public class btBulletSerializedArrays extends BulletBase
className| Constructor and Description |
|---|
btBulletSerializedArrays() |
btBulletSerializedArrays(long cPtr,
boolean cMemoryOwn)
Construct a new btBulletSerializedArrays, normally you should not need this constructor it's intended for low-level usage.
|
dispose, equals, getCPointer, hashCode, hasOwnership, isDisposed, isObtained, obtain, release, releaseOwnership, takeOwnership, toStringpublic btBulletSerializedArrays(long cPtr,
boolean cMemoryOwn)
public btBulletSerializedArrays()
public static long getCPtr(btBulletSerializedArrays obj)
public void setBvhsDouble(SWIGTYPE_p_btAlignedObjectArrayT_btQuantizedBvhDoubleData_p_t value)
public SWIGTYPE_p_btAlignedObjectArrayT_btQuantizedBvhDoubleData_p_t getBvhsDouble()
public void setBvhsFloat(SWIGTYPE_p_btAlignedObjectArrayT_btQuantizedBvhFloatData_p_t value)
public SWIGTYPE_p_btAlignedObjectArrayT_btQuantizedBvhFloatData_p_t getBvhsFloat()
public void setColShapeData(SWIGTYPE_p_btAlignedObjectArrayT_btCollisionShapeData_p_t value)
public SWIGTYPE_p_btAlignedObjectArrayT_btCollisionShapeData_p_t getColShapeData()
public void setDynamicWorldInfoDataDouble(SWIGTYPE_p_btAlignedObjectArrayT_btDynamicsWorldDoubleData_p_t value)
public SWIGTYPE_p_btAlignedObjectArrayT_btDynamicsWorldDoubleData_p_t getDynamicWorldInfoDataDouble()
public void setDynamicWorldInfoDataFloat(SWIGTYPE_p_btAlignedObjectArrayT_btDynamicsWorldFloatData_p_t value)
public SWIGTYPE_p_btAlignedObjectArrayT_btDynamicsWorldFloatData_p_t getDynamicWorldInfoDataFloat()
public void setRigidBodyDataDouble(SWIGTYPE_p_btAlignedObjectArrayT_btRigidBodyDoubleData_p_t value)
public SWIGTYPE_p_btAlignedObjectArrayT_btRigidBodyDoubleData_p_t getRigidBodyDataDouble()
public void setRigidBodyDataFloat(SWIGTYPE_p_btAlignedObjectArrayT_btRigidBodyFloatData_p_t value)
public SWIGTYPE_p_btAlignedObjectArrayT_btRigidBodyFloatData_p_t getRigidBodyDataFloat()
public void setCollisionObjectDataDouble(SWIGTYPE_p_btAlignedObjectArrayT_btCollisionObjectDoubleData_p_t value)
public SWIGTYPE_p_btAlignedObjectArrayT_btCollisionObjectDoubleData_p_t getCollisionObjectDataDouble()
public void setCollisionObjectDataFloat(SWIGTYPE_p_btAlignedObjectArrayT_btCollisionObjectFloatData_p_t value)
public SWIGTYPE_p_btAlignedObjectArrayT_btCollisionObjectFloatData_p_t getCollisionObjectDataFloat()
public void setConstraintDataFloat(SWIGTYPE_p_btAlignedObjectArrayT_btTypedConstraintFloatData_p_t value)
public SWIGTYPE_p_btAlignedObjectArrayT_btTypedConstraintFloatData_p_t getConstraintDataFloat()
public void setConstraintDataDouble(SWIGTYPE_p_btAlignedObjectArrayT_btTypedConstraintDoubleData_p_t value)
public SWIGTYPE_p_btAlignedObjectArrayT_btTypedConstraintDoubleData_p_t getConstraintDataDouble()
public void setConstraintData(SWIGTYPE_p_btAlignedObjectArrayT_btTypedConstraintData_p_t value)
public SWIGTYPE_p_btAlignedObjectArrayT_btTypedConstraintData_p_t getConstraintData()
public void setSoftBodyFloatData(SWIGTYPE_p_btAlignedObjectArrayT_btSoftBodyFloatData_p_t value)
public SWIGTYPE_p_btAlignedObjectArrayT_btSoftBodyFloatData_p_t getSoftBodyFloatData()
public void setSoftBodyDoubleData(SWIGTYPE_p_btAlignedObjectArrayT_btSoftBodyDoubleData_p_t value)
public SWIGTYPE_p_btAlignedObjectArrayT_btSoftBodyDoubleData_p_t getSoftBodyDoubleData()
Copyright © 2021. All rights reserved.