public static class btIDebugDraw.DefaultColors extends BulletBase
className| Constructor and Description |
|---|
DefaultColors() |
DefaultColors(long cPtr,
boolean cMemoryOwn)
Construct a new DefaultColors, normally you should not need this constructor it's intended for low-level usage.
|
| Modifier and Type | Method and Description |
|---|---|
btVector3 |
getAabb() |
btVector3 |
getActiveObject() |
btVector3 |
getContactPoint() |
static long |
getCPtr(btIDebugDraw.DefaultColors obj) |
btVector3 |
getDeactivatedObject() |
btVector3 |
getDisabledDeactivationObject() |
btVector3 |
getDisabledSimulationObject() |
btVector3 |
getWantsDeactivationObject() |
void |
setAabb(btVector3 value) |
void |
setActiveObject(btVector3 value) |
void |
setContactPoint(btVector3 value) |
void |
setDeactivatedObject(btVector3 value) |
void |
setDisabledDeactivationObject(btVector3 value) |
void |
setDisabledSimulationObject(btVector3 value) |
void |
setWantsDeactivationObject(btVector3 value) |
dispose, equals, getCPointer, hashCode, hasOwnership, isDisposed, isObtained, obtain, release, releaseOwnership, takeOwnership, toStringpublic DefaultColors(long cPtr,
boolean cMemoryOwn)
public DefaultColors()
public static long getCPtr(btIDebugDraw.DefaultColors obj)
public void setActiveObject(btVector3 value)
public btVector3 getActiveObject()
public void setDeactivatedObject(btVector3 value)
public btVector3 getDeactivatedObject()
public void setWantsDeactivationObject(btVector3 value)
public btVector3 getWantsDeactivationObject()
public void setDisabledDeactivationObject(btVector3 value)
public btVector3 getDisabledDeactivationObject()
public void setDisabledSimulationObject(btVector3 value)
public btVector3 getDisabledSimulationObject()
public void setAabb(btVector3 value)
public btVector3 getAabb()
public void setContactPoint(btVector3 value)
public btVector3 getContactPoint()
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