public class btMotionState extends BulletBase
className| Constructor and Description |
|---|
btMotionState() |
btMotionState(long cPtr,
boolean cMemoryOwn)
Construct a new btMotionState, normally you should not need this constructor it's intended for low-level usage.
|
| Modifier and Type | Method and Description |
|---|---|
static long |
getCPtr(btMotionState obj) |
void |
getWorldTransform(Matrix4 worldTrans) |
void |
setWorldTransform(Matrix4 worldTrans) |
void |
swigReleaseOwnership() |
void |
swigTakeOwnership() |
dispose, equals, getCPointer, hashCode, hasOwnership, isDisposed, isObtained, obtain, release, releaseOwnership, takeOwnership, toStringpublic btMotionState(long cPtr,
boolean cMemoryOwn)
public btMotionState()
public static long getCPtr(btMotionState obj)
public void swigReleaseOwnership()
public void swigTakeOwnership()
public void getWorldTransform(Matrix4 worldTrans)
public void setWorldTransform(Matrix4 worldTrans)
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