public class btSpatialForceVector extends BulletBase
className| Constructor and Description |
|---|
btSpatialForceVector() |
btSpatialForceVector(float ax,
float ay,
float az,
float lx,
float ly,
float lz) |
btSpatialForceVector(long cPtr,
boolean cMemoryOwn)
Construct a new btSpatialForceVector, normally you should not need this constructor it's intended for low-level usage.
|
btSpatialForceVector(Vector3 angular,
Vector3 linear) |
dispose, equals, getCPointer, hashCode, hasOwnership, isDisposed, isObtained, obtain, release, releaseOwnership, takeOwnership, toStringpublic btSpatialForceVector(long cPtr,
boolean cMemoryOwn)
public btSpatialForceVector()
public btSpatialForceVector(float ax,
float ay,
float az,
float lx,
float ly,
float lz)
public static long getCPtr(btSpatialForceVector obj)
public void setTopVec(btVector3 value)
public btVector3 getTopVec()
public void setBottomVec(btVector3 value)
public btVector3 getBottomVec()
public void setValue(float ax,
float ay,
float az,
float lx,
float ly,
float lz)
public void addValue(float ax,
float ay,
float az,
float lx,
float ly,
float lz)
public Vector3 getLinear()
public Vector3 getAngular()
public void setLinear(Vector3 linear)
public void setAngular(Vector3 angular)
public void addAngular(Vector3 angular)
public void addLinear(Vector3 linear)
public void setZero()
public btSpatialForceVector operatorAdditionAssignment(btSpatialForceVector vec)
public btSpatialForceVector operatorSubtractionAssignment(btSpatialForceVector vec)
public btSpatialForceVector operatorSubtraction(btSpatialForceVector vec)
public btSpatialForceVector operatorAddition(btSpatialForceVector vec)
public btSpatialForceVector operatorSubtraction()
public btSpatialForceVector operatorMultiplication(float s)
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