public class btSpatialMotionVector extends BulletBase
className| Constructor and Description |
|---|
btSpatialMotionVector() |
btSpatialMotionVector(long cPtr,
boolean cMemoryOwn)
Construct a new btSpatialMotionVector, normally you should not need this constructor it's intended for low-level usage.
|
btSpatialMotionVector(Vector3 angular,
Vector3 linear) |
dispose, equals, getCPointer, hashCode, hasOwnership, isDisposed, isObtained, obtain, release, releaseOwnership, takeOwnership, toStringpublic btSpatialMotionVector(long cPtr,
boolean cMemoryOwn)
public btSpatialMotionVector()
public static long getCPtr(btSpatialMotionVector obj)
public void setTopVec(btVector3 value)
public btVector3 getTopVec()
public void setBottomVec(btVector3 value)
public btVector3 getBottomVec()
public void setValue(float ax,
float ay,
float az,
float lx,
float ly,
float lz)
public void addValue(float ax,
float ay,
float az,
float lx,
float ly,
float lz)
public Vector3 getAngular()
public Vector3 getLinear()
public void setAngular(Vector3 angular)
public void setLinear(Vector3 linear)
public void addAngular(Vector3 angular)
public void addLinear(Vector3 linear)
public void setZero()
public float dot(btSpatialForceVector b)
public btSpatialMotionVector operatorAdditionAssignment(btSpatialMotionVector vec)
public btSpatialMotionVector operatorSubtractionAssignment(btSpatialMotionVector vec)
public btSpatialMotionVector operatorMultiplicationAssignment(float s)
public btSpatialMotionVector operatorSubtraction(btSpatialMotionVector vec)
public btSpatialMotionVector operatorAddition(btSpatialMotionVector vec)
public btSpatialMotionVector operatorSubtraction()
public btSpatialMotionVector operatorMultiplication(float s)
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