public class SoftBodyClusterData extends BulletBase
className| Constructor and Description |
|---|
SoftBodyClusterData() |
SoftBodyClusterData(long cPtr,
boolean cMemoryOwn)
Construct a new SoftBodyClusterData, normally you should not need this constructor it's intended for low-level usage.
|
dispose, equals, getCPointer, hashCode, hasOwnership, isDisposed, isObtained, obtain, release, releaseOwnership, takeOwnership, toStringpublic SoftBodyClusterData(long cPtr,
boolean cMemoryOwn)
public SoftBodyClusterData()
public static long getCPtr(SoftBodyClusterData obj)
public void setFramexform(btTransformFloatData value)
public btTransformFloatData getFramexform()
public void setLocii(btMatrix3x3FloatData value)
public btMatrix3x3FloatData getLocii()
public void setInvwi(btMatrix3x3FloatData value)
public btMatrix3x3FloatData getInvwi()
public void setCom(btVector3FloatData value)
public btVector3FloatData getCom()
public void setVimpulses(btVector3FloatData value)
public btVector3FloatData getVimpulses()
public void setDimpulses(btVector3FloatData value)
public btVector3FloatData getDimpulses()
public void setLv(btVector3FloatData value)
public btVector3FloatData getLv()
public void setAv(btVector3FloatData value)
public btVector3FloatData getAv()
public void setFramerefs(btVector3FloatData value)
public btVector3FloatData getFramerefs()
public void setNodeIndices(IntBuffer value)
public IntBuffer getNodeIndices()
public void setMasses(FloatBuffer value)
public FloatBuffer getMasses()
public void setNumFrameRefs(int value)
public int getNumFrameRefs()
public void setNumNodes(int value)
public int getNumNodes()
public void setNumMasses(int value)
public int getNumMasses()
public void setIdmass(float value)
public float getIdmass()
public void setImass(float value)
public float getImass()
public void setNvimpulses(int value)
public int getNvimpulses()
public void setNdimpulses(int value)
public int getNdimpulses()
public void setNdamping(float value)
public float getNdamping()
public void setLdamping(float value)
public float getLdamping()
public void setAdamping(float value)
public float getAdamping()
public void setMatching(float value)
public float getMatching()
public void setMaxSelfCollisionImpulse(float value)
public float getMaxSelfCollisionImpulse()
public void setSelfCollisionImpulseFactor(float value)
public float getSelfCollisionImpulseFactor()
public void setContainsAnchor(int value)
public int getContainsAnchor()
public void setCollide(int value)
public int getCollide()
public void setClusterIndex(int value)
public int getClusterIndex()
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