public class SoftBodyFaceData extends BulletBase
className| Constructor and Description |
|---|
SoftBodyFaceData() |
SoftBodyFaceData(long cPtr,
boolean cMemoryOwn)
Construct a new SoftBodyFaceData, normally you should not need this constructor it's intended for low-level usage.
|
| Modifier and Type | Method and Description |
|---|---|
static long |
getCPtr(SoftBodyFaceData obj) |
SoftBodyMaterialData |
getMaterial() |
int[] |
getNodeIndices() |
btVector3FloatData |
getNormal() |
float |
getRestArea() |
void |
setMaterial(SoftBodyMaterialData value) |
void |
setNodeIndices(int[] value) |
void |
setNormal(btVector3FloatData value) |
void |
setRestArea(float value) |
dispose, equals, getCPointer, hashCode, hasOwnership, isDisposed, isObtained, obtain, release, releaseOwnership, takeOwnership, toStringpublic SoftBodyFaceData(long cPtr,
boolean cMemoryOwn)
public SoftBodyFaceData()
public static long getCPtr(SoftBodyFaceData obj)
public void setNormal(btVector3FloatData value)
public btVector3FloatData getNormal()
public void setMaterial(SoftBodyMaterialData value)
public SoftBodyMaterialData getMaterial()
public void setNodeIndices(int[] value)
public int[] getNodeIndices()
public void setRestArea(float value)
public float getRestArea()
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