public class SoftBodyTetraData extends BulletBase
className| Constructor and Description |
|---|
SoftBodyTetraData() |
SoftBodyTetraData(long cPtr,
boolean cMemoryOwn)
Construct a new SoftBodyTetraData, normally you should not need this constructor it's intended for low-level usage.
|
| Modifier and Type | Method and Description |
|---|---|
btVector3FloatData |
getC0() |
float |
getC1() |
float |
getC2() |
static long |
getCPtr(SoftBodyTetraData obj) |
SoftBodyMaterialData |
getMaterial() |
int[] |
getNodeIndices() |
int |
getPad() |
float |
getRestVolume() |
void |
setC0(btVector3FloatData value) |
void |
setC1(float value) |
void |
setC2(float value) |
void |
setMaterial(SoftBodyMaterialData value) |
void |
setNodeIndices(int[] value) |
void |
setPad(int value) |
void |
setRestVolume(float value) |
dispose, equals, getCPointer, hashCode, hasOwnership, isDisposed, isObtained, obtain, release, releaseOwnership, takeOwnership, toStringpublic SoftBodyTetraData(long cPtr,
boolean cMemoryOwn)
public SoftBodyTetraData()
public static long getCPtr(SoftBodyTetraData obj)
public void setC0(btVector3FloatData value)
public btVector3FloatData getC0()
public void setMaterial(SoftBodyMaterialData value)
public SoftBodyMaterialData getMaterial()
public void setNodeIndices(int[] value)
public int[] getNodeIndices()
public void setRestVolume(float value)
public float getRestVolume()
public void setC1(float value)
public float getC1()
public void setC2(float value)
public float getC2()
public void setPad(int value)
public int getPad()
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