public class SoftRigidAnchorData extends BulletBase
className| Constructor and Description |
|---|
SoftRigidAnchorData() |
SoftRigidAnchorData(long cPtr,
boolean cMemoryOwn)
Construct a new SoftRigidAnchorData, normally you should not need this constructor it's intended for low-level usage.
|
| Modifier and Type | Method and Description |
|---|---|
btMatrix3x3FloatData |
getC0() |
btVector3FloatData |
getC1() |
float |
getC2() |
static long |
getCPtr(SoftRigidAnchorData obj) |
btVector3FloatData |
getLocalFrame() |
int |
getNodeIndex() |
btRigidBodyFloatData |
getRigidBody() |
void |
setC0(btMatrix3x3FloatData value) |
void |
setC1(btVector3FloatData value) |
void |
setC2(float value) |
void |
setLocalFrame(btVector3FloatData value) |
void |
setNodeIndex(int value) |
void |
setRigidBody(btRigidBodyFloatData value) |
dispose, equals, getCPointer, hashCode, hasOwnership, isDisposed, isObtained, obtain, release, releaseOwnership, takeOwnership, toStringpublic SoftRigidAnchorData(long cPtr,
boolean cMemoryOwn)
public SoftRigidAnchorData()
public static long getCPtr(SoftRigidAnchorData obj)
public void setC0(btMatrix3x3FloatData value)
public btMatrix3x3FloatData getC0()
public void setC1(btVector3FloatData value)
public btVector3FloatData getC1()
public void setLocalFrame(btVector3FloatData value)
public btVector3FloatData getLocalFrame()
public void setRigidBody(btRigidBodyFloatData value)
public btRigidBodyFloatData getRigidBody()
public void setNodeIndex(int value)
public int getNodeIndex()
public void setC2(float value)
public float getC2()
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