public static class btSoftBody.Anchor extends BulletBase
className| Constructor and Description |
|---|
Anchor() |
Anchor(long cPtr,
boolean cMemoryOwn)
Construct a new Anchor, normally you should not need this constructor it's intended for low-level usage.
|
| Modifier and Type | Method and Description |
|---|---|
btRigidBody |
getBody() |
btMatrix3x3 |
getC0() |
btVector3 |
getC1() |
float |
getC2() |
static long |
getCPtr(btSoftBody.Anchor obj) |
float |
getInfluence() |
btVector3 |
getLocal() |
btSoftBody.Node |
getNode() |
void |
setBody(btRigidBody value) |
void |
setC0(btMatrix3x3 value) |
void |
setC1(btVector3 value) |
void |
setC2(float value) |
void |
setInfluence(float value) |
void |
setLocal(btVector3 value) |
void |
setNode(btSoftBody.Node value) |
dispose, equals, getCPointer, hashCode, hasOwnership, isDisposed, isObtained, obtain, release, releaseOwnership, takeOwnership, toStringpublic Anchor(long cPtr,
boolean cMemoryOwn)
public Anchor()
public static long getCPtr(btSoftBody.Anchor obj)
public void setNode(btSoftBody.Node value)
public btSoftBody.Node getNode()
public void setLocal(btVector3 value)
public btVector3 getLocal()
public void setBody(btRigidBody value)
public btRigidBody getBody()
public void setInfluence(float value)
public float getInfluence()
public void setC0(btMatrix3x3 value)
public btMatrix3x3 getC0()
public void setC1(btVector3 value)
public btVector3 getC1()
public void setC2(float value)
public float getC2()
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