public static class btSoftBody.Cluster extends BulletBase
className| Constructor and Description |
|---|
Cluster() |
Cluster(long cPtr,
boolean cMemoryOwn)
Construct a new Cluster, normally you should not need this constructor it's intended for low-level usage.
|
dispose, equals, getCPointer, hashCode, hasOwnership, isDisposed, isObtained, obtain, release, releaseOwnership, takeOwnership, toStringpublic Cluster(long cPtr,
boolean cMemoryOwn)
public Cluster()
public static long getCPtr(btSoftBody.Cluster obj)
public void setMasses(btScalarArray value)
public btScalarArray getMasses()
public void setNodes(SWIGTYPE_p_btAlignedObjectArrayT_btSoftBody__Node_p_t value)
public SWIGTYPE_p_btAlignedObjectArrayT_btSoftBody__Node_p_t getNodes()
public void setFramerefs(btVector3Array value)
public btVector3Array getFramerefs()
public void setFramexform(btTransform value)
public btTransform getFramexform()
public void setIdmass(float value)
public float getIdmass()
public void setImass(float value)
public float getImass()
public void setLocii(btMatrix3x3 value)
public btMatrix3x3 getLocii()
public void setInvwi(btMatrix3x3 value)
public btMatrix3x3 getInvwi()
public void setCom(btVector3 value)
public btVector3 getCom()
public void setVimpulses(btVector3 value)
public btVector3 getVimpulses()
public void setDimpulses(btVector3 value)
public btVector3 getDimpulses()
public void setNvimpulses(int value)
public int getNvimpulses()
public void setNdimpulses(int value)
public int getNdimpulses()
public void setLv(btVector3 value)
public btVector3 getLv()
public void setAv(btVector3 value)
public btVector3 getAv()
public void setLeaf(btDbvtNode value)
public btDbvtNode getLeaf()
public void setNdamping(float value)
public float getNdamping()
public void setLdamping(float value)
public float getLdamping()
public void setAdamping(float value)
public float getAdamping()
public void setMatching(float value)
public float getMatching()
public void setMaxSelfCollisionImpulse(float value)
public float getMaxSelfCollisionImpulse()
public void setSelfCollisionImpulseFactor(float value)
public float getSelfCollisionImpulseFactor()
public void setContainsAnchor(boolean value)
public boolean getContainsAnchor()
public void setCollide(boolean value)
public boolean getCollide()
public void setClusterIndex(int value)
public int getClusterIndex()
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