public static class btSoftBody.Impulse extends BulletBase
className| Constructor and Description |
|---|
Impulse() |
Impulse(long cPtr,
boolean cMemoryOwn)
Construct a new Impulse, normally you should not need this constructor it's intended for low-level usage.
|
| Modifier and Type | Method and Description |
|---|---|
int |
getAsDrift() |
int |
getAsVelocity() |
static long |
getCPtr(btSoftBody.Impulse obj) |
btVector3 |
getDrift() |
btVector3 |
getVelocity() |
btSoftBody.Impulse |
operatorMultiplication(float x) |
btSoftBody.Impulse |
operatorSubtraction() |
void |
setAsDrift(int value) |
void |
setAsVelocity(int value) |
void |
setDrift(btVector3 value) |
void |
setVelocity(btVector3 value) |
dispose, equals, getCPointer, hashCode, hasOwnership, isDisposed, isObtained, obtain, release, releaseOwnership, takeOwnership, toStringpublic Impulse(long cPtr,
boolean cMemoryOwn)
public Impulse()
public static long getCPtr(btSoftBody.Impulse obj)
public void setVelocity(btVector3 value)
public btVector3 getVelocity()
public void setDrift(btVector3 value)
public btVector3 getDrift()
public void setAsVelocity(int value)
public int getAsVelocity()
public void setAsDrift(int value)
public int getAsDrift()
public btSoftBody.Impulse operatorSubtraction()
public btSoftBody.Impulse operatorMultiplication(float x)
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