public static class btSoftBody.Node extends btSoftBody.Feature
className| Constructor and Description |
|---|
Node() |
Node(long cPtr,
boolean cMemoryOwn)
Construct a new Node, normally you should not need this constructor it's intended for low-level usage.
|
| Modifier and Type | Method and Description |
|---|---|
float |
getArea() |
int |
getBattach() |
static long |
getCPtr(btSoftBody.Node obj) |
btVector3 |
getF() |
float |
getIm() |
btDbvtNode |
getLeaf() |
btVector3 |
getN() |
btVector3 |
getQ() |
btVector3 |
getV() |
btVector3 |
getX() |
void |
setArea(float value) |
void |
setBattach(int value) |
void |
setF(btVector3 value) |
void |
setIm(float value) |
void |
setLeaf(btDbvtNode value) |
void |
setN(btVector3 value) |
void |
setQ(btVector3 value) |
void |
setV(btVector3 value) |
void |
setX(btVector3 value) |
getCPtr, getMaterial, setMaterialgetCPtr, getTag, setTagdispose, equals, getCPointer, hashCode, hasOwnership, isDisposed, isObtained, obtain, release, releaseOwnership, takeOwnership, toStringpublic Node(long cPtr,
boolean cMemoryOwn)
public Node()
public static long getCPtr(btSoftBody.Node obj)
public void setX(btVector3 value)
public btVector3 getX()
public void setQ(btVector3 value)
public btVector3 getQ()
public void setV(btVector3 value)
public btVector3 getV()
public void setF(btVector3 value)
public btVector3 getF()
public void setN(btVector3 value)
public btVector3 getN()
public void setIm(float value)
public float getIm()
public void setArea(float value)
public float getArea()
public void setLeaf(btDbvtNode value)
public btDbvtNode getLeaf()
public void setBattach(int value)
public int getBattach()
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