public static class btSoftBody.Pose extends BulletBase
className| Constructor and Description |
|---|
Pose() |
Pose(long cPtr,
boolean cMemoryOwn)
Construct a new Pose, normally you should not need this constructor it's intended for low-level usage.
|
| Modifier and Type | Method and Description |
|---|---|
btMatrix3x3 |
getAqq() |
boolean |
getBframe() |
boolean |
getBvolume() |
btVector3 |
getCom() |
static long |
getCPtr(btSoftBody.Pose obj) |
btVector3Array |
getPos() |
btMatrix3x3 |
getRot() |
btMatrix3x3 |
getScl() |
float |
getVolume() |
btScalarArray |
getWgh() |
void |
setAqq(btMatrix3x3 value) |
void |
setBframe(boolean value) |
void |
setBvolume(boolean value) |
void |
setCom(btVector3 value) |
void |
setPos(btVector3Array value) |
void |
setRot(btMatrix3x3 value) |
void |
setScl(btMatrix3x3 value) |
void |
setVolume(float value) |
void |
setWgh(btScalarArray value) |
dispose, equals, getCPointer, hashCode, hasOwnership, isDisposed, isObtained, obtain, release, releaseOwnership, takeOwnership, toStringpublic Pose(long cPtr,
boolean cMemoryOwn)
public Pose()
public static long getCPtr(btSoftBody.Pose obj)
public void setBvolume(boolean value)
public boolean getBvolume()
public void setBframe(boolean value)
public boolean getBframe()
public void setVolume(float value)
public float getVolume()
public void setPos(btVector3Array value)
public btVector3Array getPos()
public void setWgh(btScalarArray value)
public btScalarArray getWgh()
public void setCom(btVector3 value)
public btVector3 getCom()
public void setRot(btMatrix3x3 value)
public btMatrix3x3 getRot()
public void setScl(btMatrix3x3 value)
public btMatrix3x3 getScl()
public void setAqq(btMatrix3x3 value)
public btMatrix3x3 getAqq()
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