public static class btSoftBody.RayFromToCaster extends ICollide
className| Constructor and Description |
|---|
RayFromToCaster(long cPtr,
boolean cMemoryOwn)
Construct a new RayFromToCaster, normally you should not need this constructor it's intended for low-level usage.
|
RayFromToCaster(Vector3 rayFrom,
Vector3 rayTo,
float mxt) |
| Modifier and Type | Method and Description |
|---|---|
static long |
getCPtr(btSoftBody.RayFromToCaster obj) |
btSoftBody.Face |
getFace() |
float |
getMint() |
btVector3 |
getRayFrom() |
btVector3 |
getRayNormalizedDirection() |
btVector3 |
getRayTo() |
int |
getTests() |
static float |
rayFromToTriangle(Vector3 rayFrom,
Vector3 rayTo,
Vector3 rayNormalizedDirection,
Vector3 a,
Vector3 b,
Vector3 c) |
static float |
rayFromToTriangle(Vector3 rayFrom,
Vector3 rayTo,
Vector3 rayNormalizedDirection,
Vector3 a,
Vector3 b,
Vector3 c,
float maxt) |
void |
setFace(btSoftBody.Face value) |
void |
setMint(float value) |
void |
setRayFrom(btVector3 value) |
void |
setRayNormalizedDirection(btVector3 value) |
void |
setRayTo(btVector3 value) |
void |
setTests(int value) |
AllLeaves, Descent, getCPtr, Process, Process, Process, swigReleaseOwnership, swigTakeOwnershipdispose, equals, getCPointer, hashCode, hasOwnership, isDisposed, isObtained, obtain, release, releaseOwnership, takeOwnership, toStringpublic RayFromToCaster(long cPtr,
boolean cMemoryOwn)
public static long getCPtr(btSoftBody.RayFromToCaster obj)
public void setRayFrom(btVector3 value)
public btVector3 getRayFrom()
public void setRayTo(btVector3 value)
public btVector3 getRayTo()
public void setRayNormalizedDirection(btVector3 value)
public btVector3 getRayNormalizedDirection()
public void setMint(float value)
public float getMint()
public void setFace(btSoftBody.Face value)
public btSoftBody.Face getFace()
public void setTests(int value)
public int getTests()
public static float rayFromToTriangle(Vector3 rayFrom, Vector3 rayTo, Vector3 rayNormalizedDirection, Vector3 a, Vector3 b, Vector3 c, float maxt)
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