public static class btSoftBody.SContact extends BulletBase
className| Constructor and Description |
|---|
SContact() |
SContact(long cPtr,
boolean cMemoryOwn)
Construct a new SContact, normally you should not need this constructor it's intended for low-level usage.
|
| Modifier and Type | Method and Description |
|---|---|
float[] |
getCfm() |
static long |
getCPtr(btSoftBody.SContact obj) |
btSoftBody.Face |
getFace() |
float |
getFriction() |
float |
getMargin() |
btSoftBody.Node |
getNode() |
btVector3 |
getNormal() |
btVector3 |
getWeights() |
void |
setCfm(float[] value) |
void |
setFace(btSoftBody.Face value) |
void |
setFriction(float value) |
void |
setMargin(float value) |
void |
setNode(btSoftBody.Node value) |
void |
setNormal(btVector3 value) |
void |
setWeights(btVector3 value) |
dispose, equals, getCPointer, hashCode, hasOwnership, isDisposed, isObtained, obtain, release, releaseOwnership, takeOwnership, toStringpublic SContact(long cPtr,
boolean cMemoryOwn)
public SContact()
public static long getCPtr(btSoftBody.SContact obj)
public void setNode(btSoftBody.Node value)
public btSoftBody.Node getNode()
public void setFace(btSoftBody.Face value)
public btSoftBody.Face getFace()
public void setWeights(btVector3 value)
public btVector3 getWeights()
public void setNormal(btVector3 value)
public btVector3 getNormal()
public void setMargin(float value)
public float getMargin()
public void setFriction(float value)
public float getFriction()
public void setCfm(float[] value)
public float[] getCfm()
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