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AabbExpand(Vector3, Vector3, Vector3, Vector3) - Static method in class com.badlogic.gdx.physics.bullet.linearmath.LinearMath
 
AabbExpand(Vector3, Vector3, Vector3, Vector3) - Static method in class com.badlogic.gdx.physics.bullet.linearmath.LinearMathJNI
 
aabbOverlap(btSimpleBroadphaseProxy, btSimpleBroadphaseProxy) - Static method in class com.badlogic.gdx.physics.bullet.collision.btSimpleBroadphase
 
aabbTest(Vector3, Vector3, btBroadphaseAabbCallback) - Method in class com.badlogic.gdx.physics.bullet.collision.btBroadphaseInterface
 
absolute() - Method in class com.badlogic.gdx.physics.bullet.linearmath.btMatrix3x3
 
absolute() - Method in class com.badlogic.gdx.physics.bullet.linearmath.btVector3
 
absolute4() - Method in class com.badlogic.gdx.physics.bullet.linearmath.btVector4
 
activate(boolean) - Method in class com.badlogic.gdx.physics.bullet.collision.btCollisionObject
 
activate() - Method in class com.badlogic.gdx.physics.bullet.collision.btCollisionObject
 
activate() - Method in class com.badlogic.gdx.physics.bullet.linearmath.btITaskScheduler
 
activate() - Method in class com.badlogic.gdx.physics.bullet.softbody.btSoftBody.Body
 
ACTIVE_TAG - Static variable in interface com.badlogic.gdx.physics.bullet.collision.CollisionConstants
 
Add - Static variable in class com.badlogic.gdx.physics.bullet.linearmath.btSpatialTransformationMatrix.eOutputOperation
 
Add(Matrix3, Matrix3) - Static method in class com.badlogic.gdx.physics.bullet.softbody.Softbody
 
Add(Matrix3, Matrix3) - Static method in class com.badlogic.gdx.physics.bullet.softbody.SoftbodyJNI
 
addAction(btActionInterface) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btDynamicsWorld
 
addAeroForceToFace(Vector3, int) - Method in class com.badlogic.gdx.physics.bullet.softbody.btSoftBody
 
addAeroForceToNode(Vector3, int) - Method in class com.badlogic.gdx.physics.bullet.softbody.btSoftBody
 
addAngular(Vector3) - Method in class com.badlogic.gdx.physics.bullet.linearmath.btSpatialForceVector
 
addAngular(Vector3) - Method in class com.badlogic.gdx.physics.bullet.linearmath.btSpatialMotionVector
 
addBaseConstraintForce(Vector3) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btMultiBody
 
addBaseConstraintTorque(Vector3) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btMultiBody
 
addBaseForce(Vector3) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btMultiBody
 
addBaseTorque(Vector3) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btMultiBody
 
addBody(int, SWIGTYPE_p_std__string) - Method in class com.badlogic.gdx.physics.bullet.extras.MultiBodyNameMap
 
addBody(int, int) - Method in class com.badlogic.gdx.physics.bullet.extras.User2InternalIndex
 
addBody(int, int, int, SWIGTYPE_p_vec3, SWIGTYPE_p_mat33, SWIGTYPE_p_vec3, float, SWIGTYPE_p_vec3, SWIGTYPE_p_mat33, int, long) - Method in class com.badlogic.gdx.physics.bullet.inversedynamics.MultiBodyTree
 
addCharacter(btActionInterface) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btDynamicsWorld
 
addChildShape(Matrix4, btCollisionShape) - Method in class com.badlogic.gdx.physics.bullet.collision.btCompoundShape
 
addChildShape(Matrix4, btCollisionShape) - Method in class com.badlogic.gdx.physics.bullet.collision.btGImpactCompoundShape
 
addChildShape(btCollisionShape) - Method in class com.badlogic.gdx.physics.bullet.collision.btGImpactCompoundShape
 
addCollisionObject(btCollisionObject, int, int) - Method in class com.badlogic.gdx.physics.bullet.collision.btCollisionWorld
 
addCollisionObject(btCollisionObject, int) - Method in class com.badlogic.gdx.physics.bullet.collision.btCollisionWorld
 
addCollisionObject(btCollisionObject) - Method in class com.badlogic.gdx.physics.bullet.collision.btCollisionWorld
 
addCollisionObject(btCollisionObject, int, int) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btDiscreteDynamicsWorld
 
addCollisionObject(btCollisionObject, int) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btDiscreteDynamicsWorld
 
addCollisionObject(btCollisionObject) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btDiscreteDynamicsWorld
 
addConstraint(btTypedConstraint, boolean) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btDiscreteDynamicsWorld
 
addConstraint(btTypedConstraint) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btDiscreteDynamicsWorld
 
addConstraint(btTypedConstraint, boolean) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btDynamicsWorld
 
addConstraint(btTypedConstraint) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btDynamicsWorld
 
addConstraintRef(btTypedConstraint) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btRigidBody
 
addContactPoint(Vector3, Vector3, float) - Method in class com.badlogic.gdx.physics.bullet.collision.btDiscreteCollisionDetectorInterface.Result
 
addForce(Vector3) - Method in class com.badlogic.gdx.physics.bullet.softbody.btSoftBody
 
addForce(Vector3, int) - Method in class com.badlogic.gdx.physics.bullet.softbody.btSoftBody
 
addHandle(Vector3, Vector3, long, int, int, btDispatcher) - Method in class com.badlogic.gdx.physics.bullet.collision.btAxisSweep3InternalInt
 
addHandle(Vector3, Vector3, long, int, int, btDispatcher) - Method in class com.badlogic.gdx.physics.bullet.collision.btAxisSweep3InternalShort
 
addHead(btGEN_Link) - Method in class com.badlogic.gdx.physics.bullet.linearmath.btGEN_List
 
addIndex(int) - Method in class com.badlogic.gdx.physics.bullet.collision.btTriangleMesh
 
addIndexedMesh(btIndexedMesh, int) - Method in class com.badlogic.gdx.physics.bullet.collision.btTriangleIndexVertexArray
Add a btIndexedMesh to this array
addIndexedMesh(btIndexedMesh) - Method in class com.badlogic.gdx.physics.bullet.collision.btTriangleIndexVertexArray
Add a btIndexedMesh to this array
addInstance(btCollisionObject) - Static method in class com.badlogic.gdx.physics.bullet.collision.btCollisionObject
Add the instance to the managed instances.
addJoint(int, SWIGTYPE_p_std__string) - Method in class com.badlogic.gdx.physics.bullet.extras.MultiBodyNameMap
 
addJointTorque(int, float) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btMultiBody
 
addJointTorqueMultiDof(int, int, float) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btMultiBody
 
addJointTorqueMultiDof(int, FloatBuffer) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btMultiBody
 
addLinear(Vector3) - Method in class com.badlogic.gdx.physics.bullet.linearmath.btSpatialForceVector
 
addLinear(Vector3) - Method in class com.badlogic.gdx.physics.bullet.linearmath.btSpatialMotionVector
 
addLinkConstraintForce(int, Vector3) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btMultiBody
 
addLinkConstraintTorque(int, Vector3) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btMultiBody
 
addLinkForce(int, Vector3) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btMultiBody
 
addLinkTorque(int, Vector3) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btMultiBody
 
addManifoldPoint(btManifoldPoint, boolean) - Method in class com.badlogic.gdx.physics.bullet.collision.btPersistentManifold
 
addManifoldPoint(btManifoldPoint) - Method in class com.badlogic.gdx.physics.bullet.collision.btPersistentManifold
 
addMaterialProperties(btMaterialProperties, int) - Method in class com.badlogic.gdx.physics.bullet.collision.btTriangleIndexVertexMaterialArray
 
addMaterialProperties(btMaterialProperties) - Method in class com.badlogic.gdx.physics.bullet.collision.btTriangleIndexVertexMaterialArray
 
addMatrix(Matrix3, Matrix3, Matrix3) - Method in class com.badlogic.gdx.physics.bullet.linearmath.btSymmetricSpatialDyad
 
addMeshPart(MeshPart) - Method in class com.badlogic.gdx.physics.bullet.collision.btTriangleIndexVertexArray
Add a MeshPart instance to this btTriangleIndexVertexArray.
addMeshParts(MeshPart...) - Method in class com.badlogic.gdx.physics.bullet.collision.btTriangleIndexVertexArray
Add one or more MeshPart instances to this btTriangleIndexVertexArray.
addMeshParts(Iterable<T>) - Method in class com.badlogic.gdx.physics.bullet.collision.btTriangleIndexVertexArray
Add one or more MeshPart instances to this btTriangleIndexVertexArray.
addMultiBody(btMultiBody, int, int) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btMultiBodyDynamicsWorld
 
addMultiBody(btMultiBody, int) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btMultiBodyDynamicsWorld
 
addMultiBody(btMultiBody) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btMultiBodyDynamicsWorld
 
addMultiBodyConstraint(btMultiBodyConstraint) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btMultiBodyDynamicsWorld
 
addNodeParts(Iterable<T>) - Method in class com.badlogic.gdx.physics.bullet.collision.btTriangleIndexVertexArray
Add one or more NodePart instances to this btTriangleIndexVertexArray.
addOverlappingObjectInternal(btBroadphaseProxy, btBroadphaseProxy) - Method in class com.badlogic.gdx.physics.bullet.collision.btGhostObject
 
addOverlappingObjectInternal(btBroadphaseProxy) - Method in class com.badlogic.gdx.physics.bullet.collision.btGhostObject
 
addOverlappingObjectInternal(btBroadphaseProxy, btBroadphaseProxy) - Method in class com.badlogic.gdx.physics.bullet.collision.btPairCachingGhostObject
 
addOverlappingObjectInternal(btBroadphaseProxy) - Method in class com.badlogic.gdx.physics.bullet.collision.btPairCachingGhostObject
 
addOverlappingPair(int, int) - Method in class com.badlogic.gdx.physics.bullet.collision.btHashedSimplePairCache
 
addOverlappingPair(btBroadphaseProxy, btBroadphaseProxy) - Method in class com.badlogic.gdx.physics.bullet.collision.btOverlappingPairCallback
 
addPoint(Vector3, boolean) - Method in class com.badlogic.gdx.physics.bullet.collision.btConvexHullShape
 
addPoint(Vector3) - Method in class com.badlogic.gdx.physics.bullet.collision.btConvexHullShape
 
addRigidBody(btRigidBody) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btDiscreteDynamicsWorld
 
addRigidBody(btRigidBody, int, int) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btDiscreteDynamicsWorld
 
addRigidBody(btRigidBody) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btDynamicsWorld
 
addRigidBody(btRigidBody, int, int) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btDynamicsWorld
 
addRigidBody(btRigidBody) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btSimpleDynamicsWorld
 
addRigidBody(btRigidBody, int, int) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btSimpleDynamicsWorld
 
addSingleResult(LocalRayResult, boolean) - Method in class com.badlogic.gdx.physics.bullet.collision.AllHitsRayResultCallback
 
addSingleResult(LocalConvexResult, boolean) - Method in class com.badlogic.gdx.physics.bullet.collision.ClosestConvexResultCallback
 
addSingleResult(LocalRayResult, boolean) - Method in class com.badlogic.gdx.physics.bullet.collision.ClosestRayResultCallback
 
addSingleResult(btManifoldPoint, btCollisionObjectWrapper, int, int, btCollisionObjectWrapper, int, int) - Method in class com.badlogic.gdx.physics.bullet.collision.ContactResultCallback
 
addSingleResult(LocalConvexResult, boolean) - Method in class com.badlogic.gdx.physics.bullet.collision.ConvexResultCallback
 
addSingleResult(LocalRayResult, boolean) - Method in class com.badlogic.gdx.physics.bullet.collision.RayResultCallback
 
addSoftBody(btSoftBody, int, int) - Method in class com.badlogic.gdx.physics.bullet.softbody.btSoftMultiBodyDynamicsWorld
 
addSoftBody(btSoftBody, int) - Method in class com.badlogic.gdx.physics.bullet.softbody.btSoftMultiBodyDynamicsWorld
 
addSoftBody(btSoftBody) - Method in class com.badlogic.gdx.physics.bullet.softbody.btSoftMultiBodyDynamicsWorld
 
addSoftBody(btSoftBody, int, int) - Method in class com.badlogic.gdx.physics.bullet.softbody.btSoftRigidDynamicsWorld
 
addSoftBody(btSoftBody, int) - Method in class com.badlogic.gdx.physics.bullet.softbody.btSoftRigidDynamicsWorld
 
addSoftBody(btSoftBody) - Method in class com.badlogic.gdx.physics.bullet.softbody.btSoftRigidDynamicsWorld
 
addTail(btGEN_Link) - Method in class com.badlogic.gdx.physics.bullet.linearmath.btGEN_List
 
addTriangle(Vector3, Vector3, Vector3, boolean) - Method in class com.badlogic.gdx.physics.bullet.collision.btTriangleMesh
 
addTriangle(Vector3, Vector3, Vector3) - Method in class com.badlogic.gdx.physics.bullet.collision.btTriangleMesh
 
addTriangleIndices(int, int, int) - Method in class com.badlogic.gdx.physics.bullet.collision.btTriangleMesh
 
addUserForce(int, SWIGTYPE_p_vec3) - Method in class com.badlogic.gdx.physics.bullet.inversedynamics.MultiBodyTree
 
addUserMoment(int, SWIGTYPE_p_vec3) - Method in class com.badlogic.gdx.physics.bullet.inversedynamics.MultiBodyTree
 
addValue(float, float, float, float, float, float) - Method in class com.badlogic.gdx.physics.bullet.linearmath.btSpatialForceVector
 
addValue(float, float, float, float, float, float) - Method in class com.badlogic.gdx.physics.bullet.linearmath.btSpatialMotionVector
 
addVector(Vector3, Vector3) - Method in class com.badlogic.gdx.physics.bullet.linearmath.btSpatialForceVector
 
addVector(Vector3, Vector3) - Method in class com.badlogic.gdx.physics.bullet.linearmath.btSpatialMotionVector
 
addVehicle(btActionInterface) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btDynamicsWorld
 
addVelocity(Vector3) - Method in class com.badlogic.gdx.physics.bullet.softbody.btSoftBody
 
addVelocity(Vector3, int) - Method in class com.badlogic.gdx.physics.bullet.softbody.btSoftBody
 
addVertex(Vector3) - Method in class com.badlogic.gdx.physics.bullet.collision.btBU_Simplex1to4
 
addVertex(Vector3, Vector3, Vector3) - Method in class com.badlogic.gdx.physics.bullet.collision.btVoronoiSimplexSolver
 
addWheel(Vector3, Vector3, Vector3, float, float, btRaycastVehicle.btVehicleTuning, boolean) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btRaycastVehicle
 
adjoint() - Method in class com.badlogic.gdx.physics.bullet.linearmath.btMatrix3x3
 
AJoint(long, boolean) - Constructor for class com.badlogic.gdx.physics.bullet.softbody.btSoftBody.AJoint
Construct a new AJoint, normally you should not need this constructor it's intended for low-level usage.
AJoint() - Constructor for class com.badlogic.gdx.physics.bullet.softbody.btSoftBody.AJoint
 
AllFilter - Static variable in class com.badlogic.gdx.physics.bullet.collision.btBroadphaseProxy.CollisionFilterGroups
 
AllHitsRayResultCallback - Class in com.badlogic.gdx.physics.bullet.collision
 
AllHitsRayResultCallback(long, boolean) - Constructor for class com.badlogic.gdx.physics.bullet.collision.AllHitsRayResultCallback
Construct a new AllHitsRayResultCallback, normally you should not need this constructor it's intended for low-level usage.
AllHitsRayResultCallback(Vector3, Vector3) - Constructor for class com.badlogic.gdx.physics.bullet.collision.AllHitsRayResultCallback
 
AllHitsRayResultCallback_addSingleResult(long, AllHitsRayResultCallback, long, LocalRayResult, boolean) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
AllHitsRayResultCallback_addSingleResultSwigExplicitAllHitsRayResultCallback(long, AllHitsRayResultCallback, long, LocalRayResult, boolean) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
AllHitsRayResultCallback_change_ownership(AllHitsRayResultCallback, long, boolean) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
AllHitsRayResultCallback_collisionObjects_get(long, AllHitsRayResultCallback) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
AllHitsRayResultCallback_collisionObjects_set(long, AllHitsRayResultCallback, long, btCollisionObjectConstArray) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
AllHitsRayResultCallback_director_connect(AllHitsRayResultCallback, long, boolean, boolean) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
AllHitsRayResultCallback_getRayFromWorld(long, AllHitsRayResultCallback, Vector3) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
AllHitsRayResultCallback_getRayToWorld(long, AllHitsRayResultCallback, Vector3) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
AllHitsRayResultCallback_hitFractions_get(long, AllHitsRayResultCallback) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
AllHitsRayResultCallback_hitFractions_set(long, AllHitsRayResultCallback, long, btScalarArray) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
AllHitsRayResultCallback_hitNormalWorld_get(long, AllHitsRayResultCallback) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
AllHitsRayResultCallback_hitNormalWorld_set(long, AllHitsRayResultCallback, long, btVector3Array) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
AllHitsRayResultCallback_hitPointWorld_get(long, AllHitsRayResultCallback) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
AllHitsRayResultCallback_hitPointWorld_set(long, AllHitsRayResultCallback, long, btVector3Array) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
AllHitsRayResultCallback_setRayFromWorld(long, AllHitsRayResultCallback, Vector3) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
AllHitsRayResultCallback_setRayToWorld(long, AllHitsRayResultCallback, Vector3) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
AllHitsRayResultCallback_SWIGUpcast(long) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
AllLeaves(btDbvtNode) - Method in class com.badlogic.gdx.physics.bullet.collision.ICollide
 
allocate(SWIGTYPE_p_btAlignedObjectArrayT_int_t, SWIGTYPE_p_btAlignedObjectArrayT_btDbvt__sStkNPS_t, btDbvt.sStkNPS) - Static method in class com.badlogic.gdx.physics.bullet.collision.btDbvt
 
allocate(long) - Method in class com.badlogic.gdx.physics.bullet.collision.btGenericMemoryPool
 
allocate(long) - Method in class com.badlogic.gdx.physics.bullet.collision.btGenericPoolAllocator
 
allocate(int) - Method in class com.badlogic.gdx.physics.bullet.collision.btUnionFind
 
allocate(int) - Method in class com.badlogic.gdx.physics.bullet.linearmath.btPoolAllocator
 
allocate(long, int) - Method in class com.badlogic.gdx.physics.bullet.linearmath.btSerializer
 
allocate(long) - Method in class com.badlogic.gdx.physics.bullet.linearmath.btStackAlloc
 
allocateCollisionAlgorithm(int) - Method in class com.badlogic.gdx.physics.bullet.collision.btDispatcher
 
allocateJacobiansMultiDof() - Method in class com.badlogic.gdx.physics.bullet.dynamics.btMultiBodyConstraint
 
allSolved(btContactSolverInfo, btIDebugDraw) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btConstraintSolver
 
Anchor(long, boolean) - Constructor for class com.badlogic.gdx.physics.bullet.softbody.btSoftBody.Anchor
Construct a new Anchor, normally you should not need this constructor it's intended for low-level usage.
Anchor() - Constructor for class com.badlogic.gdx.physics.bullet.softbody.btSoftBody.Anchor
 
Anchors - Static variable in class com.badlogic.gdx.physics.bullet.softbody.btSoftBody.ePSolver.EnumFlagType
 
Anchors - Static variable in class com.badlogic.gdx.physics.bullet.softbody.fDrawFlags.EnumFlagType
 
angle(Quaternion) - Method in class com.badlogic.gdx.physics.bullet.linearmath.btQuaternion
 
angle(Vector3) - Method in class com.badlogic.gdx.physics.bullet.linearmath.btVector3
 
angleShortestPath(Quaternion) - Method in class com.badlogic.gdx.physics.bullet.linearmath.btQuaternion
 
Angular - Static variable in class com.badlogic.gdx.physics.bullet.softbody.btSoftBody.Joint.eType.EnumFlagType
 
AngularImpulseMatrix(Matrix3, Matrix3) - Static method in class com.badlogic.gdx.physics.bullet.softbody.Softbody
 
AngularImpulseMatrix(Matrix3, Matrix3) - Static method in class com.badlogic.gdx.physics.bullet.softbody.SoftbodyJNI
 
angularVelocity(Vector3) - Method in class com.badlogic.gdx.physics.bullet.softbody.btSoftBody.Body
 
angularVelocity() - Method in class com.badlogic.gdx.physics.bullet.softbody.btSoftBody.Body
 
AnisotropicFrictionFlags() - Constructor for class com.badlogic.gdx.physics.bullet.collision.btCollisionObject.AnisotropicFrictionFlags
 
append(btSimulationIslandManagerMt.Island) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btSimulationIslandManagerMt.Island
 
appendAnchor(int, btRigidBody, boolean, float) - Method in class com.badlogic.gdx.physics.bullet.softbody.btSoftBody
 
appendAnchor(int, btRigidBody, boolean) - Method in class com.badlogic.gdx.physics.bullet.softbody.btSoftBody
 
appendAnchor(int, btRigidBody) - Method in class com.badlogic.gdx.physics.bullet.softbody.btSoftBody
 
appendAnchor(int, btRigidBody, Vector3, boolean, float) - Method in class com.badlogic.gdx.physics.bullet.softbody.btSoftBody
 
appendAnchor(int, btRigidBody, Vector3, boolean) - Method in class com.badlogic.gdx.physics.bullet.softbody.btSoftBody
 
appendAnchor(int, btRigidBody, Vector3) - Method in class com.badlogic.gdx.physics.bullet.softbody.btSoftBody
 
appendAngularJoint(btSoftBody.AJoint.Specs, btSoftBody.Cluster, btSoftBody.Body) - Method in class com.badlogic.gdx.physics.bullet.softbody.btSoftBody
 
appendAngularJoint(btSoftBody.AJoint.Specs, btSoftBody.Body) - Method in class com.badlogic.gdx.physics.bullet.softbody.btSoftBody
 
appendAngularJoint(btSoftBody.AJoint.Specs) - Method in class com.badlogic.gdx.physics.bullet.softbody.btSoftBody
 
appendAngularJoint(btSoftBody.AJoint.Specs, btSoftBody) - Method in class com.badlogic.gdx.physics.bullet.softbody.btSoftBody
 
appendFace(int, btSoftBody.Material) - Method in class com.badlogic.gdx.physics.bullet.softbody.btSoftBody
 
appendFace(int) - Method in class com.badlogic.gdx.physics.bullet.softbody.btSoftBody
 
appendFace() - Method in class com.badlogic.gdx.physics.bullet.softbody.btSoftBody
 
appendFace(int, int, int, btSoftBody.Material) - Method in class com.badlogic.gdx.physics.bullet.softbody.btSoftBody
 
appendFace(int, int, int) - Method in class com.badlogic.gdx.physics.bullet.softbody.btSoftBody
 
appendLinearJoint(btSoftBody.LJoint.Specs, btSoftBody.Cluster, btSoftBody.Body) - Method in class com.badlogic.gdx.physics.bullet.softbody.btSoftBody
 
appendLinearJoint(btSoftBody.LJoint.Specs, btSoftBody.Body) - Method in class com.badlogic.gdx.physics.bullet.softbody.btSoftBody
 
appendLinearJoint(btSoftBody.LJoint.Specs) - Method in class com.badlogic.gdx.physics.bullet.softbody.btSoftBody
 
appendLinearJoint(btSoftBody.LJoint.Specs, btSoftBody) - Method in class com.badlogic.gdx.physics.bullet.softbody.btSoftBody
 
appendLink(int, btSoftBody.Material) - Method in class com.badlogic.gdx.physics.bullet.softbody.btSoftBody
 
appendLink(int) - Method in class com.badlogic.gdx.physics.bullet.softbody.btSoftBody
 
appendLink() - Method in class com.badlogic.gdx.physics.bullet.softbody.btSoftBody
 
appendLink(int, int, btSoftBody.Material, boolean) - Method in class com.badlogic.gdx.physics.bullet.softbody.btSoftBody
 
appendLink(int, int, btSoftBody.Material) - Method in class com.badlogic.gdx.physics.bullet.softbody.btSoftBody
 
appendLink(int, int) - Method in class com.badlogic.gdx.physics.bullet.softbody.btSoftBody
 
appendLink(btSoftBody.Node, btSoftBody.Node, btSoftBody.Material, boolean) - Method in class com.badlogic.gdx.physics.bullet.softbody.btSoftBody
 
appendLink(btSoftBody.Node, btSoftBody.Node, btSoftBody.Material) - Method in class com.badlogic.gdx.physics.bullet.softbody.btSoftBody
 
appendLink(btSoftBody.Node, btSoftBody.Node) - Method in class com.badlogic.gdx.physics.bullet.softbody.btSoftBody
 
appendMaterial() - Method in class com.badlogic.gdx.physics.bullet.softbody.btSoftBody
 
appendNode(Vector3, float) - Method in class com.badlogic.gdx.physics.bullet.softbody.btSoftBody
 
appendNote(String, Vector3, btVector4, btSoftBody.Node, btSoftBody.Node, btSoftBody.Node, btSoftBody.Node) - Method in class com.badlogic.gdx.physics.bullet.softbody.btSoftBody
 
appendNote(String, Vector3, btVector4, btSoftBody.Node, btSoftBody.Node, btSoftBody.Node) - Method in class com.badlogic.gdx.physics.bullet.softbody.btSoftBody
 
appendNote(String, Vector3, btVector4, btSoftBody.Node, btSoftBody.Node) - Method in class com.badlogic.gdx.physics.bullet.softbody.btSoftBody
 
appendNote(String, Vector3, btVector4, btSoftBody.Node) - Method in class com.badlogic.gdx.physics.bullet.softbody.btSoftBody
 
appendNote(String, Vector3, btVector4) - Method in class com.badlogic.gdx.physics.bullet.softbody.btSoftBody
 
appendNote(String, Vector3) - Method in class com.badlogic.gdx.physics.bullet.softbody.btSoftBody
 
appendNote(String, Vector3, btSoftBody.Node) - Method in class com.badlogic.gdx.physics.bullet.softbody.btSoftBody
 
appendNote(String, Vector3, btSoftBody.Link) - Method in class com.badlogic.gdx.physics.bullet.softbody.btSoftBody
 
appendNote(String, Vector3, btSoftBody.Face) - Method in class com.badlogic.gdx.physics.bullet.softbody.btSoftBody
 
appendTetra(int, btSoftBody.Material) - Method in class com.badlogic.gdx.physics.bullet.softbody.btSoftBody
 
appendTetra(int, int, int, int, btSoftBody.Material) - Method in class com.badlogic.gdx.physics.bullet.softbody.btSoftBody
 
appendTetra(int, int, int, int) - Method in class com.badlogic.gdx.physics.bullet.softbody.btSoftBody
 
apply_transform(Matrix4) - Method in class com.badlogic.gdx.physics.bullet.collision.GIM_TRIANGLE
 
applyAImpulse(btSoftBody.Impulse) - Method in class com.badlogic.gdx.physics.bullet.softbody.btSoftBody.Body
 
applyCentralForce(Vector3) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btRigidBody
 
applyCentralImpulse(Vector3) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btRigidBody
 
ApplyClampedForce(btSoftBody.Node, Vector3, float) - Static method in class com.badlogic.gdx.physics.bullet.softbody.Softbody
 
ApplyClampedForce(long, btSoftBody.Node, Vector3, float) - Static method in class com.badlogic.gdx.physics.bullet.softbody.SoftbodyJNI
 
applyClusters(boolean) - Method in class com.badlogic.gdx.physics.bullet.softbody.btSoftBody
 
applyDAImpulse(Vector3) - Method in class com.badlogic.gdx.physics.bullet.softbody.btSoftBody.Body
 
applyDamping(float) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btRigidBody
 
applyDCImpulse(Vector3) - Method in class com.badlogic.gdx.physics.bullet.softbody.btSoftBody.Body
 
applyDeltaVeeMultiDof(FloatBuffer, float) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btMultiBody
 
applyDeltaVeeMultiDof2(FloatBuffer, float) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btMultiBody
 
applyDImpulse(Vector3, Vector3) - Method in class com.badlogic.gdx.physics.bullet.softbody.btSoftBody.Body
 
applyEngineForce(float, int) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btRaycastVehicle
 
applyForce(Vector3, Vector3) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btRigidBody
 
applyForces() - Method in class com.badlogic.gdx.physics.bullet.softbody.btSoftBody
 
applyGravity() - Method in class com.badlogic.gdx.physics.bullet.dynamics.btDiscreteDynamicsWorld
 
applyGravity() - Method in class com.badlogic.gdx.physics.bullet.dynamics.btRigidBody
 
applyImpulse(Vector3) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btKinematicCharacterController
 
applyImpulse(Vector3, Vector3) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btRigidBody
 
applyImpulse(Vector3, Vector3, float) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btSolverBody
 
applyImpulse(btSoftBody.Impulse, Vector3) - Method in class com.badlogic.gdx.physics.bullet.softbody.btSoftBody.Body
 
applyTorque(Vector3) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btRigidBody
 
applyTorqueImpulse(Vector3) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btRigidBody
 
applyTransform(Matrix4) - Method in class com.badlogic.gdx.physics.bullet.collision.btPrimitiveTriangle
 
applyTransform(Matrix4) - Method in class com.badlogic.gdx.physics.bullet.collision.btTriangleShapeEx
 
applyVAImpulse(Vector3) - Method in class com.badlogic.gdx.physics.bullet.softbody.btSoftBody.Body
 
applyVImpulse(Vector3, Vector3) - Method in class com.badlogic.gdx.physics.bullet.softbody.btSoftBody.Body
 
appy_transform(Matrix4) - Method in class com.badlogic.gdx.physics.bullet.collision.btAABB
 
appy_transform(Matrix4) - Method in class com.badlogic.gdx.physics.bullet.collision.GIM_AABB
 
appy_transform_trans_cache(BT_BOX_BOX_TRANSFORM_CACHE) - Method in class com.badlogic.gdx.physics.bullet.collision.btAABB
 
AreaOf(Vector3, Vector3, Vector3) - Static method in class com.badlogic.gdx.physics.bullet.softbody.Softbody
 
AreaOf(Vector3, Vector3, Vector3) - Static method in class com.badlogic.gdx.physics.bullet.softbody.SoftbodyJNI
 
areVerticesBehindPlane(Vector3, btVector3Array, float) - Static method in class com.badlogic.gdx.physics.bullet.linearmath.btGeometryUtil
 
at(int) - Method in class com.badlogic.gdx.physics.bullet.collision.btBroadphasePairArray
 
at(int) - Method in class com.badlogic.gdx.physics.bullet.collision.btCollisionObjectArray
 
at(int) - Method in class com.badlogic.gdx.physics.bullet.collision.btCollisionObjectConstArray
 
at(int) - Method in class com.badlogic.gdx.physics.bullet.collision.btGimBvhDataArray
 
at(int) - Method in class com.badlogic.gdx.physics.bullet.collision.btGimBvhTreeNodeArray
 
at(int) - Method in class com.badlogic.gdx.physics.bullet.collision.btGimContactArray
 
at(int) - Method in class com.badlogic.gdx.physics.bullet.collision.btGimPairArray
 
at(int) - Method in class com.badlogic.gdx.physics.bullet.collision.btGimQuantizedBvhNodeArray
 
at(int) - Method in class com.badlogic.gdx.physics.bullet.collision.btPersistentManifoldArray
 
at(SWIGTYPE_p_GUINT) - Method in class com.badlogic.gdx.physics.bullet.collision.gim_contact_array_internal
 
at(int) - Method in class com.badlogic.gdx.physics.bullet.extras.btStringArray
 
at(int) - Method in class com.badlogic.gdx.physics.bullet.linearmath.btScalarArray
 
at(int) - Method in class com.badlogic.gdx.physics.bullet.linearmath.btVector3Array
 
at_const(SWIGTYPE_p_GUINT) - Method in class com.badlogic.gdx.physics.bullet.collision.gim_contact_array_internal
 
atConst(int) - Method in class com.badlogic.gdx.physics.bullet.collision.btCollisionObjectArray
 
atConst(int) - Method in class com.badlogic.gdx.physics.bullet.collision.btCollisionObjectConstArray
 
atConst(int) - Method in class com.badlogic.gdx.physics.bullet.collision.btGimBvhDataArray
 
atConst(int) - Method in class com.badlogic.gdx.physics.bullet.collision.btGimBvhTreeNodeArray
 
atConst(int) - Method in class com.badlogic.gdx.physics.bullet.collision.btGimContactArray
 
atConst(int) - Method in class com.badlogic.gdx.physics.bullet.collision.btGimPairArray
 
atConst(int) - Method in class com.badlogic.gdx.physics.bullet.collision.btGimQuantizedBvhNodeArray
 
atConst(int) - Method in class com.badlogic.gdx.physics.bullet.collision.btPersistentManifoldArray
 
atConst(int) - Method in class com.badlogic.gdx.physics.bullet.linearmath.btScalarArray
 
atConst(int) - Method in class com.badlogic.gdx.physics.bullet.linearmath.btVector3Array
 
attach(btDynamicsWorld, boolean) - Method in class com.badlogic.gdx.physics.bullet.dynamics.InternalTickCallback
 
attach() - Method in class com.badlogic.gdx.physics.bullet.dynamics.InternalTickCallback
 

B

back() - Method in class com.badlogic.gdx.physics.bullet.collision.gim_contact_array_internal
 
back_const() - Method in class com.badlogic.gdx.physics.bullet.collision.gim_contact_array_internal
 
backup_closest(Vector3) - Method in class com.badlogic.gdx.physics.bullet.collision.btVoronoiSimplexSolver
 
BaryCoord(Vector3, Vector3, Vector3, Vector3) - Static method in class com.badlogic.gdx.physics.bullet.softbody.Softbody
 
BaryCoord(Vector3, Vector3, Vector3, Vector3) - Static method in class com.badlogic.gdx.physics.bullet.softbody.SoftbodyJNI
 
batchedUnitVectorGetSupportingVertexWithoutMargin(btVector3, btVector3, int) - Method in class com.badlogic.gdx.physics.bullet.collision.btConvexShape
 
begin(Camera) - Method in class com.badlogic.gdx.physics.bullet.DebugDrawer
Use this in case no glViewport is in use.
begin(Viewport) - Method in class com.badlogic.gdx.physics.bullet.DebugDrawer
This has to be used in case the camera to be used is managed via a Viewport.
beginBlock() - Method in class com.badlogic.gdx.physics.bullet.linearmath.btStackAlloc
 
benchmark() - Static method in class com.badlogic.gdx.physics.bullet.collision.btDbvt
 
benchmark(btBroadphaseInterface) - Static method in class com.badlogic.gdx.physics.bullet.collision.btDbvtBroadphase
 
Body(long, boolean) - Constructor for class com.badlogic.gdx.physics.bullet.softbody.btSoftBody.Body
Construct a new Body, normally you should not need this constructor it's intended for low-level usage.
Body() - Constructor for class com.badlogic.gdx.physics.bullet.softbody.btSoftBody.Body
 
Body(btSoftBody.Cluster) - Constructor for class com.badlogic.gdx.physics.bullet.softbody.btSoftBody.Body
 
Body(btCollisionObject) - Constructor for class com.badlogic.gdx.physics.bullet.softbody.btSoftBody.Body
 
bodyTParentFromAxisAngle(SWIGTYPE_p_vec3, float, SWIGTYPE_p_mat33) - Static method in class com.badlogic.gdx.physics.bullet.inversedynamics.InverseDynamics
 
bodyTParentFromAxisAngle(long, float, long) - Static method in class com.badlogic.gdx.physics.bullet.inversedynamics.InverseDynamicsJNI
 
BOX_2D_SHAPE_PROXYTYPE - Static variable in class com.badlogic.gdx.physics.bullet.collision.BroadphaseNativeTypes
 
BOX_PLANE_EPSILON - Static variable in interface com.badlogic.gdx.physics.bullet.collision.CollisionConstants
 
BOX_SHAPE_PROXYTYPE - Static variable in class com.badlogic.gdx.physics.bullet.collision.BroadphaseNativeTypes
 
boxQuery(btAABB, SWIGTYPE_p_btAlignedObjectArrayT_int_t) - Method in class com.badlogic.gdx.physics.bullet.collision.btGImpactBvh
 
boxQuery(btAABB, SWIGTYPE_p_btAlignedObjectArrayT_int_t) - Method in class com.badlogic.gdx.physics.bullet.collision.btGImpactQuantizedBvh
 
boxQueryTrans(btAABB, Matrix4, SWIGTYPE_p_btAlignedObjectArrayT_int_t) - Method in class com.badlogic.gdx.physics.bullet.collision.btGImpactBvh
 
boxQueryTrans(btAABB, Matrix4, SWIGTYPE_p_btAlignedObjectArrayT_int_t) - Method in class com.badlogic.gdx.physics.bullet.collision.btGImpactQuantizedBvh
 
BroadphaseNativeTypes - Class in com.badlogic.gdx.physics.bullet.collision
 
BroadphaseNativeTypes() - Constructor for class com.badlogic.gdx.physics.bullet.collision.BroadphaseNativeTypes
 
bt32BitAxisSweep3 - Class in com.badlogic.gdx.physics.bullet.collision
 
bt32BitAxisSweep3(long, boolean) - Constructor for class com.badlogic.gdx.physics.bullet.collision.bt32BitAxisSweep3
Construct a new bt32BitAxisSweep3, normally you should not need this constructor it's intended for low-level usage.
bt32BitAxisSweep3(Vector3, Vector3, long, btOverlappingPairCache, boolean) - Constructor for class com.badlogic.gdx.physics.bullet.collision.bt32BitAxisSweep3
 
bt32BitAxisSweep3(Vector3, Vector3, long, btOverlappingPairCache) - Constructor for class com.badlogic.gdx.physics.bullet.collision.bt32BitAxisSweep3
 
bt32BitAxisSweep3(Vector3, Vector3, long) - Constructor for class com.badlogic.gdx.physics.bullet.collision.bt32BitAxisSweep3
 
bt32BitAxisSweep3(Vector3, Vector3) - Constructor for class com.badlogic.gdx.physics.bullet.collision.bt32BitAxisSweep3
 
bt32BitAxisSweep3_SWIGUpcast(long) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
bt6DofFlags - Class in com.badlogic.gdx.physics.bullet.dynamics
 
bt6DofFlags() - Constructor for class com.badlogic.gdx.physics.bullet.dynamics.bt6DofFlags
 
bt6DofFlags2 - Class in com.badlogic.gdx.physics.bullet.dynamics
 
bt6DofFlags2() - Constructor for class com.badlogic.gdx.physics.bullet.dynamics.bt6DofFlags2
 
BT_6DOF_FLAGS_AXIS_SHIFT - Static variable in interface com.badlogic.gdx.physics.bullet.dynamics.DynamicsConstants
 
BT_6DOF_FLAGS_AXIS_SHIFT2 - Static variable in interface com.badlogic.gdx.physics.bullet.dynamics.DynamicsConstants
 
BT_6DOF_FLAGS_CFM_MOTO2 - Static variable in class com.badlogic.gdx.physics.bullet.dynamics.bt6DofFlags2
 
BT_6DOF_FLAGS_CFM_NORM - Static variable in class com.badlogic.gdx.physics.bullet.dynamics.bt6DofFlags
 
BT_6DOF_FLAGS_CFM_STOP - Static variable in class com.badlogic.gdx.physics.bullet.dynamics.bt6DofFlags
 
BT_6DOF_FLAGS_CFM_STOP2 - Static variable in class com.badlogic.gdx.physics.bullet.dynamics.bt6DofFlags2
 
BT_6DOF_FLAGS_ERP_MOTO2 - Static variable in class com.badlogic.gdx.physics.bullet.dynamics.bt6DofFlags2
 
BT_6DOF_FLAGS_ERP_STOP - Static variable in class com.badlogic.gdx.physics.bullet.dynamics.bt6DofFlags
 
BT_6DOF_FLAGS_ERP_STOP2 - Static variable in class com.badlogic.gdx.physics.bullet.dynamics.bt6DofFlags2
 
BT_BOX_BOX_TRANSFORM_CACHE - Class in com.badlogic.gdx.physics.bullet.collision
 
BT_BOX_BOX_TRANSFORM_CACHE(long, boolean) - Constructor for class com.badlogic.gdx.physics.bullet.collision.BT_BOX_BOX_TRANSFORM_CACHE
Construct a new BT_BOX_BOX_TRANSFORM_CACHE, normally you should not need this constructor it's intended for low-level usage.
BT_BOX_BOX_TRANSFORM_CACHE() - Constructor for class com.badlogic.gdx.physics.bullet.collision.BT_BOX_BOX_TRANSFORM_CACHE
 
BT_BOX_BOX_TRANSFORM_CACHE_AR_get(long, BT_BOX_BOX_TRANSFORM_CACHE) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
BT_BOX_BOX_TRANSFORM_CACHE_AR_set(long, BT_BOX_BOX_TRANSFORM_CACHE, long, btMatrix3x3) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
BT_BOX_BOX_TRANSFORM_CACHE_calc_absolute_matrix(long, BT_BOX_BOX_TRANSFORM_CACHE) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
BT_BOX_BOX_TRANSFORM_CACHE_calc_from_full_invert(long, BT_BOX_BOX_TRANSFORM_CACHE, Matrix4, Matrix4) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
BT_BOX_BOX_TRANSFORM_CACHE_calc_from_homogenic(long, BT_BOX_BOX_TRANSFORM_CACHE, Matrix4, Matrix4) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
BT_BOX_BOX_TRANSFORM_CACHE_R1to0_get(long, BT_BOX_BOX_TRANSFORM_CACHE) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
BT_BOX_BOX_TRANSFORM_CACHE_R1to0_set(long, BT_BOX_BOX_TRANSFORM_CACHE, long, btMatrix3x3) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
BT_BOX_BOX_TRANSFORM_CACHE_T1to0_get(long, BT_BOX_BOX_TRANSFORM_CACHE) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
BT_BOX_BOX_TRANSFORM_CACHE_T1to0_set(long, BT_BOX_BOX_TRANSFORM_CACHE, long, btVector3) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
BT_BOX_BOX_TRANSFORM_CACHE_transform(long, BT_BOX_BOX_TRANSFORM_CACHE, Vector3) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
BT_BULLET_VERSION - Static variable in interface com.badlogic.gdx.physics.bullet.linearmath.LinearMathConstants
 
bt_calc_quantization_parameters(Vector3, Vector3, Vector3, Vector3, Vector3, float) - Static method in class com.badlogic.gdx.physics.bullet.collision.Collision
 
bt_calc_quantization_parameters(Vector3, Vector3, Vector3, Vector3, Vector3, float) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
BT_CLOSEST_POINT_ALGORITHMS - Static variable in class com.badlogic.gdx.physics.bullet.collision.ebtDispatcherQueryType
 
bt_closest_point_on_segment(Vector3, Vector3, Vector3, Vector3) - Static method in class com.badlogic.gdx.physics.bullet.collision.Collision
 
bt_closest_point_on_segment(Vector3, Vector3, Vector3, Vector3) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
BT_CONETWIST_FLAGS_ANG_CFM - Static variable in class com.badlogic.gdx.physics.bullet.dynamics.btConeTwistFlags
 
BT_CONETWIST_FLAGS_LIN_CFM - Static variable in class com.badlogic.gdx.physics.bullet.dynamics.btConeTwistFlags
 
BT_CONETWIST_FLAGS_LIN_ERP - Static variable in class com.badlogic.gdx.physics.bullet.dynamics.btConeTwistFlags
 
BT_CONST_BACK_PLANE - Static variable in class com.badlogic.gdx.physics.bullet.collision.eBT_PLANE_INTERSECTION_TYPE
 
BT_CONST_COLLIDE_PLANE - Static variable in class com.badlogic.gdx.physics.bullet.collision.eBT_PLANE_INTERSECTION_TYPE
 
BT_CONST_FRONT_PLANE - Static variable in class com.badlogic.gdx.physics.bullet.collision.eBT_PLANE_INTERSECTION_TYPE
 
BT_CONSTRAINT_CFM - Static variable in class com.badlogic.gdx.physics.bullet.dynamics.btConstraintParams
 
BT_CONSTRAINT_ERP - Static variable in class com.badlogic.gdx.physics.bullet.dynamics.btConstraintParams
 
BT_CONSTRAINT_STOP_CFM - Static variable in class com.badlogic.gdx.physics.bullet.dynamics.btConstraintParams
 
BT_CONSTRAINT_STOP_ERP - Static variable in class com.badlogic.gdx.physics.bullet.dynamics.btConstraintParams
 
BT_CONTACT_FLAG_CONTACT_STIFFNESS_DAMPING - Static variable in class com.badlogic.gdx.physics.bullet.collision.btContactPointFlags
 
BT_CONTACT_FLAG_FRICTION_ANCHOR - Static variable in class com.badlogic.gdx.physics.bullet.collision.btContactPointFlags
 
BT_CONTACT_FLAG_HAS_CONTACT_CFM - Static variable in class com.badlogic.gdx.physics.bullet.collision.btContactPointFlags
 
BT_CONTACT_FLAG_HAS_CONTACT_ERP - Static variable in class com.badlogic.gdx.physics.bullet.collision.btContactPointFlags
 
BT_CONTACT_FLAG_LATERAL_FRICTION_INITIALIZED - Static variable in class com.badlogic.gdx.physics.bullet.collision.btContactPointFlags
 
BT_CONTACT_POINT_ALGORITHMS - Static variable in class com.badlogic.gdx.physics.bullet.collision.ebtDispatcherQueryType
 
BT_CONTINUOUS_DYNAMICS_WORLD - Static variable in class com.badlogic.gdx.physics.bullet.dynamics.btDynamicsWorldType
 
BT_DEFAULT_MAX_POOLS - Static variable in interface com.badlogic.gdx.physics.bullet.collision.CollisionConstants
 
BT_DISABLE_WORLD_GRAVITY - Static variable in class com.badlogic.gdx.physics.bullet.dynamics.btRigidBodyFlags
 
BT_DISCRETE_DYNAMICS_WORLD - Static variable in class com.badlogic.gdx.physics.bullet.dynamics.btDynamicsWorldType
 
bt_distance_point_plane(btVector4, Vector3) - Static method in class com.badlogic.gdx.physics.bullet.collision.Collision
 
bt_distance_point_plane(long, btVector4, Vector3) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
bt_edge_plane(Vector3, Vector3, Vector3, btVector4) - Static method in class com.badlogic.gdx.physics.bullet.collision.Collision
 
bt_edge_plane(Vector3, Vector3, Vector3, long, btVector4) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
BT_ENABLE_GYROPSCOPIC_FORCE - Static variable in class com.badlogic.gdx.physics.bullet.dynamics.btRigidBodyFlags
 
BT_ENABLE_GYROSCOPIC_FORCE_EXPLICIT - Static variable in class com.badlogic.gdx.physics.bullet.dynamics.btRigidBodyFlags
 
BT_ENABLE_GYROSCOPIC_FORCE_IMPLICIT_BODY - Static variable in class com.badlogic.gdx.physics.bullet.dynamics.btRigidBodyFlags
 
BT_ENABLE_GYROSCOPIC_FORCE_IMPLICIT_WORLD - Static variable in class com.badlogic.gdx.physics.bullet.dynamics.btRigidBodyFlags
 
BT_GPU_DYNAMICS_WORLD - Static variable in class com.badlogic.gdx.physics.bullet.dynamics.btDynamicsWorldType
 
BT_HALF - Static variable in interface com.badlogic.gdx.physics.bullet.linearmath.LinearMathConstants
 
BT_HASH_NULL_get() - Static method in class com.badlogic.gdx.physics.bullet.linearmath.LinearMathJNI
 
BT_HEADER_LENGTH - Static variable in interface com.badlogic.gdx.physics.bullet.linearmath.LinearMathConstants
 
BT_HINGE_FLAGS_CFM_NORM - Static variable in class com.badlogic.gdx.physics.bullet.dynamics.btHingeFlags
 
BT_HINGE_FLAGS_CFM_STOP - Static variable in class com.badlogic.gdx.physics.bullet.dynamics.btHingeFlags
 
BT_HINGE_FLAGS_ERP_NORM - Static variable in class com.badlogic.gdx.physics.bullet.dynamics.btHingeFlags
 
BT_HINGE_FLAGS_ERP_STOP - Static variable in class com.badlogic.gdx.physics.bullet.dynamics.btHingeFlags
 
BT_JOINT_COLLISION_OBJECT - Static variable in class com.badlogic.gdx.physics.bullet.softbody.btSoftJointBodyType
 
BT_JOINT_RIGID_BODY - Static variable in class com.badlogic.gdx.physics.bullet.softbody.btSoftJointBodyType
 
BT_JOINT_SOFT_BODY_CLUSTER - Static variable in class com.badlogic.gdx.physics.bullet.softbody.btSoftJointBodyType
 
BT_LARGE_FLOAT - Static variable in interface com.badlogic.gdx.physics.bullet.linearmath.LinearMathConstants
 
bt_line_plane_collision(btVector4, Vector3, Vector3, Vector3, SWIGTYPE_p_float, float, float) - Static method in class com.badlogic.gdx.physics.bullet.collision.Collision
 
bt_line_plane_collision(long, btVector4, Vector3, Vector3, Vector3, long, float, float) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
bt_mat3_dot_col(Matrix3, Vector3, int) - Static method in class com.badlogic.gdx.physics.bullet.collision.Collision
 
bt_mat3_dot_col(Matrix3, Vector3, int) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
BT_MAX_THREAD_COUNT_get() - Static method in class com.badlogic.gdx.physics.bullet.linearmath.LinearMathJNI
 
BT_MLCP_SOLVER - Static variable in class com.badlogic.gdx.physics.bullet.dynamics.btConstraintSolverType
 
BT_MPR_MAX_ITERATIONS - Static variable in interface com.badlogic.gdx.physics.bullet.collision.CollisionConstants
 
BT_MPR_TOLERANCE - Static variable in interface com.badlogic.gdx.physics.bullet.collision.CollisionConstants
 
BT_MULTIBODYLINKFLAGS_DISABLE_ALL_PARENT_COLLISION - Static variable in class com.badlogic.gdx.physics.bullet.dynamics.btMultiBodyLinkFlags
 
BT_MULTIBODYLINKFLAGS_DISABLE_PARENT_COLLISION - Static variable in class com.badlogic.gdx.physics.bullet.dynamics.btMultiBodyLinkFlags
 
BT_NNCG_SOLVER - Static variable in class com.badlogic.gdx.physics.bullet.dynamics.btConstraintSolverType
 
BT_NULL_PAIR_get() - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
BT_ONE - Static variable in interface com.badlogic.gdx.physics.bullet.linearmath.LinearMathConstants
 
BT_P2P_FLAGS_CFM - Static variable in class com.badlogic.gdx.physics.bullet.dynamics.btPoint2PointFlags
 
BT_P2P_FLAGS_ERP - Static variable in class com.badlogic.gdx.physics.bullet.dynamics.btPoint2PointFlags
 
BT_PERSISTENT_MANIFOLD_TYPE - Static variable in class com.badlogic.gdx.physics.bullet.collision.btContactManifoldTypes
 
bt_plane_clip_polygon(btVector4, btVector3, int, btVector3) - Static method in class com.badlogic.gdx.physics.bullet.collision.Collision
 
bt_plane_clip_polygon(long, btVector4, long, btVector3, int, long, btVector3) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
bt_plane_clip_polygon_collect(Vector3, Vector3, float, float, btVector3, SWIGTYPE_p_int) - Static method in class com.badlogic.gdx.physics.bullet.collision.Collision
 
bt_plane_clip_polygon_collect(Vector3, Vector3, float, float, long, btVector3, long) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
bt_plane_clip_triangle(btVector4, Vector3, Vector3, Vector3, btVector3) - Static method in class com.badlogic.gdx.physics.bullet.collision.Collision
 
bt_plane_clip_triangle(long, btVector4, Vector3, Vector3, Vector3, long, btVector3) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
bt_quantize_clamp(IntBuffer, Vector3, Vector3, Vector3, Vector3) - Static method in class com.badlogic.gdx.physics.bullet.collision.Collision
 
bt_quantize_clamp(IntBuffer, Vector3, Vector3, Vector3, Vector3) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
BT_QUANTIZED_BVH_NODE - Class in com.badlogic.gdx.physics.bullet.collision
 
BT_QUANTIZED_BVH_NODE(long, boolean) - Constructor for class com.badlogic.gdx.physics.bullet.collision.BT_QUANTIZED_BVH_NODE
Construct a new BT_QUANTIZED_BVH_NODE, normally you should not need this constructor it's intended for low-level usage.
BT_QUANTIZED_BVH_NODE() - Constructor for class com.badlogic.gdx.physics.bullet.collision.BT_QUANTIZED_BVH_NODE
 
BT_QUANTIZED_BVH_NODE_escapeIndexOrDataIndex_get(long, BT_QUANTIZED_BVH_NODE) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
BT_QUANTIZED_BVH_NODE_escapeIndexOrDataIndex_set(long, BT_QUANTIZED_BVH_NODE, int) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
BT_QUANTIZED_BVH_NODE_getDataIndex(long, BT_QUANTIZED_BVH_NODE) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
BT_QUANTIZED_BVH_NODE_getEscapeIndex(long, BT_QUANTIZED_BVH_NODE) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
BT_QUANTIZED_BVH_NODE_isLeafNode(long, BT_QUANTIZED_BVH_NODE) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
BT_QUANTIZED_BVH_NODE_quantizedAabbMax_get(long, BT_QUANTIZED_BVH_NODE) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
BT_QUANTIZED_BVH_NODE_quantizedAabbMax_set(long, BT_QUANTIZED_BVH_NODE, int[]) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
BT_QUANTIZED_BVH_NODE_quantizedAabbMin_get(long, BT_QUANTIZED_BVH_NODE) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
BT_QUANTIZED_BVH_NODE_quantizedAabbMin_set(long, BT_QUANTIZED_BVH_NODE, int[]) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
BT_QUANTIZED_BVH_NODE_setDataIndex(long, BT_QUANTIZED_BVH_NODE, int) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
BT_QUANTIZED_BVH_NODE_setEscapeIndex(long, BT_QUANTIZED_BVH_NODE, int) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
BT_QUANTIZED_BVH_NODE_testQuantizedBoxOverlapp(long, BT_QUANTIZED_BVH_NODE, IntBuffer, IntBuffer) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
bt_segment_collision(Vector3, Vector3, Vector3, Vector3, Vector3, Vector3) - Static method in class com.badlogic.gdx.physics.bullet.collision.Collision
 
bt_segment_collision(Vector3, Vector3, Vector3, Vector3, Vector3, Vector3) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
BT_SEQUENTIAL_IMPULSE_SOLVER - Static variable in class com.badlogic.gdx.physics.bullet.dynamics.btConstraintSolverType
 
BT_SERIALIZE_NO_BVH - Static variable in class com.badlogic.gdx.physics.bullet.linearmath.btSerializationFlags
 
BT_SERIALIZE_NO_DUPLICATE_ASSERT - Static variable in class com.badlogic.gdx.physics.bullet.linearmath.btSerializationFlags
 
BT_SERIALIZE_NO_TRIANGLEINFOMAP - Static variable in class com.badlogic.gdx.physics.bullet.linearmath.btSerializationFlags
 
BT_SIMPLE_DYNAMICS_WORLD - Static variable in class com.badlogic.gdx.physics.bullet.dynamics.btDynamicsWorldType
 
BT_SIMPLE_NULL_PAIR_get() - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
BT_SLIDER_FLAGS_CFM_DIRANG - Static variable in class com.badlogic.gdx.physics.bullet.dynamics.btSliderFlags
 
BT_SLIDER_FLAGS_CFM_DIRLIN - Static variable in class com.badlogic.gdx.physics.bullet.dynamics.btSliderFlags
 
BT_SLIDER_FLAGS_CFM_LIMANG - Static variable in class com.badlogic.gdx.physics.bullet.dynamics.btSliderFlags
 
BT_SLIDER_FLAGS_CFM_LIMLIN - Static variable in class com.badlogic.gdx.physics.bullet.dynamics.btSliderFlags
 
BT_SLIDER_FLAGS_CFM_ORTANG - Static variable in class com.badlogic.gdx.physics.bullet.dynamics.btSliderFlags
 
BT_SLIDER_FLAGS_CFM_ORTLIN - Static variable in class com.badlogic.gdx.physics.bullet.dynamics.btSliderFlags
 
BT_SLIDER_FLAGS_ERP_DIRANG - Static variable in class com.badlogic.gdx.physics.bullet.dynamics.btSliderFlags
 
BT_SLIDER_FLAGS_ERP_DIRLIN - Static variable in class com.badlogic.gdx.physics.bullet.dynamics.btSliderFlags
 
BT_SLIDER_FLAGS_ERP_LIMANG - Static variable in class com.badlogic.gdx.physics.bullet.dynamics.btSliderFlags
 
BT_SLIDER_FLAGS_ERP_LIMLIN - Static variable in class com.badlogic.gdx.physics.bullet.dynamics.btSliderFlags
 
BT_SLIDER_FLAGS_ERP_ORTANG - Static variable in class com.badlogic.gdx.physics.bullet.dynamics.btSliderFlags
 
BT_SLIDER_FLAGS_ERP_ORTLIN - Static variable in class com.badlogic.gdx.physics.bullet.dynamics.btSliderFlags
 
BT_SOFT_MULTIBODY_DYNAMICS_WORLD - Static variable in class com.badlogic.gdx.physics.bullet.dynamics.btDynamicsWorldType
 
BT_SOFT_RIGID_DYNAMICS_WORLD - Static variable in class com.badlogic.gdx.physics.bullet.dynamics.btDynamicsWorldType
 
BT_SOLVER_CONTACT_1D - Static variable in class com.badlogic.gdx.physics.bullet.dynamics.btMultiBodySolverConstraint.btSolverConstraintType
 
BT_SOLVER_CONTACT_1D - Static variable in class com.badlogic.gdx.physics.bullet.dynamics.btSolverConstraint.btSolverConstraintType
 
BT_SOLVER_FRICTION_1D - Static variable in class com.badlogic.gdx.physics.bullet.dynamics.btMultiBodySolverConstraint.btSolverConstraintType
 
BT_SOLVER_FRICTION_1D - Static variable in class com.badlogic.gdx.physics.bullet.dynamics.btSolverConstraint.btSolverConstraintType
 
BT_TRIANGLE_CONCAVE_DOUBLE_SIDED - Static variable in class com.badlogic.gdx.physics.bullet.collision.btInternalEdgeAdjustFlags
 
BT_TRIANGLE_CONVEX_BACKFACE_MODE - Static variable in class com.badlogic.gdx.physics.bullet.collision.btInternalEdgeAdjustFlags
 
BT_TRIANGLE_CONVEX_DOUBLE_SIDED - Static variable in class com.badlogic.gdx.physics.bullet.collision.btInternalEdgeAdjustFlags
 
BT_TWO - Static variable in interface com.badlogic.gdx.physics.bullet.linearmath.LinearMathConstants
 
bt_unquantize(IntBuffer, Vector3, Vector3) - Static method in class com.badlogic.gdx.physics.bullet.collision.Collision
 
bt_unquantize(IntBuffer, Vector3, Vector3) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
BT_USE_PLACEMENT_NEW - Static variable in interface com.badlogic.gdx.physics.bullet.linearmath.LinearMathConstants
 
bt_vec_blend(Vector3, Vector3, Vector3, float) - Static method in class com.badlogic.gdx.physics.bullet.collision.Collision
 
bt_vec_blend(Vector3, Vector3, Vector3, float) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
BT_ZERO - Static variable in interface com.badlogic.gdx.physics.bullet.linearmath.LinearMathConstants
 
btAABB - Class in com.badlogic.gdx.physics.bullet.collision
 
btAABB(long, boolean) - Constructor for class com.badlogic.gdx.physics.bullet.collision.btAABB
Construct a new btAABB, normally you should not need this constructor it's intended for low-level usage.
btAABB() - Constructor for class com.badlogic.gdx.physics.bullet.collision.btAABB
 
btAABB(Vector3, Vector3, Vector3) - Constructor for class com.badlogic.gdx.physics.bullet.collision.btAABB
 
btAABB(Vector3, Vector3, Vector3, float) - Constructor for class com.badlogic.gdx.physics.bullet.collision.btAABB
 
btAABB(btAABB) - Constructor for class com.badlogic.gdx.physics.bullet.collision.btAABB
 
btAABB(btAABB, float) - Constructor for class com.badlogic.gdx.physics.bullet.collision.btAABB
 
btAABB_appy_transform(long, btAABB, Matrix4) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btAABB_appy_transform_trans_cache(long, btAABB, long, BT_BOX_BOX_TRANSFORM_CACHE) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btAABB_collide_plane(long, btAABB, long, btVector4) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btAABB_collide_ray(long, btAABB, Vector3, Vector3) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btAABB_collide_triangle_exact(long, btAABB, Vector3, Vector3, Vector3, long, btVector4) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btAABB_copy_with_margin(long, btAABB, long, btAABB, float) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btAABB_find_intersection(long, btAABB, long, btAABB, long, btAABB) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btAABB_get_center_extend(long, btAABB, Vector3, Vector3) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btAABB_has_collision(long, btAABB, long, btAABB) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btAABB_increment_margin(long, btAABB, float) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btAABB_invalidate(long, btAABB) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btAABB_max_get(long, btAABB) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btAABB_max_set(long, btAABB, long, btVector3) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btAABB_merge(long, btAABB, long, btAABB) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btAABB_min_get(long, btAABB) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btAABB_min_set(long, btAABB, long, btVector3) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btAABB_overlapping_trans_cache(long, btAABB, long, btAABB, long, BT_BOX_BOX_TRANSFORM_CACHE, boolean) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btAABB_overlapping_trans_conservative(long, btAABB, long, btAABB, Matrix4) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btAABB_overlapping_trans_conservative2(long, btAABB, long, btAABB, long, BT_BOX_BOX_TRANSFORM_CACHE) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btAABB_plane_classify(long, btAABB, long, btVector4) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btAABB_projection_interval(long, btAABB, Vector3, long, long) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btAabbSupport(Vector3, Vector3) - Static method in class com.badlogic.gdx.physics.bullet.linearmath.LinearMath
 
btAabbSupport(Vector3, Vector3) - Static method in class com.badlogic.gdx.physics.bullet.linearmath.LinearMathJNI
 
btAcos(float) - Static method in class com.badlogic.gdx.physics.bullet.linearmath.LinearMath
 
btAcos(float) - Static method in class com.badlogic.gdx.physics.bullet.linearmath.LinearMathJNI
 
btActionInterface - Class in com.badlogic.gdx.physics.bullet.dynamics
 
btActionInterface(long, boolean) - Constructor for class com.badlogic.gdx.physics.bullet.dynamics.btActionInterface
Construct a new btActionInterface, normally you should not need this constructor it's intended for low-level usage.
btActionInterface_debugDraw(long, btActionInterface, long, btIDebugDraw) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btActionInterface_updateAction(long, btActionInterface, long, btCollisionWorld, float) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btActivatingCollisionAlgorithm - Class in com.badlogic.gdx.physics.bullet.collision
 
btActivatingCollisionAlgorithm(long, boolean) - Constructor for class com.badlogic.gdx.physics.bullet.collision.btActivatingCollisionAlgorithm
Construct a new btActivatingCollisionAlgorithm, normally you should not need this constructor it's intended for low-level usage.
btActivatingCollisionAlgorithm_SWIGUpcast(long) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btAdjustAngleToLimits(float, float, float) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.Dynamics
 
btAdjustAngleToLimits(float, float, float) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btAdjustInternalEdgeContacts(btManifoldPoint, btCollisionObjectWrapper, btCollisionObjectWrapper, int, int, int) - Static method in class com.badlogic.gdx.physics.bullet.collision.Collision
 
btAdjustInternalEdgeContacts(btManifoldPoint, btCollisionObjectWrapper, btCollisionObjectWrapper, int, int) - Static method in class com.badlogic.gdx.physics.bullet.collision.Collision
 
btAdjustInternalEdgeContacts__SWIG_0(long, btManifoldPoint, long, btCollisionObjectWrapper, long, btCollisionObjectWrapper, int, int, int) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btAdjustInternalEdgeContacts__SWIG_1(long, btManifoldPoint, long, btCollisionObjectWrapper, long, btCollisionObjectWrapper, int, int) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btAlignedAllocInternal(long, int) - Static method in class com.badlogic.gdx.physics.bullet.linearmath.LinearMath
 
btAlignedAllocInternal(long, int) - Static method in class com.badlogic.gdx.physics.bullet.linearmath.LinearMathJNI
 
btAlignedAllocSetCustom(SWIGTYPE_p_f_size_t__p_void, SWIGTYPE_p_f_p_void__void) - Static method in class com.badlogic.gdx.physics.bullet.linearmath.LinearMath
 
btAlignedAllocSetCustom(long, long) - Static method in class com.badlogic.gdx.physics.bullet.linearmath.LinearMathJNI
 
btAlignedAllocSetCustomAligned(SWIGTYPE_p_f_size_t_int__p_void, SWIGTYPE_p_f_p_void__void) - Static method in class com.badlogic.gdx.physics.bullet.linearmath.LinearMath
 
btAlignedAllocSetCustomAligned(long, long) - Static method in class com.badlogic.gdx.physics.bullet.linearmath.LinearMathJNI
 
btAlignedFreeInternal(long) - Static method in class com.badlogic.gdx.physics.bullet.linearmath.LinearMath
 
btAlignedFreeInternal(long) - Static method in class com.badlogic.gdx.physics.bullet.linearmath.LinearMathJNI
 
btAngle(Vector3, Vector3) - Static method in class com.badlogic.gdx.physics.bullet.linearmath.LinearMath
 
btAngle(Quaternion, Quaternion) - Static method in class com.badlogic.gdx.physics.bullet.linearmath.LinearMath
 
btAngle__SWIG_0(Vector3, Vector3) - Static method in class com.badlogic.gdx.physics.bullet.linearmath.LinearMathJNI
 
btAngle__SWIG_1(Quaternion, Quaternion) - Static method in class com.badlogic.gdx.physics.bullet.linearmath.LinearMathJNI
 
btAngleCompareFunc - Class in com.badlogic.gdx.physics.bullet.linearmath
 
btAngleCompareFunc(long, boolean) - Constructor for class com.badlogic.gdx.physics.bullet.linearmath.btAngleCompareFunc
Construct a new btAngleCompareFunc, normally you should not need this constructor it's intended for low-level usage.
btAngleCompareFunc(Vector3) - Constructor for class com.badlogic.gdx.physics.bullet.linearmath.btAngleCompareFunc
 
btAngleCompareFunc_anchor_get(long, btAngleCompareFunc) - Static method in class com.badlogic.gdx.physics.bullet.linearmath.LinearMathJNI
 
btAngleCompareFunc_anchor_set(long, btAngleCompareFunc, long, btVector3) - Static method in class com.badlogic.gdx.physics.bullet.linearmath.LinearMathJNI
 
btAngleCompareFunc_operatorFunctionCall(long, btAngleCompareFunc, long, GrahamVector3, long, GrahamVector3) - Static method in class com.badlogic.gdx.physics.bullet.linearmath.LinearMathJNI
 
btAngularLimit - Class in com.badlogic.gdx.physics.bullet.dynamics
 
btAngularLimit(long, boolean) - Constructor for class com.badlogic.gdx.physics.bullet.dynamics.btAngularLimit
Construct a new btAngularLimit, normally you should not need this constructor it's intended for low-level usage.
btAngularLimit() - Constructor for class com.badlogic.gdx.physics.bullet.dynamics.btAngularLimit
 
btAngularLimit_fit(long, btAngularLimit, long) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btAngularLimit_getBiasFactor(long, btAngularLimit) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btAngularLimit_getCorrection(long, btAngularLimit) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btAngularLimit_getError(long, btAngularLimit) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btAngularLimit_getHalfRange(long, btAngularLimit) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btAngularLimit_getHigh(long, btAngularLimit) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btAngularLimit_getLow(long, btAngularLimit) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btAngularLimit_getRelaxationFactor(long, btAngularLimit) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btAngularLimit_getSign(long, btAngularLimit) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btAngularLimit_getSoftness(long, btAngularLimit) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btAngularLimit_isLimit(long, btAngularLimit) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btAngularLimit_set__SWIG_0(long, btAngularLimit, float, float, float, float, float) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btAngularLimit_set__SWIG_1(long, btAngularLimit, float, float, float, float) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btAngularLimit_set__SWIG_2(long, btAngularLimit, float, float, float) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btAngularLimit_set__SWIG_3(long, btAngularLimit, float, float) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btAngularLimit_test(long, btAngularLimit, float) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btAsin(float) - Static method in class com.badlogic.gdx.physics.bullet.linearmath.LinearMath
 
btAsin(float) - Static method in class com.badlogic.gdx.physics.bullet.linearmath.LinearMathJNI
 
btAtan(float) - Static method in class com.badlogic.gdx.physics.bullet.linearmath.LinearMath
 
btAtan(float) - Static method in class com.badlogic.gdx.physics.bullet.linearmath.LinearMathJNI
 
btAtan2(float, float) - Static method in class com.badlogic.gdx.physics.bullet.linearmath.LinearMath
 
btAtan2(float, float) - Static method in class com.badlogic.gdx.physics.bullet.linearmath.LinearMathJNI
 
btAtan2Fast(float, float) - Static method in class com.badlogic.gdx.physics.bullet.linearmath.LinearMath
 
btAtan2Fast(float, float) - Static method in class com.badlogic.gdx.physics.bullet.linearmath.LinearMathJNI
 
btAxisSweep3 - Class in com.badlogic.gdx.physics.bullet.collision
 
btAxisSweep3(long, boolean) - Constructor for class com.badlogic.gdx.physics.bullet.collision.btAxisSweep3
Construct a new btAxisSweep3, normally you should not need this constructor it's intended for low-level usage.
btAxisSweep3(Vector3, Vector3, int, btOverlappingPairCache, boolean) - Constructor for class com.badlogic.gdx.physics.bullet.collision.btAxisSweep3
 
btAxisSweep3(Vector3, Vector3, int, btOverlappingPairCache) - Constructor for class com.badlogic.gdx.physics.bullet.collision.btAxisSweep3
 
btAxisSweep3(Vector3, Vector3, int) - Constructor for class com.badlogic.gdx.physics.bullet.collision.btAxisSweep3
 
btAxisSweep3(Vector3, Vector3) - Constructor for class com.badlogic.gdx.physics.bullet.collision.btAxisSweep3
 
btAxisSweep3_SWIGUpcast(long) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btAxisSweep3InternalInt - Class in com.badlogic.gdx.physics.bullet.collision
 
btAxisSweep3InternalInt(long, boolean) - Constructor for class com.badlogic.gdx.physics.bullet.collision.btAxisSweep3InternalInt
Construct a new btAxisSweep3InternalInt, normally you should not need this constructor it's intended for low-level usage.
btAxisSweep3InternalInt(Vector3, Vector3, long, long, long, btOverlappingPairCache, boolean) - Constructor for class com.badlogic.gdx.physics.bullet.collision.btAxisSweep3InternalInt
 
btAxisSweep3InternalInt(Vector3, Vector3, long, long, long, btOverlappingPairCache) - Constructor for class com.badlogic.gdx.physics.bullet.collision.btAxisSweep3InternalInt
 
btAxisSweep3InternalInt(Vector3, Vector3, long, long, long) - Constructor for class com.badlogic.gdx.physics.bullet.collision.btAxisSweep3InternalInt
 
btAxisSweep3InternalInt(Vector3, Vector3, long, long) - Constructor for class com.badlogic.gdx.physics.bullet.collision.btAxisSweep3InternalInt
 
btAxisSweep3InternalInt.Edge - Class in com.badlogic.gdx.physics.bullet.collision
 
btAxisSweep3InternalInt.Handle - Class in com.badlogic.gdx.physics.bullet.collision
 
btAxisSweep3InternalInt_addHandle(long, btAxisSweep3InternalInt, Vector3, Vector3, long, int, int, long, btDispatcher) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btAxisSweep3InternalInt_Edge_handle_get(long, btAxisSweep3InternalInt.Edge) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btAxisSweep3InternalInt_Edge_handle_set(long, btAxisSweep3InternalInt.Edge, long) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btAxisSweep3InternalInt_Edge_IsMax(long, btAxisSweep3InternalInt.Edge) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btAxisSweep3InternalInt_Edge_pos_get(long, btAxisSweep3InternalInt.Edge) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btAxisSweep3InternalInt_Edge_pos_set(long, btAxisSweep3InternalInt.Edge, long) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btAxisSweep3InternalInt_getHandle(long, btAxisSweep3InternalInt, long) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btAxisSweep3InternalInt_getNumHandles(long, btAxisSweep3InternalInt) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btAxisSweep3InternalInt_getOverlappingPairUserCallback(long, btAxisSweep3InternalInt) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btAxisSweep3InternalInt_Handle_dbvtProxy_get(long, btAxisSweep3InternalInt.Handle) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btAxisSweep3InternalInt_Handle_dbvtProxy_set(long, btAxisSweep3InternalInt.Handle, long, btBroadphaseProxy) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btAxisSweep3InternalInt_Handle_GetNextFree(long, btAxisSweep3InternalInt.Handle) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btAxisSweep3InternalInt_Handle_maxEdges_get(long, btAxisSweep3InternalInt.Handle) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btAxisSweep3InternalInt_Handle_maxEdges_set(long, btAxisSweep3InternalInt.Handle, long[]) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btAxisSweep3InternalInt_Handle_minEdges_get(long, btAxisSweep3InternalInt.Handle) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btAxisSweep3InternalInt_Handle_minEdges_set(long, btAxisSweep3InternalInt.Handle, long[]) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btAxisSweep3InternalInt_Handle_operatorDelete__SWIG_0(long, btAxisSweep3InternalInt.Handle, long) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btAxisSweep3InternalInt_Handle_operatorDelete__SWIG_1(long, btAxisSweep3InternalInt.Handle, long, long) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btAxisSweep3InternalInt_Handle_operatorDeleteArray__SWIG_0(long, btAxisSweep3InternalInt.Handle, long) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btAxisSweep3InternalInt_Handle_operatorDeleteArray__SWIG_1(long, btAxisSweep3InternalInt.Handle, long, long) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btAxisSweep3InternalInt_Handle_operatorNew__SWIG_0(long, btAxisSweep3InternalInt.Handle, long) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btAxisSweep3InternalInt_Handle_operatorNew__SWIG_1(long, btAxisSweep3InternalInt.Handle, long, long) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btAxisSweep3InternalInt_Handle_operatorNewArray__SWIG_0(long, btAxisSweep3InternalInt.Handle, long) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btAxisSweep3InternalInt_Handle_operatorNewArray__SWIG_1(long, btAxisSweep3InternalInt.Handle, long, long) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btAxisSweep3InternalInt_Handle_SetNextFree(long, btAxisSweep3InternalInt.Handle, long) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btAxisSweep3InternalInt_Handle_SWIGUpcast(long) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btAxisSweep3InternalInt_operatorDelete__SWIG_0(long, btAxisSweep3InternalInt, long) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btAxisSweep3InternalInt_operatorDelete__SWIG_1(long, btAxisSweep3InternalInt, long, long) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btAxisSweep3InternalInt_operatorDeleteArray__SWIG_0(long, btAxisSweep3InternalInt, long) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btAxisSweep3InternalInt_operatorDeleteArray__SWIG_1(long, btAxisSweep3InternalInt, long, long) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btAxisSweep3InternalInt_operatorNew__SWIG_0(long, btAxisSweep3InternalInt, long) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btAxisSweep3InternalInt_operatorNew__SWIG_1(long, btAxisSweep3InternalInt, long, long) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btAxisSweep3InternalInt_operatorNewArray__SWIG_0(long, btAxisSweep3InternalInt, long) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btAxisSweep3InternalInt_operatorNewArray__SWIG_1(long, btAxisSweep3InternalInt, long, long) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btAxisSweep3InternalInt_quantize(long, btAxisSweep3InternalInt, LongBuffer, Vector3, int) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btAxisSweep3InternalInt_rayTest__SWIG_0(long, btAxisSweep3InternalInt, Vector3, Vector3, long, btBroadphaseRayCallback, Vector3, Vector3) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btAxisSweep3InternalInt_rayTest__SWIG_1(long, btAxisSweep3InternalInt, Vector3, Vector3, long, btBroadphaseRayCallback, Vector3) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btAxisSweep3InternalInt_rayTest__SWIG_2(long, btAxisSweep3InternalInt, Vector3, Vector3, long, btBroadphaseRayCallback) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btAxisSweep3InternalInt_removeHandle(long, btAxisSweep3InternalInt, long, long, btDispatcher) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btAxisSweep3InternalInt_setOverlappingPairUserCallback(long, btAxisSweep3InternalInt, long, btOverlappingPairCallback) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btAxisSweep3InternalInt_SWIGUpcast(long) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btAxisSweep3InternalInt_testAabbOverlap(long, btAxisSweep3InternalInt, long, btBroadphaseProxy, long, btBroadphaseProxy) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btAxisSweep3InternalInt_unQuantize(long, btAxisSweep3InternalInt, long, btBroadphaseProxy, Vector3, Vector3) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btAxisSweep3InternalInt_updateHandle(long, btAxisSweep3InternalInt, long, Vector3, Vector3, long, btDispatcher) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btAxisSweep3InternalShort - Class in com.badlogic.gdx.physics.bullet.collision
 
btAxisSweep3InternalShort(long, boolean) - Constructor for class com.badlogic.gdx.physics.bullet.collision.btAxisSweep3InternalShort
Construct a new btAxisSweep3InternalShort, normally you should not need this constructor it's intended for low-level usage.
btAxisSweep3InternalShort(Vector3, Vector3, int, int, int, btOverlappingPairCache, boolean) - Constructor for class com.badlogic.gdx.physics.bullet.collision.btAxisSweep3InternalShort
 
btAxisSweep3InternalShort(Vector3, Vector3, int, int, int, btOverlappingPairCache) - Constructor for class com.badlogic.gdx.physics.bullet.collision.btAxisSweep3InternalShort
 
btAxisSweep3InternalShort(Vector3, Vector3, int, int, int) - Constructor for class com.badlogic.gdx.physics.bullet.collision.btAxisSweep3InternalShort
 
btAxisSweep3InternalShort(Vector3, Vector3, int, int) - Constructor for class com.badlogic.gdx.physics.bullet.collision.btAxisSweep3InternalShort
 
btAxisSweep3InternalShort.Edge - Class in com.badlogic.gdx.physics.bullet.collision
 
btAxisSweep3InternalShort.Handle - Class in com.badlogic.gdx.physics.bullet.collision
 
btAxisSweep3InternalShort_addHandle(long, btAxisSweep3InternalShort, Vector3, Vector3, long, int, int, long, btDispatcher) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btAxisSweep3InternalShort_Edge_handle_get(long, btAxisSweep3InternalShort.Edge) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btAxisSweep3InternalShort_Edge_handle_set(long, btAxisSweep3InternalShort.Edge, int) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btAxisSweep3InternalShort_Edge_IsMax(long, btAxisSweep3InternalShort.Edge) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btAxisSweep3InternalShort_Edge_pos_get(long, btAxisSweep3InternalShort.Edge) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btAxisSweep3InternalShort_Edge_pos_set(long, btAxisSweep3InternalShort.Edge, int) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btAxisSweep3InternalShort_getHandle(long, btAxisSweep3InternalShort, int) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btAxisSweep3InternalShort_getNumHandles(long, btAxisSweep3InternalShort) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btAxisSweep3InternalShort_getOverlappingPairUserCallback(long, btAxisSweep3InternalShort) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btAxisSweep3InternalShort_Handle_dbvtProxy_get(long, btAxisSweep3InternalShort.Handle) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btAxisSweep3InternalShort_Handle_dbvtProxy_set(long, btAxisSweep3InternalShort.Handle, long, btBroadphaseProxy) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btAxisSweep3InternalShort_Handle_GetNextFree(long, btAxisSweep3InternalShort.Handle) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btAxisSweep3InternalShort_Handle_maxEdges_get(long, btAxisSweep3InternalShort.Handle) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btAxisSweep3InternalShort_Handle_maxEdges_set(long, btAxisSweep3InternalShort.Handle, int[]) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btAxisSweep3InternalShort_Handle_minEdges_get(long, btAxisSweep3InternalShort.Handle) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btAxisSweep3InternalShort_Handle_minEdges_set(long, btAxisSweep3InternalShort.Handle, int[]) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btAxisSweep3InternalShort_Handle_operatorDelete__SWIG_0(long, btAxisSweep3InternalShort.Handle, long) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btAxisSweep3InternalShort_Handle_operatorDelete__SWIG_1(long, btAxisSweep3InternalShort.Handle, long, long) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btAxisSweep3InternalShort_Handle_operatorDeleteArray__SWIG_0(long, btAxisSweep3InternalShort.Handle, long) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btAxisSweep3InternalShort_Handle_operatorDeleteArray__SWIG_1(long, btAxisSweep3InternalShort.Handle, long, long) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btAxisSweep3InternalShort_Handle_operatorNew__SWIG_0(long, btAxisSweep3InternalShort.Handle, long) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btAxisSweep3InternalShort_Handle_operatorNew__SWIG_1(long, btAxisSweep3InternalShort.Handle, long, long) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btAxisSweep3InternalShort_Handle_operatorNewArray__SWIG_0(long, btAxisSweep3InternalShort.Handle, long) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btAxisSweep3InternalShort_Handle_operatorNewArray__SWIG_1(long, btAxisSweep3InternalShort.Handle, long, long) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btAxisSweep3InternalShort_Handle_SetNextFree(long, btAxisSweep3InternalShort.Handle, int) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btAxisSweep3InternalShort_Handle_SWIGUpcast(long) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btAxisSweep3InternalShort_operatorDelete__SWIG_0(long, btAxisSweep3InternalShort, long) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btAxisSweep3InternalShort_operatorDelete__SWIG_1(long, btAxisSweep3InternalShort, long, long) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btAxisSweep3InternalShort_operatorDeleteArray__SWIG_0(long, btAxisSweep3InternalShort, long) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btAxisSweep3InternalShort_operatorDeleteArray__SWIG_1(long, btAxisSweep3InternalShort, long, long) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btAxisSweep3InternalShort_operatorNew__SWIG_0(long, btAxisSweep3InternalShort, long) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btAxisSweep3InternalShort_operatorNew__SWIG_1(long, btAxisSweep3InternalShort, long, long) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btAxisSweep3InternalShort_operatorNewArray__SWIG_0(long, btAxisSweep3InternalShort, long) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btAxisSweep3InternalShort_operatorNewArray__SWIG_1(long, btAxisSweep3InternalShort, long, long) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btAxisSweep3InternalShort_quantize(long, btAxisSweep3InternalShort, IntBuffer, Vector3, int) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btAxisSweep3InternalShort_rayTest__SWIG_0(long, btAxisSweep3InternalShort, Vector3, Vector3, long, btBroadphaseRayCallback, Vector3, Vector3) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btAxisSweep3InternalShort_rayTest__SWIG_1(long, btAxisSweep3InternalShort, Vector3, Vector3, long, btBroadphaseRayCallback, Vector3) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btAxisSweep3InternalShort_rayTest__SWIG_2(long, btAxisSweep3InternalShort, Vector3, Vector3, long, btBroadphaseRayCallback) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btAxisSweep3InternalShort_removeHandle(long, btAxisSweep3InternalShort, int, long, btDispatcher) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btAxisSweep3InternalShort_setOverlappingPairUserCallback(long, btAxisSweep3InternalShort, long, btOverlappingPairCallback) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btAxisSweep3InternalShort_SWIGUpcast(long) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btAxisSweep3InternalShort_testAabbOverlap(long, btAxisSweep3InternalShort, long, btBroadphaseProxy, long, btBroadphaseProxy) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btAxisSweep3InternalShort_unQuantize(long, btAxisSweep3InternalShort, long, btBroadphaseProxy, Vector3, Vector3) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btAxisSweep3InternalShort_updateHandle(long, btAxisSweep3InternalShort, int, Vector3, Vector3, long, btDispatcher) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btBlock - Class in com.badlogic.gdx.physics.bullet.linearmath
 
btBlock(long, boolean) - Constructor for class com.badlogic.gdx.physics.bullet.linearmath.btBlock
Construct a new btBlock, normally you should not need this constructor it's intended for low-level usage.
btBlock() - Constructor for class com.badlogic.gdx.physics.bullet.linearmath.btBlock
 
btBlock_address_get(long, btBlock) - Static method in class com.badlogic.gdx.physics.bullet.linearmath.LinearMathJNI
 
btBlock_address_set(long, btBlock, ByteBuffer) - Static method in class com.badlogic.gdx.physics.bullet.linearmath.LinearMathJNI
 
btBlock_previous_get(long, btBlock) - Static method in class com.badlogic.gdx.physics.bullet.linearmath.LinearMathJNI
 
btBlock_previous_set(long, btBlock, long, btBlock) - Static method in class com.badlogic.gdx.physics.bullet.linearmath.LinearMathJNI
 
btBox2dBox2dCollisionAlgorithm - Class in com.badlogic.gdx.physics.bullet.collision
 
btBox2dBox2dCollisionAlgorithm(long, boolean) - Constructor for class com.badlogic.gdx.physics.bullet.collision.btBox2dBox2dCollisionAlgorithm
Construct a new btBox2dBox2dCollisionAlgorithm, normally you should not need this constructor it's intended for low-level usage.
btBox2dBox2dCollisionAlgorithm(btCollisionAlgorithmConstructionInfo) - Constructor for class com.badlogic.gdx.physics.bullet.collision.btBox2dBox2dCollisionAlgorithm
 
btBox2dBox2dCollisionAlgorithm(btPersistentManifold, btCollisionAlgorithmConstructionInfo, btCollisionObjectWrapper, btCollisionObjectWrapper) - Constructor for class com.badlogic.gdx.physics.bullet.collision.btBox2dBox2dCollisionAlgorithm
 
btBox2dBox2dCollisionAlgorithm.CreateFunc - Class in com.badlogic.gdx.physics.bullet.collision
 
btBox2dBox2dCollisionAlgorithm_CreateFunc_SWIGUpcast(long) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btBox2dBox2dCollisionAlgorithm_SWIGUpcast(long) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btBox2dShape - Class in com.badlogic.gdx.physics.bullet.collision
 
btBox2dShape(long, boolean) - Constructor for class com.badlogic.gdx.physics.bullet.collision.btBox2dShape
Construct a new btBox2dShape, normally you should not need this constructor it's intended for low-level usage.
btBox2dShape(Vector3) - Constructor for class com.badlogic.gdx.physics.bullet.collision.btBox2dShape
 
btBox2dShape_getCentroid(long, btBox2dShape) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btBox2dShape_getHalfExtentsWithMargin(long, btBox2dShape) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btBox2dShape_getHalfExtentsWithoutMargin(long, btBox2dShape) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btBox2dShape_getNormals(long, btBox2dShape) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btBox2dShape_getPlaneEquation(long, btBox2dShape, long, btVector4, int) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btBox2dShape_getVertexCount(long, btBox2dShape) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btBox2dShape_getVertices(long, btBox2dShape) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btBox2dShape_operatorDelete__SWIG_0(long, btBox2dShape, long) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btBox2dShape_operatorDelete__SWIG_1(long, btBox2dShape, long, long) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btBox2dShape_operatorDeleteArray__SWIG_0(long, btBox2dShape, long) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btBox2dShape_operatorDeleteArray__SWIG_1(long, btBox2dShape, long, long) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btBox2dShape_operatorNew__SWIG_0(long, btBox2dShape, long) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btBox2dShape_operatorNew__SWIG_1(long, btBox2dShape, long, long) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btBox2dShape_operatorNewArray__SWIG_0(long, btBox2dShape, long) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btBox2dShape_operatorNewArray__SWIG_1(long, btBox2dShape, long, long) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btBox2dShape_SWIGUpcast(long) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btBoxBoxCollisionAlgorithm - Class in com.badlogic.gdx.physics.bullet.collision
 
btBoxBoxCollisionAlgorithm(long, boolean) - Constructor for class com.badlogic.gdx.physics.bullet.collision.btBoxBoxCollisionAlgorithm
Construct a new btBoxBoxCollisionAlgorithm, normally you should not need this constructor it's intended for low-level usage.
btBoxBoxCollisionAlgorithm(btCollisionAlgorithmConstructionInfo) - Constructor for class com.badlogic.gdx.physics.bullet.collision.btBoxBoxCollisionAlgorithm
 
btBoxBoxCollisionAlgorithm(btPersistentManifold, btCollisionAlgorithmConstructionInfo, btCollisionObjectWrapper, btCollisionObjectWrapper) - Constructor for class com.badlogic.gdx.physics.bullet.collision.btBoxBoxCollisionAlgorithm
 
btBoxBoxCollisionAlgorithm.CreateFunc - Class in com.badlogic.gdx.physics.bullet.collision
 
btBoxBoxCollisionAlgorithm_CreateFunc_SWIGUpcast(long) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btBoxBoxCollisionAlgorithm_SWIGUpcast(long) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btBoxBoxDetector - Class in com.badlogic.gdx.physics.bullet.collision
 
btBoxBoxDetector(long, boolean) - Constructor for class com.badlogic.gdx.physics.bullet.collision.btBoxBoxDetector
Construct a new btBoxBoxDetector, normally you should not need this constructor it's intended for low-level usage.
btBoxBoxDetector(btBoxShape, btBoxShape) - Constructor for class com.badlogic.gdx.physics.bullet.collision.btBoxBoxDetector
 
btBoxBoxDetector_box1_get(long, btBoxBoxDetector) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btBoxBoxDetector_box1_set(long, btBoxBoxDetector, long, btBoxShape) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btBoxBoxDetector_box2_get(long, btBoxBoxDetector) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btBoxBoxDetector_box2_set(long, btBoxBoxDetector, long, btBoxShape) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btBoxBoxDetector_getClosestPoints__SWIG_0(long, btBoxBoxDetector, long, btDiscreteCollisionDetectorInterface.ClosestPointInput, long, btDiscreteCollisionDetectorInterface.Result, long, btIDebugDraw, boolean) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btBoxBoxDetector_getClosestPoints__SWIG_1(long, btBoxBoxDetector, long, btDiscreteCollisionDetectorInterface.ClosestPointInput, long, btDiscreteCollisionDetectorInterface.Result, long, btIDebugDraw) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btBoxBoxDetector_SWIGUpcast(long) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btBoxShape - Class in com.badlogic.gdx.physics.bullet.collision
 
btBoxShape(long, boolean) - Constructor for class com.badlogic.gdx.physics.bullet.collision.btBoxShape
Construct a new btBoxShape, normally you should not need this constructor it's intended for low-level usage.
btBoxShape(Vector3) - Constructor for class com.badlogic.gdx.physics.bullet.collision.btBoxShape
 
btBoxShape_getHalfExtentsWithMargin(long, btBoxShape) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btBoxShape_getHalfExtentsWithoutMargin(long, btBoxShape) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btBoxShape_getPlaneEquation(long, btBoxShape, long, btVector4, int) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btBoxShape_operatorDelete__SWIG_0(long, btBoxShape, long) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btBoxShape_operatorDelete__SWIG_1(long, btBoxShape, long, long) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btBoxShape_operatorDeleteArray__SWIG_0(long, btBoxShape, long) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btBoxShape_operatorDeleteArray__SWIG_1(long, btBoxShape, long, long) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btBoxShape_operatorNew__SWIG_0(long, btBoxShape, long) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btBoxShape_operatorNew__SWIG_1(long, btBoxShape, long, long) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btBoxShape_operatorNewArray__SWIG_0(long, btBoxShape, long) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btBoxShape_operatorNewArray__SWIG_1(long, btBoxShape, long, long) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btBoxShape_SWIGUpcast(long) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btBroadphaseAabbCallback - Class in com.badlogic.gdx.physics.bullet.collision
 
btBroadphaseAabbCallback(long, boolean) - Constructor for class com.badlogic.gdx.physics.bullet.collision.btBroadphaseAabbCallback
Construct a new btBroadphaseAabbCallback, normally you should not need this constructor it's intended for low-level usage.
btBroadphaseAabbCallback() - Constructor for class com.badlogic.gdx.physics.bullet.collision.btBroadphaseAabbCallback
 
btBroadphaseAabbCallback_change_ownership(btBroadphaseAabbCallback, long, boolean) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btBroadphaseAabbCallback_director_connect(btBroadphaseAabbCallback, long, boolean, boolean) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btBroadphaseAabbCallback_process(long, btBroadphaseAabbCallback, long, btBroadphaseProxy) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btBroadphaseInterface - Class in com.badlogic.gdx.physics.bullet.collision
 
btBroadphaseInterface(long, boolean) - Constructor for class com.badlogic.gdx.physics.bullet.collision.btBroadphaseInterface
Construct a new btBroadphaseInterface, normally you should not need this constructor it's intended for low-level usage.
btBroadphaseInterface_aabbTest(long, btBroadphaseInterface, Vector3, Vector3, long, btBroadphaseAabbCallback) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btBroadphaseInterface_calculateOverlappingPairs(long, btBroadphaseInterface, long, btDispatcher) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btBroadphaseInterface_createProxy(long, btBroadphaseInterface, Vector3, Vector3, int, long, int, int, long, btDispatcher) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btBroadphaseInterface_destroyProxy(long, btBroadphaseInterface, long, btBroadphaseProxy, long, btDispatcher) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btBroadphaseInterface_getAabb(long, btBroadphaseInterface, long, btBroadphaseProxy, Vector3, Vector3) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btBroadphaseInterface_getBroadphaseAabb(long, btBroadphaseInterface, Vector3, Vector3) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btBroadphaseInterface_getOverlappingPairCache(long, btBroadphaseInterface) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btBroadphaseInterface_getOverlappingPairCacheConst(long, btBroadphaseInterface) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btBroadphaseInterface_printStats(long, btBroadphaseInterface) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btBroadphaseInterface_rayTest__SWIG_0(long, btBroadphaseInterface, Vector3, Vector3, long, btBroadphaseRayCallback, Vector3, Vector3) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btBroadphaseInterface_rayTest__SWIG_1(long, btBroadphaseInterface, Vector3, Vector3, long, btBroadphaseRayCallback, Vector3) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btBroadphaseInterface_rayTest__SWIG_2(long, btBroadphaseInterface, Vector3, Vector3, long, btBroadphaseRayCallback) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btBroadphaseInterface_resetPool(long, btBroadphaseInterface, long, btDispatcher) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btBroadphaseInterface_setAabb(long, btBroadphaseInterface, long, btBroadphaseProxy, Vector3, Vector3, long, btDispatcher) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btBroadphasePair - Class in com.badlogic.gdx.physics.bullet.collision
 
btBroadphasePair(long, boolean) - Constructor for class com.badlogic.gdx.physics.bullet.collision.btBroadphasePair
Construct a new btBroadphasePair, normally you should not need this constructor it's intended for low-level usage.
btBroadphasePair() - Constructor for class com.badlogic.gdx.physics.bullet.collision.btBroadphasePair
 
btBroadphasePair(btBroadphasePair) - Constructor for class com.badlogic.gdx.physics.bullet.collision.btBroadphasePair
 
btBroadphasePair(btBroadphaseProxy, btBroadphaseProxy) - Constructor for class com.badlogic.gdx.physics.bullet.collision.btBroadphasePair
 
btBroadphasePair_algorithm_get(long, btBroadphasePair) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btBroadphasePair_algorithm_set(long, btBroadphasePair, long, btCollisionAlgorithm) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btBroadphasePair_internalInfo1_get(long, btBroadphasePair) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btBroadphasePair_internalInfo1_set(long, btBroadphasePair, long) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btBroadphasePair_internalTmpValue_get(long, btBroadphasePair) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btBroadphasePair_internalTmpValue_set(long, btBroadphasePair, int) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btBroadphasePair_operatorDelete__SWIG_0(long, btBroadphasePair, long) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btBroadphasePair_operatorDelete__SWIG_1(long, btBroadphasePair, long, long) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btBroadphasePair_operatorDeleteArray__SWIG_0(long, btBroadphasePair, long) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btBroadphasePair_operatorDeleteArray__SWIG_1(long, btBroadphasePair, long, long) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btBroadphasePair_operatorNew__SWIG_0(long, btBroadphasePair, long) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btBroadphasePair_operatorNew__SWIG_1(long, btBroadphasePair, long, long) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btBroadphasePair_operatorNewArray__SWIG_0(long, btBroadphasePair, long) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btBroadphasePair_operatorNewArray__SWIG_1(long, btBroadphasePair, long, long) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btBroadphasePair_pProxy0_get(long, btBroadphasePair) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btBroadphasePair_pProxy0_set(long, btBroadphasePair, long, btBroadphaseProxy) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btBroadphasePair_pProxy1_get(long, btBroadphasePair) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btBroadphasePair_pProxy1_set(long, btBroadphasePair, long, btBroadphaseProxy) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btBroadphasePairArray - Class in com.badlogic.gdx.physics.bullet.collision
 
btBroadphasePairArray(long, boolean) - Constructor for class com.badlogic.gdx.physics.bullet.collision.btBroadphasePairArray
Construct a new btBroadphasePairArray, normally you should not need this constructor it's intended for low-level usage.
btBroadphasePairArray() - Constructor for class com.badlogic.gdx.physics.bullet.collision.btBroadphasePairArray
 
btBroadphasePairArray_at(long, btBroadphasePairArray, int) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btBroadphasePairArray_getCollisionObjects(long, btBroadphasePairArray, int[], int, int) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btBroadphasePairArray_getCollisionObjectsValue(long, btBroadphasePairArray, int[], int, int) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btBroadphasePairArray_size(long, btBroadphasePairArray) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btBroadphasePairSortPredicate - Class in com.badlogic.gdx.physics.bullet.collision
 
btBroadphasePairSortPredicate(long, boolean) - Constructor for class com.badlogic.gdx.physics.bullet.collision.btBroadphasePairSortPredicate
Construct a new btBroadphasePairSortPredicate, normally you should not need this constructor it's intended for low-level usage.
btBroadphasePairSortPredicate() - Constructor for class com.badlogic.gdx.physics.bullet.collision.btBroadphasePairSortPredicate
 
btBroadphasePairSortPredicate_operatorFunctionCall(long, btBroadphasePairSortPredicate, btBroadphasePair, btBroadphasePair) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btBroadphaseProxy - Class in com.badlogic.gdx.physics.bullet.collision
 
btBroadphaseProxy(long, boolean) - Constructor for class com.badlogic.gdx.physics.bullet.collision.btBroadphaseProxy
Construct a new btBroadphaseProxy, normally you should not need this constructor it's intended for low-level usage.
btBroadphaseProxy() - Constructor for class com.badlogic.gdx.physics.bullet.collision.btBroadphaseProxy
 
btBroadphaseProxy(Vector3, Vector3, long, int, int) - Constructor for class com.badlogic.gdx.physics.bullet.collision.btBroadphaseProxy
 
btBroadphaseProxy.CollisionFilterGroups - Class in com.badlogic.gdx.physics.bullet.collision
 
btBroadphaseProxy_aabbMax_get(long, btBroadphaseProxy) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btBroadphaseProxy_aabbMax_set(long, btBroadphaseProxy, long, btVector3) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btBroadphaseProxy_aabbMin_get(long, btBroadphaseProxy) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btBroadphaseProxy_aabbMin_set(long, btBroadphaseProxy, long, btVector3) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btBroadphaseProxy_clientObject_get(long, btBroadphaseProxy) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btBroadphaseProxy_clientObject_set(long, btBroadphaseProxy, long) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btBroadphaseProxy_collisionFilterGroup_get(long, btBroadphaseProxy) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btBroadphaseProxy_collisionFilterGroup_set(long, btBroadphaseProxy, int) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btBroadphaseProxy_collisionFilterMask_get(long, btBroadphaseProxy) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btBroadphaseProxy_collisionFilterMask_set(long, btBroadphaseProxy, int) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btBroadphaseProxy_getUid(long, btBroadphaseProxy) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btBroadphaseProxy_isCompound(int) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btBroadphaseProxy_isConcave(int) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btBroadphaseProxy_isConvex(int) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btBroadphaseProxy_isConvex2d(int) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btBroadphaseProxy_isInfinite(int) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btBroadphaseProxy_isNonMoving(int) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btBroadphaseProxy_isPolyhedral(int) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btBroadphaseProxy_isSoftBody(int) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btBroadphaseProxy_operatorDelete__SWIG_0(long, btBroadphaseProxy, long) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btBroadphaseProxy_operatorDelete__SWIG_1(long, btBroadphaseProxy, long, long) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btBroadphaseProxy_operatorDeleteArray__SWIG_0(long, btBroadphaseProxy, long) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btBroadphaseProxy_operatorDeleteArray__SWIG_1(long, btBroadphaseProxy, long, long) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btBroadphaseProxy_operatorNew__SWIG_0(long, btBroadphaseProxy, long) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btBroadphaseProxy_operatorNew__SWIG_1(long, btBroadphaseProxy, long, long) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btBroadphaseProxy_operatorNewArray__SWIG_0(long, btBroadphaseProxy, long) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btBroadphaseProxy_operatorNewArray__SWIG_1(long, btBroadphaseProxy, long, long) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btBroadphaseProxy_uniqueId_get(long, btBroadphaseProxy) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btBroadphaseProxy_uniqueId_set(long, btBroadphaseProxy, int) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btBroadphaseRayCallback - Class in com.badlogic.gdx.physics.bullet.collision
 
btBroadphaseRayCallback(long, boolean) - Constructor for class com.badlogic.gdx.physics.bullet.collision.btBroadphaseRayCallback
Construct a new btBroadphaseRayCallback, normally you should not need this constructor it's intended for low-level usage.
btBroadphaseRayCallback_change_ownership(btBroadphaseRayCallback, long, boolean) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btBroadphaseRayCallback_director_connect(btBroadphaseRayCallback, long, boolean, boolean) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btBroadphaseRayCallback_lambda_max_get(long, btBroadphaseRayCallback) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btBroadphaseRayCallback_lambda_max_set(long, btBroadphaseRayCallback, float) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btBroadphaseRayCallback_rayDirectionInverse_get(long, btBroadphaseRayCallback) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btBroadphaseRayCallback_rayDirectionInverse_set(long, btBroadphaseRayCallback, long, btVector3) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btBroadphaseRayCallback_signs_get(long, btBroadphaseRayCallback) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btBroadphaseRayCallback_signs_set(long, btBroadphaseRayCallback, long[]) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btBroadphaseRayCallback_SWIGUpcast(long) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btBU_Simplex1to4 - Class in com.badlogic.gdx.physics.bullet.collision
 
btBU_Simplex1to4(long, boolean) - Constructor for class com.badlogic.gdx.physics.bullet.collision.btBU_Simplex1to4
Construct a new btBU_Simplex1to4, normally you should not need this constructor it's intended for low-level usage.
btBU_Simplex1to4() - Constructor for class com.badlogic.gdx.physics.bullet.collision.btBU_Simplex1to4
 
btBU_Simplex1to4(Vector3) - Constructor for class com.badlogic.gdx.physics.bullet.collision.btBU_Simplex1to4
 
btBU_Simplex1to4(Vector3, Vector3) - Constructor for class com.badlogic.gdx.physics.bullet.collision.btBU_Simplex1to4
 
btBU_Simplex1to4(Vector3, Vector3, Vector3) - Constructor for class com.badlogic.gdx.physics.bullet.collision.btBU_Simplex1to4
 
btBU_Simplex1to4(Vector3, Vector3, Vector3, Vector3) - Constructor for class com.badlogic.gdx.physics.bullet.collision.btBU_Simplex1to4
 
btBU_Simplex1to4_addVertex(long, btBU_Simplex1to4, Vector3) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btBU_Simplex1to4_getIndex(long, btBU_Simplex1to4, int) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btBU_Simplex1to4_operatorDelete__SWIG_0(long, btBU_Simplex1to4, long) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btBU_Simplex1to4_operatorDelete__SWIG_1(long, btBU_Simplex1to4, long, long) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btBU_Simplex1to4_operatorDeleteArray__SWIG_0(long, btBU_Simplex1to4, long) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btBU_Simplex1to4_operatorDeleteArray__SWIG_1(long, btBU_Simplex1to4, long, long) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btBU_Simplex1to4_operatorNew__SWIG_0(long, btBU_Simplex1to4, long) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btBU_Simplex1to4_operatorNew__SWIG_1(long, btBU_Simplex1to4, long, long) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btBU_Simplex1to4_operatorNewArray__SWIG_0(long, btBU_Simplex1to4, long) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btBU_Simplex1to4_operatorNewArray__SWIG_1(long, btBU_Simplex1to4, long, long) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btBU_Simplex1to4_reset(long, btBU_Simplex1to4) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btBU_Simplex1to4_SWIGUpcast(long) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btBulletSerializedArrays - Class in com.badlogic.gdx.physics.bullet.linearmath
 
btBulletSerializedArrays(long, boolean) - Constructor for class com.badlogic.gdx.physics.bullet.linearmath.btBulletSerializedArrays
Construct a new btBulletSerializedArrays, normally you should not need this constructor it's intended for low-level usage.
btBulletSerializedArrays() - Constructor for class com.badlogic.gdx.physics.bullet.linearmath.btBulletSerializedArrays
 
btBulletSerializedArrays_bvhsDouble_get(long, btBulletSerializedArrays) - Static method in class com.badlogic.gdx.physics.bullet.linearmath.LinearMathJNI
 
btBulletSerializedArrays_bvhsDouble_set(long, btBulletSerializedArrays, long) - Static method in class com.badlogic.gdx.physics.bullet.linearmath.LinearMathJNI
 
btBulletSerializedArrays_bvhsFloat_get(long, btBulletSerializedArrays) - Static method in class com.badlogic.gdx.physics.bullet.linearmath.LinearMathJNI
 
btBulletSerializedArrays_bvhsFloat_set(long, btBulletSerializedArrays, long) - Static method in class com.badlogic.gdx.physics.bullet.linearmath.LinearMathJNI
 
btBulletSerializedArrays_collisionObjectDataDouble_get(long, btBulletSerializedArrays) - Static method in class com.badlogic.gdx.physics.bullet.linearmath.LinearMathJNI
 
btBulletSerializedArrays_collisionObjectDataDouble_set(long, btBulletSerializedArrays, long) - Static method in class com.badlogic.gdx.physics.bullet.linearmath.LinearMathJNI
 
btBulletSerializedArrays_collisionObjectDataFloat_get(long, btBulletSerializedArrays) - Static method in class com.badlogic.gdx.physics.bullet.linearmath.LinearMathJNI
 
btBulletSerializedArrays_collisionObjectDataFloat_set(long, btBulletSerializedArrays, long) - Static method in class com.badlogic.gdx.physics.bullet.linearmath.LinearMathJNI
 
btBulletSerializedArrays_colShapeData_get(long, btBulletSerializedArrays) - Static method in class com.badlogic.gdx.physics.bullet.linearmath.LinearMathJNI
 
btBulletSerializedArrays_colShapeData_set(long, btBulletSerializedArrays, long) - Static method in class com.badlogic.gdx.physics.bullet.linearmath.LinearMathJNI
 
btBulletSerializedArrays_constraintData_get(long, btBulletSerializedArrays) - Static method in class com.badlogic.gdx.physics.bullet.linearmath.LinearMathJNI
 
btBulletSerializedArrays_constraintData_set(long, btBulletSerializedArrays, long) - Static method in class com.badlogic.gdx.physics.bullet.linearmath.LinearMathJNI
 
btBulletSerializedArrays_constraintDataDouble_get(long, btBulletSerializedArrays) - Static method in class com.badlogic.gdx.physics.bullet.linearmath.LinearMathJNI
 
btBulletSerializedArrays_constraintDataDouble_set(long, btBulletSerializedArrays, long) - Static method in class com.badlogic.gdx.physics.bullet.linearmath.LinearMathJNI
 
btBulletSerializedArrays_constraintDataFloat_get(long, btBulletSerializedArrays) - Static method in class com.badlogic.gdx.physics.bullet.linearmath.LinearMathJNI
 
btBulletSerializedArrays_constraintDataFloat_set(long, btBulletSerializedArrays, long) - Static method in class com.badlogic.gdx.physics.bullet.linearmath.LinearMathJNI
 
btBulletSerializedArrays_dynamicWorldInfoDataDouble_get(long, btBulletSerializedArrays) - Static method in class com.badlogic.gdx.physics.bullet.linearmath.LinearMathJNI
 
btBulletSerializedArrays_dynamicWorldInfoDataDouble_set(long, btBulletSerializedArrays, long) - Static method in class com.badlogic.gdx.physics.bullet.linearmath.LinearMathJNI
 
btBulletSerializedArrays_dynamicWorldInfoDataFloat_get(long, btBulletSerializedArrays) - Static method in class com.badlogic.gdx.physics.bullet.linearmath.LinearMathJNI
 
btBulletSerializedArrays_dynamicWorldInfoDataFloat_set(long, btBulletSerializedArrays, long) - Static method in class com.badlogic.gdx.physics.bullet.linearmath.LinearMathJNI
 
btBulletSerializedArrays_rigidBodyDataDouble_get(long, btBulletSerializedArrays) - Static method in class com.badlogic.gdx.physics.bullet.linearmath.LinearMathJNI
 
btBulletSerializedArrays_rigidBodyDataDouble_set(long, btBulletSerializedArrays, long) - Static method in class com.badlogic.gdx.physics.bullet.linearmath.LinearMathJNI
 
btBulletSerializedArrays_rigidBodyDataFloat_get(long, btBulletSerializedArrays) - Static method in class com.badlogic.gdx.physics.bullet.linearmath.LinearMathJNI
 
btBulletSerializedArrays_rigidBodyDataFloat_set(long, btBulletSerializedArrays, long) - Static method in class com.badlogic.gdx.physics.bullet.linearmath.LinearMathJNI
 
btBulletSerializedArrays_softBodyDoubleData_get(long, btBulletSerializedArrays) - Static method in class com.badlogic.gdx.physics.bullet.linearmath.LinearMathJNI
 
btBulletSerializedArrays_softBodyDoubleData_set(long, btBulletSerializedArrays, long) - Static method in class com.badlogic.gdx.physics.bullet.linearmath.LinearMathJNI
 
btBulletSerializedArrays_softBodyFloatData_get(long, btBulletSerializedArrays) - Static method in class com.badlogic.gdx.physics.bullet.linearmath.LinearMathJNI
 
btBulletSerializedArrays_softBodyFloatData_set(long, btBulletSerializedArrays, long) - Static method in class com.badlogic.gdx.physics.bullet.linearmath.LinearMathJNI
 
btBulletWorldImporter - Class in com.badlogic.gdx.physics.bullet.extras
 
btBulletWorldImporter(long, boolean) - Constructor for class com.badlogic.gdx.physics.bullet.extras.btBulletWorldImporter
Construct a new btBulletWorldImporter, normally you should not need this constructor it's intended for low-level usage.
btBulletWorldImporter(btDynamicsWorld) - Constructor for class com.badlogic.gdx.physics.bullet.extras.btBulletWorldImporter
 
btBulletWorldImporter() - Constructor for class com.badlogic.gdx.physics.bullet.extras.btBulletWorldImporter
 
btBulletWorldImporter_change_ownership(btBulletWorldImporter, long, boolean) - Static method in class com.badlogic.gdx.physics.bullet.extras.ExtrasJNI
 
btBulletWorldImporter_convertAllObjects(long, btBulletWorldImporter, long) - Static method in class com.badlogic.gdx.physics.bullet.extras.ExtrasJNI
 
btBulletWorldImporter_convertAllObjectsSwigExplicitbtBulletWorldImporter(long, btBulletWorldImporter, long) - Static method in class com.badlogic.gdx.physics.bullet.extras.ExtrasJNI
 
btBulletWorldImporter_director_connect(btBulletWorldImporter, long, boolean, boolean) - Static method in class com.badlogic.gdx.physics.bullet.extras.ExtrasJNI
 
btBulletWorldImporter_loadFile__SWIG_0(long, btBulletWorldImporter, String, String) - Static method in class com.badlogic.gdx.physics.bullet.extras.ExtrasJNI
 
btBulletWorldImporter_loadFile__SWIG_1(long, btBulletWorldImporter, String) - Static method in class com.badlogic.gdx.physics.bullet.extras.ExtrasJNI
 
btBulletWorldImporter_loadFileFromMemory__SWIG_0(long, btBulletWorldImporter, long) - Static method in class com.badlogic.gdx.physics.bullet.extras.ExtrasJNI
 
btBulletWorldImporter_loadFileFromMemory__SWIG_1(long, btBulletWorldImporter, ByteBuffer, int) - Static method in class com.badlogic.gdx.physics.bullet.extras.ExtrasJNI
 
btBulletWorldImporter_SWIGUpcast(long) - Static method in class com.badlogic.gdx.physics.bullet.extras.ExtrasJNI
 
btBvhSubtreeInfo - Class in com.badlogic.gdx.physics.bullet.collision
 
btBvhSubtreeInfo(long, boolean) - Constructor for class com.badlogic.gdx.physics.bullet.collision.btBvhSubtreeInfo
Construct a new btBvhSubtreeInfo, normally you should not need this constructor it's intended for low-level usage.
btBvhSubtreeInfo() - Constructor for class com.badlogic.gdx.physics.bullet.collision.btBvhSubtreeInfo
 
btBvhSubtreeInfo_operatorDelete__SWIG_0(long, btBvhSubtreeInfo, long) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btBvhSubtreeInfo_operatorDelete__SWIG_1(long, btBvhSubtreeInfo, long, long) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btBvhSubtreeInfo_operatorDeleteArray__SWIG_0(long, btBvhSubtreeInfo, long) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btBvhSubtreeInfo_operatorDeleteArray__SWIG_1(long, btBvhSubtreeInfo, long, long) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btBvhSubtreeInfo_operatorNew__SWIG_0(long, btBvhSubtreeInfo, long) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btBvhSubtreeInfo_operatorNew__SWIG_1(long, btBvhSubtreeInfo, long, long) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btBvhSubtreeInfo_operatorNewArray__SWIG_0(long, btBvhSubtreeInfo, long) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btBvhSubtreeInfo_operatorNewArray__SWIG_1(long, btBvhSubtreeInfo, long, long) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btBvhSubtreeInfo_padding_get(long, btBvhSubtreeInfo) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btBvhSubtreeInfo_padding_set(long, btBvhSubtreeInfo, int[]) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btBvhSubtreeInfo_quantizedAabbMax_get(long, btBvhSubtreeInfo) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btBvhSubtreeInfo_quantizedAabbMax_set(long, btBvhSubtreeInfo, int[]) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btBvhSubtreeInfo_quantizedAabbMin_get(long, btBvhSubtreeInfo) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btBvhSubtreeInfo_quantizedAabbMin_set(long, btBvhSubtreeInfo, int[]) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btBvhSubtreeInfo_rootNodeIndex_get(long, btBvhSubtreeInfo) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btBvhSubtreeInfo_rootNodeIndex_set(long, btBvhSubtreeInfo, int) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btBvhSubtreeInfo_setAabbFromQuantizeNode(long, btBvhSubtreeInfo, long, btQuantizedBvhNode) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btBvhSubtreeInfo_subtreeSize_get(long, btBvhSubtreeInfo) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btBvhSubtreeInfo_subtreeSize_set(long, btBvhSubtreeInfo, int) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btBvhSubtreeInfoData - Class in com.badlogic.gdx.physics.bullet.collision
 
btBvhSubtreeInfoData(long, boolean) - Constructor for class com.badlogic.gdx.physics.bullet.collision.btBvhSubtreeInfoData
Construct a new btBvhSubtreeInfoData, normally you should not need this constructor it's intended for low-level usage.
btBvhSubtreeInfoData() - Constructor for class com.badlogic.gdx.physics.bullet.collision.btBvhSubtreeInfoData
 
btBvhSubtreeInfoData_quantizedAabbMax_get(long, btBvhSubtreeInfoData) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btBvhSubtreeInfoData_quantizedAabbMax_set(long, btBvhSubtreeInfoData, int[]) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btBvhSubtreeInfoData_quantizedAabbMin_get(long, btBvhSubtreeInfoData) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btBvhSubtreeInfoData_quantizedAabbMin_set(long, btBvhSubtreeInfoData, int[]) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btBvhSubtreeInfoData_rootNodeIndex_get(long, btBvhSubtreeInfoData) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btBvhSubtreeInfoData_rootNodeIndex_set(long, btBvhSubtreeInfoData, int) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btBvhSubtreeInfoData_subtreeSize_get(long, btBvhSubtreeInfoData) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btBvhSubtreeInfoData_subtreeSize_set(long, btBvhSubtreeInfoData, int) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btBvhTree - Class in com.badlogic.gdx.physics.bullet.collision
 
btBvhTree(long, boolean) - Constructor for class com.badlogic.gdx.physics.bullet.collision.btBvhTree
Construct a new btBvhTree, normally you should not need this constructor it's intended for low-level usage.
btBvhTree() - Constructor for class com.badlogic.gdx.physics.bullet.collision.btBvhTree
 
btBvhTree_build_tree(long, btBvhTree, long, GIM_BVH_DATA_ARRAY) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btBvhTree_clearNodes(long, btBvhTree) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btBvhTree_get_node_pointer__SWIG_0(long, btBvhTree, int) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btBvhTree_get_node_pointer__SWIG_1(long, btBvhTree) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btBvhTree_getEscapeNodeIndex(long, btBvhTree, int) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btBvhTree_getLeftNode(long, btBvhTree, int) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btBvhTree_getNodeBound(long, btBvhTree, int, long, btAABB) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btBvhTree_getNodeCount(long, btBvhTree) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btBvhTree_getNodeData(long, btBvhTree, int) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btBvhTree_getRightNode(long, btBvhTree, int) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btBvhTree_isLeafNode(long, btBvhTree, int) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btBvhTree_setNodeBound(long, btBvhTree, int, long, btAABB) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btBvhTriangleMeshShape - Class in com.badlogic.gdx.physics.bullet.collision
 
btBvhTriangleMeshShape(long, boolean) - Constructor for class com.badlogic.gdx.physics.bullet.collision.btBvhTriangleMeshShape
Construct a new btBvhTriangleMeshShape, normally you should not need this constructor it's intended for low-level usage.
btBvhTriangleMeshShape(Array<T>) - Constructor for class com.badlogic.gdx.physics.bullet.collision.btBvhTriangleMeshShape
 
btBvhTriangleMeshShape(Array<T>, boolean) - Constructor for class com.badlogic.gdx.physics.bullet.collision.btBvhTriangleMeshShape
 
btBvhTriangleMeshShape(Array<T>, boolean, boolean) - Constructor for class com.badlogic.gdx.physics.bullet.collision.btBvhTriangleMeshShape
 
btBvhTriangleMeshShape(Array<T>, boolean, Vector3, Vector3) - Constructor for class com.badlogic.gdx.physics.bullet.collision.btBvhTriangleMeshShape
 
btBvhTriangleMeshShape(Array<T>, boolean, Vector3, Vector3, boolean) - Constructor for class com.badlogic.gdx.physics.bullet.collision.btBvhTriangleMeshShape
 
btBvhTriangleMeshShape(btStridingMeshInterface, boolean) - Constructor for class com.badlogic.gdx.physics.bullet.collision.btBvhTriangleMeshShape
 
btBvhTriangleMeshShape(btStridingMeshInterface, boolean, boolean) - Constructor for class com.badlogic.gdx.physics.bullet.collision.btBvhTriangleMeshShape
 
btBvhTriangleMeshShape(btStridingMeshInterface, boolean, Vector3, Vector3, boolean) - Constructor for class com.badlogic.gdx.physics.bullet.collision.btBvhTriangleMeshShape
 
btBvhTriangleMeshShape(btStridingMeshInterface, boolean, Vector3, Vector3) - Constructor for class com.badlogic.gdx.physics.bullet.collision.btBvhTriangleMeshShape
 
btBvhTriangleMeshShape_buildOptimizedBvh(long, btBvhTriangleMeshShape) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btBvhTriangleMeshShape_getOptimizedBvh(long, btBvhTriangleMeshShape) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btBvhTriangleMeshShape_getOwnsBvh(long, btBvhTriangleMeshShape) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btBvhTriangleMeshShape_getTriangleInfoMap__SWIG_0(long, btBvhTriangleMeshShape) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btBvhTriangleMeshShape_operatorDelete__SWIG_0(long, btBvhTriangleMeshShape, long) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btBvhTriangleMeshShape_operatorDelete__SWIG_1(long, btBvhTriangleMeshShape, long, long) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btBvhTriangleMeshShape_operatorDeleteArray__SWIG_0(long, btBvhTriangleMeshShape, long) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btBvhTriangleMeshShape_operatorDeleteArray__SWIG_1(long, btBvhTriangleMeshShape, long, long) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btBvhTriangleMeshShape_operatorNew__SWIG_0(long, btBvhTriangleMeshShape, long) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btBvhTriangleMeshShape_operatorNew__SWIG_1(long, btBvhTriangleMeshShape, long, long) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btBvhTriangleMeshShape_operatorNewArray__SWIG_0(long, btBvhTriangleMeshShape, long) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btBvhTriangleMeshShape_operatorNewArray__SWIG_1(long, btBvhTriangleMeshShape, long, long) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btBvhTriangleMeshShape_partialRefitTree(long, btBvhTriangleMeshShape, Vector3, Vector3) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btBvhTriangleMeshShape_performConvexcast(long, btBvhTriangleMeshShape, long, btTriangleCallback, Vector3, Vector3, Vector3, Vector3) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btBvhTriangleMeshShape_performRaycast(long, btBvhTriangleMeshShape, long, btTriangleCallback, Vector3, Vector3) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btBvhTriangleMeshShape_refitTree(long, btBvhTriangleMeshShape, Vector3, Vector3) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btBvhTriangleMeshShape_serializeSingleBvh(long, btBvhTriangleMeshShape, long, btSerializer) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btBvhTriangleMeshShape_serializeSingleTriangleInfoMap(long, btBvhTriangleMeshShape, long, btSerializer) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btBvhTriangleMeshShape_setOptimizedBvh__SWIG_0(long, btBvhTriangleMeshShape, long, btOptimizedBvh, Vector3) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btBvhTriangleMeshShape_setOptimizedBvh__SWIG_1(long, btBvhTriangleMeshShape, long, btOptimizedBvh) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btBvhTriangleMeshShape_setTriangleInfoMap(long, btBvhTriangleMeshShape, long, btTriangleInfoMap) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btBvhTriangleMeshShape_SWIGUpcast(long) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btBvhTriangleMeshShape_usesQuantizedAabbCompression(long, btBvhTriangleMeshShape) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btCapsuleShape - Class in com.badlogic.gdx.physics.bullet.collision
 
btCapsuleShape(long, boolean) - Constructor for class com.badlogic.gdx.physics.bullet.collision.btCapsuleShape
Construct a new btCapsuleShape, normally you should not need this constructor it's intended for low-level usage.
btCapsuleShape(float, float) - Constructor for class com.badlogic.gdx.physics.bullet.collision.btCapsuleShape
 
btCapsuleShape_deSerializeFloat(long, btCapsuleShape, long, btCapsuleShapeData) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btCapsuleShape_getHalfHeight(long, btCapsuleShape) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btCapsuleShape_getRadius(long, btCapsuleShape) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btCapsuleShape_getUpAxis(long, btCapsuleShape) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btCapsuleShape_operatorDelete__SWIG_0(long, btCapsuleShape, long) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btCapsuleShape_operatorDelete__SWIG_1(long, btCapsuleShape, long, long) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btCapsuleShape_operatorDeleteArray__SWIG_0(long, btCapsuleShape, long) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btCapsuleShape_operatorDeleteArray__SWIG_1(long, btCapsuleShape, long, long) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btCapsuleShape_operatorNew__SWIG_0(long, btCapsuleShape, long) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btCapsuleShape_operatorNew__SWIG_1(long, btCapsuleShape, long, long) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btCapsuleShape_operatorNewArray__SWIG_0(long, btCapsuleShape, long) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btCapsuleShape_operatorNewArray__SWIG_1(long, btCapsuleShape, long, long) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btCapsuleShape_SWIGUpcast(long) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btCapsuleShapeData - Class in com.badlogic.gdx.physics.bullet.collision
 
btCapsuleShapeData(long, boolean) - Constructor for class com.badlogic.gdx.physics.bullet.collision.btCapsuleShapeData
Construct a new btCapsuleShapeData, normally you should not need this constructor it's intended for low-level usage.
btCapsuleShapeData() - Constructor for class com.badlogic.gdx.physics.bullet.collision.btCapsuleShapeData
 
btCapsuleShapeData_convexInternalShapeData_get(long, btCapsuleShapeData) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btCapsuleShapeData_convexInternalShapeData_set(long, btCapsuleShapeData, long, btConvexInternalShapeData) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btCapsuleShapeData_padding_get(long, btCapsuleShapeData) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btCapsuleShapeData_padding_set(long, btCapsuleShapeData, String) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btCapsuleShapeData_upAxis_get(long, btCapsuleShapeData) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btCapsuleShapeData_upAxis_set(long, btCapsuleShapeData, int) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btCapsuleShapeX - Class in com.badlogic.gdx.physics.bullet.collision
 
btCapsuleShapeX(long, boolean) - Constructor for class com.badlogic.gdx.physics.bullet.collision.btCapsuleShapeX
Construct a new btCapsuleShapeX, normally you should not need this constructor it's intended for low-level usage.
btCapsuleShapeX(float, float) - Constructor for class com.badlogic.gdx.physics.bullet.collision.btCapsuleShapeX
 
btCapsuleShapeX_SWIGUpcast(long) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btCapsuleShapeZ - Class in com.badlogic.gdx.physics.bullet.collision
 
btCapsuleShapeZ(long, boolean) - Constructor for class com.badlogic.gdx.physics.bullet.collision.btCapsuleShapeZ
Construct a new btCapsuleShapeZ, normally you should not need this constructor it's intended for low-level usage.
btCapsuleShapeZ(float, float) - Constructor for class com.badlogic.gdx.physics.bullet.collision.btCapsuleShapeZ
 
btCapsuleShapeZ_SWIGUpcast(long) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btCharacterControllerInterface - Class in com.badlogic.gdx.physics.bullet.dynamics
 
btCharacterControllerInterface(long, boolean) - Constructor for class com.badlogic.gdx.physics.bullet.dynamics.btCharacterControllerInterface
Construct a new btCharacterControllerInterface, normally you should not need this constructor it's intended for low-level usage.
btCharacterControllerInterface_canJump(long, btCharacterControllerInterface) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btCharacterControllerInterface_jump__SWIG_0(long, btCharacterControllerInterface, Vector3) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btCharacterControllerInterface_jump__SWIG_1(long, btCharacterControllerInterface) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btCharacterControllerInterface_onGround(long, btCharacterControllerInterface) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btCharacterControllerInterface_playerStep(long, btCharacterControllerInterface, long, btCollisionWorld, float) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btCharacterControllerInterface_preStep(long, btCharacterControllerInterface, long, btCollisionWorld) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btCharacterControllerInterface_reset(long, btCharacterControllerInterface, long, btCollisionWorld) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btCharacterControllerInterface_setUpInterpolate(long, btCharacterControllerInterface, boolean) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btCharacterControllerInterface_setVelocityForTimeInterval(long, btCharacterControllerInterface, Vector3, float) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btCharacterControllerInterface_setWalkDirection(long, btCharacterControllerInterface, Vector3) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btCharacterControllerInterface_SWIGUpcast(long) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btCharacterControllerInterface_warp(long, btCharacterControllerInterface, Vector3) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btCharIndexTripletData - Class in com.badlogic.gdx.physics.bullet.collision
 
btCharIndexTripletData(long, boolean) - Constructor for class com.badlogic.gdx.physics.bullet.collision.btCharIndexTripletData
Construct a new btCharIndexTripletData, normally you should not need this constructor it's intended for low-level usage.
btCharIndexTripletData() - Constructor for class com.badlogic.gdx.physics.bullet.collision.btCharIndexTripletData
 
btCharIndexTripletData_pad_get(long, btCharIndexTripletData) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btCharIndexTripletData_pad_set(long, btCharIndexTripletData, char) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btCharIndexTripletData_values_get(long, btCharIndexTripletData) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btCharIndexTripletData_values_set(long, btCharIndexTripletData, short[]) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btChunk - Class in com.badlogic.gdx.physics.bullet.linearmath
 
btChunk(long, boolean) - Constructor for class com.badlogic.gdx.physics.bullet.linearmath.btChunk
Construct a new btChunk, normally you should not need this constructor it's intended for low-level usage.
btChunk() - Constructor for class com.badlogic.gdx.physics.bullet.linearmath.btChunk
 
btChunk_chunkCode_get(long, btChunk) - Static method in class com.badlogic.gdx.physics.bullet.linearmath.LinearMathJNI
 
btChunk_chunkCode_set(long, btChunk, int) - Static method in class com.badlogic.gdx.physics.bullet.linearmath.LinearMathJNI
 
btChunk_dna_nr_get(long, btChunk) - Static method in class com.badlogic.gdx.physics.bullet.linearmath.LinearMathJNI
 
btChunk_dna_nr_set(long, btChunk, int) - Static method in class com.badlogic.gdx.physics.bullet.linearmath.LinearMathJNI
 
btChunk_length_get(long, btChunk) - Static method in class com.badlogic.gdx.physics.bullet.linearmath.LinearMathJNI
 
btChunk_length_set(long, btChunk, int) - Static method in class com.badlogic.gdx.physics.bullet.linearmath.LinearMathJNI
 
btChunk_number_get(long, btChunk) - Static method in class com.badlogic.gdx.physics.bullet.linearmath.LinearMathJNI
 
btChunk_number_set(long, btChunk, int) - Static method in class com.badlogic.gdx.physics.bullet.linearmath.LinearMathJNI
 
btChunk_oldPtr_get(long, btChunk) - Static method in class com.badlogic.gdx.physics.bullet.linearmath.LinearMathJNI
 
btChunk_oldPtr_set(long, btChunk, long) - Static method in class com.badlogic.gdx.physics.bullet.linearmath.LinearMathJNI
 
btClock - Class in com.badlogic.gdx.physics.bullet.linearmath
 
btClock(long, boolean) - Constructor for class com.badlogic.gdx.physics.bullet.linearmath.btClock
Construct a new btClock, normally you should not need this constructor it's intended for low-level usage.
btClock() - Constructor for class com.badlogic.gdx.physics.bullet.linearmath.btClock
 
btClock(btClock) - Constructor for class com.badlogic.gdx.physics.bullet.linearmath.btClock
 
btClock_getTimeMicroseconds(long, btClock) - Static method in class com.badlogic.gdx.physics.bullet.linearmath.LinearMathJNI
 
btClock_getTimeMilliseconds(long, btClock) - Static method in class com.badlogic.gdx.physics.bullet.linearmath.LinearMathJNI
 
btClock_getTimeNanoseconds(long, btClock) - Static method in class com.badlogic.gdx.physics.bullet.linearmath.LinearMathJNI
 
btClock_getTimeSeconds(long, btClock) - Static method in class com.badlogic.gdx.physics.bullet.linearmath.LinearMathJNI
 
btClock_operatorAssignment(long, btClock, long, btClock) - Static method in class com.badlogic.gdx.physics.bullet.linearmath.LinearMathJNI
 
btClock_reset(long, btClock) - Static method in class com.badlogic.gdx.physics.bullet.linearmath.LinearMathJNI
 
btCollisionAlgorithm - Class in com.badlogic.gdx.physics.bullet.collision
 
btCollisionAlgorithm(long, boolean) - Constructor for class com.badlogic.gdx.physics.bullet.collision.btCollisionAlgorithm
Construct a new btCollisionAlgorithm, normally you should not need this constructor it's intended for low-level usage.
btCollisionAlgorithm_calculateTimeOfImpact(long, btCollisionAlgorithm, long, btCollisionObject, long, btCollisionObject, long, btDispatcherInfo, long, btManifoldResult) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btCollisionAlgorithm_getAllContactManifolds(long, btCollisionAlgorithm, long, btPersistentManifoldArray) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btCollisionAlgorithm_processCollision(long, btCollisionAlgorithm, long, btCollisionObjectWrapper, long, btCollisionObjectWrapper, long, btDispatcherInfo, long, btManifoldResult) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btCollisionAlgorithmConstructionInfo - Class in com.badlogic.gdx.physics.bullet.collision
 
btCollisionAlgorithmConstructionInfo(long, boolean) - Constructor for class com.badlogic.gdx.physics.bullet.collision.btCollisionAlgorithmConstructionInfo
Construct a new btCollisionAlgorithmConstructionInfo, normally you should not need this constructor it's intended for low-level usage.
btCollisionAlgorithmConstructionInfo() - Constructor for class com.badlogic.gdx.physics.bullet.collision.btCollisionAlgorithmConstructionInfo
 
btCollisionAlgorithmConstructionInfo(btDispatcher, int) - Constructor for class com.badlogic.gdx.physics.bullet.collision.btCollisionAlgorithmConstructionInfo
 
btCollisionAlgorithmConstructionInfo_dispatcher1_get(long, btCollisionAlgorithmConstructionInfo) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btCollisionAlgorithmConstructionInfo_dispatcher1_set(long, btCollisionAlgorithmConstructionInfo, long, btDispatcher) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btCollisionAlgorithmConstructionInfo_manifold_get(long, btCollisionAlgorithmConstructionInfo) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btCollisionAlgorithmConstructionInfo_manifold_set(long, btCollisionAlgorithmConstructionInfo, long, btPersistentManifold) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btCollisionAlgorithmCreateFunc - Class in com.badlogic.gdx.physics.bullet.collision
 
btCollisionAlgorithmCreateFunc(long, boolean) - Constructor for class com.badlogic.gdx.physics.bullet.collision.btCollisionAlgorithmCreateFunc
Construct a new btCollisionAlgorithmCreateFunc, normally you should not need this constructor it's intended for low-level usage.
btCollisionAlgorithmCreateFunc() - Constructor for class com.badlogic.gdx.physics.bullet.collision.btCollisionAlgorithmCreateFunc
 
btCollisionAlgorithmCreateFunc_CreateCollisionAlgorithm(long, btCollisionAlgorithmCreateFunc, long, btCollisionAlgorithmConstructionInfo, long, btCollisionObjectWrapper, long, btCollisionObjectWrapper) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btCollisionAlgorithmCreateFunc_swapped_get(long, btCollisionAlgorithmCreateFunc) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btCollisionAlgorithmCreateFunc_swapped_set(long, btCollisionAlgorithmCreateFunc, boolean) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btCollisionConfiguration - Class in com.badlogic.gdx.physics.bullet.collision
 
btCollisionConfiguration(long, boolean) - Constructor for class com.badlogic.gdx.physics.bullet.collision.btCollisionConfiguration
Construct a new btCollisionConfiguration, normally you should not need this constructor it's intended for low-level usage.
btCollisionConfiguration_getClosestPointsAlgorithmCreateFunc(long, btCollisionConfiguration, int, int) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btCollisionConfiguration_getCollisionAlgorithmCreateFunc(long, btCollisionConfiguration, int, int) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btCollisionConfiguration_getCollisionAlgorithmPool(long, btCollisionConfiguration) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btCollisionConfiguration_getPersistentManifoldPool(long, btCollisionConfiguration) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btCollisionDispatcher - Class in com.badlogic.gdx.physics.bullet.collision
 
btCollisionDispatcher(long, boolean) - Constructor for class com.badlogic.gdx.physics.bullet.collision.btCollisionDispatcher
Construct a new btCollisionDispatcher, normally you should not need this constructor it's intended for low-level usage.
btCollisionDispatcher(btCollisionConfiguration) - Constructor for class com.badlogic.gdx.physics.bullet.collision.btCollisionDispatcher
 
btCollisionDispatcher.DispatcherFlags - Class in com.badlogic.gdx.physics.bullet.collision
 
btCollisionDispatcher_defaultNearCallback(btBroadphasePair, long, btCollisionDispatcher, long, btDispatcherInfo) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btCollisionDispatcher_getCollisionConfiguration(long, btCollisionDispatcher) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btCollisionDispatcher_getCollisionConfigurationConst(long, btCollisionDispatcher) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btCollisionDispatcher_getDispatcherFlags(long, btCollisionDispatcher) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btCollisionDispatcher_getManifoldByIndexInternalConst(long, btCollisionDispatcher, int) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btCollisionDispatcher_getNearCallback(long, btCollisionDispatcher) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btCollisionDispatcher_registerClosestPointsCreateFunc(long, btCollisionDispatcher, int, int, long, btCollisionAlgorithmCreateFunc) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btCollisionDispatcher_registerCollisionCreateFunc(long, btCollisionDispatcher, int, int, long, btCollisionAlgorithmCreateFunc) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btCollisionDispatcher_setCollisionConfiguration(long, btCollisionDispatcher, long, btCollisionConfiguration) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btCollisionDispatcher_setDispatcherFlags(long, btCollisionDispatcher, int) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btCollisionDispatcher_setNearCallback(long, btCollisionDispatcher, long) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btCollisionDispatcher_SWIGUpcast(long) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btCollisionDispatcherMt - Class in com.badlogic.gdx.physics.bullet.collision
 
btCollisionDispatcherMt(long, boolean) - Constructor for class com.badlogic.gdx.physics.bullet.collision.btCollisionDispatcherMt
Construct a new btCollisionDispatcherMt, normally you should not need this constructor it's intended for low-level usage.
btCollisionDispatcherMt(btCollisionConfiguration, int) - Constructor for class com.badlogic.gdx.physics.bullet.collision.btCollisionDispatcherMt
 
btCollisionDispatcherMt(btCollisionConfiguration) - Constructor for class com.badlogic.gdx.physics.bullet.collision.btCollisionDispatcherMt
 
btCollisionDispatcherMt_SWIGUpcast(long) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btCollisionObject - Class in com.badlogic.gdx.physics.bullet.collision
 
btCollisionObject(long, boolean) - Constructor for class com.badlogic.gdx.physics.bullet.collision.btCollisionObject
Construct a new btCollisionObject, normally you should not need this constructor it's intended for low-level usage.
btCollisionObject() - Constructor for class com.badlogic.gdx.physics.bullet.collision.btCollisionObject
 
btCollisionObject.AnisotropicFrictionFlags - Class in com.badlogic.gdx.physics.bullet.collision
 
btCollisionObject.CollisionFlags - Class in com.badlogic.gdx.physics.bullet.collision
 
btCollisionObject.CollisionObjectTypes - Class in com.badlogic.gdx.physics.bullet.collision
 
btCollisionObject_activate__SWIG_0(long, btCollisionObject, boolean) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btCollisionObject_activate__SWIG_1(long, btCollisionObject) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btCollisionObject_calculateSerializeBufferSize(long, btCollisionObject) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btCollisionObject_checkCollideWith(long, btCollisionObject, long, btCollisionObject) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btCollisionObject_checkCollideWithOverride(long, btCollisionObject, long, btCollisionObject) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btCollisionObject_forceActivationState(long, btCollisionObject, int) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btCollisionObject_getActivationState(long, btCollisionObject) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btCollisionObject_getAnisotropicFriction__SWIG_0(long, btCollisionObject) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btCollisionObject_getAnisotropicFriction__SWIG_1(long, btCollisionObject, Vector3) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btCollisionObject_getBroadphaseHandle__SWIG_0(long, btCollisionObject) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btCollisionObject_getCcdMotionThreshold(long, btCollisionObject) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btCollisionObject_getCcdSquareMotionThreshold(long, btCollisionObject) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btCollisionObject_getCcdSweptSphereRadius(long, btCollisionObject) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btCollisionObject_getCollisionFlags(long, btCollisionObject) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btCollisionObject_getCompanionId(long, btCollisionObject) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btCollisionObject_getContactDamping(long, btCollisionObject) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btCollisionObject_getContactProcessingThreshold(long, btCollisionObject) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btCollisionObject_getContactStiffness(long, btCollisionObject) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btCollisionObject_getCustomDebugColor(long, btCollisionObject, Vector3) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btCollisionObject_getDeactivationTime(long, btCollisionObject) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btCollisionObject_getFriction(long, btCollisionObject) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btCollisionObject_getHitFraction(long, btCollisionObject) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btCollisionObject_getInternalType(long, btCollisionObject) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btCollisionObject_getInterpolationAngularVelocity__SWIG_0(long, btCollisionObject) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btCollisionObject_getInterpolationAngularVelocity__SWIG_1(long, btCollisionObject, Vector3) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btCollisionObject_getInterpolationLinearVelocity__SWIG_0(long, btCollisionObject) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btCollisionObject_getInterpolationLinearVelocity__SWIG_1(long, btCollisionObject, Vector3) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btCollisionObject_getInterpolationWorldTransform__SWIG_0(long, btCollisionObject) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btCollisionObject_getInterpolationWorldTransform__SWIG_2(long, btCollisionObject, Matrix4) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btCollisionObject_getIslandTag(long, btCollisionObject) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btCollisionObject_getRestitution(long, btCollisionObject) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btCollisionObject_getRollingFriction(long, btCollisionObject) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btCollisionObject_getSpinningFriction(long, btCollisionObject) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btCollisionObject_getUpdateRevisionInternal(long, btCollisionObject) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btCollisionObject_getUserIndex(long, btCollisionObject) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btCollisionObject_getUserIndex2(long, btCollisionObject) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btCollisionObject_getUserPointer(long, btCollisionObject) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btCollisionObject_getWorldArrayIndex(long, btCollisionObject) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btCollisionObject_getWorldTransform__SWIG_0(long, btCollisionObject) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btCollisionObject_getWorldTransform__SWIG_2(long, btCollisionObject, Matrix4) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btCollisionObject_hasAnisotropicFriction__SWIG_0(long, btCollisionObject, int) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btCollisionObject_hasAnisotropicFriction__SWIG_1(long, btCollisionObject) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btCollisionObject_hasContactResponse(long, btCollisionObject) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btCollisionObject_internalGetCollisionShape__SWIG_0(long, btCollisionObject) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btCollisionObject_internalGetExtensionPointer(long, btCollisionObject) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btCollisionObject_internalGetGdxBridge(long, btCollisionObject) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btCollisionObject_internalSetCollisionShape(long, btCollisionObject, long, btCollisionShape) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btCollisionObject_internalSetExtensionPointer(long, btCollisionObject, long) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btCollisionObject_internalSetGdxBridge(long, btCollisionObject, long, GdxCollisionObjectBridge) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btCollisionObject_isActive(long, btCollisionObject) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btCollisionObject_isKinematicObject(long, btCollisionObject) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btCollisionObject_isStaticObject(long, btCollisionObject) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btCollisionObject_isStaticOrKinematicObject(long, btCollisionObject) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btCollisionObject_mergesSimulationIslands(long, btCollisionObject) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btCollisionObject_operatorDelete__SWIG_0(long, btCollisionObject, long) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btCollisionObject_operatorDelete__SWIG_1(long, btCollisionObject, long, long) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btCollisionObject_operatorDeleteArray__SWIG_0(long, btCollisionObject, long) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btCollisionObject_operatorDeleteArray__SWIG_1(long, btCollisionObject, long, long) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btCollisionObject_operatorNew__SWIG_0(long, btCollisionObject, long) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btCollisionObject_operatorNew__SWIG_1(long, btCollisionObject, long, long) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btCollisionObject_operatorNewArray__SWIG_0(long, btCollisionObject, long) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btCollisionObject_operatorNewArray__SWIG_1(long, btCollisionObject, long, long) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btCollisionObject_removeCustomDebugColor(long, btCollisionObject) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btCollisionObject_serialize(long, btCollisionObject, long, long, btSerializer) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btCollisionObject_serializeSingleObject(long, btCollisionObject, long, btSerializer) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btCollisionObject_setActivationState(long, btCollisionObject, int) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btCollisionObject_setAnisotropicFriction__SWIG_0(long, btCollisionObject, Vector3, int) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btCollisionObject_setAnisotropicFriction__SWIG_1(long, btCollisionObject, Vector3) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btCollisionObject_setBroadphaseHandle(long, btCollisionObject, long, btBroadphaseProxy) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btCollisionObject_setCcdMotionThreshold(long, btCollisionObject, float) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btCollisionObject_setCcdSweptSphereRadius(long, btCollisionObject, float) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btCollisionObject_setCollisionFlags(long, btCollisionObject, int) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btCollisionObject_setCompanionId(long, btCollisionObject, int) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btCollisionObject_setContactProcessingThreshold(long, btCollisionObject, float) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btCollisionObject_setContactStiffnessAndDamping(long, btCollisionObject, float, float) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btCollisionObject_setCustomDebugColor(long, btCollisionObject, Vector3) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btCollisionObject_setDeactivationTime(long, btCollisionObject, float) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btCollisionObject_setFriction(long, btCollisionObject, float) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btCollisionObject_setHitFraction(long, btCollisionObject, float) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btCollisionObject_setIgnoreCollisionCheck(long, btCollisionObject, long, btCollisionObject, boolean) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btCollisionObject_setInterpolationAngularVelocity(long, btCollisionObject, Vector3) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btCollisionObject_setInterpolationLinearVelocity(long, btCollisionObject, Vector3) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btCollisionObject_setInterpolationWorldTransform(long, btCollisionObject, Matrix4) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btCollisionObject_setIslandTag(long, btCollisionObject, int) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btCollisionObject_setRestitution(long, btCollisionObject, float) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btCollisionObject_setRollingFriction(long, btCollisionObject, float) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btCollisionObject_setSpinningFriction(long, btCollisionObject, float) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btCollisionObject_setUserIndex(long, btCollisionObject, int) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btCollisionObject_setUserIndex2(long, btCollisionObject, int) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btCollisionObject_setUserPointer(long, btCollisionObject, long) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btCollisionObject_setWorldArrayIndex(long, btCollisionObject, int) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btCollisionObject_setWorldTransform(long, btCollisionObject, Matrix4) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btCollisionObjectArray - Class in com.badlogic.gdx.physics.bullet.collision
 
btCollisionObjectArray(long, boolean) - Constructor for class com.badlogic.gdx.physics.bullet.collision.btCollisionObjectArray
Construct a new btCollisionObjectArray, normally you should not need this constructor it's intended for low-level usage.
btCollisionObjectArray() - Constructor for class com.badlogic.gdx.physics.bullet.collision.btCollisionObjectArray
 
btCollisionObjectArray(btCollisionObjectArray) - Constructor for class com.badlogic.gdx.physics.bullet.collision.btCollisionObjectArray
 
btCollisionObjectArray.less - Class in com.badlogic.gdx.physics.bullet.collision
 
btCollisionObjectArray_at(long, btCollisionObjectArray, int) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btCollisionObjectArray_atConst(long, btCollisionObjectArray, int) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btCollisionObjectArray_capacity(long, btCollisionObjectArray) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btCollisionObjectArray_clear(long, btCollisionObjectArray) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btCollisionObjectArray_copyFromArray(long, btCollisionObjectArray, long, btCollisionObjectArray) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btCollisionObjectArray_expand__SWIG_0(long, btCollisionObjectArray, long, btCollisionObject) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btCollisionObjectArray_expand__SWIG_1(long, btCollisionObjectArray) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btCollisionObjectArray_expandNonInitializing(long, btCollisionObjectArray) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btCollisionObjectArray_findBinarySearch(long, btCollisionObjectArray, long, btCollisionObject) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btCollisionObjectArray_findLinearSearch(long, btCollisionObjectArray, long, btCollisionObject) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btCollisionObjectArray_findLinearSearch2(long, btCollisionObjectArray, long, btCollisionObject) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btCollisionObjectArray_initializeFromBuffer(long, btCollisionObjectArray, long, int, int) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btCollisionObjectArray_less_operatorFunctionCall(long, btCollisionObjectArray.less, long, btCollisionObject, long, btCollisionObject) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btCollisionObjectArray_operatorAssignment(long, btCollisionObjectArray, long, btCollisionObjectArray) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btCollisionObjectArray_operatorSubscript(long, btCollisionObjectArray, int) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btCollisionObjectArray_operatorSubscriptConst(long, btCollisionObjectArray, int) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btCollisionObjectArray_pop_back(long, btCollisionObjectArray) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btCollisionObjectArray_push_back(long, btCollisionObjectArray, long, btCollisionObject) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btCollisionObjectArray_remove(long, btCollisionObjectArray, long, btCollisionObject) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btCollisionObjectArray_removeAtIndex(long, btCollisionObjectArray, int) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btCollisionObjectArray_reserve(long, btCollisionObjectArray, int) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btCollisionObjectArray_resize__SWIG_0(long, btCollisionObjectArray, int, long, btCollisionObject) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btCollisionObjectArray_resize__SWIG_1(long, btCollisionObjectArray, int) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btCollisionObjectArray_resizeNoInitialize(long, btCollisionObjectArray, int) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btCollisionObjectArray_size(long, btCollisionObjectArray) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btCollisionObjectArray_swap(long, btCollisionObjectArray, int, int) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btCollisionObjectConstArray - Class in com.badlogic.gdx.physics.bullet.collision
 
btCollisionObjectConstArray(long, boolean) - Constructor for class com.badlogic.gdx.physics.bullet.collision.btCollisionObjectConstArray
Construct a new btCollisionObjectConstArray, normally you should not need this constructor it's intended for low-level usage.
btCollisionObjectConstArray() - Constructor for class com.badlogic.gdx.physics.bullet.collision.btCollisionObjectConstArray
 
btCollisionObjectConstArray(btCollisionObjectConstArray) - Constructor for class com.badlogic.gdx.physics.bullet.collision.btCollisionObjectConstArray
 
btCollisionObjectConstArray.less - Class in com.badlogic.gdx.physics.bullet.collision
 
btCollisionObjectConstArray_at(long, btCollisionObjectConstArray, int) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btCollisionObjectConstArray_atConst(long, btCollisionObjectConstArray, int) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btCollisionObjectConstArray_capacity(long, btCollisionObjectConstArray) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btCollisionObjectConstArray_clear(long, btCollisionObjectConstArray) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btCollisionObjectConstArray_copyFromArray(long, btCollisionObjectConstArray, long, btCollisionObjectConstArray) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btCollisionObjectConstArray_expand__SWIG_0(long, btCollisionObjectConstArray, long, btCollisionObject) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btCollisionObjectConstArray_expand__SWIG_1(long, btCollisionObjectConstArray) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btCollisionObjectConstArray_expandNonInitializing(long, btCollisionObjectConstArray) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btCollisionObjectConstArray_findBinarySearch(long, btCollisionObjectConstArray, long, btCollisionObject) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btCollisionObjectConstArray_findLinearSearch(long, btCollisionObjectConstArray, long, btCollisionObject) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btCollisionObjectConstArray_findLinearSearch2(long, btCollisionObjectConstArray, long, btCollisionObject) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btCollisionObjectConstArray_initializeFromBuffer(long, btCollisionObjectConstArray, long, int, int) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btCollisionObjectConstArray_less_operatorFunctionCall(long, btCollisionObjectConstArray.less, long, btCollisionObject, long, btCollisionObject) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btCollisionObjectConstArray_operatorAssignment(long, btCollisionObjectConstArray, long, btCollisionObjectConstArray) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btCollisionObjectConstArray_operatorSubscript(long, btCollisionObjectConstArray, int) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btCollisionObjectConstArray_operatorSubscriptConst(long, btCollisionObjectConstArray, int) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btCollisionObjectConstArray_pop_back(long, btCollisionObjectConstArray) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btCollisionObjectConstArray_push_back(long, btCollisionObjectConstArray, long, btCollisionObject) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btCollisionObjectConstArray_remove(long, btCollisionObjectConstArray, long, btCollisionObject) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btCollisionObjectConstArray_removeAtIndex(long, btCollisionObjectConstArray, int) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btCollisionObjectConstArray_reserve(long, btCollisionObjectConstArray, int) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btCollisionObjectConstArray_resize__SWIG_0(long, btCollisionObjectConstArray, int, long, btCollisionObject) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btCollisionObjectConstArray_resize__SWIG_1(long, btCollisionObjectConstArray, int) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btCollisionObjectConstArray_resizeNoInitialize(long, btCollisionObjectConstArray, int) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btCollisionObjectConstArray_size(long, btCollisionObjectConstArray) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btCollisionObjectConstArray_swap(long, btCollisionObjectConstArray, int, int) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btCollisionObjectDataName - Static variable in interface com.badlogic.gdx.physics.bullet.collision.CollisionConstants
 
btCollisionObjectDoubleData - Class in com.badlogic.gdx.physics.bullet.collision
 
btCollisionObjectDoubleData(long, boolean) - Constructor for class com.badlogic.gdx.physics.bullet.collision.btCollisionObjectDoubleData
Construct a new btCollisionObjectDoubleData, normally you should not need this constructor it's intended for low-level usage.
btCollisionObjectDoubleData() - Constructor for class com.badlogic.gdx.physics.bullet.collision.btCollisionObjectDoubleData
 
btCollisionObjectDoubleData_activationState1_get(long, btCollisionObjectDoubleData) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btCollisionObjectDoubleData_activationState1_set(long, btCollisionObjectDoubleData, int) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btCollisionObjectDoubleData_anisotropicFriction_get(long, btCollisionObjectDoubleData) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btCollisionObjectDoubleData_anisotropicFriction_set(long, btCollisionObjectDoubleData, long, btVector3DoubleData) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btCollisionObjectDoubleData_broadphaseHandle_get(long, btCollisionObjectDoubleData) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btCollisionObjectDoubleData_broadphaseHandle_set(long, btCollisionObjectDoubleData, long) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btCollisionObjectDoubleData_ccdMotionThreshold_get(long, btCollisionObjectDoubleData) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btCollisionObjectDoubleData_ccdMotionThreshold_set(long, btCollisionObjectDoubleData, double) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btCollisionObjectDoubleData_ccdSweptSphereRadius_get(long, btCollisionObjectDoubleData) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btCollisionObjectDoubleData_ccdSweptSphereRadius_set(long, btCollisionObjectDoubleData, double) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btCollisionObjectDoubleData_checkCollideWith_get(long, btCollisionObjectDoubleData) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btCollisionObjectDoubleData_checkCollideWith_set(long, btCollisionObjectDoubleData, int) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btCollisionObjectDoubleData_collisionFlags_get(long, btCollisionObjectDoubleData) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btCollisionObjectDoubleData_collisionFlags_set(long, btCollisionObjectDoubleData, int) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btCollisionObjectDoubleData_collisionShape_get(long, btCollisionObjectDoubleData) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btCollisionObjectDoubleData_collisionShape_set(long, btCollisionObjectDoubleData, long) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btCollisionObjectDoubleData_companionId_get(long, btCollisionObjectDoubleData) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btCollisionObjectDoubleData_companionId_set(long, btCollisionObjectDoubleData, int) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btCollisionObjectDoubleData_contactDamping_get(long, btCollisionObjectDoubleData) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btCollisionObjectDoubleData_contactDamping_set(long, btCollisionObjectDoubleData, double) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btCollisionObjectDoubleData_contactProcessingThreshold_get(long, btCollisionObjectDoubleData) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btCollisionObjectDoubleData_contactProcessingThreshold_set(long, btCollisionObjectDoubleData, double) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btCollisionObjectDoubleData_contactStiffness_get(long, btCollisionObjectDoubleData) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btCollisionObjectDoubleData_contactStiffness_set(long, btCollisionObjectDoubleData, double) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btCollisionObjectDoubleData_deactivationTime_get(long, btCollisionObjectDoubleData) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btCollisionObjectDoubleData_deactivationTime_set(long, btCollisionObjectDoubleData, double) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btCollisionObjectDoubleData_friction_get(long, btCollisionObjectDoubleData) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btCollisionObjectDoubleData_friction_set(long, btCollisionObjectDoubleData, double) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btCollisionObjectDoubleData_hasAnisotropicFriction_get(long, btCollisionObjectDoubleData) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btCollisionObjectDoubleData_hasAnisotropicFriction_set(long, btCollisionObjectDoubleData, int) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btCollisionObjectDoubleData_hitFraction_get(long, btCollisionObjectDoubleData) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btCollisionObjectDoubleData_hitFraction_set(long, btCollisionObjectDoubleData, double) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btCollisionObjectDoubleData_internalType_get(long, btCollisionObjectDoubleData) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btCollisionObjectDoubleData_internalType_set(long, btCollisionObjectDoubleData, int) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btCollisionObjectDoubleData_interpolationAngularVelocity_get(long, btCollisionObjectDoubleData) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btCollisionObjectDoubleData_interpolationAngularVelocity_set(long, btCollisionObjectDoubleData, long, btVector3DoubleData) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btCollisionObjectDoubleData_interpolationLinearVelocity_get(long, btCollisionObjectDoubleData) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btCollisionObjectDoubleData_interpolationLinearVelocity_set(long, btCollisionObjectDoubleData, long, btVector3DoubleData) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btCollisionObjectDoubleData_interpolationWorldTransform_get(long, btCollisionObjectDoubleData) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btCollisionObjectDoubleData_interpolationWorldTransform_set(long, btCollisionObjectDoubleData, long, btTransformDoubleData) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btCollisionObjectDoubleData_islandTag1_get(long, btCollisionObjectDoubleData) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btCollisionObjectDoubleData_islandTag1_set(long, btCollisionObjectDoubleData, int) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btCollisionObjectDoubleData_name_get(long, btCollisionObjectDoubleData) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btCollisionObjectDoubleData_name_set(long, btCollisionObjectDoubleData, String) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btCollisionObjectDoubleData_padding_get(long, btCollisionObjectDoubleData) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btCollisionObjectDoubleData_padding_set(long, btCollisionObjectDoubleData, String) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btCollisionObjectDoubleData_restitution_get(long, btCollisionObjectDoubleData) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btCollisionObjectDoubleData_restitution_set(long, btCollisionObjectDoubleData, double) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btCollisionObjectDoubleData_rollingFriction_get(long, btCollisionObjectDoubleData) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btCollisionObjectDoubleData_rollingFriction_set(long, btCollisionObjectDoubleData, double) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btCollisionObjectDoubleData_rootCollisionShape_get(long, btCollisionObjectDoubleData) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btCollisionObjectDoubleData_rootCollisionShape_set(long, btCollisionObjectDoubleData, long, btCollisionShapeData) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btCollisionObjectDoubleData_worldTransform_get(long, btCollisionObjectDoubleData) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btCollisionObjectDoubleData_worldTransform_set(long, btCollisionObjectDoubleData, long, btTransformDoubleData) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btCollisionObjectFloatData - Class in com.badlogic.gdx.physics.bullet.collision
 
btCollisionObjectFloatData(long, boolean) - Constructor for class com.badlogic.gdx.physics.bullet.collision.btCollisionObjectFloatData
Construct a new btCollisionObjectFloatData, normally you should not need this constructor it's intended for low-level usage.
btCollisionObjectFloatData() - Constructor for class com.badlogic.gdx.physics.bullet.collision.btCollisionObjectFloatData
 
btCollisionObjectFloatData_activationState1_get(long, btCollisionObjectFloatData) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btCollisionObjectFloatData_activationState1_set(long, btCollisionObjectFloatData, int) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btCollisionObjectFloatData_anisotropicFriction_get(long, btCollisionObjectFloatData) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btCollisionObjectFloatData_anisotropicFriction_set(long, btCollisionObjectFloatData, long, btVector3FloatData) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btCollisionObjectFloatData_broadphaseHandle_get(long, btCollisionObjectFloatData) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btCollisionObjectFloatData_broadphaseHandle_set(long, btCollisionObjectFloatData, long) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btCollisionObjectFloatData_ccdMotionThreshold_get(long, btCollisionObjectFloatData) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btCollisionObjectFloatData_ccdMotionThreshold_set(long, btCollisionObjectFloatData, float) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btCollisionObjectFloatData_ccdSweptSphereRadius_get(long, btCollisionObjectFloatData) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btCollisionObjectFloatData_ccdSweptSphereRadius_set(long, btCollisionObjectFloatData, float) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btCollisionObjectFloatData_checkCollideWith_get(long, btCollisionObjectFloatData) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btCollisionObjectFloatData_checkCollideWith_set(long, btCollisionObjectFloatData, int) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btCollisionObjectFloatData_collisionFlags_get(long, btCollisionObjectFloatData) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btCollisionObjectFloatData_collisionFlags_set(long, btCollisionObjectFloatData, int) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btCollisionObjectFloatData_collisionShape_get(long, btCollisionObjectFloatData) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btCollisionObjectFloatData_collisionShape_set(long, btCollisionObjectFloatData, long) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btCollisionObjectFloatData_companionId_get(long, btCollisionObjectFloatData) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btCollisionObjectFloatData_companionId_set(long, btCollisionObjectFloatData, int) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btCollisionObjectFloatData_contactDamping_get(long, btCollisionObjectFloatData) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btCollisionObjectFloatData_contactDamping_set(long, btCollisionObjectFloatData, float) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btCollisionObjectFloatData_contactProcessingThreshold_get(long, btCollisionObjectFloatData) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btCollisionObjectFloatData_contactProcessingThreshold_set(long, btCollisionObjectFloatData, float) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btCollisionObjectFloatData_contactStiffness_get(long, btCollisionObjectFloatData) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btCollisionObjectFloatData_contactStiffness_set(long, btCollisionObjectFloatData, float) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btCollisionObjectFloatData_deactivationTime_get(long, btCollisionObjectFloatData) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btCollisionObjectFloatData_deactivationTime_set(long, btCollisionObjectFloatData, float) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btCollisionObjectFloatData_friction_get(long, btCollisionObjectFloatData) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btCollisionObjectFloatData_friction_set(long, btCollisionObjectFloatData, float) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btCollisionObjectFloatData_hasAnisotropicFriction_get(long, btCollisionObjectFloatData) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btCollisionObjectFloatData_hasAnisotropicFriction_set(long, btCollisionObjectFloatData, int) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btCollisionObjectFloatData_hitFraction_get(long, btCollisionObjectFloatData) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btCollisionObjectFloatData_hitFraction_set(long, btCollisionObjectFloatData, float) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btCollisionObjectFloatData_internalType_get(long, btCollisionObjectFloatData) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btCollisionObjectFloatData_internalType_set(long, btCollisionObjectFloatData, int) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btCollisionObjectFloatData_interpolationAngularVelocity_get(long, btCollisionObjectFloatData) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btCollisionObjectFloatData_interpolationAngularVelocity_set(long, btCollisionObjectFloatData, long, btVector3FloatData) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btCollisionObjectFloatData_interpolationLinearVelocity_get(long, btCollisionObjectFloatData) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btCollisionObjectFloatData_interpolationLinearVelocity_set(long, btCollisionObjectFloatData, long, btVector3FloatData) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btCollisionObjectFloatData_interpolationWorldTransform_get(long, btCollisionObjectFloatData) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btCollisionObjectFloatData_interpolationWorldTransform_set(long, btCollisionObjectFloatData, long, btTransformFloatData) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btCollisionObjectFloatData_islandTag1_get(long, btCollisionObjectFloatData) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btCollisionObjectFloatData_islandTag1_set(long, btCollisionObjectFloatData, int) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btCollisionObjectFloatData_name_get(long, btCollisionObjectFloatData) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btCollisionObjectFloatData_name_set(long, btCollisionObjectFloatData, String) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btCollisionObjectFloatData_padding_get(long, btCollisionObjectFloatData) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btCollisionObjectFloatData_padding_set(long, btCollisionObjectFloatData, String) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btCollisionObjectFloatData_restitution_get(long, btCollisionObjectFloatData) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btCollisionObjectFloatData_restitution_set(long, btCollisionObjectFloatData, float) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btCollisionObjectFloatData_rollingFriction_get(long, btCollisionObjectFloatData) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btCollisionObjectFloatData_rollingFriction_set(long, btCollisionObjectFloatData, float) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btCollisionObjectFloatData_rootCollisionShape_get(long, btCollisionObjectFloatData) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btCollisionObjectFloatData_rootCollisionShape_set(long, btCollisionObjectFloatData, long, btCollisionShapeData) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btCollisionObjectFloatData_worldTransform_get(long, btCollisionObjectFloatData) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btCollisionObjectFloatData_worldTransform_set(long, btCollisionObjectFloatData, long, btTransformFloatData) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btCollisionObjectWrapper - Class in com.badlogic.gdx.physics.bullet.collision
 
btCollisionObjectWrapper(long, boolean) - Constructor for class com.badlogic.gdx.physics.bullet.collision.btCollisionObjectWrapper
Construct a new btCollisionObjectWrapper, normally you should not need this constructor it's intended for low-level usage.
btCollisionObjectWrapper_collisionObject_get(long, btCollisionObjectWrapper) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btCollisionObjectWrapper_collisionObject_set(long, btCollisionObjectWrapper, long, btCollisionObject) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btCollisionObjectWrapper_getCollisionShape(long, btCollisionObjectWrapper) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btCollisionObjectWrapper_index_get(long, btCollisionObjectWrapper) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btCollisionObjectWrapper_index_set(long, btCollisionObjectWrapper, int) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btCollisionObjectWrapper_parent_get(long, btCollisionObjectWrapper) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btCollisionObjectWrapper_parent_set(long, btCollisionObjectWrapper, long, btCollisionObjectWrapper) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btCollisionObjectWrapper_partId_get(long, btCollisionObjectWrapper) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btCollisionObjectWrapper_partId_set(long, btCollisionObjectWrapper, int) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btCollisionObjectWrapper_shape_get(long, btCollisionObjectWrapper) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btCollisionObjectWrapper_shape_set(long, btCollisionObjectWrapper, long, btCollisionShape) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btCollisionObjectWrapper_worldTransform_get(long, btCollisionObjectWrapper) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btCollisionShape - Class in com.badlogic.gdx.physics.bullet.collision
 
btCollisionShape(long, boolean) - Constructor for class com.badlogic.gdx.physics.bullet.collision.btCollisionShape
Construct a new btCollisionShape, normally you should not need this constructor it's intended for low-level usage.
btCollisionShape_calculateLocalInertia(long, btCollisionShape, float, Vector3) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btCollisionShape_calculateSerializeBufferSize(long, btCollisionShape) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btCollisionShape_calculateTemporalAabb(long, btCollisionShape, Matrix4, Vector3, Vector3, float, Vector3, Vector3) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btCollisionShape_getAabb(long, btCollisionShape, Matrix4, Vector3, Vector3) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btCollisionShape_getAngularMotionDisc(long, btCollisionShape) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btCollisionShape_getAnisotropicRollingFrictionDirection(long, btCollisionShape) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btCollisionShape_getBoundingSphere(long, btCollisionShape, Vector3, long) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btCollisionShape_getContactBreakingThreshold(long, btCollisionShape, float) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btCollisionShape_getLocalScaling(long, btCollisionShape) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btCollisionShape_getMargin(long, btCollisionShape) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btCollisionShape_getName(long, btCollisionShape) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btCollisionShape_getShapeType(long, btCollisionShape) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btCollisionShape_getUserIndex(long, btCollisionShape) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btCollisionShape_getUserPointer(long, btCollisionShape) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btCollisionShape_isCompound(long, btCollisionShape) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btCollisionShape_isConcave(long, btCollisionShape) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btCollisionShape_isConvex(long, btCollisionShape) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btCollisionShape_isConvex2d(long, btCollisionShape) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btCollisionShape_isInfinite(long, btCollisionShape) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btCollisionShape_isNonMoving(long, btCollisionShape) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btCollisionShape_isPolyhedral(long, btCollisionShape) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btCollisionShape_isSoftBody(long, btCollisionShape) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btCollisionShape_operatorDelete__SWIG_0(long, btCollisionShape, long) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btCollisionShape_operatorDelete__SWIG_1(long, btCollisionShape, long, long) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btCollisionShape_operatorDeleteArray__SWIG_0(long, btCollisionShape, long) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btCollisionShape_operatorDeleteArray__SWIG_1(long, btCollisionShape, long, long) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btCollisionShape_operatorNew__SWIG_0(long, btCollisionShape, long) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btCollisionShape_operatorNew__SWIG_1(long, btCollisionShape, long, long) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btCollisionShape_operatorNewArray__SWIG_0(long, btCollisionShape, long) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btCollisionShape_operatorNewArray__SWIG_1(long, btCollisionShape, long, long) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btCollisionShape_serialize(long, btCollisionShape, long, long, btSerializer) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btCollisionShape_serializeSingleShape(long, btCollisionShape, long, btSerializer) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btCollisionShape_setLocalScaling(long, btCollisionShape, Vector3) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btCollisionShape_setMargin(long, btCollisionShape, float) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btCollisionShape_setUserIndex(long, btCollisionShape, int) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btCollisionShape_setUserPointer(long, btCollisionShape, long) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btCollisionShapeData - Class in com.badlogic.gdx.physics.bullet.collision
 
btCollisionShapeData(long, boolean) - Constructor for class com.badlogic.gdx.physics.bullet.collision.btCollisionShapeData
Construct a new btCollisionShapeData, normally you should not need this constructor it's intended for low-level usage.
btCollisionShapeData() - Constructor for class com.badlogic.gdx.physics.bullet.collision.btCollisionShapeData
 
btCollisionShapeData_name_get(long, btCollisionShapeData) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btCollisionShapeData_name_set(long, btCollisionShapeData, String) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btCollisionShapeData_padding_get(long, btCollisionShapeData) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btCollisionShapeData_padding_set(long, btCollisionShapeData, String) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btCollisionShapeData_shapeType_get(long, btCollisionShapeData) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btCollisionShapeData_shapeType_set(long, btCollisionShapeData, int) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btCollisionWorld - Class in com.badlogic.gdx.physics.bullet.collision
 
btCollisionWorld(long, boolean) - Constructor for class com.badlogic.gdx.physics.bullet.collision.btCollisionWorld
Construct a new btCollisionWorld, normally you should not need this constructor it's intended for low-level usage.
btCollisionWorld(btDispatcher, btBroadphaseInterface, btCollisionConfiguration) - Constructor for class com.badlogic.gdx.physics.bullet.collision.btCollisionWorld
 
btCollisionWorld_addCollisionObject__SWIG_0(long, btCollisionWorld, long, btCollisionObject, int, int) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btCollisionWorld_addCollisionObject__SWIG_1(long, btCollisionWorld, long, btCollisionObject, int) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btCollisionWorld_addCollisionObject__SWIG_2(long, btCollisionWorld, long, btCollisionObject) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btCollisionWorld_computeOverlappingPairs(long, btCollisionWorld) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btCollisionWorld_contactPairTest(long, btCollisionWorld, long, btCollisionObject, long, btCollisionObject, long, ContactResultCallback) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btCollisionWorld_contactTest(long, btCollisionWorld, long, btCollisionObject, long, ContactResultCallback) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btCollisionWorld_convexSweepTest__SWIG_0(long, btCollisionWorld, long, btConvexShape, Matrix4, Matrix4, long, ConvexResultCallback, float) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btCollisionWorld_convexSweepTest__SWIG_1(long, btCollisionWorld, long, btConvexShape, Matrix4, Matrix4, long, ConvexResultCallback) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btCollisionWorld_debugDrawObject(long, btCollisionWorld, Matrix4, long, btCollisionShape, Vector3) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btCollisionWorld_debugDrawWorld(long, btCollisionWorld) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btCollisionWorld_getBroadphase(long, btCollisionWorld) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btCollisionWorld_getBroadphaseConst(long, btCollisionWorld) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btCollisionWorld_getCollisionObjectArray(long, btCollisionWorld) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btCollisionWorld_getCollisionObjectArrayConst(long, btCollisionWorld) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btCollisionWorld_getDebugDrawer(long, btCollisionWorld) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btCollisionWorld_getDispatcher(long, btCollisionWorld) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btCollisionWorld_getDispatcherConst(long, btCollisionWorld) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btCollisionWorld_getDispatchInfo(long, btCollisionWorld) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btCollisionWorld_getDispatchInfoConst(long, btCollisionWorld) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btCollisionWorld_getForceUpdateAllAabbs(long, btCollisionWorld) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btCollisionWorld_getNumCollisionObjects(long, btCollisionWorld) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btCollisionWorld_getPairCache(long, btCollisionWorld) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btCollisionWorld_objectQuerySingle(long, btConvexShape, Matrix4, Matrix4, long, btCollisionObject, long, btCollisionShape, Matrix4, long, ConvexResultCallback, float) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btCollisionWorld_objectQuerySingleInternal(long, btConvexShape, Matrix4, Matrix4, long, btCollisionObjectWrapper, long, ConvexResultCallback, float) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btCollisionWorld_performDiscreteCollisionDetection(long, btCollisionWorld) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btCollisionWorld_rayTest(long, btCollisionWorld, Vector3, Vector3, long, RayResultCallback) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btCollisionWorld_rayTestSingle(Matrix4, Matrix4, long, btCollisionObject, long, btCollisionShape, Matrix4, long, RayResultCallback) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btCollisionWorld_rayTestSingleInternal(Matrix4, Matrix4, long, btCollisionObjectWrapper, long, RayResultCallback) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btCollisionWorld_removeCollisionObject(long, btCollisionWorld, long, btCollisionObject) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btCollisionWorld_serialize(long, btCollisionWorld, long, btSerializer) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btCollisionWorld_setBroadphase(long, btCollisionWorld, long, btBroadphaseInterface) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btCollisionWorld_setDebugDrawer(long, btCollisionWorld, long, btIDebugDraw) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btCollisionWorld_setForceUpdateAllAabbs(long, btCollisionWorld, boolean) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btCollisionWorld_updateAabbs(long, btCollisionWorld) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btCollisionWorld_updateSingleAabb(long, btCollisionWorld, long, btCollisionObject) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btCollisionWorldImporter - Class in com.badlogic.gdx.physics.bullet.collision
 
btCollisionWorldImporter(long, boolean) - Constructor for class com.badlogic.gdx.physics.bullet.collision.btCollisionWorldImporter
Construct a new btCollisionWorldImporter, normally you should not need this constructor it's intended for low-level usage.
btCollisionWorldImporter(btCollisionWorld) - Constructor for class com.badlogic.gdx.physics.bullet.collision.btCollisionWorldImporter
 
btCollisionWorldImporter_convertAllObjects(long, btCollisionWorldImporter, long, btBulletSerializedArrays) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btCollisionWorldImporter_createBoxShape(long, btCollisionWorldImporter, Vector3) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btCollisionWorldImporter_createBvhTriangleMeshShape(long, btCollisionWorldImporter, long, btStridingMeshInterface, long, btOptimizedBvh) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btCollisionWorldImporter_createCapsuleShapeX(long, btCollisionWorldImporter, float, float) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btCollisionWorldImporter_createCapsuleShapeY(long, btCollisionWorldImporter, float, float) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btCollisionWorldImporter_createCapsuleShapeZ(long, btCollisionWorldImporter, float, float) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btCollisionWorldImporter_createCollisionObject(long, btCollisionWorldImporter, Matrix4, long, btCollisionShape, String) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btCollisionWorldImporter_createCompoundShape(long, btCollisionWorldImporter) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btCollisionWorldImporter_createConeShapeX(long, btCollisionWorldImporter, float, float) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btCollisionWorldImporter_createConeShapeY(long, btCollisionWorldImporter, float, float) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btCollisionWorldImporter_createConeShapeZ(long, btCollisionWorldImporter, float, float) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btCollisionWorldImporter_createConvexHullShape(long, btCollisionWorldImporter) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btCollisionWorldImporter_createConvexTriangleMeshShape(long, btCollisionWorldImporter, long, btStridingMeshInterface) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btCollisionWorldImporter_createCylinderShapeX(long, btCollisionWorldImporter, float, float) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btCollisionWorldImporter_createCylinderShapeY(long, btCollisionWorldImporter, float, float) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btCollisionWorldImporter_createCylinderShapeZ(long, btCollisionWorldImporter, float, float) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btCollisionWorldImporter_createMeshInterface(long, btCollisionWorldImporter, long, btStridingMeshInterfaceData) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btCollisionWorldImporter_createMultiSphereShape(long, btCollisionWorldImporter, long, btVector3, FloatBuffer, int) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btCollisionWorldImporter_createOptimizedBvh(long, btCollisionWorldImporter) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btCollisionWorldImporter_createPlaneShape(long, btCollisionWorldImporter, Vector3, float) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btCollisionWorldImporter_createScaledTrangleMeshShape(long, btCollisionWorldImporter, long, btBvhTriangleMeshShape, Vector3) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btCollisionWorldImporter_createSphereShape(long, btCollisionWorldImporter, float) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btCollisionWorldImporter_createStridingMeshInterfaceData(long, btCollisionWorldImporter, long, btStridingMeshInterfaceData) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btCollisionWorldImporter_createTriangleInfoMap(long, btCollisionWorldImporter) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btCollisionWorldImporter_createTriangleMeshContainer(long, btCollisionWorldImporter) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btCollisionWorldImporter_deleteAllData(long, btCollisionWorldImporter) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btCollisionWorldImporter_getBvhByIndex(long, btCollisionWorldImporter, int) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btCollisionWorldImporter_getCollisionObjectByName(long, btCollisionWorldImporter, String) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btCollisionWorldImporter_getCollisionShapeByIndex(long, btCollisionWorldImporter, int) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btCollisionWorldImporter_getCollisionShapeByName(long, btCollisionWorldImporter, String) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btCollisionWorldImporter_getNameForPointer(long, btCollisionWorldImporter, long) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btCollisionWorldImporter_getNumBvhs(long, btCollisionWorldImporter) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btCollisionWorldImporter_getNumCollisionShapes(long, btCollisionWorldImporter) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btCollisionWorldImporter_getNumRigidBodies(long, btCollisionWorldImporter) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btCollisionWorldImporter_getNumTriangleInfoMaps(long, btCollisionWorldImporter) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btCollisionWorldImporter_getRigidBodyByIndex(long, btCollisionWorldImporter, int) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btCollisionWorldImporter_getTriangleInfoMapByIndex(long, btCollisionWorldImporter, int) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btCollisionWorldImporter_getVerboseMode(long, btCollisionWorldImporter) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btCollisionWorldImporter_setVerboseMode(long, btCollisionWorldImporter, int) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btCompareTransformsEqual(Matrix4, Matrix4) - Static method in class com.badlogic.gdx.physics.bullet.collision.Collision
 
btCompareTransformsEqual(Matrix4, Matrix4) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btCompoundCollisionAlgorithm - Class in com.badlogic.gdx.physics.bullet.collision
 
btCompoundCollisionAlgorithm(long, boolean) - Constructor for class com.badlogic.gdx.physics.bullet.collision.btCompoundCollisionAlgorithm
Construct a new btCompoundCollisionAlgorithm, normally you should not need this constructor it's intended for low-level usage.
btCompoundCollisionAlgorithm(btCollisionAlgorithmConstructionInfo, btCollisionObjectWrapper, btCollisionObjectWrapper, boolean) - Constructor for class com.badlogic.gdx.physics.bullet.collision.btCompoundCollisionAlgorithm
 
btCompoundCollisionAlgorithm.CreateFunc - Class in com.badlogic.gdx.physics.bullet.collision
 
btCompoundCollisionAlgorithm.SwappedCreateFunc - Class in com.badlogic.gdx.physics.bullet.collision
 
btCompoundCollisionAlgorithm_CreateFunc_SWIGUpcast(long) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btCompoundCollisionAlgorithm_getChildAlgorithm(long, btCompoundCollisionAlgorithm, int) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btCompoundCollisionAlgorithm_SwappedCreateFunc_SWIGUpcast(long) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btCompoundCollisionAlgorithm_SWIGUpcast(long) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btCompoundCompoundCollisionAlgorithm - Class in com.badlogic.gdx.physics.bullet.collision
 
btCompoundCompoundCollisionAlgorithm(long, boolean) - Constructor for class com.badlogic.gdx.physics.bullet.collision.btCompoundCompoundCollisionAlgorithm
Construct a new btCompoundCompoundCollisionAlgorithm, normally you should not need this constructor it's intended for low-level usage.
btCompoundCompoundCollisionAlgorithm(btCollisionAlgorithmConstructionInfo, btCollisionObjectWrapper, btCollisionObjectWrapper, boolean) - Constructor for class com.badlogic.gdx.physics.bullet.collision.btCompoundCompoundCollisionAlgorithm
 
btCompoundCompoundCollisionAlgorithm.CreateFunc - Class in com.badlogic.gdx.physics.bullet.collision
 
btCompoundCompoundCollisionAlgorithm.SwappedCreateFunc - Class in com.badlogic.gdx.physics.bullet.collision
 
btCompoundCompoundCollisionAlgorithm_CreateFunc_SWIGUpcast(long) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btCompoundCompoundCollisionAlgorithm_SwappedCreateFunc_SWIGUpcast(long) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btCompoundCompoundCollisionAlgorithm_SWIGUpcast(long) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btCompoundFromGimpactShape - Class in com.badlogic.gdx.physics.bullet.collision
 
btCompoundFromGimpactShape(long, boolean) - Constructor for class com.badlogic.gdx.physics.bullet.collision.btCompoundFromGimpactShape
Construct a new btCompoundFromGimpactShape, normally you should not need this constructor it's intended for low-level usage.
btCompoundFromGimpactShape() - Constructor for class com.badlogic.gdx.physics.bullet.collision.btCompoundFromGimpactShape
 
btCompoundFromGimpactShape_operatorDelete__SWIG_0(long, btCompoundFromGimpactShape, long) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btCompoundFromGimpactShape_operatorDelete__SWIG_1(long, btCompoundFromGimpactShape, long, long) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btCompoundFromGimpactShape_operatorDeleteArray__SWIG_0(long, btCompoundFromGimpactShape, long) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btCompoundFromGimpactShape_operatorDeleteArray__SWIG_1(long, btCompoundFromGimpactShape, long, long) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btCompoundFromGimpactShape_operatorNew__SWIG_0(long, btCompoundFromGimpactShape, long) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btCompoundFromGimpactShape_operatorNew__SWIG_1(long, btCompoundFromGimpactShape, long, long) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btCompoundFromGimpactShape_operatorNewArray__SWIG_0(long, btCompoundFromGimpactShape, long) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btCompoundFromGimpactShape_operatorNewArray__SWIG_1(long, btCompoundFromGimpactShape, long, long) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btCompoundFromGimpactShape_SWIGUpcast(long) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btCompoundShape - Class in com.badlogic.gdx.physics.bullet.collision
 
btCompoundShape(long, boolean) - Constructor for class com.badlogic.gdx.physics.bullet.collision.btCompoundShape
Construct a new btCompoundShape, normally you should not need this constructor it's intended for low-level usage.
btCompoundShape(boolean, int) - Constructor for class com.badlogic.gdx.physics.bullet.collision.btCompoundShape
 
btCompoundShape(boolean) - Constructor for class com.badlogic.gdx.physics.bullet.collision.btCompoundShape
 
btCompoundShape() - Constructor for class com.badlogic.gdx.physics.bullet.collision.btCompoundShape
 
btCompoundShape_calculatePrincipalAxisTransform(long, btCompoundShape, FloatBuffer, Matrix4, Vector3) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btCompoundShape_createAabbTreeFromChildren(long, btCompoundShape) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btCompoundShape_getChildList(long, btCompoundShape) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btCompoundShape_getChildTransform(long, btCompoundShape, int) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btCompoundShape_getChildTransformConst(long, btCompoundShape, int) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btCompoundShape_getDynamicAabbTree(long, btCompoundShape) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btCompoundShape_getDynamicAabbTreeConst(long, btCompoundShape) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btCompoundShape_getNumChildShapes(long, btCompoundShape) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btCompoundShape_getUpdateRevision(long, btCompoundShape) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btCompoundShape_internalAddChildShape(long, btCompoundShape, Matrix4, long, btCollisionShape) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btCompoundShape_internalRemoveChildShape(long, btCompoundShape, long, btCollisionShape) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btCompoundShape_internalRemoveChildShapeByIndex(long, btCompoundShape, int) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btCompoundShape_operatorDelete__SWIG_0(long, btCompoundShape, long) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btCompoundShape_operatorDelete__SWIG_1(long, btCompoundShape, long, long) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btCompoundShape_operatorDeleteArray__SWIG_0(long, btCompoundShape, long) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btCompoundShape_operatorDeleteArray__SWIG_1(long, btCompoundShape, long, long) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btCompoundShape_operatorNew__SWIG_0(long, btCompoundShape, long) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btCompoundShape_operatorNew__SWIG_1(long, btCompoundShape, long, long) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btCompoundShape_operatorNewArray__SWIG_0(long, btCompoundShape, long) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btCompoundShape_operatorNewArray__SWIG_1(long, btCompoundShape, long, long) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btCompoundShape_recalculateLocalAabb(long, btCompoundShape) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btCompoundShape_SWIGUpcast(long) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btCompoundShape_updateChildTransform__SWIG_0(long, btCompoundShape, int, Matrix4, boolean) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btCompoundShape_updateChildTransform__SWIG_1(long, btCompoundShape, int, Matrix4) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btCompoundShapeChild - Class in com.badlogic.gdx.physics.bullet.collision
 
btCompoundShapeChild(long, boolean) - Constructor for class com.badlogic.gdx.physics.bullet.collision.btCompoundShapeChild
Construct a new btCompoundShapeChild, normally you should not need this constructor it's intended for low-level usage.
btCompoundShapeChild() - Constructor for class com.badlogic.gdx.physics.bullet.collision.btCompoundShapeChild
 
btCompoundShapeChild_childMargin_get(long, btCompoundShapeChild) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btCompoundShapeChild_childMargin_set(long, btCompoundShapeChild, float) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btCompoundShapeChild_childShape_get(long, btCompoundShapeChild) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btCompoundShapeChild_childShape_set(long, btCompoundShapeChild, long, btCollisionShape) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btCompoundShapeChild_childShapeType_get(long, btCompoundShapeChild) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btCompoundShapeChild_childShapeType_set(long, btCompoundShapeChild, int) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btCompoundShapeChild_node_get(long, btCompoundShapeChild) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btCompoundShapeChild_node_set(long, btCompoundShapeChild, long, btDbvtNode) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btCompoundShapeChild_operatorDelete__SWIG_0(long, btCompoundShapeChild, long) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btCompoundShapeChild_operatorDelete__SWIG_1(long, btCompoundShapeChild, long, long) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btCompoundShapeChild_operatorDeleteArray__SWIG_0(long, btCompoundShapeChild, long) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btCompoundShapeChild_operatorDeleteArray__SWIG_1(long, btCompoundShapeChild, long, long) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btCompoundShapeChild_operatorNew__SWIG_0(long, btCompoundShapeChild, long) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btCompoundShapeChild_operatorNew__SWIG_1(long, btCompoundShapeChild, long, long) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btCompoundShapeChild_operatorNewArray__SWIG_0(long, btCompoundShapeChild, long) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btCompoundShapeChild_operatorNewArray__SWIG_1(long, btCompoundShapeChild, long, long) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btCompoundShapeChild_transform_get(long, btCompoundShapeChild) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btCompoundShapeChild_transform_set(long, btCompoundShapeChild, long, btTransform) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btCompoundShapeChildData - Class in com.badlogic.gdx.physics.bullet.collision
 
btCompoundShapeChildData(long, boolean) - Constructor for class com.badlogic.gdx.physics.bullet.collision.btCompoundShapeChildData
Construct a new btCompoundShapeChildData, normally you should not need this constructor it's intended for low-level usage.
btCompoundShapeChildData() - Constructor for class com.badlogic.gdx.physics.bullet.collision.btCompoundShapeChildData
 
btCompoundShapeChildData_childMargin_get(long, btCompoundShapeChildData) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btCompoundShapeChildData_childMargin_set(long, btCompoundShapeChildData, float) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btCompoundShapeChildData_childShape_get(long, btCompoundShapeChildData) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btCompoundShapeChildData_childShape_set(long, btCompoundShapeChildData, long, btCollisionShapeData) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btCompoundShapeChildData_childShapeType_get(long, btCompoundShapeChildData) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btCompoundShapeChildData_childShapeType_set(long, btCompoundShapeChildData, int) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btCompoundShapeChildData_transform_get(long, btCompoundShapeChildData) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btCompoundShapeChildData_transform_set(long, btCompoundShapeChildData, long, btTransformFloatData) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btCompoundShapeData - Class in com.badlogic.gdx.physics.bullet.collision
 
btCompoundShapeData(long, boolean) - Constructor for class com.badlogic.gdx.physics.bullet.collision.btCompoundShapeData
Construct a new btCompoundShapeData, normally you should not need this constructor it's intended for low-level usage.
btCompoundShapeData() - Constructor for class com.badlogic.gdx.physics.bullet.collision.btCompoundShapeData
 
btCompoundShapeData_childShapePtr_get(long, btCompoundShapeData) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btCompoundShapeData_childShapePtr_set(long, btCompoundShapeData, long, btCompoundShapeChildData) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btCompoundShapeData_collisionMargin_get(long, btCompoundShapeData) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btCompoundShapeData_collisionMargin_set(long, btCompoundShapeData, float) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btCompoundShapeData_collisionShapeData_get(long, btCompoundShapeData) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btCompoundShapeData_collisionShapeData_set(long, btCompoundShapeData, long, btCollisionShapeData) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btCompoundShapeData_numChildShapes_get(long, btCompoundShapeData) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btCompoundShapeData_numChildShapes_set(long, btCompoundShapeData, int) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btConcaveShape - Class in com.badlogic.gdx.physics.bullet.collision
 
btConcaveShape(long, boolean) - Constructor for class com.badlogic.gdx.physics.bullet.collision.btConcaveShape
Construct a new btConcaveShape, normally you should not need this constructor it's intended for low-level usage.
btConcaveShape_operatorDelete__SWIG_0(long, btConcaveShape, long) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btConcaveShape_operatorDelete__SWIG_1(long, btConcaveShape, long, long) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btConcaveShape_operatorDeleteArray__SWIG_0(long, btConcaveShape, long) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btConcaveShape_operatorDeleteArray__SWIG_1(long, btConcaveShape, long, long) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btConcaveShape_operatorNew__SWIG_0(long, btConcaveShape, long) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btConcaveShape_operatorNew__SWIG_1(long, btConcaveShape, long, long) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btConcaveShape_operatorNewArray__SWIG_0(long, btConcaveShape, long) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btConcaveShape_operatorNewArray__SWIG_1(long, btConcaveShape, long, long) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btConcaveShape_processAllTriangles(long, btConcaveShape, long, btTriangleCallback, Vector3, Vector3) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btConcaveShape_SWIGUpcast(long) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btConeShape - Class in com.badlogic.gdx.physics.bullet.collision
 
btConeShape(long, boolean) - Constructor for class com.badlogic.gdx.physics.bullet.collision.btConeShape
Construct a new btConeShape, normally you should not need this constructor it's intended for low-level usage.
btConeShape(float, float) - Constructor for class com.badlogic.gdx.physics.bullet.collision.btConeShape
 
btConeShape_getConeUpIndex(long, btConeShape) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btConeShape_getHeight(long, btConeShape) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btConeShape_getRadius(long, btConeShape) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btConeShape_operatorDelete__SWIG_0(long, btConeShape, long) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btConeShape_operatorDelete__SWIG_1(long, btConeShape, long, long) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btConeShape_operatorDeleteArray__SWIG_0(long, btConeShape, long) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btConeShape_operatorDeleteArray__SWIG_1(long, btConeShape, long, long) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btConeShape_operatorNew__SWIG_0(long, btConeShape, long) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btConeShape_operatorNew__SWIG_1(long, btConeShape, long, long) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btConeShape_operatorNewArray__SWIG_0(long, btConeShape, long) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btConeShape_operatorNewArray__SWIG_1(long, btConeShape, long, long) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btConeShape_setConeUpIndex(long, btConeShape, int) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btConeShape_setHeight(long, btConeShape, float) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btConeShape_setRadius(long, btConeShape, float) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btConeShape_SWIGUpcast(long) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btConeShapeData - Class in com.badlogic.gdx.physics.bullet.collision
 
btConeShapeData(long, boolean) - Constructor for class com.badlogic.gdx.physics.bullet.collision.btConeShapeData
Construct a new btConeShapeData, normally you should not need this constructor it's intended for low-level usage.
btConeShapeData() - Constructor for class com.badlogic.gdx.physics.bullet.collision.btConeShapeData
 
btConeShapeData_convexInternalShapeData_get(long, btConeShapeData) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btConeShapeData_convexInternalShapeData_set(long, btConeShapeData, long, btConvexInternalShapeData) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btConeShapeData_padding_get(long, btConeShapeData) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btConeShapeData_padding_set(long, btConeShapeData, String) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btConeShapeData_upIndex_get(long, btConeShapeData) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btConeShapeData_upIndex_set(long, btConeShapeData, int) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btConeShapeX - Class in com.badlogic.gdx.physics.bullet.collision
 
btConeShapeX(long, boolean) - Constructor for class com.badlogic.gdx.physics.bullet.collision.btConeShapeX
Construct a new btConeShapeX, normally you should not need this constructor it's intended for low-level usage.
btConeShapeX(float, float) - Constructor for class com.badlogic.gdx.physics.bullet.collision.btConeShapeX
 
btConeShapeX_SWIGUpcast(long) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btConeShapeZ - Class in com.badlogic.gdx.physics.bullet.collision
 
btConeShapeZ(long, boolean) - Constructor for class com.badlogic.gdx.physics.bullet.collision.btConeShapeZ
Construct a new btConeShapeZ, normally you should not need this constructor it's intended for low-level usage.
btConeShapeZ(float, float) - Constructor for class com.badlogic.gdx.physics.bullet.collision.btConeShapeZ
 
btConeShapeZ_SWIGUpcast(long) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btConeTwistConstraint - Class in com.badlogic.gdx.physics.bullet.dynamics
 
btConeTwistConstraint(long, boolean) - Constructor for class com.badlogic.gdx.physics.bullet.dynamics.btConeTwistConstraint
Construct a new btConeTwistConstraint, normally you should not need this constructor it's intended for low-level usage.
btConeTwistConstraint(btRigidBody, btRigidBody, Matrix4, Matrix4) - Constructor for class com.badlogic.gdx.physics.bullet.dynamics.btConeTwistConstraint
 
btConeTwistConstraint(btRigidBody, Matrix4) - Constructor for class com.badlogic.gdx.physics.bullet.dynamics.btConeTwistConstraint
 
btConeTwistConstraint_calcAngleInfo(long, btConeTwistConstraint) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btConeTwistConstraint_calcAngleInfo2(long, btConeTwistConstraint, Matrix4, Matrix4, Matrix3, Matrix3) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btConeTwistConstraint_enableMotor(long, btConeTwistConstraint, boolean) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btConeTwistConstraint_getAFrame(long, btConeTwistConstraint) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btConeTwistConstraint_getAngularOnly(long, btConeTwistConstraint) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btConeTwistConstraint_getBFrame(long, btConeTwistConstraint) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btConeTwistConstraint_getBiasFactor(long, btConeTwistConstraint) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btConeTwistConstraint_getDamping(long, btConeTwistConstraint) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btConeTwistConstraint_getFixThresh(long, btConeTwistConstraint) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btConeTwistConstraint_getFlags(long, btConeTwistConstraint) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btConeTwistConstraint_getFrameOffsetA(long, btConeTwistConstraint) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btConeTwistConstraint_getFrameOffsetB(long, btConeTwistConstraint) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btConeTwistConstraint_getInfo1NonVirtual(long, btConeTwistConstraint, long, btTypedConstraint.btConstraintInfo1) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btConeTwistConstraint_getInfo2NonVirtual(long, btConeTwistConstraint, long, btTypedConstraint.btConstraintInfo2, Matrix4, Matrix4, Matrix3, Matrix3) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btConeTwistConstraint_getLimit(long, btConeTwistConstraint, int) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btConeTwistConstraint_getLimitSoftness(long, btConeTwistConstraint) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btConeTwistConstraint_getMaxMotorImpulse(long, btConeTwistConstraint) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btConeTwistConstraint_getMotorTarget(long, btConeTwistConstraint) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btConeTwistConstraint_getParam__SWIG_0(long, btConeTwistConstraint, int, int) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btConeTwistConstraint_getParam__SWIG_1(long, btConeTwistConstraint, int) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btConeTwistConstraint_GetPointForAngle(long, btConeTwistConstraint, float, float) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btConeTwistConstraint_getRelaxationFactor(long, btConeTwistConstraint) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btConeTwistConstraint_getRigidBodyAConst(long, btConeTwistConstraint) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btConeTwistConstraint_getRigidBodyBConst(long, btConeTwistConstraint) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btConeTwistConstraint_getSolveSwingLimit(long, btConeTwistConstraint) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btConeTwistConstraint_getSolveTwistLimit(long, btConeTwistConstraint) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btConeTwistConstraint_getSwingSpan1(long, btConeTwistConstraint) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btConeTwistConstraint_getSwingSpan2(long, btConeTwistConstraint) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btConeTwistConstraint_getTwistAngle(long, btConeTwistConstraint) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btConeTwistConstraint_getTwistLimitSign(long, btConeTwistConstraint) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btConeTwistConstraint_getTwistSpan(long, btConeTwistConstraint) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btConeTwistConstraint_isMaxMotorImpulseNormalized(long, btConeTwistConstraint) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btConeTwistConstraint_isMotorEnabled(long, btConeTwistConstraint) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btConeTwistConstraint_isPastSwingLimit(long, btConeTwistConstraint) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btConeTwistConstraint_operatorDelete__SWIG_0(long, btConeTwistConstraint, long) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btConeTwistConstraint_operatorDelete__SWIG_1(long, btConeTwistConstraint, long, long) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btConeTwistConstraint_operatorDeleteArray__SWIG_0(long, btConeTwistConstraint, long) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btConeTwistConstraint_operatorDeleteArray__SWIG_1(long, btConeTwistConstraint, long, long) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btConeTwistConstraint_operatorNew__SWIG_0(long, btConeTwistConstraint, long) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btConeTwistConstraint_operatorNew__SWIG_1(long, btConeTwistConstraint, long, long) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btConeTwistConstraint_operatorNewArray__SWIG_0(long, btConeTwistConstraint, long) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btConeTwistConstraint_operatorNewArray__SWIG_1(long, btConeTwistConstraint, long, long) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btConeTwistConstraint_setAngularOnly(long, btConeTwistConstraint, boolean) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btConeTwistConstraint_setDamping(long, btConeTwistConstraint, float) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btConeTwistConstraint_setFixThresh(long, btConeTwistConstraint, float) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btConeTwistConstraint_setFrames(long, btConeTwistConstraint, Matrix4, Matrix4) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btConeTwistConstraint_setLimit__SWIG_0(long, btConeTwistConstraint, int, float) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btConeTwistConstraint_setLimit__SWIG_1(long, btConeTwistConstraint, float, float, float, float, float, float) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btConeTwistConstraint_setLimit__SWIG_2(long, btConeTwistConstraint, float, float, float, float, float) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btConeTwistConstraint_setLimit__SWIG_3(long, btConeTwistConstraint, float, float, float, float) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btConeTwistConstraint_setLimit__SWIG_4(long, btConeTwistConstraint, float, float, float) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btConeTwistConstraint_setMaxMotorImpulse(long, btConeTwistConstraint, float) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btConeTwistConstraint_setMaxMotorImpulseNormalized(long, btConeTwistConstraint, float) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btConeTwistConstraint_setMotorTarget(long, btConeTwistConstraint, Quaternion) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btConeTwistConstraint_setMotorTargetInConstraintSpace(long, btConeTwistConstraint, Quaternion) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btConeTwistConstraint_setParam__SWIG_0(long, btConeTwistConstraint, int, float, int) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btConeTwistConstraint_setParam__SWIG_1(long, btConeTwistConstraint, int, float) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btConeTwistConstraint_SWIGUpcast(long) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btConeTwistConstraint_updateRHS(long, btConeTwistConstraint, float) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btConeTwistConstraintData - Class in com.badlogic.gdx.physics.bullet.dynamics
 
btConeTwistConstraintData(long, boolean) - Constructor for class com.badlogic.gdx.physics.bullet.dynamics.btConeTwistConstraintData
Construct a new btConeTwistConstraintData, normally you should not need this constructor it's intended for low-level usage.
btConeTwistConstraintData() - Constructor for class com.badlogic.gdx.physics.bullet.dynamics.btConeTwistConstraintData
 
btConeTwistConstraintData_biasFactor_get(long, btConeTwistConstraintData) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btConeTwistConstraintData_biasFactor_set(long, btConeTwistConstraintData, float) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btConeTwistConstraintData_damping_get(long, btConeTwistConstraintData) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btConeTwistConstraintData_damping_set(long, btConeTwistConstraintData, float) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btConeTwistConstraintData_limitSoftness_get(long, btConeTwistConstraintData) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btConeTwistConstraintData_limitSoftness_set(long, btConeTwistConstraintData, float) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btConeTwistConstraintData_pad_get(long, btConeTwistConstraintData) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btConeTwistConstraintData_pad_set(long, btConeTwistConstraintData, String) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btConeTwistConstraintData_rbAFrame_get(long, btConeTwistConstraintData) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btConeTwistConstraintData_rbAFrame_set(long, btConeTwistConstraintData, long, btTransformFloatData) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btConeTwistConstraintData_rbBFrame_get(long, btConeTwistConstraintData) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btConeTwistConstraintData_rbBFrame_set(long, btConeTwistConstraintData, long, btTransformFloatData) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btConeTwistConstraintData_relaxationFactor_get(long, btConeTwistConstraintData) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btConeTwistConstraintData_relaxationFactor_set(long, btConeTwistConstraintData, float) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btConeTwistConstraintData_swingSpan1_get(long, btConeTwistConstraintData) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btConeTwistConstraintData_swingSpan1_set(long, btConeTwistConstraintData, float) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btConeTwistConstraintData_swingSpan2_get(long, btConeTwistConstraintData) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btConeTwistConstraintData_swingSpan2_set(long, btConeTwistConstraintData, float) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btConeTwistConstraintData_twistSpan_get(long, btConeTwistConstraintData) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btConeTwistConstraintData_twistSpan_set(long, btConeTwistConstraintData, float) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btConeTwistConstraintData_typeConstraintData_get(long, btConeTwistConstraintData) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btConeTwistConstraintData_typeConstraintData_set(long, btConeTwistConstraintData, long, btTypedConstraintData) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btConeTwistConstraintDataName - Static variable in interface com.badlogic.gdx.physics.bullet.dynamics.DynamicsConstants
 
btConeTwistConstraintDoubleData - Class in com.badlogic.gdx.physics.bullet.dynamics
 
btConeTwistConstraintDoubleData(long, boolean) - Constructor for class com.badlogic.gdx.physics.bullet.dynamics.btConeTwistConstraintDoubleData
Construct a new btConeTwistConstraintDoubleData, normally you should not need this constructor it's intended for low-level usage.
btConeTwistConstraintDoubleData() - Constructor for class com.badlogic.gdx.physics.bullet.dynamics.btConeTwistConstraintDoubleData
 
btConeTwistConstraintDoubleData_biasFactor_get(long, btConeTwistConstraintDoubleData) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btConeTwistConstraintDoubleData_biasFactor_set(long, btConeTwistConstraintDoubleData, double) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btConeTwistConstraintDoubleData_damping_get(long, btConeTwistConstraintDoubleData) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btConeTwistConstraintDoubleData_damping_set(long, btConeTwistConstraintDoubleData, double) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btConeTwistConstraintDoubleData_limitSoftness_get(long, btConeTwistConstraintDoubleData) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btConeTwistConstraintDoubleData_limitSoftness_set(long, btConeTwistConstraintDoubleData, double) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btConeTwistConstraintDoubleData_rbAFrame_get(long, btConeTwistConstraintDoubleData) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btConeTwistConstraintDoubleData_rbAFrame_set(long, btConeTwistConstraintDoubleData, long, btTransformDoubleData) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btConeTwistConstraintDoubleData_rbBFrame_get(long, btConeTwistConstraintDoubleData) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btConeTwistConstraintDoubleData_rbBFrame_set(long, btConeTwistConstraintDoubleData, long, btTransformDoubleData) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btConeTwistConstraintDoubleData_relaxationFactor_get(long, btConeTwistConstraintDoubleData) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btConeTwistConstraintDoubleData_relaxationFactor_set(long, btConeTwistConstraintDoubleData, double) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btConeTwistConstraintDoubleData_swingSpan1_get(long, btConeTwistConstraintDoubleData) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btConeTwistConstraintDoubleData_swingSpan1_set(long, btConeTwistConstraintDoubleData, double) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btConeTwistConstraintDoubleData_swingSpan2_get(long, btConeTwistConstraintDoubleData) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btConeTwistConstraintDoubleData_swingSpan2_set(long, btConeTwistConstraintDoubleData, double) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btConeTwistConstraintDoubleData_twistSpan_get(long, btConeTwistConstraintDoubleData) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btConeTwistConstraintDoubleData_twistSpan_set(long, btConeTwistConstraintDoubleData, double) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btConeTwistConstraintDoubleData_typeConstraintData_get(long, btConeTwistConstraintDoubleData) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btConeTwistConstraintDoubleData_typeConstraintData_set(long, btConeTwistConstraintDoubleData, long, btTypedConstraintDoubleData) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btConeTwistFlags - Class in com.badlogic.gdx.physics.bullet.dynamics
 
btConeTwistFlags() - Constructor for class com.badlogic.gdx.physics.bullet.dynamics.btConeTwistFlags
 
btConstraintInfo1(long, boolean) - Constructor for class com.badlogic.gdx.physics.bullet.dynamics.btTypedConstraint.btConstraintInfo1
Construct a new btConstraintInfo1, normally you should not need this constructor it's intended for low-level usage.
btConstraintInfo1() - Constructor for class com.badlogic.gdx.physics.bullet.dynamics.btTypedConstraint.btConstraintInfo1
 
btConstraintInfo2(long, boolean) - Constructor for class com.badlogic.gdx.physics.bullet.dynamics.btTypedConstraint.btConstraintInfo2
Construct a new btConstraintInfo2, normally you should not need this constructor it's intended for low-level usage.
btConstraintInfo2() - Constructor for class com.badlogic.gdx.physics.bullet.dynamics.btTypedConstraint.btConstraintInfo2
 
btConstraintParams - Class in com.badlogic.gdx.physics.bullet.dynamics
 
btConstraintParams() - Constructor for class com.badlogic.gdx.physics.bullet.dynamics.btConstraintParams
 
btConstraintRow - Class in com.badlogic.gdx.physics.bullet.collision
 
btConstraintRow(long, boolean) - Constructor for class com.badlogic.gdx.physics.bullet.collision.btConstraintRow
Construct a new btConstraintRow, normally you should not need this constructor it's intended for low-level usage.
btConstraintRow() - Constructor for class com.badlogic.gdx.physics.bullet.collision.btConstraintRow
 
btConstraintRow_accumImpulse_get(long, btConstraintRow) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btConstraintRow_accumImpulse_set(long, btConstraintRow, float) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btConstraintRow_jacDiagInv_get(long, btConstraintRow) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btConstraintRow_jacDiagInv_set(long, btConstraintRow, float) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btConstraintRow_lowerLimit_get(long, btConstraintRow) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btConstraintRow_lowerLimit_set(long, btConstraintRow, float) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btConstraintRow_normal_get(long, btConstraintRow) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btConstraintRow_normal_set(long, btConstraintRow, float[]) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btConstraintRow_rhs_get(long, btConstraintRow) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btConstraintRow_rhs_set(long, btConstraintRow, float) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btConstraintRow_upperLimit_get(long, btConstraintRow) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btConstraintRow_upperLimit_set(long, btConstraintRow, float) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btConstraintSetting - Class in com.badlogic.gdx.physics.bullet.dynamics
 
btConstraintSetting(long, boolean) - Constructor for class com.badlogic.gdx.physics.bullet.dynamics.btConstraintSetting
Construct a new btConstraintSetting, normally you should not need this constructor it's intended for low-level usage.
btConstraintSetting() - Constructor for class com.badlogic.gdx.physics.bullet.dynamics.btConstraintSetting
 
btConstraintSetting_damping_get(long, btConstraintSetting) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btConstraintSetting_damping_set(long, btConstraintSetting, float) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btConstraintSetting_impulseClamp_get(long, btConstraintSetting) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btConstraintSetting_impulseClamp_set(long, btConstraintSetting, float) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btConstraintSetting_tau_get(long, btConstraintSetting) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btConstraintSetting_tau_set(long, btConstraintSetting, float) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btConstraintSolver - Class in com.badlogic.gdx.physics.bullet.dynamics
 
btConstraintSolver(long, boolean) - Constructor for class com.badlogic.gdx.physics.bullet.dynamics.btConstraintSolver
Construct a new btConstraintSolver, normally you should not need this constructor it's intended for low-level usage.
btConstraintSolver_allSolved(long, btConstraintSolver, long, btContactSolverInfo, long, btIDebugDraw) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btConstraintSolver_getSolverType(long, btConstraintSolver) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btConstraintSolver_prepareSolve(long, btConstraintSolver, int, int) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btConstraintSolver_reset(long, btConstraintSolver) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btConstraintSolver_solveGroup(long, btConstraintSolver, long, int, long, int, long, int, long, btContactSolverInfo, long, btIDebugDraw, long, btDispatcher) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btConstraintSolverPoolMt - Class in com.badlogic.gdx.physics.bullet.dynamics
 
btConstraintSolverPoolMt(long, boolean) - Constructor for class com.badlogic.gdx.physics.bullet.dynamics.btConstraintSolverPoolMt
Construct a new btConstraintSolverPoolMt, normally you should not need this constructor it's intended for low-level usage.
btConstraintSolverPoolMt(int) - Constructor for class com.badlogic.gdx.physics.bullet.dynamics.btConstraintSolverPoolMt
 
btConstraintSolverPoolMt(SWIGTYPE_p_p_btConstraintSolver, int) - Constructor for class com.badlogic.gdx.physics.bullet.dynamics.btConstraintSolverPoolMt
 
btConstraintSolverPoolMt_SWIGUpcast(long) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btConstraintSolverType - Class in com.badlogic.gdx.physics.bullet.dynamics
 
btConstraintSolverType() - Constructor for class com.badlogic.gdx.physics.bullet.dynamics.btConstraintSolverType
 
btContactArray - Class in com.badlogic.gdx.physics.bullet.collision
 
btContactArray(long, boolean) - Constructor for class com.badlogic.gdx.physics.bullet.collision.btContactArray
Construct a new btContactArray, normally you should not need this constructor it's intended for low-level usage.
btContactArray() - Constructor for class com.badlogic.gdx.physics.bullet.collision.btContactArray
 
btContactArray_merge_contacts__SWIG_0(long, btContactArray, long, btContactArray, boolean) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btContactArray_merge_contacts__SWIG_1(long, btContactArray, long, btContactArray) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btContactArray_merge_contacts_unique(long, btContactArray, long, btContactArray) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btContactArray_push_contact(long, btContactArray, Vector3, Vector3, float, int, int) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btContactArray_push_triangle_contacts(long, btContactArray, long, GIM_TRIANGLE_CONTACT, int, int) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btContactArray_SWIGUpcast(long) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btContactConstraint - Class in com.badlogic.gdx.physics.bullet.dynamics
 
btContactConstraint(long, boolean) - Constructor for class com.badlogic.gdx.physics.bullet.dynamics.btContactConstraint
Construct a new btContactConstraint, normally you should not need this constructor it's intended for low-level usage.
btContactConstraint_getContactManifold(long, btContactConstraint) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btContactConstraint_getContactManifoldConst(long, btContactConstraint) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btContactConstraint_setContactManifold(long, btContactConstraint, long, btPersistentManifold) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btContactConstraint_SWIGUpcast(long) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btContactManifoldTypes - Class in com.badlogic.gdx.physics.bullet.collision
 
btContactManifoldTypes() - Constructor for class com.badlogic.gdx.physics.bullet.collision.btContactManifoldTypes
 
btContactPointFlags - Class in com.badlogic.gdx.physics.bullet.collision
 
btContactPointFlags() - Constructor for class com.badlogic.gdx.physics.bullet.collision.btContactPointFlags
 
btContactSolverInfo - Class in com.badlogic.gdx.physics.bullet.dynamics
 
btContactSolverInfo(long, boolean) - Constructor for class com.badlogic.gdx.physics.bullet.dynamics.btContactSolverInfo
Construct a new btContactSolverInfo, normally you should not need this constructor it's intended for low-level usage.
btContactSolverInfo() - Constructor for class com.badlogic.gdx.physics.bullet.dynamics.btContactSolverInfo
 
btContactSolverInfo_SWIGUpcast(long) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btContactSolverInfoData - Class in com.badlogic.gdx.physics.bullet.dynamics
 
btContactSolverInfoData(long, boolean) - Constructor for class com.badlogic.gdx.physics.bullet.dynamics.btContactSolverInfoData
Construct a new btContactSolverInfoData, normally you should not need this constructor it's intended for low-level usage.
btContactSolverInfoData() - Constructor for class com.badlogic.gdx.physics.bullet.dynamics.btContactSolverInfoData
 
btContactSolverInfoData_damping_get(long, btContactSolverInfoData) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btContactSolverInfoData_damping_set(long, btContactSolverInfoData, float) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btContactSolverInfoData_erp2_get(long, btContactSolverInfoData) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btContactSolverInfoData_erp2_set(long, btContactSolverInfoData, float) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btContactSolverInfoData_erp_get(long, btContactSolverInfoData) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btContactSolverInfoData_erp_set(long, btContactSolverInfoData, float) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btContactSolverInfoData_friction_get(long, btContactSolverInfoData) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btContactSolverInfoData_friction_set(long, btContactSolverInfoData, float) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btContactSolverInfoData_frictionCFM_get(long, btContactSolverInfoData) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btContactSolverInfoData_frictionCFM_set(long, btContactSolverInfoData, float) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btContactSolverInfoData_frictionERP_get(long, btContactSolverInfoData) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btContactSolverInfoData_frictionERP_set(long, btContactSolverInfoData, float) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btContactSolverInfoData_globalCfm_get(long, btContactSolverInfoData) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btContactSolverInfoData_globalCfm_set(long, btContactSolverInfoData, float) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btContactSolverInfoData_leastSquaresResidualThreshold_get(long, btContactSolverInfoData) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btContactSolverInfoData_leastSquaresResidualThreshold_set(long, btContactSolverInfoData, float) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btContactSolverInfoData_linearSlop_get(long, btContactSolverInfoData) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btContactSolverInfoData_linearSlop_set(long, btContactSolverInfoData, float) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btContactSolverInfoData_maxErrorReduction_get(long, btContactSolverInfoData) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btContactSolverInfoData_maxErrorReduction_set(long, btContactSolverInfoData, float) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btContactSolverInfoData_maxGyroscopicForce_get(long, btContactSolverInfoData) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btContactSolverInfoData_maxGyroscopicForce_set(long, btContactSolverInfoData, float) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btContactSolverInfoData_minimumSolverBatchSize_get(long, btContactSolverInfoData) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btContactSolverInfoData_minimumSolverBatchSize_set(long, btContactSolverInfoData, int) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btContactSolverInfoData_numIterations_get(long, btContactSolverInfoData) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btContactSolverInfoData_numIterations_set(long, btContactSolverInfoData, int) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btContactSolverInfoData_restingContactRestitutionThreshold_get(long, btContactSolverInfoData) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btContactSolverInfoData_restingContactRestitutionThreshold_set(long, btContactSolverInfoData, int) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btContactSolverInfoData_restitution_get(long, btContactSolverInfoData) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btContactSolverInfoData_restitution_set(long, btContactSolverInfoData, float) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btContactSolverInfoData_restitutionVelocityThreshold_get(long, btContactSolverInfoData) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btContactSolverInfoData_restitutionVelocityThreshold_set(long, btContactSolverInfoData, float) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btContactSolverInfoData_singleAxisRollingFrictionThreshold_get(long, btContactSolverInfoData) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btContactSolverInfoData_singleAxisRollingFrictionThreshold_set(long, btContactSolverInfoData, float) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btContactSolverInfoData_solverMode_get(long, btContactSolverInfoData) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btContactSolverInfoData_solverMode_set(long, btContactSolverInfoData, int) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btContactSolverInfoData_sor_get(long, btContactSolverInfoData) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btContactSolverInfoData_sor_set(long, btContactSolverInfoData, float) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btContactSolverInfoData_splitImpulse_get(long, btContactSolverInfoData) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btContactSolverInfoData_splitImpulse_set(long, btContactSolverInfoData, int) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btContactSolverInfoData_splitImpulsePenetrationThreshold_get(long, btContactSolverInfoData) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btContactSolverInfoData_splitImpulsePenetrationThreshold_set(long, btContactSolverInfoData, float) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btContactSolverInfoData_splitImpulseTurnErp_get(long, btContactSolverInfoData) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btContactSolverInfoData_splitImpulseTurnErp_set(long, btContactSolverInfoData, float) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btContactSolverInfoData_tau_get(long, btContactSolverInfoData) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btContactSolverInfoData_tau_set(long, btContactSolverInfoData, float) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btContactSolverInfoData_timeStep_get(long, btContactSolverInfoData) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btContactSolverInfoData_timeStep_set(long, btContactSolverInfoData, float) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btContactSolverInfoData_warmstartingFactor_get(long, btContactSolverInfoData) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btContactSolverInfoData_warmstartingFactor_set(long, btContactSolverInfoData, float) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btContactSolverInfoDoubleData - Class in com.badlogic.gdx.physics.bullet.dynamics
 
btContactSolverInfoDoubleData(long, boolean) - Constructor for class com.badlogic.gdx.physics.bullet.dynamics.btContactSolverInfoDoubleData
Construct a new btContactSolverInfoDoubleData, normally you should not need this constructor it's intended for low-level usage.
btContactSolverInfoDoubleData() - Constructor for class com.badlogic.gdx.physics.bullet.dynamics.btContactSolverInfoDoubleData
 
btContactSolverInfoDoubleData_damping_get(long, btContactSolverInfoDoubleData) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btContactSolverInfoDoubleData_damping_set(long, btContactSolverInfoDoubleData, double) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btContactSolverInfoDoubleData_erp2_get(long, btContactSolverInfoDoubleData) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btContactSolverInfoDoubleData_erp2_set(long, btContactSolverInfoDoubleData, double) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btContactSolverInfoDoubleData_erp_get(long, btContactSolverInfoDoubleData) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btContactSolverInfoDoubleData_erp_set(long, btContactSolverInfoDoubleData, double) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btContactSolverInfoDoubleData_friction_get(long, btContactSolverInfoDoubleData) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btContactSolverInfoDoubleData_friction_set(long, btContactSolverInfoDoubleData, double) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btContactSolverInfoDoubleData_globalCfm_get(long, btContactSolverInfoDoubleData) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btContactSolverInfoDoubleData_globalCfm_set(long, btContactSolverInfoDoubleData, double) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btContactSolverInfoDoubleData_linearSlop_get(long, btContactSolverInfoDoubleData) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btContactSolverInfoDoubleData_linearSlop_set(long, btContactSolverInfoDoubleData, double) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btContactSolverInfoDoubleData_maxErrorReduction_get(long, btContactSolverInfoDoubleData) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btContactSolverInfoDoubleData_maxErrorReduction_set(long, btContactSolverInfoDoubleData, double) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btContactSolverInfoDoubleData_maxGyroscopicForce_get(long, btContactSolverInfoDoubleData) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btContactSolverInfoDoubleData_maxGyroscopicForce_set(long, btContactSolverInfoDoubleData, double) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btContactSolverInfoDoubleData_minimumSolverBatchSize_get(long, btContactSolverInfoDoubleData) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btContactSolverInfoDoubleData_minimumSolverBatchSize_set(long, btContactSolverInfoDoubleData, int) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btContactSolverInfoDoubleData_numIterations_get(long, btContactSolverInfoDoubleData) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btContactSolverInfoDoubleData_numIterations_set(long, btContactSolverInfoDoubleData, int) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btContactSolverInfoDoubleData_padding_get(long, btContactSolverInfoDoubleData) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btContactSolverInfoDoubleData_padding_set(long, btContactSolverInfoDoubleData, String) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btContactSolverInfoDoubleData_restingContactRestitutionThreshold_get(long, btContactSolverInfoDoubleData) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btContactSolverInfoDoubleData_restingContactRestitutionThreshold_set(long, btContactSolverInfoDoubleData, int) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btContactSolverInfoDoubleData_restitution_get(long, btContactSolverInfoDoubleData) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btContactSolverInfoDoubleData_restitution_set(long, btContactSolverInfoDoubleData, double) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btContactSolverInfoDoubleData_singleAxisRollingFrictionThreshold_get(long, btContactSolverInfoDoubleData) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btContactSolverInfoDoubleData_singleAxisRollingFrictionThreshold_set(long, btContactSolverInfoDoubleData, double) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btContactSolverInfoDoubleData_solverMode_get(long, btContactSolverInfoDoubleData) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btContactSolverInfoDoubleData_solverMode_set(long, btContactSolverInfoDoubleData, int) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btContactSolverInfoDoubleData_sor_get(long, btContactSolverInfoDoubleData) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btContactSolverInfoDoubleData_sor_set(long, btContactSolverInfoDoubleData, double) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btContactSolverInfoDoubleData_splitImpulse_get(long, btContactSolverInfoDoubleData) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btContactSolverInfoDoubleData_splitImpulse_set(long, btContactSolverInfoDoubleData, int) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btContactSolverInfoDoubleData_splitImpulsePenetrationThreshold_get(long, btContactSolverInfoDoubleData) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btContactSolverInfoDoubleData_splitImpulsePenetrationThreshold_set(long, btContactSolverInfoDoubleData, double) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btContactSolverInfoDoubleData_splitImpulseTurnErp_get(long, btContactSolverInfoDoubleData) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btContactSolverInfoDoubleData_splitImpulseTurnErp_set(long, btContactSolverInfoDoubleData, double) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btContactSolverInfoDoubleData_tau_get(long, btContactSolverInfoDoubleData) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btContactSolverInfoDoubleData_tau_set(long, btContactSolverInfoDoubleData, double) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btContactSolverInfoDoubleData_timeStep_get(long, btContactSolverInfoDoubleData) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btContactSolverInfoDoubleData_timeStep_set(long, btContactSolverInfoDoubleData, double) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btContactSolverInfoDoubleData_warmstartingFactor_get(long, btContactSolverInfoDoubleData) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btContactSolverInfoDoubleData_warmstartingFactor_set(long, btContactSolverInfoDoubleData, double) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btContactSolverInfoFloatData - Class in com.badlogic.gdx.physics.bullet.dynamics
 
btContactSolverInfoFloatData(long, boolean) - Constructor for class com.badlogic.gdx.physics.bullet.dynamics.btContactSolverInfoFloatData
Construct a new btContactSolverInfoFloatData, normally you should not need this constructor it's intended for low-level usage.
btContactSolverInfoFloatData() - Constructor for class com.badlogic.gdx.physics.bullet.dynamics.btContactSolverInfoFloatData
 
btContactSolverInfoFloatData_damping_get(long, btContactSolverInfoFloatData) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btContactSolverInfoFloatData_damping_set(long, btContactSolverInfoFloatData, float) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btContactSolverInfoFloatData_erp2_get(long, btContactSolverInfoFloatData) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btContactSolverInfoFloatData_erp2_set(long, btContactSolverInfoFloatData, float) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btContactSolverInfoFloatData_erp_get(long, btContactSolverInfoFloatData) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btContactSolverInfoFloatData_erp_set(long, btContactSolverInfoFloatData, float) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btContactSolverInfoFloatData_friction_get(long, btContactSolverInfoFloatData) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btContactSolverInfoFloatData_friction_set(long, btContactSolverInfoFloatData, float) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btContactSolverInfoFloatData_globalCfm_get(long, btContactSolverInfoFloatData) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btContactSolverInfoFloatData_globalCfm_set(long, btContactSolverInfoFloatData, float) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btContactSolverInfoFloatData_linearSlop_get(long, btContactSolverInfoFloatData) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btContactSolverInfoFloatData_linearSlop_set(long, btContactSolverInfoFloatData, float) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btContactSolverInfoFloatData_maxErrorReduction_get(long, btContactSolverInfoFloatData) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btContactSolverInfoFloatData_maxErrorReduction_set(long, btContactSolverInfoFloatData, float) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btContactSolverInfoFloatData_maxGyroscopicForce_get(long, btContactSolverInfoFloatData) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btContactSolverInfoFloatData_maxGyroscopicForce_set(long, btContactSolverInfoFloatData, float) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btContactSolverInfoFloatData_minimumSolverBatchSize_get(long, btContactSolverInfoFloatData) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btContactSolverInfoFloatData_minimumSolverBatchSize_set(long, btContactSolverInfoFloatData, int) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btContactSolverInfoFloatData_numIterations_get(long, btContactSolverInfoFloatData) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btContactSolverInfoFloatData_numIterations_set(long, btContactSolverInfoFloatData, int) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btContactSolverInfoFloatData_padding_get(long, btContactSolverInfoFloatData) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btContactSolverInfoFloatData_padding_set(long, btContactSolverInfoFloatData, String) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btContactSolverInfoFloatData_restingContactRestitutionThreshold_get(long, btContactSolverInfoFloatData) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btContactSolverInfoFloatData_restingContactRestitutionThreshold_set(long, btContactSolverInfoFloatData, int) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btContactSolverInfoFloatData_restitution_get(long, btContactSolverInfoFloatData) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btContactSolverInfoFloatData_restitution_set(long, btContactSolverInfoFloatData, float) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btContactSolverInfoFloatData_singleAxisRollingFrictionThreshold_get(long, btContactSolverInfoFloatData) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btContactSolverInfoFloatData_singleAxisRollingFrictionThreshold_set(long, btContactSolverInfoFloatData, float) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btContactSolverInfoFloatData_solverMode_get(long, btContactSolverInfoFloatData) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btContactSolverInfoFloatData_solverMode_set(long, btContactSolverInfoFloatData, int) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btContactSolverInfoFloatData_sor_get(long, btContactSolverInfoFloatData) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btContactSolverInfoFloatData_sor_set(long, btContactSolverInfoFloatData, float) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btContactSolverInfoFloatData_splitImpulse_get(long, btContactSolverInfoFloatData) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btContactSolverInfoFloatData_splitImpulse_set(long, btContactSolverInfoFloatData, int) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btContactSolverInfoFloatData_splitImpulsePenetrationThreshold_get(long, btContactSolverInfoFloatData) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btContactSolverInfoFloatData_splitImpulsePenetrationThreshold_set(long, btContactSolverInfoFloatData, float) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btContactSolverInfoFloatData_splitImpulseTurnErp_get(long, btContactSolverInfoFloatData) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btContactSolverInfoFloatData_splitImpulseTurnErp_set(long, btContactSolverInfoFloatData, float) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btContactSolverInfoFloatData_tau_get(long, btContactSolverInfoFloatData) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btContactSolverInfoFloatData_tau_set(long, btContactSolverInfoFloatData, float) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btContactSolverInfoFloatData_timeStep_get(long, btContactSolverInfoFloatData) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btContactSolverInfoFloatData_timeStep_set(long, btContactSolverInfoFloatData, float) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btContactSolverInfoFloatData_warmstartingFactor_get(long, btContactSolverInfoFloatData) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btContactSolverInfoFloatData_warmstartingFactor_set(long, btContactSolverInfoFloatData, float) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btContinuousConvexCollision - Class in com.badlogic.gdx.physics.bullet.collision
 
btContinuousConvexCollision(long, boolean) - Constructor for class com.badlogic.gdx.physics.bullet.collision.btContinuousConvexCollision
Construct a new btContinuousConvexCollision, normally you should not need this constructor it's intended for low-level usage.
btContinuousConvexCollision(btConvexShape, btConvexShape, btVoronoiSimplexSolver, btConvexPenetrationDepthSolver) - Constructor for class com.badlogic.gdx.physics.bullet.collision.btContinuousConvexCollision
 
btContinuousConvexCollision(btConvexShape, btStaticPlaneShape) - Constructor for class com.badlogic.gdx.physics.bullet.collision.btContinuousConvexCollision
 
btContinuousConvexCollision_SWIGUpcast(long) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btConvex2dConvex2dAlgorithm - Class in com.badlogic.gdx.physics.bullet.collision
 
btConvex2dConvex2dAlgorithm(long, boolean) - Constructor for class com.badlogic.gdx.physics.bullet.collision.btConvex2dConvex2dAlgorithm
Construct a new btConvex2dConvex2dAlgorithm, normally you should not need this constructor it's intended for low-level usage.
btConvex2dConvex2dAlgorithm(btPersistentManifold, btCollisionAlgorithmConstructionInfo, btCollisionObjectWrapper, btCollisionObjectWrapper, btVoronoiSimplexSolver, btConvexPenetrationDepthSolver, int, int) - Constructor for class com.badlogic.gdx.physics.bullet.collision.btConvex2dConvex2dAlgorithm
 
btConvex2dConvex2dAlgorithm.CreateFunc - Class in com.badlogic.gdx.physics.bullet.collision
 
btConvex2dConvex2dAlgorithm_CreateFunc_minimumPointsPerturbationThreshold_get(long, btConvex2dConvex2dAlgorithm.CreateFunc) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btConvex2dConvex2dAlgorithm_CreateFunc_minimumPointsPerturbationThreshold_set(long, btConvex2dConvex2dAlgorithm.CreateFunc, int) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btConvex2dConvex2dAlgorithm_CreateFunc_numPerturbationIterations_get(long, btConvex2dConvex2dAlgorithm.CreateFunc) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btConvex2dConvex2dAlgorithm_CreateFunc_numPerturbationIterations_set(long, btConvex2dConvex2dAlgorithm.CreateFunc, int) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btConvex2dConvex2dAlgorithm_CreateFunc_pdSolver_get(long, btConvex2dConvex2dAlgorithm.CreateFunc) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btConvex2dConvex2dAlgorithm_CreateFunc_pdSolver_set(long, btConvex2dConvex2dAlgorithm.CreateFunc, long, btConvexPenetrationDepthSolver) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btConvex2dConvex2dAlgorithm_CreateFunc_simplexSolver_get(long, btConvex2dConvex2dAlgorithm.CreateFunc) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btConvex2dConvex2dAlgorithm_CreateFunc_simplexSolver_set(long, btConvex2dConvex2dAlgorithm.CreateFunc, long, btVoronoiSimplexSolver) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btConvex2dConvex2dAlgorithm_CreateFunc_SWIGUpcast(long) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btConvex2dConvex2dAlgorithm_getManifold(long, btConvex2dConvex2dAlgorithm) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btConvex2dConvex2dAlgorithm_setLowLevelOfDetail(long, btConvex2dConvex2dAlgorithm, boolean) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btConvex2dConvex2dAlgorithm_SWIGUpcast(long) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btConvex2dShape - Class in com.badlogic.gdx.physics.bullet.collision
 
btConvex2dShape(long, boolean) - Constructor for class com.badlogic.gdx.physics.bullet.collision.btConvex2dShape
Construct a new btConvex2dShape, normally you should not need this constructor it's intended for low-level usage.
btConvex2dShape(btConvexShape) - Constructor for class com.badlogic.gdx.physics.bullet.collision.btConvex2dShape
 
btConvex2dShape_getChildShape(long, btConvex2dShape) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btConvex2dShape_getChildShapeConst(long, btConvex2dShape) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btConvex2dShape_operatorDelete__SWIG_0(long, btConvex2dShape, long) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btConvex2dShape_operatorDelete__SWIG_1(long, btConvex2dShape, long, long) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btConvex2dShape_operatorDeleteArray__SWIG_0(long, btConvex2dShape, long) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btConvex2dShape_operatorDeleteArray__SWIG_1(long, btConvex2dShape, long, long) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btConvex2dShape_operatorNew__SWIG_0(long, btConvex2dShape, long) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btConvex2dShape_operatorNew__SWIG_1(long, btConvex2dShape, long, long) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btConvex2dShape_operatorNewArray__SWIG_0(long, btConvex2dShape, long) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btConvex2dShape_operatorNewArray__SWIG_1(long, btConvex2dShape, long, long) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btConvex2dShape_SWIGUpcast(long) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btConvexCast - Class in com.badlogic.gdx.physics.bullet.collision
 
btConvexCast(long, boolean) - Constructor for class com.badlogic.gdx.physics.bullet.collision.btConvexCast
Construct a new btConvexCast, normally you should not need this constructor it's intended for low-level usage.
btConvexCast.CastResult - Class in com.badlogic.gdx.physics.bullet.collision
 
btConvexCast_calcTimeOfImpact(long, btConvexCast, Matrix4, Matrix4, Matrix4, Matrix4, long, btConvexCast.CastResult) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btConvexCast_CastResult_allowedPenetration_get(long, btConvexCast.CastResult) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btConvexCast_CastResult_allowedPenetration_set(long, btConvexCast.CastResult, float) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btConvexCast_CastResult_DebugDraw(long, btConvexCast.CastResult, float) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btConvexCast_CastResult_debugDrawer_get(long, btConvexCast.CastResult) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btConvexCast_CastResult_debugDrawer_set(long, btConvexCast.CastResult, long, btIDebugDraw) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btConvexCast_CastResult_drawCoordSystem(long, btConvexCast.CastResult, Matrix4) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btConvexCast_CastResult_fraction_get(long, btConvexCast.CastResult) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btConvexCast_CastResult_fraction_set(long, btConvexCast.CastResult, float) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btConvexCast_CastResult_hitPoint_get(long, btConvexCast.CastResult) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btConvexCast_CastResult_hitPoint_set(long, btConvexCast.CastResult, long, btVector3) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btConvexCast_CastResult_hitTransformA_get(long, btConvexCast.CastResult) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btConvexCast_CastResult_hitTransformA_set(long, btConvexCast.CastResult, long, btTransform) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btConvexCast_CastResult_hitTransformB_get(long, btConvexCast.CastResult) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btConvexCast_CastResult_hitTransformB_set(long, btConvexCast.CastResult, long, btTransform) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btConvexCast_CastResult_normal_get(long, btConvexCast.CastResult) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btConvexCast_CastResult_normal_set(long, btConvexCast.CastResult, long, btVector3) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btConvexCast_CastResult_reportFailure(long, btConvexCast.CastResult, int, int) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btConvexConcaveCollisionAlgorithm - Class in com.badlogic.gdx.physics.bullet.collision
 
btConvexConcaveCollisionAlgorithm(long, boolean) - Constructor for class com.badlogic.gdx.physics.bullet.collision.btConvexConcaveCollisionAlgorithm
Construct a new btConvexConcaveCollisionAlgorithm, normally you should not need this constructor it's intended for low-level usage.
btConvexConcaveCollisionAlgorithm(btCollisionAlgorithmConstructionInfo, btCollisionObjectWrapper, btCollisionObjectWrapper, boolean) - Constructor for class com.badlogic.gdx.physics.bullet.collision.btConvexConcaveCollisionAlgorithm
 
btConvexConcaveCollisionAlgorithm.CreateFunc - Class in com.badlogic.gdx.physics.bullet.collision
 
btConvexConcaveCollisionAlgorithm.SwappedCreateFunc - Class in com.badlogic.gdx.physics.bullet.collision
 
btConvexConcaveCollisionAlgorithm_clearCache(long, btConvexConcaveCollisionAlgorithm) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btConvexConcaveCollisionAlgorithm_CreateFunc_SWIGUpcast(long) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btConvexConcaveCollisionAlgorithm_operatorDelete__SWIG_0(long, btConvexConcaveCollisionAlgorithm, long) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btConvexConcaveCollisionAlgorithm_operatorDelete__SWIG_1(long, btConvexConcaveCollisionAlgorithm, long, long) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btConvexConcaveCollisionAlgorithm_operatorDeleteArray__SWIG_0(long, btConvexConcaveCollisionAlgorithm, long) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btConvexConcaveCollisionAlgorithm_operatorDeleteArray__SWIG_1(long, btConvexConcaveCollisionAlgorithm, long, long) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btConvexConcaveCollisionAlgorithm_operatorNew__SWIG_0(long, btConvexConcaveCollisionAlgorithm, long) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btConvexConcaveCollisionAlgorithm_operatorNew__SWIG_1(long, btConvexConcaveCollisionAlgorithm, long, long) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btConvexConcaveCollisionAlgorithm_operatorNewArray__SWIG_0(long, btConvexConcaveCollisionAlgorithm, long) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btConvexConcaveCollisionAlgorithm_operatorNewArray__SWIG_1(long, btConvexConcaveCollisionAlgorithm, long, long) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btConvexConcaveCollisionAlgorithm_SwappedCreateFunc_SWIGUpcast(long) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btConvexConcaveCollisionAlgorithm_SWIGUpcast(long) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btConvexConvexAlgorithm - Class in com.badlogic.gdx.physics.bullet.collision
 
btConvexConvexAlgorithm(long, boolean) - Constructor for class com.badlogic.gdx.physics.bullet.collision.btConvexConvexAlgorithm
Construct a new btConvexConvexAlgorithm, normally you should not need this constructor it's intended for low-level usage.
btConvexConvexAlgorithm(btPersistentManifold, btCollisionAlgorithmConstructionInfo, btCollisionObjectWrapper, btCollisionObjectWrapper, btConvexPenetrationDepthSolver, int, int) - Constructor for class com.badlogic.gdx.physics.bullet.collision.btConvexConvexAlgorithm
 
btConvexConvexAlgorithm.CreateFunc - Class in com.badlogic.gdx.physics.bullet.collision
 
btConvexConvexAlgorithm_CreateFunc_minimumPointsPerturbationThreshold_get(long, btConvexConvexAlgorithm.CreateFunc) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btConvexConvexAlgorithm_CreateFunc_minimumPointsPerturbationThreshold_set(long, btConvexConvexAlgorithm.CreateFunc, int) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btConvexConvexAlgorithm_CreateFunc_numPerturbationIterations_get(long, btConvexConvexAlgorithm.CreateFunc) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btConvexConvexAlgorithm_CreateFunc_numPerturbationIterations_set(long, btConvexConvexAlgorithm.CreateFunc, int) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btConvexConvexAlgorithm_CreateFunc_pdSolver_get(long, btConvexConvexAlgorithm.CreateFunc) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btConvexConvexAlgorithm_CreateFunc_pdSolver_set(long, btConvexConvexAlgorithm.CreateFunc, long, btConvexPenetrationDepthSolver) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btConvexConvexAlgorithm_CreateFunc_SWIGUpcast(long) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btConvexConvexAlgorithm_getManifold(long, btConvexConvexAlgorithm) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btConvexConvexAlgorithm_setLowLevelOfDetail(long, btConvexConvexAlgorithm, boolean) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btConvexConvexAlgorithm_SWIGUpcast(long) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btConvexHullComputer - Class in com.badlogic.gdx.physics.bullet.linearmath
 
btConvexHullComputer(long, boolean) - Constructor for class com.badlogic.gdx.physics.bullet.linearmath.btConvexHullComputer
Construct a new btConvexHullComputer, normally you should not need this constructor it's intended for low-level usage.
btConvexHullComputer() - Constructor for class com.badlogic.gdx.physics.bullet.linearmath.btConvexHullComputer
 
btConvexHullComputer.Edge - Class in com.badlogic.gdx.physics.bullet.linearmath
 
btConvexHullComputer_compute__SWIG_0(long, btConvexHullComputer, FloatBuffer, int, int, float, float) - Static method in class com.badlogic.gdx.physics.bullet.linearmath.LinearMathJNI
 
btConvexHullComputer_compute__SWIG_1(long, btConvexHullComputer, DoubleBuffer, int, int, float, float) - Static method in class com.badlogic.gdx.physics.bullet.linearmath.LinearMathJNI
 
btConvexHullComputer_Edge_getNextEdgeOfFace(long, btConvexHullComputer.Edge) - Static method in class com.badlogic.gdx.physics.bullet.linearmath.LinearMathJNI
 
btConvexHullComputer_Edge_getNextEdgeOfVertex(long, btConvexHullComputer.Edge) - Static method in class com.badlogic.gdx.physics.bullet.linearmath.LinearMathJNI
 
btConvexHullComputer_Edge_getReverseEdge(long, btConvexHullComputer.Edge) - Static method in class com.badlogic.gdx.physics.bullet.linearmath.LinearMathJNI
 
btConvexHullComputer_Edge_getSourceVertex(long, btConvexHullComputer.Edge) - Static method in class com.badlogic.gdx.physics.bullet.linearmath.LinearMathJNI
 
btConvexHullComputer_Edge_getTargetVertex(long, btConvexHullComputer.Edge) - Static method in class com.badlogic.gdx.physics.bullet.linearmath.LinearMathJNI
 
btConvexHullComputer_edges_get(long, btConvexHullComputer) - Static method in class com.badlogic.gdx.physics.bullet.linearmath.LinearMathJNI
 
btConvexHullComputer_edges_set(long, btConvexHullComputer, long) - Static method in class com.badlogic.gdx.physics.bullet.linearmath.LinearMathJNI
 
btConvexHullComputer_faces_get(long, btConvexHullComputer) - Static method in class com.badlogic.gdx.physics.bullet.linearmath.LinearMathJNI
 
btConvexHullComputer_faces_set(long, btConvexHullComputer, long) - Static method in class com.badlogic.gdx.physics.bullet.linearmath.LinearMathJNI
 
btConvexHullComputer_vertices_get(long, btConvexHullComputer) - Static method in class com.badlogic.gdx.physics.bullet.linearmath.LinearMathJNI
 
btConvexHullComputer_vertices_set(long, btConvexHullComputer, long, btVector3Array) - Static method in class com.badlogic.gdx.physics.bullet.linearmath.LinearMathJNI
 
btConvexHullShape - Class in com.badlogic.gdx.physics.bullet.collision
 
btConvexHullShape(long, boolean) - Constructor for class com.badlogic.gdx.physics.bullet.collision.btConvexHullShape
Construct a new btConvexHullShape, normally you should not need this constructor it's intended for low-level usage.
btConvexHullShape(FloatBuffer, int, int) - Constructor for class com.badlogic.gdx.physics.bullet.collision.btConvexHullShape
 
btConvexHullShape(FloatBuffer, int) - Constructor for class com.badlogic.gdx.physics.bullet.collision.btConvexHullShape
 
btConvexHullShape(FloatBuffer) - Constructor for class com.badlogic.gdx.physics.bullet.collision.btConvexHullShape
 
btConvexHullShape() - Constructor for class com.badlogic.gdx.physics.bullet.collision.btConvexHullShape
 
btConvexHullShape(btShapeHull) - Constructor for class com.badlogic.gdx.physics.bullet.collision.btConvexHullShape
 
btConvexHullShape_addPoint__SWIG_0(long, btConvexHullShape, Vector3, boolean) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btConvexHullShape_addPoint__SWIG_1(long, btConvexHullShape, Vector3) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btConvexHullShape_getNumPoints(long, btConvexHullShape) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btConvexHullShape_getPoints(long, btConvexHullShape) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btConvexHullShape_getScaledPoint(long, btConvexHullShape, int) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btConvexHullShape_getUnscaledPoints(long, btConvexHullShape) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btConvexHullShape_getUnscaledPointsConst(long, btConvexHullShape) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btConvexHullShape_operatorDelete__SWIG_0(long, btConvexHullShape, long) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btConvexHullShape_operatorDelete__SWIG_1(long, btConvexHullShape, long, long) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btConvexHullShape_operatorDeleteArray__SWIG_0(long, btConvexHullShape, long) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btConvexHullShape_operatorDeleteArray__SWIG_1(long, btConvexHullShape, long, long) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btConvexHullShape_operatorNew__SWIG_0(long, btConvexHullShape, long) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btConvexHullShape_operatorNew__SWIG_1(long, btConvexHullShape, long, long) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btConvexHullShape_operatorNewArray__SWIG_0(long, btConvexHullShape, long) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btConvexHullShape_operatorNewArray__SWIG_1(long, btConvexHullShape, long, long) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btConvexHullShape_optimizeConvexHull(long, btConvexHullShape) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btConvexHullShape_SWIGUpcast(long) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btConvexHullShapeData - Class in com.badlogic.gdx.physics.bullet.collision
 
btConvexHullShapeData(long, boolean) - Constructor for class com.badlogic.gdx.physics.bullet.collision.btConvexHullShapeData
Construct a new btConvexHullShapeData, normally you should not need this constructor it's intended for low-level usage.
btConvexHullShapeData() - Constructor for class com.badlogic.gdx.physics.bullet.collision.btConvexHullShapeData
 
btConvexHullShapeData_convexInternalShapeData_get(long, btConvexHullShapeData) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btConvexHullShapeData_convexInternalShapeData_set(long, btConvexHullShapeData, long, btConvexInternalShapeData) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btConvexHullShapeData_numUnscaledPoints_get(long, btConvexHullShapeData) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btConvexHullShapeData_numUnscaledPoints_set(long, btConvexHullShapeData, int) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btConvexHullShapeData_padding3_get(long, btConvexHullShapeData) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btConvexHullShapeData_padding3_set(long, btConvexHullShapeData, String) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btConvexHullShapeData_unscaledPointsDoublePtr_get(long, btConvexHullShapeData) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btConvexHullShapeData_unscaledPointsDoublePtr_set(long, btConvexHullShapeData, long, btVector3DoubleData) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btConvexHullShapeData_unscaledPointsFloatPtr_get(long, btConvexHullShapeData) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btConvexHullShapeData_unscaledPointsFloatPtr_set(long, btConvexHullShapeData, long, btVector3FloatData) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btConvexInternalAabbCachingShape - Class in com.badlogic.gdx.physics.bullet.collision
 
btConvexInternalAabbCachingShape(long, boolean) - Constructor for class com.badlogic.gdx.physics.bullet.collision.btConvexInternalAabbCachingShape
Construct a new btConvexInternalAabbCachingShape, normally you should not need this constructor it's intended for low-level usage.
btConvexInternalAabbCachingShape_recalcLocalAabb(long, btConvexInternalAabbCachingShape) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btConvexInternalAabbCachingShape_SWIGUpcast(long) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btConvexInternalShape - Class in com.badlogic.gdx.physics.bullet.collision
 
btConvexInternalShape(long, boolean) - Constructor for class com.badlogic.gdx.physics.bullet.collision.btConvexInternalShape
Construct a new btConvexInternalShape, normally you should not need this constructor it's intended for low-level usage.
btConvexInternalShape_getImplicitShapeDimensions(long, btConvexInternalShape) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btConvexInternalShape_getLocalScalingNV(long, btConvexInternalShape) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btConvexInternalShape_getMarginNV(long, btConvexInternalShape) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btConvexInternalShape_operatorDelete__SWIG_0(long, btConvexInternalShape, long) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btConvexInternalShape_operatorDelete__SWIG_1(long, btConvexInternalShape, long, long) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btConvexInternalShape_operatorDeleteArray__SWIG_0(long, btConvexInternalShape, long) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btConvexInternalShape_operatorDeleteArray__SWIG_1(long, btConvexInternalShape, long, long) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btConvexInternalShape_operatorNew__SWIG_0(long, btConvexInternalShape, long) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btConvexInternalShape_operatorNew__SWIG_1(long, btConvexInternalShape, long, long) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btConvexInternalShape_operatorNewArray__SWIG_0(long, btConvexInternalShape, long) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btConvexInternalShape_operatorNewArray__SWIG_1(long, btConvexInternalShape, long, long) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btConvexInternalShape_setImplicitShapeDimensions(long, btConvexInternalShape, Vector3) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btConvexInternalShape_setSafeMargin__SWIG_0(long, btConvexInternalShape, float, float) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btConvexInternalShape_setSafeMargin__SWIG_1(long, btConvexInternalShape, float) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btConvexInternalShape_setSafeMargin__SWIG_2(long, btConvexInternalShape, Vector3, float) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btConvexInternalShape_setSafeMargin__SWIG_3(long, btConvexInternalShape, Vector3) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btConvexInternalShape_SWIGUpcast(long) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btConvexInternalShapeData - Class in com.badlogic.gdx.physics.bullet.collision
 
btConvexInternalShapeData(long, boolean) - Constructor for class com.badlogic.gdx.physics.bullet.collision.btConvexInternalShapeData
Construct a new btConvexInternalShapeData, normally you should not need this constructor it's intended for low-level usage.
btConvexInternalShapeData() - Constructor for class com.badlogic.gdx.physics.bullet.collision.btConvexInternalShapeData
 
btConvexInternalShapeData_collisionMargin_get(long, btConvexInternalShapeData) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btConvexInternalShapeData_collisionMargin_set(long, btConvexInternalShapeData, float) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btConvexInternalShapeData_collisionShapeData_get(long, btConvexInternalShapeData) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btConvexInternalShapeData_collisionShapeData_set(long, btConvexInternalShapeData, long, btCollisionShapeData) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btConvexInternalShapeData_implicitShapeDimensions_get(long, btConvexInternalShapeData) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btConvexInternalShapeData_implicitShapeDimensions_set(long, btConvexInternalShapeData, long, btVector3FloatData) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btConvexInternalShapeData_localScaling_get(long, btConvexInternalShapeData) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btConvexInternalShapeData_localScaling_set(long, btConvexInternalShapeData, long, btVector3FloatData) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btConvexInternalShapeData_padding_get(long, btConvexInternalShapeData) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btConvexInternalShapeData_padding_set(long, btConvexInternalShapeData, int) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btConvexPenetrationDepthSolver - Class in com.badlogic.gdx.physics.bullet.collision
 
btConvexPenetrationDepthSolver(long, boolean) - Constructor for class com.badlogic.gdx.physics.bullet.collision.btConvexPenetrationDepthSolver
Construct a new btConvexPenetrationDepthSolver, normally you should not need this constructor it's intended for low-level usage.
btConvexPenetrationDepthSolver_calcPenDepth(long, btConvexPenetrationDepthSolver, long, btVoronoiSimplexSolver, long, btConvexShape, long, btConvexShape, Matrix4, Matrix4, Vector3, Vector3, Vector3, long, btIDebugDraw) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btConvexPlaneCollisionAlgorithm - Class in com.badlogic.gdx.physics.bullet.collision
 
btConvexPlaneCollisionAlgorithm(long, boolean) - Constructor for class com.badlogic.gdx.physics.bullet.collision.btConvexPlaneCollisionAlgorithm
Construct a new btConvexPlaneCollisionAlgorithm, normally you should not need this constructor it's intended for low-level usage.
btConvexPlaneCollisionAlgorithm(btPersistentManifold, btCollisionAlgorithmConstructionInfo, btCollisionObjectWrapper, btCollisionObjectWrapper, boolean, int, int) - Constructor for class com.badlogic.gdx.physics.bullet.collision.btConvexPlaneCollisionAlgorithm
 
btConvexPlaneCollisionAlgorithm.CreateFunc - Class in com.badlogic.gdx.physics.bullet.collision
 
btConvexPlaneCollisionAlgorithm_collideSingleContact(long, btConvexPlaneCollisionAlgorithm, Quaternion, long, btCollisionObjectWrapper, long, btCollisionObjectWrapper, long, btDispatcherInfo, long, btManifoldResult) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btConvexPlaneCollisionAlgorithm_CreateFunc_minimumPointsPerturbationThreshold_get(long, btConvexPlaneCollisionAlgorithm.CreateFunc) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btConvexPlaneCollisionAlgorithm_CreateFunc_minimumPointsPerturbationThreshold_set(long, btConvexPlaneCollisionAlgorithm.CreateFunc, int) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btConvexPlaneCollisionAlgorithm_CreateFunc_numPerturbationIterations_get(long, btConvexPlaneCollisionAlgorithm.CreateFunc) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btConvexPlaneCollisionAlgorithm_CreateFunc_numPerturbationIterations_set(long, btConvexPlaneCollisionAlgorithm.CreateFunc, int) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btConvexPlaneCollisionAlgorithm_CreateFunc_SWIGUpcast(long) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btConvexPlaneCollisionAlgorithm_SWIGUpcast(long) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btConvexPointCloudShape - Class in com.badlogic.gdx.physics.bullet.collision
 
btConvexPointCloudShape(long, boolean) - Constructor for class com.badlogic.gdx.physics.bullet.collision.btConvexPointCloudShape
Construct a new btConvexPointCloudShape, normally you should not need this constructor it's intended for low-level usage.
btConvexPointCloudShape() - Constructor for class com.badlogic.gdx.physics.bullet.collision.btConvexPointCloudShape
 
btConvexPointCloudShape(btVector3, int, Vector3, boolean) - Constructor for class com.badlogic.gdx.physics.bullet.collision.btConvexPointCloudShape
 
btConvexPointCloudShape(btVector3, int, Vector3) - Constructor for class com.badlogic.gdx.physics.bullet.collision.btConvexPointCloudShape
 
btConvexPointCloudShape_getNumPoints(long, btConvexPointCloudShape) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btConvexPointCloudShape_getScaledPoint(long, btConvexPointCloudShape, int) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btConvexPointCloudShape_getUnscaledPoints(long, btConvexPointCloudShape) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btConvexPointCloudShape_getUnscaledPointsConst(long, btConvexPointCloudShape) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btConvexPointCloudShape_operatorDelete__SWIG_0(long, btConvexPointCloudShape, long) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btConvexPointCloudShape_operatorDelete__SWIG_1(long, btConvexPointCloudShape, long, long) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btConvexPointCloudShape_operatorDeleteArray__SWIG_0(long, btConvexPointCloudShape, long) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btConvexPointCloudShape_operatorDeleteArray__SWIG_1(long, btConvexPointCloudShape, long, long) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btConvexPointCloudShape_operatorNew__SWIG_0(long, btConvexPointCloudShape, long) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btConvexPointCloudShape_operatorNew__SWIG_1(long, btConvexPointCloudShape, long, long) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btConvexPointCloudShape_operatorNewArray__SWIG_0(long, btConvexPointCloudShape, long) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btConvexPointCloudShape_operatorNewArray__SWIG_1(long, btConvexPointCloudShape, long, long) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btConvexPointCloudShape_setPoints__SWIG_0(long, btConvexPointCloudShape, long, btVector3, int, boolean, Vector3) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btConvexPointCloudShape_setPoints__SWIG_1(long, btConvexPointCloudShape, long, btVector3, int, boolean) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btConvexPointCloudShape_setPoints__SWIG_2(long, btConvexPointCloudShape, long, btVector3, int) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btConvexPointCloudShape_SWIGUpcast(long) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btConvexPolyhedron - Class in com.badlogic.gdx.physics.bullet.collision
 
btConvexPolyhedron(long, boolean) - Constructor for class com.badlogic.gdx.physics.bullet.collision.btConvexPolyhedron
Construct a new btConvexPolyhedron, normally you should not need this constructor it's intended for low-level usage.
btConvexPolyhedron() - Constructor for class com.badlogic.gdx.physics.bullet.collision.btConvexPolyhedron
 
btConvexPolyhedron_extents_get(long, btConvexPolyhedron) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btConvexPolyhedron_extents_set(long, btConvexPolyhedron, long, btVector3) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btConvexPolyhedron_faces_get(long, btConvexPolyhedron) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btConvexPolyhedron_faces_set(long, btConvexPolyhedron, long) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btConvexPolyhedron_initialize(long, btConvexPolyhedron) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btConvexPolyhedron_localCenter_get(long, btConvexPolyhedron) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btConvexPolyhedron_localCenter_set(long, btConvexPolyhedron, long, btVector3) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btConvexPolyhedron_mC_get(long, btConvexPolyhedron) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btConvexPolyhedron_mC_set(long, btConvexPolyhedron, long, btVector3) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btConvexPolyhedron_mE_get(long, btConvexPolyhedron) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btConvexPolyhedron_mE_set(long, btConvexPolyhedron, long, btVector3) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btConvexPolyhedron_operatorDelete__SWIG_0(long, btConvexPolyhedron, long) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btConvexPolyhedron_operatorDelete__SWIG_1(long, btConvexPolyhedron, long, long) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btConvexPolyhedron_operatorDeleteArray__SWIG_0(long, btConvexPolyhedron, long) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btConvexPolyhedron_operatorDeleteArray__SWIG_1(long, btConvexPolyhedron, long, long) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btConvexPolyhedron_operatorNew__SWIG_0(long, btConvexPolyhedron, long) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btConvexPolyhedron_operatorNew__SWIG_1(long, btConvexPolyhedron, long, long) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btConvexPolyhedron_operatorNewArray__SWIG_0(long, btConvexPolyhedron, long) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btConvexPolyhedron_operatorNewArray__SWIG_1(long, btConvexPolyhedron, long, long) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btConvexPolyhedron_project(long, btConvexPolyhedron, Matrix4, Vector3, long, long, Vector3, Vector3) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btConvexPolyhedron_radius_get(long, btConvexPolyhedron) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btConvexPolyhedron_radius_set(long, btConvexPolyhedron, float) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btConvexPolyhedron_testContainment(long, btConvexPolyhedron) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btConvexPolyhedron_uniqueEdges_get(long, btConvexPolyhedron) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btConvexPolyhedron_uniqueEdges_set(long, btConvexPolyhedron, long, btVector3Array) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btConvexPolyhedron_vertices_get(long, btConvexPolyhedron) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btConvexPolyhedron_vertices_set(long, btConvexPolyhedron, long, btVector3Array) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btConvexSeparatingDistanceUtil - Class in com.badlogic.gdx.physics.bullet.linearmath
 
btConvexSeparatingDistanceUtil(long, boolean) - Constructor for class com.badlogic.gdx.physics.bullet.linearmath.btConvexSeparatingDistanceUtil
Construct a new btConvexSeparatingDistanceUtil, normally you should not need this constructor it's intended for low-level usage.
btConvexSeparatingDistanceUtil(float, float) - Constructor for class com.badlogic.gdx.physics.bullet.linearmath.btConvexSeparatingDistanceUtil
 
btConvexSeparatingDistanceUtil_getConservativeSeparatingDistance(long, btConvexSeparatingDistanceUtil) - Static method in class com.badlogic.gdx.physics.bullet.linearmath.LinearMathJNI
 
btConvexSeparatingDistanceUtil_initSeparatingDistance(long, btConvexSeparatingDistanceUtil, Vector3, float, Matrix4, Matrix4) - Static method in class com.badlogic.gdx.physics.bullet.linearmath.LinearMathJNI
 
btConvexSeparatingDistanceUtil_updateSeparatingDistance(long, btConvexSeparatingDistanceUtil, Matrix4, Matrix4) - Static method in class com.badlogic.gdx.physics.bullet.linearmath.LinearMathJNI
 
btConvexShape - Class in com.badlogic.gdx.physics.bullet.collision
 
btConvexShape(long, boolean) - Constructor for class com.badlogic.gdx.physics.bullet.collision.btConvexShape
Construct a new btConvexShape, normally you should not need this constructor it's intended for low-level usage.
btConvexShape_batchedUnitVectorGetSupportingVertexWithoutMargin(long, btConvexShape, long, btVector3, long, btVector3, int) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btConvexShape_getAabbNonVirtual(long, btConvexShape, Matrix4, Vector3, Vector3) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btConvexShape_getAabbSlow(long, btConvexShape, Matrix4, Vector3, Vector3) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btConvexShape_getMarginNonVirtual(long, btConvexShape) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btConvexShape_getNumPreferredPenetrationDirections(long, btConvexShape) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btConvexShape_getPreferredPenetrationDirection(long, btConvexShape, int, Vector3) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btConvexShape_localGetSupportingVertex(long, btConvexShape, Vector3) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btConvexShape_localGetSupportingVertexWithoutMargin(long, btConvexShape, Vector3) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btConvexShape_localGetSupportVertexNonVirtual(long, btConvexShape, Vector3) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btConvexShape_localGetSupportVertexWithoutMarginNonVirtual(long, btConvexShape, Vector3) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btConvexShape_operatorDelete__SWIG_0(long, btConvexShape, long) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btConvexShape_operatorDelete__SWIG_1(long, btConvexShape, long, long) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btConvexShape_operatorDeleteArray__SWIG_0(long, btConvexShape, long) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btConvexShape_operatorDeleteArray__SWIG_1(long, btConvexShape, long, long) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btConvexShape_operatorNew__SWIG_0(long, btConvexShape, long) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btConvexShape_operatorNew__SWIG_1(long, btConvexShape, long, long) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btConvexShape_operatorNewArray__SWIG_0(long, btConvexShape, long) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btConvexShape_operatorNewArray__SWIG_1(long, btConvexShape, long, long) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btConvexShape_project(long, btConvexShape, Matrix4, Vector3, long, long, Vector3, Vector3) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btConvexShape_SWIGUpcast(long) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btConvexTriangleCallback - Class in com.badlogic.gdx.physics.bullet.collision
 
btConvexTriangleCallback(long, boolean) - Constructor for class com.badlogic.gdx.physics.bullet.collision.btConvexTriangleCallback
Construct a new btConvexTriangleCallback, normally you should not need this constructor it's intended for low-level usage.
btConvexTriangleCallback(btDispatcher, btCollisionObjectWrapper, btCollisionObjectWrapper, boolean) - Constructor for class com.badlogic.gdx.physics.bullet.collision.btConvexTriangleCallback
 
btConvexTriangleCallback_change_ownership(btConvexTriangleCallback, long, boolean) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btConvexTriangleCallback_clearCache(long, btConvexTriangleCallback) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btConvexTriangleCallback_clearWrapperData(long, btConvexTriangleCallback) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btConvexTriangleCallback_director_connect(btConvexTriangleCallback, long, boolean, boolean) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btConvexTriangleCallback_getAabbMax(long, btConvexTriangleCallback) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btConvexTriangleCallback_getAabbMin(long, btConvexTriangleCallback) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btConvexTriangleCallback_manifoldPtr_get(long, btConvexTriangleCallback) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btConvexTriangleCallback_manifoldPtr_set(long, btConvexTriangleCallback, long, btPersistentManifold) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btConvexTriangleCallback_operatorDelete__SWIG_0(long, btConvexTriangleCallback, long) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btConvexTriangleCallback_operatorDelete__SWIG_1(long, btConvexTriangleCallback, long, long) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btConvexTriangleCallback_operatorDeleteArray__SWIG_0(long, btConvexTriangleCallback, long) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btConvexTriangleCallback_operatorDeleteArray__SWIG_1(long, btConvexTriangleCallback, long, long) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btConvexTriangleCallback_operatorNew__SWIG_0(long, btConvexTriangleCallback, long) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btConvexTriangleCallback_operatorNew__SWIG_1(long, btConvexTriangleCallback, long, long) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btConvexTriangleCallback_operatorNewArray__SWIG_0(long, btConvexTriangleCallback, long) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btConvexTriangleCallback_operatorNewArray__SWIG_1(long, btConvexTriangleCallback, long, long) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btConvexTriangleCallback_processTriangle(long, btConvexTriangleCallback, long, btVector3, int, int) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btConvexTriangleCallback_processTriangleSwigExplicitbtConvexTriangleCallback(long, btConvexTriangleCallback, long, btVector3, int, int) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btConvexTriangleCallback_setTimeStepAndCounters(long, btConvexTriangleCallback, float, long, btDispatcherInfo, long, btCollisionObjectWrapper, long, btCollisionObjectWrapper, long, btManifoldResult) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btConvexTriangleCallback_SWIGUpcast(long) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btConvexTriangleCallback_triangleCount_get(long, btConvexTriangleCallback) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btConvexTriangleCallback_triangleCount_set(long, btConvexTriangleCallback, int) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btConvexTriangleMeshShape - Class in com.badlogic.gdx.physics.bullet.collision
 
btConvexTriangleMeshShape(long, boolean) - Constructor for class com.badlogic.gdx.physics.bullet.collision.btConvexTriangleMeshShape
Construct a new btConvexTriangleMeshShape, normally you should not need this constructor it's intended for low-level usage.
btConvexTriangleMeshShape(btStridingMeshInterface, boolean) - Constructor for class com.badlogic.gdx.physics.bullet.collision.btConvexTriangleMeshShape
 
btConvexTriangleMeshShape(btStridingMeshInterface) - Constructor for class com.badlogic.gdx.physics.bullet.collision.btConvexTriangleMeshShape
 
btConvexTriangleMeshShape_calculatePrincipalAxisTransform(long, btConvexTriangleMeshShape, Matrix4, Vector3, long) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btConvexTriangleMeshShape_getMeshInterface(long, btConvexTriangleMeshShape) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btConvexTriangleMeshShape_getMeshInterfaceConst(long, btConvexTriangleMeshShape) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btConvexTriangleMeshShape_operatorDelete__SWIG_0(long, btConvexTriangleMeshShape, long) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btConvexTriangleMeshShape_operatorDelete__SWIG_1(long, btConvexTriangleMeshShape, long, long) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btConvexTriangleMeshShape_operatorDeleteArray__SWIG_0(long, btConvexTriangleMeshShape, long) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btConvexTriangleMeshShape_operatorDeleteArray__SWIG_1(long, btConvexTriangleMeshShape, long, long) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btConvexTriangleMeshShape_operatorNew__SWIG_0(long, btConvexTriangleMeshShape, long) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btConvexTriangleMeshShape_operatorNew__SWIG_1(long, btConvexTriangleMeshShape, long, long) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btConvexTriangleMeshShape_operatorNewArray__SWIG_0(long, btConvexTriangleMeshShape, long) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btConvexTriangleMeshShape_operatorNewArray__SWIG_1(long, btConvexTriangleMeshShape, long, long) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btConvexTriangleMeshShape_SWIGUpcast(long) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btCos(float) - Static method in class com.badlogic.gdx.physics.bullet.linearmath.LinearMath
 
btCos(float) - Static method in class com.badlogic.gdx.physics.bullet.linearmath.LinearMathJNI
 
btCPUVertexBufferDescriptor - Class in com.badlogic.gdx.physics.bullet.softbody
 
btCPUVertexBufferDescriptor(long, boolean) - Constructor for class com.badlogic.gdx.physics.bullet.softbody.btCPUVertexBufferDescriptor
Construct a new btCPUVertexBufferDescriptor, normally you should not need this constructor it's intended for low-level usage.
btCPUVertexBufferDescriptor(FloatBuffer, int, int) - Constructor for class com.badlogic.gdx.physics.bullet.softbody.btCPUVertexBufferDescriptor
 
btCPUVertexBufferDescriptor(FloatBuffer, int, int, int, int) - Constructor for class com.badlogic.gdx.physics.bullet.softbody.btCPUVertexBufferDescriptor
 
btCPUVertexBufferDescriptor_getBasePointer(long, btCPUVertexBufferDescriptor) - Static method in class com.badlogic.gdx.physics.bullet.softbody.SoftbodyJNI
 
btCPUVertexBufferDescriptor_SWIGUpcast(long) - Static method in class com.badlogic.gdx.physics.bullet.softbody.SoftbodyJNI
 
btCreateCompoundFromGimpactShape(btGImpactMeshShape, float) - Static method in class com.badlogic.gdx.physics.bullet.collision.Collision
 
btCreateCompoundFromGimpactShape(long, btGImpactMeshShape, float) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btCross(Vector3, Vector3) - Static method in class com.badlogic.gdx.physics.bullet.linearmath.LinearMath
 
btCross(Vector3, Vector3) - Static method in class com.badlogic.gdx.physics.bullet.linearmath.LinearMathJNI
 
btCylinderShape - Class in com.badlogic.gdx.physics.bullet.collision
 
btCylinderShape(long, boolean) - Constructor for class com.badlogic.gdx.physics.bullet.collision.btCylinderShape
Construct a new btCylinderShape, normally you should not need this constructor it's intended for low-level usage.
btCylinderShape(Vector3) - Constructor for class com.badlogic.gdx.physics.bullet.collision.btCylinderShape
 
btCylinderShape_getHalfExtentsWithMargin(long, btCylinderShape) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btCylinderShape_getHalfExtentsWithoutMargin(long, btCylinderShape) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btCylinderShape_getRadius(long, btCylinderShape) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btCylinderShape_getUpAxis(long, btCylinderShape) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btCylinderShape_operatorDelete__SWIG_0(long, btCylinderShape, long) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btCylinderShape_operatorDelete__SWIG_1(long, btCylinderShape, long, long) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btCylinderShape_operatorDeleteArray__SWIG_0(long, btCylinderShape, long) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btCylinderShape_operatorDeleteArray__SWIG_1(long, btCylinderShape, long, long) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btCylinderShape_operatorNew__SWIG_0(long, btCylinderShape, long) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btCylinderShape_operatorNew__SWIG_1(long, btCylinderShape, long, long) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btCylinderShape_operatorNewArray__SWIG_0(long, btCylinderShape, long) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btCylinderShape_operatorNewArray__SWIG_1(long, btCylinderShape, long, long) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btCylinderShape_SWIGUpcast(long) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btCylinderShapeData - Class in com.badlogic.gdx.physics.bullet.collision
 
btCylinderShapeData(long, boolean) - Constructor for class com.badlogic.gdx.physics.bullet.collision.btCylinderShapeData
Construct a new btCylinderShapeData, normally you should not need this constructor it's intended for low-level usage.
btCylinderShapeData() - Constructor for class com.badlogic.gdx.physics.bullet.collision.btCylinderShapeData
 
btCylinderShapeData_convexInternalShapeData_get(long, btCylinderShapeData) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btCylinderShapeData_convexInternalShapeData_set(long, btCylinderShapeData, long, btConvexInternalShapeData) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btCylinderShapeData_padding_get(long, btCylinderShapeData) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btCylinderShapeData_padding_set(long, btCylinderShapeData, String) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btCylinderShapeData_upAxis_get(long, btCylinderShapeData) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btCylinderShapeData_upAxis_set(long, btCylinderShapeData, int) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btCylinderShapeX - Class in com.badlogic.gdx.physics.bullet.collision
 
btCylinderShapeX(long, boolean) - Constructor for class com.badlogic.gdx.physics.bullet.collision.btCylinderShapeX
Construct a new btCylinderShapeX, normally you should not need this constructor it's intended for low-level usage.
btCylinderShapeX(Vector3) - Constructor for class com.badlogic.gdx.physics.bullet.collision.btCylinderShapeX
 
btCylinderShapeX_operatorDelete__SWIG_0(long, btCylinderShapeX, long) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btCylinderShapeX_operatorDelete__SWIG_1(long, btCylinderShapeX, long, long) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btCylinderShapeX_operatorDeleteArray__SWIG_0(long, btCylinderShapeX, long) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btCylinderShapeX_operatorDeleteArray__SWIG_1(long, btCylinderShapeX, long, long) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btCylinderShapeX_operatorNew__SWIG_0(long, btCylinderShapeX, long) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btCylinderShapeX_operatorNew__SWIG_1(long, btCylinderShapeX, long, long) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btCylinderShapeX_operatorNewArray__SWIG_0(long, btCylinderShapeX, long) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btCylinderShapeX_operatorNewArray__SWIG_1(long, btCylinderShapeX, long, long) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btCylinderShapeX_SWIGUpcast(long) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btCylinderShapeZ - Class in com.badlogic.gdx.physics.bullet.collision
 
btCylinderShapeZ(long, boolean) - Constructor for class com.badlogic.gdx.physics.bullet.collision.btCylinderShapeZ
Construct a new btCylinderShapeZ, normally you should not need this constructor it's intended for low-level usage.
btCylinderShapeZ(Vector3) - Constructor for class com.badlogic.gdx.physics.bullet.collision.btCylinderShapeZ
 
btCylinderShapeZ_operatorDelete__SWIG_0(long, btCylinderShapeZ, long) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btCylinderShapeZ_operatorDelete__SWIG_1(long, btCylinderShapeZ, long, long) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btCylinderShapeZ_operatorDeleteArray__SWIG_0(long, btCylinderShapeZ, long) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btCylinderShapeZ_operatorDeleteArray__SWIG_1(long, btCylinderShapeZ, long, long) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btCylinderShapeZ_operatorNew__SWIG_0(long, btCylinderShapeZ, long) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btCylinderShapeZ_operatorNew__SWIG_1(long, btCylinderShapeZ, long, long) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btCylinderShapeZ_operatorNewArray__SWIG_0(long, btCylinderShapeZ, long) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btCylinderShapeZ_operatorNewArray__SWIG_1(long, btCylinderShapeZ, long, long) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btCylinderShapeZ_SWIGUpcast(long) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btDantzigScratchMemory - Class in com.badlogic.gdx.physics.bullet.dynamics
 
btDantzigScratchMemory(long, boolean) - Constructor for class com.badlogic.gdx.physics.bullet.dynamics.btDantzigScratchMemory
Construct a new btDantzigScratchMemory, normally you should not need this constructor it's intended for low-level usage.
btDantzigScratchMemory() - Constructor for class com.badlogic.gdx.physics.bullet.dynamics.btDantzigScratchMemory
 
btDantzigScratchMemory_Arows_get(long, btDantzigScratchMemory) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btDantzigScratchMemory_Arows_set(long, btDantzigScratchMemory, long) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btDantzigScratchMemory_C_get(long, btDantzigScratchMemory) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btDantzigScratchMemory_C_set(long, btDantzigScratchMemory, long) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btDantzigScratchMemory_d_get(long, btDantzigScratchMemory) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btDantzigScratchMemory_d_set(long, btDantzigScratchMemory, long, btScalarArray) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btDantzigScratchMemory_Dell_get(long, btDantzigScratchMemory) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btDantzigScratchMemory_Dell_set(long, btDantzigScratchMemory, long, btScalarArray) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btDantzigScratchMemory_delta_w_get(long, btDantzigScratchMemory) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btDantzigScratchMemory_delta_w_set(long, btDantzigScratchMemory, long, btScalarArray) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btDantzigScratchMemory_delta_x_get(long, btDantzigScratchMemory) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btDantzigScratchMemory_delta_x_set(long, btDantzigScratchMemory, long, btScalarArray) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btDantzigScratchMemory_ell_get(long, btDantzigScratchMemory) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btDantzigScratchMemory_ell_set(long, btDantzigScratchMemory, long, btScalarArray) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btDantzigScratchMemory_L_get(long, btDantzigScratchMemory) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btDantzigScratchMemory_L_set(long, btDantzigScratchMemory, long, btScalarArray) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btDantzigScratchMemory_p_get(long, btDantzigScratchMemory) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btDantzigScratchMemory_p_set(long, btDantzigScratchMemory, long) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btDantzigScratchMemory_scratch_get(long, btDantzigScratchMemory) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btDantzigScratchMemory_scratch_set(long, btDantzigScratchMemory, long, btScalarArray) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btDantzigScratchMemory_state_get(long, btDantzigScratchMemory) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btDantzigScratchMemory_state_set(long, btDantzigScratchMemory, long) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btDantzigSolver - Class in com.badlogic.gdx.physics.bullet.dynamics
 
btDantzigSolver(long, boolean) - Constructor for class com.badlogic.gdx.physics.bullet.dynamics.btDantzigSolver
Construct a new btDantzigSolver, normally you should not need this constructor it's intended for low-level usage.
btDantzigSolver() - Constructor for class com.badlogic.gdx.physics.bullet.dynamics.btDantzigSolver
 
btDantzigSolver_solveMLCP__SWIG_0(long, btDantzigSolver, long, long, long, long, long, long, int, boolean) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btDantzigSolver_solveMLCP__SWIG_1(long, btDantzigSolver, long, long, long, long, long, long, int) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btDantzigSolver_SWIGUpcast(long) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btDbvt - Class in com.badlogic.gdx.physics.bullet.collision
 
btDbvt(long, boolean) - Constructor for class com.badlogic.gdx.physics.bullet.collision.btDbvt
Construct a new btDbvt, normally you should not need this constructor it's intended for low-level usage.
btDbvt() - Constructor for class com.badlogic.gdx.physics.bullet.collision.btDbvt
 
btDbvt.IClone - Class in com.badlogic.gdx.physics.bullet.collision
 
btDbvt.IWriter - Class in com.badlogic.gdx.physics.bullet.collision
 
btDbvt.sStkCLN - Class in com.badlogic.gdx.physics.bullet.collision
 
btDbvt.sStkNN - Class in com.badlogic.gdx.physics.bullet.collision
 
btDbvt.sStkNP - Class in com.badlogic.gdx.physics.bullet.collision
 
btDbvt.sStkNPS - Class in com.badlogic.gdx.physics.bullet.collision
 
btDbvt_allocate(long, long, long, btDbvt.sStkNPS) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btDbvt_benchmark() - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btDbvt_clear(long, btDbvt) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btDbvt_clone__SWIG_0(long, btDbvt, long, btDbvt, long, btDbvt.IClone) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btDbvt_clone__SWIG_1(long, btDbvt, long, btDbvt) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btDbvt_collideKDOP__SWIG_0(long, btDbvtNode, long, btVector3, FloatBuffer, int, long, ICollide) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btDbvt_collideKDOP__SWIG_1(long, btDbvtNode, FloatBuffer, FloatBuffer, int, long, ICollide) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btDbvt_collideOCL__SWIG_0(long, btDbvtNode, long, btVector3, FloatBuffer, Vector3, int, long, ICollide, boolean) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btDbvt_collideOCL__SWIG_1(long, btDbvtNode, long, btVector3, FloatBuffer, Vector3, int, long, ICollide) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btDbvt_collideOCL__SWIG_2(long, btDbvtNode, FloatBuffer, FloatBuffer, Vector3, int, long, ICollide, boolean) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btDbvt_collideOCL__SWIG_3(long, btDbvtNode, FloatBuffer, FloatBuffer, Vector3, int, long, ICollide) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btDbvt_collideTT(long, btDbvt, long, btDbvtNode, long, btDbvtNode, long, ICollide) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btDbvt_collideTTpersistentStack(long, btDbvt, long, btDbvtNode, long, btDbvtNode, long, ICollide) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btDbvt_collideTU(long, btDbvtNode, long, ICollide) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btDbvt_collideTV(long, btDbvt, long, btDbvtNode, long, btDbvtAabbMm, long, ICollide) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btDbvt_collideTVNoStackAlloc(long, btDbvt, long, btDbvtNode, long, btDbvtAabbMm, long, long, ICollide) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btDbvt_countLeaves(long, btDbvtNode) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btDbvt_empty(long, btDbvt) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btDbvt_enumLeaves(long, btDbvtNode, long, ICollide) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btDbvt_enumNodes(long, btDbvtNode, long, ICollide) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btDbvt_extractLeaves(long, btDbvtNode, long) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btDbvt_free_get(long, btDbvt) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btDbvt_free_set(long, btDbvt, long, btDbvtNode) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btDbvt_IClone_CloneLeaf(long, btDbvt.IClone, long, btDbvtNode) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btDbvt_insert(long, btDbvt, long, btDbvtAabbMm, long) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btDbvt_IWriter_Prepare(long, btDbvt.IWriter, long, btDbvtNode, int) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btDbvt_IWriter_WriteLeaf(long, btDbvt.IWriter, long, btDbvtNode, int, int) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btDbvt_IWriter_WriteNode(long, btDbvt.IWriter, long, btDbvtNode, int, int, int, int) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btDbvt_leaves_get(long, btDbvt) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btDbvt_leaves_set(long, btDbvt, int) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btDbvt_lkhd_get(long, btDbvt) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btDbvt_lkhd_set(long, btDbvt, int) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btDbvt_maxdepth(long, btDbvtNode) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btDbvt_nearest(IntBuffer, long, btDbvt.sStkNPS, float, int, int) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btDbvt_opath_get(long, btDbvt) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btDbvt_opath_set(long, btDbvt, long) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btDbvt_optimizeBottomUp(long, btDbvt) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btDbvt_optimizeIncremental(long, btDbvt, int) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btDbvt_optimizeTopDown__SWIG_0(long, btDbvt, int) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btDbvt_optimizeTopDown__SWIG_1(long, btDbvt) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btDbvt_rayTest(long, btDbvtNode, Vector3, Vector3, long, ICollide) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btDbvt_rayTestInternal(long, btDbvt, long, btDbvtNode, Vector3, Vector3, Vector3, long[], float, Vector3, Vector3, long, long, ICollide) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btDbvt_remove(long, btDbvt, long, btDbvtNode) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btDbvt_root_get(long, btDbvt) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btDbvt_root_set(long, btDbvt, long, btDbvtNode) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btDbvt_sStkCLN_node_get(long, btDbvt.sStkCLN) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btDbvt_sStkCLN_node_set(long, btDbvt.sStkCLN, long, btDbvtNode) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btDbvt_sStkCLN_parent_get(long, btDbvt.sStkCLN) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btDbvt_sStkCLN_parent_set(long, btDbvt.sStkCLN, long, btDbvtNode) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btDbvt_sStkNN_a_get(long, btDbvt.sStkNN) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btDbvt_sStkNN_a_set(long, btDbvt.sStkNN, long, btDbvtNode) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btDbvt_sStkNN_b_get(long, btDbvt.sStkNN) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btDbvt_sStkNN_b_set(long, btDbvt.sStkNN, long, btDbvtNode) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btDbvt_sStkNP_mask_get(long, btDbvt.sStkNP) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btDbvt_sStkNP_mask_set(long, btDbvt.sStkNP, int) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btDbvt_sStkNP_node_get(long, btDbvt.sStkNP) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btDbvt_sStkNP_node_set(long, btDbvt.sStkNP, long, btDbvtNode) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btDbvt_sStkNPS_mask_get(long, btDbvt.sStkNPS) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btDbvt_sStkNPS_mask_set(long, btDbvt.sStkNPS, int) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btDbvt_sStkNPS_node_get(long, btDbvt.sStkNPS) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btDbvt_sStkNPS_node_set(long, btDbvt.sStkNPS, long, btDbvtNode) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btDbvt_sStkNPS_value_get(long, btDbvt.sStkNPS) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btDbvt_sStkNPS_value_set(long, btDbvt.sStkNPS, float) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btDbvt_stkStack_get(long, btDbvt) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btDbvt_stkStack_set(long, btDbvt, long) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btDbvt_update__SWIG_0(long, btDbvt, long, btDbvtNode, int) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btDbvt_update__SWIG_1(long, btDbvt, long, btDbvtNode) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btDbvt_update__SWIG_2(long, btDbvt, long, btDbvtNode, long, btDbvtAabbMm) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btDbvt_update__SWIG_3(long, btDbvt, long, btDbvtNode, long, btDbvtAabbMm, Vector3, float) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btDbvt_update__SWIG_4(long, btDbvt, long, btDbvtNode, long, btDbvtAabbMm, Vector3) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btDbvt_update__SWIG_5(long, btDbvt, long, btDbvtNode, long, btDbvtAabbMm, float) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btDbvt_write(long, btDbvt, long, btDbvt.IWriter) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btDbvtAabbMm - Class in com.badlogic.gdx.physics.bullet.collision
 
btDbvtAabbMm(long, boolean) - Constructor for class com.badlogic.gdx.physics.bullet.collision.btDbvtAabbMm
Construct a new btDbvtAabbMm, normally you should not need this constructor it's intended for low-level usage.
btDbvtAabbMm() - Constructor for class com.badlogic.gdx.physics.bullet.collision.btDbvtAabbMm
 
btDbvtAabbMm_Center(long, btDbvtAabbMm) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btDbvtAabbMm_Classify(long, btDbvtAabbMm, Vector3, float, int) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btDbvtAabbMm_Contain(long, btDbvtAabbMm, long, btDbvtAabbMm) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btDbvtAabbMm_Expand(long, btDbvtAabbMm, Vector3) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btDbvtAabbMm_Extents(long, btDbvtAabbMm) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btDbvtAabbMm_FromCE(Vector3, Vector3) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btDbvtAabbMm_FromCR(Vector3, float) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btDbvtAabbMm_FromMM(Vector3, Vector3) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btDbvtAabbMm_FromPoints__SWIG_0(long, btVector3, int) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btDbvtAabbMm_FromPoints__SWIG_1(long, int) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btDbvtAabbMm_Lengths(long, btDbvtAabbMm) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btDbvtAabbMm_Maxs(long, btDbvtAabbMm) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btDbvtAabbMm_Mins(long, btDbvtAabbMm) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btDbvtAabbMm_ProjectMinimum(long, btDbvtAabbMm, Vector3, long) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btDbvtAabbMm_SignedExpand(long, btDbvtAabbMm, Vector3) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btDbvtAabbMm_tMaxs(long, btDbvtAabbMm) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btDbvtAabbMm_tMins(long, btDbvtAabbMm) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btDbvtBroadphase - Class in com.badlogic.gdx.physics.bullet.collision
 
btDbvtBroadphase(long, boolean) - Constructor for class com.badlogic.gdx.physics.bullet.collision.btDbvtBroadphase
Construct a new btDbvtBroadphase, normally you should not need this constructor it's intended for low-level usage.
btDbvtBroadphase(btOverlappingPairCache) - Constructor for class com.badlogic.gdx.physics.bullet.collision.btDbvtBroadphase
 
btDbvtBroadphase() - Constructor for class com.badlogic.gdx.physics.bullet.collision.btDbvtBroadphase
 
btDbvtBroadphase_benchmark(long, btBroadphaseInterface) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btDbvtBroadphase_cid_get(long, btDbvtBroadphase) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btDbvtBroadphase_cid_set(long, btDbvtBroadphase, int) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btDbvtBroadphase_collide(long, btDbvtBroadphase, long, btDispatcher) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btDbvtBroadphase_cupdates_get(long, btDbvtBroadphase) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btDbvtBroadphase_cupdates_set(long, btDbvtBroadphase, int) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btDbvtBroadphase_deferedcollide_get(long, btDbvtBroadphase) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btDbvtBroadphase_deferedcollide_set(long, btDbvtBroadphase, boolean) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btDbvtBroadphase_dupdates_get(long, btDbvtBroadphase) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btDbvtBroadphase_dupdates_set(long, btDbvtBroadphase, int) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btDbvtBroadphase_fixedleft_get(long, btDbvtBroadphase) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btDbvtBroadphase_fixedleft_set(long, btDbvtBroadphase, int) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btDbvtBroadphase_fupdates_get(long, btDbvtBroadphase) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btDbvtBroadphase_fupdates_set(long, btDbvtBroadphase, int) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btDbvtBroadphase_getSet(long, btDbvtBroadphase, int) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btDbvtBroadphase_getSet0(long, btDbvtBroadphase) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btDbvtBroadphase_getSet1(long, btDbvtBroadphase) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btDbvtBroadphase_getVelocityPrediction(long, btDbvtBroadphase) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btDbvtBroadphase_gid_get(long, btDbvtBroadphase) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btDbvtBroadphase_gid_set(long, btDbvtBroadphase, int) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btDbvtBroadphase_needcleanup_get(long, btDbvtBroadphase) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btDbvtBroadphase_needcleanup_set(long, btDbvtBroadphase, boolean) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btDbvtBroadphase_newpairs_get(long, btDbvtBroadphase) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btDbvtBroadphase_newpairs_set(long, btDbvtBroadphase, int) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btDbvtBroadphase_optimize(long, btDbvtBroadphase) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btDbvtBroadphase_paircache_get(long, btDbvtBroadphase) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btDbvtBroadphase_paircache_set(long, btDbvtBroadphase, long, btOverlappingPairCache) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btDbvtBroadphase_performDeferredRemoval(long, btDbvtBroadphase, long, btDispatcher) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btDbvtBroadphase_pid_get(long, btDbvtBroadphase) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btDbvtBroadphase_pid_set(long, btDbvtBroadphase, int) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btDbvtBroadphase_prediction_get(long, btDbvtBroadphase) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btDbvtBroadphase_prediction_set(long, btDbvtBroadphase, float) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btDbvtBroadphase_rayTest__SWIG_0(long, btDbvtBroadphase, Vector3, Vector3, long, btBroadphaseRayCallback, Vector3, Vector3) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btDbvtBroadphase_rayTest__SWIG_1(long, btDbvtBroadphase, Vector3, Vector3, long, btBroadphaseRayCallback, Vector3) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btDbvtBroadphase_rayTest__SWIG_2(long, btDbvtBroadphase, Vector3, Vector3, long, btBroadphaseRayCallback) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btDbvtBroadphase_rayTestStacks_get(long, btDbvtBroadphase) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btDbvtBroadphase_rayTestStacks_set(long, btDbvtBroadphase, long) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btDbvtBroadphase_releasepaircache_get(long, btDbvtBroadphase) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btDbvtBroadphase_releasepaircache_set(long, btDbvtBroadphase, boolean) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btDbvtBroadphase_setAabbForceUpdate(long, btDbvtBroadphase, long, btBroadphaseProxy, Vector3, Vector3, long, btDispatcher) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btDbvtBroadphase_sets_get(long, btDbvtBroadphase) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btDbvtBroadphase_sets_set(long, btDbvtBroadphase, long, btDbvt) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btDbvtBroadphase_setVelocityPrediction(long, btDbvtBroadphase, float) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btDbvtBroadphase_stageCurrent_get(long, btDbvtBroadphase) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btDbvtBroadphase_stageCurrent_set(long, btDbvtBroadphase, int) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btDbvtBroadphase_stageRoots_get(long, btDbvtBroadphase) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btDbvtBroadphase_stageRoots_set(long, btDbvtBroadphase, long) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btDbvtBroadphase_SWIGUpcast(long) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btDbvtBroadphase_updates_call_get(long, btDbvtBroadphase) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btDbvtBroadphase_updates_call_set(long, btDbvtBroadphase, long) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btDbvtBroadphase_updates_done_get(long, btDbvtBroadphase) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btDbvtBroadphase_updates_done_set(long, btDbvtBroadphase, long) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btDbvtBroadphase_updates_ratio_get(long, btDbvtBroadphase) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btDbvtBroadphase_updates_ratio_set(long, btDbvtBroadphase, float) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btDbvtNode - Class in com.badlogic.gdx.physics.bullet.collision
 
btDbvtNode(long, boolean) - Constructor for class com.badlogic.gdx.physics.bullet.collision.btDbvtNode
Construct a new btDbvtNode, normally you should not need this constructor it's intended for low-level usage.
btDbvtNode() - Constructor for class com.badlogic.gdx.physics.bullet.collision.btDbvtNode
 
btDbvtNode_childs_get(long, btDbvtNode) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btDbvtNode_childs_set(long, btDbvtNode, long) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btDbvtNode_data_get(long, btDbvtNode) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btDbvtNode_data_set(long, btDbvtNode, long) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btDbvtNode_dataAsInt_get(long, btDbvtNode) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btDbvtNode_dataAsInt_set(long, btDbvtNode, int) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btDbvtNode_getChild(long, btDbvtNode, int) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btDbvtNode_getChild0(long, btDbvtNode) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btDbvtNode_getChild1(long, btDbvtNode) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btDbvtNode_getDataAsProxy(long, btDbvtNode) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btDbvtNode_getDataAsProxyClientObject(long, btDbvtNode) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btDbvtNode_isinternal(long, btDbvtNode) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btDbvtNode_isleaf(long, btDbvtNode) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btDbvtNode_parent_get(long, btDbvtNode) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btDbvtNode_parent_set(long, btDbvtNode, long, btDbvtNode) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btDbvtNode_volume_get(long, btDbvtNode) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btDbvtNode_volume_set(long, btDbvtNode, long, btDbvtAabbMm) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btDbvtProxy - Class in com.badlogic.gdx.physics.bullet.collision
 
btDbvtProxy(long, boolean) - Constructor for class com.badlogic.gdx.physics.bullet.collision.btDbvtProxy
Construct a new btDbvtProxy, normally you should not need this constructor it's intended for low-level usage.
btDbvtProxy(Vector3, Vector3, long, int, int) - Constructor for class com.badlogic.gdx.physics.bullet.collision.btDbvtProxy
 
btDbvtProxy_leaf_get(long, btDbvtProxy) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btDbvtProxy_leaf_set(long, btDbvtProxy, long, btDbvtNode) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btDbvtProxy_links_get(long, btDbvtProxy) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btDbvtProxy_links_set(long, btDbvtProxy, long) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btDbvtProxy_stage_get(long, btDbvtProxy) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btDbvtProxy_stage_set(long, btDbvtProxy, int) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btDbvtProxy_SWIGUpcast(long) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btDefaultCollisionConfiguration - Class in com.badlogic.gdx.physics.bullet.collision
 
btDefaultCollisionConfiguration(long, boolean) - Constructor for class com.badlogic.gdx.physics.bullet.collision.btDefaultCollisionConfiguration
Construct a new btDefaultCollisionConfiguration, normally you should not need this constructor it's intended for low-level usage.
btDefaultCollisionConfiguration(btDefaultCollisionConstructionInfo) - Constructor for class com.badlogic.gdx.physics.bullet.collision.btDefaultCollisionConfiguration
 
btDefaultCollisionConfiguration() - Constructor for class com.badlogic.gdx.physics.bullet.collision.btDefaultCollisionConfiguration
 
btDefaultCollisionConfiguration_setConvexConvexMultipointIterations__SWIG_0(long, btDefaultCollisionConfiguration, int, int) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btDefaultCollisionConfiguration_setConvexConvexMultipointIterations__SWIG_1(long, btDefaultCollisionConfiguration, int) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btDefaultCollisionConfiguration_setConvexConvexMultipointIterations__SWIG_2(long, btDefaultCollisionConfiguration) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btDefaultCollisionConfiguration_setPlaneConvexMultipointIterations__SWIG_0(long, btDefaultCollisionConfiguration, int, int) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btDefaultCollisionConfiguration_setPlaneConvexMultipointIterations__SWIG_1(long, btDefaultCollisionConfiguration, int) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btDefaultCollisionConfiguration_setPlaneConvexMultipointIterations__SWIG_2(long, btDefaultCollisionConfiguration) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btDefaultCollisionConfiguration_SWIGUpcast(long) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btDefaultCollisionConstructionInfo - Class in com.badlogic.gdx.physics.bullet.collision
 
btDefaultCollisionConstructionInfo(long, boolean) - Constructor for class com.badlogic.gdx.physics.bullet.collision.btDefaultCollisionConstructionInfo
Construct a new btDefaultCollisionConstructionInfo, normally you should not need this constructor it's intended for low-level usage.
btDefaultCollisionConstructionInfo() - Constructor for class com.badlogic.gdx.physics.bullet.collision.btDefaultCollisionConstructionInfo
 
btDefaultCollisionConstructionInfo_collisionAlgorithmPool_get(long, btDefaultCollisionConstructionInfo) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btDefaultCollisionConstructionInfo_collisionAlgorithmPool_set(long, btDefaultCollisionConstructionInfo, long, btPoolAllocator) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btDefaultCollisionConstructionInfo_customCollisionAlgorithmMaxElementSize_get(long, btDefaultCollisionConstructionInfo) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btDefaultCollisionConstructionInfo_customCollisionAlgorithmMaxElementSize_set(long, btDefaultCollisionConstructionInfo, int) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btDefaultCollisionConstructionInfo_defaultMaxCollisionAlgorithmPoolSize_get(long, btDefaultCollisionConstructionInfo) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btDefaultCollisionConstructionInfo_defaultMaxCollisionAlgorithmPoolSize_set(long, btDefaultCollisionConstructionInfo, int) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btDefaultCollisionConstructionInfo_defaultMaxPersistentManifoldPoolSize_get(long, btDefaultCollisionConstructionInfo) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btDefaultCollisionConstructionInfo_defaultMaxPersistentManifoldPoolSize_set(long, btDefaultCollisionConstructionInfo, int) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btDefaultCollisionConstructionInfo_persistentManifoldPool_get(long, btDefaultCollisionConstructionInfo) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btDefaultCollisionConstructionInfo_persistentManifoldPool_set(long, btDefaultCollisionConstructionInfo, long, btPoolAllocator) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btDefaultCollisionConstructionInfo_useEpaPenetrationAlgorithm_get(long, btDefaultCollisionConstructionInfo) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btDefaultCollisionConstructionInfo_useEpaPenetrationAlgorithm_set(long, btDefaultCollisionConstructionInfo, int) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btDefaultMotionState - Class in com.badlogic.gdx.physics.bullet.linearmath
 
btDefaultMotionState(long, boolean) - Constructor for class com.badlogic.gdx.physics.bullet.linearmath.btDefaultMotionState
Construct a new btDefaultMotionState, normally you should not need this constructor it's intended for low-level usage.
btDefaultMotionState(Matrix4, Matrix4) - Constructor for class com.badlogic.gdx.physics.bullet.linearmath.btDefaultMotionState
 
btDefaultMotionState(Matrix4) - Constructor for class com.badlogic.gdx.physics.bullet.linearmath.btDefaultMotionState
 
btDefaultMotionState() - Constructor for class com.badlogic.gdx.physics.bullet.linearmath.btDefaultMotionState
 
btDefaultMotionState_centerOfMassOffset_get(long, btDefaultMotionState) - Static method in class com.badlogic.gdx.physics.bullet.linearmath.LinearMathJNI
 
btDefaultMotionState_centerOfMassOffset_set(long, btDefaultMotionState, long, btTransform) - Static method in class com.badlogic.gdx.physics.bullet.linearmath.LinearMathJNI
 
btDefaultMotionState_getCenterOfMassOffset(long, btDefaultMotionState, Matrix4) - Static method in class com.badlogic.gdx.physics.bullet.linearmath.LinearMathJNI
 
btDefaultMotionState_getGraphicsWorldTrans(long, btDefaultMotionState, Matrix4) - Static method in class com.badlogic.gdx.physics.bullet.linearmath.LinearMathJNI
 
btDefaultMotionState_getStartWorldTrans(long, btDefaultMotionState, Matrix4) - Static method in class com.badlogic.gdx.physics.bullet.linearmath.LinearMathJNI
 
btDefaultMotionState_graphicsWorldTrans_get(long, btDefaultMotionState) - Static method in class com.badlogic.gdx.physics.bullet.linearmath.LinearMathJNI
 
btDefaultMotionState_graphicsWorldTrans_set(long, btDefaultMotionState, long, btTransform) - Static method in class com.badlogic.gdx.physics.bullet.linearmath.LinearMathJNI
 
btDefaultMotionState_operatorDelete__SWIG_0(long, btDefaultMotionState, long) - Static method in class com.badlogic.gdx.physics.bullet.linearmath.LinearMathJNI
 
btDefaultMotionState_operatorDelete__SWIG_1(long, btDefaultMotionState, long, long) - Static method in class com.badlogic.gdx.physics.bullet.linearmath.LinearMathJNI
 
btDefaultMotionState_operatorDeleteArray__SWIG_0(long, btDefaultMotionState, long) - Static method in class com.badlogic.gdx.physics.bullet.linearmath.LinearMathJNI
 
btDefaultMotionState_operatorDeleteArray__SWIG_1(long, btDefaultMotionState, long, long) - Static method in class com.badlogic.gdx.physics.bullet.linearmath.LinearMathJNI
 
btDefaultMotionState_operatorNew__SWIG_0(long, btDefaultMotionState, long) - Static method in class com.badlogic.gdx.physics.bullet.linearmath.LinearMathJNI
 
btDefaultMotionState_operatorNew__SWIG_1(long, btDefaultMotionState, long, long) - Static method in class com.badlogic.gdx.physics.bullet.linearmath.LinearMathJNI
 
btDefaultMotionState_operatorNewArray__SWIG_0(long, btDefaultMotionState, long) - Static method in class com.badlogic.gdx.physics.bullet.linearmath.LinearMathJNI
 
btDefaultMotionState_operatorNewArray__SWIG_1(long, btDefaultMotionState, long, long) - Static method in class com.badlogic.gdx.physics.bullet.linearmath.LinearMathJNI
 
btDefaultMotionState_startWorldTrans_get(long, btDefaultMotionState) - Static method in class com.badlogic.gdx.physics.bullet.linearmath.LinearMathJNI
 
btDefaultMotionState_startWorldTrans_set(long, btDefaultMotionState, long, btTransform) - Static method in class com.badlogic.gdx.physics.bullet.linearmath.LinearMathJNI
 
btDefaultMotionState_SWIGUpcast(long) - Static method in class com.badlogic.gdx.physics.bullet.linearmath.LinearMathJNI
 
btDefaultMotionState_userPointer_get(long, btDefaultMotionState) - Static method in class com.badlogic.gdx.physics.bullet.linearmath.LinearMathJNI
 
btDefaultMotionState_userPointer_set(long, btDefaultMotionState, long) - Static method in class com.badlogic.gdx.physics.bullet.linearmath.LinearMathJNI
 
btDefaultSerializer - Class in com.badlogic.gdx.physics.bullet.linearmath
 
btDefaultSerializer(long, boolean) - Constructor for class com.badlogic.gdx.physics.bullet.linearmath.btDefaultSerializer
Construct a new btDefaultSerializer, normally you should not need this constructor it's intended for low-level usage.
btDefaultSerializer(int, ByteBuffer) - Constructor for class com.badlogic.gdx.physics.bullet.linearmath.btDefaultSerializer
 
btDefaultSerializer(int) - Constructor for class com.badlogic.gdx.physics.bullet.linearmath.btDefaultSerializer
 
btDefaultSerializer() - Constructor for class com.badlogic.gdx.physics.bullet.linearmath.btDefaultSerializer
 
btDefaultSerializer_getMemoryDna() - Static method in class com.badlogic.gdx.physics.bullet.linearmath.LinearMathJNI
 
btDefaultSerializer_getMemoryDnaSizeInBytes() - Static method in class com.badlogic.gdx.physics.bullet.linearmath.LinearMathJNI
 
btDefaultSerializer_insertHeader(long, btDefaultSerializer) - Static method in class com.badlogic.gdx.physics.bullet.linearmath.LinearMathJNI
 
btDefaultSerializer_internalAlloc(long, btDefaultSerializer, long) - Static method in class com.badlogic.gdx.physics.bullet.linearmath.LinearMathJNI
 
btDefaultSerializer_skipPointers_get(long, btDefaultSerializer) - Static method in class com.badlogic.gdx.physics.bullet.linearmath.LinearMathJNI
 
btDefaultSerializer_SWIGUpcast(long) - Static method in class com.badlogic.gdx.physics.bullet.linearmath.LinearMathJNI
 
btDefaultSerializer_writeHeader(long, btDefaultSerializer, ByteBuffer) - Static method in class com.badlogic.gdx.physics.bullet.linearmath.LinearMathJNI
 
btDefaultSoftBodySolver - Class in com.badlogic.gdx.physics.bullet.softbody
 
btDefaultSoftBodySolver(long, boolean) - Constructor for class com.badlogic.gdx.physics.bullet.softbody.btDefaultSoftBodySolver
Construct a new btDefaultSoftBodySolver, normally you should not need this constructor it's intended for low-level usage.
btDefaultSoftBodySolver() - Constructor for class com.badlogic.gdx.physics.bullet.softbody.btDefaultSoftBodySolver
 
btDefaultSoftBodySolver_copyBackToSoftBodies__SWIG_0(long, btDefaultSoftBodySolver, boolean) - Static method in class com.badlogic.gdx.physics.bullet.softbody.SoftbodyJNI
 
btDefaultSoftBodySolver_copyBackToSoftBodies__SWIG_1(long, btDefaultSoftBodySolver) - Static method in class com.badlogic.gdx.physics.bullet.softbody.SoftbodyJNI
 
btDefaultSoftBodySolver_copySoftBodyToVertexBuffer(long, btDefaultSoftBodySolver, long, btSoftBody, long, btVertexBufferDescriptor) - Static method in class com.badlogic.gdx.physics.bullet.softbody.SoftbodyJNI
 
btDefaultSoftBodySolver_optimize__SWIG_0(long, btDefaultSoftBodySolver, long, boolean) - Static method in class com.badlogic.gdx.physics.bullet.softbody.SoftbodyJNI
 
btDefaultSoftBodySolver_optimize__SWIG_1(long, btDefaultSoftBodySolver, long) - Static method in class com.badlogic.gdx.physics.bullet.softbody.SoftbodyJNI
 
btDefaultSoftBodySolver_processCollision__SWIG_0(long, btDefaultSoftBodySolver, long, btSoftBody, long, btCollisionObjectWrapper) - Static method in class com.badlogic.gdx.physics.bullet.softbody.SoftbodyJNI
 
btDefaultSoftBodySolver_processCollision__SWIG_1(long, btDefaultSoftBodySolver, long, btSoftBody, long, btSoftBody) - Static method in class com.badlogic.gdx.physics.bullet.softbody.SoftbodyJNI
 
btDefaultSoftBodySolver_SWIGUpcast(long) - Static method in class com.badlogic.gdx.physics.bullet.softbody.SoftbodyJNI
 
btDefaultVehicleRaycaster - Class in com.badlogic.gdx.physics.bullet.dynamics
 
btDefaultVehicleRaycaster(long, boolean) - Constructor for class com.badlogic.gdx.physics.bullet.dynamics.btDefaultVehicleRaycaster
Construct a new btDefaultVehicleRaycaster, normally you should not need this constructor it's intended for low-level usage.
btDefaultVehicleRaycaster(btDynamicsWorld) - Constructor for class com.badlogic.gdx.physics.bullet.dynamics.btDefaultVehicleRaycaster
 
btDefaultVehicleRaycaster_SWIGUpcast(long) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btDegrees(float) - Static method in class com.badlogic.gdx.physics.bullet.linearmath.LinearMath
 
btDegrees(float) - Static method in class com.badlogic.gdx.physics.bullet.linearmath.LinearMathJNI
 
btDiscreteCollisionDetectorInterface - Class in com.badlogic.gdx.physics.bullet.collision
 
btDiscreteCollisionDetectorInterface(long, boolean) - Constructor for class com.badlogic.gdx.physics.bullet.collision.btDiscreteCollisionDetectorInterface
Construct a new btDiscreteCollisionDetectorInterface, normally you should not need this constructor it's intended for low-level usage.
btDiscreteCollisionDetectorInterface.ClosestPointInput - Class in com.badlogic.gdx.physics.bullet.collision
 
btDiscreteCollisionDetectorInterface.Result - Class in com.badlogic.gdx.physics.bullet.collision
 
btDiscreteCollisionDetectorInterface_ClosestPointInput_maximumDistanceSquared_get(long, btDiscreteCollisionDetectorInterface.ClosestPointInput) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btDiscreteCollisionDetectorInterface_ClosestPointInput_maximumDistanceSquared_set(long, btDiscreteCollisionDetectorInterface.ClosestPointInput, float) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btDiscreteCollisionDetectorInterface_ClosestPointInput_transformA_get(long, btDiscreteCollisionDetectorInterface.ClosestPointInput) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btDiscreteCollisionDetectorInterface_ClosestPointInput_transformA_set(long, btDiscreteCollisionDetectorInterface.ClosestPointInput, long, btTransform) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btDiscreteCollisionDetectorInterface_ClosestPointInput_transformB_get(long, btDiscreteCollisionDetectorInterface.ClosestPointInput) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btDiscreteCollisionDetectorInterface_ClosestPointInput_transformB_set(long, btDiscreteCollisionDetectorInterface.ClosestPointInput, long, btTransform) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btDiscreteCollisionDetectorInterface_getClosestPoints__SWIG_0(long, btDiscreteCollisionDetectorInterface, long, btDiscreteCollisionDetectorInterface.ClosestPointInput, long, btDiscreteCollisionDetectorInterface.Result, long, btIDebugDraw, boolean) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btDiscreteCollisionDetectorInterface_getClosestPoints__SWIG_1(long, btDiscreteCollisionDetectorInterface, long, btDiscreteCollisionDetectorInterface.ClosestPointInput, long, btDiscreteCollisionDetectorInterface.Result, long, btIDebugDraw) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btDiscreteCollisionDetectorInterface_Result_addContactPoint(long, btDiscreteCollisionDetectorInterface.Result, Vector3, Vector3, float) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btDiscreteCollisionDetectorInterface_Result_setShapeIdentifiersA(long, btDiscreteCollisionDetectorInterface.Result, int, int) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btDiscreteCollisionDetectorInterface_Result_setShapeIdentifiersB(long, btDiscreteCollisionDetectorInterface.Result, int, int) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btDiscreteDynamicsWorld - Class in com.badlogic.gdx.physics.bullet.dynamics
 
btDiscreteDynamicsWorld(long, boolean) - Constructor for class com.badlogic.gdx.physics.bullet.dynamics.btDiscreteDynamicsWorld
Construct a new btDiscreteDynamicsWorld, normally you should not need this constructor it's intended for low-level usage.
btDiscreteDynamicsWorld(btDispatcher, btBroadphaseInterface, btConstraintSolver, btCollisionConfiguration) - Constructor for class com.badlogic.gdx.physics.bullet.dynamics.btDiscreteDynamicsWorld
 
btDiscreteDynamicsWorld_addCollisionObject__SWIG_0(long, btDiscreteDynamicsWorld, long, btCollisionObject, int, int) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btDiscreteDynamicsWorld_addCollisionObject__SWIG_1(long, btDiscreteDynamicsWorld, long, btCollisionObject, int) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btDiscreteDynamicsWorld_addCollisionObject__SWIG_2(long, btDiscreteDynamicsWorld, long, btCollisionObject) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btDiscreteDynamicsWorld_addConstraint__SWIG_0(long, btDiscreteDynamicsWorld, long, btTypedConstraint, boolean) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btDiscreteDynamicsWorld_addConstraint__SWIG_1(long, btDiscreteDynamicsWorld, long, btTypedConstraint) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btDiscreteDynamicsWorld_addRigidBody__SWIG_0(long, btDiscreteDynamicsWorld, long, btRigidBody) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btDiscreteDynamicsWorld_addRigidBody__SWIG_1(long, btDiscreteDynamicsWorld, long, btRigidBody, int, int) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btDiscreteDynamicsWorld_applyGravity(long, btDiscreteDynamicsWorld) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btDiscreteDynamicsWorld_debugDrawConstraint(long, btDiscreteDynamicsWorld, long, btTypedConstraint) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btDiscreteDynamicsWorld_getApplySpeculativeContactRestitution(long, btDiscreteDynamicsWorld) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btDiscreteDynamicsWorld_getCollisionWorld(long, btDiscreteDynamicsWorld) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btDiscreteDynamicsWorld_getLatencyMotionStateInterpolation(long, btDiscreteDynamicsWorld) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btDiscreteDynamicsWorld_getSimulationIslandManager(long, btDiscreteDynamicsWorld) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btDiscreteDynamicsWorld_getSimulationIslandManagerConst(long, btDiscreteDynamicsWorld) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btDiscreteDynamicsWorld_getSynchronizeAllMotionStates(long, btDiscreteDynamicsWorld) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btDiscreteDynamicsWorld_operatorDelete__SWIG_0(long, btDiscreteDynamicsWorld, long) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btDiscreteDynamicsWorld_operatorDelete__SWIG_1(long, btDiscreteDynamicsWorld, long, long) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btDiscreteDynamicsWorld_operatorDeleteArray__SWIG_0(long, btDiscreteDynamicsWorld, long) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btDiscreteDynamicsWorld_operatorDeleteArray__SWIG_1(long, btDiscreteDynamicsWorld, long, long) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btDiscreteDynamicsWorld_operatorNew__SWIG_0(long, btDiscreteDynamicsWorld, long) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btDiscreteDynamicsWorld_operatorNew__SWIG_1(long, btDiscreteDynamicsWorld, long, long) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btDiscreteDynamicsWorld_operatorNewArray__SWIG_0(long, btDiscreteDynamicsWorld, long) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btDiscreteDynamicsWorld_operatorNewArray__SWIG_1(long, btDiscreteDynamicsWorld, long, long) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btDiscreteDynamicsWorld_setApplySpeculativeContactRestitution(long, btDiscreteDynamicsWorld, boolean) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btDiscreteDynamicsWorld_setLatencyMotionStateInterpolation(long, btDiscreteDynamicsWorld, boolean) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btDiscreteDynamicsWorld_setNumTasks(long, btDiscreteDynamicsWorld, int) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btDiscreteDynamicsWorld_setSynchronizeAllMotionStates(long, btDiscreteDynamicsWorld, boolean) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btDiscreteDynamicsWorld_stepSimulation__SWIG_0(long, btDiscreteDynamicsWorld, float, int, float) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btDiscreteDynamicsWorld_stepSimulation__SWIG_1(long, btDiscreteDynamicsWorld, float, int) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btDiscreteDynamicsWorld_stepSimulation__SWIG_2(long, btDiscreteDynamicsWorld, float) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btDiscreteDynamicsWorld_SWIGUpcast(long) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btDiscreteDynamicsWorld_synchronizeSingleMotionState(long, btDiscreteDynamicsWorld, long, btRigidBody) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btDiscreteDynamicsWorld_updateVehicles(long, btDiscreteDynamicsWorld, float) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btDiscreteDynamicsWorldMt - Class in com.badlogic.gdx.physics.bullet.dynamics
 
btDiscreteDynamicsWorldMt(long, boolean) - Constructor for class com.badlogic.gdx.physics.bullet.dynamics.btDiscreteDynamicsWorldMt
Construct a new btDiscreteDynamicsWorldMt, normally you should not need this constructor it's intended for low-level usage.
btDiscreteDynamicsWorldMt(btDispatcher, btBroadphaseInterface, btConstraintSolverPoolMt, btCollisionConfiguration) - Constructor for class com.badlogic.gdx.physics.bullet.dynamics.btDiscreteDynamicsWorldMt
 
btDiscreteDynamicsWorldMt_operatorDelete__SWIG_0(long, btDiscreteDynamicsWorldMt, long) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btDiscreteDynamicsWorldMt_operatorDelete__SWIG_1(long, btDiscreteDynamicsWorldMt, long, long) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btDiscreteDynamicsWorldMt_operatorDeleteArray__SWIG_0(long, btDiscreteDynamicsWorldMt, long) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btDiscreteDynamicsWorldMt_operatorDeleteArray__SWIG_1(long, btDiscreteDynamicsWorldMt, long, long) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btDiscreteDynamicsWorldMt_operatorNew__SWIG_0(long, btDiscreteDynamicsWorldMt, long) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btDiscreteDynamicsWorldMt_operatorNew__SWIG_1(long, btDiscreteDynamicsWorldMt, long, long) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btDiscreteDynamicsWorldMt_operatorNewArray__SWIG_0(long, btDiscreteDynamicsWorldMt, long) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btDiscreteDynamicsWorldMt_operatorNewArray__SWIG_1(long, btDiscreteDynamicsWorldMt, long, long) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btDiscreteDynamicsWorldMt_SWIGUpcast(long) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btDispatcher - Class in com.badlogic.gdx.physics.bullet.collision
 
btDispatcher(long, boolean) - Constructor for class com.badlogic.gdx.physics.bullet.collision.btDispatcher
Construct a new btDispatcher, normally you should not need this constructor it's intended for low-level usage.
btDispatcher_allocateCollisionAlgorithm(long, btDispatcher, int) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btDispatcher_clearManifold(long, btDispatcher, long, btPersistentManifold) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btDispatcher_dispatchAllCollisionPairs(long, btDispatcher, long, btOverlappingPairCache, long, btDispatcherInfo, long, btDispatcher) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btDispatcher_findAlgorithm(long, btDispatcher, long, btCollisionObjectWrapper, long, btCollisionObjectWrapper, long, btPersistentManifold, int) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btDispatcher_freeCollisionAlgorithm(long, btDispatcher, long) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btDispatcher_getInternalManifoldPointer(long, btDispatcher) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btDispatcher_getInternalManifoldPool(long, btDispatcher) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btDispatcher_getInternalManifoldPoolConst(long, btDispatcher) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btDispatcher_getManifoldByIndexInternal(long, btDispatcher, int) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btDispatcher_getNewManifold(long, btDispatcher, long, btCollisionObject, long, btCollisionObject) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btDispatcher_getNumManifolds(long, btDispatcher) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btDispatcher_needsCollision(long, btDispatcher, long, btCollisionObject, long, btCollisionObject) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btDispatcher_needsResponse(long, btDispatcher, long, btCollisionObject, long, btCollisionObject) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btDispatcher_releaseManifold(long, btDispatcher, long, btPersistentManifold) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btDispatcherInfo - Class in com.badlogic.gdx.physics.bullet.collision
 
btDispatcherInfo(long, boolean) - Constructor for class com.badlogic.gdx.physics.bullet.collision.btDispatcherInfo
Construct a new btDispatcherInfo, normally you should not need this constructor it's intended for low-level usage.
btDispatcherInfo() - Constructor for class com.badlogic.gdx.physics.bullet.collision.btDispatcherInfo
 
btDispatcherInfo.DispatchFunc - Class in com.badlogic.gdx.physics.bullet.collision
 
btDispatcherInfo_allowedCcdPenetration_get(long, btDispatcherInfo) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btDispatcherInfo_allowedCcdPenetration_set(long, btDispatcherInfo, float) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btDispatcherInfo_convexConservativeDistanceThreshold_get(long, btDispatcherInfo) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btDispatcherInfo_convexConservativeDistanceThreshold_set(long, btDispatcherInfo, float) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btDispatcherInfo_debugDraw_get(long, btDispatcherInfo) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btDispatcherInfo_debugDraw_set(long, btDispatcherInfo, long, btIDebugDraw) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btDispatcherInfo_dispatchFunc_get(long, btDispatcherInfo) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btDispatcherInfo_dispatchFunc_set(long, btDispatcherInfo, int) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btDispatcherInfo_enableSatConvex_get(long, btDispatcherInfo) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btDispatcherInfo_enableSatConvex_set(long, btDispatcherInfo, boolean) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btDispatcherInfo_enableSPU_get(long, btDispatcherInfo) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btDispatcherInfo_enableSPU_set(long, btDispatcherInfo, boolean) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btDispatcherInfo_stepCount_get(long, btDispatcherInfo) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btDispatcherInfo_stepCount_set(long, btDispatcherInfo, int) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btDispatcherInfo_timeOfImpact_get(long, btDispatcherInfo) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btDispatcherInfo_timeOfImpact_set(long, btDispatcherInfo, float) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btDispatcherInfo_timeStep_get(long, btDispatcherInfo) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btDispatcherInfo_timeStep_set(long, btDispatcherInfo, float) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btDispatcherInfo_useContinuous_get(long, btDispatcherInfo) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btDispatcherInfo_useContinuous_set(long, btDispatcherInfo, boolean) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btDispatcherInfo_useConvexConservativeDistanceUtil_get(long, btDispatcherInfo) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btDispatcherInfo_useConvexConservativeDistanceUtil_set(long, btDispatcherInfo, boolean) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btDispatcherInfo_useEpa_get(long, btDispatcherInfo) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btDispatcherInfo_useEpa_set(long, btDispatcherInfo, boolean) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btDistance(Vector3, Vector3) - Static method in class com.badlogic.gdx.physics.bullet.linearmath.LinearMath
 
btDistance(Vector3, Vector3) - Static method in class com.badlogic.gdx.physics.bullet.linearmath.LinearMathJNI
 
btDistance2(Vector3, Vector3) - Static method in class com.badlogic.gdx.physics.bullet.linearmath.LinearMath
 
btDistance2(Vector3, Vector3) - Static method in class com.badlogic.gdx.physics.bullet.linearmath.LinearMathJNI
 
btDot(Vector3, Vector3) - Static method in class com.badlogic.gdx.physics.bullet.linearmath.LinearMath
 
btDot(Vector3, Vector3) - Static method in class com.badlogic.gdx.physics.bullet.linearmath.LinearMathJNI
 
btDynamicsWorld - Class in com.badlogic.gdx.physics.bullet.dynamics
 
btDynamicsWorld(long, boolean) - Constructor for class com.badlogic.gdx.physics.bullet.dynamics.btDynamicsWorld
Construct a new btDynamicsWorld, normally you should not need this constructor it's intended for low-level usage.
btDynamicsWorld_addAction(long, btDynamicsWorld, long, btActionInterface) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btDynamicsWorld_addCharacter(long, btDynamicsWorld, long, btActionInterface) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btDynamicsWorld_addConstraint__SWIG_0(long, btDynamicsWorld, long, btTypedConstraint, boolean) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btDynamicsWorld_addConstraint__SWIG_1(long, btDynamicsWorld, long, btTypedConstraint) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btDynamicsWorld_addRigidBody__SWIG_0(long, btDynamicsWorld, long, btRigidBody) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btDynamicsWorld_addRigidBody__SWIG_1(long, btDynamicsWorld, long, btRigidBody, int, int) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btDynamicsWorld_addVehicle(long, btDynamicsWorld, long, btActionInterface) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btDynamicsWorld_clearForces(long, btDynamicsWorld) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btDynamicsWorld_getConstraint(long, btDynamicsWorld, int) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btDynamicsWorld_getConstraintConst(long, btDynamicsWorld, int) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btDynamicsWorld_getConstraintSolver(long, btDynamicsWorld) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btDynamicsWorld_getGravity(long, btDynamicsWorld) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btDynamicsWorld_getNumConstraints(long, btDynamicsWorld) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btDynamicsWorld_getSolverInfo(long, btDynamicsWorld) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btDynamicsWorld_getSolverInfoConst(long, btDynamicsWorld) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btDynamicsWorld_getWorldType(long, btDynamicsWorld) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btDynamicsWorld_getWorldUserInfo(long, btDynamicsWorld) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btDynamicsWorld_removeAction(long, btDynamicsWorld, long, btActionInterface) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btDynamicsWorld_removeCharacter(long, btDynamicsWorld, long, btActionInterface) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btDynamicsWorld_removeConstraint(long, btDynamicsWorld, long, btTypedConstraint) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btDynamicsWorld_removeRigidBody(long, btDynamicsWorld, long, btRigidBody) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btDynamicsWorld_removeVehicle(long, btDynamicsWorld, long, btActionInterface) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btDynamicsWorld_setConstraintSolver(long, btDynamicsWorld, long, btConstraintSolver) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btDynamicsWorld_setGravity(long, btDynamicsWorld, Vector3) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btDynamicsWorld_setInternalTickCallback__SWIG_0(long, btDynamicsWorld, long, long, boolean) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btDynamicsWorld_setInternalTickCallback__SWIG_1(long, btDynamicsWorld, long, long) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btDynamicsWorld_setInternalTickCallback__SWIG_2(long, btDynamicsWorld, long) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btDynamicsWorld_setWorldUserInfo(long, btDynamicsWorld, long) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btDynamicsWorld_stepSimulation__SWIG_0(long, btDynamicsWorld, float, int, float) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btDynamicsWorld_stepSimulation__SWIG_1(long, btDynamicsWorld, float, int) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btDynamicsWorld_stepSimulation__SWIG_2(long, btDynamicsWorld, float) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btDynamicsWorld_SWIGUpcast(long) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btDynamicsWorld_synchronizeMotionStates(long, btDynamicsWorld) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btDynamicsWorldDoubleData - Class in com.badlogic.gdx.physics.bullet.dynamics
 
btDynamicsWorldDoubleData(long, boolean) - Constructor for class com.badlogic.gdx.physics.bullet.dynamics.btDynamicsWorldDoubleData
Construct a new btDynamicsWorldDoubleData, normally you should not need this constructor it's intended for low-level usage.
btDynamicsWorldDoubleData() - Constructor for class com.badlogic.gdx.physics.bullet.dynamics.btDynamicsWorldDoubleData
 
btDynamicsWorldDoubleData_gravity_get(long, btDynamicsWorldDoubleData) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btDynamicsWorldDoubleData_gravity_set(long, btDynamicsWorldDoubleData, long, btVector3DoubleData) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btDynamicsWorldDoubleData_solverInfo_get(long, btDynamicsWorldDoubleData) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btDynamicsWorldDoubleData_solverInfo_set(long, btDynamicsWorldDoubleData, long, btContactSolverInfoDoubleData) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btDynamicsWorldFloatData - Class in com.badlogic.gdx.physics.bullet.dynamics
 
btDynamicsWorldFloatData(long, boolean) - Constructor for class com.badlogic.gdx.physics.bullet.dynamics.btDynamicsWorldFloatData
Construct a new btDynamicsWorldFloatData, normally you should not need this constructor it's intended for low-level usage.
btDynamicsWorldFloatData() - Constructor for class com.badlogic.gdx.physics.bullet.dynamics.btDynamicsWorldFloatData
 
btDynamicsWorldFloatData_gravity_get(long, btDynamicsWorldFloatData) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btDynamicsWorldFloatData_gravity_set(long, btDynamicsWorldFloatData, long, btVector3FloatData) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btDynamicsWorldFloatData_solverInfo_get(long, btDynamicsWorldFloatData) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btDynamicsWorldFloatData_solverInfo_set(long, btDynamicsWorldFloatData, long, btContactSolverInfoFloatData) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btDynamicsWorldType - Class in com.badlogic.gdx.physics.bullet.dynamics
 
btDynamicsWorldType() - Constructor for class com.badlogic.gdx.physics.bullet.dynamics.btDynamicsWorldType
 
btEigen - Class in com.badlogic.gdx.physics.bullet.softbody
 
btEigen(long, boolean) - Constructor for class com.badlogic.gdx.physics.bullet.softbody.btEigen
Construct a new btEigen, normally you should not need this constructor it's intended for low-level usage.
btEigen() - Constructor for class com.badlogic.gdx.physics.bullet.softbody.btEigen
 
btEigen_system__SWIG_0(Matrix3, long, btMatrix3x3, long, btVector3) - Static method in class com.badlogic.gdx.physics.bullet.softbody.SoftbodyJNI
 
btEigen_system__SWIG_1(Matrix3, long, btMatrix3x3) - Static method in class com.badlogic.gdx.physics.bullet.softbody.SoftbodyJNI
 
btElement - Class in com.badlogic.gdx.physics.bullet.collision
 
btElement(long, boolean) - Constructor for class com.badlogic.gdx.physics.bullet.collision.btElement
Construct a new btElement, normally you should not need this constructor it's intended for low-level usage.
btElement() - Constructor for class com.badlogic.gdx.physics.bullet.collision.btElement
 
btElement_id_get(long, btElement) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btElement_id_set(long, btElement, int) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btElement_sz_get(long, btElement) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btElement_sz_set(long, btElement, int) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btEmptyAlgorithm - Class in com.badlogic.gdx.physics.bullet.collision
 
btEmptyAlgorithm(long, boolean) - Constructor for class com.badlogic.gdx.physics.bullet.collision.btEmptyAlgorithm
Construct a new btEmptyAlgorithm, normally you should not need this constructor it's intended for low-level usage.
btEmptyAlgorithm(btCollisionAlgorithmConstructionInfo) - Constructor for class com.badlogic.gdx.physics.bullet.collision.btEmptyAlgorithm
 
btEmptyAlgorithm.CreateFunc - Class in com.badlogic.gdx.physics.bullet.collision
 
btEmptyAlgorithm_CreateFunc_SWIGUpcast(long) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btEmptyAlgorithm_SWIGUpcast(long) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btEmptyShape - Class in com.badlogic.gdx.physics.bullet.collision
 
btEmptyShape(long, boolean) - Constructor for class com.badlogic.gdx.physics.bullet.collision.btEmptyShape
Construct a new btEmptyShape, normally you should not need this constructor it's intended for low-level usage.
btEmptyShape() - Constructor for class com.badlogic.gdx.physics.bullet.collision.btEmptyShape
 
btEmptyShape_operatorDelete__SWIG_0(long, btEmptyShape, long) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btEmptyShape_operatorDelete__SWIG_1(long, btEmptyShape, long, long) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btEmptyShape_operatorDeleteArray__SWIG_0(long, btEmptyShape, long) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btEmptyShape_operatorDeleteArray__SWIG_1(long, btEmptyShape, long, long) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btEmptyShape_operatorNew__SWIG_0(long, btEmptyShape, long) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btEmptyShape_operatorNew__SWIG_1(long, btEmptyShape, long, long) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btEmptyShape_operatorNewArray__SWIG_0(long, btEmptyShape, long) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btEmptyShape_operatorNewArray__SWIG_1(long, btEmptyShape, long, long) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btEmptyShape_SWIGUpcast(long) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btEqual(float, float) - Static method in class com.badlogic.gdx.physics.bullet.linearmath.LinearMath
 
btEqual(float, float) - Static method in class com.badlogic.gdx.physics.bullet.linearmath.LinearMathJNI
 
btExp(float) - Static method in class com.badlogic.gdx.physics.bullet.linearmath.LinearMath
 
btExp(float) - Static method in class com.badlogic.gdx.physics.bullet.linearmath.LinearMathJNI
 
btExpandPortal(_btMprSimplex_t, _btMprSupport_t) - Static method in class com.badlogic.gdx.physics.bullet.collision.Collision
 
btExpandPortal(long, _btMprSimplex_t, long, _btMprSupport_t) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btFabs(float) - Static method in class com.badlogic.gdx.physics.bullet.linearmath.LinearMath
 
btFabs(float) - Static method in class com.badlogic.gdx.physics.bullet.linearmath.LinearMathJNI
 
btFace - Class in com.badlogic.gdx.physics.bullet.collision
 
btFace(long, boolean) - Constructor for class com.badlogic.gdx.physics.bullet.collision.btFace
Construct a new btFace, normally you should not need this constructor it's intended for low-level usage.
btFace() - Constructor for class com.badlogic.gdx.physics.bullet.collision.btFace
 
btFace_indices_get(long, btFace) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btFace_indices_set(long, btFace, long) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btFace_plane_get(long, btFace) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btFace_plane_set(long, btFace, float[]) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btFindPenetrSegment(_btMprSimplex_t, FloatBuffer, btVector3, btVector3) - Static method in class com.badlogic.gdx.physics.bullet.collision.Collision
 
btFindPenetrSegment(long, _btMprSimplex_t, FloatBuffer, long, btVector3, long, btVector3) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btFindPenetrTouch(_btMprSimplex_t, FloatBuffer, btVector3, btVector3) - Static method in class com.badlogic.gdx.physics.bullet.collision.Collision
 
btFindPenetrTouch(long, _btMprSimplex_t, FloatBuffer, long, btVector3, long, btVector3) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btFindPos(_btMprSimplex_t, btVector3) - Static method in class com.badlogic.gdx.physics.bullet.collision.Collision
 
btFindPos(long, _btMprSimplex_t, long, btVector3) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btFixedConstraint - Class in com.badlogic.gdx.physics.bullet.dynamics
 
btFixedConstraint(long, boolean) - Constructor for class com.badlogic.gdx.physics.bullet.dynamics.btFixedConstraint
Construct a new btFixedConstraint, normally you should not need this constructor it's intended for low-level usage.
btFixedConstraint(btRigidBody, btRigidBody, Matrix4, Matrix4) - Constructor for class com.badlogic.gdx.physics.bullet.dynamics.btFixedConstraint
 
btFixedConstraint_SWIGUpcast(long) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btFmod(float, float) - Static method in class com.badlogic.gdx.physics.bullet.linearmath.LinearMath
 
btFmod(float, float) - Static method in class com.badlogic.gdx.physics.bullet.linearmath.LinearMathJNI
 
btFsel(float, float, float) - Static method in class com.badlogic.gdx.physics.bullet.linearmath.LinearMath
 
btFsel(float, float, float) - Static method in class com.badlogic.gdx.physics.bullet.linearmath.LinearMathJNI
 
btFuzzyZero(float) - Static method in class com.badlogic.gdx.physics.bullet.linearmath.LinearMath
 
btFuzzyZero(float) - Static method in class com.badlogic.gdx.physics.bullet.linearmath.LinearMathJNI
 
btGearConstraint - Class in com.badlogic.gdx.physics.bullet.dynamics
 
btGearConstraint(long, boolean) - Constructor for class com.badlogic.gdx.physics.bullet.dynamics.btGearConstraint
Construct a new btGearConstraint, normally you should not need this constructor it's intended for low-level usage.
btGearConstraint(btRigidBody, btRigidBody, Vector3, Vector3, float) - Constructor for class com.badlogic.gdx.physics.bullet.dynamics.btGearConstraint
 
btGearConstraint(btRigidBody, btRigidBody, Vector3, Vector3) - Constructor for class com.badlogic.gdx.physics.bullet.dynamics.btGearConstraint
 
btGearConstraint_getAxisA(long, btGearConstraint) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btGearConstraint_getAxisB(long, btGearConstraint) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btGearConstraint_getParam__SWIG_0(long, btGearConstraint, int, int) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btGearConstraint_getParam__SWIG_1(long, btGearConstraint, int) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btGearConstraint_getRatio(long, btGearConstraint) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btGearConstraint_setAxisA(long, btGearConstraint, Vector3) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btGearConstraint_setAxisB(long, btGearConstraint, Vector3) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btGearConstraint_setParam__SWIG_0(long, btGearConstraint, int, float, int) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btGearConstraint_setParam__SWIG_1(long, btGearConstraint, int, float) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btGearConstraint_setRatio(long, btGearConstraint, float) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btGearConstraint_SWIGUpcast(long) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btGearConstraintDataName - Static variable in interface com.badlogic.gdx.physics.bullet.dynamics.DynamicsConstants
 
btGearConstraintDoubleData - Class in com.badlogic.gdx.physics.bullet.dynamics
 
btGearConstraintDoubleData(long, boolean) - Constructor for class com.badlogic.gdx.physics.bullet.dynamics.btGearConstraintDoubleData
Construct a new btGearConstraintDoubleData, normally you should not need this constructor it's intended for low-level usage.
btGearConstraintDoubleData() - Constructor for class com.badlogic.gdx.physics.bullet.dynamics.btGearConstraintDoubleData
 
btGearConstraintDoubleData_axisInA_get(long, btGearConstraintDoubleData) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btGearConstraintDoubleData_axisInA_set(long, btGearConstraintDoubleData, long, btVector3DoubleData) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btGearConstraintDoubleData_axisInB_get(long, btGearConstraintDoubleData) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btGearConstraintDoubleData_axisInB_set(long, btGearConstraintDoubleData, long, btVector3DoubleData) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btGearConstraintDoubleData_ratio_get(long, btGearConstraintDoubleData) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btGearConstraintDoubleData_ratio_set(long, btGearConstraintDoubleData, double) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btGearConstraintDoubleData_typeConstraintData_get(long, btGearConstraintDoubleData) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btGearConstraintDoubleData_typeConstraintData_set(long, btGearConstraintDoubleData, long, btTypedConstraintDoubleData) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btGearConstraintFloatData - Class in com.badlogic.gdx.physics.bullet.dynamics
 
btGearConstraintFloatData(long, boolean) - Constructor for class com.badlogic.gdx.physics.bullet.dynamics.btGearConstraintFloatData
Construct a new btGearConstraintFloatData, normally you should not need this constructor it's intended for low-level usage.
btGearConstraintFloatData() - Constructor for class com.badlogic.gdx.physics.bullet.dynamics.btGearConstraintFloatData
 
btGearConstraintFloatData_axisInA_get(long, btGearConstraintFloatData) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btGearConstraintFloatData_axisInA_set(long, btGearConstraintFloatData, long, btVector3FloatData) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btGearConstraintFloatData_axisInB_get(long, btGearConstraintFloatData) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btGearConstraintFloatData_axisInB_set(long, btGearConstraintFloatData, long, btVector3FloatData) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btGearConstraintFloatData_padding_get(long, btGearConstraintFloatData) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btGearConstraintFloatData_padding_set(long, btGearConstraintFloatData, String) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btGearConstraintFloatData_ratio_get(long, btGearConstraintFloatData) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btGearConstraintFloatData_ratio_set(long, btGearConstraintFloatData, float) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btGearConstraintFloatData_typeConstraintData_get(long, btGearConstraintFloatData) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btGearConstraintFloatData_typeConstraintData_set(long, btGearConstraintFloatData, long, btTypedConstraintFloatData) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btGEN_Link - Class in com.badlogic.gdx.physics.bullet.linearmath
 
btGEN_Link(long, boolean) - Constructor for class com.badlogic.gdx.physics.bullet.linearmath.btGEN_Link
Construct a new btGEN_Link, normally you should not need this constructor it's intended for low-level usage.
btGEN_Link() - Constructor for class com.badlogic.gdx.physics.bullet.linearmath.btGEN_Link
 
btGEN_Link(btGEN_Link, btGEN_Link) - Constructor for class com.badlogic.gdx.physics.bullet.linearmath.btGEN_Link
 
btGEN_Link_getNext(long, btGEN_Link) - Static method in class com.badlogic.gdx.physics.bullet.linearmath.LinearMathJNI
 
btGEN_Link_getPrev(long, btGEN_Link) - Static method in class com.badlogic.gdx.physics.bullet.linearmath.LinearMathJNI
 
btGEN_Link_insertAfter(long, btGEN_Link, long, btGEN_Link) - Static method in class com.badlogic.gdx.physics.bullet.linearmath.LinearMathJNI
 
btGEN_Link_insertBefore(long, btGEN_Link, long, btGEN_Link) - Static method in class com.badlogic.gdx.physics.bullet.linearmath.LinearMathJNI
 
btGEN_Link_isHead(long, btGEN_Link) - Static method in class com.badlogic.gdx.physics.bullet.linearmath.LinearMathJNI
 
btGEN_Link_isTail(long, btGEN_Link) - Static method in class com.badlogic.gdx.physics.bullet.linearmath.LinearMathJNI
 
btGEN_Link_remove(long, btGEN_Link) - Static method in class com.badlogic.gdx.physics.bullet.linearmath.LinearMathJNI
 
btGEN_List - Class in com.badlogic.gdx.physics.bullet.linearmath
 
btGEN_List(long, boolean) - Constructor for class com.badlogic.gdx.physics.bullet.linearmath.btGEN_List
Construct a new btGEN_List, normally you should not need this constructor it's intended for low-level usage.
btGEN_List() - Constructor for class com.badlogic.gdx.physics.bullet.linearmath.btGEN_List
 
btGEN_List_addHead(long, btGEN_List, long, btGEN_Link) - Static method in class com.badlogic.gdx.physics.bullet.linearmath.LinearMathJNI
 
btGEN_List_addTail(long, btGEN_List, long, btGEN_Link) - Static method in class com.badlogic.gdx.physics.bullet.linearmath.LinearMathJNI
 
btGEN_List_getHead(long, btGEN_List) - Static method in class com.badlogic.gdx.physics.bullet.linearmath.LinearMathJNI
 
btGEN_List_getTail(long, btGEN_List) - Static method in class com.badlogic.gdx.physics.bullet.linearmath.LinearMathJNI
 
btGenerateInternalEdgeInfo(btBvhTriangleMeshShape, btTriangleInfoMap) - Static method in class com.badlogic.gdx.physics.bullet.collision.Collision
 
btGenerateInternalEdgeInfo(long, btBvhTriangleMeshShape, long, btTriangleInfoMap) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btGeneric6DofConstraint - Class in com.badlogic.gdx.physics.bullet.dynamics
 
btGeneric6DofConstraint(long, boolean) - Constructor for class com.badlogic.gdx.physics.bullet.dynamics.btGeneric6DofConstraint
Construct a new btGeneric6DofConstraint, normally you should not need this constructor it's intended for low-level usage.
btGeneric6DofConstraint(btRigidBody, btRigidBody, Matrix4, Matrix4, boolean) - Constructor for class com.badlogic.gdx.physics.bullet.dynamics.btGeneric6DofConstraint
 
btGeneric6DofConstraint(btRigidBody, Matrix4, boolean) - Constructor for class com.badlogic.gdx.physics.bullet.dynamics.btGeneric6DofConstraint
 
btGeneric6DofConstraint_calcAnchorPos(long, btGeneric6DofConstraint) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btGeneric6DofConstraint_calculateTransforms__SWIG_0(long, btGeneric6DofConstraint, Matrix4, Matrix4) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btGeneric6DofConstraint_calculateTransforms__SWIG_1(long, btGeneric6DofConstraint) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btGeneric6DofConstraint_get_limit_motor_info2__SWIG_0(long, btGeneric6DofConstraint, long, btRotationalLimitMotor, Matrix4, Matrix4, Vector3, Vector3, Vector3, Vector3, long, btTypedConstraint.btConstraintInfo2, int, Vector3, int, int) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btGeneric6DofConstraint_get_limit_motor_info2__SWIG_1(long, btGeneric6DofConstraint, long, btRotationalLimitMotor, Matrix4, Matrix4, Vector3, Vector3, Vector3, Vector3, long, btTypedConstraint.btConstraintInfo2, int, Vector3, int) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btGeneric6DofConstraint_getAngle(long, btGeneric6DofConstraint, int) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btGeneric6DofConstraint_getAngularLowerLimit(long, btGeneric6DofConstraint, Vector3) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btGeneric6DofConstraint_getAngularUpperLimit(long, btGeneric6DofConstraint, Vector3) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btGeneric6DofConstraint_getAxis(long, btGeneric6DofConstraint, int) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btGeneric6DofConstraint_getCalculatedTransformA(long, btGeneric6DofConstraint) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btGeneric6DofConstraint_getCalculatedTransformB(long, btGeneric6DofConstraint) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btGeneric6DofConstraint_getFlags(long, btGeneric6DofConstraint) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btGeneric6DofConstraint_getFrameOffsetA(long, btGeneric6DofConstraint) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btGeneric6DofConstraint_getFrameOffsetAConst(long, btGeneric6DofConstraint) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btGeneric6DofConstraint_getFrameOffsetB(long, btGeneric6DofConstraint) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btGeneric6DofConstraint_getFrameOffsetBConst(long, btGeneric6DofConstraint) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btGeneric6DofConstraint_getInfo1NonVirtual(long, btGeneric6DofConstraint, long, btTypedConstraint.btConstraintInfo1) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btGeneric6DofConstraint_getInfo2NonVirtual(long, btGeneric6DofConstraint, long, btTypedConstraint.btConstraintInfo2, Matrix4, Matrix4, Vector3, Vector3, Vector3, Vector3) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btGeneric6DofConstraint_getLinearLowerLimit(long, btGeneric6DofConstraint, Vector3) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btGeneric6DofConstraint_getLinearUpperLimit(long, btGeneric6DofConstraint, Vector3) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btGeneric6DofConstraint_getParam__SWIG_0(long, btGeneric6DofConstraint, int, int) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btGeneric6DofConstraint_getParam__SWIG_1(long, btGeneric6DofConstraint, int) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btGeneric6DofConstraint_getRelativePivotPosition(long, btGeneric6DofConstraint, int) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btGeneric6DofConstraint_getRotationalLimitMotor(long, btGeneric6DofConstraint, int) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btGeneric6DofConstraint_getTranslationalLimitMotor(long, btGeneric6DofConstraint) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btGeneric6DofConstraint_getUseFrameOffset(long, btGeneric6DofConstraint) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btGeneric6DofConstraint_getUseLinearReferenceFrameA(long, btGeneric6DofConstraint) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btGeneric6DofConstraint_isLimited(long, btGeneric6DofConstraint, int) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btGeneric6DofConstraint_operatorDelete__SWIG_0(long, btGeneric6DofConstraint, long) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btGeneric6DofConstraint_operatorDelete__SWIG_1(long, btGeneric6DofConstraint, long, long) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btGeneric6DofConstraint_operatorDeleteArray__SWIG_0(long, btGeneric6DofConstraint, long) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btGeneric6DofConstraint_operatorDeleteArray__SWIG_1(long, btGeneric6DofConstraint, long, long) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btGeneric6DofConstraint_operatorNew__SWIG_0(long, btGeneric6DofConstraint, long) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btGeneric6DofConstraint_operatorNew__SWIG_1(long, btGeneric6DofConstraint, long, long) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btGeneric6DofConstraint_operatorNewArray__SWIG_0(long, btGeneric6DofConstraint, long) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btGeneric6DofConstraint_operatorNewArray__SWIG_1(long, btGeneric6DofConstraint, long, long) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btGeneric6DofConstraint_setAngularLowerLimit(long, btGeneric6DofConstraint, Vector3) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btGeneric6DofConstraint_setAngularUpperLimit(long, btGeneric6DofConstraint, Vector3) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btGeneric6DofConstraint_setAxis(long, btGeneric6DofConstraint, Vector3, Vector3) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btGeneric6DofConstraint_setFrames(long, btGeneric6DofConstraint, Matrix4, Matrix4) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btGeneric6DofConstraint_setLimit(long, btGeneric6DofConstraint, int, float, float) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btGeneric6DofConstraint_setLinearLowerLimit(long, btGeneric6DofConstraint, Vector3) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btGeneric6DofConstraint_setLinearUpperLimit(long, btGeneric6DofConstraint, Vector3) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btGeneric6DofConstraint_setParam__SWIG_0(long, btGeneric6DofConstraint, int, float, int) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btGeneric6DofConstraint_setParam__SWIG_1(long, btGeneric6DofConstraint, int, float) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btGeneric6DofConstraint_setUseFrameOffset(long, btGeneric6DofConstraint, boolean) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btGeneric6DofConstraint_setUseLinearReferenceFrameA(long, btGeneric6DofConstraint, boolean) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btGeneric6DofConstraint_SWIGUpcast(long) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btGeneric6DofConstraint_testAngularLimitMotor(long, btGeneric6DofConstraint, int) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btGeneric6DofConstraint_updateRHS(long, btGeneric6DofConstraint, float) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btGeneric6DofConstraint_useSolveConstraintObsolete_get(long, btGeneric6DofConstraint) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btGeneric6DofConstraint_useSolveConstraintObsolete_set(long, btGeneric6DofConstraint, boolean) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btGeneric6DofConstraintData - Class in com.badlogic.gdx.physics.bullet.dynamics
 
btGeneric6DofConstraintData(long, boolean) - Constructor for class com.badlogic.gdx.physics.bullet.dynamics.btGeneric6DofConstraintData
Construct a new btGeneric6DofConstraintData, normally you should not need this constructor it's intended for low-level usage.
btGeneric6DofConstraintData() - Constructor for class com.badlogic.gdx.physics.bullet.dynamics.btGeneric6DofConstraintData
 
btGeneric6DofConstraintData_angularLowerLimit_get(long, btGeneric6DofConstraintData) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btGeneric6DofConstraintData_angularLowerLimit_set(long, btGeneric6DofConstraintData, long, btVector3FloatData) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btGeneric6DofConstraintData_angularUpperLimit_get(long, btGeneric6DofConstraintData) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btGeneric6DofConstraintData_angularUpperLimit_set(long, btGeneric6DofConstraintData, long, btVector3FloatData) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btGeneric6DofConstraintData_linearLowerLimit_get(long, btGeneric6DofConstraintData) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btGeneric6DofConstraintData_linearLowerLimit_set(long, btGeneric6DofConstraintData, long, btVector3FloatData) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btGeneric6DofConstraintData_linearUpperLimit_get(long, btGeneric6DofConstraintData) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btGeneric6DofConstraintData_linearUpperLimit_set(long, btGeneric6DofConstraintData, long, btVector3FloatData) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btGeneric6DofConstraintData_rbAFrame_get(long, btGeneric6DofConstraintData) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btGeneric6DofConstraintData_rbAFrame_set(long, btGeneric6DofConstraintData, long, btTransformFloatData) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btGeneric6DofConstraintData_rbBFrame_get(long, btGeneric6DofConstraintData) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btGeneric6DofConstraintData_rbBFrame_set(long, btGeneric6DofConstraintData, long, btTransformFloatData) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btGeneric6DofConstraintData_typeConstraintData_get(long, btGeneric6DofConstraintData) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btGeneric6DofConstraintData_typeConstraintData_set(long, btGeneric6DofConstraintData, long, btTypedConstraintData) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btGeneric6DofConstraintData_useLinearReferenceFrameA_get(long, btGeneric6DofConstraintData) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btGeneric6DofConstraintData_useLinearReferenceFrameA_set(long, btGeneric6DofConstraintData, int) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btGeneric6DofConstraintData_useOffsetForConstraintFrame_get(long, btGeneric6DofConstraintData) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btGeneric6DofConstraintData_useOffsetForConstraintFrame_set(long, btGeneric6DofConstraintData, int) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btGeneric6DofConstraintDataName - Static variable in interface com.badlogic.gdx.physics.bullet.dynamics.DynamicsConstants
 
btGeneric6DofConstraintDoubleData2 - Class in com.badlogic.gdx.physics.bullet.dynamics
 
btGeneric6DofConstraintDoubleData2(long, boolean) - Constructor for class com.badlogic.gdx.physics.bullet.dynamics.btGeneric6DofConstraintDoubleData2
Construct a new btGeneric6DofConstraintDoubleData2, normally you should not need this constructor it's intended for low-level usage.
btGeneric6DofConstraintDoubleData2() - Constructor for class com.badlogic.gdx.physics.bullet.dynamics.btGeneric6DofConstraintDoubleData2
 
btGeneric6DofConstraintDoubleData2_angularLowerLimit_get(long, btGeneric6DofConstraintDoubleData2) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btGeneric6DofConstraintDoubleData2_angularLowerLimit_set(long, btGeneric6DofConstraintDoubleData2, long, btVector3DoubleData) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btGeneric6DofConstraintDoubleData2_angularUpperLimit_get(long, btGeneric6DofConstraintDoubleData2) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btGeneric6DofConstraintDoubleData2_angularUpperLimit_set(long, btGeneric6DofConstraintDoubleData2, long, btVector3DoubleData) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btGeneric6DofConstraintDoubleData2_linearLowerLimit_get(long, btGeneric6DofConstraintDoubleData2) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btGeneric6DofConstraintDoubleData2_linearLowerLimit_set(long, btGeneric6DofConstraintDoubleData2, long, btVector3DoubleData) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btGeneric6DofConstraintDoubleData2_linearUpperLimit_get(long, btGeneric6DofConstraintDoubleData2) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btGeneric6DofConstraintDoubleData2_linearUpperLimit_set(long, btGeneric6DofConstraintDoubleData2, long, btVector3DoubleData) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btGeneric6DofConstraintDoubleData2_rbAFrame_get(long, btGeneric6DofConstraintDoubleData2) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btGeneric6DofConstraintDoubleData2_rbAFrame_set(long, btGeneric6DofConstraintDoubleData2, long, btTransformDoubleData) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btGeneric6DofConstraintDoubleData2_rbBFrame_get(long, btGeneric6DofConstraintDoubleData2) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btGeneric6DofConstraintDoubleData2_rbBFrame_set(long, btGeneric6DofConstraintDoubleData2, long, btTransformDoubleData) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btGeneric6DofConstraintDoubleData2_typeConstraintData_get(long, btGeneric6DofConstraintDoubleData2) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btGeneric6DofConstraintDoubleData2_typeConstraintData_set(long, btGeneric6DofConstraintDoubleData2, long, btTypedConstraintDoubleData) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btGeneric6DofConstraintDoubleData2_useLinearReferenceFrameA_get(long, btGeneric6DofConstraintDoubleData2) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btGeneric6DofConstraintDoubleData2_useLinearReferenceFrameA_set(long, btGeneric6DofConstraintDoubleData2, int) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btGeneric6DofConstraintDoubleData2_useOffsetForConstraintFrame_get(long, btGeneric6DofConstraintDoubleData2) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btGeneric6DofConstraintDoubleData2_useOffsetForConstraintFrame_set(long, btGeneric6DofConstraintDoubleData2, int) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btGeneric6DofSpring2Constraint - Class in com.badlogic.gdx.physics.bullet.dynamics
 
btGeneric6DofSpring2Constraint(long, boolean) - Constructor for class com.badlogic.gdx.physics.bullet.dynamics.btGeneric6DofSpring2Constraint
Construct a new btGeneric6DofSpring2Constraint, normally you should not need this constructor it's intended for low-level usage.
btGeneric6DofSpring2Constraint(btRigidBody, btRigidBody, Matrix4, Matrix4, int) - Constructor for class com.badlogic.gdx.physics.bullet.dynamics.btGeneric6DofSpring2Constraint
 
btGeneric6DofSpring2Constraint(btRigidBody, btRigidBody, Matrix4, Matrix4) - Constructor for class com.badlogic.gdx.physics.bullet.dynamics.btGeneric6DofSpring2Constraint
 
btGeneric6DofSpring2Constraint(btRigidBody, Matrix4, int) - Constructor for class com.badlogic.gdx.physics.bullet.dynamics.btGeneric6DofSpring2Constraint
 
btGeneric6DofSpring2Constraint(btRigidBody, Matrix4) - Constructor for class com.badlogic.gdx.physics.bullet.dynamics.btGeneric6DofSpring2Constraint
 
btGeneric6DofSpring2Constraint_btGetMatrixElem(Matrix3, int) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btGeneric6DofSpring2Constraint_calculateTransforms__SWIG_0(long, btGeneric6DofSpring2Constraint, Matrix4, Matrix4) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btGeneric6DofSpring2Constraint_calculateTransforms__SWIG_1(long, btGeneric6DofSpring2Constraint) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btGeneric6DofSpring2Constraint_enableMotor(long, btGeneric6DofSpring2Constraint, int, boolean) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btGeneric6DofSpring2Constraint_enableSpring(long, btGeneric6DofSpring2Constraint, int, boolean) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btGeneric6DofSpring2Constraint_getAngle(long, btGeneric6DofSpring2Constraint, int) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btGeneric6DofSpring2Constraint_getAngularLowerLimit(long, btGeneric6DofSpring2Constraint, Vector3) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btGeneric6DofSpring2Constraint_getAngularLowerLimitReversed(long, btGeneric6DofSpring2Constraint, Vector3) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btGeneric6DofSpring2Constraint_getAngularUpperLimit(long, btGeneric6DofSpring2Constraint, Vector3) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btGeneric6DofSpring2Constraint_getAngularUpperLimitReversed(long, btGeneric6DofSpring2Constraint, Vector3) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btGeneric6DofSpring2Constraint_getAxis(long, btGeneric6DofSpring2Constraint, int) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btGeneric6DofSpring2Constraint_getCalculatedTransformA(long, btGeneric6DofSpring2Constraint) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btGeneric6DofSpring2Constraint_getCalculatedTransformB(long, btGeneric6DofSpring2Constraint) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btGeneric6DofSpring2Constraint_getFrameOffsetA(long, btGeneric6DofSpring2Constraint) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btGeneric6DofSpring2Constraint_getFrameOffsetAConst(long, btGeneric6DofSpring2Constraint) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btGeneric6DofSpring2Constraint_getFrameOffsetB(long, btGeneric6DofSpring2Constraint) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btGeneric6DofSpring2Constraint_getFrameOffsetBConst(long, btGeneric6DofSpring2Constraint) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btGeneric6DofSpring2Constraint_getLinearLowerLimit(long, btGeneric6DofSpring2Constraint, Vector3) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btGeneric6DofSpring2Constraint_getLinearUpperLimit(long, btGeneric6DofSpring2Constraint, Vector3) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btGeneric6DofSpring2Constraint_getParam__SWIG_0(long, btGeneric6DofSpring2Constraint, int, int) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btGeneric6DofSpring2Constraint_getParam__SWIG_1(long, btGeneric6DofSpring2Constraint, int) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btGeneric6DofSpring2Constraint_getRelativePivotPosition(long, btGeneric6DofSpring2Constraint, int) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btGeneric6DofSpring2Constraint_getRotationalLimitMotor(long, btGeneric6DofSpring2Constraint, int) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btGeneric6DofSpring2Constraint_getRotationOrder(long, btGeneric6DofSpring2Constraint) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btGeneric6DofSpring2Constraint_getTranslationalLimitMotor(long, btGeneric6DofSpring2Constraint) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btGeneric6DofSpring2Constraint_isLimited(long, btGeneric6DofSpring2Constraint, int) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btGeneric6DofSpring2Constraint_matrixToEulerXYZ(Matrix3, Vector3) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btGeneric6DofSpring2Constraint_matrixToEulerXZY(Matrix3, Vector3) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btGeneric6DofSpring2Constraint_matrixToEulerYXZ(Matrix3, Vector3) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btGeneric6DofSpring2Constraint_matrixToEulerYZX(Matrix3, Vector3) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btGeneric6DofSpring2Constraint_matrixToEulerZXY(Matrix3, Vector3) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btGeneric6DofSpring2Constraint_matrixToEulerZYX(Matrix3, Vector3) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btGeneric6DofSpring2Constraint_operatorDelete__SWIG_0(long, btGeneric6DofSpring2Constraint, long) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btGeneric6DofSpring2Constraint_operatorDelete__SWIG_1(long, btGeneric6DofSpring2Constraint, long, long) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btGeneric6DofSpring2Constraint_operatorDeleteArray__SWIG_0(long, btGeneric6DofSpring2Constraint, long) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btGeneric6DofSpring2Constraint_operatorDeleteArray__SWIG_1(long, btGeneric6DofSpring2Constraint, long, long) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btGeneric6DofSpring2Constraint_operatorNew__SWIG_0(long, btGeneric6DofSpring2Constraint, long) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btGeneric6DofSpring2Constraint_operatorNew__SWIG_1(long, btGeneric6DofSpring2Constraint, long, long) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btGeneric6DofSpring2Constraint_operatorNewArray__SWIG_0(long, btGeneric6DofSpring2Constraint, long) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btGeneric6DofSpring2Constraint_operatorNewArray__SWIG_1(long, btGeneric6DofSpring2Constraint, long, long) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btGeneric6DofSpring2Constraint_setAngularLowerLimit(long, btGeneric6DofSpring2Constraint, Vector3) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btGeneric6DofSpring2Constraint_setAngularLowerLimitReversed(long, btGeneric6DofSpring2Constraint, Vector3) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btGeneric6DofSpring2Constraint_setAngularUpperLimit(long, btGeneric6DofSpring2Constraint, Vector3) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btGeneric6DofSpring2Constraint_setAngularUpperLimitReversed(long, btGeneric6DofSpring2Constraint, Vector3) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btGeneric6DofSpring2Constraint_setAxis(long, btGeneric6DofSpring2Constraint, Vector3, Vector3) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btGeneric6DofSpring2Constraint_setBounce(long, btGeneric6DofSpring2Constraint, int, float) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btGeneric6DofSpring2Constraint_setDamping__SWIG_0(long, btGeneric6DofSpring2Constraint, int, float, boolean) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btGeneric6DofSpring2Constraint_setDamping__SWIG_1(long, btGeneric6DofSpring2Constraint, int, float) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btGeneric6DofSpring2Constraint_setEquilibriumPoint__SWIG_0(long, btGeneric6DofSpring2Constraint) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btGeneric6DofSpring2Constraint_setEquilibriumPoint__SWIG_1(long, btGeneric6DofSpring2Constraint, int) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btGeneric6DofSpring2Constraint_setEquilibriumPoint__SWIG_2(long, btGeneric6DofSpring2Constraint, int, float) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btGeneric6DofSpring2Constraint_setFrames(long, btGeneric6DofSpring2Constraint, Matrix4, Matrix4) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btGeneric6DofSpring2Constraint_setLimit(long, btGeneric6DofSpring2Constraint, int, float, float) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btGeneric6DofSpring2Constraint_setLimitReversed(long, btGeneric6DofSpring2Constraint, int, float, float) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btGeneric6DofSpring2Constraint_setLinearLowerLimit(long, btGeneric6DofSpring2Constraint, Vector3) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btGeneric6DofSpring2Constraint_setLinearUpperLimit(long, btGeneric6DofSpring2Constraint, Vector3) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btGeneric6DofSpring2Constraint_setMaxMotorForce(long, btGeneric6DofSpring2Constraint, int, float) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btGeneric6DofSpring2Constraint_setParam__SWIG_0(long, btGeneric6DofSpring2Constraint, int, float, int) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btGeneric6DofSpring2Constraint_setParam__SWIG_1(long, btGeneric6DofSpring2Constraint, int, float) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btGeneric6DofSpring2Constraint_setRotationOrder(long, btGeneric6DofSpring2Constraint, int) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btGeneric6DofSpring2Constraint_setServo(long, btGeneric6DofSpring2Constraint, int, boolean) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btGeneric6DofSpring2Constraint_setServoTarget(long, btGeneric6DofSpring2Constraint, int, float) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btGeneric6DofSpring2Constraint_setStiffness__SWIG_0(long, btGeneric6DofSpring2Constraint, int, float, boolean) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btGeneric6DofSpring2Constraint_setStiffness__SWIG_1(long, btGeneric6DofSpring2Constraint, int, float) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btGeneric6DofSpring2Constraint_setTargetVelocity(long, btGeneric6DofSpring2Constraint, int, float) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btGeneric6DofSpring2Constraint_SWIGUpcast(long) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btGeneric6DofSpring2ConstraintData - Class in com.badlogic.gdx.physics.bullet.dynamics
 
btGeneric6DofSpring2ConstraintData(long, boolean) - Constructor for class com.badlogic.gdx.physics.bullet.dynamics.btGeneric6DofSpring2ConstraintData
Construct a new btGeneric6DofSpring2ConstraintData, normally you should not need this constructor it's intended for low-level usage.
btGeneric6DofSpring2ConstraintData() - Constructor for class com.badlogic.gdx.physics.bullet.dynamics.btGeneric6DofSpring2ConstraintData
 
btGeneric6DofSpring2ConstraintData_angularBounce_get(long, btGeneric6DofSpring2ConstraintData) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btGeneric6DofSpring2ConstraintData_angularBounce_set(long, btGeneric6DofSpring2ConstraintData, long, btVector3FloatData) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btGeneric6DofSpring2ConstraintData_angularEnableMotor_get(long, btGeneric6DofSpring2ConstraintData) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btGeneric6DofSpring2ConstraintData_angularEnableMotor_set(long, btGeneric6DofSpring2ConstraintData, String) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btGeneric6DofSpring2ConstraintData_angularEnableSpring_get(long, btGeneric6DofSpring2ConstraintData) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btGeneric6DofSpring2ConstraintData_angularEnableSpring_set(long, btGeneric6DofSpring2ConstraintData, String) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btGeneric6DofSpring2ConstraintData_angularEquilibriumPoint_get(long, btGeneric6DofSpring2ConstraintData) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btGeneric6DofSpring2ConstraintData_angularEquilibriumPoint_set(long, btGeneric6DofSpring2ConstraintData, long, btVector3FloatData) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btGeneric6DofSpring2ConstraintData_angularLowerLimit_get(long, btGeneric6DofSpring2ConstraintData) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btGeneric6DofSpring2ConstraintData_angularLowerLimit_set(long, btGeneric6DofSpring2ConstraintData, long, btVector3FloatData) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btGeneric6DofSpring2ConstraintData_angularMaxMotorForce_get(long, btGeneric6DofSpring2ConstraintData) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btGeneric6DofSpring2ConstraintData_angularMaxMotorForce_set(long, btGeneric6DofSpring2ConstraintData, long, btVector3FloatData) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btGeneric6DofSpring2ConstraintData_angularMotorCFM_get(long, btGeneric6DofSpring2ConstraintData) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btGeneric6DofSpring2ConstraintData_angularMotorCFM_set(long, btGeneric6DofSpring2ConstraintData, long, btVector3FloatData) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btGeneric6DofSpring2ConstraintData_angularMotorERP_get(long, btGeneric6DofSpring2ConstraintData) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btGeneric6DofSpring2ConstraintData_angularMotorERP_set(long, btGeneric6DofSpring2ConstraintData, long, btVector3FloatData) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btGeneric6DofSpring2ConstraintData_angularServoMotor_get(long, btGeneric6DofSpring2ConstraintData) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btGeneric6DofSpring2ConstraintData_angularServoMotor_set(long, btGeneric6DofSpring2ConstraintData, String) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btGeneric6DofSpring2ConstraintData_angularServoTarget_get(long, btGeneric6DofSpring2ConstraintData) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btGeneric6DofSpring2ConstraintData_angularServoTarget_set(long, btGeneric6DofSpring2ConstraintData, long, btVector3FloatData) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btGeneric6DofSpring2ConstraintData_angularSpringDamping_get(long, btGeneric6DofSpring2ConstraintData) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btGeneric6DofSpring2ConstraintData_angularSpringDamping_set(long, btGeneric6DofSpring2ConstraintData, long, btVector3FloatData) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btGeneric6DofSpring2ConstraintData_angularSpringDampingLimited_get(long, btGeneric6DofSpring2ConstraintData) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btGeneric6DofSpring2ConstraintData_angularSpringDampingLimited_set(long, btGeneric6DofSpring2ConstraintData, String) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btGeneric6DofSpring2ConstraintData_angularSpringStiffness_get(long, btGeneric6DofSpring2ConstraintData) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btGeneric6DofSpring2ConstraintData_angularSpringStiffness_set(long, btGeneric6DofSpring2ConstraintData, long, btVector3FloatData) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btGeneric6DofSpring2ConstraintData_angularSpringStiffnessLimited_get(long, btGeneric6DofSpring2ConstraintData) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btGeneric6DofSpring2ConstraintData_angularSpringStiffnessLimited_set(long, btGeneric6DofSpring2ConstraintData, String) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btGeneric6DofSpring2ConstraintData_angularStopCFM_get(long, btGeneric6DofSpring2ConstraintData) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btGeneric6DofSpring2ConstraintData_angularStopCFM_set(long, btGeneric6DofSpring2ConstraintData, long, btVector3FloatData) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btGeneric6DofSpring2ConstraintData_angularStopERP_get(long, btGeneric6DofSpring2ConstraintData) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btGeneric6DofSpring2ConstraintData_angularStopERP_set(long, btGeneric6DofSpring2ConstraintData, long, btVector3FloatData) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btGeneric6DofSpring2ConstraintData_angularTargetVelocity_get(long, btGeneric6DofSpring2ConstraintData) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btGeneric6DofSpring2ConstraintData_angularTargetVelocity_set(long, btGeneric6DofSpring2ConstraintData, long, btVector3FloatData) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btGeneric6DofSpring2ConstraintData_angularUpperLimit_get(long, btGeneric6DofSpring2ConstraintData) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btGeneric6DofSpring2ConstraintData_angularUpperLimit_set(long, btGeneric6DofSpring2ConstraintData, long, btVector3FloatData) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btGeneric6DofSpring2ConstraintData_linearBounce_get(long, btGeneric6DofSpring2ConstraintData) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btGeneric6DofSpring2ConstraintData_linearBounce_set(long, btGeneric6DofSpring2ConstraintData, long, btVector3FloatData) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btGeneric6DofSpring2ConstraintData_linearEnableMotor_get(long, btGeneric6DofSpring2ConstraintData) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btGeneric6DofSpring2ConstraintData_linearEnableMotor_set(long, btGeneric6DofSpring2ConstraintData, String) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btGeneric6DofSpring2ConstraintData_linearEnableSpring_get(long, btGeneric6DofSpring2ConstraintData) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btGeneric6DofSpring2ConstraintData_linearEnableSpring_set(long, btGeneric6DofSpring2ConstraintData, String) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btGeneric6DofSpring2ConstraintData_linearEquilibriumPoint_get(long, btGeneric6DofSpring2ConstraintData) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btGeneric6DofSpring2ConstraintData_linearEquilibriumPoint_set(long, btGeneric6DofSpring2ConstraintData, long, btVector3FloatData) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btGeneric6DofSpring2ConstraintData_linearLowerLimit_get(long, btGeneric6DofSpring2ConstraintData) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btGeneric6DofSpring2ConstraintData_linearLowerLimit_set(long, btGeneric6DofSpring2ConstraintData, long, btVector3FloatData) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btGeneric6DofSpring2ConstraintData_linearMaxMotorForce_get(long, btGeneric6DofSpring2ConstraintData) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btGeneric6DofSpring2ConstraintData_linearMaxMotorForce_set(long, btGeneric6DofSpring2ConstraintData, long, btVector3FloatData) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btGeneric6DofSpring2ConstraintData_linearMotorCFM_get(long, btGeneric6DofSpring2ConstraintData) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btGeneric6DofSpring2ConstraintData_linearMotorCFM_set(long, btGeneric6DofSpring2ConstraintData, long, btVector3FloatData) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btGeneric6DofSpring2ConstraintData_linearMotorERP_get(long, btGeneric6DofSpring2ConstraintData) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btGeneric6DofSpring2ConstraintData_linearMotorERP_set(long, btGeneric6DofSpring2ConstraintData, long, btVector3FloatData) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btGeneric6DofSpring2ConstraintData_linearServoMotor_get(long, btGeneric6DofSpring2ConstraintData) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btGeneric6DofSpring2ConstraintData_linearServoMotor_set(long, btGeneric6DofSpring2ConstraintData, String) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btGeneric6DofSpring2ConstraintData_linearServoTarget_get(long, btGeneric6DofSpring2ConstraintData) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btGeneric6DofSpring2ConstraintData_linearServoTarget_set(long, btGeneric6DofSpring2ConstraintData, long, btVector3FloatData) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btGeneric6DofSpring2ConstraintData_linearSpringDamping_get(long, btGeneric6DofSpring2ConstraintData) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btGeneric6DofSpring2ConstraintData_linearSpringDamping_set(long, btGeneric6DofSpring2ConstraintData, long, btVector3FloatData) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btGeneric6DofSpring2ConstraintData_linearSpringDampingLimited_get(long, btGeneric6DofSpring2ConstraintData) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btGeneric6DofSpring2ConstraintData_linearSpringDampingLimited_set(long, btGeneric6DofSpring2ConstraintData, String) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btGeneric6DofSpring2ConstraintData_linearSpringStiffness_get(long, btGeneric6DofSpring2ConstraintData) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btGeneric6DofSpring2ConstraintData_linearSpringStiffness_set(long, btGeneric6DofSpring2ConstraintData, long, btVector3FloatData) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btGeneric6DofSpring2ConstraintData_linearSpringStiffnessLimited_get(long, btGeneric6DofSpring2ConstraintData) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btGeneric6DofSpring2ConstraintData_linearSpringStiffnessLimited_set(long, btGeneric6DofSpring2ConstraintData, String) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btGeneric6DofSpring2ConstraintData_linearStopCFM_get(long, btGeneric6DofSpring2ConstraintData) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btGeneric6DofSpring2ConstraintData_linearStopCFM_set(long, btGeneric6DofSpring2ConstraintData, long, btVector3FloatData) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btGeneric6DofSpring2ConstraintData_linearStopERP_get(long, btGeneric6DofSpring2ConstraintData) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btGeneric6DofSpring2ConstraintData_linearStopERP_set(long, btGeneric6DofSpring2ConstraintData, long, btVector3FloatData) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btGeneric6DofSpring2ConstraintData_linearTargetVelocity_get(long, btGeneric6DofSpring2ConstraintData) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btGeneric6DofSpring2ConstraintData_linearTargetVelocity_set(long, btGeneric6DofSpring2ConstraintData, long, btVector3FloatData) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btGeneric6DofSpring2ConstraintData_linearUpperLimit_get(long, btGeneric6DofSpring2ConstraintData) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btGeneric6DofSpring2ConstraintData_linearUpperLimit_set(long, btGeneric6DofSpring2ConstraintData, long, btVector3FloatData) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btGeneric6DofSpring2ConstraintData_padding1_get(long, btGeneric6DofSpring2ConstraintData) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btGeneric6DofSpring2ConstraintData_padding1_set(long, btGeneric6DofSpring2ConstraintData, String) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btGeneric6DofSpring2ConstraintData_rbAFrame_get(long, btGeneric6DofSpring2ConstraintData) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btGeneric6DofSpring2ConstraintData_rbAFrame_set(long, btGeneric6DofSpring2ConstraintData, long, btTransformFloatData) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btGeneric6DofSpring2ConstraintData_rbBFrame_get(long, btGeneric6DofSpring2ConstraintData) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btGeneric6DofSpring2ConstraintData_rbBFrame_set(long, btGeneric6DofSpring2ConstraintData, long, btTransformFloatData) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btGeneric6DofSpring2ConstraintData_rotateOrder_get(long, btGeneric6DofSpring2ConstraintData) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btGeneric6DofSpring2ConstraintData_rotateOrder_set(long, btGeneric6DofSpring2ConstraintData, int) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btGeneric6DofSpring2ConstraintData_typeConstraintData_get(long, btGeneric6DofSpring2ConstraintData) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btGeneric6DofSpring2ConstraintData_typeConstraintData_set(long, btGeneric6DofSpring2ConstraintData, long, btTypedConstraintData) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btGeneric6DofSpring2ConstraintDataName - Static variable in interface com.badlogic.gdx.physics.bullet.dynamics.DynamicsConstants
 
btGeneric6DofSpring2ConstraintDoubleData2 - Class in com.badlogic.gdx.physics.bullet.dynamics
 
btGeneric6DofSpring2ConstraintDoubleData2(long, boolean) - Constructor for class com.badlogic.gdx.physics.bullet.dynamics.btGeneric6DofSpring2ConstraintDoubleData2
Construct a new btGeneric6DofSpring2ConstraintDoubleData2, normally you should not need this constructor it's intended for low-level usage.
btGeneric6DofSpring2ConstraintDoubleData2() - Constructor for class com.badlogic.gdx.physics.bullet.dynamics.btGeneric6DofSpring2ConstraintDoubleData2
 
btGeneric6DofSpring2ConstraintDoubleData2_angularBounce_get(long, btGeneric6DofSpring2ConstraintDoubleData2) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btGeneric6DofSpring2ConstraintDoubleData2_angularBounce_set(long, btGeneric6DofSpring2ConstraintDoubleData2, long, btVector3DoubleData) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btGeneric6DofSpring2ConstraintDoubleData2_angularEnableMotor_get(long, btGeneric6DofSpring2ConstraintDoubleData2) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btGeneric6DofSpring2ConstraintDoubleData2_angularEnableMotor_set(long, btGeneric6DofSpring2ConstraintDoubleData2, String) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btGeneric6DofSpring2ConstraintDoubleData2_angularEnableSpring_get(long, btGeneric6DofSpring2ConstraintDoubleData2) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btGeneric6DofSpring2ConstraintDoubleData2_angularEnableSpring_set(long, btGeneric6DofSpring2ConstraintDoubleData2, String) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btGeneric6DofSpring2ConstraintDoubleData2_angularEquilibriumPoint_get(long, btGeneric6DofSpring2ConstraintDoubleData2) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btGeneric6DofSpring2ConstraintDoubleData2_angularEquilibriumPoint_set(long, btGeneric6DofSpring2ConstraintDoubleData2, long, btVector3DoubleData) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btGeneric6DofSpring2ConstraintDoubleData2_angularLowerLimit_get(long, btGeneric6DofSpring2ConstraintDoubleData2) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btGeneric6DofSpring2ConstraintDoubleData2_angularLowerLimit_set(long, btGeneric6DofSpring2ConstraintDoubleData2, long, btVector3DoubleData) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btGeneric6DofSpring2ConstraintDoubleData2_angularMaxMotorForce_get(long, btGeneric6DofSpring2ConstraintDoubleData2) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btGeneric6DofSpring2ConstraintDoubleData2_angularMaxMotorForce_set(long, btGeneric6DofSpring2ConstraintDoubleData2, long, btVector3DoubleData) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btGeneric6DofSpring2ConstraintDoubleData2_angularMotorCFM_get(long, btGeneric6DofSpring2ConstraintDoubleData2) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btGeneric6DofSpring2ConstraintDoubleData2_angularMotorCFM_set(long, btGeneric6DofSpring2ConstraintDoubleData2, long, btVector3DoubleData) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btGeneric6DofSpring2ConstraintDoubleData2_angularMotorERP_get(long, btGeneric6DofSpring2ConstraintDoubleData2) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btGeneric6DofSpring2ConstraintDoubleData2_angularMotorERP_set(long, btGeneric6DofSpring2ConstraintDoubleData2, long, btVector3DoubleData) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btGeneric6DofSpring2ConstraintDoubleData2_angularServoMotor_get(long, btGeneric6DofSpring2ConstraintDoubleData2) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btGeneric6DofSpring2ConstraintDoubleData2_angularServoMotor_set(long, btGeneric6DofSpring2ConstraintDoubleData2, String) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btGeneric6DofSpring2ConstraintDoubleData2_angularServoTarget_get(long, btGeneric6DofSpring2ConstraintDoubleData2) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btGeneric6DofSpring2ConstraintDoubleData2_angularServoTarget_set(long, btGeneric6DofSpring2ConstraintDoubleData2, long, btVector3DoubleData) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btGeneric6DofSpring2ConstraintDoubleData2_angularSpringDamping_get(long, btGeneric6DofSpring2ConstraintDoubleData2) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btGeneric6DofSpring2ConstraintDoubleData2_angularSpringDamping_set(long, btGeneric6DofSpring2ConstraintDoubleData2, long, btVector3DoubleData) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btGeneric6DofSpring2ConstraintDoubleData2_angularSpringDampingLimited_get(long, btGeneric6DofSpring2ConstraintDoubleData2) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btGeneric6DofSpring2ConstraintDoubleData2_angularSpringDampingLimited_set(long, btGeneric6DofSpring2ConstraintDoubleData2, String) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btGeneric6DofSpring2ConstraintDoubleData2_angularSpringStiffness_get(long, btGeneric6DofSpring2ConstraintDoubleData2) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btGeneric6DofSpring2ConstraintDoubleData2_angularSpringStiffness_set(long, btGeneric6DofSpring2ConstraintDoubleData2, long, btVector3DoubleData) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btGeneric6DofSpring2ConstraintDoubleData2_angularSpringStiffnessLimited_get(long, btGeneric6DofSpring2ConstraintDoubleData2) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btGeneric6DofSpring2ConstraintDoubleData2_angularSpringStiffnessLimited_set(long, btGeneric6DofSpring2ConstraintDoubleData2, String) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btGeneric6DofSpring2ConstraintDoubleData2_angularStopCFM_get(long, btGeneric6DofSpring2ConstraintDoubleData2) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btGeneric6DofSpring2ConstraintDoubleData2_angularStopCFM_set(long, btGeneric6DofSpring2ConstraintDoubleData2, long, btVector3DoubleData) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btGeneric6DofSpring2ConstraintDoubleData2_angularStopERP_get(long, btGeneric6DofSpring2ConstraintDoubleData2) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btGeneric6DofSpring2ConstraintDoubleData2_angularStopERP_set(long, btGeneric6DofSpring2ConstraintDoubleData2, long, btVector3DoubleData) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btGeneric6DofSpring2ConstraintDoubleData2_angularTargetVelocity_get(long, btGeneric6DofSpring2ConstraintDoubleData2) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btGeneric6DofSpring2ConstraintDoubleData2_angularTargetVelocity_set(long, btGeneric6DofSpring2ConstraintDoubleData2, long, btVector3DoubleData) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btGeneric6DofSpring2ConstraintDoubleData2_angularUpperLimit_get(long, btGeneric6DofSpring2ConstraintDoubleData2) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btGeneric6DofSpring2ConstraintDoubleData2_angularUpperLimit_set(long, btGeneric6DofSpring2ConstraintDoubleData2, long, btVector3DoubleData) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btGeneric6DofSpring2ConstraintDoubleData2_linearBounce_get(long, btGeneric6DofSpring2ConstraintDoubleData2) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btGeneric6DofSpring2ConstraintDoubleData2_linearBounce_set(long, btGeneric6DofSpring2ConstraintDoubleData2, long, btVector3DoubleData) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btGeneric6DofSpring2ConstraintDoubleData2_linearEnableMotor_get(long, btGeneric6DofSpring2ConstraintDoubleData2) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btGeneric6DofSpring2ConstraintDoubleData2_linearEnableMotor_set(long, btGeneric6DofSpring2ConstraintDoubleData2, String) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btGeneric6DofSpring2ConstraintDoubleData2_linearEnableSpring_get(long, btGeneric6DofSpring2ConstraintDoubleData2) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btGeneric6DofSpring2ConstraintDoubleData2_linearEnableSpring_set(long, btGeneric6DofSpring2ConstraintDoubleData2, String) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btGeneric6DofSpring2ConstraintDoubleData2_linearEquilibriumPoint_get(long, btGeneric6DofSpring2ConstraintDoubleData2) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btGeneric6DofSpring2ConstraintDoubleData2_linearEquilibriumPoint_set(long, btGeneric6DofSpring2ConstraintDoubleData2, long, btVector3DoubleData) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btGeneric6DofSpring2ConstraintDoubleData2_linearLowerLimit_get(long, btGeneric6DofSpring2ConstraintDoubleData2) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btGeneric6DofSpring2ConstraintDoubleData2_linearLowerLimit_set(long, btGeneric6DofSpring2ConstraintDoubleData2, long, btVector3DoubleData) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btGeneric6DofSpring2ConstraintDoubleData2_linearMaxMotorForce_get(long, btGeneric6DofSpring2ConstraintDoubleData2) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btGeneric6DofSpring2ConstraintDoubleData2_linearMaxMotorForce_set(long, btGeneric6DofSpring2ConstraintDoubleData2, long, btVector3DoubleData) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btGeneric6DofSpring2ConstraintDoubleData2_linearMotorCFM_get(long, btGeneric6DofSpring2ConstraintDoubleData2) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btGeneric6DofSpring2ConstraintDoubleData2_linearMotorCFM_set(long, btGeneric6DofSpring2ConstraintDoubleData2, long, btVector3DoubleData) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btGeneric6DofSpring2ConstraintDoubleData2_linearMotorERP_get(long, btGeneric6DofSpring2ConstraintDoubleData2) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btGeneric6DofSpring2ConstraintDoubleData2_linearMotorERP_set(long, btGeneric6DofSpring2ConstraintDoubleData2, long, btVector3DoubleData) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btGeneric6DofSpring2ConstraintDoubleData2_linearServoMotor_get(long, btGeneric6DofSpring2ConstraintDoubleData2) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btGeneric6DofSpring2ConstraintDoubleData2_linearServoMotor_set(long, btGeneric6DofSpring2ConstraintDoubleData2, String) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btGeneric6DofSpring2ConstraintDoubleData2_linearServoTarget_get(long, btGeneric6DofSpring2ConstraintDoubleData2) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btGeneric6DofSpring2ConstraintDoubleData2_linearServoTarget_set(long, btGeneric6DofSpring2ConstraintDoubleData2, long, btVector3DoubleData) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btGeneric6DofSpring2ConstraintDoubleData2_linearSpringDamping_get(long, btGeneric6DofSpring2ConstraintDoubleData2) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btGeneric6DofSpring2ConstraintDoubleData2_linearSpringDamping_set(long, btGeneric6DofSpring2ConstraintDoubleData2, long, btVector3DoubleData) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btGeneric6DofSpring2ConstraintDoubleData2_linearSpringDampingLimited_get(long, btGeneric6DofSpring2ConstraintDoubleData2) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btGeneric6DofSpring2ConstraintDoubleData2_linearSpringDampingLimited_set(long, btGeneric6DofSpring2ConstraintDoubleData2, String) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btGeneric6DofSpring2ConstraintDoubleData2_linearSpringStiffness_get(long, btGeneric6DofSpring2ConstraintDoubleData2) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btGeneric6DofSpring2ConstraintDoubleData2_linearSpringStiffness_set(long, btGeneric6DofSpring2ConstraintDoubleData2, long, btVector3DoubleData) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btGeneric6DofSpring2ConstraintDoubleData2_linearSpringStiffnessLimited_get(long, btGeneric6DofSpring2ConstraintDoubleData2) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btGeneric6DofSpring2ConstraintDoubleData2_linearSpringStiffnessLimited_set(long, btGeneric6DofSpring2ConstraintDoubleData2, String) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btGeneric6DofSpring2ConstraintDoubleData2_linearStopCFM_get(long, btGeneric6DofSpring2ConstraintDoubleData2) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btGeneric6DofSpring2ConstraintDoubleData2_linearStopCFM_set(long, btGeneric6DofSpring2ConstraintDoubleData2, long, btVector3DoubleData) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btGeneric6DofSpring2ConstraintDoubleData2_linearStopERP_get(long, btGeneric6DofSpring2ConstraintDoubleData2) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btGeneric6DofSpring2ConstraintDoubleData2_linearStopERP_set(long, btGeneric6DofSpring2ConstraintDoubleData2, long, btVector3DoubleData) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btGeneric6DofSpring2ConstraintDoubleData2_linearTargetVelocity_get(long, btGeneric6DofSpring2ConstraintDoubleData2) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btGeneric6DofSpring2ConstraintDoubleData2_linearTargetVelocity_set(long, btGeneric6DofSpring2ConstraintDoubleData2, long, btVector3DoubleData) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btGeneric6DofSpring2ConstraintDoubleData2_linearUpperLimit_get(long, btGeneric6DofSpring2ConstraintDoubleData2) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btGeneric6DofSpring2ConstraintDoubleData2_linearUpperLimit_set(long, btGeneric6DofSpring2ConstraintDoubleData2, long, btVector3DoubleData) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btGeneric6DofSpring2ConstraintDoubleData2_padding1_get(long, btGeneric6DofSpring2ConstraintDoubleData2) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btGeneric6DofSpring2ConstraintDoubleData2_padding1_set(long, btGeneric6DofSpring2ConstraintDoubleData2, String) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btGeneric6DofSpring2ConstraintDoubleData2_rbAFrame_get(long, btGeneric6DofSpring2ConstraintDoubleData2) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btGeneric6DofSpring2ConstraintDoubleData2_rbAFrame_set(long, btGeneric6DofSpring2ConstraintDoubleData2, long, btTransformDoubleData) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btGeneric6DofSpring2ConstraintDoubleData2_rbBFrame_get(long, btGeneric6DofSpring2ConstraintDoubleData2) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btGeneric6DofSpring2ConstraintDoubleData2_rbBFrame_set(long, btGeneric6DofSpring2ConstraintDoubleData2, long, btTransformDoubleData) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btGeneric6DofSpring2ConstraintDoubleData2_rotateOrder_get(long, btGeneric6DofSpring2ConstraintDoubleData2) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btGeneric6DofSpring2ConstraintDoubleData2_rotateOrder_set(long, btGeneric6DofSpring2ConstraintDoubleData2, int) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btGeneric6DofSpring2ConstraintDoubleData2_typeConstraintData_get(long, btGeneric6DofSpring2ConstraintDoubleData2) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btGeneric6DofSpring2ConstraintDoubleData2_typeConstraintData_set(long, btGeneric6DofSpring2ConstraintDoubleData2, long, btTypedConstraintDoubleData) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btGeneric6DofSpringConstraint - Class in com.badlogic.gdx.physics.bullet.dynamics
 
btGeneric6DofSpringConstraint(long, boolean) - Constructor for class com.badlogic.gdx.physics.bullet.dynamics.btGeneric6DofSpringConstraint
Construct a new btGeneric6DofSpringConstraint, normally you should not need this constructor it's intended for low-level usage.
btGeneric6DofSpringConstraint(btRigidBody, btRigidBody, Matrix4, Matrix4, boolean) - Constructor for class com.badlogic.gdx.physics.bullet.dynamics.btGeneric6DofSpringConstraint
 
btGeneric6DofSpringConstraint(btRigidBody, Matrix4, boolean) - Constructor for class com.badlogic.gdx.physics.bullet.dynamics.btGeneric6DofSpringConstraint
 
btGeneric6DofSpringConstraint_enableSpring(long, btGeneric6DofSpringConstraint, int, boolean) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btGeneric6DofSpringConstraint_getDamping(long, btGeneric6DofSpringConstraint, int) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btGeneric6DofSpringConstraint_getEquilibriumPoint(long, btGeneric6DofSpringConstraint, int) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btGeneric6DofSpringConstraint_getStiffness(long, btGeneric6DofSpringConstraint, int) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btGeneric6DofSpringConstraint_isSpringEnabled(long, btGeneric6DofSpringConstraint, int) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btGeneric6DofSpringConstraint_operatorDelete__SWIG_0(long, btGeneric6DofSpringConstraint, long) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btGeneric6DofSpringConstraint_operatorDelete__SWIG_1(long, btGeneric6DofSpringConstraint, long, long) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btGeneric6DofSpringConstraint_operatorDeleteArray__SWIG_0(long, btGeneric6DofSpringConstraint, long) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btGeneric6DofSpringConstraint_operatorDeleteArray__SWIG_1(long, btGeneric6DofSpringConstraint, long, long) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btGeneric6DofSpringConstraint_operatorNew__SWIG_0(long, btGeneric6DofSpringConstraint, long) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btGeneric6DofSpringConstraint_operatorNew__SWIG_1(long, btGeneric6DofSpringConstraint, long, long) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btGeneric6DofSpringConstraint_operatorNewArray__SWIG_0(long, btGeneric6DofSpringConstraint, long) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btGeneric6DofSpringConstraint_operatorNewArray__SWIG_1(long, btGeneric6DofSpringConstraint, long, long) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btGeneric6DofSpringConstraint_setAxis(long, btGeneric6DofSpringConstraint, Vector3, Vector3) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btGeneric6DofSpringConstraint_setDamping(long, btGeneric6DofSpringConstraint, int, float) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btGeneric6DofSpringConstraint_setEquilibriumPoint__SWIG_0(long, btGeneric6DofSpringConstraint) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btGeneric6DofSpringConstraint_setEquilibriumPoint__SWIG_1(long, btGeneric6DofSpringConstraint, int) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btGeneric6DofSpringConstraint_setEquilibriumPoint__SWIG_2(long, btGeneric6DofSpringConstraint, int, float) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btGeneric6DofSpringConstraint_setStiffness(long, btGeneric6DofSpringConstraint, int, float) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btGeneric6DofSpringConstraint_SWIGUpcast(long) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btGeneric6DofSpringConstraintData - Class in com.badlogic.gdx.physics.bullet.dynamics
 
btGeneric6DofSpringConstraintData(long, boolean) - Constructor for class com.badlogic.gdx.physics.bullet.dynamics.btGeneric6DofSpringConstraintData
Construct a new btGeneric6DofSpringConstraintData, normally you should not need this constructor it's intended for low-level usage.
btGeneric6DofSpringConstraintData() - Constructor for class com.badlogic.gdx.physics.bullet.dynamics.btGeneric6DofSpringConstraintData
 
btGeneric6DofSpringConstraintData_6dofData_get(long, btGeneric6DofSpringConstraintData) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btGeneric6DofSpringConstraintData_6dofData_set(long, btGeneric6DofSpringConstraintData, long, btGeneric6DofConstraintData) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btGeneric6DofSpringConstraintData_equilibriumPoint_get(long, btGeneric6DofSpringConstraintData) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btGeneric6DofSpringConstraintData_equilibriumPoint_set(long, btGeneric6DofSpringConstraintData, float[]) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btGeneric6DofSpringConstraintData_springDamping_get(long, btGeneric6DofSpringConstraintData) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btGeneric6DofSpringConstraintData_springDamping_set(long, btGeneric6DofSpringConstraintData, float[]) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btGeneric6DofSpringConstraintData_springEnabled_get(long, btGeneric6DofSpringConstraintData) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btGeneric6DofSpringConstraintData_springEnabled_set(long, btGeneric6DofSpringConstraintData, int[]) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btGeneric6DofSpringConstraintData_springStiffness_get(long, btGeneric6DofSpringConstraintData) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btGeneric6DofSpringConstraintData_springStiffness_set(long, btGeneric6DofSpringConstraintData, float[]) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btGeneric6DofSpringConstraintDataName - Static variable in interface com.badlogic.gdx.physics.bullet.dynamics.DynamicsConstants
 
btGeneric6DofSpringConstraintDoubleData2 - Class in com.badlogic.gdx.physics.bullet.dynamics
 
btGeneric6DofSpringConstraintDoubleData2(long, boolean) - Constructor for class com.badlogic.gdx.physics.bullet.dynamics.btGeneric6DofSpringConstraintDoubleData2
Construct a new btGeneric6DofSpringConstraintDoubleData2, normally you should not need this constructor it's intended for low-level usage.
btGeneric6DofSpringConstraintDoubleData2() - Constructor for class com.badlogic.gdx.physics.bullet.dynamics.btGeneric6DofSpringConstraintDoubleData2
 
btGeneric6DofSpringConstraintDoubleData2_6dofData_get(long, btGeneric6DofSpringConstraintDoubleData2) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btGeneric6DofSpringConstraintDoubleData2_6dofData_set(long, btGeneric6DofSpringConstraintDoubleData2, long, btGeneric6DofConstraintDoubleData2) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btGeneric6DofSpringConstraintDoubleData2_equilibriumPoint_get(long, btGeneric6DofSpringConstraintDoubleData2) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btGeneric6DofSpringConstraintDoubleData2_equilibriumPoint_set(long, btGeneric6DofSpringConstraintDoubleData2, double[]) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btGeneric6DofSpringConstraintDoubleData2_springDamping_get(long, btGeneric6DofSpringConstraintDoubleData2) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btGeneric6DofSpringConstraintDoubleData2_springDamping_set(long, btGeneric6DofSpringConstraintDoubleData2, double[]) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btGeneric6DofSpringConstraintDoubleData2_springEnabled_get(long, btGeneric6DofSpringConstraintDoubleData2) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btGeneric6DofSpringConstraintDoubleData2_springEnabled_set(long, btGeneric6DofSpringConstraintDoubleData2, int[]) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btGeneric6DofSpringConstraintDoubleData2_springStiffness_get(long, btGeneric6DofSpringConstraintDoubleData2) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btGeneric6DofSpringConstraintDoubleData2_springStiffness_set(long, btGeneric6DofSpringConstraintDoubleData2, double[]) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btGenericMemoryPool - Class in com.badlogic.gdx.physics.bullet.collision
 
btGenericMemoryPool(long, boolean) - Constructor for class com.badlogic.gdx.physics.bullet.collision.btGenericMemoryPool
Construct a new btGenericMemoryPool, normally you should not need this constructor it's intended for low-level usage.
btGenericMemoryPool(long, long) - Constructor for class com.badlogic.gdx.physics.bullet.collision.btGenericMemoryPool
 
btGenericMemoryPool_allocate(long, btGenericMemoryPool, long) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btGenericMemoryPool_allocated_count_get(long, btGenericMemoryPool) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btGenericMemoryPool_allocated_count_set(long, btGenericMemoryPool, long) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btGenericMemoryPool_allocated_sizes_get(long, btGenericMemoryPool) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btGenericMemoryPool_allocated_sizes_set(long, btGenericMemoryPool, long) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btGenericMemoryPool_end_pool(long, btGenericMemoryPool) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btGenericMemoryPool_free_nodes_count_get(long, btGenericMemoryPool) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btGenericMemoryPool_free_nodes_count_set(long, btGenericMemoryPool, long) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btGenericMemoryPool_free_nodes_get(long, btGenericMemoryPool) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btGenericMemoryPool_free_nodes_set(long, btGenericMemoryPool, long) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btGenericMemoryPool_freeMemory(long, btGenericMemoryPool, long) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btGenericMemoryPool_gem_element_size(long, btGenericMemoryPool) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btGenericMemoryPool_get_allocated_count(long, btGenericMemoryPool) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btGenericMemoryPool_get_element_data(long, btGenericMemoryPool, long) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btGenericMemoryPool_get_free_positions_count(long, btGenericMemoryPool) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btGenericMemoryPool_get_max_element_count(long, btGenericMemoryPool) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btGenericMemoryPool_get_pool_capacity(long, btGenericMemoryPool) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btGenericMemoryPool_init_pool(long, btGenericMemoryPool, long, long) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btGenericMemoryPool_pool_get(long, btGenericMemoryPool) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btGenericMemoryPool_pool_set(long, btGenericMemoryPool, ByteBuffer) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btGenericPoolAllocator - Class in com.badlogic.gdx.physics.bullet.collision
 
btGenericPoolAllocator(long, boolean) - Constructor for class com.badlogic.gdx.physics.bullet.collision.btGenericPoolAllocator
Construct a new btGenericPoolAllocator, normally you should not need this constructor it's intended for low-level usage.
btGenericPoolAllocator(long, long) - Constructor for class com.badlogic.gdx.physics.bullet.collision.btGenericPoolAllocator
 
btGenericPoolAllocator_allocate(long, btGenericPoolAllocator, long) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btGenericPoolAllocator_freeMemory(long, btGenericPoolAllocator, long) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btGenericPoolAllocator_get_pool_capacity(long, btGenericPoolAllocator) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btGenericPoolAllocator_pool_count_get(long, btGenericPoolAllocator) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btGenericPoolAllocator_pool_count_set(long, btGenericPoolAllocator, long) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btGenericPoolAllocator_pools_get(long, btGenericPoolAllocator) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btGenericPoolAllocator_pools_set(long, btGenericPoolAllocator, long) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btGeometryUtil - Class in com.badlogic.gdx.physics.bullet.linearmath
 
btGeometryUtil(long, boolean) - Constructor for class com.badlogic.gdx.physics.bullet.linearmath.btGeometryUtil
Construct a new btGeometryUtil, normally you should not need this constructor it's intended for low-level usage.
btGeometryUtil() - Constructor for class com.badlogic.gdx.physics.bullet.linearmath.btGeometryUtil
 
btGeometryUtil_areVerticesBehindPlane(Vector3, long, btVector3Array, float) - Static method in class com.badlogic.gdx.physics.bullet.linearmath.LinearMathJNI
 
btGeometryUtil_getPlaneEquationsFromVertices(long, btVector3Array, long, btVector3Array) - Static method in class com.badlogic.gdx.physics.bullet.linearmath.LinearMathJNI
 
btGeometryUtil_getVerticesFromPlaneEquations(long, btVector3Array, long, btVector3Array) - Static method in class com.badlogic.gdx.physics.bullet.linearmath.LinearMathJNI
 
btGeometryUtil_isInside(long, btVector3Array, Vector3, float) - Static method in class com.badlogic.gdx.physics.bullet.linearmath.LinearMathJNI
 
btGeometryUtil_isPointInsidePlanes(long, btVector3Array, Vector3, float) - Static method in class com.badlogic.gdx.physics.bullet.linearmath.LinearMathJNI
 
btGetCurrentEnterProfileZoneFunc() - Static method in class com.badlogic.gdx.physics.bullet.linearmath.LinearMath
 
btGetCurrentEnterProfileZoneFunc() - Static method in class com.badlogic.gdx.physics.bullet.linearmath.LinearMathJNI
 
btGetCurrentLeaveProfileZoneFunc() - Static method in class com.badlogic.gdx.physics.bullet.linearmath.LinearMath
 
btGetCurrentLeaveProfileZoneFunc() - Static method in class com.badlogic.gdx.physics.bullet.linearmath.LinearMathJNI
 
btGetCurrentThreadIndex() - Static method in class com.badlogic.gdx.physics.bullet.linearmath.LinearMath
 
btGetCurrentThreadIndex() - Static method in class com.badlogic.gdx.physics.bullet.linearmath.LinearMathJNI
 
btGetMatrixElem(Matrix3, int) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.btGeneric6DofSpring2Constraint
 
btGetOpenMPTaskScheduler() - Static method in class com.badlogic.gdx.physics.bullet.linearmath.LinearMath
 
btGetOpenMPTaskScheduler() - Static method in class com.badlogic.gdx.physics.bullet.linearmath.LinearMathJNI
 
btGetPPLTaskScheduler() - Static method in class com.badlogic.gdx.physics.bullet.linearmath.LinearMath
 
btGetPPLTaskScheduler() - Static method in class com.badlogic.gdx.physics.bullet.linearmath.LinearMathJNI
 
btGetSequentialTaskScheduler() - Static method in class com.badlogic.gdx.physics.bullet.linearmath.LinearMath
 
btGetSequentialTaskScheduler() - Static method in class com.badlogic.gdx.physics.bullet.linearmath.LinearMathJNI
 
btGetTaskScheduler() - Static method in class com.badlogic.gdx.physics.bullet.linearmath.LinearMath
 
btGetTaskScheduler() - Static method in class com.badlogic.gdx.physics.bullet.linearmath.LinearMathJNI
 
btGetTBBTaskScheduler() - Static method in class com.badlogic.gdx.physics.bullet.linearmath.LinearMath
 
btGetTBBTaskScheduler() - Static method in class com.badlogic.gdx.physics.bullet.linearmath.LinearMathJNI
 
btGetVersion() - Static method in class com.badlogic.gdx.physics.bullet.linearmath.LinearMath
 
btGetVersion() - Static method in class com.badlogic.gdx.physics.bullet.linearmath.LinearMathJNI
 
btGhostObject - Class in com.badlogic.gdx.physics.bullet.collision
 
btGhostObject(long, boolean) - Constructor for class com.badlogic.gdx.physics.bullet.collision.btGhostObject
Construct a new btGhostObject, normally you should not need this constructor it's intended for low-level usage.
btGhostObject() - Constructor for class com.badlogic.gdx.physics.bullet.collision.btGhostObject
 
btGhostObject_addOverlappingObjectInternal__SWIG_0(long, btGhostObject, long, btBroadphaseProxy, long, btBroadphaseProxy) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btGhostObject_addOverlappingObjectInternal__SWIG_1(long, btGhostObject, long, btBroadphaseProxy) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btGhostObject_convexSweepTest__SWIG_0(long, btGhostObject, long, btConvexShape, Matrix4, Matrix4, long, ConvexResultCallback, float) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btGhostObject_convexSweepTest__SWIG_1(long, btGhostObject, long, btConvexShape, Matrix4, Matrix4, long, ConvexResultCallback) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btGhostObject_getNumOverlappingObjects(long, btGhostObject) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btGhostObject_getOverlappingObject(long, btGhostObject, int) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btGhostObject_getOverlappingObjectConst(long, btGhostObject, int) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btGhostObject_getOverlappingPairs(long, btGhostObject) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btGhostObject_getOverlappingPairsConst(long, btGhostObject) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btGhostObject_rayTest(long, btGhostObject, Vector3, Vector3, long, RayResultCallback) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btGhostObject_removeOverlappingObjectInternal__SWIG_0(long, btGhostObject, long, btBroadphaseProxy, long, btDispatcher, long, btBroadphaseProxy) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btGhostObject_removeOverlappingObjectInternal__SWIG_1(long, btGhostObject, long, btBroadphaseProxy, long, btDispatcher) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btGhostObject_SWIGUpcast(long) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btGhostObject_upcast(long, btCollisionObject) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btGhostObject_upcastConstBtCollisionObject(long, btCollisionObject) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btGhostPairCallback - Class in com.badlogic.gdx.physics.bullet.collision
 
btGhostPairCallback(long, boolean) - Constructor for class com.badlogic.gdx.physics.bullet.collision.btGhostPairCallback
Construct a new btGhostPairCallback, normally you should not need this constructor it's intended for low-level usage.
btGhostPairCallback() - Constructor for class com.badlogic.gdx.physics.bullet.collision.btGhostPairCallback
 
btGhostPairCallback_change_ownership(btGhostPairCallback, long, boolean) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btGhostPairCallback_director_connect(btGhostPairCallback, long, boolean, boolean) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btGhostPairCallback_removeOverlappingPair(long, btGhostPairCallback, long, btBroadphaseProxy, long, btBroadphaseProxy, long, btDispatcher) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btGhostPairCallback_removeOverlappingPairsContainingProxy(long, btGhostPairCallback, long, btBroadphaseProxy, long, btDispatcher) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btGhostPairCallback_removeOverlappingPairsContainingProxySwigExplicitbtGhostPairCallback(long, btGhostPairCallback, long, btBroadphaseProxy, long, btDispatcher) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btGhostPairCallback_removeOverlappingPairSwigExplicitbtGhostPairCallback(long, btGhostPairCallback, long, btBroadphaseProxy, long, btBroadphaseProxy, long, btDispatcher) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btGhostPairCallback_SWIGUpcast(long) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btGimBvhDataArray - Class in com.badlogic.gdx.physics.bullet.collision
 
btGimBvhDataArray(long, boolean) - Constructor for class com.badlogic.gdx.physics.bullet.collision.btGimBvhDataArray
Construct a new btGimBvhDataArray, normally you should not need this constructor it's intended for low-level usage.
btGimBvhDataArray() - Constructor for class com.badlogic.gdx.physics.bullet.collision.btGimBvhDataArray
 
btGimBvhDataArray(btGimBvhDataArray) - Constructor for class com.badlogic.gdx.physics.bullet.collision.btGimBvhDataArray
 
btGimBvhDataArray.less - Class in com.badlogic.gdx.physics.bullet.collision
 
btGimBvhDataArray_at(long, btGimBvhDataArray, int) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btGimBvhDataArray_atConst(long, btGimBvhDataArray, int) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btGimBvhDataArray_capacity(long, btGimBvhDataArray) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btGimBvhDataArray_clear(long, btGimBvhDataArray) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btGimBvhDataArray_copyFromArray(long, btGimBvhDataArray, long, btGimBvhDataArray) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btGimBvhDataArray_expand__SWIG_0(long, btGimBvhDataArray, long, GIM_BVH_DATA) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btGimBvhDataArray_expand__SWIG_1(long, btGimBvhDataArray) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btGimBvhDataArray_expandNonInitializing(long, btGimBvhDataArray) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btGimBvhDataArray_initializeFromBuffer(long, btGimBvhDataArray, long, int, int) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btGimBvhDataArray_operatorAssignment(long, btGimBvhDataArray, long, btGimBvhDataArray) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btGimBvhDataArray_operatorSubscript(long, btGimBvhDataArray, int) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btGimBvhDataArray_operatorSubscriptConst(long, btGimBvhDataArray, int) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btGimBvhDataArray_pop_back(long, btGimBvhDataArray) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btGimBvhDataArray_push_back(long, btGimBvhDataArray, long, GIM_BVH_DATA) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btGimBvhDataArray_removeAtIndex(long, btGimBvhDataArray, int) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btGimBvhDataArray_reserve(long, btGimBvhDataArray, int) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btGimBvhDataArray_resize__SWIG_0(long, btGimBvhDataArray, int, long, GIM_BVH_DATA) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btGimBvhDataArray_resize__SWIG_1(long, btGimBvhDataArray, int) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btGimBvhDataArray_resizeNoInitialize(long, btGimBvhDataArray, int) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btGimBvhDataArray_size(long, btGimBvhDataArray) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btGimBvhDataArray_swap(long, btGimBvhDataArray, int, int) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btGimBvhTreeNodeArray - Class in com.badlogic.gdx.physics.bullet.collision
 
btGimBvhTreeNodeArray(long, boolean) - Constructor for class com.badlogic.gdx.physics.bullet.collision.btGimBvhTreeNodeArray
Construct a new btGimBvhTreeNodeArray, normally you should not need this constructor it's intended for low-level usage.
btGimBvhTreeNodeArray() - Constructor for class com.badlogic.gdx.physics.bullet.collision.btGimBvhTreeNodeArray
 
btGimBvhTreeNodeArray(btGimBvhTreeNodeArray) - Constructor for class com.badlogic.gdx.physics.bullet.collision.btGimBvhTreeNodeArray
 
btGimBvhTreeNodeArray.less - Class in com.badlogic.gdx.physics.bullet.collision
 
btGimBvhTreeNodeArray_at(long, btGimBvhTreeNodeArray, int) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btGimBvhTreeNodeArray_atConst(long, btGimBvhTreeNodeArray, int) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btGimBvhTreeNodeArray_capacity(long, btGimBvhTreeNodeArray) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btGimBvhTreeNodeArray_clear(long, btGimBvhTreeNodeArray) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btGimBvhTreeNodeArray_copyFromArray(long, btGimBvhTreeNodeArray, long, btGimBvhTreeNodeArray) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btGimBvhTreeNodeArray_expand__SWIG_0(long, btGimBvhTreeNodeArray, long, GIM_BVH_TREE_NODE) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btGimBvhTreeNodeArray_expand__SWIG_1(long, btGimBvhTreeNodeArray) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btGimBvhTreeNodeArray_expandNonInitializing(long, btGimBvhTreeNodeArray) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btGimBvhTreeNodeArray_initializeFromBuffer(long, btGimBvhTreeNodeArray, long, int, int) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btGimBvhTreeNodeArray_operatorAssignment(long, btGimBvhTreeNodeArray, long, btGimBvhTreeNodeArray) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btGimBvhTreeNodeArray_operatorSubscript(long, btGimBvhTreeNodeArray, int) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btGimBvhTreeNodeArray_operatorSubscriptConst(long, btGimBvhTreeNodeArray, int) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btGimBvhTreeNodeArray_pop_back(long, btGimBvhTreeNodeArray) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btGimBvhTreeNodeArray_push_back(long, btGimBvhTreeNodeArray, long, GIM_BVH_TREE_NODE) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btGimBvhTreeNodeArray_removeAtIndex(long, btGimBvhTreeNodeArray, int) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btGimBvhTreeNodeArray_reserve(long, btGimBvhTreeNodeArray, int) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btGimBvhTreeNodeArray_resize__SWIG_0(long, btGimBvhTreeNodeArray, int, long, GIM_BVH_TREE_NODE) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btGimBvhTreeNodeArray_resize__SWIG_1(long, btGimBvhTreeNodeArray, int) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btGimBvhTreeNodeArray_resizeNoInitialize(long, btGimBvhTreeNodeArray, int) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btGimBvhTreeNodeArray_size(long, btGimBvhTreeNodeArray) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btGimBvhTreeNodeArray_swap(long, btGimBvhTreeNodeArray, int, int) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btGimContactArray - Class in com.badlogic.gdx.physics.bullet.collision
 
btGimContactArray(long, boolean) - Constructor for class com.badlogic.gdx.physics.bullet.collision.btGimContactArray
Construct a new btGimContactArray, normally you should not need this constructor it's intended for low-level usage.
btGimContactArray() - Constructor for class com.badlogic.gdx.physics.bullet.collision.btGimContactArray
 
btGimContactArray(btGimContactArray) - Constructor for class com.badlogic.gdx.physics.bullet.collision.btGimContactArray
 
btGimContactArray.less - Class in com.badlogic.gdx.physics.bullet.collision
 
btGimContactArray_at(long, btGimContactArray, int) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btGimContactArray_atConst(long, btGimContactArray, int) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btGimContactArray_capacity(long, btGimContactArray) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btGimContactArray_clear(long, btGimContactArray) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btGimContactArray_copyFromArray(long, btGimContactArray, long, btGimContactArray) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btGimContactArray_expand__SWIG_0(long, btGimContactArray, long, GIM_CONTACT) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btGimContactArray_expand__SWIG_1(long, btGimContactArray) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btGimContactArray_expandNonInitializing(long, btGimContactArray) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btGimContactArray_initializeFromBuffer(long, btGimContactArray, long, int, int) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btGimContactArray_operatorAssignment(long, btGimContactArray, long, btGimContactArray) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btGimContactArray_operatorSubscript(long, btGimContactArray, int) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btGimContactArray_operatorSubscriptConst(long, btGimContactArray, int) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btGimContactArray_pop_back(long, btGimContactArray) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btGimContactArray_push_back(long, btGimContactArray, long, GIM_CONTACT) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btGimContactArray_removeAtIndex(long, btGimContactArray, int) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btGimContactArray_reserve(long, btGimContactArray, int) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btGimContactArray_resize__SWIG_0(long, btGimContactArray, int, long, GIM_CONTACT) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btGimContactArray_resize__SWIG_1(long, btGimContactArray, int) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btGimContactArray_resizeNoInitialize(long, btGimContactArray, int) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btGimContactArray_size(long, btGimContactArray) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btGimContactArray_swap(long, btGimContactArray, int, int) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btGImpactBvh - Class in com.badlogic.gdx.physics.bullet.collision
 
btGImpactBvh(long, boolean) - Constructor for class com.badlogic.gdx.physics.bullet.collision.btGImpactBvh
Construct a new btGImpactBvh, normally you should not need this constructor it's intended for low-level usage.
btGImpactBvh() - Constructor for class com.badlogic.gdx.physics.bullet.collision.btGImpactBvh
 
btGImpactBvh(btPrimitiveManagerBase) - Constructor for class com.badlogic.gdx.physics.bullet.collision.btGImpactBvh
 
btGImpactBvh_boxQuery(long, btGImpactBvh, long, btAABB, long) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btGImpactBvh_boxQueryTrans(long, btGImpactBvh, long, btAABB, Matrix4, long) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btGImpactBvh_buildSet(long, btGImpactBvh) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btGImpactBvh_find_collision(long, btGImpactBvh, Matrix4, long, btGImpactBvh, Matrix4, long, btPairSet) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btGImpactBvh_get_node_pointer__SWIG_0(long, btGImpactBvh, int) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btGImpactBvh_get_node_pointer__SWIG_1(long, btGImpactBvh) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btGImpactBvh_getEscapeNodeIndex(long, btGImpactBvh, int) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btGImpactBvh_getGlobalBox(long, btGImpactBvh) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btGImpactBvh_getLeftNode(long, btGImpactBvh, int) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btGImpactBvh_getNodeBound(long, btGImpactBvh, int, long, btAABB) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btGImpactBvh_getNodeCount(long, btGImpactBvh) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btGImpactBvh_getNodeData(long, btGImpactBvh, int) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btGImpactBvh_getNodeTriangle(long, btGImpactBvh, int, long, btPrimitiveTriangle) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btGImpactBvh_getPrimitiveManager(long, btGImpactBvh) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btGImpactBvh_getRightNode(long, btGImpactBvh, int) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btGImpactBvh_hasHierarchy(long, btGImpactBvh) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btGImpactBvh_isLeafNode(long, btGImpactBvh, int) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btGImpactBvh_isTrimesh(long, btGImpactBvh) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btGImpactBvh_rayQuery(long, btGImpactBvh, Vector3, Vector3, long) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btGImpactBvh_setNodeBound(long, btGImpactBvh, int, long, btAABB) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btGImpactBvh_setPrimitiveManager(long, btGImpactBvh, long, btPrimitiveManagerBase) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btGImpactBvh_update(long, btGImpactBvh) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btGImpactCollisionAlgorithm - Class in com.badlogic.gdx.physics.bullet.collision
 
btGImpactCollisionAlgorithm(long, boolean) - Constructor for class com.badlogic.gdx.physics.bullet.collision.btGImpactCollisionAlgorithm
Construct a new btGImpactCollisionAlgorithm, normally you should not need this constructor it's intended for low-level usage.
btGImpactCollisionAlgorithm(btCollisionAlgorithmConstructionInfo, btCollisionObjectWrapper, btCollisionObjectWrapper) - Constructor for class com.badlogic.gdx.physics.bullet.collision.btGImpactCollisionAlgorithm
 
btGImpactCollisionAlgorithm.CreateFunc - Class in com.badlogic.gdx.physics.bullet.collision
 
btGImpactCollisionAlgorithm_CreateFunc_SWIGUpcast(long) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btGImpactCollisionAlgorithm_getFace0(long, btGImpactCollisionAlgorithm) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btGImpactCollisionAlgorithm_getFace1(long, btGImpactCollisionAlgorithm) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btGImpactCollisionAlgorithm_getPart0(long, btGImpactCollisionAlgorithm) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btGImpactCollisionAlgorithm_getPart1(long, btGImpactCollisionAlgorithm) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btGImpactCollisionAlgorithm_gimpact_vs_compoundshape(long, btGImpactCollisionAlgorithm, long, btCollisionObjectWrapper, long, btCollisionObjectWrapper, long, btGImpactShapeInterface, long, btCompoundShape, boolean) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btGImpactCollisionAlgorithm_gimpact_vs_concave(long, btGImpactCollisionAlgorithm, long, btCollisionObjectWrapper, long, btCollisionObjectWrapper, long, btGImpactShapeInterface, long, btConcaveShape, boolean) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btGImpactCollisionAlgorithm_gimpact_vs_gimpact(long, btGImpactCollisionAlgorithm, long, btCollisionObjectWrapper, long, btCollisionObjectWrapper, long, btGImpactShapeInterface, long, btGImpactShapeInterface) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btGImpactCollisionAlgorithm_gimpact_vs_shape(long, btGImpactCollisionAlgorithm, long, btCollisionObjectWrapper, long, btCollisionObjectWrapper, long, btGImpactShapeInterface, long, btCollisionShape, boolean) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btGImpactCollisionAlgorithm_internalGetResultOut(long, btGImpactCollisionAlgorithm) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btGImpactCollisionAlgorithm_registerAlgorithm(long, btCollisionDispatcher) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btGImpactCollisionAlgorithm_setFace0(long, btGImpactCollisionAlgorithm, int) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btGImpactCollisionAlgorithm_setFace1(long, btGImpactCollisionAlgorithm, int) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btGImpactCollisionAlgorithm_setPart0(long, btGImpactCollisionAlgorithm, int) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btGImpactCollisionAlgorithm_setPart1(long, btGImpactCollisionAlgorithm, int) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btGImpactCollisionAlgorithm_SWIGUpcast(long) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btGImpactCompoundShape - Class in com.badlogic.gdx.physics.bullet.collision
 
btGImpactCompoundShape(long, boolean) - Constructor for class com.badlogic.gdx.physics.bullet.collision.btGImpactCompoundShape
Construct a new btGImpactCompoundShape, normally you should not need this constructor it's intended for low-level usage.
btGImpactCompoundShape(boolean) - Constructor for class com.badlogic.gdx.physics.bullet.collision.btGImpactCompoundShape
 
btGImpactCompoundShape() - Constructor for class com.badlogic.gdx.physics.bullet.collision.btGImpactCompoundShape
 
btGImpactCompoundShape.CompoundPrimitiveManager - Class in com.badlogic.gdx.physics.bullet.collision
 
btGImpactCompoundShape_addChildShape__SWIG_0(long, btGImpactCompoundShape, Matrix4, long, btCollisionShape) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btGImpactCompoundShape_addChildShape__SWIG_1(long, btGImpactCompoundShape, long, btCollisionShape) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btGImpactCompoundShape_CompoundPrimitiveManager_compoundShape_get(long, btGImpactCompoundShape.CompoundPrimitiveManager) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btGImpactCompoundShape_CompoundPrimitiveManager_compoundShape_set(long, btGImpactCompoundShape.CompoundPrimitiveManager, long, btGImpactCompoundShape) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btGImpactCompoundShape_CompoundPrimitiveManager_SWIGUpcast(long) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btGImpactCompoundShape_getCompoundPrimitiveManager(long, btGImpactCompoundShape) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btGImpactCompoundShape_SWIGUpcast(long) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btGImpactMeshShape - Class in com.badlogic.gdx.physics.bullet.collision
 
btGImpactMeshShape(long, boolean) - Constructor for class com.badlogic.gdx.physics.bullet.collision.btGImpactMeshShape
Construct a new btGImpactMeshShape, normally you should not need this constructor it's intended for low-level usage.
btGImpactMeshShape(btStridingMeshInterface) - Constructor for class com.badlogic.gdx.physics.bullet.collision.btGImpactMeshShape
 
btGImpactMeshShape_getMeshInterface(long, btGImpactMeshShape) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btGImpactMeshShape_getMeshInterfaceConst(long, btGImpactMeshShape) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btGImpactMeshShape_getMeshPart(long, btGImpactMeshShape, int) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btGImpactMeshShape_getMeshPartConst(long, btGImpactMeshShape, int) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btGImpactMeshShape_getMeshPartCount(long, btGImpactMeshShape) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btGImpactMeshShape_SWIGUpcast(long) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btGImpactMeshShapeData - Class in com.badlogic.gdx.physics.bullet.collision
 
btGImpactMeshShapeData(long, boolean) - Constructor for class com.badlogic.gdx.physics.bullet.collision.btGImpactMeshShapeData
Construct a new btGImpactMeshShapeData, normally you should not need this constructor it's intended for low-level usage.
btGImpactMeshShapeData() - Constructor for class com.badlogic.gdx.physics.bullet.collision.btGImpactMeshShapeData
 
btGImpactMeshShapeData_collisionMargin_get(long, btGImpactMeshShapeData) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btGImpactMeshShapeData_collisionMargin_set(long, btGImpactMeshShapeData, float) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btGImpactMeshShapeData_collisionShapeData_get(long, btGImpactMeshShapeData) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btGImpactMeshShapeData_collisionShapeData_set(long, btGImpactMeshShapeData, long, btCollisionShapeData) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btGImpactMeshShapeData_gimpactSubType_get(long, btGImpactMeshShapeData) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btGImpactMeshShapeData_gimpactSubType_set(long, btGImpactMeshShapeData, int) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btGImpactMeshShapeData_localScaling_get(long, btGImpactMeshShapeData) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btGImpactMeshShapeData_localScaling_set(long, btGImpactMeshShapeData, long, btVector3FloatData) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btGImpactMeshShapeData_meshInterface_get(long, btGImpactMeshShapeData) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btGImpactMeshShapeData_meshInterface_set(long, btGImpactMeshShapeData, long, btStridingMeshInterfaceData) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btGImpactMeshShapePart - Class in com.badlogic.gdx.physics.bullet.collision
 
btGImpactMeshShapePart(long, boolean) - Constructor for class com.badlogic.gdx.physics.bullet.collision.btGImpactMeshShapePart
Construct a new btGImpactMeshShapePart, normally you should not need this constructor it's intended for low-level usage.
btGImpactMeshShapePart() - Constructor for class com.badlogic.gdx.physics.bullet.collision.btGImpactMeshShapePart
 
btGImpactMeshShapePart(btStridingMeshInterface, int) - Constructor for class com.badlogic.gdx.physics.bullet.collision.btGImpactMeshShapePart
 
btGImpactMeshShapePart.TrimeshPrimitiveManager - Class in com.badlogic.gdx.physics.bullet.collision
 
btGImpactMeshShapePart_getPart(long, btGImpactMeshShapePart) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btGImpactMeshShapePart_getTrimeshPrimitiveManager(long, btGImpactMeshShapePart) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btGImpactMeshShapePart_getVertex(long, btGImpactMeshShapePart, int, Vector3) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btGImpactMeshShapePart_getVertexCount(long, btGImpactMeshShapePart) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btGImpactMeshShapePart_SWIGUpcast(long) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btGImpactMeshShapePart_TrimeshPrimitiveManager_get_bullet_triangle(long, btGImpactMeshShapePart.TrimeshPrimitiveManager, int, long, btTriangleShapeEx) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btGImpactMeshShapePart_TrimeshPrimitiveManager_get_indices(long, btGImpactMeshShapePart.TrimeshPrimitiveManager, int, long, long, long) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btGImpactMeshShapePart_TrimeshPrimitiveManager_get_vertex(long, btGImpactMeshShapePart.TrimeshPrimitiveManager, long, Vector3) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btGImpactMeshShapePart_TrimeshPrimitiveManager_get_vertex_count(long, btGImpactMeshShapePart.TrimeshPrimitiveManager) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btGImpactMeshShapePart_TrimeshPrimitiveManager_indexbase_get(long, btGImpactMeshShapePart.TrimeshPrimitiveManager) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btGImpactMeshShapePart_TrimeshPrimitiveManager_indexbase_set(long, btGImpactMeshShapePart.TrimeshPrimitiveManager, ByteBuffer) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btGImpactMeshShapePart_TrimeshPrimitiveManager_indexstride_get(long, btGImpactMeshShapePart.TrimeshPrimitiveManager) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btGImpactMeshShapePart_TrimeshPrimitiveManager_indexstride_set(long, btGImpactMeshShapePart.TrimeshPrimitiveManager, int) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btGImpactMeshShapePart_TrimeshPrimitiveManager_indicestype_get(long, btGImpactMeshShapePart.TrimeshPrimitiveManager) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btGImpactMeshShapePart_TrimeshPrimitiveManager_indicestype_set(long, btGImpactMeshShapePart.TrimeshPrimitiveManager, int) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btGImpactMeshShapePart_TrimeshPrimitiveManager_lock(long, btGImpactMeshShapePart.TrimeshPrimitiveManager) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btGImpactMeshShapePart_TrimeshPrimitiveManager_lock_count_get(long, btGImpactMeshShapePart.TrimeshPrimitiveManager) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btGImpactMeshShapePart_TrimeshPrimitiveManager_lock_count_set(long, btGImpactMeshShapePart.TrimeshPrimitiveManager, int) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btGImpactMeshShapePart_TrimeshPrimitiveManager_margin_get(long, btGImpactMeshShapePart.TrimeshPrimitiveManager) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btGImpactMeshShapePart_TrimeshPrimitiveManager_margin_set(long, btGImpactMeshShapePart.TrimeshPrimitiveManager, float) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btGImpactMeshShapePart_TrimeshPrimitiveManager_meshInterface_get(long, btGImpactMeshShapePart.TrimeshPrimitiveManager) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btGImpactMeshShapePart_TrimeshPrimitiveManager_meshInterface_set(long, btGImpactMeshShapePart.TrimeshPrimitiveManager, long, btStridingMeshInterface) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btGImpactMeshShapePart_TrimeshPrimitiveManager_numfaces_get(long, btGImpactMeshShapePart.TrimeshPrimitiveManager) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btGImpactMeshShapePart_TrimeshPrimitiveManager_numfaces_set(long, btGImpactMeshShapePart.TrimeshPrimitiveManager, int) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btGImpactMeshShapePart_TrimeshPrimitiveManager_numverts_get(long, btGImpactMeshShapePart.TrimeshPrimitiveManager) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btGImpactMeshShapePart_TrimeshPrimitiveManager_numverts_set(long, btGImpactMeshShapePart.TrimeshPrimitiveManager, int) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btGImpactMeshShapePart_TrimeshPrimitiveManager_part_get(long, btGImpactMeshShapePart.TrimeshPrimitiveManager) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btGImpactMeshShapePart_TrimeshPrimitiveManager_part_set(long, btGImpactMeshShapePart.TrimeshPrimitiveManager, int) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btGImpactMeshShapePart_TrimeshPrimitiveManager_scale_get(long, btGImpactMeshShapePart.TrimeshPrimitiveManager) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btGImpactMeshShapePart_TrimeshPrimitiveManager_scale_set(long, btGImpactMeshShapePart.TrimeshPrimitiveManager, long, btVector3) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btGImpactMeshShapePart_TrimeshPrimitiveManager_stride_get(long, btGImpactMeshShapePart.TrimeshPrimitiveManager) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btGImpactMeshShapePart_TrimeshPrimitiveManager_stride_set(long, btGImpactMeshShapePart.TrimeshPrimitiveManager, int) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btGImpactMeshShapePart_TrimeshPrimitiveManager_SWIGUpcast(long) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btGImpactMeshShapePart_TrimeshPrimitiveManager_type_get(long, btGImpactMeshShapePart.TrimeshPrimitiveManager) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btGImpactMeshShapePart_TrimeshPrimitiveManager_type_set(long, btGImpactMeshShapePart.TrimeshPrimitiveManager, int) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btGImpactMeshShapePart_TrimeshPrimitiveManager_unlock(long, btGImpactMeshShapePart.TrimeshPrimitiveManager) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btGImpactMeshShapePart_TrimeshPrimitiveManager_vertexbase_get(long, btGImpactMeshShapePart.TrimeshPrimitiveManager) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btGImpactMeshShapePart_TrimeshPrimitiveManager_vertexbase_set(long, btGImpactMeshShapePart.TrimeshPrimitiveManager, ByteBuffer) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btGImpactQuantizedBvh - Class in com.badlogic.gdx.physics.bullet.collision
 
btGImpactQuantizedBvh(long, boolean) - Constructor for class com.badlogic.gdx.physics.bullet.collision.btGImpactQuantizedBvh
Construct a new btGImpactQuantizedBvh, normally you should not need this constructor it's intended for low-level usage.
btGImpactQuantizedBvh() - Constructor for class com.badlogic.gdx.physics.bullet.collision.btGImpactQuantizedBvh
 
btGImpactQuantizedBvh(btPrimitiveManagerBase) - Constructor for class com.badlogic.gdx.physics.bullet.collision.btGImpactQuantizedBvh
 
btGImpactQuantizedBvh_boxQuery(long, btGImpactQuantizedBvh, long, btAABB, long) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btGImpactQuantizedBvh_boxQueryTrans(long, btGImpactQuantizedBvh, long, btAABB, Matrix4, long) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btGImpactQuantizedBvh_buildSet(long, btGImpactQuantizedBvh) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btGImpactQuantizedBvh_find_collision(long, btGImpactQuantizedBvh, Matrix4, long, btGImpactQuantizedBvh, Matrix4, long, btPairSet) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btGImpactQuantizedBvh_get_node_pointer__SWIG_0(long, btGImpactQuantizedBvh, int) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btGImpactQuantizedBvh_get_node_pointer__SWIG_1(long, btGImpactQuantizedBvh) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btGImpactQuantizedBvh_getEscapeNodeIndex(long, btGImpactQuantizedBvh, int) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btGImpactQuantizedBvh_getGlobalBox(long, btGImpactQuantizedBvh) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btGImpactQuantizedBvh_getLeftNode(long, btGImpactQuantizedBvh, int) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btGImpactQuantizedBvh_getNodeBound(long, btGImpactQuantizedBvh, int, long, btAABB) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btGImpactQuantizedBvh_getNodeCount(long, btGImpactQuantizedBvh) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btGImpactQuantizedBvh_getNodeData(long, btGImpactQuantizedBvh, int) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btGImpactQuantizedBvh_getNodeTriangle(long, btGImpactQuantizedBvh, int, long, btPrimitiveTriangle) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btGImpactQuantizedBvh_getPrimitiveManager(long, btGImpactQuantizedBvh) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btGImpactQuantizedBvh_getRightNode(long, btGImpactQuantizedBvh, int) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btGImpactQuantizedBvh_hasHierarchy(long, btGImpactQuantizedBvh) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btGImpactQuantizedBvh_isLeafNode(long, btGImpactQuantizedBvh, int) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btGImpactQuantizedBvh_isTrimesh(long, btGImpactQuantizedBvh) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btGImpactQuantizedBvh_rayQuery(long, btGImpactQuantizedBvh, Vector3, Vector3, long) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btGImpactQuantizedBvh_setNodeBound(long, btGImpactQuantizedBvh, int, long, btAABB) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btGImpactQuantizedBvh_setPrimitiveManager(long, btGImpactQuantizedBvh, long, btPrimitiveManagerBase) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btGImpactQuantizedBvh_update(long, btGImpactQuantizedBvh) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btGImpactShapeInterface - Class in com.badlogic.gdx.physics.bullet.collision
 
btGImpactShapeInterface(long, boolean) - Constructor for class com.badlogic.gdx.physics.bullet.collision.btGImpactShapeInterface
Construct a new btGImpactShapeInterface, normally you should not need this constructor it's intended for low-level usage.
btGImpactShapeInterface_childrenHasTransform(long, btGImpactShapeInterface) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btGImpactShapeInterface_getBoxSet(long, btGImpactShapeInterface) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btGImpactShapeInterface_getBulletTetrahedron(long, btGImpactShapeInterface, int, long, btTetrahedronShapeEx) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btGImpactShapeInterface_getBulletTriangle(long, btGImpactShapeInterface, int, long, btTriangleShapeEx) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btGImpactShapeInterface_getChildAabb(long, btGImpactShapeInterface, int, Matrix4, Vector3, Vector3) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btGImpactShapeInterface_getChildShape(long, btGImpactShapeInterface, int) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btGImpactShapeInterface_getChildShapeConst(long, btGImpactShapeInterface, int) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btGImpactShapeInterface_getChildTransform(long, btGImpactShapeInterface, int) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btGImpactShapeInterface_getGImpactShapeType(long, btGImpactShapeInterface) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btGImpactShapeInterface_getLocalBox(long, btGImpactShapeInterface) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btGImpactShapeInterface_getNumChildShapes(long, btGImpactShapeInterface) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btGImpactShapeInterface_getPrimitiveManager(long, btGImpactShapeInterface) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btGImpactShapeInterface_getPrimitiveTriangle(long, btGImpactShapeInterface, int, long, btPrimitiveTriangle) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btGImpactShapeInterface_getShapeType(long, btGImpactShapeInterface) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btGImpactShapeInterface_hasBoxSet(long, btGImpactShapeInterface) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btGImpactShapeInterface_lockChildShapes(long, btGImpactShapeInterface) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btGImpactShapeInterface_needsRetrieveTetrahedrons(long, btGImpactShapeInterface) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btGImpactShapeInterface_needsRetrieveTriangles(long, btGImpactShapeInterface) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btGImpactShapeInterface_postUpdate(long, btGImpactShapeInterface) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btGImpactShapeInterface_processAllTrianglesRay(long, btGImpactShapeInterface, long, btTriangleCallback, Vector3, Vector3) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btGImpactShapeInterface_rayTest(long, btGImpactShapeInterface, Vector3, Vector3, long, RayResultCallback) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btGImpactShapeInterface_setChildTransform(long, btGImpactShapeInterface, int, Matrix4) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btGImpactShapeInterface_SWIGUpcast(long) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btGImpactShapeInterface_unlockChildShapes(long, btGImpactShapeInterface) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btGImpactShapeInterface_updateBound(long, btGImpactShapeInterface) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btGimPairArray - Class in com.badlogic.gdx.physics.bullet.collision
 
btGimPairArray(long, boolean) - Constructor for class com.badlogic.gdx.physics.bullet.collision.btGimPairArray
Construct a new btGimPairArray, normally you should not need this constructor it's intended for low-level usage.
btGimPairArray() - Constructor for class com.badlogic.gdx.physics.bullet.collision.btGimPairArray
 
btGimPairArray(btGimPairArray) - Constructor for class com.badlogic.gdx.physics.bullet.collision.btGimPairArray
 
btGimPairArray.less - Class in com.badlogic.gdx.physics.bullet.collision
 
btGimPairArray_at(long, btGimPairArray, int) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btGimPairArray_atConst(long, btGimPairArray, int) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btGimPairArray_capacity(long, btGimPairArray) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btGimPairArray_clear(long, btGimPairArray) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btGimPairArray_copyFromArray(long, btGimPairArray, long, btGimPairArray) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btGimPairArray_expand__SWIG_0(long, btGimPairArray, long, GIM_PAIR) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btGimPairArray_expand__SWIG_1(long, btGimPairArray) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btGimPairArray_expandNonInitializing(long, btGimPairArray) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btGimPairArray_initializeFromBuffer(long, btGimPairArray, long, int, int) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btGimPairArray_operatorAssignment(long, btGimPairArray, long, btGimPairArray) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btGimPairArray_operatorSubscript(long, btGimPairArray, int) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btGimPairArray_operatorSubscriptConst(long, btGimPairArray, int) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btGimPairArray_pop_back(long, btGimPairArray) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btGimPairArray_push_back(long, btGimPairArray, long, GIM_PAIR) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btGimPairArray_removeAtIndex(long, btGimPairArray, int) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btGimPairArray_reserve(long, btGimPairArray, int) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btGimPairArray_resize__SWIG_0(long, btGimPairArray, int, long, GIM_PAIR) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btGimPairArray_resize__SWIG_1(long, btGimPairArray, int) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btGimPairArray_resizeNoInitialize(long, btGimPairArray, int) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btGimPairArray_size(long, btGimPairArray) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btGimPairArray_swap(long, btGimPairArray, int, int) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btGimQuantizedBvhNodeArray - Class in com.badlogic.gdx.physics.bullet.collision
 
btGimQuantizedBvhNodeArray(long, boolean) - Constructor for class com.badlogic.gdx.physics.bullet.collision.btGimQuantizedBvhNodeArray
Construct a new btGimQuantizedBvhNodeArray, normally you should not need this constructor it's intended for low-level usage.
btGimQuantizedBvhNodeArray() - Constructor for class com.badlogic.gdx.physics.bullet.collision.btGimQuantizedBvhNodeArray
 
btGimQuantizedBvhNodeArray(btGimQuantizedBvhNodeArray) - Constructor for class com.badlogic.gdx.physics.bullet.collision.btGimQuantizedBvhNodeArray
 
btGimQuantizedBvhNodeArray.less - Class in com.badlogic.gdx.physics.bullet.collision
 
btGimQuantizedBvhNodeArray_at(long, btGimQuantizedBvhNodeArray, int) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btGimQuantizedBvhNodeArray_atConst(long, btGimQuantizedBvhNodeArray, int) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btGimQuantizedBvhNodeArray_capacity(long, btGimQuantizedBvhNodeArray) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btGimQuantizedBvhNodeArray_clear(long, btGimQuantizedBvhNodeArray) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btGimQuantizedBvhNodeArray_copyFromArray(long, btGimQuantizedBvhNodeArray, long, btGimQuantizedBvhNodeArray) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btGimQuantizedBvhNodeArray_expand__SWIG_0(long, btGimQuantizedBvhNodeArray, long, BT_QUANTIZED_BVH_NODE) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btGimQuantizedBvhNodeArray_expand__SWIG_1(long, btGimQuantizedBvhNodeArray) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btGimQuantizedBvhNodeArray_expandNonInitializing(long, btGimQuantizedBvhNodeArray) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btGimQuantizedBvhNodeArray_initializeFromBuffer(long, btGimQuantizedBvhNodeArray, long, int, int) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btGimQuantizedBvhNodeArray_operatorAssignment(long, btGimQuantizedBvhNodeArray, long, btGimQuantizedBvhNodeArray) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btGimQuantizedBvhNodeArray_operatorSubscript(long, btGimQuantizedBvhNodeArray, int) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btGimQuantizedBvhNodeArray_operatorSubscriptConst(long, btGimQuantizedBvhNodeArray, int) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btGimQuantizedBvhNodeArray_pop_back(long, btGimQuantizedBvhNodeArray) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btGimQuantizedBvhNodeArray_push_back(long, btGimQuantizedBvhNodeArray, long, BT_QUANTIZED_BVH_NODE) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btGimQuantizedBvhNodeArray_removeAtIndex(long, btGimQuantizedBvhNodeArray, int) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btGimQuantizedBvhNodeArray_reserve(long, btGimQuantizedBvhNodeArray, int) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btGimQuantizedBvhNodeArray_resize__SWIG_0(long, btGimQuantizedBvhNodeArray, int, long, BT_QUANTIZED_BVH_NODE) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btGimQuantizedBvhNodeArray_resize__SWIG_1(long, btGimQuantizedBvhNodeArray, int) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btGimQuantizedBvhNodeArray_resizeNoInitialize(long, btGimQuantizedBvhNodeArray, int) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btGimQuantizedBvhNodeArray_size(long, btGimQuantizedBvhNodeArray) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btGimQuantizedBvhNodeArray_swap(long, btGimQuantizedBvhNodeArray, int, int) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btGjkCollisionDescription - Class in com.badlogic.gdx.physics.bullet.collision
 
btGjkCollisionDescription(long, boolean) - Constructor for class com.badlogic.gdx.physics.bullet.collision.btGjkCollisionDescription
Construct a new btGjkCollisionDescription, normally you should not need this constructor it's intended for low-level usage.
btGjkCollisionDescription() - Constructor for class com.badlogic.gdx.physics.bullet.collision.btGjkCollisionDescription
 
btGjkCollisionDescription_firstDir_get(long, btGjkCollisionDescription) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btGjkCollisionDescription_firstDir_set(long, btGjkCollisionDescription, long, btVector3) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btGjkCollisionDescription_gjkRelError2_get(long, btGjkCollisionDescription) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btGjkCollisionDescription_gjkRelError2_set(long, btGjkCollisionDescription, float) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btGjkCollisionDescription_maxGjkIterations_get(long, btGjkCollisionDescription) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btGjkCollisionDescription_maxGjkIterations_set(long, btGjkCollisionDescription, int) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btGjkCollisionDescription_maximumDistanceSquared_get(long, btGjkCollisionDescription) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btGjkCollisionDescription_maximumDistanceSquared_set(long, btGjkCollisionDescription, float) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btGjkConvexCast - Class in com.badlogic.gdx.physics.bullet.collision
 
btGjkConvexCast(long, boolean) - Constructor for class com.badlogic.gdx.physics.bullet.collision.btGjkConvexCast
Construct a new btGjkConvexCast, normally you should not need this constructor it's intended for low-level usage.
btGjkConvexCast(btConvexShape, btConvexShape, btVoronoiSimplexSolver) - Constructor for class com.badlogic.gdx.physics.bullet.collision.btGjkConvexCast
 
btGjkConvexCast_SWIGUpcast(long) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btGjkEpaPenetrationDepthSolver - Class in com.badlogic.gdx.physics.bullet.collision
 
btGjkEpaPenetrationDepthSolver(long, boolean) - Constructor for class com.badlogic.gdx.physics.bullet.collision.btGjkEpaPenetrationDepthSolver
Construct a new btGjkEpaPenetrationDepthSolver, normally you should not need this constructor it's intended for low-level usage.
btGjkEpaPenetrationDepthSolver() - Constructor for class com.badlogic.gdx.physics.bullet.collision.btGjkEpaPenetrationDepthSolver
 
btGjkEpaPenetrationDepthSolver_SWIGUpcast(long) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btGjkEpaSolver2 - Class in com.badlogic.gdx.physics.bullet.collision
 
btGjkEpaSolver2(long, boolean) - Constructor for class com.badlogic.gdx.physics.bullet.collision.btGjkEpaSolver2
Construct a new btGjkEpaSolver2, normally you should not need this constructor it's intended for low-level usage.
btGjkEpaSolver2() - Constructor for class com.badlogic.gdx.physics.bullet.collision.btGjkEpaSolver2
 
btGjkEpaSolver2.sResults - Class in com.badlogic.gdx.physics.bullet.collision
 
btGjkEpaSolver2.sResults.eStatus - Class in com.badlogic.gdx.physics.bullet.collision
 
btGjkEpaSolver2_Distance(long, btConvexShape, Matrix4, long, btConvexShape, Matrix4, Vector3, long, btGjkEpaSolver2.sResults) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btGjkEpaSolver2_Penetration__SWIG_0(long, btConvexShape, Matrix4, long, btConvexShape, Matrix4, Vector3, long, btGjkEpaSolver2.sResults, boolean) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btGjkEpaSolver2_Penetration__SWIG_1(long, btConvexShape, Matrix4, long, btConvexShape, Matrix4, Vector3, long, btGjkEpaSolver2.sResults) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btGjkEpaSolver2_SignedDistance__SWIG_0(Vector3, float, long, btConvexShape, Matrix4, long, btGjkEpaSolver2.sResults) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btGjkEpaSolver2_SignedDistance__SWIG_1(long, btConvexShape, Matrix4, long, btConvexShape, Matrix4, Vector3, long, btGjkEpaSolver2.sResults) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btGjkEpaSolver2_sResults_distance_get(long, btGjkEpaSolver2.sResults) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btGjkEpaSolver2_sResults_distance_set(long, btGjkEpaSolver2.sResults, float) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btGjkEpaSolver2_sResults_normal_get(long, btGjkEpaSolver2.sResults) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btGjkEpaSolver2_sResults_normal_set(long, btGjkEpaSolver2.sResults, long, btVector3) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btGjkEpaSolver2_sResults_status_get(long, btGjkEpaSolver2.sResults) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btGjkEpaSolver2_sResults_status_set(long, btGjkEpaSolver2.sResults, int) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btGjkEpaSolver2_sResults_witnesses_get(long, btGjkEpaSolver2.sResults) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btGjkEpaSolver2_sResults_witnesses_set(long, btGjkEpaSolver2.sResults, long, btVector3) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btGjkEpaSolver2_StackSizeRequirement() - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btGjkEpaSolver3 - Class in com.badlogic.gdx.physics.bullet.collision
 
btGjkEpaSolver3(long, boolean) - Constructor for class com.badlogic.gdx.physics.bullet.collision.btGjkEpaSolver3
Construct a new btGjkEpaSolver3, normally you should not need this constructor it's intended for low-level usage.
btGjkEpaSolver3() - Constructor for class com.badlogic.gdx.physics.bullet.collision.btGjkEpaSolver3
 
btGjkEpaSolver3.sResults - Class in com.badlogic.gdx.physics.bullet.collision
 
btGjkEpaSolver3.sResults.eStatus - Class in com.badlogic.gdx.physics.bullet.collision
 
btGjkEpaSolver3_sResults_distance_get(long, btGjkEpaSolver3.sResults) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btGjkEpaSolver3_sResults_distance_set(long, btGjkEpaSolver3.sResults, float) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btGjkEpaSolver3_sResults_normal_get(long, btGjkEpaSolver3.sResults) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btGjkEpaSolver3_sResults_normal_set(long, btGjkEpaSolver3.sResults, long, btVector3) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btGjkEpaSolver3_sResults_status_get(long, btGjkEpaSolver3.sResults) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btGjkEpaSolver3_sResults_status_set(long, btGjkEpaSolver3.sResults, int) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btGjkEpaSolver3_sResults_witnesses_get(long, btGjkEpaSolver3.sResults) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btGjkEpaSolver3_sResults_witnesses_set(long, btGjkEpaSolver3.sResults, long, btVector3) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btGjkPairDetector - Class in com.badlogic.gdx.physics.bullet.collision
 
btGjkPairDetector(long, boolean) - Constructor for class com.badlogic.gdx.physics.bullet.collision.btGjkPairDetector
Construct a new btGjkPairDetector, normally you should not need this constructor it's intended for low-level usage.
btGjkPairDetector(btConvexShape, btConvexShape, btVoronoiSimplexSolver, btConvexPenetrationDepthSolver) - Constructor for class com.badlogic.gdx.physics.bullet.collision.btGjkPairDetector
 
btGjkPairDetector(btConvexShape, btConvexShape, int, int, float, float, btVoronoiSimplexSolver, btConvexPenetrationDepthSolver) - Constructor for class com.badlogic.gdx.physics.bullet.collision.btGjkPairDetector
 
btGjkPairDetector_catchDegeneracies_get(long, btGjkPairDetector) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btGjkPairDetector_catchDegeneracies_set(long, btGjkPairDetector, int) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btGjkPairDetector_curIter_get(long, btGjkPairDetector) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btGjkPairDetector_curIter_set(long, btGjkPairDetector, int) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btGjkPairDetector_degenerateSimplex_get(long, btGjkPairDetector) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btGjkPairDetector_degenerateSimplex_set(long, btGjkPairDetector, int) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btGjkPairDetector_fixContactNormalDirection_get(long, btGjkPairDetector) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btGjkPairDetector_fixContactNormalDirection_set(long, btGjkPairDetector, int) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btGjkPairDetector_getCachedSeparatingAxis(long, btGjkPairDetector) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btGjkPairDetector_getCachedSeparatingDistance(long, btGjkPairDetector) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btGjkPairDetector_getClosestPoints__SWIG_0(long, btGjkPairDetector, long, btDiscreteCollisionDetectorInterface.ClosestPointInput, long, btDiscreteCollisionDetectorInterface.Result, long, btIDebugDraw, boolean) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btGjkPairDetector_getClosestPoints__SWIG_1(long, btGjkPairDetector, long, btDiscreteCollisionDetectorInterface.ClosestPointInput, long, btDiscreteCollisionDetectorInterface.Result, long, btIDebugDraw) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btGjkPairDetector_getClosestPointsNonVirtual(long, btGjkPairDetector, long, btDiscreteCollisionDetectorInterface.ClosestPointInput, long, btDiscreteCollisionDetectorInterface.Result, long, btIDebugDraw) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btGjkPairDetector_lastUsedMethod_get(long, btGjkPairDetector) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btGjkPairDetector_lastUsedMethod_set(long, btGjkPairDetector, int) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btGjkPairDetector_setCachedSeperatingAxis(long, btGjkPairDetector, Vector3) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btGjkPairDetector_setIgnoreMargin(long, btGjkPairDetector, boolean) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btGjkPairDetector_setMinkowskiA(long, btGjkPairDetector, long, btConvexShape) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btGjkPairDetector_setMinkowskiB(long, btGjkPairDetector, long, btConvexShape) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btGjkPairDetector_setPenetrationDepthSolver(long, btGjkPairDetector, long, btConvexPenetrationDepthSolver) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btGjkPairDetector_SWIGUpcast(long) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btGreaterEqual(float, float) - Static method in class com.badlogic.gdx.physics.bullet.linearmath.LinearMath
 
btGreaterEqual(float, float) - Static method in class com.badlogic.gdx.physics.bullet.linearmath.LinearMathJNI
 
btHashedOverlappingPairCache - Class in com.badlogic.gdx.physics.bullet.collision
 
btHashedOverlappingPairCache(long, boolean) - Constructor for class com.badlogic.gdx.physics.bullet.collision.btHashedOverlappingPairCache
Construct a new btHashedOverlappingPairCache, normally you should not need this constructor it's intended for low-level usage.
btHashedOverlappingPairCache() - Constructor for class com.badlogic.gdx.physics.bullet.collision.btHashedOverlappingPairCache
 
btHashedOverlappingPairCache_GetCount(long, btHashedOverlappingPairCache) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btHashedOverlappingPairCache_getOverlapFilterCallback(long, btHashedOverlappingPairCache) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btHashedOverlappingPairCache_getOverlappingPairArrayConst(long, btHashedOverlappingPairCache) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btHashedOverlappingPairCache_needsBroadphaseCollision(long, btHashedOverlappingPairCache, long, btBroadphaseProxy, long, btBroadphaseProxy) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btHashedOverlappingPairCache_operatorDelete__SWIG_0(long, btHashedOverlappingPairCache, long) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btHashedOverlappingPairCache_operatorDelete__SWIG_1(long, btHashedOverlappingPairCache, long, long) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btHashedOverlappingPairCache_operatorDeleteArray__SWIG_0(long, btHashedOverlappingPairCache, long) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btHashedOverlappingPairCache_operatorDeleteArray__SWIG_1(long, btHashedOverlappingPairCache, long, long) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btHashedOverlappingPairCache_operatorNew__SWIG_0(long, btHashedOverlappingPairCache, long) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btHashedOverlappingPairCache_operatorNew__SWIG_1(long, btHashedOverlappingPairCache, long, long) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btHashedOverlappingPairCache_operatorNewArray__SWIG_0(long, btHashedOverlappingPairCache, long) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btHashedOverlappingPairCache_operatorNewArray__SWIG_1(long, btHashedOverlappingPairCache, long, long) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btHashedOverlappingPairCache_SWIGUpcast(long) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btHashedSimplePairCache - Class in com.badlogic.gdx.physics.bullet.collision
 
btHashedSimplePairCache(long, boolean) - Constructor for class com.badlogic.gdx.physics.bullet.collision.btHashedSimplePairCache
Construct a new btHashedSimplePairCache, normally you should not need this constructor it's intended for low-level usage.
btHashedSimplePairCache() - Constructor for class com.badlogic.gdx.physics.bullet.collision.btHashedSimplePairCache
 
btHashedSimplePairCache_addOverlappingPair(long, btHashedSimplePairCache, int, int) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btHashedSimplePairCache_findPair(long, btHashedSimplePairCache, int, int) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btHashedSimplePairCache_GetCount(long, btHashedSimplePairCache) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btHashedSimplePairCache_getNumOverlappingPairs(long, btHashedSimplePairCache) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btHashedSimplePairCache_getOverlappingPairArray(long, btHashedSimplePairCache) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btHashedSimplePairCache_getOverlappingPairArrayConst(long, btHashedSimplePairCache) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btHashedSimplePairCache_getOverlappingPairArrayPtr(long, btHashedSimplePairCache) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btHashedSimplePairCache_getOverlappingPairArrayPtrConst(long, btHashedSimplePairCache) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btHashedSimplePairCache_removeAllPairs(long, btHashedSimplePairCache) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btHashedSimplePairCache_removeOverlappingPair(long, btHashedSimplePairCache, int, int) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btHashInt - Class in com.badlogic.gdx.physics.bullet.linearmath
 
btHashInt(long, boolean) - Constructor for class com.badlogic.gdx.physics.bullet.linearmath.btHashInt
Construct a new btHashInt, normally you should not need this constructor it's intended for low-level usage.
btHashInt() - Constructor for class com.badlogic.gdx.physics.bullet.linearmath.btHashInt
 
btHashInt(int) - Constructor for class com.badlogic.gdx.physics.bullet.linearmath.btHashInt
 
btHashInt_equals(long, btHashInt, long, btHashInt) - Static method in class com.badlogic.gdx.physics.bullet.linearmath.LinearMathJNI
 
btHashInt_getHash(long, btHashInt) - Static method in class com.badlogic.gdx.physics.bullet.linearmath.LinearMathJNI
 
btHashInt_getUid1(long, btHashInt) - Static method in class com.badlogic.gdx.physics.bullet.linearmath.LinearMathJNI
 
btHashInt_setUid1(long, btHashInt, int) - Static method in class com.badlogic.gdx.physics.bullet.linearmath.LinearMathJNI
 
btHashMapInternalShortBtHashIntBtTriangleInfo - Class in com.badlogic.gdx.physics.bullet.collision
 
btHashMapInternalShortBtHashIntBtTriangleInfo(long, boolean) - Constructor for class com.badlogic.gdx.physics.bullet.collision.btHashMapInternalShortBtHashIntBtTriangleInfo
Construct a new btHashMapInternalShortBtHashIntBtTriangleInfo, normally you should not need this constructor it's intended for low-level usage.
btHashMapInternalShortBtHashIntBtTriangleInfo() - Constructor for class com.badlogic.gdx.physics.bullet.collision.btHashMapInternalShortBtHashIntBtTriangleInfo
 
btHashMapInternalShortBtHashIntBtTriangleInfo_clear(long, btHashMapInternalShortBtHashIntBtTriangleInfo) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btHashMapInternalShortBtHashIntBtTriangleInfo_find(long, btHashMapInternalShortBtHashIntBtTriangleInfo, long, btHashInt) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btHashMapInternalShortBtHashIntBtTriangleInfo_findConst(long, btHashMapInternalShortBtHashIntBtTriangleInfo, long, btHashInt) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btHashMapInternalShortBtHashIntBtTriangleInfo_findIndex(long, btHashMapInternalShortBtHashIntBtTriangleInfo, long, btHashInt) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btHashMapInternalShortBtHashIntBtTriangleInfo_getAtIndex(long, btHashMapInternalShortBtHashIntBtTriangleInfo, int) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btHashMapInternalShortBtHashIntBtTriangleInfo_getAtIndexConst(long, btHashMapInternalShortBtHashIntBtTriangleInfo, int) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btHashMapInternalShortBtHashIntBtTriangleInfo_getKeyAtIndex(long, btHashMapInternalShortBtHashIntBtTriangleInfo, int) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btHashMapInternalShortBtHashIntBtTriangleInfo_getKeyAtIndexConst(long, btHashMapInternalShortBtHashIntBtTriangleInfo, int) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btHashMapInternalShortBtHashIntBtTriangleInfo_insert(long, btHashMapInternalShortBtHashIntBtTriangleInfo, long, btHashInt, long, btTriangleInfo) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btHashMapInternalShortBtHashIntBtTriangleInfo_operatorSubscript(long, btHashMapInternalShortBtHashIntBtTriangleInfo, long, btHashInt) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btHashMapInternalShortBtHashIntBtTriangleInfo_operatorSubscriptConst(long, btHashMapInternalShortBtHashIntBtTriangleInfo, long, btHashInt) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btHashMapInternalShortBtHashIntBtTriangleInfo_remove(long, btHashMapInternalShortBtHashIntBtTriangleInfo, long, btHashInt) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btHashMapInternalShortBtHashIntBtTriangleInfo_size(long, btHashMapInternalShortBtHashIntBtTriangleInfo) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btHashPtr - Class in com.badlogic.gdx.physics.bullet.linearmath
 
btHashPtr(long, boolean) - Constructor for class com.badlogic.gdx.physics.bullet.linearmath.btHashPtr
Construct a new btHashPtr, normally you should not need this constructor it's intended for low-level usage.
btHashPtr(long) - Constructor for class com.badlogic.gdx.physics.bullet.linearmath.btHashPtr
 
btHashPtr_equals(long, btHashPtr, long, btHashPtr) - Static method in class com.badlogic.gdx.physics.bullet.linearmath.LinearMathJNI
 
btHashPtr_getHash(long, btHashPtr) - Static method in class com.badlogic.gdx.physics.bullet.linearmath.LinearMathJNI
 
btHashPtr_getPointer(long, btHashPtr) - Static method in class com.badlogic.gdx.physics.bullet.linearmath.LinearMathJNI
 
btHashString - Class in com.badlogic.gdx.physics.bullet.linearmath
 
btHashString(long, boolean) - Constructor for class com.badlogic.gdx.physics.bullet.linearmath.btHashString
Construct a new btHashString, normally you should not need this constructor it's intended for low-level usage.
btHashString(String) - Constructor for class com.badlogic.gdx.physics.bullet.linearmath.btHashString
 
btHashString_equals(long, btHashString, long, btHashString) - Static method in class com.badlogic.gdx.physics.bullet.linearmath.LinearMathJNI
 
btHashString_hash_get(long, btHashString) - Static method in class com.badlogic.gdx.physics.bullet.linearmath.LinearMathJNI
 
btHashString_hash_set(long, btHashString, long) - Static method in class com.badlogic.gdx.physics.bullet.linearmath.LinearMathJNI
 
btHashString_portableStringCompare(long, btHashString, String, String) - Static method in class com.badlogic.gdx.physics.bullet.linearmath.LinearMathJNI
 
btHashString_string_get(long, btHashString) - Static method in class com.badlogic.gdx.physics.bullet.linearmath.LinearMathJNI
 
btHeightfieldTerrainShape - Class in com.badlogic.gdx.physics.bullet.collision
 
btHeightfieldTerrainShape(long, boolean) - Constructor for class com.badlogic.gdx.physics.bullet.collision.btHeightfieldTerrainShape
Construct a new btHeightfieldTerrainShape, normally you should not need this constructor it's intended for low-level usage.
btHeightfieldTerrainShape(int, int, FloatBuffer, float, float, float, int, boolean) - Constructor for class com.badlogic.gdx.physics.bullet.collision.btHeightfieldTerrainShape
 
btHeightfieldTerrainShape(int, int, ShortBuffer, float, float, float, int, boolean) - Constructor for class com.badlogic.gdx.physics.bullet.collision.btHeightfieldTerrainShape
 
btHeightfieldTerrainShape_operatorDelete__SWIG_0(long, btHeightfieldTerrainShape, long) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btHeightfieldTerrainShape_operatorDelete__SWIG_1(long, btHeightfieldTerrainShape, long, long) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btHeightfieldTerrainShape_operatorDeleteArray__SWIG_0(long, btHeightfieldTerrainShape, long) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btHeightfieldTerrainShape_operatorDeleteArray__SWIG_1(long, btHeightfieldTerrainShape, long, long) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btHeightfieldTerrainShape_operatorNew__SWIG_0(long, btHeightfieldTerrainShape, long) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btHeightfieldTerrainShape_operatorNew__SWIG_1(long, btHeightfieldTerrainShape, long, long) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btHeightfieldTerrainShape_operatorNewArray__SWIG_0(long, btHeightfieldTerrainShape, long) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btHeightfieldTerrainShape_operatorNewArray__SWIG_1(long, btHeightfieldTerrainShape, long, long) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btHeightfieldTerrainShape_setUseDiamondSubdivision__SWIG_0(long, btHeightfieldTerrainShape, boolean) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btHeightfieldTerrainShape_setUseDiamondSubdivision__SWIG_1(long, btHeightfieldTerrainShape) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btHeightfieldTerrainShape_setUseZigzagSubdivision__SWIG_0(long, btHeightfieldTerrainShape, boolean) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btHeightfieldTerrainShape_setUseZigzagSubdivision__SWIG_1(long, btHeightfieldTerrainShape) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btHeightfieldTerrainShape_SWIGUpcast(long) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btHinge2Constraint - Class in com.badlogic.gdx.physics.bullet.dynamics
 
btHinge2Constraint(long, boolean) - Constructor for class com.badlogic.gdx.physics.bullet.dynamics.btHinge2Constraint
Construct a new btHinge2Constraint, normally you should not need this constructor it's intended for low-level usage.
btHinge2Constraint(btRigidBody, btRigidBody, Vector3, Vector3, Vector3) - Constructor for class com.badlogic.gdx.physics.bullet.dynamics.btHinge2Constraint
 
btHinge2Constraint_getAnchor(long, btHinge2Constraint) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btHinge2Constraint_getAnchor2(long, btHinge2Constraint) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btHinge2Constraint_getAngle1(long, btHinge2Constraint) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btHinge2Constraint_getAngle2(long, btHinge2Constraint) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btHinge2Constraint_getAxis1(long, btHinge2Constraint) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btHinge2Constraint_getAxis2(long, btHinge2Constraint) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btHinge2Constraint_operatorDelete__SWIG_0(long, btHinge2Constraint, long) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btHinge2Constraint_operatorDelete__SWIG_1(long, btHinge2Constraint, long, long) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btHinge2Constraint_operatorDeleteArray__SWIG_0(long, btHinge2Constraint, long) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btHinge2Constraint_operatorDeleteArray__SWIG_1(long, btHinge2Constraint, long, long) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btHinge2Constraint_operatorNew__SWIG_0(long, btHinge2Constraint, long) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btHinge2Constraint_operatorNew__SWIG_1(long, btHinge2Constraint, long, long) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btHinge2Constraint_operatorNewArray__SWIG_0(long, btHinge2Constraint, long) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btHinge2Constraint_operatorNewArray__SWIG_1(long, btHinge2Constraint, long, long) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btHinge2Constraint_setLowerLimit(long, btHinge2Constraint, float) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btHinge2Constraint_setUpperLimit(long, btHinge2Constraint, float) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btHinge2Constraint_SWIGUpcast(long) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btHingeAccumulatedAngleConstraint - Class in com.badlogic.gdx.physics.bullet.dynamics
 
btHingeAccumulatedAngleConstraint(long, boolean) - Constructor for class com.badlogic.gdx.physics.bullet.dynamics.btHingeAccumulatedAngleConstraint
Construct a new btHingeAccumulatedAngleConstraint, normally you should not need this constructor it's intended for low-level usage.
btHingeAccumulatedAngleConstraint(btRigidBody, btRigidBody, Vector3, Vector3, Vector3, Vector3, boolean) - Constructor for class com.badlogic.gdx.physics.bullet.dynamics.btHingeAccumulatedAngleConstraint
 
btHingeAccumulatedAngleConstraint(btRigidBody, btRigidBody, Vector3, Vector3, Vector3, Vector3) - Constructor for class com.badlogic.gdx.physics.bullet.dynamics.btHingeAccumulatedAngleConstraint
 
btHingeAccumulatedAngleConstraint(btRigidBody, Vector3, Vector3, boolean) - Constructor for class com.badlogic.gdx.physics.bullet.dynamics.btHingeAccumulatedAngleConstraint
 
btHingeAccumulatedAngleConstraint(btRigidBody, Vector3, Vector3) - Constructor for class com.badlogic.gdx.physics.bullet.dynamics.btHingeAccumulatedAngleConstraint
 
btHingeAccumulatedAngleConstraint(btRigidBody, btRigidBody, Matrix4, Matrix4, boolean) - Constructor for class com.badlogic.gdx.physics.bullet.dynamics.btHingeAccumulatedAngleConstraint
 
btHingeAccumulatedAngleConstraint(btRigidBody, btRigidBody, Matrix4, Matrix4) - Constructor for class com.badlogic.gdx.physics.bullet.dynamics.btHingeAccumulatedAngleConstraint
 
btHingeAccumulatedAngleConstraint(btRigidBody, Matrix4, boolean) - Constructor for class com.badlogic.gdx.physics.bullet.dynamics.btHingeAccumulatedAngleConstraint
 
btHingeAccumulatedAngleConstraint(btRigidBody, Matrix4) - Constructor for class com.badlogic.gdx.physics.bullet.dynamics.btHingeAccumulatedAngleConstraint
 
btHingeAccumulatedAngleConstraint_getAccumulatedHingeAngle(long, btHingeAccumulatedAngleConstraint) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btHingeAccumulatedAngleConstraint_operatorDelete__SWIG_0(long, btHingeAccumulatedAngleConstraint, long) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btHingeAccumulatedAngleConstraint_operatorDelete__SWIG_1(long, btHingeAccumulatedAngleConstraint, long, long) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btHingeAccumulatedAngleConstraint_operatorDeleteArray__SWIG_0(long, btHingeAccumulatedAngleConstraint, long) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btHingeAccumulatedAngleConstraint_operatorDeleteArray__SWIG_1(long, btHingeAccumulatedAngleConstraint, long, long) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btHingeAccumulatedAngleConstraint_operatorNew__SWIG_0(long, btHingeAccumulatedAngleConstraint, long) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btHingeAccumulatedAngleConstraint_operatorNew__SWIG_1(long, btHingeAccumulatedAngleConstraint, long, long) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btHingeAccumulatedAngleConstraint_operatorNewArray__SWIG_0(long, btHingeAccumulatedAngleConstraint, long) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btHingeAccumulatedAngleConstraint_operatorNewArray__SWIG_1(long, btHingeAccumulatedAngleConstraint, long, long) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btHingeAccumulatedAngleConstraint_setAccumulatedHingeAngle(long, btHingeAccumulatedAngleConstraint, float) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btHingeAccumulatedAngleConstraint_SWIGUpcast(long) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btHingeConstraint - Class in com.badlogic.gdx.physics.bullet.dynamics
 
btHingeConstraint(long, boolean) - Constructor for class com.badlogic.gdx.physics.bullet.dynamics.btHingeConstraint
Construct a new btHingeConstraint, normally you should not need this constructor it's intended for low-level usage.
btHingeConstraint(btRigidBody, btRigidBody, Vector3, Vector3, Vector3, Vector3, boolean) - Constructor for class com.badlogic.gdx.physics.bullet.dynamics.btHingeConstraint
 
btHingeConstraint(btRigidBody, btRigidBody, Vector3, Vector3, Vector3, Vector3) - Constructor for class com.badlogic.gdx.physics.bullet.dynamics.btHingeConstraint
 
btHingeConstraint(btRigidBody, Vector3, Vector3, boolean) - Constructor for class com.badlogic.gdx.physics.bullet.dynamics.btHingeConstraint
 
btHingeConstraint(btRigidBody, Vector3, Vector3) - Constructor for class com.badlogic.gdx.physics.bullet.dynamics.btHingeConstraint
 
btHingeConstraint(btRigidBody, btRigidBody, Matrix4, Matrix4, boolean) - Constructor for class com.badlogic.gdx.physics.bullet.dynamics.btHingeConstraint
 
btHingeConstraint(btRigidBody, btRigidBody, Matrix4, Matrix4) - Constructor for class com.badlogic.gdx.physics.bullet.dynamics.btHingeConstraint
 
btHingeConstraint(btRigidBody, Matrix4, boolean) - Constructor for class com.badlogic.gdx.physics.bullet.dynamics.btHingeConstraint
 
btHingeConstraint(btRigidBody, Matrix4) - Constructor for class com.badlogic.gdx.physics.bullet.dynamics.btHingeConstraint
 
btHingeConstraint_enableAngularMotor(long, btHingeConstraint, boolean, float, float) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btHingeConstraint_enableMotor(long, btHingeConstraint, boolean) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btHingeConstraint_getAFrame(long, btHingeConstraint) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btHingeConstraint_getAFrameConst(long, btHingeConstraint) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btHingeConstraint_getAngularOnly(long, btHingeConstraint) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btHingeConstraint_getBFrame(long, btHingeConstraint) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btHingeConstraint_getBFrameConst(long, btHingeConstraint) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btHingeConstraint_getEnableAngularMotor(long, btHingeConstraint) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btHingeConstraint_getFlags(long, btHingeConstraint) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btHingeConstraint_getFrameOffsetA(long, btHingeConstraint) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btHingeConstraint_getFrameOffsetB(long, btHingeConstraint) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btHingeConstraint_getHingeAngle__SWIG_0(long, btHingeConstraint) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btHingeConstraint_getHingeAngle__SWIG_1(long, btHingeConstraint, Matrix4, Matrix4) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btHingeConstraint_getInfo1NonVirtual(long, btHingeConstraint, long, btTypedConstraint.btConstraintInfo1) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btHingeConstraint_getInfo2Internal(long, btHingeConstraint, long, btTypedConstraint.btConstraintInfo2, Matrix4, Matrix4, Vector3, Vector3) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btHingeConstraint_getInfo2InternalUsingFrameOffset(long, btHingeConstraint, long, btTypedConstraint.btConstraintInfo2, Matrix4, Matrix4, Vector3, Vector3) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btHingeConstraint_getInfo2NonVirtual(long, btHingeConstraint, long, btTypedConstraint.btConstraintInfo2, Matrix4, Matrix4, Vector3, Vector3) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btHingeConstraint_getLimitBiasFactor(long, btHingeConstraint) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btHingeConstraint_getLimitRelaxationFactor(long, btHingeConstraint) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btHingeConstraint_getLimitSign(long, btHingeConstraint) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btHingeConstraint_getLimitSoftness(long, btHingeConstraint) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btHingeConstraint_getLowerLimit(long, btHingeConstraint) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btHingeConstraint_getMaxMotorImpulse(long, btHingeConstraint) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btHingeConstraint_getMotorTargetVelocity(long, btHingeConstraint) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btHingeConstraint_getParam__SWIG_0(long, btHingeConstraint, int, int) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btHingeConstraint_getParam__SWIG_1(long, btHingeConstraint, int) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btHingeConstraint_getRigidBodyA(long, btHingeConstraint) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btHingeConstraint_getRigidBodyAConst(long, btHingeConstraint) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btHingeConstraint_getRigidBodyB(long, btHingeConstraint) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btHingeConstraint_getRigidBodyBConst(long, btHingeConstraint) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btHingeConstraint_getSolveLimit(long, btHingeConstraint) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btHingeConstraint_getUpperLimit(long, btHingeConstraint) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btHingeConstraint_getUseFrameOffset(long, btHingeConstraint) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btHingeConstraint_getUseReferenceFrameA(long, btHingeConstraint) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btHingeConstraint_hasLimit(long, btHingeConstraint) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btHingeConstraint_operatorDelete__SWIG_0(long, btHingeConstraint, long) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btHingeConstraint_operatorDelete__SWIG_1(long, btHingeConstraint, long, long) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btHingeConstraint_operatorDeleteArray__SWIG_0(long, btHingeConstraint, long) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btHingeConstraint_operatorDeleteArray__SWIG_1(long, btHingeConstraint, long, long) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btHingeConstraint_operatorNew__SWIG_0(long, btHingeConstraint, long) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btHingeConstraint_operatorNew__SWIG_1(long, btHingeConstraint, long, long) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btHingeConstraint_operatorNewArray__SWIG_0(long, btHingeConstraint, long) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btHingeConstraint_operatorNewArray__SWIG_1(long, btHingeConstraint, long, long) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btHingeConstraint_setAngularOnly(long, btHingeConstraint, boolean) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btHingeConstraint_setAxis(long, btHingeConstraint, Vector3) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btHingeConstraint_setFrames(long, btHingeConstraint, Matrix4, Matrix4) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btHingeConstraint_setLimit__SWIG_0(long, btHingeConstraint, float, float, float, float, float) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btHingeConstraint_setLimit__SWIG_1(long, btHingeConstraint, float, float, float, float) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btHingeConstraint_setLimit__SWIG_2(long, btHingeConstraint, float, float, float) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btHingeConstraint_setLimit__SWIG_3(long, btHingeConstraint, float, float) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btHingeConstraint_setMaxMotorImpulse(long, btHingeConstraint, float) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btHingeConstraint_setMotorTarget__SWIG_0(long, btHingeConstraint, Quaternion, float) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btHingeConstraint_setMotorTarget__SWIG_1(long, btHingeConstraint, float, float) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btHingeConstraint_setMotorTargetVelocity(long, btHingeConstraint, float) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btHingeConstraint_setParam__SWIG_0(long, btHingeConstraint, int, float, int) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btHingeConstraint_setParam__SWIG_1(long, btHingeConstraint, int, float) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btHingeConstraint_setUseFrameOffset(long, btHingeConstraint, boolean) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btHingeConstraint_setUseReferenceFrameA(long, btHingeConstraint, boolean) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btHingeConstraint_SWIGUpcast(long) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btHingeConstraint_testLimit(long, btHingeConstraint, Matrix4, Matrix4) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btHingeConstraint_updateRHS(long, btHingeConstraint, float) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btHingeConstraintDataName - Static variable in interface com.badlogic.gdx.physics.bullet.dynamics.DynamicsConstants
 
btHingeConstraintDoubleData - Class in com.badlogic.gdx.physics.bullet.dynamics
 
btHingeConstraintDoubleData(long, boolean) - Constructor for class com.badlogic.gdx.physics.bullet.dynamics.btHingeConstraintDoubleData
Construct a new btHingeConstraintDoubleData, normally you should not need this constructor it's intended for low-level usage.
btHingeConstraintDoubleData() - Constructor for class com.badlogic.gdx.physics.bullet.dynamics.btHingeConstraintDoubleData
 
btHingeConstraintDoubleData2 - Class in com.badlogic.gdx.physics.bullet.dynamics
 
btHingeConstraintDoubleData2(long, boolean) - Constructor for class com.badlogic.gdx.physics.bullet.dynamics.btHingeConstraintDoubleData2
Construct a new btHingeConstraintDoubleData2, normally you should not need this constructor it's intended for low-level usage.
btHingeConstraintDoubleData2() - Constructor for class com.badlogic.gdx.physics.bullet.dynamics.btHingeConstraintDoubleData2
 
btHingeConstraintDoubleData2_angularOnly_get(long, btHingeConstraintDoubleData2) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btHingeConstraintDoubleData2_angularOnly_set(long, btHingeConstraintDoubleData2, int) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btHingeConstraintDoubleData2_biasFactor_get(long, btHingeConstraintDoubleData2) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btHingeConstraintDoubleData2_biasFactor_set(long, btHingeConstraintDoubleData2, double) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btHingeConstraintDoubleData2_enableAngularMotor_get(long, btHingeConstraintDoubleData2) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btHingeConstraintDoubleData2_enableAngularMotor_set(long, btHingeConstraintDoubleData2, int) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btHingeConstraintDoubleData2_limitSoftness_get(long, btHingeConstraintDoubleData2) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btHingeConstraintDoubleData2_limitSoftness_set(long, btHingeConstraintDoubleData2, double) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btHingeConstraintDoubleData2_lowerLimit_get(long, btHingeConstraintDoubleData2) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btHingeConstraintDoubleData2_lowerLimit_set(long, btHingeConstraintDoubleData2, double) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btHingeConstraintDoubleData2_maxMotorImpulse_get(long, btHingeConstraintDoubleData2) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btHingeConstraintDoubleData2_maxMotorImpulse_set(long, btHingeConstraintDoubleData2, double) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btHingeConstraintDoubleData2_motorTargetVelocity_get(long, btHingeConstraintDoubleData2) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btHingeConstraintDoubleData2_motorTargetVelocity_set(long, btHingeConstraintDoubleData2, double) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btHingeConstraintDoubleData2_padding1_get(long, btHingeConstraintDoubleData2) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btHingeConstraintDoubleData2_padding1_set(long, btHingeConstraintDoubleData2, String) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btHingeConstraintDoubleData2_rbAFrame_get(long, btHingeConstraintDoubleData2) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btHingeConstraintDoubleData2_rbAFrame_set(long, btHingeConstraintDoubleData2, long, btTransformDoubleData) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btHingeConstraintDoubleData2_rbBFrame_get(long, btHingeConstraintDoubleData2) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btHingeConstraintDoubleData2_rbBFrame_set(long, btHingeConstraintDoubleData2, long, btTransformDoubleData) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btHingeConstraintDoubleData2_relaxationFactor_get(long, btHingeConstraintDoubleData2) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btHingeConstraintDoubleData2_relaxationFactor_set(long, btHingeConstraintDoubleData2, double) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btHingeConstraintDoubleData2_typeConstraintData_get(long, btHingeConstraintDoubleData2) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btHingeConstraintDoubleData2_typeConstraintData_set(long, btHingeConstraintDoubleData2, long, btTypedConstraintDoubleData) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btHingeConstraintDoubleData2_upperLimit_get(long, btHingeConstraintDoubleData2) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btHingeConstraintDoubleData2_upperLimit_set(long, btHingeConstraintDoubleData2, double) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btHingeConstraintDoubleData2_useReferenceFrameA_get(long, btHingeConstraintDoubleData2) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btHingeConstraintDoubleData2_useReferenceFrameA_set(long, btHingeConstraintDoubleData2, int) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btHingeConstraintDoubleData_angularOnly_get(long, btHingeConstraintDoubleData) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btHingeConstraintDoubleData_angularOnly_set(long, btHingeConstraintDoubleData, int) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btHingeConstraintDoubleData_biasFactor_get(long, btHingeConstraintDoubleData) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btHingeConstraintDoubleData_biasFactor_set(long, btHingeConstraintDoubleData, float) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btHingeConstraintDoubleData_enableAngularMotor_get(long, btHingeConstraintDoubleData) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btHingeConstraintDoubleData_enableAngularMotor_set(long, btHingeConstraintDoubleData, int) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btHingeConstraintDoubleData_limitSoftness_get(long, btHingeConstraintDoubleData) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btHingeConstraintDoubleData_limitSoftness_set(long, btHingeConstraintDoubleData, float) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btHingeConstraintDoubleData_lowerLimit_get(long, btHingeConstraintDoubleData) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btHingeConstraintDoubleData_lowerLimit_set(long, btHingeConstraintDoubleData, float) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btHingeConstraintDoubleData_maxMotorImpulse_get(long, btHingeConstraintDoubleData) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btHingeConstraintDoubleData_maxMotorImpulse_set(long, btHingeConstraintDoubleData, float) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btHingeConstraintDoubleData_motorTargetVelocity_get(long, btHingeConstraintDoubleData) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btHingeConstraintDoubleData_motorTargetVelocity_set(long, btHingeConstraintDoubleData, float) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btHingeConstraintDoubleData_rbAFrame_get(long, btHingeConstraintDoubleData) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btHingeConstraintDoubleData_rbAFrame_set(long, btHingeConstraintDoubleData, long, btTransformDoubleData) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btHingeConstraintDoubleData_rbBFrame_get(long, btHingeConstraintDoubleData) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btHingeConstraintDoubleData_rbBFrame_set(long, btHingeConstraintDoubleData, long, btTransformDoubleData) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btHingeConstraintDoubleData_relaxationFactor_get(long, btHingeConstraintDoubleData) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btHingeConstraintDoubleData_relaxationFactor_set(long, btHingeConstraintDoubleData, float) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btHingeConstraintDoubleData_typeConstraintData_get(long, btHingeConstraintDoubleData) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btHingeConstraintDoubleData_typeConstraintData_set(long, btHingeConstraintDoubleData, long, btTypedConstraintData) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btHingeConstraintDoubleData_upperLimit_get(long, btHingeConstraintDoubleData) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btHingeConstraintDoubleData_upperLimit_set(long, btHingeConstraintDoubleData, float) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btHingeConstraintDoubleData_useReferenceFrameA_get(long, btHingeConstraintDoubleData) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btHingeConstraintDoubleData_useReferenceFrameA_set(long, btHingeConstraintDoubleData, int) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btHingeConstraintFloatData - Class in com.badlogic.gdx.physics.bullet.dynamics
 
btHingeConstraintFloatData(long, boolean) - Constructor for class com.badlogic.gdx.physics.bullet.dynamics.btHingeConstraintFloatData
Construct a new btHingeConstraintFloatData, normally you should not need this constructor it's intended for low-level usage.
btHingeConstraintFloatData() - Constructor for class com.badlogic.gdx.physics.bullet.dynamics.btHingeConstraintFloatData
 
btHingeConstraintFloatData_angularOnly_get(long, btHingeConstraintFloatData) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btHingeConstraintFloatData_angularOnly_set(long, btHingeConstraintFloatData, int) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btHingeConstraintFloatData_biasFactor_get(long, btHingeConstraintFloatData) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btHingeConstraintFloatData_biasFactor_set(long, btHingeConstraintFloatData, float) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btHingeConstraintFloatData_enableAngularMotor_get(long, btHingeConstraintFloatData) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btHingeConstraintFloatData_enableAngularMotor_set(long, btHingeConstraintFloatData, int) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btHingeConstraintFloatData_limitSoftness_get(long, btHingeConstraintFloatData) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btHingeConstraintFloatData_limitSoftness_set(long, btHingeConstraintFloatData, float) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btHingeConstraintFloatData_lowerLimit_get(long, btHingeConstraintFloatData) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btHingeConstraintFloatData_lowerLimit_set(long, btHingeConstraintFloatData, float) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btHingeConstraintFloatData_maxMotorImpulse_get(long, btHingeConstraintFloatData) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btHingeConstraintFloatData_maxMotorImpulse_set(long, btHingeConstraintFloatData, float) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btHingeConstraintFloatData_motorTargetVelocity_get(long, btHingeConstraintFloatData) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btHingeConstraintFloatData_motorTargetVelocity_set(long, btHingeConstraintFloatData, float) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btHingeConstraintFloatData_rbAFrame_get(long, btHingeConstraintFloatData) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btHingeConstraintFloatData_rbAFrame_set(long, btHingeConstraintFloatData, long, btTransformFloatData) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btHingeConstraintFloatData_rbBFrame_get(long, btHingeConstraintFloatData) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btHingeConstraintFloatData_rbBFrame_set(long, btHingeConstraintFloatData, long, btTransformFloatData) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btHingeConstraintFloatData_relaxationFactor_get(long, btHingeConstraintFloatData) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btHingeConstraintFloatData_relaxationFactor_set(long, btHingeConstraintFloatData, float) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btHingeConstraintFloatData_typeConstraintData_get(long, btHingeConstraintFloatData) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btHingeConstraintFloatData_typeConstraintData_set(long, btHingeConstraintFloatData, long, btTypedConstraintData) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btHingeConstraintFloatData_upperLimit_get(long, btHingeConstraintFloatData) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btHingeConstraintFloatData_upperLimit_set(long, btHingeConstraintFloatData, float) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btHingeConstraintFloatData_useReferenceFrameA_get(long, btHingeConstraintFloatData) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btHingeConstraintFloatData_useReferenceFrameA_set(long, btHingeConstraintFloatData, int) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btHingeFlags - Class in com.badlogic.gdx.physics.bullet.dynamics
 
btHingeFlags() - Constructor for class com.badlogic.gdx.physics.bullet.dynamics.btHingeFlags
 
btIDebugDraw - Class in com.badlogic.gdx.physics.bullet.linearmath
 
btIDebugDraw(long, boolean) - Constructor for class com.badlogic.gdx.physics.bullet.linearmath.btIDebugDraw
Construct a new btIDebugDraw, normally you should not need this constructor it's intended for low-level usage.
btIDebugDraw() - Constructor for class com.badlogic.gdx.physics.bullet.linearmath.btIDebugDraw
 
btIDebugDraw.DebugDrawModes - Class in com.badlogic.gdx.physics.bullet.linearmath
 
btIDebugDraw.DefaultColors - Class in com.badlogic.gdx.physics.bullet.linearmath
 
btIDebugDraw_change_ownership(btIDebugDraw, long, boolean) - Static method in class com.badlogic.gdx.physics.bullet.linearmath.LinearMathJNI
 
btIDebugDraw_clearLines(long, btIDebugDraw) - Static method in class com.badlogic.gdx.physics.bullet.linearmath.LinearMathJNI
 
btIDebugDraw_clearLinesSwigExplicitbtIDebugDraw(long, btIDebugDraw) - Static method in class com.badlogic.gdx.physics.bullet.linearmath.LinearMathJNI
 
btIDebugDraw_DefaultColors_aabb_get(long, btIDebugDraw.DefaultColors) - Static method in class com.badlogic.gdx.physics.bullet.linearmath.LinearMathJNI
 
btIDebugDraw_DefaultColors_aabb_set(long, btIDebugDraw.DefaultColors, long, btVector3) - Static method in class com.badlogic.gdx.physics.bullet.linearmath.LinearMathJNI
 
btIDebugDraw_DefaultColors_activeObject_get(long, btIDebugDraw.DefaultColors) - Static method in class com.badlogic.gdx.physics.bullet.linearmath.LinearMathJNI
 
btIDebugDraw_DefaultColors_activeObject_set(long, btIDebugDraw.DefaultColors, long, btVector3) - Static method in class com.badlogic.gdx.physics.bullet.linearmath.LinearMathJNI
 
btIDebugDraw_DefaultColors_contactPoint_get(long, btIDebugDraw.DefaultColors) - Static method in class com.badlogic.gdx.physics.bullet.linearmath.LinearMathJNI
 
btIDebugDraw_DefaultColors_contactPoint_set(long, btIDebugDraw.DefaultColors, long, btVector3) - Static method in class com.badlogic.gdx.physics.bullet.linearmath.LinearMathJNI
 
btIDebugDraw_DefaultColors_deactivatedObject_get(long, btIDebugDraw.DefaultColors) - Static method in class com.badlogic.gdx.physics.bullet.linearmath.LinearMathJNI
 
btIDebugDraw_DefaultColors_deactivatedObject_set(long, btIDebugDraw.DefaultColors, long, btVector3) - Static method in class com.badlogic.gdx.physics.bullet.linearmath.LinearMathJNI
 
btIDebugDraw_DefaultColors_disabledDeactivationObject_get(long, btIDebugDraw.DefaultColors) - Static method in class com.badlogic.gdx.physics.bullet.linearmath.LinearMathJNI
 
btIDebugDraw_DefaultColors_disabledDeactivationObject_set(long, btIDebugDraw.DefaultColors, long, btVector3) - Static method in class com.badlogic.gdx.physics.bullet.linearmath.LinearMathJNI
 
btIDebugDraw_DefaultColors_disabledSimulationObject_get(long, btIDebugDraw.DefaultColors) - Static method in class com.badlogic.gdx.physics.bullet.linearmath.LinearMathJNI
 
btIDebugDraw_DefaultColors_disabledSimulationObject_set(long, btIDebugDraw.DefaultColors, long, btVector3) - Static method in class com.badlogic.gdx.physics.bullet.linearmath.LinearMathJNI
 
btIDebugDraw_DefaultColors_wantsDeactivationObject_get(long, btIDebugDraw.DefaultColors) - Static method in class com.badlogic.gdx.physics.bullet.linearmath.LinearMathJNI
 
btIDebugDraw_DefaultColors_wantsDeactivationObject_set(long, btIDebugDraw.DefaultColors, long, btVector3) - Static method in class com.badlogic.gdx.physics.bullet.linearmath.LinearMathJNI
 
btIDebugDraw_director_connect(btIDebugDraw, long, boolean, boolean) - Static method in class com.badlogic.gdx.physics.bullet.linearmath.LinearMathJNI
 
btIDebugDraw_draw3dText(long, btIDebugDraw, Vector3, String) - Static method in class com.badlogic.gdx.physics.bullet.linearmath.LinearMathJNI
 
btIDebugDraw_drawAabb(long, btIDebugDraw, Vector3, Vector3, Vector3) - Static method in class com.badlogic.gdx.physics.bullet.linearmath.LinearMathJNI
 
btIDebugDraw_drawAabbSwigExplicitbtIDebugDraw(long, btIDebugDraw, Vector3, Vector3, Vector3) - Static method in class com.badlogic.gdx.physics.bullet.linearmath.LinearMathJNI
 
btIDebugDraw_drawArc__SWIG_0(long, btIDebugDraw, Vector3, Vector3, Vector3, float, float, float, float, Vector3, boolean, float) - Static method in class com.badlogic.gdx.physics.bullet.linearmath.LinearMathJNI
 
btIDebugDraw_drawArc__SWIG_1(long, btIDebugDraw, Vector3, Vector3, Vector3, float, float, float, float, Vector3, boolean) - Static method in class com.badlogic.gdx.physics.bullet.linearmath.LinearMathJNI
 
btIDebugDraw_drawArcSwigExplicitbtIDebugDraw__SWIG_0(long, btIDebugDraw, Vector3, Vector3, Vector3, float, float, float, float, Vector3, boolean, float) - Static method in class com.badlogic.gdx.physics.bullet.linearmath.LinearMathJNI
 
btIDebugDraw_drawArcSwigExplicitbtIDebugDraw__SWIG_1(long, btIDebugDraw, Vector3, Vector3, Vector3, float, float, float, float, Vector3, boolean) - Static method in class com.badlogic.gdx.physics.bullet.linearmath.LinearMathJNI
 
btIDebugDraw_drawBox__SWIG_0(long, btIDebugDraw, Vector3, Vector3, Vector3) - Static method in class com.badlogic.gdx.physics.bullet.linearmath.LinearMathJNI
 
btIDebugDraw_drawBox__SWIG_1(long, btIDebugDraw, Vector3, Vector3, Matrix4, Vector3) - Static method in class com.badlogic.gdx.physics.bullet.linearmath.LinearMathJNI
 
btIDebugDraw_drawBoxSwigExplicitbtIDebugDraw__SWIG_0(long, btIDebugDraw, Vector3, Vector3, Vector3) - Static method in class com.badlogic.gdx.physics.bullet.linearmath.LinearMathJNI
 
btIDebugDraw_drawBoxSwigExplicitbtIDebugDraw__SWIG_1(long, btIDebugDraw, Vector3, Vector3, Matrix4, Vector3) - Static method in class com.badlogic.gdx.physics.bullet.linearmath.LinearMathJNI
 
btIDebugDraw_drawCapsule(long, btIDebugDraw, float, float, int, Matrix4, Vector3) - Static method in class com.badlogic.gdx.physics.bullet.linearmath.LinearMathJNI
 
btIDebugDraw_drawCapsuleSwigExplicitbtIDebugDraw(long, btIDebugDraw, float, float, int, Matrix4, Vector3) - Static method in class com.badlogic.gdx.physics.bullet.linearmath.LinearMathJNI
 
btIDebugDraw_drawCone(long, btIDebugDraw, float, float, int, Matrix4, Vector3) - Static method in class com.badlogic.gdx.physics.bullet.linearmath.LinearMathJNI
 
btIDebugDraw_drawConeSwigExplicitbtIDebugDraw(long, btIDebugDraw, float, float, int, Matrix4, Vector3) - Static method in class com.badlogic.gdx.physics.bullet.linearmath.LinearMathJNI
 
btIDebugDraw_drawContactPoint(long, btIDebugDraw, Vector3, Vector3, float, int, Vector3) - Static method in class com.badlogic.gdx.physics.bullet.linearmath.LinearMathJNI
 
btIDebugDraw_drawCylinder(long, btIDebugDraw, float, float, int, Matrix4, Vector3) - Static method in class com.badlogic.gdx.physics.bullet.linearmath.LinearMathJNI
 
btIDebugDraw_drawCylinderSwigExplicitbtIDebugDraw(long, btIDebugDraw, float, float, int, Matrix4, Vector3) - Static method in class com.badlogic.gdx.physics.bullet.linearmath.LinearMathJNI
 
btIDebugDraw_drawLine__SWIG_0(long, btIDebugDraw, Vector3, Vector3, Vector3) - Static method in class com.badlogic.gdx.physics.bullet.linearmath.LinearMathJNI
 
btIDebugDraw_drawLine__SWIG_1(long, btIDebugDraw, Vector3, Vector3, Vector3, Vector3) - Static method in class com.badlogic.gdx.physics.bullet.linearmath.LinearMathJNI
 
btIDebugDraw_drawLineSwigExplicitbtIDebugDraw__SWIG_1(long, btIDebugDraw, Vector3, Vector3, Vector3, Vector3) - Static method in class com.badlogic.gdx.physics.bullet.linearmath.LinearMathJNI
 
btIDebugDraw_drawPlane(long, btIDebugDraw, Vector3, float, Matrix4, Vector3) - Static method in class com.badlogic.gdx.physics.bullet.linearmath.LinearMathJNI
 
btIDebugDraw_drawPlaneSwigExplicitbtIDebugDraw(long, btIDebugDraw, Vector3, float, Matrix4, Vector3) - Static method in class com.badlogic.gdx.physics.bullet.linearmath.LinearMathJNI
 
btIDebugDraw_drawSphere__SWIG_0(long, btIDebugDraw, float, Matrix4, Vector3) - Static method in class com.badlogic.gdx.physics.bullet.linearmath.LinearMathJNI
 
btIDebugDraw_drawSphere__SWIG_1(long, btIDebugDraw, Vector3, float, Vector3) - Static method in class com.badlogic.gdx.physics.bullet.linearmath.LinearMathJNI
 
btIDebugDraw_drawSpherePatch__SWIG_0(long, btIDebugDraw, Vector3, Vector3, Vector3, float, float, float, float, float, Vector3, float, boolean) - Static method in class com.badlogic.gdx.physics.bullet.linearmath.LinearMathJNI
 
btIDebugDraw_drawSpherePatch__SWIG_1(long, btIDebugDraw, Vector3, Vector3, Vector3, float, float, float, float, float, Vector3, float) - Static method in class com.badlogic.gdx.physics.bullet.linearmath.LinearMathJNI
 
btIDebugDraw_drawSpherePatch__SWIG_2(long, btIDebugDraw, Vector3, Vector3, Vector3, float, float, float, float, float, Vector3) - Static method in class com.badlogic.gdx.physics.bullet.linearmath.LinearMathJNI
 
btIDebugDraw_drawSpherePatchSwigExplicitbtIDebugDraw__SWIG_0(long, btIDebugDraw, Vector3, Vector3, Vector3, float, float, float, float, float, Vector3, float, boolean) - Static method in class com.badlogic.gdx.physics.bullet.linearmath.LinearMathJNI
 
btIDebugDraw_drawSpherePatchSwigExplicitbtIDebugDraw__SWIG_1(long, btIDebugDraw, Vector3, Vector3, Vector3, float, float, float, float, float, Vector3, float) - Static method in class com.badlogic.gdx.physics.bullet.linearmath.LinearMathJNI
 
btIDebugDraw_drawSpherePatchSwigExplicitbtIDebugDraw__SWIG_2(long, btIDebugDraw, Vector3, Vector3, Vector3, float, float, float, float, float, Vector3) - Static method in class com.badlogic.gdx.physics.bullet.linearmath.LinearMathJNI
 
btIDebugDraw_drawSphereSwigExplicitbtIDebugDraw__SWIG_0(long, btIDebugDraw, float, Matrix4, Vector3) - Static method in class com.badlogic.gdx.physics.bullet.linearmath.LinearMathJNI
 
btIDebugDraw_drawSphereSwigExplicitbtIDebugDraw__SWIG_1(long, btIDebugDraw, Vector3, float, Vector3) - Static method in class com.badlogic.gdx.physics.bullet.linearmath.LinearMathJNI
 
btIDebugDraw_drawTransform(long, btIDebugDraw, Matrix4, float) - Static method in class com.badlogic.gdx.physics.bullet.linearmath.LinearMathJNI
 
btIDebugDraw_drawTransformSwigExplicitbtIDebugDraw(long, btIDebugDraw, Matrix4, float) - Static method in class com.badlogic.gdx.physics.bullet.linearmath.LinearMathJNI
 
btIDebugDraw_drawTriangle__SWIG_0(long, btIDebugDraw, Vector3, Vector3, Vector3, Vector3, Vector3, Vector3, Vector3, float) - Static method in class com.badlogic.gdx.physics.bullet.linearmath.LinearMathJNI
 
btIDebugDraw_drawTriangle__SWIG_1(long, btIDebugDraw, Vector3, Vector3, Vector3, Vector3, float) - Static method in class com.badlogic.gdx.physics.bullet.linearmath.LinearMathJNI
 
btIDebugDraw_drawTriangleSwigExplicitbtIDebugDraw__SWIG_0(long, btIDebugDraw, Vector3, Vector3, Vector3, Vector3, Vector3, Vector3, Vector3, float) - Static method in class com.badlogic.gdx.physics.bullet.linearmath.LinearMathJNI
 
btIDebugDraw_drawTriangleSwigExplicitbtIDebugDraw__SWIG_1(long, btIDebugDraw, Vector3, Vector3, Vector3, Vector3, float) - Static method in class com.badlogic.gdx.physics.bullet.linearmath.LinearMathJNI
 
btIDebugDraw_flushLines(long, btIDebugDraw) - Static method in class com.badlogic.gdx.physics.bullet.linearmath.LinearMathJNI
 
btIDebugDraw_flushLinesSwigExplicitbtIDebugDraw(long, btIDebugDraw) - Static method in class com.badlogic.gdx.physics.bullet.linearmath.LinearMathJNI
 
btIDebugDraw_getDebugMode(long, btIDebugDraw) - Static method in class com.badlogic.gdx.physics.bullet.linearmath.LinearMathJNI
 
btIDebugDraw_getDefaultColors(long, btIDebugDraw) - Static method in class com.badlogic.gdx.physics.bullet.linearmath.LinearMathJNI
 
btIDebugDraw_getDefaultColorsSwigExplicitbtIDebugDraw(long, btIDebugDraw) - Static method in class com.badlogic.gdx.physics.bullet.linearmath.LinearMathJNI
 
btIDebugDraw_reportErrorWarning(long, btIDebugDraw, String) - Static method in class com.badlogic.gdx.physics.bullet.linearmath.LinearMathJNI
 
btIDebugDraw_setDebugMode(long, btIDebugDraw, int) - Static method in class com.badlogic.gdx.physics.bullet.linearmath.LinearMathJNI
 
btIDebugDraw_setDefaultColors(long, btIDebugDraw, long, btIDebugDraw.DefaultColors) - Static method in class com.badlogic.gdx.physics.bullet.linearmath.LinearMathJNI
 
btIDebugDraw_setDefaultColorsSwigExplicitbtIDebugDraw(long, btIDebugDraw, long, btIDebugDraw.DefaultColors) - Static method in class com.badlogic.gdx.physics.bullet.linearmath.LinearMathJNI
 
btIndexedMesh - Class in com.badlogic.gdx.physics.bullet.collision
 
btIndexedMesh(long, boolean) - Constructor for class com.badlogic.gdx.physics.bullet.collision.btIndexedMesh
Construct a new btIndexedMesh, normally you should not need this constructor it's intended for low-level usage.
btIndexedMesh(Mesh) - Constructor for class com.badlogic.gdx.physics.bullet.collision.btIndexedMesh
Construct a new btIndexedMesh based on the supplied Mesh The specified mesh must be indexed and triangulated and must outlive this btIndexedMesh.
btIndexedMesh(MeshPart) - Constructor for class com.badlogic.gdx.physics.bullet.collision.btIndexedMesh
Construct a new btIndexedMesh based on the supplied MeshPart The specified mesh must be indexed and triangulated and must outlive this btIndexedMesh.
btIndexedMesh(Mesh, int, int) - Constructor for class com.badlogic.gdx.physics.bullet.collision.btIndexedMesh
Construct a new btIndexedMesh based on the supplied Mesh The specified mesh must be indexed and triangulated and must outlive this btIndexedMesh.
btIndexedMesh(FloatBuffer, int, int, int, ShortBuffer, int, int) - Constructor for class com.badlogic.gdx.physics.bullet.collision.btIndexedMesh
Construct a new btIndexedMesh based on the supplied vertex and index data.
btIndexedMesh() - Constructor for class com.badlogic.gdx.physics.bullet.collision.btIndexedMesh
 
btIndexedMesh_indexType_get(long, btIndexedMesh) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btIndexedMesh_indexType_set(long, btIndexedMesh, int) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btIndexedMesh_numTriangles_get(long, btIndexedMesh) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btIndexedMesh_numTriangles_set(long, btIndexedMesh, int) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btIndexedMesh_numVertices_get(long, btIndexedMesh) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btIndexedMesh_numVertices_set(long, btIndexedMesh, int) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btIndexedMesh_operatorDelete__SWIG_0(long, btIndexedMesh, long) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btIndexedMesh_operatorDelete__SWIG_1(long, btIndexedMesh, long, long) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btIndexedMesh_operatorDeleteArray__SWIG_0(long, btIndexedMesh, long) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btIndexedMesh_operatorDeleteArray__SWIG_1(long, btIndexedMesh, long, long) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btIndexedMesh_operatorNew__SWIG_0(long, btIndexedMesh, long) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btIndexedMesh_operatorNew__SWIG_1(long, btIndexedMesh, long, long) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btIndexedMesh_operatorNewArray__SWIG_0(long, btIndexedMesh, long) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btIndexedMesh_operatorNewArray__SWIG_1(long, btIndexedMesh, long, long) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btIndexedMesh_setIndices(long, btIndexedMesh, ShortBuffer, int, int) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btIndexedMesh_setTriangleIndexBase(long, btIndexedMesh, ShortBuffer) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btIndexedMesh_setVertexBase(long, btIndexedMesh, FloatBuffer) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btIndexedMesh_setVertices(long, btIndexedMesh, FloatBuffer, int, int, int) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btIndexedMesh_triangleIndexBase_get(long, btIndexedMesh) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btIndexedMesh_triangleIndexBase_set(long, btIndexedMesh, ByteBuffer) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btIndexedMesh_triangleIndexStride_get(long, btIndexedMesh) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btIndexedMesh_triangleIndexStride_set(long, btIndexedMesh, int) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btIndexedMesh_vertexBase_get(long, btIndexedMesh) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btIndexedMesh_vertexBase_set(long, btIndexedMesh, ByteBuffer) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btIndexedMesh_vertexStride_get(long, btIndexedMesh) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btIndexedMesh_vertexStride_set(long, btIndexedMesh, int) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btIndexedMesh_vertexType_get(long, btIndexedMesh) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btIndexedMesh_vertexType_set(long, btIndexedMesh, int) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btInternalEdgeAdjustFlags - Class in com.badlogic.gdx.physics.bullet.collision
 
btInternalEdgeAdjustFlags() - Constructor for class com.badlogic.gdx.physics.bullet.collision.btInternalEdgeAdjustFlags
 
btInternalTriangleIndexCallback - Class in com.badlogic.gdx.physics.bullet.collision
 
btInternalTriangleIndexCallback(long, boolean) - Constructor for class com.badlogic.gdx.physics.bullet.collision.btInternalTriangleIndexCallback
Construct a new btInternalTriangleIndexCallback, normally you should not need this constructor it's intended for low-level usage.
btInternalTriangleIndexCallback() - Constructor for class com.badlogic.gdx.physics.bullet.collision.btInternalTriangleIndexCallback
 
btInternalTriangleIndexCallback_change_ownership(btInternalTriangleIndexCallback, long, boolean) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btInternalTriangleIndexCallback_director_connect(btInternalTriangleIndexCallback, long, boolean, boolean) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btInternalTriangleIndexCallback_internalProcessTriangleIndex(long, btInternalTriangleIndexCallback, long, btVector3, int, int) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btIntIndexData - Class in com.badlogic.gdx.physics.bullet.collision
 
btIntIndexData(long, boolean) - Constructor for class com.badlogic.gdx.physics.bullet.collision.btIntIndexData
Construct a new btIntIndexData, normally you should not need this constructor it's intended for low-level usage.
btIntIndexData() - Constructor for class com.badlogic.gdx.physics.bullet.collision.btIntIndexData
 
btIntIndexData_value_get(long, btIntIndexData) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btIntIndexData_value_set(long, btIntIndexData, int) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btIntSortPredicate - Class in com.badlogic.gdx.physics.bullet.linearmath
 
btIntSortPredicate(long, boolean) - Constructor for class com.badlogic.gdx.physics.bullet.linearmath.btIntSortPredicate
Construct a new btIntSortPredicate, normally you should not need this constructor it's intended for low-level usage.
btIntSortPredicate() - Constructor for class com.badlogic.gdx.physics.bullet.linearmath.btIntSortPredicate
 
btIntSortPredicate_operatorFunctionCall(long, btIntSortPredicate, int, int) - Static method in class com.badlogic.gdx.physics.bullet.linearmath.LinearMathJNI
 
btIParallelForBody - Class in com.badlogic.gdx.physics.bullet.linearmath
 
btIParallelForBody(long, boolean) - Constructor for class com.badlogic.gdx.physics.bullet.linearmath.btIParallelForBody
Construct a new btIParallelForBody, normally you should not need this constructor it's intended for low-level usage.
btIParallelForBody_forLoop(long, btIParallelForBody, int, int) - Static method in class com.badlogic.gdx.physics.bullet.linearmath.LinearMathJNI
 
btIsMainThread() - Static method in class com.badlogic.gdx.physics.bullet.linearmath.LinearMath
 
btIsMainThread() - Static method in class com.badlogic.gdx.physics.bullet.linearmath.LinearMathJNI
 
btIsNegative(float) - Static method in class com.badlogic.gdx.physics.bullet.linearmath.LinearMath
 
btIsNegative(float) - Static method in class com.badlogic.gdx.physics.bullet.linearmath.LinearMathJNI
 
btITaskScheduler - Class in com.badlogic.gdx.physics.bullet.linearmath
 
btITaskScheduler(long, boolean) - Constructor for class com.badlogic.gdx.physics.bullet.linearmath.btITaskScheduler
Construct a new btITaskScheduler, normally you should not need this constructor it's intended for low-level usage.
btITaskScheduler_activate(long, btITaskScheduler) - Static method in class com.badlogic.gdx.physics.bullet.linearmath.LinearMathJNI
 
btITaskScheduler_deactivate(long, btITaskScheduler) - Static method in class com.badlogic.gdx.physics.bullet.linearmath.LinearMathJNI
 
btITaskScheduler_getMaxNumThreads(long, btITaskScheduler) - Static method in class com.badlogic.gdx.physics.bullet.linearmath.LinearMathJNI
 
btITaskScheduler_getName(long, btITaskScheduler) - Static method in class com.badlogic.gdx.physics.bullet.linearmath.LinearMathJNI
 
btITaskScheduler_getNumThreads(long, btITaskScheduler) - Static method in class com.badlogic.gdx.physics.bullet.linearmath.LinearMathJNI
 
btITaskScheduler_parallelFor(long, btITaskScheduler, int, int, int, long, btIParallelForBody) - Static method in class com.badlogic.gdx.physics.bullet.linearmath.LinearMathJNI
 
btITaskScheduler_setNumThreads(long, btITaskScheduler, int) - Static method in class com.badlogic.gdx.physics.bullet.linearmath.LinearMathJNI
 
btJacobianEntry - Class in com.badlogic.gdx.physics.bullet.dynamics
 
btJacobianEntry(long, boolean) - Constructor for class com.badlogic.gdx.physics.bullet.dynamics.btJacobianEntry
Construct a new btJacobianEntry, normally you should not need this constructor it's intended for low-level usage.
btJacobianEntry() - Constructor for class com.badlogic.gdx.physics.bullet.dynamics.btJacobianEntry
 
btJacobianEntry(Matrix3, Matrix3, Vector3, Vector3, Vector3, Vector3, float, Vector3, float) - Constructor for class com.badlogic.gdx.physics.bullet.dynamics.btJacobianEntry
 
btJacobianEntry(Vector3, Matrix3, Matrix3, Vector3, Vector3) - Constructor for class com.badlogic.gdx.physics.bullet.dynamics.btJacobianEntry
 
btJacobianEntry(Vector3, Vector3, Vector3, Vector3) - Constructor for class com.badlogic.gdx.physics.bullet.dynamics.btJacobianEntry
 
btJacobianEntry(Matrix3, Vector3, Vector3, Vector3, Vector3, float) - Constructor for class com.badlogic.gdx.physics.bullet.dynamics.btJacobianEntry
 
btJacobianEntry_0MinvJt_get(long, btJacobianEntry) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btJacobianEntry_0MinvJt_set(long, btJacobianEntry, long, btVector3) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btJacobianEntry_1MinvJt_get(long, btJacobianEntry) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btJacobianEntry_1MinvJt_set(long, btJacobianEntry, long, btVector3) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btJacobianEntry_Adiag_get(long, btJacobianEntry) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btJacobianEntry_Adiag_set(long, btJacobianEntry, float) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btJacobianEntry_aJ_get(long, btJacobianEntry) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btJacobianEntry_aJ_set(long, btJacobianEntry, long, btVector3) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btJacobianEntry_bJ_get(long, btJacobianEntry) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btJacobianEntry_bJ_set(long, btJacobianEntry, long, btVector3) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btJacobianEntry_getDiagonal(long, btJacobianEntry) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btJacobianEntry_getNonDiagonal__SWIG_0(long, btJacobianEntry, long, btJacobianEntry, float) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btJacobianEntry_getNonDiagonal__SWIG_1(long, btJacobianEntry, long, btJacobianEntry, float, float) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btJacobianEntry_getRelativeVelocity(long, btJacobianEntry, Vector3, Vector3, Vector3, Vector3) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btJacobianEntry_linearJointAxis_get(long, btJacobianEntry) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btJacobianEntry_linearJointAxis_set(long, btJacobianEntry, long, btVector3) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btJointFeedback - Class in com.badlogic.gdx.physics.bullet.dynamics
 
btJointFeedback(long, boolean) - Constructor for class com.badlogic.gdx.physics.bullet.dynamics.btJointFeedback
Construct a new btJointFeedback, normally you should not need this constructor it's intended for low-level usage.
btJointFeedback() - Constructor for class com.badlogic.gdx.physics.bullet.dynamics.btJointFeedback
 
btJointFeedback_appliedForceBodyA_get(long, btJointFeedback) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btJointFeedback_appliedForceBodyA_set(long, btJointFeedback, long, btVector3) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btJointFeedback_appliedForceBodyB_get(long, btJointFeedback) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btJointFeedback_appliedForceBodyB_set(long, btJointFeedback, long, btVector3) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btJointFeedback_appliedTorqueBodyA_get(long, btJointFeedback) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btJointFeedback_appliedTorqueBodyA_set(long, btJointFeedback, long, btVector3) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btJointFeedback_appliedTorqueBodyB_get(long, btJointFeedback) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btJointFeedback_appliedTorqueBodyB_set(long, btJointFeedback, long, btVector3) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btJointFeedback_operatorDelete__SWIG_0(long, btJointFeedback, long) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btJointFeedback_operatorDelete__SWIG_1(long, btJointFeedback, long, long) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btJointFeedback_operatorDeleteArray__SWIG_0(long, btJointFeedback, long) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btJointFeedback_operatorDeleteArray__SWIG_1(long, btJointFeedback, long, long) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btJointFeedback_operatorNew__SWIG_0(long, btJointFeedback, long) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btJointFeedback_operatorNew__SWIG_1(long, btJointFeedback, long, long) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btJointFeedback_operatorNewArray__SWIG_0(long, btJointFeedback, long) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btJointFeedback_operatorNewArray__SWIG_1(long, btJointFeedback, long, long) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btKinematicCharacterController - Class in com.badlogic.gdx.physics.bullet.dynamics
 
btKinematicCharacterController(long, boolean) - Constructor for class com.badlogic.gdx.physics.bullet.dynamics.btKinematicCharacterController
Construct a new btKinematicCharacterController, normally you should not need this constructor it's intended for low-level usage.
btKinematicCharacterController(btPairCachingGhostObject, btConvexShape, float, Vector3) - Constructor for class com.badlogic.gdx.physics.bullet.dynamics.btKinematicCharacterController
 
btKinematicCharacterController(btPairCachingGhostObject, btConvexShape, float) - Constructor for class com.badlogic.gdx.physics.bullet.dynamics.btKinematicCharacterController
 
btKinematicCharacterController_applyImpulse(long, btKinematicCharacterController, Vector3) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btKinematicCharacterController_getAngularDamping(long, btKinematicCharacterController) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btKinematicCharacterController_getAngularVelocity(long, btKinematicCharacterController) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btKinematicCharacterController_getFallSpeed(long, btKinematicCharacterController) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btKinematicCharacterController_getGhostObject(long, btKinematicCharacterController) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btKinematicCharacterController_getGravity(long, btKinematicCharacterController) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btKinematicCharacterController_getJumpSpeed(long, btKinematicCharacterController) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btKinematicCharacterController_getLinearDamping(long, btKinematicCharacterController) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btKinematicCharacterController_getLinearVelocity(long, btKinematicCharacterController) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btKinematicCharacterController_getMaxPenetrationDepth(long, btKinematicCharacterController) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btKinematicCharacterController_getMaxSlope(long, btKinematicCharacterController) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btKinematicCharacterController_getStepHeight(long, btKinematicCharacterController) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btKinematicCharacterController_getUp(long, btKinematicCharacterController) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btKinematicCharacterController_jump__SWIG_0(long, btKinematicCharacterController, Vector3) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btKinematicCharacterController_jump__SWIG_1(long, btKinematicCharacterController) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btKinematicCharacterController_operatorDelete__SWIG_0(long, btKinematicCharacterController, long) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btKinematicCharacterController_operatorDelete__SWIG_1(long, btKinematicCharacterController, long, long) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btKinematicCharacterController_operatorDeleteArray__SWIG_0(long, btKinematicCharacterController, long) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btKinematicCharacterController_operatorDeleteArray__SWIG_1(long, btKinematicCharacterController, long, long) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btKinematicCharacterController_operatorNew__SWIG_0(long, btKinematicCharacterController, long) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btKinematicCharacterController_operatorNew__SWIG_1(long, btKinematicCharacterController, long, long) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btKinematicCharacterController_operatorNewArray__SWIG_0(long, btKinematicCharacterController, long) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btKinematicCharacterController_operatorNewArray__SWIG_1(long, btKinematicCharacterController, long, long) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btKinematicCharacterController_setAngularDamping(long, btKinematicCharacterController, float) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btKinematicCharacterController_setAngularVelocity(long, btKinematicCharacterController, Vector3) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btKinematicCharacterController_setFallSpeed(long, btKinematicCharacterController, float) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btKinematicCharacterController_setGravity(long, btKinematicCharacterController, Vector3) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btKinematicCharacterController_setJumpSpeed(long, btKinematicCharacterController, float) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btKinematicCharacterController_setLinearDamping(long, btKinematicCharacterController, float) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btKinematicCharacterController_setLinearVelocity(long, btKinematicCharacterController, Vector3) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btKinematicCharacterController_setMaxJumpHeight(long, btKinematicCharacterController, float) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btKinematicCharacterController_setMaxPenetrationDepth(long, btKinematicCharacterController, float) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btKinematicCharacterController_setMaxSlope(long, btKinematicCharacterController, float) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btKinematicCharacterController_setStepHeight(long, btKinematicCharacterController, float) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btKinematicCharacterController_setUp(long, btKinematicCharacterController, Vector3) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btKinematicCharacterController_setUseGhostSweepTest(long, btKinematicCharacterController, boolean) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btKinematicCharacterController_SWIGUpcast(long) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btLargeDot(FloatBuffer, FloatBuffer, int) - Static method in class com.badlogic.gdx.physics.bullet.linearmath.LinearMath
 
btLargeDot(FloatBuffer, FloatBuffer, int) - Static method in class com.badlogic.gdx.physics.bullet.linearmath.LinearMathJNI
 
btLemkeAlgorithm - Class in com.badlogic.gdx.physics.bullet.dynamics
 
btLemkeAlgorithm(long, boolean) - Constructor for class com.badlogic.gdx.physics.bullet.dynamics.btLemkeAlgorithm
Construct a new btLemkeAlgorithm, normally you should not need this constructor it's intended for low-level usage.
btLemkeAlgorithm(SWIGTYPE_p_btMatrixXT_float_t, SWIGTYPE_p_btVectorXT_float_t, int) - Constructor for class com.badlogic.gdx.physics.bullet.dynamics.btLemkeAlgorithm
 
btLemkeAlgorithm(SWIGTYPE_p_btMatrixXT_float_t, SWIGTYPE_p_btVectorXT_float_t) - Constructor for class com.badlogic.gdx.physics.bullet.dynamics.btLemkeAlgorithm
 
btLemkeAlgorithm_getInfo(long, btLemkeAlgorithm) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btLemkeAlgorithm_getSteps(long, btLemkeAlgorithm) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btLemkeAlgorithm_setSystem(long, btLemkeAlgorithm, long, long) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btLemkeAlgorithm_solve__SWIG_0(long, btLemkeAlgorithm, long) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btLemkeAlgorithm_solve__SWIG_1(long, btLemkeAlgorithm) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btLemkeSolver - Class in com.badlogic.gdx.physics.bullet.dynamics
 
btLemkeSolver(long, boolean) - Constructor for class com.badlogic.gdx.physics.bullet.dynamics.btLemkeSolver
Construct a new btLemkeSolver, normally you should not need this constructor it's intended for low-level usage.
btLemkeSolver() - Constructor for class com.badlogic.gdx.physics.bullet.dynamics.btLemkeSolver
 
btLemkeSolver_debugLevel_get(long, btLemkeSolver) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btLemkeSolver_debugLevel_set(long, btLemkeSolver, int) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btLemkeSolver_maxLoops_get(long, btLemkeSolver) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btLemkeSolver_maxLoops_set(long, btLemkeSolver, int) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btLemkeSolver_maxValue_get(long, btLemkeSolver) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btLemkeSolver_maxValue_set(long, btLemkeSolver, float) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btLemkeSolver_solveMLCP__SWIG_0(long, btLemkeSolver, long, long, long, long, long, long, int, boolean) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btLemkeSolver_solveMLCP__SWIG_1(long, btLemkeSolver, long, long, long, long, long, long, int) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btLemkeSolver_SWIGUpcast(long) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btLemkeSolver_useLoHighBounds_get(long, btLemkeSolver) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btLemkeSolver_useLoHighBounds_set(long, btLemkeSolver, boolean) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btLog(float) - Static method in class com.badlogic.gdx.physics.bullet.linearmath.LinearMath
 
btLog(float) - Static method in class com.badlogic.gdx.physics.bullet.linearmath.LinearMathJNI
 
btMachineIsLittleEndian() - Static method in class com.badlogic.gdx.physics.bullet.linearmath.LinearMath
 
btMachineIsLittleEndian() - Static method in class com.badlogic.gdx.physics.bullet.linearmath.LinearMathJNI
 
btManifoldPoint - Class in com.badlogic.gdx.physics.bullet.collision
 
btManifoldPoint(long, boolean) - Constructor for class com.badlogic.gdx.physics.bullet.collision.btManifoldPoint
Construct a new btManifoldPoint, normally you should not need this constructor it's intended for low-level usage.
btManifoldPoint() - Constructor for class com.badlogic.gdx.physics.bullet.collision.btManifoldPoint
 
btManifoldPoint(Vector3, Vector3, Vector3, float) - Constructor for class com.badlogic.gdx.physics.bullet.collision.btManifoldPoint
 
btManifoldPoint_appliedImpulse_get(long, btManifoldPoint) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btManifoldPoint_appliedImpulse_set(long, btManifoldPoint, float) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btManifoldPoint_appliedImpulseLateral1_get(long, btManifoldPoint) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btManifoldPoint_appliedImpulseLateral1_set(long, btManifoldPoint, float) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btManifoldPoint_appliedImpulseLateral2_get(long, btManifoldPoint) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btManifoldPoint_appliedImpulseLateral2_set(long, btManifoldPoint, float) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btManifoldPoint_combinedContactDamping1_get(long, btManifoldPoint) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btManifoldPoint_combinedContactDamping1_set(long, btManifoldPoint, float) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btManifoldPoint_combinedContactStiffness1_get(long, btManifoldPoint) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btManifoldPoint_combinedContactStiffness1_set(long, btManifoldPoint, float) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btManifoldPoint_combinedFriction_get(long, btManifoldPoint) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btManifoldPoint_combinedFriction_set(long, btManifoldPoint, float) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btManifoldPoint_combinedRestitution_get(long, btManifoldPoint) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btManifoldPoint_combinedRestitution_set(long, btManifoldPoint, float) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btManifoldPoint_combinedRollingFriction_get(long, btManifoldPoint) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btManifoldPoint_combinedRollingFriction_set(long, btManifoldPoint, float) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btManifoldPoint_combinedSpinningFriction_get(long, btManifoldPoint) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btManifoldPoint_combinedSpinningFriction_set(long, btManifoldPoint, float) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btManifoldPoint_contactCFM_get(long, btManifoldPoint) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btManifoldPoint_contactCFM_set(long, btManifoldPoint, float) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btManifoldPoint_contactERP_get(long, btManifoldPoint) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btManifoldPoint_contactERP_set(long, btManifoldPoint, float) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btManifoldPoint_contactMotion1_get(long, btManifoldPoint) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btManifoldPoint_contactMotion1_set(long, btManifoldPoint, float) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btManifoldPoint_contactMotion2_get(long, btManifoldPoint) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btManifoldPoint_contactMotion2_set(long, btManifoldPoint, float) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btManifoldPoint_contactPointFlags_get(long, btManifoldPoint) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btManifoldPoint_contactPointFlags_set(long, btManifoldPoint, int) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btManifoldPoint_distance1_get(long, btManifoldPoint) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btManifoldPoint_distance1_set(long, btManifoldPoint, float) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btManifoldPoint_frictionCFM_get(long, btManifoldPoint) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btManifoldPoint_frictionCFM_set(long, btManifoldPoint, float) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btManifoldPoint_getDistance(long, btManifoldPoint) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btManifoldPoint_getLateralFrictionDir1(long, btManifoldPoint, Vector3) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btManifoldPoint_getLateralFrictionDir2(long, btManifoldPoint, Vector3) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btManifoldPoint_getLocalPointA(long, btManifoldPoint, Vector3) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btManifoldPoint_getLocalPointB(long, btManifoldPoint, Vector3) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btManifoldPoint_getNormalWorldOnB(long, btManifoldPoint, Vector3) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btManifoldPoint_getPositionWorldOnA(long, btManifoldPoint, Vector3) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btManifoldPoint_getPositionWorldOnB(long, btManifoldPoint, Vector3) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btManifoldPoint_getUserValue(long, btManifoldPoint) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btManifoldPoint_index0_get(long, btManifoldPoint) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btManifoldPoint_index0_set(long, btManifoldPoint, int) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btManifoldPoint_index1_get(long, btManifoldPoint) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btManifoldPoint_index1_set(long, btManifoldPoint, int) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btManifoldPoint_lifeTime_get(long, btManifoldPoint) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btManifoldPoint_lifeTime_set(long, btManifoldPoint, int) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btManifoldPoint_partId0_get(long, btManifoldPoint) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btManifoldPoint_partId0_set(long, btManifoldPoint, int) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btManifoldPoint_partId1_get(long, btManifoldPoint) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btManifoldPoint_partId1_set(long, btManifoldPoint, int) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btManifoldPoint_setDistance(long, btManifoldPoint, float) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btManifoldPoint_setLateralFrictionDir1(long, btManifoldPoint, Vector3) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btManifoldPoint_setLateralFrictionDir2(long, btManifoldPoint, Vector3) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btManifoldPoint_setLocalPointA(long, btManifoldPoint, Vector3) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btManifoldPoint_setLocalPointB(long, btManifoldPoint, Vector3) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btManifoldPoint_setNormalWorldOnB(long, btManifoldPoint, Vector3) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btManifoldPoint_setPositionWorldOnA(long, btManifoldPoint, Vector3) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btManifoldPoint_setPositionWorldOnB(long, btManifoldPoint, Vector3) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btManifoldPoint_setUserValue(long, btManifoldPoint, int) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btManifoldPoint_userPersistentData_get(long, btManifoldPoint) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btManifoldPoint_userPersistentData_set(long, btManifoldPoint, long) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btManifoldResult - Class in com.badlogic.gdx.physics.bullet.collision
 
btManifoldResult(long, boolean) - Constructor for class com.badlogic.gdx.physics.bullet.collision.btManifoldResult
Construct a new btManifoldResult, normally you should not need this constructor it's intended for low-level usage.
btManifoldResult() - Constructor for class com.badlogic.gdx.physics.bullet.collision.btManifoldResult
 
btManifoldResult(btCollisionObjectWrapper, btCollisionObjectWrapper) - Constructor for class com.badlogic.gdx.physics.bullet.collision.btManifoldResult
 
btManifoldResult_calculateCombinedContactDamping(long, btCollisionObject, long, btCollisionObject) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btManifoldResult_calculateCombinedContactStiffness(long, btCollisionObject, long, btCollisionObject) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btManifoldResult_calculateCombinedFriction(long, btCollisionObject, long, btCollisionObject) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btManifoldResult_calculateCombinedRestitution(long, btCollisionObject, long, btCollisionObject) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btManifoldResult_calculateCombinedRollingFriction(long, btCollisionObject, long, btCollisionObject) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btManifoldResult_calculateCombinedSpinningFriction(long, btCollisionObject, long, btCollisionObject) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btManifoldResult_closestPointDistanceThreshold_get(long, btManifoldResult) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btManifoldResult_closestPointDistanceThreshold_set(long, btManifoldResult, float) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btManifoldResult_getBody0Internal(long, btManifoldResult) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btManifoldResult_getBody0Wrap(long, btManifoldResult) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btManifoldResult_getBody1Internal(long, btManifoldResult) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btManifoldResult_getBody1Wrap(long, btManifoldResult) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btManifoldResult_getPersistentManifold(long, btManifoldResult) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btManifoldResult_getPersistentManifoldConst(long, btManifoldResult) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btManifoldResult_refreshContactPoints(long, btManifoldResult) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btManifoldResult_setBody0Wrap(long, btManifoldResult, long, btCollisionObjectWrapper) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btManifoldResult_setBody1Wrap(long, btManifoldResult, long, btCollisionObjectWrapper) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btManifoldResult_setPersistentManifold(long, btManifoldResult, long, btPersistentManifold) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btManifoldResult_SWIGUpcast(long) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btMaterial - Class in com.badlogic.gdx.physics.bullet.collision
 
btMaterial(long, boolean) - Constructor for class com.badlogic.gdx.physics.bullet.collision.btMaterial
Construct a new btMaterial, normally you should not need this constructor it's intended for low-level usage.
btMaterial() - Constructor for class com.badlogic.gdx.physics.bullet.collision.btMaterial
 
btMaterial(float, float) - Constructor for class com.badlogic.gdx.physics.bullet.collision.btMaterial
 
btMaterial_friction_get(long, btMaterial) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btMaterial_friction_set(long, btMaterial, float) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btMaterial_pad_get(long, btMaterial) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btMaterial_pad_set(long, btMaterial, int[]) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btMaterial_restitution_get(long, btMaterial) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btMaterial_restitution_set(long, btMaterial, float) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btMaterialProperties - Class in com.badlogic.gdx.physics.bullet.collision
 
btMaterialProperties(long, boolean) - Constructor for class com.badlogic.gdx.physics.bullet.collision.btMaterialProperties
Construct a new btMaterialProperties, normally you should not need this constructor it's intended for low-level usage.
btMaterialProperties() - Constructor for class com.badlogic.gdx.physics.bullet.collision.btMaterialProperties
 
btMaterialProperties_materialBase_get(long, btMaterialProperties) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btMaterialProperties_materialBase_set(long, btMaterialProperties, ByteBuffer) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btMaterialProperties_materialStride_get(long, btMaterialProperties) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btMaterialProperties_materialStride_set(long, btMaterialProperties, int) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btMaterialProperties_materialType_get(long, btMaterialProperties) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btMaterialProperties_materialType_set(long, btMaterialProperties, int) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btMaterialProperties_numMaterials_get(long, btMaterialProperties) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btMaterialProperties_numMaterials_set(long, btMaterialProperties, int) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btMaterialProperties_numTriangles_get(long, btMaterialProperties) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btMaterialProperties_numTriangles_set(long, btMaterialProperties, int) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btMaterialProperties_triangleMaterialsBase_get(long, btMaterialProperties) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btMaterialProperties_triangleMaterialsBase_set(long, btMaterialProperties, ByteBuffer) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btMaterialProperties_triangleMaterialStride_get(long, btMaterialProperties) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btMaterialProperties_triangleMaterialStride_set(long, btMaterialProperties, int) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btMaterialProperties_triangleType_get(long, btMaterialProperties) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btMaterialProperties_triangleType_set(long, btMaterialProperties, int) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btMatrix3x3 - Class in com.badlogic.gdx.physics.bullet.linearmath
 
btMatrix3x3(long, boolean) - Constructor for class com.badlogic.gdx.physics.bullet.linearmath.btMatrix3x3
Construct a new btMatrix3x3, normally you should not need this constructor it's intended for low-level usage.
btMatrix3x3() - Constructor for class com.badlogic.gdx.physics.bullet.linearmath.btMatrix3x3
 
btMatrix3x3(Quaternion) - Constructor for class com.badlogic.gdx.physics.bullet.linearmath.btMatrix3x3
 
btMatrix3x3(float, float, float, float, float, float, float, float, float) - Constructor for class com.badlogic.gdx.physics.bullet.linearmath.btMatrix3x3
 
btMatrix3x3(Matrix3) - Constructor for class com.badlogic.gdx.physics.bullet.linearmath.btMatrix3x3
 
btMatrix3x3_absolute(long, btMatrix3x3) - Static method in class com.badlogic.gdx.physics.bullet.linearmath.LinearMathJNI
 
btMatrix3x3_adjoint(long, btMatrix3x3) - Static method in class com.badlogic.gdx.physics.bullet.linearmath.LinearMathJNI
 
btMatrix3x3_cofac(long, btMatrix3x3, int, int, int, int) - Static method in class com.badlogic.gdx.physics.bullet.linearmath.LinearMathJNI
 
btMatrix3x3_deSerialize(long, btMatrix3x3, long, btMatrix3x3FloatData) - Static method in class com.badlogic.gdx.physics.bullet.linearmath.LinearMathJNI
 
btMatrix3x3_deSerializeDouble(long, btMatrix3x3, long, btMatrix3x3DoubleData) - Static method in class com.badlogic.gdx.physics.bullet.linearmath.LinearMathJNI
 
btMatrix3x3_deSerializeFloat(long, btMatrix3x3, long, btMatrix3x3FloatData) - Static method in class com.badlogic.gdx.physics.bullet.linearmath.LinearMathJNI
 
btMatrix3x3_determinant(long, btMatrix3x3) - Static method in class com.badlogic.gdx.physics.bullet.linearmath.LinearMathJNI
 
btMatrix3x3_diagonalize__SWIG_0(long, btMatrix3x3, Matrix3, float, int) - Static method in class com.badlogic.gdx.physics.bullet.linearmath.LinearMathJNI
 
btMatrix3x3_diagonalize__SWIG_1(long, btMatrix3x3, Matrix3, float) - Static method in class com.badlogic.gdx.physics.bullet.linearmath.LinearMathJNI
 
btMatrix3x3_diagonalize__SWIG_2(long, btMatrix3x3, Matrix3) - Static method in class com.badlogic.gdx.physics.bullet.linearmath.LinearMathJNI
 
btMatrix3x3_extractRotation__SWIG_0(long, btMatrix3x3, Quaternion, float, int) - Static method in class com.badlogic.gdx.physics.bullet.linearmath.LinearMathJNI
 
btMatrix3x3_extractRotation__SWIG_1(long, btMatrix3x3, Quaternion, float) - Static method in class com.badlogic.gdx.physics.bullet.linearmath.LinearMathJNI
 
btMatrix3x3_extractRotation__SWIG_2(long, btMatrix3x3, Quaternion) - Static method in class com.badlogic.gdx.physics.bullet.linearmath.LinearMathJNI
 
btMatrix3x3_getColumn(long, btMatrix3x3, int) - Static method in class com.badlogic.gdx.physics.bullet.linearmath.LinearMathJNI
 
btMatrix3x3_getEulerYPR(long, btMatrix3x3, long, long, long) - Static method in class com.badlogic.gdx.physics.bullet.linearmath.LinearMathJNI
 
btMatrix3x3_getEulerZYX__SWIG_0(long, btMatrix3x3, long, long, long, long) - Static method in class com.badlogic.gdx.physics.bullet.linearmath.LinearMathJNI
 
btMatrix3x3_getEulerZYX__SWIG_1(long, btMatrix3x3, long, long, long) - Static method in class com.badlogic.gdx.physics.bullet.linearmath.LinearMathJNI
 
btMatrix3x3_getIdentity() - Static method in class com.badlogic.gdx.physics.bullet.linearmath.LinearMathJNI
 
btMatrix3x3_getOpenGLSubMatrix(long, btMatrix3x3, FloatBuffer) - Static method in class com.badlogic.gdx.physics.bullet.linearmath.LinearMathJNI
 
btMatrix3x3_getRotation(long, btMatrix3x3, Quaternion) - Static method in class com.badlogic.gdx.physics.bullet.linearmath.LinearMathJNI
 
btMatrix3x3_getRow(long, btMatrix3x3, int) - Static method in class com.badlogic.gdx.physics.bullet.linearmath.LinearMathJNI
 
btMatrix3x3_inverse(long, btMatrix3x3) - Static method in class com.badlogic.gdx.physics.bullet.linearmath.LinearMathJNI
 
btMatrix3x3_operatorAdditionAssignment(long, btMatrix3x3, Matrix3) - Static method in class com.badlogic.gdx.physics.bullet.linearmath.LinearMathJNI
 
btMatrix3x3_operatorAssignment(long, btMatrix3x3, Matrix3) - Static method in class com.badlogic.gdx.physics.bullet.linearmath.LinearMathJNI
 
btMatrix3x3_operatorMultiplicationAssignment(long, btMatrix3x3, Matrix3) - Static method in class com.badlogic.gdx.physics.bullet.linearmath.LinearMathJNI
 
btMatrix3x3_operatorSubscript(long, btMatrix3x3, int) - Static method in class com.badlogic.gdx.physics.bullet.linearmath.LinearMathJNI
 
btMatrix3x3_operatorSubscriptConst(long, btMatrix3x3, int) - Static method in class com.badlogic.gdx.physics.bullet.linearmath.LinearMathJNI
 
btMatrix3x3_operatorSubtractionAssignment(long, btMatrix3x3, Matrix3) - Static method in class com.badlogic.gdx.physics.bullet.linearmath.LinearMathJNI
 
btMatrix3x3_scaled(long, btMatrix3x3, Vector3) - Static method in class com.badlogic.gdx.physics.bullet.linearmath.LinearMathJNI
 
btMatrix3x3_serialize(long, btMatrix3x3, long, btMatrix3x3FloatData) - Static method in class com.badlogic.gdx.physics.bullet.linearmath.LinearMathJNI
 
btMatrix3x3_serializeFloat(long, btMatrix3x3, long, btMatrix3x3FloatData) - Static method in class com.badlogic.gdx.physics.bullet.linearmath.LinearMathJNI
 
btMatrix3x3_setEulerYPR(long, btMatrix3x3, float, float, float) - Static method in class com.badlogic.gdx.physics.bullet.linearmath.LinearMathJNI
 
btMatrix3x3_setEulerZYX(long, btMatrix3x3, float, float, float) - Static method in class com.badlogic.gdx.physics.bullet.linearmath.LinearMathJNI
 
btMatrix3x3_setFromOpenGLSubMatrix(long, btMatrix3x3, FloatBuffer) - Static method in class com.badlogic.gdx.physics.bullet.linearmath.LinearMathJNI
 
btMatrix3x3_setIdentity(long, btMatrix3x3) - Static method in class com.badlogic.gdx.physics.bullet.linearmath.LinearMathJNI
 
btMatrix3x3_setRotation(long, btMatrix3x3, Quaternion) - Static method in class com.badlogic.gdx.physics.bullet.linearmath.LinearMathJNI
 
btMatrix3x3_setValue(long, btMatrix3x3, float, float, float, float, float, float, float, float, float) - Static method in class com.badlogic.gdx.physics.bullet.linearmath.LinearMathJNI
 
btMatrix3x3_solve33(long, btMatrix3x3, Vector3) - Static method in class com.badlogic.gdx.physics.bullet.linearmath.LinearMathJNI
 
btMatrix3x3_tdotx(long, btMatrix3x3, Vector3) - Static method in class com.badlogic.gdx.physics.bullet.linearmath.LinearMathJNI
 
btMatrix3x3_tdoty(long, btMatrix3x3, Vector3) - Static method in class com.badlogic.gdx.physics.bullet.linearmath.LinearMathJNI
 
btMatrix3x3_tdotz(long, btMatrix3x3, Vector3) - Static method in class com.badlogic.gdx.physics.bullet.linearmath.LinearMathJNI
 
btMatrix3x3_timesTranspose(long, btMatrix3x3, Matrix3) - Static method in class com.badlogic.gdx.physics.bullet.linearmath.LinearMathJNI
 
btMatrix3x3_transpose(long, btMatrix3x3) - Static method in class com.badlogic.gdx.physics.bullet.linearmath.LinearMathJNI
 
btMatrix3x3_transposeTimes(long, btMatrix3x3, Matrix3) - Static method in class com.badlogic.gdx.physics.bullet.linearmath.LinearMathJNI
 
btMatrix3x3DoubleData - Class in com.badlogic.gdx.physics.bullet.linearmath
 
btMatrix3x3DoubleData(long, boolean) - Constructor for class com.badlogic.gdx.physics.bullet.linearmath.btMatrix3x3DoubleData
Construct a new btMatrix3x3DoubleData, normally you should not need this constructor it's intended for low-level usage.
btMatrix3x3DoubleData() - Constructor for class com.badlogic.gdx.physics.bullet.linearmath.btMatrix3x3DoubleData
 
btMatrix3x3DoubleData_el_get(long, btMatrix3x3DoubleData) - Static method in class com.badlogic.gdx.physics.bullet.linearmath.LinearMathJNI
 
btMatrix3x3DoubleData_el_set(long, btMatrix3x3DoubleData, long, btVector3DoubleData) - Static method in class com.badlogic.gdx.physics.bullet.linearmath.LinearMathJNI
 
btMatrix3x3FloatData - Class in com.badlogic.gdx.physics.bullet.linearmath
 
btMatrix3x3FloatData(long, boolean) - Constructor for class com.badlogic.gdx.physics.bullet.linearmath.btMatrix3x3FloatData
Construct a new btMatrix3x3FloatData, normally you should not need this constructor it's intended for low-level usage.
btMatrix3x3FloatData() - Constructor for class com.badlogic.gdx.physics.bullet.linearmath.btMatrix3x3FloatData
 
btMatrix3x3FloatData_el_get(long, btMatrix3x3FloatData) - Static method in class com.badlogic.gdx.physics.bullet.linearmath.LinearMathJNI
 
btMatrix3x3FloatData_el_set(long, btMatrix3x3FloatData, long, btVector3FloatData) - Static method in class com.badlogic.gdx.physics.bullet.linearmath.LinearMathJNI
 
btMeshPartData - Class in com.badlogic.gdx.physics.bullet.collision
 
btMeshPartData(long, boolean) - Constructor for class com.badlogic.gdx.physics.bullet.collision.btMeshPartData
Construct a new btMeshPartData, normally you should not need this constructor it's intended for low-level usage.
btMeshPartData() - Constructor for class com.badlogic.gdx.physics.bullet.collision.btMeshPartData
 
btMeshPartData_3indices16_get(long, btMeshPartData) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btMeshPartData_3indices16_set(long, btMeshPartData, long, btShortIntIndexTripletData) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btMeshPartData_3indices8_get(long, btMeshPartData) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btMeshPartData_3indices8_set(long, btMeshPartData, long, btCharIndexTripletData) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btMeshPartData_indices16_get(long, btMeshPartData) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btMeshPartData_indices16_set(long, btMeshPartData, long, btShortIntIndexData) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btMeshPartData_indices32_get(long, btMeshPartData) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btMeshPartData_indices32_set(long, btMeshPartData, long, btIntIndexData) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btMeshPartData_numTriangles_get(long, btMeshPartData) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btMeshPartData_numTriangles_set(long, btMeshPartData, int) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btMeshPartData_numVertices_get(long, btMeshPartData) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btMeshPartData_numVertices_set(long, btMeshPartData, int) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btMeshPartData_vertices3d_get(long, btMeshPartData) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btMeshPartData_vertices3d_set(long, btMeshPartData, long, btVector3DoubleData) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btMeshPartData_vertices3f_get(long, btMeshPartData) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btMeshPartData_vertices3f_set(long, btMeshPartData, long, btVector3FloatData) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btMinkowskiPenetrationDepthSolver - Class in com.badlogic.gdx.physics.bullet.collision
 
btMinkowskiPenetrationDepthSolver(long, boolean) - Constructor for class com.badlogic.gdx.physics.bullet.collision.btMinkowskiPenetrationDepthSolver
Construct a new btMinkowskiPenetrationDepthSolver, normally you should not need this constructor it's intended for low-level usage.
btMinkowskiPenetrationDepthSolver() - Constructor for class com.badlogic.gdx.physics.bullet.collision.btMinkowskiPenetrationDepthSolver
 
btMinkowskiPenetrationDepthSolver_SWIGUpcast(long) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btMinkowskiSumShape - Class in com.badlogic.gdx.physics.bullet.collision
 
btMinkowskiSumShape(long, boolean) - Constructor for class com.badlogic.gdx.physics.bullet.collision.btMinkowskiSumShape
Construct a new btMinkowskiSumShape, normally you should not need this constructor it's intended for low-level usage.
btMinkowskiSumShape(btConvexShape, btConvexShape) - Constructor for class com.badlogic.gdx.physics.bullet.collision.btMinkowskiSumShape
 
btMinkowskiSumShape_getShapeA(long, btMinkowskiSumShape) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btMinkowskiSumShape_getShapeB(long, btMinkowskiSumShape) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btMinkowskiSumShape_getTransformA(long, btMinkowskiSumShape) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btMinkowskiSumShape_GetTransformB(long, btMinkowskiSumShape) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btMinkowskiSumShape_operatorDelete__SWIG_0(long, btMinkowskiSumShape, long) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btMinkowskiSumShape_operatorDelete__SWIG_1(long, btMinkowskiSumShape, long, long) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btMinkowskiSumShape_operatorDeleteArray__SWIG_0(long, btMinkowskiSumShape, long) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btMinkowskiSumShape_operatorDeleteArray__SWIG_1(long, btMinkowskiSumShape, long, long) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btMinkowskiSumShape_operatorNew__SWIG_0(long, btMinkowskiSumShape, long) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btMinkowskiSumShape_operatorNew__SWIG_1(long, btMinkowskiSumShape, long, long) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btMinkowskiSumShape_operatorNewArray__SWIG_0(long, btMinkowskiSumShape, long) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btMinkowskiSumShape_operatorNewArray__SWIG_1(long, btMinkowskiSumShape, long, long) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btMinkowskiSumShape_setTransformA(long, btMinkowskiSumShape, Matrix4) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btMinkowskiSumShape_setTransformB(long, btMinkowskiSumShape, Matrix4) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btMinkowskiSumShape_SWIGUpcast(long) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btMLCPSolver - Class in com.badlogic.gdx.physics.bullet.dynamics
 
btMLCPSolver(long, boolean) - Constructor for class com.badlogic.gdx.physics.bullet.dynamics.btMLCPSolver
Construct a new btMLCPSolver, normally you should not need this constructor it's intended for low-level usage.
btMLCPSolver(btMLCPSolverInterface) - Constructor for class com.badlogic.gdx.physics.bullet.dynamics.btMLCPSolver
 
btMLCPSolver_getNumFallbacks(long, btMLCPSolver) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btMLCPSolver_setMLCPSolver(long, btMLCPSolver, long, btMLCPSolverInterface) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btMLCPSolver_setNumFallbacks(long, btMLCPSolver, int) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btMLCPSolver_SWIGUpcast(long) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btMLCPSolverInterface - Class in com.badlogic.gdx.physics.bullet.dynamics
 
btMLCPSolverInterface(long, boolean) - Constructor for class com.badlogic.gdx.physics.bullet.dynamics.btMLCPSolverInterface
Construct a new btMLCPSolverInterface, normally you should not need this constructor it's intended for low-level usage.
btMLCPSolverInterface_solveMLCP__SWIG_0(long, btMLCPSolverInterface, long, long, long, long, long, long, int, boolean) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btMLCPSolverInterface_solveMLCP__SWIG_1(long, btMLCPSolverInterface, long, long, long, long, long, long, int) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btMotionState - Class in com.badlogic.gdx.physics.bullet.linearmath
 
btMotionState(long, boolean) - Constructor for class com.badlogic.gdx.physics.bullet.linearmath.btMotionState
Construct a new btMotionState, normally you should not need this constructor it's intended for low-level usage.
btMotionState() - Constructor for class com.badlogic.gdx.physics.bullet.linearmath.btMotionState
 
btMotionState_change_ownership(btMotionState, long, boolean) - Static method in class com.badlogic.gdx.physics.bullet.linearmath.LinearMathJNI
 
btMotionState_director_connect(btMotionState, long, boolean, boolean) - Static method in class com.badlogic.gdx.physics.bullet.linearmath.LinearMathJNI
 
btMotionState_getWorldTransform(long, btMotionState, Matrix4) - Static method in class com.badlogic.gdx.physics.bullet.linearmath.LinearMathJNI
 
btMotionState_setWorldTransform(long, btMotionState, Matrix4) - Static method in class com.badlogic.gdx.physics.bullet.linearmath.LinearMathJNI
 
btMprCollisionDescription - Class in com.badlogic.gdx.physics.bullet.collision
 
btMprCollisionDescription(long, boolean) - Constructor for class com.badlogic.gdx.physics.bullet.collision.btMprCollisionDescription
Construct a new btMprCollisionDescription, normally you should not need this constructor it's intended for low-level usage.
btMprCollisionDescription() - Constructor for class com.badlogic.gdx.physics.bullet.collision.btMprCollisionDescription
 
btMprCollisionDescription_firstDir_get(long, btMprCollisionDescription) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btMprCollisionDescription_firstDir_set(long, btMprCollisionDescription, long, btVector3) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btMprCollisionDescription_gjkRelError2_get(long, btMprCollisionDescription) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btMprCollisionDescription_gjkRelError2_set(long, btMprCollisionDescription, float) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btMprCollisionDescription_maxGjkIterations_get(long, btMprCollisionDescription) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btMprCollisionDescription_maxGjkIterations_set(long, btMprCollisionDescription, int) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btMprCollisionDescription_maximumDistanceSquared_get(long, btMprCollisionDescription) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btMprCollisionDescription_maximumDistanceSquared_set(long, btMprCollisionDescription, float) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btMprDistanceInfo - Class in com.badlogic.gdx.physics.bullet.collision
 
btMprDistanceInfo(long, boolean) - Constructor for class com.badlogic.gdx.physics.bullet.collision.btMprDistanceInfo
Construct a new btMprDistanceInfo, normally you should not need this constructor it's intended for low-level usage.
btMprDistanceInfo() - Constructor for class com.badlogic.gdx.physics.bullet.collision.btMprDistanceInfo
 
btMprDistanceInfo_distance_get(long, btMprDistanceInfo) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btMprDistanceInfo_distance_set(long, btMprDistanceInfo, float) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btMprDistanceInfo_normalBtoA_get(long, btMprDistanceInfo) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btMprDistanceInfo_normalBtoA_set(long, btMprDistanceInfo, long, btVector3) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btMprDistanceInfo_pointOnA_get(long, btMprDistanceInfo) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btMprDistanceInfo_pointOnA_set(long, btMprDistanceInfo, long, btVector3) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btMprDistanceInfo_pointOnB_get(long, btMprDistanceInfo) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btMprDistanceInfo_pointOnB_set(long, btMprDistanceInfo, long, btVector3) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btMprEq(float, float) - Static method in class com.badlogic.gdx.physics.bullet.collision.Collision
 
btMprEq(float, float) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btMprIsZero(float) - Static method in class com.badlogic.gdx.physics.bullet.collision.Collision
 
btMprIsZero(float) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btMprSimplexPoint(_btMprSimplex_t, int) - Static method in class com.badlogic.gdx.physics.bullet.collision.Collision
 
btMprSimplexPoint(long, _btMprSimplex_t, int) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btMprSimplexPointW(_btMprSimplex_t, int) - Static method in class com.badlogic.gdx.physics.bullet.collision.Collision
 
btMprSimplexPointW(long, _btMprSimplex_t, int) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btMprSimplexSet(_btMprSimplex_t, long, _btMprSupport_t) - Static method in class com.badlogic.gdx.physics.bullet.collision.Collision
 
btMprSimplexSet(long, _btMprSimplex_t, long, long, _btMprSupport_t) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btMprSimplexSetSize(_btMprSimplex_t, int) - Static method in class com.badlogic.gdx.physics.bullet.collision.Collision
 
btMprSimplexSetSize(long, _btMprSimplex_t, int) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btMprSimplexSize(_btMprSimplex_t) - Static method in class com.badlogic.gdx.physics.bullet.collision.Collision
 
btMprSimplexSize(long, _btMprSimplex_t) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btMprSimplexSwap(_btMprSimplex_t, long, long) - Static method in class com.badlogic.gdx.physics.bullet.collision.Collision
 
btMprSimplexSwap(long, _btMprSimplex_t, long, long) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btMprSupportCopy(_btMprSupport_t, _btMprSupport_t) - Static method in class com.badlogic.gdx.physics.bullet.collision.Collision
 
btMprSupportCopy(long, _btMprSupport_t, long, _btMprSupport_t) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btMprVec3Add(btVector3, btVector3) - Static method in class com.badlogic.gdx.physics.bullet.collision.Collision
 
btMprVec3Add(long, btVector3, long, btVector3) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btMprVec3Copy(btVector3, btVector3) - Static method in class com.badlogic.gdx.physics.bullet.collision.Collision
 
btMprVec3Copy(long, btVector3, long, btVector3) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btMprVec3Cross(btVector3, btVector3, btVector3) - Static method in class com.badlogic.gdx.physics.bullet.collision.Collision
 
btMprVec3Cross(long, btVector3, long, btVector3, long, btVector3) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btMprVec3Dist2(btVector3, btVector3) - Static method in class com.badlogic.gdx.physics.bullet.collision.Collision
 
btMprVec3Dist2(long, btVector3, long, btVector3) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btMprVec3Dot(btVector3, btVector3) - Static method in class com.badlogic.gdx.physics.bullet.collision.Collision
 
btMprVec3Dot(long, btVector3, long, btVector3) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btMprVec3Eq(btVector3, btVector3) - Static method in class com.badlogic.gdx.physics.bullet.collision.Collision
 
btMprVec3Eq(long, btVector3, long, btVector3) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btMprVec3Len2(btVector3) - Static method in class com.badlogic.gdx.physics.bullet.collision.Collision
 
btMprVec3Len2(long, btVector3) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btMprVec3Normalize(btVector3) - Static method in class com.badlogic.gdx.physics.bullet.collision.Collision
 
btMprVec3Normalize(long, btVector3) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btMprVec3PointTriDist2(btVector3, btVector3, btVector3, btVector3, btVector3) - Static method in class com.badlogic.gdx.physics.bullet.collision.Collision
 
btMprVec3PointTriDist2(long, btVector3, long, btVector3, long, btVector3, long, btVector3, long, btVector3) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btMprVec3Scale(btVector3, float) - Static method in class com.badlogic.gdx.physics.bullet.collision.Collision
 
btMprVec3Scale(long, btVector3, float) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btMprVec3Set(btVector3, float, float, float) - Static method in class com.badlogic.gdx.physics.bullet.collision.Collision
 
btMprVec3Set(long, btVector3, float, float, float) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btMprVec3Sub2(btVector3, btVector3, btVector3) - Static method in class com.badlogic.gdx.physics.bullet.collision.Collision
 
btMprVec3Sub2(long, btVector3, long, btVector3, long, btVector3) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btMultiBody - Class in com.badlogic.gdx.physics.bullet.dynamics
 
btMultiBody(long, boolean) - Constructor for class com.badlogic.gdx.physics.bullet.dynamics.btMultiBody
Construct a new btMultiBody, normally you should not need this constructor it's intended for low-level usage.
btMultiBody(int, float, Vector3, boolean, boolean, boolean) - Constructor for class com.badlogic.gdx.physics.bullet.dynamics.btMultiBody
 
btMultiBody(int, float, Vector3, boolean, boolean) - Constructor for class com.badlogic.gdx.physics.bullet.dynamics.btMultiBody
 
btMultiBody_addBaseConstraintForce(long, btMultiBody, Vector3) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btMultiBody_addBaseConstraintTorque(long, btMultiBody, Vector3) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btMultiBody_addBaseForce(long, btMultiBody, Vector3) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btMultiBody_addBaseTorque(long, btMultiBody, Vector3) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btMultiBody_addJointTorque(long, btMultiBody, int, float) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btMultiBody_addJointTorqueMultiDof__SWIG_0(long, btMultiBody, int, int, float) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btMultiBody_addJointTorqueMultiDof__SWIG_1(long, btMultiBody, int, FloatBuffer) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btMultiBody_addLinkConstraintForce(long, btMultiBody, int, Vector3) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btMultiBody_addLinkConstraintTorque(long, btMultiBody, int, Vector3) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btMultiBody_addLinkForce(long, btMultiBody, int, Vector3) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btMultiBody_addLinkTorque(long, btMultiBody, int, Vector3) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btMultiBody_applyDeltaVeeMultiDof(long, btMultiBody, FloatBuffer, float) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btMultiBody_applyDeltaVeeMultiDof2(long, btMultiBody, FloatBuffer, float) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btMultiBody_calcAccelerationDeltasMultiDof(long, btMultiBody, FloatBuffer, FloatBuffer, long, btScalarArray, long, btVector3Array) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btMultiBody_calculateSerializeBufferSize(long, btMultiBody) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btMultiBody_checkMotionAndSleepIfRequired(long, btMultiBody, float) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btMultiBody_clearConstraintForces(long, btMultiBody) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btMultiBody_clearForcesAndTorques(long, btMultiBody) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btMultiBody_clearVelocities(long, btMultiBody) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btMultiBody_compTreeLinkVelocities(long, btMultiBody, long, btVector3, long, btVector3) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btMultiBody_computeAccelerationsArticulatedBodyAlgorithmMultiDof__SWIG_0(long, btMultiBody, float, long, btScalarArray, long, btVector3Array, long, boolean) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btMultiBody_computeAccelerationsArticulatedBodyAlgorithmMultiDof__SWIG_1(long, btMultiBody, float, long, btScalarArray, long, btVector3Array, long) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btMultiBody_fillConstraintJacobianMultiDof(long, btMultiBody, int, Vector3, Vector3, Vector3, FloatBuffer, long, btScalarArray, long, btVector3Array, long) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btMultiBody_fillContactJacobianMultiDof(long, btMultiBody, int, Vector3, Vector3, FloatBuffer, long, btScalarArray, long, btVector3Array, long) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btMultiBody_finalizeMultiDof(long, btMultiBody) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btMultiBody_forwardKinematics(long, btMultiBody, long, long, btVector3Array) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btMultiBody_getAngularDamping(long, btMultiBody) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btMultiBody_getAngularMomentum(long, btMultiBody) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btMultiBody_getBaseCollider(long, btMultiBody) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btMultiBody_getBaseColliderConst(long, btMultiBody) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btMultiBody_getBaseForce(long, btMultiBody) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btMultiBody_getBaseInertia(long, btMultiBody) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btMultiBody_getBaseMass(long, btMultiBody) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btMultiBody_getBaseName(long, btMultiBody) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btMultiBody_getBaseOmega(long, btMultiBody) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btMultiBody_getBasePos(long, btMultiBody) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btMultiBody_getBaseTorque(long, btMultiBody) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btMultiBody_getBaseVel(long, btMultiBody) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btMultiBody_getBaseWorldTransform(long, btMultiBody) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btMultiBody_getCanSleep(long, btMultiBody) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btMultiBody_getCompanionId(long, btMultiBody) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btMultiBody_getJointPos(long, btMultiBody, int) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btMultiBody_getJointPosMultiDof(long, btMultiBody, int) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btMultiBody_getJointPosMultiDofConst(long, btMultiBody, int) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btMultiBody_getJointTorque(long, btMultiBody, int) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btMultiBody_getJointTorqueMultiDof(long, btMultiBody, int) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btMultiBody_getJointVel(long, btMultiBody, int) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btMultiBody_getJointVelMultiDof(long, btMultiBody, int) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btMultiBody_getJointVelMultiDofConst(long, btMultiBody, int) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btMultiBody_getKineticEnergy(long, btMultiBody) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btMultiBody_getLinearDamping(long, btMultiBody) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btMultiBody_getLink(long, btMultiBody, int) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btMultiBody_getLinkCollider(long, btMultiBody, int) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btMultiBody_getLinkConst(long, btMultiBody, int) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btMultiBody_getLinkForce(long, btMultiBody, int) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btMultiBody_getLinkInertia(long, btMultiBody, int) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btMultiBody_getLinkMass(long, btMultiBody, int) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btMultiBody_getLinkTorque(long, btMultiBody, int) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btMultiBody_getMaxAppliedImpulse(long, btMultiBody) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btMultiBody_getMaxCoordinateVelocity(long, btMultiBody) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btMultiBody_getNumDofs(long, btMultiBody) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btMultiBody_getNumLinks(long, btMultiBody) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btMultiBody_getNumPosVars(long, btMultiBody) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btMultiBody_getParent(long, btMultiBody, int) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btMultiBody_getParentToLocalRot(long, btMultiBody, int) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btMultiBody_getRVector(long, btMultiBody, int) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btMultiBody_getUseGyroTerm(long, btMultiBody) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btMultiBody_getUserIndex(long, btMultiBody) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btMultiBody_getUserIndex2(long, btMultiBody) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btMultiBody_getUserPointer(long, btMultiBody) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btMultiBody_getVelocityVector(long, btMultiBody) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btMultiBody_getWorldToBaseRot(long, btMultiBody) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btMultiBody_goToSleep(long, btMultiBody) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btMultiBody_hasFixedBase(long, btMultiBody) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btMultiBody_hasSelfCollision(long, btMultiBody) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btMultiBody_internalNeedsJointFeedback(long, btMultiBody) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btMultiBody_isAwake(long, btMultiBody) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btMultiBody_isPosUpdated(long, btMultiBody) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btMultiBody_isUsingGlobalVelocities(long, btMultiBody) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btMultiBody_isUsingRK4Integration(long, btMultiBody) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btMultiBody_localDirToWorld(long, btMultiBody, int, Vector3) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btMultiBody_localFrameToWorld(long, btMultiBody, int, Matrix3) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btMultiBody_localPosToWorld(long, btMultiBody, int, Vector3) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btMultiBody_operatorDelete__SWIG_0(long, btMultiBody, long) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btMultiBody_operatorDelete__SWIG_1(long, btMultiBody, long, long) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btMultiBody_operatorDeleteArray__SWIG_0(long, btMultiBody, long) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btMultiBody_operatorDeleteArray__SWIG_1(long, btMultiBody, long, long) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btMultiBody_operatorNew__SWIG_0(long, btMultiBody, long) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btMultiBody_operatorNew__SWIG_1(long, btMultiBody, long, long) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btMultiBody_operatorNewArray__SWIG_0(long, btMultiBody, long) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btMultiBody_operatorNewArray__SWIG_1(long, btMultiBody, long, long) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btMultiBody_processDeltaVeeMultiDof2(long, btMultiBody) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btMultiBody_serialize(long, btMultiBody, long, long, btSerializer) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btMultiBody_setAngularDamping(long, btMultiBody, float) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btMultiBody_setBaseCollider(long, btMultiBody, long, btMultiBodyLinkCollider) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btMultiBody_setBaseInertia(long, btMultiBody, Vector3) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btMultiBody_setBaseMass(long, btMultiBody, float) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btMultiBody_setBaseName(long, btMultiBody, String) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btMultiBody_setBaseOmega(long, btMultiBody, Vector3) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btMultiBody_setBasePos(long, btMultiBody, Vector3) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btMultiBody_setBaseVel(long, btMultiBody, Vector3) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btMultiBody_setBaseWorldTransform(long, btMultiBody, Matrix4) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btMultiBody_setCanSleep(long, btMultiBody, boolean) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btMultiBody_setCompanionId(long, btMultiBody, int) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btMultiBody_setHasSelfCollision(long, btMultiBody, boolean) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btMultiBody_setJointPos(long, btMultiBody, int, float) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btMultiBody_setJointPosMultiDof(long, btMultiBody, int, FloatBuffer) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btMultiBody_setJointVel(long, btMultiBody, int, float) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btMultiBody_setJointVelMultiDof(long, btMultiBody, int, FloatBuffer) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btMultiBody_setLinearDamping(long, btMultiBody, float) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btMultiBody_setMaxAppliedImpulse(long, btMultiBody, float) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btMultiBody_setMaxCoordinateVelocity(long, btMultiBody, float) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btMultiBody_setNumLinks(long, btMultiBody, int) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btMultiBody_setPosUpdated(long, btMultiBody, boolean) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btMultiBody_setupFixed__SWIG_0(long, btMultiBody, int, float, Vector3, int, Quaternion, Vector3, Vector3, boolean) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btMultiBody_setupFixed__SWIG_1(long, btMultiBody, int, float, Vector3, int, Quaternion, Vector3, Vector3) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btMultiBody_setupPlanar__SWIG_0(long, btMultiBody, int, float, Vector3, int, Quaternion, Vector3, Vector3, boolean) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btMultiBody_setupPlanar__SWIG_1(long, btMultiBody, int, float, Vector3, int, Quaternion, Vector3, Vector3) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btMultiBody_setupPrismatic(long, btMultiBody, int, float, Vector3, int, Quaternion, Vector3, Vector3, Vector3, boolean) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btMultiBody_setupRevolute__SWIG_0(long, btMultiBody, int, float, Vector3, int, Quaternion, Vector3, Vector3, Vector3, boolean) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btMultiBody_setupRevolute__SWIG_1(long, btMultiBody, int, float, Vector3, int, Quaternion, Vector3, Vector3, Vector3) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btMultiBody_setupSpherical__SWIG_0(long, btMultiBody, int, float, Vector3, int, Quaternion, Vector3, Vector3, boolean) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btMultiBody_setupSpherical__SWIG_1(long, btMultiBody, int, float, Vector3, int, Quaternion, Vector3, Vector3) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btMultiBody_setUseGyroTerm(long, btMultiBody, boolean) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btMultiBody_setUserIndex(long, btMultiBody, int) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btMultiBody_setUserIndex2(long, btMultiBody, int) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btMultiBody_setUserPointer(long, btMultiBody, long) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btMultiBody_setWorldToBaseRot(long, btMultiBody, Quaternion) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btMultiBody_stepPositionsMultiDof__SWIG_0(long, btMultiBody, float, FloatBuffer, FloatBuffer) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btMultiBody_stepPositionsMultiDof__SWIG_1(long, btMultiBody, float, FloatBuffer) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btMultiBody_stepPositionsMultiDof__SWIG_2(long, btMultiBody, float) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btMultiBody_stepVelocitiesMultiDof__SWIG_0(long, btMultiBody, float, long, btScalarArray, long, btVector3Array, long, boolean) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btMultiBody_stepVelocitiesMultiDof__SWIG_1(long, btMultiBody, float, long, btScalarArray, long, btVector3Array, long) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btMultiBody_updateCollisionObjectWorldTransforms(long, btMultiBody, long, long, btVector3Array) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btMultiBody_useGlobalVelocities(long, btMultiBody, boolean) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btMultiBody_useRK4Integration(long, btMultiBody, boolean) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btMultiBody_wakeUp(long, btMultiBody) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btMultiBody_worldDirToLocal(long, btMultiBody, int, Vector3) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btMultiBody_worldPosToLocal(long, btMultiBody, int, Vector3) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btMultiBodyConstraint - Class in com.badlogic.gdx.physics.bullet.dynamics
 
btMultiBodyConstraint(long, boolean) - Constructor for class com.badlogic.gdx.physics.bullet.dynamics.btMultiBodyConstraint
Construct a new btMultiBodyConstraint, normally you should not need this constructor it's intended for low-level usage.
btMultiBodyConstraint_allocateJacobiansMultiDof(long, btMultiBodyConstraint) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btMultiBodyConstraint_createConstraintRows(long, btMultiBodyConstraint, long, long, btMultiBodyJacobianData, long, btContactSolverInfo) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btMultiBodyConstraint_debugDraw(long, btMultiBodyConstraint, long, btIDebugDraw) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btMultiBodyConstraint_finalizeMultiDof(long, btMultiBodyConstraint) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btMultiBodyConstraint_getAppliedImpulse(long, btMultiBodyConstraint, int) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btMultiBodyConstraint_getIslandIdA(long, btMultiBodyConstraint) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btMultiBodyConstraint_getIslandIdB(long, btMultiBodyConstraint) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btMultiBodyConstraint_getMaxAppliedImpulse(long, btMultiBodyConstraint) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btMultiBodyConstraint_getMultiBodyA(long, btMultiBodyConstraint) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btMultiBodyConstraint_getMultiBodyB(long, btMultiBodyConstraint) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btMultiBodyConstraint_getNumRows(long, btMultiBodyConstraint) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btMultiBodyConstraint_getPosition(long, btMultiBodyConstraint, int) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btMultiBodyConstraint_internalSetAppliedImpulse(long, btMultiBodyConstraint, int, float) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btMultiBodyConstraint_isUnilateral(long, btMultiBodyConstraint) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btMultiBodyConstraint_jacobianA(long, btMultiBodyConstraint, int) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btMultiBodyConstraint_jacobianAConst(long, btMultiBodyConstraint, int) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btMultiBodyConstraint_jacobianB(long, btMultiBodyConstraint, int) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btMultiBodyConstraint_jacobianBConst(long, btMultiBodyConstraint, int) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btMultiBodyConstraint_operatorDelete__SWIG_0(long, btMultiBodyConstraint, long) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btMultiBodyConstraint_operatorDelete__SWIG_1(long, btMultiBodyConstraint, long, long) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btMultiBodyConstraint_operatorDeleteArray__SWIG_0(long, btMultiBodyConstraint, long) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btMultiBodyConstraint_operatorDeleteArray__SWIG_1(long, btMultiBodyConstraint, long, long) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btMultiBodyConstraint_operatorNew__SWIG_0(long, btMultiBodyConstraint, long) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btMultiBodyConstraint_operatorNew__SWIG_1(long, btMultiBodyConstraint, long, long) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btMultiBodyConstraint_operatorNewArray__SWIG_0(long, btMultiBodyConstraint, long) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btMultiBodyConstraint_operatorNewArray__SWIG_1(long, btMultiBodyConstraint, long, long) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btMultiBodyConstraint_setErp(long, btMultiBodyConstraint, float) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btMultiBodyConstraint_setFrameInB(long, btMultiBodyConstraint, Matrix3) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btMultiBodyConstraint_setGearAuxLink(long, btMultiBodyConstraint, int) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btMultiBodyConstraint_setGearRatio(long, btMultiBodyConstraint, float) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btMultiBodyConstraint_setMaxAppliedImpulse(long, btMultiBodyConstraint, float) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btMultiBodyConstraint_setPivotInB(long, btMultiBodyConstraint, Vector3) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btMultiBodyConstraint_setPosition(long, btMultiBodyConstraint, int, float) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btMultiBodyConstraint_setRelativePositionTarget(long, btMultiBodyConstraint, float) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btMultiBodyConstraint_updateJacobianSizes(long, btMultiBodyConstraint) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btMultiBodyConstraintSolver - Class in com.badlogic.gdx.physics.bullet.dynamics
 
btMultiBodyConstraintSolver(long, boolean) - Constructor for class com.badlogic.gdx.physics.bullet.dynamics.btMultiBodyConstraintSolver
Construct a new btMultiBodyConstraintSolver, normally you should not need this constructor it's intended for low-level usage.
btMultiBodyConstraintSolver() - Constructor for class com.badlogic.gdx.physics.bullet.dynamics.btMultiBodyConstraintSolver
 
btMultiBodyConstraintSolver_operatorDelete__SWIG_0(long, btMultiBodyConstraintSolver, long) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btMultiBodyConstraintSolver_operatorDelete__SWIG_1(long, btMultiBodyConstraintSolver, long, long) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btMultiBodyConstraintSolver_operatorDeleteArray__SWIG_0(long, btMultiBodyConstraintSolver, long) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btMultiBodyConstraintSolver_operatorDeleteArray__SWIG_1(long, btMultiBodyConstraintSolver, long, long) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btMultiBodyConstraintSolver_operatorNew__SWIG_0(long, btMultiBodyConstraintSolver, long) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btMultiBodyConstraintSolver_operatorNew__SWIG_1(long, btMultiBodyConstraintSolver, long, long) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btMultiBodyConstraintSolver_operatorNewArray__SWIG_0(long, btMultiBodyConstraintSolver, long) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btMultiBodyConstraintSolver_operatorNewArray__SWIG_1(long, btMultiBodyConstraintSolver, long, long) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btMultiBodyConstraintSolver_solveGroupCacheFriendlyFinish(long, btMultiBodyConstraintSolver, long, int, long, btContactSolverInfo) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btMultiBodyConstraintSolver_solveMultiBodyGroup(long, btMultiBodyConstraintSolver, long, int, long, int, long, int, long, int, long, btContactSolverInfo, long, btIDebugDraw, long, btDispatcher) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btMultiBodyConstraintSolver_SWIGUpcast(long) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btMultiBodyDataName - Static variable in interface com.badlogic.gdx.physics.bullet.dynamics.DynamicsConstants
 
btMultiBodyDoubleData - Class in com.badlogic.gdx.physics.bullet.dynamics
 
btMultiBodyDoubleData(long, boolean) - Constructor for class com.badlogic.gdx.physics.bullet.dynamics.btMultiBodyDoubleData
Construct a new btMultiBodyDoubleData, normally you should not need this constructor it's intended for low-level usage.
btMultiBodyDoubleData() - Constructor for class com.badlogic.gdx.physics.bullet.dynamics.btMultiBodyDoubleData
 
btMultiBodyDoubleData_baseCollider_get(long, btMultiBodyDoubleData) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btMultiBodyDoubleData_baseCollider_set(long, btMultiBodyDoubleData, long, btCollisionObjectDoubleData) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btMultiBodyDoubleData_baseInertia_get(long, btMultiBodyDoubleData) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btMultiBodyDoubleData_baseInertia_set(long, btMultiBodyDoubleData, long, btVector3DoubleData) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btMultiBodyDoubleData_baseMass_get(long, btMultiBodyDoubleData) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btMultiBodyDoubleData_baseMass_set(long, btMultiBodyDoubleData, double) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btMultiBodyDoubleData_baseName_get(long, btMultiBodyDoubleData) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btMultiBodyDoubleData_baseName_set(long, btMultiBodyDoubleData, String) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btMultiBodyDoubleData_baseWorldTransform_get(long, btMultiBodyDoubleData) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btMultiBodyDoubleData_baseWorldTransform_set(long, btMultiBodyDoubleData, long, btTransformDoubleData) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btMultiBodyDoubleData_links_get(long, btMultiBodyDoubleData) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btMultiBodyDoubleData_links_set(long, btMultiBodyDoubleData, long, btMultiBodyLinkDoubleData) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btMultiBodyDoubleData_numLinks_get(long, btMultiBodyDoubleData) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btMultiBodyDoubleData_numLinks_set(long, btMultiBodyDoubleData, int) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btMultiBodyDoubleData_padding_get(long, btMultiBodyDoubleData) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btMultiBodyDoubleData_padding_set(long, btMultiBodyDoubleData, String) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btMultiBodyDoubleData_paddingPtr_get(long, btMultiBodyDoubleData) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btMultiBodyDoubleData_paddingPtr_set(long, btMultiBodyDoubleData, String) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btMultiBodyDynamicsWorld - Class in com.badlogic.gdx.physics.bullet.dynamics
 
btMultiBodyDynamicsWorld(long, boolean) - Constructor for class com.badlogic.gdx.physics.bullet.dynamics.btMultiBodyDynamicsWorld
Construct a new btMultiBodyDynamicsWorld, normally you should not need this constructor it's intended for low-level usage.
btMultiBodyDynamicsWorld(btDispatcher, btBroadphaseInterface, btMultiBodyConstraintSolver, btCollisionConfiguration) - Constructor for class com.badlogic.gdx.physics.bullet.dynamics.btMultiBodyDynamicsWorld
 
btMultiBodyDynamicsWorld_addMultiBody__SWIG_0(long, btMultiBodyDynamicsWorld, long, btMultiBody, int, int) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btMultiBodyDynamicsWorld_addMultiBody__SWIG_1(long, btMultiBodyDynamicsWorld, long, btMultiBody, int) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btMultiBodyDynamicsWorld_addMultiBody__SWIG_2(long, btMultiBodyDynamicsWorld, long, btMultiBody) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btMultiBodyDynamicsWorld_addMultiBodyConstraint(long, btMultiBodyDynamicsWorld, long, btMultiBodyConstraint) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btMultiBodyDynamicsWorld_clearMultiBodyConstraintForces(long, btMultiBodyDynamicsWorld) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btMultiBodyDynamicsWorld_clearMultiBodyForces(long, btMultiBodyDynamicsWorld) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btMultiBodyDynamicsWorld_debugDrawMultiBodyConstraint(long, btMultiBodyDynamicsWorld, long, btMultiBodyConstraint) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btMultiBodyDynamicsWorld_forwardKinematics(long, btMultiBodyDynamicsWorld) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btMultiBodyDynamicsWorld_getMultiBody(long, btMultiBodyDynamicsWorld, int) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btMultiBodyDynamicsWorld_getMultiBodyConst(long, btMultiBodyDynamicsWorld, int) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btMultiBodyDynamicsWorld_getMultiBodyConstraint(long, btMultiBodyDynamicsWorld, int) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btMultiBodyDynamicsWorld_getMultiBodyConstraintConst(long, btMultiBodyDynamicsWorld, int) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btMultiBodyDynamicsWorld_getNumMultibodies(long, btMultiBodyDynamicsWorld) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btMultiBodyDynamicsWorld_getNumMultiBodyConstraints(long, btMultiBodyDynamicsWorld) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btMultiBodyDynamicsWorld_integrateTransforms(long, btMultiBodyDynamicsWorld, float) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btMultiBodyDynamicsWorld_removeMultiBody(long, btMultiBodyDynamicsWorld, long, btMultiBody) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btMultiBodyDynamicsWorld_removeMultiBodyConstraint(long, btMultiBodyDynamicsWorld, long, btMultiBodyConstraint) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btMultiBodyDynamicsWorld_SWIGUpcast(long) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btMultiBodyFixedConstraint - Class in com.badlogic.gdx.physics.bullet.dynamics
 
btMultiBodyFixedConstraint(long, boolean) - Constructor for class com.badlogic.gdx.physics.bullet.dynamics.btMultiBodyFixedConstraint
Construct a new btMultiBodyFixedConstraint, normally you should not need this constructor it's intended for low-level usage.
btMultiBodyFixedConstraint(btMultiBody, int, btRigidBody, Vector3, Vector3, Matrix3, Matrix3) - Constructor for class com.badlogic.gdx.physics.bullet.dynamics.btMultiBodyFixedConstraint
 
btMultiBodyFixedConstraint(btMultiBody, int, btMultiBody, int, Vector3, Vector3, Matrix3, Matrix3) - Constructor for class com.badlogic.gdx.physics.bullet.dynamics.btMultiBodyFixedConstraint
 
btMultiBodyFixedConstraint_getFrameInA(long, btMultiBodyFixedConstraint) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btMultiBodyFixedConstraint_getFrameInB(long, btMultiBodyFixedConstraint) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btMultiBodyFixedConstraint_getPivotInA(long, btMultiBodyFixedConstraint) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btMultiBodyFixedConstraint_getPivotInB(long, btMultiBodyFixedConstraint) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btMultiBodyFixedConstraint_setFrameInA(long, btMultiBodyFixedConstraint, Matrix3) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btMultiBodyFixedConstraint_setPivotInA(long, btMultiBodyFixedConstraint, Vector3) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btMultiBodyFixedConstraint_SWIGUpcast(long) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btMultiBodyFloatData - Class in com.badlogic.gdx.physics.bullet.dynamics
 
btMultiBodyFloatData(long, boolean) - Constructor for class com.badlogic.gdx.physics.bullet.dynamics.btMultiBodyFloatData
Construct a new btMultiBodyFloatData, normally you should not need this constructor it's intended for low-level usage.
btMultiBodyFloatData() - Constructor for class com.badlogic.gdx.physics.bullet.dynamics.btMultiBodyFloatData
 
btMultiBodyFloatData_baseCollider_get(long, btMultiBodyFloatData) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btMultiBodyFloatData_baseCollider_set(long, btMultiBodyFloatData, long, btCollisionObjectFloatData) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btMultiBodyFloatData_baseInertia_get(long, btMultiBodyFloatData) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btMultiBodyFloatData_baseInertia_set(long, btMultiBodyFloatData, long, btVector3FloatData) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btMultiBodyFloatData_baseMass_get(long, btMultiBodyFloatData) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btMultiBodyFloatData_baseMass_set(long, btMultiBodyFloatData, float) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btMultiBodyFloatData_baseName_get(long, btMultiBodyFloatData) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btMultiBodyFloatData_baseName_set(long, btMultiBodyFloatData, String) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btMultiBodyFloatData_baseWorldTransform_get(long, btMultiBodyFloatData) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btMultiBodyFloatData_baseWorldTransform_set(long, btMultiBodyFloatData, long, btTransformFloatData) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btMultiBodyFloatData_links_get(long, btMultiBodyFloatData) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btMultiBodyFloatData_links_set(long, btMultiBodyFloatData, long, btMultiBodyLinkFloatData) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btMultiBodyFloatData_numLinks_get(long, btMultiBodyFloatData) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btMultiBodyFloatData_numLinks_set(long, btMultiBodyFloatData, int) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btMultiBodyGearConstraint - Class in com.badlogic.gdx.physics.bullet.dynamics
 
btMultiBodyGearConstraint(long, boolean) - Constructor for class com.badlogic.gdx.physics.bullet.dynamics.btMultiBodyGearConstraint
Construct a new btMultiBodyGearConstraint, normally you should not need this constructor it's intended for low-level usage.
btMultiBodyGearConstraint(btMultiBody, int, btMultiBody, int, Vector3, Vector3, Matrix3, Matrix3) - Constructor for class com.badlogic.gdx.physics.bullet.dynamics.btMultiBodyGearConstraint
 
btMultiBodyGearConstraint_getFrameInA(long, btMultiBodyGearConstraint) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btMultiBodyGearConstraint_getFrameInB(long, btMultiBodyGearConstraint) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btMultiBodyGearConstraint_getPivotInA(long, btMultiBodyGearConstraint) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btMultiBodyGearConstraint_getPivotInB(long, btMultiBodyGearConstraint) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btMultiBodyGearConstraint_setFrameInA(long, btMultiBodyGearConstraint, Matrix3) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btMultiBodyGearConstraint_setPivotInA(long, btMultiBodyGearConstraint, Vector3) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btMultiBodyGearConstraint_SWIGUpcast(long) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btMultiBodyJacobianData - Class in com.badlogic.gdx.physics.bullet.dynamics
 
btMultiBodyJacobianData(long, boolean) - Constructor for class com.badlogic.gdx.physics.bullet.dynamics.btMultiBodyJacobianData
Construct a new btMultiBodyJacobianData, normally you should not need this constructor it's intended for low-level usage.
btMultiBodyJacobianData() - Constructor for class com.badlogic.gdx.physics.bullet.dynamics.btMultiBodyJacobianData
 
btMultiBodyJacobianData_deltaVelocities_get(long, btMultiBodyJacobianData) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btMultiBodyJacobianData_deltaVelocities_set(long, btMultiBodyJacobianData, long, btScalarArray) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btMultiBodyJacobianData_deltaVelocitiesUnitImpulse_get(long, btMultiBodyJacobianData) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btMultiBodyJacobianData_deltaVelocitiesUnitImpulse_set(long, btMultiBodyJacobianData, long, btScalarArray) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btMultiBodyJacobianData_fixedBodyId_get(long, btMultiBodyJacobianData) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btMultiBodyJacobianData_fixedBodyId_set(long, btMultiBodyJacobianData, int) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btMultiBodyJacobianData_jacobians_get(long, btMultiBodyJacobianData) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btMultiBodyJacobianData_jacobians_set(long, btMultiBodyJacobianData, long, btScalarArray) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btMultiBodyJacobianData_scratch_m_get(long, btMultiBodyJacobianData) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btMultiBodyJacobianData_scratch_m_set(long, btMultiBodyJacobianData, long) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btMultiBodyJacobianData_scratch_r_get(long, btMultiBodyJacobianData) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btMultiBodyJacobianData_scratch_r_set(long, btMultiBodyJacobianData, long, btScalarArray) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btMultiBodyJacobianData_scratch_v_get(long, btMultiBodyJacobianData) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btMultiBodyJacobianData_scratch_v_set(long, btMultiBodyJacobianData, long, btVector3Array) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btMultiBodyJacobianData_solverBodyPool_get(long, btMultiBodyJacobianData) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btMultiBodyJacobianData_solverBodyPool_set(long, btMultiBodyJacobianData, long) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btMultiBodyJointFeedback - Class in com.badlogic.gdx.physics.bullet.dynamics
 
btMultiBodyJointFeedback(long, boolean) - Constructor for class com.badlogic.gdx.physics.bullet.dynamics.btMultiBodyJointFeedback
Construct a new btMultiBodyJointFeedback, normally you should not need this constructor it's intended for low-level usage.
btMultiBodyJointFeedback() - Constructor for class com.badlogic.gdx.physics.bullet.dynamics.btMultiBodyJointFeedback
 
btMultiBodyJointFeedback_reactionForces_get(long, btMultiBodyJointFeedback) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btMultiBodyJointFeedback_reactionForces_set(long, btMultiBodyJointFeedback, long, btSpatialForceVector) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btMultiBodyJointLimitConstraint - Class in com.badlogic.gdx.physics.bullet.dynamics
 
btMultiBodyJointLimitConstraint(long, boolean) - Constructor for class com.badlogic.gdx.physics.bullet.dynamics.btMultiBodyJointLimitConstraint
Construct a new btMultiBodyJointLimitConstraint, normally you should not need this constructor it's intended for low-level usage.
btMultiBodyJointLimitConstraint(btMultiBody, int, float, float) - Constructor for class com.badlogic.gdx.physics.bullet.dynamics.btMultiBodyJointLimitConstraint
 
btMultiBodyJointLimitConstraint_SWIGUpcast(long) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btMultiBodyJointMotor - Class in com.badlogic.gdx.physics.bullet.dynamics
 
btMultiBodyJointMotor(long, boolean) - Constructor for class com.badlogic.gdx.physics.bullet.dynamics.btMultiBodyJointMotor
Construct a new btMultiBodyJointMotor, normally you should not need this constructor it's intended for low-level usage.
btMultiBodyJointMotor(btMultiBody, int, float, float) - Constructor for class com.badlogic.gdx.physics.bullet.dynamics.btMultiBodyJointMotor
 
btMultiBodyJointMotor(btMultiBody, int, int, float, float) - Constructor for class com.badlogic.gdx.physics.bullet.dynamics.btMultiBodyJointMotor
 
btMultiBodyJointMotor_getErp(long, btMultiBodyJointMotor) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btMultiBodyJointMotor_setPositionTarget__SWIG_0(long, btMultiBodyJointMotor, float, float) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btMultiBodyJointMotor_setPositionTarget__SWIG_1(long, btMultiBodyJointMotor, float) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btMultiBodyJointMotor_setRhsClamp(long, btMultiBodyJointMotor, float) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btMultiBodyJointMotor_setVelocityTarget__SWIG_0(long, btMultiBodyJointMotor, float, float) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btMultiBodyJointMotor_setVelocityTarget__SWIG_1(long, btMultiBodyJointMotor, float) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btMultiBodyJointMotor_SWIGUpcast(long) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btMultibodyLink - Class in com.badlogic.gdx.physics.bullet.dynamics
 
btMultibodyLink(long, boolean) - Constructor for class com.badlogic.gdx.physics.bullet.dynamics.btMultibodyLink
Construct a new btMultibodyLink, normally you should not need this constructor it's intended for low-level usage.
btMultibodyLink() - Constructor for class com.badlogic.gdx.physics.bullet.dynamics.btMultibodyLink
 
btMultibodyLink.eFeatherstoneJointType - Class in com.badlogic.gdx.physics.bullet.dynamics
 
btMultibodyLink_absFrameLocVelocity_get(long, btMultibodyLink) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btMultibodyLink_absFrameLocVelocity_set(long, btMultibodyLink, long, btSpatialMotionVector) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btMultibodyLink_absFrameTotVelocity_get(long, btMultibodyLink) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btMultibodyLink_absFrameTotVelocity_set(long, btMultibodyLink, long, btSpatialMotionVector) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btMultibodyLink_appliedConstraintForce_get(long, btMultibodyLink) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btMultibodyLink_appliedConstraintForce_set(long, btMultibodyLink, long, btVector3) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btMultibodyLink_appliedConstraintTorque_get(long, btMultibodyLink) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btMultibodyLink_appliedConstraintTorque_set(long, btMultibodyLink, long, btVector3) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btMultibodyLink_appliedForce_get(long, btMultibodyLink) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btMultibodyLink_appliedForce_set(long, btMultibodyLink, long, btVector3) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btMultibodyLink_appliedTorque_get(long, btMultibodyLink) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btMultibodyLink_appliedTorque_set(long, btMultibodyLink, long, btVector3) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btMultibodyLink_axes_get(long, btMultibodyLink) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btMultibodyLink_axes_set(long, btMultibodyLink, long, btSpatialMotionVector) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btMultibodyLink_cachedRotParentToThis_get(long, btMultibodyLink) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btMultibodyLink_cachedRotParentToThis_set(long, btMultibodyLink, long, btQuaternion) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btMultibodyLink_cachedRVector_get(long, btMultibodyLink) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btMultibodyLink_cachedRVector_set(long, btMultibodyLink, long, btVector3) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btMultibodyLink_cachedWorldTransform_get(long, btMultibodyLink) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btMultibodyLink_cachedWorldTransform_set(long, btMultibodyLink, long, btTransform) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btMultibodyLink_cfgOffset_get(long, btMultibodyLink) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btMultibodyLink_cfgOffset_set(long, btMultibodyLink, int) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btMultibodyLink_collider_get(long, btMultibodyLink) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btMultibodyLink_collider_set(long, btMultibodyLink, long, btMultiBodyLinkCollider) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btMultibodyLink_dofCount_get(long, btMultibodyLink) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btMultibodyLink_dofCount_set(long, btMultibodyLink, int) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btMultibodyLink_dofOffset_get(long, btMultibodyLink) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btMultibodyLink_dofOffset_set(long, btMultibodyLink, int) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btMultibodyLink_dVector_get(long, btMultibodyLink) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btMultibodyLink_dVector_set(long, btMultibodyLink, long, btVector3) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btMultibodyLink_eVector_get(long, btMultibodyLink) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btMultibodyLink_eVector_set(long, btMultibodyLink, long, btVector3) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btMultibodyLink_flags_get(long, btMultibodyLink) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btMultibodyLink_flags_set(long, btMultibodyLink, int) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btMultibodyLink_getAxisBottom(long, btMultibodyLink, int) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btMultibodyLink_getAxisTop(long, btMultibodyLink, int) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btMultibodyLink_inertiaLocal_get(long, btMultibodyLink) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btMultibodyLink_inertiaLocal_set(long, btMultibodyLink, long, btVector3) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btMultibodyLink_jointDamping_get(long, btMultibodyLink) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btMultibodyLink_jointDamping_set(long, btMultibodyLink, float) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btMultibodyLink_jointFeedback_get(long, btMultibodyLink) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btMultibodyLink_jointFeedback_set(long, btMultibodyLink, long, btMultiBodyJointFeedback) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btMultibodyLink_jointFriction_get(long, btMultibodyLink) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btMultibodyLink_jointFriction_set(long, btMultibodyLink, float) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btMultibodyLink_jointLowerLimit_get(long, btMultibodyLink) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btMultibodyLink_jointLowerLimit_set(long, btMultibodyLink, float) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btMultibodyLink_jointMaxForce_get(long, btMultibodyLink) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btMultibodyLink_jointMaxForce_set(long, btMultibodyLink, float) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btMultibodyLink_jointMaxVelocity_get(long, btMultibodyLink) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btMultibodyLink_jointMaxVelocity_set(long, btMultibodyLink, float) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btMultibodyLink_jointName_get(long, btMultibodyLink) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btMultibodyLink_jointPos_get(long, btMultibodyLink) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btMultibodyLink_jointPos_set(long, btMultibodyLink, float[]) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btMultibodyLink_jointTorque_get(long, btMultibodyLink) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btMultibodyLink_jointTorque_set(long, btMultibodyLink, float[]) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btMultibodyLink_jointType_get(long, btMultibodyLink) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btMultibodyLink_jointType_set(long, btMultibodyLink, int) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btMultibodyLink_jointUpperLimit_get(long, btMultibodyLink) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btMultibodyLink_jointUpperLimit_set(long, btMultibodyLink, float) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btMultibodyLink_linkName_get(long, btMultibodyLink) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btMultibodyLink_mass_get(long, btMultibodyLink) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btMultibodyLink_mass_set(long, btMultibodyLink, float) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btMultibodyLink_operatorDelete__SWIG_0(long, btMultibodyLink, long) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btMultibodyLink_operatorDelete__SWIG_1(long, btMultibodyLink, long, long) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btMultibodyLink_operatorDeleteArray__SWIG_0(long, btMultibodyLink, long) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btMultibodyLink_operatorDeleteArray__SWIG_1(long, btMultibodyLink, long, long) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btMultibodyLink_operatorNew__SWIG_0(long, btMultibodyLink, long) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btMultibodyLink_operatorNew__SWIG_1(long, btMultibodyLink, long, long) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btMultibodyLink_operatorNewArray__SWIG_0(long, btMultibodyLink, long) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btMultibodyLink_operatorNewArray__SWIG_1(long, btMultibodyLink, long, long) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btMultibodyLink_parent_get(long, btMultibodyLink) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btMultibodyLink_parent_set(long, btMultibodyLink, int) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btMultibodyLink_posVarCount_get(long, btMultibodyLink) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btMultibodyLink_posVarCount_set(long, btMultibodyLink, int) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btMultibodyLink_setAxisBottom__SWIG_0(long, btMultibodyLink, int, Vector3) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btMultibodyLink_setAxisBottom__SWIG_1(long, btMultibodyLink, int, float, float, float) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btMultibodyLink_setAxisTop__SWIG_0(long, btMultibodyLink, int, Vector3) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btMultibodyLink_setAxisTop__SWIG_1(long, btMultibodyLink, int, float, float, float) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btMultibodyLink_updateCacheMultiDof__SWIG_0(long, btMultibodyLink, FloatBuffer) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btMultibodyLink_updateCacheMultiDof__SWIG_1(long, btMultibodyLink) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btMultibodyLink_userPtr_get(long, btMultibodyLink) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btMultibodyLink_userPtr_set(long, btMultibodyLink, long) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btMultibodyLink_zeroRotParentToThis_get(long, btMultibodyLink) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btMultibodyLink_zeroRotParentToThis_set(long, btMultibodyLink, long, btQuaternion) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btMultiBodyLinkCollider - Class in com.badlogic.gdx.physics.bullet.dynamics
 
btMultiBodyLinkCollider(long, boolean) - Constructor for class com.badlogic.gdx.physics.bullet.dynamics.btMultiBodyLinkCollider
Construct a new btMultiBodyLinkCollider, normally you should not need this constructor it's intended for low-level usage.
btMultiBodyLinkCollider(btMultiBody, int) - Constructor for class com.badlogic.gdx.physics.bullet.dynamics.btMultiBodyLinkCollider
 
btMultiBodyLinkCollider_link_get(long, btMultiBodyLinkCollider) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btMultiBodyLinkCollider_link_set(long, btMultiBodyLinkCollider, int) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btMultiBodyLinkCollider_multiBody_get(long, btMultiBodyLinkCollider) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btMultiBodyLinkCollider_multiBody_set(long, btMultiBodyLinkCollider, long, btMultiBody) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btMultiBodyLinkCollider_SWIGUpcast(long) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btMultiBodyLinkCollider_upcast(long, btCollisionObject) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btMultiBodyLinkCollider_upcastConstBtCollisionObject(long, btCollisionObject) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btMultiBodyLinkDataName - Static variable in interface com.badlogic.gdx.physics.bullet.dynamics.DynamicsConstants
 
btMultiBodyLinkDoubleData - Class in com.badlogic.gdx.physics.bullet.dynamics
 
btMultiBodyLinkDoubleData(long, boolean) - Constructor for class com.badlogic.gdx.physics.bullet.dynamics.btMultiBodyLinkDoubleData
Construct a new btMultiBodyLinkDoubleData, normally you should not need this constructor it's intended for low-level usage.
btMultiBodyLinkDoubleData() - Constructor for class com.badlogic.gdx.physics.bullet.dynamics.btMultiBodyLinkDoubleData
 
btMultiBodyLinkDoubleData_dofCount_get(long, btMultiBodyLinkDoubleData) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btMultiBodyLinkDoubleData_dofCount_set(long, btMultiBodyLinkDoubleData, int) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btMultiBodyLinkDoubleData_jointAxisBottom_get(long, btMultiBodyLinkDoubleData) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btMultiBodyLinkDoubleData_jointAxisBottom_set(long, btMultiBodyLinkDoubleData, long, btVector3DoubleData) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btMultiBodyLinkDoubleData_jointAxisTop_get(long, btMultiBodyLinkDoubleData) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btMultiBodyLinkDoubleData_jointAxisTop_set(long, btMultiBodyLinkDoubleData, long, btVector3DoubleData) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btMultiBodyLinkDoubleData_jointDamping_get(long, btMultiBodyLinkDoubleData) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btMultiBodyLinkDoubleData_jointDamping_set(long, btMultiBodyLinkDoubleData, double) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btMultiBodyLinkDoubleData_jointFriction_get(long, btMultiBodyLinkDoubleData) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btMultiBodyLinkDoubleData_jointFriction_set(long, btMultiBodyLinkDoubleData, double) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btMultiBodyLinkDoubleData_jointLowerLimit_get(long, btMultiBodyLinkDoubleData) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btMultiBodyLinkDoubleData_jointLowerLimit_set(long, btMultiBodyLinkDoubleData, double) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btMultiBodyLinkDoubleData_jointMaxForce_get(long, btMultiBodyLinkDoubleData) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btMultiBodyLinkDoubleData_jointMaxForce_set(long, btMultiBodyLinkDoubleData, double) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btMultiBodyLinkDoubleData_jointMaxVelocity_get(long, btMultiBodyLinkDoubleData) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btMultiBodyLinkDoubleData_jointMaxVelocity_set(long, btMultiBodyLinkDoubleData, double) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btMultiBodyLinkDoubleData_jointName_get(long, btMultiBodyLinkDoubleData) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btMultiBodyLinkDoubleData_jointName_set(long, btMultiBodyLinkDoubleData, String) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btMultiBodyLinkDoubleData_jointPos_get(long, btMultiBodyLinkDoubleData) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btMultiBodyLinkDoubleData_jointPos_set(long, btMultiBodyLinkDoubleData, double[]) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btMultiBodyLinkDoubleData_jointTorque_get(long, btMultiBodyLinkDoubleData) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btMultiBodyLinkDoubleData_jointTorque_set(long, btMultiBodyLinkDoubleData, double[]) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btMultiBodyLinkDoubleData_jointType_get(long, btMultiBodyLinkDoubleData) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btMultiBodyLinkDoubleData_jointType_set(long, btMultiBodyLinkDoubleData, int) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btMultiBodyLinkDoubleData_jointUpperLimit_get(long, btMultiBodyLinkDoubleData) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btMultiBodyLinkDoubleData_jointUpperLimit_set(long, btMultiBodyLinkDoubleData, double) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btMultiBodyLinkDoubleData_jointVel_get(long, btMultiBodyLinkDoubleData) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btMultiBodyLinkDoubleData_jointVel_set(long, btMultiBodyLinkDoubleData, double[]) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btMultiBodyLinkDoubleData_linkCollider_get(long, btMultiBodyLinkDoubleData) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btMultiBodyLinkDoubleData_linkCollider_set(long, btMultiBodyLinkDoubleData, long, btCollisionObjectDoubleData) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btMultiBodyLinkDoubleData_linkInertia_get(long, btMultiBodyLinkDoubleData) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btMultiBodyLinkDoubleData_linkInertia_set(long, btMultiBodyLinkDoubleData, long, btVector3DoubleData) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btMultiBodyLinkDoubleData_linkMass_get(long, btMultiBodyLinkDoubleData) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btMultiBodyLinkDoubleData_linkMass_set(long, btMultiBodyLinkDoubleData, double) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btMultiBodyLinkDoubleData_linkName_get(long, btMultiBodyLinkDoubleData) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btMultiBodyLinkDoubleData_linkName_set(long, btMultiBodyLinkDoubleData, String) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btMultiBodyLinkDoubleData_paddingPtr_get(long, btMultiBodyLinkDoubleData) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btMultiBodyLinkDoubleData_paddingPtr_set(long, btMultiBodyLinkDoubleData, String) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btMultiBodyLinkDoubleData_parentComToThisComOffset_get(long, btMultiBodyLinkDoubleData) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btMultiBodyLinkDoubleData_parentComToThisComOffset_set(long, btMultiBodyLinkDoubleData, long, btVector3DoubleData) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btMultiBodyLinkDoubleData_parentIndex_get(long, btMultiBodyLinkDoubleData) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btMultiBodyLinkDoubleData_parentIndex_set(long, btMultiBodyLinkDoubleData, int) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btMultiBodyLinkDoubleData_posVarCount_get(long, btMultiBodyLinkDoubleData) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btMultiBodyLinkDoubleData_posVarCount_set(long, btMultiBodyLinkDoubleData, int) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btMultiBodyLinkDoubleData_thisPivotToThisComOffset_get(long, btMultiBodyLinkDoubleData) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btMultiBodyLinkDoubleData_thisPivotToThisComOffset_set(long, btMultiBodyLinkDoubleData, long, btVector3DoubleData) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btMultiBodyLinkDoubleData_zeroRotParentToThis_get(long, btMultiBodyLinkDoubleData) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btMultiBodyLinkDoubleData_zeroRotParentToThis_set(long, btMultiBodyLinkDoubleData, long, btQuaternionDoubleData) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btMultiBodyLinkFlags - Class in com.badlogic.gdx.physics.bullet.dynamics
 
btMultiBodyLinkFlags() - Constructor for class com.badlogic.gdx.physics.bullet.dynamics.btMultiBodyLinkFlags
 
btMultiBodyLinkFloatData - Class in com.badlogic.gdx.physics.bullet.dynamics
 
btMultiBodyLinkFloatData(long, boolean) - Constructor for class com.badlogic.gdx.physics.bullet.dynamics.btMultiBodyLinkFloatData
Construct a new btMultiBodyLinkFloatData, normally you should not need this constructor it's intended for low-level usage.
btMultiBodyLinkFloatData() - Constructor for class com.badlogic.gdx.physics.bullet.dynamics.btMultiBodyLinkFloatData
 
btMultiBodyLinkFloatData_dofCount_get(long, btMultiBodyLinkFloatData) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btMultiBodyLinkFloatData_dofCount_set(long, btMultiBodyLinkFloatData, int) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btMultiBodyLinkFloatData_jointAxisBottom_get(long, btMultiBodyLinkFloatData) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btMultiBodyLinkFloatData_jointAxisBottom_set(long, btMultiBodyLinkFloatData, long, btVector3FloatData) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btMultiBodyLinkFloatData_jointAxisTop_get(long, btMultiBodyLinkFloatData) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btMultiBodyLinkFloatData_jointAxisTop_set(long, btMultiBodyLinkFloatData, long, btVector3FloatData) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btMultiBodyLinkFloatData_jointDamping_get(long, btMultiBodyLinkFloatData) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btMultiBodyLinkFloatData_jointDamping_set(long, btMultiBodyLinkFloatData, float) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btMultiBodyLinkFloatData_jointFriction_get(long, btMultiBodyLinkFloatData) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btMultiBodyLinkFloatData_jointFriction_set(long, btMultiBodyLinkFloatData, float) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btMultiBodyLinkFloatData_jointLowerLimit_get(long, btMultiBodyLinkFloatData) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btMultiBodyLinkFloatData_jointLowerLimit_set(long, btMultiBodyLinkFloatData, float) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btMultiBodyLinkFloatData_jointMaxForce_get(long, btMultiBodyLinkFloatData) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btMultiBodyLinkFloatData_jointMaxForce_set(long, btMultiBodyLinkFloatData, float) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btMultiBodyLinkFloatData_jointMaxVelocity_get(long, btMultiBodyLinkFloatData) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btMultiBodyLinkFloatData_jointMaxVelocity_set(long, btMultiBodyLinkFloatData, float) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btMultiBodyLinkFloatData_jointName_get(long, btMultiBodyLinkFloatData) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btMultiBodyLinkFloatData_jointName_set(long, btMultiBodyLinkFloatData, String) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btMultiBodyLinkFloatData_jointPos_get(long, btMultiBodyLinkFloatData) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btMultiBodyLinkFloatData_jointPos_set(long, btMultiBodyLinkFloatData, float[]) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btMultiBodyLinkFloatData_jointTorque_get(long, btMultiBodyLinkFloatData) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btMultiBodyLinkFloatData_jointTorque_set(long, btMultiBodyLinkFloatData, float[]) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btMultiBodyLinkFloatData_jointType_get(long, btMultiBodyLinkFloatData) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btMultiBodyLinkFloatData_jointType_set(long, btMultiBodyLinkFloatData, int) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btMultiBodyLinkFloatData_jointUpperLimit_get(long, btMultiBodyLinkFloatData) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btMultiBodyLinkFloatData_jointUpperLimit_set(long, btMultiBodyLinkFloatData, float) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btMultiBodyLinkFloatData_jointVel_get(long, btMultiBodyLinkFloatData) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btMultiBodyLinkFloatData_jointVel_set(long, btMultiBodyLinkFloatData, float[]) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btMultiBodyLinkFloatData_linkCollider_get(long, btMultiBodyLinkFloatData) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btMultiBodyLinkFloatData_linkCollider_set(long, btMultiBodyLinkFloatData, long, btCollisionObjectFloatData) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btMultiBodyLinkFloatData_linkInertia_get(long, btMultiBodyLinkFloatData) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btMultiBodyLinkFloatData_linkInertia_set(long, btMultiBodyLinkFloatData, long, btVector3FloatData) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btMultiBodyLinkFloatData_linkMass_get(long, btMultiBodyLinkFloatData) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btMultiBodyLinkFloatData_linkMass_set(long, btMultiBodyLinkFloatData, float) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btMultiBodyLinkFloatData_linkName_get(long, btMultiBodyLinkFloatData) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btMultiBodyLinkFloatData_linkName_set(long, btMultiBodyLinkFloatData, String) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btMultiBodyLinkFloatData_paddingPtr_get(long, btMultiBodyLinkFloatData) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btMultiBodyLinkFloatData_paddingPtr_set(long, btMultiBodyLinkFloatData, String) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btMultiBodyLinkFloatData_parentComToThisComOffset_get(long, btMultiBodyLinkFloatData) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btMultiBodyLinkFloatData_parentComToThisComOffset_set(long, btMultiBodyLinkFloatData, long, btVector3FloatData) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btMultiBodyLinkFloatData_parentIndex_get(long, btMultiBodyLinkFloatData) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btMultiBodyLinkFloatData_parentIndex_set(long, btMultiBodyLinkFloatData, int) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btMultiBodyLinkFloatData_posVarCount_get(long, btMultiBodyLinkFloatData) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btMultiBodyLinkFloatData_posVarCount_set(long, btMultiBodyLinkFloatData, int) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btMultiBodyLinkFloatData_thisPivotToThisComOffset_get(long, btMultiBodyLinkFloatData) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btMultiBodyLinkFloatData_thisPivotToThisComOffset_set(long, btMultiBodyLinkFloatData, long, btVector3FloatData) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btMultiBodyLinkFloatData_zeroRotParentToThis_get(long, btMultiBodyLinkFloatData) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btMultiBodyLinkFloatData_zeroRotParentToThis_set(long, btMultiBodyLinkFloatData, long, btQuaternionFloatData) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btMultiBodyPoint2Point - Class in com.badlogic.gdx.physics.bullet.dynamics
 
btMultiBodyPoint2Point(long, boolean) - Constructor for class com.badlogic.gdx.physics.bullet.dynamics.btMultiBodyPoint2Point
Construct a new btMultiBodyPoint2Point, normally you should not need this constructor it's intended for low-level usage.
btMultiBodyPoint2Point(btMultiBody, int, btRigidBody, Vector3, Vector3) - Constructor for class com.badlogic.gdx.physics.bullet.dynamics.btMultiBodyPoint2Point
 
btMultiBodyPoint2Point(btMultiBody, int, btMultiBody, int, Vector3, Vector3) - Constructor for class com.badlogic.gdx.physics.bullet.dynamics.btMultiBodyPoint2Point
 
btMultiBodyPoint2Point_getPivotInB(long, btMultiBodyPoint2Point) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btMultiBodyPoint2Point_operatorDelete__SWIG_0(long, btMultiBodyPoint2Point, long) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btMultiBodyPoint2Point_operatorDelete__SWIG_1(long, btMultiBodyPoint2Point, long, long) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btMultiBodyPoint2Point_operatorDeleteArray__SWIG_0(long, btMultiBodyPoint2Point, long) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btMultiBodyPoint2Point_operatorDeleteArray__SWIG_1(long, btMultiBodyPoint2Point, long, long) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btMultiBodyPoint2Point_operatorNew__SWIG_0(long, btMultiBodyPoint2Point, long) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btMultiBodyPoint2Point_operatorNew__SWIG_1(long, btMultiBodyPoint2Point, long, long) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btMultiBodyPoint2Point_operatorNewArray__SWIG_0(long, btMultiBodyPoint2Point, long) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btMultiBodyPoint2Point_operatorNewArray__SWIG_1(long, btMultiBodyPoint2Point, long, long) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btMultiBodyPoint2Point_SWIGUpcast(long) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btMultiBodySliderConstraint - Class in com.badlogic.gdx.physics.bullet.dynamics
 
btMultiBodySliderConstraint(long, boolean) - Constructor for class com.badlogic.gdx.physics.bullet.dynamics.btMultiBodySliderConstraint
Construct a new btMultiBodySliderConstraint, normally you should not need this constructor it's intended for low-level usage.
btMultiBodySliderConstraint(btMultiBody, int, btRigidBody, Vector3, Vector3, Matrix3, Matrix3, Vector3) - Constructor for class com.badlogic.gdx.physics.bullet.dynamics.btMultiBodySliderConstraint
 
btMultiBodySliderConstraint(btMultiBody, int, btMultiBody, int, Vector3, Vector3, Matrix3, Matrix3, Vector3) - Constructor for class com.badlogic.gdx.physics.bullet.dynamics.btMultiBodySliderConstraint
 
btMultiBodySliderConstraint_getFrameInA(long, btMultiBodySliderConstraint) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btMultiBodySliderConstraint_getFrameInB(long, btMultiBodySliderConstraint) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btMultiBodySliderConstraint_getJointAxis(long, btMultiBodySliderConstraint) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btMultiBodySliderConstraint_getPivotInA(long, btMultiBodySliderConstraint) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btMultiBodySliderConstraint_getPivotInB(long, btMultiBodySliderConstraint) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btMultiBodySliderConstraint_setFrameInA(long, btMultiBodySliderConstraint, Matrix3) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btMultiBodySliderConstraint_setJointAxis(long, btMultiBodySliderConstraint, Vector3) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btMultiBodySliderConstraint_setPivotInA(long, btMultiBodySliderConstraint, Vector3) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btMultiBodySliderConstraint_SWIGUpcast(long) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btMultiBodySolverConstraint - Class in com.badlogic.gdx.physics.bullet.dynamics
 
btMultiBodySolverConstraint(long, boolean) - Constructor for class com.badlogic.gdx.physics.bullet.dynamics.btMultiBodySolverConstraint
Construct a new btMultiBodySolverConstraint, normally you should not need this constructor it's intended for low-level usage.
btMultiBodySolverConstraint() - Constructor for class com.badlogic.gdx.physics.bullet.dynamics.btMultiBodySolverConstraint
 
btMultiBodySolverConstraint.btSolverConstraintType - Class in com.badlogic.gdx.physics.bullet.dynamics
 
btMultiBodySolverConstraint_angularComponentA_get(long, btMultiBodySolverConstraint) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btMultiBodySolverConstraint_angularComponentA_set(long, btMultiBodySolverConstraint, long, btVector3) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btMultiBodySolverConstraint_angularComponentB_get(long, btMultiBodySolverConstraint) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btMultiBodySolverConstraint_angularComponentB_set(long, btMultiBodySolverConstraint, long, btVector3) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btMultiBodySolverConstraint_appliedImpulse_get(long, btMultiBodySolverConstraint) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btMultiBodySolverConstraint_appliedImpulse_set(long, btMultiBodySolverConstraint, float) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btMultiBodySolverConstraint_appliedPushImpulse_get(long, btMultiBodySolverConstraint) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btMultiBodySolverConstraint_appliedPushImpulse_set(long, btMultiBodySolverConstraint, float) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btMultiBodySolverConstraint_cfm_get(long, btMultiBodySolverConstraint) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btMultiBodySolverConstraint_cfm_set(long, btMultiBodySolverConstraint, float) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btMultiBodySolverConstraint_contactNormal1_get(long, btMultiBodySolverConstraint) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btMultiBodySolverConstraint_contactNormal1_set(long, btMultiBodySolverConstraint, long, btVector3) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btMultiBodySolverConstraint_contactNormal2_get(long, btMultiBodySolverConstraint) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btMultiBodySolverConstraint_contactNormal2_set(long, btMultiBodySolverConstraint, long, btVector3) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btMultiBodySolverConstraint_deltaVelAindex_get(long, btMultiBodySolverConstraint) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btMultiBodySolverConstraint_deltaVelAindex_set(long, btMultiBodySolverConstraint, int) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btMultiBodySolverConstraint_deltaVelBindex_get(long, btMultiBodySolverConstraint) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btMultiBodySolverConstraint_deltaVelBindex_set(long, btMultiBodySolverConstraint, int) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btMultiBodySolverConstraint_friction_get(long, btMultiBodySolverConstraint) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btMultiBodySolverConstraint_friction_set(long, btMultiBodySolverConstraint, float) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btMultiBodySolverConstraint_frictionIndex_get(long, btMultiBodySolverConstraint) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btMultiBodySolverConstraint_frictionIndex_set(long, btMultiBodySolverConstraint, int) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btMultiBodySolverConstraint_jacAindex_get(long, btMultiBodySolverConstraint) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btMultiBodySolverConstraint_jacAindex_set(long, btMultiBodySolverConstraint, int) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btMultiBodySolverConstraint_jacBindex_get(long, btMultiBodySolverConstraint) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btMultiBodySolverConstraint_jacBindex_set(long, btMultiBodySolverConstraint, int) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btMultiBodySolverConstraint_jacDiagABInv_get(long, btMultiBodySolverConstraint) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btMultiBodySolverConstraint_jacDiagABInv_set(long, btMultiBodySolverConstraint, float) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btMultiBodySolverConstraint_linkA_get(long, btMultiBodySolverConstraint) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btMultiBodySolverConstraint_linkA_set(long, btMultiBodySolverConstraint, int) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btMultiBodySolverConstraint_linkB_get(long, btMultiBodySolverConstraint) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btMultiBodySolverConstraint_linkB_set(long, btMultiBodySolverConstraint, int) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btMultiBodySolverConstraint_lowerLimit_get(long, btMultiBodySolverConstraint) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btMultiBodySolverConstraint_lowerLimit_set(long, btMultiBodySolverConstraint, float) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btMultiBodySolverConstraint_multiBodyA_get(long, btMultiBodySolverConstraint) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btMultiBodySolverConstraint_multiBodyA_set(long, btMultiBodySolverConstraint, long, btMultiBody) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btMultiBodySolverConstraint_multiBodyB_get(long, btMultiBodySolverConstraint) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btMultiBodySolverConstraint_multiBodyB_set(long, btMultiBodySolverConstraint, long, btMultiBody) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btMultiBodySolverConstraint_operatorDelete__SWIG_0(long, btMultiBodySolverConstraint, long) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btMultiBodySolverConstraint_operatorDelete__SWIG_1(long, btMultiBodySolverConstraint, long, long) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btMultiBodySolverConstraint_operatorDeleteArray__SWIG_0(long, btMultiBodySolverConstraint, long) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btMultiBodySolverConstraint_operatorDeleteArray__SWIG_1(long, btMultiBodySolverConstraint, long, long) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btMultiBodySolverConstraint_operatorNew__SWIG_0(long, btMultiBodySolverConstraint, long) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btMultiBodySolverConstraint_operatorNew__SWIG_1(long, btMultiBodySolverConstraint, long, long) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btMultiBodySolverConstraint_operatorNewArray__SWIG_0(long, btMultiBodySolverConstraint, long) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btMultiBodySolverConstraint_operatorNewArray__SWIG_1(long, btMultiBodySolverConstraint, long, long) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btMultiBodySolverConstraint_orgConstraint_get(long, btMultiBodySolverConstraint) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btMultiBodySolverConstraint_orgConstraint_set(long, btMultiBodySolverConstraint, long, btMultiBodyConstraint) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btMultiBodySolverConstraint_orgDofIndex_get(long, btMultiBodySolverConstraint) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btMultiBodySolverConstraint_orgDofIndex_set(long, btMultiBodySolverConstraint, int) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btMultiBodySolverConstraint_originalContactPoint_get(long, btMultiBodySolverConstraint) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btMultiBodySolverConstraint_originalContactPoint_set(long, btMultiBodySolverConstraint, long) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btMultiBodySolverConstraint_overrideNumSolverIterations_get(long, btMultiBodySolverConstraint) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btMultiBodySolverConstraint_overrideNumSolverIterations_set(long, btMultiBodySolverConstraint, int) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btMultiBodySolverConstraint_relpos1CrossNormal_get(long, btMultiBodySolverConstraint) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btMultiBodySolverConstraint_relpos1CrossNormal_set(long, btMultiBodySolverConstraint, long, btVector3) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btMultiBodySolverConstraint_relpos2CrossNormal_get(long, btMultiBodySolverConstraint) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btMultiBodySolverConstraint_relpos2CrossNormal_set(long, btMultiBodySolverConstraint, long, btVector3) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btMultiBodySolverConstraint_rhs_get(long, btMultiBodySolverConstraint) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btMultiBodySolverConstraint_rhs_set(long, btMultiBodySolverConstraint, float) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btMultiBodySolverConstraint_rhsPenetration_get(long, btMultiBodySolverConstraint) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btMultiBodySolverConstraint_rhsPenetration_set(long, btMultiBodySolverConstraint, float) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btMultiBodySolverConstraint_solverBodyIdA_get(long, btMultiBodySolverConstraint) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btMultiBodySolverConstraint_solverBodyIdA_set(long, btMultiBodySolverConstraint, int) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btMultiBodySolverConstraint_solverBodyIdB_get(long, btMultiBodySolverConstraint) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btMultiBodySolverConstraint_solverBodyIdB_set(long, btMultiBodySolverConstraint, int) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btMultiBodySolverConstraint_unusedPadding4_get(long, btMultiBodySolverConstraint) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btMultiBodySolverConstraint_unusedPadding4_set(long, btMultiBodySolverConstraint, float) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btMultiBodySolverConstraint_upperLimit_get(long, btMultiBodySolverConstraint) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btMultiBodySolverConstraint_upperLimit_set(long, btMultiBodySolverConstraint, float) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btMultiBodyTreeCreator - Class in com.badlogic.gdx.physics.bullet.extras
 
btMultiBodyTreeCreator(long, boolean) - Constructor for class com.badlogic.gdx.physics.bullet.extras.btMultiBodyTreeCreator
Construct a new btMultiBodyTreeCreator, normally you should not need this constructor it's intended for low-level usage.
btMultiBodyTreeCreator() - Constructor for class com.badlogic.gdx.physics.bullet.extras.btMultiBodyTreeCreator
 
btMultiBodyTreeCreator_createFromBtMultiBody__SWIG_0(long, btMultiBodyTreeCreator, long, btMultiBody, boolean) - Static method in class com.badlogic.gdx.physics.bullet.extras.ExtrasJNI
 
btMultiBodyTreeCreator_createFromBtMultiBody__SWIG_1(long, btMultiBodyTreeCreator, long, btMultiBody) - Static method in class com.badlogic.gdx.physics.bullet.extras.ExtrasJNI
 
btMultiBodyTreeCreator_SWIGUpcast(long) - Static method in class com.badlogic.gdx.physics.bullet.extras.ExtrasJNI
 
btMultimaterialTriangleMeshShape - Class in com.badlogic.gdx.physics.bullet.collision
 
btMultimaterialTriangleMeshShape(long, boolean) - Constructor for class com.badlogic.gdx.physics.bullet.collision.btMultimaterialTriangleMeshShape
Construct a new btMultimaterialTriangleMeshShape, normally you should not need this constructor it's intended for low-level usage.
btMultimaterialTriangleMeshShape(btStridingMeshInterface, boolean, boolean) - Constructor for class com.badlogic.gdx.physics.bullet.collision.btMultimaterialTriangleMeshShape
 
btMultimaterialTriangleMeshShape(btStridingMeshInterface, boolean) - Constructor for class com.badlogic.gdx.physics.bullet.collision.btMultimaterialTriangleMeshShape
 
btMultimaterialTriangleMeshShape(btStridingMeshInterface, boolean, Vector3, Vector3, boolean) - Constructor for class com.badlogic.gdx.physics.bullet.collision.btMultimaterialTriangleMeshShape
 
btMultimaterialTriangleMeshShape(btStridingMeshInterface, boolean, Vector3, Vector3) - Constructor for class com.badlogic.gdx.physics.bullet.collision.btMultimaterialTriangleMeshShape
 
btMultimaterialTriangleMeshShape_getMaterialProperties(long, btMultimaterialTriangleMeshShape, int, int) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btMultimaterialTriangleMeshShape_operatorDelete__SWIG_0(long, btMultimaterialTriangleMeshShape, long) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btMultimaterialTriangleMeshShape_operatorDelete__SWIG_1(long, btMultimaterialTriangleMeshShape, long, long) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btMultimaterialTriangleMeshShape_operatorDeleteArray__SWIG_0(long, btMultimaterialTriangleMeshShape, long) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btMultimaterialTriangleMeshShape_operatorDeleteArray__SWIG_1(long, btMultimaterialTriangleMeshShape, long, long) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btMultimaterialTriangleMeshShape_operatorNew__SWIG_0(long, btMultimaterialTriangleMeshShape, long) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btMultimaterialTriangleMeshShape_operatorNew__SWIG_1(long, btMultimaterialTriangleMeshShape, long, long) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btMultimaterialTriangleMeshShape_operatorNewArray__SWIG_0(long, btMultimaterialTriangleMeshShape, long) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btMultimaterialTriangleMeshShape_operatorNewArray__SWIG_1(long, btMultimaterialTriangleMeshShape, long, long) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btMultimaterialTriangleMeshShape_SWIGUpcast(long) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btMultiSphereShape - Class in com.badlogic.gdx.physics.bullet.collision
 
btMultiSphereShape(long, boolean) - Constructor for class com.badlogic.gdx.physics.bullet.collision.btMultiSphereShape
Construct a new btMultiSphereShape, normally you should not need this constructor it's intended for low-level usage.
btMultiSphereShape(Vector3[], float[], int) - Constructor for class com.badlogic.gdx.physics.bullet.collision.btMultiSphereShape
 
btMultiSphereShape_getSphereCount(long, btMultiSphereShape) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btMultiSphereShape_getSpherePosition(long, btMultiSphereShape, int) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btMultiSphereShape_getSphereRadius(long, btMultiSphereShape, int) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btMultiSphereShape_operatorDelete__SWIG_0(long, btMultiSphereShape, long) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btMultiSphereShape_operatorDelete__SWIG_1(long, btMultiSphereShape, long, long) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btMultiSphereShape_operatorDeleteArray__SWIG_0(long, btMultiSphereShape, long) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btMultiSphereShape_operatorDeleteArray__SWIG_1(long, btMultiSphereShape, long, long) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btMultiSphereShape_operatorNew__SWIG_0(long, btMultiSphereShape, long) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btMultiSphereShape_operatorNew__SWIG_1(long, btMultiSphereShape, long, long) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btMultiSphereShape_operatorNewArray__SWIG_0(long, btMultiSphereShape, long) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btMultiSphereShape_operatorNewArray__SWIG_1(long, btMultiSphereShape, long, long) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btMultiSphereShape_SWIGUpcast(long) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btMultiSphereShapeData - Class in com.badlogic.gdx.physics.bullet.collision
 
btMultiSphereShapeData(long, boolean) - Constructor for class com.badlogic.gdx.physics.bullet.collision.btMultiSphereShapeData
Construct a new btMultiSphereShapeData, normally you should not need this constructor it's intended for low-level usage.
btMultiSphereShapeData() - Constructor for class com.badlogic.gdx.physics.bullet.collision.btMultiSphereShapeData
 
btMultiSphereShapeData_convexInternalShapeData_get(long, btMultiSphereShapeData) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btMultiSphereShapeData_convexInternalShapeData_set(long, btMultiSphereShapeData, long, btConvexInternalShapeData) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btMultiSphereShapeData_localPositionArrayPtr_get(long, btMultiSphereShapeData) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btMultiSphereShapeData_localPositionArrayPtr_set(long, btMultiSphereShapeData, long, btPositionAndRadius) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btMultiSphereShapeData_localPositionArraySize_get(long, btMultiSphereShapeData) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btMultiSphereShapeData_localPositionArraySize_set(long, btMultiSphereShapeData, int) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btMultiSphereShapeData_padding_get(long, btMultiSphereShapeData) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btMultiSphereShapeData_padding_set(long, btMultiSphereShapeData, String) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btMutexLock(btSpinMutex) - Static method in class com.badlogic.gdx.physics.bullet.linearmath.LinearMath
 
btMutexLock(long, btSpinMutex) - Static method in class com.badlogic.gdx.physics.bullet.linearmath.LinearMathJNI
 
btMutexTryLock(btSpinMutex) - Static method in class com.badlogic.gdx.physics.bullet.linearmath.LinearMath
 
btMutexTryLock(long, btSpinMutex) - Static method in class com.badlogic.gdx.physics.bullet.linearmath.LinearMathJNI
 
btMutexUnlock(btSpinMutex) - Static method in class com.badlogic.gdx.physics.bullet.linearmath.LinearMath
 
btMutexUnlock(long, btSpinMutex) - Static method in class com.badlogic.gdx.physics.bullet.linearmath.LinearMathJNI
 
btNNCGConstraintSolver - Class in com.badlogic.gdx.physics.bullet.dynamics
 
btNNCGConstraintSolver(long, boolean) - Constructor for class com.badlogic.gdx.physics.bullet.dynamics.btNNCGConstraintSolver
Construct a new btNNCGConstraintSolver, normally you should not need this constructor it's intended for low-level usage.
btNNCGConstraintSolver() - Constructor for class com.badlogic.gdx.physics.bullet.dynamics.btNNCGConstraintSolver
 
btNNCGConstraintSolver_onlyForNoneContact_get(long, btNNCGConstraintSolver) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btNNCGConstraintSolver_onlyForNoneContact_set(long, btNNCGConstraintSolver, boolean) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btNNCGConstraintSolver_operatorDelete__SWIG_0(long, btNNCGConstraintSolver, long) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btNNCGConstraintSolver_operatorDelete__SWIG_1(long, btNNCGConstraintSolver, long, long) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btNNCGConstraintSolver_operatorDeleteArray__SWIG_0(long, btNNCGConstraintSolver, long) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btNNCGConstraintSolver_operatorDeleteArray__SWIG_1(long, btNNCGConstraintSolver, long, long) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btNNCGConstraintSolver_operatorNew__SWIG_0(long, btNNCGConstraintSolver, long) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btNNCGConstraintSolver_operatorNew__SWIG_1(long, btNNCGConstraintSolver, long, long) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btNNCGConstraintSolver_operatorNewArray__SWIG_0(long, btNNCGConstraintSolver, long) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btNNCGConstraintSolver_operatorNewArray__SWIG_1(long, btNNCGConstraintSolver, long, long) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btNNCGConstraintSolver_SWIGUpcast(long) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btNodeOverlapCallback - Class in com.badlogic.gdx.physics.bullet.collision
 
btNodeOverlapCallback(long, boolean) - Constructor for class com.badlogic.gdx.physics.bullet.collision.btNodeOverlapCallback
Construct a new btNodeOverlapCallback, normally you should not need this constructor it's intended for low-level usage.
btNodeOverlapCallback() - Constructor for class com.badlogic.gdx.physics.bullet.collision.btNodeOverlapCallback
 
btNodeOverlapCallback_change_ownership(btNodeOverlapCallback, long, boolean) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btNodeOverlapCallback_director_connect(btNodeOverlapCallback, long, boolean, boolean) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btNodeOverlapCallback_processNode(long, btNodeOverlapCallback, int, int) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btNormalizeAngle(float) - Static method in class com.badlogic.gdx.physics.bullet.linearmath.LinearMath
 
btNormalizeAngle(float) - Static method in class com.badlogic.gdx.physics.bullet.linearmath.LinearMathJNI
 
btNullPairCache - Class in com.badlogic.gdx.physics.bullet.collision
 
btNullPairCache(long, boolean) - Constructor for class com.badlogic.gdx.physics.bullet.collision.btNullPairCache
Construct a new btNullPairCache, normally you should not need this constructor it's intended for low-level usage.
btNullPairCache() - Constructor for class com.badlogic.gdx.physics.bullet.collision.btNullPairCache
 
btNullPairCache_SWIGUpcast(long) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btOptimizedBvh - Class in com.badlogic.gdx.physics.bullet.collision
 
btOptimizedBvh(long, boolean) - Constructor for class com.badlogic.gdx.physics.bullet.collision.btOptimizedBvh
Construct a new btOptimizedBvh, normally you should not need this constructor it's intended for low-level usage.
btOptimizedBvh() - Constructor for class com.badlogic.gdx.physics.bullet.collision.btOptimizedBvh
 
btOptimizedBvh_build(long, btOptimizedBvh, long, btStridingMeshInterface, boolean, Vector3, Vector3) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btOptimizedBvh_deSerializeInPlace(long, long, boolean) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btOptimizedBvh_operatorDelete__SWIG_0(long, btOptimizedBvh, long) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btOptimizedBvh_operatorDelete__SWIG_1(long, btOptimizedBvh, long, long) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btOptimizedBvh_operatorDeleteArray__SWIG_0(long, btOptimizedBvh, long) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btOptimizedBvh_operatorDeleteArray__SWIG_1(long, btOptimizedBvh, long, long) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btOptimizedBvh_operatorNew__SWIG_0(long, btOptimizedBvh, long) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btOptimizedBvh_operatorNew__SWIG_1(long, btOptimizedBvh, long, long) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btOptimizedBvh_operatorNewArray__SWIG_0(long, btOptimizedBvh, long) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btOptimizedBvh_operatorNewArray__SWIG_1(long, btOptimizedBvh, long, long) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btOptimizedBvh_refit(long, btOptimizedBvh, long, btStridingMeshInterface, Vector3, Vector3) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btOptimizedBvh_refitPartial(long, btOptimizedBvh, long, btStridingMeshInterface, Vector3, Vector3) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btOptimizedBvh_serializeInPlace(long, btOptimizedBvh, long, long, boolean) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btOptimizedBvh_SWIGUpcast(long) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btOptimizedBvh_updateBvhNodes(long, btOptimizedBvh, long, btStridingMeshInterface, int, int, int) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btOptimizedBvhNode - Class in com.badlogic.gdx.physics.bullet.collision
 
btOptimizedBvhNode(long, boolean) - Constructor for class com.badlogic.gdx.physics.bullet.collision.btOptimizedBvhNode
Construct a new btOptimizedBvhNode, normally you should not need this constructor it's intended for low-level usage.
btOptimizedBvhNode() - Constructor for class com.badlogic.gdx.physics.bullet.collision.btOptimizedBvhNode
 
btOptimizedBvhNode_aabbMaxOrg_get(long, btOptimizedBvhNode) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btOptimizedBvhNode_aabbMaxOrg_set(long, btOptimizedBvhNode, long, btVector3) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btOptimizedBvhNode_aabbMinOrg_get(long, btOptimizedBvhNode) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btOptimizedBvhNode_aabbMinOrg_set(long, btOptimizedBvhNode, long, btVector3) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btOptimizedBvhNode_escapeIndex_get(long, btOptimizedBvhNode) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btOptimizedBvhNode_escapeIndex_set(long, btOptimizedBvhNode, int) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btOptimizedBvhNode_operatorDelete__SWIG_0(long, btOptimizedBvhNode, long) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btOptimizedBvhNode_operatorDelete__SWIG_1(long, btOptimizedBvhNode, long, long) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btOptimizedBvhNode_operatorDeleteArray__SWIG_0(long, btOptimizedBvhNode, long) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btOptimizedBvhNode_operatorDeleteArray__SWIG_1(long, btOptimizedBvhNode, long, long) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btOptimizedBvhNode_operatorNew__SWIG_0(long, btOptimizedBvhNode, long) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btOptimizedBvhNode_operatorNew__SWIG_1(long, btOptimizedBvhNode, long, long) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btOptimizedBvhNode_operatorNewArray__SWIG_0(long, btOptimizedBvhNode, long) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btOptimizedBvhNode_operatorNewArray__SWIG_1(long, btOptimizedBvhNode, long, long) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btOptimizedBvhNode_padding_get(long, btOptimizedBvhNode) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btOptimizedBvhNode_padding_set(long, btOptimizedBvhNode, String) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btOptimizedBvhNode_subPart_get(long, btOptimizedBvhNode) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btOptimizedBvhNode_subPart_set(long, btOptimizedBvhNode, int) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btOptimizedBvhNode_triangleIndex_get(long, btOptimizedBvhNode) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btOptimizedBvhNode_triangleIndex_set(long, btOptimizedBvhNode, int) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btOptimizedBvhNodeDoubleData - Class in com.badlogic.gdx.physics.bullet.collision
 
btOptimizedBvhNodeDoubleData(long, boolean) - Constructor for class com.badlogic.gdx.physics.bullet.collision.btOptimizedBvhNodeDoubleData
Construct a new btOptimizedBvhNodeDoubleData, normally you should not need this constructor it's intended for low-level usage.
btOptimizedBvhNodeDoubleData() - Constructor for class com.badlogic.gdx.physics.bullet.collision.btOptimizedBvhNodeDoubleData
 
btOptimizedBvhNodeDoubleData_aabbMaxOrg_get(long, btOptimizedBvhNodeDoubleData) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btOptimizedBvhNodeDoubleData_aabbMaxOrg_set(long, btOptimizedBvhNodeDoubleData, long, btVector3DoubleData) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btOptimizedBvhNodeDoubleData_aabbMinOrg_get(long, btOptimizedBvhNodeDoubleData) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btOptimizedBvhNodeDoubleData_aabbMinOrg_set(long, btOptimizedBvhNodeDoubleData, long, btVector3DoubleData) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btOptimizedBvhNodeDoubleData_escapeIndex_get(long, btOptimizedBvhNodeDoubleData) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btOptimizedBvhNodeDoubleData_escapeIndex_set(long, btOptimizedBvhNodeDoubleData, int) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btOptimizedBvhNodeDoubleData_pad_get(long, btOptimizedBvhNodeDoubleData) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btOptimizedBvhNodeDoubleData_pad_set(long, btOptimizedBvhNodeDoubleData, String) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btOptimizedBvhNodeDoubleData_subPart_get(long, btOptimizedBvhNodeDoubleData) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btOptimizedBvhNodeDoubleData_subPart_set(long, btOptimizedBvhNodeDoubleData, int) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btOptimizedBvhNodeDoubleData_triangleIndex_get(long, btOptimizedBvhNodeDoubleData) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btOptimizedBvhNodeDoubleData_triangleIndex_set(long, btOptimizedBvhNodeDoubleData, int) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btOptimizedBvhNodeFloatData - Class in com.badlogic.gdx.physics.bullet.collision
 
btOptimizedBvhNodeFloatData(long, boolean) - Constructor for class com.badlogic.gdx.physics.bullet.collision.btOptimizedBvhNodeFloatData
Construct a new btOptimizedBvhNodeFloatData, normally you should not need this constructor it's intended for low-level usage.
btOptimizedBvhNodeFloatData() - Constructor for class com.badlogic.gdx.physics.bullet.collision.btOptimizedBvhNodeFloatData
 
btOptimizedBvhNodeFloatData_aabbMaxOrg_get(long, btOptimizedBvhNodeFloatData) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btOptimizedBvhNodeFloatData_aabbMaxOrg_set(long, btOptimizedBvhNodeFloatData, long, btVector3FloatData) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btOptimizedBvhNodeFloatData_aabbMinOrg_get(long, btOptimizedBvhNodeFloatData) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btOptimizedBvhNodeFloatData_aabbMinOrg_set(long, btOptimizedBvhNodeFloatData, long, btVector3FloatData) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btOptimizedBvhNodeFloatData_escapeIndex_get(long, btOptimizedBvhNodeFloatData) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btOptimizedBvhNodeFloatData_escapeIndex_set(long, btOptimizedBvhNodeFloatData, int) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btOptimizedBvhNodeFloatData_pad_get(long, btOptimizedBvhNodeFloatData) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btOptimizedBvhNodeFloatData_pad_set(long, btOptimizedBvhNodeFloatData, String) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btOptimizedBvhNodeFloatData_subPart_get(long, btOptimizedBvhNodeFloatData) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btOptimizedBvhNodeFloatData_subPart_set(long, btOptimizedBvhNodeFloatData, int) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btOptimizedBvhNodeFloatData_triangleIndex_get(long, btOptimizedBvhNodeFloatData) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btOptimizedBvhNodeFloatData_triangleIndex_set(long, btOptimizedBvhNodeFloatData, int) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btOutcode(Vector3, Vector3) - Static method in class com.badlogic.gdx.physics.bullet.linearmath.LinearMath
 
btOutcode(Vector3, Vector3) - Static method in class com.badlogic.gdx.physics.bullet.linearmath.LinearMathJNI
 
btOverlapCallback - Class in com.badlogic.gdx.physics.bullet.collision
 
btOverlapCallback(long, boolean) - Constructor for class com.badlogic.gdx.physics.bullet.collision.btOverlapCallback
Construct a new btOverlapCallback, normally you should not need this constructor it's intended for low-level usage.
btOverlapCallback() - Constructor for class com.badlogic.gdx.physics.bullet.collision.btOverlapCallback
 
btOverlapCallback_change_ownership(btOverlapCallback, long, boolean) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btOverlapCallback_director_connect(btOverlapCallback, long, boolean, boolean) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btOverlapCallback_processOverlap(long, btOverlapCallback, btBroadphasePair) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btOverlapFilterCallback - Class in com.badlogic.gdx.physics.bullet.collision
 
btOverlapFilterCallback(long, boolean) - Constructor for class com.badlogic.gdx.physics.bullet.collision.btOverlapFilterCallback
Construct a new btOverlapFilterCallback, normally you should not need this constructor it's intended for low-level usage.
btOverlapFilterCallback() - Constructor for class com.badlogic.gdx.physics.bullet.collision.btOverlapFilterCallback
 
btOverlapFilterCallback_change_ownership(btOverlapFilterCallback, long, boolean) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btOverlapFilterCallback_director_connect(btOverlapFilterCallback, long, boolean, boolean) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btOverlapFilterCallback_needBroadphaseCollision(long, btOverlapFilterCallback, long, btBroadphaseProxy, long, btBroadphaseProxy) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btOverlappingPairCache - Class in com.badlogic.gdx.physics.bullet.collision
 
btOverlappingPairCache(long, boolean) - Constructor for class com.badlogic.gdx.physics.bullet.collision.btOverlappingPairCache
Construct a new btOverlappingPairCache, normally you should not need this constructor it's intended for low-level usage.
btOverlappingPairCache_cleanOverlappingPair(long, btOverlappingPairCache, btBroadphasePair, long, btDispatcher) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btOverlappingPairCache_cleanProxyFromPairs(long, btOverlappingPairCache, long, btBroadphaseProxy, long, btDispatcher) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btOverlappingPairCache_findPair(long, btOverlappingPairCache, long, btBroadphaseProxy, long, btBroadphaseProxy) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btOverlappingPairCache_getNumOverlappingPairs(long, btOverlappingPairCache) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btOverlappingPairCache_getOverlappingPairArray(long, btOverlappingPairCache) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btOverlappingPairCache_getOverlappingPairArrayPtr(long, btOverlappingPairCache) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btOverlappingPairCache_getOverlappingPairArrayPtrConst(long, btOverlappingPairCache) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btOverlappingPairCache_hasDeferredRemoval(long, btOverlappingPairCache) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btOverlappingPairCache_processAllOverlappingPairs(long, btOverlappingPairCache, long, btOverlapCallback, long, btDispatcher) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btOverlappingPairCache_setInternalGhostPairCallback(long, btOverlappingPairCache, long, btOverlappingPairCallback) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btOverlappingPairCache_setOverlapFilterCallback(long, btOverlappingPairCache, long, btOverlapFilterCallback) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btOverlappingPairCache_sortOverlappingPairs(long, btOverlappingPairCache, long, btDispatcher) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btOverlappingPairCache_SWIGUpcast(long) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btOverlappingPairCallback - Class in com.badlogic.gdx.physics.bullet.collision
 
btOverlappingPairCallback(long, boolean) - Constructor for class com.badlogic.gdx.physics.bullet.collision.btOverlappingPairCallback
Construct a new btOverlappingPairCallback, normally you should not need this constructor it's intended for low-level usage.
btOverlappingPairCallback_addOverlappingPair(long, btOverlappingPairCallback, long, btBroadphaseProxy, long, btBroadphaseProxy) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btOverlappingPairCallback_removeOverlappingPair(long, btOverlappingPairCallback, long, btBroadphaseProxy, long, btBroadphaseProxy, long, btDispatcher) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btOverlappingPairCallback_removeOverlappingPairsContainingProxy(long, btOverlappingPairCallback, long, btBroadphaseProxy, long, btDispatcher) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btPairCachingGhostObject - Class in com.badlogic.gdx.physics.bullet.collision
 
btPairCachingGhostObject(long, boolean) - Constructor for class com.badlogic.gdx.physics.bullet.collision.btPairCachingGhostObject
Construct a new btPairCachingGhostObject, normally you should not need this constructor it's intended for low-level usage.
btPairCachingGhostObject() - Constructor for class com.badlogic.gdx.physics.bullet.collision.btPairCachingGhostObject
 
btPairCachingGhostObject_addOverlappingObjectInternal__SWIG_0(long, btPairCachingGhostObject, long, btBroadphaseProxy, long, btBroadphaseProxy) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btPairCachingGhostObject_addOverlappingObjectInternal__SWIG_1(long, btPairCachingGhostObject, long, btBroadphaseProxy) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btPairCachingGhostObject_getOverlappingPairCache(long, btPairCachingGhostObject) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btPairCachingGhostObject_removeOverlappingObjectInternal__SWIG_0(long, btPairCachingGhostObject, long, btBroadphaseProxy, long, btDispatcher, long, btBroadphaseProxy) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btPairCachingGhostObject_removeOverlappingObjectInternal__SWIG_1(long, btPairCachingGhostObject, long, btBroadphaseProxy, long, btDispatcher) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btPairCachingGhostObject_SWIGUpcast(long) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btPairSet - Class in com.badlogic.gdx.physics.bullet.collision
 
btPairSet(long, boolean) - Constructor for class com.badlogic.gdx.physics.bullet.collision.btPairSet
Construct a new btPairSet, normally you should not need this constructor it's intended for low-level usage.
btPairSet() - Constructor for class com.badlogic.gdx.physics.bullet.collision.btPairSet
 
btPairSet_push_pair(long, btPairSet, int, int) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btPairSet_push_pair_inv(long, btPairSet, int, int) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btPairSet_SWIGUpcast(long) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btParallelFor(int, int, int, btIParallelForBody) - Static method in class com.badlogic.gdx.physics.bullet.linearmath.LinearMath
 
btParallelFor(int, int, int, long, btIParallelForBody) - Static method in class com.badlogic.gdx.physics.bullet.linearmath.LinearMathJNI
 
btPersistentManifold - Class in com.badlogic.gdx.physics.bullet.collision
 
btPersistentManifold(long, boolean) - Constructor for class com.badlogic.gdx.physics.bullet.collision.btPersistentManifold
Construct a new btPersistentManifold, normally you should not need this constructor it's intended for low-level usage.
btPersistentManifold() - Constructor for class com.badlogic.gdx.physics.bullet.collision.btPersistentManifold
 
btPersistentManifold(btCollisionObject, btCollisionObject, int, float, float) - Constructor for class com.badlogic.gdx.physics.bullet.collision.btPersistentManifold
 
btPersistentManifold_addManifoldPoint__SWIG_0(long, btPersistentManifold, long, btManifoldPoint, boolean) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btPersistentManifold_addManifoldPoint__SWIG_1(long, btPersistentManifold, long, btManifoldPoint) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btPersistentManifold_clearManifold(long, btPersistentManifold) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btPersistentManifold_clearUserCache(long, btPersistentManifold, long, btManifoldPoint) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btPersistentManifold_companionIdA_get(long, btPersistentManifold) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btPersistentManifold_companionIdA_set(long, btPersistentManifold, int) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btPersistentManifold_companionIdB_get(long, btPersistentManifold) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btPersistentManifold_companionIdB_set(long, btPersistentManifold, int) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btPersistentManifold_getBody0(long, btPersistentManifold) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btPersistentManifold_getBody1(long, btPersistentManifold) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btPersistentManifold_getCacheEntry(long, btPersistentManifold, long, btManifoldPoint) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btPersistentManifold_getContactBreakingThreshold(long, btPersistentManifold) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btPersistentManifold_getContactPoint(long, btPersistentManifold, int) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btPersistentManifold_getContactPointConst(long, btPersistentManifold, int) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btPersistentManifold_getContactProcessingThreshold(long, btPersistentManifold) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btPersistentManifold_getNumContacts(long, btPersistentManifold) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btPersistentManifold_index1a_get(long, btPersistentManifold) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btPersistentManifold_index1a_set(long, btPersistentManifold, int) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btPersistentManifold_operatorDelete__SWIG_0(long, btPersistentManifold, long) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btPersistentManifold_operatorDelete__SWIG_1(long, btPersistentManifold, long, long) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btPersistentManifold_operatorDeleteArray__SWIG_0(long, btPersistentManifold, long) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btPersistentManifold_operatorDeleteArray__SWIG_1(long, btPersistentManifold, long, long) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btPersistentManifold_operatorNew__SWIG_0(long, btPersistentManifold, long) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btPersistentManifold_operatorNew__SWIG_1(long, btPersistentManifold, long, long) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btPersistentManifold_operatorNewArray__SWIG_0(long, btPersistentManifold, long) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btPersistentManifold_operatorNewArray__SWIG_1(long, btPersistentManifold, long, long) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btPersistentManifold_refreshContactPoints(long, btPersistentManifold, Matrix4, Matrix4) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btPersistentManifold_removeContactPoint(long, btPersistentManifold, int) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btPersistentManifold_replaceContactPoint(long, btPersistentManifold, long, btManifoldPoint, int) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btPersistentManifold_setBodies(long, btPersistentManifold, long, btCollisionObject, long, btCollisionObject) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btPersistentManifold_setContactBreakingThreshold(long, btPersistentManifold, float) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btPersistentManifold_setContactProcessingThreshold(long, btPersistentManifold, float) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btPersistentManifold_setNumContacts(long, btPersistentManifold, int) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btPersistentManifold_SWIGUpcast(long) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btPersistentManifold_validContactDistance(long, btPersistentManifold, long, btManifoldPoint) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btPersistentManifoldArray - Class in com.badlogic.gdx.physics.bullet.collision
 
btPersistentManifoldArray(long, boolean) - Constructor for class com.badlogic.gdx.physics.bullet.collision.btPersistentManifoldArray
Construct a new btPersistentManifoldArray, normally you should not need this constructor it's intended for low-level usage.
btPersistentManifoldArray() - Constructor for class com.badlogic.gdx.physics.bullet.collision.btPersistentManifoldArray
 
btPersistentManifoldArray(btPersistentManifoldArray) - Constructor for class com.badlogic.gdx.physics.bullet.collision.btPersistentManifoldArray
 
btPersistentManifoldArray.less - Class in com.badlogic.gdx.physics.bullet.collision
 
btPersistentManifoldArray_at(long, btPersistentManifoldArray, int) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btPersistentManifoldArray_atConst(long, btPersistentManifoldArray, int) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btPersistentManifoldArray_capacity(long, btPersistentManifoldArray) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btPersistentManifoldArray_clear(long, btPersistentManifoldArray) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btPersistentManifoldArray_copyFromArray(long, btPersistentManifoldArray, long, btPersistentManifoldArray) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btPersistentManifoldArray_expand__SWIG_0(long, btPersistentManifoldArray, long, btPersistentManifold) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btPersistentManifoldArray_expand__SWIG_1(long, btPersistentManifoldArray) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btPersistentManifoldArray_expandNonInitializing(long, btPersistentManifoldArray) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btPersistentManifoldArray_findBinarySearch(long, btPersistentManifoldArray, long, btPersistentManifold) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btPersistentManifoldArray_findLinearSearch(long, btPersistentManifoldArray, long, btPersistentManifold) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btPersistentManifoldArray_findLinearSearch2(long, btPersistentManifoldArray, long, btPersistentManifold) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btPersistentManifoldArray_initializeFromBuffer(long, btPersistentManifoldArray, long, int, int) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btPersistentManifoldArray_less_operatorFunctionCall(long, btPersistentManifoldArray.less, long, btPersistentManifold, long, btPersistentManifold) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btPersistentManifoldArray_operatorAssignment(long, btPersistentManifoldArray, long, btPersistentManifoldArray) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btPersistentManifoldArray_operatorSubscript(long, btPersistentManifoldArray, int) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btPersistentManifoldArray_operatorSubscriptConst(long, btPersistentManifoldArray, int) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btPersistentManifoldArray_pop_back(long, btPersistentManifoldArray) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btPersistentManifoldArray_push_back(long, btPersistentManifoldArray, long, btPersistentManifold) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btPersistentManifoldArray_remove(long, btPersistentManifoldArray, long, btPersistentManifold) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btPersistentManifoldArray_removeAtIndex(long, btPersistentManifoldArray, int) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btPersistentManifoldArray_reserve(long, btPersistentManifoldArray, int) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btPersistentManifoldArray_resize__SWIG_0(long, btPersistentManifoldArray, int, long, btPersistentManifold) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btPersistentManifoldArray_resize__SWIG_1(long, btPersistentManifoldArray, int) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btPersistentManifoldArray_resizeNoInitialize(long, btPersistentManifoldArray, int) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btPersistentManifoldArray_size(long, btPersistentManifoldArray) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btPersistentManifoldArray_swap(long, btPersistentManifoldArray, int, int) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btPlane - Class in com.badlogic.gdx.physics.bullet.linearmath
 
btPlane(long, boolean) - Constructor for class com.badlogic.gdx.physics.bullet.linearmath.btPlane
Construct a new btPlane, normally you should not need this constructor it's intended for low-level usage.
btPlane(Vector3, float) - Constructor for class com.badlogic.gdx.physics.bullet.linearmath.btPlane
 
btPlane() - Constructor for class com.badlogic.gdx.physics.bullet.linearmath.btPlane
 
btPlane_dist_get(long, btPlane) - Static method in class com.badlogic.gdx.physics.bullet.linearmath.LinearMathJNI
 
btPlane_dist_set(long, btPlane, float) - Static method in class com.badlogic.gdx.physics.bullet.linearmath.LinearMathJNI
 
btPlane_normal_get(long, btPlane) - Static method in class com.badlogic.gdx.physics.bullet.linearmath.LinearMathJNI
 
btPlane_normal_set(long, btPlane, long, btVector3) - Static method in class com.badlogic.gdx.physics.bullet.linearmath.LinearMathJNI
 
btPoint2PointConstraint - Class in com.badlogic.gdx.physics.bullet.dynamics
 
btPoint2PointConstraint(long, boolean) - Constructor for class com.badlogic.gdx.physics.bullet.dynamics.btPoint2PointConstraint
Construct a new btPoint2PointConstraint, normally you should not need this constructor it's intended for low-level usage.
btPoint2PointConstraint(btRigidBody, btRigidBody, Vector3, Vector3) - Constructor for class com.badlogic.gdx.physics.bullet.dynamics.btPoint2PointConstraint
 
btPoint2PointConstraint(btRigidBody, Vector3) - Constructor for class com.badlogic.gdx.physics.bullet.dynamics.btPoint2PointConstraint
 
btPoint2PointConstraint_getFlags(long, btPoint2PointConstraint) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btPoint2PointConstraint_getInfo1NonVirtual(long, btPoint2PointConstraint, long, btTypedConstraint.btConstraintInfo1) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btPoint2PointConstraint_getInfo2NonVirtual(long, btPoint2PointConstraint, long, btTypedConstraint.btConstraintInfo2, Matrix4, Matrix4) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btPoint2PointConstraint_getParam__SWIG_0(long, btPoint2PointConstraint, int, int) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btPoint2PointConstraint_getParam__SWIG_1(long, btPoint2PointConstraint, int) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btPoint2PointConstraint_getPivotInA(long, btPoint2PointConstraint) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btPoint2PointConstraint_getPivotInB(long, btPoint2PointConstraint) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btPoint2PointConstraint_operatorDelete__SWIG_0(long, btPoint2PointConstraint, long) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btPoint2PointConstraint_operatorDelete__SWIG_1(long, btPoint2PointConstraint, long, long) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btPoint2PointConstraint_operatorDeleteArray__SWIG_0(long, btPoint2PointConstraint, long) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btPoint2PointConstraint_operatorDeleteArray__SWIG_1(long, btPoint2PointConstraint, long, long) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btPoint2PointConstraint_operatorNew__SWIG_0(long, btPoint2PointConstraint, long) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btPoint2PointConstraint_operatorNew__SWIG_1(long, btPoint2PointConstraint, long, long) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btPoint2PointConstraint_operatorNewArray__SWIG_0(long, btPoint2PointConstraint, long) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btPoint2PointConstraint_operatorNewArray__SWIG_1(long, btPoint2PointConstraint, long, long) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btPoint2PointConstraint_setParam__SWIG_0(long, btPoint2PointConstraint, int, float, int) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btPoint2PointConstraint_setParam__SWIG_1(long, btPoint2PointConstraint, int, float) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btPoint2PointConstraint_setPivotA(long, btPoint2PointConstraint, Vector3) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btPoint2PointConstraint_setPivotB(long, btPoint2PointConstraint, Vector3) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btPoint2PointConstraint_setting_get(long, btPoint2PointConstraint) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btPoint2PointConstraint_setting_set(long, btPoint2PointConstraint, long, btConstraintSetting) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btPoint2PointConstraint_SWIGUpcast(long) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btPoint2PointConstraint_updateRHS(long, btPoint2PointConstraint, float) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btPoint2PointConstraint_useSolveConstraintObsolete_get(long, btPoint2PointConstraint) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btPoint2PointConstraint_useSolveConstraintObsolete_set(long, btPoint2PointConstraint, boolean) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btPoint2PointConstraintDataName - Static variable in interface com.badlogic.gdx.physics.bullet.dynamics.DynamicsConstants
 
btPoint2PointConstraintDoubleData - Class in com.badlogic.gdx.physics.bullet.dynamics
 
btPoint2PointConstraintDoubleData(long, boolean) - Constructor for class com.badlogic.gdx.physics.bullet.dynamics.btPoint2PointConstraintDoubleData
Construct a new btPoint2PointConstraintDoubleData, normally you should not need this constructor it's intended for low-level usage.
btPoint2PointConstraintDoubleData() - Constructor for class com.badlogic.gdx.physics.bullet.dynamics.btPoint2PointConstraintDoubleData
 
btPoint2PointConstraintDoubleData2 - Class in com.badlogic.gdx.physics.bullet.dynamics
 
btPoint2PointConstraintDoubleData2(long, boolean) - Constructor for class com.badlogic.gdx.physics.bullet.dynamics.btPoint2PointConstraintDoubleData2
Construct a new btPoint2PointConstraintDoubleData2, normally you should not need this constructor it's intended for low-level usage.
btPoint2PointConstraintDoubleData2() - Constructor for class com.badlogic.gdx.physics.bullet.dynamics.btPoint2PointConstraintDoubleData2
 
btPoint2PointConstraintDoubleData2_pivotInA_get(long, btPoint2PointConstraintDoubleData2) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btPoint2PointConstraintDoubleData2_pivotInA_set(long, btPoint2PointConstraintDoubleData2, long, btVector3DoubleData) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btPoint2PointConstraintDoubleData2_pivotInB_get(long, btPoint2PointConstraintDoubleData2) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btPoint2PointConstraintDoubleData2_pivotInB_set(long, btPoint2PointConstraintDoubleData2, long, btVector3DoubleData) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btPoint2PointConstraintDoubleData2_typeConstraintData_get(long, btPoint2PointConstraintDoubleData2) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btPoint2PointConstraintDoubleData2_typeConstraintData_set(long, btPoint2PointConstraintDoubleData2, long, btTypedConstraintDoubleData) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btPoint2PointConstraintDoubleData_pivotInA_get(long, btPoint2PointConstraintDoubleData) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btPoint2PointConstraintDoubleData_pivotInA_set(long, btPoint2PointConstraintDoubleData, long, btVector3DoubleData) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btPoint2PointConstraintDoubleData_pivotInB_get(long, btPoint2PointConstraintDoubleData) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btPoint2PointConstraintDoubleData_pivotInB_set(long, btPoint2PointConstraintDoubleData, long, btVector3DoubleData) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btPoint2PointConstraintDoubleData_typeConstraintData_get(long, btPoint2PointConstraintDoubleData) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btPoint2PointConstraintDoubleData_typeConstraintData_set(long, btPoint2PointConstraintDoubleData, long, btTypedConstraintData) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btPoint2PointConstraintFloatData - Class in com.badlogic.gdx.physics.bullet.dynamics
 
btPoint2PointConstraintFloatData(long, boolean) - Constructor for class com.badlogic.gdx.physics.bullet.dynamics.btPoint2PointConstraintFloatData
Construct a new btPoint2PointConstraintFloatData, normally you should not need this constructor it's intended for low-level usage.
btPoint2PointConstraintFloatData() - Constructor for class com.badlogic.gdx.physics.bullet.dynamics.btPoint2PointConstraintFloatData
 
btPoint2PointConstraintFloatData_pivotInA_get(long, btPoint2PointConstraintFloatData) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btPoint2PointConstraintFloatData_pivotInA_set(long, btPoint2PointConstraintFloatData, long, btVector3FloatData) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btPoint2PointConstraintFloatData_pivotInB_get(long, btPoint2PointConstraintFloatData) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btPoint2PointConstraintFloatData_pivotInB_set(long, btPoint2PointConstraintFloatData, long, btVector3FloatData) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btPoint2PointConstraintFloatData_typeConstraintData_get(long, btPoint2PointConstraintFloatData) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btPoint2PointConstraintFloatData_typeConstraintData_set(long, btPoint2PointConstraintFloatData, long, btTypedConstraintData) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btPoint2PointFlags - Class in com.badlogic.gdx.physics.bullet.dynamics
 
btPoint2PointFlags() - Constructor for class com.badlogic.gdx.physics.bullet.dynamics.btPoint2PointFlags
 
btPointCollector - Class in com.badlogic.gdx.physics.bullet.collision
 
btPointCollector(long, boolean) - Constructor for class com.badlogic.gdx.physics.bullet.collision.btPointCollector
Construct a new btPointCollector, normally you should not need this constructor it's intended for low-level usage.
btPointCollector() - Constructor for class com.badlogic.gdx.physics.bullet.collision.btPointCollector
 
btPointCollector_distance_get(long, btPointCollector) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btPointCollector_distance_set(long, btPointCollector, float) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btPointCollector_hasResult_get(long, btPointCollector) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btPointCollector_hasResult_set(long, btPointCollector, boolean) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btPointCollector_normalOnBInWorld_get(long, btPointCollector) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btPointCollector_normalOnBInWorld_set(long, btPointCollector, long, btVector3) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btPointCollector_pointInWorld_get(long, btPointCollector) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btPointCollector_pointInWorld_set(long, btPointCollector, long, btVector3) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btPointCollector_SWIGUpcast(long) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btPointerUid - Class in com.badlogic.gdx.physics.bullet.linearmath
 
btPointerUid(long, boolean) - Constructor for class com.badlogic.gdx.physics.bullet.linearmath.btPointerUid
Construct a new btPointerUid, normally you should not need this constructor it's intended for low-level usage.
btPointerUid() - Constructor for class com.badlogic.gdx.physics.bullet.linearmath.btPointerUid
 
btPointerUid_ptr_get(long, btPointerUid) - Static method in class com.badlogic.gdx.physics.bullet.linearmath.LinearMathJNI
 
btPointerUid_ptr_set(long, btPointerUid, long) - Static method in class com.badlogic.gdx.physics.bullet.linearmath.LinearMathJNI
 
btPointerUid_uniqueIds_get(long, btPointerUid) - Static method in class com.badlogic.gdx.physics.bullet.linearmath.LinearMathJNI
 
btPointerUid_uniqueIds_set(long, btPointerUid, int[]) - Static method in class com.badlogic.gdx.physics.bullet.linearmath.LinearMathJNI
 
btPolarDecomposition - Class in com.badlogic.gdx.physics.bullet.linearmath
 
btPolarDecomposition(long, boolean) - Constructor for class com.badlogic.gdx.physics.bullet.linearmath.btPolarDecomposition
Construct a new btPolarDecomposition, normally you should not need this constructor it's intended for low-level usage.
btPolarDecomposition(float, long) - Constructor for class com.badlogic.gdx.physics.bullet.linearmath.btPolarDecomposition
 
btPolarDecomposition(float) - Constructor for class com.badlogic.gdx.physics.bullet.linearmath.btPolarDecomposition
 
btPolarDecomposition() - Constructor for class com.badlogic.gdx.physics.bullet.linearmath.btPolarDecomposition
 
btPolarDecomposition_decompose(long, btPolarDecomposition, Matrix3, Matrix3, Matrix3) - Static method in class com.badlogic.gdx.physics.bullet.linearmath.LinearMathJNI
 
btPolarDecomposition_maxIterations(long, btPolarDecomposition) - Static method in class com.badlogic.gdx.physics.bullet.linearmath.LinearMathJNI
 
btPolyhedralContactClipping - Class in com.badlogic.gdx.physics.bullet.collision
 
btPolyhedralContactClipping(long, boolean) - Constructor for class com.badlogic.gdx.physics.bullet.collision.btPolyhedralContactClipping
Construct a new btPolyhedralContactClipping, normally you should not need this constructor it's intended for low-level usage.
btPolyhedralContactClipping() - Constructor for class com.badlogic.gdx.physics.bullet.collision.btPolyhedralContactClipping
 
btPolyhedralContactClipping_clipFace(long, btVector3Array, long, btVector3Array, Vector3, float) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btPolyhedralContactClipping_clipFaceAgainstHull(Vector3, long, btConvexPolyhedron, Matrix4, long, btVector3Array, long, btVector3Array, float, float, long, btDiscreteCollisionDetectorInterface.Result) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btPolyhedralContactClipping_clipHullAgainstHull(Vector3, long, btConvexPolyhedron, long, btConvexPolyhedron, Matrix4, Matrix4, float, float, long, btVector3Array, long, btVector3Array, long, btDiscreteCollisionDetectorInterface.Result) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btPolyhedralContactClipping_findSeparatingAxis(long, btConvexPolyhedron, long, btConvexPolyhedron, Matrix4, Matrix4, Vector3, long, btDiscreteCollisionDetectorInterface.Result) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btPolyhedralConvexAabbCachingShape - Class in com.badlogic.gdx.physics.bullet.collision
 
btPolyhedralConvexAabbCachingShape(long, boolean) - Constructor for class com.badlogic.gdx.physics.bullet.collision.btPolyhedralConvexAabbCachingShape
Construct a new btPolyhedralConvexAabbCachingShape, normally you should not need this constructor it's intended for low-level usage.
btPolyhedralConvexAabbCachingShape_getNonvirtualAabb(long, btPolyhedralConvexAabbCachingShape, Matrix4, Vector3, Vector3, float) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btPolyhedralConvexAabbCachingShape_recalcLocalAabb(long, btPolyhedralConvexAabbCachingShape) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btPolyhedralConvexAabbCachingShape_SWIGUpcast(long) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btPolyhedralConvexShape - Class in com.badlogic.gdx.physics.bullet.collision
 
btPolyhedralConvexShape(long, boolean) - Constructor for class com.badlogic.gdx.physics.bullet.collision.btPolyhedralConvexShape
Construct a new btPolyhedralConvexShape, normally you should not need this constructor it's intended for low-level usage.
btPolyhedralConvexShape_getConvexPolyhedron(long, btPolyhedralConvexShape) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btPolyhedralConvexShape_getEdge(long, btPolyhedralConvexShape, int, Vector3, Vector3) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btPolyhedralConvexShape_getNumEdges(long, btPolyhedralConvexShape) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btPolyhedralConvexShape_getNumPlanes(long, btPolyhedralConvexShape) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btPolyhedralConvexShape_getNumVertices(long, btPolyhedralConvexShape) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btPolyhedralConvexShape_getPlane(long, btPolyhedralConvexShape, Vector3, Vector3, int) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btPolyhedralConvexShape_getVertex(long, btPolyhedralConvexShape, int, Vector3) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btPolyhedralConvexShape_initializePolyhedralFeatures__SWIG_0(long, btPolyhedralConvexShape, int) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btPolyhedralConvexShape_initializePolyhedralFeatures__SWIG_1(long, btPolyhedralConvexShape) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btPolyhedralConvexShape_isInside(long, btPolyhedralConvexShape, Vector3, float) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btPolyhedralConvexShape_operatorDelete__SWIG_0(long, btPolyhedralConvexShape, long) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btPolyhedralConvexShape_operatorDelete__SWIG_1(long, btPolyhedralConvexShape, long, long) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btPolyhedralConvexShape_operatorDeleteArray__SWIG_0(long, btPolyhedralConvexShape, long) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btPolyhedralConvexShape_operatorDeleteArray__SWIG_1(long, btPolyhedralConvexShape, long, long) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btPolyhedralConvexShape_operatorNew__SWIG_0(long, btPolyhedralConvexShape, long) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btPolyhedralConvexShape_operatorNew__SWIG_1(long, btPolyhedralConvexShape, long, long) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btPolyhedralConvexShape_operatorNewArray__SWIG_0(long, btPolyhedralConvexShape, long) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btPolyhedralConvexShape_operatorNewArray__SWIG_1(long, btPolyhedralConvexShape, long, long) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btPolyhedralConvexShape_SWIGUpcast(long) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btPoolAlloc(long) - Static method in class com.badlogic.gdx.physics.bullet.collision.Collision
 
btPoolAlloc(long) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btPoolAllocator - Class in com.badlogic.gdx.physics.bullet.linearmath
 
btPoolAllocator(long, boolean) - Constructor for class com.badlogic.gdx.physics.bullet.linearmath.btPoolAllocator
Construct a new btPoolAllocator, normally you should not need this constructor it's intended for low-level usage.
btPoolAllocator(int, int) - Constructor for class com.badlogic.gdx.physics.bullet.linearmath.btPoolAllocator
 
btPoolAllocator_allocate(long, btPoolAllocator, int) - Static method in class com.badlogic.gdx.physics.bullet.linearmath.LinearMathJNI
 
btPoolAllocator_freeMemory(long, btPoolAllocator, long) - Static method in class com.badlogic.gdx.physics.bullet.linearmath.LinearMathJNI
 
btPoolAllocator_getElementSize(long, btPoolAllocator) - Static method in class com.badlogic.gdx.physics.bullet.linearmath.LinearMathJNI
 
btPoolAllocator_getFreeCount(long, btPoolAllocator) - Static method in class com.badlogic.gdx.physics.bullet.linearmath.LinearMathJNI
 
btPoolAllocator_getMaxCount(long, btPoolAllocator) - Static method in class com.badlogic.gdx.physics.bullet.linearmath.LinearMathJNI
 
btPoolAllocator_getPoolAddress(long, btPoolAllocator) - Static method in class com.badlogic.gdx.physics.bullet.linearmath.LinearMathJNI
 
btPoolAllocator_getPoolAddressConst(long, btPoolAllocator) - Static method in class com.badlogic.gdx.physics.bullet.linearmath.LinearMathJNI
 
btPoolAllocator_getUsedCount(long, btPoolAllocator) - Static method in class com.badlogic.gdx.physics.bullet.linearmath.LinearMathJNI
 
btPoolAllocator_validPtr(long, btPoolAllocator, long) - Static method in class com.badlogic.gdx.physics.bullet.linearmath.LinearMathJNI
 
btPoolFree(long) - Static method in class com.badlogic.gdx.physics.bullet.collision.Collision
 
btPoolFree(long) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btPoolRealloc(long, long, long) - Static method in class com.badlogic.gdx.physics.bullet.collision.Collision
 
btPoolRealloc(long, long, long) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btPortalDir(_btMprSimplex_t, btVector3) - Static method in class com.badlogic.gdx.physics.bullet.collision.Collision
 
btPortalDir(long, _btMprSimplex_t, long, btVector3) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btPositionAndRadius - Class in com.badlogic.gdx.physics.bullet.collision
 
btPositionAndRadius(long, boolean) - Constructor for class com.badlogic.gdx.physics.bullet.collision.btPositionAndRadius
Construct a new btPositionAndRadius, normally you should not need this constructor it's intended for low-level usage.
btPositionAndRadius() - Constructor for class com.badlogic.gdx.physics.bullet.collision.btPositionAndRadius
 
btPositionAndRadius_pos_get(long, btPositionAndRadius) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btPositionAndRadius_pos_set(long, btPositionAndRadius, long, btVector3FloatData) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btPositionAndRadius_radius_get(long, btPositionAndRadius) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btPositionAndRadius_radius_set(long, btPositionAndRadius, float) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btPow(float, float) - Static method in class com.badlogic.gdx.physics.bullet.linearmath.LinearMath
 
btPow(float, float) - Static method in class com.badlogic.gdx.physics.bullet.linearmath.LinearMathJNI
 
btPrimitiveManagerBase - Class in com.badlogic.gdx.physics.bullet.collision
 
btPrimitiveManagerBase(long, boolean) - Constructor for class com.badlogic.gdx.physics.bullet.collision.btPrimitiveManagerBase
Construct a new btPrimitiveManagerBase, normally you should not need this constructor it's intended for low-level usage.
btPrimitiveManagerBase_get_primitive_box(long, btPrimitiveManagerBase, int, long, btAABB) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btPrimitiveManagerBase_get_primitive_count(long, btPrimitiveManagerBase) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btPrimitiveManagerBase_get_primitive_triangle(long, btPrimitiveManagerBase, int, long, btPrimitiveTriangle) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btPrimitiveManagerBase_is_trimesh(long, btPrimitiveManagerBase) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btPrimitiveTriangle - Class in com.badlogic.gdx.physics.bullet.collision
 
btPrimitiveTriangle(long, boolean) - Constructor for class com.badlogic.gdx.physics.bullet.collision.btPrimitiveTriangle
Construct a new btPrimitiveTriangle, normally you should not need this constructor it's intended for low-level usage.
btPrimitiveTriangle() - Constructor for class com.badlogic.gdx.physics.bullet.collision.btPrimitiveTriangle
 
btPrimitiveTriangle_applyTransform(long, btPrimitiveTriangle, Matrix4) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btPrimitiveTriangle_buildTriPlane(long, btPrimitiveTriangle) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btPrimitiveTriangle_clip_triangle(long, btPrimitiveTriangle, long, btPrimitiveTriangle, long, btVector3) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btPrimitiveTriangle_dummy_get(long, btPrimitiveTriangle) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btPrimitiveTriangle_dummy_set(long, btPrimitiveTriangle, float) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btPrimitiveTriangle_find_triangle_collision_clip_method(long, btPrimitiveTriangle, long, btPrimitiveTriangle, long, GIM_TRIANGLE_CONTACT) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btPrimitiveTriangle_get_edge_plane(long, btPrimitiveTriangle, int, long, btVector4) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btPrimitiveTriangle_margin_get(long, btPrimitiveTriangle) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btPrimitiveTriangle_margin_set(long, btPrimitiveTriangle, float) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btPrimitiveTriangle_overlap_test_conservative(long, btPrimitiveTriangle, long, btPrimitiveTriangle) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btPrimitiveTriangle_plane_get(long, btPrimitiveTriangle) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btPrimitiveTriangle_plane_set(long, btPrimitiveTriangle, long, btVector4) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btPrimitiveTriangle_vertices_get(long, btPrimitiveTriangle) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btPrimitiveTriangle_vertices_set(long, btPrimitiveTriangle, long, btVector3) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btQuadWord - Class in com.badlogic.gdx.physics.bullet.linearmath
 
btQuadWord(long, boolean) - Constructor for class com.badlogic.gdx.physics.bullet.linearmath.btQuadWord
Construct a new btQuadWord, normally you should not need this constructor it's intended for low-level usage.
btQuadWord() - Constructor for class com.badlogic.gdx.physics.bullet.linearmath.btQuadWord
 
btQuadWord(float, float, float) - Constructor for class com.badlogic.gdx.physics.bullet.linearmath.btQuadWord
 
btQuadWord(float, float, float, float) - Constructor for class com.badlogic.gdx.physics.bullet.linearmath.btQuadWord
 
btQuadWord_getX(long, btQuadWord) - Static method in class com.badlogic.gdx.physics.bullet.linearmath.LinearMathJNI
 
btQuadWord_getY(long, btQuadWord) - Static method in class com.badlogic.gdx.physics.bullet.linearmath.LinearMathJNI
 
btQuadWord_getZ(long, btQuadWord) - Static method in class com.badlogic.gdx.physics.bullet.linearmath.LinearMathJNI
 
btQuadWord_operatorbtConstScalarPtr(long, btQuadWord) - Static method in class com.badlogic.gdx.physics.bullet.linearmath.LinearMathJNI
 
btQuadWord_operatorbtScalarPtr(long, btQuadWord) - Static method in class com.badlogic.gdx.physics.bullet.linearmath.LinearMathJNI
 
btQuadWord_operatorEqualTo(long, btQuadWord, long, btQuadWord) - Static method in class com.badlogic.gdx.physics.bullet.linearmath.LinearMathJNI
 
btQuadWord_operatorNotEqualTo(long, btQuadWord, long, btQuadWord) - Static method in class com.badlogic.gdx.physics.bullet.linearmath.LinearMathJNI
 
btQuadWord_setMax(long, btQuadWord, long, btQuadWord) - Static method in class com.badlogic.gdx.physics.bullet.linearmath.LinearMathJNI
 
btQuadWord_setMin(long, btQuadWord, long, btQuadWord) - Static method in class com.badlogic.gdx.physics.bullet.linearmath.LinearMathJNI
 
btQuadWord_setValue__SWIG_0(long, btQuadWord, float, float, float) - Static method in class com.badlogic.gdx.physics.bullet.linearmath.LinearMathJNI
 
btQuadWord_setValue__SWIG_1(long, btQuadWord, float, float, float, float) - Static method in class com.badlogic.gdx.physics.bullet.linearmath.LinearMathJNI
 
btQuadWord_setW(long, btQuadWord, float) - Static method in class com.badlogic.gdx.physics.bullet.linearmath.LinearMathJNI
 
btQuadWord_setX(long, btQuadWord, float) - Static method in class com.badlogic.gdx.physics.bullet.linearmath.LinearMathJNI
 
btQuadWord_setY(long, btQuadWord, float) - Static method in class com.badlogic.gdx.physics.bullet.linearmath.LinearMathJNI
 
btQuadWord_setZ(long, btQuadWord, float) - Static method in class com.badlogic.gdx.physics.bullet.linearmath.LinearMathJNI
 
btQuadWord_w(long, btQuadWord) - Static method in class com.badlogic.gdx.physics.bullet.linearmath.LinearMathJNI
 
btQuadWord_x(long, btQuadWord) - Static method in class com.badlogic.gdx.physics.bullet.linearmath.LinearMathJNI
 
btQuadWord_y(long, btQuadWord) - Static method in class com.badlogic.gdx.physics.bullet.linearmath.LinearMathJNI
 
btQuadWord_z(long, btQuadWord) - Static method in class com.badlogic.gdx.physics.bullet.linearmath.LinearMathJNI
 
btQuantizedBvh - Class in com.badlogic.gdx.physics.bullet.collision
 
btQuantizedBvh(long, boolean) - Constructor for class com.badlogic.gdx.physics.bullet.collision.btQuantizedBvh
Construct a new btQuantizedBvh, normally you should not need this constructor it's intended for low-level usage.
btQuantizedBvh() - Constructor for class com.badlogic.gdx.physics.bullet.collision.btQuantizedBvh
 
btQuantizedBvh.btTraversalMode - Class in com.badlogic.gdx.physics.bullet.collision
 
btQuantizedBvh_buildInternal(long, btQuantizedBvh) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btQuantizedBvh_calculateSerializeBufferSize(long, btQuantizedBvh) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btQuantizedBvh_calculateSerializeBufferSizeNew(long, btQuantizedBvh) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btQuantizedBvh_deSerializeDouble(long, btQuantizedBvh, long, btQuantizedBvhDoubleData) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btQuantizedBvh_deSerializeFloat(long, btQuantizedBvh, long, btQuantizedBvhFloatData) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btQuantizedBvh_deSerializeInPlace(long, long, boolean) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btQuantizedBvh_getAlignmentSerializationPadding() - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btQuantizedBvh_getLeafNodeArray(long, btQuantizedBvh) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btQuantizedBvh_getQuantizedNodeArray(long, btQuantizedBvh) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btQuantizedBvh_getSubtreeInfoArray(long, btQuantizedBvh) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btQuantizedBvh_isQuantized(long, btQuantizedBvh) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btQuantizedBvh_operatorDelete__SWIG_0(long, btQuantizedBvh, long) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btQuantizedBvh_operatorDelete__SWIG_1(long, btQuantizedBvh, long, long) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btQuantizedBvh_operatorDeleteArray__SWIG_0(long, btQuantizedBvh, long) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btQuantizedBvh_operatorDeleteArray__SWIG_1(long, btQuantizedBvh, long, long) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btQuantizedBvh_operatorNew__SWIG_0(long, btQuantizedBvh, long) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btQuantizedBvh_operatorNew__SWIG_1(long, btQuantizedBvh, long, long) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btQuantizedBvh_operatorNewArray__SWIG_0(long, btQuantizedBvh, long) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btQuantizedBvh_operatorNewArray__SWIG_1(long, btQuantizedBvh, long, long) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btQuantizedBvh_quantize(long, btQuantizedBvh, IntBuffer, Vector3, int) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btQuantizedBvh_quantizeWithClamp(long, btQuantizedBvh, IntBuffer, Vector3, int) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btQuantizedBvh_reportAabbOverlappingNodex(long, btQuantizedBvh, long, btNodeOverlapCallback, Vector3, Vector3) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btQuantizedBvh_reportBoxCastOverlappingNodex(long, btQuantizedBvh, long, btNodeOverlapCallback, Vector3, Vector3, Vector3, Vector3) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btQuantizedBvh_reportRayOverlappingNodex(long, btQuantizedBvh, long, btNodeOverlapCallback, Vector3, Vector3) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btQuantizedBvh_serialize__SWIG_0(long, btQuantizedBvh, long, long, boolean) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btQuantizedBvh_serialize__SWIG_1(long, btQuantizedBvh, long, long, btSerializer) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btQuantizedBvh_setQuantizationValues__SWIG_0(long, btQuantizedBvh, Vector3, Vector3, float) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btQuantizedBvh_setQuantizationValues__SWIG_1(long, btQuantizedBvh, Vector3, Vector3) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btQuantizedBvh_setTraversalMode(long, btQuantizedBvh, int) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btQuantizedBvh_unQuantize(long, btQuantizedBvh, IntBuffer) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btQuantizedBvhDataName - Static variable in interface com.badlogic.gdx.physics.bullet.collision.CollisionConstants
 
btQuantizedBvhDoubleData - Class in com.badlogic.gdx.physics.bullet.collision
 
btQuantizedBvhDoubleData(long, boolean) - Constructor for class com.badlogic.gdx.physics.bullet.collision.btQuantizedBvhDoubleData
Construct a new btQuantizedBvhDoubleData, normally you should not need this constructor it's intended for low-level usage.
btQuantizedBvhDoubleData() - Constructor for class com.badlogic.gdx.physics.bullet.collision.btQuantizedBvhDoubleData
 
btQuantizedBvhDoubleData_bvhAabbMax_get(long, btQuantizedBvhDoubleData) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btQuantizedBvhDoubleData_bvhAabbMax_set(long, btQuantizedBvhDoubleData, long, btVector3DoubleData) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btQuantizedBvhDoubleData_bvhAabbMin_get(long, btQuantizedBvhDoubleData) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btQuantizedBvhDoubleData_bvhAabbMin_set(long, btQuantizedBvhDoubleData, long, btVector3DoubleData) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btQuantizedBvhDoubleData_bvhQuantization_get(long, btQuantizedBvhDoubleData) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btQuantizedBvhDoubleData_bvhQuantization_set(long, btQuantizedBvhDoubleData, long, btVector3DoubleData) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btQuantizedBvhDoubleData_contiguousNodesPtr_get(long, btQuantizedBvhDoubleData) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btQuantizedBvhDoubleData_contiguousNodesPtr_set(long, btQuantizedBvhDoubleData, long, btOptimizedBvhNodeDoubleData) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btQuantizedBvhDoubleData_curNodeIndex_get(long, btQuantizedBvhDoubleData) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btQuantizedBvhDoubleData_curNodeIndex_set(long, btQuantizedBvhDoubleData, int) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btQuantizedBvhDoubleData_numContiguousLeafNodes_get(long, btQuantizedBvhDoubleData) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btQuantizedBvhDoubleData_numContiguousLeafNodes_set(long, btQuantizedBvhDoubleData, int) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btQuantizedBvhDoubleData_numQuantizedContiguousNodes_get(long, btQuantizedBvhDoubleData) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btQuantizedBvhDoubleData_numQuantizedContiguousNodes_set(long, btQuantizedBvhDoubleData, int) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btQuantizedBvhDoubleData_numSubtreeHeaders_get(long, btQuantizedBvhDoubleData) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btQuantizedBvhDoubleData_numSubtreeHeaders_set(long, btQuantizedBvhDoubleData, int) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btQuantizedBvhDoubleData_quantizedContiguousNodesPtr_get(long, btQuantizedBvhDoubleData) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btQuantizedBvhDoubleData_quantizedContiguousNodesPtr_set(long, btQuantizedBvhDoubleData, long, btQuantizedBvhNodeData) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btQuantizedBvhDoubleData_subTreeInfoPtr_get(long, btQuantizedBvhDoubleData) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btQuantizedBvhDoubleData_subTreeInfoPtr_set(long, btQuantizedBvhDoubleData, long, btBvhSubtreeInfoData) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btQuantizedBvhDoubleData_traversalMode_get(long, btQuantizedBvhDoubleData) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btQuantizedBvhDoubleData_traversalMode_set(long, btQuantizedBvhDoubleData, int) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btQuantizedBvhDoubleData_useQuantization_get(long, btQuantizedBvhDoubleData) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btQuantizedBvhDoubleData_useQuantization_set(long, btQuantizedBvhDoubleData, int) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btQuantizedBvhFloatData - Class in com.badlogic.gdx.physics.bullet.collision
 
btQuantizedBvhFloatData(long, boolean) - Constructor for class com.badlogic.gdx.physics.bullet.collision.btQuantizedBvhFloatData
Construct a new btQuantizedBvhFloatData, normally you should not need this constructor it's intended for low-level usage.
btQuantizedBvhFloatData() - Constructor for class com.badlogic.gdx.physics.bullet.collision.btQuantizedBvhFloatData
 
btQuantizedBvhFloatData_bvhAabbMax_get(long, btQuantizedBvhFloatData) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btQuantizedBvhFloatData_bvhAabbMax_set(long, btQuantizedBvhFloatData, long, btVector3FloatData) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btQuantizedBvhFloatData_bvhAabbMin_get(long, btQuantizedBvhFloatData) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btQuantizedBvhFloatData_bvhAabbMin_set(long, btQuantizedBvhFloatData, long, btVector3FloatData) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btQuantizedBvhFloatData_bvhQuantization_get(long, btQuantizedBvhFloatData) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btQuantizedBvhFloatData_bvhQuantization_set(long, btQuantizedBvhFloatData, long, btVector3FloatData) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btQuantizedBvhFloatData_contiguousNodesPtr_get(long, btQuantizedBvhFloatData) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btQuantizedBvhFloatData_contiguousNodesPtr_set(long, btQuantizedBvhFloatData, long, btOptimizedBvhNodeFloatData) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btQuantizedBvhFloatData_curNodeIndex_get(long, btQuantizedBvhFloatData) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btQuantizedBvhFloatData_curNodeIndex_set(long, btQuantizedBvhFloatData, int) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btQuantizedBvhFloatData_numContiguousLeafNodes_get(long, btQuantizedBvhFloatData) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btQuantizedBvhFloatData_numContiguousLeafNodes_set(long, btQuantizedBvhFloatData, int) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btQuantizedBvhFloatData_numQuantizedContiguousNodes_get(long, btQuantizedBvhFloatData) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btQuantizedBvhFloatData_numQuantizedContiguousNodes_set(long, btQuantizedBvhFloatData, int) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btQuantizedBvhFloatData_numSubtreeHeaders_get(long, btQuantizedBvhFloatData) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btQuantizedBvhFloatData_numSubtreeHeaders_set(long, btQuantizedBvhFloatData, int) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btQuantizedBvhFloatData_quantizedContiguousNodesPtr_get(long, btQuantizedBvhFloatData) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btQuantizedBvhFloatData_quantizedContiguousNodesPtr_set(long, btQuantizedBvhFloatData, long, btQuantizedBvhNodeData) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btQuantizedBvhFloatData_subTreeInfoPtr_get(long, btQuantizedBvhFloatData) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btQuantizedBvhFloatData_subTreeInfoPtr_set(long, btQuantizedBvhFloatData, long, btBvhSubtreeInfoData) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btQuantizedBvhFloatData_traversalMode_get(long, btQuantizedBvhFloatData) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btQuantizedBvhFloatData_traversalMode_set(long, btQuantizedBvhFloatData, int) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btQuantizedBvhFloatData_useQuantization_get(long, btQuantizedBvhFloatData) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btQuantizedBvhFloatData_useQuantization_set(long, btQuantizedBvhFloatData, int) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btQuantizedBvhNode - Class in com.badlogic.gdx.physics.bullet.collision
 
btQuantizedBvhNode(long, boolean) - Constructor for class com.badlogic.gdx.physics.bullet.collision.btQuantizedBvhNode
Construct a new btQuantizedBvhNode, normally you should not need this constructor it's intended for low-level usage.
btQuantizedBvhNode() - Constructor for class com.badlogic.gdx.physics.bullet.collision.btQuantizedBvhNode
 
btQuantizedBvhNode_escapeIndexOrTriangleIndex_get(long, btQuantizedBvhNode) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btQuantizedBvhNode_escapeIndexOrTriangleIndex_set(long, btQuantizedBvhNode, int) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btQuantizedBvhNode_getEscapeIndex(long, btQuantizedBvhNode) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btQuantizedBvhNode_getPartId(long, btQuantizedBvhNode) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btQuantizedBvhNode_getTriangleIndex(long, btQuantizedBvhNode) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btQuantizedBvhNode_isLeafNode(long, btQuantizedBvhNode) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btQuantizedBvhNode_operatorDelete__SWIG_0(long, btQuantizedBvhNode, long) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btQuantizedBvhNode_operatorDelete__SWIG_1(long, btQuantizedBvhNode, long, long) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btQuantizedBvhNode_operatorDeleteArray__SWIG_0(long, btQuantizedBvhNode, long) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btQuantizedBvhNode_operatorDeleteArray__SWIG_1(long, btQuantizedBvhNode, long, long) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btQuantizedBvhNode_operatorNew__SWIG_0(long, btQuantizedBvhNode, long) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btQuantizedBvhNode_operatorNew__SWIG_1(long, btQuantizedBvhNode, long, long) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btQuantizedBvhNode_operatorNewArray__SWIG_0(long, btQuantizedBvhNode, long) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btQuantizedBvhNode_operatorNewArray__SWIG_1(long, btQuantizedBvhNode, long, long) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btQuantizedBvhNode_quantizedAabbMax_get(long, btQuantizedBvhNode) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btQuantizedBvhNode_quantizedAabbMax_set(long, btQuantizedBvhNode, int[]) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btQuantizedBvhNode_quantizedAabbMin_get(long, btQuantizedBvhNode) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btQuantizedBvhNode_quantizedAabbMin_set(long, btQuantizedBvhNode, int[]) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btQuantizedBvhNodeData - Class in com.badlogic.gdx.physics.bullet.collision
 
btQuantizedBvhNodeData(long, boolean) - Constructor for class com.badlogic.gdx.physics.bullet.collision.btQuantizedBvhNodeData
Construct a new btQuantizedBvhNodeData, normally you should not need this constructor it's intended for low-level usage.
btQuantizedBvhNodeData() - Constructor for class com.badlogic.gdx.physics.bullet.collision.btQuantizedBvhNodeData
 
btQuantizedBvhNodeData_escapeIndexOrTriangleIndex_get(long, btQuantizedBvhNodeData) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btQuantizedBvhNodeData_escapeIndexOrTriangleIndex_set(long, btQuantizedBvhNodeData, int) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btQuantizedBvhNodeData_quantizedAabbMax_get(long, btQuantizedBvhNodeData) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btQuantizedBvhNodeData_quantizedAabbMax_set(long, btQuantizedBvhNodeData, int[]) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btQuantizedBvhNodeData_quantizedAabbMin_get(long, btQuantizedBvhNodeData) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btQuantizedBvhNodeData_quantizedAabbMin_set(long, btQuantizedBvhNodeData, int[]) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btQuantizedBvhTree - Class in com.badlogic.gdx.physics.bullet.collision
 
btQuantizedBvhTree(long, boolean) - Constructor for class com.badlogic.gdx.physics.bullet.collision.btQuantizedBvhTree
Construct a new btQuantizedBvhTree, normally you should not need this constructor it's intended for low-level usage.
btQuantizedBvhTree() - Constructor for class com.badlogic.gdx.physics.bullet.collision.btQuantizedBvhTree
 
btQuantizedBvhTree_build_tree(long, btQuantizedBvhTree, long, GIM_BVH_DATA_ARRAY) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btQuantizedBvhTree_clearNodes(long, btQuantizedBvhTree) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btQuantizedBvhTree_get_node_pointer__SWIG_0(long, btQuantizedBvhTree, int) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btQuantizedBvhTree_get_node_pointer__SWIG_1(long, btQuantizedBvhTree) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btQuantizedBvhTree_getEscapeNodeIndex(long, btQuantizedBvhTree, int) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btQuantizedBvhTree_getLeftNode(long, btQuantizedBvhTree, int) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btQuantizedBvhTree_getNodeBound(long, btQuantizedBvhTree, int, long, btAABB) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btQuantizedBvhTree_getNodeCount(long, btQuantizedBvhTree) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btQuantizedBvhTree_getNodeData(long, btQuantizedBvhTree, int) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btQuantizedBvhTree_getRightNode(long, btQuantizedBvhTree, int) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btQuantizedBvhTree_isLeafNode(long, btQuantizedBvhTree, int) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btQuantizedBvhTree_quantizePoint(long, btQuantizedBvhTree, IntBuffer, Vector3) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btQuantizedBvhTree_setNodeBound(long, btQuantizedBvhTree, int, long, btAABB) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btQuantizedBvhTree_testQuantizedBoxOverlapp(long, btQuantizedBvhTree, int, IntBuffer, IntBuffer) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btQuaternion - Class in com.badlogic.gdx.physics.bullet.linearmath
 
btQuaternion(long, boolean) - Constructor for class com.badlogic.gdx.physics.bullet.linearmath.btQuaternion
Construct a new btQuaternion, normally you should not need this constructor it's intended for low-level usage.
btQuaternion() - Constructor for class com.badlogic.gdx.physics.bullet.linearmath.btQuaternion
 
btQuaternion(float, float, float, float) - Constructor for class com.badlogic.gdx.physics.bullet.linearmath.btQuaternion
 
btQuaternion(Vector3, float) - Constructor for class com.badlogic.gdx.physics.bullet.linearmath.btQuaternion
 
btQuaternion(float, float, float) - Constructor for class com.badlogic.gdx.physics.bullet.linearmath.btQuaternion
 
btQuaternion_angle(long, btQuaternion, Quaternion) - Static method in class com.badlogic.gdx.physics.bullet.linearmath.LinearMathJNI
 
btQuaternion_angleShortestPath(long, btQuaternion, Quaternion) - Static method in class com.badlogic.gdx.physics.bullet.linearmath.LinearMathJNI
 
btQuaternion_deSerialize(long, btQuaternion, long, btQuaternionFloatData) - Static method in class com.badlogic.gdx.physics.bullet.linearmath.LinearMathJNI
 
btQuaternion_deSerializeDouble(long, btQuaternion, long, btQuaternionDoubleData) - Static method in class com.badlogic.gdx.physics.bullet.linearmath.LinearMathJNI
 
btQuaternion_deSerializeFloat(long, btQuaternion, long, btQuaternionFloatData) - Static method in class com.badlogic.gdx.physics.bullet.linearmath.LinearMathJNI
 
btQuaternion_dot(long, btQuaternion, Quaternion) - Static method in class com.badlogic.gdx.physics.bullet.linearmath.LinearMathJNI
 
btQuaternion_farthest(long, btQuaternion, Quaternion) - Static method in class com.badlogic.gdx.physics.bullet.linearmath.LinearMathJNI
 
btQuaternion_getAngle(long, btQuaternion) - Static method in class com.badlogic.gdx.physics.bullet.linearmath.LinearMathJNI
 
btQuaternion_getAngleShortestPath(long, btQuaternion) - Static method in class com.badlogic.gdx.physics.bullet.linearmath.LinearMathJNI
 
btQuaternion_getAxis(long, btQuaternion) - Static method in class com.badlogic.gdx.physics.bullet.linearmath.LinearMathJNI
 
btQuaternion_getEulerZYX(long, btQuaternion, long, long, long) - Static method in class com.badlogic.gdx.physics.bullet.linearmath.LinearMathJNI
 
btQuaternion_getIdentity() - Static method in class com.badlogic.gdx.physics.bullet.linearmath.LinearMathJNI
 
btQuaternion_getW(long, btQuaternion) - Static method in class com.badlogic.gdx.physics.bullet.linearmath.LinearMathJNI
 
btQuaternion_inverse(long, btQuaternion) - Static method in class com.badlogic.gdx.physics.bullet.linearmath.LinearMathJNI
 
btQuaternion_length(long, btQuaternion) - Static method in class com.badlogic.gdx.physics.bullet.linearmath.LinearMathJNI
 
btQuaternion_length2(long, btQuaternion) - Static method in class com.badlogic.gdx.physics.bullet.linearmath.LinearMathJNI
 
btQuaternion_nearest(long, btQuaternion, Quaternion) - Static method in class com.badlogic.gdx.physics.bullet.linearmath.LinearMathJNI
 
btQuaternion_normalize(long, btQuaternion) - Static method in class com.badlogic.gdx.physics.bullet.linearmath.LinearMathJNI
 
btQuaternion_normalized(long, btQuaternion) - Static method in class com.badlogic.gdx.physics.bullet.linearmath.LinearMathJNI
 
btQuaternion_operatorAddition(long, btQuaternion, Quaternion) - Static method in class com.badlogic.gdx.physics.bullet.linearmath.LinearMathJNI
 
btQuaternion_operatorAdditionAssignment(long, btQuaternion, Quaternion) - Static method in class com.badlogic.gdx.physics.bullet.linearmath.LinearMathJNI
 
btQuaternion_operatorDivision(long, btQuaternion, float) - Static method in class com.badlogic.gdx.physics.bullet.linearmath.LinearMathJNI
 
btQuaternion_operatorDivisionAssignment(long, btQuaternion, float) - Static method in class com.badlogic.gdx.physics.bullet.linearmath.LinearMathJNI
 
btQuaternion_operatorMultiplication(long, btQuaternion, float) - Static method in class com.badlogic.gdx.physics.bullet.linearmath.LinearMathJNI
 
btQuaternion_operatorMultiplicationAssignment__SWIG_0(long, btQuaternion, float) - Static method in class com.badlogic.gdx.physics.bullet.linearmath.LinearMathJNI
 
btQuaternion_operatorMultiplicationAssignment__SWIG_1(long, btQuaternion, Quaternion) - Static method in class com.badlogic.gdx.physics.bullet.linearmath.LinearMathJNI
 
btQuaternion_operatorSubtraction__SWIG_0(long, btQuaternion, Quaternion) - Static method in class com.badlogic.gdx.physics.bullet.linearmath.LinearMathJNI
 
btQuaternion_operatorSubtraction__SWIG_1(long, btQuaternion) - Static method in class com.badlogic.gdx.physics.bullet.linearmath.LinearMathJNI
 
btQuaternion_operatorSubtractionAssignment(long, btQuaternion, Quaternion) - Static method in class com.badlogic.gdx.physics.bullet.linearmath.LinearMathJNI
 
btQuaternion_safeNormalize(long, btQuaternion) - Static method in class com.badlogic.gdx.physics.bullet.linearmath.LinearMathJNI
 
btQuaternion_serialize(long, btQuaternion, long, btQuaternionFloatData) - Static method in class com.badlogic.gdx.physics.bullet.linearmath.LinearMathJNI
 
btQuaternion_serializeDouble(long, btQuaternion, long, btQuaternionDoubleData) - Static method in class com.badlogic.gdx.physics.bullet.linearmath.LinearMathJNI
 
btQuaternion_serializeFloat(long, btQuaternion, long, btQuaternionFloatData) - Static method in class com.badlogic.gdx.physics.bullet.linearmath.LinearMathJNI
 
btQuaternion_setEuler(long, btQuaternion, float, float, float) - Static method in class com.badlogic.gdx.physics.bullet.linearmath.LinearMathJNI
 
btQuaternion_setEulerZYX(long, btQuaternion, float, float, float) - Static method in class com.badlogic.gdx.physics.bullet.linearmath.LinearMathJNI
 
btQuaternion_setRotation(long, btQuaternion, Vector3, float) - Static method in class com.badlogic.gdx.physics.bullet.linearmath.LinearMathJNI
 
btQuaternion_slerp(long, btQuaternion, Quaternion, float) - Static method in class com.badlogic.gdx.physics.bullet.linearmath.LinearMathJNI
 
btQuaternion_SWIGUpcast(long) - Static method in class com.badlogic.gdx.physics.bullet.linearmath.LinearMathJNI
 
btQuaternionDataName - Static variable in interface com.badlogic.gdx.physics.bullet.linearmath.LinearMathConstants
 
btQuaternionDoubleData - Class in com.badlogic.gdx.physics.bullet.linearmath
 
btQuaternionDoubleData(long, boolean) - Constructor for class com.badlogic.gdx.physics.bullet.linearmath.btQuaternionDoubleData
Construct a new btQuaternionDoubleData, normally you should not need this constructor it's intended for low-level usage.
btQuaternionDoubleData() - Constructor for class com.badlogic.gdx.physics.bullet.linearmath.btQuaternionDoubleData
 
btQuaternionDoubleData_floats_get(long, btQuaternionDoubleData) - Static method in class com.badlogic.gdx.physics.bullet.linearmath.LinearMathJNI
 
btQuaternionDoubleData_floats_set(long, btQuaternionDoubleData, double[]) - Static method in class com.badlogic.gdx.physics.bullet.linearmath.LinearMathJNI
 
btQuaternionFloatData - Class in com.badlogic.gdx.physics.bullet.linearmath
 
btQuaternionFloatData(long, boolean) - Constructor for class com.badlogic.gdx.physics.bullet.linearmath.btQuaternionFloatData
Construct a new btQuaternionFloatData, normally you should not need this constructor it's intended for low-level usage.
btQuaternionFloatData() - Constructor for class com.badlogic.gdx.physics.bullet.linearmath.btQuaternionFloatData
 
btQuaternionFloatData_floats_get(long, btQuaternionFloatData) - Static method in class com.badlogic.gdx.physics.bullet.linearmath.LinearMathJNI
 
btQuaternionFloatData_floats_set(long, btQuaternionFloatData, float[]) - Static method in class com.badlogic.gdx.physics.bullet.linearmath.LinearMathJNI
 
btRadians(float) - Static method in class com.badlogic.gdx.physics.bullet.linearmath.LinearMath
 
btRadians(float) - Static method in class com.badlogic.gdx.physics.bullet.linearmath.LinearMathJNI
 
btRand2() - Method in class com.badlogic.gdx.physics.bullet.dynamics.btSequentialImpulseConstraintSolver
 
btRandInt2(int) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btSequentialImpulseConstraintSolver
 
btRayAabb(Vector3, Vector3, Vector3, Vector3, SWIGTYPE_p_float, Vector3) - Static method in class com.badlogic.gdx.physics.bullet.linearmath.LinearMath
 
btRayAabb(Vector3, Vector3, Vector3, Vector3, long, Vector3) - Static method in class com.badlogic.gdx.physics.bullet.linearmath.LinearMathJNI
 
btRayAabb2(Vector3, Vector3, long[], btVector3, SWIGTYPE_p_float, float, float) - Static method in class com.badlogic.gdx.physics.bullet.linearmath.LinearMath
 
btRayAabb2(Vector3, Vector3, long[], long, btVector3, long, float, float) - Static method in class com.badlogic.gdx.physics.bullet.linearmath.LinearMathJNI
 
btRaycastVehicle - Class in com.badlogic.gdx.physics.bullet.dynamics
 
btRaycastVehicle(long, boolean) - Constructor for class com.badlogic.gdx.physics.bullet.dynamics.btRaycastVehicle
Construct a new btRaycastVehicle, normally you should not need this constructor it's intended for low-level usage.
btRaycastVehicle(btRaycastVehicle.btVehicleTuning, btRigidBody, btVehicleRaycaster) - Constructor for class com.badlogic.gdx.physics.bullet.dynamics.btRaycastVehicle
 
btRaycastVehicle.btVehicleTuning - Class in com.badlogic.gdx.physics.bullet.dynamics
 
btRaycastVehicle_addWheel(long, btRaycastVehicle, Vector3, Vector3, Vector3, float, float, long, btRaycastVehicle.btVehicleTuning, boolean) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btRaycastVehicle_applyEngineForce(long, btRaycastVehicle, float, int) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btRaycastVehicle_btVehicleTuning_frictionSlip_get(long, btRaycastVehicle.btVehicleTuning) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btRaycastVehicle_btVehicleTuning_frictionSlip_set(long, btRaycastVehicle.btVehicleTuning, float) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btRaycastVehicle_btVehicleTuning_maxSuspensionForce_get(long, btRaycastVehicle.btVehicleTuning) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btRaycastVehicle_btVehicleTuning_maxSuspensionForce_set(long, btRaycastVehicle.btVehicleTuning, float) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btRaycastVehicle_btVehicleTuning_maxSuspensionTravelCm_get(long, btRaycastVehicle.btVehicleTuning) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btRaycastVehicle_btVehicleTuning_maxSuspensionTravelCm_set(long, btRaycastVehicle.btVehicleTuning, float) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btRaycastVehicle_btVehicleTuning_suspensionCompression_get(long, btRaycastVehicle.btVehicleTuning) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btRaycastVehicle_btVehicleTuning_suspensionCompression_set(long, btRaycastVehicle.btVehicleTuning, float) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btRaycastVehicle_btVehicleTuning_suspensionDamping_get(long, btRaycastVehicle.btVehicleTuning) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btRaycastVehicle_btVehicleTuning_suspensionDamping_set(long, btRaycastVehicle.btVehicleTuning, float) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btRaycastVehicle_btVehicleTuning_suspensionStiffness_get(long, btRaycastVehicle.btVehicleTuning) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btRaycastVehicle_btVehicleTuning_suspensionStiffness_set(long, btRaycastVehicle.btVehicleTuning, float) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btRaycastVehicle_getChassisWorldTransform(long, btRaycastVehicle) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btRaycastVehicle_getCurrentSpeedKmHour(long, btRaycastVehicle) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btRaycastVehicle_getForwardAxis(long, btRaycastVehicle) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btRaycastVehicle_getForwardVector(long, btRaycastVehicle) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btRaycastVehicle_getNumWheels(long, btRaycastVehicle) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btRaycastVehicle_getRightAxis(long, btRaycastVehicle) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btRaycastVehicle_getRigidBody(long, btRaycastVehicle) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btRaycastVehicle_getRigidBodyConst(long, btRaycastVehicle) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btRaycastVehicle_getSteeringValue(long, btRaycastVehicle, int) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btRaycastVehicle_getUpAxis(long, btRaycastVehicle) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btRaycastVehicle_getUserConstraintId(long, btRaycastVehicle) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btRaycastVehicle_getUserConstraintType(long, btRaycastVehicle) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btRaycastVehicle_getWheelInfo(long, btRaycastVehicle, int) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btRaycastVehicle_getWheelInfoConst(long, btRaycastVehicle, int) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btRaycastVehicle_getWheelTransformWS(long, btRaycastVehicle, int) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btRaycastVehicle_rayCast(long, btRaycastVehicle, long, btWheelInfo) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btRaycastVehicle_resetSuspension(long, btRaycastVehicle) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btRaycastVehicle_setBrake(long, btRaycastVehicle, float, int) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btRaycastVehicle_setCoordinateSystem(long, btRaycastVehicle, int, int, int) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btRaycastVehicle_setPitchControl(long, btRaycastVehicle, float) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btRaycastVehicle_setSteeringValue(long, btRaycastVehicle, float, int) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btRaycastVehicle_setUserConstraintId(long, btRaycastVehicle, int) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btRaycastVehicle_setUserConstraintType(long, btRaycastVehicle, int) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btRaycastVehicle_SWIGUpcast(long) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btRaycastVehicle_updateFriction(long, btRaycastVehicle, float) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btRaycastVehicle_updateSuspension(long, btRaycastVehicle, float) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btRaycastVehicle_updateVehicle(long, btRaycastVehicle, float) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btRaycastVehicle_updateWheelTransform__SWIG_0(long, btRaycastVehicle, int, boolean) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btRaycastVehicle_updateWheelTransform__SWIG_1(long, btRaycastVehicle, int) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btRaycastVehicle_updateWheelTransformsWS__SWIG_0(long, btRaycastVehicle, long, btWheelInfo, boolean) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btRaycastVehicle_updateWheelTransformsWS__SWIG_1(long, btRaycastVehicle, long, btWheelInfo) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btRaycastVehicle_wheelInfo_get(long, btRaycastVehicle) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btRaycastVehicle_wheelInfo_set(long, btRaycastVehicle, long) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btResetThreadIndexCounter() - Static method in class com.badlogic.gdx.physics.bullet.linearmath.LinearMath
 
btResetThreadIndexCounter() - Static method in class com.badlogic.gdx.physics.bullet.linearmath.LinearMathJNI
 
btRigidBody - Class in com.badlogic.gdx.physics.bullet.dynamics
 
btRigidBody(long, boolean) - Constructor for class com.badlogic.gdx.physics.bullet.dynamics.btRigidBody
Construct a new btRigidBody, normally you should not need this constructor it's intended for low-level usage.
btRigidBody(btRigidBody.btRigidBodyConstructionInfo) - Constructor for class com.badlogic.gdx.physics.bullet.dynamics.btRigidBody
 
btRigidBody(float, btMotionState, btCollisionShape, Vector3) - Constructor for class com.badlogic.gdx.physics.bullet.dynamics.btRigidBody
 
btRigidBody(float, btMotionState, btCollisionShape) - Constructor for class com.badlogic.gdx.physics.bullet.dynamics.btRigidBody
 
btRigidBody.btRigidBodyConstructionInfo - Class in com.badlogic.gdx.physics.bullet.dynamics
 
btRigidBody_addConstraintRef(long, btRigidBody, long, btTypedConstraint) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btRigidBody_applyCentralForce(long, btRigidBody, Vector3) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btRigidBody_applyCentralImpulse(long, btRigidBody, Vector3) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btRigidBody_applyDamping(long, btRigidBody, float) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btRigidBody_applyForce(long, btRigidBody, Vector3, Vector3) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btRigidBody_applyGravity(long, btRigidBody) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btRigidBody_applyImpulse(long, btRigidBody, Vector3, Vector3) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btRigidBody_applyTorque(long, btRigidBody, Vector3) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btRigidBody_applyTorqueImpulse(long, btRigidBody, Vector3) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btRigidBody_btRigidBodyConstructionInfo_additionalAngularDampingFactor_get(long, btRigidBody.btRigidBodyConstructionInfo) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btRigidBody_btRigidBodyConstructionInfo_additionalAngularDampingFactor_set(long, btRigidBody.btRigidBodyConstructionInfo, float) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btRigidBody_btRigidBodyConstructionInfo_additionalAngularDampingThresholdSqr_get(long, btRigidBody.btRigidBodyConstructionInfo) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btRigidBody_btRigidBodyConstructionInfo_additionalAngularDampingThresholdSqr_set(long, btRigidBody.btRigidBodyConstructionInfo, float) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btRigidBody_btRigidBodyConstructionInfo_additionalDamping_get(long, btRigidBody.btRigidBodyConstructionInfo) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btRigidBody_btRigidBodyConstructionInfo_additionalDamping_set(long, btRigidBody.btRigidBodyConstructionInfo, boolean) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btRigidBody_btRigidBodyConstructionInfo_additionalDampingFactor_get(long, btRigidBody.btRigidBodyConstructionInfo) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btRigidBody_btRigidBodyConstructionInfo_additionalDampingFactor_set(long, btRigidBody.btRigidBodyConstructionInfo, float) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btRigidBody_btRigidBodyConstructionInfo_additionalLinearDampingThresholdSqr_get(long, btRigidBody.btRigidBodyConstructionInfo) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btRigidBody_btRigidBodyConstructionInfo_additionalLinearDampingThresholdSqr_set(long, btRigidBody.btRigidBodyConstructionInfo, float) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btRigidBody_btRigidBodyConstructionInfo_angularDamping_get(long, btRigidBody.btRigidBodyConstructionInfo) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btRigidBody_btRigidBodyConstructionInfo_angularDamping_set(long, btRigidBody.btRigidBodyConstructionInfo, float) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btRigidBody_btRigidBodyConstructionInfo_angularSleepingThreshold_get(long, btRigidBody.btRigidBodyConstructionInfo) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btRigidBody_btRigidBodyConstructionInfo_angularSleepingThreshold_set(long, btRigidBody.btRigidBodyConstructionInfo, float) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btRigidBody_btRigidBodyConstructionInfo_friction_get(long, btRigidBody.btRigidBodyConstructionInfo) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btRigidBody_btRigidBodyConstructionInfo_friction_set(long, btRigidBody.btRigidBodyConstructionInfo, float) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btRigidBody_btRigidBodyConstructionInfo_i_collisionShape_get(long, btRigidBody.btRigidBodyConstructionInfo) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btRigidBody_btRigidBodyConstructionInfo_i_collisionShape_set(long, btRigidBody.btRigidBodyConstructionInfo, long, btCollisionShape) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btRigidBody_btRigidBodyConstructionInfo_i_motionState_get(long, btRigidBody.btRigidBodyConstructionInfo) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btRigidBody_btRigidBodyConstructionInfo_i_motionState_set(long, btRigidBody.btRigidBodyConstructionInfo, long, btMotionState) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btRigidBody_btRigidBodyConstructionInfo_linearDamping_get(long, btRigidBody.btRigidBodyConstructionInfo) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btRigidBody_btRigidBodyConstructionInfo_linearDamping_set(long, btRigidBody.btRigidBodyConstructionInfo, float) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btRigidBody_btRigidBodyConstructionInfo_linearSleepingThreshold_get(long, btRigidBody.btRigidBodyConstructionInfo) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btRigidBody_btRigidBodyConstructionInfo_linearSleepingThreshold_set(long, btRigidBody.btRigidBodyConstructionInfo, float) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btRigidBody_btRigidBodyConstructionInfo_localInertia_get(long, btRigidBody.btRigidBodyConstructionInfo) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btRigidBody_btRigidBodyConstructionInfo_localInertia_set(long, btRigidBody.btRigidBodyConstructionInfo, long, btVector3) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btRigidBody_btRigidBodyConstructionInfo_mass_get(long, btRigidBody.btRigidBodyConstructionInfo) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btRigidBody_btRigidBodyConstructionInfo_mass_set(long, btRigidBody.btRigidBodyConstructionInfo, float) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btRigidBody_btRigidBodyConstructionInfo_restitution_get(long, btRigidBody.btRigidBodyConstructionInfo) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btRigidBody_btRigidBodyConstructionInfo_restitution_set(long, btRigidBody.btRigidBodyConstructionInfo, float) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btRigidBody_btRigidBodyConstructionInfo_rollingFriction_get(long, btRigidBody.btRigidBodyConstructionInfo) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btRigidBody_btRigidBodyConstructionInfo_rollingFriction_set(long, btRigidBody.btRigidBodyConstructionInfo, float) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btRigidBody_btRigidBodyConstructionInfo_spinningFriction_get(long, btRigidBody.btRigidBodyConstructionInfo) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btRigidBody_btRigidBodyConstructionInfo_spinningFriction_set(long, btRigidBody.btRigidBodyConstructionInfo, float) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btRigidBody_btRigidBodyConstructionInfo_startWorldTransform_get(long, btRigidBody.btRigidBodyConstructionInfo) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btRigidBody_btRigidBodyConstructionInfo_startWorldTransform_set(long, btRigidBody.btRigidBodyConstructionInfo, long, btTransform) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btRigidBody_clearForces(long, btRigidBody) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btRigidBody_computeAngularImpulseDenominator(long, btRigidBody, Vector3) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btRigidBody_computeGyroscopicForceExplicit(long, btRigidBody, float) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btRigidBody_computeGyroscopicImpulseImplicit_Body(long, btRigidBody, float) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btRigidBody_computeGyroscopicImpulseImplicit_World(long, btRigidBody, float) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btRigidBody_computeImpulseDenominator(long, btRigidBody, Vector3, Vector3) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btRigidBody_contactSolverType_get(long, btRigidBody) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btRigidBody_contactSolverType_set(long, btRigidBody, int) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btRigidBody_frictionSolverType_get(long, btRigidBody) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btRigidBody_frictionSolverType_set(long, btRigidBody, int) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btRigidBody_getAabb(long, btRigidBody, Vector3, Vector3) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btRigidBody_getAngularDamping(long, btRigidBody) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btRigidBody_getAngularFactor(long, btRigidBody) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btRigidBody_getAngularSleepingThreshold(long, btRigidBody) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btRigidBody_getAngularVelocity(long, btRigidBody) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btRigidBody_getBroadphaseProxy(long, btRigidBody) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btRigidBody_getBroadphaseProxyConst(long, btRigidBody) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btRigidBody_getCenterOfMassPosition(long, btRigidBody) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btRigidBody_getCenterOfMassTransform(long, btRigidBody) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btRigidBody_getConstraintRef(long, btRigidBody, int) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btRigidBody_getFlags(long, btRigidBody) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btRigidBody_getGravity(long, btRigidBody) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btRigidBody_getInvInertiaDiagLocal(long, btRigidBody) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btRigidBody_getInvInertiaTensorWorld(long, btRigidBody) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btRigidBody_getInvMass(long, btRigidBody) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btRigidBody_getLinearDamping(long, btRigidBody) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btRigidBody_getLinearFactor(long, btRigidBody) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btRigidBody_getLinearSleepingThreshold(long, btRigidBody) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btRigidBody_getLinearVelocity(long, btRigidBody) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btRigidBody_getLocalInertia(long, btRigidBody) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btRigidBody_getMotionStateConst(long, btRigidBody) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btRigidBody_getNumConstraintRefs(long, btRigidBody) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btRigidBody_getOrientation(long, btRigidBody) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btRigidBody_getTotalForce(long, btRigidBody) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btRigidBody_getTotalTorque(long, btRigidBody) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btRigidBody_getVelocityInLocalPoint(long, btRigidBody, Vector3) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btRigidBody_integrateVelocities(long, btRigidBody, float) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btRigidBody_internalGetMotionState(long, btRigidBody) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btRigidBody_internalSetMotionState(long, btRigidBody, long, btMotionState) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btRigidBody_isInWorld(long, btRigidBody) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btRigidBody_predictIntegratedTransform(long, btRigidBody, float, Matrix4) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btRigidBody_proceedToTransform(long, btRigidBody, Matrix4) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btRigidBody_removeConstraintRef(long, btRigidBody, long, btTypedConstraint) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btRigidBody_saveKinematicState(long, btRigidBody, float) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btRigidBody_setAngularFactor__SWIG_0(long, btRigidBody, Vector3) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btRigidBody_setAngularFactor__SWIG_1(long, btRigidBody, float) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btRigidBody_setAngularVelocity(long, btRigidBody, Vector3) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btRigidBody_setCenterOfMassTransform(long, btRigidBody, Matrix4) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btRigidBody_setDamping(long, btRigidBody, float, float) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btRigidBody_setFlags(long, btRigidBody, int) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btRigidBody_setGravity(long, btRigidBody, Vector3) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btRigidBody_setInvInertiaDiagLocal(long, btRigidBody, Vector3) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btRigidBody_setLinearFactor(long, btRigidBody, Vector3) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btRigidBody_setLinearVelocity(long, btRigidBody, Vector3) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btRigidBody_setMassProps(long, btRigidBody, float, Vector3) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btRigidBody_setNewBroadphaseProxy(long, btRigidBody, long, btBroadphaseProxy) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btRigidBody_setSleepingThresholds(long, btRigidBody, float, float) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btRigidBody_SWIGUpcast(long) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btRigidBody_translate(long, btRigidBody, Vector3) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btRigidBody_updateDeactivation(long, btRigidBody, float) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btRigidBody_updateInertiaTensor(long, btRigidBody) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btRigidBody_wantsSleeping(long, btRigidBody) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btRigidBodyConstructionInfo(long, boolean) - Constructor for class com.badlogic.gdx.physics.bullet.dynamics.btRigidBody.btRigidBodyConstructionInfo
Construct a new btRigidBodyConstructionInfo, normally you should not need this constructor it's intended for low-level usage.
btRigidBodyConstructionInfo(float, btMotionState, btCollisionShape, Vector3) - Constructor for class com.badlogic.gdx.physics.bullet.dynamics.btRigidBody.btRigidBodyConstructionInfo
 
btRigidBodyConstructionInfo(float, btMotionState, btCollisionShape) - Constructor for class com.badlogic.gdx.physics.bullet.dynamics.btRigidBody.btRigidBodyConstructionInfo
 
btRigidBodyDataName - Static variable in interface com.badlogic.gdx.physics.bullet.dynamics.DynamicsConstants
 
btRigidBodyDoubleData - Class in com.badlogic.gdx.physics.bullet.dynamics
 
btRigidBodyDoubleData(long, boolean) - Constructor for class com.badlogic.gdx.physics.bullet.dynamics.btRigidBodyDoubleData
Construct a new btRigidBodyDoubleData, normally you should not need this constructor it's intended for low-level usage.
btRigidBodyDoubleData() - Constructor for class com.badlogic.gdx.physics.bullet.dynamics.btRigidBodyDoubleData
 
btRigidBodyDoubleData_additionalAngularDampingFactor_get(long, btRigidBodyDoubleData) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btRigidBodyDoubleData_additionalAngularDampingFactor_set(long, btRigidBodyDoubleData, double) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btRigidBodyDoubleData_additionalAngularDampingThresholdSqr_get(long, btRigidBodyDoubleData) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btRigidBodyDoubleData_additionalAngularDampingThresholdSqr_set(long, btRigidBodyDoubleData, double) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btRigidBodyDoubleData_additionalDamping_get(long, btRigidBodyDoubleData) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btRigidBodyDoubleData_additionalDamping_set(long, btRigidBodyDoubleData, int) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btRigidBodyDoubleData_additionalDampingFactor_get(long, btRigidBodyDoubleData) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btRigidBodyDoubleData_additionalDampingFactor_set(long, btRigidBodyDoubleData, double) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btRigidBodyDoubleData_additionalLinearDampingThresholdSqr_get(long, btRigidBodyDoubleData) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btRigidBodyDoubleData_additionalLinearDampingThresholdSqr_set(long, btRigidBodyDoubleData, double) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btRigidBodyDoubleData_angularDamping_get(long, btRigidBodyDoubleData) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btRigidBodyDoubleData_angularDamping_set(long, btRigidBodyDoubleData, double) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btRigidBodyDoubleData_angularFactor_get(long, btRigidBodyDoubleData) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btRigidBodyDoubleData_angularFactor_set(long, btRigidBodyDoubleData, long, btVector3DoubleData) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btRigidBodyDoubleData_angularSleepingThreshold_get(long, btRigidBodyDoubleData) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btRigidBodyDoubleData_angularSleepingThreshold_set(long, btRigidBodyDoubleData, double) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btRigidBodyDoubleData_angularVelocity_get(long, btRigidBodyDoubleData) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btRigidBodyDoubleData_angularVelocity_set(long, btRigidBodyDoubleData, long, btVector3DoubleData) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btRigidBodyDoubleData_collisionObjectData_get(long, btRigidBodyDoubleData) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btRigidBodyDoubleData_collisionObjectData_set(long, btRigidBodyDoubleData, long, btCollisionObjectDoubleData) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btRigidBodyDoubleData_gravity_acceleration_get(long, btRigidBodyDoubleData) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btRigidBodyDoubleData_gravity_acceleration_set(long, btRigidBodyDoubleData, long, btVector3DoubleData) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btRigidBodyDoubleData_gravity_get(long, btRigidBodyDoubleData) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btRigidBodyDoubleData_gravity_set(long, btRigidBodyDoubleData, long, btVector3DoubleData) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btRigidBodyDoubleData_inverseMass_get(long, btRigidBodyDoubleData) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btRigidBodyDoubleData_inverseMass_set(long, btRigidBodyDoubleData, double) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btRigidBodyDoubleData_invInertiaLocal_get(long, btRigidBodyDoubleData) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btRigidBodyDoubleData_invInertiaLocal_set(long, btRigidBodyDoubleData, long, btVector3DoubleData) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btRigidBodyDoubleData_invInertiaTensorWorld_get(long, btRigidBodyDoubleData) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btRigidBodyDoubleData_invInertiaTensorWorld_set(long, btRigidBodyDoubleData, long, btMatrix3x3DoubleData) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btRigidBodyDoubleData_linearDamping_get(long, btRigidBodyDoubleData) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btRigidBodyDoubleData_linearDamping_set(long, btRigidBodyDoubleData, double) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btRigidBodyDoubleData_linearFactor_get(long, btRigidBodyDoubleData) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btRigidBodyDoubleData_linearFactor_set(long, btRigidBodyDoubleData, long, btVector3DoubleData) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btRigidBodyDoubleData_linearSleepingThreshold_get(long, btRigidBodyDoubleData) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btRigidBodyDoubleData_linearSleepingThreshold_set(long, btRigidBodyDoubleData, double) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btRigidBodyDoubleData_linearVelocity_get(long, btRigidBodyDoubleData) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btRigidBodyDoubleData_linearVelocity_set(long, btRigidBodyDoubleData, long, btVector3DoubleData) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btRigidBodyDoubleData_padding_get(long, btRigidBodyDoubleData) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btRigidBodyDoubleData_padding_set(long, btRigidBodyDoubleData, String) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btRigidBodyDoubleData_totalForce_get(long, btRigidBodyDoubleData) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btRigidBodyDoubleData_totalForce_set(long, btRigidBodyDoubleData, long, btVector3DoubleData) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btRigidBodyDoubleData_totalTorque_get(long, btRigidBodyDoubleData) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btRigidBodyDoubleData_totalTorque_set(long, btRigidBodyDoubleData, long, btVector3DoubleData) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btRigidBodyFlags - Class in com.badlogic.gdx.physics.bullet.dynamics
 
btRigidBodyFlags() - Constructor for class com.badlogic.gdx.physics.bullet.dynamics.btRigidBodyFlags
 
btRigidBodyFloatData - Class in com.badlogic.gdx.physics.bullet.dynamics
 
btRigidBodyFloatData(long, boolean) - Constructor for class com.badlogic.gdx.physics.bullet.dynamics.btRigidBodyFloatData
Construct a new btRigidBodyFloatData, normally you should not need this constructor it's intended for low-level usage.
btRigidBodyFloatData() - Constructor for class com.badlogic.gdx.physics.bullet.dynamics.btRigidBodyFloatData
 
btRigidBodyFloatData_additionalAngularDampingFactor_get(long, btRigidBodyFloatData) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btRigidBodyFloatData_additionalAngularDampingFactor_set(long, btRigidBodyFloatData, float) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btRigidBodyFloatData_additionalAngularDampingThresholdSqr_get(long, btRigidBodyFloatData) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btRigidBodyFloatData_additionalAngularDampingThresholdSqr_set(long, btRigidBodyFloatData, float) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btRigidBodyFloatData_additionalDamping_get(long, btRigidBodyFloatData) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btRigidBodyFloatData_additionalDamping_set(long, btRigidBodyFloatData, int) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btRigidBodyFloatData_additionalDampingFactor_get(long, btRigidBodyFloatData) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btRigidBodyFloatData_additionalDampingFactor_set(long, btRigidBodyFloatData, float) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btRigidBodyFloatData_additionalLinearDampingThresholdSqr_get(long, btRigidBodyFloatData) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btRigidBodyFloatData_additionalLinearDampingThresholdSqr_set(long, btRigidBodyFloatData, float) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btRigidBodyFloatData_angularDamping_get(long, btRigidBodyFloatData) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btRigidBodyFloatData_angularDamping_set(long, btRigidBodyFloatData, float) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btRigidBodyFloatData_angularFactor_get(long, btRigidBodyFloatData) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btRigidBodyFloatData_angularFactor_set(long, btRigidBodyFloatData, long, btVector3FloatData) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btRigidBodyFloatData_angularSleepingThreshold_get(long, btRigidBodyFloatData) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btRigidBodyFloatData_angularSleepingThreshold_set(long, btRigidBodyFloatData, float) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btRigidBodyFloatData_angularVelocity_get(long, btRigidBodyFloatData) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btRigidBodyFloatData_angularVelocity_set(long, btRigidBodyFloatData, long, btVector3FloatData) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btRigidBodyFloatData_collisionObjectData_get(long, btRigidBodyFloatData) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btRigidBodyFloatData_collisionObjectData_set(long, btRigidBodyFloatData, long, btCollisionObjectFloatData) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btRigidBodyFloatData_gravity_acceleration_get(long, btRigidBodyFloatData) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btRigidBodyFloatData_gravity_acceleration_set(long, btRigidBodyFloatData, long, btVector3FloatData) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btRigidBodyFloatData_gravity_get(long, btRigidBodyFloatData) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btRigidBodyFloatData_gravity_set(long, btRigidBodyFloatData, long, btVector3FloatData) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btRigidBodyFloatData_inverseMass_get(long, btRigidBodyFloatData) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btRigidBodyFloatData_inverseMass_set(long, btRigidBodyFloatData, float) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btRigidBodyFloatData_invInertiaLocal_get(long, btRigidBodyFloatData) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btRigidBodyFloatData_invInertiaLocal_set(long, btRigidBodyFloatData, long, btVector3FloatData) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btRigidBodyFloatData_invInertiaTensorWorld_get(long, btRigidBodyFloatData) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btRigidBodyFloatData_invInertiaTensorWorld_set(long, btRigidBodyFloatData, long, btMatrix3x3FloatData) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btRigidBodyFloatData_linearDamping_get(long, btRigidBodyFloatData) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btRigidBodyFloatData_linearDamping_set(long, btRigidBodyFloatData, float) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btRigidBodyFloatData_linearFactor_get(long, btRigidBodyFloatData) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btRigidBodyFloatData_linearFactor_set(long, btRigidBodyFloatData, long, btVector3FloatData) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btRigidBodyFloatData_linearSleepingThreshold_get(long, btRigidBodyFloatData) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btRigidBodyFloatData_linearSleepingThreshold_set(long, btRigidBodyFloatData, float) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btRigidBodyFloatData_linearVelocity_get(long, btRigidBodyFloatData) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btRigidBodyFloatData_linearVelocity_set(long, btRigidBodyFloatData, long, btVector3FloatData) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btRigidBodyFloatData_totalForce_get(long, btRigidBodyFloatData) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btRigidBodyFloatData_totalForce_set(long, btRigidBodyFloatData, long, btVector3FloatData) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btRigidBodyFloatData_totalTorque_get(long, btRigidBodyFloatData) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btRigidBodyFloatData_totalTorque_set(long, btRigidBodyFloatData, long, btVector3FloatData) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btRotationalLimitMotor - Class in com.badlogic.gdx.physics.bullet.dynamics
 
btRotationalLimitMotor(long, boolean) - Constructor for class com.badlogic.gdx.physics.bullet.dynamics.btRotationalLimitMotor
Construct a new btRotationalLimitMotor, normally you should not need this constructor it's intended for low-level usage.
btRotationalLimitMotor() - Constructor for class com.badlogic.gdx.physics.bullet.dynamics.btRotationalLimitMotor
 
btRotationalLimitMotor(btRotationalLimitMotor) - Constructor for class com.badlogic.gdx.physics.bullet.dynamics.btRotationalLimitMotor
 
btRotationalLimitMotor2 - Class in com.badlogic.gdx.physics.bullet.dynamics
 
btRotationalLimitMotor2(long, boolean) - Constructor for class com.badlogic.gdx.physics.bullet.dynamics.btRotationalLimitMotor2
Construct a new btRotationalLimitMotor2, normally you should not need this constructor it's intended for low-level usage.
btRotationalLimitMotor2() - Constructor for class com.badlogic.gdx.physics.bullet.dynamics.btRotationalLimitMotor2
 
btRotationalLimitMotor2(btRotationalLimitMotor2) - Constructor for class com.badlogic.gdx.physics.bullet.dynamics.btRotationalLimitMotor2
 
btRotationalLimitMotor2_bounce_get(long, btRotationalLimitMotor2) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btRotationalLimitMotor2_bounce_set(long, btRotationalLimitMotor2, float) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btRotationalLimitMotor2_currentLimit_get(long, btRotationalLimitMotor2) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btRotationalLimitMotor2_currentLimit_set(long, btRotationalLimitMotor2, int) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btRotationalLimitMotor2_currentLimitError_get(long, btRotationalLimitMotor2) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btRotationalLimitMotor2_currentLimitError_set(long, btRotationalLimitMotor2, float) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btRotationalLimitMotor2_currentLimitErrorHi_get(long, btRotationalLimitMotor2) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btRotationalLimitMotor2_currentLimitErrorHi_set(long, btRotationalLimitMotor2, float) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btRotationalLimitMotor2_currentPosition_get(long, btRotationalLimitMotor2) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btRotationalLimitMotor2_currentPosition_set(long, btRotationalLimitMotor2, float) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btRotationalLimitMotor2_enableMotor_get(long, btRotationalLimitMotor2) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btRotationalLimitMotor2_enableMotor_set(long, btRotationalLimitMotor2, boolean) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btRotationalLimitMotor2_enableSpring_get(long, btRotationalLimitMotor2) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btRotationalLimitMotor2_enableSpring_set(long, btRotationalLimitMotor2, boolean) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btRotationalLimitMotor2_equilibriumPoint_get(long, btRotationalLimitMotor2) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btRotationalLimitMotor2_equilibriumPoint_set(long, btRotationalLimitMotor2, float) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btRotationalLimitMotor2_hiLimit_get(long, btRotationalLimitMotor2) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btRotationalLimitMotor2_hiLimit_set(long, btRotationalLimitMotor2, float) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btRotationalLimitMotor2_isLimited(long, btRotationalLimitMotor2) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btRotationalLimitMotor2_loLimit_get(long, btRotationalLimitMotor2) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btRotationalLimitMotor2_loLimit_set(long, btRotationalLimitMotor2, float) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btRotationalLimitMotor2_maxMotorForce_get(long, btRotationalLimitMotor2) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btRotationalLimitMotor2_maxMotorForce_set(long, btRotationalLimitMotor2, float) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btRotationalLimitMotor2_motorCFM_get(long, btRotationalLimitMotor2) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btRotationalLimitMotor2_motorCFM_set(long, btRotationalLimitMotor2, float) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btRotationalLimitMotor2_motorERP_get(long, btRotationalLimitMotor2) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btRotationalLimitMotor2_motorERP_set(long, btRotationalLimitMotor2, float) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btRotationalLimitMotor2_servoMotor_get(long, btRotationalLimitMotor2) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btRotationalLimitMotor2_servoMotor_set(long, btRotationalLimitMotor2, boolean) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btRotationalLimitMotor2_servoTarget_get(long, btRotationalLimitMotor2) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btRotationalLimitMotor2_servoTarget_set(long, btRotationalLimitMotor2, float) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btRotationalLimitMotor2_springDamping_get(long, btRotationalLimitMotor2) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btRotationalLimitMotor2_springDamping_set(long, btRotationalLimitMotor2, float) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btRotationalLimitMotor2_springDampingLimited_get(long, btRotationalLimitMotor2) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btRotationalLimitMotor2_springDampingLimited_set(long, btRotationalLimitMotor2, boolean) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btRotationalLimitMotor2_springStiffness_get(long, btRotationalLimitMotor2) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btRotationalLimitMotor2_springStiffness_set(long, btRotationalLimitMotor2, float) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btRotationalLimitMotor2_springStiffnessLimited_get(long, btRotationalLimitMotor2) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btRotationalLimitMotor2_springStiffnessLimited_set(long, btRotationalLimitMotor2, boolean) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btRotationalLimitMotor2_stopCFM_get(long, btRotationalLimitMotor2) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btRotationalLimitMotor2_stopCFM_set(long, btRotationalLimitMotor2, float) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btRotationalLimitMotor2_stopERP_get(long, btRotationalLimitMotor2) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btRotationalLimitMotor2_stopERP_set(long, btRotationalLimitMotor2, float) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btRotationalLimitMotor2_targetVelocity_get(long, btRotationalLimitMotor2) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btRotationalLimitMotor2_targetVelocity_set(long, btRotationalLimitMotor2, float) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btRotationalLimitMotor2_testLimitValue(long, btRotationalLimitMotor2, float) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btRotationalLimitMotor_accumulatedImpulse_get(long, btRotationalLimitMotor) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btRotationalLimitMotor_accumulatedImpulse_set(long, btRotationalLimitMotor, float) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btRotationalLimitMotor_bounce_get(long, btRotationalLimitMotor) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btRotationalLimitMotor_bounce_set(long, btRotationalLimitMotor, float) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btRotationalLimitMotor_currentLimit_get(long, btRotationalLimitMotor) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btRotationalLimitMotor_currentLimit_set(long, btRotationalLimitMotor, int) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btRotationalLimitMotor_currentLimitError_get(long, btRotationalLimitMotor) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btRotationalLimitMotor_currentLimitError_set(long, btRotationalLimitMotor, float) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btRotationalLimitMotor_currentPosition_get(long, btRotationalLimitMotor) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btRotationalLimitMotor_currentPosition_set(long, btRotationalLimitMotor, float) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btRotationalLimitMotor_damping_get(long, btRotationalLimitMotor) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btRotationalLimitMotor_damping_set(long, btRotationalLimitMotor, float) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btRotationalLimitMotor_enableMotor_get(long, btRotationalLimitMotor) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btRotationalLimitMotor_enableMotor_set(long, btRotationalLimitMotor, boolean) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btRotationalLimitMotor_hiLimit_get(long, btRotationalLimitMotor) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btRotationalLimitMotor_hiLimit_set(long, btRotationalLimitMotor, float) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btRotationalLimitMotor_isLimited(long, btRotationalLimitMotor) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btRotationalLimitMotor_limitSoftness_get(long, btRotationalLimitMotor) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btRotationalLimitMotor_limitSoftness_set(long, btRotationalLimitMotor, float) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btRotationalLimitMotor_loLimit_get(long, btRotationalLimitMotor) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btRotationalLimitMotor_loLimit_set(long, btRotationalLimitMotor, float) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btRotationalLimitMotor_maxLimitForce_get(long, btRotationalLimitMotor) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btRotationalLimitMotor_maxLimitForce_set(long, btRotationalLimitMotor, float) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btRotationalLimitMotor_maxMotorForce_get(long, btRotationalLimitMotor) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btRotationalLimitMotor_maxMotorForce_set(long, btRotationalLimitMotor, float) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btRotationalLimitMotor_needApplyTorques(long, btRotationalLimitMotor) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btRotationalLimitMotor_normalCFM_get(long, btRotationalLimitMotor) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btRotationalLimitMotor_normalCFM_set(long, btRotationalLimitMotor, float) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btRotationalLimitMotor_solveAngularLimits(long, btRotationalLimitMotor, float, Vector3, float, long, btRigidBody, long, btRigidBody) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btRotationalLimitMotor_stopCFM_get(long, btRotationalLimitMotor) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btRotationalLimitMotor_stopCFM_set(long, btRotationalLimitMotor, float) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btRotationalLimitMotor_stopERP_get(long, btRotationalLimitMotor) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btRotationalLimitMotor_stopERP_set(long, btRotationalLimitMotor, float) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btRotationalLimitMotor_targetVelocity_get(long, btRotationalLimitMotor) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btRotationalLimitMotor_targetVelocity_set(long, btRotationalLimitMotor, float) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btRotationalLimitMotor_testLimitValue(long, btRotationalLimitMotor, float) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btScalarArray - Class in com.badlogic.gdx.physics.bullet.linearmath
 
btScalarArray(long, boolean) - Constructor for class com.badlogic.gdx.physics.bullet.linearmath.btScalarArray
Construct a new btScalarArray, normally you should not need this constructor it's intended for low-level usage.
btScalarArray() - Constructor for class com.badlogic.gdx.physics.bullet.linearmath.btScalarArray
 
btScalarArray(btScalarArray) - Constructor for class com.badlogic.gdx.physics.bullet.linearmath.btScalarArray
 
btScalarArray.less - Class in com.badlogic.gdx.physics.bullet.linearmath
 
btScalarArray_at(long, btScalarArray, int) - Static method in class com.badlogic.gdx.physics.bullet.linearmath.LinearMathJNI
 
btScalarArray_atConst(long, btScalarArray, int) - Static method in class com.badlogic.gdx.physics.bullet.linearmath.LinearMathJNI
 
btScalarArray_capacity(long, btScalarArray) - Static method in class com.badlogic.gdx.physics.bullet.linearmath.LinearMathJNI
 
btScalarArray_clear(long, btScalarArray) - Static method in class com.badlogic.gdx.physics.bullet.linearmath.LinearMathJNI
 
btScalarArray_copyFromArray(long, btScalarArray, long, btScalarArray) - Static method in class com.badlogic.gdx.physics.bullet.linearmath.LinearMathJNI
 
btScalarArray_expand__SWIG_0(long, btScalarArray, float) - Static method in class com.badlogic.gdx.physics.bullet.linearmath.LinearMathJNI
 
btScalarArray_expand__SWIG_1(long, btScalarArray) - Static method in class com.badlogic.gdx.physics.bullet.linearmath.LinearMathJNI
 
btScalarArray_expandNonInitializing(long, btScalarArray) - Static method in class com.badlogic.gdx.physics.bullet.linearmath.LinearMathJNI
 
btScalarArray_findBinarySearch(long, btScalarArray, float) - Static method in class com.badlogic.gdx.physics.bullet.linearmath.LinearMathJNI
 
btScalarArray_findLinearSearch(long, btScalarArray, float) - Static method in class com.badlogic.gdx.physics.bullet.linearmath.LinearMathJNI
 
btScalarArray_findLinearSearch2(long, btScalarArray, float) - Static method in class com.badlogic.gdx.physics.bullet.linearmath.LinearMathJNI
 
btScalarArray_initializeFromBuffer(long, btScalarArray, long, int, int) - Static method in class com.badlogic.gdx.physics.bullet.linearmath.LinearMathJNI
 
btScalarArray_less_operatorFunctionCall(long, float, float) - Static method in class com.badlogic.gdx.physics.bullet.linearmath.LinearMathJNI
 
btScalarArray_operatorAssignment(long, btScalarArray, long, btScalarArray) - Static method in class com.badlogic.gdx.physics.bullet.linearmath.LinearMathJNI
 
btScalarArray_operatorSubscript(long, btScalarArray, int) - Static method in class com.badlogic.gdx.physics.bullet.linearmath.LinearMathJNI
 
btScalarArray_operatorSubscriptConst(long, btScalarArray, int) - Static method in class com.badlogic.gdx.physics.bullet.linearmath.LinearMathJNI
 
btScalarArray_pop_back(long, btScalarArray) - Static method in class com.badlogic.gdx.physics.bullet.linearmath.LinearMathJNI
 
btScalarArray_push_back(long, btScalarArray, float) - Static method in class com.badlogic.gdx.physics.bullet.linearmath.LinearMathJNI
 
btScalarArray_remove(long, btScalarArray, float) - Static method in class com.badlogic.gdx.physics.bullet.linearmath.LinearMathJNI
 
btScalarArray_removeAtIndex(long, btScalarArray, int) - Static method in class com.badlogic.gdx.physics.bullet.linearmath.LinearMathJNI
 
btScalarArray_reserve(long, btScalarArray, int) - Static method in class com.badlogic.gdx.physics.bullet.linearmath.LinearMathJNI
 
btScalarArray_resize__SWIG_0(long, btScalarArray, int, float) - Static method in class com.badlogic.gdx.physics.bullet.linearmath.LinearMathJNI
 
btScalarArray_resize__SWIG_1(long, btScalarArray, int) - Static method in class com.badlogic.gdx.physics.bullet.linearmath.LinearMathJNI
 
btScalarArray_resizeNoInitialize(long, btScalarArray, int) - Static method in class com.badlogic.gdx.physics.bullet.linearmath.LinearMathJNI
 
btScalarArray_size(long, btScalarArray) - Static method in class com.badlogic.gdx.physics.bullet.linearmath.LinearMathJNI
 
btScalarArray_swap(long, btScalarArray, int, int) - Static method in class com.badlogic.gdx.physics.bullet.linearmath.LinearMathJNI
 
btScaledBvhTriangleMeshShape - Class in com.badlogic.gdx.physics.bullet.collision
 
btScaledBvhTriangleMeshShape(long, boolean) - Constructor for class com.badlogic.gdx.physics.bullet.collision.btScaledBvhTriangleMeshShape
Construct a new btScaledBvhTriangleMeshShape, normally you should not need this constructor it's intended for low-level usage.
btScaledBvhTriangleMeshShape(btBvhTriangleMeshShape, Vector3) - Constructor for class com.badlogic.gdx.physics.bullet.collision.btScaledBvhTriangleMeshShape
 
btScaledBvhTriangleMeshShape_getChildShape(long, btScaledBvhTriangleMeshShape) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btScaledBvhTriangleMeshShape_getChildShapeConst(long, btScaledBvhTriangleMeshShape) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btScaledBvhTriangleMeshShape_operatorDelete__SWIG_0(long, btScaledBvhTriangleMeshShape, long) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btScaledBvhTriangleMeshShape_operatorDelete__SWIG_1(long, btScaledBvhTriangleMeshShape, long, long) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btScaledBvhTriangleMeshShape_operatorDeleteArray__SWIG_0(long, btScaledBvhTriangleMeshShape, long) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btScaledBvhTriangleMeshShape_operatorDeleteArray__SWIG_1(long, btScaledBvhTriangleMeshShape, long, long) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btScaledBvhTriangleMeshShape_operatorNew__SWIG_0(long, btScaledBvhTriangleMeshShape, long) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btScaledBvhTriangleMeshShape_operatorNew__SWIG_1(long, btScaledBvhTriangleMeshShape, long, long) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btScaledBvhTriangleMeshShape_operatorNewArray__SWIG_0(long, btScaledBvhTriangleMeshShape, long) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btScaledBvhTriangleMeshShape_operatorNewArray__SWIG_1(long, btScaledBvhTriangleMeshShape, long, long) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btScaledBvhTriangleMeshShape_SWIGUpcast(long) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btScaledTriangleMeshShapeData - Class in com.badlogic.gdx.physics.bullet.collision
 
btScaledTriangleMeshShapeData(long, boolean) - Constructor for class com.badlogic.gdx.physics.bullet.collision.btScaledTriangleMeshShapeData
Construct a new btScaledTriangleMeshShapeData, normally you should not need this constructor it's intended for low-level usage.
btScaledTriangleMeshShapeData() - Constructor for class com.badlogic.gdx.physics.bullet.collision.btScaledTriangleMeshShapeData
 
btScaledTriangleMeshShapeData_localScaling_get(long, btScaledTriangleMeshShapeData) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btScaledTriangleMeshShapeData_localScaling_set(long, btScaledTriangleMeshShapeData, long, btVector3FloatData) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btScaledTriangleMeshShapeData_trimeshShapeData_get(long, btScaledTriangleMeshShapeData) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btScaledTriangleMeshShapeData_trimeshShapeData_set(long, btScaledTriangleMeshShapeData, long, btTriangleMeshShapeData) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btSelect(long, long, long) - Static method in class com.badlogic.gdx.physics.bullet.linearmath.LinearMath
 
btSelect(long, int, int) - Static method in class com.badlogic.gdx.physics.bullet.linearmath.LinearMath
 
btSelect(long, float, float) - Static method in class com.badlogic.gdx.physics.bullet.linearmath.LinearMath
 
btSelect__SWIG_0(long, long, long) - Static method in class com.badlogic.gdx.physics.bullet.linearmath.LinearMathJNI
 
btSelect__SWIG_1(long, int, int) - Static method in class com.badlogic.gdx.physics.bullet.linearmath.LinearMathJNI
 
btSelect__SWIG_2(long, float, float) - Static method in class com.badlogic.gdx.physics.bullet.linearmath.LinearMathJNI
 
btSequentialImpulseConstraintSolver - Class in com.badlogic.gdx.physics.bullet.dynamics
 
btSequentialImpulseConstraintSolver(long, boolean) - Constructor for class com.badlogic.gdx.physics.bullet.dynamics.btSequentialImpulseConstraintSolver
Construct a new btSequentialImpulseConstraintSolver, normally you should not need this constructor it's intended for low-level usage.
btSequentialImpulseConstraintSolver() - Constructor for class com.badlogic.gdx.physics.bullet.dynamics.btSequentialImpulseConstraintSolver
 
btSequentialImpulseConstraintSolver_btRand2(long, btSequentialImpulseConstraintSolver) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btSequentialImpulseConstraintSolver_btRandInt2(long, btSequentialImpulseConstraintSolver, int) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btSequentialImpulseConstraintSolver_getActiveConstraintRowSolverGeneric(long, btSequentialImpulseConstraintSolver) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btSequentialImpulseConstraintSolver_getActiveConstraintRowSolverLowerLimit(long, btSequentialImpulseConstraintSolver) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btSequentialImpulseConstraintSolver_getRandSeed(long, btSequentialImpulseConstraintSolver) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btSequentialImpulseConstraintSolver_getScalarConstraintRowSolverGeneric(long, btSequentialImpulseConstraintSolver) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btSequentialImpulseConstraintSolver_getScalarConstraintRowSolverLowerLimit(long, btSequentialImpulseConstraintSolver) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btSequentialImpulseConstraintSolver_operatorDelete__SWIG_0(long, btSequentialImpulseConstraintSolver, long) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btSequentialImpulseConstraintSolver_operatorDelete__SWIG_1(long, btSequentialImpulseConstraintSolver, long, long) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btSequentialImpulseConstraintSolver_operatorDeleteArray__SWIG_0(long, btSequentialImpulseConstraintSolver, long) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btSequentialImpulseConstraintSolver_operatorDeleteArray__SWIG_1(long, btSequentialImpulseConstraintSolver, long, long) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btSequentialImpulseConstraintSolver_operatorNew__SWIG_0(long, btSequentialImpulseConstraintSolver, long) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btSequentialImpulseConstraintSolver_operatorNew__SWIG_1(long, btSequentialImpulseConstraintSolver, long, long) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btSequentialImpulseConstraintSolver_operatorNewArray__SWIG_0(long, btSequentialImpulseConstraintSolver, long) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btSequentialImpulseConstraintSolver_operatorNewArray__SWIG_1(long, btSequentialImpulseConstraintSolver, long, long) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btSequentialImpulseConstraintSolver_setConstraintRowSolverGeneric(long, btSequentialImpulseConstraintSolver, long) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btSequentialImpulseConstraintSolver_setConstraintRowSolverLowerLimit(long, btSequentialImpulseConstraintSolver, long) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btSequentialImpulseConstraintSolver_setRandSeed(long, btSequentialImpulseConstraintSolver, long) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btSequentialImpulseConstraintSolver_SWIGUpcast(long) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btSerializationFlags - Class in com.badlogic.gdx.physics.bullet.linearmath
 
btSerializationFlags() - Constructor for class com.badlogic.gdx.physics.bullet.linearmath.btSerializationFlags
 
btSerializer - Class in com.badlogic.gdx.physics.bullet.linearmath
 
btSerializer(long, boolean) - Constructor for class com.badlogic.gdx.physics.bullet.linearmath.btSerializer
Construct a new btSerializer, normally you should not need this constructor it's intended for low-level usage.
btSerializer_allocate(long, btSerializer, long, int) - Static method in class com.badlogic.gdx.physics.bullet.linearmath.LinearMathJNI
 
btSerializer_finalizeChunk(long, btSerializer, long, btChunk, String, int, long) - Static method in class com.badlogic.gdx.physics.bullet.linearmath.LinearMathJNI
 
btSerializer_findNameForPointer(long, btSerializer, long) - Static method in class com.badlogic.gdx.physics.bullet.linearmath.LinearMathJNI
 
btSerializer_findPointer(long, btSerializer, long) - Static method in class com.badlogic.gdx.physics.bullet.linearmath.LinearMathJNI
 
btSerializer_finishSerialization(long, btSerializer) - Static method in class com.badlogic.gdx.physics.bullet.linearmath.LinearMathJNI
 
btSerializer_getBufferPointer(long, btSerializer) - Static method in class com.badlogic.gdx.physics.bullet.linearmath.LinearMathJNI
 
btSerializer_getChunk(long, btSerializer, int) - Static method in class com.badlogic.gdx.physics.bullet.linearmath.LinearMathJNI
 
btSerializer_getCurrentBufferSize(long, btSerializer) - Static method in class com.badlogic.gdx.physics.bullet.linearmath.LinearMathJNI
 
btSerializer_getNumChunks(long, btSerializer) - Static method in class com.badlogic.gdx.physics.bullet.linearmath.LinearMathJNI
 
btSerializer_getSerializationFlags(long, btSerializer) - Static method in class com.badlogic.gdx.physics.bullet.linearmath.LinearMathJNI
 
btSerializer_getUniquePointer(long, btSerializer, long) - Static method in class com.badlogic.gdx.physics.bullet.linearmath.LinearMathJNI
 
btSerializer_registerNameForPointer(long, btSerializer, long, String) - Static method in class com.badlogic.gdx.physics.bullet.linearmath.LinearMathJNI
 
btSerializer_serializeName(long, btSerializer, String) - Static method in class com.badlogic.gdx.physics.bullet.linearmath.LinearMathJNI
 
btSerializer_setSerializationFlags(long, btSerializer, int) - Static method in class com.badlogic.gdx.physics.bullet.linearmath.LinearMathJNI
 
btSerializer_startSerialization(long, btSerializer) - Static method in class com.badlogic.gdx.physics.bullet.linearmath.LinearMathJNI
 
btSetCustomEnterProfileZoneFunc(SWIGTYPE_p_f_p_q_const__char__void) - Static method in class com.badlogic.gdx.physics.bullet.linearmath.LinearMath
 
btSetCustomEnterProfileZoneFunc(long) - Static method in class com.badlogic.gdx.physics.bullet.linearmath.LinearMathJNI
 
btSetCustomLeaveProfileZoneFunc(SWIGTYPE_p_f___void) - Static method in class com.badlogic.gdx.physics.bullet.linearmath.LinearMath
 
btSetCustomLeaveProfileZoneFunc(long) - Static method in class com.badlogic.gdx.physics.bullet.linearmath.LinearMathJNI
 
btSetTaskScheduler(btITaskScheduler) - Static method in class com.badlogic.gdx.physics.bullet.linearmath.LinearMath
 
btSetTaskScheduler(long, btITaskScheduler) - Static method in class com.badlogic.gdx.physics.bullet.linearmath.LinearMathJNI
 
btShapeHull - Class in com.badlogic.gdx.physics.bullet.collision
 
btShapeHull(long, boolean) - Constructor for class com.badlogic.gdx.physics.bullet.collision.btShapeHull
Construct a new btShapeHull, normally you should not need this constructor it's intended for low-level usage.
btShapeHull(btConvexShape) - Constructor for class com.badlogic.gdx.physics.bullet.collision.btShapeHull
 
btShapeHull_buildHull(long, btShapeHull, float) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btShapeHull_getIndex(long, btShapeHull, int) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btShapeHull_getVertex(long, btShapeHull, int) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btShapeHull_numIndices(long, btShapeHull) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btShapeHull_numTriangles(long, btShapeHull) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btShapeHull_numVertices(long, btShapeHull) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btShapeHull_operatorDelete__SWIG_0(long, btShapeHull, long) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btShapeHull_operatorDelete__SWIG_1(long, btShapeHull, long, long) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btShapeHull_operatorDeleteArray__SWIG_0(long, btShapeHull, long) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btShapeHull_operatorDeleteArray__SWIG_1(long, btShapeHull, long, long) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btShapeHull_operatorNew__SWIG_0(long, btShapeHull, long) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btShapeHull_operatorNew__SWIG_1(long, btShapeHull, long, long) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btShapeHull_operatorNewArray__SWIG_0(long, btShapeHull, long) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btShapeHull_operatorNewArray__SWIG_1(long, btShapeHull, long, long) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btShortIntIndexData - Class in com.badlogic.gdx.physics.bullet.collision
 
btShortIntIndexData(long, boolean) - Constructor for class com.badlogic.gdx.physics.bullet.collision.btShortIntIndexData
Construct a new btShortIntIndexData, normally you should not need this constructor it's intended for low-level usage.
btShortIntIndexData() - Constructor for class com.badlogic.gdx.physics.bullet.collision.btShortIntIndexData
 
btShortIntIndexData_pad_get(long, btShortIntIndexData) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btShortIntIndexData_pad_set(long, btShortIntIndexData, String) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btShortIntIndexData_value_get(long, btShortIntIndexData) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btShortIntIndexData_value_set(long, btShortIntIndexData, short) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btShortIntIndexTripletData - Class in com.badlogic.gdx.physics.bullet.collision
 
btShortIntIndexTripletData(long, boolean) - Constructor for class com.badlogic.gdx.physics.bullet.collision.btShortIntIndexTripletData
Construct a new btShortIntIndexTripletData, normally you should not need this constructor it's intended for low-level usage.
btShortIntIndexTripletData() - Constructor for class com.badlogic.gdx.physics.bullet.collision.btShortIntIndexTripletData
 
btShortIntIndexTripletData_pad_get(long, btShortIntIndexTripletData) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btShortIntIndexTripletData_pad_set(long, btShortIntIndexTripletData, String) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btShortIntIndexTripletData_values_get(long, btShortIntIndexTripletData) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btShortIntIndexTripletData_values_set(long, btShortIntIndexTripletData, short[]) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btSimpleBroadphase - Class in com.badlogic.gdx.physics.bullet.collision
 
btSimpleBroadphase(long, boolean) - Constructor for class com.badlogic.gdx.physics.bullet.collision.btSimpleBroadphase
Construct a new btSimpleBroadphase, normally you should not need this constructor it's intended for low-level usage.
btSimpleBroadphase(int, btOverlappingPairCache) - Constructor for class com.badlogic.gdx.physics.bullet.collision.btSimpleBroadphase
 
btSimpleBroadphase(int) - Constructor for class com.badlogic.gdx.physics.bullet.collision.btSimpleBroadphase
 
btSimpleBroadphase() - Constructor for class com.badlogic.gdx.physics.bullet.collision.btSimpleBroadphase
 
btSimpleBroadphase_aabbOverlap(long, btSimpleBroadphaseProxy, long, btSimpleBroadphaseProxy) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btSimpleBroadphase_rayTest__SWIG_0(long, btSimpleBroadphase, Vector3, Vector3, long, btBroadphaseRayCallback, Vector3, Vector3) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btSimpleBroadphase_rayTest__SWIG_1(long, btSimpleBroadphase, Vector3, Vector3, long, btBroadphaseRayCallback, Vector3) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btSimpleBroadphase_rayTest__SWIG_2(long, btSimpleBroadphase, Vector3, Vector3, long, btBroadphaseRayCallback) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btSimpleBroadphase_SWIGUpcast(long) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btSimpleBroadphase_testAabbOverlap(long, btSimpleBroadphase, long, btBroadphaseProxy, long, btBroadphaseProxy) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btSimpleBroadphaseProxy - Class in com.badlogic.gdx.physics.bullet.collision
 
btSimpleBroadphaseProxy(long, boolean) - Constructor for class com.badlogic.gdx.physics.bullet.collision.btSimpleBroadphaseProxy
Construct a new btSimpleBroadphaseProxy, normally you should not need this constructor it's intended for low-level usage.
btSimpleBroadphaseProxy() - Constructor for class com.badlogic.gdx.physics.bullet.collision.btSimpleBroadphaseProxy
 
btSimpleBroadphaseProxy(Vector3, Vector3, int, long, int, int) - Constructor for class com.badlogic.gdx.physics.bullet.collision.btSimpleBroadphaseProxy
 
btSimpleBroadphaseProxy_GetNextFree(long, btSimpleBroadphaseProxy) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btSimpleBroadphaseProxy_nextFree_get(long, btSimpleBroadphaseProxy) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btSimpleBroadphaseProxy_nextFree_set(long, btSimpleBroadphaseProxy, int) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btSimpleBroadphaseProxy_SetNextFree(long, btSimpleBroadphaseProxy, int) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btSimpleBroadphaseProxy_SWIGUpcast(long) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btSimpleDynamicsWorld - Class in com.badlogic.gdx.physics.bullet.dynamics
 
btSimpleDynamicsWorld(long, boolean) - Constructor for class com.badlogic.gdx.physics.bullet.dynamics.btSimpleDynamicsWorld
Construct a new btSimpleDynamicsWorld, normally you should not need this constructor it's intended for low-level usage.
btSimpleDynamicsWorld(btDispatcher, btBroadphaseInterface, btConstraintSolver, btCollisionConfiguration) - Constructor for class com.badlogic.gdx.physics.bullet.dynamics.btSimpleDynamicsWorld
 
btSimpleDynamicsWorld_addRigidBody__SWIG_0(long, btSimpleDynamicsWorld, long, btRigidBody) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btSimpleDynamicsWorld_addRigidBody__SWIG_1(long, btSimpleDynamicsWorld, long, btRigidBody, int, int) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btSimpleDynamicsWorld_stepSimulation__SWIG_0(long, btSimpleDynamicsWorld, float, int, float) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btSimpleDynamicsWorld_stepSimulation__SWIG_1(long, btSimpleDynamicsWorld, float, int) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btSimpleDynamicsWorld_stepSimulation__SWIG_2(long, btSimpleDynamicsWorld, float) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btSimpleDynamicsWorld_SWIGUpcast(long) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btSimplePair - Class in com.badlogic.gdx.physics.bullet.collision
 
btSimplePair(long, boolean) - Constructor for class com.badlogic.gdx.physics.bullet.collision.btSimplePair
Construct a new btSimplePair, normally you should not need this constructor it's intended for low-level usage.
btSimplePair(int, int) - Constructor for class com.badlogic.gdx.physics.bullet.collision.btSimplePair
 
btSimplePair_indexA_get(long, btSimplePair) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btSimplePair_indexA_set(long, btSimplePair, int) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btSimplePair_indexB_get(long, btSimplePair) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btSimplePair_indexB_set(long, btSimplePair, int) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btSimplePair_userPointer_get(long, btSimplePair) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btSimplePair_userPointer_set(long, btSimplePair, long) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btSimplePair_userValue_get(long, btSimplePair) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btSimplePair_userValue_set(long, btSimplePair, int) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btSimulationIslandManager - Class in com.badlogic.gdx.physics.bullet.collision
 
btSimulationIslandManager(long, boolean) - Constructor for class com.badlogic.gdx.physics.bullet.collision.btSimulationIslandManager
Construct a new btSimulationIslandManager, normally you should not need this constructor it's intended for low-level usage.
btSimulationIslandManager() - Constructor for class com.badlogic.gdx.physics.bullet.collision.btSimulationIslandManager
 
btSimulationIslandManager.IslandCallback - Class in com.badlogic.gdx.physics.bullet.collision
 
btSimulationIslandManager_buildAndProcessIslands(long, btSimulationIslandManager, long, btDispatcher, long, btCollisionWorld, long, btSimulationIslandManager.IslandCallback) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btSimulationIslandManager_buildIslands(long, btSimulationIslandManager, long, btDispatcher, long, btCollisionWorld) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btSimulationIslandManager_findUnions(long, btSimulationIslandManager, long, btDispatcher, long, btCollisionWorld) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btSimulationIslandManager_getSplitIslands(long, btSimulationIslandManager) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btSimulationIslandManager_getUnionFind(long, btSimulationIslandManager) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btSimulationIslandManager_initUnionFind(long, btSimulationIslandManager, int) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btSimulationIslandManager_IslandCallback_processIsland(long, btSimulationIslandManager.IslandCallback, long, int, long, int, int) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btSimulationIslandManager_setSplitIslands(long, btSimulationIslandManager, boolean) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btSimulationIslandManager_storeIslandActivationState(long, btSimulationIslandManager, long, btCollisionWorld) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btSimulationIslandManager_updateActivationState(long, btSimulationIslandManager, long, btCollisionWorld, long, btDispatcher) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btSimulationIslandManagerMt - Class in com.badlogic.gdx.physics.bullet.dynamics
 
btSimulationIslandManagerMt(long, boolean) - Constructor for class com.badlogic.gdx.physics.bullet.dynamics.btSimulationIslandManagerMt
Construct a new btSimulationIslandManagerMt, normally you should not need this constructor it's intended for low-level usage.
btSimulationIslandManagerMt() - Constructor for class com.badlogic.gdx.physics.bullet.dynamics.btSimulationIslandManagerMt
 
btSimulationIslandManagerMt.Island - Class in com.badlogic.gdx.physics.bullet.dynamics
 
btSimulationIslandManagerMt.IslandCallback - Class in com.badlogic.gdx.physics.bullet.dynamics
 
btSimulationIslandManagerMt_buildAndProcessIslands(long, btSimulationIslandManagerMt, long, btDispatcher, long, btCollisionWorld, long, long, btSimulationIslandManagerMt.IslandCallback) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btSimulationIslandManagerMt_buildIslands(long, btSimulationIslandManagerMt, long, btDispatcher, long, btCollisionWorld) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btSimulationIslandManagerMt_getIslandDispatchFunction(long, btSimulationIslandManagerMt) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btSimulationIslandManagerMt_getMinimumSolverBatchSize(long, btSimulationIslandManagerMt) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btSimulationIslandManagerMt_Island_append(long, btSimulationIslandManagerMt.Island, long, btSimulationIslandManagerMt.Island) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btSimulationIslandManagerMt_Island_bodyArray_get(long, btSimulationIslandManagerMt.Island) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btSimulationIslandManagerMt_Island_bodyArray_set(long, btSimulationIslandManagerMt.Island, long, btCollisionObjectArray) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btSimulationIslandManagerMt_Island_constraintArray_get(long, btSimulationIslandManagerMt.Island) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btSimulationIslandManagerMt_Island_constraintArray_set(long, btSimulationIslandManagerMt.Island, long) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btSimulationIslandManagerMt_Island_id_get(long, btSimulationIslandManagerMt.Island) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btSimulationIslandManagerMt_Island_id_set(long, btSimulationIslandManagerMt.Island, int) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btSimulationIslandManagerMt_Island_isSleeping_get(long, btSimulationIslandManagerMt.Island) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btSimulationIslandManagerMt_Island_isSleeping_set(long, btSimulationIslandManagerMt.Island, boolean) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btSimulationIslandManagerMt_Island_manifoldArray_get(long, btSimulationIslandManagerMt.Island) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btSimulationIslandManagerMt_Island_manifoldArray_set(long, btSimulationIslandManagerMt.Island, long, btPersistentManifoldArray) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btSimulationIslandManagerMt_IslandCallback_processIsland(long, btSimulationIslandManagerMt.IslandCallback, long, int, long, int, long, int, int) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btSimulationIslandManagerMt_parallelIslandDispatch(long, long, btSimulationIslandManagerMt.IslandCallback) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btSimulationIslandManagerMt_serialIslandDispatch(long, long, btSimulationIslandManagerMt.IslandCallback) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btSimulationIslandManagerMt_setIslandDispatchFunction(long, btSimulationIslandManagerMt, long) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btSimulationIslandManagerMt_setMinimumSolverBatchSize(long, btSimulationIslandManagerMt, int) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btSimulationIslandManagerMt_SWIGUpcast(long) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btSin(float) - Static method in class com.badlogic.gdx.physics.bullet.linearmath.LinearMath
 
btSin(float) - Static method in class com.badlogic.gdx.physics.bullet.linearmath.LinearMathJNI
 
btSliderConstraint - Class in com.badlogic.gdx.physics.bullet.dynamics
 
btSliderConstraint(long, boolean) - Constructor for class com.badlogic.gdx.physics.bullet.dynamics.btSliderConstraint
Construct a new btSliderConstraint, normally you should not need this constructor it's intended for low-level usage.
btSliderConstraint(btRigidBody, btRigidBody, Matrix4, Matrix4, boolean) - Constructor for class com.badlogic.gdx.physics.bullet.dynamics.btSliderConstraint
 
btSliderConstraint(btRigidBody, Matrix4, boolean) - Constructor for class com.badlogic.gdx.physics.bullet.dynamics.btSliderConstraint
 
btSliderConstraint_calculateTransforms(long, btSliderConstraint, Matrix4, Matrix4) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btSliderConstraint_getAncorInA(long, btSliderConstraint) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btSliderConstraint_getAncorInB(long, btSliderConstraint) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btSliderConstraint_getAngDepth(long, btSliderConstraint) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btSliderConstraint_getAngularPos(long, btSliderConstraint) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btSliderConstraint_getCalculatedTransformA(long, btSliderConstraint) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btSliderConstraint_getCalculatedTransformB(long, btSliderConstraint) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btSliderConstraint_getDampingDirAng(long, btSliderConstraint) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btSliderConstraint_getDampingDirLin(long, btSliderConstraint) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btSliderConstraint_getDampingLimAng(long, btSliderConstraint) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btSliderConstraint_getDampingLimLin(long, btSliderConstraint) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btSliderConstraint_getDampingOrthoAng(long, btSliderConstraint) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btSliderConstraint_getDampingOrthoLin(long, btSliderConstraint) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btSliderConstraint_getFlags(long, btSliderConstraint) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btSliderConstraint_getFrameOffsetA(long, btSliderConstraint) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btSliderConstraint_getFrameOffsetAConst(long, btSliderConstraint) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btSliderConstraint_getFrameOffsetB(long, btSliderConstraint) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btSliderConstraint_getFrameOffsetBConst(long, btSliderConstraint) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btSliderConstraint_getInfo1NonVirtual(long, btSliderConstraint, long, btTypedConstraint.btConstraintInfo1) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btSliderConstraint_getInfo2NonVirtual(long, btSliderConstraint, long, btTypedConstraint.btConstraintInfo2, Matrix4, Matrix4, Vector3, Vector3, float, float) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btSliderConstraint_getLinDepth(long, btSliderConstraint) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btSliderConstraint_getLinearPos(long, btSliderConstraint) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btSliderConstraint_getLowerAngLimit(long, btSliderConstraint) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btSliderConstraint_getLowerLinLimit(long, btSliderConstraint) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btSliderConstraint_getMaxAngMotorForce(long, btSliderConstraint) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btSliderConstraint_getMaxLinMotorForce(long, btSliderConstraint) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btSliderConstraint_getParam__SWIG_0(long, btSliderConstraint, int, int) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btSliderConstraint_getParam__SWIG_1(long, btSliderConstraint, int) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btSliderConstraint_getPoweredAngMotor(long, btSliderConstraint) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btSliderConstraint_getPoweredLinMotor(long, btSliderConstraint) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btSliderConstraint_getRestitutionDirAng(long, btSliderConstraint) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btSliderConstraint_getRestitutionDirLin(long, btSliderConstraint) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btSliderConstraint_getRestitutionLimAng(long, btSliderConstraint) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btSliderConstraint_getRestitutionLimLin(long, btSliderConstraint) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btSliderConstraint_getRestitutionOrthoAng(long, btSliderConstraint) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btSliderConstraint_getRestitutionOrthoLin(long, btSliderConstraint) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btSliderConstraint_getRigidBodyAConst(long, btSliderConstraint) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btSliderConstraint_getRigidBodyBConst(long, btSliderConstraint) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btSliderConstraint_getSoftnessDirAng(long, btSliderConstraint) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btSliderConstraint_getSoftnessDirLin(long, btSliderConstraint) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btSliderConstraint_getSoftnessLimAng(long, btSliderConstraint) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btSliderConstraint_getSoftnessLimLin(long, btSliderConstraint) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btSliderConstraint_getSoftnessOrthoAng(long, btSliderConstraint) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btSliderConstraint_getSoftnessOrthoLin(long, btSliderConstraint) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btSliderConstraint_getSolveAngLimit(long, btSliderConstraint) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btSliderConstraint_getSolveLinLimit(long, btSliderConstraint) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btSliderConstraint_getTargetAngMotorVelocity(long, btSliderConstraint) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btSliderConstraint_getTargetLinMotorVelocity(long, btSliderConstraint) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btSliderConstraint_getUpperAngLimit(long, btSliderConstraint) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btSliderConstraint_getUpperLinLimit(long, btSliderConstraint) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btSliderConstraint_getUseFrameOffset(long, btSliderConstraint) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btSliderConstraint_getUseLinearReferenceFrameA(long, btSliderConstraint) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btSliderConstraint_operatorDelete__SWIG_0(long, btSliderConstraint, long) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btSliderConstraint_operatorDelete__SWIG_1(long, btSliderConstraint, long, long) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btSliderConstraint_operatorDeleteArray__SWIG_0(long, btSliderConstraint, long) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btSliderConstraint_operatorDeleteArray__SWIG_1(long, btSliderConstraint, long, long) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btSliderConstraint_operatorNew__SWIG_0(long, btSliderConstraint, long) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btSliderConstraint_operatorNew__SWIG_1(long, btSliderConstraint, long, long) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btSliderConstraint_operatorNewArray__SWIG_0(long, btSliderConstraint, long) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btSliderConstraint_operatorNewArray__SWIG_1(long, btSliderConstraint, long, long) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btSliderConstraint_setDampingDirAng(long, btSliderConstraint, float) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btSliderConstraint_setDampingDirLin(long, btSliderConstraint, float) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btSliderConstraint_setDampingLimAng(long, btSliderConstraint, float) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btSliderConstraint_setDampingLimLin(long, btSliderConstraint, float) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btSliderConstraint_setDampingOrthoAng(long, btSliderConstraint, float) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btSliderConstraint_setDampingOrthoLin(long, btSliderConstraint, float) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btSliderConstraint_setFrames(long, btSliderConstraint, Matrix4, Matrix4) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btSliderConstraint_setLowerAngLimit(long, btSliderConstraint, float) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btSliderConstraint_setLowerLinLimit(long, btSliderConstraint, float) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btSliderConstraint_setMaxAngMotorForce(long, btSliderConstraint, float) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btSliderConstraint_setMaxLinMotorForce(long, btSliderConstraint, float) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btSliderConstraint_setParam__SWIG_0(long, btSliderConstraint, int, float, int) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btSliderConstraint_setParam__SWIG_1(long, btSliderConstraint, int, float) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btSliderConstraint_setPoweredAngMotor(long, btSliderConstraint, boolean) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btSliderConstraint_setPoweredLinMotor(long, btSliderConstraint, boolean) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btSliderConstraint_setRestitutionDirAng(long, btSliderConstraint, float) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btSliderConstraint_setRestitutionDirLin(long, btSliderConstraint, float) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btSliderConstraint_setRestitutionLimAng(long, btSliderConstraint, float) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btSliderConstraint_setRestitutionLimLin(long, btSliderConstraint, float) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btSliderConstraint_setRestitutionOrthoAng(long, btSliderConstraint, float) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btSliderConstraint_setRestitutionOrthoLin(long, btSliderConstraint, float) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btSliderConstraint_setSoftnessDirAng(long, btSliderConstraint, float) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btSliderConstraint_setSoftnessDirLin(long, btSliderConstraint, float) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btSliderConstraint_setSoftnessLimAng(long, btSliderConstraint, float) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btSliderConstraint_setSoftnessLimLin(long, btSliderConstraint, float) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btSliderConstraint_setSoftnessOrthoAng(long, btSliderConstraint, float) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btSliderConstraint_setSoftnessOrthoLin(long, btSliderConstraint, float) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btSliderConstraint_setTargetAngMotorVelocity(long, btSliderConstraint, float) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btSliderConstraint_setTargetLinMotorVelocity(long, btSliderConstraint, float) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btSliderConstraint_setUpperAngLimit(long, btSliderConstraint, float) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btSliderConstraint_setUpperLinLimit(long, btSliderConstraint, float) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btSliderConstraint_setUseFrameOffset(long, btSliderConstraint, boolean) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btSliderConstraint_SWIGUpcast(long) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btSliderConstraint_testAngLimits(long, btSliderConstraint) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btSliderConstraint_testLinLimits(long, btSliderConstraint) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btSliderConstraintData - Class in com.badlogic.gdx.physics.bullet.dynamics
 
btSliderConstraintData(long, boolean) - Constructor for class com.badlogic.gdx.physics.bullet.dynamics.btSliderConstraintData
Construct a new btSliderConstraintData, normally you should not need this constructor it's intended for low-level usage.
btSliderConstraintData() - Constructor for class com.badlogic.gdx.physics.bullet.dynamics.btSliderConstraintData
 
btSliderConstraintData_angularLowerLimit_get(long, btSliderConstraintData) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btSliderConstraintData_angularLowerLimit_set(long, btSliderConstraintData, float) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btSliderConstraintData_angularUpperLimit_get(long, btSliderConstraintData) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btSliderConstraintData_angularUpperLimit_set(long, btSliderConstraintData, float) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btSliderConstraintData_linearLowerLimit_get(long, btSliderConstraintData) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btSliderConstraintData_linearLowerLimit_set(long, btSliderConstraintData, float) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btSliderConstraintData_linearUpperLimit_get(long, btSliderConstraintData) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btSliderConstraintData_linearUpperLimit_set(long, btSliderConstraintData, float) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btSliderConstraintData_rbAFrame_get(long, btSliderConstraintData) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btSliderConstraintData_rbAFrame_set(long, btSliderConstraintData, long, btTransformFloatData) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btSliderConstraintData_rbBFrame_get(long, btSliderConstraintData) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btSliderConstraintData_rbBFrame_set(long, btSliderConstraintData, long, btTransformFloatData) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btSliderConstraintData_typeConstraintData_get(long, btSliderConstraintData) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btSliderConstraintData_typeConstraintData_set(long, btSliderConstraintData, long, btTypedConstraintData) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btSliderConstraintData_useLinearReferenceFrameA_get(long, btSliderConstraintData) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btSliderConstraintData_useLinearReferenceFrameA_set(long, btSliderConstraintData, int) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btSliderConstraintData_useOffsetForConstraintFrame_get(long, btSliderConstraintData) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btSliderConstraintData_useOffsetForConstraintFrame_set(long, btSliderConstraintData, int) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btSliderConstraintDataName - Static variable in interface com.badlogic.gdx.physics.bullet.dynamics.DynamicsConstants
 
btSliderConstraintDoubleData - Class in com.badlogic.gdx.physics.bullet.dynamics
 
btSliderConstraintDoubleData(long, boolean) - Constructor for class com.badlogic.gdx.physics.bullet.dynamics.btSliderConstraintDoubleData
Construct a new btSliderConstraintDoubleData, normally you should not need this constructor it's intended for low-level usage.
btSliderConstraintDoubleData() - Constructor for class com.badlogic.gdx.physics.bullet.dynamics.btSliderConstraintDoubleData
 
btSliderConstraintDoubleData_angularLowerLimit_get(long, btSliderConstraintDoubleData) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btSliderConstraintDoubleData_angularLowerLimit_set(long, btSliderConstraintDoubleData, double) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btSliderConstraintDoubleData_angularUpperLimit_get(long, btSliderConstraintDoubleData) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btSliderConstraintDoubleData_angularUpperLimit_set(long, btSliderConstraintDoubleData, double) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btSliderConstraintDoubleData_linearLowerLimit_get(long, btSliderConstraintDoubleData) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btSliderConstraintDoubleData_linearLowerLimit_set(long, btSliderConstraintDoubleData, double) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btSliderConstraintDoubleData_linearUpperLimit_get(long, btSliderConstraintDoubleData) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btSliderConstraintDoubleData_linearUpperLimit_set(long, btSliderConstraintDoubleData, double) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btSliderConstraintDoubleData_rbAFrame_get(long, btSliderConstraintDoubleData) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btSliderConstraintDoubleData_rbAFrame_set(long, btSliderConstraintDoubleData, long, btTransformDoubleData) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btSliderConstraintDoubleData_rbBFrame_get(long, btSliderConstraintDoubleData) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btSliderConstraintDoubleData_rbBFrame_set(long, btSliderConstraintDoubleData, long, btTransformDoubleData) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btSliderConstraintDoubleData_typeConstraintData_get(long, btSliderConstraintDoubleData) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btSliderConstraintDoubleData_typeConstraintData_set(long, btSliderConstraintDoubleData, long, btTypedConstraintDoubleData) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btSliderConstraintDoubleData_useLinearReferenceFrameA_get(long, btSliderConstraintDoubleData) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btSliderConstraintDoubleData_useLinearReferenceFrameA_set(long, btSliderConstraintDoubleData, int) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btSliderConstraintDoubleData_useOffsetForConstraintFrame_get(long, btSliderConstraintDoubleData) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btSliderConstraintDoubleData_useOffsetForConstraintFrame_set(long, btSliderConstraintDoubleData, int) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btSliderFlags - Class in com.badlogic.gdx.physics.bullet.dynamics
 
btSliderFlags() - Constructor for class com.badlogic.gdx.physics.bullet.dynamics.btSliderFlags
 
btSoftBody - Class in com.badlogic.gdx.physics.bullet.softbody
 
btSoftBody(long, boolean) - Constructor for class com.badlogic.gdx.physics.bullet.softbody.btSoftBody
Construct a new btSoftBody, normally you should not need this constructor it's intended for low-level usage.
btSoftBody(btSoftBodyWorldInfo, int, btVector3, FloatBuffer) - Constructor for class com.badlogic.gdx.physics.bullet.softbody.btSoftBody
 
btSoftBody(btSoftBodyWorldInfo) - Constructor for class com.badlogic.gdx.physics.bullet.softbody.btSoftBody
 
btSoftBody(btSoftBodyWorldInfo, FloatBuffer, int, int, int, ShortBuffer, int, int, ShortBuffer, int) - Constructor for class com.badlogic.gdx.physics.bullet.softbody.btSoftBody
 
btSoftBody.AJoint - Class in com.badlogic.gdx.physics.bullet.softbody
 
btSoftBody.AJoint.IControl - Class in com.badlogic.gdx.physics.bullet.softbody
 
btSoftBody.AJoint.Specs - Class in com.badlogic.gdx.physics.bullet.softbody
 
btSoftBody.Anchor - Class in com.badlogic.gdx.physics.bullet.softbody
 
btSoftBody.Body - Class in com.badlogic.gdx.physics.bullet.softbody
 
btSoftBody.CJoint - Class in com.badlogic.gdx.physics.bullet.softbody
 
btSoftBody.Cluster - Class in com.badlogic.gdx.physics.bullet.softbody
 
btSoftBody.Config - Class in com.badlogic.gdx.physics.bullet.softbody
 
btSoftBody.eAeroModel - Class in com.badlogic.gdx.physics.bullet.softbody
 
btSoftBody.eAeroModel.EnumFlagType - Class in com.badlogic.gdx.physics.bullet.softbody
 
btSoftBody.eFeature - Class in com.badlogic.gdx.physics.bullet.softbody
 
btSoftBody.eFeature.EnumFlagType - Class in com.badlogic.gdx.physics.bullet.softbody
 
btSoftBody.Element - Class in com.badlogic.gdx.physics.bullet.softbody
 
btSoftBody.ePSolver - Class in com.badlogic.gdx.physics.bullet.softbody
 
btSoftBody.ePSolver.EnumFlagType - Class in com.badlogic.gdx.physics.bullet.softbody
 
btSoftBody.eSolverPresets - Class in com.badlogic.gdx.physics.bullet.softbody
 
btSoftBody.eSolverPresets.EnumFlagType - Class in com.badlogic.gdx.physics.bullet.softbody
 
btSoftBody.eVSolver - Class in com.badlogic.gdx.physics.bullet.softbody
 
btSoftBody.eVSolver.EnumFlagType - Class in com.badlogic.gdx.physics.bullet.softbody
 
btSoftBody.Face - Class in com.badlogic.gdx.physics.bullet.softbody
 
btSoftBody.fCollision - Class in com.badlogic.gdx.physics.bullet.softbody
 
btSoftBody.fCollision.EnumFlagType - Class in com.badlogic.gdx.physics.bullet.softbody
 
btSoftBody.Feature - Class in com.badlogic.gdx.physics.bullet.softbody
 
btSoftBody.fMaterial - Class in com.badlogic.gdx.physics.bullet.softbody
 
btSoftBody.fMaterial.EnumFlagType - Class in com.badlogic.gdx.physics.bullet.softbody
 
btSoftBody.ImplicitFn - Class in com.badlogic.gdx.physics.bullet.softbody
 
btSoftBody.Impulse - Class in com.badlogic.gdx.physics.bullet.softbody
 
btSoftBody.Joint - Class in com.badlogic.gdx.physics.bullet.softbody
 
btSoftBody.Joint.eType - Class in com.badlogic.gdx.physics.bullet.softbody
 
btSoftBody.Joint.eType.EnumFlagType - Class in com.badlogic.gdx.physics.bullet.softbody
 
btSoftBody.Joint.Specs - Class in com.badlogic.gdx.physics.bullet.softbody
 
btSoftBody.Link - Class in com.badlogic.gdx.physics.bullet.softbody
 
btSoftBody.LJoint - Class in com.badlogic.gdx.physics.bullet.softbody
 
btSoftBody.LJoint.Specs - Class in com.badlogic.gdx.physics.bullet.softbody
 
btSoftBody.Material - Class in com.badlogic.gdx.physics.bullet.softbody
 
btSoftBody.Node - Class in com.badlogic.gdx.physics.bullet.softbody
 
btSoftBody.Note - Class in com.badlogic.gdx.physics.bullet.softbody
 
btSoftBody.Pose - Class in com.badlogic.gdx.physics.bullet.softbody
 
btSoftBody.RayFromToCaster - Class in com.badlogic.gdx.physics.bullet.softbody
 
btSoftBody.RContact - Class in com.badlogic.gdx.physics.bullet.softbody
 
btSoftBody.SContact - Class in com.badlogic.gdx.physics.bullet.softbody
 
btSoftBody.sCti - Class in com.badlogic.gdx.physics.bullet.softbody
 
btSoftBody.sMedium - Class in com.badlogic.gdx.physics.bullet.softbody
 
btSoftBody.SolverState - Class in com.badlogic.gdx.physics.bullet.softbody
 
btSoftBody.sRayCast - Class in com.badlogic.gdx.physics.bullet.softbody
 
btSoftBody.Tetra - Class in com.badlogic.gdx.physics.bullet.softbody
 
btSoftBody_addAeroForceToFace(long, btSoftBody, Vector3, int) - Static method in class com.badlogic.gdx.physics.bullet.softbody.SoftbodyJNI
 
btSoftBody_addAeroForceToNode(long, btSoftBody, Vector3, int) - Static method in class com.badlogic.gdx.physics.bullet.softbody.SoftbodyJNI
 
btSoftBody_addForce__SWIG_0(long, btSoftBody, Vector3) - Static method in class com.badlogic.gdx.physics.bullet.softbody.SoftbodyJNI
 
btSoftBody_addForce__SWIG_1(long, btSoftBody, Vector3, int) - Static method in class com.badlogic.gdx.physics.bullet.softbody.SoftbodyJNI
 
btSoftBody_addVelocity__SWIG_0(long, btSoftBody, Vector3) - Static method in class com.badlogic.gdx.physics.bullet.softbody.SoftbodyJNI
 
btSoftBody_addVelocity__SWIG_1(long, btSoftBody, Vector3, int) - Static method in class com.badlogic.gdx.physics.bullet.softbody.SoftbodyJNI
 
btSoftBody_AJoint_axis_get(long, btSoftBody.AJoint) - Static method in class com.badlogic.gdx.physics.bullet.softbody.SoftbodyJNI
 
btSoftBody_AJoint_axis_set(long, btSoftBody.AJoint, long, btVector3) - Static method in class com.badlogic.gdx.physics.bullet.softbody.SoftbodyJNI
 
btSoftBody_AJoint_IControl_Default() - Static method in class com.badlogic.gdx.physics.bullet.softbody.SoftbodyJNI
 
btSoftBody_AJoint_icontrol_get(long, btSoftBody.AJoint) - Static method in class com.badlogic.gdx.physics.bullet.softbody.SoftbodyJNI
 
btSoftBody_AJoint_IControl_Prepare(long, btSoftBody.AJoint.IControl, long, btSoftBody.AJoint) - Static method in class com.badlogic.gdx.physics.bullet.softbody.SoftbodyJNI
 
btSoftBody_AJoint_icontrol_set(long, btSoftBody.AJoint, long, btSoftBody.AJoint.IControl) - Static method in class com.badlogic.gdx.physics.bullet.softbody.SoftbodyJNI
 
btSoftBody_AJoint_IControl_Speed(long, btSoftBody.AJoint.IControl, long, btSoftBody.AJoint, float) - Static method in class com.badlogic.gdx.physics.bullet.softbody.SoftbodyJNI
 
btSoftBody_AJoint_Specs_axis_get(long, btSoftBody.AJoint.Specs) - Static method in class com.badlogic.gdx.physics.bullet.softbody.SoftbodyJNI
 
btSoftBody_AJoint_Specs_axis_set(long, btSoftBody.AJoint.Specs, long, btVector3) - Static method in class com.badlogic.gdx.physics.bullet.softbody.SoftbodyJNI
 
btSoftBody_AJoint_Specs_icontrol_get(long, btSoftBody.AJoint.Specs) - Static method in class com.badlogic.gdx.physics.bullet.softbody.SoftbodyJNI
 
btSoftBody_AJoint_Specs_icontrol_set(long, btSoftBody.AJoint.Specs, long, btSoftBody.AJoint.IControl) - Static method in class com.badlogic.gdx.physics.bullet.softbody.SoftbodyJNI
 
btSoftBody_AJoint_Specs_SWIGUpcast(long) - Static method in class com.badlogic.gdx.physics.bullet.softbody.SoftbodyJNI
 
btSoftBody_AJoint_SWIGUpcast(long) - Static method in class com.badlogic.gdx.physics.bullet.softbody.SoftbodyJNI
 
btSoftBody_Anchor_body_get(long, btSoftBody.Anchor) - Static method in class com.badlogic.gdx.physics.bullet.softbody.SoftbodyJNI
 
btSoftBody_Anchor_body_set(long, btSoftBody.Anchor, long, btRigidBody) - Static method in class com.badlogic.gdx.physics.bullet.softbody.SoftbodyJNI
 
btSoftBody_Anchor_c0_get(long, btSoftBody.Anchor) - Static method in class com.badlogic.gdx.physics.bullet.softbody.SoftbodyJNI
 
btSoftBody_Anchor_c0_set(long, btSoftBody.Anchor, long, btMatrix3x3) - Static method in class com.badlogic.gdx.physics.bullet.softbody.SoftbodyJNI
 
btSoftBody_Anchor_c1_get(long, btSoftBody.Anchor) - Static method in class com.badlogic.gdx.physics.bullet.softbody.SoftbodyJNI
 
btSoftBody_Anchor_c1_set(long, btSoftBody.Anchor, long, btVector3) - Static method in class com.badlogic.gdx.physics.bullet.softbody.SoftbodyJNI
 
btSoftBody_Anchor_c2_get(long, btSoftBody.Anchor) - Static method in class com.badlogic.gdx.physics.bullet.softbody.SoftbodyJNI
 
btSoftBody_Anchor_c2_set(long, btSoftBody.Anchor, float) - Static method in class com.badlogic.gdx.physics.bullet.softbody.SoftbodyJNI
 
btSoftBody_Anchor_influence_get(long, btSoftBody.Anchor) - Static method in class com.badlogic.gdx.physics.bullet.softbody.SoftbodyJNI
 
btSoftBody_Anchor_influence_set(long, btSoftBody.Anchor, float) - Static method in class com.badlogic.gdx.physics.bullet.softbody.SoftbodyJNI
 
btSoftBody_Anchor_local_get(long, btSoftBody.Anchor) - Static method in class com.badlogic.gdx.physics.bullet.softbody.SoftbodyJNI
 
btSoftBody_Anchor_local_set(long, btSoftBody.Anchor, long, btVector3) - Static method in class com.badlogic.gdx.physics.bullet.softbody.SoftbodyJNI
 
btSoftBody_Anchor_node_get(long, btSoftBody.Anchor) - Static method in class com.badlogic.gdx.physics.bullet.softbody.SoftbodyJNI
 
btSoftBody_Anchor_node_set(long, btSoftBody.Anchor, long, btSoftBody.Node) - Static method in class com.badlogic.gdx.physics.bullet.softbody.SoftbodyJNI
 
btSoftBody_anchors_get(long, btSoftBody) - Static method in class com.badlogic.gdx.physics.bullet.softbody.SoftbodyJNI
 
btSoftBody_anchors_set(long, btSoftBody, long) - Static method in class com.badlogic.gdx.physics.bullet.softbody.SoftbodyJNI
 
btSoftBody_appendAnchor__SWIG_0(long, btSoftBody, int, long, btRigidBody, boolean, float) - Static method in class com.badlogic.gdx.physics.bullet.softbody.SoftbodyJNI
 
btSoftBody_appendAnchor__SWIG_1(long, btSoftBody, int, long, btRigidBody, boolean) - Static method in class com.badlogic.gdx.physics.bullet.softbody.SoftbodyJNI
 
btSoftBody_appendAnchor__SWIG_2(long, btSoftBody, int, long, btRigidBody) - Static method in class com.badlogic.gdx.physics.bullet.softbody.SoftbodyJNI
 
btSoftBody_appendAnchor__SWIG_3(long, btSoftBody, int, long, btRigidBody, Vector3, boolean, float) - Static method in class com.badlogic.gdx.physics.bullet.softbody.SoftbodyJNI
 
btSoftBody_appendAnchor__SWIG_4(long, btSoftBody, int, long, btRigidBody, Vector3, boolean) - Static method in class com.badlogic.gdx.physics.bullet.softbody.SoftbodyJNI
 
btSoftBody_appendAnchor__SWIG_5(long, btSoftBody, int, long, btRigidBody, Vector3) - Static method in class com.badlogic.gdx.physics.bullet.softbody.SoftbodyJNI
 
btSoftBody_appendAngularJoint__SWIG_0(long, btSoftBody, long, btSoftBody.AJoint.Specs, long, btSoftBody.Cluster, long, btSoftBody.Body) - Static method in class com.badlogic.gdx.physics.bullet.softbody.SoftbodyJNI
 
btSoftBody_appendAngularJoint__SWIG_1(long, btSoftBody, long, btSoftBody.AJoint.Specs, long, btSoftBody.Body) - Static method in class com.badlogic.gdx.physics.bullet.softbody.SoftbodyJNI
 
btSoftBody_appendAngularJoint__SWIG_2(long, btSoftBody, long, btSoftBody.AJoint.Specs) - Static method in class com.badlogic.gdx.physics.bullet.softbody.SoftbodyJNI
 
btSoftBody_appendAngularJoint__SWIG_3(long, btSoftBody, long, btSoftBody.AJoint.Specs, long, btSoftBody) - Static method in class com.badlogic.gdx.physics.bullet.softbody.SoftbodyJNI
 
btSoftBody_appendFace__SWIG_0(long, btSoftBody, int, long, btSoftBody.Material) - Static method in class com.badlogic.gdx.physics.bullet.softbody.SoftbodyJNI
 
btSoftBody_appendFace__SWIG_1(long, btSoftBody, int) - Static method in class com.badlogic.gdx.physics.bullet.softbody.SoftbodyJNI
 
btSoftBody_appendFace__SWIG_2(long, btSoftBody) - Static method in class com.badlogic.gdx.physics.bullet.softbody.SoftbodyJNI
 
btSoftBody_appendFace__SWIG_3(long, btSoftBody, int, int, int, long, btSoftBody.Material) - Static method in class com.badlogic.gdx.physics.bullet.softbody.SoftbodyJNI
 
btSoftBody_appendFace__SWIG_4(long, btSoftBody, int, int, int) - Static method in class com.badlogic.gdx.physics.bullet.softbody.SoftbodyJNI
 
btSoftBody_appendLinearJoint__SWIG_0(long, btSoftBody, long, btSoftBody.LJoint.Specs, long, btSoftBody.Cluster, long, btSoftBody.Body) - Static method in class com.badlogic.gdx.physics.bullet.softbody.SoftbodyJNI
 
btSoftBody_appendLinearJoint__SWIG_1(long, btSoftBody, long, btSoftBody.LJoint.Specs, long, btSoftBody.Body) - Static method in class com.badlogic.gdx.physics.bullet.softbody.SoftbodyJNI
 
btSoftBody_appendLinearJoint__SWIG_2(long, btSoftBody, long, btSoftBody.LJoint.Specs) - Static method in class com.badlogic.gdx.physics.bullet.softbody.SoftbodyJNI
 
btSoftBody_appendLinearJoint__SWIG_3(long, btSoftBody, long, btSoftBody.LJoint.Specs, long, btSoftBody) - Static method in class com.badlogic.gdx.physics.bullet.softbody.SoftbodyJNI
 
btSoftBody_appendLink__SWIG_0(long, btSoftBody, int, long, btSoftBody.Material) - Static method in class com.badlogic.gdx.physics.bullet.softbody.SoftbodyJNI
 
btSoftBody_appendLink__SWIG_1(long, btSoftBody, int) - Static method in class com.badlogic.gdx.physics.bullet.softbody.SoftbodyJNI
 
btSoftBody_appendLink__SWIG_2(long, btSoftBody) - Static method in class com.badlogic.gdx.physics.bullet.softbody.SoftbodyJNI
 
btSoftBody_appendLink__SWIG_3(long, btSoftBody, int, int, long, btSoftBody.Material, boolean) - Static method in class com.badlogic.gdx.physics.bullet.softbody.SoftbodyJNI
 
btSoftBody_appendLink__SWIG_4(long, btSoftBody, int, int, long, btSoftBody.Material) - Static method in class com.badlogic.gdx.physics.bullet.softbody.SoftbodyJNI
 
btSoftBody_appendLink__SWIG_5(long, btSoftBody, int, int) - Static method in class com.badlogic.gdx.physics.bullet.softbody.SoftbodyJNI
 
btSoftBody_appendLink__SWIG_6(long, btSoftBody, long, btSoftBody.Node, long, btSoftBody.Node, long, btSoftBody.Material, boolean) - Static method in class com.badlogic.gdx.physics.bullet.softbody.SoftbodyJNI
 
btSoftBody_appendLink__SWIG_7(long, btSoftBody, long, btSoftBody.Node, long, btSoftBody.Node, long, btSoftBody.Material) - Static method in class com.badlogic.gdx.physics.bullet.softbody.SoftbodyJNI
 
btSoftBody_appendLink__SWIG_8(long, btSoftBody, long, btSoftBody.Node, long, btSoftBody.Node) - Static method in class com.badlogic.gdx.physics.bullet.softbody.SoftbodyJNI
 
btSoftBody_appendMaterial(long, btSoftBody) - Static method in class com.badlogic.gdx.physics.bullet.softbody.SoftbodyJNI
 
btSoftBody_appendNode(long, btSoftBody, Vector3, float) - Static method in class com.badlogic.gdx.physics.bullet.softbody.SoftbodyJNI
 
btSoftBody_appendNote__SWIG_0(long, btSoftBody, String, Vector3, long, btVector4, long, btSoftBody.Node, long, btSoftBody.Node, long, btSoftBody.Node, long, btSoftBody.Node) - Static method in class com.badlogic.gdx.physics.bullet.softbody.SoftbodyJNI
 
btSoftBody_appendNote__SWIG_1(long, btSoftBody, String, Vector3, long, btVector4, long, btSoftBody.Node, long, btSoftBody.Node, long, btSoftBody.Node) - Static method in class com.badlogic.gdx.physics.bullet.softbody.SoftbodyJNI
 
btSoftBody_appendNote__SWIG_2(long, btSoftBody, String, Vector3, long, btVector4, long, btSoftBody.Node, long, btSoftBody.Node) - Static method in class com.badlogic.gdx.physics.bullet.softbody.SoftbodyJNI
 
btSoftBody_appendNote__SWIG_3(long, btSoftBody, String, Vector3, long, btVector4, long, btSoftBody.Node) - Static method in class com.badlogic.gdx.physics.bullet.softbody.SoftbodyJNI
 
btSoftBody_appendNote__SWIG_4(long, btSoftBody, String, Vector3, long, btVector4) - Static method in class com.badlogic.gdx.physics.bullet.softbody.SoftbodyJNI
 
btSoftBody_appendNote__SWIG_5(long, btSoftBody, String, Vector3) - Static method in class com.badlogic.gdx.physics.bullet.softbody.SoftbodyJNI
 
btSoftBody_appendNote__SWIG_6(long, btSoftBody, String, Vector3, long, btSoftBody.Node) - Static method in class com.badlogic.gdx.physics.bullet.softbody.SoftbodyJNI
 
btSoftBody_appendNote__SWIG_7(long, btSoftBody, String, Vector3, long, btSoftBody.Link) - Static method in class com.badlogic.gdx.physics.bullet.softbody.SoftbodyJNI
 
btSoftBody_appendNote__SWIG_8(long, btSoftBody, String, Vector3, long, btSoftBody.Face) - Static method in class com.badlogic.gdx.physics.bullet.softbody.SoftbodyJNI
 
btSoftBody_appendTetra__SWIG_0(long, btSoftBody, int, long, btSoftBody.Material) - Static method in class com.badlogic.gdx.physics.bullet.softbody.SoftbodyJNI
 
btSoftBody_appendTetra__SWIG_1(long, btSoftBody, int, int, int, int, long, btSoftBody.Material) - Static method in class com.badlogic.gdx.physics.bullet.softbody.SoftbodyJNI
 
btSoftBody_appendTetra__SWIG_2(long, btSoftBody, int, int, int, int) - Static method in class com.badlogic.gdx.physics.bullet.softbody.SoftbodyJNI
 
btSoftBody_applyClusters(long, btSoftBody, boolean) - Static method in class com.badlogic.gdx.physics.bullet.softbody.SoftbodyJNI
 
btSoftBody_applyForces(long, btSoftBody) - Static method in class com.badlogic.gdx.physics.bullet.softbody.SoftbodyJNI
 
btSoftBody_Body_activate(long, btSoftBody.Body) - Static method in class com.badlogic.gdx.physics.bullet.softbody.SoftbodyJNI
 
btSoftBody_Body_angularVelocity__SWIG_0(long, btSoftBody.Body, Vector3) - Static method in class com.badlogic.gdx.physics.bullet.softbody.SoftbodyJNI
 
btSoftBody_Body_angularVelocity__SWIG_1(long, btSoftBody.Body) - Static method in class com.badlogic.gdx.physics.bullet.softbody.SoftbodyJNI
 
btSoftBody_Body_applyAImpulse(long, btSoftBody.Body, long, btSoftBody.Impulse) - Static method in class com.badlogic.gdx.physics.bullet.softbody.SoftbodyJNI
 
btSoftBody_Body_applyDAImpulse(long, btSoftBody.Body, Vector3) - Static method in class com.badlogic.gdx.physics.bullet.softbody.SoftbodyJNI
 
btSoftBody_Body_applyDCImpulse(long, btSoftBody.Body, Vector3) - Static method in class com.badlogic.gdx.physics.bullet.softbody.SoftbodyJNI
 
btSoftBody_Body_applyDImpulse(long, btSoftBody.Body, Vector3, Vector3) - Static method in class com.badlogic.gdx.physics.bullet.softbody.SoftbodyJNI
 
btSoftBody_Body_applyImpulse(long, btSoftBody.Body, long, btSoftBody.Impulse, Vector3) - Static method in class com.badlogic.gdx.physics.bullet.softbody.SoftbodyJNI
 
btSoftBody_Body_applyVAImpulse(long, btSoftBody.Body, Vector3) - Static method in class com.badlogic.gdx.physics.bullet.softbody.SoftbodyJNI
 
btSoftBody_Body_applyVImpulse(long, btSoftBody.Body, Vector3, Vector3) - Static method in class com.badlogic.gdx.physics.bullet.softbody.SoftbodyJNI
 
btSoftBody_Body_collisionObject_get(long, btSoftBody.Body) - Static method in class com.badlogic.gdx.physics.bullet.softbody.SoftbodyJNI
 
btSoftBody_Body_collisionObject_set(long, btSoftBody.Body, long, btCollisionObject) - Static method in class com.badlogic.gdx.physics.bullet.softbody.SoftbodyJNI
 
btSoftBody_Body_invMass(long, btSoftBody.Body) - Static method in class com.badlogic.gdx.physics.bullet.softbody.SoftbodyJNI
 
btSoftBody_Body_invWorldInertia(long, btSoftBody.Body) - Static method in class com.badlogic.gdx.physics.bullet.softbody.SoftbodyJNI
 
btSoftBody_Body_linearVelocity(long, btSoftBody.Body) - Static method in class com.badlogic.gdx.physics.bullet.softbody.SoftbodyJNI
 
btSoftBody_Body_rigid_get(long, btSoftBody.Body) - Static method in class com.badlogic.gdx.physics.bullet.softbody.SoftbodyJNI
 
btSoftBody_Body_rigid_set(long, btSoftBody.Body, long, btRigidBody) - Static method in class com.badlogic.gdx.physics.bullet.softbody.SoftbodyJNI
 
btSoftBody_Body_soft_get(long, btSoftBody.Body) - Static method in class com.badlogic.gdx.physics.bullet.softbody.SoftbodyJNI
 
btSoftBody_Body_soft_set(long, btSoftBody.Body, long, btSoftBody.Cluster) - Static method in class com.badlogic.gdx.physics.bullet.softbody.SoftbodyJNI
 
btSoftBody_Body_velocity(long, btSoftBody.Body, Vector3) - Static method in class com.badlogic.gdx.physics.bullet.softbody.SoftbodyJNI
 
btSoftBody_Body_xform(long, btSoftBody.Body) - Static method in class com.badlogic.gdx.physics.bullet.softbody.SoftbodyJNI
 
btSoftBody_bounds_get(long, btSoftBody) - Static method in class com.badlogic.gdx.physics.bullet.softbody.SoftbodyJNI
 
btSoftBody_bounds_set(long, btSoftBody, long, btVector3) - Static method in class com.badlogic.gdx.physics.bullet.softbody.SoftbodyJNI
 
btSoftBody_bUpdateRtCst_get(long, btSoftBody) - Static method in class com.badlogic.gdx.physics.bullet.softbody.SoftbodyJNI
 
btSoftBody_bUpdateRtCst_set(long, btSoftBody, boolean) - Static method in class com.badlogic.gdx.physics.bullet.softbody.SoftbodyJNI
 
btSoftBody_cdbvt_get(long, btSoftBody) - Static method in class com.badlogic.gdx.physics.bullet.softbody.SoftbodyJNI
 
btSoftBody_cdbvt_set(long, btSoftBody, long, btDbvt) - Static method in class com.badlogic.gdx.physics.bullet.softbody.SoftbodyJNI
 
btSoftBody_cfg_get(long, btSoftBody) - Static method in class com.badlogic.gdx.physics.bullet.softbody.SoftbodyJNI
 
btSoftBody_cfg_set(long, btSoftBody, long, btSoftBody.Config) - Static method in class com.badlogic.gdx.physics.bullet.softbody.SoftbodyJNI
 
btSoftBody_checkContact(long, btSoftBody, long, btCollisionObjectWrapper, Vector3, float, long, btSoftBody.sCti) - Static method in class com.badlogic.gdx.physics.bullet.softbody.SoftbodyJNI
 
btSoftBody_checkFace(long, btSoftBody, int, int, int) - Static method in class com.badlogic.gdx.physics.bullet.softbody.SoftbodyJNI
 
btSoftBody_checkLink__SWIG_0(long, btSoftBody, int, int) - Static method in class com.badlogic.gdx.physics.bullet.softbody.SoftbodyJNI
 
btSoftBody_checkLink__SWIG_1(long, btSoftBody, long, btSoftBody.Node, long, btSoftBody.Node) - Static method in class com.badlogic.gdx.physics.bullet.softbody.SoftbodyJNI
 
btSoftBody_CJoint_friction_get(long, btSoftBody.CJoint) - Static method in class com.badlogic.gdx.physics.bullet.softbody.SoftbodyJNI
 
btSoftBody_CJoint_friction_set(long, btSoftBody.CJoint, float) - Static method in class com.badlogic.gdx.physics.bullet.softbody.SoftbodyJNI
 
btSoftBody_CJoint_life_get(long, btSoftBody.CJoint) - Static method in class com.badlogic.gdx.physics.bullet.softbody.SoftbodyJNI
 
btSoftBody_CJoint_life_set(long, btSoftBody.CJoint, int) - Static method in class com.badlogic.gdx.physics.bullet.softbody.SoftbodyJNI
 
btSoftBody_CJoint_maxlife_get(long, btSoftBody.CJoint) - Static method in class com.badlogic.gdx.physics.bullet.softbody.SoftbodyJNI
 
btSoftBody_CJoint_maxlife_set(long, btSoftBody.CJoint, int) - Static method in class com.badlogic.gdx.physics.bullet.softbody.SoftbodyJNI
 
btSoftBody_CJoint_normal_get(long, btSoftBody.CJoint) - Static method in class com.badlogic.gdx.physics.bullet.softbody.SoftbodyJNI
 
btSoftBody_CJoint_normal_set(long, btSoftBody.CJoint, long, btVector3) - Static method in class com.badlogic.gdx.physics.bullet.softbody.SoftbodyJNI
 
btSoftBody_CJoint_rpos_get(long, btSoftBody.CJoint) - Static method in class com.badlogic.gdx.physics.bullet.softbody.SoftbodyJNI
 
btSoftBody_CJoint_rpos_set(long, btSoftBody.CJoint, long, btVector3) - Static method in class com.badlogic.gdx.physics.bullet.softbody.SoftbodyJNI
 
btSoftBody_CJoint_SWIGUpcast(long) - Static method in class com.badlogic.gdx.physics.bullet.softbody.SoftbodyJNI
 
btSoftBody_cleanupClusters(long, btSoftBody) - Static method in class com.badlogic.gdx.physics.bullet.softbody.SoftbodyJNI
 
btSoftBody_Cluster_adamping_get(long, btSoftBody.Cluster) - Static method in class com.badlogic.gdx.physics.bullet.softbody.SoftbodyJNI
 
btSoftBody_Cluster_adamping_set(long, btSoftBody.Cluster, float) - Static method in class com.badlogic.gdx.physics.bullet.softbody.SoftbodyJNI
 
btSoftBody_Cluster_av_get(long, btSoftBody.Cluster) - Static method in class com.badlogic.gdx.physics.bullet.softbody.SoftbodyJNI
 
btSoftBody_Cluster_av_set(long, btSoftBody.Cluster, long, btVector3) - Static method in class com.badlogic.gdx.physics.bullet.softbody.SoftbodyJNI
 
btSoftBody_Cluster_clusterIndex_get(long, btSoftBody.Cluster) - Static method in class com.badlogic.gdx.physics.bullet.softbody.SoftbodyJNI
 
btSoftBody_Cluster_clusterIndex_set(long, btSoftBody.Cluster, int) - Static method in class com.badlogic.gdx.physics.bullet.softbody.SoftbodyJNI
 
btSoftBody_Cluster_collide_get(long, btSoftBody.Cluster) - Static method in class com.badlogic.gdx.physics.bullet.softbody.SoftbodyJNI
 
btSoftBody_Cluster_collide_set(long, btSoftBody.Cluster, boolean) - Static method in class com.badlogic.gdx.physics.bullet.softbody.SoftbodyJNI
 
btSoftBody_Cluster_com_get(long, btSoftBody.Cluster) - Static method in class com.badlogic.gdx.physics.bullet.softbody.SoftbodyJNI
 
btSoftBody_Cluster_com_set(long, btSoftBody.Cluster, long, btVector3) - Static method in class com.badlogic.gdx.physics.bullet.softbody.SoftbodyJNI
 
btSoftBody_Cluster_containsAnchor_get(long, btSoftBody.Cluster) - Static method in class com.badlogic.gdx.physics.bullet.softbody.SoftbodyJNI
 
btSoftBody_Cluster_containsAnchor_set(long, btSoftBody.Cluster, boolean) - Static method in class com.badlogic.gdx.physics.bullet.softbody.SoftbodyJNI
 
btSoftBody_Cluster_dimpulses_get(long, btSoftBody.Cluster) - Static method in class com.badlogic.gdx.physics.bullet.softbody.SoftbodyJNI
 
btSoftBody_Cluster_dimpulses_set(long, btSoftBody.Cluster, long, btVector3) - Static method in class com.badlogic.gdx.physics.bullet.softbody.SoftbodyJNI
 
btSoftBody_Cluster_framerefs_get(long, btSoftBody.Cluster) - Static method in class com.badlogic.gdx.physics.bullet.softbody.SoftbodyJNI
 
btSoftBody_Cluster_framerefs_set(long, btSoftBody.Cluster, long, btVector3Array) - Static method in class com.badlogic.gdx.physics.bullet.softbody.SoftbodyJNI
 
btSoftBody_Cluster_framexform_get(long, btSoftBody.Cluster) - Static method in class com.badlogic.gdx.physics.bullet.softbody.SoftbodyJNI
 
btSoftBody_Cluster_framexform_set(long, btSoftBody.Cluster, long, btTransform) - Static method in class com.badlogic.gdx.physics.bullet.softbody.SoftbodyJNI
 
btSoftBody_Cluster_idmass_get(long, btSoftBody.Cluster) - Static method in class com.badlogic.gdx.physics.bullet.softbody.SoftbodyJNI
 
btSoftBody_Cluster_idmass_set(long, btSoftBody.Cluster, float) - Static method in class com.badlogic.gdx.physics.bullet.softbody.SoftbodyJNI
 
btSoftBody_Cluster_imass_get(long, btSoftBody.Cluster) - Static method in class com.badlogic.gdx.physics.bullet.softbody.SoftbodyJNI
 
btSoftBody_Cluster_imass_set(long, btSoftBody.Cluster, float) - Static method in class com.badlogic.gdx.physics.bullet.softbody.SoftbodyJNI
 
btSoftBody_Cluster_invwi_get(long, btSoftBody.Cluster) - Static method in class com.badlogic.gdx.physics.bullet.softbody.SoftbodyJNI
 
btSoftBody_Cluster_invwi_set(long, btSoftBody.Cluster, long, btMatrix3x3) - Static method in class com.badlogic.gdx.physics.bullet.softbody.SoftbodyJNI
 
btSoftBody_Cluster_ldamping_get(long, btSoftBody.Cluster) - Static method in class com.badlogic.gdx.physics.bullet.softbody.SoftbodyJNI
 
btSoftBody_Cluster_ldamping_set(long, btSoftBody.Cluster, float) - Static method in class com.badlogic.gdx.physics.bullet.softbody.SoftbodyJNI
 
btSoftBody_Cluster_leaf_get(long, btSoftBody.Cluster) - Static method in class com.badlogic.gdx.physics.bullet.softbody.SoftbodyJNI
 
btSoftBody_Cluster_leaf_set(long, btSoftBody.Cluster, long, btDbvtNode) - Static method in class com.badlogic.gdx.physics.bullet.softbody.SoftbodyJNI
 
btSoftBody_Cluster_locii_get(long, btSoftBody.Cluster) - Static method in class com.badlogic.gdx.physics.bullet.softbody.SoftbodyJNI
 
btSoftBody_Cluster_locii_set(long, btSoftBody.Cluster, long, btMatrix3x3) - Static method in class com.badlogic.gdx.physics.bullet.softbody.SoftbodyJNI
 
btSoftBody_Cluster_lv_get(long, btSoftBody.Cluster) - Static method in class com.badlogic.gdx.physics.bullet.softbody.SoftbodyJNI
 
btSoftBody_Cluster_lv_set(long, btSoftBody.Cluster, long, btVector3) - Static method in class com.badlogic.gdx.physics.bullet.softbody.SoftbodyJNI
 
btSoftBody_Cluster_masses_get(long, btSoftBody.Cluster) - Static method in class com.badlogic.gdx.physics.bullet.softbody.SoftbodyJNI
 
btSoftBody_Cluster_masses_set(long, btSoftBody.Cluster, long, btScalarArray) - Static method in class com.badlogic.gdx.physics.bullet.softbody.SoftbodyJNI
 
btSoftBody_Cluster_matching_get(long, btSoftBody.Cluster) - Static method in class com.badlogic.gdx.physics.bullet.softbody.SoftbodyJNI
 
btSoftBody_Cluster_matching_set(long, btSoftBody.Cluster, float) - Static method in class com.badlogic.gdx.physics.bullet.softbody.SoftbodyJNI
 
btSoftBody_Cluster_maxSelfCollisionImpulse_get(long, btSoftBody.Cluster) - Static method in class com.badlogic.gdx.physics.bullet.softbody.SoftbodyJNI
 
btSoftBody_Cluster_maxSelfCollisionImpulse_set(long, btSoftBody.Cluster, float) - Static method in class com.badlogic.gdx.physics.bullet.softbody.SoftbodyJNI
 
btSoftBody_Cluster_ndamping_get(long, btSoftBody.Cluster) - Static method in class com.badlogic.gdx.physics.bullet.softbody.SoftbodyJNI
 
btSoftBody_Cluster_ndamping_set(long, btSoftBody.Cluster, float) - Static method in class com.badlogic.gdx.physics.bullet.softbody.SoftbodyJNI
 
btSoftBody_Cluster_ndimpulses_get(long, btSoftBody.Cluster) - Static method in class com.badlogic.gdx.physics.bullet.softbody.SoftbodyJNI
 
btSoftBody_Cluster_ndimpulses_set(long, btSoftBody.Cluster, int) - Static method in class com.badlogic.gdx.physics.bullet.softbody.SoftbodyJNI
 
btSoftBody_Cluster_nodes_get(long, btSoftBody.Cluster) - Static method in class com.badlogic.gdx.physics.bullet.softbody.SoftbodyJNI
 
btSoftBody_Cluster_nodes_set(long, btSoftBody.Cluster, long) - Static method in class com.badlogic.gdx.physics.bullet.softbody.SoftbodyJNI
 
btSoftBody_Cluster_nvimpulses_get(long, btSoftBody.Cluster) - Static method in class com.badlogic.gdx.physics.bullet.softbody.SoftbodyJNI
 
btSoftBody_Cluster_nvimpulses_set(long, btSoftBody.Cluster, int) - Static method in class com.badlogic.gdx.physics.bullet.softbody.SoftbodyJNI
 
btSoftBody_Cluster_selfCollisionImpulseFactor_get(long, btSoftBody.Cluster) - Static method in class com.badlogic.gdx.physics.bullet.softbody.SoftbodyJNI
 
btSoftBody_Cluster_selfCollisionImpulseFactor_set(long, btSoftBody.Cluster, float) - Static method in class com.badlogic.gdx.physics.bullet.softbody.SoftbodyJNI
 
btSoftBody_Cluster_vimpulses_get(long, btSoftBody.Cluster) - Static method in class com.badlogic.gdx.physics.bullet.softbody.SoftbodyJNI
 
btSoftBody_Cluster_vimpulses_set(long, btSoftBody.Cluster, long, btVector3) - Static method in class com.badlogic.gdx.physics.bullet.softbody.SoftbodyJNI
 
btSoftBody_clusterAImpulse(long, btSoftBody.Cluster, long, btSoftBody.Impulse) - Static method in class com.badlogic.gdx.physics.bullet.softbody.SoftbodyJNI
 
btSoftBody_clusterCom__SWIG_0(long, btSoftBody.Cluster) - Static method in class com.badlogic.gdx.physics.bullet.softbody.SoftbodyJNI
 
btSoftBody_clusterCom__SWIG_1(long, btSoftBody, int) - Static method in class com.badlogic.gdx.physics.bullet.softbody.SoftbodyJNI
 
btSoftBody_clusterConnectivity_get(long, btSoftBody) - Static method in class com.badlogic.gdx.physics.bullet.softbody.SoftbodyJNI
 
btSoftBody_clusterConnectivity_set(long, btSoftBody, long) - Static method in class com.badlogic.gdx.physics.bullet.softbody.SoftbodyJNI
 
btSoftBody_clusterCount(long, btSoftBody) - Static method in class com.badlogic.gdx.physics.bullet.softbody.SoftbodyJNI
 
btSoftBody_clusterDAImpulse(long, btSoftBody.Cluster, Vector3) - Static method in class com.badlogic.gdx.physics.bullet.softbody.SoftbodyJNI
 
btSoftBody_clusterDCImpulse(long, btSoftBody.Cluster, Vector3) - Static method in class com.badlogic.gdx.physics.bullet.softbody.SoftbodyJNI
 
btSoftBody_clusterDImpulse(long, btSoftBody.Cluster, Vector3, Vector3) - Static method in class com.badlogic.gdx.physics.bullet.softbody.SoftbodyJNI
 
btSoftBody_clusterImpulse(long, btSoftBody.Cluster, Vector3, long, btSoftBody.Impulse) - Static method in class com.badlogic.gdx.physics.bullet.softbody.SoftbodyJNI
 
btSoftBody_clusters_get(long, btSoftBody) - Static method in class com.badlogic.gdx.physics.bullet.softbody.SoftbodyJNI
 
btSoftBody_clusters_set(long, btSoftBody, long) - Static method in class com.badlogic.gdx.physics.bullet.softbody.SoftbodyJNI
 
btSoftBody_clusterVAImpulse(long, btSoftBody.Cluster, Vector3) - Static method in class com.badlogic.gdx.physics.bullet.softbody.SoftbodyJNI
 
btSoftBody_clusterVelocity(long, btSoftBody.Cluster, Vector3) - Static method in class com.badlogic.gdx.physics.bullet.softbody.SoftbodyJNI
 
btSoftBody_clusterVImpulse(long, btSoftBody.Cluster, Vector3, Vector3) - Static method in class com.badlogic.gdx.physics.bullet.softbody.SoftbodyJNI
 
btSoftBody_collisionDisabledObjects_get(long, btSoftBody) - Static method in class com.badlogic.gdx.physics.bullet.softbody.SoftbodyJNI
 
btSoftBody_collisionDisabledObjects_set(long, btSoftBody, long, btCollisionObjectConstArray) - Static method in class com.badlogic.gdx.physics.bullet.softbody.SoftbodyJNI
 
btSoftBody_Config_aeromodel_get(long, btSoftBody.Config) - Static method in class com.badlogic.gdx.physics.bullet.softbody.SoftbodyJNI
 
btSoftBody_Config_aeromodel_set(long, btSoftBody.Config, int) - Static method in class com.badlogic.gdx.physics.bullet.softbody.SoftbodyJNI
 
btSoftBody_Config_citerations_get(long, btSoftBody.Config) - Static method in class com.badlogic.gdx.physics.bullet.softbody.SoftbodyJNI
 
btSoftBody_Config_citerations_set(long, btSoftBody.Config, int) - Static method in class com.badlogic.gdx.physics.bullet.softbody.SoftbodyJNI
 
btSoftBody_Config_collisions_get(long, btSoftBody.Config) - Static method in class com.badlogic.gdx.physics.bullet.softbody.SoftbodyJNI
 
btSoftBody_Config_collisions_set(long, btSoftBody.Config, int) - Static method in class com.badlogic.gdx.physics.bullet.softbody.SoftbodyJNI
 
btSoftBody_Config_diterations_get(long, btSoftBody.Config) - Static method in class com.badlogic.gdx.physics.bullet.softbody.SoftbodyJNI
 
btSoftBody_Config_diterations_set(long, btSoftBody.Config, int) - Static method in class com.badlogic.gdx.physics.bullet.softbody.SoftbodyJNI
 
btSoftBody_Config_dsequence_get(long, btSoftBody.Config) - Static method in class com.badlogic.gdx.physics.bullet.softbody.SoftbodyJNI
 
btSoftBody_Config_dsequence_set(long, btSoftBody.Config, long) - Static method in class com.badlogic.gdx.physics.bullet.softbody.SoftbodyJNI
 
btSoftBody_Config_kAHR_get(long, btSoftBody.Config) - Static method in class com.badlogic.gdx.physics.bullet.softbody.SoftbodyJNI
 
btSoftBody_Config_kAHR_set(long, btSoftBody.Config, float) - Static method in class com.badlogic.gdx.physics.bullet.softbody.SoftbodyJNI
 
btSoftBody_Config_kCHR_get(long, btSoftBody.Config) - Static method in class com.badlogic.gdx.physics.bullet.softbody.SoftbodyJNI
 
btSoftBody_Config_kCHR_set(long, btSoftBody.Config, float) - Static method in class com.badlogic.gdx.physics.bullet.softbody.SoftbodyJNI
 
btSoftBody_Config_kDF_get(long, btSoftBody.Config) - Static method in class com.badlogic.gdx.physics.bullet.softbody.SoftbodyJNI
 
btSoftBody_Config_kDF_set(long, btSoftBody.Config, float) - Static method in class com.badlogic.gdx.physics.bullet.softbody.SoftbodyJNI
 
btSoftBody_Config_kDG_get(long, btSoftBody.Config) - Static method in class com.badlogic.gdx.physics.bullet.softbody.SoftbodyJNI
 
btSoftBody_Config_kDG_set(long, btSoftBody.Config, float) - Static method in class com.badlogic.gdx.physics.bullet.softbody.SoftbodyJNI
 
btSoftBody_Config_kDP_get(long, btSoftBody.Config) - Static method in class com.badlogic.gdx.physics.bullet.softbody.SoftbodyJNI
 
btSoftBody_Config_kDP_set(long, btSoftBody.Config, float) - Static method in class com.badlogic.gdx.physics.bullet.softbody.SoftbodyJNI
 
btSoftBody_Config_kKHR_get(long, btSoftBody.Config) - Static method in class com.badlogic.gdx.physics.bullet.softbody.SoftbodyJNI
 
btSoftBody_Config_kKHR_set(long, btSoftBody.Config, float) - Static method in class com.badlogic.gdx.physics.bullet.softbody.SoftbodyJNI
 
btSoftBody_Config_kLF_get(long, btSoftBody.Config) - Static method in class com.badlogic.gdx.physics.bullet.softbody.SoftbodyJNI
 
btSoftBody_Config_kLF_set(long, btSoftBody.Config, float) - Static method in class com.badlogic.gdx.physics.bullet.softbody.SoftbodyJNI
 
btSoftBody_Config_kMT_get(long, btSoftBody.Config) - Static method in class com.badlogic.gdx.physics.bullet.softbody.SoftbodyJNI
 
btSoftBody_Config_kMT_set(long, btSoftBody.Config, float) - Static method in class com.badlogic.gdx.physics.bullet.softbody.SoftbodyJNI
 
btSoftBody_Config_kPR_get(long, btSoftBody.Config) - Static method in class com.badlogic.gdx.physics.bullet.softbody.SoftbodyJNI
 
btSoftBody_Config_kPR_set(long, btSoftBody.Config, float) - Static method in class com.badlogic.gdx.physics.bullet.softbody.SoftbodyJNI
 
btSoftBody_Config_kSHR_get(long, btSoftBody.Config) - Static method in class com.badlogic.gdx.physics.bullet.softbody.SoftbodyJNI
 
btSoftBody_Config_kSHR_set(long, btSoftBody.Config, float) - Static method in class com.badlogic.gdx.physics.bullet.softbody.SoftbodyJNI
 
btSoftBody_Config_kSK_SPLT_CL_get(long, btSoftBody.Config) - Static method in class com.badlogic.gdx.physics.bullet.softbody.SoftbodyJNI
 
btSoftBody_Config_kSK_SPLT_CL_set(long, btSoftBody.Config, float) - Static method in class com.badlogic.gdx.physics.bullet.softbody.SoftbodyJNI
 
btSoftBody_Config_kSKHR_CL_get(long, btSoftBody.Config) - Static method in class com.badlogic.gdx.physics.bullet.softbody.SoftbodyJNI
 
btSoftBody_Config_kSKHR_CL_set(long, btSoftBody.Config, float) - Static method in class com.badlogic.gdx.physics.bullet.softbody.SoftbodyJNI
 
btSoftBody_Config_kSR_SPLT_CL_get(long, btSoftBody.Config) - Static method in class com.badlogic.gdx.physics.bullet.softbody.SoftbodyJNI
 
btSoftBody_Config_kSR_SPLT_CL_set(long, btSoftBody.Config, float) - Static method in class com.badlogic.gdx.physics.bullet.softbody.SoftbodyJNI
 
btSoftBody_Config_kSRHR_CL_get(long, btSoftBody.Config) - Static method in class com.badlogic.gdx.physics.bullet.softbody.SoftbodyJNI
 
btSoftBody_Config_kSRHR_CL_set(long, btSoftBody.Config, float) - Static method in class com.badlogic.gdx.physics.bullet.softbody.SoftbodyJNI
 
btSoftBody_Config_kSS_SPLT_CL_get(long, btSoftBody.Config) - Static method in class com.badlogic.gdx.physics.bullet.softbody.SoftbodyJNI
 
btSoftBody_Config_kSS_SPLT_CL_set(long, btSoftBody.Config, float) - Static method in class com.badlogic.gdx.physics.bullet.softbody.SoftbodyJNI
 
btSoftBody_Config_kSSHR_CL_get(long, btSoftBody.Config) - Static method in class com.badlogic.gdx.physics.bullet.softbody.SoftbodyJNI
 
btSoftBody_Config_kSSHR_CL_set(long, btSoftBody.Config, float) - Static method in class com.badlogic.gdx.physics.bullet.softbody.SoftbodyJNI
 
btSoftBody_Config_kVC_get(long, btSoftBody.Config) - Static method in class com.badlogic.gdx.physics.bullet.softbody.SoftbodyJNI
 
btSoftBody_Config_kVC_set(long, btSoftBody.Config, float) - Static method in class com.badlogic.gdx.physics.bullet.softbody.SoftbodyJNI
 
btSoftBody_Config_kVCF_get(long, btSoftBody.Config) - Static method in class com.badlogic.gdx.physics.bullet.softbody.SoftbodyJNI
 
btSoftBody_Config_kVCF_set(long, btSoftBody.Config, float) - Static method in class com.badlogic.gdx.physics.bullet.softbody.SoftbodyJNI
 
btSoftBody_Config_maxvolume_get(long, btSoftBody.Config) - Static method in class com.badlogic.gdx.physics.bullet.softbody.SoftbodyJNI
 
btSoftBody_Config_maxvolume_set(long, btSoftBody.Config, float) - Static method in class com.badlogic.gdx.physics.bullet.softbody.SoftbodyJNI
 
btSoftBody_Config_piterations_get(long, btSoftBody.Config) - Static method in class com.badlogic.gdx.physics.bullet.softbody.SoftbodyJNI
 
btSoftBody_Config_piterations_set(long, btSoftBody.Config, int) - Static method in class com.badlogic.gdx.physics.bullet.softbody.SoftbodyJNI
 
btSoftBody_Config_psequence_get(long, btSoftBody.Config) - Static method in class com.badlogic.gdx.physics.bullet.softbody.SoftbodyJNI
 
btSoftBody_Config_psequence_set(long, btSoftBody.Config, long) - Static method in class com.badlogic.gdx.physics.bullet.softbody.SoftbodyJNI
 
btSoftBody_Config_timescale_get(long, btSoftBody.Config) - Static method in class com.badlogic.gdx.physics.bullet.softbody.SoftbodyJNI
 
btSoftBody_Config_timescale_set(long, btSoftBody.Config, float) - Static method in class com.badlogic.gdx.physics.bullet.softbody.SoftbodyJNI
 
btSoftBody_Config_viterations_get(long, btSoftBody.Config) - Static method in class com.badlogic.gdx.physics.bullet.softbody.SoftbodyJNI
 
btSoftBody_Config_viterations_set(long, btSoftBody.Config, int) - Static method in class com.badlogic.gdx.physics.bullet.softbody.SoftbodyJNI
 
btSoftBody_Config_vsequence_get(long, btSoftBody.Config) - Static method in class com.badlogic.gdx.physics.bullet.softbody.SoftbodyJNI
 
btSoftBody_Config_vsequence_set(long, btSoftBody.Config, long) - Static method in class com.badlogic.gdx.physics.bullet.softbody.SoftbodyJNI
 
btSoftBody_cutLink__SWIG_0(long, btSoftBody, int, int, float) - Static method in class com.badlogic.gdx.physics.bullet.softbody.SoftbodyJNI
 
btSoftBody_cutLink__SWIG_1(long, btSoftBody, long, btSoftBody.Node, long, btSoftBody.Node, float) - Static method in class com.badlogic.gdx.physics.bullet.softbody.SoftbodyJNI
 
btSoftBody_dampClusters(long, btSoftBody) - Static method in class com.badlogic.gdx.physics.bullet.softbody.SoftbodyJNI
 
btSoftBody_defaultCollisionHandler__SWIG_0(long, btSoftBody, long, btCollisionObjectWrapper) - Static method in class com.badlogic.gdx.physics.bullet.softbody.SoftbodyJNI
 
btSoftBody_defaultCollisionHandler__SWIG_1(long, btSoftBody, long, btSoftBody) - Static method in class com.badlogic.gdx.physics.bullet.softbody.SoftbodyJNI
 
btSoftBody_Element_tag_get(long, btSoftBody.Element) - Static method in class com.badlogic.gdx.physics.bullet.softbody.SoftbodyJNI
 
btSoftBody_Element_tag_set(long, btSoftBody.Element, long) - Static method in class com.badlogic.gdx.physics.bullet.softbody.SoftbodyJNI
 
btSoftBody_evaluateCom(long, btSoftBody) - Static method in class com.badlogic.gdx.physics.bullet.softbody.SoftbodyJNI
 
btSoftBody_Face_leaf_get(long, btSoftBody.Face) - Static method in class com.badlogic.gdx.physics.bullet.softbody.SoftbodyJNI
 
btSoftBody_Face_leaf_set(long, btSoftBody.Face, long, btDbvtNode) - Static method in class com.badlogic.gdx.physics.bullet.softbody.SoftbodyJNI
 
btSoftBody_Face_n_get(long, btSoftBody.Face) - Static method in class com.badlogic.gdx.physics.bullet.softbody.SoftbodyJNI
 
btSoftBody_Face_n_set(long, btSoftBody.Face, long) - Static method in class com.badlogic.gdx.physics.bullet.softbody.SoftbodyJNI
 
btSoftBody_Face_normal_get(long, btSoftBody.Face) - Static method in class com.badlogic.gdx.physics.bullet.softbody.SoftbodyJNI
 
btSoftBody_Face_normal_set(long, btSoftBody.Face, long, btVector3) - Static method in class com.badlogic.gdx.physics.bullet.softbody.SoftbodyJNI
 
btSoftBody_Face_ra_get(long, btSoftBody.Face) - Static method in class com.badlogic.gdx.physics.bullet.softbody.SoftbodyJNI
 
btSoftBody_Face_ra_set(long, btSoftBody.Face, float) - Static method in class com.badlogic.gdx.physics.bullet.softbody.SoftbodyJNI
 
btSoftBody_Face_SWIGUpcast(long) - Static method in class com.badlogic.gdx.physics.bullet.softbody.SoftbodyJNI
 
btSoftBody_faces_get(long, btSoftBody) - Static method in class com.badlogic.gdx.physics.bullet.softbody.SoftbodyJNI
 
btSoftBody_faces_set(long, btSoftBody, long) - Static method in class com.badlogic.gdx.physics.bullet.softbody.SoftbodyJNI
 
btSoftBody_fdbvt_get(long, btSoftBody) - Static method in class com.badlogic.gdx.physics.bullet.softbody.SoftbodyJNI
 
btSoftBody_fdbvt_set(long, btSoftBody, long, btDbvt) - Static method in class com.badlogic.gdx.physics.bullet.softbody.SoftbodyJNI
 
btSoftBody_Feature_material_get(long, btSoftBody.Feature) - Static method in class com.badlogic.gdx.physics.bullet.softbody.SoftbodyJNI
 
btSoftBody_Feature_material_set(long, btSoftBody.Feature, long, btSoftBody.Material) - Static method in class com.badlogic.gdx.physics.bullet.softbody.SoftbodyJNI
 
btSoftBody_Feature_SWIGUpcast(long) - Static method in class com.badlogic.gdx.physics.bullet.softbody.SoftbodyJNI
 
btSoftBody_generateBendingConstraints__SWIG_0(long, btSoftBody, int, long, btSoftBody.Material) - Static method in class com.badlogic.gdx.physics.bullet.softbody.SoftbodyJNI
 
btSoftBody_generateBendingConstraints__SWIG_1(long, btSoftBody, int) - Static method in class com.badlogic.gdx.physics.bullet.softbody.SoftbodyJNI
 
btSoftBody_generateClusters__SWIG_0(long, btSoftBody, int, int) - Static method in class com.badlogic.gdx.physics.bullet.softbody.SoftbodyJNI
 
btSoftBody_generateClusters__SWIG_1(long, btSoftBody, int) - Static method in class com.badlogic.gdx.physics.bullet.softbody.SoftbodyJNI
 
btSoftBody_getAabb(long, btSoftBody, Vector3, Vector3) - Static method in class com.badlogic.gdx.physics.bullet.softbody.SoftbodyJNI
 
btSoftBody_getFace(long, btSoftBody, int) - Static method in class com.badlogic.gdx.physics.bullet.softbody.SoftbodyJNI
 
btSoftBody_getFaceCount(long, btSoftBody) - Static method in class com.badlogic.gdx.physics.bullet.softbody.SoftbodyJNI
 
btSoftBody_getIndices(long, btSoftBody, ShortBuffer, int) - Static method in class com.badlogic.gdx.physics.bullet.softbody.SoftbodyJNI
 
btSoftBody_getLink(long, btSoftBody, int) - Static method in class com.badlogic.gdx.physics.bullet.softbody.SoftbodyJNI
 
btSoftBody_getLinkCount(long, btSoftBody) - Static method in class com.badlogic.gdx.physics.bullet.softbody.SoftbodyJNI
 
btSoftBody_getMass(long, btSoftBody, int) - Static method in class com.badlogic.gdx.physics.bullet.softbody.SoftbodyJNI
 
btSoftBody_getNode(long, btSoftBody, int) - Static method in class com.badlogic.gdx.physics.bullet.softbody.SoftbodyJNI
 
btSoftBody_getNodeCount(long, btSoftBody) - Static method in class com.badlogic.gdx.physics.bullet.softbody.SoftbodyJNI
 
btSoftBody_getSolver__SWIG_0(int) - Static method in class com.badlogic.gdx.physics.bullet.softbody.SoftbodyJNI
 
btSoftBody_getTotalMass(long, btSoftBody) - Static method in class com.badlogic.gdx.physics.bullet.softbody.SoftbodyJNI
 
btSoftBody_getVertices__SWIG_0(long, btSoftBody, FloatBuffer, int, int, int) - Static method in class com.badlogic.gdx.physics.bullet.softbody.SoftbodyJNI
 
btSoftBody_getVertices__SWIG_1(long, btSoftBody, FloatBuffer, int, int, ShortBuffer, int, int, ShortBuffer, int) - Static method in class com.badlogic.gdx.physics.bullet.softbody.SoftbodyJNI
 
btSoftBody_getVertices__SWIG_2(long, btSoftBody, FloatBuffer, int, int, int, ShortBuffer, int, int, ShortBuffer, int) - Static method in class com.badlogic.gdx.physics.bullet.softbody.SoftbodyJNI
 
btSoftBody_getVolume(long, btSoftBody) - Static method in class com.badlogic.gdx.physics.bullet.softbody.SoftbodyJNI
 
btSoftBody_ImplicitFn_Eval(long, btSoftBody.ImplicitFn, Vector3) - Static method in class com.badlogic.gdx.physics.bullet.softbody.SoftbodyJNI
 
btSoftBody_Impulse_asDrift_get(long, btSoftBody.Impulse) - Static method in class com.badlogic.gdx.physics.bullet.softbody.SoftbodyJNI
 
btSoftBody_Impulse_asDrift_set(long, btSoftBody.Impulse, int) - Static method in class com.badlogic.gdx.physics.bullet.softbody.SoftbodyJNI
 
btSoftBody_Impulse_asVelocity_get(long, btSoftBody.Impulse) - Static method in class com.badlogic.gdx.physics.bullet.softbody.SoftbodyJNI
 
btSoftBody_Impulse_asVelocity_set(long, btSoftBody.Impulse, int) - Static method in class com.badlogic.gdx.physics.bullet.softbody.SoftbodyJNI
 
btSoftBody_Impulse_drift_get(long, btSoftBody.Impulse) - Static method in class com.badlogic.gdx.physics.bullet.softbody.SoftbodyJNI
 
btSoftBody_Impulse_drift_set(long, btSoftBody.Impulse, long, btVector3) - Static method in class com.badlogic.gdx.physics.bullet.softbody.SoftbodyJNI
 
btSoftBody_Impulse_operatorMultiplication(long, btSoftBody.Impulse, float) - Static method in class com.badlogic.gdx.physics.bullet.softbody.SoftbodyJNI
 
btSoftBody_Impulse_operatorSubtraction(long, btSoftBody.Impulse) - Static method in class com.badlogic.gdx.physics.bullet.softbody.SoftbodyJNI
 
btSoftBody_Impulse_velocity_get(long, btSoftBody.Impulse) - Static method in class com.badlogic.gdx.physics.bullet.softbody.SoftbodyJNI
 
btSoftBody_Impulse_velocity_set(long, btSoftBody.Impulse, long, btVector3) - Static method in class com.badlogic.gdx.physics.bullet.softbody.SoftbodyJNI
 
btSoftBody_indicesToPointers__SWIG_0(long, btSoftBody, IntBuffer) - Static method in class com.badlogic.gdx.physics.bullet.softbody.SoftbodyJNI
 
btSoftBody_indicesToPointers__SWIG_1(long, btSoftBody) - Static method in class com.badlogic.gdx.physics.bullet.softbody.SoftbodyJNI
 
btSoftBody_initDefaults(long, btSoftBody) - Static method in class com.badlogic.gdx.physics.bullet.softbody.SoftbodyJNI
 
btSoftBody_initializeClusters(long, btSoftBody) - Static method in class com.badlogic.gdx.physics.bullet.softbody.SoftbodyJNI
 
btSoftBody_initializeFaceTree(long, btSoftBody) - Static method in class com.badlogic.gdx.physics.bullet.softbody.SoftbodyJNI
 
btSoftBody_initialWorldTransform_get(long, btSoftBody) - Static method in class com.badlogic.gdx.physics.bullet.softbody.SoftbodyJNI
 
btSoftBody_initialWorldTransform_set(long, btSoftBody, long, btTransform) - Static method in class com.badlogic.gdx.physics.bullet.softbody.SoftbodyJNI
 
btSoftBody_integrateMotion(long, btSoftBody) - Static method in class com.badlogic.gdx.physics.bullet.softbody.SoftbodyJNI
 
btSoftBody_Joint_bodies_get(long, btSoftBody.Joint) - Static method in class com.badlogic.gdx.physics.bullet.softbody.SoftbodyJNI
 
btSoftBody_Joint_bodies_set(long, btSoftBody.Joint, long, btSoftBody.Body) - Static method in class com.badlogic.gdx.physics.bullet.softbody.SoftbodyJNI
 
btSoftBody_Joint_cfm_get(long, btSoftBody.Joint) - Static method in class com.badlogic.gdx.physics.bullet.softbody.SoftbodyJNI
 
btSoftBody_Joint_cfm_set(long, btSoftBody.Joint, float) - Static method in class com.badlogic.gdx.physics.bullet.softbody.SoftbodyJNI
 
btSoftBody_Joint_delete_get(long, btSoftBody.Joint) - Static method in class com.badlogic.gdx.physics.bullet.softbody.SoftbodyJNI
 
btSoftBody_Joint_delete_set(long, btSoftBody.Joint, boolean) - Static method in class com.badlogic.gdx.physics.bullet.softbody.SoftbodyJNI
 
btSoftBody_Joint_drift_get(long, btSoftBody.Joint) - Static method in class com.badlogic.gdx.physics.bullet.softbody.SoftbodyJNI
 
btSoftBody_Joint_drift_set(long, btSoftBody.Joint, long, btVector3) - Static method in class com.badlogic.gdx.physics.bullet.softbody.SoftbodyJNI
 
btSoftBody_Joint_erp_get(long, btSoftBody.Joint) - Static method in class com.badlogic.gdx.physics.bullet.softbody.SoftbodyJNI
 
btSoftBody_Joint_erp_set(long, btSoftBody.Joint, float) - Static method in class com.badlogic.gdx.physics.bullet.softbody.SoftbodyJNI
 
btSoftBody_Joint_massmatrix_get(long, btSoftBody.Joint) - Static method in class com.badlogic.gdx.physics.bullet.softbody.SoftbodyJNI
 
btSoftBody_Joint_massmatrix_set(long, btSoftBody.Joint, long, btMatrix3x3) - Static method in class com.badlogic.gdx.physics.bullet.softbody.SoftbodyJNI
 
btSoftBody_Joint_Prepare(long, btSoftBody.Joint, float, int) - Static method in class com.badlogic.gdx.physics.bullet.softbody.SoftbodyJNI
 
btSoftBody_Joint_refs_get(long, btSoftBody.Joint) - Static method in class com.badlogic.gdx.physics.bullet.softbody.SoftbodyJNI
 
btSoftBody_Joint_refs_set(long, btSoftBody.Joint, long, btVector3) - Static method in class com.badlogic.gdx.physics.bullet.softbody.SoftbodyJNI
 
btSoftBody_Joint_sdrift_get(long, btSoftBody.Joint) - Static method in class com.badlogic.gdx.physics.bullet.softbody.SoftbodyJNI
 
btSoftBody_Joint_sdrift_set(long, btSoftBody.Joint, long, btVector3) - Static method in class com.badlogic.gdx.physics.bullet.softbody.SoftbodyJNI
 
btSoftBody_Joint_Solve(long, btSoftBody.Joint, float, float) - Static method in class com.badlogic.gdx.physics.bullet.softbody.SoftbodyJNI
 
btSoftBody_Joint_Specs_cfm_get(long, btSoftBody.Joint.Specs) - Static method in class com.badlogic.gdx.physics.bullet.softbody.SoftbodyJNI
 
btSoftBody_Joint_Specs_cfm_set(long, btSoftBody.Joint.Specs, float) - Static method in class com.badlogic.gdx.physics.bullet.softbody.SoftbodyJNI
 
btSoftBody_Joint_Specs_erp_get(long, btSoftBody.Joint.Specs) - Static method in class com.badlogic.gdx.physics.bullet.softbody.SoftbodyJNI
 
btSoftBody_Joint_Specs_erp_set(long, btSoftBody.Joint.Specs, float) - Static method in class com.badlogic.gdx.physics.bullet.softbody.SoftbodyJNI
 
btSoftBody_Joint_Specs_split_get(long, btSoftBody.Joint.Specs) - Static method in class com.badlogic.gdx.physics.bullet.softbody.SoftbodyJNI
 
btSoftBody_Joint_Specs_split_set(long, btSoftBody.Joint.Specs, float) - Static method in class com.badlogic.gdx.physics.bullet.softbody.SoftbodyJNI
 
btSoftBody_Joint_split_get(long, btSoftBody.Joint) - Static method in class com.badlogic.gdx.physics.bullet.softbody.SoftbodyJNI
 
btSoftBody_Joint_split_set(long, btSoftBody.Joint, float) - Static method in class com.badlogic.gdx.physics.bullet.softbody.SoftbodyJNI
 
btSoftBody_Joint_Terminate(long, btSoftBody.Joint, float) - Static method in class com.badlogic.gdx.physics.bullet.softbody.SoftbodyJNI
 
btSoftBody_Joint_Type(long, btSoftBody.Joint) - Static method in class com.badlogic.gdx.physics.bullet.softbody.SoftbodyJNI
 
btSoftBody_joints_get(long, btSoftBody) - Static method in class com.badlogic.gdx.physics.bullet.softbody.SoftbodyJNI
 
btSoftBody_joints_set(long, btSoftBody, long) - Static method in class com.badlogic.gdx.physics.bullet.softbody.SoftbodyJNI
 
btSoftBody_Link_bbending_get(long, btSoftBody.Link) - Static method in class com.badlogic.gdx.physics.bullet.softbody.SoftbodyJNI
 
btSoftBody_Link_bbending_set(long, btSoftBody.Link, int) - Static method in class com.badlogic.gdx.physics.bullet.softbody.SoftbodyJNI
 
btSoftBody_Link_c0_get(long, btSoftBody.Link) - Static method in class com.badlogic.gdx.physics.bullet.softbody.SoftbodyJNI
 
btSoftBody_Link_c0_set(long, btSoftBody.Link, float) - Static method in class com.badlogic.gdx.physics.bullet.softbody.SoftbodyJNI
 
btSoftBody_Link_c1_get(long, btSoftBody.Link) - Static method in class com.badlogic.gdx.physics.bullet.softbody.SoftbodyJNI
 
btSoftBody_Link_c1_set(long, btSoftBody.Link, float) - Static method in class com.badlogic.gdx.physics.bullet.softbody.SoftbodyJNI
 
btSoftBody_Link_c2_get(long, btSoftBody.Link) - Static method in class com.badlogic.gdx.physics.bullet.softbody.SoftbodyJNI
 
btSoftBody_Link_c2_set(long, btSoftBody.Link, float) - Static method in class com.badlogic.gdx.physics.bullet.softbody.SoftbodyJNI
 
btSoftBody_Link_c3_get(long, btSoftBody.Link) - Static method in class com.badlogic.gdx.physics.bullet.softbody.SoftbodyJNI
 
btSoftBody_Link_c3_set(long, btSoftBody.Link, long, btVector3) - Static method in class com.badlogic.gdx.physics.bullet.softbody.SoftbodyJNI
 
btSoftBody_Link_n_get(long, btSoftBody.Link) - Static method in class com.badlogic.gdx.physics.bullet.softbody.SoftbodyJNI
 
btSoftBody_Link_n_set(long, btSoftBody.Link, long) - Static method in class com.badlogic.gdx.physics.bullet.softbody.SoftbodyJNI
 
btSoftBody_Link_operatorDelete__SWIG_0(long, btSoftBody.Link, long) - Static method in class com.badlogic.gdx.physics.bullet.softbody.SoftbodyJNI
 
btSoftBody_Link_operatorDelete__SWIG_1(long, btSoftBody.Link, long, long) - Static method in class com.badlogic.gdx.physics.bullet.softbody.SoftbodyJNI
 
btSoftBody_Link_operatorDeleteArray__SWIG_0(long, btSoftBody.Link, long) - Static method in class com.badlogic.gdx.physics.bullet.softbody.SoftbodyJNI
 
btSoftBody_Link_operatorDeleteArray__SWIG_1(long, btSoftBody.Link, long, long) - Static method in class com.badlogic.gdx.physics.bullet.softbody.SoftbodyJNI
 
btSoftBody_Link_operatorNew__SWIG_0(long, btSoftBody.Link, long) - Static method in class com.badlogic.gdx.physics.bullet.softbody.SoftbodyJNI
 
btSoftBody_Link_operatorNew__SWIG_1(long, btSoftBody.Link, long, long) - Static method in class com.badlogic.gdx.physics.bullet.softbody.SoftbodyJNI
 
btSoftBody_Link_operatorNewArray__SWIG_0(long, btSoftBody.Link, long) - Static method in class com.badlogic.gdx.physics.bullet.softbody.SoftbodyJNI
 
btSoftBody_Link_operatorNewArray__SWIG_1(long, btSoftBody.Link, long, long) - Static method in class com.badlogic.gdx.physics.bullet.softbody.SoftbodyJNI
 
btSoftBody_Link_rl_get(long, btSoftBody.Link) - Static method in class com.badlogic.gdx.physics.bullet.softbody.SoftbodyJNI
 
btSoftBody_Link_rl_set(long, btSoftBody.Link, float) - Static method in class com.badlogic.gdx.physics.bullet.softbody.SoftbodyJNI
 
btSoftBody_Link_SWIGUpcast(long) - Static method in class com.badlogic.gdx.physics.bullet.softbody.SoftbodyJNI
 
btSoftBody_links_get(long, btSoftBody) - Static method in class com.badlogic.gdx.physics.bullet.softbody.SoftbodyJNI
 
btSoftBody_links_set(long, btSoftBody, long) - Static method in class com.badlogic.gdx.physics.bullet.softbody.SoftbodyJNI
 
btSoftBody_LJoint_rpos_get(long, btSoftBody.LJoint) - Static method in class com.badlogic.gdx.physics.bullet.softbody.SoftbodyJNI
 
btSoftBody_LJoint_rpos_set(long, btSoftBody.LJoint, long, btVector3) - Static method in class com.badlogic.gdx.physics.bullet.softbody.SoftbodyJNI
 
btSoftBody_LJoint_Specs_position_get(long, btSoftBody.LJoint.Specs) - Static method in class com.badlogic.gdx.physics.bullet.softbody.SoftbodyJNI
 
btSoftBody_LJoint_Specs_position_set(long, btSoftBody.LJoint.Specs, long, btVector3) - Static method in class com.badlogic.gdx.physics.bullet.softbody.SoftbodyJNI
 
btSoftBody_LJoint_Specs_SWIGUpcast(long) - Static method in class com.badlogic.gdx.physics.bullet.softbody.SoftbodyJNI
 
btSoftBody_LJoint_SWIGUpcast(long) - Static method in class com.badlogic.gdx.physics.bullet.softbody.SoftbodyJNI
 
btSoftBody_Material_flags_get(long, btSoftBody.Material) - Static method in class com.badlogic.gdx.physics.bullet.softbody.SoftbodyJNI
 
btSoftBody_Material_flags_set(long, btSoftBody.Material, int) - Static method in class com.badlogic.gdx.physics.bullet.softbody.SoftbodyJNI
 
btSoftBody_Material_kAST_get(long, btSoftBody.Material) - Static method in class com.badlogic.gdx.physics.bullet.softbody.SoftbodyJNI
 
btSoftBody_Material_kAST_set(long, btSoftBody.Material, float) - Static method in class com.badlogic.gdx.physics.bullet.softbody.SoftbodyJNI
 
btSoftBody_Material_kLST_get(long, btSoftBody.Material) - Static method in class com.badlogic.gdx.physics.bullet.softbody.SoftbodyJNI
 
btSoftBody_Material_kLST_set(long, btSoftBody.Material, float) - Static method in class com.badlogic.gdx.physics.bullet.softbody.SoftbodyJNI
 
btSoftBody_Material_kVST_get(long, btSoftBody.Material) - Static method in class com.badlogic.gdx.physics.bullet.softbody.SoftbodyJNI
 
btSoftBody_Material_kVST_set(long, btSoftBody.Material, float) - Static method in class com.badlogic.gdx.physics.bullet.softbody.SoftbodyJNI
 
btSoftBody_Material_SWIGUpcast(long) - Static method in class com.badlogic.gdx.physics.bullet.softbody.SoftbodyJNI
 
btSoftBody_materials_get(long, btSoftBody) - Static method in class com.badlogic.gdx.physics.bullet.softbody.SoftbodyJNI
 
btSoftBody_materials_set(long, btSoftBody, long) - Static method in class com.badlogic.gdx.physics.bullet.softbody.SoftbodyJNI
 
btSoftBody_ndbvt_get(long, btSoftBody) - Static method in class com.badlogic.gdx.physics.bullet.softbody.SoftbodyJNI
 
btSoftBody_ndbvt_set(long, btSoftBody, long, btDbvt) - Static method in class com.badlogic.gdx.physics.bullet.softbody.SoftbodyJNI
 
btSoftBody_Node_area_get(long, btSoftBody.Node) - Static method in class com.badlogic.gdx.physics.bullet.softbody.SoftbodyJNI
 
btSoftBody_Node_area_set(long, btSoftBody.Node, float) - Static method in class com.badlogic.gdx.physics.bullet.softbody.SoftbodyJNI
 
btSoftBody_Node_battach_get(long, btSoftBody.Node) - Static method in class com.badlogic.gdx.physics.bullet.softbody.SoftbodyJNI
 
btSoftBody_Node_battach_set(long, btSoftBody.Node, int) - Static method in class com.badlogic.gdx.physics.bullet.softbody.SoftbodyJNI
 
btSoftBody_Node_f_get(long, btSoftBody.Node) - Static method in class com.badlogic.gdx.physics.bullet.softbody.SoftbodyJNI
 
btSoftBody_Node_f_set(long, btSoftBody.Node, long, btVector3) - Static method in class com.badlogic.gdx.physics.bullet.softbody.SoftbodyJNI
 
btSoftBody_Node_im_get(long, btSoftBody.Node) - Static method in class com.badlogic.gdx.physics.bullet.softbody.SoftbodyJNI
 
btSoftBody_Node_im_set(long, btSoftBody.Node, float) - Static method in class com.badlogic.gdx.physics.bullet.softbody.SoftbodyJNI
 
btSoftBody_Node_leaf_get(long, btSoftBody.Node) - Static method in class com.badlogic.gdx.physics.bullet.softbody.SoftbodyJNI
 
btSoftBody_Node_leaf_set(long, btSoftBody.Node, long, btDbvtNode) - Static method in class com.badlogic.gdx.physics.bullet.softbody.SoftbodyJNI
 
btSoftBody_Node_n_get(long, btSoftBody.Node) - Static method in class com.badlogic.gdx.physics.bullet.softbody.SoftbodyJNI
 
btSoftBody_Node_n_set(long, btSoftBody.Node, long, btVector3) - Static method in class com.badlogic.gdx.physics.bullet.softbody.SoftbodyJNI
 
btSoftBody_Node_q_get(long, btSoftBody.Node) - Static method in class com.badlogic.gdx.physics.bullet.softbody.SoftbodyJNI
 
btSoftBody_Node_q_set(long, btSoftBody.Node, long, btVector3) - Static method in class com.badlogic.gdx.physics.bullet.softbody.SoftbodyJNI
 
btSoftBody_Node_SWIGUpcast(long) - Static method in class com.badlogic.gdx.physics.bullet.softbody.SoftbodyJNI
 
btSoftBody_Node_v_get(long, btSoftBody.Node) - Static method in class com.badlogic.gdx.physics.bullet.softbody.SoftbodyJNI
 
btSoftBody_Node_v_set(long, btSoftBody.Node, long, btVector3) - Static method in class com.badlogic.gdx.physics.bullet.softbody.SoftbodyJNI
 
btSoftBody_Node_x_get(long, btSoftBody.Node) - Static method in class com.badlogic.gdx.physics.bullet.softbody.SoftbodyJNI
 
btSoftBody_Node_x_set(long, btSoftBody.Node, long, btVector3) - Static method in class com.badlogic.gdx.physics.bullet.softbody.SoftbodyJNI
 
btSoftBody_nodes_get(long, btSoftBody) - Static method in class com.badlogic.gdx.physics.bullet.softbody.SoftbodyJNI
 
btSoftBody_nodes_set(long, btSoftBody, long) - Static method in class com.badlogic.gdx.physics.bullet.softbody.SoftbodyJNI
 
btSoftBody_Note_coords_get(long, btSoftBody.Note) - Static method in class com.badlogic.gdx.physics.bullet.softbody.SoftbodyJNI
 
btSoftBody_Note_coords_set(long, btSoftBody.Note, float[]) - Static method in class com.badlogic.gdx.physics.bullet.softbody.SoftbodyJNI
 
btSoftBody_Note_nodes_get(long, btSoftBody.Note) - Static method in class com.badlogic.gdx.physics.bullet.softbody.SoftbodyJNI
 
btSoftBody_Note_nodes_set(long, btSoftBody.Note, long) - Static method in class com.badlogic.gdx.physics.bullet.softbody.SoftbodyJNI
 
btSoftBody_Note_offset_get(long, btSoftBody.Note) - Static method in class com.badlogic.gdx.physics.bullet.softbody.SoftbodyJNI
 
btSoftBody_Note_offset_set(long, btSoftBody.Note, long, btVector3) - Static method in class com.badlogic.gdx.physics.bullet.softbody.SoftbodyJNI
 
btSoftBody_Note_rank_get(long, btSoftBody.Note) - Static method in class com.badlogic.gdx.physics.bullet.softbody.SoftbodyJNI
 
btSoftBody_Note_rank_set(long, btSoftBody.Note, int) - Static method in class com.badlogic.gdx.physics.bullet.softbody.SoftbodyJNI
 
btSoftBody_Note_SWIGUpcast(long) - Static method in class com.badlogic.gdx.physics.bullet.softbody.SoftbodyJNI
 
btSoftBody_Note_text_get(long, btSoftBody.Note) - Static method in class com.badlogic.gdx.physics.bullet.softbody.SoftbodyJNI
 
btSoftBody_notes_get(long, btSoftBody) - Static method in class com.badlogic.gdx.physics.bullet.softbody.SoftbodyJNI
 
btSoftBody_notes_set(long, btSoftBody, long) - Static method in class com.badlogic.gdx.physics.bullet.softbody.SoftbodyJNI
 
btSoftBody_pointersToIndices(long, btSoftBody) - Static method in class com.badlogic.gdx.physics.bullet.softbody.SoftbodyJNI
 
btSoftBody_Pose_aqq_get(long, btSoftBody.Pose) - Static method in class com.badlogic.gdx.physics.bullet.softbody.SoftbodyJNI
 
btSoftBody_Pose_aqq_set(long, btSoftBody.Pose, long, btMatrix3x3) - Static method in class com.badlogic.gdx.physics.bullet.softbody.SoftbodyJNI
 
btSoftBody_Pose_bframe_get(long, btSoftBody.Pose) - Static method in class com.badlogic.gdx.physics.bullet.softbody.SoftbodyJNI
 
btSoftBody_Pose_bframe_set(long, btSoftBody.Pose, boolean) - Static method in class com.badlogic.gdx.physics.bullet.softbody.SoftbodyJNI
 
btSoftBody_Pose_bvolume_get(long, btSoftBody.Pose) - Static method in class com.badlogic.gdx.physics.bullet.softbody.SoftbodyJNI
 
btSoftBody_Pose_bvolume_set(long, btSoftBody.Pose, boolean) - Static method in class com.badlogic.gdx.physics.bullet.softbody.SoftbodyJNI
 
btSoftBody_Pose_com_get(long, btSoftBody.Pose) - Static method in class com.badlogic.gdx.physics.bullet.softbody.SoftbodyJNI
 
btSoftBody_Pose_com_set(long, btSoftBody.Pose, long, btVector3) - Static method in class com.badlogic.gdx.physics.bullet.softbody.SoftbodyJNI
 
btSoftBody_pose_get(long, btSoftBody) - Static method in class com.badlogic.gdx.physics.bullet.softbody.SoftbodyJNI
 
btSoftBody_Pose_pos_get(long, btSoftBody.Pose) - Static method in class com.badlogic.gdx.physics.bullet.softbody.SoftbodyJNI
 
btSoftBody_Pose_pos_set(long, btSoftBody.Pose, long, btVector3Array) - Static method in class com.badlogic.gdx.physics.bullet.softbody.SoftbodyJNI
 
btSoftBody_Pose_rot_get(long, btSoftBody.Pose) - Static method in class com.badlogic.gdx.physics.bullet.softbody.SoftbodyJNI
 
btSoftBody_Pose_rot_set(long, btSoftBody.Pose, long, btMatrix3x3) - Static method in class com.badlogic.gdx.physics.bullet.softbody.SoftbodyJNI
 
btSoftBody_Pose_scl_get(long, btSoftBody.Pose) - Static method in class com.badlogic.gdx.physics.bullet.softbody.SoftbodyJNI
 
btSoftBody_Pose_scl_set(long, btSoftBody.Pose, long, btMatrix3x3) - Static method in class com.badlogic.gdx.physics.bullet.softbody.SoftbodyJNI
 
btSoftBody_pose_set(long, btSoftBody, long, btSoftBody.Pose) - Static method in class com.badlogic.gdx.physics.bullet.softbody.SoftbodyJNI
 
btSoftBody_Pose_volume_get(long, btSoftBody.Pose) - Static method in class com.badlogic.gdx.physics.bullet.softbody.SoftbodyJNI
 
btSoftBody_Pose_volume_set(long, btSoftBody.Pose, float) - Static method in class com.badlogic.gdx.physics.bullet.softbody.SoftbodyJNI
 
btSoftBody_Pose_wgh_get(long, btSoftBody.Pose) - Static method in class com.badlogic.gdx.physics.bullet.softbody.SoftbodyJNI
 
btSoftBody_Pose_wgh_set(long, btSoftBody.Pose, long, btScalarArray) - Static method in class com.badlogic.gdx.physics.bullet.softbody.SoftbodyJNI
 
btSoftBody_predictMotion(long, btSoftBody, float) - Static method in class com.badlogic.gdx.physics.bullet.softbody.SoftbodyJNI
 
btSoftBody_prepareClusters(long, btSoftBody, int) - Static method in class com.badlogic.gdx.physics.bullet.softbody.SoftbodyJNI
 
btSoftBody_PSolve_Anchors(long, btSoftBody, float, float) - Static method in class com.badlogic.gdx.physics.bullet.softbody.SoftbodyJNI
 
btSoftBody_PSolve_Links(long, btSoftBody, float, float) - Static method in class com.badlogic.gdx.physics.bullet.softbody.SoftbodyJNI
 
btSoftBody_PSolve_RContacts(long, btSoftBody, float, float) - Static method in class com.badlogic.gdx.physics.bullet.softbody.SoftbodyJNI
 
btSoftBody_PSolve_SContacts(long, btSoftBody, float, float) - Static method in class com.badlogic.gdx.physics.bullet.softbody.SoftbodyJNI
 
btSoftBody_randomizeConstraints(long, btSoftBody) - Static method in class com.badlogic.gdx.physics.bullet.softbody.SoftbodyJNI
 
btSoftBody_RayFromToCaster_face_get(long, btSoftBody.RayFromToCaster) - Static method in class com.badlogic.gdx.physics.bullet.softbody.SoftbodyJNI
 
btSoftBody_RayFromToCaster_face_set(long, btSoftBody.RayFromToCaster, long, btSoftBody.Face) - Static method in class com.badlogic.gdx.physics.bullet.softbody.SoftbodyJNI
 
btSoftBody_RayFromToCaster_mint_get(long, btSoftBody.RayFromToCaster) - Static method in class com.badlogic.gdx.physics.bullet.softbody.SoftbodyJNI
 
btSoftBody_RayFromToCaster_mint_set(long, btSoftBody.RayFromToCaster, float) - Static method in class com.badlogic.gdx.physics.bullet.softbody.SoftbodyJNI
 
btSoftBody_RayFromToCaster_rayFrom_get(long, btSoftBody.RayFromToCaster) - Static method in class com.badlogic.gdx.physics.bullet.softbody.SoftbodyJNI
 
btSoftBody_RayFromToCaster_rayFrom_set(long, btSoftBody.RayFromToCaster, long, btVector3) - Static method in class com.badlogic.gdx.physics.bullet.softbody.SoftbodyJNI
 
btSoftBody_RayFromToCaster_rayFromToTriangle__SWIG_0(Vector3, Vector3, Vector3, Vector3, Vector3, Vector3, float) - Static method in class com.badlogic.gdx.physics.bullet.softbody.SoftbodyJNI
 
btSoftBody_RayFromToCaster_rayFromToTriangle__SWIG_1(Vector3, Vector3, Vector3, Vector3, Vector3, Vector3) - Static method in class com.badlogic.gdx.physics.bullet.softbody.SoftbodyJNI
 
btSoftBody_RayFromToCaster_rayNormalizedDirection_get(long, btSoftBody.RayFromToCaster) - Static method in class com.badlogic.gdx.physics.bullet.softbody.SoftbodyJNI
 
btSoftBody_RayFromToCaster_rayNormalizedDirection_set(long, btSoftBody.RayFromToCaster, long, btVector3) - Static method in class com.badlogic.gdx.physics.bullet.softbody.SoftbodyJNI
 
btSoftBody_RayFromToCaster_rayTo_get(long, btSoftBody.RayFromToCaster) - Static method in class com.badlogic.gdx.physics.bullet.softbody.SoftbodyJNI
 
btSoftBody_RayFromToCaster_rayTo_set(long, btSoftBody.RayFromToCaster, long, btVector3) - Static method in class com.badlogic.gdx.physics.bullet.softbody.SoftbodyJNI
 
btSoftBody_RayFromToCaster_SWIGUpcast(long) - Static method in class com.badlogic.gdx.physics.bullet.softbody.SoftbodyJNI
 
btSoftBody_RayFromToCaster_tests_get(long, btSoftBody.RayFromToCaster) - Static method in class com.badlogic.gdx.physics.bullet.softbody.SoftbodyJNI
 
btSoftBody_RayFromToCaster_tests_set(long, btSoftBody.RayFromToCaster, int) - Static method in class com.badlogic.gdx.physics.bullet.softbody.SoftbodyJNI
 
btSoftBody_rayTest__SWIG_0(long, btSoftBody, Vector3, Vector3, long, btSoftBody.sRayCast) - Static method in class com.badlogic.gdx.physics.bullet.softbody.SoftbodyJNI
 
btSoftBody_rayTest__SWIG_1(long, btSoftBody, Vector3, Vector3, long, long, long, boolean) - Static method in class com.badlogic.gdx.physics.bullet.softbody.SoftbodyJNI
 
btSoftBody_RContact_c0_get(long, btSoftBody.RContact) - Static method in class com.badlogic.gdx.physics.bullet.softbody.SoftbodyJNI
 
btSoftBody_RContact_c0_set(long, btSoftBody.RContact, long, btMatrix3x3) - Static method in class com.badlogic.gdx.physics.bullet.softbody.SoftbodyJNI
 
btSoftBody_RContact_c1_get(long, btSoftBody.RContact) - Static method in class com.badlogic.gdx.physics.bullet.softbody.SoftbodyJNI
 
btSoftBody_RContact_c1_set(long, btSoftBody.RContact, long, btVector3) - Static method in class com.badlogic.gdx.physics.bullet.softbody.SoftbodyJNI
 
btSoftBody_RContact_c2_get(long, btSoftBody.RContact) - Static method in class com.badlogic.gdx.physics.bullet.softbody.SoftbodyJNI
 
btSoftBody_RContact_c2_set(long, btSoftBody.RContact, float) - Static method in class com.badlogic.gdx.physics.bullet.softbody.SoftbodyJNI
 
btSoftBody_RContact_c3_get(long, btSoftBody.RContact) - Static method in class com.badlogic.gdx.physics.bullet.softbody.SoftbodyJNI
 
btSoftBody_RContact_c3_set(long, btSoftBody.RContact, float) - Static method in class com.badlogic.gdx.physics.bullet.softbody.SoftbodyJNI
 
btSoftBody_RContact_c4_get(long, btSoftBody.RContact) - Static method in class com.badlogic.gdx.physics.bullet.softbody.SoftbodyJNI
 
btSoftBody_RContact_c4_set(long, btSoftBody.RContact, float) - Static method in class com.badlogic.gdx.physics.bullet.softbody.SoftbodyJNI
 
btSoftBody_RContact_cti_get(long, btSoftBody.RContact) - Static method in class com.badlogic.gdx.physics.bullet.softbody.SoftbodyJNI
 
btSoftBody_RContact_cti_set(long, btSoftBody.RContact, long, btSoftBody.sCti) - Static method in class com.badlogic.gdx.physics.bullet.softbody.SoftbodyJNI
 
btSoftBody_RContact_node_get(long, btSoftBody.RContact) - Static method in class com.badlogic.gdx.physics.bullet.softbody.SoftbodyJNI
 
btSoftBody_RContact_node_set(long, btSoftBody.RContact, long, btSoftBody.Node) - Static method in class com.badlogic.gdx.physics.bullet.softbody.SoftbodyJNI
 
btSoftBody_rcontacts_get(long, btSoftBody) - Static method in class com.badlogic.gdx.physics.bullet.softbody.SoftbodyJNI
 
btSoftBody_rcontacts_set(long, btSoftBody, long) - Static method in class com.badlogic.gdx.physics.bullet.softbody.SoftbodyJNI
 
btSoftBody_refine(long, btSoftBody, long, btSoftBody.ImplicitFn, float, boolean) - Static method in class com.badlogic.gdx.physics.bullet.softbody.SoftbodyJNI
 
btSoftBody_releaseCluster(long, btSoftBody, int) - Static method in class com.badlogic.gdx.physics.bullet.softbody.SoftbodyJNI
 
btSoftBody_releaseClusters(long, btSoftBody) - Static method in class com.badlogic.gdx.physics.bullet.softbody.SoftbodyJNI
 
btSoftBody_resetLinkRestLengths(long, btSoftBody) - Static method in class com.badlogic.gdx.physics.bullet.softbody.SoftbodyJNI
 
btSoftBody_restLengthScale_get(long, btSoftBody) - Static method in class com.badlogic.gdx.physics.bullet.softbody.SoftbodyJNI
 
btSoftBody_restLengthScale_set(long, btSoftBody, float) - Static method in class com.badlogic.gdx.physics.bullet.softbody.SoftbodyJNI
 
btSoftBody_rotate(long, btSoftBody, Quaternion) - Static method in class com.badlogic.gdx.physics.bullet.softbody.SoftbodyJNI
 
btSoftBody_scale(long, btSoftBody, Vector3) - Static method in class com.badlogic.gdx.physics.bullet.softbody.SoftbodyJNI
 
btSoftBody_SContact_cfm_get(long, btSoftBody.SContact) - Static method in class com.badlogic.gdx.physics.bullet.softbody.SoftbodyJNI
 
btSoftBody_SContact_cfm_set(long, btSoftBody.SContact, float[]) - Static method in class com.badlogic.gdx.physics.bullet.softbody.SoftbodyJNI
 
btSoftBody_SContact_face_get(long, btSoftBody.SContact) - Static method in class com.badlogic.gdx.physics.bullet.softbody.SoftbodyJNI
 
btSoftBody_SContact_face_set(long, btSoftBody.SContact, long, btSoftBody.Face) - Static method in class com.badlogic.gdx.physics.bullet.softbody.SoftbodyJNI
 
btSoftBody_SContact_friction_get(long, btSoftBody.SContact) - Static method in class com.badlogic.gdx.physics.bullet.softbody.SoftbodyJNI
 
btSoftBody_SContact_friction_set(long, btSoftBody.SContact, float) - Static method in class com.badlogic.gdx.physics.bullet.softbody.SoftbodyJNI
 
btSoftBody_SContact_margin_get(long, btSoftBody.SContact) - Static method in class com.badlogic.gdx.physics.bullet.softbody.SoftbodyJNI
 
btSoftBody_SContact_margin_set(long, btSoftBody.SContact, float) - Static method in class com.badlogic.gdx.physics.bullet.softbody.SoftbodyJNI
 
btSoftBody_SContact_node_get(long, btSoftBody.SContact) - Static method in class com.badlogic.gdx.physics.bullet.softbody.SoftbodyJNI
 
btSoftBody_SContact_node_set(long, btSoftBody.SContact, long, btSoftBody.Node) - Static method in class com.badlogic.gdx.physics.bullet.softbody.SoftbodyJNI
 
btSoftBody_SContact_normal_get(long, btSoftBody.SContact) - Static method in class com.badlogic.gdx.physics.bullet.softbody.SoftbodyJNI
 
btSoftBody_SContact_normal_set(long, btSoftBody.SContact, long, btVector3) - Static method in class com.badlogic.gdx.physics.bullet.softbody.SoftbodyJNI
 
btSoftBody_SContact_weights_get(long, btSoftBody.SContact) - Static method in class com.badlogic.gdx.physics.bullet.softbody.SoftbodyJNI
 
btSoftBody_SContact_weights_set(long, btSoftBody.SContact, long, btVector3) - Static method in class com.badlogic.gdx.physics.bullet.softbody.SoftbodyJNI
 
btSoftBody_scontacts_get(long, btSoftBody) - Static method in class com.badlogic.gdx.physics.bullet.softbody.SoftbodyJNI
 
btSoftBody_scontacts_set(long, btSoftBody, long) - Static method in class com.badlogic.gdx.physics.bullet.softbody.SoftbodyJNI
 
btSoftBody_sCti_colObj_get(long, btSoftBody.sCti) - Static method in class com.badlogic.gdx.physics.bullet.softbody.SoftbodyJNI
 
btSoftBody_sCti_colObj_set(long, btSoftBody.sCti, long, btCollisionObject) - Static method in class com.badlogic.gdx.physics.bullet.softbody.SoftbodyJNI
 
btSoftBody_sCti_normal_get(long, btSoftBody.sCti) - Static method in class com.badlogic.gdx.physics.bullet.softbody.SoftbodyJNI
 
btSoftBody_sCti_normal_set(long, btSoftBody.sCti, long, btVector3) - Static method in class com.badlogic.gdx.physics.bullet.softbody.SoftbodyJNI
 
btSoftBody_sCti_offset_get(long, btSoftBody.sCti) - Static method in class com.badlogic.gdx.physics.bullet.softbody.SoftbodyJNI
 
btSoftBody_sCti_offset_set(long, btSoftBody.sCti, float) - Static method in class com.badlogic.gdx.physics.bullet.softbody.SoftbodyJNI
 
btSoftBody_setConfig_citerations(long, btSoftBody, int) - Static method in class com.badlogic.gdx.physics.bullet.softbody.SoftbodyJNI
 
btSoftBody_setConfig_collisions(long, btSoftBody, int) - Static method in class com.badlogic.gdx.physics.bullet.softbody.SoftbodyJNI
 
btSoftBody_setConfig_diterations(long, btSoftBody, int) - Static method in class com.badlogic.gdx.physics.bullet.softbody.SoftbodyJNI
 
btSoftBody_setConfig_kAHR(long, btSoftBody, float) - Static method in class com.badlogic.gdx.physics.bullet.softbody.SoftbodyJNI
 
btSoftBody_setConfig_kCHR(long, btSoftBody, float) - Static method in class com.badlogic.gdx.physics.bullet.softbody.SoftbodyJNI
 
btSoftBody_setConfig_kDF(long, btSoftBody, float) - Static method in class com.badlogic.gdx.physics.bullet.softbody.SoftbodyJNI
 
btSoftBody_setConfig_kDG(long, btSoftBody, float) - Static method in class com.badlogic.gdx.physics.bullet.softbody.SoftbodyJNI
 
btSoftBody_setConfig_kDP(long, btSoftBody, float) - Static method in class com.badlogic.gdx.physics.bullet.softbody.SoftbodyJNI
 
btSoftBody_setConfig_kKHR(long, btSoftBody, float) - Static method in class com.badlogic.gdx.physics.bullet.softbody.SoftbodyJNI
 
btSoftBody_setConfig_kLF(long, btSoftBody, float) - Static method in class com.badlogic.gdx.physics.bullet.softbody.SoftbodyJNI
 
btSoftBody_setConfig_kMT(long, btSoftBody, float) - Static method in class com.badlogic.gdx.physics.bullet.softbody.SoftbodyJNI
 
btSoftBody_setConfig_kPR(long, btSoftBody, float) - Static method in class com.badlogic.gdx.physics.bullet.softbody.SoftbodyJNI
 
btSoftBody_setConfig_kSHR(long, btSoftBody, float) - Static method in class com.badlogic.gdx.physics.bullet.softbody.SoftbodyJNI
 
btSoftBody_setConfig_kSK_SPLT_CL(long, btSoftBody, float) - Static method in class com.badlogic.gdx.physics.bullet.softbody.SoftbodyJNI
 
btSoftBody_setConfig_kSKHR_CL(long, btSoftBody, float) - Static method in class com.badlogic.gdx.physics.bullet.softbody.SoftbodyJNI
 
btSoftBody_setConfig_kSR_SPLT_CL(long, btSoftBody, float) - Static method in class com.badlogic.gdx.physics.bullet.softbody.SoftbodyJNI
 
btSoftBody_setConfig_kSRHR_CL(long, btSoftBody, float) - Static method in class com.badlogic.gdx.physics.bullet.softbody.SoftbodyJNI
 
btSoftBody_setConfig_kSS_SPLT_CL(long, btSoftBody, float) - Static method in class com.badlogic.gdx.physics.bullet.softbody.SoftbodyJNI
 
btSoftBody_setConfig_kSSHR_CL(long, btSoftBody, float) - Static method in class com.badlogic.gdx.physics.bullet.softbody.SoftbodyJNI
 
btSoftBody_setConfig_kVC(long, btSoftBody, float) - Static method in class com.badlogic.gdx.physics.bullet.softbody.SoftbodyJNI
 
btSoftBody_setConfig_kVCF(long, btSoftBody, float) - Static method in class com.badlogic.gdx.physics.bullet.softbody.SoftbodyJNI
 
btSoftBody_setConfig_maxvolume(long, btSoftBody, float) - Static method in class com.badlogic.gdx.physics.bullet.softbody.SoftbodyJNI
 
btSoftBody_setConfig_piterations(long, btSoftBody, int) - Static method in class com.badlogic.gdx.physics.bullet.softbody.SoftbodyJNI
 
btSoftBody_setConfig_timescale(long, btSoftBody, float) - Static method in class com.badlogic.gdx.physics.bullet.softbody.SoftbodyJNI
 
btSoftBody_setConfig_viterations(long, btSoftBody, int) - Static method in class com.badlogic.gdx.physics.bullet.softbody.SoftbodyJNI
 
btSoftBody_setMass(long, btSoftBody, int, float) - Static method in class com.badlogic.gdx.physics.bullet.softbody.SoftbodyJNI
 
btSoftBody_setPose(long, btSoftBody, boolean, boolean) - Static method in class com.badlogic.gdx.physics.bullet.softbody.SoftbodyJNI
 
btSoftBody_setSolver(long, btSoftBody, int) - Static method in class com.badlogic.gdx.physics.bullet.softbody.SoftbodyJNI
 
btSoftBody_setTotalDensity(long, btSoftBody, float) - Static method in class com.badlogic.gdx.physics.bullet.softbody.SoftbodyJNI
 
btSoftBody_setTotalMass__SWIG_0(long, btSoftBody, float, boolean) - Static method in class com.badlogic.gdx.physics.bullet.softbody.SoftbodyJNI
 
btSoftBody_setTotalMass__SWIG_1(long, btSoftBody, float) - Static method in class com.badlogic.gdx.physics.bullet.softbody.SoftbodyJNI
 
btSoftBody_setVelocity(long, btSoftBody, Vector3) - Static method in class com.badlogic.gdx.physics.bullet.softbody.SoftbodyJNI
 
btSoftBody_setVolumeDensity(long, btSoftBody, float) - Static method in class com.badlogic.gdx.physics.bullet.softbody.SoftbodyJNI
 
btSoftBody_setVolumeMass(long, btSoftBody, float) - Static method in class com.badlogic.gdx.physics.bullet.softbody.SoftbodyJNI
 
btSoftBody_setWindVelocity(long, btSoftBody, Vector3) - Static method in class com.badlogic.gdx.physics.bullet.softbody.SoftbodyJNI
 
btSoftBody_sMedium_density_get(long, btSoftBody.sMedium) - Static method in class com.badlogic.gdx.physics.bullet.softbody.SoftbodyJNI
 
btSoftBody_sMedium_density_set(long, btSoftBody.sMedium, float) - Static method in class com.badlogic.gdx.physics.bullet.softbody.SoftbodyJNI
 
btSoftBody_sMedium_pressure_get(long, btSoftBody.sMedium) - Static method in class com.badlogic.gdx.physics.bullet.softbody.SoftbodyJNI
 
btSoftBody_sMedium_pressure_set(long, btSoftBody.sMedium, float) - Static method in class com.badlogic.gdx.physics.bullet.softbody.SoftbodyJNI
 
btSoftBody_sMedium_velocity_get(long, btSoftBody.sMedium) - Static method in class com.badlogic.gdx.physics.bullet.softbody.SoftbodyJNI
 
btSoftBody_sMedium_velocity_set(long, btSoftBody.sMedium, long, btVector3) - Static method in class com.badlogic.gdx.physics.bullet.softbody.SoftbodyJNI
 
btSoftBody_softBodySolver_get(long, btSoftBody) - Static method in class com.badlogic.gdx.physics.bullet.softbody.SoftbodyJNI
 
btSoftBody_softBodySolver_set(long, btSoftBody, long, btSoftBodySolver) - Static method in class com.badlogic.gdx.physics.bullet.softbody.SoftbodyJNI
 
btSoftBody_solveClusters__SWIG_0(long) - Static method in class com.badlogic.gdx.physics.bullet.softbody.SoftbodyJNI
 
btSoftBody_solveClusters__SWIG_1(long, btSoftBody, float) - Static method in class com.badlogic.gdx.physics.bullet.softbody.SoftbodyJNI
 
btSoftBody_solveCommonConstraints(long, int, int) - Static method in class com.badlogic.gdx.physics.bullet.softbody.SoftbodyJNI
 
btSoftBody_solveConstraints(long, btSoftBody) - Static method in class com.badlogic.gdx.physics.bullet.softbody.SoftbodyJNI
 
btSoftBody_SolverState_isdt_get(long, btSoftBody.SolverState) - Static method in class com.badlogic.gdx.physics.bullet.softbody.SoftbodyJNI
 
btSoftBody_SolverState_isdt_set(long, btSoftBody.SolverState, float) - Static method in class com.badlogic.gdx.physics.bullet.softbody.SoftbodyJNI
 
btSoftBody_SolverState_radmrg_get(long, btSoftBody.SolverState) - Static method in class com.badlogic.gdx.physics.bullet.softbody.SoftbodyJNI
 
btSoftBody_SolverState_radmrg_set(long, btSoftBody.SolverState, float) - Static method in class com.badlogic.gdx.physics.bullet.softbody.SoftbodyJNI
 
btSoftBody_SolverState_sdt_get(long, btSoftBody.SolverState) - Static method in class com.badlogic.gdx.physics.bullet.softbody.SoftbodyJNI
 
btSoftBody_SolverState_sdt_set(long, btSoftBody.SolverState, float) - Static method in class com.badlogic.gdx.physics.bullet.softbody.SoftbodyJNI
 
btSoftBody_SolverState_updmrg_get(long, btSoftBody.SolverState) - Static method in class com.badlogic.gdx.physics.bullet.softbody.SoftbodyJNI
 
btSoftBody_SolverState_updmrg_set(long, btSoftBody.SolverState, float) - Static method in class com.badlogic.gdx.physics.bullet.softbody.SoftbodyJNI
 
btSoftBody_SolverState_velmrg_get(long, btSoftBody.SolverState) - Static method in class com.badlogic.gdx.physics.bullet.softbody.SoftbodyJNI
 
btSoftBody_SolverState_velmrg_set(long, btSoftBody.SolverState, float) - Static method in class com.badlogic.gdx.physics.bullet.softbody.SoftbodyJNI
 
btSoftBody_sRayCast_body_get(long, btSoftBody.sRayCast) - Static method in class com.badlogic.gdx.physics.bullet.softbody.SoftbodyJNI
 
btSoftBody_sRayCast_body_set(long, btSoftBody.sRayCast, long, btSoftBody) - Static method in class com.badlogic.gdx.physics.bullet.softbody.SoftbodyJNI
 
btSoftBody_sRayCast_feature_get(long, btSoftBody.sRayCast) - Static method in class com.badlogic.gdx.physics.bullet.softbody.SoftbodyJNI
 
btSoftBody_sRayCast_feature_set(long, btSoftBody.sRayCast, int) - Static method in class com.badlogic.gdx.physics.bullet.softbody.SoftbodyJNI
 
btSoftBody_sRayCast_fraction_get(long, btSoftBody.sRayCast) - Static method in class com.badlogic.gdx.physics.bullet.softbody.SoftbodyJNI
 
btSoftBody_sRayCast_fraction_set(long, btSoftBody.sRayCast, float) - Static method in class com.badlogic.gdx.physics.bullet.softbody.SoftbodyJNI
 
btSoftBody_sRayCast_index_get(long, btSoftBody.sRayCast) - Static method in class com.badlogic.gdx.physics.bullet.softbody.SoftbodyJNI
 
btSoftBody_sRayCast_index_set(long, btSoftBody.sRayCast, int) - Static method in class com.badlogic.gdx.physics.bullet.softbody.SoftbodyJNI
 
btSoftBody_sst_get(long, btSoftBody) - Static method in class com.badlogic.gdx.physics.bullet.softbody.SoftbodyJNI
 
btSoftBody_sst_set(long, btSoftBody, long, btSoftBody.SolverState) - Static method in class com.badlogic.gdx.physics.bullet.softbody.SoftbodyJNI
 
btSoftBody_staticSolve(long, btSoftBody, int) - Static method in class com.badlogic.gdx.physics.bullet.softbody.SoftbodyJNI
 
btSoftBody_SWIGUpcast(long) - Static method in class com.badlogic.gdx.physics.bullet.softbody.SoftbodyJNI
 
btSoftBody_tag_get(long, btSoftBody) - Static method in class com.badlogic.gdx.physics.bullet.softbody.SoftbodyJNI
 
btSoftBody_tag_set(long, btSoftBody, long) - Static method in class com.badlogic.gdx.physics.bullet.softbody.SoftbodyJNI
 
btSoftBody_Tetra_c0_get(long, btSoftBody.Tetra) - Static method in class com.badlogic.gdx.physics.bullet.softbody.SoftbodyJNI
 
btSoftBody_Tetra_c0_set(long, btSoftBody.Tetra, long, btVector3) - Static method in class com.badlogic.gdx.physics.bullet.softbody.SoftbodyJNI
 
btSoftBody_Tetra_c1_get(long, btSoftBody.Tetra) - Static method in class com.badlogic.gdx.physics.bullet.softbody.SoftbodyJNI
 
btSoftBody_Tetra_c1_set(long, btSoftBody.Tetra, float) - Static method in class com.badlogic.gdx.physics.bullet.softbody.SoftbodyJNI
 
btSoftBody_Tetra_c2_get(long, btSoftBody.Tetra) - Static method in class com.badlogic.gdx.physics.bullet.softbody.SoftbodyJNI
 
btSoftBody_Tetra_c2_set(long, btSoftBody.Tetra, float) - Static method in class com.badlogic.gdx.physics.bullet.softbody.SoftbodyJNI
 
btSoftBody_Tetra_leaf_get(long, btSoftBody.Tetra) - Static method in class com.badlogic.gdx.physics.bullet.softbody.SoftbodyJNI
 
btSoftBody_Tetra_leaf_set(long, btSoftBody.Tetra, long, btDbvtNode) - Static method in class com.badlogic.gdx.physics.bullet.softbody.SoftbodyJNI
 
btSoftBody_Tetra_n_get(long, btSoftBody.Tetra) - Static method in class com.badlogic.gdx.physics.bullet.softbody.SoftbodyJNI
 
btSoftBody_Tetra_n_set(long, btSoftBody.Tetra, long) - Static method in class com.badlogic.gdx.physics.bullet.softbody.SoftbodyJNI
 
btSoftBody_Tetra_rv_get(long, btSoftBody.Tetra) - Static method in class com.badlogic.gdx.physics.bullet.softbody.SoftbodyJNI
 
btSoftBody_Tetra_rv_set(long, btSoftBody.Tetra, float) - Static method in class com.badlogic.gdx.physics.bullet.softbody.SoftbodyJNI
 
btSoftBody_Tetra_SWIGUpcast(long) - Static method in class com.badlogic.gdx.physics.bullet.softbody.SoftbodyJNI
 
btSoftBody_tetras_get(long, btSoftBody) - Static method in class com.badlogic.gdx.physics.bullet.softbody.SoftbodyJNI
 
btSoftBody_tetras_set(long, btSoftBody, long) - Static method in class com.badlogic.gdx.physics.bullet.softbody.SoftbodyJNI
 
btSoftBody_timeacc_get(long, btSoftBody) - Static method in class com.badlogic.gdx.physics.bullet.softbody.SoftbodyJNI
 
btSoftBody_timeacc_set(long, btSoftBody, float) - Static method in class com.badlogic.gdx.physics.bullet.softbody.SoftbodyJNI
 
btSoftBody_transform(long, btSoftBody, Matrix4) - Static method in class com.badlogic.gdx.physics.bullet.softbody.SoftbodyJNI
 
btSoftBody_translate(long, btSoftBody, Vector3) - Static method in class com.badlogic.gdx.physics.bullet.softbody.SoftbodyJNI
 
btSoftBody_upcast(long, btCollisionObject) - Static method in class com.badlogic.gdx.physics.bullet.softbody.SoftbodyJNI
 
btSoftBody_upcastConstBtCollisionObject(long, btCollisionObject) - Static method in class com.badlogic.gdx.physics.bullet.softbody.SoftbodyJNI
 
btSoftBody_updateArea__SWIG_0(long, btSoftBody, boolean) - Static method in class com.badlogic.gdx.physics.bullet.softbody.SoftbodyJNI
 
btSoftBody_updateArea__SWIG_1(long, btSoftBody) - Static method in class com.badlogic.gdx.physics.bullet.softbody.SoftbodyJNI
 
btSoftBody_updateBounds(long, btSoftBody) - Static method in class com.badlogic.gdx.physics.bullet.softbody.SoftbodyJNI
 
btSoftBody_updateClusters(long, btSoftBody) - Static method in class com.badlogic.gdx.physics.bullet.softbody.SoftbodyJNI
 
btSoftBody_updateConstants(long, btSoftBody) - Static method in class com.badlogic.gdx.physics.bullet.softbody.SoftbodyJNI
 
btSoftBody_updateLinkConstants(long, btSoftBody) - Static method in class com.badlogic.gdx.physics.bullet.softbody.SoftbodyJNI
 
btSoftBody_updateNormals(long, btSoftBody) - Static method in class com.badlogic.gdx.physics.bullet.softbody.SoftbodyJNI
 
btSoftBody_updatePose(long, btSoftBody) - Static method in class com.badlogic.gdx.physics.bullet.softbody.SoftbodyJNI
 
btSoftBody_userIndexMapping_get(long, btSoftBody) - Static method in class com.badlogic.gdx.physics.bullet.softbody.SoftbodyJNI
 
btSoftBody_userIndexMapping_set(long, btSoftBody, long) - Static method in class com.badlogic.gdx.physics.bullet.softbody.SoftbodyJNI
 
btSoftBody_VSolve_Links(long, btSoftBody, float) - Static method in class com.badlogic.gdx.physics.bullet.softbody.SoftbodyJNI
 
btSoftBody_windVelocity_get(long, btSoftBody) - Static method in class com.badlogic.gdx.physics.bullet.softbody.SoftbodyJNI
 
btSoftBody_windVelocity_set(long, btSoftBody, long, btVector3) - Static method in class com.badlogic.gdx.physics.bullet.softbody.SoftbodyJNI
 
btSoftBody_worldInfo_get(long, btSoftBody) - Static method in class com.badlogic.gdx.physics.bullet.softbody.SoftbodyJNI
 
btSoftBody_worldInfo_set(long, btSoftBody, long, btSoftBodyWorldInfo) - Static method in class com.badlogic.gdx.physics.bullet.softbody.SoftbodyJNI
 
btSoftBodyCollisionShape - Class in com.badlogic.gdx.physics.bullet.softbody
 
btSoftBodyCollisionShape(long, boolean) - Constructor for class com.badlogic.gdx.physics.bullet.softbody.btSoftBodyCollisionShape
Construct a new btSoftBodyCollisionShape, normally you should not need this constructor it's intended for low-level usage.
btSoftBodyCollisionShape(btSoftBody) - Constructor for class com.badlogic.gdx.physics.bullet.softbody.btSoftBodyCollisionShape
 
btSoftBodyCollisionShape_body_get(long, btSoftBodyCollisionShape) - Static method in class com.badlogic.gdx.physics.bullet.softbody.SoftbodyJNI
 
btSoftBodyCollisionShape_body_set(long, btSoftBodyCollisionShape, long, btSoftBody) - Static method in class com.badlogic.gdx.physics.bullet.softbody.SoftbodyJNI
 
btSoftBodyCollisionShape_SWIGUpcast(long) - Static method in class com.badlogic.gdx.physics.bullet.softbody.SoftbodyJNI
 
btSoftBodyConcaveCollisionAlgorithm - Class in com.badlogic.gdx.physics.bullet.softbody
 
btSoftBodyConcaveCollisionAlgorithm(long, boolean) - Constructor for class com.badlogic.gdx.physics.bullet.softbody.btSoftBodyConcaveCollisionAlgorithm
Construct a new btSoftBodyConcaveCollisionAlgorithm, normally you should not need this constructor it's intended for low-level usage.
btSoftBodyConcaveCollisionAlgorithm(btCollisionAlgorithmConstructionInfo, btCollisionObjectWrapper, btCollisionObjectWrapper, boolean) - Constructor for class com.badlogic.gdx.physics.bullet.softbody.btSoftBodyConcaveCollisionAlgorithm
 
btSoftBodyConcaveCollisionAlgorithm.CreateFunc - Class in com.badlogic.gdx.physics.bullet.softbody
 
btSoftBodyConcaveCollisionAlgorithm.SwappedCreateFunc - Class in com.badlogic.gdx.physics.bullet.softbody
 
btSoftBodyConcaveCollisionAlgorithm_clearCache(long, btSoftBodyConcaveCollisionAlgorithm) - Static method in class com.badlogic.gdx.physics.bullet.softbody.SoftbodyJNI
 
btSoftBodyConcaveCollisionAlgorithm_CreateFunc_SWIGUpcast(long) - Static method in class com.badlogic.gdx.physics.bullet.softbody.SoftbodyJNI
 
btSoftBodyConcaveCollisionAlgorithm_SwappedCreateFunc_SWIGUpcast(long) - Static method in class com.badlogic.gdx.physics.bullet.softbody.SoftbodyJNI
 
btSoftBodyConcaveCollisionAlgorithm_SWIGUpcast(long) - Static method in class com.badlogic.gdx.physics.bullet.softbody.SoftbodyJNI
 
btSoftBodyDataName - Static variable in interface com.badlogic.gdx.physics.bullet.softbody.SoftbodyConstants
 
btSoftBodyFloatData - Class in com.badlogic.gdx.physics.bullet.softbody
 
btSoftBodyFloatData(long, boolean) - Constructor for class com.badlogic.gdx.physics.bullet.softbody.btSoftBodyFloatData
Construct a new btSoftBodyFloatData, normally you should not need this constructor it's intended for low-level usage.
btSoftBodyFloatData() - Constructor for class com.badlogic.gdx.physics.bullet.softbody.btSoftBodyFloatData
 
btSoftBodyFloatData_anchors_get(long, btSoftBodyFloatData) - Static method in class com.badlogic.gdx.physics.bullet.softbody.SoftbodyJNI
 
btSoftBodyFloatData_anchors_set(long, btSoftBodyFloatData, long, SoftRigidAnchorData) - Static method in class com.badlogic.gdx.physics.bullet.softbody.SoftbodyJNI
 
btSoftBodyFloatData_clusters_get(long, btSoftBodyFloatData) - Static method in class com.badlogic.gdx.physics.bullet.softbody.SoftbodyJNI
 
btSoftBodyFloatData_clusters_set(long, btSoftBodyFloatData, long, SoftBodyClusterData) - Static method in class com.badlogic.gdx.physics.bullet.softbody.SoftbodyJNI
 
btSoftBodyFloatData_collisionObjectData_get(long, btSoftBodyFloatData) - Static method in class com.badlogic.gdx.physics.bullet.softbody.SoftbodyJNI
 
btSoftBodyFloatData_collisionObjectData_set(long, btSoftBodyFloatData, long, btCollisionObjectFloatData) - Static method in class com.badlogic.gdx.physics.bullet.softbody.SoftbodyJNI
 
btSoftBodyFloatData_config_get(long, btSoftBodyFloatData) - Static method in class com.badlogic.gdx.physics.bullet.softbody.SoftbodyJNI
 
btSoftBodyFloatData_config_set(long, btSoftBodyFloatData, long, SoftBodyConfigData) - Static method in class com.badlogic.gdx.physics.bullet.softbody.SoftbodyJNI
 
btSoftBodyFloatData_faces_get(long, btSoftBodyFloatData) - Static method in class com.badlogic.gdx.physics.bullet.softbody.SoftbodyJNI
 
btSoftBodyFloatData_faces_set(long, btSoftBodyFloatData, long, SoftBodyFaceData) - Static method in class com.badlogic.gdx.physics.bullet.softbody.SoftbodyJNI
 
btSoftBodyFloatData_joints_get(long, btSoftBodyFloatData) - Static method in class com.badlogic.gdx.physics.bullet.softbody.SoftbodyJNI
 
btSoftBodyFloatData_joints_set(long, btSoftBodyFloatData, long, btSoftBodyJointData) - Static method in class com.badlogic.gdx.physics.bullet.softbody.SoftbodyJNI
 
btSoftBodyFloatData_links_get(long, btSoftBodyFloatData) - Static method in class com.badlogic.gdx.physics.bullet.softbody.SoftbodyJNI
 
btSoftBodyFloatData_links_set(long, btSoftBodyFloatData, long, SoftBodyLinkData) - Static method in class com.badlogic.gdx.physics.bullet.softbody.SoftbodyJNI
 
btSoftBodyFloatData_materials_get(long, btSoftBodyFloatData) - Static method in class com.badlogic.gdx.physics.bullet.softbody.SoftbodyJNI
 
btSoftBodyFloatData_materials_set(long, btSoftBodyFloatData, long) - Static method in class com.badlogic.gdx.physics.bullet.softbody.SoftbodyJNI
 
btSoftBodyFloatData_nodes_get(long, btSoftBodyFloatData) - Static method in class com.badlogic.gdx.physics.bullet.softbody.SoftbodyJNI
 
btSoftBodyFloatData_nodes_set(long, btSoftBodyFloatData, long, SoftBodyNodeData) - Static method in class com.badlogic.gdx.physics.bullet.softbody.SoftbodyJNI
 
btSoftBodyFloatData_numAnchors_get(long, btSoftBodyFloatData) - Static method in class com.badlogic.gdx.physics.bullet.softbody.SoftbodyJNI
 
btSoftBodyFloatData_numAnchors_set(long, btSoftBodyFloatData, int) - Static method in class com.badlogic.gdx.physics.bullet.softbody.SoftbodyJNI
 
btSoftBodyFloatData_numClusters_get(long, btSoftBodyFloatData) - Static method in class com.badlogic.gdx.physics.bullet.softbody.SoftbodyJNI
 
btSoftBodyFloatData_numClusters_set(long, btSoftBodyFloatData, int) - Static method in class com.badlogic.gdx.physics.bullet.softbody.SoftbodyJNI
 
btSoftBodyFloatData_numFaces_get(long, btSoftBodyFloatData) - Static method in class com.badlogic.gdx.physics.bullet.softbody.SoftbodyJNI
 
btSoftBodyFloatData_numFaces_set(long, btSoftBodyFloatData, int) - Static method in class com.badlogic.gdx.physics.bullet.softbody.SoftbodyJNI
 
btSoftBodyFloatData_numJoints_get(long, btSoftBodyFloatData) - Static method in class com.badlogic.gdx.physics.bullet.softbody.SoftbodyJNI
 
btSoftBodyFloatData_numJoints_set(long, btSoftBodyFloatData, int) - Static method in class com.badlogic.gdx.physics.bullet.softbody.SoftbodyJNI
 
btSoftBodyFloatData_numLinks_get(long, btSoftBodyFloatData) - Static method in class com.badlogic.gdx.physics.bullet.softbody.SoftbodyJNI
 
btSoftBodyFloatData_numLinks_set(long, btSoftBodyFloatData, int) - Static method in class com.badlogic.gdx.physics.bullet.softbody.SoftbodyJNI
 
btSoftBodyFloatData_numMaterials_get(long, btSoftBodyFloatData) - Static method in class com.badlogic.gdx.physics.bullet.softbody.SoftbodyJNI
 
btSoftBodyFloatData_numMaterials_set(long, btSoftBodyFloatData, int) - Static method in class com.badlogic.gdx.physics.bullet.softbody.SoftbodyJNI
 
btSoftBodyFloatData_numNodes_get(long, btSoftBodyFloatData) - Static method in class com.badlogic.gdx.physics.bullet.softbody.SoftbodyJNI
 
btSoftBodyFloatData_numNodes_set(long, btSoftBodyFloatData, int) - Static method in class com.badlogic.gdx.physics.bullet.softbody.SoftbodyJNI
 
btSoftBodyFloatData_numTetrahedra_get(long, btSoftBodyFloatData) - Static method in class com.badlogic.gdx.physics.bullet.softbody.SoftbodyJNI
 
btSoftBodyFloatData_numTetrahedra_set(long, btSoftBodyFloatData, int) - Static method in class com.badlogic.gdx.physics.bullet.softbody.SoftbodyJNI
 
btSoftBodyFloatData_pose_get(long, btSoftBodyFloatData) - Static method in class com.badlogic.gdx.physics.bullet.softbody.SoftbodyJNI
 
btSoftBodyFloatData_pose_set(long, btSoftBodyFloatData, long, SoftBodyPoseData) - Static method in class com.badlogic.gdx.physics.bullet.softbody.SoftbodyJNI
 
btSoftBodyFloatData_tetrahedra_get(long, btSoftBodyFloatData) - Static method in class com.badlogic.gdx.physics.bullet.softbody.SoftbodyJNI
 
btSoftBodyFloatData_tetrahedra_set(long, btSoftBodyFloatData, long, SoftBodyTetraData) - Static method in class com.badlogic.gdx.physics.bullet.softbody.SoftbodyJNI
 
btSoftBodyHelpers - Class in com.badlogic.gdx.physics.bullet.softbody
 
btSoftBodyHelpers(long, boolean) - Constructor for class com.badlogic.gdx.physics.bullet.softbody.btSoftBodyHelpers
Construct a new btSoftBodyHelpers, normally you should not need this constructor it's intended for low-level usage.
btSoftBodyHelpers() - Constructor for class com.badlogic.gdx.physics.bullet.softbody.btSoftBodyHelpers
 
btSoftBodyHelpers_CalculateUV(int, int, int, int, int) - Static method in class com.badlogic.gdx.physics.bullet.softbody.SoftbodyJNI
 
btSoftBodyHelpers_CreateEllipsoid(long, btSoftBodyWorldInfo, Vector3, Vector3, int) - Static method in class com.badlogic.gdx.physics.bullet.softbody.SoftbodyJNI
 
btSoftBodyHelpers_CreateFromConvexHull__SWIG_0(long, btSoftBodyWorldInfo, long, btVector3, int, boolean) - Static method in class com.badlogic.gdx.physics.bullet.softbody.SoftbodyJNI
 
btSoftBodyHelpers_CreateFromConvexHull__SWIG_1(long, btSoftBodyWorldInfo, long, btVector3, int) - Static method in class com.badlogic.gdx.physics.bullet.softbody.SoftbodyJNI
 
btSoftBodyHelpers_CreateFromTetGenData(long, btSoftBodyWorldInfo, String, String, String, boolean, boolean, boolean) - Static method in class com.badlogic.gdx.physics.bullet.softbody.SoftbodyJNI
 
btSoftBodyHelpers_CreateFromTriMesh__SWIG_0(long, btSoftBodyWorldInfo, FloatBuffer, IntBuffer, int, boolean) - Static method in class com.badlogic.gdx.physics.bullet.softbody.SoftbodyJNI
 
btSoftBodyHelpers_CreateFromTriMesh__SWIG_1(long, btSoftBodyWorldInfo, FloatBuffer, IntBuffer, int) - Static method in class com.badlogic.gdx.physics.bullet.softbody.SoftbodyJNI
 
btSoftBodyHelpers_CreatePatch(long, btSoftBodyWorldInfo, Vector3, Vector3, Vector3, Vector3, int, int, int, boolean) - Static method in class com.badlogic.gdx.physics.bullet.softbody.SoftbodyJNI
 
btSoftBodyHelpers_CreatePatchUV__SWIG_0(long, btSoftBodyWorldInfo, Vector3, Vector3, Vector3, Vector3, int, int, int, boolean, FloatBuffer) - Static method in class com.badlogic.gdx.physics.bullet.softbody.SoftbodyJNI
 
btSoftBodyHelpers_CreatePatchUV__SWIG_1(long, btSoftBodyWorldInfo, Vector3, Vector3, Vector3, Vector3, int, int, int, boolean) - Static method in class com.badlogic.gdx.physics.bullet.softbody.SoftbodyJNI
 
btSoftBodyHelpers_CreateRope(long, btSoftBodyWorldInfo, Vector3, Vector3, int, int) - Static method in class com.badlogic.gdx.physics.bullet.softbody.SoftbodyJNI
 
btSoftBodyHelpers_Draw__SWIG_0(long, btSoftBody, long, btIDebugDraw, int) - Static method in class com.badlogic.gdx.physics.bullet.softbody.SoftbodyJNI
 
btSoftBodyHelpers_Draw__SWIG_1(long, btSoftBody, long, btIDebugDraw) - Static method in class com.badlogic.gdx.physics.bullet.softbody.SoftbodyJNI
 
btSoftBodyHelpers_DrawClusterTree__SWIG_0(long, btSoftBody, long, btIDebugDraw, int, int) - Static method in class com.badlogic.gdx.physics.bullet.softbody.SoftbodyJNI
 
btSoftBodyHelpers_DrawClusterTree__SWIG_1(long, btSoftBody, long, btIDebugDraw, int) - Static method in class com.badlogic.gdx.physics.bullet.softbody.SoftbodyJNI
 
btSoftBodyHelpers_DrawClusterTree__SWIG_2(long, btSoftBody, long, btIDebugDraw) - Static method in class com.badlogic.gdx.physics.bullet.softbody.SoftbodyJNI
 
btSoftBodyHelpers_DrawFaceTree__SWIG_0(long, btSoftBody, long, btIDebugDraw, int, int) - Static method in class com.badlogic.gdx.physics.bullet.softbody.SoftbodyJNI
 
btSoftBodyHelpers_DrawFaceTree__SWIG_1(long, btSoftBody, long, btIDebugDraw, int) - Static method in class com.badlogic.gdx.physics.bullet.softbody.SoftbodyJNI
 
btSoftBodyHelpers_DrawFaceTree__SWIG_2(long, btSoftBody, long, btIDebugDraw) - Static method in class com.badlogic.gdx.physics.bullet.softbody.SoftbodyJNI
 
btSoftBodyHelpers_DrawFrame(long, btSoftBody, long, btIDebugDraw) - Static method in class com.badlogic.gdx.physics.bullet.softbody.SoftbodyJNI
 
btSoftBodyHelpers_DrawInfos(long, btSoftBody, long, btIDebugDraw, boolean, boolean, boolean) - Static method in class com.badlogic.gdx.physics.bullet.softbody.SoftbodyJNI
 
btSoftBodyHelpers_DrawNodeTree__SWIG_0(long, btSoftBody, long, btIDebugDraw, int, int) - Static method in class com.badlogic.gdx.physics.bullet.softbody.SoftbodyJNI
 
btSoftBodyHelpers_DrawNodeTree__SWIG_1(long, btSoftBody, long, btIDebugDraw, int) - Static method in class com.badlogic.gdx.physics.bullet.softbody.SoftbodyJNI
 
btSoftBodyHelpers_DrawNodeTree__SWIG_2(long, btSoftBody, long, btIDebugDraw) - Static method in class com.badlogic.gdx.physics.bullet.softbody.SoftbodyJNI
 
btSoftBodyHelpers_ReoptimizeLinkOrder(long, btSoftBody) - Static method in class com.badlogic.gdx.physics.bullet.softbody.SoftbodyJNI
 
btSoftBodyJointData - Class in com.badlogic.gdx.physics.bullet.softbody
 
btSoftBodyJointData(long, boolean) - Constructor for class com.badlogic.gdx.physics.bullet.softbody.btSoftBodyJointData
Construct a new btSoftBodyJointData, normally you should not need this constructor it's intended for low-level usage.
btSoftBodyJointData() - Constructor for class com.badlogic.gdx.physics.bullet.softbody.btSoftBodyJointData
 
btSoftBodyJointData_bodyA_get(long, btSoftBodyJointData) - Static method in class com.badlogic.gdx.physics.bullet.softbody.SoftbodyJNI
 
btSoftBodyJointData_bodyA_set(long, btSoftBodyJointData, long) - Static method in class com.badlogic.gdx.physics.bullet.softbody.SoftbodyJNI
 
btSoftBodyJointData_bodyAtype_get(long, btSoftBodyJointData) - Static method in class com.badlogic.gdx.physics.bullet.softbody.SoftbodyJNI
 
btSoftBodyJointData_bodyAtype_set(long, btSoftBodyJointData, int) - Static method in class com.badlogic.gdx.physics.bullet.softbody.SoftbodyJNI
 
btSoftBodyJointData_bodyB_get(long, btSoftBodyJointData) - Static method in class com.badlogic.gdx.physics.bullet.softbody.SoftbodyJNI
 
btSoftBodyJointData_bodyB_set(long, btSoftBodyJointData, long) - Static method in class com.badlogic.gdx.physics.bullet.softbody.SoftbodyJNI
 
btSoftBodyJointData_bodyBtype_get(long, btSoftBodyJointData) - Static method in class com.badlogic.gdx.physics.bullet.softbody.SoftbodyJNI
 
btSoftBodyJointData_bodyBtype_set(long, btSoftBodyJointData, int) - Static method in class com.badlogic.gdx.physics.bullet.softbody.SoftbodyJNI
 
btSoftBodyJointData_cfm_get(long, btSoftBodyJointData) - Static method in class com.badlogic.gdx.physics.bullet.softbody.SoftbodyJNI
 
btSoftBodyJointData_cfm_set(long, btSoftBodyJointData, float) - Static method in class com.badlogic.gdx.physics.bullet.softbody.SoftbodyJNI
 
btSoftBodyJointData_delete_get(long, btSoftBodyJointData) - Static method in class com.badlogic.gdx.physics.bullet.softbody.SoftbodyJNI
 
btSoftBodyJointData_delete_set(long, btSoftBodyJointData, int) - Static method in class com.badlogic.gdx.physics.bullet.softbody.SoftbodyJNI
 
btSoftBodyJointData_erp_get(long, btSoftBodyJointData) - Static method in class com.badlogic.gdx.physics.bullet.softbody.SoftbodyJNI
 
btSoftBodyJointData_erp_set(long, btSoftBodyJointData, float) - Static method in class com.badlogic.gdx.physics.bullet.softbody.SoftbodyJNI
 
btSoftBodyJointData_jointType_get(long, btSoftBodyJointData) - Static method in class com.badlogic.gdx.physics.bullet.softbody.SoftbodyJNI
 
btSoftBodyJointData_jointType_set(long, btSoftBodyJointData, int) - Static method in class com.badlogic.gdx.physics.bullet.softbody.SoftbodyJNI
 
btSoftBodyJointData_pad_get(long, btSoftBodyJointData) - Static method in class com.badlogic.gdx.physics.bullet.softbody.SoftbodyJNI
 
btSoftBodyJointData_pad_set(long, btSoftBodyJointData, int) - Static method in class com.badlogic.gdx.physics.bullet.softbody.SoftbodyJNI
 
btSoftBodyJointData_refs_get(long, btSoftBodyJointData) - Static method in class com.badlogic.gdx.physics.bullet.softbody.SoftbodyJNI
 
btSoftBodyJointData_refs_set(long, btSoftBodyJointData, long, btVector3FloatData) - Static method in class com.badlogic.gdx.physics.bullet.softbody.SoftbodyJNI
 
btSoftBodyJointData_relPosition_get(long, btSoftBodyJointData) - Static method in class com.badlogic.gdx.physics.bullet.softbody.SoftbodyJNI
 
btSoftBodyJointData_relPosition_set(long, btSoftBodyJointData, long, btVector3FloatData) - Static method in class com.badlogic.gdx.physics.bullet.softbody.SoftbodyJNI
 
btSoftBodyJointData_split_get(long, btSoftBodyJointData) - Static method in class com.badlogic.gdx.physics.bullet.softbody.SoftbodyJNI
 
btSoftBodyJointData_split_set(long, btSoftBodyJointData, float) - Static method in class com.badlogic.gdx.physics.bullet.softbody.SoftbodyJNI
 
btSoftBodyRigidBodyCollisionConfiguration - Class in com.badlogic.gdx.physics.bullet.softbody
 
btSoftBodyRigidBodyCollisionConfiguration(long, boolean) - Constructor for class com.badlogic.gdx.physics.bullet.softbody.btSoftBodyRigidBodyCollisionConfiguration
Construct a new btSoftBodyRigidBodyCollisionConfiguration, normally you should not need this constructor it's intended for low-level usage.
btSoftBodyRigidBodyCollisionConfiguration(btDefaultCollisionConstructionInfo) - Constructor for class com.badlogic.gdx.physics.bullet.softbody.btSoftBodyRigidBodyCollisionConfiguration
 
btSoftBodyRigidBodyCollisionConfiguration() - Constructor for class com.badlogic.gdx.physics.bullet.softbody.btSoftBodyRigidBodyCollisionConfiguration
 
btSoftBodyRigidBodyCollisionConfiguration_SWIGUpcast(long) - Static method in class com.badlogic.gdx.physics.bullet.softbody.SoftbodyJNI
 
btSoftBodySolver - Class in com.badlogic.gdx.physics.bullet.softbody
 
btSoftBodySolver(long, boolean) - Constructor for class com.badlogic.gdx.physics.bullet.softbody.btSoftBodySolver
Construct a new btSoftBodySolver, normally you should not need this constructor it's intended for low-level usage.
btSoftBodySolver.SolverTypes - Class in com.badlogic.gdx.physics.bullet.softbody
 
btSoftBodySolver_checkInitialized(long, btSoftBodySolver) - Static method in class com.badlogic.gdx.physics.bullet.softbody.SoftbodyJNI
 
btSoftBodySolver_copyBackToSoftBodies__SWIG_0(long, btSoftBodySolver, boolean) - Static method in class com.badlogic.gdx.physics.bullet.softbody.SoftbodyJNI
 
btSoftBodySolver_copyBackToSoftBodies__SWIG_1(long, btSoftBodySolver) - Static method in class com.badlogic.gdx.physics.bullet.softbody.SoftbodyJNI
 
btSoftBodySolver_getNumberOfPositionIterations(long, btSoftBodySolver) - Static method in class com.badlogic.gdx.physics.bullet.softbody.SoftbodyJNI
 
btSoftBodySolver_getNumberOfVelocityIterations(long, btSoftBodySolver) - Static method in class com.badlogic.gdx.physics.bullet.softbody.SoftbodyJNI
 
btSoftBodySolver_getSolverType(long, btSoftBodySolver) - Static method in class com.badlogic.gdx.physics.bullet.softbody.SoftbodyJNI
 
btSoftBodySolver_getTimeScale(long, btSoftBodySolver) - Static method in class com.badlogic.gdx.physics.bullet.softbody.SoftbodyJNI
 
btSoftBodySolver_optimize__SWIG_0(long, btSoftBodySolver, long, boolean) - Static method in class com.badlogic.gdx.physics.bullet.softbody.SoftbodyJNI
 
btSoftBodySolver_optimize__SWIG_1(long, btSoftBodySolver, long) - Static method in class com.badlogic.gdx.physics.bullet.softbody.SoftbodyJNI
 
btSoftBodySolver_predictMotion(long, btSoftBodySolver, float) - Static method in class com.badlogic.gdx.physics.bullet.softbody.SoftbodyJNI
 
btSoftBodySolver_processCollision__SWIG_0(long, btSoftBodySolver, long, btSoftBody, long, btCollisionObjectWrapper) - Static method in class com.badlogic.gdx.physics.bullet.softbody.SoftbodyJNI
 
btSoftBodySolver_processCollision__SWIG_1(long, btSoftBodySolver, long, btSoftBody, long, btSoftBody) - Static method in class com.badlogic.gdx.physics.bullet.softbody.SoftbodyJNI
 
btSoftBodySolver_setNumberOfPositionIterations(long, btSoftBodySolver, int) - Static method in class com.badlogic.gdx.physics.bullet.softbody.SoftbodyJNI
 
btSoftBodySolver_setNumberOfVelocityIterations(long, btSoftBodySolver, int) - Static method in class com.badlogic.gdx.physics.bullet.softbody.SoftbodyJNI
 
btSoftBodySolver_solveConstraints(long, btSoftBodySolver, float) - Static method in class com.badlogic.gdx.physics.bullet.softbody.SoftbodyJNI
 
btSoftBodySolver_updateSoftBodies(long, btSoftBodySolver) - Static method in class com.badlogic.gdx.physics.bullet.softbody.SoftbodyJNI
 
btSoftBodySolverOutput - Class in com.badlogic.gdx.physics.bullet.softbody
 
btSoftBodySolverOutput(long, boolean) - Constructor for class com.badlogic.gdx.physics.bullet.softbody.btSoftBodySolverOutput
Construct a new btSoftBodySolverOutput, normally you should not need this constructor it's intended for low-level usage.
btSoftBodySolverOutput_copySoftBodyToVertexBuffer(long, btSoftBodySolverOutput, long, btSoftBody, long, btVertexBufferDescriptor) - Static method in class com.badlogic.gdx.physics.bullet.softbody.SoftbodyJNI
 
btSoftBodyTriangleCallback - Class in com.badlogic.gdx.physics.bullet.softbody
 
btSoftBodyTriangleCallback(long, boolean) - Constructor for class com.badlogic.gdx.physics.bullet.softbody.btSoftBodyTriangleCallback
Construct a new btSoftBodyTriangleCallback, normally you should not need this constructor it's intended for low-level usage.
btSoftBodyTriangleCallback(btDispatcher, btCollisionObjectWrapper, btCollisionObjectWrapper, boolean) - Constructor for class com.badlogic.gdx.physics.bullet.softbody.btSoftBodyTriangleCallback
 
btSoftBodyTriangleCallback_clearCache(long, btSoftBodyTriangleCallback) - Static method in class com.badlogic.gdx.physics.bullet.softbody.SoftbodyJNI
 
btSoftBodyTriangleCallback_getAabbMax(long, btSoftBodyTriangleCallback) - Static method in class com.badlogic.gdx.physics.bullet.softbody.SoftbodyJNI
 
btSoftBodyTriangleCallback_getAabbMin(long, btSoftBodyTriangleCallback) - Static method in class com.badlogic.gdx.physics.bullet.softbody.SoftbodyJNI
 
btSoftBodyTriangleCallback_setTimeStepAndCounters(long, btSoftBodyTriangleCallback, float, long, btCollisionObjectWrapper, long, btDispatcherInfo, long, btManifoldResult) - Static method in class com.badlogic.gdx.physics.bullet.softbody.SoftbodyJNI
 
btSoftBodyTriangleCallback_SWIGUpcast(long) - Static method in class com.badlogic.gdx.physics.bullet.softbody.SoftbodyJNI
 
btSoftBodyTriangleCallback_triangleCount_get(long, btSoftBodyTriangleCallback) - Static method in class com.badlogic.gdx.physics.bullet.softbody.SoftbodyJNI
 
btSoftBodyTriangleCallback_triangleCount_set(long, btSoftBodyTriangleCallback, int) - Static method in class com.badlogic.gdx.physics.bullet.softbody.SoftbodyJNI
 
btSoftBodyWorldInfo - Class in com.badlogic.gdx.physics.bullet.softbody
 
btSoftBodyWorldInfo(long, boolean) - Constructor for class com.badlogic.gdx.physics.bullet.softbody.btSoftBodyWorldInfo
Construct a new btSoftBodyWorldInfo, normally you should not need this constructor it's intended for low-level usage.
btSoftBodyWorldInfo() - Constructor for class com.badlogic.gdx.physics.bullet.softbody.btSoftBodyWorldInfo
 
btSoftBodyWorldInfo_air_density_get(long, btSoftBodyWorldInfo) - Static method in class com.badlogic.gdx.physics.bullet.softbody.SoftbodyJNI
 
btSoftBodyWorldInfo_air_density_set(long, btSoftBodyWorldInfo, float) - Static method in class com.badlogic.gdx.physics.bullet.softbody.SoftbodyJNI
 
btSoftBodyWorldInfo_broadphase_get(long, btSoftBodyWorldInfo) - Static method in class com.badlogic.gdx.physics.bullet.softbody.SoftbodyJNI
 
btSoftBodyWorldInfo_broadphase_set(long, btSoftBodyWorldInfo, long, btBroadphaseInterface) - Static method in class com.badlogic.gdx.physics.bullet.softbody.SoftbodyJNI
 
btSoftBodyWorldInfo_dispatcher_get(long, btSoftBodyWorldInfo) - Static method in class com.badlogic.gdx.physics.bullet.softbody.SoftbodyJNI
 
btSoftBodyWorldInfo_dispatcher_set(long, btSoftBodyWorldInfo, long, btDispatcher) - Static method in class com.badlogic.gdx.physics.bullet.softbody.SoftbodyJNI
 
btSoftBodyWorldInfo_gravity_get(long, btSoftBodyWorldInfo) - Static method in class com.badlogic.gdx.physics.bullet.softbody.SoftbodyJNI
 
btSoftBodyWorldInfo_gravity_set(long, btSoftBodyWorldInfo, long, btVector3) - Static method in class com.badlogic.gdx.physics.bullet.softbody.SoftbodyJNI
 
btSoftBodyWorldInfo_maxDisplacement_get(long, btSoftBodyWorldInfo) - Static method in class com.badlogic.gdx.physics.bullet.softbody.SoftbodyJNI
 
btSoftBodyWorldInfo_maxDisplacement_set(long, btSoftBodyWorldInfo, float) - Static method in class com.badlogic.gdx.physics.bullet.softbody.SoftbodyJNI
 
btSoftBodyWorldInfo_sparsesdf_get(long, btSoftBodyWorldInfo) - Static method in class com.badlogic.gdx.physics.bullet.softbody.SoftbodyJNI
 
btSoftBodyWorldInfo_sparsesdf_set(long, btSoftBodyWorldInfo, long, btSparseSdf3) - Static method in class com.badlogic.gdx.physics.bullet.softbody.SoftbodyJNI
 
btSoftBodyWorldInfo_water_density_get(long, btSoftBodyWorldInfo) - Static method in class com.badlogic.gdx.physics.bullet.softbody.SoftbodyJNI
 
btSoftBodyWorldInfo_water_density_set(long, btSoftBodyWorldInfo, float) - Static method in class com.badlogic.gdx.physics.bullet.softbody.SoftbodyJNI
 
btSoftBodyWorldInfo_water_normal_get(long, btSoftBodyWorldInfo) - Static method in class com.badlogic.gdx.physics.bullet.softbody.SoftbodyJNI
 
btSoftBodyWorldInfo_water_normal_set(long, btSoftBodyWorldInfo, long, btVector3) - Static method in class com.badlogic.gdx.physics.bullet.softbody.SoftbodyJNI
 
btSoftBodyWorldInfo_water_offset_get(long, btSoftBodyWorldInfo) - Static method in class com.badlogic.gdx.physics.bullet.softbody.SoftbodyJNI
 
btSoftBodyWorldInfo_water_offset_set(long, btSoftBodyWorldInfo, float) - Static method in class com.badlogic.gdx.physics.bullet.softbody.SoftbodyJNI
 
btSoftClusterCollisionShape - Class in com.badlogic.gdx.physics.bullet.softbody
 
btSoftClusterCollisionShape(long, boolean) - Constructor for class com.badlogic.gdx.physics.bullet.softbody.btSoftClusterCollisionShape
Construct a new btSoftClusterCollisionShape, normally you should not need this constructor it's intended for low-level usage.
btSoftClusterCollisionShape(btSoftBody.Cluster) - Constructor for class com.badlogic.gdx.physics.bullet.softbody.btSoftClusterCollisionShape
 
btSoftClusterCollisionShape_cluster_get(long, btSoftClusterCollisionShape) - Static method in class com.badlogic.gdx.physics.bullet.softbody.SoftbodyJNI
 
btSoftClusterCollisionShape_cluster_set(long, btSoftClusterCollisionShape, long, btSoftBody.Cluster) - Static method in class com.badlogic.gdx.physics.bullet.softbody.SoftbodyJNI
 
btSoftClusterCollisionShape_getShapeType(long, btSoftClusterCollisionShape) - Static method in class com.badlogic.gdx.physics.bullet.softbody.SoftbodyJNI
 
btSoftClusterCollisionShape_SWIGUpcast(long) - Static method in class com.badlogic.gdx.physics.bullet.softbody.SoftbodyJNI
 
btSoftColliders - Class in com.badlogic.gdx.physics.bullet.softbody
 
btSoftColliders(long, boolean) - Constructor for class com.badlogic.gdx.physics.bullet.softbody.btSoftColliders
Construct a new btSoftColliders, normally you should not need this constructor it's intended for low-level usage.
btSoftColliders() - Constructor for class com.badlogic.gdx.physics.bullet.softbody.btSoftColliders
 
btSoftColliders.ClusterBase - Class in com.badlogic.gdx.physics.bullet.softbody
 
btSoftColliders.CollideCL_RS - Class in com.badlogic.gdx.physics.bullet.softbody
 
btSoftColliders.CollideCL_SS - Class in com.badlogic.gdx.physics.bullet.softbody
 
btSoftColliders.CollideSDF_RS - Class in com.badlogic.gdx.physics.bullet.softbody
 
btSoftColliders.CollideVF_SS - Class in com.badlogic.gdx.physics.bullet.softbody
 
btSoftColliders_ClusterBase_erp_get(long, btSoftColliders.ClusterBase) - Static method in class com.badlogic.gdx.physics.bullet.softbody.SoftbodyJNI
 
btSoftColliders_ClusterBase_erp_set(long, btSoftColliders.ClusterBase, float) - Static method in class com.badlogic.gdx.physics.bullet.softbody.SoftbodyJNI
 
btSoftColliders_ClusterBase_friction_get(long, btSoftColliders.ClusterBase) - Static method in class com.badlogic.gdx.physics.bullet.softbody.SoftbodyJNI
 
btSoftColliders_ClusterBase_friction_set(long, btSoftColliders.ClusterBase, float) - Static method in class com.badlogic.gdx.physics.bullet.softbody.SoftbodyJNI
 
btSoftColliders_ClusterBase_idt_get(long, btSoftColliders.ClusterBase) - Static method in class com.badlogic.gdx.physics.bullet.softbody.SoftbodyJNI
 
btSoftColliders_ClusterBase_idt_set(long, btSoftColliders.ClusterBase, float) - Static method in class com.badlogic.gdx.physics.bullet.softbody.SoftbodyJNI
 
btSoftColliders_ClusterBase_margin_get(long, btSoftColliders.ClusterBase) - Static method in class com.badlogic.gdx.physics.bullet.softbody.SoftbodyJNI
 
btSoftColliders_ClusterBase_margin_set(long, btSoftColliders.ClusterBase, float) - Static method in class com.badlogic.gdx.physics.bullet.softbody.SoftbodyJNI
 
btSoftColliders_ClusterBase_SolveContact(long, btSoftColliders.ClusterBase, long, btGjkEpaSolver2.sResults, long, btSoftBody.Body, long, btSoftBody.Body, long, btSoftBody.CJoint) - Static method in class com.badlogic.gdx.physics.bullet.softbody.SoftbodyJNI
 
btSoftColliders_ClusterBase_SWIGUpcast(long) - Static method in class com.badlogic.gdx.physics.bullet.softbody.SoftbodyJNI
 
btSoftColliders_ClusterBase_threshold_get(long, btSoftColliders.ClusterBase) - Static method in class com.badlogic.gdx.physics.bullet.softbody.SoftbodyJNI
 
btSoftColliders_ClusterBase_threshold_set(long, btSoftColliders.ClusterBase, float) - Static method in class com.badlogic.gdx.physics.bullet.softbody.SoftbodyJNI
 
btSoftColliders_CollideCL_RS_colObjWrap_get(long, btSoftColliders.CollideCL_RS) - Static method in class com.badlogic.gdx.physics.bullet.softbody.SoftbodyJNI
 
btSoftColliders_CollideCL_RS_colObjWrap_set(long, btSoftColliders.CollideCL_RS, long, btCollisionObjectWrapper) - Static method in class com.badlogic.gdx.physics.bullet.softbody.SoftbodyJNI
 
btSoftColliders_CollideCL_RS_ProcessColObj(long, btSoftColliders.CollideCL_RS, long, btSoftBody, long, btCollisionObjectWrapper) - Static method in class com.badlogic.gdx.physics.bullet.softbody.SoftbodyJNI
 
btSoftColliders_CollideCL_RS_psb_get(long, btSoftColliders.CollideCL_RS) - Static method in class com.badlogic.gdx.physics.bullet.softbody.SoftbodyJNI
 
btSoftColliders_CollideCL_RS_psb_set(long, btSoftColliders.CollideCL_RS, long, btSoftBody) - Static method in class com.badlogic.gdx.physics.bullet.softbody.SoftbodyJNI
 
btSoftColliders_CollideCL_RS_SWIGUpcast(long) - Static method in class com.badlogic.gdx.physics.bullet.softbody.SoftbodyJNI
 
btSoftColliders_CollideCL_SS_bodies_get(long, btSoftColliders.CollideCL_SS) - Static method in class com.badlogic.gdx.physics.bullet.softbody.SoftbodyJNI
 
btSoftColliders_CollideCL_SS_bodies_set(long, btSoftColliders.CollideCL_SS, long) - Static method in class com.badlogic.gdx.physics.bullet.softbody.SoftbodyJNI
 
btSoftColliders_CollideCL_SS_ProcessSoftSoft(long, btSoftColliders.CollideCL_SS, long, btSoftBody, long, btSoftBody) - Static method in class com.badlogic.gdx.physics.bullet.softbody.SoftbodyJNI
 
btSoftColliders_CollideCL_SS_SWIGUpcast(long) - Static method in class com.badlogic.gdx.physics.bullet.softbody.SoftbodyJNI
 
btSoftColliders_CollideSDF_RS_colObj1Wrap_get(long, btSoftColliders.CollideSDF_RS) - Static method in class com.badlogic.gdx.physics.bullet.softbody.SoftbodyJNI
 
btSoftColliders_CollideSDF_RS_colObj1Wrap_set(long, btSoftColliders.CollideSDF_RS, long, btCollisionObjectWrapper) - Static method in class com.badlogic.gdx.physics.bullet.softbody.SoftbodyJNI
 
btSoftColliders_CollideSDF_RS_DoNode(long, btSoftColliders.CollideSDF_RS, long, btSoftBody.Node) - Static method in class com.badlogic.gdx.physics.bullet.softbody.SoftbodyJNI
 
btSoftColliders_CollideSDF_RS_dynmargin_get(long, btSoftColliders.CollideSDF_RS) - Static method in class com.badlogic.gdx.physics.bullet.softbody.SoftbodyJNI
 
btSoftColliders_CollideSDF_RS_dynmargin_set(long, btSoftColliders.CollideSDF_RS, float) - Static method in class com.badlogic.gdx.physics.bullet.softbody.SoftbodyJNI
 
btSoftColliders_CollideSDF_RS_psb_get(long, btSoftColliders.CollideSDF_RS) - Static method in class com.badlogic.gdx.physics.bullet.softbody.SoftbodyJNI
 
btSoftColliders_CollideSDF_RS_psb_set(long, btSoftColliders.CollideSDF_RS, long, btSoftBody) - Static method in class com.badlogic.gdx.physics.bullet.softbody.SoftbodyJNI
 
btSoftColliders_CollideSDF_RS_rigidBody_get(long, btSoftColliders.CollideSDF_RS) - Static method in class com.badlogic.gdx.physics.bullet.softbody.SoftbodyJNI
 
btSoftColliders_CollideSDF_RS_rigidBody_set(long, btSoftColliders.CollideSDF_RS, long, btRigidBody) - Static method in class com.badlogic.gdx.physics.bullet.softbody.SoftbodyJNI
 
btSoftColliders_CollideSDF_RS_stamargin_get(long, btSoftColliders.CollideSDF_RS) - Static method in class com.badlogic.gdx.physics.bullet.softbody.SoftbodyJNI
 
btSoftColliders_CollideSDF_RS_stamargin_set(long, btSoftColliders.CollideSDF_RS, float) - Static method in class com.badlogic.gdx.physics.bullet.softbody.SoftbodyJNI
 
btSoftColliders_CollideSDF_RS_SWIGUpcast(long) - Static method in class com.badlogic.gdx.physics.bullet.softbody.SoftbodyJNI
 
btSoftColliders_CollideVF_SS_mrg_get(long, btSoftColliders.CollideVF_SS) - Static method in class com.badlogic.gdx.physics.bullet.softbody.SoftbodyJNI
 
btSoftColliders_CollideVF_SS_mrg_set(long, btSoftColliders.CollideVF_SS, float) - Static method in class com.badlogic.gdx.physics.bullet.softbody.SoftbodyJNI
 
btSoftColliders_CollideVF_SS_psb_get(long, btSoftColliders.CollideVF_SS) - Static method in class com.badlogic.gdx.physics.bullet.softbody.SoftbodyJNI
 
btSoftColliders_CollideVF_SS_psb_set(long, btSoftColliders.CollideVF_SS, long) - Static method in class com.badlogic.gdx.physics.bullet.softbody.SoftbodyJNI
 
btSoftColliders_CollideVF_SS_SWIGUpcast(long) - Static method in class com.badlogic.gdx.physics.bullet.softbody.SoftbodyJNI
 
btSoftJointBodyType - Class in com.badlogic.gdx.physics.bullet.softbody
 
btSoftJointBodyType() - Constructor for class com.badlogic.gdx.physics.bullet.softbody.btSoftJointBodyType
 
btSoftMultiBodyDynamicsWorld - Class in com.badlogic.gdx.physics.bullet.softbody
 
btSoftMultiBodyDynamicsWorld(long, boolean) - Constructor for class com.badlogic.gdx.physics.bullet.softbody.btSoftMultiBodyDynamicsWorld
Construct a new btSoftMultiBodyDynamicsWorld, normally you should not need this constructor it's intended for low-level usage.
btSoftMultiBodyDynamicsWorld(btDispatcher, btBroadphaseInterface, btMultiBodyConstraintSolver, btCollisionConfiguration, btSoftBodySolver) - Constructor for class com.badlogic.gdx.physics.bullet.softbody.btSoftMultiBodyDynamicsWorld
 
btSoftMultiBodyDynamicsWorld(btDispatcher, btBroadphaseInterface, btMultiBodyConstraintSolver, btCollisionConfiguration) - Constructor for class com.badlogic.gdx.physics.bullet.softbody.btSoftMultiBodyDynamicsWorld
 
btSoftMultiBodyDynamicsWorld_addSoftBody__SWIG_0(long, btSoftMultiBodyDynamicsWorld, long, btSoftBody, int, int) - Static method in class com.badlogic.gdx.physics.bullet.softbody.SoftbodyJNI
 
btSoftMultiBodyDynamicsWorld_addSoftBody__SWIG_1(long, btSoftMultiBodyDynamicsWorld, long, btSoftBody, int) - Static method in class com.badlogic.gdx.physics.bullet.softbody.SoftbodyJNI
 
btSoftMultiBodyDynamicsWorld_addSoftBody__SWIG_2(long, btSoftMultiBodyDynamicsWorld, long, btSoftBody) - Static method in class com.badlogic.gdx.physics.bullet.softbody.SoftbodyJNI
 
btSoftMultiBodyDynamicsWorld_getDrawFlags(long, btSoftMultiBodyDynamicsWorld) - Static method in class com.badlogic.gdx.physics.bullet.softbody.SoftbodyJNI
 
btSoftMultiBodyDynamicsWorld_getSoftBodyArray(long, btSoftMultiBodyDynamicsWorld) - Static method in class com.badlogic.gdx.physics.bullet.softbody.SoftbodyJNI
 
btSoftMultiBodyDynamicsWorld_getSoftBodyArrayConst(long, btSoftMultiBodyDynamicsWorld) - Static method in class com.badlogic.gdx.physics.bullet.softbody.SoftbodyJNI
 
btSoftMultiBodyDynamicsWorld_getWorldInfo(long, btSoftMultiBodyDynamicsWorld) - Static method in class com.badlogic.gdx.physics.bullet.softbody.SoftbodyJNI
 
btSoftMultiBodyDynamicsWorld_getWorldInfoConst(long, btSoftMultiBodyDynamicsWorld) - Static method in class com.badlogic.gdx.physics.bullet.softbody.SoftbodyJNI
 
btSoftMultiBodyDynamicsWorld_rayTestSingle(Matrix4, Matrix4, long, btCollisionObject, long, btCollisionShape, Matrix4, long, RayResultCallback) - Static method in class com.badlogic.gdx.physics.bullet.softbody.SoftbodyJNI
 
btSoftMultiBodyDynamicsWorld_removeSoftBody(long, btSoftMultiBodyDynamicsWorld, long, btSoftBody) - Static method in class com.badlogic.gdx.physics.bullet.softbody.SoftbodyJNI
 
btSoftMultiBodyDynamicsWorld_setDrawFlags(long, btSoftMultiBodyDynamicsWorld, int) - Static method in class com.badlogic.gdx.physics.bullet.softbody.SoftbodyJNI
 
btSoftMultiBodyDynamicsWorld_SWIGUpcast(long) - Static method in class com.badlogic.gdx.physics.bullet.softbody.SoftbodyJNI
 
btSoftRigidCollisionAlgorithm - Class in com.badlogic.gdx.physics.bullet.softbody
 
btSoftRigidCollisionAlgorithm(long, boolean) - Constructor for class com.badlogic.gdx.physics.bullet.softbody.btSoftRigidCollisionAlgorithm
Construct a new btSoftRigidCollisionAlgorithm, normally you should not need this constructor it's intended for low-level usage.
btSoftRigidCollisionAlgorithm(btPersistentManifold, btCollisionAlgorithmConstructionInfo, btCollisionObjectWrapper, btCollisionObjectWrapper, boolean) - Constructor for class com.badlogic.gdx.physics.bullet.softbody.btSoftRigidCollisionAlgorithm
 
btSoftRigidCollisionAlgorithm.CreateFunc - Class in com.badlogic.gdx.physics.bullet.softbody
 
btSoftRigidCollisionAlgorithm_CreateFunc_SWIGUpcast(long) - Static method in class com.badlogic.gdx.physics.bullet.softbody.SoftbodyJNI
 
btSoftRigidCollisionAlgorithm_SWIGUpcast(long) - Static method in class com.badlogic.gdx.physics.bullet.softbody.SoftbodyJNI
 
btSoftRigidDynamicsWorld - Class in com.badlogic.gdx.physics.bullet.softbody
 
btSoftRigidDynamicsWorld(long, boolean) - Constructor for class com.badlogic.gdx.physics.bullet.softbody.btSoftRigidDynamicsWorld
Construct a new btSoftRigidDynamicsWorld, normally you should not need this constructor it's intended for low-level usage.
btSoftRigidDynamicsWorld(btDispatcher, btBroadphaseInterface, btConstraintSolver, btCollisionConfiguration, btSoftBodySolver) - Constructor for class com.badlogic.gdx.physics.bullet.softbody.btSoftRigidDynamicsWorld
 
btSoftRigidDynamicsWorld(btDispatcher, btBroadphaseInterface, btConstraintSolver, btCollisionConfiguration) - Constructor for class com.badlogic.gdx.physics.bullet.softbody.btSoftRigidDynamicsWorld
 
btSoftRigidDynamicsWorld_addSoftBody__SWIG_0(long, btSoftRigidDynamicsWorld, long, btSoftBody, int, int) - Static method in class com.badlogic.gdx.physics.bullet.softbody.SoftbodyJNI
 
btSoftRigidDynamicsWorld_addSoftBody__SWIG_1(long, btSoftRigidDynamicsWorld, long, btSoftBody, int) - Static method in class com.badlogic.gdx.physics.bullet.softbody.SoftbodyJNI
 
btSoftRigidDynamicsWorld_addSoftBody__SWIG_2(long, btSoftRigidDynamicsWorld, long, btSoftBody) - Static method in class com.badlogic.gdx.physics.bullet.softbody.SoftbodyJNI
 
btSoftRigidDynamicsWorld_getDrawFlags(long, btSoftRigidDynamicsWorld) - Static method in class com.badlogic.gdx.physics.bullet.softbody.SoftbodyJNI
 
btSoftRigidDynamicsWorld_getSoftBodyArray(long, btSoftRigidDynamicsWorld) - Static method in class com.badlogic.gdx.physics.bullet.softbody.SoftbodyJNI
 
btSoftRigidDynamicsWorld_getSoftBodyArrayConst(long, btSoftRigidDynamicsWorld) - Static method in class com.badlogic.gdx.physics.bullet.softbody.SoftbodyJNI
 
btSoftRigidDynamicsWorld_getWorldInfo(long, btSoftRigidDynamicsWorld) - Static method in class com.badlogic.gdx.physics.bullet.softbody.SoftbodyJNI
 
btSoftRigidDynamicsWorld_getWorldInfoConst(long, btSoftRigidDynamicsWorld) - Static method in class com.badlogic.gdx.physics.bullet.softbody.SoftbodyJNI
 
btSoftRigidDynamicsWorld_rayTestSingle(Matrix4, Matrix4, long, btCollisionObject, long, btCollisionShape, Matrix4, long, RayResultCallback) - Static method in class com.badlogic.gdx.physics.bullet.softbody.SoftbodyJNI
 
btSoftRigidDynamicsWorld_removeSoftBody(long, btSoftRigidDynamicsWorld, long, btSoftBody) - Static method in class com.badlogic.gdx.physics.bullet.softbody.SoftbodyJNI
 
btSoftRigidDynamicsWorld_setDrawFlags(long, btSoftRigidDynamicsWorld, int) - Static method in class com.badlogic.gdx.physics.bullet.softbody.SoftbodyJNI
 
btSoftRigidDynamicsWorld_SWIGUpcast(long) - Static method in class com.badlogic.gdx.physics.bullet.softbody.SoftbodyJNI
 
btSoftSoftCollisionAlgorithm - Class in com.badlogic.gdx.physics.bullet.softbody
 
btSoftSoftCollisionAlgorithm(long, boolean) - Constructor for class com.badlogic.gdx.physics.bullet.softbody.btSoftSoftCollisionAlgorithm
Construct a new btSoftSoftCollisionAlgorithm, normally you should not need this constructor it's intended for low-level usage.
btSoftSoftCollisionAlgorithm(btCollisionAlgorithmConstructionInfo) - Constructor for class com.badlogic.gdx.physics.bullet.softbody.btSoftSoftCollisionAlgorithm
 
btSoftSoftCollisionAlgorithm(btPersistentManifold, btCollisionAlgorithmConstructionInfo, btCollisionObjectWrapper, btCollisionObjectWrapper) - Constructor for class com.badlogic.gdx.physics.bullet.softbody.btSoftSoftCollisionAlgorithm
 
btSoftSoftCollisionAlgorithm.CreateFunc - Class in com.badlogic.gdx.physics.bullet.softbody
 
btSoftSoftCollisionAlgorithm_CreateFunc_SWIGUpcast(long) - Static method in class com.badlogic.gdx.physics.bullet.softbody.SoftbodyJNI
 
btSoftSoftCollisionAlgorithm_SWIGUpcast(long) - Static method in class com.badlogic.gdx.physics.bullet.softbody.SoftbodyJNI
 
btSolve2LinearConstraint - Class in com.badlogic.gdx.physics.bullet.dynamics
 
btSolve2LinearConstraint(long, boolean) - Constructor for class com.badlogic.gdx.physics.bullet.dynamics.btSolve2LinearConstraint
Construct a new btSolve2LinearConstraint, normally you should not need this constructor it's intended for low-level usage.
btSolve2LinearConstraint(float, float) - Constructor for class com.badlogic.gdx.physics.bullet.dynamics.btSolve2LinearConstraint
 
btSolve2LinearConstraint_resolveBilateralPairConstraint(long, btSolve2LinearConstraint, long, btRigidBody, long, btRigidBody, Matrix3, Matrix3, Vector3, float, Vector3, Vector3, Vector3, Vector3, float, Vector3, Vector3, Vector3, float, Vector3, Vector3, Vector3, float, Vector3, long, long) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btSolve2LinearConstraint_resolveUnilateralPairConstraint(long, btSolve2LinearConstraint, long, btRigidBody, long, btRigidBody, Matrix3, Matrix3, Vector3, float, Vector3, Vector3, Vector3, Vector3, float, Vector3, Vector3, Vector3, float, Vector3, Vector3, Vector3, float, Vector3, long, long) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btSolveDantzigLCP(int, FloatBuffer, FloatBuffer, FloatBuffer, FloatBuffer, int, FloatBuffer, FloatBuffer, IntBuffer, btDantzigScratchMemory) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.Dynamics
 
btSolveDantzigLCP(int, FloatBuffer, FloatBuffer, FloatBuffer, FloatBuffer, int, FloatBuffer, FloatBuffer, IntBuffer, long, btDantzigScratchMemory) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btSolveProjectedGaussSeidel - Class in com.badlogic.gdx.physics.bullet.dynamics
 
btSolveProjectedGaussSeidel(long, boolean) - Constructor for class com.badlogic.gdx.physics.bullet.dynamics.btSolveProjectedGaussSeidel
Construct a new btSolveProjectedGaussSeidel, normally you should not need this constructor it's intended for low-level usage.
btSolveProjectedGaussSeidel() - Constructor for class com.badlogic.gdx.physics.bullet.dynamics.btSolveProjectedGaussSeidel
 
btSolveProjectedGaussSeidel_leastSquaresResidual_get(long, btSolveProjectedGaussSeidel) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btSolveProjectedGaussSeidel_leastSquaresResidual_set(long, btSolveProjectedGaussSeidel, float) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btSolveProjectedGaussSeidel_leastSquaresResidualThreshold_get(long, btSolveProjectedGaussSeidel) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btSolveProjectedGaussSeidel_leastSquaresResidualThreshold_set(long, btSolveProjectedGaussSeidel, float) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btSolveProjectedGaussSeidel_solveMLCP__SWIG_0(long, btSolveProjectedGaussSeidel, long, long, long, long, long, long, int, boolean) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btSolveProjectedGaussSeidel_solveMLCP__SWIG_1(long, btSolveProjectedGaussSeidel, long, long, long, long, long, long, int) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btSolveProjectedGaussSeidel_SWIGUpcast(long) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btSolverBody - Class in com.badlogic.gdx.physics.bullet.dynamics
 
btSolverBody(long, boolean) - Constructor for class com.badlogic.gdx.physics.bullet.dynamics.btSolverBody
Construct a new btSolverBody, normally you should not need this constructor it's intended for low-level usage.
btSolverBody() - Constructor for class com.badlogic.gdx.physics.bullet.dynamics.btSolverBody
 
btSolverBody_angularFactor_get(long, btSolverBody) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btSolverBody_angularFactor_set(long, btSolverBody, long, btVector3) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btSolverBody_angularVelocity_get(long, btSolverBody) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btSolverBody_angularVelocity_set(long, btSolverBody, long, btVector3) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btSolverBody_applyImpulse(long, btSolverBody, Vector3, Vector3, float) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btSolverBody_deltaAngularVelocity_get(long, btSolverBody) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btSolverBody_deltaAngularVelocity_set(long, btSolverBody, long, btVector3) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btSolverBody_deltaLinearVelocity_get(long, btSolverBody) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btSolverBody_deltaLinearVelocity_set(long, btSolverBody, long, btVector3) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btSolverBody_externalForceImpulse_get(long, btSolverBody) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btSolverBody_externalForceImpulse_set(long, btSolverBody, long, btVector3) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btSolverBody_externalTorqueImpulse_get(long, btSolverBody) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btSolverBody_externalTorqueImpulse_set(long, btSolverBody, long, btVector3) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btSolverBody_getAngularVelocity(long, btSolverBody, Vector3) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btSolverBody_getVelocityInLocalPointNoDelta(long, btSolverBody, Vector3, Vector3) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btSolverBody_getVelocityInLocalPointObsolete(long, btSolverBody, Vector3, Vector3) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btSolverBody_internalApplyImpulse(long, btSolverBody, Vector3, Vector3, float) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btSolverBody_internalApplyPushImpulse(long, btSolverBody, Vector3, Vector3, float) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btSolverBody_internalGetAngularFactor(long, btSolverBody) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btSolverBody_internalGetAngularVelocity(long, btSolverBody, Vector3) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btSolverBody_internalGetDeltaAngularVelocity(long, btSolverBody) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btSolverBody_internalGetDeltaLinearVelocity(long, btSolverBody) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btSolverBody_internalGetInvMass(long, btSolverBody) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btSolverBody_internalGetPushVelocity(long, btSolverBody) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btSolverBody_internalGetTurnVelocity(long, btSolverBody) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btSolverBody_internalGetVelocityInLocalPointObsolete(long, btSolverBody, Vector3, Vector3) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btSolverBody_internalSetInvMass(long, btSolverBody, Vector3) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btSolverBody_invMass_get(long, btSolverBody) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btSolverBody_invMass_set(long, btSolverBody, long, btVector3) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btSolverBody_linearFactor_get(long, btSolverBody) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btSolverBody_linearFactor_set(long, btSolverBody, long, btVector3) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btSolverBody_linearVelocity_get(long, btSolverBody) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btSolverBody_linearVelocity_set(long, btSolverBody, long, btVector3) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btSolverBody_operatorDelete__SWIG_0(long, btSolverBody, long) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btSolverBody_operatorDelete__SWIG_1(long, btSolverBody, long, long) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btSolverBody_operatorDeleteArray__SWIG_0(long, btSolverBody, long) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btSolverBody_operatorDeleteArray__SWIG_1(long, btSolverBody, long, long) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btSolverBody_operatorNew__SWIG_0(long, btSolverBody, long) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btSolverBody_operatorNew__SWIG_1(long, btSolverBody, long, long) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btSolverBody_operatorNewArray__SWIG_0(long, btSolverBody, long) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btSolverBody_operatorNewArray__SWIG_1(long, btSolverBody, long, long) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btSolverBody_originalBody_get(long, btSolverBody) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btSolverBody_originalBody_set(long, btSolverBody, long, btRigidBody) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btSolverBody_pushVelocity_get(long, btSolverBody) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btSolverBody_pushVelocity_set(long, btSolverBody, long, btVector3) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btSolverBody_turnVelocity_get(long, btSolverBody) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btSolverBody_turnVelocity_set(long, btSolverBody, long, btVector3) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btSolverBody_worldTransform_get(long, btSolverBody) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btSolverBody_worldTransform_set(long, btSolverBody, long, btTransform) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btSolverBody_writebackVelocity(long, btSolverBody) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btSolverBody_writebackVelocityAndTransform(long, btSolverBody, float, float) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btSolverConstraint - Class in com.badlogic.gdx.physics.bullet.dynamics
 
btSolverConstraint(long, boolean) - Constructor for class com.badlogic.gdx.physics.bullet.dynamics.btSolverConstraint
Construct a new btSolverConstraint, normally you should not need this constructor it's intended for low-level usage.
btSolverConstraint() - Constructor for class com.badlogic.gdx.physics.bullet.dynamics.btSolverConstraint
 
btSolverConstraint.btSolverConstraintType - Class in com.badlogic.gdx.physics.bullet.dynamics
 
btSolverConstraint_angularComponentA_get(long, btSolverConstraint) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btSolverConstraint_angularComponentA_set(long, btSolverConstraint, long, btVector3) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btSolverConstraint_angularComponentB_get(long, btSolverConstraint) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btSolverConstraint_angularComponentB_set(long, btSolverConstraint, long, btVector3) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btSolverConstraint_appliedImpulse_get(long, btSolverConstraint) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btSolverConstraint_appliedImpulse_set(long, btSolverConstraint, float) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btSolverConstraint_appliedPushImpulse_get(long, btSolverConstraint) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btSolverConstraint_appliedPushImpulse_set(long, btSolverConstraint, float) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btSolverConstraint_cfm_get(long, btSolverConstraint) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btSolverConstraint_cfm_set(long, btSolverConstraint, float) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btSolverConstraint_contactNormal1_get(long, btSolverConstraint) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btSolverConstraint_contactNormal1_set(long, btSolverConstraint, long, btVector3) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btSolverConstraint_contactNormal2_get(long, btSolverConstraint) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btSolverConstraint_contactNormal2_set(long, btSolverConstraint, long, btVector3) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btSolverConstraint_friction_get(long, btSolverConstraint) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btSolverConstraint_friction_set(long, btSolverConstraint, float) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btSolverConstraint_frictionIndex_get(long, btSolverConstraint) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btSolverConstraint_frictionIndex_set(long, btSolverConstraint, int) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btSolverConstraint_jacDiagABInv_get(long, btSolverConstraint) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btSolverConstraint_jacDiagABInv_set(long, btSolverConstraint, float) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btSolverConstraint_lowerLimit_get(long, btSolverConstraint) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btSolverConstraint_lowerLimit_set(long, btSolverConstraint, float) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btSolverConstraint_numRowsForNonContactConstraint_get(long, btSolverConstraint) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btSolverConstraint_numRowsForNonContactConstraint_set(long, btSolverConstraint, int) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btSolverConstraint_operatorDelete__SWIG_0(long, btSolverConstraint, long) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btSolverConstraint_operatorDelete__SWIG_1(long, btSolverConstraint, long, long) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btSolverConstraint_operatorDeleteArray__SWIG_0(long, btSolverConstraint, long) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btSolverConstraint_operatorDeleteArray__SWIG_1(long, btSolverConstraint, long, long) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btSolverConstraint_operatorNew__SWIG_0(long, btSolverConstraint, long) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btSolverConstraint_operatorNew__SWIG_1(long, btSolverConstraint, long, long) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btSolverConstraint_operatorNewArray__SWIG_0(long, btSolverConstraint, long) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btSolverConstraint_operatorNewArray__SWIG_1(long, btSolverConstraint, long, long) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btSolverConstraint_originalContactPoint_get(long, btSolverConstraint) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btSolverConstraint_originalContactPoint_set(long, btSolverConstraint, long) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btSolverConstraint_overrideNumSolverIterations_get(long, btSolverConstraint) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btSolverConstraint_overrideNumSolverIterations_set(long, btSolverConstraint, int) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btSolverConstraint_relpos1CrossNormal_get(long, btSolverConstraint) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btSolverConstraint_relpos1CrossNormal_set(long, btSolverConstraint, long, btVector3) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btSolverConstraint_relpos2CrossNormal_get(long, btSolverConstraint) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btSolverConstraint_relpos2CrossNormal_set(long, btSolverConstraint, long, btVector3) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btSolverConstraint_rhs_get(long, btSolverConstraint) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btSolverConstraint_rhs_set(long, btSolverConstraint, float) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btSolverConstraint_rhsPenetration_get(long, btSolverConstraint) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btSolverConstraint_rhsPenetration_set(long, btSolverConstraint, float) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btSolverConstraint_solverBodyIdA_get(long, btSolverConstraint) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btSolverConstraint_solverBodyIdA_set(long, btSolverConstraint, int) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btSolverConstraint_solverBodyIdB_get(long, btSolverConstraint) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btSolverConstraint_solverBodyIdB_set(long, btSolverConstraint, int) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btSolverConstraint_unusedPadding4_get(long, btSolverConstraint) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btSolverConstraint_unusedPadding4_set(long, btSolverConstraint, float) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btSolverConstraint_upperLimit_get(long, btSolverConstraint) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btSolverConstraint_upperLimit_set(long, btSolverConstraint, float) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btSolverConstraintType() - Constructor for class com.badlogic.gdx.physics.bullet.dynamics.btMultiBodySolverConstraint.btSolverConstraintType
 
btSolverConstraintType() - Constructor for class com.badlogic.gdx.physics.bullet.dynamics.btSolverConstraint.btSolverConstraintType
 
btSolverMode - Class in com.badlogic.gdx.physics.bullet.dynamics
 
btSolverMode() - Constructor for class com.badlogic.gdx.physics.bullet.dynamics.btSolverMode
 
btSortedOverlappingPairCache - Class in com.badlogic.gdx.physics.bullet.collision
 
btSortedOverlappingPairCache(long, boolean) - Constructor for class com.badlogic.gdx.physics.bullet.collision.btSortedOverlappingPairCache
Construct a new btSortedOverlappingPairCache, normally you should not need this constructor it's intended for low-level usage.
btSortedOverlappingPairCache() - Constructor for class com.badlogic.gdx.physics.bullet.collision.btSortedOverlappingPairCache
 
btSortedOverlappingPairCache_getOverlapFilterCallback(long, btSortedOverlappingPairCache) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btSortedOverlappingPairCache_getOverlappingPairArrayConst(long, btSortedOverlappingPairCache) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btSortedOverlappingPairCache_needsBroadphaseCollision(long, btSortedOverlappingPairCache, long, btBroadphaseProxy, long, btBroadphaseProxy) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btSortedOverlappingPairCache_SWIGUpcast(long) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btSparseSdf3 - Class in com.badlogic.gdx.physics.bullet.softbody
 
btSparseSdf3(long, boolean) - Constructor for class com.badlogic.gdx.physics.bullet.softbody.btSparseSdf3
Construct a new btSparseSdf3, normally you should not need this constructor it's intended for low-level usage.
btSparseSdf3() - Constructor for class com.badlogic.gdx.physics.bullet.softbody.btSparseSdf3
 
btSparseSdf3.Cell - Class in com.badlogic.gdx.physics.bullet.softbody
 
btSparseSdf3.IntFrac - Class in com.badlogic.gdx.physics.bullet.softbody
 
btSparseSdf3_BuildCell(long, btSparseSdf3, long, btSparseSdf3.Cell) - Static method in class com.badlogic.gdx.physics.bullet.softbody.SoftbodyJNI
 
btSparseSdf3_Cell_c_get(long, btSparseSdf3.Cell) - Static method in class com.badlogic.gdx.physics.bullet.softbody.SoftbodyJNI
 
btSparseSdf3_Cell_c_set(long, btSparseSdf3.Cell, int[]) - Static method in class com.badlogic.gdx.physics.bullet.softbody.SoftbodyJNI
 
btSparseSdf3_Cell_d_get(long, btSparseSdf3.Cell) - Static method in class com.badlogic.gdx.physics.bullet.softbody.SoftbodyJNI
 
btSparseSdf3_Cell_d_set(long, btSparseSdf3.Cell, long) - Static method in class com.badlogic.gdx.physics.bullet.softbody.SoftbodyJNI
 
btSparseSdf3_Cell_hash_get(long, btSparseSdf3.Cell) - Static method in class com.badlogic.gdx.physics.bullet.softbody.SoftbodyJNI
 
btSparseSdf3_Cell_hash_set(long, btSparseSdf3.Cell, long) - Static method in class com.badlogic.gdx.physics.bullet.softbody.SoftbodyJNI
 
btSparseSdf3_Cell_next_get(long, btSparseSdf3.Cell) - Static method in class com.badlogic.gdx.physics.bullet.softbody.SoftbodyJNI
 
btSparseSdf3_Cell_next_set(long, btSparseSdf3.Cell, long, btSparseSdf3.Cell) - Static method in class com.badlogic.gdx.physics.bullet.softbody.SoftbodyJNI
 
btSparseSdf3_Cell_pclient_get(long, btSparseSdf3.Cell) - Static method in class com.badlogic.gdx.physics.bullet.softbody.SoftbodyJNI
 
btSparseSdf3_Cell_pclient_set(long, btSparseSdf3.Cell, long, btCollisionShape) - Static method in class com.badlogic.gdx.physics.bullet.softbody.SoftbodyJNI
 
btSparseSdf3_Cell_puid_get(long, btSparseSdf3.Cell) - Static method in class com.badlogic.gdx.physics.bullet.softbody.SoftbodyJNI
 
btSparseSdf3_Cell_puid_set(long, btSparseSdf3.Cell, int) - Static method in class com.badlogic.gdx.physics.bullet.softbody.SoftbodyJNI
 
btSparseSdf3_cells_get(long, btSparseSdf3) - Static method in class com.badlogic.gdx.physics.bullet.softbody.SoftbodyJNI
 
btSparseSdf3_cells_set(long, btSparseSdf3, long) - Static method in class com.badlogic.gdx.physics.bullet.softbody.SoftbodyJNI
 
btSparseSdf3_clampCells_get(long, btSparseSdf3) - Static method in class com.badlogic.gdx.physics.bullet.softbody.SoftbodyJNI
 
btSparseSdf3_clampCells_set(long, btSparseSdf3, int) - Static method in class com.badlogic.gdx.physics.bullet.softbody.SoftbodyJNI
 
btSparseSdf3_Decompose(float) - Static method in class com.badlogic.gdx.physics.bullet.softbody.SoftbodyJNI
 
btSparseSdf3_DistanceToShape(Vector3, long, btCollisionShape) - Static method in class com.badlogic.gdx.physics.bullet.softbody.SoftbodyJNI
 
btSparseSdf3_Evaluate(long, btSparseSdf3, Vector3, long, btCollisionShape, Vector3, float) - Static method in class com.badlogic.gdx.physics.bullet.softbody.SoftbodyJNI
 
btSparseSdf3_GarbageCollect__SWIG_0(long, btSparseSdf3, int) - Static method in class com.badlogic.gdx.physics.bullet.softbody.SoftbodyJNI
 
btSparseSdf3_GarbageCollect__SWIG_1(long, btSparseSdf3) - Static method in class com.badlogic.gdx.physics.bullet.softbody.SoftbodyJNI
 
btSparseSdf3_Hash(int, int, int, long, btCollisionShape) - Static method in class com.badlogic.gdx.physics.bullet.softbody.SoftbodyJNI
 
btSparseSdf3_Initialize__SWIG_0(long, btSparseSdf3, int, int) - Static method in class com.badlogic.gdx.physics.bullet.softbody.SoftbodyJNI
 
btSparseSdf3_Initialize__SWIG_1(long, btSparseSdf3, int) - Static method in class com.badlogic.gdx.physics.bullet.softbody.SoftbodyJNI
 
btSparseSdf3_Initialize__SWIG_2(long, btSparseSdf3) - Static method in class com.badlogic.gdx.physics.bullet.softbody.SoftbodyJNI
 
btSparseSdf3_IntFrac_b_get(long, btSparseSdf3.IntFrac) - Static method in class com.badlogic.gdx.physics.bullet.softbody.SoftbodyJNI
 
btSparseSdf3_IntFrac_b_set(long, btSparseSdf3.IntFrac, int) - Static method in class com.badlogic.gdx.physics.bullet.softbody.SoftbodyJNI
 
btSparseSdf3_IntFrac_f_get(long, btSparseSdf3.IntFrac) - Static method in class com.badlogic.gdx.physics.bullet.softbody.SoftbodyJNI
 
btSparseSdf3_IntFrac_f_set(long, btSparseSdf3.IntFrac, float) - Static method in class com.badlogic.gdx.physics.bullet.softbody.SoftbodyJNI
 
btSparseSdf3_IntFrac_i_get(long, btSparseSdf3.IntFrac) - Static method in class com.badlogic.gdx.physics.bullet.softbody.SoftbodyJNI
 
btSparseSdf3_IntFrac_i_set(long, btSparseSdf3.IntFrac, int) - Static method in class com.badlogic.gdx.physics.bullet.softbody.SoftbodyJNI
 
btSparseSdf3_Lerp(float, float, float) - Static method in class com.badlogic.gdx.physics.bullet.softbody.SoftbodyJNI
 
btSparseSdf3_ncells_get(long, btSparseSdf3) - Static method in class com.badlogic.gdx.physics.bullet.softbody.SoftbodyJNI
 
btSparseSdf3_ncells_set(long, btSparseSdf3, int) - Static method in class com.badlogic.gdx.physics.bullet.softbody.SoftbodyJNI
 
btSparseSdf3_nprobes_get(long, btSparseSdf3) - Static method in class com.badlogic.gdx.physics.bullet.softbody.SoftbodyJNI
 
btSparseSdf3_nprobes_set(long, btSparseSdf3, int) - Static method in class com.badlogic.gdx.physics.bullet.softbody.SoftbodyJNI
 
btSparseSdf3_nqueries_get(long, btSparseSdf3) - Static method in class com.badlogic.gdx.physics.bullet.softbody.SoftbodyJNI
 
btSparseSdf3_nqueries_set(long, btSparseSdf3, int) - Static method in class com.badlogic.gdx.physics.bullet.softbody.SoftbodyJNI
 
btSparseSdf3_puid_get(long, btSparseSdf3) - Static method in class com.badlogic.gdx.physics.bullet.softbody.SoftbodyJNI
 
btSparseSdf3_puid_set(long, btSparseSdf3, int) - Static method in class com.badlogic.gdx.physics.bullet.softbody.SoftbodyJNI
 
btSparseSdf3_RemoveReferences(long, btSparseSdf3, long, btCollisionShape) - Static method in class com.badlogic.gdx.physics.bullet.softbody.SoftbodyJNI
 
btSparseSdf3_Reset(long, btSparseSdf3) - Static method in class com.badlogic.gdx.physics.bullet.softbody.SoftbodyJNI
 
btSparseSdf3_voxelsz_get(long, btSparseSdf3) - Static method in class com.badlogic.gdx.physics.bullet.softbody.SoftbodyJNI
 
btSparseSdf3_voxelsz_set(long, btSparseSdf3, float) - Static method in class com.badlogic.gdx.physics.bullet.softbody.SoftbodyJNI
 
btSpatialForceVector - Class in com.badlogic.gdx.physics.bullet.linearmath
 
btSpatialForceVector(long, boolean) - Constructor for class com.badlogic.gdx.physics.bullet.linearmath.btSpatialForceVector
Construct a new btSpatialForceVector, normally you should not need this constructor it's intended for low-level usage.
btSpatialForceVector() - Constructor for class com.badlogic.gdx.physics.bullet.linearmath.btSpatialForceVector
 
btSpatialForceVector(Vector3, Vector3) - Constructor for class com.badlogic.gdx.physics.bullet.linearmath.btSpatialForceVector
 
btSpatialForceVector(float, float, float, float, float, float) - Constructor for class com.badlogic.gdx.physics.bullet.linearmath.btSpatialForceVector
 
btSpatialForceVector_addAngular(long, btSpatialForceVector, Vector3) - Static method in class com.badlogic.gdx.physics.bullet.linearmath.LinearMathJNI
 
btSpatialForceVector_addLinear(long, btSpatialForceVector, Vector3) - Static method in class com.badlogic.gdx.physics.bullet.linearmath.LinearMathJNI
 
btSpatialForceVector_addValue(long, btSpatialForceVector, float, float, float, float, float, float) - Static method in class com.badlogic.gdx.physics.bullet.linearmath.LinearMathJNI
 
btSpatialForceVector_addVector(long, btSpatialForceVector, Vector3, Vector3) - Static method in class com.badlogic.gdx.physics.bullet.linearmath.LinearMathJNI
 
btSpatialForceVector_bottomVec_get(long, btSpatialForceVector) - Static method in class com.badlogic.gdx.physics.bullet.linearmath.LinearMathJNI
 
btSpatialForceVector_bottomVec_set(long, btSpatialForceVector, long, btVector3) - Static method in class com.badlogic.gdx.physics.bullet.linearmath.LinearMathJNI
 
btSpatialForceVector_getAngular(long, btSpatialForceVector) - Static method in class com.badlogic.gdx.physics.bullet.linearmath.LinearMathJNI
 
btSpatialForceVector_getLinear(long, btSpatialForceVector) - Static method in class com.badlogic.gdx.physics.bullet.linearmath.LinearMathJNI
 
btSpatialForceVector_operatorAddition(long, btSpatialForceVector, long, btSpatialForceVector) - Static method in class com.badlogic.gdx.physics.bullet.linearmath.LinearMathJNI
 
btSpatialForceVector_operatorAdditionAssignment(long, btSpatialForceVector, long, btSpatialForceVector) - Static method in class com.badlogic.gdx.physics.bullet.linearmath.LinearMathJNI
 
btSpatialForceVector_operatorMultiplication(long, btSpatialForceVector, float) - Static method in class com.badlogic.gdx.physics.bullet.linearmath.LinearMathJNI
 
btSpatialForceVector_operatorSubtraction__SWIG_0(long, btSpatialForceVector, long, btSpatialForceVector) - Static method in class com.badlogic.gdx.physics.bullet.linearmath.LinearMathJNI
 
btSpatialForceVector_operatorSubtraction__SWIG_1(long, btSpatialForceVector) - Static method in class com.badlogic.gdx.physics.bullet.linearmath.LinearMathJNI
 
btSpatialForceVector_operatorSubtractionAssignment(long, btSpatialForceVector, long, btSpatialForceVector) - Static method in class com.badlogic.gdx.physics.bullet.linearmath.LinearMathJNI
 
btSpatialForceVector_setAngular(long, btSpatialForceVector, Vector3) - Static method in class com.badlogic.gdx.physics.bullet.linearmath.LinearMathJNI
 
btSpatialForceVector_setLinear(long, btSpatialForceVector, Vector3) - Static method in class com.badlogic.gdx.physics.bullet.linearmath.LinearMathJNI
 
btSpatialForceVector_setValue(long, btSpatialForceVector, float, float, float, float, float, float) - Static method in class com.badlogic.gdx.physics.bullet.linearmath.LinearMathJNI
 
btSpatialForceVector_setVector(long, btSpatialForceVector, Vector3, Vector3) - Static method in class com.badlogic.gdx.physics.bullet.linearmath.LinearMathJNI
 
btSpatialForceVector_setZero(long, btSpatialForceVector) - Static method in class com.badlogic.gdx.physics.bullet.linearmath.LinearMathJNI
 
btSpatialForceVector_topVec_get(long, btSpatialForceVector) - Static method in class com.badlogic.gdx.physics.bullet.linearmath.LinearMathJNI
 
btSpatialForceVector_topVec_set(long, btSpatialForceVector, long, btVector3) - Static method in class com.badlogic.gdx.physics.bullet.linearmath.LinearMathJNI
 
btSpatialMotionVector - Class in com.badlogic.gdx.physics.bullet.linearmath
 
btSpatialMotionVector(long, boolean) - Constructor for class com.badlogic.gdx.physics.bullet.linearmath.btSpatialMotionVector
Construct a new btSpatialMotionVector, normally you should not need this constructor it's intended for low-level usage.
btSpatialMotionVector() - Constructor for class com.badlogic.gdx.physics.bullet.linearmath.btSpatialMotionVector
 
btSpatialMotionVector(Vector3, Vector3) - Constructor for class com.badlogic.gdx.physics.bullet.linearmath.btSpatialMotionVector
 
btSpatialMotionVector_addAngular(long, btSpatialMotionVector, Vector3) - Static method in class com.badlogic.gdx.physics.bullet.linearmath.LinearMathJNI
 
btSpatialMotionVector_addLinear(long, btSpatialMotionVector, Vector3) - Static method in class com.badlogic.gdx.physics.bullet.linearmath.LinearMathJNI
 
btSpatialMotionVector_addValue(long, btSpatialMotionVector, float, float, float, float, float, float) - Static method in class com.badlogic.gdx.physics.bullet.linearmath.LinearMathJNI
 
btSpatialMotionVector_addVector(long, btSpatialMotionVector, Vector3, Vector3) - Static method in class com.badlogic.gdx.physics.bullet.linearmath.LinearMathJNI
 
btSpatialMotionVector_bottomVec_get(long, btSpatialMotionVector) - Static method in class com.badlogic.gdx.physics.bullet.linearmath.LinearMathJNI
 
btSpatialMotionVector_bottomVec_set(long, btSpatialMotionVector, long, btVector3) - Static method in class com.badlogic.gdx.physics.bullet.linearmath.LinearMathJNI
 
btSpatialMotionVector_dot(long, btSpatialMotionVector, long, btSpatialForceVector) - Static method in class com.badlogic.gdx.physics.bullet.linearmath.LinearMathJNI
 
btSpatialMotionVector_getAngular(long, btSpatialMotionVector) - Static method in class com.badlogic.gdx.physics.bullet.linearmath.LinearMathJNI
 
btSpatialMotionVector_getLinear(long, btSpatialMotionVector) - Static method in class com.badlogic.gdx.physics.bullet.linearmath.LinearMathJNI
 
btSpatialMotionVector_operatorAddition(long, btSpatialMotionVector, long, btSpatialMotionVector) - Static method in class com.badlogic.gdx.physics.bullet.linearmath.LinearMathJNI
 
btSpatialMotionVector_operatorAdditionAssignment(long, btSpatialMotionVector, long, btSpatialMotionVector) - Static method in class com.badlogic.gdx.physics.bullet.linearmath.LinearMathJNI
 
btSpatialMotionVector_operatorMultiplication(long, btSpatialMotionVector, float) - Static method in class com.badlogic.gdx.physics.bullet.linearmath.LinearMathJNI
 
btSpatialMotionVector_operatorMultiplicationAssignment(long, btSpatialMotionVector, float) - Static method in class com.badlogic.gdx.physics.bullet.linearmath.LinearMathJNI
 
btSpatialMotionVector_operatorSubtraction__SWIG_0(long, btSpatialMotionVector, long, btSpatialMotionVector) - Static method in class com.badlogic.gdx.physics.bullet.linearmath.LinearMathJNI
 
btSpatialMotionVector_operatorSubtraction__SWIG_1(long, btSpatialMotionVector) - Static method in class com.badlogic.gdx.physics.bullet.linearmath.LinearMathJNI
 
btSpatialMotionVector_operatorSubtractionAssignment(long, btSpatialMotionVector, long, btSpatialMotionVector) - Static method in class com.badlogic.gdx.physics.bullet.linearmath.LinearMathJNI
 
btSpatialMotionVector_setAngular(long, btSpatialMotionVector, Vector3) - Static method in class com.badlogic.gdx.physics.bullet.linearmath.LinearMathJNI
 
btSpatialMotionVector_setLinear(long, btSpatialMotionVector, Vector3) - Static method in class com.badlogic.gdx.physics.bullet.linearmath.LinearMathJNI
 
btSpatialMotionVector_setValue(long, btSpatialMotionVector, float, float, float, float, float, float) - Static method in class com.badlogic.gdx.physics.bullet.linearmath.LinearMathJNI
 
btSpatialMotionVector_setVector(long, btSpatialMotionVector, Vector3, Vector3) - Static method in class com.badlogic.gdx.physics.bullet.linearmath.LinearMathJNI
 
btSpatialMotionVector_setZero(long, btSpatialMotionVector) - Static method in class com.badlogic.gdx.physics.bullet.linearmath.LinearMathJNI
 
btSpatialMotionVector_topVec_get(long, btSpatialMotionVector) - Static method in class com.badlogic.gdx.physics.bullet.linearmath.LinearMathJNI
 
btSpatialMotionVector_topVec_set(long, btSpatialMotionVector, long, btVector3) - Static method in class com.badlogic.gdx.physics.bullet.linearmath.LinearMathJNI
 
btSpatialTransformationMatrix - Class in com.badlogic.gdx.physics.bullet.linearmath
 
btSpatialTransformationMatrix(long, boolean) - Constructor for class com.badlogic.gdx.physics.bullet.linearmath.btSpatialTransformationMatrix
Construct a new btSpatialTransformationMatrix, normally you should not need this constructor it's intended for low-level usage.
btSpatialTransformationMatrix() - Constructor for class com.badlogic.gdx.physics.bullet.linearmath.btSpatialTransformationMatrix
 
btSpatialTransformationMatrix.eOutputOperation - Class in com.badlogic.gdx.physics.bullet.linearmath
 
btSpatialTransformationMatrix_rotMat_get(long, btSpatialTransformationMatrix) - Static method in class com.badlogic.gdx.physics.bullet.linearmath.LinearMathJNI
 
btSpatialTransformationMatrix_rotMat_set(long, btSpatialTransformationMatrix, long, btMatrix3x3) - Static method in class com.badlogic.gdx.physics.bullet.linearmath.LinearMathJNI
 
btSpatialTransformationMatrix_transformInverse__SWIG_2(long, btSpatialTransformationMatrix, long, btSymmetricSpatialDyad, long, btSymmetricSpatialDyad, int) - Static method in class com.badlogic.gdx.physics.bullet.linearmath.LinearMathJNI
 
btSpatialTransformationMatrix_transformInverse__SWIG_3(long, btSpatialTransformationMatrix, long, btSymmetricSpatialDyad, long, btSymmetricSpatialDyad) - Static method in class com.badlogic.gdx.physics.bullet.linearmath.LinearMathJNI
 
btSpatialTransformationMatrix_trnVec_get(long, btSpatialTransformationMatrix) - Static method in class com.badlogic.gdx.physics.bullet.linearmath.LinearMathJNI
 
btSpatialTransformationMatrix_trnVec_set(long, btSpatialTransformationMatrix, long, btVector3) - Static method in class com.badlogic.gdx.physics.bullet.linearmath.LinearMathJNI
 
btSphereBoxCollisionAlgorithm - Class in com.badlogic.gdx.physics.bullet.collision
 
btSphereBoxCollisionAlgorithm(long, boolean) - Constructor for class com.badlogic.gdx.physics.bullet.collision.btSphereBoxCollisionAlgorithm
Construct a new btSphereBoxCollisionAlgorithm, normally you should not need this constructor it's intended for low-level usage.
btSphereBoxCollisionAlgorithm(btPersistentManifold, btCollisionAlgorithmConstructionInfo, btCollisionObjectWrapper, btCollisionObjectWrapper, boolean) - Constructor for class com.badlogic.gdx.physics.bullet.collision.btSphereBoxCollisionAlgorithm
 
btSphereBoxCollisionAlgorithm.CreateFunc - Class in com.badlogic.gdx.physics.bullet.collision
 
btSphereBoxCollisionAlgorithm_CreateFunc_SWIGUpcast(long) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btSphereBoxCollisionAlgorithm_getSphereDistance(long, btSphereBoxCollisionAlgorithm, long, btCollisionObjectWrapper, Vector3, Vector3, long, Vector3, float, float) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btSphereBoxCollisionAlgorithm_getSpherePenetration(long, btSphereBoxCollisionAlgorithm, Vector3, Vector3, Vector3, Vector3) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btSphereBoxCollisionAlgorithm_SWIGUpcast(long) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btSphereShape - Class in com.badlogic.gdx.physics.bullet.collision
 
btSphereShape(long, boolean) - Constructor for class com.badlogic.gdx.physics.bullet.collision.btSphereShape
Construct a new btSphereShape, normally you should not need this constructor it's intended for low-level usage.
btSphereShape(float) - Constructor for class com.badlogic.gdx.physics.bullet.collision.btSphereShape
 
btSphereShape_getRadius(long, btSphereShape) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btSphereShape_operatorDelete__SWIG_0(long, btSphereShape, long) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btSphereShape_operatorDelete__SWIG_1(long, btSphereShape, long, long) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btSphereShape_operatorDeleteArray__SWIG_0(long, btSphereShape, long) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btSphereShape_operatorDeleteArray__SWIG_1(long, btSphereShape, long, long) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btSphereShape_operatorNew__SWIG_0(long, btSphereShape, long) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btSphereShape_operatorNew__SWIG_1(long, btSphereShape, long, long) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btSphereShape_operatorNewArray__SWIG_0(long, btSphereShape, long) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btSphereShape_operatorNewArray__SWIG_1(long, btSphereShape, long, long) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btSphereShape_setUnscaledRadius(long, btSphereShape, float) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btSphereShape_SWIGUpcast(long) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btSphereSphereCollisionAlgorithm - Class in com.badlogic.gdx.physics.bullet.collision
 
btSphereSphereCollisionAlgorithm(long, boolean) - Constructor for class com.badlogic.gdx.physics.bullet.collision.btSphereSphereCollisionAlgorithm
Construct a new btSphereSphereCollisionAlgorithm, normally you should not need this constructor it's intended for low-level usage.
btSphereSphereCollisionAlgorithm(btPersistentManifold, btCollisionAlgorithmConstructionInfo, btCollisionObjectWrapper, btCollisionObjectWrapper) - Constructor for class com.badlogic.gdx.physics.bullet.collision.btSphereSphereCollisionAlgorithm
 
btSphereSphereCollisionAlgorithm(btCollisionAlgorithmConstructionInfo) - Constructor for class com.badlogic.gdx.physics.bullet.collision.btSphereSphereCollisionAlgorithm
 
btSphereSphereCollisionAlgorithm.CreateFunc - Class in com.badlogic.gdx.physics.bullet.collision
 
btSphereSphereCollisionAlgorithm_CreateFunc_SWIGUpcast(long) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btSphereSphereCollisionAlgorithm_SWIGUpcast(long) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btSphereTriangleCollisionAlgorithm - Class in com.badlogic.gdx.physics.bullet.collision
 
btSphereTriangleCollisionAlgorithm(long, boolean) - Constructor for class com.badlogic.gdx.physics.bullet.collision.btSphereTriangleCollisionAlgorithm
Construct a new btSphereTriangleCollisionAlgorithm, normally you should not need this constructor it's intended for low-level usage.
btSphereTriangleCollisionAlgorithm(btPersistentManifold, btCollisionAlgorithmConstructionInfo, btCollisionObjectWrapper, btCollisionObjectWrapper, boolean) - Constructor for class com.badlogic.gdx.physics.bullet.collision.btSphereTriangleCollisionAlgorithm
 
btSphereTriangleCollisionAlgorithm(btCollisionAlgorithmConstructionInfo) - Constructor for class com.badlogic.gdx.physics.bullet.collision.btSphereTriangleCollisionAlgorithm
 
btSphereTriangleCollisionAlgorithm.CreateFunc - Class in com.badlogic.gdx.physics.bullet.collision
 
btSphereTriangleCollisionAlgorithm_CreateFunc_SWIGUpcast(long) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btSphereTriangleCollisionAlgorithm_SWIGUpcast(long) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btSpinMutex - Class in com.badlogic.gdx.physics.bullet.linearmath
 
btSpinMutex(long, boolean) - Constructor for class com.badlogic.gdx.physics.bullet.linearmath.btSpinMutex
Construct a new btSpinMutex, normally you should not need this constructor it's intended for low-level usage.
btSpinMutex() - Constructor for class com.badlogic.gdx.physics.bullet.linearmath.btSpinMutex
 
btSpinMutex_lock(long, btSpinMutex) - Static method in class com.badlogic.gdx.physics.bullet.linearmath.LinearMathJNI
 
btSpinMutex_tryLock(long, btSpinMutex) - Static method in class com.badlogic.gdx.physics.bullet.linearmath.LinearMathJNI
 
btSpinMutex_unlock(long, btSpinMutex) - Static method in class com.badlogic.gdx.physics.bullet.linearmath.LinearMathJNI
 
btSqrt(float) - Static method in class com.badlogic.gdx.physics.bullet.linearmath.LinearMath
 
btSqrt(float) - Static method in class com.badlogic.gdx.physics.bullet.linearmath.LinearMathJNI
 
btStackAlloc - Class in com.badlogic.gdx.physics.bullet.linearmath
 
btStackAlloc(long, boolean) - Constructor for class com.badlogic.gdx.physics.bullet.linearmath.btStackAlloc
Construct a new btStackAlloc, normally you should not need this constructor it's intended for low-level usage.
btStackAlloc(long) - Constructor for class com.badlogic.gdx.physics.bullet.linearmath.btStackAlloc
 
btStackAlloc_allocate(long, btStackAlloc, long) - Static method in class com.badlogic.gdx.physics.bullet.linearmath.LinearMathJNI
 
btStackAlloc_beginBlock(long, btStackAlloc) - Static method in class com.badlogic.gdx.physics.bullet.linearmath.LinearMathJNI
 
btStackAlloc_create(long, btStackAlloc, long) - Static method in class com.badlogic.gdx.physics.bullet.linearmath.LinearMathJNI
 
btStackAlloc_destroy(long, btStackAlloc) - Static method in class com.badlogic.gdx.physics.bullet.linearmath.LinearMathJNI
 
btStackAlloc_endBlock(long, btStackAlloc, long, btBlock) - Static method in class com.badlogic.gdx.physics.bullet.linearmath.LinearMathJNI
 
btStackAlloc_getAvailableMemory(long, btStackAlloc) - Static method in class com.badlogic.gdx.physics.bullet.linearmath.LinearMathJNI
 
btStaticPlaneShape - Class in com.badlogic.gdx.physics.bullet.collision
 
btStaticPlaneShape(long, boolean) - Constructor for class com.badlogic.gdx.physics.bullet.collision.btStaticPlaneShape
Construct a new btStaticPlaneShape, normally you should not need this constructor it's intended for low-level usage.
btStaticPlaneShape(Vector3, float) - Constructor for class com.badlogic.gdx.physics.bullet.collision.btStaticPlaneShape
 
btStaticPlaneShape_getPlaneConstant(long, btStaticPlaneShape) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btStaticPlaneShape_getPlaneNormal(long, btStaticPlaneShape) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btStaticPlaneShape_operatorDelete__SWIG_0(long, btStaticPlaneShape, long) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btStaticPlaneShape_operatorDelete__SWIG_1(long, btStaticPlaneShape, long, long) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btStaticPlaneShape_operatorDeleteArray__SWIG_0(long, btStaticPlaneShape, long) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btStaticPlaneShape_operatorDeleteArray__SWIG_1(long, btStaticPlaneShape, long, long) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btStaticPlaneShape_operatorNew__SWIG_0(long, btStaticPlaneShape, long) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btStaticPlaneShape_operatorNew__SWIG_1(long, btStaticPlaneShape, long, long) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btStaticPlaneShape_operatorNewArray__SWIG_0(long, btStaticPlaneShape, long) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btStaticPlaneShape_operatorNewArray__SWIG_1(long, btStaticPlaneShape, long, long) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btStaticPlaneShape_SWIGUpcast(long) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btStaticPlaneShapeData - Class in com.badlogic.gdx.physics.bullet.collision
 
btStaticPlaneShapeData(long, boolean) - Constructor for class com.badlogic.gdx.physics.bullet.collision.btStaticPlaneShapeData
Construct a new btStaticPlaneShapeData, normally you should not need this constructor it's intended for low-level usage.
btStaticPlaneShapeData() - Constructor for class com.badlogic.gdx.physics.bullet.collision.btStaticPlaneShapeData
 
btStaticPlaneShapeData_collisionShapeData_get(long, btStaticPlaneShapeData) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btStaticPlaneShapeData_collisionShapeData_set(long, btStaticPlaneShapeData, long, btCollisionShapeData) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btStaticPlaneShapeData_localScaling_get(long, btStaticPlaneShapeData) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btStaticPlaneShapeData_localScaling_set(long, btStaticPlaneShapeData, long, btVector3FloatData) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btStaticPlaneShapeData_pad_get(long, btStaticPlaneShapeData) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btStaticPlaneShapeData_pad_set(long, btStaticPlaneShapeData, String) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btStaticPlaneShapeData_planeConstant_get(long, btStaticPlaneShapeData) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btStaticPlaneShapeData_planeConstant_set(long, btStaticPlaneShapeData, float) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btStaticPlaneShapeData_planeNormal_get(long, btStaticPlaneShapeData) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btStaticPlaneShapeData_planeNormal_set(long, btStaticPlaneShapeData, long, btVector3FloatData) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btStorageResult - Class in com.badlogic.gdx.physics.bullet.collision
 
btStorageResult(long, boolean) - Constructor for class com.badlogic.gdx.physics.bullet.collision.btStorageResult
Construct a new btStorageResult, normally you should not need this constructor it's intended for low-level usage.
btStorageResult_closestPointInB_get(long, btStorageResult) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btStorageResult_closestPointInB_set(long, btStorageResult, long, btVector3) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btStorageResult_distance_get(long, btStorageResult) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btStorageResult_distance_set(long, btStorageResult, float) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btStorageResult_normalOnSurfaceB_get(long, btStorageResult) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btStorageResult_normalOnSurfaceB_set(long, btStorageResult, long, btVector3) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btStorageResult_SWIGUpcast(long) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btStridingMeshInterface - Class in com.badlogic.gdx.physics.bullet.collision
 
btStridingMeshInterface(long, boolean) - Constructor for class com.badlogic.gdx.physics.bullet.collision.btStridingMeshInterface
Construct a new btStridingMeshInterface, normally you should not need this constructor it's intended for low-level usage.
btStridingMeshInterface_calculateAabbBruteForce(long, btStridingMeshInterface, Vector3, Vector3) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btStridingMeshInterface_calculateSerializeBufferSize(long, btStridingMeshInterface) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btStridingMeshInterface_getLockedReadOnlyVertexIndexBase__SWIG_0(long, btStridingMeshInterface, long, long, long, long, long, long, long, long, int) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btStridingMeshInterface_getLockedReadOnlyVertexIndexBase__SWIG_1(long, btStridingMeshInterface, long, long, long, long, long, long, long, long) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btStridingMeshInterface_getLockedVertexIndexBase__SWIG_0(long, btStridingMeshInterface, long, long, long, long, long, long, long, long, int) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btStridingMeshInterface_getLockedVertexIndexBase__SWIG_1(long, btStridingMeshInterface, long, long, long, long, long, long, long, long) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btStridingMeshInterface_getNumSubParts(long, btStridingMeshInterface) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btStridingMeshInterface_getPremadeAabb(long, btStridingMeshInterface, long, btVector3, long, btVector3) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btStridingMeshInterface_getScaling(long, btStridingMeshInterface) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btStridingMeshInterface_hasPremadeAabb(long, btStridingMeshInterface) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btStridingMeshInterface_InternalProcessAllTriangles(long, btStridingMeshInterface, long, btInternalTriangleIndexCallback, Vector3, Vector3) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btStridingMeshInterface_operatorDelete__SWIG_0(long, btStridingMeshInterface, long) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btStridingMeshInterface_operatorDelete__SWIG_1(long, btStridingMeshInterface, long, long) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btStridingMeshInterface_operatorDeleteArray__SWIG_0(long, btStridingMeshInterface, long) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btStridingMeshInterface_operatorDeleteArray__SWIG_1(long, btStridingMeshInterface, long, long) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btStridingMeshInterface_operatorNew__SWIG_0(long, btStridingMeshInterface, long) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btStridingMeshInterface_operatorNew__SWIG_1(long, btStridingMeshInterface, long, long) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btStridingMeshInterface_operatorNewArray__SWIG_0(long, btStridingMeshInterface, long) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btStridingMeshInterface_operatorNewArray__SWIG_1(long, btStridingMeshInterface, long, long) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btStridingMeshInterface_preallocateIndices(long, btStridingMeshInterface, int) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btStridingMeshInterface_preallocateVertices(long, btStridingMeshInterface, int) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btStridingMeshInterface_serialize(long, btStridingMeshInterface, long, long, btSerializer) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btStridingMeshInterface_setPremadeAabb(long, btStridingMeshInterface, Vector3, Vector3) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btStridingMeshInterface_setScaling(long, btStridingMeshInterface, Vector3) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btStridingMeshInterface_unLockReadOnlyVertexBase(long, btStridingMeshInterface, int) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btStridingMeshInterface_unLockVertexBase(long, btStridingMeshInterface, int) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btStridingMeshInterfaceData - Class in com.badlogic.gdx.physics.bullet.collision
 
btStridingMeshInterfaceData(long, boolean) - Constructor for class com.badlogic.gdx.physics.bullet.collision.btStridingMeshInterfaceData
Construct a new btStridingMeshInterfaceData, normally you should not need this constructor it's intended for low-level usage.
btStridingMeshInterfaceData() - Constructor for class com.badlogic.gdx.physics.bullet.collision.btStridingMeshInterfaceData
 
btStridingMeshInterfaceData_meshPartsPtr_get(long, btStridingMeshInterfaceData) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btStridingMeshInterfaceData_meshPartsPtr_set(long, btStridingMeshInterfaceData, long, btMeshPartData) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btStridingMeshInterfaceData_numMeshParts_get(long, btStridingMeshInterfaceData) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btStridingMeshInterfaceData_numMeshParts_set(long, btStridingMeshInterfaceData, int) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btStridingMeshInterfaceData_padding_get(long, btStridingMeshInterfaceData) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btStridingMeshInterfaceData_padding_set(long, btStridingMeshInterfaceData, String) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btStridingMeshInterfaceData_scaling_get(long, btStridingMeshInterfaceData) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btStridingMeshInterfaceData_scaling_set(long, btStridingMeshInterfaceData, long, btVector3FloatData) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btStringArray - Class in com.badlogic.gdx.physics.bullet.extras
 
btStringArray(long, boolean) - Constructor for class com.badlogic.gdx.physics.bullet.extras.btStringArray
Construct a new btStringArray, normally you should not need this constructor it's intended for low-level usage.
btStringArray() - Constructor for class com.badlogic.gdx.physics.bullet.extras.btStringArray
 
btStringArray(btStringArray) - Constructor for class com.badlogic.gdx.physics.bullet.extras.btStringArray
 
btStringArray.less - Class in com.badlogic.gdx.physics.bullet.extras
 
btStringArray_at__SWIG_0(long, btStringArray, int) - Static method in class com.badlogic.gdx.physics.bullet.extras.ExtrasJNI
 
btStringArray_capacity(long, btStringArray) - Static method in class com.badlogic.gdx.physics.bullet.extras.ExtrasJNI
 
btStringArray_clear(long, btStringArray) - Static method in class com.badlogic.gdx.physics.bullet.extras.ExtrasJNI
 
btStringArray_copyFromArray(long, btStringArray, long, btStringArray) - Static method in class com.badlogic.gdx.physics.bullet.extras.ExtrasJNI
 
btStringArray_expand__SWIG_0(long, btStringArray, String) - Static method in class com.badlogic.gdx.physics.bullet.extras.ExtrasJNI
 
btStringArray_expand__SWIG_1(long, btStringArray) - Static method in class com.badlogic.gdx.physics.bullet.extras.ExtrasJNI
 
btStringArray_expandNonInitializing(long, btStringArray) - Static method in class com.badlogic.gdx.physics.bullet.extras.ExtrasJNI
 
btStringArray_findBinarySearch(long, btStringArray, String) - Static method in class com.badlogic.gdx.physics.bullet.extras.ExtrasJNI
 
btStringArray_findLinearSearch(long, btStringArray, String) - Static method in class com.badlogic.gdx.physics.bullet.extras.ExtrasJNI
 
btStringArray_findLinearSearch2(long, btStringArray, String) - Static method in class com.badlogic.gdx.physics.bullet.extras.ExtrasJNI
 
btStringArray_initializeFromBuffer(long, btStringArray, long, int, int) - Static method in class com.badlogic.gdx.physics.bullet.extras.ExtrasJNI
 
btStringArray_less_operatorFunctionCall(long, btStringArray.less, String, String) - Static method in class com.badlogic.gdx.physics.bullet.extras.ExtrasJNI
 
btStringArray_operatorAssignment(long, btStringArray, long, btStringArray) - Static method in class com.badlogic.gdx.physics.bullet.extras.ExtrasJNI
 
btStringArray_operatorSubscript__SWIG_0(long, btStringArray, int) - Static method in class com.badlogic.gdx.physics.bullet.extras.ExtrasJNI
 
btStringArray_pop_back(long, btStringArray) - Static method in class com.badlogic.gdx.physics.bullet.extras.ExtrasJNI
 
btStringArray_push_back(long, btStringArray, String) - Static method in class com.badlogic.gdx.physics.bullet.extras.ExtrasJNI
 
btStringArray_remove(long, btStringArray, String) - Static method in class com.badlogic.gdx.physics.bullet.extras.ExtrasJNI
 
btStringArray_removeAtIndex(long, btStringArray, int) - Static method in class com.badlogic.gdx.physics.bullet.extras.ExtrasJNI
 
btStringArray_reserve(long, btStringArray, int) - Static method in class com.badlogic.gdx.physics.bullet.extras.ExtrasJNI
 
btStringArray_resize__SWIG_0(long, btStringArray, int, String) - Static method in class com.badlogic.gdx.physics.bullet.extras.ExtrasJNI
 
btStringArray_resize__SWIG_1(long, btStringArray, int) - Static method in class com.badlogic.gdx.physics.bullet.extras.ExtrasJNI
 
btStringArray_resizeNoInitialize(long, btStringArray, int) - Static method in class com.badlogic.gdx.physics.bullet.extras.ExtrasJNI
 
btStringArray_size(long, btStringArray) - Static method in class com.badlogic.gdx.physics.bullet.extras.ExtrasJNI
 
btStringArray_swap(long, btStringArray, int, int) - Static method in class com.badlogic.gdx.physics.bullet.extras.ExtrasJNI
 
btStrLen(String) - Static method in class com.badlogic.gdx.physics.bullet.linearmath.LinearMath
 
btStrLen(String) - Static method in class com.badlogic.gdx.physics.bullet.linearmath.LinearMathJNI
 
btSubSimplexClosestResult - Class in com.badlogic.gdx.physics.bullet.collision
 
btSubSimplexClosestResult(long, boolean) - Constructor for class com.badlogic.gdx.physics.bullet.collision.btSubSimplexClosestResult
Construct a new btSubSimplexClosestResult, normally you should not need this constructor it's intended for low-level usage.
btSubSimplexClosestResult() - Constructor for class com.badlogic.gdx.physics.bullet.collision.btSubSimplexClosestResult
 
btSubSimplexClosestResult_barycentricCoords_get(long, btSubSimplexClosestResult) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btSubSimplexClosestResult_barycentricCoords_set(long, btSubSimplexClosestResult, float[]) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btSubSimplexClosestResult_closestPointOnSimplex_get(long, btSubSimplexClosestResult) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btSubSimplexClosestResult_closestPointOnSimplex_set(long, btSubSimplexClosestResult, long, btVector3) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btSubSimplexClosestResult_degenerate_get(long, btSubSimplexClosestResult) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btSubSimplexClosestResult_degenerate_set(long, btSubSimplexClosestResult, boolean) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btSubSimplexClosestResult_isValid(long, btSubSimplexClosestResult) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btSubSimplexClosestResult_reset(long, btSubSimplexClosestResult) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btSubSimplexClosestResult_setBarycentricCoordinates__SWIG_0(long, btSubSimplexClosestResult, float, float, float, float) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btSubSimplexClosestResult_setBarycentricCoordinates__SWIG_1(long, btSubSimplexClosestResult, float, float, float) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btSubSimplexClosestResult_setBarycentricCoordinates__SWIG_2(long, btSubSimplexClosestResult, float, float) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btSubSimplexClosestResult_setBarycentricCoordinates__SWIG_3(long, btSubSimplexClosestResult, float) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btSubSimplexClosestResult_setBarycentricCoordinates__SWIG_4(long, btSubSimplexClosestResult) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btSubSimplexClosestResult_usedVertices_get(long, btSubSimplexClosestResult) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btSubSimplexClosestResult_usedVertices_set(long, btSubSimplexClosestResult, long, btUsageBitfield) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btSubsimplexConvexCast - Class in com.badlogic.gdx.physics.bullet.collision
 
btSubsimplexConvexCast(long, boolean) - Constructor for class com.badlogic.gdx.physics.bullet.collision.btSubsimplexConvexCast
Construct a new btSubsimplexConvexCast, normally you should not need this constructor it's intended for low-level usage.
btSubsimplexConvexCast(btConvexShape, btConvexShape, btVoronoiSimplexSolver) - Constructor for class com.badlogic.gdx.physics.bullet.collision.btSubsimplexConvexCast
 
btSubsimplexConvexCast_SWIGUpcast(long) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btSwapEndian(long) - Static method in class com.badlogic.gdx.physics.bullet.linearmath.LinearMath
 
btSwapEndian(int) - Static method in class com.badlogic.gdx.physics.bullet.linearmath.LinearMath
 
btSwapEndian(short) - Static method in class com.badlogic.gdx.physics.bullet.linearmath.LinearMath
 
btSwapEndian__SWIG_0(long) - Static method in class com.badlogic.gdx.physics.bullet.linearmath.LinearMathJNI
 
btSwapEndian__SWIG_1(int) - Static method in class com.badlogic.gdx.physics.bullet.linearmath.LinearMathJNI
 
btSwapEndian__SWIG_2(short) - Static method in class com.badlogic.gdx.physics.bullet.linearmath.LinearMathJNI
 
btSwapEndianDouble(double, ByteBuffer) - Static method in class com.badlogic.gdx.physics.bullet.linearmath.LinearMath
 
btSwapEndianDouble(double, ByteBuffer) - Static method in class com.badlogic.gdx.physics.bullet.linearmath.LinearMathJNI
 
btSwapEndianFloat(float) - Static method in class com.badlogic.gdx.physics.bullet.linearmath.LinearMath
 
btSwapEndianFloat(float) - Static method in class com.badlogic.gdx.physics.bullet.linearmath.LinearMathJNI
 
btSwapEndianInt(int) - Static method in class com.badlogic.gdx.physics.bullet.linearmath.LinearMath
 
btSwapEndianInt(int) - Static method in class com.badlogic.gdx.physics.bullet.linearmath.LinearMathJNI
 
btSwapScalarEndian(float, SWIGTYPE_p_float) - Static method in class com.badlogic.gdx.physics.bullet.linearmath.LinearMath
 
btSwapScalarEndian(float, long) - Static method in class com.badlogic.gdx.physics.bullet.linearmath.LinearMathJNI
 
btSwapVector3Endian(Vector3, Vector3) - Static method in class com.badlogic.gdx.physics.bullet.linearmath.LinearMath
 
btSwapVector3Endian(Vector3, Vector3) - Static method in class com.badlogic.gdx.physics.bullet.linearmath.LinearMathJNI
 
btSymmetricSpatialDyad - Class in com.badlogic.gdx.physics.bullet.linearmath
 
btSymmetricSpatialDyad(long, boolean) - Constructor for class com.badlogic.gdx.physics.bullet.linearmath.btSymmetricSpatialDyad
Construct a new btSymmetricSpatialDyad, normally you should not need this constructor it's intended for low-level usage.
btSymmetricSpatialDyad() - Constructor for class com.badlogic.gdx.physics.bullet.linearmath.btSymmetricSpatialDyad
 
btSymmetricSpatialDyad(Matrix3, Matrix3, Matrix3) - Constructor for class com.badlogic.gdx.physics.bullet.linearmath.btSymmetricSpatialDyad
 
btSymmetricSpatialDyad_addMatrix(long, btSymmetricSpatialDyad, Matrix3, Matrix3, Matrix3) - Static method in class com.badlogic.gdx.physics.bullet.linearmath.LinearMathJNI
 
btSymmetricSpatialDyad_bottomLeftMat_get(long, btSymmetricSpatialDyad) - Static method in class com.badlogic.gdx.physics.bullet.linearmath.LinearMathJNI
 
btSymmetricSpatialDyad_bottomLeftMat_set(long, btSymmetricSpatialDyad, long, btMatrix3x3) - Static method in class com.badlogic.gdx.physics.bullet.linearmath.LinearMathJNI
 
btSymmetricSpatialDyad_operatorMultiplication(long, btSymmetricSpatialDyad, long, btSpatialMotionVector) - Static method in class com.badlogic.gdx.physics.bullet.linearmath.LinearMathJNI
 
btSymmetricSpatialDyad_operatorSubtractionAssignment(long, btSymmetricSpatialDyad, long, btSymmetricSpatialDyad) - Static method in class com.badlogic.gdx.physics.bullet.linearmath.LinearMathJNI
 
btSymmetricSpatialDyad_setIdentity(long, btSymmetricSpatialDyad) - Static method in class com.badlogic.gdx.physics.bullet.linearmath.LinearMathJNI
 
btSymmetricSpatialDyad_setMatrix(long, btSymmetricSpatialDyad, Matrix3, Matrix3, Matrix3) - Static method in class com.badlogic.gdx.physics.bullet.linearmath.LinearMathJNI
 
btSymmetricSpatialDyad_topLeftMat_get(long, btSymmetricSpatialDyad) - Static method in class com.badlogic.gdx.physics.bullet.linearmath.LinearMathJNI
 
btSymmetricSpatialDyad_topLeftMat_set(long, btSymmetricSpatialDyad, long, btMatrix3x3) - Static method in class com.badlogic.gdx.physics.bullet.linearmath.LinearMathJNI
 
btSymmetricSpatialDyad_topRightMat_get(long, btSymmetricSpatialDyad) - Static method in class com.badlogic.gdx.physics.bullet.linearmath.LinearMathJNI
 
btSymmetricSpatialDyad_topRightMat_set(long, btSymmetricSpatialDyad, long, btMatrix3x3) - Static method in class com.badlogic.gdx.physics.bullet.linearmath.LinearMathJNI
 
btTan(float) - Static method in class com.badlogic.gdx.physics.bullet.linearmath.LinearMath
 
btTan(float) - Static method in class com.badlogic.gdx.physics.bullet.linearmath.LinearMathJNI
 
btTetrahedronShapeEx - Class in com.badlogic.gdx.physics.bullet.collision
 
btTetrahedronShapeEx(long, boolean) - Constructor for class com.badlogic.gdx.physics.bullet.collision.btTetrahedronShapeEx
Construct a new btTetrahedronShapeEx, normally you should not need this constructor it's intended for low-level usage.
btTetrahedronShapeEx() - Constructor for class com.badlogic.gdx.physics.bullet.collision.btTetrahedronShapeEx
 
btTetrahedronShapeEx_setVertices(long, btTetrahedronShapeEx, Vector3, Vector3, Vector3, Vector3) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btTetrahedronShapeEx_SWIGUpcast(long) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btThreadsAreRunning() - Static method in class com.badlogic.gdx.physics.bullet.linearmath.LinearMath
 
btThreadsAreRunning() - Static method in class com.badlogic.gdx.physics.bullet.linearmath.LinearMathJNI
 
btTransform - Class in com.badlogic.gdx.physics.bullet.linearmath
 
btTransform(long, boolean) - Constructor for class com.badlogic.gdx.physics.bullet.linearmath.btTransform
Construct a new btTransform, normally you should not need this constructor it's intended for low-level usage.
btTransform() - Constructor for class com.badlogic.gdx.physics.bullet.linearmath.btTransform
 
btTransform(Quaternion, Vector3) - Constructor for class com.badlogic.gdx.physics.bullet.linearmath.btTransform
 
btTransform(Quaternion) - Constructor for class com.badlogic.gdx.physics.bullet.linearmath.btTransform
 
btTransform(Matrix3, Vector3) - Constructor for class com.badlogic.gdx.physics.bullet.linearmath.btTransform
 
btTransform(Matrix3) - Constructor for class com.badlogic.gdx.physics.bullet.linearmath.btTransform
 
btTransform(Matrix4) - Constructor for class com.badlogic.gdx.physics.bullet.linearmath.btTransform
 
btTransform_deSerialize(long, btTransform, long, btTransformFloatData) - Static method in class com.badlogic.gdx.physics.bullet.linearmath.LinearMathJNI
 
btTransform_deSerializeDouble(long, btTransform, long, btTransformDoubleData) - Static method in class com.badlogic.gdx.physics.bullet.linearmath.LinearMathJNI
 
btTransform_deSerializeFloat(long, btTransform, long, btTransformFloatData) - Static method in class com.badlogic.gdx.physics.bullet.linearmath.LinearMathJNI
 
btTransform_getBasis(long, btTransform) - Static method in class com.badlogic.gdx.physics.bullet.linearmath.LinearMathJNI
 
btTransform_getBasisConst(long, btTransform) - Static method in class com.badlogic.gdx.physics.bullet.linearmath.LinearMathJNI
 
btTransform_getIdentity() - Static method in class com.badlogic.gdx.physics.bullet.linearmath.LinearMathJNI
 
btTransform_getOpenGLMatrix(long, btTransform, float[]) - Static method in class com.badlogic.gdx.physics.bullet.linearmath.LinearMathJNI
 
btTransform_getOrigin(long, btTransform) - Static method in class com.badlogic.gdx.physics.bullet.linearmath.LinearMathJNI
 
btTransform_getOriginConst(long, btTransform) - Static method in class com.badlogic.gdx.physics.bullet.linearmath.LinearMathJNI
 
btTransform_getRotation(long, btTransform) - Static method in class com.badlogic.gdx.physics.bullet.linearmath.LinearMathJNI
 
btTransform_inverse(long, btTransform) - Static method in class com.badlogic.gdx.physics.bullet.linearmath.LinearMathJNI
 
btTransform_inverseTimes(long, btTransform, Matrix4) - Static method in class com.badlogic.gdx.physics.bullet.linearmath.LinearMathJNI
 
btTransform_invXform(long, btTransform, Vector3) - Static method in class com.badlogic.gdx.physics.bullet.linearmath.LinearMathJNI
 
btTransform_mult(long, btTransform, Matrix4, Matrix4) - Static method in class com.badlogic.gdx.physics.bullet.linearmath.LinearMathJNI
 
btTransform_operatorAssignment(long, btTransform, Matrix4) - Static method in class com.badlogic.gdx.physics.bullet.linearmath.LinearMathJNI
 
btTransform_operatorFunctionCall(long, btTransform, Vector3) - Static method in class com.badlogic.gdx.physics.bullet.linearmath.LinearMathJNI
 
btTransform_operatorMultiplication__SWIG_0(long, btTransform, Vector3) - Static method in class com.badlogic.gdx.physics.bullet.linearmath.LinearMathJNI
 
btTransform_operatorMultiplication__SWIG_1(long, btTransform, Quaternion) - Static method in class com.badlogic.gdx.physics.bullet.linearmath.LinearMathJNI
 
btTransform_operatorMultiplication__SWIG_2(long, btTransform, Matrix4) - Static method in class com.badlogic.gdx.physics.bullet.linearmath.LinearMathJNI
 
btTransform_operatorMultiplicationAssignment(long, btTransform, Matrix4) - Static method in class com.badlogic.gdx.physics.bullet.linearmath.LinearMathJNI
 
btTransform_serialize(long, btTransform, long, btTransformFloatData) - Static method in class com.badlogic.gdx.physics.bullet.linearmath.LinearMathJNI
 
btTransform_serializeFloat(long, btTransform, long, btTransformFloatData) - Static method in class com.badlogic.gdx.physics.bullet.linearmath.LinearMathJNI
 
btTransform_setBasis(long, btTransform, Matrix3) - Static method in class com.badlogic.gdx.physics.bullet.linearmath.LinearMathJNI
 
btTransform_setFromOpenGLMatrix(long, btTransform, float[]) - Static method in class com.badlogic.gdx.physics.bullet.linearmath.LinearMathJNI
 
btTransform_setIdentity(long, btTransform) - Static method in class com.badlogic.gdx.physics.bullet.linearmath.LinearMathJNI
 
btTransform_setOrigin(long, btTransform, Vector3) - Static method in class com.badlogic.gdx.physics.bullet.linearmath.LinearMathJNI
 
btTransform_setRotation(long, btTransform, Quaternion) - Static method in class com.badlogic.gdx.physics.bullet.linearmath.LinearMathJNI
 
btTransformAabb(Vector3, float, Matrix4, Vector3, Vector3) - Static method in class com.badlogic.gdx.physics.bullet.linearmath.LinearMath
 
btTransformAabb(Vector3, Vector3, float, Matrix4, Vector3, Vector3) - Static method in class com.badlogic.gdx.physics.bullet.linearmath.LinearMath
 
btTransformAabb__SWIG_0(Vector3, float, Matrix4, Vector3, Vector3) - Static method in class com.badlogic.gdx.physics.bullet.linearmath.LinearMathJNI
 
btTransformAabb__SWIG_1(Vector3, Vector3, float, Matrix4, Vector3, Vector3) - Static method in class com.badlogic.gdx.physics.bullet.linearmath.LinearMathJNI
 
btTransformDoubleData - Class in com.badlogic.gdx.physics.bullet.linearmath
 
btTransformDoubleData(long, boolean) - Constructor for class com.badlogic.gdx.physics.bullet.linearmath.btTransformDoubleData
Construct a new btTransformDoubleData, normally you should not need this constructor it's intended for low-level usage.
btTransformDoubleData() - Constructor for class com.badlogic.gdx.physics.bullet.linearmath.btTransformDoubleData
 
btTransformDoubleData_basis_get(long, btTransformDoubleData) - Static method in class com.badlogic.gdx.physics.bullet.linearmath.LinearMathJNI
 
btTransformDoubleData_basis_set(long, btTransformDoubleData, long, btMatrix3x3DoubleData) - Static method in class com.badlogic.gdx.physics.bullet.linearmath.LinearMathJNI
 
btTransformDoubleData_origin_get(long, btTransformDoubleData) - Static method in class com.badlogic.gdx.physics.bullet.linearmath.LinearMathJNI
 
btTransformDoubleData_origin_set(long, btTransformDoubleData, long, btVector3DoubleData) - Static method in class com.badlogic.gdx.physics.bullet.linearmath.LinearMathJNI
 
btTransformFloatData - Class in com.badlogic.gdx.physics.bullet.linearmath
 
btTransformFloatData(long, boolean) - Constructor for class com.badlogic.gdx.physics.bullet.linearmath.btTransformFloatData
Construct a new btTransformFloatData, normally you should not need this constructor it's intended for low-level usage.
btTransformFloatData() - Constructor for class com.badlogic.gdx.physics.bullet.linearmath.btTransformFloatData
 
btTransformFloatData_basis_get(long, btTransformFloatData) - Static method in class com.badlogic.gdx.physics.bullet.linearmath.LinearMathJNI
 
btTransformFloatData_basis_set(long, btTransformFloatData, long, btMatrix3x3FloatData) - Static method in class com.badlogic.gdx.physics.bullet.linearmath.LinearMathJNI
 
btTransformFloatData_origin_get(long, btTransformFloatData) - Static method in class com.badlogic.gdx.physics.bullet.linearmath.LinearMathJNI
 
btTransformFloatData_origin_set(long, btTransformFloatData, long, btVector3FloatData) - Static method in class com.badlogic.gdx.physics.bullet.linearmath.LinearMathJNI
 
btTransformUtil - Class in com.badlogic.gdx.physics.bullet.linearmath
 
btTransformUtil(long, boolean) - Constructor for class com.badlogic.gdx.physics.bullet.linearmath.btTransformUtil
Construct a new btTransformUtil, normally you should not need this constructor it's intended for low-level usage.
btTransformUtil() - Constructor for class com.badlogic.gdx.physics.bullet.linearmath.btTransformUtil
 
btTransformUtil_calculateDiffAxisAngle(Matrix4, Matrix4, Vector3, long) - Static method in class com.badlogic.gdx.physics.bullet.linearmath.LinearMathJNI
 
btTransformUtil_calculateDiffAxisAngleQuaternion(Quaternion, Quaternion, Vector3, long) - Static method in class com.badlogic.gdx.physics.bullet.linearmath.LinearMathJNI
 
btTransformUtil_calculateVelocity(Matrix4, Matrix4, float, Vector3, Vector3) - Static method in class com.badlogic.gdx.physics.bullet.linearmath.LinearMathJNI
 
btTransformUtil_calculateVelocityQuaternion(Vector3, Vector3, Quaternion, Quaternion, float, Vector3, Vector3) - Static method in class com.badlogic.gdx.physics.bullet.linearmath.LinearMathJNI
 
btTransformUtil_integrateTransform(Matrix4, Vector3, Vector3, float, Matrix4) - Static method in class com.badlogic.gdx.physics.bullet.linearmath.LinearMathJNI
 
btTranslationalLimitMotor - Class in com.badlogic.gdx.physics.bullet.dynamics
 
btTranslationalLimitMotor(long, boolean) - Constructor for class com.badlogic.gdx.physics.bullet.dynamics.btTranslationalLimitMotor
Construct a new btTranslationalLimitMotor, normally you should not need this constructor it's intended for low-level usage.
btTranslationalLimitMotor() - Constructor for class com.badlogic.gdx.physics.bullet.dynamics.btTranslationalLimitMotor
 
btTranslationalLimitMotor(btTranslationalLimitMotor) - Constructor for class com.badlogic.gdx.physics.bullet.dynamics.btTranslationalLimitMotor
 
btTranslationalLimitMotor2 - Class in com.badlogic.gdx.physics.bullet.dynamics
 
btTranslationalLimitMotor2(long, boolean) - Constructor for class com.badlogic.gdx.physics.bullet.dynamics.btTranslationalLimitMotor2
Construct a new btTranslationalLimitMotor2, normally you should not need this constructor it's intended for low-level usage.
btTranslationalLimitMotor2() - Constructor for class com.badlogic.gdx.physics.bullet.dynamics.btTranslationalLimitMotor2
 
btTranslationalLimitMotor2(btTranslationalLimitMotor2) - Constructor for class com.badlogic.gdx.physics.bullet.dynamics.btTranslationalLimitMotor2
 
btTranslationalLimitMotor2_bounce_get(long, btTranslationalLimitMotor2) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btTranslationalLimitMotor2_bounce_set(long, btTranslationalLimitMotor2, long, btVector3) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btTranslationalLimitMotor2_currentLimit_get(long, btTranslationalLimitMotor2) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btTranslationalLimitMotor2_currentLimit_set(long, btTranslationalLimitMotor2, int[]) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btTranslationalLimitMotor2_currentLimitError_get(long, btTranslationalLimitMotor2) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btTranslationalLimitMotor2_currentLimitError_set(long, btTranslationalLimitMotor2, long, btVector3) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btTranslationalLimitMotor2_currentLimitErrorHi_get(long, btTranslationalLimitMotor2) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btTranslationalLimitMotor2_currentLimitErrorHi_set(long, btTranslationalLimitMotor2, long, btVector3) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btTranslationalLimitMotor2_currentLinearDiff_get(long, btTranslationalLimitMotor2) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btTranslationalLimitMotor2_currentLinearDiff_set(long, btTranslationalLimitMotor2, long, btVector3) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btTranslationalLimitMotor2_enableMotor_get(long, btTranslationalLimitMotor2) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btTranslationalLimitMotor2_enableMotor_set(long, btTranslationalLimitMotor2, boolean[]) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btTranslationalLimitMotor2_enableSpring_get(long, btTranslationalLimitMotor2) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btTranslationalLimitMotor2_enableSpring_set(long, btTranslationalLimitMotor2, boolean[]) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btTranslationalLimitMotor2_equilibriumPoint_get(long, btTranslationalLimitMotor2) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btTranslationalLimitMotor2_equilibriumPoint_set(long, btTranslationalLimitMotor2, long, btVector3) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btTranslationalLimitMotor2_isLimited(long, btTranslationalLimitMotor2, int) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btTranslationalLimitMotor2_lowerLimit_get(long, btTranslationalLimitMotor2) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btTranslationalLimitMotor2_lowerLimit_set(long, btTranslationalLimitMotor2, long, btVector3) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btTranslationalLimitMotor2_maxMotorForce_get(long, btTranslationalLimitMotor2) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btTranslationalLimitMotor2_maxMotorForce_set(long, btTranslationalLimitMotor2, long, btVector3) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btTranslationalLimitMotor2_motorCFM_get(long, btTranslationalLimitMotor2) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btTranslationalLimitMotor2_motorCFM_set(long, btTranslationalLimitMotor2, long, btVector3) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btTranslationalLimitMotor2_motorERP_get(long, btTranslationalLimitMotor2) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btTranslationalLimitMotor2_motorERP_set(long, btTranslationalLimitMotor2, long, btVector3) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btTranslationalLimitMotor2_servoMotor_get(long, btTranslationalLimitMotor2) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btTranslationalLimitMotor2_servoMotor_set(long, btTranslationalLimitMotor2, boolean[]) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btTranslationalLimitMotor2_servoTarget_get(long, btTranslationalLimitMotor2) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btTranslationalLimitMotor2_servoTarget_set(long, btTranslationalLimitMotor2, long, btVector3) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btTranslationalLimitMotor2_springDamping_get(long, btTranslationalLimitMotor2) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btTranslationalLimitMotor2_springDamping_set(long, btTranslationalLimitMotor2, long, btVector3) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btTranslationalLimitMotor2_springDampingLimited_get(long, btTranslationalLimitMotor2) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btTranslationalLimitMotor2_springDampingLimited_set(long, btTranslationalLimitMotor2, boolean[]) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btTranslationalLimitMotor2_springStiffness_get(long, btTranslationalLimitMotor2) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btTranslationalLimitMotor2_springStiffness_set(long, btTranslationalLimitMotor2, long, btVector3) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btTranslationalLimitMotor2_springStiffnessLimited_get(long, btTranslationalLimitMotor2) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btTranslationalLimitMotor2_springStiffnessLimited_set(long, btTranslationalLimitMotor2, boolean[]) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btTranslationalLimitMotor2_stopCFM_get(long, btTranslationalLimitMotor2) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btTranslationalLimitMotor2_stopCFM_set(long, btTranslationalLimitMotor2, long, btVector3) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btTranslationalLimitMotor2_stopERP_get(long, btTranslationalLimitMotor2) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btTranslationalLimitMotor2_stopERP_set(long, btTranslationalLimitMotor2, long, btVector3) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btTranslationalLimitMotor2_targetVelocity_get(long, btTranslationalLimitMotor2) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btTranslationalLimitMotor2_targetVelocity_set(long, btTranslationalLimitMotor2, long, btVector3) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btTranslationalLimitMotor2_testLimitValue(long, btTranslationalLimitMotor2, int, float) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btTranslationalLimitMotor2_upperLimit_get(long, btTranslationalLimitMotor2) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btTranslationalLimitMotor2_upperLimit_set(long, btTranslationalLimitMotor2, long, btVector3) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btTranslationalLimitMotor_accumulatedImpulse_get(long, btTranslationalLimitMotor) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btTranslationalLimitMotor_accumulatedImpulse_set(long, btTranslationalLimitMotor, long, btVector3) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btTranslationalLimitMotor_currentLimit_get(long, btTranslationalLimitMotor) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btTranslationalLimitMotor_currentLimit_set(long, btTranslationalLimitMotor, int[]) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btTranslationalLimitMotor_currentLimitError_get(long, btTranslationalLimitMotor) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btTranslationalLimitMotor_currentLimitError_set(long, btTranslationalLimitMotor, long, btVector3) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btTranslationalLimitMotor_currentLinearDiff_get(long, btTranslationalLimitMotor) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btTranslationalLimitMotor_currentLinearDiff_set(long, btTranslationalLimitMotor, long, btVector3) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btTranslationalLimitMotor_damping_get(long, btTranslationalLimitMotor) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btTranslationalLimitMotor_damping_set(long, btTranslationalLimitMotor, float) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btTranslationalLimitMotor_enableMotor_get(long, btTranslationalLimitMotor) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btTranslationalLimitMotor_enableMotor_set(long, btTranslationalLimitMotor, boolean[]) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btTranslationalLimitMotor_isLimited(long, btTranslationalLimitMotor, int) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btTranslationalLimitMotor_limitSoftness_get(long, btTranslationalLimitMotor) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btTranslationalLimitMotor_limitSoftness_set(long, btTranslationalLimitMotor, float) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btTranslationalLimitMotor_lowerLimit_get(long, btTranslationalLimitMotor) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btTranslationalLimitMotor_lowerLimit_set(long, btTranslationalLimitMotor, long, btVector3) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btTranslationalLimitMotor_maxMotorForce_get(long, btTranslationalLimitMotor) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btTranslationalLimitMotor_maxMotorForce_set(long, btTranslationalLimitMotor, long, btVector3) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btTranslationalLimitMotor_needApplyForce(long, btTranslationalLimitMotor, int) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btTranslationalLimitMotor_normalCFM_get(long, btTranslationalLimitMotor) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btTranslationalLimitMotor_normalCFM_set(long, btTranslationalLimitMotor, long, btVector3) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btTranslationalLimitMotor_restitution_get(long, btTranslationalLimitMotor) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btTranslationalLimitMotor_restitution_set(long, btTranslationalLimitMotor, float) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btTranslationalLimitMotor_solveLinearAxis(long, btTranslationalLimitMotor, float, float, long, btRigidBody, Vector3, long, btRigidBody, Vector3, int, Vector3, Vector3) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btTranslationalLimitMotor_stopCFM_get(long, btTranslationalLimitMotor) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btTranslationalLimitMotor_stopCFM_set(long, btTranslationalLimitMotor, long, btVector3) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btTranslationalLimitMotor_stopERP_get(long, btTranslationalLimitMotor) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btTranslationalLimitMotor_stopERP_set(long, btTranslationalLimitMotor, long, btVector3) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btTranslationalLimitMotor_targetVelocity_get(long, btTranslationalLimitMotor) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btTranslationalLimitMotor_targetVelocity_set(long, btTranslationalLimitMotor, long, btVector3) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btTranslationalLimitMotor_testLimitValue(long, btTranslationalLimitMotor, int, float) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btTranslationalLimitMotor_upperLimit_get(long, btTranslationalLimitMotor) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btTranslationalLimitMotor_upperLimit_set(long, btTranslationalLimitMotor, long, btVector3) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btTraversalMode() - Constructor for class com.badlogic.gdx.physics.bullet.collision.btQuantizedBvh.btTraversalMode
 
btTriangle - Class in com.badlogic.gdx.physics.bullet.collision
 
btTriangle(long, boolean) - Constructor for class com.badlogic.gdx.physics.bullet.collision.btTriangle
Construct a new btTriangle, normally you should not need this constructor it's intended for low-level usage.
btTriangle() - Constructor for class com.badlogic.gdx.physics.bullet.collision.btTriangle
 
btTriangle_partId_get(long, btTriangle) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btTriangle_partId_set(long, btTriangle, int) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btTriangle_triangleIndex_get(long, btTriangle) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btTriangle_triangleIndex_set(long, btTriangle, int) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btTriangle_vertex0_get(long, btTriangle) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btTriangle_vertex0_set(long, btTriangle, long, btVector3) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btTriangle_vertex1_get(long, btTriangle) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btTriangle_vertex1_set(long, btTriangle, long, btVector3) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btTriangle_vertex2_get(long, btTriangle) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btTriangle_vertex2_set(long, btTriangle, long, btVector3) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btTriangleBuffer - Class in com.badlogic.gdx.physics.bullet.collision
 
btTriangleBuffer(long, boolean) - Constructor for class com.badlogic.gdx.physics.bullet.collision.btTriangleBuffer
Construct a new btTriangleBuffer, normally you should not need this constructor it's intended for low-level usage.
btTriangleBuffer() - Constructor for class com.badlogic.gdx.physics.bullet.collision.btTriangleBuffer
 
btTriangleBuffer_clearBuffer(long, btTriangleBuffer) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btTriangleBuffer_getNumTriangles(long, btTriangleBuffer) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btTriangleBuffer_getTriangle(long, btTriangleBuffer, int) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btTriangleBuffer_SWIGUpcast(long) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btTriangleCallback - Class in com.badlogic.gdx.physics.bullet.collision
 
btTriangleCallback(long, boolean) - Constructor for class com.badlogic.gdx.physics.bullet.collision.btTriangleCallback
Construct a new btTriangleCallback, normally you should not need this constructor it's intended for low-level usage.
btTriangleCallback() - Constructor for class com.badlogic.gdx.physics.bullet.collision.btTriangleCallback
 
btTriangleCallback_change_ownership(btTriangleCallback, long, boolean) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btTriangleCallback_director_connect(btTriangleCallback, long, boolean, boolean) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btTriangleCallback_processTriangle(long, btTriangleCallback, long, btVector3, int, int) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btTriangleConvexcastCallback - Class in com.badlogic.gdx.physics.bullet.collision
 
btTriangleConvexcastCallback(long, boolean) - Constructor for class com.badlogic.gdx.physics.bullet.collision.btTriangleConvexcastCallback
Construct a new btTriangleConvexcastCallback, normally you should not need this constructor it's intended for low-level usage.
btTriangleConvexcastCallback(btConvexShape, Matrix4, Matrix4, Matrix4, float) - Constructor for class com.badlogic.gdx.physics.bullet.collision.btTriangleConvexcastCallback
 
btTriangleConvexcastCallback_allowedPenetration_get(long, btTriangleConvexcastCallback) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btTriangleConvexcastCallback_allowedPenetration_set(long, btTriangleConvexcastCallback, float) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btTriangleConvexcastCallback_change_ownership(btTriangleConvexcastCallback, long, boolean) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btTriangleConvexcastCallback_convexShape_get(long, btTriangleConvexcastCallback) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btTriangleConvexcastCallback_convexShape_set(long, btTriangleConvexcastCallback, long, btConvexShape) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btTriangleConvexcastCallback_convexShapeFrom_get(long, btTriangleConvexcastCallback) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btTriangleConvexcastCallback_convexShapeFrom_set(long, btTriangleConvexcastCallback, long, btTransform) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btTriangleConvexcastCallback_convexShapeTo_get(long, btTriangleConvexcastCallback) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btTriangleConvexcastCallback_convexShapeTo_set(long, btTriangleConvexcastCallback, long, btTransform) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btTriangleConvexcastCallback_director_connect(btTriangleConvexcastCallback, long, boolean, boolean) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btTriangleConvexcastCallback_hitFraction_get(long, btTriangleConvexcastCallback) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btTriangleConvexcastCallback_hitFraction_set(long, btTriangleConvexcastCallback, float) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btTriangleConvexcastCallback_processTriangle(long, btTriangleConvexcastCallback, long, btVector3, int, int) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btTriangleConvexcastCallback_processTriangleSwigExplicitbtTriangleConvexcastCallback(long, btTriangleConvexcastCallback, long, btVector3, int, int) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btTriangleConvexcastCallback_reportHit(long, btTriangleConvexcastCallback, Vector3, Vector3, float, int, int) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btTriangleConvexcastCallback_SWIGUpcast(long) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btTriangleConvexcastCallback_triangleCollisionMargin_get(long, btTriangleConvexcastCallback) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btTriangleConvexcastCallback_triangleCollisionMargin_set(long, btTriangleConvexcastCallback, float) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btTriangleConvexcastCallback_triangleToWorld_get(long, btTriangleConvexcastCallback) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btTriangleConvexcastCallback_triangleToWorld_set(long, btTriangleConvexcastCallback, long, btTransform) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btTriangleIndexVertexArray - Class in com.badlogic.gdx.physics.bullet.collision
 
btTriangleIndexVertexArray(long, boolean) - Constructor for class com.badlogic.gdx.physics.bullet.collision.btTriangleIndexVertexArray
Construct a new btTriangleIndexVertexArray, normally you should not need this constructor it's intended for low-level usage.
btTriangleIndexVertexArray(MeshPart) - Constructor for class com.badlogic.gdx.physics.bullet.collision.btTriangleIndexVertexArray
 
btTriangleIndexVertexArray(Iterable<T>) - Constructor for class com.badlogic.gdx.physics.bullet.collision.btTriangleIndexVertexArray
 
btTriangleIndexVertexArray() - Constructor for class com.badlogic.gdx.physics.bullet.collision.btTriangleIndexVertexArray
 
btTriangleIndexVertexArray_getIndexedMeshArray(long, btTriangleIndexVertexArray) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btTriangleIndexVertexArray_getLockedReadOnlyVertexIndexBase__SWIG_0(long, btTriangleIndexVertexArray, long, long, long, long, long, long, long, long, int) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btTriangleIndexVertexArray_getLockedReadOnlyVertexIndexBase__SWIG_1(long, btTriangleIndexVertexArray, long, long, long, long, long, long, long, long) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btTriangleIndexVertexArray_getLockedVertexIndexBase__SWIG_0(long, btTriangleIndexVertexArray, long, long, long, long, long, long, long, long, int) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btTriangleIndexVertexArray_getLockedVertexIndexBase__SWIG_1(long, btTriangleIndexVertexArray, long, long, long, long, long, long, long, long) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btTriangleIndexVertexArray_internalAddIndexedMesh__SWIG_0(long, btTriangleIndexVertexArray, long, btIndexedMesh, int) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btTriangleIndexVertexArray_internalAddIndexedMesh__SWIG_1(long, btTriangleIndexVertexArray, long, btIndexedMesh) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btTriangleIndexVertexArray_operatorDelete__SWIG_0(long, btTriangleIndexVertexArray, long) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btTriangleIndexVertexArray_operatorDelete__SWIG_1(long, btTriangleIndexVertexArray, long, long) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btTriangleIndexVertexArray_operatorDeleteArray__SWIG_0(long, btTriangleIndexVertexArray, long) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btTriangleIndexVertexArray_operatorDeleteArray__SWIG_1(long, btTriangleIndexVertexArray, long, long) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btTriangleIndexVertexArray_operatorNew__SWIG_0(long, btTriangleIndexVertexArray, long) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btTriangleIndexVertexArray_operatorNew__SWIG_1(long, btTriangleIndexVertexArray, long, long) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btTriangleIndexVertexArray_operatorNewArray__SWIG_0(long, btTriangleIndexVertexArray, long) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btTriangleIndexVertexArray_operatorNewArray__SWIG_1(long, btTriangleIndexVertexArray, long, long) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btTriangleIndexVertexArray_SWIGUpcast(long) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btTriangleIndexVertexMaterialArray - Class in com.badlogic.gdx.physics.bullet.collision
 
btTriangleIndexVertexMaterialArray(long, boolean) - Constructor for class com.badlogic.gdx.physics.bullet.collision.btTriangleIndexVertexMaterialArray
Construct a new btTriangleIndexVertexMaterialArray, normally you should not need this constructor it's intended for low-level usage.
btTriangleIndexVertexMaterialArray() - Constructor for class com.badlogic.gdx.physics.bullet.collision.btTriangleIndexVertexMaterialArray
 
btTriangleIndexVertexMaterialArray(int, IntBuffer, int, int, FloatBuffer, int, int, ByteBuffer, int, IntBuffer, int) - Constructor for class com.badlogic.gdx.physics.bullet.collision.btTriangleIndexVertexMaterialArray
 
btTriangleIndexVertexMaterialArray_addMaterialProperties__SWIG_0(long, btTriangleIndexVertexMaterialArray, long, btMaterialProperties, int) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btTriangleIndexVertexMaterialArray_addMaterialProperties__SWIG_1(long, btTriangleIndexVertexMaterialArray, long, btMaterialProperties) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btTriangleIndexVertexMaterialArray_getLockedMaterialBase__SWIG_0(long, btTriangleIndexVertexMaterialArray, long, long, long, long, long, long, long, long, int) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btTriangleIndexVertexMaterialArray_getLockedMaterialBase__SWIG_1(long, btTriangleIndexVertexMaterialArray, long, long, long, long, long, long, long, long) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btTriangleIndexVertexMaterialArray_getLockedReadOnlyMaterialBase__SWIG_0(long, btTriangleIndexVertexMaterialArray, long, long, long, long, long, long, long, long, int) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btTriangleIndexVertexMaterialArray_getLockedReadOnlyMaterialBase__SWIG_1(long, btTriangleIndexVertexMaterialArray, long, long, long, long, long, long, long, long) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btTriangleIndexVertexMaterialArray_operatorDelete__SWIG_0(long, btTriangleIndexVertexMaterialArray, long) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btTriangleIndexVertexMaterialArray_operatorDelete__SWIG_1(long, btTriangleIndexVertexMaterialArray, long, long) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btTriangleIndexVertexMaterialArray_operatorDeleteArray__SWIG_0(long, btTriangleIndexVertexMaterialArray, long) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btTriangleIndexVertexMaterialArray_operatorDeleteArray__SWIG_1(long, btTriangleIndexVertexMaterialArray, long, long) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btTriangleIndexVertexMaterialArray_operatorNew__SWIG_0(long, btTriangleIndexVertexMaterialArray, long) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btTriangleIndexVertexMaterialArray_operatorNew__SWIG_1(long, btTriangleIndexVertexMaterialArray, long, long) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btTriangleIndexVertexMaterialArray_operatorNewArray__SWIG_0(long, btTriangleIndexVertexMaterialArray, long) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btTriangleIndexVertexMaterialArray_operatorNewArray__SWIG_1(long, btTriangleIndexVertexMaterialArray, long, long) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btTriangleIndexVertexMaterialArray_SWIGUpcast(long) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btTriangleInfo - Class in com.badlogic.gdx.physics.bullet.collision
 
btTriangleInfo(long, boolean) - Constructor for class com.badlogic.gdx.physics.bullet.collision.btTriangleInfo
Construct a new btTriangleInfo, normally you should not need this constructor it's intended for low-level usage.
btTriangleInfo() - Constructor for class com.badlogic.gdx.physics.bullet.collision.btTriangleInfo
 
btTriangleInfo_edgeV0V1Angle_get(long, btTriangleInfo) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btTriangleInfo_edgeV0V1Angle_set(long, btTriangleInfo, float) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btTriangleInfo_edgeV1V2Angle_get(long, btTriangleInfo) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btTriangleInfo_edgeV1V2Angle_set(long, btTriangleInfo, float) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btTriangleInfo_edgeV2V0Angle_get(long, btTriangleInfo) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btTriangleInfo_edgeV2V0Angle_set(long, btTriangleInfo, float) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btTriangleInfo_flags_get(long, btTriangleInfo) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btTriangleInfo_flags_set(long, btTriangleInfo, int) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btTriangleInfoData - Class in com.badlogic.gdx.physics.bullet.collision
 
btTriangleInfoData(long, boolean) - Constructor for class com.badlogic.gdx.physics.bullet.collision.btTriangleInfoData
Construct a new btTriangleInfoData, normally you should not need this constructor it's intended for low-level usage.
btTriangleInfoData() - Constructor for class com.badlogic.gdx.physics.bullet.collision.btTriangleInfoData
 
btTriangleInfoData_edgeV0V1Angle_get(long, btTriangleInfoData) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btTriangleInfoData_edgeV0V1Angle_set(long, btTriangleInfoData, float) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btTriangleInfoData_edgeV1V2Angle_get(long, btTriangleInfoData) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btTriangleInfoData_edgeV1V2Angle_set(long, btTriangleInfoData, float) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btTriangleInfoData_edgeV2V0Angle_get(long, btTriangleInfoData) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btTriangleInfoData_edgeV2V0Angle_set(long, btTriangleInfoData, float) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btTriangleInfoData_flags_get(long, btTriangleInfoData) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btTriangleInfoData_flags_set(long, btTriangleInfoData, int) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btTriangleInfoMap - Class in com.badlogic.gdx.physics.bullet.collision
 
btTriangleInfoMap(long, boolean) - Constructor for class com.badlogic.gdx.physics.bullet.collision.btTriangleInfoMap
Construct a new btTriangleInfoMap, normally you should not need this constructor it's intended for low-level usage.
btTriangleInfoMap() - Constructor for class com.badlogic.gdx.physics.bullet.collision.btTriangleInfoMap
 
btTriangleInfoMap_calculateSerializeBufferSize(long, btTriangleInfoMap) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btTriangleInfoMap_convexEpsilon_get(long, btTriangleInfoMap) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btTriangleInfoMap_convexEpsilon_set(long, btTriangleInfoMap, float) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btTriangleInfoMap_deSerialize(long, btTriangleInfoMap, long, btTriangleInfoMapData) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btTriangleInfoMap_edgeDistanceThreshold_get(long, btTriangleInfoMap) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btTriangleInfoMap_edgeDistanceThreshold_set(long, btTriangleInfoMap, float) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btTriangleInfoMap_equalVertexThreshold_get(long, btTriangleInfoMap) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btTriangleInfoMap_equalVertexThreshold_set(long, btTriangleInfoMap, float) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btTriangleInfoMap_maxEdgeAngleThreshold_get(long, btTriangleInfoMap) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btTriangleInfoMap_maxEdgeAngleThreshold_set(long, btTriangleInfoMap, float) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btTriangleInfoMap_planarEpsilon_get(long, btTriangleInfoMap) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btTriangleInfoMap_planarEpsilon_set(long, btTriangleInfoMap, float) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btTriangleInfoMap_serialize(long, btTriangleInfoMap, long, long, btSerializer) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btTriangleInfoMap_SWIGUpcast(long) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btTriangleInfoMap_zeroAreaThreshold_get(long, btTriangleInfoMap) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btTriangleInfoMap_zeroAreaThreshold_set(long, btTriangleInfoMap, float) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btTriangleInfoMapData - Class in com.badlogic.gdx.physics.bullet.collision
 
btTriangleInfoMapData(long, boolean) - Constructor for class com.badlogic.gdx.physics.bullet.collision.btTriangleInfoMapData
Construct a new btTriangleInfoMapData, normally you should not need this constructor it's intended for low-level usage.
btTriangleInfoMapData() - Constructor for class com.badlogic.gdx.physics.bullet.collision.btTriangleInfoMapData
 
btTriangleInfoMapData_convexEpsilon_get(long, btTriangleInfoMapData) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btTriangleInfoMapData_convexEpsilon_set(long, btTriangleInfoMapData, float) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btTriangleInfoMapData_edgeDistanceThreshold_get(long, btTriangleInfoMapData) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btTriangleInfoMapData_edgeDistanceThreshold_set(long, btTriangleInfoMapData, float) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btTriangleInfoMapData_equalVertexThreshold_get(long, btTriangleInfoMapData) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btTriangleInfoMapData_equalVertexThreshold_set(long, btTriangleInfoMapData, float) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btTriangleInfoMapData_hashTablePtr_get(long, btTriangleInfoMapData) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btTriangleInfoMapData_hashTablePtr_set(long, btTriangleInfoMapData, IntBuffer) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btTriangleInfoMapData_hashTableSize_get(long, btTriangleInfoMapData) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btTriangleInfoMapData_hashTableSize_set(long, btTriangleInfoMapData, int) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btTriangleInfoMapData_keyArrayPtr_get(long, btTriangleInfoMapData) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btTriangleInfoMapData_keyArrayPtr_set(long, btTriangleInfoMapData, IntBuffer) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btTriangleInfoMapData_nextPtr_get(long, btTriangleInfoMapData) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btTriangleInfoMapData_nextPtr_set(long, btTriangleInfoMapData, IntBuffer) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btTriangleInfoMapData_nextSize_get(long, btTriangleInfoMapData) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btTriangleInfoMapData_nextSize_set(long, btTriangleInfoMapData, int) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btTriangleInfoMapData_numKeys_get(long, btTriangleInfoMapData) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btTriangleInfoMapData_numKeys_set(long, btTriangleInfoMapData, int) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btTriangleInfoMapData_numValues_get(long, btTriangleInfoMapData) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btTriangleInfoMapData_numValues_set(long, btTriangleInfoMapData, int) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btTriangleInfoMapData_padding_get(long, btTriangleInfoMapData) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btTriangleInfoMapData_padding_set(long, btTriangleInfoMapData, String) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btTriangleInfoMapData_planarEpsilon_get(long, btTriangleInfoMapData) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btTriangleInfoMapData_planarEpsilon_set(long, btTriangleInfoMapData, float) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btTriangleInfoMapData_valueArrayPtr_get(long, btTriangleInfoMapData) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btTriangleInfoMapData_valueArrayPtr_set(long, btTriangleInfoMapData, long, btTriangleInfoData) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btTriangleInfoMapData_zeroAreaThreshold_get(long, btTriangleInfoMapData) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btTriangleInfoMapData_zeroAreaThreshold_set(long, btTriangleInfoMapData, float) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btTriangleMesh - Class in com.badlogic.gdx.physics.bullet.collision
 
btTriangleMesh(long, boolean) - Constructor for class com.badlogic.gdx.physics.bullet.collision.btTriangleMesh
Construct a new btTriangleMesh, normally you should not need this constructor it's intended for low-level usage.
btTriangleMesh(boolean, boolean) - Constructor for class com.badlogic.gdx.physics.bullet.collision.btTriangleMesh
 
btTriangleMesh(boolean) - Constructor for class com.badlogic.gdx.physics.bullet.collision.btTriangleMesh
 
btTriangleMesh() - Constructor for class com.badlogic.gdx.physics.bullet.collision.btTriangleMesh
 
btTriangleMesh_addIndex(long, btTriangleMesh, int) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btTriangleMesh_addTriangle__SWIG_0(long, btTriangleMesh, Vector3, Vector3, Vector3, boolean) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btTriangleMesh_addTriangle__SWIG_1(long, btTriangleMesh, Vector3, Vector3, Vector3) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btTriangleMesh_addTriangleIndices(long, btTriangleMesh, int, int, int) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btTriangleMesh_findOrAddVertex(long, btTriangleMesh, Vector3, boolean) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btTriangleMesh_getNumTriangles(long, btTriangleMesh) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btTriangleMesh_getUse32bitIndices(long, btTriangleMesh) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btTriangleMesh_getUse4componentVertices(long, btTriangleMesh) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btTriangleMesh_SWIGUpcast(long) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btTriangleMesh_weldingThreshold_get(long, btTriangleMesh) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btTriangleMesh_weldingThreshold_set(long, btTriangleMesh, float) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btTriangleMeshShape - Class in com.badlogic.gdx.physics.bullet.collision
 
btTriangleMeshShape(long, boolean) - Constructor for class com.badlogic.gdx.physics.bullet.collision.btTriangleMeshShape
Construct a new btTriangleMeshShape, normally you should not need this constructor it's intended for low-level usage.
btTriangleMeshShape_getLocalAabbMax(long, btTriangleMeshShape) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btTriangleMeshShape_getLocalAabbMin(long, btTriangleMeshShape) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btTriangleMeshShape_getMeshInterface(long, btTriangleMeshShape) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btTriangleMeshShape_getMeshInterfaceConst(long, btTriangleMeshShape) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btTriangleMeshShape_localGetSupportingVertex(long, btTriangleMeshShape, Vector3) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btTriangleMeshShape_localGetSupportingVertexWithoutMargin(long, btTriangleMeshShape, Vector3) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btTriangleMeshShape_operatorDelete__SWIG_0(long, btTriangleMeshShape, long) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btTriangleMeshShape_operatorDelete__SWIG_1(long, btTriangleMeshShape, long, long) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btTriangleMeshShape_operatorDeleteArray__SWIG_0(long, btTriangleMeshShape, long) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btTriangleMeshShape_operatorDeleteArray__SWIG_1(long, btTriangleMeshShape, long, long) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btTriangleMeshShape_operatorNew__SWIG_0(long, btTriangleMeshShape, long) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btTriangleMeshShape_operatorNew__SWIG_1(long, btTriangleMeshShape, long, long) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btTriangleMeshShape_operatorNewArray__SWIG_0(long, btTriangleMeshShape, long) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btTriangleMeshShape_operatorNewArray__SWIG_1(long, btTriangleMeshShape, long, long) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btTriangleMeshShape_recalcLocalAabb(long, btTriangleMeshShape) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btTriangleMeshShape_SWIGUpcast(long) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btTriangleMeshShapeData - Class in com.badlogic.gdx.physics.bullet.collision
 
btTriangleMeshShapeData(long, boolean) - Constructor for class com.badlogic.gdx.physics.bullet.collision.btTriangleMeshShapeData
Construct a new btTriangleMeshShapeData, normally you should not need this constructor it's intended for low-level usage.
btTriangleMeshShapeData() - Constructor for class com.badlogic.gdx.physics.bullet.collision.btTriangleMeshShapeData
 
btTriangleMeshShapeData_collisionMargin_get(long, btTriangleMeshShapeData) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btTriangleMeshShapeData_collisionMargin_set(long, btTriangleMeshShapeData, float) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btTriangleMeshShapeData_collisionShapeData_get(long, btTriangleMeshShapeData) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btTriangleMeshShapeData_collisionShapeData_set(long, btTriangleMeshShapeData, long, btCollisionShapeData) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btTriangleMeshShapeData_meshInterface_get(long, btTriangleMeshShapeData) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btTriangleMeshShapeData_meshInterface_set(long, btTriangleMeshShapeData, long, btStridingMeshInterfaceData) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btTriangleMeshShapeData_pad3_get(long, btTriangleMeshShapeData) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btTriangleMeshShapeData_pad3_set(long, btTriangleMeshShapeData, String) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btTriangleMeshShapeData_quantizedDoubleBvh_get(long, btTriangleMeshShapeData) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btTriangleMeshShapeData_quantizedDoubleBvh_set(long, btTriangleMeshShapeData, long, btQuantizedBvhDoubleData) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btTriangleMeshShapeData_quantizedFloatBvh_get(long, btTriangleMeshShapeData) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btTriangleMeshShapeData_quantizedFloatBvh_set(long, btTriangleMeshShapeData, long, btQuantizedBvhFloatData) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btTriangleMeshShapeData_triangleInfoMap_get(long, btTriangleMeshShapeData) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btTriangleMeshShapeData_triangleInfoMap_set(long, btTriangleMeshShapeData, long, btTriangleInfoMapData) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btTriangleRaycastCallback - Class in com.badlogic.gdx.physics.bullet.collision
 
btTriangleRaycastCallback(long, boolean) - Constructor for class com.badlogic.gdx.physics.bullet.collision.btTriangleRaycastCallback
Construct a new btTriangleRaycastCallback, normally you should not need this constructor it's intended for low-level usage.
btTriangleRaycastCallback(Vector3, Vector3, long) - Constructor for class com.badlogic.gdx.physics.bullet.collision.btTriangleRaycastCallback
 
btTriangleRaycastCallback(Vector3, Vector3) - Constructor for class com.badlogic.gdx.physics.bullet.collision.btTriangleRaycastCallback
 
btTriangleRaycastCallback.EFlags - Class in com.badlogic.gdx.physics.bullet.collision
 
btTriangleRaycastCallback_change_ownership(btTriangleRaycastCallback, long, boolean) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btTriangleRaycastCallback_director_connect(btTriangleRaycastCallback, long, boolean, boolean) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btTriangleRaycastCallback_flags_get(long, btTriangleRaycastCallback) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btTriangleRaycastCallback_flags_set(long, btTriangleRaycastCallback, long) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btTriangleRaycastCallback_from_get(long, btTriangleRaycastCallback) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btTriangleRaycastCallback_from_set(long, btTriangleRaycastCallback, long, btVector3) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btTriangleRaycastCallback_hitFraction_get(long, btTriangleRaycastCallback) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btTriangleRaycastCallback_hitFraction_set(long, btTriangleRaycastCallback, float) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btTriangleRaycastCallback_processTriangle(long, btTriangleRaycastCallback, long, btVector3, int, int) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btTriangleRaycastCallback_processTriangleSwigExplicitbtTriangleRaycastCallback(long, btTriangleRaycastCallback, long, btVector3, int, int) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btTriangleRaycastCallback_reportHit(long, btTriangleRaycastCallback, Vector3, float, int, int) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btTriangleRaycastCallback_SWIGUpcast(long) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btTriangleRaycastCallback_to_get(long, btTriangleRaycastCallback) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btTriangleRaycastCallback_to_set(long, btTriangleRaycastCallback, long, btVector3) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btTriangleShape - Class in com.badlogic.gdx.physics.bullet.collision
 
btTriangleShape(long, boolean) - Constructor for class com.badlogic.gdx.physics.bullet.collision.btTriangleShape
Construct a new btTriangleShape, normally you should not need this constructor it's intended for low-level usage.
btTriangleShape() - Constructor for class com.badlogic.gdx.physics.bullet.collision.btTriangleShape
 
btTriangleShape(Vector3, Vector3, Vector3) - Constructor for class com.badlogic.gdx.physics.bullet.collision.btTriangleShape
 
btTriangleShape_calcNormal(long, btTriangleShape, Vector3) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btTriangleShape_getPlaneEquation(long, btTriangleShape, int, Vector3, Vector3) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btTriangleShape_getVertexPtr(long, btTriangleShape, int) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btTriangleShape_getVertexPtrConst(long, btTriangleShape, int) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btTriangleShape_operatorDelete__SWIG_0(long, btTriangleShape, long) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btTriangleShape_operatorDelete__SWIG_1(long, btTriangleShape, long, long) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btTriangleShape_operatorDeleteArray__SWIG_0(long, btTriangleShape, long) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btTriangleShape_operatorDeleteArray__SWIG_1(long, btTriangleShape, long, long) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btTriangleShape_operatorNew__SWIG_0(long, btTriangleShape, long) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btTriangleShape_operatorNew__SWIG_1(long, btTriangleShape, long, long) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btTriangleShape_operatorNewArray__SWIG_0(long, btTriangleShape, long) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btTriangleShape_operatorNewArray__SWIG_1(long, btTriangleShape, long, long) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btTriangleShape_SWIGUpcast(long) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btTriangleShape_vertices1_get(long, btTriangleShape) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btTriangleShape_vertices1_set(long, btTriangleShape, long, btVector3) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btTriangleShapeEx - Class in com.badlogic.gdx.physics.bullet.collision
 
btTriangleShapeEx(long, boolean) - Constructor for class com.badlogic.gdx.physics.bullet.collision.btTriangleShapeEx
Construct a new btTriangleShapeEx, normally you should not need this constructor it's intended for low-level usage.
btTriangleShapeEx() - Constructor for class com.badlogic.gdx.physics.bullet.collision.btTriangleShapeEx
 
btTriangleShapeEx(Vector3, Vector3, Vector3) - Constructor for class com.badlogic.gdx.physics.bullet.collision.btTriangleShapeEx
 
btTriangleShapeEx(btTriangleShapeEx) - Constructor for class com.badlogic.gdx.physics.bullet.collision.btTriangleShapeEx
 
btTriangleShapeEx_applyTransform(long, btTriangleShapeEx, Matrix4) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btTriangleShapeEx_buildTriPlane(long, btTriangleShapeEx, long, btVector4) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btTriangleShapeEx_overlap_test_conservative(long, btTriangleShapeEx, long, btTriangleShapeEx) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btTriangleShapeEx_SWIGUpcast(long) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btTriIndex - Class in com.badlogic.gdx.physics.bullet.softbody
 
btTriIndex(long, boolean) - Constructor for class com.badlogic.gdx.physics.bullet.softbody.btTriIndex
Construct a new btTriIndex, normally you should not need this constructor it's intended for low-level usage.
btTriIndex(int, int, btCollisionShape) - Constructor for class com.badlogic.gdx.physics.bullet.softbody.btTriIndex
 
btTriIndex_childShape_get(long, btTriIndex) - Static method in class com.badlogic.gdx.physics.bullet.softbody.SoftbodyJNI
 
btTriIndex_childShape_set(long, btTriIndex, long, btCollisionShape) - Static method in class com.badlogic.gdx.physics.bullet.softbody.SoftbodyJNI
 
btTriIndex_getPartId(long, btTriIndex) - Static method in class com.badlogic.gdx.physics.bullet.softbody.SoftbodyJNI
 
btTriIndex_getTriangleIndex(long, btTriIndex) - Static method in class com.badlogic.gdx.physics.bullet.softbody.SoftbodyJNI
 
btTriIndex_getUid(long, btTriIndex) - Static method in class com.badlogic.gdx.physics.bullet.softbody.SoftbodyJNI
 
btTriIndex_PartIdTriangleIndex_get(long, btTriIndex) - Static method in class com.badlogic.gdx.physics.bullet.softbody.SoftbodyJNI
 
btTriIndex_PartIdTriangleIndex_set(long, btTriIndex, int) - Static method in class com.badlogic.gdx.physics.bullet.softbody.SoftbodyJNI
 
btTriple(Vector3, Vector3, Vector3) - Static method in class com.badlogic.gdx.physics.bullet.linearmath.LinearMath
 
btTriple(Vector3, Vector3, Vector3) - Static method in class com.badlogic.gdx.physics.bullet.linearmath.LinearMathJNI
 
btTypedConstraint - Class in com.badlogic.gdx.physics.bullet.dynamics
 
btTypedConstraint(long, boolean) - Constructor for class com.badlogic.gdx.physics.bullet.dynamics.btTypedConstraint
Construct a new btTypedConstraint, normally you should not need this constructor it's intended for low-level usage.
btTypedConstraint.btConstraintInfo1 - Class in com.badlogic.gdx.physics.bullet.dynamics
 
btTypedConstraint.btConstraintInfo2 - Class in com.badlogic.gdx.physics.bullet.dynamics
 
btTypedConstraint_btConstraintInfo1_nub_get(long, btTypedConstraint.btConstraintInfo1) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btTypedConstraint_btConstraintInfo1_nub_set(long, btTypedConstraint.btConstraintInfo1, int) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btTypedConstraint_btConstraintInfo1_numConstraintRows_get(long, btTypedConstraint.btConstraintInfo1) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btTypedConstraint_btConstraintInfo1_numConstraintRows_set(long, btTypedConstraint.btConstraintInfo1, int) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btTypedConstraint_btConstraintInfo2_cfm_get(long, btTypedConstraint.btConstraintInfo2) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btTypedConstraint_btConstraintInfo2_cfm_set(long, btTypedConstraint.btConstraintInfo2, long) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btTypedConstraint_btConstraintInfo2_constraintError_get(long, btTypedConstraint.btConstraintInfo2) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btTypedConstraint_btConstraintInfo2_constraintError_set(long, btTypedConstraint.btConstraintInfo2, long) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btTypedConstraint_btConstraintInfo2_damping_get(long, btTypedConstraint.btConstraintInfo2) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btTypedConstraint_btConstraintInfo2_damping_set(long, btTypedConstraint.btConstraintInfo2, float) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btTypedConstraint_btConstraintInfo2_erp_get(long, btTypedConstraint.btConstraintInfo2) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btTypedConstraint_btConstraintInfo2_erp_set(long, btTypedConstraint.btConstraintInfo2, float) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btTypedConstraint_btConstraintInfo2_fps_get(long, btTypedConstraint.btConstraintInfo2) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btTypedConstraint_btConstraintInfo2_fps_set(long, btTypedConstraint.btConstraintInfo2, float) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btTypedConstraint_btConstraintInfo2_J1angularAxis_get(long, btTypedConstraint.btConstraintInfo2) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btTypedConstraint_btConstraintInfo2_J1angularAxis_set(long, btTypedConstraint.btConstraintInfo2, long) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btTypedConstraint_btConstraintInfo2_J1linearAxis_get(long, btTypedConstraint.btConstraintInfo2) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btTypedConstraint_btConstraintInfo2_J1linearAxis_set(long, btTypedConstraint.btConstraintInfo2, long) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btTypedConstraint_btConstraintInfo2_J2angularAxis_get(long, btTypedConstraint.btConstraintInfo2) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btTypedConstraint_btConstraintInfo2_J2angularAxis_set(long, btTypedConstraint.btConstraintInfo2, long) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btTypedConstraint_btConstraintInfo2_J2linearAxis_get(long, btTypedConstraint.btConstraintInfo2) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btTypedConstraint_btConstraintInfo2_J2linearAxis_set(long, btTypedConstraint.btConstraintInfo2, long) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btTypedConstraint_btConstraintInfo2_lowerLimit_get(long, btTypedConstraint.btConstraintInfo2) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btTypedConstraint_btConstraintInfo2_lowerLimit_set(long, btTypedConstraint.btConstraintInfo2, long) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btTypedConstraint_btConstraintInfo2_numIterations_get(long, btTypedConstraint.btConstraintInfo2) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btTypedConstraint_btConstraintInfo2_numIterations_set(long, btTypedConstraint.btConstraintInfo2, int) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btTypedConstraint_btConstraintInfo2_rowskip_get(long, btTypedConstraint.btConstraintInfo2) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btTypedConstraint_btConstraintInfo2_rowskip_set(long, btTypedConstraint.btConstraintInfo2, int) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btTypedConstraint_btConstraintInfo2_upperLimit_get(long, btTypedConstraint.btConstraintInfo2) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btTypedConstraint_btConstraintInfo2_upperLimit_set(long, btTypedConstraint.btConstraintInfo2, long) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btTypedConstraint_buildJacobian(long, btTypedConstraint) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btTypedConstraint_calculateSerializeBufferSize(long, btTypedConstraint) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btTypedConstraint_enableFeedback(long, btTypedConstraint, boolean) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btTypedConstraint_getAppliedImpulse(long, btTypedConstraint) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btTypedConstraint_getBreakingImpulseThreshold(long, btTypedConstraint) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btTypedConstraint_getConstraintType(long, btTypedConstraint) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btTypedConstraint_getDbgDrawSize(long, btTypedConstraint) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btTypedConstraint_getFixedBody() - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btTypedConstraint_getInfo1(long, btTypedConstraint, long, btTypedConstraint.btConstraintInfo1) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btTypedConstraint_getInfo2(long, btTypedConstraint, long, btTypedConstraint.btConstraintInfo2) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btTypedConstraint_getJointFeedback(long, btTypedConstraint) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btTypedConstraint_getJointFeedbackConst(long, btTypedConstraint) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btTypedConstraint_getOverrideNumSolverIterations(long, btTypedConstraint) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btTypedConstraint_getParam__SWIG_0(long, btTypedConstraint, int, int) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btTypedConstraint_getParam__SWIG_1(long, btTypedConstraint, int) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btTypedConstraint_getRigidBodyA(long, btTypedConstraint) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btTypedConstraint_getRigidBodyAConst(long, btTypedConstraint) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btTypedConstraint_getRigidBodyB(long, btTypedConstraint) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btTypedConstraint_getRigidBodyBConst(long, btTypedConstraint) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btTypedConstraint_getUid(long, btTypedConstraint) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btTypedConstraint_getUserConstraintId(long, btTypedConstraint) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btTypedConstraint_getUserConstraintPtr(long, btTypedConstraint) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btTypedConstraint_getUserConstraintType(long, btTypedConstraint) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btTypedConstraint_internalGetAppliedImpulse(long, btTypedConstraint) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btTypedConstraint_internalSetAppliedImpulse(long, btTypedConstraint, float) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btTypedConstraint_isEnabled(long, btTypedConstraint) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btTypedConstraint_needsFeedback(long, btTypedConstraint) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btTypedConstraint_operatorDelete__SWIG_0(long, btTypedConstraint, long) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btTypedConstraint_operatorDelete__SWIG_1(long, btTypedConstraint, long, long) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btTypedConstraint_operatorDeleteArray__SWIG_0(long, btTypedConstraint, long) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btTypedConstraint_operatorDeleteArray__SWIG_1(long, btTypedConstraint, long, long) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btTypedConstraint_operatorNew__SWIG_0(long, btTypedConstraint, long) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btTypedConstraint_operatorNew__SWIG_1(long, btTypedConstraint, long, long) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btTypedConstraint_operatorNewArray__SWIG_0(long, btTypedConstraint, long) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btTypedConstraint_operatorNewArray__SWIG_1(long, btTypedConstraint, long, long) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btTypedConstraint_serialize(long, btTypedConstraint, long, long, btSerializer) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btTypedConstraint_setBreakingImpulseThreshold(long, btTypedConstraint, float) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btTypedConstraint_setDbgDrawSize(long, btTypedConstraint, float) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btTypedConstraint_setEnabled(long, btTypedConstraint, boolean) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btTypedConstraint_setJointFeedback(long, btTypedConstraint, long, btJointFeedback) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btTypedConstraint_setOverrideNumSolverIterations(long, btTypedConstraint, int) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btTypedConstraint_setParam__SWIG_0(long, btTypedConstraint, int, float, int) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btTypedConstraint_setParam__SWIG_1(long, btTypedConstraint, int, float) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btTypedConstraint_setupSolverConstraint(long, btTypedConstraint, long, int, int, float) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btTypedConstraint_setUserConstraintId(long, btTypedConstraint, int) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btTypedConstraint_setUserConstraintPtr(long, btTypedConstraint, long) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btTypedConstraint_setUserConstraintType(long, btTypedConstraint, int) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btTypedConstraint_solveConstraintObsolete(long, btTypedConstraint, long, btSolverBody, long, btSolverBody, float) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btTypedConstraint_SWIGUpcast(long) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btTypedConstraintData - Class in com.badlogic.gdx.physics.bullet.dynamics
 
btTypedConstraintData(long, boolean) - Constructor for class com.badlogic.gdx.physics.bullet.dynamics.btTypedConstraintData
Construct a new btTypedConstraintData, normally you should not need this constructor it's intended for low-level usage.
btTypedConstraintData() - Constructor for class com.badlogic.gdx.physics.bullet.dynamics.btTypedConstraintData
 
btTypedConstraintData_appliedImpulse_get(long, btTypedConstraintData) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btTypedConstraintData_appliedImpulse_set(long, btTypedConstraintData, float) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btTypedConstraintData_breakingImpulseThreshold_get(long, btTypedConstraintData) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btTypedConstraintData_breakingImpulseThreshold_set(long, btTypedConstraintData, float) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btTypedConstraintData_dbgDrawSize_get(long, btTypedConstraintData) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btTypedConstraintData_dbgDrawSize_set(long, btTypedConstraintData, float) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btTypedConstraintData_disableCollisionsBetweenLinkedBodies_get(long, btTypedConstraintData) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btTypedConstraintData_disableCollisionsBetweenLinkedBodies_set(long, btTypedConstraintData, int) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btTypedConstraintData_isEnabled_get(long, btTypedConstraintData) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btTypedConstraintData_isEnabled_set(long, btTypedConstraintData, int) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btTypedConstraintData_name_get(long, btTypedConstraintData) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btTypedConstraintData_name_set(long, btTypedConstraintData, String) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btTypedConstraintData_needsFeedback_get(long, btTypedConstraintData) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btTypedConstraintData_needsFeedback_set(long, btTypedConstraintData, int) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btTypedConstraintData_objectType_get(long, btTypedConstraintData) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btTypedConstraintData_objectType_set(long, btTypedConstraintData, int) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btTypedConstraintData_overrideNumSolverIterations_get(long, btTypedConstraintData) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btTypedConstraintData_overrideNumSolverIterations_set(long, btTypedConstraintData, int) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btTypedConstraintData_rbA_get(long, btTypedConstraintData) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btTypedConstraintData_rbA_set(long, btTypedConstraintData, long, btRigidBodyFloatData) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btTypedConstraintData_rbB_get(long, btTypedConstraintData) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btTypedConstraintData_rbB_set(long, btTypedConstraintData, long, btRigidBodyFloatData) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btTypedConstraintData_userConstraintId_get(long, btTypedConstraintData) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btTypedConstraintData_userConstraintId_set(long, btTypedConstraintData, int) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btTypedConstraintData_userConstraintType_get(long, btTypedConstraintData) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btTypedConstraintData_userConstraintType_set(long, btTypedConstraintData, int) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btTypedConstraintDataName - Static variable in interface com.badlogic.gdx.physics.bullet.dynamics.DynamicsConstants
 
btTypedConstraintDoubleData - Class in com.badlogic.gdx.physics.bullet.dynamics
 
btTypedConstraintDoubleData(long, boolean) - Constructor for class com.badlogic.gdx.physics.bullet.dynamics.btTypedConstraintDoubleData
Construct a new btTypedConstraintDoubleData, normally you should not need this constructor it's intended for low-level usage.
btTypedConstraintDoubleData() - Constructor for class com.badlogic.gdx.physics.bullet.dynamics.btTypedConstraintDoubleData
 
btTypedConstraintDoubleData_appliedImpulse_get(long, btTypedConstraintDoubleData) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btTypedConstraintDoubleData_appliedImpulse_set(long, btTypedConstraintDoubleData, double) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btTypedConstraintDoubleData_breakingImpulseThreshold_get(long, btTypedConstraintDoubleData) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btTypedConstraintDoubleData_breakingImpulseThreshold_set(long, btTypedConstraintDoubleData, double) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btTypedConstraintDoubleData_dbgDrawSize_get(long, btTypedConstraintDoubleData) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btTypedConstraintDoubleData_dbgDrawSize_set(long, btTypedConstraintDoubleData, double) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btTypedConstraintDoubleData_disableCollisionsBetweenLinkedBodies_get(long, btTypedConstraintDoubleData) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btTypedConstraintDoubleData_disableCollisionsBetweenLinkedBodies_set(long, btTypedConstraintDoubleData, int) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btTypedConstraintDoubleData_isEnabled_get(long, btTypedConstraintDoubleData) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btTypedConstraintDoubleData_isEnabled_set(long, btTypedConstraintDoubleData, int) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btTypedConstraintDoubleData_name_get(long, btTypedConstraintDoubleData) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btTypedConstraintDoubleData_name_set(long, btTypedConstraintDoubleData, String) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btTypedConstraintDoubleData_needsFeedback_get(long, btTypedConstraintDoubleData) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btTypedConstraintDoubleData_needsFeedback_set(long, btTypedConstraintDoubleData, int) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btTypedConstraintDoubleData_objectType_get(long, btTypedConstraintDoubleData) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btTypedConstraintDoubleData_objectType_set(long, btTypedConstraintDoubleData, int) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btTypedConstraintDoubleData_overrideNumSolverIterations_get(long, btTypedConstraintDoubleData) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btTypedConstraintDoubleData_overrideNumSolverIterations_set(long, btTypedConstraintDoubleData, int) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btTypedConstraintDoubleData_padding_get(long, btTypedConstraintDoubleData) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btTypedConstraintDoubleData_padding_set(long, btTypedConstraintDoubleData, String) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btTypedConstraintDoubleData_rbA_get(long, btTypedConstraintDoubleData) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btTypedConstraintDoubleData_rbA_set(long, btTypedConstraintDoubleData, long, btRigidBodyDoubleData) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btTypedConstraintDoubleData_rbB_get(long, btTypedConstraintDoubleData) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btTypedConstraintDoubleData_rbB_set(long, btTypedConstraintDoubleData, long, btRigidBodyDoubleData) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btTypedConstraintDoubleData_userConstraintId_get(long, btTypedConstraintDoubleData) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btTypedConstraintDoubleData_userConstraintId_set(long, btTypedConstraintDoubleData, int) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btTypedConstraintDoubleData_userConstraintType_get(long, btTypedConstraintDoubleData) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btTypedConstraintDoubleData_userConstraintType_set(long, btTypedConstraintDoubleData, int) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btTypedConstraintFloatData - Class in com.badlogic.gdx.physics.bullet.dynamics
 
btTypedConstraintFloatData(long, boolean) - Constructor for class com.badlogic.gdx.physics.bullet.dynamics.btTypedConstraintFloatData
Construct a new btTypedConstraintFloatData, normally you should not need this constructor it's intended for low-level usage.
btTypedConstraintFloatData() - Constructor for class com.badlogic.gdx.physics.bullet.dynamics.btTypedConstraintFloatData
 
btTypedConstraintFloatData_appliedImpulse_get(long, btTypedConstraintFloatData) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btTypedConstraintFloatData_appliedImpulse_set(long, btTypedConstraintFloatData, float) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btTypedConstraintFloatData_breakingImpulseThreshold_get(long, btTypedConstraintFloatData) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btTypedConstraintFloatData_breakingImpulseThreshold_set(long, btTypedConstraintFloatData, float) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btTypedConstraintFloatData_dbgDrawSize_get(long, btTypedConstraintFloatData) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btTypedConstraintFloatData_dbgDrawSize_set(long, btTypedConstraintFloatData, float) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btTypedConstraintFloatData_disableCollisionsBetweenLinkedBodies_get(long, btTypedConstraintFloatData) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btTypedConstraintFloatData_disableCollisionsBetweenLinkedBodies_set(long, btTypedConstraintFloatData, int) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btTypedConstraintFloatData_isEnabled_get(long, btTypedConstraintFloatData) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btTypedConstraintFloatData_isEnabled_set(long, btTypedConstraintFloatData, int) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btTypedConstraintFloatData_name_get(long, btTypedConstraintFloatData) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btTypedConstraintFloatData_name_set(long, btTypedConstraintFloatData, String) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btTypedConstraintFloatData_needsFeedback_get(long, btTypedConstraintFloatData) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btTypedConstraintFloatData_needsFeedback_set(long, btTypedConstraintFloatData, int) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btTypedConstraintFloatData_objectType_get(long, btTypedConstraintFloatData) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btTypedConstraintFloatData_objectType_set(long, btTypedConstraintFloatData, int) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btTypedConstraintFloatData_overrideNumSolverIterations_get(long, btTypedConstraintFloatData) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btTypedConstraintFloatData_overrideNumSolverIterations_set(long, btTypedConstraintFloatData, int) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btTypedConstraintFloatData_rbA_get(long, btTypedConstraintFloatData) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btTypedConstraintFloatData_rbA_set(long, btTypedConstraintFloatData, long, btRigidBodyFloatData) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btTypedConstraintFloatData_rbB_get(long, btTypedConstraintFloatData) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btTypedConstraintFloatData_rbB_set(long, btTypedConstraintFloatData, long, btRigidBodyFloatData) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btTypedConstraintFloatData_userConstraintId_get(long, btTypedConstraintFloatData) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btTypedConstraintFloatData_userConstraintId_set(long, btTypedConstraintFloatData, int) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btTypedConstraintFloatData_userConstraintType_get(long, btTypedConstraintFloatData) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btTypedConstraintFloatData_userConstraintType_set(long, btTypedConstraintFloatData, int) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btTypedConstraintType - Class in com.badlogic.gdx.physics.bullet.dynamics
 
btTypedConstraintType() - Constructor for class com.badlogic.gdx.physics.bullet.dynamics.btTypedConstraintType
 
btTypedObject - Class in com.badlogic.gdx.physics.bullet.linearmath
 
btTypedObject(long, boolean) - Constructor for class com.badlogic.gdx.physics.bullet.linearmath.btTypedObject
Construct a new btTypedObject, normally you should not need this constructor it's intended for low-level usage.
btTypedObject(int) - Constructor for class com.badlogic.gdx.physics.bullet.linearmath.btTypedObject
 
btTypedObject_objectType_get(long, btTypedObject) - Static method in class com.badlogic.gdx.physics.bullet.linearmath.LinearMathJNI
 
btTypedObject_objectType_set(long, btTypedObject, int) - Static method in class com.badlogic.gdx.physics.bullet.linearmath.LinearMathJNI
 
btUniformScalingShape - Class in com.badlogic.gdx.physics.bullet.collision
 
btUniformScalingShape(long, boolean) - Constructor for class com.badlogic.gdx.physics.bullet.collision.btUniformScalingShape
Construct a new btUniformScalingShape, normally you should not need this constructor it's intended for low-level usage.
btUniformScalingShape(btConvexShape, float) - Constructor for class com.badlogic.gdx.physics.bullet.collision.btUniformScalingShape
 
btUniformScalingShape_getChildShape(long, btUniformScalingShape) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btUniformScalingShape_getChildShapeConst(long, btUniformScalingShape) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btUniformScalingShape_getUniformScalingFactor(long, btUniformScalingShape) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btUniformScalingShape_operatorDelete__SWIG_0(long, btUniformScalingShape, long) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btUniformScalingShape_operatorDelete__SWIG_1(long, btUniformScalingShape, long, long) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btUniformScalingShape_operatorDeleteArray__SWIG_0(long, btUniformScalingShape, long) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btUniformScalingShape_operatorDeleteArray__SWIG_1(long, btUniformScalingShape, long, long) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btUniformScalingShape_operatorNew__SWIG_0(long, btUniformScalingShape, long) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btUniformScalingShape_operatorNew__SWIG_1(long, btUniformScalingShape, long, long) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btUniformScalingShape_operatorNewArray__SWIG_0(long, btUniformScalingShape, long) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btUniformScalingShape_operatorNewArray__SWIG_1(long, btUniformScalingShape, long, long) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btUniformScalingShape_SWIGUpcast(long) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btUnionFind - Class in com.badlogic.gdx.physics.bullet.collision
 
btUnionFind(long, boolean) - Constructor for class com.badlogic.gdx.physics.bullet.collision.btUnionFind
Construct a new btUnionFind, normally you should not need this constructor it's intended for low-level usage.
btUnionFind() - Constructor for class com.badlogic.gdx.physics.bullet.collision.btUnionFind
 
btUnionFind_allocate(long, btUnionFind, int) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btUnionFind_find__SWIG_0(long, btUnionFind, int, int) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btUnionFind_find__SWIG_1(long, btUnionFind, int) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btUnionFind_Free(long, btUnionFind) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btUnionFind_getElement(long, btUnionFind, int) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btUnionFind_getElementConst(long, btUnionFind, int) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btUnionFind_getNumElements(long, btUnionFind) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btUnionFind_isRoot(long, btUnionFind, int) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btUnionFind_reset(long, btUnionFind, int) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btUnionFind_sortIslands(long, btUnionFind) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btUnionFind_unite(long, btUnionFind, int, int) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btUniversalConstraint - Class in com.badlogic.gdx.physics.bullet.dynamics
 
btUniversalConstraint(long, boolean) - Constructor for class com.badlogic.gdx.physics.bullet.dynamics.btUniversalConstraint
Construct a new btUniversalConstraint, normally you should not need this constructor it's intended for low-level usage.
btUniversalConstraint(btRigidBody, btRigidBody, Vector3, Vector3, Vector3) - Constructor for class com.badlogic.gdx.physics.bullet.dynamics.btUniversalConstraint
 
btUniversalConstraint_getAnchor(long, btUniversalConstraint) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btUniversalConstraint_getAnchor2(long, btUniversalConstraint) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btUniversalConstraint_getAngle1(long, btUniversalConstraint) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btUniversalConstraint_getAngle2(long, btUniversalConstraint) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btUniversalConstraint_getAxis1(long, btUniversalConstraint) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btUniversalConstraint_getAxis2(long, btUniversalConstraint) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btUniversalConstraint_operatorDelete__SWIG_0(long, btUniversalConstraint, long) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btUniversalConstraint_operatorDelete__SWIG_1(long, btUniversalConstraint, long, long) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btUniversalConstraint_operatorDeleteArray__SWIG_0(long, btUniversalConstraint, long) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btUniversalConstraint_operatorDeleteArray__SWIG_1(long, btUniversalConstraint, long, long) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btUniversalConstraint_operatorNew__SWIG_0(long, btUniversalConstraint, long) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btUniversalConstraint_operatorNew__SWIG_1(long, btUniversalConstraint, long, long) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btUniversalConstraint_operatorNewArray__SWIG_0(long, btUniversalConstraint, long) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btUniversalConstraint_operatorNewArray__SWIG_1(long, btUniversalConstraint, long, long) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btUniversalConstraint_setAxis(long, btUniversalConstraint, Vector3, Vector3) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btUniversalConstraint_setLowerLimit(long, btUniversalConstraint, float, float) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btUniversalConstraint_setUpperLimit(long, btUniversalConstraint, float, float) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btUniversalConstraint_SWIGUpcast(long) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btUnswapEndianDouble(ByteBuffer) - Static method in class com.badlogic.gdx.physics.bullet.linearmath.LinearMath
 
btUnswapEndianDouble(ByteBuffer) - Static method in class com.badlogic.gdx.physics.bullet.linearmath.LinearMathJNI
 
btUnswapEndianFloat(long) - Static method in class com.badlogic.gdx.physics.bullet.linearmath.LinearMath
 
btUnswapEndianFloat(long) - Static method in class com.badlogic.gdx.physics.bullet.linearmath.LinearMathJNI
 
btUnSwapVector3Endian(Vector3) - Static method in class com.badlogic.gdx.physics.bullet.linearmath.LinearMath
 
btUnSwapVector3Endian(Vector3) - Static method in class com.badlogic.gdx.physics.bullet.linearmath.LinearMathJNI
 
btUsageBitfield - Class in com.badlogic.gdx.physics.bullet.collision
 
btUsageBitfield(long, boolean) - Constructor for class com.badlogic.gdx.physics.bullet.collision.btUsageBitfield
Construct a new btUsageBitfield, normally you should not need this constructor it's intended for low-level usage.
btUsageBitfield() - Constructor for class com.badlogic.gdx.physics.bullet.collision.btUsageBitfield
 
btUsageBitfield_reset(long, btUsageBitfield) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btUsageBitfield_unused1_get(long, btUsageBitfield) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btUsageBitfield_unused1_set(long, btUsageBitfield, int) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btUsageBitfield_unused2_get(long, btUsageBitfield) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btUsageBitfield_unused2_set(long, btUsageBitfield, int) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btUsageBitfield_unused3_get(long, btUsageBitfield) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btUsageBitfield_unused3_set(long, btUsageBitfield, int) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btUsageBitfield_unused4_get(long, btUsageBitfield) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btUsageBitfield_unused4_set(long, btUsageBitfield, int) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btUsageBitfield_usedVertexA_get(long, btUsageBitfield) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btUsageBitfield_usedVertexA_set(long, btUsageBitfield, int) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btUsageBitfield_usedVertexB_get(long, btUsageBitfield) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btUsageBitfield_usedVertexB_set(long, btUsageBitfield, int) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btUsageBitfield_usedVertexC_get(long, btUsageBitfield) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btUsageBitfield_usedVertexC_set(long, btUsageBitfield, int) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btUsageBitfield_usedVertexD_get(long, btUsageBitfield) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btUsageBitfield_usedVertexD_set(long, btUsageBitfield, int) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btVector3 - Class in com.badlogic.gdx.physics.bullet.linearmath
 
btVector3(long, boolean) - Constructor for class com.badlogic.gdx.physics.bullet.linearmath.btVector3
Construct a new btVector3, normally you should not need this constructor it's intended for low-level usage.
btVector3() - Constructor for class com.badlogic.gdx.physics.bullet.linearmath.btVector3
 
btVector3(float, float, float) - Constructor for class com.badlogic.gdx.physics.bullet.linearmath.btVector3
 
btVector3_absolute(long, btVector3) - Static method in class com.badlogic.gdx.physics.bullet.linearmath.LinearMathJNI
 
btVector3_angle(long, btVector3, Vector3) - Static method in class com.badlogic.gdx.physics.bullet.linearmath.LinearMathJNI
 
btVector3_closestAxis(long, btVector3) - Static method in class com.badlogic.gdx.physics.bullet.linearmath.LinearMathJNI
 
btVector3_cross(long, btVector3, Vector3) - Static method in class com.badlogic.gdx.physics.bullet.linearmath.LinearMathJNI
 
btVector3_deSerialize(long, btVector3, long, btVector3FloatData) - Static method in class com.badlogic.gdx.physics.bullet.linearmath.LinearMathJNI
 
btVector3_deSerializeDouble(long, btVector3, long, btVector3DoubleData) - Static method in class com.badlogic.gdx.physics.bullet.linearmath.LinearMathJNI
 
btVector3_deSerializeFloat(long, btVector3, long, btVector3FloatData) - Static method in class com.badlogic.gdx.physics.bullet.linearmath.LinearMathJNI
 
btVector3_distance(long, btVector3, Vector3) - Static method in class com.badlogic.gdx.physics.bullet.linearmath.LinearMathJNI
 
btVector3_distance2(long, btVector3, Vector3) - Static method in class com.badlogic.gdx.physics.bullet.linearmath.LinearMathJNI
 
btVector3_dot(long, btVector3, Vector3) - Static method in class com.badlogic.gdx.physics.bullet.linearmath.LinearMathJNI
 
btVector3_dot3(long, btVector3, Vector3, Vector3, Vector3) - Static method in class com.badlogic.gdx.physics.bullet.linearmath.LinearMathJNI
 
btVector3_floats_get(long, btVector3) - Static method in class com.badlogic.gdx.physics.bullet.linearmath.LinearMathJNI
 
btVector3_floats_set(long, btVector3, float[]) - Static method in class com.badlogic.gdx.physics.bullet.linearmath.LinearMathJNI
 
btVector3_furthestAxis(long, btVector3) - Static method in class com.badlogic.gdx.physics.bullet.linearmath.LinearMathJNI
 
btVector3_fuzzyZero(long, btVector3) - Static method in class com.badlogic.gdx.physics.bullet.linearmath.LinearMathJNI
 
btVector3_getSkewSymmetricMatrix(long, btVector3, long, btVector3, long, btVector3, long, btVector3) - Static method in class com.badlogic.gdx.physics.bullet.linearmath.LinearMathJNI
 
btVector3_getX(long, btVector3) - Static method in class com.badlogic.gdx.physics.bullet.linearmath.LinearMathJNI
 
btVector3_getY(long, btVector3) - Static method in class com.badlogic.gdx.physics.bullet.linearmath.LinearMathJNI
 
btVector3_getZ(long, btVector3) - Static method in class com.badlogic.gdx.physics.bullet.linearmath.LinearMathJNI
 
btVector3_isZero(long, btVector3) - Static method in class com.badlogic.gdx.physics.bullet.linearmath.LinearMathJNI
 
btVector3_length(long, btVector3) - Static method in class com.badlogic.gdx.physics.bullet.linearmath.LinearMathJNI
 
btVector3_length2(long, btVector3) - Static method in class com.badlogic.gdx.physics.bullet.linearmath.LinearMathJNI
 
btVector3_lerp(long, btVector3, Vector3, float) - Static method in class com.badlogic.gdx.physics.bullet.linearmath.LinearMathJNI
 
btVector3_maxAxis(long, btVector3) - Static method in class com.badlogic.gdx.physics.bullet.linearmath.LinearMathJNI
 
btVector3_maxDot(long, btVector3, long, btVector3, int, long) - Static method in class com.badlogic.gdx.physics.bullet.linearmath.LinearMathJNI
 
btVector3_minAxis(long, btVector3) - Static method in class com.badlogic.gdx.physics.bullet.linearmath.LinearMathJNI
 
btVector3_minDot(long, btVector3, long, btVector3, int, long) - Static method in class com.badlogic.gdx.physics.bullet.linearmath.LinearMathJNI
 
btVector3_norm(long, btVector3) - Static method in class com.badlogic.gdx.physics.bullet.linearmath.LinearMathJNI
 
btVector3_normalize(long, btVector3) - Static method in class com.badlogic.gdx.physics.bullet.linearmath.LinearMathJNI
 
btVector3_normalized(long, btVector3) - Static method in class com.badlogic.gdx.physics.bullet.linearmath.LinearMathJNI
 
btVector3_operatorAdditionAssignment(long, btVector3, Vector3) - Static method in class com.badlogic.gdx.physics.bullet.linearmath.LinearMathJNI
 
btVector3_operatorbtConstScalarPtr(long, btVector3) - Static method in class com.badlogic.gdx.physics.bullet.linearmath.LinearMathJNI
 
btVector3_operatorbtScalarPtr(long, btVector3) - Static method in class com.badlogic.gdx.physics.bullet.linearmath.LinearMathJNI
 
btVector3_operatorDelete__SWIG_0(long, btVector3, long) - Static method in class com.badlogic.gdx.physics.bullet.linearmath.LinearMathJNI
 
btVector3_operatorDelete__SWIG_1(long, btVector3, long, long) - Static method in class com.badlogic.gdx.physics.bullet.linearmath.LinearMathJNI
 
btVector3_operatorDeleteArray__SWIG_0(long, btVector3, long) - Static method in class com.badlogic.gdx.physics.bullet.linearmath.LinearMathJNI
 
btVector3_operatorDeleteArray__SWIG_1(long, btVector3, long, long) - Static method in class com.badlogic.gdx.physics.bullet.linearmath.LinearMathJNI
 
btVector3_operatorDivisionAssignment(long, btVector3, float) - Static method in class com.badlogic.gdx.physics.bullet.linearmath.LinearMathJNI
 
btVector3_operatorEqualTo(long, btVector3, Vector3) - Static method in class com.badlogic.gdx.physics.bullet.linearmath.LinearMathJNI
 
btVector3_operatorMultiplicationAssignment__SWIG_0(long, btVector3, float) - Static method in class com.badlogic.gdx.physics.bullet.linearmath.LinearMathJNI
 
btVector3_operatorMultiplicationAssignment__SWIG_1(long, btVector3, Vector3) - Static method in class com.badlogic.gdx.physics.bullet.linearmath.LinearMathJNI
 
btVector3_operatorNew__SWIG_0(long, btVector3, long) - Static method in class com.badlogic.gdx.physics.bullet.linearmath.LinearMathJNI
 
btVector3_operatorNew__SWIG_1(long, btVector3, long, long) - Static method in class com.badlogic.gdx.physics.bullet.linearmath.LinearMathJNI
 
btVector3_operatorNewArray__SWIG_0(long, btVector3, long) - Static method in class com.badlogic.gdx.physics.bullet.linearmath.LinearMathJNI
 
btVector3_operatorNewArray__SWIG_1(long, btVector3, long, long) - Static method in class com.badlogic.gdx.physics.bullet.linearmath.LinearMathJNI
 
btVector3_operatorNotEqualTo(long, btVector3, Vector3) - Static method in class com.badlogic.gdx.physics.bullet.linearmath.LinearMathJNI
 
btVector3_operatorSubtractionAssignment(long, btVector3, Vector3) - Static method in class com.badlogic.gdx.physics.bullet.linearmath.LinearMathJNI
 
btVector3_rotate(long, btVector3, Vector3, float) - Static method in class com.badlogic.gdx.physics.bullet.linearmath.LinearMathJNI
 
btVector3_safeNorm(long, btVector3) - Static method in class com.badlogic.gdx.physics.bullet.linearmath.LinearMathJNI
 
btVector3_safeNormalize(long, btVector3) - Static method in class com.badlogic.gdx.physics.bullet.linearmath.LinearMathJNI
 
btVector3_serialize(long, btVector3, long, btVector3FloatData) - Static method in class com.badlogic.gdx.physics.bullet.linearmath.LinearMathJNI
 
btVector3_serializeDouble(long, btVector3, long, btVector3DoubleData) - Static method in class com.badlogic.gdx.physics.bullet.linearmath.LinearMathJNI
 
btVector3_serializeFloat(long, btVector3, long, btVector3FloatData) - Static method in class com.badlogic.gdx.physics.bullet.linearmath.LinearMathJNI
 
btVector3_setInterpolate3(long, btVector3, Vector3, Vector3, float) - Static method in class com.badlogic.gdx.physics.bullet.linearmath.LinearMathJNI
 
btVector3_setMax(long, btVector3, Vector3) - Static method in class com.badlogic.gdx.physics.bullet.linearmath.LinearMathJNI
 
btVector3_setMin(long, btVector3, Vector3) - Static method in class com.badlogic.gdx.physics.bullet.linearmath.LinearMathJNI
 
btVector3_setValue(long, btVector3, float, float, float) - Static method in class com.badlogic.gdx.physics.bullet.linearmath.LinearMathJNI
 
btVector3_setW(long, btVector3, float) - Static method in class com.badlogic.gdx.physics.bullet.linearmath.LinearMathJNI
 
btVector3_setX(long, btVector3, float) - Static method in class com.badlogic.gdx.physics.bullet.linearmath.LinearMathJNI
 
btVector3_setY(long, btVector3, float) - Static method in class com.badlogic.gdx.physics.bullet.linearmath.LinearMathJNI
 
btVector3_setZ(long, btVector3, float) - Static method in class com.badlogic.gdx.physics.bullet.linearmath.LinearMathJNI
 
btVector3_setZero(long, btVector3) - Static method in class com.badlogic.gdx.physics.bullet.linearmath.LinearMathJNI
 
btVector3_triple(long, btVector3, Vector3, Vector3) - Static method in class com.badlogic.gdx.physics.bullet.linearmath.LinearMathJNI
 
btVector3_w(long, btVector3) - Static method in class com.badlogic.gdx.physics.bullet.linearmath.LinearMathJNI
 
btVector3_x(long, btVector3) - Static method in class com.badlogic.gdx.physics.bullet.linearmath.LinearMathJNI
 
btVector3_y(long, btVector3) - Static method in class com.badlogic.gdx.physics.bullet.linearmath.LinearMathJNI
 
btVector3_z(long, btVector3) - Static method in class com.badlogic.gdx.physics.bullet.linearmath.LinearMathJNI
 
btVector3Array - Class in com.badlogic.gdx.physics.bullet.linearmath
 
btVector3Array(long, boolean) - Constructor for class com.badlogic.gdx.physics.bullet.linearmath.btVector3Array
Construct a new btVector3Array, normally you should not need this constructor it's intended for low-level usage.
btVector3Array() - Constructor for class com.badlogic.gdx.physics.bullet.linearmath.btVector3Array
 
btVector3Array(btVector3Array) - Constructor for class com.badlogic.gdx.physics.bullet.linearmath.btVector3Array
 
btVector3Array.less - Class in com.badlogic.gdx.physics.bullet.linearmath
 
btVector3Array_at(long, btVector3Array, int) - Static method in class com.badlogic.gdx.physics.bullet.linearmath.LinearMathJNI
 
btVector3Array_atConst(long, btVector3Array, int) - Static method in class com.badlogic.gdx.physics.bullet.linearmath.LinearMathJNI
 
btVector3Array_capacity(long, btVector3Array) - Static method in class com.badlogic.gdx.physics.bullet.linearmath.LinearMathJNI
 
btVector3Array_clear(long, btVector3Array) - Static method in class com.badlogic.gdx.physics.bullet.linearmath.LinearMathJNI
 
btVector3Array_copyFromArray(long, btVector3Array, long, btVector3Array) - Static method in class com.badlogic.gdx.physics.bullet.linearmath.LinearMathJNI
 
btVector3Array_expand__SWIG_0(long, btVector3Array, Vector3) - Static method in class com.badlogic.gdx.physics.bullet.linearmath.LinearMathJNI
 
btVector3Array_expand__SWIG_1(long, btVector3Array) - Static method in class com.badlogic.gdx.physics.bullet.linearmath.LinearMathJNI
 
btVector3Array_expandNonInitializing(long, btVector3Array) - Static method in class com.badlogic.gdx.physics.bullet.linearmath.LinearMathJNI
 
btVector3Array_findBinarySearch(long, btVector3Array, Vector3) - Static method in class com.badlogic.gdx.physics.bullet.linearmath.LinearMathJNI
 
btVector3Array_findLinearSearch(long, btVector3Array, Vector3) - Static method in class com.badlogic.gdx.physics.bullet.linearmath.LinearMathJNI
 
btVector3Array_findLinearSearch2(long, btVector3Array, Vector3) - Static method in class com.badlogic.gdx.physics.bullet.linearmath.LinearMathJNI
 
btVector3Array_initializeFromBuffer(long, btVector3Array, long, int, int) - Static method in class com.badlogic.gdx.physics.bullet.linearmath.LinearMathJNI
 
btVector3Array_less_operatorFunctionCall(long, btVector3Array.less, Vector3, Vector3) - Static method in class com.badlogic.gdx.physics.bullet.linearmath.LinearMathJNI
 
btVector3Array_operatorAssignment(long, btVector3Array, long, btVector3Array) - Static method in class com.badlogic.gdx.physics.bullet.linearmath.LinearMathJNI
 
btVector3Array_operatorSubscript(long, btVector3Array, int) - Static method in class com.badlogic.gdx.physics.bullet.linearmath.LinearMathJNI
 
btVector3Array_operatorSubscriptConst(long, btVector3Array, int) - Static method in class com.badlogic.gdx.physics.bullet.linearmath.LinearMathJNI
 
btVector3Array_pop_back(long, btVector3Array) - Static method in class com.badlogic.gdx.physics.bullet.linearmath.LinearMathJNI
 
btVector3Array_push_back(long, btVector3Array, Vector3) - Static method in class com.badlogic.gdx.physics.bullet.linearmath.LinearMathJNI
 
btVector3Array_remove(long, btVector3Array, Vector3) - Static method in class com.badlogic.gdx.physics.bullet.linearmath.LinearMathJNI
 
btVector3Array_removeAtIndex(long, btVector3Array, int) - Static method in class com.badlogic.gdx.physics.bullet.linearmath.LinearMathJNI
 
btVector3Array_reserve(long, btVector3Array, int) - Static method in class com.badlogic.gdx.physics.bullet.linearmath.LinearMathJNI
 
btVector3Array_resize__SWIG_0(long, btVector3Array, int, Vector3) - Static method in class com.badlogic.gdx.physics.bullet.linearmath.LinearMathJNI
 
btVector3Array_resize__SWIG_1(long, btVector3Array, int) - Static method in class com.badlogic.gdx.physics.bullet.linearmath.LinearMathJNI
 
btVector3Array_resizeNoInitialize(long, btVector3Array, int) - Static method in class com.badlogic.gdx.physics.bullet.linearmath.LinearMathJNI
 
btVector3Array_size(long, btVector3Array) - Static method in class com.badlogic.gdx.physics.bullet.linearmath.LinearMathJNI
 
btVector3Array_swap(long, btVector3Array, int, int) - Static method in class com.badlogic.gdx.physics.bullet.linearmath.LinearMathJNI
 
btVector3DataName - Static variable in interface com.badlogic.gdx.physics.bullet.linearmath.LinearMathConstants
 
btVector3DoubleData - Class in com.badlogic.gdx.physics.bullet.linearmath
 
btVector3DoubleData(long, boolean) - Constructor for class com.badlogic.gdx.physics.bullet.linearmath.btVector3DoubleData
Construct a new btVector3DoubleData, normally you should not need this constructor it's intended for low-level usage.
btVector3DoubleData() - Constructor for class com.badlogic.gdx.physics.bullet.linearmath.btVector3DoubleData
 
btVector3DoubleData_floats_get(long, btVector3DoubleData) - Static method in class com.badlogic.gdx.physics.bullet.linearmath.LinearMathJNI
 
btVector3DoubleData_floats_set(long, btVector3DoubleData, double[]) - Static method in class com.badlogic.gdx.physics.bullet.linearmath.LinearMathJNI
 
btVector3FloatData - Class in com.badlogic.gdx.physics.bullet.linearmath
 
btVector3FloatData(long, boolean) - Constructor for class com.badlogic.gdx.physics.bullet.linearmath.btVector3FloatData
Construct a new btVector3FloatData, normally you should not need this constructor it's intended for low-level usage.
btVector3FloatData() - Constructor for class com.badlogic.gdx.physics.bullet.linearmath.btVector3FloatData
 
btVector3FloatData_floats_get(long, btVector3FloatData) - Static method in class com.badlogic.gdx.physics.bullet.linearmath.LinearMathJNI
 
btVector3FloatData_floats_set(long, btVector3FloatData, float[]) - Static method in class com.badlogic.gdx.physics.bullet.linearmath.LinearMathJNI
 
btVector4 - Class in com.badlogic.gdx.physics.bullet.linearmath
 
btVector4(long, boolean) - Constructor for class com.badlogic.gdx.physics.bullet.linearmath.btVector4
Construct a new btVector4, normally you should not need this constructor it's intended for low-level usage.
btVector4() - Constructor for class com.badlogic.gdx.physics.bullet.linearmath.btVector4
 
btVector4(float, float, float, float) - Constructor for class com.badlogic.gdx.physics.bullet.linearmath.btVector4
 
btVector4_absolute4(long, btVector4) - Static method in class com.badlogic.gdx.physics.bullet.linearmath.LinearMathJNI
 
btVector4_closestAxis4(long, btVector4) - Static method in class com.badlogic.gdx.physics.bullet.linearmath.LinearMathJNI
 
btVector4_getW(long, btVector4) - Static method in class com.badlogic.gdx.physics.bullet.linearmath.LinearMathJNI
 
btVector4_maxAxis4(long, btVector4) - Static method in class com.badlogic.gdx.physics.bullet.linearmath.LinearMathJNI
 
btVector4_minAxis4(long, btVector4) - Static method in class com.badlogic.gdx.physics.bullet.linearmath.LinearMathJNI
 
btVector4_setValue(long, btVector4, float, float, float, float) - Static method in class com.badlogic.gdx.physics.bullet.linearmath.LinearMathJNI
 
btVector4_SWIGUpcast(long) - Static method in class com.badlogic.gdx.physics.bullet.linearmath.LinearMathJNI
 
btVehicleRaycaster - Class in com.badlogic.gdx.physics.bullet.dynamics
 
btVehicleRaycaster(long, boolean) - Constructor for class com.badlogic.gdx.physics.bullet.dynamics.btVehicleRaycaster
Construct a new btVehicleRaycaster, normally you should not need this constructor it's intended for low-level usage.
btVehicleRaycaster.btVehicleRaycasterResult - Class in com.badlogic.gdx.physics.bullet.dynamics
 
btVehicleRaycaster_btVehicleRaycasterResult_distFraction_get(long, btVehicleRaycaster.btVehicleRaycasterResult) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btVehicleRaycaster_btVehicleRaycasterResult_distFraction_set(long, btVehicleRaycaster.btVehicleRaycasterResult, float) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btVehicleRaycaster_btVehicleRaycasterResult_hitNormalInWorld_get(long, btVehicleRaycaster.btVehicleRaycasterResult) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btVehicleRaycaster_btVehicleRaycasterResult_hitNormalInWorld_set(long, btVehicleRaycaster.btVehicleRaycasterResult, long, btVector3) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btVehicleRaycaster_btVehicleRaycasterResult_hitPointInWorld_get(long, btVehicleRaycaster.btVehicleRaycasterResult) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btVehicleRaycaster_btVehicleRaycasterResult_hitPointInWorld_set(long, btVehicleRaycaster.btVehicleRaycasterResult, long, btVector3) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btVehicleRaycaster_castRay(long, btVehicleRaycaster, Vector3, Vector3, long, btVehicleRaycaster.btVehicleRaycasterResult) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btVehicleRaycasterResult(long, boolean) - Constructor for class com.badlogic.gdx.physics.bullet.dynamics.btVehicleRaycaster.btVehicleRaycasterResult
Construct a new btVehicleRaycasterResult, normally you should not need this constructor it's intended for low-level usage.
btVehicleRaycasterResult() - Constructor for class com.badlogic.gdx.physics.bullet.dynamics.btVehicleRaycaster.btVehicleRaycasterResult
 
btVehicleTuning(long, boolean) - Constructor for class com.badlogic.gdx.physics.bullet.dynamics.btRaycastVehicle.btVehicleTuning
Construct a new btVehicleTuning, normally you should not need this constructor it's intended for low-level usage.
btVehicleTuning() - Constructor for class com.badlogic.gdx.physics.bullet.dynamics.btRaycastVehicle.btVehicleTuning
 
btVertexBufferDescriptor - Class in com.badlogic.gdx.physics.bullet.softbody
 
btVertexBufferDescriptor(long, boolean) - Constructor for class com.badlogic.gdx.physics.bullet.softbody.btVertexBufferDescriptor
Construct a new btVertexBufferDescriptor, normally you should not need this constructor it's intended for low-level usage.
btVertexBufferDescriptor.BufferTypes - Class in com.badlogic.gdx.physics.bullet.softbody
 
btVertexBufferDescriptor_getBufferType(long, btVertexBufferDescriptor) - Static method in class com.badlogic.gdx.physics.bullet.softbody.SoftbodyJNI
 
btVertexBufferDescriptor_getNormalOffset(long, btVertexBufferDescriptor) - Static method in class com.badlogic.gdx.physics.bullet.softbody.SoftbodyJNI
 
btVertexBufferDescriptor_getNormalStride(long, btVertexBufferDescriptor) - Static method in class com.badlogic.gdx.physics.bullet.softbody.SoftbodyJNI
 
btVertexBufferDescriptor_getVertexOffset(long, btVertexBufferDescriptor) - Static method in class com.badlogic.gdx.physics.bullet.softbody.SoftbodyJNI
 
btVertexBufferDescriptor_getVertexStride(long, btVertexBufferDescriptor) - Static method in class com.badlogic.gdx.physics.bullet.softbody.SoftbodyJNI
 
btVertexBufferDescriptor_hasNormals(long, btVertexBufferDescriptor) - Static method in class com.badlogic.gdx.physics.bullet.softbody.SoftbodyJNI
 
btVertexBufferDescriptor_hasVertexPositions(long, btVertexBufferDescriptor) - Static method in class com.badlogic.gdx.physics.bullet.softbody.SoftbodyJNI
 
btVoronoiSimplexSolver - Class in com.badlogic.gdx.physics.bullet.collision
 
btVoronoiSimplexSolver(long, boolean) - Constructor for class com.badlogic.gdx.physics.bullet.collision.btVoronoiSimplexSolver
Construct a new btVoronoiSimplexSolver, normally you should not need this constructor it's intended for low-level usage.
btVoronoiSimplexSolver() - Constructor for class com.badlogic.gdx.physics.bullet.collision.btVoronoiSimplexSolver
 
btVoronoiSimplexSolver_addVertex(long, btVoronoiSimplexSolver, Vector3, Vector3, Vector3) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btVoronoiSimplexSolver_backup_closest(long, btVoronoiSimplexSolver, Vector3) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btVoronoiSimplexSolver_cachedBC_get(long, btVoronoiSimplexSolver) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btVoronoiSimplexSolver_cachedBC_set(long, btVoronoiSimplexSolver, long, btSubSimplexClosestResult) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btVoronoiSimplexSolver_cachedP1_get(long, btVoronoiSimplexSolver) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btVoronoiSimplexSolver_cachedP1_set(long, btVoronoiSimplexSolver, long, btVector3) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btVoronoiSimplexSolver_cachedP2_get(long, btVoronoiSimplexSolver) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btVoronoiSimplexSolver_cachedP2_set(long, btVoronoiSimplexSolver, long, btVector3) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btVoronoiSimplexSolver_cachedV_get(long, btVoronoiSimplexSolver) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btVoronoiSimplexSolver_cachedV_set(long, btVoronoiSimplexSolver, long, btVector3) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btVoronoiSimplexSolver_cachedValidClosest_get(long, btVoronoiSimplexSolver) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btVoronoiSimplexSolver_cachedValidClosest_set(long, btVoronoiSimplexSolver, boolean) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btVoronoiSimplexSolver_closest(long, btVoronoiSimplexSolver, Vector3) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btVoronoiSimplexSolver_closestPtPointTetrahedron(long, btVoronoiSimplexSolver, Vector3, Vector3, Vector3, Vector3, Vector3, long, btSubSimplexClosestResult) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btVoronoiSimplexSolver_closestPtPointTriangle(long, btVoronoiSimplexSolver, Vector3, Vector3, Vector3, Vector3, long, btSubSimplexClosestResult) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btVoronoiSimplexSolver_compute_points(long, btVoronoiSimplexSolver, Vector3, Vector3) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btVoronoiSimplexSolver_emptySimplex(long, btVoronoiSimplexSolver) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btVoronoiSimplexSolver_equalVertexThreshold_get(long, btVoronoiSimplexSolver) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btVoronoiSimplexSolver_equalVertexThreshold_set(long, btVoronoiSimplexSolver, float) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btVoronoiSimplexSolver_fullSimplex(long, btVoronoiSimplexSolver) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btVoronoiSimplexSolver_getSimplex(long, btVoronoiSimplexSolver, long, btVector3, long, btVector3, long, btVector3) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btVoronoiSimplexSolver_inSimplex(long, btVoronoiSimplexSolver, Vector3) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btVoronoiSimplexSolver_lastW_get(long, btVoronoiSimplexSolver) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btVoronoiSimplexSolver_lastW_set(long, btVoronoiSimplexSolver, long, btVector3) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btVoronoiSimplexSolver_m_numVerticesVar(long, btVoronoiSimplexSolver) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btVoronoiSimplexSolver_maxVertex(long, btVoronoiSimplexSolver) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btVoronoiSimplexSolver_needsUpdate_get(long, btVoronoiSimplexSolver) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btVoronoiSimplexSolver_needsUpdate_set(long, btVoronoiSimplexSolver, boolean) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btVoronoiSimplexSolver_numVertices_get(long, btVoronoiSimplexSolver) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btVoronoiSimplexSolver_numVertices_set(long, btVoronoiSimplexSolver, int) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btVoronoiSimplexSolver_operatorDelete__SWIG_0(long, btVoronoiSimplexSolver, long) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btVoronoiSimplexSolver_operatorDelete__SWIG_1(long, btVoronoiSimplexSolver, long, long) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btVoronoiSimplexSolver_operatorDeleteArray__SWIG_0(long, btVoronoiSimplexSolver, long) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btVoronoiSimplexSolver_operatorDeleteArray__SWIG_1(long, btVoronoiSimplexSolver, long, long) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btVoronoiSimplexSolver_operatorNew__SWIG_0(long, btVoronoiSimplexSolver, long) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btVoronoiSimplexSolver_operatorNew__SWIG_1(long, btVoronoiSimplexSolver, long, long) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btVoronoiSimplexSolver_operatorNewArray__SWIG_0(long, btVoronoiSimplexSolver, long) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btVoronoiSimplexSolver_operatorNewArray__SWIG_1(long, btVoronoiSimplexSolver, long, long) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btVoronoiSimplexSolver_pointOutsideOfPlane(long, btVoronoiSimplexSolver, Vector3, Vector3, Vector3, Vector3, Vector3) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btVoronoiSimplexSolver_reduceVertices(long, btVoronoiSimplexSolver, long, btUsageBitfield) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btVoronoiSimplexSolver_removeVertex(long, btVoronoiSimplexSolver, int) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btVoronoiSimplexSolver_reset(long, btVoronoiSimplexSolver) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btVoronoiSimplexSolver_simplexPointsP_get(long, btVoronoiSimplexSolver) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btVoronoiSimplexSolver_simplexPointsP_set(long, btVoronoiSimplexSolver, long, btVector3) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btVoronoiSimplexSolver_simplexPointsQ_get(long, btVoronoiSimplexSolver) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btVoronoiSimplexSolver_simplexPointsQ_set(long, btVoronoiSimplexSolver, long, btVector3) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btVoronoiSimplexSolver_simplexVectorW_get(long, btVoronoiSimplexSolver) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btVoronoiSimplexSolver_simplexVectorW_set(long, btVoronoiSimplexSolver, long, btVector3) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btVoronoiSimplexSolver_updateClosestVectorAndPoints(long, btVoronoiSimplexSolver) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
btWheelInfo - Class in com.badlogic.gdx.physics.bullet.dynamics
 
btWheelInfo(long, boolean) - Constructor for class com.badlogic.gdx.physics.bullet.dynamics.btWheelInfo
Construct a new btWheelInfo, normally you should not need this constructor it's intended for low-level usage.
btWheelInfo() - Constructor for class com.badlogic.gdx.physics.bullet.dynamics.btWheelInfo
 
btWheelInfo(btWheelInfoConstructionInfo) - Constructor for class com.badlogic.gdx.physics.bullet.dynamics.btWheelInfo
 
btWheelInfo.RaycastInfo - Class in com.badlogic.gdx.physics.bullet.dynamics
 
btWheelInfo_bIsFrontWheel_get(long, btWheelInfo) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btWheelInfo_bIsFrontWheel_set(long, btWheelInfo, boolean) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btWheelInfo_brake_get(long, btWheelInfo) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btWheelInfo_brake_set(long, btWheelInfo, float) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btWheelInfo_chassisConnectionPointCS_get(long, btWheelInfo) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btWheelInfo_chassisConnectionPointCS_set(long, btWheelInfo, long, btVector3) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btWheelInfo_clientInfo_get(long, btWheelInfo) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btWheelInfo_clientInfo_set(long, btWheelInfo, long) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btWheelInfo_clippedInvContactDotSuspension_get(long, btWheelInfo) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btWheelInfo_clippedInvContactDotSuspension_set(long, btWheelInfo, float) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btWheelInfo_deltaRotation_get(long, btWheelInfo) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btWheelInfo_deltaRotation_set(long, btWheelInfo, float) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btWheelInfo_engineForce_get(long, btWheelInfo) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btWheelInfo_engineForce_set(long, btWheelInfo, float) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btWheelInfo_frictionSlip_get(long, btWheelInfo) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btWheelInfo_frictionSlip_set(long, btWheelInfo, float) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btWheelInfo_getSuspensionRestLength(long, btWheelInfo) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btWheelInfo_maxSuspensionForce_get(long, btWheelInfo) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btWheelInfo_maxSuspensionForce_set(long, btWheelInfo, float) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btWheelInfo_maxSuspensionTravelCm_get(long, btWheelInfo) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btWheelInfo_maxSuspensionTravelCm_set(long, btWheelInfo, float) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btWheelInfo_RaycastInfo_contactNormalWS_get(long, btWheelInfo.RaycastInfo) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btWheelInfo_RaycastInfo_contactNormalWS_set(long, btWheelInfo.RaycastInfo, long, btVector3) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btWheelInfo_RaycastInfo_contactPointWS_get(long, btWheelInfo.RaycastInfo) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btWheelInfo_RaycastInfo_contactPointWS_set(long, btWheelInfo.RaycastInfo, long, btVector3) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btWheelInfo_raycastInfo_get(long, btWheelInfo) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btWheelInfo_RaycastInfo_groundObject_get(long, btWheelInfo.RaycastInfo) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btWheelInfo_RaycastInfo_groundObject_set(long, btWheelInfo.RaycastInfo, long) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btWheelInfo_RaycastInfo_hardPointWS_get(long, btWheelInfo.RaycastInfo) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btWheelInfo_RaycastInfo_hardPointWS_set(long, btWheelInfo.RaycastInfo, long, btVector3) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btWheelInfo_RaycastInfo_isInContact_get(long, btWheelInfo.RaycastInfo) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btWheelInfo_RaycastInfo_isInContact_set(long, btWheelInfo.RaycastInfo, boolean) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btWheelInfo_raycastInfo_set(long, btWheelInfo, long, btWheelInfo.RaycastInfo) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btWheelInfo_RaycastInfo_suspensionLength_get(long, btWheelInfo.RaycastInfo) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btWheelInfo_RaycastInfo_suspensionLength_set(long, btWheelInfo.RaycastInfo, float) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btWheelInfo_RaycastInfo_wheelAxleWS_get(long, btWheelInfo.RaycastInfo) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btWheelInfo_RaycastInfo_wheelAxleWS_set(long, btWheelInfo.RaycastInfo, long, btVector3) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btWheelInfo_RaycastInfo_wheelDirectionWS_get(long, btWheelInfo.RaycastInfo) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btWheelInfo_RaycastInfo_wheelDirectionWS_set(long, btWheelInfo.RaycastInfo, long, btVector3) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btWheelInfo_rollInfluence_get(long, btWheelInfo) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btWheelInfo_rollInfluence_set(long, btWheelInfo, float) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btWheelInfo_rotation_get(long, btWheelInfo) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btWheelInfo_rotation_set(long, btWheelInfo, float) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btWheelInfo_skidInfo_get(long, btWheelInfo) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btWheelInfo_skidInfo_set(long, btWheelInfo, float) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btWheelInfo_steering_get(long, btWheelInfo) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btWheelInfo_steering_set(long, btWheelInfo, float) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btWheelInfo_suspensionRelativeVelocity_get(long, btWheelInfo) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btWheelInfo_suspensionRelativeVelocity_set(long, btWheelInfo, float) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btWheelInfo_suspensionRestLength1_get(long, btWheelInfo) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btWheelInfo_suspensionRestLength1_set(long, btWheelInfo, float) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btWheelInfo_suspensionStiffness_get(long, btWheelInfo) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btWheelInfo_suspensionStiffness_set(long, btWheelInfo, float) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btWheelInfo_updateWheel(long, btWheelInfo, long, btRigidBody, long, btWheelInfo.RaycastInfo) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btWheelInfo_wheelAxleCS_get(long, btWheelInfo) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btWheelInfo_wheelAxleCS_set(long, btWheelInfo, long, btVector3) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btWheelInfo_wheelDirectionCS_get(long, btWheelInfo) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btWheelInfo_wheelDirectionCS_set(long, btWheelInfo, long, btVector3) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btWheelInfo_wheelsDampingCompression_get(long, btWheelInfo) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btWheelInfo_wheelsDampingCompression_set(long, btWheelInfo, float) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btWheelInfo_wheelsDampingRelaxation_get(long, btWheelInfo) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btWheelInfo_wheelsDampingRelaxation_set(long, btWheelInfo, float) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btWheelInfo_wheelsRadius_get(long, btWheelInfo) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btWheelInfo_wheelsRadius_set(long, btWheelInfo, float) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btWheelInfo_wheelsSuspensionForce_get(long, btWheelInfo) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btWheelInfo_wheelsSuspensionForce_set(long, btWheelInfo, float) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btWheelInfo_worldTransform_get(long, btWheelInfo) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btWheelInfo_worldTransform_set(long, btWheelInfo, long, btTransform) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btWheelInfoConstructionInfo - Class in com.badlogic.gdx.physics.bullet.dynamics
 
btWheelInfoConstructionInfo(long, boolean) - Constructor for class com.badlogic.gdx.physics.bullet.dynamics.btWheelInfoConstructionInfo
Construct a new btWheelInfoConstructionInfo, normally you should not need this constructor it's intended for low-level usage.
btWheelInfoConstructionInfo() - Constructor for class com.badlogic.gdx.physics.bullet.dynamics.btWheelInfoConstructionInfo
 
btWheelInfoConstructionInfo_bIsFrontWheel_get(long, btWheelInfoConstructionInfo) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btWheelInfoConstructionInfo_bIsFrontWheel_set(long, btWheelInfoConstructionInfo, boolean) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btWheelInfoConstructionInfo_chassisConnectionCS_get(long, btWheelInfoConstructionInfo) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btWheelInfoConstructionInfo_chassisConnectionCS_set(long, btWheelInfoConstructionInfo, long, btVector3) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btWheelInfoConstructionInfo_frictionSlip_get(long, btWheelInfoConstructionInfo) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btWheelInfoConstructionInfo_frictionSlip_set(long, btWheelInfoConstructionInfo, float) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btWheelInfoConstructionInfo_maxSuspensionForce_get(long, btWheelInfoConstructionInfo) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btWheelInfoConstructionInfo_maxSuspensionForce_set(long, btWheelInfoConstructionInfo, float) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btWheelInfoConstructionInfo_maxSuspensionTravelCm_get(long, btWheelInfoConstructionInfo) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btWheelInfoConstructionInfo_maxSuspensionTravelCm_set(long, btWheelInfoConstructionInfo, float) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btWheelInfoConstructionInfo_suspensionRestLength_get(long, btWheelInfoConstructionInfo) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btWheelInfoConstructionInfo_suspensionRestLength_set(long, btWheelInfoConstructionInfo, float) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btWheelInfoConstructionInfo_suspensionStiffness_get(long, btWheelInfoConstructionInfo) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btWheelInfoConstructionInfo_suspensionStiffness_set(long, btWheelInfoConstructionInfo, float) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btWheelInfoConstructionInfo_wheelAxleCS_get(long, btWheelInfoConstructionInfo) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btWheelInfoConstructionInfo_wheelAxleCS_set(long, btWheelInfoConstructionInfo, long, btVector3) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btWheelInfoConstructionInfo_wheelDirectionCS_get(long, btWheelInfoConstructionInfo) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btWheelInfoConstructionInfo_wheelDirectionCS_set(long, btWheelInfoConstructionInfo, long, btVector3) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btWheelInfoConstructionInfo_wheelRadius_get(long, btWheelInfoConstructionInfo) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btWheelInfoConstructionInfo_wheelRadius_set(long, btWheelInfoConstructionInfo, float) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btWheelInfoConstructionInfo_wheelsDampingCompression_get(long, btWheelInfoConstructionInfo) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btWheelInfoConstructionInfo_wheelsDampingCompression_set(long, btWheelInfoConstructionInfo, float) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btWheelInfoConstructionInfo_wheelsDampingRelaxation_get(long, btWheelInfoConstructionInfo) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btWheelInfoConstructionInfo_wheelsDampingRelaxation_set(long, btWheelInfoConstructionInfo, float) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
btWorldImporter - Class in com.badlogic.gdx.physics.bullet.extras
 
btWorldImporter(long, boolean) - Constructor for class com.badlogic.gdx.physics.bullet.extras.btWorldImporter
Construct a new btWorldImporter, normally you should not need this constructor it's intended for low-level usage.
btWorldImporter(btDynamicsWorld) - Constructor for class com.badlogic.gdx.physics.bullet.extras.btWorldImporter
 
btWorldImporter_createBoxShape(long, btWorldImporter, Vector3) - Static method in class com.badlogic.gdx.physics.bullet.extras.ExtrasJNI
 
btWorldImporter_createBvhTriangleMeshShape(long, btWorldImporter, long, btStridingMeshInterface, long, btOptimizedBvh) - Static method in class com.badlogic.gdx.physics.bullet.extras.ExtrasJNI
 
btWorldImporter_createCapsuleShapeX(long, btWorldImporter, float, float) - Static method in class com.badlogic.gdx.physics.bullet.extras.ExtrasJNI
 
btWorldImporter_createCapsuleShapeY(long, btWorldImporter, float, float) - Static method in class com.badlogic.gdx.physics.bullet.extras.ExtrasJNI
 
btWorldImporter_createCapsuleShapeZ(long, btWorldImporter, float, float) - Static method in class com.badlogic.gdx.physics.bullet.extras.ExtrasJNI
 
btWorldImporter_createCollisionObject(long, btWorldImporter, Matrix4, long, btCollisionShape, String) - Static method in class com.badlogic.gdx.physics.bullet.extras.ExtrasJNI
 
btWorldImporter_createCompoundShape(long, btWorldImporter) - Static method in class com.badlogic.gdx.physics.bullet.extras.ExtrasJNI
 
btWorldImporter_createConeShapeX(long, btWorldImporter, float, float) - Static method in class com.badlogic.gdx.physics.bullet.extras.ExtrasJNI
 
btWorldImporter_createConeShapeY(long, btWorldImporter, float, float) - Static method in class com.badlogic.gdx.physics.bullet.extras.ExtrasJNI
 
btWorldImporter_createConeShapeZ(long, btWorldImporter, float, float) - Static method in class com.badlogic.gdx.physics.bullet.extras.ExtrasJNI
 
btWorldImporter_createConeTwistConstraint__SWIG_0(long, btWorldImporter, long, btRigidBody, long, btRigidBody, Matrix4, Matrix4) - Static method in class com.badlogic.gdx.physics.bullet.extras.ExtrasJNI
 
btWorldImporter_createConeTwistConstraint__SWIG_1(long, btWorldImporter, long, btRigidBody, Matrix4) - Static method in class com.badlogic.gdx.physics.bullet.extras.ExtrasJNI
 
btWorldImporter_createConvexHullShape(long, btWorldImporter) - Static method in class com.badlogic.gdx.physics.bullet.extras.ExtrasJNI
 
btWorldImporter_createConvexTriangleMeshShape(long, btWorldImporter, long, btStridingMeshInterface) - Static method in class com.badlogic.gdx.physics.bullet.extras.ExtrasJNI
 
btWorldImporter_createCylinderShapeX(long, btWorldImporter, float, float) - Static method in class com.badlogic.gdx.physics.bullet.extras.ExtrasJNI
 
btWorldImporter_createCylinderShapeY(long, btWorldImporter, float, float) - Static method in class com.badlogic.gdx.physics.bullet.extras.ExtrasJNI
 
btWorldImporter_createCylinderShapeZ(long, btWorldImporter, float, float) - Static method in class com.badlogic.gdx.physics.bullet.extras.ExtrasJNI
 
btWorldImporter_createGearConstraint(long, btWorldImporter, long, btRigidBody, long, btRigidBody, Vector3, Vector3, float) - Static method in class com.badlogic.gdx.physics.bullet.extras.ExtrasJNI
 
btWorldImporter_createGeneric6DofConstraint__SWIG_0(long, btWorldImporter, long, btRigidBody, long, btRigidBody, Matrix4, Matrix4, boolean) - Static method in class com.badlogic.gdx.physics.bullet.extras.ExtrasJNI
 
btWorldImporter_createGeneric6DofConstraint__SWIG_1(long, btWorldImporter, long, btRigidBody, Matrix4, boolean) - Static method in class com.badlogic.gdx.physics.bullet.extras.ExtrasJNI
 
btWorldImporter_createGeneric6DofSpring2Constraint(long, btWorldImporter, long, btRigidBody, long, btRigidBody, Matrix4, Matrix4, int) - Static method in class com.badlogic.gdx.physics.bullet.extras.ExtrasJNI
 
btWorldImporter_createGeneric6DofSpringConstraint(long, btWorldImporter, long, btRigidBody, long, btRigidBody, Matrix4, Matrix4, boolean) - Static method in class com.badlogic.gdx.physics.bullet.extras.ExtrasJNI
 
btWorldImporter_createGimpactShape(long, btWorldImporter, long, btStridingMeshInterface) - Static method in class com.badlogic.gdx.physics.bullet.extras.ExtrasJNI
 
btWorldImporter_createHingeConstraint__SWIG_0(long, btWorldImporter, long, btRigidBody, long, btRigidBody, Matrix4, Matrix4, boolean) - Static method in class com.badlogic.gdx.physics.bullet.extras.ExtrasJNI
 
btWorldImporter_createHingeConstraint__SWIG_1(long, btWorldImporter, long, btRigidBody, long, btRigidBody, Matrix4, Matrix4) - Static method in class com.badlogic.gdx.physics.bullet.extras.ExtrasJNI
 
btWorldImporter_createHingeConstraint__SWIG_2(long, btWorldImporter, long, btRigidBody, Matrix4, boolean) - Static method in class com.badlogic.gdx.physics.bullet.extras.ExtrasJNI
 
btWorldImporter_createHingeConstraint__SWIG_3(long, btWorldImporter, long, btRigidBody, Matrix4) - Static method in class com.badlogic.gdx.physics.bullet.extras.ExtrasJNI
 
btWorldImporter_createMeshInterface(long, btWorldImporter, long, btStridingMeshInterfaceData) - Static method in class com.badlogic.gdx.physics.bullet.extras.ExtrasJNI
 
btWorldImporter_createMultiSphereShape(long, btWorldImporter, long, btVector3, FloatBuffer, int) - Static method in class com.badlogic.gdx.physics.bullet.extras.ExtrasJNI
 
btWorldImporter_createOptimizedBvh(long, btWorldImporter) - Static method in class com.badlogic.gdx.physics.bullet.extras.ExtrasJNI
 
btWorldImporter_createPlaneShape(long, btWorldImporter, Vector3, float) - Static method in class com.badlogic.gdx.physics.bullet.extras.ExtrasJNI
 
btWorldImporter_createPoint2PointConstraint__SWIG_0(long, btWorldImporter, long, btRigidBody, long, btRigidBody, Vector3, Vector3) - Static method in class com.badlogic.gdx.physics.bullet.extras.ExtrasJNI
 
btWorldImporter_createPoint2PointConstraint__SWIG_1(long, btWorldImporter, long, btRigidBody, Vector3) - Static method in class com.badlogic.gdx.physics.bullet.extras.ExtrasJNI
 
btWorldImporter_createRigidBody(long, btWorldImporter, boolean, float, Matrix4, long, btCollisionShape, String) - Static method in class com.badlogic.gdx.physics.bullet.extras.ExtrasJNI
 
btWorldImporter_createScaledTrangleMeshShape(long, btWorldImporter, long, btBvhTriangleMeshShape, Vector3) - Static method in class com.badlogic.gdx.physics.bullet.extras.ExtrasJNI
 
btWorldImporter_createSliderConstraint__SWIG_0(long, btWorldImporter, long, btRigidBody, long, btRigidBody, Matrix4, Matrix4, boolean) - Static method in class com.badlogic.gdx.physics.bullet.extras.ExtrasJNI
 
btWorldImporter_createSliderConstraint__SWIG_1(long, btWorldImporter, long, btRigidBody, Matrix4, boolean) - Static method in class com.badlogic.gdx.physics.bullet.extras.ExtrasJNI
 
btWorldImporter_createSphereShape(long, btWorldImporter, float) - Static method in class com.badlogic.gdx.physics.bullet.extras.ExtrasJNI
 
btWorldImporter_createStridingMeshInterfaceData(long, btWorldImporter, long, btStridingMeshInterfaceData) - Static method in class com.badlogic.gdx.physics.bullet.extras.ExtrasJNI
 
btWorldImporter_createTriangleInfoMap(long, btWorldImporter) - Static method in class com.badlogic.gdx.physics.bullet.extras.ExtrasJNI
 
btWorldImporter_createTriangleMeshContainer(long, btWorldImporter) - Static method in class com.badlogic.gdx.physics.bullet.extras.ExtrasJNI
 
btWorldImporter_deleteAllData(long, btWorldImporter) - Static method in class com.badlogic.gdx.physics.bullet.extras.ExtrasJNI
 
btWorldImporter_getBvhByIndex(long, btWorldImporter, int) - Static method in class com.badlogic.gdx.physics.bullet.extras.ExtrasJNI
 
btWorldImporter_getCollisionShapeByIndex(long, btWorldImporter, int) - Static method in class com.badlogic.gdx.physics.bullet.extras.ExtrasJNI
 
btWorldImporter_getCollisionShapeByName(long, btWorldImporter, String) - Static method in class com.badlogic.gdx.physics.bullet.extras.ExtrasJNI
 
btWorldImporter_getConstraintByIndex(long, btWorldImporter, int) - Static method in class com.badlogic.gdx.physics.bullet.extras.ExtrasJNI
 
btWorldImporter_getConstraintByName(long, btWorldImporter, String) - Static method in class com.badlogic.gdx.physics.bullet.extras.ExtrasJNI
 
btWorldImporter_getNameForPointer__SWIG_0(long, btWorldImporter, long) - Static method in class com.badlogic.gdx.physics.bullet.extras.ExtrasJNI
 
btWorldImporter_getNumBvhs(long, btWorldImporter) - Static method in class com.badlogic.gdx.physics.bullet.extras.ExtrasJNI
 
btWorldImporter_getNumCollisionShapes(long, btWorldImporter) - Static method in class com.badlogic.gdx.physics.bullet.extras.ExtrasJNI
 
btWorldImporter_getNumConstraints(long, btWorldImporter) - Static method in class com.badlogic.gdx.physics.bullet.extras.ExtrasJNI
 
btWorldImporter_getNumRigidBodies(long, btWorldImporter) - Static method in class com.badlogic.gdx.physics.bullet.extras.ExtrasJNI
 
btWorldImporter_getNumTriangleInfoMaps(long, btWorldImporter) - Static method in class com.badlogic.gdx.physics.bullet.extras.ExtrasJNI
 
btWorldImporter_getRigidBodyByIndex(long, btWorldImporter, int) - Static method in class com.badlogic.gdx.physics.bullet.extras.ExtrasJNI
 
btWorldImporter_getRigidBodyByName(long, btWorldImporter, String) - Static method in class com.badlogic.gdx.physics.bullet.extras.ExtrasJNI
 
btWorldImporter_getTriangleInfoMapByIndex(long, btWorldImporter, int) - Static method in class com.badlogic.gdx.physics.bullet.extras.ExtrasJNI
 
btWorldImporter_getVerboseMode(long, btWorldImporter) - Static method in class com.badlogic.gdx.physics.bullet.extras.ExtrasJNI
 
btWorldImporter_setDynamicsWorldInfo(long, btWorldImporter, Vector3, long, btContactSolverInfo) - Static method in class com.badlogic.gdx.physics.bullet.extras.ExtrasJNI
 
btWorldImporter_setVerboseMode(long, btWorldImporter, int) - Static method in class com.badlogic.gdx.physics.bullet.extras.ExtrasJNI
 
BufferTypes() - Constructor for class com.badlogic.gdx.physics.bullet.softbody.btVertexBufferDescriptor.BufferTypes
 
build(btStridingMeshInterface, boolean, Vector3, Vector3) - Method in class com.badlogic.gdx.physics.bullet.collision.btOptimizedBvh
 
build_tree(GIM_BVH_DATA_ARRAY) - Method in class com.badlogic.gdx.physics.bullet.collision.btBvhTree
 
build_tree(GIM_BVH_DATA_ARRAY) - Method in class com.badlogic.gdx.physics.bullet.collision.btQuantizedBvhTree
 
buildAndProcessIslands(btDispatcher, btCollisionWorld, btSimulationIslandManager.IslandCallback) - Method in class com.badlogic.gdx.physics.bullet.collision.btSimulationIslandManager
 
buildAndProcessIslands(btDispatcher, btCollisionWorld, SWIGTYPE_p_btAlignedObjectArrayT_btTypedConstraint_p_t, btSimulationIslandManagerMt.IslandCallback) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btSimulationIslandManagerMt
 
BuildCell(btSparseSdf3.Cell) - Method in class com.badlogic.gdx.physics.bullet.softbody.btSparseSdf3
 
buildHull(float) - Method in class com.badlogic.gdx.physics.bullet.collision.btShapeHull
 
buildInternal() - Method in class com.badlogic.gdx.physics.bullet.collision.btQuantizedBvh
 
buildIslands(btDispatcher, btCollisionWorld) - Method in class com.badlogic.gdx.physics.bullet.collision.btSimulationIslandManager
 
buildIslands(btDispatcher, btCollisionWorld) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btSimulationIslandManagerMt
 
buildJacobian() - Method in class com.badlogic.gdx.physics.bullet.dynamics.btTypedConstraint
 
buildMapping() - Method in class com.badlogic.gdx.physics.bullet.extras.User2InternalIndex
 
buildOptimizedBvh() - Method in class com.badlogic.gdx.physics.bullet.collision.btBvhTriangleMeshShape
 
buildSet() - Method in class com.badlogic.gdx.physics.bullet.collision.btGImpactBvh
 
buildSet() - Method in class com.badlogic.gdx.physics.bullet.collision.btGImpactQuantizedBvh
 
buildTriPlane() - Method in class com.badlogic.gdx.physics.bullet.collision.btPrimitiveTriangle
 
buildTriPlane(btVector4) - Method in class com.badlogic.gdx.physics.bullet.collision.btTriangleShapeEx
 
Bullet - Class in com.badlogic.gdx.physics.bullet
 
Bullet() - Constructor for class com.badlogic.gdx.physics.bullet.Bullet
 
BulletBase - Class in com.badlogic.gdx.physics.bullet
 
BY_MANIFOLD - Static variable in class com.badlogic.gdx.physics.bullet.collision.ContactCallbackEvent
 
BY_MASK - Static variable in class com.badlogic.gdx.physics.bullet.collision.ContactCallbackEvent
 
BY_OBJECT - Static variable in class com.badlogic.gdx.physics.bullet.collision.ContactCallbackEvent
 
BY_VALUE - Static variable in class com.badlogic.gdx.physics.bullet.collision.ContactCallbackEvent
 
BY_WRAPPER - Static variable in class com.badlogic.gdx.physics.bullet.collision.ContactCallbackEvent
 

C

calc_absolute_matrix() - Method in class com.badlogic.gdx.physics.bullet.collision.BT_BOX_BOX_TRANSFORM_CACHE
 
calc_absolute_matrix() - Method in class com.badlogic.gdx.physics.bullet.collision.GIM_BOX_BOX_TRANSFORM_CACHE
 
calc_from_full_invert(Matrix4, Matrix4) - Method in class com.badlogic.gdx.physics.bullet.collision.BT_BOX_BOX_TRANSFORM_CACHE
 
calc_from_full_invert(Matrix4, Matrix4) - Method in class com.badlogic.gdx.physics.bullet.collision.GIM_BOX_BOX_TRANSFORM_CACHE
 
calc_from_homogenic(Matrix4, Matrix4) - Method in class com.badlogic.gdx.physics.bullet.collision.BT_BOX_BOX_TRANSFORM_CACHE
 
calc_from_homogenic(Matrix4, Matrix4) - Method in class com.badlogic.gdx.physics.bullet.collision.GIM_BOX_BOX_TRANSFORM_CACHE
 
calc_key_contact() - Method in class com.badlogic.gdx.physics.bullet.collision.GIM_CONTACT
 
calcAccelerationDeltasMultiDof(FloatBuffer, FloatBuffer, btScalarArray, btVector3Array) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btMultiBody
 
calcAnchorPos() - Method in class com.badlogic.gdx.physics.bullet.dynamics.btGeneric6DofConstraint
 
calcAngleInfo() - Method in class com.badlogic.gdx.physics.bullet.dynamics.btConeTwistConstraint
 
calcAngleInfo2(Matrix4, Matrix4, Matrix3, Matrix3) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btConeTwistConstraint
 
calcNormal(Vector3) - Method in class com.badlogic.gdx.physics.bullet.collision.btTriangleShape
 
calcPenDepth(btVoronoiSimplexSolver, btConvexShape, btConvexShape, Matrix4, Matrix4, Vector3, Vector3, Vector3, btIDebugDraw) - Method in class com.badlogic.gdx.physics.bullet.collision.btConvexPenetrationDepthSolver
 
calcTimeOfImpact(Matrix4, Matrix4, Matrix4, Matrix4, btConvexCast.CastResult) - Method in class com.badlogic.gdx.physics.bullet.collision.btConvexCast
 
calculateAabbBruteForce(Vector3, Vector3) - Method in class com.badlogic.gdx.physics.bullet.collision.btStridingMeshInterface
 
calculateCombinedContactDamping(btCollisionObject, btCollisionObject) - Static method in class com.badlogic.gdx.physics.bullet.collision.btManifoldResult
 
calculateCombinedContactStiffness(btCollisionObject, btCollisionObject) - Static method in class com.badlogic.gdx.physics.bullet.collision.btManifoldResult
 
calculateCombinedFriction(btCollisionObject, btCollisionObject) - Static method in class com.badlogic.gdx.physics.bullet.collision.btManifoldResult
 
calculateCombinedRestitution(btCollisionObject, btCollisionObject) - Static method in class com.badlogic.gdx.physics.bullet.collision.btManifoldResult
 
calculateCombinedRollingFriction(btCollisionObject, btCollisionObject) - Static method in class com.badlogic.gdx.physics.bullet.collision.btManifoldResult
 
calculateCombinedSpinningFriction(btCollisionObject, btCollisionObject) - Static method in class com.badlogic.gdx.physics.bullet.collision.btManifoldResult
 
calculateDiffAxisAngle(Matrix4, Matrix4, Vector3, SWIGTYPE_p_float) - Static method in class com.badlogic.gdx.physics.bullet.linearmath.btTransformUtil
 
calculateDiffAxisAngleQuaternion(Quaternion, Quaternion, Vector3, SWIGTYPE_p_float) - Static method in class com.badlogic.gdx.physics.bullet.linearmath.btTransformUtil
 
calculateInverseDynamics(SWIGTYPE_p_vecx, SWIGTYPE_p_vecx, SWIGTYPE_p_vecx, SWIGTYPE_p_vecx) - Method in class com.badlogic.gdx.physics.bullet.inversedynamics.MultiBodyTree
 
calculateKinematics(SWIGTYPE_p_vecx, SWIGTYPE_p_vecx, SWIGTYPE_p_vecx) - Method in class com.badlogic.gdx.physics.bullet.inversedynamics.MultiBodyTree
 
calculateLocalInertia(float, Vector3) - Method in class com.badlogic.gdx.physics.bullet.collision.btCollisionShape
 
calculateMassMatrix(SWIGTYPE_p_vecx, boolean, boolean, boolean, SWIGTYPE_p_matxx) - Method in class com.badlogic.gdx.physics.bullet.inversedynamics.MultiBodyTree
 
calculateMassMatrix(SWIGTYPE_p_vecx, SWIGTYPE_p_matxx) - Method in class com.badlogic.gdx.physics.bullet.inversedynamics.MultiBodyTree
 
calculateOverlappingPairs(btDispatcher) - Method in class com.badlogic.gdx.physics.bullet.collision.btBroadphaseInterface
 
calculatePositionAndVelocityKinematics(SWIGTYPE_p_vecx, SWIGTYPE_p_vecx) - Method in class com.badlogic.gdx.physics.bullet.inversedynamics.MultiBodyTree
 
calculatePositionKinematics(SWIGTYPE_p_vecx) - Method in class com.badlogic.gdx.physics.bullet.inversedynamics.MultiBodyTree
 
calculatePrincipalAxisTransform(FloatBuffer, Matrix4, Vector3) - Method in class com.badlogic.gdx.physics.bullet.collision.btCompoundShape
 
calculatePrincipalAxisTransform(Matrix4, Vector3, SWIGTYPE_p_float) - Method in class com.badlogic.gdx.physics.bullet.collision.btConvexTriangleMeshShape
 
calculateSerializeBufferSize() - Method in class com.badlogic.gdx.physics.bullet.collision.btCollisionObject
 
calculateSerializeBufferSize() - Method in class com.badlogic.gdx.physics.bullet.collision.btCollisionShape
 
calculateSerializeBufferSize() - Method in class com.badlogic.gdx.physics.bullet.collision.btQuantizedBvh
 
calculateSerializeBufferSize() - Method in class com.badlogic.gdx.physics.bullet.collision.btStridingMeshInterface
 
calculateSerializeBufferSize() - Method in class com.badlogic.gdx.physics.bullet.collision.btTriangleInfoMap
 
calculateSerializeBufferSize() - Method in class com.badlogic.gdx.physics.bullet.dynamics.btMultiBody
 
calculateSerializeBufferSize() - Method in class com.badlogic.gdx.physics.bullet.dynamics.btTypedConstraint
 
calculateSerializeBufferSizeNew() - Method in class com.badlogic.gdx.physics.bullet.collision.btQuantizedBvh
 
calculateTemporalAabb(Matrix4, Vector3, Vector3, float, Vector3, Vector3) - Method in class com.badlogic.gdx.physics.bullet.collision.btCollisionShape
 
calculateTimeOfImpact(btCollisionObject, btCollisionObject, btDispatcherInfo, btManifoldResult) - Method in class com.badlogic.gdx.physics.bullet.collision.btCollisionAlgorithm
 
calculateTransforms(Matrix4, Matrix4) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btGeneric6DofConstraint
 
calculateTransforms() - Method in class com.badlogic.gdx.physics.bullet.dynamics.btGeneric6DofConstraint
 
calculateTransforms(Matrix4, Matrix4) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btGeneric6DofSpring2Constraint
 
calculateTransforms() - Method in class com.badlogic.gdx.physics.bullet.dynamics.btGeneric6DofSpring2Constraint
 
calculateTransforms(Matrix4, Matrix4) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btSliderConstraint
 
CalculateUV(int, int, int, int, int) - Static method in class com.badlogic.gdx.physics.bullet.softbody.btSoftBodyHelpers
 
calculateVelocity(Matrix4, Matrix4, float, Vector3, Vector3) - Static method in class com.badlogic.gdx.physics.bullet.linearmath.btTransformUtil
 
calculateVelocityQuaternion(Vector3, Vector3, Quaternion, Quaternion, float, Vector3, Vector3) - Static method in class com.badlogic.gdx.physics.bullet.linearmath.btTransformUtil
 
canJump() - Method in class com.badlogic.gdx.physics.bullet.dynamics.btCharacterControllerInterface
 
capacity() - Method in class com.badlogic.gdx.physics.bullet.collision.btCollisionObjectArray
 
capacity() - Method in class com.badlogic.gdx.physics.bullet.collision.btCollisionObjectConstArray
 
capacity() - Method in class com.badlogic.gdx.physics.bullet.collision.btGimBvhDataArray
 
capacity() - Method in class com.badlogic.gdx.physics.bullet.collision.btGimBvhTreeNodeArray
 
capacity() - Method in class com.badlogic.gdx.physics.bullet.collision.btGimContactArray
 
capacity() - Method in class com.badlogic.gdx.physics.bullet.collision.btGimPairArray
 
capacity() - Method in class com.badlogic.gdx.physics.bullet.collision.btGimQuantizedBvhNodeArray
 
capacity() - Method in class com.badlogic.gdx.physics.bullet.collision.btPersistentManifoldArray
 
capacity() - Method in class com.badlogic.gdx.physics.bullet.extras.btStringArray
 
capacity() - Method in class com.badlogic.gdx.physics.bullet.linearmath.btScalarArray
 
capacity() - Method in class com.badlogic.gdx.physics.bullet.linearmath.btVector3Array
 
CAPSULE_SHAPE_PROXYTYPE - Static variable in class com.badlogic.gdx.physics.bullet.collision.BroadphaseNativeTypes
 
castRay(Vector3, Vector3, btVehicleRaycaster.btVehicleRaycasterResult) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btVehicleRaycaster
 
CastResult(long, boolean) - Constructor for class com.badlogic.gdx.physics.bullet.collision.btConvexCast.CastResult
Construct a new CastResult, normally you should not need this constructor it's intended for low-level usage.
CastResult() - Constructor for class com.badlogic.gdx.physics.bullet.collision.btConvexCast.CastResult
 
CD_DISABLE_CONTACTPOOL_DYNAMIC_ALLOCATION - Static variable in class com.badlogic.gdx.physics.bullet.collision.btCollisionDispatcher.DispatcherFlags
 
CD_STATIC_STATIC_REPORTED - Static variable in class com.badlogic.gdx.physics.bullet.collision.btCollisionDispatcher.DispatcherFlags
 
CD_USE_RELATIVE_CONTACT_BREAKING_THRESHOLD - Static variable in class com.badlogic.gdx.physics.bullet.collision.btCollisionDispatcher.DispatcherFlags
 
Cell(long, boolean) - Constructor for class com.badlogic.gdx.physics.bullet.softbody.btSparseSdf3.Cell
Construct a new Cell, normally you should not need this constructor it's intended for low-level usage.
Cell() - Constructor for class com.badlogic.gdx.physics.bullet.softbody.btSparseSdf3.Cell
 
Center() - Method in class com.badlogic.gdx.physics.bullet.collision.btDbvtAabbMm
 
CenterOf(btSoftBody.Face) - Static method in class com.badlogic.gdx.physics.bullet.softbody.Softbody
 
CenterOf(long, btSoftBody.Face) - Static method in class com.badlogic.gdx.physics.bullet.softbody.SoftbodyJNI
 
CF_ANISOTROPIC_FRICTION - Static variable in class com.badlogic.gdx.physics.bullet.collision.btCollisionObject.AnisotropicFrictionFlags
 
CF_ANISOTROPIC_FRICTION_DISABLED - Static variable in class com.badlogic.gdx.physics.bullet.collision.btCollisionObject.AnisotropicFrictionFlags
 
CF_ANISOTROPIC_ROLLING_FRICTION - Static variable in class com.badlogic.gdx.physics.bullet.collision.btCollisionObject.AnisotropicFrictionFlags
 
CF_CHARACTER_OBJECT - Static variable in class com.badlogic.gdx.physics.bullet.collision.btCollisionObject.CollisionFlags
 
CF_CUSTOM_MATERIAL_CALLBACK - Static variable in class com.badlogic.gdx.physics.bullet.collision.btCollisionObject.CollisionFlags
 
CF_DISABLE_SPU_COLLISION_PROCESSING - Static variable in class com.badlogic.gdx.physics.bullet.collision.btCollisionObject.CollisionFlags
 
CF_DISABLE_VISUALIZE_OBJECT - Static variable in class com.badlogic.gdx.physics.bullet.collision.btCollisionObject.CollisionFlags
 
CF_HAS_COLLISION_SOUND_TRIGGER - Static variable in class com.badlogic.gdx.physics.bullet.collision.btCollisionObject.CollisionFlags
 
CF_HAS_CONTACT_STIFFNESS_DAMPING - Static variable in class com.badlogic.gdx.physics.bullet.collision.btCollisionObject.CollisionFlags
 
CF_HAS_CUSTOM_DEBUG_RENDERING_COLOR - Static variable in class com.badlogic.gdx.physics.bullet.collision.btCollisionObject.CollisionFlags
 
CF_HAS_FRICTION_ANCHOR - Static variable in class com.badlogic.gdx.physics.bullet.collision.btCollisionObject.CollisionFlags
 
CF_KINEMATIC_OBJECT - Static variable in class com.badlogic.gdx.physics.bullet.collision.btCollisionObject.CollisionFlags
 
CF_NO_CONTACT_RESPONSE - Static variable in class com.badlogic.gdx.physics.bullet.collision.btCollisionObject.CollisionFlags
 
CF_STATIC_OBJECT - Static variable in class com.badlogic.gdx.physics.bullet.collision.btCollisionObject.CollisionFlags
 
CharacterFilter - Static variable in class com.badlogic.gdx.physics.bullet.collision.btBroadphaseProxy.CollisionFilterGroups
 
checkCollideWith(btCollisionObject) - Method in class com.badlogic.gdx.physics.bullet.collision.btCollisionObject
 
checkCollideWithOverride(btCollisionObject) - Method in class com.badlogic.gdx.physics.bullet.collision.btCollisionObject
 
checkContact(btCollisionObjectWrapper, Vector3, float, btSoftBody.sCti) - Method in class com.badlogic.gdx.physics.bullet.softbody.btSoftBody
 
checkFace(int, int, int) - Method in class com.badlogic.gdx.physics.bullet.softbody.btSoftBody
 
checkInitialized() - Method in class com.badlogic.gdx.physics.bullet.softbody.btSoftBodySolver
 
checkLink(int, int) - Method in class com.badlogic.gdx.physics.bullet.softbody.btSoftBody
 
checkLink(btSoftBody.Node, btSoftBody.Node) - Method in class com.badlogic.gdx.physics.bullet.softbody.btSoftBody
 
checkMotionAndSleepIfRequired(float) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btMultiBody
 
childrenHasTransform() - Method in class com.badlogic.gdx.physics.bullet.collision.btGImpactShapeInterface
 
CJoint(long, boolean) - Constructor for class com.badlogic.gdx.physics.bullet.softbody.btSoftBody.CJoint
Construct a new CJoint, normally you should not need this constructor it's intended for low-level usage.
CJoint() - Constructor for class com.badlogic.gdx.physics.bullet.softbody.btSoftBody.CJoint
 
CL_RS - Static variable in class com.badlogic.gdx.physics.bullet.softbody.btSoftBody.fCollision.EnumFlagType
 
CL_SELF - Static variable in class com.badlogic.gdx.physics.bullet.softbody.btSoftBody.fCollision.EnumFlagType
 
CL_SIMD_SOLVER - Static variable in class com.badlogic.gdx.physics.bullet.softbody.btSoftBodySolver.SolverTypes
 
CL_SOLVER - Static variable in class com.badlogic.gdx.physics.bullet.softbody.btSoftBodySolver.SolverTypes
 
CL_SS - Static variable in class com.badlogic.gdx.physics.bullet.softbody.btSoftBody.fCollision.EnumFlagType
 
Clamp(Vector3, float) - Static method in class com.badlogic.gdx.physics.bullet.softbody.Softbody
 
Clamp(Vector3, float) - Static method in class com.badlogic.gdx.physics.bullet.softbody.SoftbodyJNI
 
Classify(Vector3, float, int) - Method in class com.badlogic.gdx.physics.bullet.collision.btDbvtAabbMm
 
className - Variable in class com.badlogic.gdx.physics.bullet.BulletBase
 
cleanOverlappingPair(btBroadphasePair, btDispatcher) - Method in class com.badlogic.gdx.physics.bullet.collision.btOverlappingPairCache
 
cleanProxyFromPairs(btBroadphaseProxy, btDispatcher) - Method in class com.badlogic.gdx.physics.bullet.collision.btOverlappingPairCache
 
cleanupClusters() - Method in class com.badlogic.gdx.physics.bullet.softbody.btSoftBody
 
clear() - Method in class com.badlogic.gdx.physics.bullet.collision.btCollisionObjectArray
 
clear() - Method in class com.badlogic.gdx.physics.bullet.collision.btCollisionObjectConstArray
 
clear() - Method in class com.badlogic.gdx.physics.bullet.collision.btDbvt
 
clear() - Method in class com.badlogic.gdx.physics.bullet.collision.btGimBvhDataArray
 
clear() - Method in class com.badlogic.gdx.physics.bullet.collision.btGimBvhTreeNodeArray
 
clear() - Method in class com.badlogic.gdx.physics.bullet.collision.btGimContactArray
 
clear() - Method in class com.badlogic.gdx.physics.bullet.collision.btGimPairArray
 
clear() - Method in class com.badlogic.gdx.physics.bullet.collision.btGimQuantizedBvhNodeArray
 
clear() - Method in class com.badlogic.gdx.physics.bullet.collision.btHashMapInternalShortBtHashIntBtTriangleInfo
 
clear() - Method in class com.badlogic.gdx.physics.bullet.collision.btPersistentManifoldArray
 
clear() - Method in class com.badlogic.gdx.physics.bullet.collision.ContactCache
 
clear(SWIGTYPE_p_GUINT) - Method in class com.badlogic.gdx.physics.bullet.collision.gim_bitset
 
clear() - Method in class com.badlogic.gdx.physics.bullet.collision.gim_contact_array_internal
 
clear() - Method in class com.badlogic.gdx.physics.bullet.extras.btStringArray
 
clear() - Method in class com.badlogic.gdx.physics.bullet.linearmath.btScalarArray
 
clear() - Method in class com.badlogic.gdx.physics.bullet.linearmath.btVector3Array
 
clear_all() - Method in class com.badlogic.gdx.physics.bullet.collision.gim_bitset
 
clear_memory() - Method in class com.badlogic.gdx.physics.bullet.collision.gim_contact_array_internal
 
clear_range(SWIGTYPE_p_GUINT) - Method in class com.badlogic.gdx.physics.bullet.collision.gim_contact_array_internal
 
clearAllUserForcesAndMoments() - Method in class com.badlogic.gdx.physics.bullet.inversedynamics.MultiBodyTree
 
clearBuffer() - Method in class com.badlogic.gdx.physics.bullet.collision.btTriangleBuffer
 
clearCache() - Method in class com.badlogic.gdx.physics.bullet.collision.btConvexConcaveCollisionAlgorithm
 
clearCache() - Method in class com.badlogic.gdx.physics.bullet.collision.btConvexTriangleCallback
 
clearCache() - Method in class com.badlogic.gdx.physics.bullet.softbody.btSoftBodyConcaveCollisionAlgorithm
 
clearCache() - Method in class com.badlogic.gdx.physics.bullet.softbody.btSoftBodyTriangleCallback
 
clearConstraintForces() - Method in class com.badlogic.gdx.physics.bullet.dynamics.btMultiBody
 
clearForces() - Method in class com.badlogic.gdx.physics.bullet.dynamics.btDynamicsWorld
 
clearForces() - Method in class com.badlogic.gdx.physics.bullet.dynamics.btRigidBody
 
clearForcesAndTorques() - Method in class com.badlogic.gdx.physics.bullet.dynamics.btMultiBody
 
ClearHullFlag(int) - Method in class com.badlogic.gdx.physics.bullet.linearmath.HullDesc
 
clearLines() - Method in class com.badlogic.gdx.physics.bullet.linearmath.btIDebugDraw
 
clearManifold(btPersistentManifold) - Method in class com.badlogic.gdx.physics.bullet.collision.btDispatcher
 
clearManifold() - Method in class com.badlogic.gdx.physics.bullet.collision.btPersistentManifold
 
clearMultiBodyConstraintForces() - Method in class com.badlogic.gdx.physics.bullet.dynamics.btMultiBodyDynamicsWorld
 
clearMultiBodyForces() - Method in class com.badlogic.gdx.physics.bullet.dynamics.btMultiBodyDynamicsWorld
 
clearNodes() - Method in class com.badlogic.gdx.physics.bullet.collision.btBvhTree
 
clearNodes() - Method in class com.badlogic.gdx.physics.bullet.collision.btQuantizedBvhTree
 
clearUserCache(btManifoldPoint) - Method in class com.badlogic.gdx.physics.bullet.collision.btPersistentManifold
 
clearVelocities() - Method in class com.badlogic.gdx.physics.bullet.dynamics.btMultiBody
 
clearWrapperData() - Method in class com.badlogic.gdx.physics.bullet.collision.btConvexTriangleCallback
 
clip_triangle(btPrimitiveTriangle, btVector3) - Method in class com.badlogic.gdx.physics.bullet.collision.btPrimitiveTriangle
 
clipFace(btVector3Array, btVector3Array, Vector3, float) - Static method in class com.badlogic.gdx.physics.bullet.collision.btPolyhedralContactClipping
 
clipFaceAgainstHull(Vector3, btConvexPolyhedron, Matrix4, btVector3Array, btVector3Array, float, float, btDiscreteCollisionDetectorInterface.Result) - Static method in class com.badlogic.gdx.physics.bullet.collision.btPolyhedralContactClipping
 
clipHullAgainstHull(Vector3, btConvexPolyhedron, btConvexPolyhedron, Matrix4, Matrix4, float, float, btVector3Array, btVector3Array, btDiscreteCollisionDetectorInterface.Result) - Static method in class com.badlogic.gdx.physics.bullet.collision.btPolyhedralContactClipping
 
clone(btDbvt, btDbvt.IClone) - Method in class com.badlogic.gdx.physics.bullet.collision.btDbvt
 
clone(btDbvt) - Method in class com.badlogic.gdx.physics.bullet.collision.btDbvt
 
CloneLeaf(btDbvtNode) - Method in class com.badlogic.gdx.physics.bullet.collision.btDbvt.IClone
 
CloneTreeCreator - Class in com.badlogic.gdx.physics.bullet.extras
 
CloneTreeCreator(long, boolean) - Constructor for class com.badlogic.gdx.physics.bullet.extras.CloneTreeCreator
Construct a new CloneTreeCreator, normally you should not need this constructor it's intended for low-level usage.
CloneTreeCreator(MultiBodyTree) - Constructor for class com.badlogic.gdx.physics.bullet.extras.CloneTreeCreator
 
CloneTreeCreator_SWIGUpcast(long) - Static method in class com.badlogic.gdx.physics.bullet.extras.ExtrasJNI
 
closest(Vector3) - Method in class com.badlogic.gdx.physics.bullet.collision.btVoronoiSimplexSolver
 
closestAxis() - Method in class com.badlogic.gdx.physics.bullet.linearmath.btVector3
 
closestAxis4() - Method in class com.badlogic.gdx.physics.bullet.linearmath.btVector4
 
ClosestConvexResultCallback - Class in com.badlogic.gdx.physics.bullet.collision
 
ClosestConvexResultCallback(long, boolean) - Constructor for class com.badlogic.gdx.physics.bullet.collision.ClosestConvexResultCallback
Construct a new ClosestConvexResultCallback, normally you should not need this constructor it's intended for low-level usage.
ClosestConvexResultCallback(Vector3, Vector3) - Constructor for class com.badlogic.gdx.physics.bullet.collision.ClosestConvexResultCallback
 
ClosestConvexResultCallback_addSingleResult(long, ClosestConvexResultCallback, long, LocalConvexResult, boolean) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
ClosestConvexResultCallback_addSingleResultSwigExplicitClosestConvexResultCallback(long, ClosestConvexResultCallback, long, LocalConvexResult, boolean) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
ClosestConvexResultCallback_change_ownership(ClosestConvexResultCallback, long, boolean) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
ClosestConvexResultCallback_convexFromWorld_get(long, ClosestConvexResultCallback) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
ClosestConvexResultCallback_convexFromWorld_set(long, ClosestConvexResultCallback, long, btVector3) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
ClosestConvexResultCallback_convexToWorld_get(long, ClosestConvexResultCallback) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
ClosestConvexResultCallback_convexToWorld_set(long, ClosestConvexResultCallback, long, btVector3) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
ClosestConvexResultCallback_director_connect(ClosestConvexResultCallback, long, boolean, boolean) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
ClosestConvexResultCallback_getConvexFromWorld(long, ClosestConvexResultCallback, Vector3) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
ClosestConvexResultCallback_getConvexToWorld(long, ClosestConvexResultCallback, Vector3) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
ClosestConvexResultCallback_getHitNormalWorld(long, ClosestConvexResultCallback, Vector3) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
ClosestConvexResultCallback_getHitPointWorld(long, ClosestConvexResultCallback, Vector3) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
ClosestConvexResultCallback_hitCollisionObject_get(long, ClosestConvexResultCallback) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
ClosestConvexResultCallback_hitCollisionObject_set(long, ClosestConvexResultCallback, long, btCollisionObject) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
ClosestConvexResultCallback_setConvexToWorld(long, ClosestConvexResultCallback, Vector3) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
ClosestConvexResultCallback_setHitNormalWorld(long, ClosestConvexResultCallback, Vector3) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
ClosestConvexResultCallback_setHitPointWorld(long, ClosestConvexResultCallback, Vector3) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
ClosestConvexResultCallback_setRayFromWorld(long, ClosestConvexResultCallback, Vector3) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
ClosestConvexResultCallback_SWIGUpcast(long) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
ClosestNotMeConvexResultCallback - Class in com.badlogic.gdx.physics.bullet.collision
 
ClosestNotMeConvexResultCallback(long, boolean) - Constructor for class com.badlogic.gdx.physics.bullet.collision.ClosestNotMeConvexResultCallback
Construct a new ClosestNotMeConvexResultCallback, normally you should not need this constructor it's intended for low-level usage.
ClosestNotMeConvexResultCallback(btCollisionObject, Vector3, Vector3) - Constructor for class com.badlogic.gdx.physics.bullet.collision.ClosestNotMeConvexResultCallback
 
ClosestNotMeConvexResultCallback_allowedPenetration_get(long, ClosestNotMeConvexResultCallback) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
ClosestNotMeConvexResultCallback_allowedPenetration_set(long, ClosestNotMeConvexResultCallback, float) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
ClosestNotMeConvexResultCallback_me_get(long, ClosestNotMeConvexResultCallback) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
ClosestNotMeConvexResultCallback_me_set(long, ClosestNotMeConvexResultCallback, long, btCollisionObject) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
ClosestNotMeConvexResultCallback_needsCollision(long, ClosestNotMeConvexResultCallback, long, btBroadphaseProxy) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
ClosestNotMeConvexResultCallback_SWIGUpcast(long) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
ClosestNotMeRayResultCallback - Class in com.badlogic.gdx.physics.bullet.collision
 
ClosestNotMeRayResultCallback(long, boolean) - Constructor for class com.badlogic.gdx.physics.bullet.collision.ClosestNotMeRayResultCallback
Construct a new ClosestNotMeRayResultCallback, normally you should not need this constructor it's intended for low-level usage.
ClosestNotMeRayResultCallback(btCollisionObject) - Constructor for class com.badlogic.gdx.physics.bullet.collision.ClosestNotMeRayResultCallback
 
ClosestNotMeRayResultCallback_SWIGUpcast(long) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
ClosestPointInput(long, boolean) - Constructor for class com.badlogic.gdx.physics.bullet.collision.btDiscreteCollisionDetectorInterface.ClosestPointInput
Construct a new ClosestPointInput, normally you should not need this constructor it's intended for low-level usage.
ClosestPointInput() - Constructor for class com.badlogic.gdx.physics.bullet.collision.btDiscreteCollisionDetectorInterface.ClosestPointInput
 
closestPtPointTetrahedron(Vector3, Vector3, Vector3, Vector3, Vector3, btSubSimplexClosestResult) - Method in class com.badlogic.gdx.physics.bullet.collision.btVoronoiSimplexSolver
 
closestPtPointTriangle(Vector3, Vector3, Vector3, Vector3, btSubSimplexClosestResult) - Method in class com.badlogic.gdx.physics.bullet.collision.btVoronoiSimplexSolver
 
ClosestRayResultCallback - Class in com.badlogic.gdx.physics.bullet.collision
 
ClosestRayResultCallback(long, boolean) - Constructor for class com.badlogic.gdx.physics.bullet.collision.ClosestRayResultCallback
Construct a new ClosestRayResultCallback, normally you should not need this constructor it's intended for low-level usage.
ClosestRayResultCallback(Vector3, Vector3) - Constructor for class com.badlogic.gdx.physics.bullet.collision.ClosestRayResultCallback
 
ClosestRayResultCallback_addSingleResult(long, ClosestRayResultCallback, long, LocalRayResult, boolean) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
ClosestRayResultCallback_addSingleResultSwigExplicitClosestRayResultCallback(long, ClosestRayResultCallback, long, LocalRayResult, boolean) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
ClosestRayResultCallback_change_ownership(ClosestRayResultCallback, long, boolean) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
ClosestRayResultCallback_director_connect(ClosestRayResultCallback, long, boolean, boolean) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
ClosestRayResultCallback_getHitNormalWorld(long, ClosestRayResultCallback, Vector3) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
ClosestRayResultCallback_getHitPointWorld(long, ClosestRayResultCallback, Vector3) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
ClosestRayResultCallback_getRayFromWorld(long, ClosestRayResultCallback, Vector3) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
ClosestRayResultCallback_getRayToWorld(long, ClosestRayResultCallback, Vector3) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
ClosestRayResultCallback_setHitNormalWorld(long, ClosestRayResultCallback, Vector3) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
ClosestRayResultCallback_setHitPointWorld(long, ClosestRayResultCallback, Vector3) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
ClosestRayResultCallback_setRayFromWorld(long, ClosestRayResultCallback, Vector3) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
ClosestRayResultCallback_setRayToWorld(long, ClosestRayResultCallback, Vector3) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
ClosestRayResultCallback_SWIGUpcast(long) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
Cluster(long, boolean) - Constructor for class com.badlogic.gdx.physics.bullet.softbody.btSoftBody.Cluster
Construct a new Cluster, normally you should not need this constructor it's intended for low-level usage.
Cluster() - Constructor for class com.badlogic.gdx.physics.bullet.softbody.btSoftBody.Cluster
 
clusterAImpulse(btSoftBody.Cluster, btSoftBody.Impulse) - Static method in class com.badlogic.gdx.physics.bullet.softbody.btSoftBody
 
ClusterBase(long, boolean) - Constructor for class com.badlogic.gdx.physics.bullet.softbody.btSoftColliders.ClusterBase
Construct a new ClusterBase, normally you should not need this constructor it's intended for low-level usage.
ClusterBase() - Constructor for class com.badlogic.gdx.physics.bullet.softbody.btSoftColliders.ClusterBase
 
clusterCom(btSoftBody.Cluster) - Static method in class com.badlogic.gdx.physics.bullet.softbody.btSoftBody
 
clusterCom(int) - Method in class com.badlogic.gdx.physics.bullet.softbody.btSoftBody
 
clusterCount() - Method in class com.badlogic.gdx.physics.bullet.softbody.btSoftBody
 
clusterDAImpulse(btSoftBody.Cluster, Vector3) - Static method in class com.badlogic.gdx.physics.bullet.softbody.btSoftBody
 
clusterDCImpulse(btSoftBody.Cluster, Vector3) - Static method in class com.badlogic.gdx.physics.bullet.softbody.btSoftBody
 
clusterDImpulse(btSoftBody.Cluster, Vector3, Vector3) - Static method in class com.badlogic.gdx.physics.bullet.softbody.btSoftBody
 
clusterImpulse(btSoftBody.Cluster, Vector3, btSoftBody.Impulse) - Static method in class com.badlogic.gdx.physics.bullet.softbody.btSoftBody
 
ClusterMetric(Vector3, Vector3) - Static method in class com.badlogic.gdx.physics.bullet.softbody.Softbody
 
ClusterMetric(Vector3, Vector3) - Static method in class com.badlogic.gdx.physics.bullet.softbody.SoftbodyJNI
 
Clusters - Static variable in class com.badlogic.gdx.physics.bullet.softbody.fDrawFlags.EnumFlagType
 
ClusterTree - Static variable in class com.badlogic.gdx.physics.bullet.softbody.fDrawFlags.EnumFlagType
 
clusterVAImpulse(btSoftBody.Cluster, Vector3) - Static method in class com.badlogic.gdx.physics.bullet.softbody.btSoftBody
 
clusterVelocity(btSoftBody.Cluster, Vector3) - Static method in class com.badlogic.gdx.physics.bullet.softbody.btSoftBody
 
clusterVImpulse(btSoftBody.Cluster, Vector3, Vector3) - Static method in class com.badlogic.gdx.physics.bullet.softbody.btSoftBody
 
CO_COLLISION_OBJECT - Static variable in class com.badlogic.gdx.physics.bullet.collision.btCollisionObject.CollisionObjectTypes
 
CO_FEATHERSTONE_LINK - Static variable in class com.badlogic.gdx.physics.bullet.collision.btCollisionObject.CollisionObjectTypes
 
CO_GHOST_OBJECT - Static variable in class com.badlogic.gdx.physics.bullet.collision.btCollisionObject.CollisionObjectTypes
 
CO_HF_FLUID - Static variable in class com.badlogic.gdx.physics.bullet.collision.btCollisionObject.CollisionObjectTypes
 
CO_RIGID_BODY - Static variable in class com.badlogic.gdx.physics.bullet.collision.btCollisionObject.CollisionObjectTypes
 
CO_SOFT_BODY - Static variable in class com.badlogic.gdx.physics.bullet.collision.btCollisionObject.CollisionObjectTypes
 
CO_USER_TYPE - Static variable in class com.badlogic.gdx.physics.bullet.collision.btCollisionObject.CollisionObjectTypes
 
cofac(int, int, int, int) - Method in class com.badlogic.gdx.physics.bullet.linearmath.btMatrix3x3
 
CoilCreator - Class in com.badlogic.gdx.physics.bullet.extras
 
CoilCreator(long, boolean) - Constructor for class com.badlogic.gdx.physics.bullet.extras.CoilCreator
Construct a new CoilCreator, normally you should not need this constructor it's intended for low-level usage.
CoilCreator(int) - Constructor for class com.badlogic.gdx.physics.bullet.extras.CoilCreator
 
CoilCreator_SWIGUpcast(long) - Static method in class com.badlogic.gdx.physics.bullet.extras.ExtrasJNI
 
collide(btDispatcher) - Method in class com.badlogic.gdx.physics.bullet.collision.btDbvtBroadphase
 
collide(Vector3, Vector3, Vector3, SWIGTYPE_p_float, SWIGTYPE_p_float, float) - Method in class com.badlogic.gdx.physics.bullet.collision.SphereTriangleDetector
 
collide_plane(btVector4) - Method in class com.badlogic.gdx.physics.bullet.collision.btAABB
 
collide_plane(btVector4) - Method in class com.badlogic.gdx.physics.bullet.collision.GIM_AABB
 
collide_ray(Vector3, Vector3) - Method in class com.badlogic.gdx.physics.bullet.collision.btAABB
 
collide_ray(Vector3, Vector3) - Method in class com.badlogic.gdx.physics.bullet.collision.GIM_AABB
 
collide_triangle(GIM_TRIANGLE, GIM_TRIANGLE_CONTACT_DATA) - Method in class com.badlogic.gdx.physics.bullet.collision.GIM_TRIANGLE
 
collide_triangle_exact(Vector3, Vector3, Vector3, btVector4) - Method in class com.badlogic.gdx.physics.bullet.collision.btAABB
 
collide_triangle_exact(Vector3, Vector3, Vector3, btVector4) - Method in class com.badlogic.gdx.physics.bullet.collision.GIM_AABB
 
collide_triangle_hard_test(GIM_TRIANGLE, GIM_TRIANGLE_CONTACT_DATA) - Method in class com.badlogic.gdx.physics.bullet.collision.GIM_TRIANGLE
 
CollideCL_RS(long, boolean) - Constructor for class com.badlogic.gdx.physics.bullet.softbody.btSoftColliders.CollideCL_RS
Construct a new CollideCL_RS, normally you should not need this constructor it's intended for low-level usage.
CollideCL_RS() - Constructor for class com.badlogic.gdx.physics.bullet.softbody.btSoftColliders.CollideCL_RS
 
CollideCL_SS(long, boolean) - Constructor for class com.badlogic.gdx.physics.bullet.softbody.btSoftColliders.CollideCL_SS
Construct a new CollideCL_SS, normally you should not need this constructor it's intended for low-level usage.
CollideCL_SS() - Constructor for class com.badlogic.gdx.physics.bullet.softbody.btSoftColliders.CollideCL_SS
 
collideKDOP(btDbvtNode, btVector3, FloatBuffer, int, ICollide) - Static method in class com.badlogic.gdx.physics.bullet.collision.btDbvt
 
collideKDOP(btDbvtNode, FloatBuffer, FloatBuffer, int, ICollide) - Static method in class com.badlogic.gdx.physics.bullet.collision.btDbvt
 
collideOCL(btDbvtNode, btVector3, FloatBuffer, Vector3, int, ICollide, boolean) - Static method in class com.badlogic.gdx.physics.bullet.collision.btDbvt
 
collideOCL(btDbvtNode, btVector3, FloatBuffer, Vector3, int, ICollide) - Static method in class com.badlogic.gdx.physics.bullet.collision.btDbvt
 
collideOCL(btDbvtNode, FloatBuffer, FloatBuffer, Vector3, int, ICollide, boolean) - Static method in class com.badlogic.gdx.physics.bullet.collision.btDbvt
 
collideOCL(btDbvtNode, FloatBuffer, FloatBuffer, Vector3, int, ICollide) - Static method in class com.badlogic.gdx.physics.bullet.collision.btDbvt
 
CollideSDF_RS(long, boolean) - Constructor for class com.badlogic.gdx.physics.bullet.softbody.btSoftColliders.CollideSDF_RS
Construct a new CollideSDF_RS, normally you should not need this constructor it's intended for low-level usage.
CollideSDF_RS() - Constructor for class com.badlogic.gdx.physics.bullet.softbody.btSoftColliders.CollideSDF_RS
 
collideSingleContact(Quaternion, btCollisionObjectWrapper, btCollisionObjectWrapper, btDispatcherInfo, btManifoldResult) - Method in class com.badlogic.gdx.physics.bullet.collision.btConvexPlaneCollisionAlgorithm
 
collideTT(btDbvtNode, btDbvtNode, ICollide) - Method in class com.badlogic.gdx.physics.bullet.collision.btDbvt
 
collideTTpersistentStack(btDbvtNode, btDbvtNode, ICollide) - Method in class com.badlogic.gdx.physics.bullet.collision.btDbvt
 
collideTU(btDbvtNode, ICollide) - Static method in class com.badlogic.gdx.physics.bullet.collision.btDbvt
 
collideTV(btDbvtNode, btDbvtAabbMm, ICollide) - Method in class com.badlogic.gdx.physics.bullet.collision.btDbvt
 
collideTVNoStackAlloc(btDbvtNode, btDbvtAabbMm, SWIGTYPE_p_btAlignedObjectArrayT_btDbvtNode_const_p_t, ICollide) - Method in class com.badlogic.gdx.physics.bullet.collision.btDbvt
 
CollideVF_SS(long, boolean) - Constructor for class com.badlogic.gdx.physics.bullet.softbody.btSoftColliders.CollideVF_SS
Construct a new CollideVF_SS, normally you should not need this constructor it's intended for low-level usage.
CollideVF_SS() - Constructor for class com.badlogic.gdx.physics.bullet.softbody.btSoftColliders.CollideVF_SS
 
Collision - Class in com.badlogic.gdx.physics.bullet.collision
 
Collision() - Constructor for class com.badlogic.gdx.physics.bullet.collision.Collision
 
CollisionConstants - Interface in com.badlogic.gdx.physics.bullet.collision
 
CollisionFilterGroups() - Constructor for class com.badlogic.gdx.physics.bullet.collision.btBroadphaseProxy.CollisionFilterGroups
 
CollisionFlags() - Constructor for class com.badlogic.gdx.physics.bullet.collision.btCollisionObject.CollisionFlags
 
CollisionJNI - Class in com.badlogic.gdx.physics.bullet.collision
 
CollisionJNI() - Constructor for class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
CollisionObjectTypes() - Constructor for class com.badlogic.gdx.physics.bullet.collision.btCollisionObject.CollisionObjectTypes
 
CollisionObjectWrapper - Class in com.badlogic.gdx.physics.bullet.collision
 
CollisionObjectWrapper(long, boolean) - Constructor for class com.badlogic.gdx.physics.bullet.collision.CollisionObjectWrapper
Construct a new CollisionObjectWrapper, normally you should not need this constructor it's intended for low-level usage.
CollisionObjectWrapper(btCollisionObjectWrapper, btCollisionShape, btCollisionObject, Matrix4, int, int) - Constructor for class com.badlogic.gdx.physics.bullet.collision.CollisionObjectWrapper
 
CollisionObjectWrapper(btCollisionObjectWrapper, btCollisionShape, btCollisionObject, Matrix4, int) - Constructor for class com.badlogic.gdx.physics.bullet.collision.CollisionObjectWrapper
 
CollisionObjectWrapper(btCollisionObjectWrapper, btCollisionShape, btCollisionObject, Matrix4) - Constructor for class com.badlogic.gdx.physics.bullet.collision.CollisionObjectWrapper
 
CollisionObjectWrapper(btCollisionShape, btCollisionObject, Matrix4, int, int) - Constructor for class com.badlogic.gdx.physics.bullet.collision.CollisionObjectWrapper
 
CollisionObjectWrapper(btCollisionShape, btCollisionObject, Matrix4, int) - Constructor for class com.badlogic.gdx.physics.bullet.collision.CollisionObjectWrapper
 
CollisionObjectWrapper(btCollisionShape, btCollisionObject, Matrix4) - Constructor for class com.badlogic.gdx.physics.bullet.collision.CollisionObjectWrapper
 
CollisionObjectWrapper(btCollisionObjectWrapper, btCollisionObject, int, int) - Constructor for class com.badlogic.gdx.physics.bullet.collision.CollisionObjectWrapper
 
CollisionObjectWrapper(btCollisionObjectWrapper, btCollisionObject, int) - Constructor for class com.badlogic.gdx.physics.bullet.collision.CollisionObjectWrapper
 
CollisionObjectWrapper(btCollisionObjectWrapper, btCollisionObject) - Constructor for class com.badlogic.gdx.physics.bullet.collision.CollisionObjectWrapper
 
CollisionObjectWrapper(btCollisionObject, int, int) - Constructor for class com.badlogic.gdx.physics.bullet.collision.CollisionObjectWrapper
 
CollisionObjectWrapper(btCollisionObject, int) - Constructor for class com.badlogic.gdx.physics.bullet.collision.CollisionObjectWrapper
 
CollisionObjectWrapper(btCollisionObject) - Constructor for class com.badlogic.gdx.physics.bullet.collision.CollisionObjectWrapper
 
CollisionObjectWrapper_getWrapper(long, CollisionObjectWrapper) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
com.badlogic.gdx.physics.bullet - package com.badlogic.gdx.physics.bullet
 
com.badlogic.gdx.physics.bullet.collision - package com.badlogic.gdx.physics.bullet.collision
 
com.badlogic.gdx.physics.bullet.dynamics - package com.badlogic.gdx.physics.bullet.dynamics
 
com.badlogic.gdx.physics.bullet.extras - package com.badlogic.gdx.physics.bullet.extras
 
com.badlogic.gdx.physics.bullet.inversedynamics - package com.badlogic.gdx.physics.bullet.inversedynamics
 
com.badlogic.gdx.physics.bullet.linearmath - package com.badlogic.gdx.physics.bullet.linearmath
 
com.badlogic.gdx.physics.bullet.softbody - package com.badlogic.gdx.physics.bullet.softbody
 
compare(btTriangleIndexVertexArray, Array<T>) - Static method in class com.badlogic.gdx.physics.bullet.collision.btTriangleIndexVertexArray
 
compareInverseAndForwardDynamics(SWIGTYPE_p_vecx, SWIGTYPE_p_vecx, SWIGTYPE_p_vecx, Vector3, boolean, btMultiBody, MultiBodyTree, DoubleBuffer, DoubleBuffer) - Static method in class com.badlogic.gdx.physics.bullet.extras.Extras
 
compareInverseAndForwardDynamics(long, long, long, Vector3, boolean, long, btMultiBody, long, MultiBodyTree, DoubleBuffer, DoubleBuffer) - Static method in class com.badlogic.gdx.physics.bullet.extras.ExtrasJNI
 
COMPOUND_SHAPE_PROXYTYPE - Static variable in class com.badlogic.gdx.physics.bullet.collision.BroadphaseNativeTypes
 
CompoundPrimitiveManager(long, boolean) - Constructor for class com.badlogic.gdx.physics.bullet.collision.btGImpactCompoundShape.CompoundPrimitiveManager
Construct a new CompoundPrimitiveManager, normally you should not need this constructor it's intended for low-level usage.
CompoundPrimitiveManager(btGImpactCompoundShape.CompoundPrimitiveManager) - Constructor for class com.badlogic.gdx.physics.bullet.collision.btGImpactCompoundShape.CompoundPrimitiveManager
 
CompoundPrimitiveManager(btGImpactCompoundShape) - Constructor for class com.badlogic.gdx.physics.bullet.collision.btGImpactCompoundShape.CompoundPrimitiveManager
 
CompoundPrimitiveManager() - Constructor for class com.badlogic.gdx.physics.bullet.collision.btGImpactCompoundShape.CompoundPrimitiveManager
 
compTreeLinkVelocities(btVector3, btVector3) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btMultiBody
 
compute(FloatBuffer, int, int, float, float) - Method in class com.badlogic.gdx.physics.bullet.linearmath.btConvexHullComputer
 
compute(DoubleBuffer, int, int, float, float) - Method in class com.badlogic.gdx.physics.bullet.linearmath.btConvexHullComputer
 
compute_points(Vector3, Vector3) - Method in class com.badlogic.gdx.physics.bullet.collision.btVoronoiSimplexSolver
 
computeAccelerationsArticulatedBodyAlgorithmMultiDof(float, btScalarArray, btVector3Array, SWIGTYPE_p_btAlignedObjectArrayT_btMatrix3x3_t, boolean) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btMultiBody
 
computeAccelerationsArticulatedBodyAlgorithmMultiDof(float, btScalarArray, btVector3Array, SWIGTYPE_p_btAlignedObjectArrayT_btMatrix3x3_t) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btMultiBody
 
computeAngularImpulseDenominator(Vector3) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btRigidBody
 
computeGyroscopicForceExplicit(float) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btRigidBody
 
computeGyroscopicImpulseImplicit_Body(float) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btRigidBody
 
computeGyroscopicImpulseImplicit_World(float) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btRigidBody
 
computeImpulseDenominator(Vector3, Vector3) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btRigidBody
 
computeOverlappingPairs() - Method in class com.badlogic.gdx.physics.bullet.collision.btCollisionWorld
 
CONCAVE_SHAPES_END_HERE - Static variable in class com.badlogic.gdx.physics.bullet.collision.BroadphaseNativeTypes
 
CONCAVE_SHAPES_START_HERE - Static variable in class com.badlogic.gdx.physics.bullet.collision.BroadphaseNativeTypes
 
CONE_SHAPE_PROXYTYPE - Static variable in class com.badlogic.gdx.physics.bullet.collision.BroadphaseNativeTypes
 
CONETWIST_CONSTRAINT_TYPE - Static variable in class com.badlogic.gdx.physics.bullet.dynamics.btTypedConstraintType
 
Config(long, boolean) - Constructor for class com.badlogic.gdx.physics.bullet.softbody.btSoftBody.Config
Construct a new Config, normally you should not need this constructor it's intended for low-level usage.
Config() - Constructor for class com.badlogic.gdx.physics.bullet.softbody.btSoftBody.Config
 
CONST_GIMPACT_COMPOUND_SHAPE - Static variable in class com.badlogic.gdx.physics.bullet.collision.eGIMPACT_SHAPE_TYPE
 
CONST_GIMPACT_TRIMESH_SHAPE - Static variable in class com.badlogic.gdx.physics.bullet.collision.eGIMPACT_SHAPE_TYPE
 
CONST_GIMPACT_TRIMESH_SHAPE_PART - Static variable in class com.badlogic.gdx.physics.bullet.collision.eGIMPACT_SHAPE_TYPE
 
Contact - Static variable in class com.badlogic.gdx.physics.bullet.softbody.btSoftBody.Joint.eType.EnumFlagType
 
CONTACT_CONSTRAINT_TYPE - Static variable in class com.badlogic.gdx.physics.bullet.dynamics.btTypedConstraintType
 
CONTACT_DIFF_EPSILON - Static variable in interface com.badlogic.gdx.physics.bullet.collision.CollisionConstants
 
ContactCache - Class in com.badlogic.gdx.physics.bullet.collision
 
ContactCache(long, boolean) - Constructor for class com.badlogic.gdx.physics.bullet.collision.ContactCache
Construct a new ContactCache, normally you should not need this constructor it's intended for low-level usage.
ContactCache() - Constructor for class com.badlogic.gdx.physics.bullet.collision.ContactCache
 
ContactCache_cacheTime_get(long, ContactCache) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
ContactCache_cacheTime_set(long, ContactCache, float) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
ContactCache_change_ownership(ContactCache, long, boolean) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
ContactCache_clear(long, ContactCache) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
ContactCache_director_connect(ContactCache, long, boolean, boolean) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
ContactCache_disable(long, ContactCache) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
ContactCache_enable(long, ContactCache) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
ContactCache_isEnabled(long, ContactCache) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
ContactCache_onContactEnded(long, ContactCache, long, btCollisionObject, boolean, long, btCollisionObject, boolean) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
ContactCache_onContactStarted(long, ContactCache, long, btPersistentManifold, boolean, boolean) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
ContactCache_update(long, ContactCache, float) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
ContactCallbackEvent - Class in com.badlogic.gdx.physics.bullet.collision
 
ContactCallbackEvent() - Constructor for class com.badlogic.gdx.physics.bullet.collision.ContactCallbackEvent
 
ContactListener - Class in com.badlogic.gdx.physics.bullet.collision
 
ContactListener(long, boolean) - Constructor for class com.badlogic.gdx.physics.bullet.collision.ContactListener
Construct a new ContactListener, normally you should not need this constructor it's intended for low-level usage.
ContactListener() - Constructor for class com.badlogic.gdx.physics.bullet.collision.ContactListener
 
ContactListener_change_ownership(ContactListener, long, boolean) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
ContactListener_director_connect(ContactListener, long, boolean, boolean) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
ContactListener_disable(long, ContactListener) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
ContactListener_disableOnAdded(long, ContactListener) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
ContactListener_disableOnDestroyed(long, ContactListener) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
ContactListener_disableOnEnded(long, ContactListener) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
ContactListener_disableOnProcessed(long, ContactListener) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
ContactListener_disableOnStarted(long, ContactListener) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
ContactListener_enable(long, ContactListener) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
ContactListener_enableOnAdded(long, ContactListener) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
ContactListener_enableOnDestroyed(long, ContactListener) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
ContactListener_enableOnEnded(long, ContactListener) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
ContactListener_enableOnProcessed(long, ContactListener) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
ContactListener_enableOnStarted(long, ContactListener) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
ContactListener_isOnAddedEnabled(long, ContactListener) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
ContactListener_isOnDestroyedEnabled(long, ContactListener) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
ContactListener_isOnEndedEnabled(long, ContactListener) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
ContactListener_isOnProcessedEnabled(long, ContactListener) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
ContactListener_isOnStartedEnabled(long, ContactListener) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
ContactListener_onContactAdded__SWIG_0(long, ContactListener, long, btManifoldPoint, long, btCollisionObjectWrapper, int, int, long, btCollisionObjectWrapper, int, int) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
ContactListener_onContactAdded__SWIG_1(long, ContactListener, long, btManifoldPoint, long, btCollisionObject, int, int, long, btCollisionObject, int, int) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
ContactListener_onContactAdded__SWIG_10(long, ContactListener, long, btCollisionObject, int, int, boolean, long, btCollisionObject, int, int, boolean) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
ContactListener_onContactAdded__SWIG_11(long, ContactListener, int, int, int, boolean, int, int, int, boolean) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
ContactListener_onContactAdded__SWIG_2(long, ContactListener, long, btManifoldPoint, int, int, int, int, int, int) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
ContactListener_onContactAdded__SWIG_3(long, ContactListener, long, btManifoldPoint, long, btCollisionObjectWrapper, int, int, boolean, long, btCollisionObjectWrapper, int, int, boolean) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
ContactListener_onContactAdded__SWIG_4(long, ContactListener, long, btManifoldPoint, long, btCollisionObject, int, int, boolean, long, btCollisionObject, int, int, boolean) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
ContactListener_onContactAdded__SWIG_5(long, ContactListener, long, btManifoldPoint, int, int, int, boolean, int, int, int, boolean) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
ContactListener_onContactAdded__SWIG_6(long, ContactListener, long, btCollisionObjectWrapper, int, int, long, btCollisionObjectWrapper, int, int) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
ContactListener_onContactAdded__SWIG_7(long, ContactListener, long, btCollisionObject, int, int, long, btCollisionObject, int, int) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
ContactListener_onContactAdded__SWIG_8(long, ContactListener, int, int, int, int, int, int) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
ContactListener_onContactAdded__SWIG_9(long, ContactListener, long, btCollisionObjectWrapper, int, int, boolean, long, btCollisionObjectWrapper, int, int, boolean) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
ContactListener_onContactDestroyed(long, ContactListener, int) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
ContactListener_onContactEnded__SWIG_0(long, ContactListener, long, btPersistentManifold) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
ContactListener_onContactEnded__SWIG_1(long, ContactListener, long, btCollisionObject, long, btCollisionObject) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
ContactListener_onContactEnded__SWIG_2(long, ContactListener, int, int) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
ContactListener_onContactEnded__SWIG_3(long, ContactListener, long, btPersistentManifold, boolean, boolean) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
ContactListener_onContactEnded__SWIG_4(long, ContactListener, long, btCollisionObject, boolean, long, btCollisionObject, boolean) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
ContactListener_onContactEnded__SWIG_5(long, ContactListener, int, boolean, int, boolean) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
ContactListener_onContactProcessed__SWIG_0(long, ContactListener, long, btManifoldPoint, long, btCollisionObject, long, btCollisionObject) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
ContactListener_onContactProcessed__SWIG_1(long, ContactListener, long, btManifoldPoint, int, int) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
ContactListener_onContactProcessed__SWIG_2(long, ContactListener, long, btManifoldPoint, long, btCollisionObject, boolean, long, btCollisionObject, boolean) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
ContactListener_onContactProcessed__SWIG_3(long, ContactListener, long, btManifoldPoint, int, boolean, int, boolean) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
ContactListener_onContactProcessed__SWIG_4(long, ContactListener, long, btCollisionObject, long, btCollisionObject) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
ContactListener_onContactProcessed__SWIG_5(long, ContactListener, int, int) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
ContactListener_onContactProcessed__SWIG_6(long, ContactListener, long, btCollisionObject, boolean, long, btCollisionObject, boolean) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
ContactListener_onContactProcessed__SWIG_7(long, ContactListener, int, boolean, int, boolean) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
ContactListener_onContactStarted__SWIG_0(long, ContactListener, long, btPersistentManifold) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
ContactListener_onContactStarted__SWIG_1(long, ContactListener, long, btCollisionObject, long, btCollisionObject) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
ContactListener_onContactStarted__SWIG_2(long, ContactListener, int, int) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
ContactListener_onContactStarted__SWIG_3(long, ContactListener, long, btPersistentManifold, boolean, boolean) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
ContactListener_onContactStarted__SWIG_4(long, ContactListener, long, btCollisionObject, boolean, long, btCollisionObject, boolean) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
ContactListener_onContactStarted__SWIG_5(long, ContactListener, int, boolean, int, boolean) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
ContactListener_setEvents(long, ContactListener) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
contactPairTest(btCollisionObject, btCollisionObject, ContactResultCallback) - Method in class com.badlogic.gdx.physics.bullet.collision.btCollisionWorld
 
ContactResultCallback - Class in com.badlogic.gdx.physics.bullet.collision
 
ContactResultCallback(long, boolean) - Constructor for class com.badlogic.gdx.physics.bullet.collision.ContactResultCallback
Construct a new ContactResultCallback, normally you should not need this constructor it's intended for low-level usage.
ContactResultCallback() - Constructor for class com.badlogic.gdx.physics.bullet.collision.ContactResultCallback
 
ContactResultCallback_addSingleResult(long, ContactResultCallback, long, btManifoldPoint, long, btCollisionObjectWrapper, int, int, long, btCollisionObjectWrapper, int, int) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
ContactResultCallback_change_ownership(ContactResultCallback, long, boolean) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
ContactResultCallback_closestDistanceThreshold_get(long, ContactResultCallback) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
ContactResultCallback_closestDistanceThreshold_set(long, ContactResultCallback, float) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
ContactResultCallback_collisionFilterGroup_get(long, ContactResultCallback) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
ContactResultCallback_collisionFilterGroup_set(long, ContactResultCallback, int) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
ContactResultCallback_collisionFilterMask_get(long, ContactResultCallback) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
ContactResultCallback_collisionFilterMask_set(long, ContactResultCallback, int) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
ContactResultCallback_director_connect(ContactResultCallback, long, boolean, boolean) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
ContactResultCallback_needsCollision(long, ContactResultCallback, long, btBroadphaseProxy) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
ContactResultCallback_needsCollisionSwigExplicitContactResultCallback(long, ContactResultCallback, long, btBroadphaseProxy) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
Contacts - Static variable in class com.badlogic.gdx.physics.bullet.softbody.fDrawFlags.EnumFlagType
 
contactTest(btCollisionObject, ContactResultCallback) - Method in class com.badlogic.gdx.physics.bullet.collision.btCollisionWorld
 
Contain(btDbvtAabbMm) - Method in class com.badlogic.gdx.physics.bullet.collision.btDbvtAabbMm
 
convertAllObjects(btBulletSerializedArrays) - Method in class com.badlogic.gdx.physics.bullet.collision.btCollisionWorldImporter
 
convertAllObjects(SWIGTYPE_p_bParse__btBulletFile) - Method in class com.badlogic.gdx.physics.bullet.extras.btBulletWorldImporter
 
CONVEX_2D_SHAPE_PROXYTYPE - Static variable in class com.badlogic.gdx.physics.bullet.collision.BroadphaseNativeTypes
 
CONVEX_HULL_SHAPE_PROXYTYPE - Static variable in class com.badlogic.gdx.physics.bullet.collision.BroadphaseNativeTypes
 
CONVEX_POINT_CLOUD_SHAPE_PROXYTYPE - Static variable in class com.badlogic.gdx.physics.bullet.collision.BroadphaseNativeTypes
 
CONVEX_SHAPE_PROXYTYPE - Static variable in class com.badlogic.gdx.physics.bullet.collision.BroadphaseNativeTypes
 
CONVEX_TRIANGLEMESH_SHAPE_PROXYTYPE - Static variable in class com.badlogic.gdx.physics.bullet.collision.BroadphaseNativeTypes
 
ConvexH - Class in com.badlogic.gdx.physics.bullet.linearmath
 
ConvexH(long, boolean) - Constructor for class com.badlogic.gdx.physics.bullet.linearmath.ConvexH
Construct a new ConvexH, normally you should not need this constructor it's intended for low-level usage.
ConvexH() - Constructor for class com.badlogic.gdx.physics.bullet.linearmath.ConvexH
 
ConvexH(int, int, int) - Constructor for class com.badlogic.gdx.physics.bullet.linearmath.ConvexH
 
ConvexH.HalfEdge - Class in com.badlogic.gdx.physics.bullet.linearmath
 
ConvexH_edges_get(long, ConvexH) - Static method in class com.badlogic.gdx.physics.bullet.linearmath.LinearMathJNI
 
ConvexH_edges_set(long, ConvexH, long) - Static method in class com.badlogic.gdx.physics.bullet.linearmath.LinearMathJNI
 
ConvexH_facets_get(long, ConvexH) - Static method in class com.badlogic.gdx.physics.bullet.linearmath.LinearMathJNI
 
ConvexH_facets_set(long, ConvexH, long) - Static method in class com.badlogic.gdx.physics.bullet.linearmath.LinearMathJNI
 
ConvexH_HalfEdge_ea_get(long, ConvexH.HalfEdge) - Static method in class com.badlogic.gdx.physics.bullet.linearmath.LinearMathJNI
 
ConvexH_HalfEdge_ea_set(long, ConvexH.HalfEdge, short) - Static method in class com.badlogic.gdx.physics.bullet.linearmath.LinearMathJNI
 
ConvexH_HalfEdge_p_get(long, ConvexH.HalfEdge) - Static method in class com.badlogic.gdx.physics.bullet.linearmath.LinearMathJNI
 
ConvexH_HalfEdge_p_set(long, ConvexH.HalfEdge, short) - Static method in class com.badlogic.gdx.physics.bullet.linearmath.LinearMathJNI
 
ConvexH_HalfEdge_v_get(long, ConvexH.HalfEdge) - Static method in class com.badlogic.gdx.physics.bullet.linearmath.LinearMathJNI
 
ConvexH_HalfEdge_v_set(long, ConvexH.HalfEdge, short) - Static method in class com.badlogic.gdx.physics.bullet.linearmath.LinearMathJNI
 
ConvexH_vertices_get(long, ConvexH) - Static method in class com.badlogic.gdx.physics.bullet.linearmath.LinearMathJNI
 
ConvexH_vertices_set(long, ConvexH, long, btVector3Array) - Static method in class com.badlogic.gdx.physics.bullet.linearmath.LinearMathJNI
 
ConvexResultCallback - Class in com.badlogic.gdx.physics.bullet.collision
 
ConvexResultCallback(long, boolean) - Constructor for class com.badlogic.gdx.physics.bullet.collision.ConvexResultCallback
Construct a new ConvexResultCallback, normally you should not need this constructor it's intended for low-level usage.
ConvexResultCallback() - Constructor for class com.badlogic.gdx.physics.bullet.collision.ConvexResultCallback
 
ConvexResultCallback_addSingleResult(long, ConvexResultCallback, long, LocalConvexResult, boolean) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
ConvexResultCallback_change_ownership(ConvexResultCallback, long, boolean) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
ConvexResultCallback_closestHitFraction_get(long, ConvexResultCallback) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
ConvexResultCallback_closestHitFraction_set(long, ConvexResultCallback, float) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
ConvexResultCallback_collisionFilterGroup_get(long, ConvexResultCallback) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
ConvexResultCallback_collisionFilterGroup_set(long, ConvexResultCallback, int) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
ConvexResultCallback_collisionFilterMask_get(long, ConvexResultCallback) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
ConvexResultCallback_collisionFilterMask_set(long, ConvexResultCallback, int) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
ConvexResultCallback_director_connect(ConvexResultCallback, long, boolean, boolean) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
ConvexResultCallback_hasHit(long, ConvexResultCallback) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
ConvexResultCallback_needsCollision(long, ConvexResultCallback, long, btBroadphaseProxy) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
ConvexResultCallback_needsCollisionSwigExplicitConvexResultCallback(long, ConvexResultCallback, long, btBroadphaseProxy) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
convexSweepTest(btConvexShape, Matrix4, Matrix4, ConvexResultCallback, float) - Method in class com.badlogic.gdx.physics.bullet.collision.btCollisionWorld
 
convexSweepTest(btConvexShape, Matrix4, Matrix4, ConvexResultCallback) - Method in class com.badlogic.gdx.physics.bullet.collision.btCollisionWorld
 
convexSweepTest(btConvexShape, Matrix4, Matrix4, ConvexResultCallback, float) - Method in class com.badlogic.gdx.physics.bullet.collision.btGhostObject
 
convexSweepTest(btConvexShape, Matrix4, Matrix4, ConvexResultCallback) - Method in class com.badlogic.gdx.physics.bullet.collision.btGhostObject
 
copy_elements_func - Class in com.badlogic.gdx.physics.bullet.collision
 
copy_elements_func(long, boolean) - Constructor for class com.badlogic.gdx.physics.bullet.collision.copy_elements_func
Construct a new copy_elements_func, normally you should not need this constructor it's intended for low-level usage.
copy_elements_func() - Constructor for class com.badlogic.gdx.physics.bullet.collision.copy_elements_func
 
copy_from(GIM_TRIANGLE_CONTACT) - Method in class com.badlogic.gdx.physics.bullet.collision.GIM_TRIANGLE_CONTACT
 
copy_from(GIM_TRIANGLE_CONTACT_DATA) - Method in class com.badlogic.gdx.physics.bullet.collision.GIM_TRIANGLE_CONTACT_DATA
 
copy_with_margin(btAABB, float) - Method in class com.badlogic.gdx.physics.bullet.collision.btAABB
 
copy_with_margin(GIM_AABB, float) - Method in class com.badlogic.gdx.physics.bullet.collision.GIM_AABB
 
copyBackToSoftBodies(boolean) - Method in class com.badlogic.gdx.physics.bullet.softbody.btDefaultSoftBodySolver
 
copyBackToSoftBodies() - Method in class com.badlogic.gdx.physics.bullet.softbody.btDefaultSoftBodySolver
 
copyBackToSoftBodies(boolean) - Method in class com.badlogic.gdx.physics.bullet.softbody.btSoftBodySolver
 
copyBackToSoftBodies() - Method in class com.badlogic.gdx.physics.bullet.softbody.btSoftBodySolver
 
copyFromArray(btCollisionObjectArray) - Method in class com.badlogic.gdx.physics.bullet.collision.btCollisionObjectArray
 
copyFromArray(btCollisionObjectConstArray) - Method in class com.badlogic.gdx.physics.bullet.collision.btCollisionObjectConstArray
 
copyFromArray(btGimBvhDataArray) - Method in class com.badlogic.gdx.physics.bullet.collision.btGimBvhDataArray
 
copyFromArray(btGimBvhTreeNodeArray) - Method in class com.badlogic.gdx.physics.bullet.collision.btGimBvhTreeNodeArray
 
copyFromArray(btGimContactArray) - Method in class com.badlogic.gdx.physics.bullet.collision.btGimContactArray
 
copyFromArray(btGimPairArray) - Method in class com.badlogic.gdx.physics.bullet.collision.btGimPairArray
 
copyFromArray(btGimQuantizedBvhNodeArray) - Method in class com.badlogic.gdx.physics.bullet.collision.btGimQuantizedBvhNodeArray
 
copyFromArray(btPersistentManifoldArray) - Method in class com.badlogic.gdx.physics.bullet.collision.btPersistentManifoldArray
 
copyFromArray(btStringArray) - Method in class com.badlogic.gdx.physics.bullet.extras.btStringArray
 
copyFromArray(btScalarArray) - Method in class com.badlogic.gdx.physics.bullet.linearmath.btScalarArray
 
copyFromArray(btVector3Array) - Method in class com.badlogic.gdx.physics.bullet.linearmath.btVector3Array
 
copySoftBodyToVertexBuffer(btSoftBody, btVertexBufferDescriptor) - Method in class com.badlogic.gdx.physics.bullet.softbody.btDefaultSoftBodySolver
 
copySoftBodyToVertexBuffer(btSoftBody, btVertexBufferDescriptor) - Method in class com.badlogic.gdx.physics.bullet.softbody.btSoftBodySolverOutput
 
countLeaves(btDbvtNode) - Static method in class com.badlogic.gdx.physics.bullet.collision.btDbvt
 
CProfileSample - Class in com.badlogic.gdx.physics.bullet.linearmath
 
CProfileSample(long, boolean) - Constructor for class com.badlogic.gdx.physics.bullet.linearmath.CProfileSample
Construct a new CProfileSample, normally you should not need this constructor it's intended for low-level usage.
CProfileSample(String) - Constructor for class com.badlogic.gdx.physics.bullet.linearmath.CProfileSample
 
CPU_BUFFER - Static variable in class com.badlogic.gdx.physics.bullet.softbody.btVertexBufferDescriptor.BufferTypes
 
CPU_SOLVER - Static variable in class com.badlogic.gdx.physics.bullet.softbody.btSoftBodySolver.SolverTypes
 
create(long) - Method in class com.badlogic.gdx.physics.bullet.linearmath.btStackAlloc
 
createAabbTreeFromChildren() - Method in class com.badlogic.gdx.physics.bullet.collision.btCompoundShape
 
createBoxShape(Vector3) - Method in class com.badlogic.gdx.physics.bullet.collision.btCollisionWorldImporter
 
createBoxShape(Vector3) - Method in class com.badlogic.gdx.physics.bullet.extras.btWorldImporter
 
createBvhTriangleMeshShape(btStridingMeshInterface, btOptimizedBvh) - Method in class com.badlogic.gdx.physics.bullet.collision.btCollisionWorldImporter
 
createBvhTriangleMeshShape(btStridingMeshInterface, btOptimizedBvh) - Method in class com.badlogic.gdx.physics.bullet.extras.btWorldImporter
 
createCapsuleShapeX(float, float) - Method in class com.badlogic.gdx.physics.bullet.collision.btCollisionWorldImporter
 
createCapsuleShapeX(float, float) - Method in class com.badlogic.gdx.physics.bullet.extras.btWorldImporter
 
createCapsuleShapeY(float, float) - Method in class com.badlogic.gdx.physics.bullet.collision.btCollisionWorldImporter
 
createCapsuleShapeY(float, float) - Method in class com.badlogic.gdx.physics.bullet.extras.btWorldImporter
 
createCapsuleShapeZ(float, float) - Method in class com.badlogic.gdx.physics.bullet.collision.btCollisionWorldImporter
 
createCapsuleShapeZ(float, float) - Method in class com.badlogic.gdx.physics.bullet.extras.btWorldImporter
 
CreateCollisionAlgorithm(btCollisionAlgorithmConstructionInfo, btCollisionObjectWrapper, btCollisionObjectWrapper) - Method in class com.badlogic.gdx.physics.bullet.collision.btCollisionAlgorithmCreateFunc
 
createCollisionObject(Matrix4, btCollisionShape, String) - Method in class com.badlogic.gdx.physics.bullet.collision.btCollisionWorldImporter
 
createCollisionObject(Matrix4, btCollisionShape, String) - Method in class com.badlogic.gdx.physics.bullet.extras.btWorldImporter
 
createCompoundShape() - Method in class com.badlogic.gdx.physics.bullet.collision.btCollisionWorldImporter
 
createCompoundShape() - Method in class com.badlogic.gdx.physics.bullet.extras.btWorldImporter
 
createConeShapeX(float, float) - Method in class com.badlogic.gdx.physics.bullet.collision.btCollisionWorldImporter
 
createConeShapeX(float, float) - Method in class com.badlogic.gdx.physics.bullet.extras.btWorldImporter
 
createConeShapeY(float, float) - Method in class com.badlogic.gdx.physics.bullet.collision.btCollisionWorldImporter
 
createConeShapeY(float, float) - Method in class com.badlogic.gdx.physics.bullet.extras.btWorldImporter
 
createConeShapeZ(float, float) - Method in class com.badlogic.gdx.physics.bullet.collision.btCollisionWorldImporter
 
createConeShapeZ(float, float) - Method in class com.badlogic.gdx.physics.bullet.extras.btWorldImporter
 
createConeTwistConstraint(btRigidBody, btRigidBody, Matrix4, Matrix4) - Method in class com.badlogic.gdx.physics.bullet.extras.btWorldImporter
 
createConeTwistConstraint(btRigidBody, Matrix4) - Method in class com.badlogic.gdx.physics.bullet.extras.btWorldImporter
 
createConstraintRows(SWIGTYPE_p_btAlignedObjectArrayT_btMultiBodySolverConstraint_t, btMultiBodyJacobianData, btContactSolverInfo) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btMultiBodyConstraint
 
CreateConvexHull(HullDesc, HullResult) - Method in class com.badlogic.gdx.physics.bullet.linearmath.HullLibrary
 
createConvexHullShape() - Method in class com.badlogic.gdx.physics.bullet.collision.btCollisionWorldImporter
 
createConvexHullShape() - Method in class com.badlogic.gdx.physics.bullet.extras.btWorldImporter
 
createConvexTriangleMeshShape(btStridingMeshInterface) - Method in class com.badlogic.gdx.physics.bullet.collision.btCollisionWorldImporter
 
createConvexTriangleMeshShape(btStridingMeshInterface) - Method in class com.badlogic.gdx.physics.bullet.extras.btWorldImporter
 
createCylinderShapeX(float, float) - Method in class com.badlogic.gdx.physics.bullet.collision.btCollisionWorldImporter
 
createCylinderShapeX(float, float) - Method in class com.badlogic.gdx.physics.bullet.extras.btWorldImporter
 
createCylinderShapeY(float, float) - Method in class com.badlogic.gdx.physics.bullet.collision.btCollisionWorldImporter
 
createCylinderShapeY(float, float) - Method in class com.badlogic.gdx.physics.bullet.extras.btWorldImporter
 
createCylinderShapeZ(float, float) - Method in class com.badlogic.gdx.physics.bullet.collision.btCollisionWorldImporter
 
createCylinderShapeZ(float, float) - Method in class com.badlogic.gdx.physics.bullet.extras.btWorldImporter
 
CreateEllipsoid(btSoftBodyWorldInfo, Vector3, Vector3, int) - Static method in class com.badlogic.gdx.physics.bullet.softbody.btSoftBodyHelpers
 
createFromBtMultiBody(btMultiBody, boolean) - Method in class com.badlogic.gdx.physics.bullet.extras.btMultiBodyTreeCreator
 
createFromBtMultiBody(btMultiBody) - Method in class com.badlogic.gdx.physics.bullet.extras.btMultiBodyTreeCreator
 
CreateFromConvexHull(btSoftBodyWorldInfo, btVector3, int, boolean) - Static method in class com.badlogic.gdx.physics.bullet.softbody.btSoftBodyHelpers
 
CreateFromConvexHull(btSoftBodyWorldInfo, btVector3, int) - Static method in class com.badlogic.gdx.physics.bullet.softbody.btSoftBodyHelpers
 
CreateFromTetGenData(btSoftBodyWorldInfo, String, String, String, boolean, boolean, boolean) - Static method in class com.badlogic.gdx.physics.bullet.softbody.btSoftBodyHelpers
 
CreateFromTriMesh(btSoftBodyWorldInfo, FloatBuffer, IntBuffer, int, boolean) - Static method in class com.badlogic.gdx.physics.bullet.softbody.btSoftBodyHelpers
 
CreateFromTriMesh(btSoftBodyWorldInfo, FloatBuffer, IntBuffer, int) - Static method in class com.badlogic.gdx.physics.bullet.softbody.btSoftBodyHelpers
 
CreateFunc(long, boolean) - Constructor for class com.badlogic.gdx.physics.bullet.collision.btBox2dBox2dCollisionAlgorithm.CreateFunc
Construct a new CreateFunc, normally you should not need this constructor it's intended for low-level usage.
CreateFunc() - Constructor for class com.badlogic.gdx.physics.bullet.collision.btBox2dBox2dCollisionAlgorithm.CreateFunc
 
CreateFunc(long, boolean) - Constructor for class com.badlogic.gdx.physics.bullet.collision.btBoxBoxCollisionAlgorithm.CreateFunc
Construct a new CreateFunc, normally you should not need this constructor it's intended for low-level usage.
CreateFunc() - Constructor for class com.badlogic.gdx.physics.bullet.collision.btBoxBoxCollisionAlgorithm.CreateFunc
 
CreateFunc(long, boolean) - Constructor for class com.badlogic.gdx.physics.bullet.collision.btCompoundCollisionAlgorithm.CreateFunc
Construct a new CreateFunc, normally you should not need this constructor it's intended for low-level usage.
CreateFunc() - Constructor for class com.badlogic.gdx.physics.bullet.collision.btCompoundCollisionAlgorithm.CreateFunc
 
CreateFunc(long, boolean) - Constructor for class com.badlogic.gdx.physics.bullet.collision.btCompoundCompoundCollisionAlgorithm.CreateFunc
Construct a new CreateFunc, normally you should not need this constructor it's intended for low-level usage.
CreateFunc() - Constructor for class com.badlogic.gdx.physics.bullet.collision.btCompoundCompoundCollisionAlgorithm.CreateFunc
 
CreateFunc(long, boolean) - Constructor for class com.badlogic.gdx.physics.bullet.collision.btConvex2dConvex2dAlgorithm.CreateFunc
Construct a new CreateFunc, normally you should not need this constructor it's intended for low-level usage.
CreateFunc(btVoronoiSimplexSolver, btConvexPenetrationDepthSolver) - Constructor for class com.badlogic.gdx.physics.bullet.collision.btConvex2dConvex2dAlgorithm.CreateFunc
 
CreateFunc(long, boolean) - Constructor for class com.badlogic.gdx.physics.bullet.collision.btConvexConcaveCollisionAlgorithm.CreateFunc
Construct a new CreateFunc, normally you should not need this constructor it's intended for low-level usage.
CreateFunc() - Constructor for class com.badlogic.gdx.physics.bullet.collision.btConvexConcaveCollisionAlgorithm.CreateFunc
 
CreateFunc(long, boolean) - Constructor for class com.badlogic.gdx.physics.bullet.collision.btConvexConvexAlgorithm.CreateFunc
Construct a new CreateFunc, normally you should not need this constructor it's intended for low-level usage.
CreateFunc(btConvexPenetrationDepthSolver) - Constructor for class com.badlogic.gdx.physics.bullet.collision.btConvexConvexAlgorithm.CreateFunc
 
CreateFunc(long, boolean) - Constructor for class com.badlogic.gdx.physics.bullet.collision.btConvexPlaneCollisionAlgorithm.CreateFunc
Construct a new CreateFunc, normally you should not need this constructor it's intended for low-level usage.
CreateFunc() - Constructor for class com.badlogic.gdx.physics.bullet.collision.btConvexPlaneCollisionAlgorithm.CreateFunc
 
CreateFunc(long, boolean) - Constructor for class com.badlogic.gdx.physics.bullet.collision.btEmptyAlgorithm.CreateFunc
Construct a new CreateFunc, normally you should not need this constructor it's intended for low-level usage.
CreateFunc() - Constructor for class com.badlogic.gdx.physics.bullet.collision.btEmptyAlgorithm.CreateFunc
 
CreateFunc(long, boolean) - Constructor for class com.badlogic.gdx.physics.bullet.collision.btGImpactCollisionAlgorithm.CreateFunc
Construct a new CreateFunc, normally you should not need this constructor it's intended for low-level usage.
CreateFunc() - Constructor for class com.badlogic.gdx.physics.bullet.collision.btGImpactCollisionAlgorithm.CreateFunc
 
CreateFunc(long, boolean) - Constructor for class com.badlogic.gdx.physics.bullet.collision.btSphereBoxCollisionAlgorithm.CreateFunc
Construct a new CreateFunc, normally you should not need this constructor it's intended for low-level usage.
CreateFunc() - Constructor for class com.badlogic.gdx.physics.bullet.collision.btSphereBoxCollisionAlgorithm.CreateFunc
 
CreateFunc(long, boolean) - Constructor for class com.badlogic.gdx.physics.bullet.collision.btSphereSphereCollisionAlgorithm.CreateFunc
Construct a new CreateFunc, normally you should not need this constructor it's intended for low-level usage.
CreateFunc() - Constructor for class com.badlogic.gdx.physics.bullet.collision.btSphereSphereCollisionAlgorithm.CreateFunc
 
CreateFunc(long, boolean) - Constructor for class com.badlogic.gdx.physics.bullet.collision.btSphereTriangleCollisionAlgorithm.CreateFunc
Construct a new CreateFunc, normally you should not need this constructor it's intended for low-level usage.
CreateFunc() - Constructor for class com.badlogic.gdx.physics.bullet.collision.btSphereTriangleCollisionAlgorithm.CreateFunc
 
CreateFunc(long, boolean) - Constructor for class com.badlogic.gdx.physics.bullet.softbody.btSoftBodyConcaveCollisionAlgorithm.CreateFunc
Construct a new CreateFunc, normally you should not need this constructor it's intended for low-level usage.
CreateFunc() - Constructor for class com.badlogic.gdx.physics.bullet.softbody.btSoftBodyConcaveCollisionAlgorithm.CreateFunc
 
CreateFunc(long, boolean) - Constructor for class com.badlogic.gdx.physics.bullet.softbody.btSoftRigidCollisionAlgorithm.CreateFunc
Construct a new CreateFunc, normally you should not need this constructor it's intended for low-level usage.
CreateFunc() - Constructor for class com.badlogic.gdx.physics.bullet.softbody.btSoftRigidCollisionAlgorithm.CreateFunc
 
CreateFunc(long, boolean) - Constructor for class com.badlogic.gdx.physics.bullet.softbody.btSoftSoftCollisionAlgorithm.CreateFunc
Construct a new CreateFunc, normally you should not need this constructor it's intended for low-level usage.
CreateFunc() - Constructor for class com.badlogic.gdx.physics.bullet.softbody.btSoftSoftCollisionAlgorithm.CreateFunc
 
createGearConstraint(btRigidBody, btRigidBody, Vector3, Vector3, float) - Method in class com.badlogic.gdx.physics.bullet.extras.btWorldImporter
 
createGeneric6DofConstraint(btRigidBody, btRigidBody, Matrix4, Matrix4, boolean) - Method in class com.badlogic.gdx.physics.bullet.extras.btWorldImporter
 
createGeneric6DofConstraint(btRigidBody, Matrix4, boolean) - Method in class com.badlogic.gdx.physics.bullet.extras.btWorldImporter
 
createGeneric6DofSpring2Constraint(btRigidBody, btRigidBody, Matrix4, Matrix4, int) - Method in class com.badlogic.gdx.physics.bullet.extras.btWorldImporter
 
createGeneric6DofSpringConstraint(btRigidBody, btRigidBody, Matrix4, Matrix4, boolean) - Method in class com.badlogic.gdx.physics.bullet.extras.btWorldImporter
 
createGimpactShape(btStridingMeshInterface) - Method in class com.badlogic.gdx.physics.bullet.extras.btWorldImporter
 
createHingeConstraint(btRigidBody, btRigidBody, Matrix4, Matrix4, boolean) - Method in class com.badlogic.gdx.physics.bullet.extras.btWorldImporter
 
createHingeConstraint(btRigidBody, btRigidBody, Matrix4, Matrix4) - Method in class com.badlogic.gdx.physics.bullet.extras.btWorldImporter
 
createHingeConstraint(btRigidBody, Matrix4, boolean) - Method in class com.badlogic.gdx.physics.bullet.extras.btWorldImporter
 
createHingeConstraint(btRigidBody, Matrix4) - Method in class com.badlogic.gdx.physics.bullet.extras.btWorldImporter
 
createMeshInterface(btStridingMeshInterfaceData) - Method in class com.badlogic.gdx.physics.bullet.collision.btCollisionWorldImporter
 
createMeshInterface(btStridingMeshInterfaceData) - Method in class com.badlogic.gdx.physics.bullet.extras.btWorldImporter
 
CreateMultiBodyTree(MultiBodyTreeCreator) - Static method in class com.badlogic.gdx.physics.bullet.extras.Extras
 
CreateMultiBodyTree(long, MultiBodyTreeCreator) - Static method in class com.badlogic.gdx.physics.bullet.extras.ExtrasJNI
 
createMultiSphereShape(btVector3, FloatBuffer, int) - Method in class com.badlogic.gdx.physics.bullet.collision.btCollisionWorldImporter
 
createMultiSphereShape(btVector3, FloatBuffer, int) - Method in class com.badlogic.gdx.physics.bullet.extras.btWorldImporter
 
createOptimizedBvh() - Method in class com.badlogic.gdx.physics.bullet.collision.btCollisionWorldImporter
 
createOptimizedBvh() - Method in class com.badlogic.gdx.physics.bullet.extras.btWorldImporter
 
CreatePatch(btSoftBodyWorldInfo, Vector3, Vector3, Vector3, Vector3, int, int, int, boolean) - Static method in class com.badlogic.gdx.physics.bullet.softbody.btSoftBodyHelpers
 
CreatePatchUV(btSoftBodyWorldInfo, Vector3, Vector3, Vector3, Vector3, int, int, int, boolean, FloatBuffer) - Static method in class com.badlogic.gdx.physics.bullet.softbody.btSoftBodyHelpers
 
CreatePatchUV(btSoftBodyWorldInfo, Vector3, Vector3, Vector3, Vector3, int, int, int, boolean) - Static method in class com.badlogic.gdx.physics.bullet.softbody.btSoftBodyHelpers
 
createPlaneShape(Vector3, float) - Method in class com.badlogic.gdx.physics.bullet.collision.btCollisionWorldImporter
 
createPlaneShape(Vector3, float) - Method in class com.badlogic.gdx.physics.bullet.extras.btWorldImporter
 
createPoint2PointConstraint(btRigidBody, btRigidBody, Vector3, Vector3) - Method in class com.badlogic.gdx.physics.bullet.extras.btWorldImporter
 
createPoint2PointConstraint(btRigidBody, Vector3) - Method in class com.badlogic.gdx.physics.bullet.extras.btWorldImporter
 
createProxy(Vector3, Vector3, int, long, int, int, btDispatcher) - Method in class com.badlogic.gdx.physics.bullet.collision.btBroadphaseInterface
 
createRigidBody(boolean, float, Matrix4, btCollisionShape, String) - Method in class com.badlogic.gdx.physics.bullet.extras.btWorldImporter
 
CreateRope(btSoftBodyWorldInfo, Vector3, Vector3, int, int) - Static method in class com.badlogic.gdx.physics.bullet.softbody.btSoftBodyHelpers
 
createScaledTrangleMeshShape(btBvhTriangleMeshShape, Vector3) - Method in class com.badlogic.gdx.physics.bullet.collision.btCollisionWorldImporter
 
createScaledTrangleMeshShape(btBvhTriangleMeshShape, Vector3) - Method in class com.badlogic.gdx.physics.bullet.extras.btWorldImporter
 
createSliderConstraint(btRigidBody, btRigidBody, Matrix4, Matrix4, boolean) - Method in class com.badlogic.gdx.physics.bullet.extras.btWorldImporter
 
createSliderConstraint(btRigidBody, Matrix4, boolean) - Method in class com.badlogic.gdx.physics.bullet.extras.btWorldImporter
 
createSphereShape(float) - Method in class com.badlogic.gdx.physics.bullet.collision.btCollisionWorldImporter
 
createSphereShape(float) - Method in class com.badlogic.gdx.physics.bullet.extras.btWorldImporter
 
createStridingMeshInterfaceData(btStridingMeshInterfaceData) - Method in class com.badlogic.gdx.physics.bullet.collision.btCollisionWorldImporter
 
createStridingMeshInterfaceData(btStridingMeshInterfaceData) - Method in class com.badlogic.gdx.physics.bullet.extras.btWorldImporter
 
createTriangleInfoMap() - Method in class com.badlogic.gdx.physics.bullet.collision.btCollisionWorldImporter
 
createTriangleInfoMap() - Method in class com.badlogic.gdx.physics.bullet.extras.btWorldImporter
 
createTriangleMeshContainer() - Method in class com.badlogic.gdx.physics.bullet.collision.btCollisionWorldImporter
 
createTriangleMeshContainer() - Method in class com.badlogic.gdx.physics.bullet.extras.btWorldImporter
 
cross(Vector3) - Method in class com.badlogic.gdx.physics.bullet.linearmath.btVector3
 
Cross(Vector3) - Static method in class com.badlogic.gdx.physics.bullet.softbody.Softbody
 
Cross(Vector3) - Static method in class com.badlogic.gdx.physics.bullet.softbody.SoftbodyJNI
 
CUSTOM_CONCAVE_SHAPE_TYPE - Static variable in class com.badlogic.gdx.physics.bullet.collision.BroadphaseNativeTypes
 
CUSTOM_CONVEX_SHAPE_TYPE - Static variable in class com.badlogic.gdx.physics.bullet.collision.BroadphaseNativeTypes
 
CUSTOM_POLYHEDRAL_SHAPE_TYPE - Static variable in class com.badlogic.gdx.physics.bullet.collision.BroadphaseNativeTypes
 
CustomActionInterface - Class in com.badlogic.gdx.physics.bullet.dynamics
 
CustomActionInterface(long, boolean) - Constructor for class com.badlogic.gdx.physics.bullet.dynamics.CustomActionInterface
Construct a new CustomActionInterface, normally you should not need this constructor it's intended for low-level usage.
CustomActionInterface() - Constructor for class com.badlogic.gdx.physics.bullet.dynamics.CustomActionInterface
 
CustomActionInterface_change_ownership(CustomActionInterface, long, boolean) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
CustomActionInterface_debugDraw(long, CustomActionInterface) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
CustomActionInterface_director_connect(CustomActionInterface, long, boolean, boolean) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
CustomActionInterface_SWIGUpcast(long) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
CustomActionInterface_updateAction(long, CustomActionInterface, float) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
CustomCollisionDispatcher - Class in com.badlogic.gdx.physics.bullet.collision
 
CustomCollisionDispatcher(long, boolean) - Constructor for class com.badlogic.gdx.physics.bullet.collision.CustomCollisionDispatcher
Construct a new CustomCollisionDispatcher, normally you should not need this constructor it's intended for low-level usage.
CustomCollisionDispatcher(btCollisionConfiguration) - Constructor for class com.badlogic.gdx.physics.bullet.collision.CustomCollisionDispatcher
 
CustomCollisionDispatcher_change_ownership(CustomCollisionDispatcher, long, boolean) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
CustomCollisionDispatcher_director_connect(CustomCollisionDispatcher, long, boolean, boolean) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
CustomCollisionDispatcher_needsCollision(long, CustomCollisionDispatcher, long, btCollisionObject, long, btCollisionObject) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
CustomCollisionDispatcher_needsCollisionSwigExplicitCustomCollisionDispatcher(long, CustomCollisionDispatcher, long, btCollisionObject, long, btCollisionObject) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
CustomCollisionDispatcher_needsResponse(long, CustomCollisionDispatcher, long, btCollisionObject, long, btCollisionObject) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
CustomCollisionDispatcher_needsResponseSwigExplicitCustomCollisionDispatcher(long, CustomCollisionDispatcher, long, btCollisionObject, long, btCollisionObject) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
CustomCollisionDispatcher_SWIGUpcast(long) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
cutLink(int, int, float) - Method in class com.badlogic.gdx.physics.bullet.softbody.btSoftBody
 
cutLink(btSoftBody.Node, btSoftBody.Node, float) - Method in class com.badlogic.gdx.physics.bullet.softbody.btSoftBody
 
CYLINDER_SHAPE_PROXYTYPE - Static variable in class com.badlogic.gdx.physics.bullet.collision.BroadphaseNativeTypes
 

D

D6_CONSTRAINT_TYPE - Static variable in class com.badlogic.gdx.physics.bullet.dynamics.btTypedConstraintType
 
D6_SPRING_2_CONSTRAINT_TYPE - Static variable in class com.badlogic.gdx.physics.bullet.dynamics.btTypedConstraintType
 
D6_SPRING_CONSTRAINT_TYPE - Static variable in class com.badlogic.gdx.physics.bullet.dynamics.btTypedConstraintType
 
dampClusters() - Method in class com.badlogic.gdx.physics.bullet.softbody.btSoftBody
 
DBG_DisableBulletLCP - Static variable in class com.badlogic.gdx.physics.bullet.linearmath.btIDebugDraw.DebugDrawModes
 
DBG_DrawAabb - Static variable in class com.badlogic.gdx.physics.bullet.linearmath.btIDebugDraw.DebugDrawModes
 
DBG_DrawConstraintLimits - Static variable in class com.badlogic.gdx.physics.bullet.linearmath.btIDebugDraw.DebugDrawModes
 
DBG_DrawConstraints - Static variable in class com.badlogic.gdx.physics.bullet.linearmath.btIDebugDraw.DebugDrawModes
 
DBG_DrawContactPoints - Static variable in class com.badlogic.gdx.physics.bullet.linearmath.btIDebugDraw.DebugDrawModes
 
DBG_DrawFeaturesText - Static variable in class com.badlogic.gdx.physics.bullet.linearmath.btIDebugDraw.DebugDrawModes
 
DBG_DrawFrames - Static variable in class com.badlogic.gdx.physics.bullet.linearmath.btIDebugDraw.DebugDrawModes
 
DBG_DrawNormals - Static variable in class com.badlogic.gdx.physics.bullet.linearmath.btIDebugDraw.DebugDrawModes
 
DBG_DrawText - Static variable in class com.badlogic.gdx.physics.bullet.linearmath.btIDebugDraw.DebugDrawModes
 
DBG_DrawWireframe - Static variable in class com.badlogic.gdx.physics.bullet.linearmath.btIDebugDraw.DebugDrawModes
 
DBG_EnableCCD - Static variable in class com.badlogic.gdx.physics.bullet.linearmath.btIDebugDraw.DebugDrawModes
 
DBG_EnableSatComparison - Static variable in class com.badlogic.gdx.physics.bullet.linearmath.btIDebugDraw.DebugDrawModes
 
DBG_FastWireframe - Static variable in class com.badlogic.gdx.physics.bullet.linearmath.btIDebugDraw.DebugDrawModes
 
DBG_MAX_DEBUG_DRAW_MODE - Static variable in class com.badlogic.gdx.physics.bullet.linearmath.btIDebugDraw.DebugDrawModes
 
DBG_NoDeactivation - Static variable in class com.badlogic.gdx.physics.bullet.linearmath.btIDebugDraw.DebugDrawModes
 
DBG_NoDebug - Static variable in class com.badlogic.gdx.physics.bullet.linearmath.btIDebugDraw.DebugDrawModes
 
DBG_NoHelpText - Static variable in class com.badlogic.gdx.physics.bullet.linearmath.btIDebugDraw.DebugDrawModes
 
DBG_ProfileTimings - Static variable in class com.badlogic.gdx.physics.bullet.linearmath.btIDebugDraw.DebugDrawModes
 
DBVT_BP_ACCURATESLEEPING - Static variable in interface com.badlogic.gdx.physics.bullet.collision.CollisionConstants
 
DBVT_BP_ENABLE_BENCHMARK - Static variable in interface com.badlogic.gdx.physics.bullet.collision.CollisionConstants
 
DBVT_BP_PREVENTFALSEUPDATE - Static variable in interface com.badlogic.gdx.physics.bullet.collision.CollisionConstants
 
DBVT_BP_PROFILE - Static variable in interface com.badlogic.gdx.physics.bullet.collision.CollisionConstants
 
DBVT_ENABLE_BENCHMARK - Static variable in interface com.badlogic.gdx.physics.bullet.collision.CollisionConstants
 
DBVT_IMPL_GENERIC - Static variable in interface com.badlogic.gdx.physics.bullet.collision.CollisionConstants
 
DBVT_IMPL_SSE - Static variable in interface com.badlogic.gdx.physics.bullet.collision.CollisionConstants
 
DBVT_INT0_IMPL - Static variable in interface com.badlogic.gdx.physics.bullet.collision.CollisionConstants
 
DBVT_MERGE_IMPL - Static variable in interface com.badlogic.gdx.physics.bullet.collision.CollisionConstants
 
DBVT_SELECT_IMPL - Static variable in interface com.badlogic.gdx.physics.bullet.collision.CollisionConstants
 
DBVT_USE_INTRINSIC_SSE - Static variable in interface com.badlogic.gdx.physics.bullet.collision.CollisionConstants
 
DBVT_USE_MEMMOVE - Static variable in interface com.badlogic.gdx.physics.bullet.collision.CollisionConstants
 
DBVT_USE_TEMPLATE - Static variable in interface com.badlogic.gdx.physics.bullet.collision.CollisionConstants
 
deactivate() - Method in class com.badlogic.gdx.physics.bullet.linearmath.btITaskScheduler
 
DebrisFilter - Static variable in class com.badlogic.gdx.physics.bullet.collision.btBroadphaseProxy.CollisionFilterGroups
 
DebugDraw(float) - Method in class com.badlogic.gdx.physics.bullet.collision.btConvexCast.CastResult
 
debugDraw(btIDebugDraw) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btActionInterface
 
debugDraw(btIDebugDraw) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btMultiBodyConstraint
 
debugDraw() - Method in class com.badlogic.gdx.physics.bullet.dynamics.CustomActionInterface
 
DebugDraw - Static variable in class com.badlogic.gdx.physics.bullet.softbody.btSoftBody.fMaterial.EnumFlagType
 
debugDrawConstraint(btTypedConstraint) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btDiscreteDynamicsWorld
 
DebugDrawer - Class in com.badlogic.gdx.physics.bullet
 
DebugDrawer() - Constructor for class com.badlogic.gdx.physics.bullet.DebugDrawer
 
DebugDrawModes() - Constructor for class com.badlogic.gdx.physics.bullet.linearmath.btIDebugDraw.DebugDrawModes
 
debugDrawMultiBodyConstraint(btMultiBodyConstraint) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btMultiBodyDynamicsWorld
 
debugDrawObject(Matrix4, btCollisionShape, Vector3) - Method in class com.badlogic.gdx.physics.bullet.collision.btCollisionWorld
 
debugDrawWorld() - Method in class com.badlogic.gdx.physics.bullet.collision.btCollisionWorld
 
decompose(Matrix3, Matrix3, Matrix3) - Method in class com.badlogic.gdx.physics.bullet.linearmath.btPolarDecomposition
 
Decompose(float) - Static method in class com.badlogic.gdx.physics.bullet.softbody.btSparseSdf3
 
Default() - Static method in class com.badlogic.gdx.physics.bullet.softbody.btSoftBody.AJoint.IControl
 
Default - Static variable in class com.badlogic.gdx.physics.bullet.softbody.btSoftBody.eSolverPresets.EnumFlagType
 
Default - Static variable in class com.badlogic.gdx.physics.bullet.softbody.btSoftBody.fCollision.EnumFlagType
 
Default - Static variable in class com.badlogic.gdx.physics.bullet.softbody.btSoftBody.fMaterial.EnumFlagType
 
DEFAULT_SOLVER - Static variable in class com.badlogic.gdx.physics.bullet.softbody.btSoftBodySolver.SolverTypes
 
defaultCollisionHandler(btCollisionObjectWrapper) - Method in class com.badlogic.gdx.physics.bullet.softbody.btSoftBody
 
defaultCollisionHandler(btSoftBody) - Method in class com.badlogic.gdx.physics.bullet.softbody.btSoftBody
 
DefaultColors(long, boolean) - Constructor for class com.badlogic.gdx.physics.bullet.linearmath.btIDebugDraw.DefaultColors
Construct a new DefaultColors, normally you should not need this constructor it's intended for low-level usage.
DefaultColors() - Constructor for class com.badlogic.gdx.physics.bullet.linearmath.btIDebugDraw.DefaultColors
 
DefaultFilter - Static variable in class com.badlogic.gdx.physics.bullet.collision.btBroadphaseProxy.CollisionFilterGroups
 
defaultNearCallback(btBroadphasePair, btCollisionDispatcher, btDispatcherInfo) - Static method in class com.badlogic.gdx.physics.bullet.collision.btCollisionDispatcher
 
delete__btMprSimplex_t(long) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
delete__btMprSupport_t(long) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
delete_AllHitsRayResultCallback(long) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
delete_bt32BitAxisSweep3(long) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
delete_BT_BOX_BOX_TRANSFORM_CACHE(long) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
delete_BT_QUANTIZED_BVH_NODE(long) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
delete_btAABB(long) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
delete_btActionInterface(long) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
delete_btActivatingCollisionAlgorithm(long) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
delete_btAngleCompareFunc(long) - Static method in class com.badlogic.gdx.physics.bullet.linearmath.LinearMathJNI
 
delete_btAngularLimit(long) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
delete_btAxisSweep3(long) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
delete_btAxisSweep3InternalInt(long) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
delete_btAxisSweep3InternalInt_Edge(long) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
delete_btAxisSweep3InternalInt_Handle(long) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
delete_btAxisSweep3InternalShort(long) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
delete_btAxisSweep3InternalShort_Edge(long) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
delete_btAxisSweep3InternalShort_Handle(long) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
delete_btBlock(long) - Static method in class com.badlogic.gdx.physics.bullet.linearmath.LinearMathJNI
 
delete_btBox2dBox2dCollisionAlgorithm(long) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
delete_btBox2dBox2dCollisionAlgorithm_CreateFunc(long) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
delete_btBox2dShape(long) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
delete_btBoxBoxCollisionAlgorithm(long) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
delete_btBoxBoxCollisionAlgorithm_CreateFunc(long) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
delete_btBoxBoxDetector(long) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
delete_btBoxShape(long) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
delete_btBroadphaseAabbCallback(long) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
delete_btBroadphaseInterface(long) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
delete_btBroadphasePair(long) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
delete_btBroadphasePairArray(long) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
delete_btBroadphasePairSortPredicate(long) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
delete_btBroadphaseProxy(long) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
delete_btBroadphaseRayCallback(long) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
delete_btBU_Simplex1to4(long) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
delete_btBulletSerializedArrays(long) - Static method in class com.badlogic.gdx.physics.bullet.linearmath.LinearMathJNI
 
delete_btBulletWorldImporter(long) - Static method in class com.badlogic.gdx.physics.bullet.extras.ExtrasJNI
 
delete_btBvhSubtreeInfo(long) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
delete_btBvhSubtreeInfoData(long) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
delete_btBvhTree(long) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
delete_btBvhTriangleMeshShape(long) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
delete_btCapsuleShape(long) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
delete_btCapsuleShapeData(long) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
delete_btCapsuleShapeX(long) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
delete_btCapsuleShapeZ(long) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
delete_btCharacterControllerInterface(long) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
delete_btCharIndexTripletData(long) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
delete_btChunk(long) - Static method in class com.badlogic.gdx.physics.bullet.linearmath.LinearMathJNI
 
delete_btClock(long) - Static method in class com.badlogic.gdx.physics.bullet.linearmath.LinearMathJNI
 
delete_btCollisionAlgorithm(long) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
delete_btCollisionAlgorithmConstructionInfo(long) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
delete_btCollisionAlgorithmCreateFunc(long) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
delete_btCollisionConfiguration(long) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
delete_btCollisionDispatcher(long) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
delete_btCollisionDispatcherMt(long) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
delete_btCollisionObject(long) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
delete_btCollisionObjectArray(long) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
delete_btCollisionObjectArray_less(long) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
delete_btCollisionObjectConstArray(long) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
delete_btCollisionObjectConstArray_less(long) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
delete_btCollisionObjectDoubleData(long) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
delete_btCollisionObjectFloatData(long) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
delete_btCollisionShape(long) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
delete_btCollisionShapeData(long) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
delete_btCollisionWorld(long) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
delete_btCollisionWorldImporter(long) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
delete_btCompoundCollisionAlgorithm(long) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
delete_btCompoundCollisionAlgorithm_CreateFunc(long) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
delete_btCompoundCollisionAlgorithm_SwappedCreateFunc(long) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
delete_btCompoundCompoundCollisionAlgorithm(long) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
delete_btCompoundCompoundCollisionAlgorithm_CreateFunc(long) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
delete_btCompoundCompoundCollisionAlgorithm_SwappedCreateFunc(long) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
delete_btCompoundFromGimpactShape(long) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
delete_btCompoundShape(long) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
delete_btCompoundShapeChild(long) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
delete_btCompoundShapeChildData(long) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
delete_btCompoundShapeData(long) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
delete_btConcaveShape(long) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
delete_btConeShape(long) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
delete_btConeShapeData(long) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
delete_btConeShapeX(long) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
delete_btConeShapeZ(long) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
delete_btConeTwistConstraint(long) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
delete_btConeTwistConstraintData(long) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
delete_btConeTwistConstraintDoubleData(long) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
delete_btConstraintRow(long) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
delete_btConstraintSetting(long) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
delete_btConstraintSolver(long) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
delete_btConstraintSolverPoolMt(long) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
delete_btContactArray(long) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
delete_btContactConstraint(long) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
delete_btContactSolverInfo(long) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
delete_btContactSolverInfoData(long) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
delete_btContactSolverInfoDoubleData(long) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
delete_btContactSolverInfoFloatData(long) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
delete_btContinuousConvexCollision(long) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
delete_btConvex2dConvex2dAlgorithm(long) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
delete_btConvex2dConvex2dAlgorithm_CreateFunc(long) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
delete_btConvex2dShape(long) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
delete_btConvexCast(long) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
delete_btConvexCast_CastResult(long) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
delete_btConvexConcaveCollisionAlgorithm(long) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
delete_btConvexConcaveCollisionAlgorithm_CreateFunc(long) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
delete_btConvexConcaveCollisionAlgorithm_SwappedCreateFunc(long) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
delete_btConvexConvexAlgorithm(long) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
delete_btConvexConvexAlgorithm_CreateFunc(long) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
delete_btConvexHullComputer(long) - Static method in class com.badlogic.gdx.physics.bullet.linearmath.LinearMathJNI
 
delete_btConvexHullComputer_Edge(long) - Static method in class com.badlogic.gdx.physics.bullet.linearmath.LinearMathJNI
 
delete_btConvexHullShape(long) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
delete_btConvexHullShapeData(long) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
delete_btConvexInternalAabbCachingShape(long) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
delete_btConvexInternalShape(long) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
delete_btConvexInternalShapeData(long) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
delete_btConvexPenetrationDepthSolver(long) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
delete_btConvexPlaneCollisionAlgorithm(long) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
delete_btConvexPlaneCollisionAlgorithm_CreateFunc(long) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
delete_btConvexPointCloudShape(long) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
delete_btConvexPolyhedron(long) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
delete_btConvexSeparatingDistanceUtil(long) - Static method in class com.badlogic.gdx.physics.bullet.linearmath.LinearMathJNI
 
delete_btConvexShape(long) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
delete_btConvexTriangleCallback(long) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
delete_btConvexTriangleMeshShape(long) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
delete_btCPUVertexBufferDescriptor(long) - Static method in class com.badlogic.gdx.physics.bullet.softbody.SoftbodyJNI
 
delete_btCylinderShape(long) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
delete_btCylinderShapeData(long) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
delete_btCylinderShapeX(long) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
delete_btCylinderShapeZ(long) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
delete_btDantzigScratchMemory(long) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
delete_btDantzigSolver(long) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
delete_btDbvt(long) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
delete_btDbvt_IClone(long) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
delete_btDbvt_IWriter(long) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
delete_btDbvt_sStkCLN(long) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
delete_btDbvt_sStkNN(long) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
delete_btDbvt_sStkNP(long) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
delete_btDbvt_sStkNPS(long) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
delete_btDbvtAabbMm(long) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
delete_btDbvtBroadphase(long) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
delete_btDbvtNode(long) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
delete_btDbvtProxy(long) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
delete_btDefaultCollisionConfiguration(long) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
delete_btDefaultCollisionConstructionInfo(long) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
delete_btDefaultMotionState(long) - Static method in class com.badlogic.gdx.physics.bullet.linearmath.LinearMathJNI
 
delete_btDefaultSerializer(long) - Static method in class com.badlogic.gdx.physics.bullet.linearmath.LinearMathJNI
 
delete_btDefaultSoftBodySolver(long) - Static method in class com.badlogic.gdx.physics.bullet.softbody.SoftbodyJNI
 
delete_btDefaultVehicleRaycaster(long) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
delete_btDiscreteCollisionDetectorInterface(long) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
delete_btDiscreteCollisionDetectorInterface_ClosestPointInput(long) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
delete_btDiscreteCollisionDetectorInterface_Result(long) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
delete_btDiscreteDynamicsWorld(long) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
delete_btDiscreteDynamicsWorldMt(long) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
delete_btDispatcher(long) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
delete_btDispatcherInfo(long) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
delete_btDynamicsWorld(long) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
delete_btDynamicsWorldDoubleData(long) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
delete_btDynamicsWorldFloatData(long) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
delete_btEigen(long) - Static method in class com.badlogic.gdx.physics.bullet.softbody.SoftbodyJNI
 
delete_btElement(long) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
delete_btEmptyAlgorithm(long) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
delete_btEmptyAlgorithm_CreateFunc(long) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
delete_btEmptyShape(long) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
delete_btFace(long) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
delete_btFixedConstraint(long) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
delete_btGearConstraint(long) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
delete_btGearConstraintDoubleData(long) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
delete_btGearConstraintFloatData(long) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
delete_btGEN_Link(long) - Static method in class com.badlogic.gdx.physics.bullet.linearmath.LinearMathJNI
 
delete_btGEN_List(long) - Static method in class com.badlogic.gdx.physics.bullet.linearmath.LinearMathJNI
 
delete_btGeneric6DofConstraint(long) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
delete_btGeneric6DofConstraintData(long) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
delete_btGeneric6DofConstraintDoubleData2(long) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
delete_btGeneric6DofSpring2Constraint(long) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
delete_btGeneric6DofSpring2ConstraintData(long) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
delete_btGeneric6DofSpring2ConstraintDoubleData2(long) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
delete_btGeneric6DofSpringConstraint(long) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
delete_btGeneric6DofSpringConstraintData(long) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
delete_btGeneric6DofSpringConstraintDoubleData2(long) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
delete_btGenericMemoryPool(long) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
delete_btGenericPoolAllocator(long) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
delete_btGeometryUtil(long) - Static method in class com.badlogic.gdx.physics.bullet.linearmath.LinearMathJNI
 
delete_btGhostObject(long) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
delete_btGhostPairCallback(long) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
delete_btGimBvhDataArray(long) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
delete_btGimBvhDataArray_less(long) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
delete_btGimBvhTreeNodeArray(long) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
delete_btGimBvhTreeNodeArray_less(long) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
delete_btGimContactArray(long) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
delete_btGimContactArray_less(long) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
delete_btGImpactBvh(long) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
delete_btGImpactCollisionAlgorithm(long) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
delete_btGImpactCollisionAlgorithm_CreateFunc(long) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
delete_btGImpactCompoundShape(long) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
delete_btGImpactCompoundShape_CompoundPrimitiveManager(long) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
delete_btGImpactMeshShape(long) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
delete_btGImpactMeshShapeData(long) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
delete_btGImpactMeshShapePart(long) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
delete_btGImpactMeshShapePart_TrimeshPrimitiveManager(long) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
delete_btGImpactQuantizedBvh(long) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
delete_btGImpactShapeInterface(long) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
delete_btGimPairArray(long) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
delete_btGimPairArray_less(long) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
delete_btGimQuantizedBvhNodeArray(long) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
delete_btGimQuantizedBvhNodeArray_less(long) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
delete_btGjkCollisionDescription(long) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
delete_btGjkConvexCast(long) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
delete_btGjkEpaPenetrationDepthSolver(long) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
delete_btGjkEpaSolver2(long) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
delete_btGjkEpaSolver2_sResults(long) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
delete_btGjkEpaSolver3(long) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
delete_btGjkEpaSolver3_sResults(long) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
delete_btGjkPairDetector(long) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
delete_btHashedOverlappingPairCache(long) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
delete_btHashedSimplePairCache(long) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
delete_btHashInt(long) - Static method in class com.badlogic.gdx.physics.bullet.linearmath.LinearMathJNI
 
delete_btHashMapInternalShortBtHashIntBtTriangleInfo(long) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
delete_btHashPtr(long) - Static method in class com.badlogic.gdx.physics.bullet.linearmath.LinearMathJNI
 
delete_btHashString(long) - Static method in class com.badlogic.gdx.physics.bullet.linearmath.LinearMathJNI
 
delete_btHeightfieldTerrainShape(long) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
delete_btHinge2Constraint(long) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
delete_btHingeAccumulatedAngleConstraint(long) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
delete_btHingeConstraint(long) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
delete_btHingeConstraintDoubleData(long) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
delete_btHingeConstraintDoubleData2(long) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
delete_btHingeConstraintFloatData(long) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
delete_btIDebugDraw(long) - Static method in class com.badlogic.gdx.physics.bullet.linearmath.LinearMathJNI
 
delete_btIDebugDraw_DefaultColors(long) - Static method in class com.badlogic.gdx.physics.bullet.linearmath.LinearMathJNI
 
delete_btIndexedMesh(long) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
delete_btInternalTriangleIndexCallback(long) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
delete_btIntIndexData(long) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
delete_btIntSortPredicate(long) - Static method in class com.badlogic.gdx.physics.bullet.linearmath.LinearMathJNI
 
delete_btIParallelForBody(long) - Static method in class com.badlogic.gdx.physics.bullet.linearmath.LinearMathJNI
 
delete_btITaskScheduler(long) - Static method in class com.badlogic.gdx.physics.bullet.linearmath.LinearMathJNI
 
delete_btJacobianEntry(long) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
delete_btJointFeedback(long) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
delete_btKinematicCharacterController(long) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
delete_btLemkeAlgorithm(long) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
delete_btLemkeSolver(long) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
delete_btManifoldPoint(long) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
delete_btManifoldResult(long) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
delete_btMaterial(long) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
delete_btMaterialProperties(long) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
delete_btMatrix3x3(long) - Static method in class com.badlogic.gdx.physics.bullet.linearmath.LinearMathJNI
 
delete_btMatrix3x3DoubleData(long) - Static method in class com.badlogic.gdx.physics.bullet.linearmath.LinearMathJNI
 
delete_btMatrix3x3FloatData(long) - Static method in class com.badlogic.gdx.physics.bullet.linearmath.LinearMathJNI
 
delete_btMeshPartData(long) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
delete_btMinkowskiPenetrationDepthSolver(long) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
delete_btMinkowskiSumShape(long) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
delete_btMLCPSolver(long) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
delete_btMLCPSolverInterface(long) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
delete_btMotionState(long) - Static method in class com.badlogic.gdx.physics.bullet.linearmath.LinearMathJNI
 
delete_btMprCollisionDescription(long) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
delete_btMprDistanceInfo(long) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
delete_btMultiBody(long) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
delete_btMultiBodyConstraint(long) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
delete_btMultiBodyConstraintSolver(long) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
delete_btMultiBodyDoubleData(long) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
delete_btMultiBodyDynamicsWorld(long) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
delete_btMultiBodyFixedConstraint(long) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
delete_btMultiBodyFloatData(long) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
delete_btMultiBodyGearConstraint(long) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
delete_btMultiBodyJacobianData(long) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
delete_btMultiBodyJointFeedback(long) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
delete_btMultiBodyJointLimitConstraint(long) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
delete_btMultiBodyJointMotor(long) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
delete_btMultibodyLink(long) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
delete_btMultiBodyLinkCollider(long) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
delete_btMultiBodyLinkDoubleData(long) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
delete_btMultiBodyLinkFloatData(long) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
delete_btMultiBodyPoint2Point(long) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
delete_btMultiBodySliderConstraint(long) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
delete_btMultiBodySolverConstraint(long) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
delete_btMultiBodyTreeCreator(long) - Static method in class com.badlogic.gdx.physics.bullet.extras.ExtrasJNI
 
delete_btMultimaterialTriangleMeshShape(long) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
delete_btMultiSphereShape(long) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
delete_btMultiSphereShapeData(long) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
delete_btNNCGConstraintSolver(long) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
delete_btNodeOverlapCallback(long) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
delete_btNullPairCache(long) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
delete_btOptimizedBvh(long) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
delete_btOptimizedBvhNode(long) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
delete_btOptimizedBvhNodeDoubleData(long) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
delete_btOptimizedBvhNodeFloatData(long) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
delete_btOverlapCallback(long) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
delete_btOverlapFilterCallback(long) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
delete_btOverlappingPairCache(long) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
delete_btOverlappingPairCallback(long) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
delete_btPairCachingGhostObject(long) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
delete_btPairSet(long) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
delete_btPersistentManifold(long) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
delete_btPersistentManifoldArray(long) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
delete_btPersistentManifoldArray_less(long) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
delete_btPlane(long) - Static method in class com.badlogic.gdx.physics.bullet.linearmath.LinearMathJNI
 
delete_btPoint2PointConstraint(long) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
delete_btPoint2PointConstraintDoubleData(long) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
delete_btPoint2PointConstraintDoubleData2(long) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
delete_btPoint2PointConstraintFloatData(long) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
delete_btPointCollector(long) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
delete_btPointerUid(long) - Static method in class com.badlogic.gdx.physics.bullet.linearmath.LinearMathJNI
 
delete_btPolarDecomposition(long) - Static method in class com.badlogic.gdx.physics.bullet.linearmath.LinearMathJNI
 
delete_btPolyhedralContactClipping(long) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
delete_btPolyhedralConvexAabbCachingShape(long) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
delete_btPolyhedralConvexShape(long) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
delete_btPoolAllocator(long) - Static method in class com.badlogic.gdx.physics.bullet.linearmath.LinearMathJNI
 
delete_btPositionAndRadius(long) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
delete_btPrimitiveManagerBase(long) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
delete_btPrimitiveTriangle(long) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
delete_btQuadWord(long) - Static method in class com.badlogic.gdx.physics.bullet.linearmath.LinearMathJNI
 
delete_btQuantizedBvh(long) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
delete_btQuantizedBvhDoubleData(long) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
delete_btQuantizedBvhFloatData(long) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
delete_btQuantizedBvhNode(long) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
delete_btQuantizedBvhNodeData(long) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
delete_btQuantizedBvhTree(long) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
delete_btQuaternion(long) - Static method in class com.badlogic.gdx.physics.bullet.linearmath.LinearMathJNI
 
delete_btQuaternionDoubleData(long) - Static method in class com.badlogic.gdx.physics.bullet.linearmath.LinearMathJNI
 
delete_btQuaternionFloatData(long) - Static method in class com.badlogic.gdx.physics.bullet.linearmath.LinearMathJNI
 
delete_btRaycastVehicle(long) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
delete_btRaycastVehicle_btVehicleTuning(long) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
delete_btRigidBody(long) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
delete_btRigidBody_btRigidBodyConstructionInfo(long) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
delete_btRigidBodyDoubleData(long) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
delete_btRigidBodyFloatData(long) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
delete_btRotationalLimitMotor(long) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
delete_btRotationalLimitMotor2(long) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
delete_btScalarArray(long) - Static method in class com.badlogic.gdx.physics.bullet.linearmath.LinearMathJNI
 
delete_btScalarArray_less(long) - Static method in class com.badlogic.gdx.physics.bullet.linearmath.LinearMathJNI
 
delete_btScaledBvhTriangleMeshShape(long) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
delete_btScaledTriangleMeshShapeData(long) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
delete_btSequentialImpulseConstraintSolver(long) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
delete_btSerializer(long) - Static method in class com.badlogic.gdx.physics.bullet.linearmath.LinearMathJNI
 
delete_btShapeHull(long) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
delete_btShortIntIndexData(long) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
delete_btShortIntIndexTripletData(long) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
delete_btSimpleBroadphase(long) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
delete_btSimpleBroadphaseProxy(long) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
delete_btSimpleDynamicsWorld(long) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
delete_btSimplePair(long) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
delete_btSimulationIslandManager(long) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
delete_btSimulationIslandManager_IslandCallback(long) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
delete_btSimulationIslandManagerMt(long) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
delete_btSimulationIslandManagerMt_Island(long) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
delete_btSimulationIslandManagerMt_IslandCallback(long) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
delete_btSliderConstraint(long) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
delete_btSliderConstraintData(long) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
delete_btSliderConstraintDoubleData(long) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
delete_btSoftBody(long) - Static method in class com.badlogic.gdx.physics.bullet.softbody.SoftbodyJNI
 
delete_btSoftBody_AJoint(long) - Static method in class com.badlogic.gdx.physics.bullet.softbody.SoftbodyJNI
 
delete_btSoftBody_AJoint_IControl(long) - Static method in class com.badlogic.gdx.physics.bullet.softbody.SoftbodyJNI
 
delete_btSoftBody_AJoint_Specs(long) - Static method in class com.badlogic.gdx.physics.bullet.softbody.SoftbodyJNI
 
delete_btSoftBody_Anchor(long) - Static method in class com.badlogic.gdx.physics.bullet.softbody.SoftbodyJNI
 
delete_btSoftBody_Body(long) - Static method in class com.badlogic.gdx.physics.bullet.softbody.SoftbodyJNI
 
delete_btSoftBody_CJoint(long) - Static method in class com.badlogic.gdx.physics.bullet.softbody.SoftbodyJNI
 
delete_btSoftBody_Cluster(long) - Static method in class com.badlogic.gdx.physics.bullet.softbody.SoftbodyJNI
 
delete_btSoftBody_Config(long) - Static method in class com.badlogic.gdx.physics.bullet.softbody.SoftbodyJNI
 
delete_btSoftBody_eAeroModel(long) - Static method in class com.badlogic.gdx.physics.bullet.softbody.SoftbodyJNI
 
delete_btSoftBody_eFeature(long) - Static method in class com.badlogic.gdx.physics.bullet.softbody.SoftbodyJNI
 
delete_btSoftBody_Element(long) - Static method in class com.badlogic.gdx.physics.bullet.softbody.SoftbodyJNI
 
delete_btSoftBody_ePSolver(long) - Static method in class com.badlogic.gdx.physics.bullet.softbody.SoftbodyJNI
 
delete_btSoftBody_eSolverPresets(long) - Static method in class com.badlogic.gdx.physics.bullet.softbody.SoftbodyJNI
 
delete_btSoftBody_eVSolver(long) - Static method in class com.badlogic.gdx.physics.bullet.softbody.SoftbodyJNI
 
delete_btSoftBody_Face(long) - Static method in class com.badlogic.gdx.physics.bullet.softbody.SoftbodyJNI
 
delete_btSoftBody_fCollision(long) - Static method in class com.badlogic.gdx.physics.bullet.softbody.SoftbodyJNI
 
delete_btSoftBody_Feature(long) - Static method in class com.badlogic.gdx.physics.bullet.softbody.SoftbodyJNI
 
delete_btSoftBody_fMaterial(long) - Static method in class com.badlogic.gdx.physics.bullet.softbody.SoftbodyJNI
 
delete_btSoftBody_ImplicitFn(long) - Static method in class com.badlogic.gdx.physics.bullet.softbody.SoftbodyJNI
 
delete_btSoftBody_Impulse(long) - Static method in class com.badlogic.gdx.physics.bullet.softbody.SoftbodyJNI
 
delete_btSoftBody_Joint(long) - Static method in class com.badlogic.gdx.physics.bullet.softbody.SoftbodyJNI
 
delete_btSoftBody_Joint_eType(long) - Static method in class com.badlogic.gdx.physics.bullet.softbody.SoftbodyJNI
 
delete_btSoftBody_Joint_Specs(long) - Static method in class com.badlogic.gdx.physics.bullet.softbody.SoftbodyJNI
 
delete_btSoftBody_Link(long) - Static method in class com.badlogic.gdx.physics.bullet.softbody.SoftbodyJNI
 
delete_btSoftBody_LJoint(long) - Static method in class com.badlogic.gdx.physics.bullet.softbody.SoftbodyJNI
 
delete_btSoftBody_LJoint_Specs(long) - Static method in class com.badlogic.gdx.physics.bullet.softbody.SoftbodyJNI
 
delete_btSoftBody_Material(long) - Static method in class com.badlogic.gdx.physics.bullet.softbody.SoftbodyJNI
 
delete_btSoftBody_Node(long) - Static method in class com.badlogic.gdx.physics.bullet.softbody.SoftbodyJNI
 
delete_btSoftBody_Note(long) - Static method in class com.badlogic.gdx.physics.bullet.softbody.SoftbodyJNI
 
delete_btSoftBody_Pose(long) - Static method in class com.badlogic.gdx.physics.bullet.softbody.SoftbodyJNI
 
delete_btSoftBody_RayFromToCaster(long) - Static method in class com.badlogic.gdx.physics.bullet.softbody.SoftbodyJNI
 
delete_btSoftBody_RContact(long) - Static method in class com.badlogic.gdx.physics.bullet.softbody.SoftbodyJNI
 
delete_btSoftBody_SContact(long) - Static method in class com.badlogic.gdx.physics.bullet.softbody.SoftbodyJNI
 
delete_btSoftBody_sCti(long) - Static method in class com.badlogic.gdx.physics.bullet.softbody.SoftbodyJNI
 
delete_btSoftBody_sMedium(long) - Static method in class com.badlogic.gdx.physics.bullet.softbody.SoftbodyJNI
 
delete_btSoftBody_SolverState(long) - Static method in class com.badlogic.gdx.physics.bullet.softbody.SoftbodyJNI
 
delete_btSoftBody_sRayCast(long) - Static method in class com.badlogic.gdx.physics.bullet.softbody.SoftbodyJNI
 
delete_btSoftBody_Tetra(long) - Static method in class com.badlogic.gdx.physics.bullet.softbody.SoftbodyJNI
 
delete_btSoftBodyCollisionShape(long) - Static method in class com.badlogic.gdx.physics.bullet.softbody.SoftbodyJNI
 
delete_btSoftBodyConcaveCollisionAlgorithm(long) - Static method in class com.badlogic.gdx.physics.bullet.softbody.SoftbodyJNI
 
delete_btSoftBodyConcaveCollisionAlgorithm_CreateFunc(long) - Static method in class com.badlogic.gdx.physics.bullet.softbody.SoftbodyJNI
 
delete_btSoftBodyConcaveCollisionAlgorithm_SwappedCreateFunc(long) - Static method in class com.badlogic.gdx.physics.bullet.softbody.SoftbodyJNI
 
delete_btSoftBodyFloatData(long) - Static method in class com.badlogic.gdx.physics.bullet.softbody.SoftbodyJNI
 
delete_btSoftBodyHelpers(long) - Static method in class com.badlogic.gdx.physics.bullet.softbody.SoftbodyJNI
 
delete_btSoftBodyJointData(long) - Static method in class com.badlogic.gdx.physics.bullet.softbody.SoftbodyJNI
 
delete_btSoftBodyRigidBodyCollisionConfiguration(long) - Static method in class com.badlogic.gdx.physics.bullet.softbody.SoftbodyJNI
 
delete_btSoftBodySolver(long) - Static method in class com.badlogic.gdx.physics.bullet.softbody.SoftbodyJNI
 
delete_btSoftBodySolverOutput(long) - Static method in class com.badlogic.gdx.physics.bullet.softbody.SoftbodyJNI
 
delete_btSoftBodyTriangleCallback(long) - Static method in class com.badlogic.gdx.physics.bullet.softbody.SoftbodyJNI
 
delete_btSoftBodyWorldInfo(long) - Static method in class com.badlogic.gdx.physics.bullet.softbody.SoftbodyJNI
 
delete_btSoftClusterCollisionShape(long) - Static method in class com.badlogic.gdx.physics.bullet.softbody.SoftbodyJNI
 
delete_btSoftColliders(long) - Static method in class com.badlogic.gdx.physics.bullet.softbody.SoftbodyJNI
 
delete_btSoftColliders_ClusterBase(long) - Static method in class com.badlogic.gdx.physics.bullet.softbody.SoftbodyJNI
 
delete_btSoftColliders_CollideCL_RS(long) - Static method in class com.badlogic.gdx.physics.bullet.softbody.SoftbodyJNI
 
delete_btSoftColliders_CollideCL_SS(long) - Static method in class com.badlogic.gdx.physics.bullet.softbody.SoftbodyJNI
 
delete_btSoftColliders_CollideSDF_RS(long) - Static method in class com.badlogic.gdx.physics.bullet.softbody.SoftbodyJNI
 
delete_btSoftColliders_CollideVF_SS(long) - Static method in class com.badlogic.gdx.physics.bullet.softbody.SoftbodyJNI
 
delete_btSoftMultiBodyDynamicsWorld(long) - Static method in class com.badlogic.gdx.physics.bullet.softbody.SoftbodyJNI
 
delete_btSoftRigidCollisionAlgorithm(long) - Static method in class com.badlogic.gdx.physics.bullet.softbody.SoftbodyJNI
 
delete_btSoftRigidCollisionAlgorithm_CreateFunc(long) - Static method in class com.badlogic.gdx.physics.bullet.softbody.SoftbodyJNI
 
delete_btSoftRigidDynamicsWorld(long) - Static method in class com.badlogic.gdx.physics.bullet.softbody.SoftbodyJNI
 
delete_btSoftSoftCollisionAlgorithm(long) - Static method in class com.badlogic.gdx.physics.bullet.softbody.SoftbodyJNI
 
delete_btSoftSoftCollisionAlgorithm_CreateFunc(long) - Static method in class com.badlogic.gdx.physics.bullet.softbody.SoftbodyJNI
 
delete_btSolve2LinearConstraint(long) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
delete_btSolveProjectedGaussSeidel(long) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
delete_btSolverBody(long) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
delete_btSolverConstraint(long) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
delete_btSortedOverlappingPairCache(long) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
delete_btSparseSdf3(long) - Static method in class com.badlogic.gdx.physics.bullet.softbody.SoftbodyJNI
 
delete_btSparseSdf3_Cell(long) - Static method in class com.badlogic.gdx.physics.bullet.softbody.SoftbodyJNI
 
delete_btSparseSdf3_IntFrac(long) - Static method in class com.badlogic.gdx.physics.bullet.softbody.SoftbodyJNI
 
delete_btSpatialForceVector(long) - Static method in class com.badlogic.gdx.physics.bullet.linearmath.LinearMathJNI
 
delete_btSpatialMotionVector(long) - Static method in class com.badlogic.gdx.physics.bullet.linearmath.LinearMathJNI
 
delete_btSpatialTransformationMatrix(long) - Static method in class com.badlogic.gdx.physics.bullet.linearmath.LinearMathJNI
 
delete_btSphereBoxCollisionAlgorithm(long) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
delete_btSphereBoxCollisionAlgorithm_CreateFunc(long) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
delete_btSphereShape(long) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
delete_btSphereSphereCollisionAlgorithm(long) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
delete_btSphereSphereCollisionAlgorithm_CreateFunc(long) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
delete_btSphereTriangleCollisionAlgorithm(long) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
delete_btSphereTriangleCollisionAlgorithm_CreateFunc(long) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
delete_btSpinMutex(long) - Static method in class com.badlogic.gdx.physics.bullet.linearmath.LinearMathJNI
 
delete_btStackAlloc(long) - Static method in class com.badlogic.gdx.physics.bullet.linearmath.LinearMathJNI
 
delete_btStaticPlaneShape(long) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
delete_btStaticPlaneShapeData(long) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
delete_btStorageResult(long) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
delete_btStridingMeshInterface(long) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
delete_btStridingMeshInterfaceData(long) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
delete_btStringArray(long) - Static method in class com.badlogic.gdx.physics.bullet.extras.ExtrasJNI
 
delete_btStringArray_less(long) - Static method in class com.badlogic.gdx.physics.bullet.extras.ExtrasJNI
 
delete_btSubSimplexClosestResult(long) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
delete_btSubsimplexConvexCast(long) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
delete_btSymmetricSpatialDyad(long) - Static method in class com.badlogic.gdx.physics.bullet.linearmath.LinearMathJNI
 
delete_btTetrahedronShapeEx(long) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
delete_btTransform(long) - Static method in class com.badlogic.gdx.physics.bullet.linearmath.LinearMathJNI
 
delete_btTransformDoubleData(long) - Static method in class com.badlogic.gdx.physics.bullet.linearmath.LinearMathJNI
 
delete_btTransformFloatData(long) - Static method in class com.badlogic.gdx.physics.bullet.linearmath.LinearMathJNI
 
delete_btTransformUtil(long) - Static method in class com.badlogic.gdx.physics.bullet.linearmath.LinearMathJNI
 
delete_btTranslationalLimitMotor(long) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
delete_btTranslationalLimitMotor2(long) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
delete_btTriangle(long) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
delete_btTriangleBuffer(long) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
delete_btTriangleCallback(long) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
delete_btTriangleConvexcastCallback(long) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
delete_btTriangleIndexVertexArray(long) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
delete_btTriangleIndexVertexMaterialArray(long) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
delete_btTriangleInfo(long) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
delete_btTriangleInfoData(long) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
delete_btTriangleInfoMap(long) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
delete_btTriangleInfoMapData(long) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
delete_btTriangleMesh(long) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
delete_btTriangleMeshShape(long) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
delete_btTriangleMeshShapeData(long) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
delete_btTriangleRaycastCallback(long) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
delete_btTriangleShape(long) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
delete_btTriangleShapeEx(long) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
delete_btTriIndex(long) - Static method in class com.badlogic.gdx.physics.bullet.softbody.SoftbodyJNI
 
delete_btTypedConstraint(long) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
delete_btTypedConstraint_btConstraintInfo1(long) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
delete_btTypedConstraint_btConstraintInfo2(long) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
delete_btTypedConstraintData(long) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
delete_btTypedConstraintDoubleData(long) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
delete_btTypedConstraintFloatData(long) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
delete_btTypedObject(long) - Static method in class com.badlogic.gdx.physics.bullet.linearmath.LinearMathJNI
 
delete_btUniformScalingShape(long) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
delete_btUnionFind(long) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
delete_btUniversalConstraint(long) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
delete_btUsageBitfield(long) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
delete_btVector3(long) - Static method in class com.badlogic.gdx.physics.bullet.linearmath.LinearMathJNI
 
delete_btVector3Array(long) - Static method in class com.badlogic.gdx.physics.bullet.linearmath.LinearMathJNI
 
delete_btVector3Array_less(long) - Static method in class com.badlogic.gdx.physics.bullet.linearmath.LinearMathJNI
 
delete_btVector3DoubleData(long) - Static method in class com.badlogic.gdx.physics.bullet.linearmath.LinearMathJNI
 
delete_btVector3FloatData(long) - Static method in class com.badlogic.gdx.physics.bullet.linearmath.LinearMathJNI
 
delete_btVector4(long) - Static method in class com.badlogic.gdx.physics.bullet.linearmath.LinearMathJNI
 
delete_btVehicleRaycaster(long) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
delete_btVehicleRaycaster_btVehicleRaycasterResult(long) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
delete_btVertexBufferDescriptor(long) - Static method in class com.badlogic.gdx.physics.bullet.softbody.SoftbodyJNI
 
delete_btVoronoiSimplexSolver(long) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
delete_btWheelInfo(long) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
delete_btWheelInfo_RaycastInfo(long) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
delete_btWheelInfoConstructionInfo(long) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
delete_btWorldImporter(long) - Static method in class com.badlogic.gdx.physics.bullet.extras.ExtrasJNI
 
delete_CloneTreeCreator(long) - Static method in class com.badlogic.gdx.physics.bullet.extras.ExtrasJNI
 
delete_ClosestConvexResultCallback(long) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
delete_ClosestNotMeConvexResultCallback(long) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
delete_ClosestNotMeRayResultCallback(long) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
delete_ClosestRayResultCallback(long) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
delete_CoilCreator(long) - Static method in class com.badlogic.gdx.physics.bullet.extras.ExtrasJNI
 
delete_CollisionObjectWrapper(long) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
delete_ContactCache(long) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
delete_ContactListener(long) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
delete_ContactResultCallback(long) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
delete_ConvexH(long) - Static method in class com.badlogic.gdx.physics.bullet.linearmath.LinearMathJNI
 
delete_ConvexH_HalfEdge(long) - Static method in class com.badlogic.gdx.physics.bullet.linearmath.LinearMathJNI
 
delete_ConvexResultCallback(long) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
delete_copy_elements_func(long) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
delete_CProfileSample(long) - Static method in class com.badlogic.gdx.physics.bullet.linearmath.LinearMathJNI
 
delete_CustomActionInterface(long) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
delete_CustomCollisionDispatcher(long) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
delete_DillCreator(long) - Static method in class com.badlogic.gdx.physics.bullet.extras.ExtrasJNI
 
delete_DISTANCE_PLANE_3D_FUNC(long) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
delete_fDrawFlags(long) - Static method in class com.badlogic.gdx.physics.bullet.softbody.SoftbodyJNI
 
delete_FilterableVehicleRaycaster(long) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
delete_GdxCollisionObjectBridge(long) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
delete_GIM_AABB(long) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
delete_gim_bitset(long) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
delete_GIM_BOX_BOX_TRANSFORM_CACHE(long) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
delete_GIM_BVH_DATA(long) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
delete_GIM_BVH_DATA_ARRAY(long) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
delete_GIM_BVH_TREE_NODE(long) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
delete_GIM_BVH_TREE_NODE_ARRAY(long) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
delete_GIM_CONTACT(long) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
delete_gim_contact_array(long) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
delete_gim_contact_array_internal(long) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
delete_GIM_HASH_NODE_CMP_KEY_MACRO(long) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
delete_GIM_HASH_NODE_CMP_MACRO(long) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
delete_GIM_HASH_NODE_GET_KEY(long) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
delete_GIM_PAIR(long) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
delete_GIM_QUANTIZED_BVH_NODE_ARRAY(long) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
delete_GIM_RSORT_TOKEN(long) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
delete_GIM_RSORT_TOKEN_COMPARATOR(long) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
delete_GIM_TRIANGLE(long) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
delete_GIM_TRIANGLE_CONTACT(long) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
delete_GIM_TRIANGLE_CONTACT_DATA(long) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
delete_GrahamVector3(long) - Static method in class com.badlogic.gdx.physics.bullet.linearmath.LinearMathJNI
 
delete_HullDesc(long) - Static method in class com.badlogic.gdx.physics.bullet.linearmath.LinearMathJNI
 
delete_HullLibrary(long) - Static method in class com.badlogic.gdx.physics.bullet.linearmath.LinearMathJNI
 
delete_HullResult(long) - Static method in class com.badlogic.gdx.physics.bullet.linearmath.LinearMathJNI
 
delete_ICollide(long) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
delete_int4(long) - Static method in class com.badlogic.gdx.physics.bullet.linearmath.LinearMathJNI
 
delete_integer_comparator(long) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
delete_InternalTickCallback(long) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
delete_less_comparator(long) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
delete_LocalConvexResult(long) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
delete_LocalRayResult(long) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
delete_LocalShapeInfo(long) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
delete_memcopy_elements_func(long) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
delete_MultiBodyNameMap(long) - Static method in class com.badlogic.gdx.physics.bullet.extras.ExtrasJNI
 
delete_MultiBodyTree(long) - Static method in class com.badlogic.gdx.physics.bullet.inversedynamics.InverseDynamicsJNI
 
delete_MultiBodyTreeCreator(long) - Static method in class com.badlogic.gdx.physics.bullet.extras.ExtrasJNI
 
delete_MyCallback(long) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
delete_MyInternalTriangleIndexCallback(long) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
delete_PHullResult(long) - Static method in class com.badlogic.gdx.physics.bullet.linearmath.LinearMathJNI
 
delete_RandomTreeCreator(long) - Static method in class com.badlogic.gdx.physics.bullet.extras.ExtrasJNI
 
delete_RayResultCallback(long) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
delete_SimpleTreeCreator(long) - Static method in class com.badlogic.gdx.physics.bullet.extras.ExtrasJNI
 
delete_SoftBodyClusterData(long) - Static method in class com.badlogic.gdx.physics.bullet.softbody.SoftbodyJNI
 
delete_SoftBodyConfigData(long) - Static method in class com.badlogic.gdx.physics.bullet.softbody.SoftbodyJNI
 
delete_SoftBodyFaceData(long) - Static method in class com.badlogic.gdx.physics.bullet.softbody.SoftbodyJNI
 
delete_SoftBodyLinkData(long) - Static method in class com.badlogic.gdx.physics.bullet.softbody.SoftbodyJNI
 
delete_SoftBodyMaterialData(long) - Static method in class com.badlogic.gdx.physics.bullet.softbody.SoftbodyJNI
 
delete_SoftBodyNodeData(long) - Static method in class com.badlogic.gdx.physics.bullet.softbody.SoftbodyJNI
 
delete_SoftBodyPoseData(long) - Static method in class com.badlogic.gdx.physics.bullet.softbody.SoftbodyJNI
 
delete_SoftBodyTetraData(long) - Static method in class com.badlogic.gdx.physics.bullet.softbody.SoftbodyJNI
 
delete_SoftRigidAnchorData(long) - Static method in class com.badlogic.gdx.physics.bullet.softbody.SoftbodyJNI
 
delete_SphereTriangleDetector(long) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
delete_uint_key_func(long) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
delete_User2InternalIndex(long) - Static method in class com.badlogic.gdx.physics.bullet.extras.ExtrasJNI
 
deleteAllData() - Method in class com.badlogic.gdx.physics.bullet.collision.btCollisionWorldImporter
 
deleteAllData() - Method in class com.badlogic.gdx.physics.bullet.extras.btWorldImporter
 
Descent(btDbvtNode) - Method in class com.badlogic.gdx.physics.bullet.collision.ICollide
 
deSerialize(btTriangleInfoMapData) - Method in class com.badlogic.gdx.physics.bullet.collision.btTriangleInfoMap
 
deSerialize(btMatrix3x3FloatData) - Method in class com.badlogic.gdx.physics.bullet.linearmath.btMatrix3x3
 
deSerialize(btQuaternionFloatData) - Method in class com.badlogic.gdx.physics.bullet.linearmath.btQuaternion
 
deSerialize(btTransformFloatData) - Method in class com.badlogic.gdx.physics.bullet.linearmath.btTransform
 
deSerialize(btVector3FloatData) - Method in class com.badlogic.gdx.physics.bullet.linearmath.btVector3
 
deSerializeDouble(btQuantizedBvhDoubleData) - Method in class com.badlogic.gdx.physics.bullet.collision.btQuantizedBvh
 
deSerializeDouble(btMatrix3x3DoubleData) - Method in class com.badlogic.gdx.physics.bullet.linearmath.btMatrix3x3
 
deSerializeDouble(btQuaternionDoubleData) - Method in class com.badlogic.gdx.physics.bullet.linearmath.btQuaternion
 
deSerializeDouble(btTransformDoubleData) - Method in class com.badlogic.gdx.physics.bullet.linearmath.btTransform
 
deSerializeDouble(btVector3DoubleData) - Method in class com.badlogic.gdx.physics.bullet.linearmath.btVector3
 
deSerializeFloat(btCapsuleShapeData) - Method in class com.badlogic.gdx.physics.bullet.collision.btCapsuleShape
 
deSerializeFloat(btQuantizedBvhFloatData) - Method in class com.badlogic.gdx.physics.bullet.collision.btQuantizedBvh
 
deSerializeFloat(btMatrix3x3FloatData) - Method in class com.badlogic.gdx.physics.bullet.linearmath.btMatrix3x3
 
deSerializeFloat(btQuaternionFloatData) - Method in class com.badlogic.gdx.physics.bullet.linearmath.btQuaternion
 
deSerializeFloat(btTransformFloatData) - Method in class com.badlogic.gdx.physics.bullet.linearmath.btTransform
 
deSerializeFloat(btVector3FloatData) - Method in class com.badlogic.gdx.physics.bullet.linearmath.btVector3
 
deSerializeInPlace(long, long, boolean) - Static method in class com.badlogic.gdx.physics.bullet.collision.btOptimizedBvh
 
deSerializeInPlace(long, long, boolean) - Static method in class com.badlogic.gdx.physics.bullet.collision.btQuantizedBvh
 
destroy() - Method in class com.badlogic.gdx.physics.bullet.linearmath.btStackAlloc
 
destroyData() - Method in class com.badlogic.gdx.physics.bullet.collision.gim_contact_array_internal
 
destroyProxy(btBroadphaseProxy, btDispatcher) - Method in class com.badlogic.gdx.physics.bullet.collision.btBroadphaseInterface
 
detach() - Method in class com.badlogic.gdx.physics.bullet.dynamics.InternalTickCallback
 
detach(btDynamicsWorld, boolean) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.InternalTickCallback
 
determinant(SWIGTYPE_p_mat33) - Static method in class com.badlogic.gdx.physics.bullet.inversedynamics.InverseDynamics
 
determinant(long) - Static method in class com.badlogic.gdx.physics.bullet.inversedynamics.InverseDynamicsJNI
 
determinant() - Method in class com.badlogic.gdx.physics.bullet.linearmath.btMatrix3x3
 
Diagonal(float) - Static method in class com.badlogic.gdx.physics.bullet.softbody.Softbody
 
Diagonal(float) - Static method in class com.badlogic.gdx.physics.bullet.softbody.SoftbodyJNI
 
diagonalize(Matrix3, float, int) - Method in class com.badlogic.gdx.physics.bullet.linearmath.btMatrix3x3
 
diagonalize(Matrix3, float) - Method in class com.badlogic.gdx.physics.bullet.linearmath.btMatrix3x3
 
diagonalize(Matrix3) - Method in class com.badlogic.gdx.physics.bullet.linearmath.btMatrix3x3
 
DillCreator - Class in com.badlogic.gdx.physics.bullet.extras
 
DillCreator(long, boolean) - Constructor for class com.badlogic.gdx.physics.bullet.extras.DillCreator
Construct a new DillCreator, normally you should not need this constructor it's intended for low-level usage.
DillCreator(int) - Constructor for class com.badlogic.gdx.physics.bullet.extras.DillCreator
 
DillCreator_SWIGUpcast(long) - Static method in class com.badlogic.gdx.physics.bullet.extras.ExtrasJNI
 
disable() - Method in class com.badlogic.gdx.physics.bullet.collision.ContactCache
 
disable() - Method in class com.badlogic.gdx.physics.bullet.collision.ContactListener
 
DISABLE_DEACTIVATION - Static variable in interface com.badlogic.gdx.physics.bullet.collision.CollisionConstants
 
DISABLE_SIMULATION - Static variable in interface com.badlogic.gdx.physics.bullet.collision.CollisionConstants
 
disableOnAdded() - Method in class com.badlogic.gdx.physics.bullet.collision.ContactListener
 
disableOnDestroyed() - Method in class com.badlogic.gdx.physics.bullet.collision.ContactListener
 
disableOnEnded() - Method in class com.badlogic.gdx.physics.bullet.collision.ContactListener
 
disableOnProcessed() - Method in class com.badlogic.gdx.physics.bullet.collision.ContactListener
 
disableOnStarted() - Method in class com.badlogic.gdx.physics.bullet.collision.ContactListener
 
DISPATCH_CONTINUOUS - Static variable in class com.badlogic.gdx.physics.bullet.collision.btDispatcherInfo.DispatchFunc
 
DISPATCH_DISCRETE - Static variable in class com.badlogic.gdx.physics.bullet.collision.btDispatcherInfo.DispatchFunc
 
dispatchAllCollisionPairs(btOverlappingPairCache, btDispatcherInfo, btDispatcher) - Method in class com.badlogic.gdx.physics.bullet.collision.btDispatcher
 
DispatcherFlags() - Constructor for class com.badlogic.gdx.physics.bullet.collision.btCollisionDispatcher.DispatcherFlags
 
DispatchFunc() - Constructor for class com.badlogic.gdx.physics.bullet.collision.btDispatcherInfo.DispatchFunc
 
dispose() - Method in class com.badlogic.gdx.physics.bullet.BulletBase
 
dispose() - Method in class com.badlogic.gdx.physics.bullet.collision.btBvhTriangleMeshShape
 
dispose() - Method in class com.badlogic.gdx.physics.bullet.collision.btCollisionObject
 
dispose() - Method in class com.badlogic.gdx.physics.bullet.collision.btCompoundShape
 
dispose() - Method in class com.badlogic.gdx.physics.bullet.collision.btTriangleIndexVertexArray
 
dispose() - Method in class com.badlogic.gdx.physics.bullet.collision.CollisionObjectWrapper
 
dispose() - Method in class com.badlogic.gdx.physics.bullet.DebugDrawer
 
dispose() - Method in class com.badlogic.gdx.physics.bullet.dynamics.btRigidBody.btRigidBodyConstructionInfo
 
dispose() - Method in class com.badlogic.gdx.physics.bullet.dynamics.btRigidBody
 
Distance(btConvexShape, Matrix4, btConvexShape, Matrix4, Vector3, btGjkEpaSolver2.sResults) - Static method in class com.badlogic.gdx.physics.bullet.collision.btGjkEpaSolver2
 
distance(Vector3) - Method in class com.badlogic.gdx.physics.bullet.linearmath.btVector3
 
distance2(Vector3) - Method in class com.badlogic.gdx.physics.bullet.linearmath.btVector3
 
DISTANCE_PLANE_3D_FUNC - Class in com.badlogic.gdx.physics.bullet.collision
 
DISTANCE_PLANE_3D_FUNC(long, boolean) - Constructor for class com.badlogic.gdx.physics.bullet.collision.DISTANCE_PLANE_3D_FUNC
Construct a new DISTANCE_PLANE_3D_FUNC, normally you should not need this constructor it's intended for low-level usage.
DISTANCE_PLANE_3D_FUNC() - Constructor for class com.badlogic.gdx.physics.bullet.collision.DISTANCE_PLANE_3D_FUNC
 
DistanceToShape(Vector3, btCollisionShape) - Static method in class com.badlogic.gdx.physics.bullet.softbody.btSparseSdf3
 
DoNode(btSoftBody.Node) - Method in class com.badlogic.gdx.physics.bullet.softbody.btSoftColliders.CollideSDF_RS
 
dot(Quaternion) - Method in class com.badlogic.gdx.physics.bullet.linearmath.btQuaternion
 
dot(btSpatialForceVector) - Method in class com.badlogic.gdx.physics.bullet.linearmath.btSpatialMotionVector
 
dot(Vector3) - Method in class com.badlogic.gdx.physics.bullet.linearmath.btVector3
 
dot(Quaternion, Quaternion) - Static method in class com.badlogic.gdx.physics.bullet.linearmath.LinearMath
 
dot(Quaternion, Quaternion) - Static method in class com.badlogic.gdx.physics.bullet.linearmath.LinearMathJNI
 
dot3(Vector3, Vector3, Vector3) - Method in class com.badlogic.gdx.physics.bullet.linearmath.btVector3
 
DOUBLE_STACKSIZE - Static variable in class com.badlogic.gdx.physics.bullet.collision.btDbvt
 
Draw(btSoftBody, btIDebugDraw, int) - Static method in class com.badlogic.gdx.physics.bullet.softbody.btSoftBodyHelpers
 
Draw(btSoftBody, btIDebugDraw) - Static method in class com.badlogic.gdx.physics.bullet.softbody.btSoftBodyHelpers
 
draw3dText(Vector3, String) - Method in class com.badlogic.gdx.physics.bullet.DebugDrawer
 
draw3dText(Vector3, String) - Method in class com.badlogic.gdx.physics.bullet.linearmath.btIDebugDraw
 
drawAabb(Vector3, Vector3, Vector3) - Method in class com.badlogic.gdx.physics.bullet.linearmath.btIDebugDraw
 
drawArc(Vector3, Vector3, Vector3, float, float, float, float, Vector3, boolean, float) - Method in class com.badlogic.gdx.physics.bullet.linearmath.btIDebugDraw
 
drawArc(Vector3, Vector3, Vector3, float, float, float, float, Vector3, boolean) - Method in class com.badlogic.gdx.physics.bullet.linearmath.btIDebugDraw
 
drawBox(Vector3, Vector3, Vector3) - Method in class com.badlogic.gdx.physics.bullet.linearmath.btIDebugDraw
 
drawBox(Vector3, Vector3, Matrix4, Vector3) - Method in class com.badlogic.gdx.physics.bullet.linearmath.btIDebugDraw
 
drawCapsule(float, float, int, Matrix4, Vector3) - Method in class com.badlogic.gdx.physics.bullet.linearmath.btIDebugDraw
 
DrawClusterTree(btSoftBody, btIDebugDraw, int, int) - Static method in class com.badlogic.gdx.physics.bullet.softbody.btSoftBodyHelpers
 
DrawClusterTree(btSoftBody, btIDebugDraw, int) - Static method in class com.badlogic.gdx.physics.bullet.softbody.btSoftBodyHelpers
 
DrawClusterTree(btSoftBody, btIDebugDraw) - Static method in class com.badlogic.gdx.physics.bullet.softbody.btSoftBodyHelpers
 
drawCone(float, float, int, Matrix4, Vector3) - Method in class com.badlogic.gdx.physics.bullet.linearmath.btIDebugDraw
 
drawContactPoint(Vector3, Vector3, float, int, Vector3) - Method in class com.badlogic.gdx.physics.bullet.DebugDrawer
 
drawContactPoint(Vector3, Vector3, float, int, Vector3) - Method in class com.badlogic.gdx.physics.bullet.linearmath.btIDebugDraw
 
drawCoordSystem(Matrix4) - Method in class com.badlogic.gdx.physics.bullet.collision.btConvexCast.CastResult
 
drawCylinder(float, float, int, Matrix4, Vector3) - Method in class com.badlogic.gdx.physics.bullet.linearmath.btIDebugDraw
 
DrawFaceTree(btSoftBody, btIDebugDraw, int, int) - Static method in class com.badlogic.gdx.physics.bullet.softbody.btSoftBodyHelpers
 
DrawFaceTree(btSoftBody, btIDebugDraw, int) - Static method in class com.badlogic.gdx.physics.bullet.softbody.btSoftBodyHelpers
 
DrawFaceTree(btSoftBody, btIDebugDraw) - Static method in class com.badlogic.gdx.physics.bullet.softbody.btSoftBodyHelpers
 
DrawFrame(btSoftBody, btIDebugDraw) - Static method in class com.badlogic.gdx.physics.bullet.softbody.btSoftBodyHelpers
 
DrawInfos(btSoftBody, btIDebugDraw, boolean, boolean, boolean) - Static method in class com.badlogic.gdx.physics.bullet.softbody.btSoftBodyHelpers
 
drawLine(Vector3, Vector3, Vector3) - Method in class com.badlogic.gdx.physics.bullet.DebugDrawer
 
drawLine(Vector3, Vector3, Vector3) - Method in class com.badlogic.gdx.physics.bullet.linearmath.btIDebugDraw
 
drawLine(Vector3, Vector3, Vector3, Vector3) - Method in class com.badlogic.gdx.physics.bullet.linearmath.btIDebugDraw
 
DrawNodeTree(btSoftBody, btIDebugDraw, int, int) - Static method in class com.badlogic.gdx.physics.bullet.softbody.btSoftBodyHelpers
 
DrawNodeTree(btSoftBody, btIDebugDraw, int) - Static method in class com.badlogic.gdx.physics.bullet.softbody.btSoftBodyHelpers
 
DrawNodeTree(btSoftBody, btIDebugDraw) - Static method in class com.badlogic.gdx.physics.bullet.softbody.btSoftBodyHelpers
 
drawPlane(Vector3, float, Matrix4, Vector3) - Method in class com.badlogic.gdx.physics.bullet.linearmath.btIDebugDraw
 
drawSphere(float, Matrix4, Vector3) - Method in class com.badlogic.gdx.physics.bullet.linearmath.btIDebugDraw
 
drawSphere(Vector3, float, Vector3) - Method in class com.badlogic.gdx.physics.bullet.linearmath.btIDebugDraw
 
drawSpherePatch(Vector3, Vector3, Vector3, float, float, float, float, float, Vector3, float, boolean) - Method in class com.badlogic.gdx.physics.bullet.linearmath.btIDebugDraw
 
drawSpherePatch(Vector3, Vector3, Vector3, float, float, float, float, float, Vector3, float) - Method in class com.badlogic.gdx.physics.bullet.linearmath.btIDebugDraw
 
drawSpherePatch(Vector3, Vector3, Vector3, float, float, float, float, float, Vector3) - Method in class com.badlogic.gdx.physics.bullet.linearmath.btIDebugDraw
 
drawTransform(Matrix4, float) - Method in class com.badlogic.gdx.physics.bullet.linearmath.btIDebugDraw
 
drawTriangle(Vector3, Vector3, Vector3, Vector3, float) - Method in class com.badlogic.gdx.physics.bullet.DebugDrawer
 
drawTriangle(Vector3, Vector3, Vector3, Vector3, Vector3, Vector3, Vector3, float) - Method in class com.badlogic.gdx.physics.bullet.linearmath.btIDebugDraw
 
drawTriangle(Vector3, Vector3, Vector3, Vector3, float) - Method in class com.badlogic.gdx.physics.bullet.linearmath.btIDebugDraw
 
DX11_BUFFER - Static variable in class com.badlogic.gdx.physics.bullet.softbody.btVertexBufferDescriptor.BufferTypes
 
DX_SIMD_SOLVER - Static variable in class com.badlogic.gdx.physics.bullet.softbody.btSoftBodySolver.SolverTypes
 
DX_SOLVER - Static variable in class com.badlogic.gdx.physics.bullet.softbody.btSoftBodySolver.SolverTypes
 
DYNAMIC_SET - Static variable in class com.badlogic.gdx.physics.bullet.collision.btDbvtBroadphase
 
Dynamics - Class in com.badlogic.gdx.physics.bullet.dynamics
 
Dynamics() - Constructor for class com.badlogic.gdx.physics.bullet.dynamics.Dynamics
 
DynamicsConstants - Interface in com.badlogic.gdx.physics.bullet.dynamics
 
DynamicsJNI - Class in com.badlogic.gdx.physics.bullet.dynamics
 
DynamicsJNI() - Constructor for class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 

E

eAeroModel(long, boolean) - Constructor for class com.badlogic.gdx.physics.bullet.softbody.btSoftBody.eAeroModel
Construct a new eAeroModel, normally you should not need this constructor it's intended for low-level usage.
eAeroModel() - Constructor for class com.badlogic.gdx.physics.bullet.softbody.btSoftBody.eAeroModel
 
eBT_PLANE_INTERSECTION_TYPE - Class in com.badlogic.gdx.physics.bullet.collision
 
eBT_PLANE_INTERSECTION_TYPE() - Constructor for class com.badlogic.gdx.physics.bullet.collision.eBT_PLANE_INTERSECTION_TYPE
 
ebtDispatcherQueryType - Class in com.badlogic.gdx.physics.bullet.collision
 
ebtDispatcherQueryType() - Constructor for class com.badlogic.gdx.physics.bullet.collision.ebtDispatcherQueryType
 
Edge(long, boolean) - Constructor for class com.badlogic.gdx.physics.bullet.collision.btAxisSweep3InternalInt.Edge
Construct a new Edge, normally you should not need this constructor it's intended for low-level usage.
Edge() - Constructor for class com.badlogic.gdx.physics.bullet.collision.btAxisSweep3InternalInt.Edge
 
Edge(long, boolean) - Constructor for class com.badlogic.gdx.physics.bullet.collision.btAxisSweep3InternalShort.Edge
Construct a new Edge, normally you should not need this constructor it's intended for low-level usage.
Edge() - Constructor for class com.badlogic.gdx.physics.bullet.collision.btAxisSweep3InternalShort.Edge
 
Edge(long, boolean) - Constructor for class com.badlogic.gdx.physics.bullet.linearmath.btConvexHullComputer.Edge
Construct a new Edge, normally you should not need this constructor it's intended for low-level usage.
Edge() - Constructor for class com.badlogic.gdx.physics.bullet.linearmath.btConvexHullComputer.Edge
 
eEpaAccuraryReached - Static variable in class com.badlogic.gdx.physics.bullet.collision.eEpaStatus
 
eEpaDegenerated - Static variable in class com.badlogic.gdx.physics.bullet.collision.eEpaStatus
 
eEpaFailed - Static variable in class com.badlogic.gdx.physics.bullet.collision.eEpaStatus
 
eEpaFallBack - Static variable in class com.badlogic.gdx.physics.bullet.collision.eEpaStatus
 
eEpaInvalidHull - Static variable in class com.badlogic.gdx.physics.bullet.collision.eEpaStatus
 
eEpaNonConvex - Static variable in class com.badlogic.gdx.physics.bullet.collision.eEpaStatus
 
eEpaOutOfFaces - Static variable in class com.badlogic.gdx.physics.bullet.collision.eEpaStatus
 
eEpaOutOfVertices - Static variable in class com.badlogic.gdx.physics.bullet.collision.eEpaStatus
 
eEpaStatus - Class in com.badlogic.gdx.physics.bullet.collision
 
eEpaStatus() - Constructor for class com.badlogic.gdx.physics.bullet.collision.eEpaStatus
 
eEpaTouching - Static variable in class com.badlogic.gdx.physics.bullet.collision.eEpaStatus
 
eEpaValid - Static variable in class com.badlogic.gdx.physics.bullet.collision.eEpaStatus
 
eFeatherstoneJointType() - Constructor for class com.badlogic.gdx.physics.bullet.dynamics.btMultibodyLink.eFeatherstoneJointType
 
eFeature(long, boolean) - Constructor for class com.badlogic.gdx.physics.bullet.softbody.btSoftBody.eFeature
Construct a new eFeature, normally you should not need this constructor it's intended for low-level usage.
eFeature() - Constructor for class com.badlogic.gdx.physics.bullet.softbody.btSoftBody.eFeature
 
eFixed - Static variable in class com.badlogic.gdx.physics.bullet.dynamics.btMultibodyLink.eFeatherstoneJointType
 
EFlags() - Constructor for class com.badlogic.gdx.physics.bullet.collision.btTriangleRaycastCallback.EFlags
 
eGIMPACT_SHAPE_TYPE - Class in com.badlogic.gdx.physics.bullet.collision
 
eGIMPACT_SHAPE_TYPE() - Constructor for class com.badlogic.gdx.physics.bullet.collision.eGIMPACT_SHAPE_TYPE
 
eGjkFailed - Static variable in class com.badlogic.gdx.physics.bullet.collision.eGjkStatus
 
eGjkInside - Static variable in class com.badlogic.gdx.physics.bullet.collision.eGjkStatus
 
eGjkStatus - Class in com.badlogic.gdx.physics.bullet.collision
 
eGjkStatus() - Constructor for class com.badlogic.gdx.physics.bullet.collision.eGjkStatus
 
eGjkValid - Static variable in class com.badlogic.gdx.physics.bullet.collision.eGjkStatus
 
eInvalid - Static variable in class com.badlogic.gdx.physics.bullet.dynamics.btMultibodyLink.eFeatherstoneJointType
 
Element(long, boolean) - Constructor for class com.badlogic.gdx.physics.bullet.softbody.btSoftBody.Element
Construct a new Element, normally you should not need this constructor it's intended for low-level usage.
Element() - Constructor for class com.badlogic.gdx.physics.bullet.softbody.btSoftBody.Element
 
eLINE_PLANE_INTERSECTION_TYPE - Class in com.badlogic.gdx.physics.bullet.collision
 
eLINE_PLANE_INTERSECTION_TYPE() - Constructor for class com.badlogic.gdx.physics.bullet.collision.eLINE_PLANE_INTERSECTION_TYPE
 
empty() - Method in class com.badlogic.gdx.physics.bullet.collision.btDbvt
 
EMPTY_SHAPE_PROXYTYPE - Static variable in class com.badlogic.gdx.physics.bullet.collision.BroadphaseNativeTypes
 
emptySimplex() - Method in class com.badlogic.gdx.physics.bullet.collision.btVoronoiSimplexSolver
 
enable() - Method in class com.badlogic.gdx.physics.bullet.collision.ContactCache
 
enable() - Method in class com.badlogic.gdx.physics.bullet.collision.ContactListener
 
enableAngularMotor(boolean, float, float) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btHingeConstraint
 
enableFeedback(boolean) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btTypedConstraint
 
enableMotor(boolean) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btConeTwistConstraint
 
enableMotor(int, boolean) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btGeneric6DofSpring2Constraint
 
enableMotor(boolean) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btHingeConstraint
 
enableOnAdded() - Method in class com.badlogic.gdx.physics.bullet.collision.ContactListener
 
enableOnDestroyed() - Method in class com.badlogic.gdx.physics.bullet.collision.ContactListener
 
enableOnEnded() - Method in class com.badlogic.gdx.physics.bullet.collision.ContactListener
 
enableOnProcessed() - Method in class com.badlogic.gdx.physics.bullet.collision.ContactListener
 
enableOnStarted() - Method in class com.badlogic.gdx.physics.bullet.collision.ContactListener
 
enableSpring(int, boolean) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btGeneric6DofSpring2Constraint
 
enableSpring(int, boolean) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btGeneric6DofSpringConstraint
 
end() - Method in class com.badlogic.gdx.physics.bullet.DebugDrawer
Ends the debug rendering process and leads to a flush.
END - Static variable in class com.badlogic.gdx.physics.bullet.softbody.btSoftBody.eAeroModel.EnumFlagType
 
END - Static variable in class com.badlogic.gdx.physics.bullet.softbody.btSoftBody.eFeature.EnumFlagType
 
END - Static variable in class com.badlogic.gdx.physics.bullet.softbody.btSoftBody.ePSolver.EnumFlagType
 
END - Static variable in class com.badlogic.gdx.physics.bullet.softbody.btSoftBody.eSolverPresets.EnumFlagType
 
END - Static variable in class com.badlogic.gdx.physics.bullet.softbody.btSoftBody.eVSolver.EnumFlagType
 
END - Static variable in class com.badlogic.gdx.physics.bullet.softbody.btSoftBody.fCollision.EnumFlagType
 
END - Static variable in class com.badlogic.gdx.physics.bullet.softbody.btSoftBody.fMaterial.EnumFlagType
 
end_pool() - Method in class com.badlogic.gdx.physics.bullet.collision.btGenericMemoryPool
 
endBlock(btBlock) - Method in class com.badlogic.gdx.physics.bullet.linearmath.btStackAlloc
 
EnumFlagType() - Constructor for class com.badlogic.gdx.physics.bullet.softbody.btSoftBody.eAeroModel.EnumFlagType
 
EnumFlagType() - Constructor for class com.badlogic.gdx.physics.bullet.softbody.btSoftBody.eFeature.EnumFlagType
 
EnumFlagType() - Constructor for class com.badlogic.gdx.physics.bullet.softbody.btSoftBody.ePSolver.EnumFlagType
 
EnumFlagType() - Constructor for class com.badlogic.gdx.physics.bullet.softbody.btSoftBody.eSolverPresets.EnumFlagType
 
EnumFlagType() - Constructor for class com.badlogic.gdx.physics.bullet.softbody.btSoftBody.eVSolver.EnumFlagType
 
EnumFlagType() - Constructor for class com.badlogic.gdx.physics.bullet.softbody.btSoftBody.fCollision.EnumFlagType
 
EnumFlagType() - Constructor for class com.badlogic.gdx.physics.bullet.softbody.btSoftBody.fMaterial.EnumFlagType
 
EnumFlagType() - Constructor for class com.badlogic.gdx.physics.bullet.softbody.btSoftBody.Joint.eType.EnumFlagType
 
EnumFlagType() - Constructor for class com.badlogic.gdx.physics.bullet.softbody.fDrawFlags.EnumFlagType
 
enumLeaves(btDbvtNode, ICollide) - Static method in class com.badlogic.gdx.physics.bullet.collision.btDbvt
 
enumNodes(btDbvtNode, ICollide) - Static method in class com.badlogic.gdx.physics.bullet.collision.btDbvt
 
eOutputOperation() - Constructor for class com.badlogic.gdx.physics.bullet.linearmath.btSpatialTransformationMatrix.eOutputOperation
 
EPA_Failed - Static variable in class com.badlogic.gdx.physics.bullet.collision.btGjkEpaSolver2.sResults.eStatus
 
EPA_Failed - Static variable in class com.badlogic.gdx.physics.bullet.collision.btGjkEpaSolver3.sResults.eStatus
 
EPA_MAX_FACES - Static variable in interface com.badlogic.gdx.physics.bullet.collision.CollisionConstants
 
EPA_MAX_ITERATIONS - Static variable in interface com.badlogic.gdx.physics.bullet.collision.CollisionConstants
 
EPA_MAX_VERTICES - Static variable in interface com.badlogic.gdx.physics.bullet.collision.CollisionConstants
 
ePlanar - Static variable in class com.badlogic.gdx.physics.bullet.dynamics.btMultibodyLink.eFeatherstoneJointType
 
ePLANE_INTERSECTION_TYPE - Class in com.badlogic.gdx.physics.bullet.collision
 
ePLANE_INTERSECTION_TYPE() - Constructor for class com.badlogic.gdx.physics.bullet.collision.ePLANE_INTERSECTION_TYPE
 
ePrismatic - Static variable in class com.badlogic.gdx.physics.bullet.dynamics.btMultibodyLink.eFeatherstoneJointType
 
ePSolver(long, boolean) - Constructor for class com.badlogic.gdx.physics.bullet.softbody.btSoftBody.ePSolver
Construct a new ePSolver, normally you should not need this constructor it's intended for low-level usage.
ePSolver() - Constructor for class com.badlogic.gdx.physics.bullet.softbody.btSoftBody.ePSolver
 
equals(Object) - Method in class com.badlogic.gdx.physics.bullet.BulletBase
 
equals(btHashInt) - Method in class com.badlogic.gdx.physics.bullet.linearmath.btHashInt
 
equals(btHashPtr) - Method in class com.badlogic.gdx.physics.bullet.linearmath.btHashPtr
 
equals(btHashString) - Method in class com.badlogic.gdx.physics.bullet.linearmath.btHashString
 
erase(SWIGTYPE_p_GUINT) - Method in class com.badlogic.gdx.physics.bullet.collision.gim_contact_array_internal
 
erase_sorted(SWIGTYPE_p_GUINT) - Method in class com.badlogic.gdx.physics.bullet.collision.gim_contact_array_internal
 
erase_sorted_mem(SWIGTYPE_p_GUINT) - Method in class com.badlogic.gdx.physics.bullet.collision.gim_contact_array_internal
 
eRevolute - Static variable in class com.badlogic.gdx.physics.bullet.dynamics.btMultibodyLink.eFeatherstoneJointType
 
eSolverPresets(long, boolean) - Constructor for class com.badlogic.gdx.physics.bullet.softbody.btSoftBody.eSolverPresets
Construct a new eSolverPresets, normally you should not need this constructor it's intended for low-level usage.
eSolverPresets() - Constructor for class com.badlogic.gdx.physics.bullet.softbody.btSoftBody.eSolverPresets
 
eSpherical - Static variable in class com.badlogic.gdx.physics.bullet.dynamics.btMultibodyLink.eFeatherstoneJointType
 
eStatus() - Constructor for class com.badlogic.gdx.physics.bullet.collision.btGjkEpaSolver2.sResults.eStatus
 
eStatus() - Constructor for class com.badlogic.gdx.physics.bullet.collision.btGjkEpaSolver3.sResults.eStatus
 
eType(long, boolean) - Constructor for class com.badlogic.gdx.physics.bullet.softbody.btSoftBody.Joint.eType
Construct a new eType, normally you should not need this constructor it's intended for low-level usage.
eType() - Constructor for class com.badlogic.gdx.physics.bullet.softbody.btSoftBody.Joint.eType
 
Eval(Vector3) - Method in class com.badlogic.gdx.physics.bullet.softbody.btSoftBody.ImplicitFn
 
Evaluate(Vector3, btCollisionShape, Vector3, float) - Method in class com.badlogic.gdx.physics.bullet.softbody.btSparseSdf3
 
evaluateCom() - Method in class com.badlogic.gdx.physics.bullet.softbody.btSoftBody
 
EvaluateMedium(btSoftBodyWorldInfo, Vector3, btSoftBody.sMedium) - Static method in class com.badlogic.gdx.physics.bullet.softbody.Softbody
 
EvaluateMedium(long, btSoftBodyWorldInfo, Vector3, long, btSoftBody.sMedium) - Static method in class com.badlogic.gdx.physics.bullet.softbody.SoftbodyJNI
 
eVSolver(long, boolean) - Constructor for class com.badlogic.gdx.physics.bullet.softbody.btSoftBody.eVSolver
Construct a new eVSolver, normally you should not need this constructor it's intended for low-level usage.
eVSolver() - Constructor for class com.badlogic.gdx.physics.bullet.softbody.btSoftBody.eVSolver
 
expand(btCollisionObject) - Method in class com.badlogic.gdx.physics.bullet.collision.btCollisionObjectArray
 
expand() - Method in class com.badlogic.gdx.physics.bullet.collision.btCollisionObjectArray
 
expand(btCollisionObject) - Method in class com.badlogic.gdx.physics.bullet.collision.btCollisionObjectConstArray
 
expand() - Method in class com.badlogic.gdx.physics.bullet.collision.btCollisionObjectConstArray
 
Expand(Vector3) - Method in class com.badlogic.gdx.physics.bullet.collision.btDbvtAabbMm
 
expand(GIM_BVH_DATA) - Method in class com.badlogic.gdx.physics.bullet.collision.btGimBvhDataArray
 
expand() - Method in class com.badlogic.gdx.physics.bullet.collision.btGimBvhDataArray
 
expand(GIM_BVH_TREE_NODE) - Method in class com.badlogic.gdx.physics.bullet.collision.btGimBvhTreeNodeArray
 
expand() - Method in class com.badlogic.gdx.physics.bullet.collision.btGimBvhTreeNodeArray
 
expand(GIM_CONTACT) - Method in class com.badlogic.gdx.physics.bullet.collision.btGimContactArray
 
expand() - Method in class com.badlogic.gdx.physics.bullet.collision.btGimContactArray
 
expand(GIM_PAIR) - Method in class com.badlogic.gdx.physics.bullet.collision.btGimPairArray
 
expand() - Method in class com.badlogic.gdx.physics.bullet.collision.btGimPairArray
 
expand(BT_QUANTIZED_BVH_NODE) - Method in class com.badlogic.gdx.physics.bullet.collision.btGimQuantizedBvhNodeArray
 
expand() - Method in class com.badlogic.gdx.physics.bullet.collision.btGimQuantizedBvhNodeArray
 
expand(btPersistentManifold) - Method in class com.badlogic.gdx.physics.bullet.collision.btPersistentManifoldArray
 
expand() - Method in class com.badlogic.gdx.physics.bullet.collision.btPersistentManifoldArray
 
expand(String) - Method in class com.badlogic.gdx.physics.bullet.extras.btStringArray
 
expand() - Method in class com.badlogic.gdx.physics.bullet.extras.btStringArray
 
expand(float) - Method in class com.badlogic.gdx.physics.bullet.linearmath.btScalarArray
 
expand() - Method in class com.badlogic.gdx.physics.bullet.linearmath.btScalarArray
 
expand(Vector3) - Method in class com.badlogic.gdx.physics.bullet.linearmath.btVector3Array
 
expand() - Method in class com.badlogic.gdx.physics.bullet.linearmath.btVector3Array
 
expandNonInitializing() - Method in class com.badlogic.gdx.physics.bullet.collision.btCollisionObjectArray
 
expandNonInitializing() - Method in class com.badlogic.gdx.physics.bullet.collision.btCollisionObjectConstArray
 
expandNonInitializing() - Method in class com.badlogic.gdx.physics.bullet.collision.btGimBvhDataArray
 
expandNonInitializing() - Method in class com.badlogic.gdx.physics.bullet.collision.btGimBvhTreeNodeArray
 
expandNonInitializing() - Method in class com.badlogic.gdx.physics.bullet.collision.btGimContactArray
 
expandNonInitializing() - Method in class com.badlogic.gdx.physics.bullet.collision.btGimPairArray
 
expandNonInitializing() - Method in class com.badlogic.gdx.physics.bullet.collision.btGimQuantizedBvhNodeArray
 
expandNonInitializing() - Method in class com.badlogic.gdx.physics.bullet.collision.btPersistentManifoldArray
 
expandNonInitializing() - Method in class com.badlogic.gdx.physics.bullet.extras.btStringArray
 
expandNonInitializing() - Method in class com.badlogic.gdx.physics.bullet.linearmath.btScalarArray
 
expandNonInitializing() - Method in class com.badlogic.gdx.physics.bullet.linearmath.btVector3Array
 
Extents() - Method in class com.badlogic.gdx.physics.bullet.collision.btDbvtAabbMm
 
extractLeaves(btDbvtNode, SWIGTYPE_p_btAlignedObjectArrayT_btDbvtNode_const_p_t) - Static method in class com.badlogic.gdx.physics.bullet.collision.btDbvt
 
extractRotation(Quaternion, float, int) - Method in class com.badlogic.gdx.physics.bullet.linearmath.btMatrix3x3
 
extractRotation(Quaternion, float) - Method in class com.badlogic.gdx.physics.bullet.linearmath.btMatrix3x3
 
extractRotation(Quaternion) - Method in class com.badlogic.gdx.physics.bullet.linearmath.btMatrix3x3
 
Extras - Class in com.badlogic.gdx.physics.bullet.extras
 
Extras() - Constructor for class com.badlogic.gdx.physics.bullet.extras.Extras
 
ExtrasJNI - Class in com.badlogic.gdx.physics.bullet.extras
 
ExtrasJNI() - Constructor for class com.badlogic.gdx.physics.bullet.extras.ExtrasJNI
 

F

F_OneSided - Static variable in class com.badlogic.gdx.physics.bullet.softbody.btSoftBody.eAeroModel.EnumFlagType
 
F_TwoSided - Static variable in class com.badlogic.gdx.physics.bullet.softbody.btSoftBody.eAeroModel.EnumFlagType
 
F_TwoSidedLiftDrag - Static variable in class com.badlogic.gdx.physics.bullet.softbody.btSoftBody.eAeroModel.EnumFlagType
 
Face - Static variable in class com.badlogic.gdx.physics.bullet.softbody.btSoftBody.eFeature.EnumFlagType
 
Face(long, boolean) - Constructor for class com.badlogic.gdx.physics.bullet.softbody.btSoftBody.Face
Construct a new Face, normally you should not need this constructor it's intended for low-level usage.
Face() - Constructor for class com.badlogic.gdx.physics.bullet.softbody.btSoftBody.Face
 
Faces - Static variable in class com.badlogic.gdx.physics.bullet.softbody.fDrawFlags.EnumFlagType
 
FaceTree - Static variable in class com.badlogic.gdx.physics.bullet.softbody.fDrawFlags.EnumFlagType
 
farthest(Quaternion) - Method in class com.badlogic.gdx.physics.bullet.linearmath.btQuaternion
 
FAST_CONCAVE_MESH_PROXYTYPE - Static variable in class com.badlogic.gdx.physics.bullet.collision.BroadphaseNativeTypes
 
fCollision(long, boolean) - Constructor for class com.badlogic.gdx.physics.bullet.softbody.btSoftBody.fCollision
Construct a new fCollision, normally you should not need this constructor it's intended for low-level usage.
fCollision() - Constructor for class com.badlogic.gdx.physics.bullet.softbody.btSoftBody.fCollision
 
fDrawFlags - Class in com.badlogic.gdx.physics.bullet.softbody
 
fDrawFlags(long, boolean) - Constructor for class com.badlogic.gdx.physics.bullet.softbody.fDrawFlags
Construct a new fDrawFlags, normally you should not need this constructor it's intended for low-level usage.
fDrawFlags() - Constructor for class com.badlogic.gdx.physics.bullet.softbody.fDrawFlags
 
fDrawFlags.EnumFlagType - Class in com.badlogic.gdx.physics.bullet.softbody
 
Feature(long, boolean) - Constructor for class com.badlogic.gdx.physics.bullet.softbody.btSoftBody.Feature
Construct a new Feature, normally you should not need this constructor it's intended for low-level usage.
Feature() - Constructor for class com.badlogic.gdx.physics.bullet.softbody.btSoftBody.Feature
 
fillConstraintJacobianMultiDof(int, Vector3, Vector3, Vector3, FloatBuffer, btScalarArray, btVector3Array, SWIGTYPE_p_btAlignedObjectArrayT_btMatrix3x3_t) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btMultiBody
 
fillContactJacobianMultiDof(int, Vector3, Vector3, FloatBuffer, btScalarArray, btVector3Array, SWIGTYPE_p_btAlignedObjectArrayT_btMatrix3x3_t) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btMultiBody
 
FilterableVehicleRaycaster - Class in com.badlogic.gdx.physics.bullet.dynamics
 
FilterableVehicleRaycaster(long, boolean) - Constructor for class com.badlogic.gdx.physics.bullet.dynamics.FilterableVehicleRaycaster
Construct a new FilterableVehicleRaycaster, normally you should not need this constructor it's intended for low-level usage.
FilterableVehicleRaycaster(btDynamicsWorld) - Constructor for class com.badlogic.gdx.physics.bullet.dynamics.FilterableVehicleRaycaster
 
FilterableVehicleRaycaster_setCollisionFilterGroup(long, FilterableVehicleRaycaster, short) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
FilterableVehicleRaycaster_setCollisionFilterMask(long, FilterableVehicleRaycaster, short) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
FilterableVehicleRaycaster_SWIGUpcast(long) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
FILTERED - Static variable in class com.badlogic.gdx.physics.bullet.collision.ContactCallbackEvent
 
finalizeChunk(btChunk, String, int, long) - Method in class com.badlogic.gdx.physics.bullet.linearmath.btSerializer
 
finalizeInternal() - Method in class com.badlogic.gdx.physics.bullet.inversedynamics.MultiBodyTree
 
finalizeMultiDof() - Method in class com.badlogic.gdx.physics.bullet.dynamics.btMultiBody
 
finalizeMultiDof() - Method in class com.badlogic.gdx.physics.bullet.dynamics.btMultiBodyConstraint
 
find(btHashInt) - Method in class com.badlogic.gdx.physics.bullet.collision.btHashMapInternalShortBtHashIntBtTriangleInfo
 
find(int, int) - Method in class com.badlogic.gdx.physics.bullet.collision.btUnionFind
 
find(int) - Method in class com.badlogic.gdx.physics.bullet.collision.btUnionFind
 
find_collision(btGImpactBvh, Matrix4, btGImpactBvh, Matrix4, btPairSet) - Static method in class com.badlogic.gdx.physics.bullet.collision.btGImpactBvh
 
find_collision(btGImpactQuantizedBvh, Matrix4, btGImpactQuantizedBvh, Matrix4, btPairSet) - Static method in class com.badlogic.gdx.physics.bullet.collision.btGImpactQuantizedBvh
 
find_intersection(btAABB, btAABB) - Method in class com.badlogic.gdx.physics.bullet.collision.btAABB
 
find_intersection(GIM_AABB, GIM_AABB) - Method in class com.badlogic.gdx.physics.bullet.collision.GIM_AABB
 
find_triangle_collision_clip_method(btPrimitiveTriangle, GIM_TRIANGLE_CONTACT) - Method in class com.badlogic.gdx.physics.bullet.collision.btPrimitiveTriangle
 
findAlgorithm(btCollisionObjectWrapper, btCollisionObjectWrapper, btPersistentManifold, int) - Method in class com.badlogic.gdx.physics.bullet.collision.btDispatcher
 
findBinarySearch(btCollisionObject) - Method in class com.badlogic.gdx.physics.bullet.collision.btCollisionObjectArray
 
findBinarySearch(btCollisionObject) - Method in class com.badlogic.gdx.physics.bullet.collision.btCollisionObjectConstArray
 
findBinarySearch(btPersistentManifold) - Method in class com.badlogic.gdx.physics.bullet.collision.btPersistentManifoldArray
 
findBinarySearch(String) - Method in class com.badlogic.gdx.physics.bullet.extras.btStringArray
 
findBinarySearch(float) - Method in class com.badlogic.gdx.physics.bullet.linearmath.btScalarArray
 
findBinarySearch(Vector3) - Method in class com.badlogic.gdx.physics.bullet.linearmath.btVector3Array
 
findConst(btHashInt) - Method in class com.badlogic.gdx.physics.bullet.collision.btHashMapInternalShortBtHashIntBtTriangleInfo
 
findIndex(btHashInt) - Method in class com.badlogic.gdx.physics.bullet.collision.btHashMapInternalShortBtHashIntBtTriangleInfo
 
findLinearSearch(btCollisionObject) - Method in class com.badlogic.gdx.physics.bullet.collision.btCollisionObjectArray
 
findLinearSearch(btCollisionObject) - Method in class com.badlogic.gdx.physics.bullet.collision.btCollisionObjectConstArray
 
findLinearSearch(btPersistentManifold) - Method in class com.badlogic.gdx.physics.bullet.collision.btPersistentManifoldArray
 
findLinearSearch(String) - Method in class com.badlogic.gdx.physics.bullet.extras.btStringArray
 
findLinearSearch(float) - Method in class com.badlogic.gdx.physics.bullet.linearmath.btScalarArray
 
findLinearSearch(Vector3) - Method in class com.badlogic.gdx.physics.bullet.linearmath.btVector3Array
 
findLinearSearch2(btCollisionObject) - Method in class com.badlogic.gdx.physics.bullet.collision.btCollisionObjectArray
 
findLinearSearch2(btCollisionObject) - Method in class com.badlogic.gdx.physics.bullet.collision.btCollisionObjectConstArray
 
findLinearSearch2(btPersistentManifold) - Method in class com.badlogic.gdx.physics.bullet.collision.btPersistentManifoldArray
 
findLinearSearch2(String) - Method in class com.badlogic.gdx.physics.bullet.extras.btStringArray
 
findLinearSearch2(float) - Method in class com.badlogic.gdx.physics.bullet.linearmath.btScalarArray
 
findLinearSearch2(Vector3) - Method in class com.badlogic.gdx.physics.bullet.linearmath.btVector3Array
 
findNameForPointer(long) - Method in class com.badlogic.gdx.physics.bullet.linearmath.btSerializer
 
findOrAddVertex(Vector3, boolean) - Method in class com.badlogic.gdx.physics.bullet.collision.btTriangleMesh
 
findPair(int, int) - Method in class com.badlogic.gdx.physics.bullet.collision.btHashedSimplePairCache
 
findPair(btBroadphaseProxy, btBroadphaseProxy) - Method in class com.badlogic.gdx.physics.bullet.collision.btOverlappingPairCache
 
findPointer(long) - Method in class com.badlogic.gdx.physics.bullet.linearmath.btSerializer
 
findSeparatingAxis(btConvexPolyhedron, btConvexPolyhedron, Matrix4, Matrix4, Vector3, btDiscreteCollisionDetectorInterface.Result) - Static method in class com.badlogic.gdx.physics.bullet.collision.btPolyhedralContactClipping
 
findUnions(btDispatcher, btCollisionWorld) - Method in class com.badlogic.gdx.physics.bullet.collision.btSimulationIslandManager
 
finishSerialization() - Method in class com.badlogic.gdx.physics.bullet.linearmath.btSerializer
 
fit(SWIGTYPE_p_float) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btAngularLimit
 
FIXED - Static variable in class com.badlogic.gdx.physics.bullet.inversedynamics.JointType
 
FIXED_CONSTRAINT_TYPE - Static variable in class com.badlogic.gdx.physics.bullet.dynamics.btTypedConstraintType
 
FIXED_SET - Static variable in class com.badlogic.gdx.physics.bullet.collision.btDbvtBroadphase
 
FLOATING - Static variable in class com.badlogic.gdx.physics.bullet.inversedynamics.JointType
 
flushLines() - Method in class com.badlogic.gdx.physics.bullet.linearmath.btIDebugDraw
 
fMaterial(long, boolean) - Constructor for class com.badlogic.gdx.physics.bullet.softbody.btSoftBody.fMaterial
Construct a new fMaterial, normally you should not need this constructor it's intended for low-level usage.
fMaterial() - Constructor for class com.badlogic.gdx.physics.bullet.softbody.btSoftBody.fMaterial
 
forceActivationState(int) - Method in class com.badlogic.gdx.physics.bullet.collision.btCollisionObject
 
forLoop(int, int) - Method in class com.badlogic.gdx.physics.bullet.linearmath.btIParallelForBody
 
forwardKinematics(SWIGTYPE_p_btAlignedObjectArrayT_btQuaternion_t, btVector3Array) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btMultiBody
 
forwardKinematics() - Method in class com.badlogic.gdx.physics.bullet.dynamics.btMultiBodyDynamicsWorld
 
free(btBroadphasePair) - Static method in class com.badlogic.gdx.physics.bullet.collision.btBroadphasePair
delete the native object if required and allow the instance to be reused by the obtain method
free(btBroadphaseProxy) - Static method in class com.badlogic.gdx.physics.bullet.collision.btBroadphaseProxy
delete the native object if required and allow the instance to be reused by the obtain method
Free() - Method in class com.badlogic.gdx.physics.bullet.collision.btUnionFind
 
freeCollisionAlgorithm(long) - Method in class com.badlogic.gdx.physics.bullet.collision.btDispatcher
 
freeMemory(long) - Method in class com.badlogic.gdx.physics.bullet.collision.btGenericMemoryPool
 
freeMemory(long) - Method in class com.badlogic.gdx.physics.bullet.collision.btGenericPoolAllocator
 
freeMemory(long) - Method in class com.badlogic.gdx.physics.bullet.linearmath.btPoolAllocator
 
FromCE(Vector3, Vector3) - Static method in class com.badlogic.gdx.physics.bullet.collision.btDbvtAabbMm
 
FromCR(Vector3, float) - Static method in class com.badlogic.gdx.physics.bullet.collision.btDbvtAabbMm
 
FromMM(Vector3, Vector3) - Static method in class com.badlogic.gdx.physics.bullet.collision.btDbvtAabbMm
 
FromPoints(btVector3, int) - Static method in class com.badlogic.gdx.physics.bullet.collision.btDbvtAabbMm
 
FromPoints(SWIGTYPE_p_p_btVector3, int) - Static method in class com.badlogic.gdx.physics.bullet.collision.btDbvtAabbMm
 
front() - Method in class com.badlogic.gdx.physics.bullet.collision.gim_contact_array_internal
 
front_const() - Method in class com.badlogic.gdx.physics.bullet.collision.gim_contact_array_internal
 
fullSimplex() - Method in class com.badlogic.gdx.physics.bullet.collision.btVoronoiSimplexSolver
 
furthestAxis() - Method in class com.badlogic.gdx.physics.bullet.linearmath.btVector3
 
fuzzyZero() - Method in class com.badlogic.gdx.physics.bullet.linearmath.btVector3
 

G

G_BACK_PLANE - Static variable in class com.badlogic.gdx.physics.bullet.collision.ePLANE_INTERSECTION_TYPE
 
G_BACK_PLANE_S1 - Static variable in class com.badlogic.gdx.physics.bullet.collision.eLINE_PLANE_INTERSECTION_TYPE
 
G_BACK_PLANE_S2 - Static variable in class com.badlogic.gdx.physics.bullet.collision.eLINE_PLANE_INTERSECTION_TYPE
 
G_COLLIDE_PLANE - Static variable in class com.badlogic.gdx.physics.bullet.collision.ePLANE_INTERSECTION_TYPE
 
G_COLLIDE_PLANE_S1 - Static variable in class com.badlogic.gdx.physics.bullet.collision.eLINE_PLANE_INTERSECTION_TYPE
 
G_COLLIDE_PLANE_S2 - Static variable in class com.badlogic.gdx.physics.bullet.collision.eLINE_PLANE_INTERSECTION_TYPE
 
G_FRONT_PLANE - Static variable in class com.badlogic.gdx.physics.bullet.collision.ePLANE_INTERSECTION_TYPE
 
G_FRONT_PLANE_S1 - Static variable in class com.badlogic.gdx.physics.bullet.collision.eLINE_PLANE_INTERSECTION_TYPE
 
G_FRONT_PLANE_S2 - Static variable in class com.badlogic.gdx.physics.bullet.collision.eLINE_PLANE_INTERSECTION_TYPE
 
G_HALF_PI - Static variable in interface com.badlogic.gdx.physics.bullet.collision.CollisionConstants
 
G_PI - Static variable in interface com.badlogic.gdx.physics.bullet.collision.CollisionConstants
 
G_ROOT2 - Static variable in interface com.badlogic.gdx.physics.bullet.collision.CollisionConstants
 
G_ROOT3 - Static variable in interface com.badlogic.gdx.physics.bullet.collision.CollisionConstants
 
G_SIGN_BITMASK - Static variable in interface com.badlogic.gdx.physics.bullet.collision.CollisionConstants
 
G_STYPE_INT - Static variable in class com.badlogic.gdx.physics.bullet.collision.GIM_SCALAR_TYPES
 
G_STYPE_INT64 - Static variable in class com.badlogic.gdx.physics.bullet.collision.GIM_SCALAR_TYPES
 
G_STYPE_REAL - Static variable in class com.badlogic.gdx.physics.bullet.collision.GIM_SCALAR_TYPES
 
G_STYPE_REAL2 - Static variable in class com.badlogic.gdx.physics.bullet.collision.GIM_SCALAR_TYPES
 
G_STYPE_SHORT - Static variable in class com.badlogic.gdx.physics.bullet.collision.GIM_SCALAR_TYPES
 
G_STYPE_UINT - Static variable in class com.badlogic.gdx.physics.bullet.collision.GIM_SCALAR_TYPES
 
G_STYPE_UINT64 - Static variable in class com.badlogic.gdx.physics.bullet.collision.GIM_SCALAR_TYPES
 
G_STYPE_USHORT - Static variable in class com.badlogic.gdx.physics.bullet.collision.GIM_SCALAR_TYPES
 
G_TWO_PI - Static variable in interface com.badlogic.gdx.physics.bullet.collision.CollisionConstants
 
G_UINT_INFINITY - Static variable in interface com.badlogic.gdx.physics.bullet.collision.CollisionConstants
 
gAddedPairs_get() - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
gAddedPairs_set(int) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
gAddedSimplePairs_get() - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
gAddedSimplePairs_set(int) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
GarbageCollect(int) - Method in class com.badlogic.gdx.physics.bullet.softbody.btSparseSdf3
 
GarbageCollect() - Method in class com.badlogic.gdx.physics.bullet.softbody.btSparseSdf3
 
gCompoundChildShapePairCallback_get() - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
gCompoundChildShapePairCallback_set(long) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
gContactAddedCallback_get() - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
gContactAddedCallback_set(long) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
gContactBreakingThreshold_get() - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
gContactBreakingThreshold_set(float) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
gDeactivationTime_get() - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
gDeactivationTime_set(float) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
gDisableDeactivation_get() - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
gDisableDeactivation_set(boolean) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
gdxCheckFilter(int, int) - Static method in class com.badlogic.gdx.physics.bullet.collision.Collision
 
gdxCheckFilter(btCollisionObject, btCollisionObject) - Static method in class com.badlogic.gdx.physics.bullet.collision.Collision
 
gdxCheckFilter__SWIG_0(int, int) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
gdxCheckFilter__SWIG_1(long, btCollisionObject, long, btCollisionObject) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
GdxCollisionObjectBridge - Class in com.badlogic.gdx.physics.bullet.collision
 
GdxCollisionObjectBridge(long, boolean) - Constructor for class com.badlogic.gdx.physics.bullet.collision.GdxCollisionObjectBridge
Construct a new GdxCollisionObjectBridge, normally you should not need this constructor it's intended for low-level usage.
GdxCollisionObjectBridge() - Constructor for class com.badlogic.gdx.physics.bullet.collision.GdxCollisionObjectBridge
 
GdxCollisionObjectBridge_contactCallbackFilter_get(long, GdxCollisionObjectBridge) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
GdxCollisionObjectBridge_contactCallbackFilter_set(long, GdxCollisionObjectBridge, int) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
GdxCollisionObjectBridge_contactCallbackFlag_get(long, GdxCollisionObjectBridge) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
GdxCollisionObjectBridge_contactCallbackFlag_set(long, GdxCollisionObjectBridge, int) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
GdxCollisionObjectBridge_userValue_get(long, GdxCollisionObjectBridge) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
GdxCollisionObjectBridge_userValue_set(long, GdxCollisionObjectBridge, int) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
GEAR_CONSTRAINT_TYPE - Static variable in class com.badlogic.gdx.physics.bullet.dynamics.btTypedConstraintType
 
gem_element_size() - Method in class com.badlogic.gdx.physics.bullet.collision.btGenericMemoryPool
 
GEN_rand() - Static method in class com.badlogic.gdx.physics.bullet.linearmath.LinearMath
 
GEN_rand() - Static method in class com.badlogic.gdx.physics.bullet.linearmath.LinearMathJNI
 
GEN_srand(long) - Static method in class com.badlogic.gdx.physics.bullet.linearmath.LinearMath
 
GEN_srand(long) - Static method in class com.badlogic.gdx.physics.bullet.linearmath.LinearMathJNI
 
generateBendingConstraints(int, btSoftBody.Material) - Method in class com.badlogic.gdx.physics.bullet.softbody.btSoftBody
 
generateBendingConstraints(int) - Method in class com.badlogic.gdx.physics.bullet.softbody.btSoftBody
 
generateClusters(int, int) - Method in class com.badlogic.gdx.physics.bullet.softbody.btSoftBody
 
generateClusters(int) - Method in class com.badlogic.gdx.physics.bullet.softbody.btSoftBody
 
get(SWIGTYPE_p_GUINT) - Method in class com.badlogic.gdx.physics.bullet.collision.gim_bitset
 
get0MinvJt() - Method in class com.badlogic.gdx.physics.bullet.dynamics.btJacobianEntry
 
get1MinvJt() - Method in class com.badlogic.gdx.physics.bullet.dynamics.btJacobianEntry
 
get3indices16() - Method in class com.badlogic.gdx.physics.bullet.collision.btMeshPartData
 
get3indices8() - Method in class com.badlogic.gdx.physics.bullet.collision.btMeshPartData
 
get6dofData() - Method in class com.badlogic.gdx.physics.bullet.dynamics.btGeneric6DofSpringConstraintData
 
get6dofData() - Method in class com.badlogic.gdx.physics.bullet.dynamics.btGeneric6DofSpringConstraintDoubleData2
 
get_allocated_count() - Method in class com.badlogic.gdx.physics.bullet.collision.btGenericMemoryPool
 
get_box() - Method in class com.badlogic.gdx.physics.bullet.collision.GIM_TRIANGLE
 
get_bullet_triangle(int, btTriangleShapeEx) - Method in class com.badlogic.gdx.physics.bullet.collision.btGImpactMeshShapePart.TrimeshPrimitiveManager
 
get_center_extend(Vector3, Vector3) - Method in class com.badlogic.gdx.physics.bullet.collision.btAABB
 
get_center_extend(Vector3, Vector3) - Method in class com.badlogic.gdx.physics.bullet.collision.GIM_AABB
 
get_edge_plane(int, btVector4) - Method in class com.badlogic.gdx.physics.bullet.collision.btPrimitiveTriangle
 
get_edge_plane(long, Vector3, btVector4) - Method in class com.badlogic.gdx.physics.bullet.collision.GIM_TRIANGLE
 
get_element_data(long) - Method in class com.badlogic.gdx.physics.bullet.collision.btGenericMemoryPool
 
get_free_positions_count() - Method in class com.badlogic.gdx.physics.bullet.collision.btGenericMemoryPool
 
get_indices(int, SWIGTYPE_p_unsigned_int, SWIGTYPE_p_unsigned_int, SWIGTYPE_p_unsigned_int) - Method in class com.badlogic.gdx.physics.bullet.collision.btGImpactMeshShapePart.TrimeshPrimitiveManager
 
get_limit_motor_info2(btRotationalLimitMotor, Matrix4, Matrix4, Vector3, Vector3, Vector3, Vector3, btTypedConstraint.btConstraintInfo2, int, Vector3, int, int) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btGeneric6DofConstraint
 
get_limit_motor_info2(btRotationalLimitMotor, Matrix4, Matrix4, Vector3, Vector3, Vector3, Vector3, btTypedConstraint.btConstraintInfo2, int, Vector3, int) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btGeneric6DofConstraint
 
get_max_element_count() - Method in class com.badlogic.gdx.physics.bullet.collision.btGenericMemoryPool
 
get_node_pointer(int) - Method in class com.badlogic.gdx.physics.bullet.collision.btBvhTree
 
get_node_pointer() - Method in class com.badlogic.gdx.physics.bullet.collision.btBvhTree
 
get_node_pointer(int) - Method in class com.badlogic.gdx.physics.bullet.collision.btGImpactBvh
 
get_node_pointer() - Method in class com.badlogic.gdx.physics.bullet.collision.btGImpactBvh
 
get_node_pointer(int) - Method in class com.badlogic.gdx.physics.bullet.collision.btGImpactQuantizedBvh
 
get_node_pointer() - Method in class com.badlogic.gdx.physics.bullet.collision.btGImpactQuantizedBvh
 
get_node_pointer(int) - Method in class com.badlogic.gdx.physics.bullet.collision.btQuantizedBvhTree
 
get_node_pointer() - Method in class com.badlogic.gdx.physics.bullet.collision.btQuantizedBvhTree
 
get_normal(Vector3) - Method in class com.badlogic.gdx.physics.bullet.collision.GIM_TRIANGLE
 
get_plane(btVector4) - Method in class com.badlogic.gdx.physics.bullet.collision.GIM_TRIANGLE
 
get_pointer_at(SWIGTYPE_p_GUINT) - Method in class com.badlogic.gdx.physics.bullet.collision.gim_contact_array_internal
 
get_pointer_at_const(SWIGTYPE_p_GUINT) - Method in class com.badlogic.gdx.physics.bullet.collision.gim_contact_array_internal
 
get_pool_capacity() - Method in class com.badlogic.gdx.physics.bullet.collision.btGenericMemoryPool
 
get_pool_capacity() - Method in class com.badlogic.gdx.physics.bullet.collision.btGenericPoolAllocator
 
get_primitive_box(int, btAABB) - Method in class com.badlogic.gdx.physics.bullet.collision.btPrimitiveManagerBase
 
get_primitive_count() - Method in class com.badlogic.gdx.physics.bullet.collision.btPrimitiveManagerBase
 
get_primitive_triangle(int, btPrimitiveTriangle) - Method in class com.badlogic.gdx.physics.bullet.collision.btPrimitiveManagerBase
 
get_triangle_transform(Matrix4) - Method in class com.badlogic.gdx.physics.bullet.collision.GIM_TRIANGLE
 
get_uv_parameters(Vector3, Vector3, SWIGTYPE_p_float, SWIGTYPE_p_float) - Method in class com.badlogic.gdx.physics.bullet.collision.GIM_TRIANGLE
 
get_vertex(long, Vector3) - Method in class com.badlogic.gdx.physics.bullet.collision.btGImpactMeshShapePart.TrimeshPrimitiveManager
 
get_vertex_count() - Method in class com.badlogic.gdx.physics.bullet.collision.btGImpactMeshShapePart.TrimeshPrimitiveManager
 
getA() - Method in class com.badlogic.gdx.physics.bullet.collision.btDbvt.sStkNN
 
getAabb(btBroadphaseProxy, Vector3, Vector3) - Method in class com.badlogic.gdx.physics.bullet.collision.btBroadphaseInterface
 
getAabb(Matrix4, Vector3, Vector3) - Method in class com.badlogic.gdx.physics.bullet.collision.btCollisionShape
 
getAabb(Vector3, Vector3) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btRigidBody
 
getAabb() - Method in class com.badlogic.gdx.physics.bullet.linearmath.btIDebugDraw.DefaultColors
 
getAabb(Vector3, Vector3) - Method in class com.badlogic.gdx.physics.bullet.softbody.btSoftBody
 
getAabbMax() - Method in class com.badlogic.gdx.physics.bullet.collision.btBroadphaseProxy
 
getAabbMax() - Method in class com.badlogic.gdx.physics.bullet.collision.btConvexTriangleCallback
 
getAabbMax() - Method in class com.badlogic.gdx.physics.bullet.softbody.btSoftBodyTriangleCallback
 
getAabbMaxOrg() - Method in class com.badlogic.gdx.physics.bullet.collision.btOptimizedBvhNode
 
getAabbMaxOrg() - Method in class com.badlogic.gdx.physics.bullet.collision.btOptimizedBvhNodeDoubleData
 
getAabbMaxOrg() - Method in class com.badlogic.gdx.physics.bullet.collision.btOptimizedBvhNodeFloatData
 
getAabbMin() - Method in class com.badlogic.gdx.physics.bullet.collision.btBroadphaseProxy
 
getAabbMin() - Method in class com.badlogic.gdx.physics.bullet.collision.btConvexTriangleCallback
 
getAabbMin() - Method in class com.badlogic.gdx.physics.bullet.softbody.btSoftBodyTriangleCallback
 
getAabbMinOrg() - Method in class com.badlogic.gdx.physics.bullet.collision.btOptimizedBvhNode
 
getAabbMinOrg() - Method in class com.badlogic.gdx.physics.bullet.collision.btOptimizedBvhNodeDoubleData
 
getAabbMinOrg() - Method in class com.badlogic.gdx.physics.bullet.collision.btOptimizedBvhNodeFloatData
 
getAabbNonVirtual(Matrix4, Vector3, Vector3) - Method in class com.badlogic.gdx.physics.bullet.collision.btConvexShape
 
getAabbSlow(Matrix4, Vector3, Vector3) - Method in class com.badlogic.gdx.physics.bullet.collision.btConvexShape
 
getAbsFrameLocVelocity() - Method in class com.badlogic.gdx.physics.bullet.dynamics.btMultibodyLink
 
getAbsFrameTotVelocity() - Method in class com.badlogic.gdx.physics.bullet.dynamics.btMultibodyLink
 
getAcceptInvalidMassProperties() - Method in class com.badlogic.gdx.physics.bullet.inversedynamics.MultiBodyTree
 
getAccumImpulse() - Method in class com.badlogic.gdx.physics.bullet.collision.btConstraintRow
 
getAccumulatedForce() - Method in class com.badlogic.gdx.physics.bullet.softbody.SoftBodyNodeData
 
getAccumulatedHingeAngle() - Method in class com.badlogic.gdx.physics.bullet.dynamics.btHingeAccumulatedAngleConstraint
 
getAccumulatedImpulse() - Method in class com.badlogic.gdx.physics.bullet.dynamics.btRotationalLimitMotor
 
getAccumulatedImpulse() - Method in class com.badlogic.gdx.physics.bullet.dynamics.btTranslationalLimitMotor
 
getActivationState() - Method in class com.badlogic.gdx.physics.bullet.collision.btCollisionObject
 
getActivationState1() - Method in class com.badlogic.gdx.physics.bullet.collision.btCollisionObjectDoubleData
 
getActivationState1() - Method in class com.badlogic.gdx.physics.bullet.collision.btCollisionObjectFloatData
 
getActiveConstraintRowSolverGeneric() - Method in class com.badlogic.gdx.physics.bullet.dynamics.btSequentialImpulseConstraintSolver
 
getActiveConstraintRowSolverLowerLimit() - Method in class com.badlogic.gdx.physics.bullet.dynamics.btSequentialImpulseConstraintSolver
 
getActiveObject() - Method in class com.badlogic.gdx.physics.bullet.linearmath.btIDebugDraw.DefaultColors
 
getAdamping() - Method in class com.badlogic.gdx.physics.bullet.softbody.btSoftBody.Cluster
 
getAdamping() - Method in class com.badlogic.gdx.physics.bullet.softbody.SoftBodyClusterData
 
getAdditionalAngularDampingFactor() - Method in class com.badlogic.gdx.physics.bullet.dynamics.btRigidBody.btRigidBodyConstructionInfo
 
getAdditionalAngularDampingFactor() - Method in class com.badlogic.gdx.physics.bullet.dynamics.btRigidBodyDoubleData
 
getAdditionalAngularDampingFactor() - Method in class com.badlogic.gdx.physics.bullet.dynamics.btRigidBodyFloatData
 
getAdditionalAngularDampingThresholdSqr() - Method in class com.badlogic.gdx.physics.bullet.dynamics.btRigidBody.btRigidBodyConstructionInfo
 
getAdditionalAngularDampingThresholdSqr() - Method in class com.badlogic.gdx.physics.bullet.dynamics.btRigidBodyDoubleData
 
getAdditionalAngularDampingThresholdSqr() - Method in class com.badlogic.gdx.physics.bullet.dynamics.btRigidBodyFloatData
 
getAdditionalDamping() - Method in class com.badlogic.gdx.physics.bullet.dynamics.btRigidBody.btRigidBodyConstructionInfo
 
getAdditionalDamping() - Method in class com.badlogic.gdx.physics.bullet.dynamics.btRigidBodyDoubleData
 
getAdditionalDamping() - Method in class com.badlogic.gdx.physics.bullet.dynamics.btRigidBodyFloatData
 
getAdditionalDampingFactor() - Method in class com.badlogic.gdx.physics.bullet.dynamics.btRigidBody.btRigidBodyConstructionInfo
 
getAdditionalDampingFactor() - Method in class com.badlogic.gdx.physics.bullet.dynamics.btRigidBodyDoubleData
 
getAdditionalDampingFactor() - Method in class com.badlogic.gdx.physics.bullet.dynamics.btRigidBodyFloatData
 
getAdditionalLinearDampingThresholdSqr() - Method in class com.badlogic.gdx.physics.bullet.dynamics.btRigidBody.btRigidBodyConstructionInfo
 
getAdditionalLinearDampingThresholdSqr() - Method in class com.badlogic.gdx.physics.bullet.dynamics.btRigidBodyDoubleData
 
getAdditionalLinearDampingThresholdSqr() - Method in class com.badlogic.gdx.physics.bullet.dynamics.btRigidBodyFloatData
 
getAddress() - Method in class com.badlogic.gdx.physics.bullet.linearmath.btBlock
 
getAdiag() - Method in class com.badlogic.gdx.physics.bullet.dynamics.btJacobianEntry
 
getAeromodel() - Method in class com.badlogic.gdx.physics.bullet.softbody.btSoftBody.Config
 
getAeroModel() - Method in class com.badlogic.gdx.physics.bullet.softbody.SoftBodyConfigData
 
getAFrame() - Method in class com.badlogic.gdx.physics.bullet.dynamics.btConeTwistConstraint
 
getAFrame() - Method in class com.badlogic.gdx.physics.bullet.dynamics.btHingeConstraint
 
getAFrameConst() - Method in class com.badlogic.gdx.physics.bullet.dynamics.btHingeConstraint
 
getAir_density() - Method in class com.badlogic.gdx.physics.bullet.softbody.btSoftBodyWorldInfo
 
getAJ() - Method in class com.badlogic.gdx.physics.bullet.dynamics.btJacobianEntry
 
getAlgorithm() - Method in class com.badlogic.gdx.physics.bullet.collision.btBroadphasePair
 
getAlignmentSerializationPadding() - Static method in class com.badlogic.gdx.physics.bullet.collision.btQuantizedBvh
 
getAllContactManifolds(btPersistentManifoldArray) - Method in class com.badlogic.gdx.physics.bullet.collision.btCollisionAlgorithm
 
getAllocated_count() - Method in class com.badlogic.gdx.physics.bullet.collision.btGenericMemoryPool
 
getAllocated_size() - Method in class com.badlogic.gdx.physics.bullet.collision.gim_contact_array_internal
 
getAllocated_sizes() - Method in class com.badlogic.gdx.physics.bullet.collision.btGenericMemoryPool
 
getAllowedCcdPenetration() - Method in class com.badlogic.gdx.physics.bullet.collision.btDispatcherInfo
 
getAllowedPenetration() - Method in class com.badlogic.gdx.physics.bullet.collision.btConvexCast.CastResult
 
getAllowedPenetration() - Method in class com.badlogic.gdx.physics.bullet.collision.btTriangleConvexcastCallback
 
getAllowedPenetration() - Method in class com.badlogic.gdx.physics.bullet.collision.ClosestNotMeConvexResultCallback
 
getAnchor() - Method in class com.badlogic.gdx.physics.bullet.dynamics.btHinge2Constraint
 
getAnchor() - Method in class com.badlogic.gdx.physics.bullet.dynamics.btUniversalConstraint
 
getAnchor() - Method in class com.badlogic.gdx.physics.bullet.linearmath.btAngleCompareFunc
 
getAnchor2() - Method in class com.badlogic.gdx.physics.bullet.dynamics.btHinge2Constraint
 
getAnchor2() - Method in class com.badlogic.gdx.physics.bullet.dynamics.btUniversalConstraint
 
getAnchorHardness() - Method in class com.badlogic.gdx.physics.bullet.softbody.SoftBodyConfigData
 
getAnchors() - Method in class com.badlogic.gdx.physics.bullet.softbody.btSoftBody
 
getAnchors() - Method in class com.badlogic.gdx.physics.bullet.softbody.btSoftBodyFloatData
 
getAncorInA() - Method in class com.badlogic.gdx.physics.bullet.dynamics.btSliderConstraint
 
getAncorInB() - Method in class com.badlogic.gdx.physics.bullet.dynamics.btSliderConstraint
 
getAngDepth() - Method in class com.badlogic.gdx.physics.bullet.dynamics.btSliderConstraint
 
getAngle(int) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btGeneric6DofConstraint
 
getAngle(int) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btGeneric6DofSpring2Constraint
 
getAngle() - Method in class com.badlogic.gdx.physics.bullet.linearmath.btQuaternion
 
getAngle() - Method in class com.badlogic.gdx.physics.bullet.linearmath.GrahamVector3
 
getAngle1() - Method in class com.badlogic.gdx.physics.bullet.dynamics.btHinge2Constraint
 
getAngle1() - Method in class com.badlogic.gdx.physics.bullet.dynamics.btUniversalConstraint
 
getAngle2() - Method in class com.badlogic.gdx.physics.bullet.dynamics.btHinge2Constraint
 
getAngle2() - Method in class com.badlogic.gdx.physics.bullet.dynamics.btUniversalConstraint
 
getAngleShortestPath() - Method in class com.badlogic.gdx.physics.bullet.linearmath.btQuaternion
 
getAngular() - Method in class com.badlogic.gdx.physics.bullet.linearmath.btSpatialForceVector
 
getAngular() - Method in class com.badlogic.gdx.physics.bullet.linearmath.btSpatialMotionVector
 
getAngularBounce() - Method in class com.badlogic.gdx.physics.bullet.dynamics.btGeneric6DofSpring2ConstraintData
 
getAngularBounce() - Method in class com.badlogic.gdx.physics.bullet.dynamics.btGeneric6DofSpring2ConstraintDoubleData2
 
getAngularComponentA() - Method in class com.badlogic.gdx.physics.bullet.dynamics.btMultiBodySolverConstraint
 
getAngularComponentA() - Method in class com.badlogic.gdx.physics.bullet.dynamics.btSolverConstraint
 
getAngularComponentB() - Method in class com.badlogic.gdx.physics.bullet.dynamics.btMultiBodySolverConstraint
 
getAngularComponentB() - Method in class com.badlogic.gdx.physics.bullet.dynamics.btSolverConstraint
 
getAngularDamping() - Method in class com.badlogic.gdx.physics.bullet.dynamics.btKinematicCharacterController
 
getAngularDamping() - Method in class com.badlogic.gdx.physics.bullet.dynamics.btMultiBody
 
getAngularDamping() - Method in class com.badlogic.gdx.physics.bullet.dynamics.btRigidBody.btRigidBodyConstructionInfo
 
getAngularDamping() - Method in class com.badlogic.gdx.physics.bullet.dynamics.btRigidBody
 
getAngularDamping() - Method in class com.badlogic.gdx.physics.bullet.dynamics.btRigidBodyDoubleData
 
getAngularDamping() - Method in class com.badlogic.gdx.physics.bullet.dynamics.btRigidBodyFloatData
 
getAngularEnableMotor() - Method in class com.badlogic.gdx.physics.bullet.dynamics.btGeneric6DofSpring2ConstraintData
 
getAngularEnableMotor() - Method in class com.badlogic.gdx.physics.bullet.dynamics.btGeneric6DofSpring2ConstraintDoubleData2
 
getAngularEnableSpring() - Method in class com.badlogic.gdx.physics.bullet.dynamics.btGeneric6DofSpring2ConstraintData
 
getAngularEnableSpring() - Method in class com.badlogic.gdx.physics.bullet.dynamics.btGeneric6DofSpring2ConstraintDoubleData2
 
getAngularEquilibriumPoint() - Method in class com.badlogic.gdx.physics.bullet.dynamics.btGeneric6DofSpring2ConstraintData
 
getAngularEquilibriumPoint() - Method in class com.badlogic.gdx.physics.bullet.dynamics.btGeneric6DofSpring2ConstraintDoubleData2
 
getAngularFactor() - Method in class com.badlogic.gdx.physics.bullet.dynamics.btRigidBody
 
getAngularFactor() - Method in class com.badlogic.gdx.physics.bullet.dynamics.btRigidBodyDoubleData
 
getAngularFactor() - Method in class com.badlogic.gdx.physics.bullet.dynamics.btRigidBodyFloatData
 
getAngularFactor() - Method in class com.badlogic.gdx.physics.bullet.dynamics.btSolverBody
 
getAngularLowerLimit(Vector3) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btGeneric6DofConstraint
 
getAngularLowerLimit() - Method in class com.badlogic.gdx.physics.bullet.dynamics.btGeneric6DofConstraintData
 
getAngularLowerLimit() - Method in class com.badlogic.gdx.physics.bullet.dynamics.btGeneric6DofConstraintDoubleData2
 
getAngularLowerLimit(Vector3) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btGeneric6DofSpring2Constraint
 
getAngularLowerLimit() - Method in class com.badlogic.gdx.physics.bullet.dynamics.btGeneric6DofSpring2ConstraintData
 
getAngularLowerLimit() - Method in class com.badlogic.gdx.physics.bullet.dynamics.btGeneric6DofSpring2ConstraintDoubleData2
 
getAngularLowerLimit() - Method in class com.badlogic.gdx.physics.bullet.dynamics.btSliderConstraintData
 
getAngularLowerLimit() - Method in class com.badlogic.gdx.physics.bullet.dynamics.btSliderConstraintDoubleData
 
getAngularLowerLimitReversed(Vector3) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btGeneric6DofSpring2Constraint
 
getAngularMaxMotorForce() - Method in class com.badlogic.gdx.physics.bullet.dynamics.btGeneric6DofSpring2ConstraintData
 
getAngularMaxMotorForce() - Method in class com.badlogic.gdx.physics.bullet.dynamics.btGeneric6DofSpring2ConstraintDoubleData2
 
getAngularMomentum() - Method in class com.badlogic.gdx.physics.bullet.dynamics.btMultiBody
 
getAngularMotionDisc() - Method in class com.badlogic.gdx.physics.bullet.collision.btCollisionShape
 
getAngularMotorCFM() - Method in class com.badlogic.gdx.physics.bullet.dynamics.btGeneric6DofSpring2ConstraintData
 
getAngularMotorCFM() - Method in class com.badlogic.gdx.physics.bullet.dynamics.btGeneric6DofSpring2ConstraintDoubleData2
 
getAngularMotorERP() - Method in class com.badlogic.gdx.physics.bullet.dynamics.btGeneric6DofSpring2ConstraintData
 
getAngularMotorERP() - Method in class com.badlogic.gdx.physics.bullet.dynamics.btGeneric6DofSpring2ConstraintDoubleData2
 
getAngularOnly() - Method in class com.badlogic.gdx.physics.bullet.dynamics.btConeTwistConstraint
 
getAngularOnly() - Method in class com.badlogic.gdx.physics.bullet.dynamics.btHingeConstraint
 
getAngularOnly() - Method in class com.badlogic.gdx.physics.bullet.dynamics.btHingeConstraintDoubleData
 
getAngularOnly() - Method in class com.badlogic.gdx.physics.bullet.dynamics.btHingeConstraintDoubleData2
 
getAngularOnly() - Method in class com.badlogic.gdx.physics.bullet.dynamics.btHingeConstraintFloatData
 
getAngularPos() - Method in class com.badlogic.gdx.physics.bullet.dynamics.btSliderConstraint
 
getAngularServoMotor() - Method in class com.badlogic.gdx.physics.bullet.dynamics.btGeneric6DofSpring2ConstraintData
 
getAngularServoMotor() - Method in class com.badlogic.gdx.physics.bullet.dynamics.btGeneric6DofSpring2ConstraintDoubleData2
 
getAngularServoTarget() - Method in class com.badlogic.gdx.physics.bullet.dynamics.btGeneric6DofSpring2ConstraintData
 
getAngularServoTarget() - Method in class com.badlogic.gdx.physics.bullet.dynamics.btGeneric6DofSpring2ConstraintDoubleData2
 
getAngularSleepingThreshold() - Method in class com.badlogic.gdx.physics.bullet.dynamics.btRigidBody.btRigidBodyConstructionInfo
 
getAngularSleepingThreshold() - Method in class com.badlogic.gdx.physics.bullet.dynamics.btRigidBody
 
getAngularSleepingThreshold() - Method in class com.badlogic.gdx.physics.bullet.dynamics.btRigidBodyDoubleData
 
getAngularSleepingThreshold() - Method in class com.badlogic.gdx.physics.bullet.dynamics.btRigidBodyFloatData
 
getAngularSpringDamping() - Method in class com.badlogic.gdx.physics.bullet.dynamics.btGeneric6DofSpring2ConstraintData
 
getAngularSpringDamping() - Method in class com.badlogic.gdx.physics.bullet.dynamics.btGeneric6DofSpring2ConstraintDoubleData2
 
getAngularSpringDampingLimited() - Method in class com.badlogic.gdx.physics.bullet.dynamics.btGeneric6DofSpring2ConstraintData
 
getAngularSpringDampingLimited() - Method in class com.badlogic.gdx.physics.bullet.dynamics.btGeneric6DofSpring2ConstraintDoubleData2
 
getAngularSpringStiffness() - Method in class com.badlogic.gdx.physics.bullet.dynamics.btGeneric6DofSpring2ConstraintData
 
getAngularSpringStiffness() - Method in class com.badlogic.gdx.physics.bullet.dynamics.btGeneric6DofSpring2ConstraintDoubleData2
 
getAngularSpringStiffnessLimited() - Method in class com.badlogic.gdx.physics.bullet.dynamics.btGeneric6DofSpring2ConstraintData
 
getAngularSpringStiffnessLimited() - Method in class com.badlogic.gdx.physics.bullet.dynamics.btGeneric6DofSpring2ConstraintDoubleData2
 
getAngularStiffness() - Method in class com.badlogic.gdx.physics.bullet.softbody.SoftBodyMaterialData
 
getAngularStopCFM() - Method in class com.badlogic.gdx.physics.bullet.dynamics.btGeneric6DofSpring2ConstraintData
 
getAngularStopCFM() - Method in class com.badlogic.gdx.physics.bullet.dynamics.btGeneric6DofSpring2ConstraintDoubleData2
 
getAngularStopERP() - Method in class com.badlogic.gdx.physics.bullet.dynamics.btGeneric6DofSpring2ConstraintData
 
getAngularStopERP() - Method in class com.badlogic.gdx.physics.bullet.dynamics.btGeneric6DofSpring2ConstraintDoubleData2
 
getAngularTargetVelocity() - Method in class com.badlogic.gdx.physics.bullet.dynamics.btGeneric6DofSpring2ConstraintData
 
getAngularTargetVelocity() - Method in class com.badlogic.gdx.physics.bullet.dynamics.btGeneric6DofSpring2ConstraintDoubleData2
 
getAngularUpperLimit(Vector3) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btGeneric6DofConstraint
 
getAngularUpperLimit() - Method in class com.badlogic.gdx.physics.bullet.dynamics.btGeneric6DofConstraintData
 
getAngularUpperLimit() - Method in class com.badlogic.gdx.physics.bullet.dynamics.btGeneric6DofConstraintDoubleData2
 
getAngularUpperLimit(Vector3) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btGeneric6DofSpring2Constraint
 
getAngularUpperLimit() - Method in class com.badlogic.gdx.physics.bullet.dynamics.btGeneric6DofSpring2ConstraintData
 
getAngularUpperLimit() - Method in class com.badlogic.gdx.physics.bullet.dynamics.btGeneric6DofSpring2ConstraintDoubleData2
 
getAngularUpperLimit() - Method in class com.badlogic.gdx.physics.bullet.dynamics.btSliderConstraintData
 
getAngularUpperLimit() - Method in class com.badlogic.gdx.physics.bullet.dynamics.btSliderConstraintDoubleData
 
getAngularUpperLimitReversed(Vector3) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btGeneric6DofSpring2Constraint
 
getAngularVelocity() - Method in class com.badlogic.gdx.physics.bullet.dynamics.btKinematicCharacterController
 
getAngularVelocity() - Method in class com.badlogic.gdx.physics.bullet.dynamics.btRigidBody
 
getAngularVelocity() - Method in class com.badlogic.gdx.physics.bullet.dynamics.btRigidBodyDoubleData
 
getAngularVelocity() - Method in class com.badlogic.gdx.physics.bullet.dynamics.btRigidBodyFloatData
 
getAngularVelocity() - Method in class com.badlogic.gdx.physics.bullet.dynamics.btSolverBody
 
getAngularVelocity(Vector3) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btSolverBody
 
getAnisotropicFriction() - Method in class com.badlogic.gdx.physics.bullet.collision.btCollisionObject
 
getAnisotropicFriction(Vector3) - Method in class com.badlogic.gdx.physics.bullet.collision.btCollisionObject
 
getAnisotropicFriction() - Method in class com.badlogic.gdx.physics.bullet.collision.btCollisionObjectDoubleData
 
getAnisotropicFriction() - Method in class com.badlogic.gdx.physics.bullet.collision.btCollisionObjectFloatData
 
getAnisotropicRollingFrictionDirection() - Method in class com.badlogic.gdx.physics.bullet.collision.btCollisionShape
 
getAppliedConstraintForce() - Method in class com.badlogic.gdx.physics.bullet.dynamics.btMultibodyLink
 
getAppliedConstraintTorque() - Method in class com.badlogic.gdx.physics.bullet.dynamics.btMultibodyLink
 
getAppliedForce() - Method in class com.badlogic.gdx.physics.bullet.dynamics.btMultibodyLink
 
getAppliedForceBodyA() - Method in class com.badlogic.gdx.physics.bullet.dynamics.btJointFeedback
 
getAppliedForceBodyB() - Method in class com.badlogic.gdx.physics.bullet.dynamics.btJointFeedback
 
getAppliedImpulse() - Method in class com.badlogic.gdx.physics.bullet.collision.btManifoldPoint
 
getAppliedImpulse(int) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btMultiBodyConstraint
 
getAppliedImpulse() - Method in class com.badlogic.gdx.physics.bullet.dynamics.btMultiBodySolverConstraint
 
getAppliedImpulse() - Method in class com.badlogic.gdx.physics.bullet.dynamics.btSolverConstraint
 
getAppliedImpulse() - Method in class com.badlogic.gdx.physics.bullet.dynamics.btTypedConstraint
 
getAppliedImpulse() - Method in class com.badlogic.gdx.physics.bullet.dynamics.btTypedConstraintData
 
getAppliedImpulse() - Method in class com.badlogic.gdx.physics.bullet.dynamics.btTypedConstraintDoubleData
 
getAppliedImpulse() - Method in class com.badlogic.gdx.physics.bullet.dynamics.btTypedConstraintFloatData
 
getAppliedImpulseLateral1() - Method in class com.badlogic.gdx.physics.bullet.collision.btManifoldPoint
 
getAppliedImpulseLateral2() - Method in class com.badlogic.gdx.physics.bullet.collision.btManifoldPoint
 
getAppliedPushImpulse() - Method in class com.badlogic.gdx.physics.bullet.dynamics.btMultiBodySolverConstraint
 
getAppliedPushImpulse() - Method in class com.badlogic.gdx.physics.bullet.dynamics.btSolverConstraint
 
getAppliedTorque() - Method in class com.badlogic.gdx.physics.bullet.dynamics.btMultibodyLink
 
getAppliedTorqueBodyA() - Method in class com.badlogic.gdx.physics.bullet.dynamics.btJointFeedback
 
getAppliedTorqueBodyB() - Method in class com.badlogic.gdx.physics.bullet.dynamics.btJointFeedback
 
getApplySpeculativeContactRestitution() - Method in class com.badlogic.gdx.physics.bullet.dynamics.btDiscreteDynamicsWorld
 
getAqq() - Method in class com.badlogic.gdx.physics.bullet.softbody.btSoftBody.Pose
 
getAqq() - Method in class com.badlogic.gdx.physics.bullet.softbody.SoftBodyPoseData
 
getAR() - Method in class com.badlogic.gdx.physics.bullet.collision.BT_BOX_BOX_TRANSFORM_CACHE
 
getAR() - Method in class com.badlogic.gdx.physics.bullet.collision.GIM_BOX_BOX_TRANSFORM_CACHE
 
getArea() - Method in class com.badlogic.gdx.physics.bullet.softbody.btSoftBody.Node
 
getArea() - Method in class com.badlogic.gdx.physics.bullet.softbody.SoftBodyNodeData
 
getArows() - Method in class com.badlogic.gdx.physics.bullet.dynamics.btDantzigScratchMemory
 
getAsDrift() - Method in class com.badlogic.gdx.physics.bullet.softbody.btSoftBody.Impulse
 
getAsVelocity() - Method in class com.badlogic.gdx.physics.bullet.softbody.btSoftBody.Impulse
 
getAtIndex(int) - Method in class com.badlogic.gdx.physics.bullet.collision.btHashMapInternalShortBtHashIntBtTriangleInfo
 
getAtIndexConst(int) - Method in class com.badlogic.gdx.physics.bullet.collision.btHashMapInternalShortBtHashIntBtTriangleInfo
 
getAttach() - Method in class com.badlogic.gdx.physics.bullet.softbody.SoftBodyNodeData
 
getAv() - Method in class com.badlogic.gdx.physics.bullet.softbody.btSoftBody.Cluster
 
getAv() - Method in class com.badlogic.gdx.physics.bullet.softbody.SoftBodyClusterData
 
getAvailableMemory() - Method in class com.badlogic.gdx.physics.bullet.linearmath.btStackAlloc
 
getAxes() - Method in class com.badlogic.gdx.physics.bullet.dynamics.btMultibodyLink
 
getAxis(int) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btGeneric6DofConstraint
 
getAxis(int) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btGeneric6DofSpring2Constraint
 
getAxis() - Method in class com.badlogic.gdx.physics.bullet.linearmath.btQuaternion
 
getAxis() - Method in class com.badlogic.gdx.physics.bullet.softbody.btSoftBody.AJoint
 
getAxis() - Method in class com.badlogic.gdx.physics.bullet.softbody.btSoftBody.AJoint.Specs
 
getAxis1() - Method in class com.badlogic.gdx.physics.bullet.dynamics.btHinge2Constraint
 
getAxis1() - Method in class com.badlogic.gdx.physics.bullet.dynamics.btUniversalConstraint
 
getAxis2() - Method in class com.badlogic.gdx.physics.bullet.dynamics.btHinge2Constraint
 
getAxis2() - Method in class com.badlogic.gdx.physics.bullet.dynamics.btUniversalConstraint
 
getAxisA() - Method in class com.badlogic.gdx.physics.bullet.dynamics.btGearConstraint
 
getAxisB() - Method in class com.badlogic.gdx.physics.bullet.dynamics.btGearConstraint
 
getAxisBottom(int) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btMultibodyLink
 
getAxisInA() - Method in class com.badlogic.gdx.physics.bullet.dynamics.btGearConstraintDoubleData
 
getAxisInA() - Method in class com.badlogic.gdx.physics.bullet.dynamics.btGearConstraintFloatData
 
getAxisInB() - Method in class com.badlogic.gdx.physics.bullet.dynamics.btGearConstraintDoubleData
 
getAxisInB() - Method in class com.badlogic.gdx.physics.bullet.dynamics.btGearConstraintFloatData
 
getAxisTop(int) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btMultibodyLink
 
getB() - Method in class com.badlogic.gdx.physics.bullet.collision.btDbvt.sStkNN
 
getB() - Method in class com.badlogic.gdx.physics.bullet.softbody.btSparseSdf3.IntFrac
 
getBarycentricCoords() - Method in class com.badlogic.gdx.physics.bullet.collision.btSubSimplexClosestResult
 
getBaseCollider() - Method in class com.badlogic.gdx.physics.bullet.dynamics.btMultiBody
 
getBaseCollider() - Method in class com.badlogic.gdx.physics.bullet.dynamics.btMultiBodyDoubleData
 
getBaseCollider() - Method in class com.badlogic.gdx.physics.bullet.dynamics.btMultiBodyFloatData
 
getBaseColliderConst() - Method in class com.badlogic.gdx.physics.bullet.dynamics.btMultiBody
 
getBaseForce() - Method in class com.badlogic.gdx.physics.bullet.dynamics.btMultiBody
 
getBaseInertia() - Method in class com.badlogic.gdx.physics.bullet.dynamics.btMultiBody
 
getBaseInertia() - Method in class com.badlogic.gdx.physics.bullet.dynamics.btMultiBodyDoubleData
 
getBaseInertia() - Method in class com.badlogic.gdx.physics.bullet.dynamics.btMultiBodyFloatData
 
getBaseMass() - Method in class com.badlogic.gdx.physics.bullet.dynamics.btMultiBody
 
getBaseMass() - Method in class com.badlogic.gdx.physics.bullet.dynamics.btMultiBodyDoubleData
 
getBaseMass() - Method in class com.badlogic.gdx.physics.bullet.dynamics.btMultiBodyFloatData
 
getBaseName() - Method in class com.badlogic.gdx.physics.bullet.dynamics.btMultiBody
 
getBaseName() - Method in class com.badlogic.gdx.physics.bullet.dynamics.btMultiBodyDoubleData
 
getBaseName() - Method in class com.badlogic.gdx.physics.bullet.dynamics.btMultiBodyFloatData
 
getBaseOmega() - Method in class com.badlogic.gdx.physics.bullet.dynamics.btMultiBody
 
getBasePointer() - Method in class com.badlogic.gdx.physics.bullet.softbody.btCPUVertexBufferDescriptor
 
getBasePos() - Method in class com.badlogic.gdx.physics.bullet.dynamics.btMultiBody
 
getBaseTorque() - Method in class com.badlogic.gdx.physics.bullet.dynamics.btMultiBody
 
getBaseVel() - Method in class com.badlogic.gdx.physics.bullet.dynamics.btMultiBody
 
getBaseWorldTransform() - Method in class com.badlogic.gdx.physics.bullet.dynamics.btMultiBody
 
getBaseWorldTransform() - Method in class com.badlogic.gdx.physics.bullet.dynamics.btMultiBodyDoubleData
 
getBaseWorldTransform() - Method in class com.badlogic.gdx.physics.bullet.dynamics.btMultiBodyFloatData
 
getBasis() - Method in class com.badlogic.gdx.physics.bullet.linearmath.btTransform
 
getBasis() - Method in class com.badlogic.gdx.physics.bullet.linearmath.btTransformDoubleData
 
getBasis() - Method in class com.badlogic.gdx.physics.bullet.linearmath.btTransformFloatData
 
getBasisConst() - Method in class com.badlogic.gdx.physics.bullet.linearmath.btTransform
 
getBattach() - Method in class com.badlogic.gdx.physics.bullet.softbody.btSoftBody.Node
 
getBaumgarte() - Method in class com.badlogic.gdx.physics.bullet.softbody.SoftBodyConfigData
 
getBbending() - Method in class com.badlogic.gdx.physics.bullet.softbody.btSoftBody.Link
 
getBbending() - Method in class com.badlogic.gdx.physics.bullet.softbody.SoftBodyLinkData
 
getBFrame() - Method in class com.badlogic.gdx.physics.bullet.dynamics.btConeTwistConstraint
 
getBFrame() - Method in class com.badlogic.gdx.physics.bullet.dynamics.btHingeConstraint
 
getBframe() - Method in class com.badlogic.gdx.physics.bullet.softbody.btSoftBody.Pose
 
getBframe() - Method in class com.badlogic.gdx.physics.bullet.softbody.SoftBodyPoseData
 
getBFrameConst() - Method in class com.badlogic.gdx.physics.bullet.dynamics.btHingeConstraint
 
getBiasFactor() - Method in class com.badlogic.gdx.physics.bullet.dynamics.btAngularLimit
 
getBiasFactor() - Method in class com.badlogic.gdx.physics.bullet.dynamics.btConeTwistConstraint
 
getBiasFactor() - Method in class com.badlogic.gdx.physics.bullet.dynamics.btConeTwistConstraintData
 
getBiasFactor() - Method in class com.badlogic.gdx.physics.bullet.dynamics.btConeTwistConstraintDoubleData
 
getBiasFactor() - Method in class com.badlogic.gdx.physics.bullet.dynamics.btHingeConstraintDoubleData
 
getBiasFactor() - Method in class com.badlogic.gdx.physics.bullet.dynamics.btHingeConstraintDoubleData2
 
getBiasFactor() - Method in class com.badlogic.gdx.physics.bullet.dynamics.btHingeConstraintFloatData
 
getBIsFrontWheel() - Method in class com.badlogic.gdx.physics.bullet.dynamics.btWheelInfo
 
getBIsFrontWheel() - Method in class com.badlogic.gdx.physics.bullet.dynamics.btWheelInfoConstructionInfo
 
getBJ() - Method in class com.badlogic.gdx.physics.bullet.dynamics.btJacobianEntry
 
getBodies() - Method in class com.badlogic.gdx.physics.bullet.softbody.btSoftBody.Joint
 
getBodies() - Method in class com.badlogic.gdx.physics.bullet.softbody.btSoftColliders.CollideCL_SS
 
getBody(int, IntBuffer, SWIGTYPE_p_btInverseDynamicsBullet3__JointType, SWIGTYPE_p_vec3, SWIGTYPE_p_mat33, SWIGTYPE_p_vec3, FloatBuffer, SWIGTYPE_p_vec3, SWIGTYPE_p_mat33, IntBuffer, SWIGTYPE_p_p_void) - Method in class com.badlogic.gdx.physics.bullet.extras.MultiBodyTreeCreator
 
getBody() - Method in class com.badlogic.gdx.physics.bullet.softbody.btSoftBody.Anchor
 
getBody() - Method in class com.badlogic.gdx.physics.bullet.softbody.btSoftBody.sRayCast
 
getBody() - Method in class com.badlogic.gdx.physics.bullet.softbody.btSoftBodyCollisionShape
 
getBody0() - Method in class com.badlogic.gdx.physics.bullet.collision.btPersistentManifold
 
getBody0Internal() - Method in class com.badlogic.gdx.physics.bullet.collision.btManifoldResult
 
getBody0Wrap() - Method in class com.badlogic.gdx.physics.bullet.collision.btManifoldResult
 
getBody1() - Method in class com.badlogic.gdx.physics.bullet.collision.btPersistentManifold
 
getBody1Internal() - Method in class com.badlogic.gdx.physics.bullet.collision.btManifoldResult
 
getBody1Wrap() - Method in class com.badlogic.gdx.physics.bullet.collision.btManifoldResult
 
getBodyA() - Method in class com.badlogic.gdx.physics.bullet.softbody.btSoftBodyJointData
 
getBodyAngularAcceleration(int, SWIGTYPE_p_vec3) - Method in class com.badlogic.gdx.physics.bullet.inversedynamics.MultiBodyTree
 
getBodyAngularVelocity(int, SWIGTYPE_p_vec3) - Method in class com.badlogic.gdx.physics.bullet.inversedynamics.MultiBodyTree
 
getBodyArray() - Method in class com.badlogic.gdx.physics.bullet.dynamics.btSimulationIslandManagerMt.Island
 
getBodyAtype() - Method in class com.badlogic.gdx.physics.bullet.softbody.btSoftBodyJointData
 
getBodyAxisOfMotion(int, SWIGTYPE_p_vec3) - Method in class com.badlogic.gdx.physics.bullet.inversedynamics.MultiBodyTree
 
getBodyB() - Method in class com.badlogic.gdx.physics.bullet.softbody.btSoftBodyJointData
 
getBodyBtype() - Method in class com.badlogic.gdx.physics.bullet.softbody.btSoftBodyJointData
 
getBodyCoM(int, SWIGTYPE_p_vec3) - Method in class com.badlogic.gdx.physics.bullet.inversedynamics.MultiBodyTree
 
getBodyFirstMassMoment(int, SWIGTYPE_p_vec3) - Method in class com.badlogic.gdx.physics.bullet.inversedynamics.MultiBodyTree
 
getBodyIndex(SWIGTYPE_p_std__string, IntBuffer) - Method in class com.badlogic.gdx.physics.bullet.extras.MultiBodyNameMap
 
getBodyLinearAcceleration(int, SWIGTYPE_p_vec3) - Method in class com.badlogic.gdx.physics.bullet.inversedynamics.MultiBodyTree
 
getBodyLinearVelocity(int, SWIGTYPE_p_vec3) - Method in class com.badlogic.gdx.physics.bullet.inversedynamics.MultiBodyTree
 
getBodyLinearVelocityCoM(int, SWIGTYPE_p_vec3) - Method in class com.badlogic.gdx.physics.bullet.inversedynamics.MultiBodyTree
 
getBodyMass(int, FloatBuffer) - Method in class com.badlogic.gdx.physics.bullet.inversedynamics.MultiBodyTree
 
getBodyName(int, SWIGTYPE_p_std__string) - Method in class com.badlogic.gdx.physics.bullet.extras.MultiBodyNameMap
 
getBodyOrigin(int, SWIGTYPE_p_vec3) - Method in class com.badlogic.gdx.physics.bullet.inversedynamics.MultiBodyTree
 
getBodySecondMassMoment(int, SWIGTYPE_p_mat33) - Method in class com.badlogic.gdx.physics.bullet.inversedynamics.MultiBodyTree
 
getBodyTParentRef(int, SWIGTYPE_p_mat33) - Method in class com.badlogic.gdx.physics.bullet.inversedynamics.MultiBodyTree
 
getBodyTransform(int, SWIGTYPE_p_mat33) - Method in class com.badlogic.gdx.physics.bullet.inversedynamics.MultiBodyTree
 
getBottomLeftMat() - Method in class com.badlogic.gdx.physics.bullet.linearmath.btSymmetricSpatialDyad
 
getBottomVec() - Method in class com.badlogic.gdx.physics.bullet.linearmath.btSpatialForceVector
 
getBottomVec() - Method in class com.badlogic.gdx.physics.bullet.linearmath.btSpatialMotionVector
 
getBounce() - Method in class com.badlogic.gdx.physics.bullet.dynamics.btRotationalLimitMotor
 
getBounce() - Method in class com.badlogic.gdx.physics.bullet.dynamics.btRotationalLimitMotor2
 
getBounce() - Method in class com.badlogic.gdx.physics.bullet.dynamics.btTranslationalLimitMotor2
 
getBound() - Method in class com.badlogic.gdx.physics.bullet.collision.GIM_BVH_DATA
 
getBound() - Method in class com.badlogic.gdx.physics.bullet.collision.GIM_BVH_TREE_NODE
 
getBoundingSphere(Vector3, SWIGTYPE_p_float) - Method in class com.badlogic.gdx.physics.bullet.collision.btCollisionShape
 
getBounds() - Method in class com.badlogic.gdx.physics.bullet.softbody.btSoftBody
 
getBox1() - Method in class com.badlogic.gdx.physics.bullet.collision.btBoxBoxDetector
 
getBox2() - Method in class com.badlogic.gdx.physics.bullet.collision.btBoxBoxDetector
 
getBoxSet() - Method in class com.badlogic.gdx.physics.bullet.collision.btGImpactShapeInterface
 
getBrake() - Method in class com.badlogic.gdx.physics.bullet.dynamics.btWheelInfo
 
getBreakingImpulseThreshold() - Method in class com.badlogic.gdx.physics.bullet.dynamics.btTypedConstraint
 
getBreakingImpulseThreshold() - Method in class com.badlogic.gdx.physics.bullet.dynamics.btTypedConstraintData
 
getBreakingImpulseThreshold() - Method in class com.badlogic.gdx.physics.bullet.dynamics.btTypedConstraintDoubleData
 
getBreakingImpulseThreshold() - Method in class com.badlogic.gdx.physics.bullet.dynamics.btTypedConstraintFloatData
 
getBroadphase() - Method in class com.badlogic.gdx.physics.bullet.collision.btCollisionWorld
 
getBroadphase() - Method in class com.badlogic.gdx.physics.bullet.softbody.btSoftBodyWorldInfo
 
getBroadphaseAabb(Vector3, Vector3) - Method in class com.badlogic.gdx.physics.bullet.collision.btBroadphaseInterface
 
getBroadphaseConst() - Method in class com.badlogic.gdx.physics.bullet.collision.btCollisionWorld
 
getBroadphaseHandle() - Method in class com.badlogic.gdx.physics.bullet.collision.btCollisionObject
 
getBroadphaseHandle() - Method in class com.badlogic.gdx.physics.bullet.collision.btCollisionObjectDoubleData
 
getBroadphaseHandle() - Method in class com.badlogic.gdx.physics.bullet.collision.btCollisionObjectFloatData
 
getBroadphaseProxy() - Method in class com.badlogic.gdx.physics.bullet.dynamics.btRigidBody
 
getBroadphaseProxyConst() - Method in class com.badlogic.gdx.physics.bullet.dynamics.btRigidBody
 
getBT_HASH_NULL() - Static method in class com.badlogic.gdx.physics.bullet.linearmath.LinearMath
 
getBT_MAX_THREAD_COUNT() - Static method in class com.badlogic.gdx.physics.bullet.linearmath.LinearMath
 
getBT_NULL_PAIR() - Static method in class com.badlogic.gdx.physics.bullet.collision.Collision
 
getBT_SIMPLE_NULL_PAIR() - Static method in class com.badlogic.gdx.physics.bullet.collision.Collision
 
getBufferPointer() - Method in class com.badlogic.gdx.physics.bullet.linearmath.btSerializer
 
getBufferType() - Method in class com.badlogic.gdx.physics.bullet.softbody.btVertexBufferDescriptor
 
getBulletTetrahedron(int, btTetrahedronShapeEx) - Method in class com.badlogic.gdx.physics.bullet.collision.btGImpactShapeInterface
 
getBulletTriangle(int, btTriangleShapeEx) - Method in class com.badlogic.gdx.physics.bullet.collision.btGImpactShapeInterface
 
getBUpdateRtCst() - Method in class com.badlogic.gdx.physics.bullet.softbody.btSoftBody
 
getBvhAabbMax() - Method in class com.badlogic.gdx.physics.bullet.collision.btQuantizedBvhDoubleData
 
getBvhAabbMax() - Method in class com.badlogic.gdx.physics.bullet.collision.btQuantizedBvhFloatData
 
getBvhAabbMin() - Method in class com.badlogic.gdx.physics.bullet.collision.btQuantizedBvhDoubleData
 
getBvhAabbMin() - Method in class com.badlogic.gdx.physics.bullet.collision.btQuantizedBvhFloatData
 
getBvhByIndex(int) - Method in class com.badlogic.gdx.physics.bullet.collision.btCollisionWorldImporter
 
getBvhByIndex(int) - Method in class com.badlogic.gdx.physics.bullet.extras.btWorldImporter
 
getBvhQuantization() - Method in class com.badlogic.gdx.physics.bullet.collision.btQuantizedBvhDoubleData
 
getBvhQuantization() - Method in class com.badlogic.gdx.physics.bullet.collision.btQuantizedBvhFloatData
 
getBvhsDouble() - Method in class com.badlogic.gdx.physics.bullet.linearmath.btBulletSerializedArrays
 
getBvhsFloat() - Method in class com.badlogic.gdx.physics.bullet.linearmath.btBulletSerializedArrays
 
getBvolume() - Method in class com.badlogic.gdx.physics.bullet.softbody.btSoftBody.Pose
 
getBvolume() - Method in class com.badlogic.gdx.physics.bullet.softbody.SoftBodyPoseData
 
getC() - Method in class com.badlogic.gdx.physics.bullet.dynamics.btDantzigScratchMemory
 
getC() - Method in class com.badlogic.gdx.physics.bullet.softbody.btSparseSdf3.Cell
 
getC0() - Method in class com.badlogic.gdx.physics.bullet.softbody.btSoftBody.Anchor
 
getC0() - Method in class com.badlogic.gdx.physics.bullet.softbody.btSoftBody.Link
 
getC0() - Method in class com.badlogic.gdx.physics.bullet.softbody.btSoftBody.RContact
 
getC0() - Method in class com.badlogic.gdx.physics.bullet.softbody.btSoftBody.Tetra
 
getC0() - Method in class com.badlogic.gdx.physics.bullet.softbody.SoftBodyTetraData
 
getC0() - Method in class com.badlogic.gdx.physics.bullet.softbody.SoftRigidAnchorData
 
getC1() - Method in class com.badlogic.gdx.physics.bullet.softbody.btSoftBody.Anchor
 
getC1() - Method in class com.badlogic.gdx.physics.bullet.softbody.btSoftBody.Link
 
getC1() - Method in class com.badlogic.gdx.physics.bullet.softbody.btSoftBody.RContact
 
getC1() - Method in class com.badlogic.gdx.physics.bullet.softbody.btSoftBody.Tetra
 
getC1() - Method in class com.badlogic.gdx.physics.bullet.softbody.SoftBodyTetraData
 
getC1() - Method in class com.badlogic.gdx.physics.bullet.softbody.SoftRigidAnchorData
 
getC2() - Method in class com.badlogic.gdx.physics.bullet.softbody.btSoftBody.Anchor
 
getC2() - Method in class com.badlogic.gdx.physics.bullet.softbody.btSoftBody.Link
 
getC2() - Method in class com.badlogic.gdx.physics.bullet.softbody.btSoftBody.RContact
 
getC2() - Method in class com.badlogic.gdx.physics.bullet.softbody.btSoftBody.Tetra
 
getC2() - Method in class com.badlogic.gdx.physics.bullet.softbody.SoftBodyTetraData
 
getC2() - Method in class com.badlogic.gdx.physics.bullet.softbody.SoftRigidAnchorData
 
getC3() - Method in class com.badlogic.gdx.physics.bullet.softbody.btSoftBody.Link
 
getC3() - Method in class com.badlogic.gdx.physics.bullet.softbody.btSoftBody.RContact
 
getC4() - Method in class com.badlogic.gdx.physics.bullet.softbody.btSoftBody.RContact
 
getCachedBC() - Method in class com.badlogic.gdx.physics.bullet.collision.btVoronoiSimplexSolver
 
getCachedP1() - Method in class com.badlogic.gdx.physics.bullet.collision.btVoronoiSimplexSolver
 
getCachedP2() - Method in class com.badlogic.gdx.physics.bullet.collision.btVoronoiSimplexSolver
 
getCachedRotParentToThis() - Method in class com.badlogic.gdx.physics.bullet.dynamics.btMultibodyLink
 
getCachedRVector() - Method in class com.badlogic.gdx.physics.bullet.dynamics.btMultibodyLink
 
getCachedSeparatingAxis() - Method in class com.badlogic.gdx.physics.bullet.collision.btGjkPairDetector
 
getCachedSeparatingDistance() - Method in class com.badlogic.gdx.physics.bullet.collision.btGjkPairDetector
 
getCachedV() - Method in class com.badlogic.gdx.physics.bullet.collision.btVoronoiSimplexSolver
 
getCachedValidClosest() - Method in class com.badlogic.gdx.physics.bullet.collision.btVoronoiSimplexSolver
 
getCachedWorldTransform() - Method in class com.badlogic.gdx.physics.bullet.dynamics.btMultibodyLink
 
getCacheEntry(btManifoldPoint) - Method in class com.badlogic.gdx.physics.bullet.collision.btPersistentManifold
 
getCacheTime() - Method in class com.badlogic.gdx.physics.bullet.collision.ContactCache
 
getCalculatedTransformA() - Method in class com.badlogic.gdx.physics.bullet.dynamics.btGeneric6DofConstraint
 
getCalculatedTransformA() - Method in class com.badlogic.gdx.physics.bullet.dynamics.btGeneric6DofSpring2Constraint
 
getCalculatedTransformA() - Method in class com.badlogic.gdx.physics.bullet.dynamics.btSliderConstraint
 
getCalculatedTransformB() - Method in class com.badlogic.gdx.physics.bullet.dynamics.btGeneric6DofConstraint
 
getCalculatedTransformB() - Method in class com.badlogic.gdx.physics.bullet.dynamics.btGeneric6DofSpring2Constraint
 
getCalculatedTransformB() - Method in class com.badlogic.gdx.physics.bullet.dynamics.btSliderConstraint
 
getCanSleep() - Method in class com.badlogic.gdx.physics.bullet.dynamics.btMultiBody
 
getCatchDegeneracies() - Method in class com.badlogic.gdx.physics.bullet.collision.btGjkPairDetector
 
getCcdMotionThreshold() - Method in class com.badlogic.gdx.physics.bullet.collision.btCollisionObject
 
getCcdMotionThreshold() - Method in class com.badlogic.gdx.physics.bullet.collision.btCollisionObjectDoubleData
 
getCcdMotionThreshold() - Method in class com.badlogic.gdx.physics.bullet.collision.btCollisionObjectFloatData
 
getCcdSquareMotionThreshold() - Method in class com.badlogic.gdx.physics.bullet.collision.btCollisionObject
 
getCcdSweptSphereRadius() - Method in class com.badlogic.gdx.physics.bullet.collision.btCollisionObject
 
getCcdSweptSphereRadius() - Method in class com.badlogic.gdx.physics.bullet.collision.btCollisionObjectDoubleData
 
getCcdSweptSphereRadius() - Method in class com.badlogic.gdx.physics.bullet.collision.btCollisionObjectFloatData
 
getCdbvt() - Method in class com.badlogic.gdx.physics.bullet.softbody.btSoftBody
 
getCells() - Method in class com.badlogic.gdx.physics.bullet.softbody.btSparseSdf3
 
getCenterOfMassOffset() - Method in class com.badlogic.gdx.physics.bullet.linearmath.btDefaultMotionState
 
getCenterOfMassOffset(Matrix4) - Method in class com.badlogic.gdx.physics.bullet.linearmath.btDefaultMotionState
 
getCenterOfMassPosition() - Method in class com.badlogic.gdx.physics.bullet.dynamics.btRigidBody
 
getCenterOfMassTransform() - Method in class com.badlogic.gdx.physics.bullet.dynamics.btRigidBody
 
getCentroid() - Method in class com.badlogic.gdx.physics.bullet.collision.btBox2dShape
 
getCfg() - Method in class com.badlogic.gdx.physics.bullet.softbody.btSoftBody
 
getCfgOffset() - Method in class com.badlogic.gdx.physics.bullet.dynamics.btMultibodyLink
 
getCfm() - Method in class com.badlogic.gdx.physics.bullet.dynamics.btMultiBodySolverConstraint
 
getCfm() - Method in class com.badlogic.gdx.physics.bullet.dynamics.btSolverConstraint
 
getCfm() - Method in class com.badlogic.gdx.physics.bullet.dynamics.btTypedConstraint.btConstraintInfo2
 
getCfm() - Method in class com.badlogic.gdx.physics.bullet.softbody.btSoftBody.Joint
 
getCfm() - Method in class com.badlogic.gdx.physics.bullet.softbody.btSoftBody.Joint.Specs
 
getCfm() - Method in class com.badlogic.gdx.physics.bullet.softbody.btSoftBody.SContact
 
getCfm() - Method in class com.badlogic.gdx.physics.bullet.softbody.btSoftBodyJointData
 
getChassisConnectionCS() - Method in class com.badlogic.gdx.physics.bullet.dynamics.btWheelInfoConstructionInfo
 
getChassisConnectionPointCS() - Method in class com.badlogic.gdx.physics.bullet.dynamics.btWheelInfo
 
getChassisWorldTransform() - Method in class com.badlogic.gdx.physics.bullet.dynamics.btRaycastVehicle
 
getCheckCollideWith() - Method in class com.badlogic.gdx.physics.bullet.collision.btCollisionObjectDoubleData
 
getCheckCollideWith() - Method in class com.badlogic.gdx.physics.bullet.collision.btCollisionObjectFloatData
 
getChild(int) - Method in class com.badlogic.gdx.physics.bullet.collision.btDbvtNode
 
getChild0() - Method in class com.badlogic.gdx.physics.bullet.collision.btDbvtNode
 
getChild1() - Method in class com.badlogic.gdx.physics.bullet.collision.btDbvtNode
 
getChildAabb(int, Matrix4, Vector3, Vector3) - Method in class com.badlogic.gdx.physics.bullet.collision.btGImpactShapeInterface
 
getChildAlgorithm(int) - Method in class com.badlogic.gdx.physics.bullet.collision.btCompoundCollisionAlgorithm
 
getChildList() - Method in class com.badlogic.gdx.physics.bullet.collision.btCompoundShape
 
getChildMargin() - Method in class com.badlogic.gdx.physics.bullet.collision.btCompoundShapeChild
 
getChildMargin() - Method in class com.badlogic.gdx.physics.bullet.collision.btCompoundShapeChildData
 
getChilds() - Method in class com.badlogic.gdx.physics.bullet.collision.btDbvtNode
 
getChildShape(int) - Method in class com.badlogic.gdx.physics.bullet.collision.btCompoundShape
 
getChildShape() - Method in class com.badlogic.gdx.physics.bullet.collision.btCompoundShapeChild
 
getChildShape() - Method in class com.badlogic.gdx.physics.bullet.collision.btCompoundShapeChildData
 
getChildShape() - Method in class com.badlogic.gdx.physics.bullet.collision.btConvex2dShape
 
getChildShape(int) - Method in class com.badlogic.gdx.physics.bullet.collision.btGImpactShapeInterface
 
getChildShape() - Method in class com.badlogic.gdx.physics.bullet.collision.btScaledBvhTriangleMeshShape
 
getChildShape() - Method in class com.badlogic.gdx.physics.bullet.collision.btUniformScalingShape
 
getChildShape() - Method in class com.badlogic.gdx.physics.bullet.softbody.btTriIndex
 
getChildShapeConst() - Method in class com.badlogic.gdx.physics.bullet.collision.btConvex2dShape
 
getChildShapeConst(int) - Method in class com.badlogic.gdx.physics.bullet.collision.btGImpactShapeInterface
 
getChildShapeConst() - Method in class com.badlogic.gdx.physics.bullet.collision.btScaledBvhTriangleMeshShape
 
getChildShapeConst() - Method in class com.badlogic.gdx.physics.bullet.collision.btUniformScalingShape
 
getChildShapePtr() - Method in class com.badlogic.gdx.physics.bullet.collision.btCompoundShapeData
 
getChildShapeType() - Method in class com.badlogic.gdx.physics.bullet.collision.btCompoundShapeChild
 
getChildShapeType() - Method in class com.badlogic.gdx.physics.bullet.collision.btCompoundShapeChildData
 
getChildTransform(int) - Method in class com.badlogic.gdx.physics.bullet.collision.btCompoundShape
 
getChildTransform(int) - Method in class com.badlogic.gdx.physics.bullet.collision.btGImpactShapeInterface
 
getChildTransformConst(int) - Method in class com.badlogic.gdx.physics.bullet.collision.btCompoundShape
 
getChunk(int) - Method in class com.badlogic.gdx.physics.bullet.linearmath.btSerializer
 
getChunkCode() - Method in class com.badlogic.gdx.physics.bullet.linearmath.btChunk
 
getCid() - Method in class com.badlogic.gdx.physics.bullet.collision.btDbvtBroadphase
 
getCiterations() - Method in class com.badlogic.gdx.physics.bullet.softbody.btSoftBody.Config
 
getClampCells() - Method in class com.badlogic.gdx.physics.bullet.softbody.btSparseSdf3
 
getClientInfo() - Method in class com.badlogic.gdx.physics.bullet.dynamics.btWheelInfo
 
getClientObject() - Method in class com.badlogic.gdx.physics.bullet.collision.btBroadphaseProxy
 
getClippedInvContactDotSuspension() - Method in class com.badlogic.gdx.physics.bullet.dynamics.btWheelInfo
 
getClosestDistanceThreshold() - Method in class com.badlogic.gdx.physics.bullet.collision.ContactResultCallback
 
getClosestHitFraction() - Method in class com.badlogic.gdx.physics.bullet.collision.ConvexResultCallback
 
getClosestHitFraction() - Method in class com.badlogic.gdx.physics.bullet.collision.RayResultCallback
 
getClosestPointDistanceThreshold() - Method in class com.badlogic.gdx.physics.bullet.collision.btManifoldResult
 
getClosestPointInB() - Method in class com.badlogic.gdx.physics.bullet.collision.btStorageResult
 
getClosestPointOnSimplex() - Method in class com.badlogic.gdx.physics.bullet.collision.btSubSimplexClosestResult
 
getClosestPoints(btDiscreteCollisionDetectorInterface.ClosestPointInput, btDiscreteCollisionDetectorInterface.Result, btIDebugDraw, boolean) - Method in class com.badlogic.gdx.physics.bullet.collision.btBoxBoxDetector
 
getClosestPoints(btDiscreteCollisionDetectorInterface.ClosestPointInput, btDiscreteCollisionDetectorInterface.Result, btIDebugDraw) - Method in class com.badlogic.gdx.physics.bullet.collision.btBoxBoxDetector
 
getClosestPoints(btDiscreteCollisionDetectorInterface.ClosestPointInput, btDiscreteCollisionDetectorInterface.Result, btIDebugDraw, boolean) - Method in class com.badlogic.gdx.physics.bullet.collision.btDiscreteCollisionDetectorInterface
 
getClosestPoints(btDiscreteCollisionDetectorInterface.ClosestPointInput, btDiscreteCollisionDetectorInterface.Result, btIDebugDraw) - Method in class com.badlogic.gdx.physics.bullet.collision.btDiscreteCollisionDetectorInterface
 
getClosestPoints(btDiscreteCollisionDetectorInterface.ClosestPointInput, btDiscreteCollisionDetectorInterface.Result, btIDebugDraw, boolean) - Method in class com.badlogic.gdx.physics.bullet.collision.btGjkPairDetector
 
getClosestPoints(btDiscreteCollisionDetectorInterface.ClosestPointInput, btDiscreteCollisionDetectorInterface.Result, btIDebugDraw) - Method in class com.badlogic.gdx.physics.bullet.collision.btGjkPairDetector
 
getClosestPoints(btDiscreteCollisionDetectorInterface.ClosestPointInput, btDiscreteCollisionDetectorInterface.Result, btIDebugDraw, boolean) - Method in class com.badlogic.gdx.physics.bullet.collision.SphereTriangleDetector
 
getClosestPoints(btDiscreteCollisionDetectorInterface.ClosestPointInput, btDiscreteCollisionDetectorInterface.Result, btIDebugDraw) - Method in class com.badlogic.gdx.physics.bullet.collision.SphereTriangleDetector
 
getClosestPointsAlgorithmCreateFunc(int, int) - Method in class com.badlogic.gdx.physics.bullet.collision.btCollisionConfiguration
 
getClosestPointsNonVirtual(btDiscreteCollisionDetectorInterface.ClosestPointInput, btDiscreteCollisionDetectorInterface.Result, btIDebugDraw) - Method in class com.badlogic.gdx.physics.bullet.collision.btGjkPairDetector
 
getCluster() - Method in class com.badlogic.gdx.physics.bullet.softbody.btSoftClusterCollisionShape
 
getClusterConnectivity() - Method in class com.badlogic.gdx.physics.bullet.softbody.btSoftBody
 
getClusterIndex() - Method in class com.badlogic.gdx.physics.bullet.softbody.btSoftBody.Cluster
 
getClusterIndex() - Method in class com.badlogic.gdx.physics.bullet.softbody.SoftBodyClusterData
 
getClusterIterations() - Method in class com.badlogic.gdx.physics.bullet.softbody.SoftBodyConfigData
 
getClusters() - Method in class com.badlogic.gdx.physics.bullet.softbody.btSoftBody
 
getClusters() - Method in class com.badlogic.gdx.physics.bullet.softbody.btSoftBodyFloatData
 
getCollide() - Method in class com.badlogic.gdx.physics.bullet.softbody.btSoftBody.Cluster
 
getCollide() - Method in class com.badlogic.gdx.physics.bullet.softbody.SoftBodyClusterData
 
getCollider() - Method in class com.badlogic.gdx.physics.bullet.dynamics.btMultibodyLink
 
getCollisionAlgorithmCreateFunc(int, int) - Method in class com.badlogic.gdx.physics.bullet.collision.btCollisionConfiguration
 
getCollisionAlgorithmPool() - Method in class com.badlogic.gdx.physics.bullet.collision.btCollisionConfiguration
 
getCollisionAlgorithmPool() - Method in class com.badlogic.gdx.physics.bullet.collision.btDefaultCollisionConstructionInfo
 
getCollisionConfiguration() - Method in class com.badlogic.gdx.physics.bullet.collision.btCollisionDispatcher
 
getCollisionConfigurationConst() - Method in class com.badlogic.gdx.physics.bullet.collision.btCollisionDispatcher
 
getCollisionDisabledObjects() - Method in class com.badlogic.gdx.physics.bullet.softbody.btSoftBody
 
getCollisionFilterGroup() - Method in class com.badlogic.gdx.physics.bullet.collision.btBroadphaseProxy
 
getCollisionFilterGroup() - Method in class com.badlogic.gdx.physics.bullet.collision.ContactResultCallback
 
getCollisionFilterGroup() - Method in class com.badlogic.gdx.physics.bullet.collision.ConvexResultCallback
 
getCollisionFilterGroup() - Method in class com.badlogic.gdx.physics.bullet.collision.RayResultCallback
 
getCollisionFilterMask() - Method in class com.badlogic.gdx.physics.bullet.collision.btBroadphaseProxy
 
getCollisionFilterMask() - Method in class com.badlogic.gdx.physics.bullet.collision.ContactResultCallback
 
getCollisionFilterMask() - Method in class com.badlogic.gdx.physics.bullet.collision.ConvexResultCallback
 
getCollisionFilterMask() - Method in class com.badlogic.gdx.physics.bullet.collision.RayResultCallback
 
getCollisionFlags() - Method in class com.badlogic.gdx.physics.bullet.collision.btCollisionObject
 
getCollisionFlags() - Method in class com.badlogic.gdx.physics.bullet.collision.btCollisionObjectDoubleData
 
getCollisionFlags() - Method in class com.badlogic.gdx.physics.bullet.collision.btCollisionObjectFloatData
 
getCollisionFlags() - Method in class com.badlogic.gdx.physics.bullet.softbody.SoftBodyConfigData
 
getCollisionMargin() - Method in class com.badlogic.gdx.physics.bullet.collision.btCompoundShapeData
 
getCollisionMargin() - Method in class com.badlogic.gdx.physics.bullet.collision.btConvexInternalShapeData
 
getCollisionMargin() - Method in class com.badlogic.gdx.physics.bullet.collision.btGImpactMeshShapeData
 
getCollisionMargin() - Method in class com.badlogic.gdx.physics.bullet.collision.btTriangleMeshShapeData
 
getCollisionObject() - Method in class com.badlogic.gdx.physics.bullet.collision.btCollisionObjectWrapper
 
getCollisionObject() - Method in class com.badlogic.gdx.physics.bullet.collision.LocalRayResult
 
getCollisionObject() - Method in class com.badlogic.gdx.physics.bullet.collision.RayResultCallback
 
getCollisionObject() - Method in class com.badlogic.gdx.physics.bullet.softbody.btSoftBody.Body
 
getCollisionObjectArray() - Method in class com.badlogic.gdx.physics.bullet.collision.btCollisionWorld
 
getCollisionObjectArrayConst() - Method in class com.badlogic.gdx.physics.bullet.collision.btCollisionWorld
 
getCollisionObjectByName(String) - Method in class com.badlogic.gdx.physics.bullet.collision.btCollisionWorldImporter
 
getCollisionObjectData() - Method in class com.badlogic.gdx.physics.bullet.dynamics.btRigidBodyDoubleData
 
getCollisionObjectData() - Method in class com.badlogic.gdx.physics.bullet.dynamics.btRigidBodyFloatData
 
getCollisionObjectData() - Method in class com.badlogic.gdx.physics.bullet.softbody.btSoftBodyFloatData
 
getCollisionObjectDataDouble() - Method in class com.badlogic.gdx.physics.bullet.linearmath.btBulletSerializedArrays
 
getCollisionObjectDataFloat() - Method in class com.badlogic.gdx.physics.bullet.linearmath.btBulletSerializedArrays
 
getCollisionObjects() - Method in class com.badlogic.gdx.physics.bullet.collision.AllHitsRayResultCallback
 
getCollisionObjects(Array<btCollisionObject>, btCollisionObject, int[]) - Method in class com.badlogic.gdx.physics.bullet.collision.btBroadphasePairArray
 
getCollisionObjects(int[], int, int) - Method in class com.badlogic.gdx.physics.bullet.collision.btBroadphasePairArray
 
getCollisionObjectsValue(int[], btCollisionObject) - Method in class com.badlogic.gdx.physics.bullet.collision.btBroadphasePairArray
Fills the given array with user value set using btCollisionObject.setUserValue(int) of the collision objects within this pair array colliding with the given collision object.
getCollisionObjectsValue(int[], int, int) - Method in class com.badlogic.gdx.physics.bullet.collision.btBroadphasePairArray
 
getCollisions() - Method in class com.badlogic.gdx.physics.bullet.softbody.btSoftBody.Config
 
getCollisionShape() - Method in class com.badlogic.gdx.physics.bullet.collision.btCollisionObject
 
getCollisionShape() - Method in class com.badlogic.gdx.physics.bullet.collision.btCollisionObjectDoubleData
 
getCollisionShape() - Method in class com.badlogic.gdx.physics.bullet.collision.btCollisionObjectFloatData
 
getCollisionShape() - Method in class com.badlogic.gdx.physics.bullet.collision.btCollisionObjectWrapper
 
getCollisionShape() - Method in class com.badlogic.gdx.physics.bullet.dynamics.btRigidBody.btRigidBodyConstructionInfo
 
getCollisionShapeByIndex(int) - Method in class com.badlogic.gdx.physics.bullet.collision.btCollisionWorldImporter
 
getCollisionShapeByIndex(int) - Method in class com.badlogic.gdx.physics.bullet.extras.btWorldImporter
 
getCollisionShapeByName(String) - Method in class com.badlogic.gdx.physics.bullet.collision.btCollisionWorldImporter
 
getCollisionShapeByName(String) - Method in class com.badlogic.gdx.physics.bullet.extras.btWorldImporter
 
getCollisionShapeData() - Method in class com.badlogic.gdx.physics.bullet.collision.btCompoundShapeData
 
getCollisionShapeData() - Method in class com.badlogic.gdx.physics.bullet.collision.btConvexInternalShapeData
 
getCollisionShapeData() - Method in class com.badlogic.gdx.physics.bullet.collision.btGImpactMeshShapeData
 
getCollisionShapeData() - Method in class com.badlogic.gdx.physics.bullet.collision.btStaticPlaneShapeData
 
getCollisionShapeData() - Method in class com.badlogic.gdx.physics.bullet.collision.btTriangleMeshShapeData
 
getCollisionWorld() - Method in class com.badlogic.gdx.physics.bullet.dynamics.btDiscreteDynamicsWorld
 
getColObj() - Method in class com.badlogic.gdx.physics.bullet.softbody.btSoftBody.sCti
 
getColObj1Wrap() - Method in class com.badlogic.gdx.physics.bullet.softbody.btSoftColliders.CollideSDF_RS
 
getColObjWrap() - Method in class com.badlogic.gdx.physics.bullet.softbody.btSoftColliders.CollideCL_RS
 
getColShape() - Method in class com.badlogic.gdx.physics.bullet.collision.MyInternalTriangleIndexCallback
 
getColShapeData() - Method in class com.badlogic.gdx.physics.bullet.linearmath.btBulletSerializedArrays
 
getColumn(int) - Method in class com.badlogic.gdx.physics.bullet.linearmath.btMatrix3x3
 
getCom() - Method in class com.badlogic.gdx.physics.bullet.softbody.btSoftBody.Cluster
 
getCom() - Method in class com.badlogic.gdx.physics.bullet.softbody.btSoftBody.Pose
 
getCom() - Method in class com.badlogic.gdx.physics.bullet.softbody.SoftBodyClusterData
 
getCom() - Method in class com.badlogic.gdx.physics.bullet.softbody.SoftBodyPoseData
 
getCombinedContactDamping1() - Method in class com.badlogic.gdx.physics.bullet.collision.btManifoldPoint
 
getCombinedContactStiffness1() - Method in class com.badlogic.gdx.physics.bullet.collision.btManifoldPoint
 
getCombinedFriction() - Method in class com.badlogic.gdx.physics.bullet.collision.btManifoldPoint
 
getCombinedRestitution() - Method in class com.badlogic.gdx.physics.bullet.collision.btManifoldPoint
 
getCombinedRollingFriction() - Method in class com.badlogic.gdx.physics.bullet.collision.btManifoldPoint
 
getCombinedSpinningFriction() - Method in class com.badlogic.gdx.physics.bullet.collision.btManifoldPoint
 
getCompanionId() - Method in class com.badlogic.gdx.physics.bullet.collision.btCollisionObject
 
getCompanionId() - Method in class com.badlogic.gdx.physics.bullet.collision.btCollisionObjectDoubleData
 
getCompanionId() - Method in class com.badlogic.gdx.physics.bullet.collision.btCollisionObjectFloatData
 
getCompanionId() - Method in class com.badlogic.gdx.physics.bullet.dynamics.btMultiBody
 
getCompanionIdA() - Method in class com.badlogic.gdx.physics.bullet.collision.btPersistentManifold
 
getCompanionIdB() - Method in class com.badlogic.gdx.physics.bullet.collision.btPersistentManifold
 
getCompoundPrimitiveManager() - Method in class com.badlogic.gdx.physics.bullet.collision.btGImpactCompoundShape
 
getCompoundShape() - Method in class com.badlogic.gdx.physics.bullet.collision.btGImpactCompoundShape.CompoundPrimitiveManager
 
getConeUpIndex() - Method in class com.badlogic.gdx.physics.bullet.collision.btConeShape
 
getConfig() - Method in class com.badlogic.gdx.physics.bullet.softbody.btSoftBodyFloatData
 
getConservativeSeparatingDistance() - Method in class com.badlogic.gdx.physics.bullet.linearmath.btConvexSeparatingDistanceUtil
 
getConstraint(int) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btDynamicsWorld
 
getConstraintArray() - Method in class com.badlogic.gdx.physics.bullet.dynamics.btSimulationIslandManagerMt.Island
 
getConstraintByIndex(int) - Method in class com.badlogic.gdx.physics.bullet.extras.btWorldImporter
 
getConstraintByName(String) - Method in class com.badlogic.gdx.physics.bullet.extras.btWorldImporter
 
getConstraintConst(int) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btDynamicsWorld
 
getConstraintData() - Method in class com.badlogic.gdx.physics.bullet.linearmath.btBulletSerializedArrays
 
getConstraintDataDouble() - Method in class com.badlogic.gdx.physics.bullet.linearmath.btBulletSerializedArrays
 
getConstraintDataFloat() - Method in class com.badlogic.gdx.physics.bullet.linearmath.btBulletSerializedArrays
 
getConstraintError() - Method in class com.badlogic.gdx.physics.bullet.dynamics.btTypedConstraint.btConstraintInfo2
 
getConstraintRef(int) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btRigidBody
 
getConstraintSolver() - Method in class com.badlogic.gdx.physics.bullet.dynamics.btDynamicsWorld
 
getConstraintType() - Method in class com.badlogic.gdx.physics.bullet.dynamics.btTypedConstraint
 
getContactBreakingThreshold(float) - Method in class com.badlogic.gdx.physics.bullet.collision.btCollisionShape
 
getContactBreakingThreshold() - Method in class com.badlogic.gdx.physics.bullet.collision.btPersistentManifold
 
getContactCallbackFilter() - Method in class com.badlogic.gdx.physics.bullet.collision.btCollisionObject
 
getContactCallbackFilter() - Method in class com.badlogic.gdx.physics.bullet.collision.GdxCollisionObjectBridge
 
getContactCallbackFlag() - Method in class com.badlogic.gdx.physics.bullet.collision.btCollisionObject
 
getContactCallbackFlag() - Method in class com.badlogic.gdx.physics.bullet.collision.GdxCollisionObjectBridge
 
getContactCFM() - Method in class com.badlogic.gdx.physics.bullet.collision.btManifoldPoint
 
getContactDamping() - Method in class com.badlogic.gdx.physics.bullet.collision.btCollisionObject
 
getContactDamping() - Method in class com.badlogic.gdx.physics.bullet.collision.btCollisionObjectDoubleData
 
getContactDamping() - Method in class com.badlogic.gdx.physics.bullet.collision.btCollisionObjectFloatData
 
getContactERP() - Method in class com.badlogic.gdx.physics.bullet.collision.btManifoldPoint
 
getContactManifold() - Method in class com.badlogic.gdx.physics.bullet.dynamics.btContactConstraint
 
getContactManifoldConst() - Method in class com.badlogic.gdx.physics.bullet.dynamics.btContactConstraint
 
getContactMotion1() - Method in class com.badlogic.gdx.physics.bullet.collision.btManifoldPoint
 
getContactMotion2() - Method in class com.badlogic.gdx.physics.bullet.collision.btManifoldPoint
 
getContactNormal1() - Method in class com.badlogic.gdx.physics.bullet.dynamics.btMultiBodySolverConstraint
 
getContactNormal1() - Method in class com.badlogic.gdx.physics.bullet.dynamics.btSolverConstraint
 
getContactNormal2() - Method in class com.badlogic.gdx.physics.bullet.dynamics.btMultiBodySolverConstraint
 
getContactNormal2() - Method in class com.badlogic.gdx.physics.bullet.dynamics.btSolverConstraint
 
getContactNormalWS() - Method in class com.badlogic.gdx.physics.bullet.dynamics.btWheelInfo.RaycastInfo
 
getContactPoint(int) - Method in class com.badlogic.gdx.physics.bullet.collision.btPersistentManifold
 
getContactPoint() - Method in class com.badlogic.gdx.physics.bullet.linearmath.btIDebugDraw.DefaultColors
 
getContactPointConst(int) - Method in class com.badlogic.gdx.physics.bullet.collision.btPersistentManifold
 
getContactPointFlags() - Method in class com.badlogic.gdx.physics.bullet.collision.btManifoldPoint
 
getContactPointWS() - Method in class com.badlogic.gdx.physics.bullet.dynamics.btWheelInfo.RaycastInfo
 
getContactProcessingThreshold() - Method in class com.badlogic.gdx.physics.bullet.collision.btCollisionObject
 
getContactProcessingThreshold() - Method in class com.badlogic.gdx.physics.bullet.collision.btCollisionObjectDoubleData
 
getContactProcessingThreshold() - Method in class com.badlogic.gdx.physics.bullet.collision.btCollisionObjectFloatData
 
getContactProcessingThreshold() - Method in class com.badlogic.gdx.physics.bullet.collision.btPersistentManifold
 
getContactSolverType() - Method in class com.badlogic.gdx.physics.bullet.dynamics.btRigidBody
 
getContactStiffness() - Method in class com.badlogic.gdx.physics.bullet.collision.btCollisionObject
 
getContactStiffness() - Method in class com.badlogic.gdx.physics.bullet.collision.btCollisionObjectDoubleData
 
getContactStiffness() - Method in class com.badlogic.gdx.physics.bullet.collision.btCollisionObjectFloatData
 
getContainer() - Method in class com.badlogic.gdx.physics.bullet.collision.gim_bitset
 
getContainsAnchor() - Method in class com.badlogic.gdx.physics.bullet.softbody.btSoftBody.Cluster
 
getContainsAnchor() - Method in class com.badlogic.gdx.physics.bullet.softbody.SoftBodyClusterData
 
getContiguousNodesPtr() - Method in class com.badlogic.gdx.physics.bullet.collision.btQuantizedBvhDoubleData
 
getContiguousNodesPtr() - Method in class com.badlogic.gdx.physics.bullet.collision.btQuantizedBvhFloatData
 
getConvexConservativeDistanceThreshold() - Method in class com.badlogic.gdx.physics.bullet.collision.btDispatcherInfo
 
getConvexEpsilon() - Method in class com.badlogic.gdx.physics.bullet.collision.btTriangleInfoMap
 
getConvexEpsilon() - Method in class com.badlogic.gdx.physics.bullet.collision.btTriangleInfoMapData
 
getConvexFromWorld() - Method in class com.badlogic.gdx.physics.bullet.collision.ClosestConvexResultCallback
 
getConvexFromWorld(Vector3) - Method in class com.badlogic.gdx.physics.bullet.collision.ClosestConvexResultCallback
 
getConvexInternalShapeData() - Method in class com.badlogic.gdx.physics.bullet.collision.btCapsuleShapeData
 
getConvexInternalShapeData() - Method in class com.badlogic.gdx.physics.bullet.collision.btConeShapeData
 
getConvexInternalShapeData() - Method in class com.badlogic.gdx.physics.bullet.collision.btConvexHullShapeData
 
getConvexInternalShapeData() - Method in class com.badlogic.gdx.physics.bullet.collision.btCylinderShapeData
 
getConvexInternalShapeData() - Method in class com.badlogic.gdx.physics.bullet.collision.btMultiSphereShapeData
 
getConvexPolyhedron() - Method in class com.badlogic.gdx.physics.bullet.collision.btPolyhedralConvexShape
 
getConvexShape() - Method in class com.badlogic.gdx.physics.bullet.collision.btTriangleConvexcastCallback
 
getConvexShapeFrom() - Method in class com.badlogic.gdx.physics.bullet.collision.btTriangleConvexcastCallback
 
getConvexShapeTo() - Method in class com.badlogic.gdx.physics.bullet.collision.btTriangleConvexcastCallback
 
getConvexToWorld() - Method in class com.badlogic.gdx.physics.bullet.collision.ClosestConvexResultCallback
 
getConvexToWorld(Vector3) - Method in class com.badlogic.gdx.physics.bullet.collision.ClosestConvexResultCallback
 
getCoords() - Method in class com.badlogic.gdx.physics.bullet.softbody.btSoftBody.Note
 
getCorrection() - Method in class com.badlogic.gdx.physics.bullet.dynamics.btAngularLimit
 
GetCount() - Method in class com.badlogic.gdx.physics.bullet.collision.btHashedOverlappingPairCache
 
GetCount() - Method in class com.badlogic.gdx.physics.bullet.collision.btHashedSimplePairCache
 
getCPointer() - Method in class com.badlogic.gdx.physics.bullet.BulletBase
 
getCPtr(_btMprSimplex_t) - Static method in class com.badlogic.gdx.physics.bullet.collision._btMprSimplex_t
 
getCPtr(_btMprSupport_t) - Static method in class com.badlogic.gdx.physics.bullet.collision._btMprSupport_t
 
getCPtr(AllHitsRayResultCallback) - Static method in class com.badlogic.gdx.physics.bullet.collision.AllHitsRayResultCallback
 
getCPtr(bt32BitAxisSweep3) - Static method in class com.badlogic.gdx.physics.bullet.collision.bt32BitAxisSweep3
 
getCPtr(BT_BOX_BOX_TRANSFORM_CACHE) - Static method in class com.badlogic.gdx.physics.bullet.collision.BT_BOX_BOX_TRANSFORM_CACHE
 
getCPtr(BT_QUANTIZED_BVH_NODE) - Static method in class com.badlogic.gdx.physics.bullet.collision.BT_QUANTIZED_BVH_NODE
 
getCPtr(btAABB) - Static method in class com.badlogic.gdx.physics.bullet.collision.btAABB
 
getCPtr(btActivatingCollisionAlgorithm) - Static method in class com.badlogic.gdx.physics.bullet.collision.btActivatingCollisionAlgorithm
 
getCPtr(btAxisSweep3) - Static method in class com.badlogic.gdx.physics.bullet.collision.btAxisSweep3
 
getCPtr(btAxisSweep3InternalInt.Edge) - Static method in class com.badlogic.gdx.physics.bullet.collision.btAxisSweep3InternalInt.Edge
 
getCPtr(btAxisSweep3InternalInt) - Static method in class com.badlogic.gdx.physics.bullet.collision.btAxisSweep3InternalInt
 
getCPtr(btAxisSweep3InternalInt.Handle) - Static method in class com.badlogic.gdx.physics.bullet.collision.btAxisSweep3InternalInt.Handle
 
getCPtr(btAxisSweep3InternalShort.Edge) - Static method in class com.badlogic.gdx.physics.bullet.collision.btAxisSweep3InternalShort.Edge
 
getCPtr(btAxisSweep3InternalShort) - Static method in class com.badlogic.gdx.physics.bullet.collision.btAxisSweep3InternalShort
 
getCPtr(btAxisSweep3InternalShort.Handle) - Static method in class com.badlogic.gdx.physics.bullet.collision.btAxisSweep3InternalShort.Handle
 
getCPtr(btBox2dBox2dCollisionAlgorithm.CreateFunc) - Static method in class com.badlogic.gdx.physics.bullet.collision.btBox2dBox2dCollisionAlgorithm.CreateFunc
 
getCPtr(btBox2dBox2dCollisionAlgorithm) - Static method in class com.badlogic.gdx.physics.bullet.collision.btBox2dBox2dCollisionAlgorithm
 
getCPtr(btBox2dShape) - Static method in class com.badlogic.gdx.physics.bullet.collision.btBox2dShape
 
getCPtr(btBoxBoxCollisionAlgorithm.CreateFunc) - Static method in class com.badlogic.gdx.physics.bullet.collision.btBoxBoxCollisionAlgorithm.CreateFunc
 
getCPtr(btBoxBoxCollisionAlgorithm) - Static method in class com.badlogic.gdx.physics.bullet.collision.btBoxBoxCollisionAlgorithm
 
getCPtr(btBoxBoxDetector) - Static method in class com.badlogic.gdx.physics.bullet.collision.btBoxBoxDetector
 
getCPtr(btBoxShape) - Static method in class com.badlogic.gdx.physics.bullet.collision.btBoxShape
 
getCPtr(btBroadphaseAabbCallback) - Static method in class com.badlogic.gdx.physics.bullet.collision.btBroadphaseAabbCallback
 
getCPtr(btBroadphaseInterface) - Static method in class com.badlogic.gdx.physics.bullet.collision.btBroadphaseInterface
 
getCPtr(btBroadphasePair) - Static method in class com.badlogic.gdx.physics.bullet.collision.btBroadphasePair
 
getCPtr(btBroadphasePairArray) - Static method in class com.badlogic.gdx.physics.bullet.collision.btBroadphasePairArray
 
getCPtr(btBroadphasePairSortPredicate) - Static method in class com.badlogic.gdx.physics.bullet.collision.btBroadphasePairSortPredicate
 
getCPtr(btBroadphaseProxy) - Static method in class com.badlogic.gdx.physics.bullet.collision.btBroadphaseProxy
 
getCPtr(btBroadphaseRayCallback) - Static method in class com.badlogic.gdx.physics.bullet.collision.btBroadphaseRayCallback
 
getCPtr(btBU_Simplex1to4) - Static method in class com.badlogic.gdx.physics.bullet.collision.btBU_Simplex1to4
 
getCPtr(btBvhSubtreeInfo) - Static method in class com.badlogic.gdx.physics.bullet.collision.btBvhSubtreeInfo
 
getCPtr(btBvhSubtreeInfoData) - Static method in class com.badlogic.gdx.physics.bullet.collision.btBvhSubtreeInfoData
 
getCPtr(btBvhTree) - Static method in class com.badlogic.gdx.physics.bullet.collision.btBvhTree
 
getCPtr(btBvhTriangleMeshShape) - Static method in class com.badlogic.gdx.physics.bullet.collision.btBvhTriangleMeshShape
 
getCPtr(btCapsuleShape) - Static method in class com.badlogic.gdx.physics.bullet.collision.btCapsuleShape
 
getCPtr(btCapsuleShapeData) - Static method in class com.badlogic.gdx.physics.bullet.collision.btCapsuleShapeData
 
getCPtr(btCapsuleShapeX) - Static method in class com.badlogic.gdx.physics.bullet.collision.btCapsuleShapeX
 
getCPtr(btCapsuleShapeZ) - Static method in class com.badlogic.gdx.physics.bullet.collision.btCapsuleShapeZ
 
getCPtr(btCharIndexTripletData) - Static method in class com.badlogic.gdx.physics.bullet.collision.btCharIndexTripletData
 
getCPtr(btCollisionAlgorithm) - Static method in class com.badlogic.gdx.physics.bullet.collision.btCollisionAlgorithm
 
getCPtr(btCollisionAlgorithmConstructionInfo) - Static method in class com.badlogic.gdx.physics.bullet.collision.btCollisionAlgorithmConstructionInfo
 
getCPtr(btCollisionAlgorithmCreateFunc) - Static method in class com.badlogic.gdx.physics.bullet.collision.btCollisionAlgorithmCreateFunc
 
getCPtr(btCollisionConfiguration) - Static method in class com.badlogic.gdx.physics.bullet.collision.btCollisionConfiguration
 
getCPtr(btCollisionDispatcher) - Static method in class com.badlogic.gdx.physics.bullet.collision.btCollisionDispatcher
 
getCPtr(btCollisionDispatcherMt) - Static method in class com.badlogic.gdx.physics.bullet.collision.btCollisionDispatcherMt
 
getCPtr(btCollisionObject) - Static method in class com.badlogic.gdx.physics.bullet.collision.btCollisionObject
 
getCPtr(btCollisionObjectArray) - Static method in class com.badlogic.gdx.physics.bullet.collision.btCollisionObjectArray
 
getCPtr(btCollisionObjectArray.less) - Static method in class com.badlogic.gdx.physics.bullet.collision.btCollisionObjectArray.less
 
getCPtr(btCollisionObjectConstArray) - Static method in class com.badlogic.gdx.physics.bullet.collision.btCollisionObjectConstArray
 
getCPtr(btCollisionObjectConstArray.less) - Static method in class com.badlogic.gdx.physics.bullet.collision.btCollisionObjectConstArray.less
 
getCPtr(btCollisionObjectDoubleData) - Static method in class com.badlogic.gdx.physics.bullet.collision.btCollisionObjectDoubleData
 
getCPtr(btCollisionObjectFloatData) - Static method in class com.badlogic.gdx.physics.bullet.collision.btCollisionObjectFloatData
 
getCPtr(btCollisionObjectWrapper) - Static method in class com.badlogic.gdx.physics.bullet.collision.btCollisionObjectWrapper
 
getCPtr(btCollisionShape) - Static method in class com.badlogic.gdx.physics.bullet.collision.btCollisionShape
 
getCPtr(btCollisionShapeData) - Static method in class com.badlogic.gdx.physics.bullet.collision.btCollisionShapeData
 
getCPtr(btCollisionWorld) - Static method in class com.badlogic.gdx.physics.bullet.collision.btCollisionWorld
 
getCPtr(btCollisionWorldImporter) - Static method in class com.badlogic.gdx.physics.bullet.collision.btCollisionWorldImporter
 
getCPtr(btCompoundCollisionAlgorithm.CreateFunc) - Static method in class com.badlogic.gdx.physics.bullet.collision.btCompoundCollisionAlgorithm.CreateFunc
 
getCPtr(btCompoundCollisionAlgorithm) - Static method in class com.badlogic.gdx.physics.bullet.collision.btCompoundCollisionAlgorithm
 
getCPtr(btCompoundCollisionAlgorithm.SwappedCreateFunc) - Static method in class com.badlogic.gdx.physics.bullet.collision.btCompoundCollisionAlgorithm.SwappedCreateFunc
 
getCPtr(btCompoundCompoundCollisionAlgorithm.CreateFunc) - Static method in class com.badlogic.gdx.physics.bullet.collision.btCompoundCompoundCollisionAlgorithm.CreateFunc
 
getCPtr(btCompoundCompoundCollisionAlgorithm) - Static method in class com.badlogic.gdx.physics.bullet.collision.btCompoundCompoundCollisionAlgorithm
 
getCPtr(btCompoundCompoundCollisionAlgorithm.SwappedCreateFunc) - Static method in class com.badlogic.gdx.physics.bullet.collision.btCompoundCompoundCollisionAlgorithm.SwappedCreateFunc
 
getCPtr(btCompoundFromGimpactShape) - Static method in class com.badlogic.gdx.physics.bullet.collision.btCompoundFromGimpactShape
 
getCPtr(btCompoundShape) - Static method in class com.badlogic.gdx.physics.bullet.collision.btCompoundShape
 
getCPtr(btCompoundShapeChild) - Static method in class com.badlogic.gdx.physics.bullet.collision.btCompoundShapeChild
 
getCPtr(btCompoundShapeChildData) - Static method in class com.badlogic.gdx.physics.bullet.collision.btCompoundShapeChildData
 
getCPtr(btCompoundShapeData) - Static method in class com.badlogic.gdx.physics.bullet.collision.btCompoundShapeData
 
getCPtr(btConcaveShape) - Static method in class com.badlogic.gdx.physics.bullet.collision.btConcaveShape
 
getCPtr(btConeShape) - Static method in class com.badlogic.gdx.physics.bullet.collision.btConeShape
 
getCPtr(btConeShapeData) - Static method in class com.badlogic.gdx.physics.bullet.collision.btConeShapeData
 
getCPtr(btConeShapeX) - Static method in class com.badlogic.gdx.physics.bullet.collision.btConeShapeX
 
getCPtr(btConeShapeZ) - Static method in class com.badlogic.gdx.physics.bullet.collision.btConeShapeZ
 
getCPtr(btConstraintRow) - Static method in class com.badlogic.gdx.physics.bullet.collision.btConstraintRow
 
getCPtr(btContactArray) - Static method in class com.badlogic.gdx.physics.bullet.collision.btContactArray
 
getCPtr(btContinuousConvexCollision) - Static method in class com.badlogic.gdx.physics.bullet.collision.btContinuousConvexCollision
 
getCPtr(btConvex2dConvex2dAlgorithm.CreateFunc) - Static method in class com.badlogic.gdx.physics.bullet.collision.btConvex2dConvex2dAlgorithm.CreateFunc
 
getCPtr(btConvex2dConvex2dAlgorithm) - Static method in class com.badlogic.gdx.physics.bullet.collision.btConvex2dConvex2dAlgorithm
 
getCPtr(btConvex2dShape) - Static method in class com.badlogic.gdx.physics.bullet.collision.btConvex2dShape
 
getCPtr(btConvexCast.CastResult) - Static method in class com.badlogic.gdx.physics.bullet.collision.btConvexCast.CastResult
 
getCPtr(btConvexCast) - Static method in class com.badlogic.gdx.physics.bullet.collision.btConvexCast
 
getCPtr(btConvexConcaveCollisionAlgorithm.CreateFunc) - Static method in class com.badlogic.gdx.physics.bullet.collision.btConvexConcaveCollisionAlgorithm.CreateFunc
 
getCPtr(btConvexConcaveCollisionAlgorithm) - Static method in class com.badlogic.gdx.physics.bullet.collision.btConvexConcaveCollisionAlgorithm
 
getCPtr(btConvexConcaveCollisionAlgorithm.SwappedCreateFunc) - Static method in class com.badlogic.gdx.physics.bullet.collision.btConvexConcaveCollisionAlgorithm.SwappedCreateFunc
 
getCPtr(btConvexConvexAlgorithm.CreateFunc) - Static method in class com.badlogic.gdx.physics.bullet.collision.btConvexConvexAlgorithm.CreateFunc
 
getCPtr(btConvexConvexAlgorithm) - Static method in class com.badlogic.gdx.physics.bullet.collision.btConvexConvexAlgorithm
 
getCPtr(btConvexHullShape) - Static method in class com.badlogic.gdx.physics.bullet.collision.btConvexHullShape
 
getCPtr(btConvexHullShapeData) - Static method in class com.badlogic.gdx.physics.bullet.collision.btConvexHullShapeData
 
getCPtr(btConvexInternalAabbCachingShape) - Static method in class com.badlogic.gdx.physics.bullet.collision.btConvexInternalAabbCachingShape
 
getCPtr(btConvexInternalShape) - Static method in class com.badlogic.gdx.physics.bullet.collision.btConvexInternalShape
 
getCPtr(btConvexInternalShapeData) - Static method in class com.badlogic.gdx.physics.bullet.collision.btConvexInternalShapeData
 
getCPtr(btConvexPenetrationDepthSolver) - Static method in class com.badlogic.gdx.physics.bullet.collision.btConvexPenetrationDepthSolver
 
getCPtr(btConvexPlaneCollisionAlgorithm.CreateFunc) - Static method in class com.badlogic.gdx.physics.bullet.collision.btConvexPlaneCollisionAlgorithm.CreateFunc
 
getCPtr(btConvexPlaneCollisionAlgorithm) - Static method in class com.badlogic.gdx.physics.bullet.collision.btConvexPlaneCollisionAlgorithm
 
getCPtr(btConvexPointCloudShape) - Static method in class com.badlogic.gdx.physics.bullet.collision.btConvexPointCloudShape
 
getCPtr(btConvexPolyhedron) - Static method in class com.badlogic.gdx.physics.bullet.collision.btConvexPolyhedron
 
getCPtr(btConvexShape) - Static method in class com.badlogic.gdx.physics.bullet.collision.btConvexShape
 
getCPtr(btConvexTriangleCallback) - Static method in class com.badlogic.gdx.physics.bullet.collision.btConvexTriangleCallback
 
getCPtr(btConvexTriangleMeshShape) - Static method in class com.badlogic.gdx.physics.bullet.collision.btConvexTriangleMeshShape
 
getCPtr(btCylinderShape) - Static method in class com.badlogic.gdx.physics.bullet.collision.btCylinderShape
 
getCPtr(btCylinderShapeData) - Static method in class com.badlogic.gdx.physics.bullet.collision.btCylinderShapeData
 
getCPtr(btCylinderShapeX) - Static method in class com.badlogic.gdx.physics.bullet.collision.btCylinderShapeX
 
getCPtr(btCylinderShapeZ) - Static method in class com.badlogic.gdx.physics.bullet.collision.btCylinderShapeZ
 
getCPtr(btDbvt) - Static method in class com.badlogic.gdx.physics.bullet.collision.btDbvt
 
getCPtr(btDbvt.IClone) - Static method in class com.badlogic.gdx.physics.bullet.collision.btDbvt.IClone
 
getCPtr(btDbvt.IWriter) - Static method in class com.badlogic.gdx.physics.bullet.collision.btDbvt.IWriter
 
getCPtr(btDbvt.sStkCLN) - Static method in class com.badlogic.gdx.physics.bullet.collision.btDbvt.sStkCLN
 
getCPtr(btDbvt.sStkNN) - Static method in class com.badlogic.gdx.physics.bullet.collision.btDbvt.sStkNN
 
getCPtr(btDbvt.sStkNP) - Static method in class com.badlogic.gdx.physics.bullet.collision.btDbvt.sStkNP
 
getCPtr(btDbvt.sStkNPS) - Static method in class com.badlogic.gdx.physics.bullet.collision.btDbvt.sStkNPS
 
getCPtr(btDbvtAabbMm) - Static method in class com.badlogic.gdx.physics.bullet.collision.btDbvtAabbMm
 
getCPtr(btDbvtBroadphase) - Static method in class com.badlogic.gdx.physics.bullet.collision.btDbvtBroadphase
 
getCPtr(btDbvtNode) - Static method in class com.badlogic.gdx.physics.bullet.collision.btDbvtNode
 
getCPtr(btDbvtProxy) - Static method in class com.badlogic.gdx.physics.bullet.collision.btDbvtProxy
 
getCPtr(btDefaultCollisionConfiguration) - Static method in class com.badlogic.gdx.physics.bullet.collision.btDefaultCollisionConfiguration
 
getCPtr(btDefaultCollisionConstructionInfo) - Static method in class com.badlogic.gdx.physics.bullet.collision.btDefaultCollisionConstructionInfo
 
getCPtr(btDiscreteCollisionDetectorInterface.ClosestPointInput) - Static method in class com.badlogic.gdx.physics.bullet.collision.btDiscreteCollisionDetectorInterface.ClosestPointInput
 
getCPtr(btDiscreteCollisionDetectorInterface) - Static method in class com.badlogic.gdx.physics.bullet.collision.btDiscreteCollisionDetectorInterface
 
getCPtr(btDiscreteCollisionDetectorInterface.Result) - Static method in class com.badlogic.gdx.physics.bullet.collision.btDiscreteCollisionDetectorInterface.Result
 
getCPtr(btDispatcher) - Static method in class com.badlogic.gdx.physics.bullet.collision.btDispatcher
 
getCPtr(btDispatcherInfo) - Static method in class com.badlogic.gdx.physics.bullet.collision.btDispatcherInfo
 
getCPtr(btElement) - Static method in class com.badlogic.gdx.physics.bullet.collision.btElement
 
getCPtr(btEmptyAlgorithm.CreateFunc) - Static method in class com.badlogic.gdx.physics.bullet.collision.btEmptyAlgorithm.CreateFunc
 
getCPtr(btEmptyAlgorithm) - Static method in class com.badlogic.gdx.physics.bullet.collision.btEmptyAlgorithm
 
getCPtr(btEmptyShape) - Static method in class com.badlogic.gdx.physics.bullet.collision.btEmptyShape
 
getCPtr(btFace) - Static method in class com.badlogic.gdx.physics.bullet.collision.btFace
 
getCPtr(btGenericMemoryPool) - Static method in class com.badlogic.gdx.physics.bullet.collision.btGenericMemoryPool
 
getCPtr(btGenericPoolAllocator) - Static method in class com.badlogic.gdx.physics.bullet.collision.btGenericPoolAllocator
 
getCPtr(btGhostObject) - Static method in class com.badlogic.gdx.physics.bullet.collision.btGhostObject
 
getCPtr(btGhostPairCallback) - Static method in class com.badlogic.gdx.physics.bullet.collision.btGhostPairCallback
 
getCPtr(btGimBvhDataArray) - Static method in class com.badlogic.gdx.physics.bullet.collision.btGimBvhDataArray
 
getCPtr(btGimBvhDataArray.less) - Static method in class com.badlogic.gdx.physics.bullet.collision.btGimBvhDataArray.less
 
getCPtr(btGimBvhTreeNodeArray) - Static method in class com.badlogic.gdx.physics.bullet.collision.btGimBvhTreeNodeArray
 
getCPtr(btGimBvhTreeNodeArray.less) - Static method in class com.badlogic.gdx.physics.bullet.collision.btGimBvhTreeNodeArray.less
 
getCPtr(btGimContactArray) - Static method in class com.badlogic.gdx.physics.bullet.collision.btGimContactArray
 
getCPtr(btGimContactArray.less) - Static method in class com.badlogic.gdx.physics.bullet.collision.btGimContactArray.less
 
getCPtr(btGImpactBvh) - Static method in class com.badlogic.gdx.physics.bullet.collision.btGImpactBvh
 
getCPtr(btGImpactCollisionAlgorithm.CreateFunc) - Static method in class com.badlogic.gdx.physics.bullet.collision.btGImpactCollisionAlgorithm.CreateFunc
 
getCPtr(btGImpactCollisionAlgorithm) - Static method in class com.badlogic.gdx.physics.bullet.collision.btGImpactCollisionAlgorithm
 
getCPtr(btGImpactCompoundShape.CompoundPrimitiveManager) - Static method in class com.badlogic.gdx.physics.bullet.collision.btGImpactCompoundShape.CompoundPrimitiveManager
 
getCPtr(btGImpactCompoundShape) - Static method in class com.badlogic.gdx.physics.bullet.collision.btGImpactCompoundShape
 
getCPtr(btGImpactMeshShape) - Static method in class com.badlogic.gdx.physics.bullet.collision.btGImpactMeshShape
 
getCPtr(btGImpactMeshShapeData) - Static method in class com.badlogic.gdx.physics.bullet.collision.btGImpactMeshShapeData
 
getCPtr(btGImpactMeshShapePart) - Static method in class com.badlogic.gdx.physics.bullet.collision.btGImpactMeshShapePart
 
getCPtr(btGImpactMeshShapePart.TrimeshPrimitiveManager) - Static method in class com.badlogic.gdx.physics.bullet.collision.btGImpactMeshShapePart.TrimeshPrimitiveManager
 
getCPtr(btGImpactQuantizedBvh) - Static method in class com.badlogic.gdx.physics.bullet.collision.btGImpactQuantizedBvh
 
getCPtr(btGImpactShapeInterface) - Static method in class com.badlogic.gdx.physics.bullet.collision.btGImpactShapeInterface
 
getCPtr(btGimPairArray) - Static method in class com.badlogic.gdx.physics.bullet.collision.btGimPairArray
 
getCPtr(btGimPairArray.less) - Static method in class com.badlogic.gdx.physics.bullet.collision.btGimPairArray.less
 
getCPtr(btGimQuantizedBvhNodeArray) - Static method in class com.badlogic.gdx.physics.bullet.collision.btGimQuantizedBvhNodeArray
 
getCPtr(btGimQuantizedBvhNodeArray.less) - Static method in class com.badlogic.gdx.physics.bullet.collision.btGimQuantizedBvhNodeArray.less
 
getCPtr(btGjkCollisionDescription) - Static method in class com.badlogic.gdx.physics.bullet.collision.btGjkCollisionDescription
 
getCPtr(btGjkConvexCast) - Static method in class com.badlogic.gdx.physics.bullet.collision.btGjkConvexCast
 
getCPtr(btGjkEpaPenetrationDepthSolver) - Static method in class com.badlogic.gdx.physics.bullet.collision.btGjkEpaPenetrationDepthSolver
 
getCPtr(btGjkEpaSolver2) - Static method in class com.badlogic.gdx.physics.bullet.collision.btGjkEpaSolver2
 
getCPtr(btGjkEpaSolver2.sResults) - Static method in class com.badlogic.gdx.physics.bullet.collision.btGjkEpaSolver2.sResults
 
getCPtr(btGjkEpaSolver3) - Static method in class com.badlogic.gdx.physics.bullet.collision.btGjkEpaSolver3
 
getCPtr(btGjkEpaSolver3.sResults) - Static method in class com.badlogic.gdx.physics.bullet.collision.btGjkEpaSolver3.sResults
 
getCPtr(btGjkPairDetector) - Static method in class com.badlogic.gdx.physics.bullet.collision.btGjkPairDetector
 
getCPtr(btHashedOverlappingPairCache) - Static method in class com.badlogic.gdx.physics.bullet.collision.btHashedOverlappingPairCache
 
getCPtr(btHashedSimplePairCache) - Static method in class com.badlogic.gdx.physics.bullet.collision.btHashedSimplePairCache
 
getCPtr(btHashMapInternalShortBtHashIntBtTriangleInfo) - Static method in class com.badlogic.gdx.physics.bullet.collision.btHashMapInternalShortBtHashIntBtTriangleInfo
 
getCPtr(btHeightfieldTerrainShape) - Static method in class com.badlogic.gdx.physics.bullet.collision.btHeightfieldTerrainShape
 
getCPtr(btIndexedMesh) - Static method in class com.badlogic.gdx.physics.bullet.collision.btIndexedMesh
 
getCPtr(btInternalTriangleIndexCallback) - Static method in class com.badlogic.gdx.physics.bullet.collision.btInternalTriangleIndexCallback
 
getCPtr(btIntIndexData) - Static method in class com.badlogic.gdx.physics.bullet.collision.btIntIndexData
 
getCPtr(btManifoldPoint) - Static method in class com.badlogic.gdx.physics.bullet.collision.btManifoldPoint
 
getCPtr(btManifoldResult) - Static method in class com.badlogic.gdx.physics.bullet.collision.btManifoldResult
 
getCPtr(btMaterial) - Static method in class com.badlogic.gdx.physics.bullet.collision.btMaterial
 
getCPtr(btMaterialProperties) - Static method in class com.badlogic.gdx.physics.bullet.collision.btMaterialProperties
 
getCPtr(btMeshPartData) - Static method in class com.badlogic.gdx.physics.bullet.collision.btMeshPartData
 
getCPtr(btMinkowskiPenetrationDepthSolver) - Static method in class com.badlogic.gdx.physics.bullet.collision.btMinkowskiPenetrationDepthSolver
 
getCPtr(btMinkowskiSumShape) - Static method in class com.badlogic.gdx.physics.bullet.collision.btMinkowskiSumShape
 
getCPtr(btMprCollisionDescription) - Static method in class com.badlogic.gdx.physics.bullet.collision.btMprCollisionDescription
 
getCPtr(btMprDistanceInfo) - Static method in class com.badlogic.gdx.physics.bullet.collision.btMprDistanceInfo
 
getCPtr(btMultimaterialTriangleMeshShape) - Static method in class com.badlogic.gdx.physics.bullet.collision.btMultimaterialTriangleMeshShape
 
getCPtr(btMultiSphereShape) - Static method in class com.badlogic.gdx.physics.bullet.collision.btMultiSphereShape
 
getCPtr(btMultiSphereShapeData) - Static method in class com.badlogic.gdx.physics.bullet.collision.btMultiSphereShapeData
 
getCPtr(btNodeOverlapCallback) - Static method in class com.badlogic.gdx.physics.bullet.collision.btNodeOverlapCallback
 
getCPtr(btNullPairCache) - Static method in class com.badlogic.gdx.physics.bullet.collision.btNullPairCache
 
getCPtr(btOptimizedBvh) - Static method in class com.badlogic.gdx.physics.bullet.collision.btOptimizedBvh
 
getCPtr(btOptimizedBvhNode) - Static method in class com.badlogic.gdx.physics.bullet.collision.btOptimizedBvhNode
 
getCPtr(btOptimizedBvhNodeDoubleData) - Static method in class com.badlogic.gdx.physics.bullet.collision.btOptimizedBvhNodeDoubleData
 
getCPtr(btOptimizedBvhNodeFloatData) - Static method in class com.badlogic.gdx.physics.bullet.collision.btOptimizedBvhNodeFloatData
 
getCPtr(btOverlapCallback) - Static method in class com.badlogic.gdx.physics.bullet.collision.btOverlapCallback
 
getCPtr(btOverlapFilterCallback) - Static method in class com.badlogic.gdx.physics.bullet.collision.btOverlapFilterCallback
 
getCPtr(btOverlappingPairCache) - Static method in class com.badlogic.gdx.physics.bullet.collision.btOverlappingPairCache
 
getCPtr(btOverlappingPairCallback) - Static method in class com.badlogic.gdx.physics.bullet.collision.btOverlappingPairCallback
 
getCPtr(btPairCachingGhostObject) - Static method in class com.badlogic.gdx.physics.bullet.collision.btPairCachingGhostObject
 
getCPtr(btPairSet) - Static method in class com.badlogic.gdx.physics.bullet.collision.btPairSet
 
getCPtr(btPersistentManifold) - Static method in class com.badlogic.gdx.physics.bullet.collision.btPersistentManifold
 
getCPtr(btPersistentManifoldArray) - Static method in class com.badlogic.gdx.physics.bullet.collision.btPersistentManifoldArray
 
getCPtr(btPersistentManifoldArray.less) - Static method in class com.badlogic.gdx.physics.bullet.collision.btPersistentManifoldArray.less
 
getCPtr(btPointCollector) - Static method in class com.badlogic.gdx.physics.bullet.collision.btPointCollector
 
getCPtr(btPolyhedralContactClipping) - Static method in class com.badlogic.gdx.physics.bullet.collision.btPolyhedralContactClipping
 
getCPtr(btPolyhedralConvexAabbCachingShape) - Static method in class com.badlogic.gdx.physics.bullet.collision.btPolyhedralConvexAabbCachingShape
 
getCPtr(btPolyhedralConvexShape) - Static method in class com.badlogic.gdx.physics.bullet.collision.btPolyhedralConvexShape
 
getCPtr(btPositionAndRadius) - Static method in class com.badlogic.gdx.physics.bullet.collision.btPositionAndRadius
 
getCPtr(btPrimitiveManagerBase) - Static method in class com.badlogic.gdx.physics.bullet.collision.btPrimitiveManagerBase
 
getCPtr(btPrimitiveTriangle) - Static method in class com.badlogic.gdx.physics.bullet.collision.btPrimitiveTriangle
 
getCPtr(btQuantizedBvh) - Static method in class com.badlogic.gdx.physics.bullet.collision.btQuantizedBvh
 
getCPtr(btQuantizedBvhDoubleData) - Static method in class com.badlogic.gdx.physics.bullet.collision.btQuantizedBvhDoubleData
 
getCPtr(btQuantizedBvhFloatData) - Static method in class com.badlogic.gdx.physics.bullet.collision.btQuantizedBvhFloatData
 
getCPtr(btQuantizedBvhNode) - Static method in class com.badlogic.gdx.physics.bullet.collision.btQuantizedBvhNode
 
getCPtr(btQuantizedBvhNodeData) - Static method in class com.badlogic.gdx.physics.bullet.collision.btQuantizedBvhNodeData
 
getCPtr(btQuantizedBvhTree) - Static method in class com.badlogic.gdx.physics.bullet.collision.btQuantizedBvhTree
 
getCPtr(btScaledBvhTriangleMeshShape) - Static method in class com.badlogic.gdx.physics.bullet.collision.btScaledBvhTriangleMeshShape
 
getCPtr(btScaledTriangleMeshShapeData) - Static method in class com.badlogic.gdx.physics.bullet.collision.btScaledTriangleMeshShapeData
 
getCPtr(btShapeHull) - Static method in class com.badlogic.gdx.physics.bullet.collision.btShapeHull
 
getCPtr(btShortIntIndexData) - Static method in class com.badlogic.gdx.physics.bullet.collision.btShortIntIndexData
 
getCPtr(btShortIntIndexTripletData) - Static method in class com.badlogic.gdx.physics.bullet.collision.btShortIntIndexTripletData
 
getCPtr(btSimpleBroadphase) - Static method in class com.badlogic.gdx.physics.bullet.collision.btSimpleBroadphase
 
getCPtr(btSimpleBroadphaseProxy) - Static method in class com.badlogic.gdx.physics.bullet.collision.btSimpleBroadphaseProxy
 
getCPtr(btSimplePair) - Static method in class com.badlogic.gdx.physics.bullet.collision.btSimplePair
 
getCPtr(btSimulationIslandManager) - Static method in class com.badlogic.gdx.physics.bullet.collision.btSimulationIslandManager
 
getCPtr(btSimulationIslandManager.IslandCallback) - Static method in class com.badlogic.gdx.physics.bullet.collision.btSimulationIslandManager.IslandCallback
 
getCPtr(btSortedOverlappingPairCache) - Static method in class com.badlogic.gdx.physics.bullet.collision.btSortedOverlappingPairCache
 
getCPtr(btSphereBoxCollisionAlgorithm.CreateFunc) - Static method in class com.badlogic.gdx.physics.bullet.collision.btSphereBoxCollisionAlgorithm.CreateFunc
 
getCPtr(btSphereBoxCollisionAlgorithm) - Static method in class com.badlogic.gdx.physics.bullet.collision.btSphereBoxCollisionAlgorithm
 
getCPtr(btSphereShape) - Static method in class com.badlogic.gdx.physics.bullet.collision.btSphereShape
 
getCPtr(btSphereSphereCollisionAlgorithm.CreateFunc) - Static method in class com.badlogic.gdx.physics.bullet.collision.btSphereSphereCollisionAlgorithm.CreateFunc
 
getCPtr(btSphereSphereCollisionAlgorithm) - Static method in class com.badlogic.gdx.physics.bullet.collision.btSphereSphereCollisionAlgorithm
 
getCPtr(btSphereTriangleCollisionAlgorithm.CreateFunc) - Static method in class com.badlogic.gdx.physics.bullet.collision.btSphereTriangleCollisionAlgorithm.CreateFunc
 
getCPtr(btSphereTriangleCollisionAlgorithm) - Static method in class com.badlogic.gdx.physics.bullet.collision.btSphereTriangleCollisionAlgorithm
 
getCPtr(btStaticPlaneShape) - Static method in class com.badlogic.gdx.physics.bullet.collision.btStaticPlaneShape
 
getCPtr(btStaticPlaneShapeData) - Static method in class com.badlogic.gdx.physics.bullet.collision.btStaticPlaneShapeData
 
getCPtr(btStorageResult) - Static method in class com.badlogic.gdx.physics.bullet.collision.btStorageResult
 
getCPtr(btStridingMeshInterface) - Static method in class com.badlogic.gdx.physics.bullet.collision.btStridingMeshInterface
 
getCPtr(btStridingMeshInterfaceData) - Static method in class com.badlogic.gdx.physics.bullet.collision.btStridingMeshInterfaceData
 
getCPtr(btSubSimplexClosestResult) - Static method in class com.badlogic.gdx.physics.bullet.collision.btSubSimplexClosestResult
 
getCPtr(btSubsimplexConvexCast) - Static method in class com.badlogic.gdx.physics.bullet.collision.btSubsimplexConvexCast
 
getCPtr(btTetrahedronShapeEx) - Static method in class com.badlogic.gdx.physics.bullet.collision.btTetrahedronShapeEx
 
getCPtr(btTriangle) - Static method in class com.badlogic.gdx.physics.bullet.collision.btTriangle
 
getCPtr(btTriangleBuffer) - Static method in class com.badlogic.gdx.physics.bullet.collision.btTriangleBuffer
 
getCPtr(btTriangleCallback) - Static method in class com.badlogic.gdx.physics.bullet.collision.btTriangleCallback
 
getCPtr(btTriangleConvexcastCallback) - Static method in class com.badlogic.gdx.physics.bullet.collision.btTriangleConvexcastCallback
 
getCPtr(btTriangleIndexVertexArray) - Static method in class com.badlogic.gdx.physics.bullet.collision.btTriangleIndexVertexArray
 
getCPtr(btTriangleIndexVertexMaterialArray) - Static method in class com.badlogic.gdx.physics.bullet.collision.btTriangleIndexVertexMaterialArray
 
getCPtr(btTriangleInfo) - Static method in class com.badlogic.gdx.physics.bullet.collision.btTriangleInfo
 
getCPtr(btTriangleInfoData) - Static method in class com.badlogic.gdx.physics.bullet.collision.btTriangleInfoData
 
getCPtr(btTriangleInfoMap) - Static method in class com.badlogic.gdx.physics.bullet.collision.btTriangleInfoMap
 
getCPtr(btTriangleInfoMapData) - Static method in class com.badlogic.gdx.physics.bullet.collision.btTriangleInfoMapData
 
getCPtr(btTriangleMesh) - Static method in class com.badlogic.gdx.physics.bullet.collision.btTriangleMesh
 
getCPtr(btTriangleMeshShape) - Static method in class com.badlogic.gdx.physics.bullet.collision.btTriangleMeshShape
 
getCPtr(btTriangleMeshShapeData) - Static method in class com.badlogic.gdx.physics.bullet.collision.btTriangleMeshShapeData
 
getCPtr(btTriangleRaycastCallback) - Static method in class com.badlogic.gdx.physics.bullet.collision.btTriangleRaycastCallback
 
getCPtr(btTriangleShape) - Static method in class com.badlogic.gdx.physics.bullet.collision.btTriangleShape
 
getCPtr(btTriangleShapeEx) - Static method in class com.badlogic.gdx.physics.bullet.collision.btTriangleShapeEx
 
getCPtr(btUniformScalingShape) - Static method in class com.badlogic.gdx.physics.bullet.collision.btUniformScalingShape
 
getCPtr(btUnionFind) - Static method in class com.badlogic.gdx.physics.bullet.collision.btUnionFind
 
getCPtr(btUsageBitfield) - Static method in class com.badlogic.gdx.physics.bullet.collision.btUsageBitfield
 
getCPtr(btVoronoiSimplexSolver) - Static method in class com.badlogic.gdx.physics.bullet.collision.btVoronoiSimplexSolver
 
getCPtr(ClosestConvexResultCallback) - Static method in class com.badlogic.gdx.physics.bullet.collision.ClosestConvexResultCallback
 
getCPtr(ClosestNotMeConvexResultCallback) - Static method in class com.badlogic.gdx.physics.bullet.collision.ClosestNotMeConvexResultCallback
 
getCPtr(ClosestNotMeRayResultCallback) - Static method in class com.badlogic.gdx.physics.bullet.collision.ClosestNotMeRayResultCallback
 
getCPtr(ClosestRayResultCallback) - Static method in class com.badlogic.gdx.physics.bullet.collision.ClosestRayResultCallback
 
getCPtr(CollisionObjectWrapper) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionObjectWrapper
 
getCPtr(ContactCache) - Static method in class com.badlogic.gdx.physics.bullet.collision.ContactCache
 
getCPtr(ContactListener) - Static method in class com.badlogic.gdx.physics.bullet.collision.ContactListener
 
getCPtr(ContactResultCallback) - Static method in class com.badlogic.gdx.physics.bullet.collision.ContactResultCallback
 
getCPtr(ConvexResultCallback) - Static method in class com.badlogic.gdx.physics.bullet.collision.ConvexResultCallback
 
getCPtr(copy_elements_func) - Static method in class com.badlogic.gdx.physics.bullet.collision.copy_elements_func
 
getCPtr(CustomCollisionDispatcher) - Static method in class com.badlogic.gdx.physics.bullet.collision.CustomCollisionDispatcher
 
getCPtr(DISTANCE_PLANE_3D_FUNC) - Static method in class com.badlogic.gdx.physics.bullet.collision.DISTANCE_PLANE_3D_FUNC
 
getCPtr(GdxCollisionObjectBridge) - Static method in class com.badlogic.gdx.physics.bullet.collision.GdxCollisionObjectBridge
 
getCPtr(GIM_AABB) - Static method in class com.badlogic.gdx.physics.bullet.collision.GIM_AABB
 
getCPtr(gim_bitset) - Static method in class com.badlogic.gdx.physics.bullet.collision.gim_bitset
 
getCPtr(GIM_BOX_BOX_TRANSFORM_CACHE) - Static method in class com.badlogic.gdx.physics.bullet.collision.GIM_BOX_BOX_TRANSFORM_CACHE
 
getCPtr(GIM_BVH_DATA) - Static method in class com.badlogic.gdx.physics.bullet.collision.GIM_BVH_DATA
 
getCPtr(GIM_BVH_DATA_ARRAY) - Static method in class com.badlogic.gdx.physics.bullet.collision.GIM_BVH_DATA_ARRAY
 
getCPtr(GIM_BVH_TREE_NODE) - Static method in class com.badlogic.gdx.physics.bullet.collision.GIM_BVH_TREE_NODE
 
getCPtr(GIM_BVH_TREE_NODE_ARRAY) - Static method in class com.badlogic.gdx.physics.bullet.collision.GIM_BVH_TREE_NODE_ARRAY
 
getCPtr(GIM_CONTACT) - Static method in class com.badlogic.gdx.physics.bullet.collision.GIM_CONTACT
 
getCPtr(gim_contact_array) - Static method in class com.badlogic.gdx.physics.bullet.collision.gim_contact_array
 
getCPtr(gim_contact_array_internal) - Static method in class com.badlogic.gdx.physics.bullet.collision.gim_contact_array_internal
 
getCPtr(GIM_HASH_NODE_CMP_KEY_MACRO) - Static method in class com.badlogic.gdx.physics.bullet.collision.GIM_HASH_NODE_CMP_KEY_MACRO
 
getCPtr(GIM_HASH_NODE_CMP_MACRO) - Static method in class com.badlogic.gdx.physics.bullet.collision.GIM_HASH_NODE_CMP_MACRO
 
getCPtr(GIM_HASH_NODE_GET_KEY) - Static method in class com.badlogic.gdx.physics.bullet.collision.GIM_HASH_NODE_GET_KEY
 
getCPtr(GIM_PAIR) - Static method in class com.badlogic.gdx.physics.bullet.collision.GIM_PAIR
 
getCPtr(GIM_QUANTIZED_BVH_NODE_ARRAY) - Static method in class com.badlogic.gdx.physics.bullet.collision.GIM_QUANTIZED_BVH_NODE_ARRAY
 
getCPtr(GIM_RSORT_TOKEN) - Static method in class com.badlogic.gdx.physics.bullet.collision.GIM_RSORT_TOKEN
 
getCPtr(GIM_RSORT_TOKEN_COMPARATOR) - Static method in class com.badlogic.gdx.physics.bullet.collision.GIM_RSORT_TOKEN_COMPARATOR
 
getCPtr(GIM_TRIANGLE) - Static method in class com.badlogic.gdx.physics.bullet.collision.GIM_TRIANGLE
 
getCPtr(GIM_TRIANGLE_CONTACT) - Static method in class com.badlogic.gdx.physics.bullet.collision.GIM_TRIANGLE_CONTACT
 
getCPtr(GIM_TRIANGLE_CONTACT_DATA) - Static method in class com.badlogic.gdx.physics.bullet.collision.GIM_TRIANGLE_CONTACT_DATA
 
getCPtr(ICollide) - Static method in class com.badlogic.gdx.physics.bullet.collision.ICollide
 
getCPtr(integer_comparator) - Static method in class com.badlogic.gdx.physics.bullet.collision.integer_comparator
 
getCPtr(less_comparator) - Static method in class com.badlogic.gdx.physics.bullet.collision.less_comparator
 
getCPtr(LocalConvexResult) - Static method in class com.badlogic.gdx.physics.bullet.collision.LocalConvexResult
 
getCPtr(LocalRayResult) - Static method in class com.badlogic.gdx.physics.bullet.collision.LocalRayResult
 
getCPtr(LocalShapeInfo) - Static method in class com.badlogic.gdx.physics.bullet.collision.LocalShapeInfo
 
getCPtr(memcopy_elements_func) - Static method in class com.badlogic.gdx.physics.bullet.collision.memcopy_elements_func
 
getCPtr(MyCallback) - Static method in class com.badlogic.gdx.physics.bullet.collision.MyCallback
 
getCPtr(MyInternalTriangleIndexCallback) - Static method in class com.badlogic.gdx.physics.bullet.collision.MyInternalTriangleIndexCallback
 
getCPtr(RayResultCallback) - Static method in class com.badlogic.gdx.physics.bullet.collision.RayResultCallback
 
getCPtr(SphereTriangleDetector) - Static method in class com.badlogic.gdx.physics.bullet.collision.SphereTriangleDetector
 
getCPtr(uint_key_func) - Static method in class com.badlogic.gdx.physics.bullet.collision.uint_key_func
 
getCPtr(btActionInterface) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.btActionInterface
 
getCPtr(btAngularLimit) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.btAngularLimit
 
getCPtr(btCharacterControllerInterface) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.btCharacterControllerInterface
 
getCPtr(btConeTwistConstraint) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.btConeTwistConstraint
 
getCPtr(btConeTwistConstraintData) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.btConeTwistConstraintData
 
getCPtr(btConeTwistConstraintDoubleData) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.btConeTwistConstraintDoubleData
 
getCPtr(btConstraintSetting) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.btConstraintSetting
 
getCPtr(btConstraintSolver) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.btConstraintSolver
 
getCPtr(btConstraintSolverPoolMt) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.btConstraintSolverPoolMt
 
getCPtr(btContactConstraint) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.btContactConstraint
 
getCPtr(btContactSolverInfo) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.btContactSolverInfo
 
getCPtr(btContactSolverInfoData) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.btContactSolverInfoData
 
getCPtr(btContactSolverInfoDoubleData) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.btContactSolverInfoDoubleData
 
getCPtr(btContactSolverInfoFloatData) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.btContactSolverInfoFloatData
 
getCPtr(btDantzigScratchMemory) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.btDantzigScratchMemory
 
getCPtr(btDantzigSolver) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.btDantzigSolver
 
getCPtr(btDefaultVehicleRaycaster) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.btDefaultVehicleRaycaster
 
getCPtr(btDiscreteDynamicsWorld) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.btDiscreteDynamicsWorld
 
getCPtr(btDiscreteDynamicsWorldMt) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.btDiscreteDynamicsWorldMt
 
getCPtr(btDynamicsWorld) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.btDynamicsWorld
 
getCPtr(btDynamicsWorldDoubleData) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.btDynamicsWorldDoubleData
 
getCPtr(btDynamicsWorldFloatData) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.btDynamicsWorldFloatData
 
getCPtr(btFixedConstraint) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.btFixedConstraint
 
getCPtr(btGearConstraint) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.btGearConstraint
 
getCPtr(btGearConstraintDoubleData) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.btGearConstraintDoubleData
 
getCPtr(btGearConstraintFloatData) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.btGearConstraintFloatData
 
getCPtr(btGeneric6DofConstraint) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.btGeneric6DofConstraint
 
getCPtr(btGeneric6DofConstraintData) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.btGeneric6DofConstraintData
 
getCPtr(btGeneric6DofConstraintDoubleData2) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.btGeneric6DofConstraintDoubleData2
 
getCPtr(btGeneric6DofSpring2Constraint) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.btGeneric6DofSpring2Constraint
 
getCPtr(btGeneric6DofSpring2ConstraintData) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.btGeneric6DofSpring2ConstraintData
 
getCPtr(btGeneric6DofSpring2ConstraintDoubleData2) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.btGeneric6DofSpring2ConstraintDoubleData2
 
getCPtr(btGeneric6DofSpringConstraint) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.btGeneric6DofSpringConstraint
 
getCPtr(btGeneric6DofSpringConstraintData) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.btGeneric6DofSpringConstraintData
 
getCPtr(btGeneric6DofSpringConstraintDoubleData2) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.btGeneric6DofSpringConstraintDoubleData2
 
getCPtr(btHinge2Constraint) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.btHinge2Constraint
 
getCPtr(btHingeAccumulatedAngleConstraint) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.btHingeAccumulatedAngleConstraint
 
getCPtr(btHingeConstraint) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.btHingeConstraint
 
getCPtr(btHingeConstraintDoubleData) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.btHingeConstraintDoubleData
 
getCPtr(btHingeConstraintDoubleData2) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.btHingeConstraintDoubleData2
 
getCPtr(btHingeConstraintFloatData) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.btHingeConstraintFloatData
 
getCPtr(btJacobianEntry) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.btJacobianEntry
 
getCPtr(btJointFeedback) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.btJointFeedback
 
getCPtr(btKinematicCharacterController) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.btKinematicCharacterController
 
getCPtr(btLemkeAlgorithm) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.btLemkeAlgorithm
 
getCPtr(btLemkeSolver) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.btLemkeSolver
 
getCPtr(btMLCPSolver) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.btMLCPSolver
 
getCPtr(btMLCPSolverInterface) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.btMLCPSolverInterface
 
getCPtr(btMultiBody) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.btMultiBody
 
getCPtr(btMultiBodyConstraint) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.btMultiBodyConstraint
 
getCPtr(btMultiBodyConstraintSolver) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.btMultiBodyConstraintSolver
 
getCPtr(btMultiBodyDoubleData) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.btMultiBodyDoubleData
 
getCPtr(btMultiBodyDynamicsWorld) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.btMultiBodyDynamicsWorld
 
getCPtr(btMultiBodyFixedConstraint) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.btMultiBodyFixedConstraint
 
getCPtr(btMultiBodyFloatData) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.btMultiBodyFloatData
 
getCPtr(btMultiBodyGearConstraint) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.btMultiBodyGearConstraint
 
getCPtr(btMultiBodyJacobianData) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.btMultiBodyJacobianData
 
getCPtr(btMultiBodyJointFeedback) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.btMultiBodyJointFeedback
 
getCPtr(btMultiBodyJointLimitConstraint) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.btMultiBodyJointLimitConstraint
 
getCPtr(btMultiBodyJointMotor) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.btMultiBodyJointMotor
 
getCPtr(btMultibodyLink) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.btMultibodyLink
 
getCPtr(btMultiBodyLinkCollider) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.btMultiBodyLinkCollider
 
getCPtr(btMultiBodyLinkDoubleData) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.btMultiBodyLinkDoubleData
 
getCPtr(btMultiBodyLinkFloatData) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.btMultiBodyLinkFloatData
 
getCPtr(btMultiBodyPoint2Point) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.btMultiBodyPoint2Point
 
getCPtr(btMultiBodySliderConstraint) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.btMultiBodySliderConstraint
 
getCPtr(btMultiBodySolverConstraint) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.btMultiBodySolverConstraint
 
getCPtr(btNNCGConstraintSolver) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.btNNCGConstraintSolver
 
getCPtr(btPoint2PointConstraint) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.btPoint2PointConstraint
 
getCPtr(btPoint2PointConstraintDoubleData) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.btPoint2PointConstraintDoubleData
 
getCPtr(btPoint2PointConstraintDoubleData2) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.btPoint2PointConstraintDoubleData2
 
getCPtr(btPoint2PointConstraintFloatData) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.btPoint2PointConstraintFloatData
 
getCPtr(btRaycastVehicle.btVehicleTuning) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.btRaycastVehicle.btVehicleTuning
 
getCPtr(btRaycastVehicle) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.btRaycastVehicle
 
getCPtr(btRigidBody.btRigidBodyConstructionInfo) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.btRigidBody.btRigidBodyConstructionInfo
 
getCPtr(btRigidBody) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.btRigidBody
 
getCPtr(btRigidBodyDoubleData) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.btRigidBodyDoubleData
 
getCPtr(btRigidBodyFloatData) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.btRigidBodyFloatData
 
getCPtr(btRotationalLimitMotor) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.btRotationalLimitMotor
 
getCPtr(btRotationalLimitMotor2) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.btRotationalLimitMotor2
 
getCPtr(btSequentialImpulseConstraintSolver) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.btSequentialImpulseConstraintSolver
 
getCPtr(btSimpleDynamicsWorld) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.btSimpleDynamicsWorld
 
getCPtr(btSimulationIslandManagerMt) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.btSimulationIslandManagerMt
 
getCPtr(btSimulationIslandManagerMt.Island) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.btSimulationIslandManagerMt.Island
 
getCPtr(btSimulationIslandManagerMt.IslandCallback) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.btSimulationIslandManagerMt.IslandCallback
 
getCPtr(btSliderConstraint) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.btSliderConstraint
 
getCPtr(btSliderConstraintData) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.btSliderConstraintData
 
getCPtr(btSliderConstraintDoubleData) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.btSliderConstraintDoubleData
 
getCPtr(btSolve2LinearConstraint) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.btSolve2LinearConstraint
 
getCPtr(btSolveProjectedGaussSeidel) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.btSolveProjectedGaussSeidel
 
getCPtr(btSolverBody) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.btSolverBody
 
getCPtr(btSolverConstraint) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.btSolverConstraint
 
getCPtr(btTranslationalLimitMotor) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.btTranslationalLimitMotor
 
getCPtr(btTranslationalLimitMotor2) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.btTranslationalLimitMotor2
 
getCPtr(btTypedConstraint.btConstraintInfo1) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.btTypedConstraint.btConstraintInfo1
 
getCPtr(btTypedConstraint.btConstraintInfo2) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.btTypedConstraint.btConstraintInfo2
 
getCPtr(btTypedConstraint) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.btTypedConstraint
 
getCPtr(btTypedConstraintData) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.btTypedConstraintData
 
getCPtr(btTypedConstraintDoubleData) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.btTypedConstraintDoubleData
 
getCPtr(btTypedConstraintFloatData) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.btTypedConstraintFloatData
 
getCPtr(btUniversalConstraint) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.btUniversalConstraint
 
getCPtr(btVehicleRaycaster.btVehicleRaycasterResult) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.btVehicleRaycaster.btVehicleRaycasterResult
 
getCPtr(btVehicleRaycaster) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.btVehicleRaycaster
 
getCPtr(btWheelInfo) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.btWheelInfo
 
getCPtr(btWheelInfo.RaycastInfo) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.btWheelInfo.RaycastInfo
 
getCPtr(btWheelInfoConstructionInfo) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.btWheelInfoConstructionInfo
 
getCPtr(CustomActionInterface) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.CustomActionInterface
 
getCPtr(FilterableVehicleRaycaster) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.FilterableVehicleRaycaster
 
getCPtr(InternalTickCallback) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.InternalTickCallback
 
getCPtr(btBulletWorldImporter) - Static method in class com.badlogic.gdx.physics.bullet.extras.btBulletWorldImporter
 
getCPtr(btMultiBodyTreeCreator) - Static method in class com.badlogic.gdx.physics.bullet.extras.btMultiBodyTreeCreator
 
getCPtr(btStringArray) - Static method in class com.badlogic.gdx.physics.bullet.extras.btStringArray
 
getCPtr(btStringArray.less) - Static method in class com.badlogic.gdx.physics.bullet.extras.btStringArray.less
 
getCPtr(btWorldImporter) - Static method in class com.badlogic.gdx.physics.bullet.extras.btWorldImporter
 
getCPtr(CloneTreeCreator) - Static method in class com.badlogic.gdx.physics.bullet.extras.CloneTreeCreator
 
getCPtr(CoilCreator) - Static method in class com.badlogic.gdx.physics.bullet.extras.CoilCreator
 
getCPtr(DillCreator) - Static method in class com.badlogic.gdx.physics.bullet.extras.DillCreator
 
getCPtr(MultiBodyNameMap) - Static method in class com.badlogic.gdx.physics.bullet.extras.MultiBodyNameMap
 
getCPtr(MultiBodyTreeCreator) - Static method in class com.badlogic.gdx.physics.bullet.extras.MultiBodyTreeCreator
 
getCPtr(RandomTreeCreator) - Static method in class com.badlogic.gdx.physics.bullet.extras.RandomTreeCreator
 
getCPtr(SimpleTreeCreator) - Static method in class com.badlogic.gdx.physics.bullet.extras.SimpleTreeCreator
 
getCPtr(User2InternalIndex) - Static method in class com.badlogic.gdx.physics.bullet.extras.User2InternalIndex
 
getCPtr(MultiBodyTree) - Static method in class com.badlogic.gdx.physics.bullet.inversedynamics.MultiBodyTree
 
getCPtr(btAngleCompareFunc) - Static method in class com.badlogic.gdx.physics.bullet.linearmath.btAngleCompareFunc
 
getCPtr(btBlock) - Static method in class com.badlogic.gdx.physics.bullet.linearmath.btBlock
 
getCPtr(btBulletSerializedArrays) - Static method in class com.badlogic.gdx.physics.bullet.linearmath.btBulletSerializedArrays
 
getCPtr(btChunk) - Static method in class com.badlogic.gdx.physics.bullet.linearmath.btChunk
 
getCPtr(btClock) - Static method in class com.badlogic.gdx.physics.bullet.linearmath.btClock
 
getCPtr(btConvexHullComputer.Edge) - Static method in class com.badlogic.gdx.physics.bullet.linearmath.btConvexHullComputer.Edge
 
getCPtr(btConvexHullComputer) - Static method in class com.badlogic.gdx.physics.bullet.linearmath.btConvexHullComputer
 
getCPtr(btConvexSeparatingDistanceUtil) - Static method in class com.badlogic.gdx.physics.bullet.linearmath.btConvexSeparatingDistanceUtil
 
getCPtr(btDefaultMotionState) - Static method in class com.badlogic.gdx.physics.bullet.linearmath.btDefaultMotionState
 
getCPtr(btDefaultSerializer) - Static method in class com.badlogic.gdx.physics.bullet.linearmath.btDefaultSerializer
 
getCPtr(btGEN_Link) - Static method in class com.badlogic.gdx.physics.bullet.linearmath.btGEN_Link
 
getCPtr(btGEN_List) - Static method in class com.badlogic.gdx.physics.bullet.linearmath.btGEN_List
 
getCPtr(btGeometryUtil) - Static method in class com.badlogic.gdx.physics.bullet.linearmath.btGeometryUtil
 
getCPtr(btHashInt) - Static method in class com.badlogic.gdx.physics.bullet.linearmath.btHashInt
 
getCPtr(btHashPtr) - Static method in class com.badlogic.gdx.physics.bullet.linearmath.btHashPtr
 
getCPtr(btHashString) - Static method in class com.badlogic.gdx.physics.bullet.linearmath.btHashString
 
getCPtr(btIDebugDraw.DefaultColors) - Static method in class com.badlogic.gdx.physics.bullet.linearmath.btIDebugDraw.DefaultColors
 
getCPtr(btIDebugDraw) - Static method in class com.badlogic.gdx.physics.bullet.linearmath.btIDebugDraw
 
getCPtr(btIntSortPredicate) - Static method in class com.badlogic.gdx.physics.bullet.linearmath.btIntSortPredicate
 
getCPtr(btIParallelForBody) - Static method in class com.badlogic.gdx.physics.bullet.linearmath.btIParallelForBody
 
getCPtr(btITaskScheduler) - Static method in class com.badlogic.gdx.physics.bullet.linearmath.btITaskScheduler
 
getCPtr(btMatrix3x3) - Static method in class com.badlogic.gdx.physics.bullet.linearmath.btMatrix3x3
 
getCPtr(btMatrix3x3DoubleData) - Static method in class com.badlogic.gdx.physics.bullet.linearmath.btMatrix3x3DoubleData
 
getCPtr(btMatrix3x3FloatData) - Static method in class com.badlogic.gdx.physics.bullet.linearmath.btMatrix3x3FloatData
 
getCPtr(btMotionState) - Static method in class com.badlogic.gdx.physics.bullet.linearmath.btMotionState
 
getCPtr(btPlane) - Static method in class com.badlogic.gdx.physics.bullet.linearmath.btPlane
 
getCPtr(btPointerUid) - Static method in class com.badlogic.gdx.physics.bullet.linearmath.btPointerUid
 
getCPtr(btPolarDecomposition) - Static method in class com.badlogic.gdx.physics.bullet.linearmath.btPolarDecomposition
 
getCPtr(btPoolAllocator) - Static method in class com.badlogic.gdx.physics.bullet.linearmath.btPoolAllocator
 
getCPtr(btQuadWord) - Static method in class com.badlogic.gdx.physics.bullet.linearmath.btQuadWord
 
getCPtr(btQuaternion) - Static method in class com.badlogic.gdx.physics.bullet.linearmath.btQuaternion
 
getCPtr(btQuaternionDoubleData) - Static method in class com.badlogic.gdx.physics.bullet.linearmath.btQuaternionDoubleData
 
getCPtr(btQuaternionFloatData) - Static method in class com.badlogic.gdx.physics.bullet.linearmath.btQuaternionFloatData
 
getCPtr(btScalarArray) - Static method in class com.badlogic.gdx.physics.bullet.linearmath.btScalarArray
 
getCPtr(btScalarArray.less) - Static method in class com.badlogic.gdx.physics.bullet.linearmath.btScalarArray.less
 
getCPtr(btSerializer) - Static method in class com.badlogic.gdx.physics.bullet.linearmath.btSerializer
 
getCPtr(btSpatialForceVector) - Static method in class com.badlogic.gdx.physics.bullet.linearmath.btSpatialForceVector
 
getCPtr(btSpatialMotionVector) - Static method in class com.badlogic.gdx.physics.bullet.linearmath.btSpatialMotionVector
 
getCPtr(btSpatialTransformationMatrix) - Static method in class com.badlogic.gdx.physics.bullet.linearmath.btSpatialTransformationMatrix
 
getCPtr(btSpinMutex) - Static method in class com.badlogic.gdx.physics.bullet.linearmath.btSpinMutex
 
getCPtr(btStackAlloc) - Static method in class com.badlogic.gdx.physics.bullet.linearmath.btStackAlloc
 
getCPtr(btSymmetricSpatialDyad) - Static method in class com.badlogic.gdx.physics.bullet.linearmath.btSymmetricSpatialDyad
 
getCPtr(btTransform) - Static method in class com.badlogic.gdx.physics.bullet.linearmath.btTransform
 
getCPtr(btTransformDoubleData) - Static method in class com.badlogic.gdx.physics.bullet.linearmath.btTransformDoubleData
 
getCPtr(btTransformFloatData) - Static method in class com.badlogic.gdx.physics.bullet.linearmath.btTransformFloatData
 
getCPtr(btTransformUtil) - Static method in class com.badlogic.gdx.physics.bullet.linearmath.btTransformUtil
 
getCPtr(btTypedObject) - Static method in class com.badlogic.gdx.physics.bullet.linearmath.btTypedObject
 
getCPtr(btVector3) - Static method in class com.badlogic.gdx.physics.bullet.linearmath.btVector3
 
getCPtr(btVector3Array) - Static method in class com.badlogic.gdx.physics.bullet.linearmath.btVector3Array
 
getCPtr(btVector3Array.less) - Static method in class com.badlogic.gdx.physics.bullet.linearmath.btVector3Array.less
 
getCPtr(btVector3DoubleData) - Static method in class com.badlogic.gdx.physics.bullet.linearmath.btVector3DoubleData
 
getCPtr(btVector3FloatData) - Static method in class com.badlogic.gdx.physics.bullet.linearmath.btVector3FloatData
 
getCPtr(btVector4) - Static method in class com.badlogic.gdx.physics.bullet.linearmath.btVector4
 
getCPtr(ConvexH) - Static method in class com.badlogic.gdx.physics.bullet.linearmath.ConvexH
 
getCPtr(ConvexH.HalfEdge) - Static method in class com.badlogic.gdx.physics.bullet.linearmath.ConvexH.HalfEdge
 
getCPtr(CProfileSample) - Static method in class com.badlogic.gdx.physics.bullet.linearmath.CProfileSample
 
getCPtr(GrahamVector3) - Static method in class com.badlogic.gdx.physics.bullet.linearmath.GrahamVector3
 
getCPtr(HullDesc) - Static method in class com.badlogic.gdx.physics.bullet.linearmath.HullDesc
 
getCPtr(HullLibrary) - Static method in class com.badlogic.gdx.physics.bullet.linearmath.HullLibrary
 
getCPtr(HullResult) - Static method in class com.badlogic.gdx.physics.bullet.linearmath.HullResult
 
getCPtr(int4) - Static method in class com.badlogic.gdx.physics.bullet.linearmath.int4
 
getCPtr(PHullResult) - Static method in class com.badlogic.gdx.physics.bullet.linearmath.PHullResult
 
getCPtr(btCPUVertexBufferDescriptor) - Static method in class com.badlogic.gdx.physics.bullet.softbody.btCPUVertexBufferDescriptor
 
getCPtr(btDefaultSoftBodySolver) - Static method in class com.badlogic.gdx.physics.bullet.softbody.btDefaultSoftBodySolver
 
getCPtr(btEigen) - Static method in class com.badlogic.gdx.physics.bullet.softbody.btEigen
 
getCPtr(btSoftBody.AJoint) - Static method in class com.badlogic.gdx.physics.bullet.softbody.btSoftBody.AJoint
 
getCPtr(btSoftBody.AJoint.IControl) - Static method in class com.badlogic.gdx.physics.bullet.softbody.btSoftBody.AJoint.IControl
 
getCPtr(btSoftBody.AJoint.Specs) - Static method in class com.badlogic.gdx.physics.bullet.softbody.btSoftBody.AJoint.Specs
 
getCPtr(btSoftBody.Anchor) - Static method in class com.badlogic.gdx.physics.bullet.softbody.btSoftBody.Anchor
 
getCPtr(btSoftBody.Body) - Static method in class com.badlogic.gdx.physics.bullet.softbody.btSoftBody.Body
 
getCPtr(btSoftBody.CJoint) - Static method in class com.badlogic.gdx.physics.bullet.softbody.btSoftBody.CJoint
 
getCPtr(btSoftBody.Cluster) - Static method in class com.badlogic.gdx.physics.bullet.softbody.btSoftBody.Cluster
 
getCPtr(btSoftBody.Config) - Static method in class com.badlogic.gdx.physics.bullet.softbody.btSoftBody.Config
 
getCPtr(btSoftBody.eAeroModel) - Static method in class com.badlogic.gdx.physics.bullet.softbody.btSoftBody.eAeroModel
 
getCPtr(btSoftBody.eFeature) - Static method in class com.badlogic.gdx.physics.bullet.softbody.btSoftBody.eFeature
 
getCPtr(btSoftBody.Element) - Static method in class com.badlogic.gdx.physics.bullet.softbody.btSoftBody.Element
 
getCPtr(btSoftBody.ePSolver) - Static method in class com.badlogic.gdx.physics.bullet.softbody.btSoftBody.ePSolver
 
getCPtr(btSoftBody.eSolverPresets) - Static method in class com.badlogic.gdx.physics.bullet.softbody.btSoftBody.eSolverPresets
 
getCPtr(btSoftBody.eVSolver) - Static method in class com.badlogic.gdx.physics.bullet.softbody.btSoftBody.eVSolver
 
getCPtr(btSoftBody.Face) - Static method in class com.badlogic.gdx.physics.bullet.softbody.btSoftBody.Face
 
getCPtr(btSoftBody.fCollision) - Static method in class com.badlogic.gdx.physics.bullet.softbody.btSoftBody.fCollision
 
getCPtr(btSoftBody.Feature) - Static method in class com.badlogic.gdx.physics.bullet.softbody.btSoftBody.Feature
 
getCPtr(btSoftBody.fMaterial) - Static method in class com.badlogic.gdx.physics.bullet.softbody.btSoftBody.fMaterial
 
getCPtr(btSoftBody) - Static method in class com.badlogic.gdx.physics.bullet.softbody.btSoftBody
 
getCPtr(btSoftBody.ImplicitFn) - Static method in class com.badlogic.gdx.physics.bullet.softbody.btSoftBody.ImplicitFn
 
getCPtr(btSoftBody.Impulse) - Static method in class com.badlogic.gdx.physics.bullet.softbody.btSoftBody.Impulse
 
getCPtr(btSoftBody.Joint.eType) - Static method in class com.badlogic.gdx.physics.bullet.softbody.btSoftBody.Joint.eType
 
getCPtr(btSoftBody.Joint) - Static method in class com.badlogic.gdx.physics.bullet.softbody.btSoftBody.Joint
 
getCPtr(btSoftBody.Joint.Specs) - Static method in class com.badlogic.gdx.physics.bullet.softbody.btSoftBody.Joint.Specs
 
getCPtr(btSoftBody.Link) - Static method in class com.badlogic.gdx.physics.bullet.softbody.btSoftBody.Link
 
getCPtr(btSoftBody.LJoint) - Static method in class com.badlogic.gdx.physics.bullet.softbody.btSoftBody.LJoint
 
getCPtr(btSoftBody.LJoint.Specs) - Static method in class com.badlogic.gdx.physics.bullet.softbody.btSoftBody.LJoint.Specs
 
getCPtr(btSoftBody.Material) - Static method in class com.badlogic.gdx.physics.bullet.softbody.btSoftBody.Material
 
getCPtr(btSoftBody.Node) - Static method in class com.badlogic.gdx.physics.bullet.softbody.btSoftBody.Node
 
getCPtr(btSoftBody.Note) - Static method in class com.badlogic.gdx.physics.bullet.softbody.btSoftBody.Note
 
getCPtr(btSoftBody.Pose) - Static method in class com.badlogic.gdx.physics.bullet.softbody.btSoftBody.Pose
 
getCPtr(btSoftBody.RayFromToCaster) - Static method in class com.badlogic.gdx.physics.bullet.softbody.btSoftBody.RayFromToCaster
 
getCPtr(btSoftBody.RContact) - Static method in class com.badlogic.gdx.physics.bullet.softbody.btSoftBody.RContact
 
getCPtr(btSoftBody.SContact) - Static method in class com.badlogic.gdx.physics.bullet.softbody.btSoftBody.SContact
 
getCPtr(btSoftBody.sCti) - Static method in class com.badlogic.gdx.physics.bullet.softbody.btSoftBody.sCti
 
getCPtr(btSoftBody.sMedium) - Static method in class com.badlogic.gdx.physics.bullet.softbody.btSoftBody.sMedium
 
getCPtr(btSoftBody.SolverState) - Static method in class com.badlogic.gdx.physics.bullet.softbody.btSoftBody.SolverState
 
getCPtr(btSoftBody.sRayCast) - Static method in class com.badlogic.gdx.physics.bullet.softbody.btSoftBody.sRayCast
 
getCPtr(btSoftBody.Tetra) - Static method in class com.badlogic.gdx.physics.bullet.softbody.btSoftBody.Tetra
 
getCPtr(btSoftBodyCollisionShape) - Static method in class com.badlogic.gdx.physics.bullet.softbody.btSoftBodyCollisionShape
 
getCPtr(btSoftBodyConcaveCollisionAlgorithm.CreateFunc) - Static method in class com.badlogic.gdx.physics.bullet.softbody.btSoftBodyConcaveCollisionAlgorithm.CreateFunc
 
getCPtr(btSoftBodyConcaveCollisionAlgorithm) - Static method in class com.badlogic.gdx.physics.bullet.softbody.btSoftBodyConcaveCollisionAlgorithm
 
getCPtr(btSoftBodyConcaveCollisionAlgorithm.SwappedCreateFunc) - Static method in class com.badlogic.gdx.physics.bullet.softbody.btSoftBodyConcaveCollisionAlgorithm.SwappedCreateFunc
 
getCPtr(btSoftBodyFloatData) - Static method in class com.badlogic.gdx.physics.bullet.softbody.btSoftBodyFloatData
 
getCPtr(btSoftBodyHelpers) - Static method in class com.badlogic.gdx.physics.bullet.softbody.btSoftBodyHelpers
 
getCPtr(btSoftBodyJointData) - Static method in class com.badlogic.gdx.physics.bullet.softbody.btSoftBodyJointData
 
getCPtr(btSoftBodyRigidBodyCollisionConfiguration) - Static method in class com.badlogic.gdx.physics.bullet.softbody.btSoftBodyRigidBodyCollisionConfiguration
 
getCPtr(btSoftBodySolver) - Static method in class com.badlogic.gdx.physics.bullet.softbody.btSoftBodySolver
 
getCPtr(btSoftBodySolverOutput) - Static method in class com.badlogic.gdx.physics.bullet.softbody.btSoftBodySolverOutput
 
getCPtr(btSoftBodyTriangleCallback) - Static method in class com.badlogic.gdx.physics.bullet.softbody.btSoftBodyTriangleCallback
 
getCPtr(btSoftBodyWorldInfo) - Static method in class com.badlogic.gdx.physics.bullet.softbody.btSoftBodyWorldInfo
 
getCPtr(btSoftClusterCollisionShape) - Static method in class com.badlogic.gdx.physics.bullet.softbody.btSoftClusterCollisionShape
 
getCPtr(btSoftColliders.ClusterBase) - Static method in class com.badlogic.gdx.physics.bullet.softbody.btSoftColliders.ClusterBase
 
getCPtr(btSoftColliders.CollideCL_RS) - Static method in class com.badlogic.gdx.physics.bullet.softbody.btSoftColliders.CollideCL_RS
 
getCPtr(btSoftColliders.CollideCL_SS) - Static method in class com.badlogic.gdx.physics.bullet.softbody.btSoftColliders.CollideCL_SS
 
getCPtr(btSoftColliders.CollideSDF_RS) - Static method in class com.badlogic.gdx.physics.bullet.softbody.btSoftColliders.CollideSDF_RS
 
getCPtr(btSoftColliders.CollideVF_SS) - Static method in class com.badlogic.gdx.physics.bullet.softbody.btSoftColliders.CollideVF_SS
 
getCPtr(btSoftColliders) - Static method in class com.badlogic.gdx.physics.bullet.softbody.btSoftColliders
 
getCPtr(btSoftMultiBodyDynamicsWorld) - Static method in class com.badlogic.gdx.physics.bullet.softbody.btSoftMultiBodyDynamicsWorld
 
getCPtr(btSoftRigidCollisionAlgorithm.CreateFunc) - Static method in class com.badlogic.gdx.physics.bullet.softbody.btSoftRigidCollisionAlgorithm.CreateFunc
 
getCPtr(btSoftRigidCollisionAlgorithm) - Static method in class com.badlogic.gdx.physics.bullet.softbody.btSoftRigidCollisionAlgorithm
 
getCPtr(btSoftRigidDynamicsWorld) - Static method in class com.badlogic.gdx.physics.bullet.softbody.btSoftRigidDynamicsWorld
 
getCPtr(btSoftSoftCollisionAlgorithm.CreateFunc) - Static method in class com.badlogic.gdx.physics.bullet.softbody.btSoftSoftCollisionAlgorithm.CreateFunc
 
getCPtr(btSoftSoftCollisionAlgorithm) - Static method in class com.badlogic.gdx.physics.bullet.softbody.btSoftSoftCollisionAlgorithm
 
getCPtr(btSparseSdf3.Cell) - Static method in class com.badlogic.gdx.physics.bullet.softbody.btSparseSdf3.Cell
 
getCPtr(btSparseSdf3) - Static method in class com.badlogic.gdx.physics.bullet.softbody.btSparseSdf3
 
getCPtr(btSparseSdf3.IntFrac) - Static method in class com.badlogic.gdx.physics.bullet.softbody.btSparseSdf3.IntFrac
 
getCPtr(btTriIndex) - Static method in class com.badlogic.gdx.physics.bullet.softbody.btTriIndex
 
getCPtr(btVertexBufferDescriptor) - Static method in class com.badlogic.gdx.physics.bullet.softbody.btVertexBufferDescriptor
 
getCPtr(fDrawFlags) - Static method in class com.badlogic.gdx.physics.bullet.softbody.fDrawFlags
 
getCPtr(SoftBodyClusterData) - Static method in class com.badlogic.gdx.physics.bullet.softbody.SoftBodyClusterData
 
getCPtr(SoftBodyConfigData) - Static method in class com.badlogic.gdx.physics.bullet.softbody.SoftBodyConfigData
 
getCPtr(SoftBodyFaceData) - Static method in class com.badlogic.gdx.physics.bullet.softbody.SoftBodyFaceData
 
getCPtr(SoftBodyLinkData) - Static method in class com.badlogic.gdx.physics.bullet.softbody.SoftBodyLinkData
 
getCPtr(SoftBodyMaterialData) - Static method in class com.badlogic.gdx.physics.bullet.softbody.SoftBodyMaterialData
 
getCPtr(SoftBodyNodeData) - Static method in class com.badlogic.gdx.physics.bullet.softbody.SoftBodyNodeData
 
getCPtr(SoftBodyPoseData) - Static method in class com.badlogic.gdx.physics.bullet.softbody.SoftBodyPoseData
 
getCPtr(SoftBodyTetraData) - Static method in class com.badlogic.gdx.physics.bullet.softbody.SoftBodyTetraData
 
getCPtr(SoftRigidAnchorData) - Static method in class com.badlogic.gdx.physics.bullet.softbody.SoftRigidAnchorData
 
getCti() - Method in class com.badlogic.gdx.physics.bullet.softbody.btSoftBody.RContact
 
getCupdates() - Method in class com.badlogic.gdx.physics.bullet.collision.btDbvtBroadphase
 
getCurIter() - Method in class com.badlogic.gdx.physics.bullet.collision.btGjkPairDetector
 
getCurNodeIndex() - Method in class com.badlogic.gdx.physics.bullet.collision.btQuantizedBvhDoubleData
 
getCurNodeIndex() - Method in class com.badlogic.gdx.physics.bullet.collision.btQuantizedBvhFloatData
 
getCurrentBufferSize() - Method in class com.badlogic.gdx.physics.bullet.linearmath.btSerializer
 
getCurrentLimit() - Method in class com.badlogic.gdx.physics.bullet.dynamics.btRotationalLimitMotor
 
getCurrentLimit() - Method in class com.badlogic.gdx.physics.bullet.dynamics.btRotationalLimitMotor2
 
getCurrentLimit() - Method in class com.badlogic.gdx.physics.bullet.dynamics.btTranslationalLimitMotor
 
getCurrentLimit() - Method in class com.badlogic.gdx.physics.bullet.dynamics.btTranslationalLimitMotor2
 
getCurrentLimitError() - Method in class com.badlogic.gdx.physics.bullet.dynamics.btRotationalLimitMotor
 
getCurrentLimitError() - Method in class com.badlogic.gdx.physics.bullet.dynamics.btRotationalLimitMotor2
 
getCurrentLimitError() - Method in class com.badlogic.gdx.physics.bullet.dynamics.btTranslationalLimitMotor
 
getCurrentLimitError() - Method in class com.badlogic.gdx.physics.bullet.dynamics.btTranslationalLimitMotor2
 
getCurrentLimitErrorHi() - Method in class com.badlogic.gdx.physics.bullet.dynamics.btRotationalLimitMotor2
 
getCurrentLimitErrorHi() - Method in class com.badlogic.gdx.physics.bullet.dynamics.btTranslationalLimitMotor2
 
getCurrentLinearDiff() - Method in class com.badlogic.gdx.physics.bullet.dynamics.btTranslationalLimitMotor
 
getCurrentLinearDiff() - Method in class com.badlogic.gdx.physics.bullet.dynamics.btTranslationalLimitMotor2
 
getCurrentPosition() - Method in class com.badlogic.gdx.physics.bullet.dynamics.btRotationalLimitMotor
 
getCurrentPosition() - Method in class com.badlogic.gdx.physics.bullet.dynamics.btRotationalLimitMotor2
 
getCurrentSpeedKmHour() - Method in class com.badlogic.gdx.physics.bullet.dynamics.btRaycastVehicle
 
getCustomCollisionAlgorithmMaxElementSize() - Method in class com.badlogic.gdx.physics.bullet.collision.btDefaultCollisionConstructionInfo
 
getCustomDebugColor(Vector3) - Method in class com.badlogic.gdx.physics.bullet.collision.btCollisionObject
 
getD() - Method in class com.badlogic.gdx.physics.bullet.dynamics.btDantzigScratchMemory
 
getD() - Method in class com.badlogic.gdx.physics.bullet.softbody.btSparseSdf3.Cell
 
getDamping() - Method in class com.badlogic.gdx.physics.bullet.dynamics.btConeTwistConstraint
 
getDamping() - Method in class com.badlogic.gdx.physics.bullet.dynamics.btConeTwistConstraintData
 
getDamping() - Method in class com.badlogic.gdx.physics.bullet.dynamics.btConeTwistConstraintDoubleData
 
getDamping() - Method in class com.badlogic.gdx.physics.bullet.dynamics.btConstraintSetting
 
getDamping() - Method in class com.badlogic.gdx.physics.bullet.dynamics.btContactSolverInfoData
 
getDamping() - Method in class com.badlogic.gdx.physics.bullet.dynamics.btContactSolverInfoDoubleData
 
getDamping() - Method in class com.badlogic.gdx.physics.bullet.dynamics.btContactSolverInfoFloatData
 
getDamping(int) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btGeneric6DofSpringConstraint
 
getDamping() - Method in class com.badlogic.gdx.physics.bullet.dynamics.btRotationalLimitMotor
 
getDamping() - Method in class com.badlogic.gdx.physics.bullet.dynamics.btTranslationalLimitMotor
 
getDamping() - Method in class com.badlogic.gdx.physics.bullet.dynamics.btTypedConstraint.btConstraintInfo2
 
getDamping() - Method in class com.badlogic.gdx.physics.bullet.softbody.SoftBodyConfigData
 
getDampingDirAng() - Method in class com.badlogic.gdx.physics.bullet.dynamics.btSliderConstraint
 
getDampingDirLin() - Method in class com.badlogic.gdx.physics.bullet.dynamics.btSliderConstraint
 
getDampingLimAng() - Method in class com.badlogic.gdx.physics.bullet.dynamics.btSliderConstraint
 
getDampingLimLin() - Method in class com.badlogic.gdx.physics.bullet.dynamics.btSliderConstraint
 
getDampingOrthoAng() - Method in class com.badlogic.gdx.physics.bullet.dynamics.btSliderConstraint
 
getDampingOrthoLin() - Method in class com.badlogic.gdx.physics.bullet.dynamics.btSliderConstraint
 
getData() - Method in class com.badlogic.gdx.physics.bullet.collision.btDbvtNode
 
getData() - Method in class com.badlogic.gdx.physics.bullet.collision.GIM_BVH_DATA
 
getData() - Method in class com.badlogic.gdx.physics.bullet.collision.gim_contact_array_internal
 
getDataAsInt() - Method in class com.badlogic.gdx.physics.bullet.collision.btDbvtNode
 
getDataAsProxy() - Method in class com.badlogic.gdx.physics.bullet.collision.btDbvtNode
 
getDataAsProxyClientObject() - Method in class com.badlogic.gdx.physics.bullet.collision.btDbvtNode
 
getDataIndex() - Method in class com.badlogic.gdx.physics.bullet.collision.BT_QUANTIZED_BVH_NODE
 
getDataIndex() - Method in class com.badlogic.gdx.physics.bullet.collision.GIM_BVH_TREE_NODE
 
getDbgDrawSize() - Method in class com.badlogic.gdx.physics.bullet.dynamics.btTypedConstraint
 
getDbgDrawSize() - Method in class com.badlogic.gdx.physics.bullet.dynamics.btTypedConstraintData
 
getDbgDrawSize() - Method in class com.badlogic.gdx.physics.bullet.dynamics.btTypedConstraintDoubleData
 
getDbgDrawSize() - Method in class com.badlogic.gdx.physics.bullet.dynamics.btTypedConstraintFloatData
 
getDbvtProxy() - Method in class com.badlogic.gdx.physics.bullet.collision.btAxisSweep3InternalInt.Handle
 
getDbvtProxy() - Method in class com.badlogic.gdx.physics.bullet.collision.btAxisSweep3InternalShort.Handle
 
getDeactivatedObject() - Method in class com.badlogic.gdx.physics.bullet.linearmath.btIDebugDraw.DefaultColors
 
getDeactivationTime() - Method in class com.badlogic.gdx.physics.bullet.collision.btCollisionObject
 
getDeactivationTime() - Method in class com.badlogic.gdx.physics.bullet.collision.btCollisionObjectDoubleData
 
getDeactivationTime() - Method in class com.badlogic.gdx.physics.bullet.collision.btCollisionObjectFloatData
 
getDebugDraw() - Method in class com.badlogic.gdx.physics.bullet.collision.btDispatcherInfo
 
getDebugDrawer() - Method in class com.badlogic.gdx.physics.bullet.collision.btCollisionWorld
 
getDebugDrawer() - Method in class com.badlogic.gdx.physics.bullet.collision.btConvexCast.CastResult
 
getDebugLevel() - Method in class com.badlogic.gdx.physics.bullet.dynamics.btLemkeSolver
 
getDebugMode() - Method in class com.badlogic.gdx.physics.bullet.DebugDrawer
 
getDebugMode() - Method in class com.badlogic.gdx.physics.bullet.linearmath.btIDebugDraw
 
getDefaultColors() - Method in class com.badlogic.gdx.physics.bullet.linearmath.btIDebugDraw
 
getDefaultMaxCollisionAlgorithmPoolSize() - Method in class com.badlogic.gdx.physics.bullet.collision.btDefaultCollisionConstructionInfo
 
getDefaultMaxPersistentManifoldPoolSize() - Method in class com.badlogic.gdx.physics.bullet.collision.btDefaultCollisionConstructionInfo
 
getDeferedcollide() - Method in class com.badlogic.gdx.physics.bullet.collision.btDbvtBroadphase
 
getDegenerate() - Method in class com.badlogic.gdx.physics.bullet.collision.btSubSimplexClosestResult
 
getDegenerateSimplex() - Method in class com.badlogic.gdx.physics.bullet.collision.btGjkPairDetector
 
getDelete() - Method in class com.badlogic.gdx.physics.bullet.softbody.btSoftBody.Joint
 
getDelete() - Method in class com.badlogic.gdx.physics.bullet.softbody.btSoftBodyJointData
 
getDell() - Method in class com.badlogic.gdx.physics.bullet.dynamics.btDantzigScratchMemory
 
getDelta_w() - Method in class com.badlogic.gdx.physics.bullet.dynamics.btDantzigScratchMemory
 
getDelta_x() - Method in class com.badlogic.gdx.physics.bullet.dynamics.btDantzigScratchMemory
 
getDeltaAngularVelocity() - Method in class com.badlogic.gdx.physics.bullet.dynamics.btSolverBody
 
getDeltaLinearVelocity() - Method in class com.badlogic.gdx.physics.bullet.dynamics.btSolverBody
 
getDeltaRotation() - Method in class com.badlogic.gdx.physics.bullet.dynamics.btWheelInfo
 
getDeltaVelAindex() - Method in class com.badlogic.gdx.physics.bullet.dynamics.btMultiBodySolverConstraint
 
getDeltaVelBindex() - Method in class com.badlogic.gdx.physics.bullet.dynamics.btMultiBodySolverConstraint
 
getDeltaVelocities() - Method in class com.badlogic.gdx.physics.bullet.dynamics.btMultiBodyJacobianData
 
getDeltaVelocitiesUnitImpulse() - Method in class com.badlogic.gdx.physics.bullet.dynamics.btMultiBodyJacobianData
 
getDensity() - Method in class com.badlogic.gdx.physics.bullet.softbody.btSoftBody.sMedium
 
getDepth() - Method in class com.badlogic.gdx.physics.bullet.collision.GIM_CONTACT
 
getDepth() - Method in class com.badlogic.gdx.physics.bullet.collision.MyInternalTriangleIndexCallback
 
getDiagonal() - Method in class com.badlogic.gdx.physics.bullet.dynamics.btJacobianEntry
 
getDimpulses() - Method in class com.badlogic.gdx.physics.bullet.softbody.btSoftBody.Cluster
 
getDimpulses() - Method in class com.badlogic.gdx.physics.bullet.softbody.SoftBodyClusterData
 
getDisableCollisionsBetweenLinkedBodies() - Method in class com.badlogic.gdx.physics.bullet.dynamics.btTypedConstraintData
 
getDisableCollisionsBetweenLinkedBodies() - Method in class com.badlogic.gdx.physics.bullet.dynamics.btTypedConstraintDoubleData
 
getDisableCollisionsBetweenLinkedBodies() - Method in class com.badlogic.gdx.physics.bullet.dynamics.btTypedConstraintFloatData
 
getDisabledDeactivationObject() - Method in class com.badlogic.gdx.physics.bullet.linearmath.btIDebugDraw.DefaultColors
 
getDisabledSimulationObject() - Method in class com.badlogic.gdx.physics.bullet.linearmath.btIDebugDraw.DefaultColors
 
getDispatcher() - Method in class com.badlogic.gdx.physics.bullet.collision.btCollisionWorld
 
getDispatcher() - Method in class com.badlogic.gdx.physics.bullet.softbody.btSoftBodyWorldInfo
 
getDispatcher1() - Method in class com.badlogic.gdx.physics.bullet.collision.btCollisionAlgorithmConstructionInfo
 
getDispatcherConst() - Method in class com.badlogic.gdx.physics.bullet.collision.btCollisionWorld
 
getDispatcherFlags() - Method in class com.badlogic.gdx.physics.bullet.collision.btCollisionDispatcher
 
getDispatchFunc() - Method in class com.badlogic.gdx.physics.bullet.collision.btDispatcherInfo
 
getDispatchInfo() - Method in class com.badlogic.gdx.physics.bullet.collision.btCollisionWorld
 
getDispatchInfoConst() - Method in class com.badlogic.gdx.physics.bullet.collision.btCollisionWorld
 
getDist() - Method in class com.badlogic.gdx.physics.bullet.linearmath.btPlane
 
getDistance() - Method in class com.badlogic.gdx.physics.bullet.collision.btGjkEpaSolver2.sResults
 
getDistance() - Method in class com.badlogic.gdx.physics.bullet.collision.btGjkEpaSolver3.sResults
 
getDistance() - Method in class com.badlogic.gdx.physics.bullet.collision.btManifoldPoint
 
getDistance() - Method in class com.badlogic.gdx.physics.bullet.collision.btMprDistanceInfo
 
getDistance() - Method in class com.badlogic.gdx.physics.bullet.collision.btPointCollector
 
getDistance() - Method in class com.badlogic.gdx.physics.bullet.collision.btStorageResult
 
getDistance() - Method in class com.badlogic.gdx.physics.bullet.collision.GIM_CONTACT
 
getDistance1() - Method in class com.badlogic.gdx.physics.bullet.collision.btManifoldPoint
 
getDistFraction() - Method in class com.badlogic.gdx.physics.bullet.dynamics.btVehicleRaycaster.btVehicleRaycasterResult
 
getDiterations() - Method in class com.badlogic.gdx.physics.bullet.softbody.btSoftBody.Config
 
getDna_nr() - Method in class com.badlogic.gdx.physics.bullet.linearmath.btChunk
 
getDofCount() - Method in class com.badlogic.gdx.physics.bullet.dynamics.btMultibodyLink
 
getDofCount() - Method in class com.badlogic.gdx.physics.bullet.dynamics.btMultiBodyLinkDoubleData
 
getDofCount() - Method in class com.badlogic.gdx.physics.bullet.dynamics.btMultiBodyLinkFloatData
 
getDofOffset() - Method in class com.badlogic.gdx.physics.bullet.dynamics.btMultibodyLink
 
getDoFOffset(int, IntBuffer) - Method in class com.badlogic.gdx.physics.bullet.inversedynamics.MultiBodyTree
 
getDrag() - Method in class com.badlogic.gdx.physics.bullet.softbody.SoftBodyConfigData
 
getDrawFlags() - Method in class com.badlogic.gdx.physics.bullet.softbody.btSoftMultiBodyDynamicsWorld
 
getDrawFlags() - Method in class com.badlogic.gdx.physics.bullet.softbody.btSoftRigidDynamicsWorld
 
getDrift() - Method in class com.badlogic.gdx.physics.bullet.softbody.btSoftBody.Impulse
 
getDrift() - Method in class com.badlogic.gdx.physics.bullet.softbody.btSoftBody.Joint
 
getDriftIterations() - Method in class com.badlogic.gdx.physics.bullet.softbody.SoftBodyConfigData
 
getDsequence() - Method in class com.badlogic.gdx.physics.bullet.softbody.btSoftBody.Config
 
getDummy() - Method in class com.badlogic.gdx.physics.bullet.collision.btPrimitiveTriangle
 
getDupdates() - Method in class com.badlogic.gdx.physics.bullet.collision.btDbvtBroadphase
 
getDVector() - Method in class com.badlogic.gdx.physics.bullet.dynamics.btMultibodyLink
 
getDynamicAabbTree() - Method in class com.badlogic.gdx.physics.bullet.collision.btCompoundShape
 
getDynamicAabbTreeConst() - Method in class com.badlogic.gdx.physics.bullet.collision.btCompoundShape
 
getDynamicFriction() - Method in class com.badlogic.gdx.physics.bullet.softbody.SoftBodyConfigData
 
getDynamicWorldInfoDataDouble() - Method in class com.badlogic.gdx.physics.bullet.linearmath.btBulletSerializedArrays
 
getDynamicWorldInfoDataFloat() - Method in class com.badlogic.gdx.physics.bullet.linearmath.btBulletSerializedArrays
 
getDynmargin() - Method in class com.badlogic.gdx.physics.bullet.softbody.btSoftColliders.CollideSDF_RS
 
getEa() - Method in class com.badlogic.gdx.physics.bullet.linearmath.ConvexH.HalfEdge
 
getEdge(int, Vector3, Vector3) - Method in class com.badlogic.gdx.physics.bullet.collision.btPolyhedralConvexShape
 
getEdgeDistanceThreshold() - Method in class com.badlogic.gdx.physics.bullet.collision.btTriangleInfoMap
 
getEdgeDistanceThreshold() - Method in class com.badlogic.gdx.physics.bullet.collision.btTriangleInfoMapData
 
getEdges() - Method in class com.badlogic.gdx.physics.bullet.linearmath.btConvexHullComputer
 
getEdges() - Method in class com.badlogic.gdx.physics.bullet.linearmath.ConvexH
 
getEdgeV0V1Angle() - Method in class com.badlogic.gdx.physics.bullet.collision.btTriangleInfo
 
getEdgeV0V1Angle() - Method in class com.badlogic.gdx.physics.bullet.collision.btTriangleInfoData
 
getEdgeV1V2Angle() - Method in class com.badlogic.gdx.physics.bullet.collision.btTriangleInfo
 
getEdgeV1V2Angle() - Method in class com.badlogic.gdx.physics.bullet.collision.btTriangleInfoData
 
getEdgeV2V0Angle() - Method in class com.badlogic.gdx.physics.bullet.collision.btTriangleInfo
 
getEdgeV2V0Angle() - Method in class com.badlogic.gdx.physics.bullet.collision.btTriangleInfoData
 
getEl() - Method in class com.badlogic.gdx.physics.bullet.linearmath.btMatrix3x3DoubleData
 
getEl() - Method in class com.badlogic.gdx.physics.bullet.linearmath.btMatrix3x3FloatData
 
getElement(int) - Method in class com.badlogic.gdx.physics.bullet.collision.btUnionFind
 
getElementConst(int) - Method in class com.badlogic.gdx.physics.bullet.collision.btUnionFind
 
getElementSize() - Method in class com.badlogic.gdx.physics.bullet.linearmath.btPoolAllocator
 
getEll() - Method in class com.badlogic.gdx.physics.bullet.dynamics.btDantzigScratchMemory
 
getEnableAngularMotor() - Method in class com.badlogic.gdx.physics.bullet.dynamics.btHingeConstraint
 
getEnableAngularMotor() - Method in class com.badlogic.gdx.physics.bullet.dynamics.btHingeConstraintDoubleData
 
getEnableAngularMotor() - Method in class com.badlogic.gdx.physics.bullet.dynamics.btHingeConstraintDoubleData2
 
getEnableAngularMotor() - Method in class com.badlogic.gdx.physics.bullet.dynamics.btHingeConstraintFloatData
 
getEnableMotor() - Method in class com.badlogic.gdx.physics.bullet.dynamics.btRotationalLimitMotor
 
getEnableMotor() - Method in class com.badlogic.gdx.physics.bullet.dynamics.btRotationalLimitMotor2
 
getEnableMotor() - Method in class com.badlogic.gdx.physics.bullet.dynamics.btTranslationalLimitMotor
 
getEnableMotor() - Method in class com.badlogic.gdx.physics.bullet.dynamics.btTranslationalLimitMotor2
 
getEnableSatConvex() - Method in class com.badlogic.gdx.physics.bullet.collision.btDispatcherInfo
 
getEnableSpring() - Method in class com.badlogic.gdx.physics.bullet.dynamics.btRotationalLimitMotor2
 
getEnableSpring() - Method in class com.badlogic.gdx.physics.bullet.dynamics.btTranslationalLimitMotor2
 
getEnableSPU() - Method in class com.badlogic.gdx.physics.bullet.collision.btDispatcherInfo
 
getEngineForce() - Method in class com.badlogic.gdx.physics.bullet.dynamics.btWheelInfo
 
getEqualVertexThreshold() - Method in class com.badlogic.gdx.physics.bullet.collision.btTriangleInfoMap
 
getEqualVertexThreshold() - Method in class com.badlogic.gdx.physics.bullet.collision.btTriangleInfoMapData
 
getEqualVertexThreshold() - Method in class com.badlogic.gdx.physics.bullet.collision.btVoronoiSimplexSolver
 
getEquilibriumPoint(int) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btGeneric6DofSpringConstraint
 
getEquilibriumPoint() - Method in class com.badlogic.gdx.physics.bullet.dynamics.btGeneric6DofSpringConstraintData
 
getEquilibriumPoint() - Method in class com.badlogic.gdx.physics.bullet.dynamics.btGeneric6DofSpringConstraintDoubleData2
 
getEquilibriumPoint() - Method in class com.badlogic.gdx.physics.bullet.dynamics.btRotationalLimitMotor2
 
getEquilibriumPoint() - Method in class com.badlogic.gdx.physics.bullet.dynamics.btTranslationalLimitMotor2
 
getErp() - Method in class com.badlogic.gdx.physics.bullet.dynamics.btContactSolverInfoData
 
getErp() - Method in class com.badlogic.gdx.physics.bullet.dynamics.btContactSolverInfoDoubleData
 
getErp() - Method in class com.badlogic.gdx.physics.bullet.dynamics.btContactSolverInfoFloatData
 
getErp() - Method in class com.badlogic.gdx.physics.bullet.dynamics.btMultiBodyJointMotor
 
getErp() - Method in class com.badlogic.gdx.physics.bullet.dynamics.btTypedConstraint.btConstraintInfo2
 
getErp() - Method in class com.badlogic.gdx.physics.bullet.softbody.btSoftBody.Joint
 
getErp() - Method in class com.badlogic.gdx.physics.bullet.softbody.btSoftBody.Joint.Specs
 
getErp() - Method in class com.badlogic.gdx.physics.bullet.softbody.btSoftBodyJointData
 
getErp() - Method in class com.badlogic.gdx.physics.bullet.softbody.btSoftColliders.ClusterBase
 
getErp2() - Method in class com.badlogic.gdx.physics.bullet.dynamics.btContactSolverInfoData
 
getErp2() - Method in class com.badlogic.gdx.physics.bullet.dynamics.btContactSolverInfoDoubleData
 
getErp2() - Method in class com.badlogic.gdx.physics.bullet.dynamics.btContactSolverInfoFloatData
 
getError() - Method in class com.badlogic.gdx.physics.bullet.dynamics.btAngularLimit
 
getEscapeIndex() - Method in class com.badlogic.gdx.physics.bullet.collision.BT_QUANTIZED_BVH_NODE
 
getEscapeIndex() - Method in class com.badlogic.gdx.physics.bullet.collision.btOptimizedBvhNode
 
getEscapeIndex() - Method in class com.badlogic.gdx.physics.bullet.collision.btOptimizedBvhNodeDoubleData
 
getEscapeIndex() - Method in class com.badlogic.gdx.physics.bullet.collision.btOptimizedBvhNodeFloatData
 
getEscapeIndex() - Method in class com.badlogic.gdx.physics.bullet.collision.btQuantizedBvhNode
 
getEscapeIndex() - Method in class com.badlogic.gdx.physics.bullet.collision.GIM_BVH_TREE_NODE
 
getEscapeIndexOrDataIndex() - Method in class com.badlogic.gdx.physics.bullet.collision.BT_QUANTIZED_BVH_NODE
 
getEscapeIndexOrTriangleIndex() - Method in class com.badlogic.gdx.physics.bullet.collision.btQuantizedBvhNode
 
getEscapeIndexOrTriangleIndex() - Method in class com.badlogic.gdx.physics.bullet.collision.btQuantizedBvhNodeData
 
getEscapeNodeIndex(int) - Method in class com.badlogic.gdx.physics.bullet.collision.btBvhTree
 
getEscapeNodeIndex(int) - Method in class com.badlogic.gdx.physics.bullet.collision.btGImpactBvh
 
getEscapeNodeIndex(int) - Method in class com.badlogic.gdx.physics.bullet.collision.btGImpactQuantizedBvh
 
getEscapeNodeIndex(int) - Method in class com.badlogic.gdx.physics.bullet.collision.btQuantizedBvhTree
 
getEulerYPR(SWIGTYPE_p_float, SWIGTYPE_p_float, SWIGTYPE_p_float) - Method in class com.badlogic.gdx.physics.bullet.linearmath.btMatrix3x3
 
getEulerZYX(SWIGTYPE_p_float, SWIGTYPE_p_float, SWIGTYPE_p_float, long) - Method in class com.badlogic.gdx.physics.bullet.linearmath.btMatrix3x3
 
getEulerZYX(SWIGTYPE_p_float, SWIGTYPE_p_float, SWIGTYPE_p_float) - Method in class com.badlogic.gdx.physics.bullet.linearmath.btMatrix3x3
 
getEulerZYX(SWIGTYPE_p_float, SWIGTYPE_p_float, SWIGTYPE_p_float) - Method in class com.badlogic.gdx.physics.bullet.linearmath.btQuaternion
 
getEVector() - Method in class com.badlogic.gdx.physics.bullet.dynamics.btMultibodyLink
 
getExtents() - Method in class com.badlogic.gdx.physics.bullet.collision.btConvexPolyhedron
 
getExternalForceImpulse() - Method in class com.badlogic.gdx.physics.bullet.dynamics.btSolverBody
 
getExternalTorqueImpulse() - Method in class com.badlogic.gdx.physics.bullet.dynamics.btSolverBody
 
getF() - Method in class com.badlogic.gdx.physics.bullet.softbody.btSoftBody.Node
 
getF() - Method in class com.badlogic.gdx.physics.bullet.softbody.btSparseSdf3.IntFrac
 
getFace(int) - Method in class com.badlogic.gdx.physics.bullet.softbody.btSoftBody
 
getFace() - Method in class com.badlogic.gdx.physics.bullet.softbody.btSoftBody.RayFromToCaster
 
getFace() - Method in class com.badlogic.gdx.physics.bullet.softbody.btSoftBody.SContact
 
getFace0() - Method in class com.badlogic.gdx.physics.bullet.collision.btGImpactCollisionAlgorithm
 
getFace1() - Method in class com.badlogic.gdx.physics.bullet.collision.btGImpactCollisionAlgorithm
 
getFaceCount() - Method in class com.badlogic.gdx.physics.bullet.softbody.btSoftBody
 
getFaces() - Method in class com.badlogic.gdx.physics.bullet.collision.btConvexPolyhedron
 
getFaces() - Method in class com.badlogic.gdx.physics.bullet.linearmath.btConvexHullComputer
 
getFaces() - Method in class com.badlogic.gdx.physics.bullet.softbody.btSoftBody
 
getFaces() - Method in class com.badlogic.gdx.physics.bullet.softbody.btSoftBodyFloatData
 
getFacets() - Method in class com.badlogic.gdx.physics.bullet.linearmath.ConvexH
 
getFallSpeed() - Method in class com.badlogic.gdx.physics.bullet.dynamics.btKinematicCharacterController
 
getFdbvt() - Method in class com.badlogic.gdx.physics.bullet.softbody.btSoftBody
 
getFeature() - Method in class com.badlogic.gdx.physics.bullet.softbody.btSoftBody.sRayCast
 
getFeature1() - Method in class com.badlogic.gdx.physics.bullet.collision.GIM_CONTACT
 
getFeature2() - Method in class com.badlogic.gdx.physics.bullet.collision.GIM_CONTACT
 
getFirstDir() - Method in class com.badlogic.gdx.physics.bullet.collision.btGjkCollisionDescription
 
getFirstDir() - Method in class com.badlogic.gdx.physics.bullet.collision.btMprCollisionDescription
 
getFixContactNormalDirection() - Method in class com.badlogic.gdx.physics.bullet.collision.btGjkPairDetector
 
getFixedBody() - Static method in class com.badlogic.gdx.physics.bullet.dynamics.btTypedConstraint
 
getFixedBodyId() - Method in class com.badlogic.gdx.physics.bullet.dynamics.btMultiBodyJacobianData
 
getFixedleft() - Method in class com.badlogic.gdx.physics.bullet.collision.btDbvtBroadphase
 
getFixThresh() - Method in class com.badlogic.gdx.physics.bullet.dynamics.btConeTwistConstraint
 
getFlags() - Method in class com.badlogic.gdx.physics.bullet.collision.btTriangleInfo
 
getFlags() - Method in class com.badlogic.gdx.physics.bullet.collision.btTriangleInfoData
 
getFlags() - Method in class com.badlogic.gdx.physics.bullet.collision.btTriangleRaycastCallback
 
getFlags() - Method in class com.badlogic.gdx.physics.bullet.collision.RayResultCallback
 
getFlags() - Method in class com.badlogic.gdx.physics.bullet.dynamics.btConeTwistConstraint
 
getFlags() - Method in class com.badlogic.gdx.physics.bullet.dynamics.btGeneric6DofConstraint
 
getFlags() - Method in class com.badlogic.gdx.physics.bullet.dynamics.btHingeConstraint
 
getFlags() - Method in class com.badlogic.gdx.physics.bullet.dynamics.btMultibodyLink
 
getFlags() - Method in class com.badlogic.gdx.physics.bullet.dynamics.btPoint2PointConstraint
 
getFlags() - Method in class com.badlogic.gdx.physics.bullet.dynamics.btRigidBody
 
getFlags() - Method in class com.badlogic.gdx.physics.bullet.dynamics.btSliderConstraint
 
getFlags() - Method in class com.badlogic.gdx.physics.bullet.softbody.btSoftBody.Material
 
getFlags() - Method in class com.badlogic.gdx.physics.bullet.softbody.SoftBodyMaterialData
 
getFloats() - Method in class com.badlogic.gdx.physics.bullet.linearmath.btQuaternionDoubleData
 
getFloats() - Method in class com.badlogic.gdx.physics.bullet.linearmath.btQuaternionFloatData
 
getFloats() - Method in class com.badlogic.gdx.physics.bullet.linearmath.btVector3
 
getFloats() - Method in class com.badlogic.gdx.physics.bullet.linearmath.btVector3DoubleData
 
getFloats() - Method in class com.badlogic.gdx.physics.bullet.linearmath.btVector3FloatData
 
getFont() - Method in class com.badlogic.gdx.physics.bullet.DebugDrawer
 
getForceUpdateAllAabbs() - Method in class com.badlogic.gdx.physics.bullet.collision.btCollisionWorld
 
getForwardAxis() - Method in class com.badlogic.gdx.physics.bullet.dynamics.btRaycastVehicle
 
getForwardVector() - Method in class com.badlogic.gdx.physics.bullet.dynamics.btRaycastVehicle
 
getFps() - Method in class com.badlogic.gdx.physics.bullet.dynamics.btTypedConstraint.btConstraintInfo2
 
getFraction() - Method in class com.badlogic.gdx.physics.bullet.collision.btConvexCast.CastResult
 
getFraction() - Method in class com.badlogic.gdx.physics.bullet.softbody.btSoftBody.sRayCast
 
getFrameInA() - Method in class com.badlogic.gdx.physics.bullet.dynamics.btMultiBodyFixedConstraint
 
getFrameInA() - Method in class com.badlogic.gdx.physics.bullet.dynamics.btMultiBodyGearConstraint
 
getFrameInA() - Method in class com.badlogic.gdx.physics.bullet.dynamics.btMultiBodySliderConstraint
 
getFrameInB() - Method in class com.badlogic.gdx.physics.bullet.dynamics.btMultiBodyFixedConstraint
 
getFrameInB() - Method in class com.badlogic.gdx.physics.bullet.dynamics.btMultiBodyGearConstraint
 
getFrameInB() - Method in class com.badlogic.gdx.physics.bullet.dynamics.btMultiBodySliderConstraint
 
getFrameOffsetA() - Method in class com.badlogic.gdx.physics.bullet.dynamics.btConeTwistConstraint
 
getFrameOffsetA() - Method in class com.badlogic.gdx.physics.bullet.dynamics.btGeneric6DofConstraint
 
getFrameOffsetA() - Method in class com.badlogic.gdx.physics.bullet.dynamics.btGeneric6DofSpring2Constraint
 
getFrameOffsetA() - Method in class com.badlogic.gdx.physics.bullet.dynamics.btHingeConstraint
 
getFrameOffsetA() - Method in class com.badlogic.gdx.physics.bullet.dynamics.btSliderConstraint
 
getFrameOffsetAConst() - Method in class com.badlogic.gdx.physics.bullet.dynamics.btGeneric6DofConstraint
 
getFrameOffsetAConst() - Method in class com.badlogic.gdx.physics.bullet.dynamics.btGeneric6DofSpring2Constraint
 
getFrameOffsetAConst() - Method in class com.badlogic.gdx.physics.bullet.dynamics.btSliderConstraint
 
getFrameOffsetB() - Method in class com.badlogic.gdx.physics.bullet.dynamics.btConeTwistConstraint
 
getFrameOffsetB() - Method in class com.badlogic.gdx.physics.bullet.dynamics.btGeneric6DofConstraint
 
getFrameOffsetB() - Method in class com.badlogic.gdx.physics.bullet.dynamics.btGeneric6DofSpring2Constraint
 
getFrameOffsetB() - Method in class com.badlogic.gdx.physics.bullet.dynamics.btHingeConstraint
 
getFrameOffsetB() - Method in class com.badlogic.gdx.physics.bullet.dynamics.btSliderConstraint
 
getFrameOffsetBConst() - Method in class com.badlogic.gdx.physics.bullet.dynamics.btGeneric6DofConstraint
 
getFrameOffsetBConst() - Method in class com.badlogic.gdx.physics.bullet.dynamics.btGeneric6DofSpring2Constraint
 
getFrameOffsetBConst() - Method in class com.badlogic.gdx.physics.bullet.dynamics.btSliderConstraint
 
getFramerefs() - Method in class com.badlogic.gdx.physics.bullet.softbody.btSoftBody.Cluster
 
getFramerefs() - Method in class com.badlogic.gdx.physics.bullet.softbody.SoftBodyClusterData
 
getFramexform() - Method in class com.badlogic.gdx.physics.bullet.softbody.btSoftBody.Cluster
 
getFramexform() - Method in class com.badlogic.gdx.physics.bullet.softbody.SoftBodyClusterData
 
getFree() - Method in class com.badlogic.gdx.physics.bullet.collision.btDbvt
 
getFree_nodes() - Method in class com.badlogic.gdx.physics.bullet.collision.btGenericMemoryPool
 
getFree_nodes_count() - Method in class com.badlogic.gdx.physics.bullet.collision.btGenericMemoryPool
 
getFreeCount() - Method in class com.badlogic.gdx.physics.bullet.linearmath.btPoolAllocator
 
getFriction() - Method in class com.badlogic.gdx.physics.bullet.collision.btCollisionObject
 
getFriction() - Method in class com.badlogic.gdx.physics.bullet.collision.btCollisionObjectDoubleData
 
getFriction() - Method in class com.badlogic.gdx.physics.bullet.collision.btCollisionObjectFloatData
 
getFriction() - Method in class com.badlogic.gdx.physics.bullet.collision.btMaterial
 
getFriction() - Method in class com.badlogic.gdx.physics.bullet.dynamics.btContactSolverInfoData
 
getFriction() - Method in class com.badlogic.gdx.physics.bullet.dynamics.btContactSolverInfoDoubleData
 
getFriction() - Method in class com.badlogic.gdx.physics.bullet.dynamics.btContactSolverInfoFloatData
 
getFriction() - Method in class com.badlogic.gdx.physics.bullet.dynamics.btMultiBodySolverConstraint
 
getFriction() - Method in class com.badlogic.gdx.physics.bullet.dynamics.btRigidBody.btRigidBodyConstructionInfo
 
getFriction() - Method in class com.badlogic.gdx.physics.bullet.dynamics.btSolverConstraint
 
getFriction() - Method in class com.badlogic.gdx.physics.bullet.softbody.btSoftBody.CJoint
 
getFriction() - Method in class com.badlogic.gdx.physics.bullet.softbody.btSoftBody.SContact
 
getFriction() - Method in class com.badlogic.gdx.physics.bullet.softbody.btSoftColliders.ClusterBase
 
getFrictionCFM() - Method in class com.badlogic.gdx.physics.bullet.collision.btManifoldPoint
 
getFrictionCFM() - Method in class com.badlogic.gdx.physics.bullet.dynamics.btContactSolverInfoData
 
getFrictionERP() - Method in class com.badlogic.gdx.physics.bullet.dynamics.btContactSolverInfoData
 
getFrictionIndex() - Method in class com.badlogic.gdx.physics.bullet.dynamics.btMultiBodySolverConstraint
 
getFrictionIndex() - Method in class com.badlogic.gdx.physics.bullet.dynamics.btSolverConstraint
 
getFrictionSlip() - Method in class com.badlogic.gdx.physics.bullet.dynamics.btRaycastVehicle.btVehicleTuning
 
getFrictionSlip() - Method in class com.badlogic.gdx.physics.bullet.dynamics.btWheelInfo
 
getFrictionSlip() - Method in class com.badlogic.gdx.physics.bullet.dynamics.btWheelInfoConstructionInfo
 
getFrictionSolverType() - Method in class com.badlogic.gdx.physics.bullet.dynamics.btRigidBody
 
getFrom() - Method in class com.badlogic.gdx.physics.bullet.collision.btTriangleRaycastCallback
 
getFupdates() - Method in class com.badlogic.gdx.physics.bullet.collision.btDbvtBroadphase
 
getGAddedPairs() - Static method in class com.badlogic.gdx.physics.bullet.collision.Collision
 
getGAddedSimplePairs() - Static method in class com.badlogic.gdx.physics.bullet.collision.Collision
 
getGCompoundChildShapePairCallback() - Static method in class com.badlogic.gdx.physics.bullet.collision.Collision
 
getGContactAddedCallback() - Static method in class com.badlogic.gdx.physics.bullet.collision.Collision
 
getGContactBreakingThreshold() - Static method in class com.badlogic.gdx.physics.bullet.collision.Collision
 
getGDeactivationTime() - Static method in class com.badlogic.gdx.physics.bullet.dynamics.Dynamics
 
getGDisableDeactivation() - Static method in class com.badlogic.gdx.physics.bullet.dynamics.Dynamics
 
getGFindPairs() - Static method in class com.badlogic.gdx.physics.bullet.collision.Collision
 
getGFindSimplePairs() - Static method in class com.badlogic.gdx.physics.bullet.collision.Collision
 
getGhostObject() - Method in class com.badlogic.gdx.physics.bullet.dynamics.btKinematicCharacterController
 
getGid() - Method in class com.badlogic.gdx.physics.bullet.collision.btDbvtBroadphase
 
getGim_prime_list() - Static method in class com.badlogic.gdx.physics.bullet.collision.Collision
 
getGimpactShape() - Method in class com.badlogic.gdx.physics.bullet.collision.MyInternalTriangleIndexCallback
 
getGImpactShapeType() - Method in class com.badlogic.gdx.physics.bullet.collision.btGImpactShapeInterface
 
getGimpactSubType() - Method in class com.badlogic.gdx.physics.bullet.collision.btGImpactMeshShapeData
 
getGjkRelError2() - Method in class com.badlogic.gdx.physics.bullet.collision.btGjkCollisionDescription
 
getGjkRelError2() - Method in class com.badlogic.gdx.physics.bullet.collision.btMprCollisionDescription
 
getGlobalBox() - Method in class com.badlogic.gdx.physics.bullet.collision.btGImpactBvh
 
getGlobalBox() - Method in class com.badlogic.gdx.physics.bullet.collision.btGImpactQuantizedBvh
 
getGlobalCfm() - Method in class com.badlogic.gdx.physics.bullet.dynamics.btContactSolverInfoData
 
getGlobalCfm() - Method in class com.badlogic.gdx.physics.bullet.dynamics.btContactSolverInfoDoubleData
 
getGlobalCfm() - Method in class com.badlogic.gdx.physics.bullet.dynamics.btContactSolverInfoFloatData
 
getGOverlappingPairs() - Static method in class com.badlogic.gdx.physics.bullet.collision.Collision
 
getGOverlappingSimplePairs() - Static method in class com.badlogic.gdx.physics.bullet.collision.Collision
 
getGraphicsWorldTrans() - Method in class com.badlogic.gdx.physics.bullet.linearmath.btDefaultMotionState
 
getGraphicsWorldTrans(Matrix4) - Method in class com.badlogic.gdx.physics.bullet.linearmath.btDefaultMotionState
 
getGravity() - Method in class com.badlogic.gdx.physics.bullet.dynamics.btDynamicsWorld
 
getGravity() - Method in class com.badlogic.gdx.physics.bullet.dynamics.btDynamicsWorldDoubleData
 
getGravity() - Method in class com.badlogic.gdx.physics.bullet.dynamics.btDynamicsWorldFloatData
 
getGravity() - Method in class com.badlogic.gdx.physics.bullet.dynamics.btKinematicCharacterController
 
getGravity() - Method in class com.badlogic.gdx.physics.bullet.dynamics.btRigidBody
 
getGravity() - Method in class com.badlogic.gdx.physics.bullet.dynamics.btRigidBodyDoubleData
 
getGravity() - Method in class com.badlogic.gdx.physics.bullet.dynamics.btRigidBodyFloatData
 
getGravity() - Method in class com.badlogic.gdx.physics.bullet.softbody.btSoftBodyWorldInfo
 
getGravity_acceleration() - Method in class com.badlogic.gdx.physics.bullet.dynamics.btRigidBodyDoubleData
 
getGravity_acceleration() - Method in class com.badlogic.gdx.physics.bullet.dynamics.btRigidBodyFloatData
 
getGRemovePairs() - Static method in class com.badlogic.gdx.physics.bullet.collision.Collision
 
getGRemoveSimplePairs() - Static method in class com.badlogic.gdx.physics.bullet.collision.Collision
 
getGroundObject() - Method in class com.badlogic.gdx.physics.bullet.dynamics.btWheelInfo.RaycastInfo
 
getHalfExtentsWithMargin() - Method in class com.badlogic.gdx.physics.bullet.collision.btBox2dShape
 
getHalfExtentsWithMargin() - Method in class com.badlogic.gdx.physics.bullet.collision.btBoxShape
 
getHalfExtentsWithMargin() - Method in class com.badlogic.gdx.physics.bullet.collision.btCylinderShape
 
getHalfExtentsWithoutMargin() - Method in class com.badlogic.gdx.physics.bullet.collision.btBox2dShape
 
getHalfExtentsWithoutMargin() - Method in class com.badlogic.gdx.physics.bullet.collision.btBoxShape
 
getHalfExtentsWithoutMargin() - Method in class com.badlogic.gdx.physics.bullet.collision.btCylinderShape
 
getHalfHeight() - Method in class com.badlogic.gdx.physics.bullet.collision.btCapsuleShape
 
getHalfRange() - Method in class com.badlogic.gdx.physics.bullet.dynamics.btAngularLimit
 
getHandle() - Method in class com.badlogic.gdx.physics.bullet.collision.btAxisSweep3InternalInt.Edge
 
getHandle(long) - Method in class com.badlogic.gdx.physics.bullet.collision.btAxisSweep3InternalInt
 
getHandle() - Method in class com.badlogic.gdx.physics.bullet.collision.btAxisSweep3InternalShort.Edge
 
getHandle(int) - Method in class com.badlogic.gdx.physics.bullet.collision.btAxisSweep3InternalShort
 
getHardPointWS() - Method in class com.badlogic.gdx.physics.bullet.dynamics.btWheelInfo.RaycastInfo
 
getHasAnisotropicFriction() - Method in class com.badlogic.gdx.physics.bullet.collision.btCollisionObjectDoubleData
 
getHasAnisotropicFriction() - Method in class com.badlogic.gdx.physics.bullet.collision.btCollisionObjectFloatData
 
getHash() - Method in class com.badlogic.gdx.physics.bullet.linearmath.btHashInt
 
getHash() - Method in class com.badlogic.gdx.physics.bullet.linearmath.btHashPtr
 
getHash() - Method in class com.badlogic.gdx.physics.bullet.linearmath.btHashString
 
getHash() - Method in class com.badlogic.gdx.physics.bullet.softbody.btSparseSdf3.Cell
 
getHashTablePtr() - Method in class com.badlogic.gdx.physics.bullet.collision.btTriangleInfoMapData
 
getHashTableSize() - Method in class com.badlogic.gdx.physics.bullet.collision.btTriangleInfoMapData
 
getHasResult() - Method in class com.badlogic.gdx.physics.bullet.collision.btPointCollector
 
getHead() - Method in class com.badlogic.gdx.physics.bullet.linearmath.btGEN_List
 
getHeight() - Method in class com.badlogic.gdx.physics.bullet.collision.btConeShape
 
getHigh() - Method in class com.badlogic.gdx.physics.bullet.dynamics.btAngularLimit
 
getHiLimit() - Method in class com.badlogic.gdx.physics.bullet.dynamics.btRotationalLimitMotor
 
getHiLimit() - Method in class com.badlogic.gdx.physics.bullet.dynamics.btRotationalLimitMotor2
 
getHingeAngle() - Method in class com.badlogic.gdx.physics.bullet.dynamics.btHingeConstraint
 
getHingeAngle(Matrix4, Matrix4) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btHingeConstraint
 
getHitCollisionObject() - Method in class com.badlogic.gdx.physics.bullet.collision.ClosestConvexResultCallback
 
getHitCollisionObject() - Method in class com.badlogic.gdx.physics.bullet.collision.LocalConvexResult
 
getHitFraction() - Method in class com.badlogic.gdx.physics.bullet.collision.btCollisionObject
 
getHitFraction() - Method in class com.badlogic.gdx.physics.bullet.collision.btCollisionObjectDoubleData
 
getHitFraction() - Method in class com.badlogic.gdx.physics.bullet.collision.btCollisionObjectFloatData
 
getHitFraction() - Method in class com.badlogic.gdx.physics.bullet.collision.btTriangleConvexcastCallback
 
getHitFraction() - Method in class com.badlogic.gdx.physics.bullet.collision.btTriangleRaycastCallback
 
getHitFraction() - Method in class com.badlogic.gdx.physics.bullet.collision.LocalConvexResult
 
getHitFraction() - Method in class com.badlogic.gdx.physics.bullet.collision.LocalRayResult
 
getHitFractions() - Method in class com.badlogic.gdx.physics.bullet.collision.AllHitsRayResultCallback
 
getHitNormalInWorld() - Method in class com.badlogic.gdx.physics.bullet.dynamics.btVehicleRaycaster.btVehicleRaycasterResult
 
getHitNormalLocal(Vector3) - Method in class com.badlogic.gdx.physics.bullet.collision.LocalConvexResult
 
getHitNormalLocal() - Method in class com.badlogic.gdx.physics.bullet.collision.LocalRayResult
 
getHitNormalWorld() - Method in class com.badlogic.gdx.physics.bullet.collision.AllHitsRayResultCallback
 
getHitNormalWorld(Vector3) - Method in class com.badlogic.gdx.physics.bullet.collision.ClosestConvexResultCallback
 
getHitNormalWorld(Vector3) - Method in class com.badlogic.gdx.physics.bullet.collision.ClosestRayResultCallback
 
getHitPoint() - Method in class com.badlogic.gdx.physics.bullet.collision.btConvexCast.CastResult
 
getHitPointInWorld() - Method in class com.badlogic.gdx.physics.bullet.dynamics.btVehicleRaycaster.btVehicleRaycasterResult
 
getHitPointLocal(Vector3) - Method in class com.badlogic.gdx.physics.bullet.collision.LocalConvexResult
 
getHitPointWorld() - Method in class com.badlogic.gdx.physics.bullet.collision.AllHitsRayResultCallback
 
getHitPointWorld(Vector3) - Method in class com.badlogic.gdx.physics.bullet.collision.ClosestConvexResultCallback
 
getHitPointWorld(Vector3) - Method in class com.badlogic.gdx.physics.bullet.collision.ClosestRayResultCallback
 
getHitTransformA() - Method in class com.badlogic.gdx.physics.bullet.collision.btConvexCast.CastResult
 
getHitTransformB() - Method in class com.badlogic.gdx.physics.bullet.collision.btConvexCast.CastResult
 
getI() - Method in class com.badlogic.gdx.physics.bullet.softbody.btSparseSdf3.IntFrac
 
getIcontrol() - Method in class com.badlogic.gdx.physics.bullet.softbody.btSoftBody.AJoint
 
getIcontrol() - Method in class com.badlogic.gdx.physics.bullet.softbody.btSoftBody.AJoint.Specs
 
getId() - Method in class com.badlogic.gdx.physics.bullet.collision.btElement
 
getId() - Method in class com.badlogic.gdx.physics.bullet.dynamics.btSimulationIslandManagerMt.Island
 
getIdentity() - Static method in class com.badlogic.gdx.physics.bullet.linearmath.btMatrix3x3
 
getIdentity() - Static method in class com.badlogic.gdx.physics.bullet.linearmath.btQuaternion
 
getIdentity() - Static method in class com.badlogic.gdx.physics.bullet.linearmath.btTransform
 
getIdmass() - Method in class com.badlogic.gdx.physics.bullet.softbody.btSoftBody.Cluster
 
getIdmass() - Method in class com.badlogic.gdx.physics.bullet.softbody.SoftBodyClusterData
 
getIdt() - Method in class com.badlogic.gdx.physics.bullet.softbody.btSoftColliders.ClusterBase
 
getIgnorePart() - Method in class com.badlogic.gdx.physics.bullet.collision.MyCallback
 
getIgnoreTriangleIndex() - Method in class com.badlogic.gdx.physics.bullet.collision.MyCallback
 
getIm() - Method in class com.badlogic.gdx.physics.bullet.softbody.btSoftBody.Node
 
getImass() - Method in class com.badlogic.gdx.physics.bullet.softbody.btSoftBody.Cluster
 
getImass() - Method in class com.badlogic.gdx.physics.bullet.softbody.SoftBodyClusterData
 
getImplicitShapeDimensions() - Method in class com.badlogic.gdx.physics.bullet.collision.btConvexInternalShape
 
getImplicitShapeDimensions() - Method in class com.badlogic.gdx.physics.bullet.collision.btConvexInternalShapeData
 
getImpulseClamp() - Method in class com.badlogic.gdx.physics.bullet.dynamics.btConstraintSetting
 
getIndex(int) - Method in class com.badlogic.gdx.physics.bullet.collision.btBU_Simplex1to4
 
getIndex() - Method in class com.badlogic.gdx.physics.bullet.collision.btCollisionObjectWrapper
 
getIndex(int) - Method in class com.badlogic.gdx.physics.bullet.collision.btShapeHull
 
getIndex() - Method in class com.badlogic.gdx.physics.bullet.softbody.btSoftBody.sRayCast
 
getIndex0() - Method in class com.badlogic.gdx.physics.bullet.collision.btManifoldPoint
 
getIndex1() - Method in class com.badlogic.gdx.physics.bullet.collision.btManifoldPoint
 
getIndex1() - Method in class com.badlogic.gdx.physics.bullet.collision.GIM_PAIR
 
getIndex1a() - Method in class com.badlogic.gdx.physics.bullet.collision.btPersistentManifold
 
getIndex2() - Method in class com.badlogic.gdx.physics.bullet.collision.GIM_PAIR
 
getIndexA() - Method in class com.badlogic.gdx.physics.bullet.collision.btSimplePair
 
getIndexB() - Method in class com.badlogic.gdx.physics.bullet.collision.btSimplePair
 
getIndexbase() - Method in class com.badlogic.gdx.physics.bullet.collision.btGImpactMeshShapePart.TrimeshPrimitiveManager
 
getIndexedMesh(int) - Method in class com.badlogic.gdx.physics.bullet.collision.btTriangleIndexVertexArray
Return the btIndexedMesh at the specified index.
getIndexedMeshArray() - Method in class com.badlogic.gdx.physics.bullet.collision.btTriangleIndexVertexArray
 
getIndexedMeshCount() - Method in class com.badlogic.gdx.physics.bullet.collision.btTriangleIndexVertexArray
The amount of meshes this array contains.
getIndexstride() - Method in class com.badlogic.gdx.physics.bullet.collision.btGImpactMeshShapePart.TrimeshPrimitiveManager
 
getIndexType() - Method in class com.badlogic.gdx.physics.bullet.collision.btIndexedMesh
 
getIndices() - Method in class com.badlogic.gdx.physics.bullet.collision.btFace
 
getIndices() - Method in class com.badlogic.gdx.physics.bullet.linearmath.HullResult
 
getIndices() - Method in class com.badlogic.gdx.physics.bullet.linearmath.PHullResult
 
getIndices(ShortBuffer, int) - Method in class com.badlogic.gdx.physics.bullet.softbody.btSoftBody
 
getIndices16() - Method in class com.badlogic.gdx.physics.bullet.collision.btMeshPartData
 
getIndices32() - Method in class com.badlogic.gdx.physics.bullet.collision.btMeshPartData
 
getIndicestype() - Method in class com.badlogic.gdx.physics.bullet.collision.btGImpactMeshShapePart.TrimeshPrimitiveManager
 
getInertiaLocal() - Method in class com.badlogic.gdx.physics.bullet.dynamics.btMultibodyLink
 
getInfluence() - Method in class com.badlogic.gdx.physics.bullet.softbody.btSoftBody.Anchor
 
getInfo() - Method in class com.badlogic.gdx.physics.bullet.dynamics.btLemkeAlgorithm
 
getInfo1(btTypedConstraint.btConstraintInfo1) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btTypedConstraint
 
getInfo1NonVirtual(btTypedConstraint.btConstraintInfo1) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btConeTwistConstraint
 
getInfo1NonVirtual(btTypedConstraint.btConstraintInfo1) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btGeneric6DofConstraint
 
getInfo1NonVirtual(btTypedConstraint.btConstraintInfo1) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btHingeConstraint
 
getInfo1NonVirtual(btTypedConstraint.btConstraintInfo1) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btPoint2PointConstraint
 
getInfo1NonVirtual(btTypedConstraint.btConstraintInfo1) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btSliderConstraint
 
getInfo2(btTypedConstraint.btConstraintInfo2) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btTypedConstraint
 
getInfo2Internal(btTypedConstraint.btConstraintInfo2, Matrix4, Matrix4, Vector3, Vector3) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btHingeConstraint
 
getInfo2InternalUsingFrameOffset(btTypedConstraint.btConstraintInfo2, Matrix4, Matrix4, Vector3, Vector3) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btHingeConstraint
 
getInfo2NonVirtual(btTypedConstraint.btConstraintInfo2, Matrix4, Matrix4, Matrix3, Matrix3) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btConeTwistConstraint
 
getInfo2NonVirtual(btTypedConstraint.btConstraintInfo2, Matrix4, Matrix4, Vector3, Vector3, Vector3, Vector3) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btGeneric6DofConstraint
 
getInfo2NonVirtual(btTypedConstraint.btConstraintInfo2, Matrix4, Matrix4, Vector3, Vector3) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btHingeConstraint
 
getInfo2NonVirtual(btTypedConstraint.btConstraintInfo2, Matrix4, Matrix4) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btPoint2PointConstraint
 
getInfo2NonVirtual(btTypedConstraint.btConstraintInfo2, Matrix4, Matrix4, Vector3, Vector3, float, float) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btSliderConstraint
 
getInitialWorldTransform() - Method in class com.badlogic.gdx.physics.bullet.softbody.btSoftBody
 
getInstance(long) - Static method in class com.badlogic.gdx.physics.bullet.collision.btCollisionObject
 
getInstance(long, boolean) - Static method in class com.badlogic.gdx.physics.bullet.collision.btCollisionObject
 
getInstance(long) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.btRigidBody
 
getInstance(long, boolean) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.btRigidBody
 
getInternalInfo1() - Method in class com.badlogic.gdx.physics.bullet.collision.btBroadphasePair
 
getInternalManifoldPointer() - Method in class com.badlogic.gdx.physics.bullet.collision.btDispatcher
 
getInternalManifoldPool() - Method in class com.badlogic.gdx.physics.bullet.collision.btDispatcher
 
getInternalManifoldPoolConst() - Method in class com.badlogic.gdx.physics.bullet.collision.btDispatcher
 
getInternalTmpValue() - Method in class com.badlogic.gdx.physics.bullet.collision.btBroadphasePair
 
getInternalType() - Method in class com.badlogic.gdx.physics.bullet.collision.btCollisionObject
 
getInternalType() - Method in class com.badlogic.gdx.physics.bullet.collision.btCollisionObjectDoubleData
 
getInternalType() - Method in class com.badlogic.gdx.physics.bullet.collision.btCollisionObjectFloatData
 
getInterpolationAngularVelocity() - Method in class com.badlogic.gdx.physics.bullet.collision.btCollisionObject
 
getInterpolationAngularVelocity(Vector3) - Method in class com.badlogic.gdx.physics.bullet.collision.btCollisionObject
 
getInterpolationAngularVelocity() - Method in class com.badlogic.gdx.physics.bullet.collision.btCollisionObjectDoubleData
 
getInterpolationAngularVelocity() - Method in class com.badlogic.gdx.physics.bullet.collision.btCollisionObjectFloatData
 
getInterpolationLinearVelocity() - Method in class com.badlogic.gdx.physics.bullet.collision.btCollisionObject
 
getInterpolationLinearVelocity(Vector3) - Method in class com.badlogic.gdx.physics.bullet.collision.btCollisionObject
 
getInterpolationLinearVelocity() - Method in class com.badlogic.gdx.physics.bullet.collision.btCollisionObjectDoubleData
 
getInterpolationLinearVelocity() - Method in class com.badlogic.gdx.physics.bullet.collision.btCollisionObjectFloatData
 
getInterpolationWorldTransform() - Method in class com.badlogic.gdx.physics.bullet.collision.btCollisionObject
 
getInterpolationWorldTransform(Matrix4) - Method in class com.badlogic.gdx.physics.bullet.collision.btCollisionObject
 
getInterpolationWorldTransform() - Method in class com.badlogic.gdx.physics.bullet.collision.btCollisionObjectDoubleData
 
getInterpolationWorldTransform() - Method in class com.badlogic.gdx.physics.bullet.collision.btCollisionObjectFloatData
 
getInverseMass() - Method in class com.badlogic.gdx.physics.bullet.dynamics.btRigidBodyDoubleData
 
getInverseMass() - Method in class com.badlogic.gdx.physics.bullet.dynamics.btRigidBodyFloatData
 
getInverseMass() - Method in class com.badlogic.gdx.physics.bullet.softbody.SoftBodyNodeData
 
getInvInertiaDiagLocal() - Method in class com.badlogic.gdx.physics.bullet.dynamics.btRigidBody
 
getInvInertiaLocal() - Method in class com.badlogic.gdx.physics.bullet.dynamics.btRigidBodyDoubleData
 
getInvInertiaLocal() - Method in class com.badlogic.gdx.physics.bullet.dynamics.btRigidBodyFloatData
 
getInvInertiaTensorWorld() - Method in class com.badlogic.gdx.physics.bullet.dynamics.btRigidBody
 
getInvInertiaTensorWorld() - Method in class com.badlogic.gdx.physics.bullet.dynamics.btRigidBodyDoubleData
 
getInvInertiaTensorWorld() - Method in class com.badlogic.gdx.physics.bullet.dynamics.btRigidBodyFloatData
 
getInvMass() - Method in class com.badlogic.gdx.physics.bullet.dynamics.btRigidBody
 
getInvMass() - Method in class com.badlogic.gdx.physics.bullet.dynamics.btSolverBody
 
getInvwi() - Method in class com.badlogic.gdx.physics.bullet.softbody.btSoftBody.Cluster
 
getInvwi() - Method in class com.badlogic.gdx.physics.bullet.softbody.SoftBodyClusterData
 
getIsdt() - Method in class com.badlogic.gdx.physics.bullet.softbody.btSoftBody.SolverState
 
getIsEnabled() - Method in class com.badlogic.gdx.physics.bullet.dynamics.btTypedConstraintData
 
getIsEnabled() - Method in class com.badlogic.gdx.physics.bullet.dynamics.btTypedConstraintDoubleData
 
getIsEnabled() - Method in class com.badlogic.gdx.physics.bullet.dynamics.btTypedConstraintFloatData
 
getIsInContact() - Method in class com.badlogic.gdx.physics.bullet.dynamics.btWheelInfo.RaycastInfo
 
getIslandDispatchFunction() - Method in class com.badlogic.gdx.physics.bullet.dynamics.btSimulationIslandManagerMt
 
getIslandIdA() - Method in class com.badlogic.gdx.physics.bullet.dynamics.btMultiBodyConstraint
 
getIslandIdB() - Method in class com.badlogic.gdx.physics.bullet.dynamics.btMultiBodyConstraint
 
getIslandTag() - Method in class com.badlogic.gdx.physics.bullet.collision.btCollisionObject
 
getIslandTag1() - Method in class com.badlogic.gdx.physics.bullet.collision.btCollisionObjectDoubleData
 
getIslandTag1() - Method in class com.badlogic.gdx.physics.bullet.collision.btCollisionObjectFloatData
 
getIsSleeping() - Method in class com.badlogic.gdx.physics.bullet.dynamics.btSimulationIslandManagerMt.Island
 
getJ1angularAxis() - Method in class com.badlogic.gdx.physics.bullet.dynamics.btTypedConstraint.btConstraintInfo2
 
getJ1linearAxis() - Method in class com.badlogic.gdx.physics.bullet.dynamics.btTypedConstraint.btConstraintInfo2
 
getJ2angularAxis() - Method in class com.badlogic.gdx.physics.bullet.dynamics.btTypedConstraint.btConstraintInfo2
 
getJ2linearAxis() - Method in class com.badlogic.gdx.physics.bullet.dynamics.btTypedConstraint.btConstraintInfo2
 
getJacAindex() - Method in class com.badlogic.gdx.physics.bullet.dynamics.btMultiBodySolverConstraint
 
getJacBindex() - Method in class com.badlogic.gdx.physics.bullet.dynamics.btMultiBodySolverConstraint
 
getJacDiagABInv() - Method in class com.badlogic.gdx.physics.bullet.dynamics.btMultiBodySolverConstraint
 
getJacDiagABInv() - Method in class com.badlogic.gdx.physics.bullet.dynamics.btSolverConstraint
 
getJacDiagInv() - Method in class com.badlogic.gdx.physics.bullet.collision.btConstraintRow
 
getJacobians() - Method in class com.badlogic.gdx.physics.bullet.dynamics.btMultiBodyJacobianData
 
getJointAxis() - Method in class com.badlogic.gdx.physics.bullet.dynamics.btMultiBodySliderConstraint
 
getJointAxisBottom() - Method in class com.badlogic.gdx.physics.bullet.dynamics.btMultiBodyLinkDoubleData
 
getJointAxisBottom() - Method in class com.badlogic.gdx.physics.bullet.dynamics.btMultiBodyLinkFloatData
 
getJointAxisTop() - Method in class com.badlogic.gdx.physics.bullet.dynamics.btMultiBodyLinkDoubleData
 
getJointAxisTop() - Method in class com.badlogic.gdx.physics.bullet.dynamics.btMultiBodyLinkFloatData
 
getJointDamping() - Method in class com.badlogic.gdx.physics.bullet.dynamics.btMultibodyLink
 
getJointDamping() - Method in class com.badlogic.gdx.physics.bullet.dynamics.btMultiBodyLinkDoubleData
 
getJointDamping() - Method in class com.badlogic.gdx.physics.bullet.dynamics.btMultiBodyLinkFloatData
 
getJointFeedback() - Method in class com.badlogic.gdx.physics.bullet.dynamics.btMultibodyLink
 
getJointFeedback() - Method in class com.badlogic.gdx.physics.bullet.dynamics.btTypedConstraint
 
getJointFeedbackConst() - Method in class com.badlogic.gdx.physics.bullet.dynamics.btTypedConstraint
 
getJointFriction() - Method in class com.badlogic.gdx.physics.bullet.dynamics.btMultibodyLink
 
getJointFriction() - Method in class com.badlogic.gdx.physics.bullet.dynamics.btMultiBodyLinkDoubleData
 
getJointFriction() - Method in class com.badlogic.gdx.physics.bullet.dynamics.btMultiBodyLinkFloatData
 
getJointIndex(SWIGTYPE_p_std__string, IntBuffer) - Method in class com.badlogic.gdx.physics.bullet.extras.MultiBodyNameMap
 
getJointLowerLimit() - Method in class com.badlogic.gdx.physics.bullet.dynamics.btMultibodyLink
 
getJointLowerLimit() - Method in class com.badlogic.gdx.physics.bullet.dynamics.btMultiBodyLinkDoubleData
 
getJointLowerLimit() - Method in class com.badlogic.gdx.physics.bullet.dynamics.btMultiBodyLinkFloatData
 
getJointMaxForce() - Method in class com.badlogic.gdx.physics.bullet.dynamics.btMultibodyLink
 
getJointMaxForce() - Method in class com.badlogic.gdx.physics.bullet.dynamics.btMultiBodyLinkDoubleData
 
getJointMaxForce() - Method in class com.badlogic.gdx.physics.bullet.dynamics.btMultiBodyLinkFloatData
 
getJointMaxVelocity() - Method in class com.badlogic.gdx.physics.bullet.dynamics.btMultibodyLink
 
getJointMaxVelocity() - Method in class com.badlogic.gdx.physics.bullet.dynamics.btMultiBodyLinkDoubleData
 
getJointMaxVelocity() - Method in class com.badlogic.gdx.physics.bullet.dynamics.btMultiBodyLinkFloatData
 
getJointName() - Method in class com.badlogic.gdx.physics.bullet.dynamics.btMultibodyLink
 
getJointName() - Method in class com.badlogic.gdx.physics.bullet.dynamics.btMultiBodyLinkDoubleData
 
getJointName() - Method in class com.badlogic.gdx.physics.bullet.dynamics.btMultiBodyLinkFloatData
 
getJointName(int, SWIGTYPE_p_std__string) - Method in class com.badlogic.gdx.physics.bullet.extras.MultiBodyNameMap
 
getJointPos(int) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btMultiBody
 
getJointPos() - Method in class com.badlogic.gdx.physics.bullet.dynamics.btMultibodyLink
 
getJointPos() - Method in class com.badlogic.gdx.physics.bullet.dynamics.btMultiBodyLinkDoubleData
 
getJointPos() - Method in class com.badlogic.gdx.physics.bullet.dynamics.btMultiBodyLinkFloatData
 
getJointPosMultiDof(int) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btMultiBody
 
getJointPosMultiDofConst(int) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btMultiBody
 
getJoints() - Method in class com.badlogic.gdx.physics.bullet.softbody.btSoftBody
 
getJoints() - Method in class com.badlogic.gdx.physics.bullet.softbody.btSoftBodyFloatData
 
getJointTorque(int) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btMultiBody
 
getJointTorque() - Method in class com.badlogic.gdx.physics.bullet.dynamics.btMultibodyLink
 
getJointTorque() - Method in class com.badlogic.gdx.physics.bullet.dynamics.btMultiBodyLinkDoubleData
 
getJointTorque() - Method in class com.badlogic.gdx.physics.bullet.dynamics.btMultiBodyLinkFloatData
 
getJointTorqueMultiDof(int) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btMultiBody
 
getJointType() - Method in class com.badlogic.gdx.physics.bullet.dynamics.btMultibodyLink
 
getJointType() - Method in class com.badlogic.gdx.physics.bullet.dynamics.btMultiBodyLinkDoubleData
 
getJointType() - Method in class com.badlogic.gdx.physics.bullet.dynamics.btMultiBodyLinkFloatData
 
getJointType(int, SWIGTYPE_p_btInverseDynamicsBullet3__JointType) - Method in class com.badlogic.gdx.physics.bullet.inversedynamics.MultiBodyTree
 
getJointType() - Method in class com.badlogic.gdx.physics.bullet.softbody.btSoftBodyJointData
 
getJointTypeStr(int, SWIGTYPE_p_p_char) - Method in class com.badlogic.gdx.physics.bullet.inversedynamics.MultiBodyTree
 
getJointUpperLimit() - Method in class com.badlogic.gdx.physics.bullet.dynamics.btMultibodyLink
 
getJointUpperLimit() - Method in class com.badlogic.gdx.physics.bullet.dynamics.btMultiBodyLinkDoubleData
 
getJointUpperLimit() - Method in class com.badlogic.gdx.physics.bullet.dynamics.btMultiBodyLinkFloatData
 
getJointVel(int) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btMultiBody
 
getJointVel() - Method in class com.badlogic.gdx.physics.bullet.dynamics.btMultiBodyLinkDoubleData
 
getJointVel() - Method in class com.badlogic.gdx.physics.bullet.dynamics.btMultiBodyLinkFloatData
 
getJointVelMultiDof(int) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btMultiBody
 
getJointVelMultiDofConst(int) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btMultiBody
 
getJumpSpeed() - Method in class com.badlogic.gdx.physics.bullet.dynamics.btKinematicCharacterController
 
getKAHR() - Method in class com.badlogic.gdx.physics.bullet.softbody.btSoftBody.Config
 
getKAST() - Method in class com.badlogic.gdx.physics.bullet.softbody.btSoftBody.Material
 
getKCHR() - Method in class com.badlogic.gdx.physics.bullet.softbody.btSoftBody.Config
 
getKDF() - Method in class com.badlogic.gdx.physics.bullet.softbody.btSoftBody.Config
 
getKDG() - Method in class com.badlogic.gdx.physics.bullet.softbody.btSoftBody.Config
 
getKDP() - Method in class com.badlogic.gdx.physics.bullet.softbody.btSoftBody.Config
 
getKey() - Method in class com.badlogic.gdx.physics.bullet.collision.GIM_RSORT_TOKEN
 
getKeyArrayPtr() - Method in class com.badlogic.gdx.physics.bullet.collision.btTriangleInfoMapData
 
getKeyAtIndex(int) - Method in class com.badlogic.gdx.physics.bullet.collision.btHashMapInternalShortBtHashIntBtTriangleInfo
 
getKeyAtIndexConst(int) - Method in class com.badlogic.gdx.physics.bullet.collision.btHashMapInternalShortBtHashIntBtTriangleInfo
 
getKineticContactHardness() - Method in class com.badlogic.gdx.physics.bullet.softbody.SoftBodyConfigData
 
getKineticEnergy() - Method in class com.badlogic.gdx.physics.bullet.dynamics.btMultiBody
 
getKKHR() - Method in class com.badlogic.gdx.physics.bullet.softbody.btSoftBody.Config
 
getKLF() - Method in class com.badlogic.gdx.physics.bullet.softbody.btSoftBody.Config
 
getKLST() - Method in class com.badlogic.gdx.physics.bullet.softbody.btSoftBody.Material
 
getKMT() - Method in class com.badlogic.gdx.physics.bullet.softbody.btSoftBody.Config
 
getKPR() - Method in class com.badlogic.gdx.physics.bullet.softbody.btSoftBody.Config
 
getKSHR() - Method in class com.badlogic.gdx.physics.bullet.softbody.btSoftBody.Config
 
getKSK_SPLT_CL() - Method in class com.badlogic.gdx.physics.bullet.softbody.btSoftBody.Config
 
getKSKHR_CL() - Method in class com.badlogic.gdx.physics.bullet.softbody.btSoftBody.Config
 
getKSR_SPLT_CL() - Method in class com.badlogic.gdx.physics.bullet.softbody.btSoftBody.Config
 
getKSRHR_CL() - Method in class com.badlogic.gdx.physics.bullet.softbody.btSoftBody.Config
 
getKSS_SPLT_CL() - Method in class com.badlogic.gdx.physics.bullet.softbody.btSoftBody.Config
 
getKSSHR_CL() - Method in class com.badlogic.gdx.physics.bullet.softbody.btSoftBody.Config
 
getKVC() - Method in class com.badlogic.gdx.physics.bullet.softbody.btSoftBody.Config
 
getKVCF() - Method in class com.badlogic.gdx.physics.bullet.softbody.btSoftBody.Config
 
getKVST() - Method in class com.badlogic.gdx.physics.bullet.softbody.btSoftBody.Material
 
getL() - Method in class com.badlogic.gdx.physics.bullet.dynamics.btDantzigScratchMemory
 
getLambda_max() - Method in class com.badlogic.gdx.physics.bullet.collision.btBroadphaseRayCallback
 
getLast() - Method in class com.badlogic.gdx.physics.bullet.collision._btMprSimplex_t
 
getLastUsedMethod() - Method in class com.badlogic.gdx.physics.bullet.collision.btGjkPairDetector
 
getLastW() - Method in class com.badlogic.gdx.physics.bullet.collision.btVoronoiSimplexSolver
 
getLatencyMotionStateInterpolation() - Method in class com.badlogic.gdx.physics.bullet.dynamics.btDiscreteDynamicsWorld
 
getLateralFrictionDir1(Vector3) - Method in class com.badlogic.gdx.physics.bullet.collision.btManifoldPoint
 
getLateralFrictionDir2(Vector3) - Method in class com.badlogic.gdx.physics.bullet.collision.btManifoldPoint
 
getLdamping() - Method in class com.badlogic.gdx.physics.bullet.softbody.btSoftBody.Cluster
 
getLdamping() - Method in class com.badlogic.gdx.physics.bullet.softbody.SoftBodyClusterData
 
getLeaf() - Method in class com.badlogic.gdx.physics.bullet.collision.btDbvtProxy
 
getLeaf() - Method in class com.badlogic.gdx.physics.bullet.softbody.btSoftBody.Cluster
 
getLeaf() - Method in class com.badlogic.gdx.physics.bullet.softbody.btSoftBody.Face
 
getLeaf() - Method in class com.badlogic.gdx.physics.bullet.softbody.btSoftBody.Node
 
getLeaf() - Method in class com.badlogic.gdx.physics.bullet.softbody.btSoftBody.Tetra
 
getLeafNodeArray() - Method in class com.badlogic.gdx.physics.bullet.collision.btQuantizedBvh
 
getLeastSquaresResidual() - Method in class com.badlogic.gdx.physics.bullet.dynamics.btSolveProjectedGaussSeidel
 
getLeastSquaresResidualThreshold() - Method in class com.badlogic.gdx.physics.bullet.dynamics.btContactSolverInfoData
 
getLeastSquaresResidualThreshold() - Method in class com.badlogic.gdx.physics.bullet.dynamics.btSolveProjectedGaussSeidel
 
getLeaves() - Method in class com.badlogic.gdx.physics.bullet.collision.btDbvt
 
getLeftNode(int) - Method in class com.badlogic.gdx.physics.bullet.collision.btBvhTree
 
getLeftNode(int) - Method in class com.badlogic.gdx.physics.bullet.collision.btGImpactBvh
 
getLeftNode(int) - Method in class com.badlogic.gdx.physics.bullet.collision.btGImpactQuantizedBvh
 
getLeftNode(int) - Method in class com.badlogic.gdx.physics.bullet.collision.btQuantizedBvhTree
 
getLength() - Method in class com.badlogic.gdx.physics.bullet.linearmath.btChunk
 
getLife() - Method in class com.badlogic.gdx.physics.bullet.softbody.btSoftBody.CJoint
 
getLifeTime() - Method in class com.badlogic.gdx.physics.bullet.collision.btManifoldPoint
 
getLift() - Method in class com.badlogic.gdx.physics.bullet.softbody.SoftBodyConfigData
 
getLimit(int) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btConeTwistConstraint
 
getLimitBiasFactor() - Method in class com.badlogic.gdx.physics.bullet.dynamics.btHingeConstraint
 
getLimitRelaxationFactor() - Method in class com.badlogic.gdx.physics.bullet.dynamics.btHingeConstraint
 
getLimitSign() - Method in class com.badlogic.gdx.physics.bullet.dynamics.btHingeConstraint
 
getLimitSoftness() - Method in class com.badlogic.gdx.physics.bullet.dynamics.btConeTwistConstraint
 
getLimitSoftness() - Method in class com.badlogic.gdx.physics.bullet.dynamics.btConeTwistConstraintData
 
getLimitSoftness() - Method in class com.badlogic.gdx.physics.bullet.dynamics.btConeTwistConstraintDoubleData
 
getLimitSoftness() - Method in class com.badlogic.gdx.physics.bullet.dynamics.btHingeConstraint
 
getLimitSoftness() - Method in class com.badlogic.gdx.physics.bullet.dynamics.btHingeConstraintDoubleData
 
getLimitSoftness() - Method in class com.badlogic.gdx.physics.bullet.dynamics.btHingeConstraintDoubleData2
 
getLimitSoftness() - Method in class com.badlogic.gdx.physics.bullet.dynamics.btHingeConstraintFloatData
 
getLimitSoftness() - Method in class com.badlogic.gdx.physics.bullet.dynamics.btRotationalLimitMotor
 
getLimitSoftness() - Method in class com.badlogic.gdx.physics.bullet.dynamics.btTranslationalLimitMotor
 
getLinDepth() - Method in class com.badlogic.gdx.physics.bullet.dynamics.btSliderConstraint
 
getLinear() - Method in class com.badlogic.gdx.physics.bullet.linearmath.btSpatialForceVector
 
getLinear() - Method in class com.badlogic.gdx.physics.bullet.linearmath.btSpatialMotionVector
 
getLinearBounce() - Method in class com.badlogic.gdx.physics.bullet.dynamics.btGeneric6DofSpring2ConstraintData
 
getLinearBounce() - Method in class com.badlogic.gdx.physics.bullet.dynamics.btGeneric6DofSpring2ConstraintDoubleData2
 
getLinearDamping() - Method in class com.badlogic.gdx.physics.bullet.dynamics.btKinematicCharacterController
 
getLinearDamping() - Method in class com.badlogic.gdx.physics.bullet.dynamics.btMultiBody
 
getLinearDamping() - Method in class com.badlogic.gdx.physics.bullet.dynamics.btRigidBody.btRigidBodyConstructionInfo
 
getLinearDamping() - Method in class com.badlogic.gdx.physics.bullet.dynamics.btRigidBody
 
getLinearDamping() - Method in class com.badlogic.gdx.physics.bullet.dynamics.btRigidBodyDoubleData
 
getLinearDamping() - Method in class com.badlogic.gdx.physics.bullet.dynamics.btRigidBodyFloatData
 
getLinearEnableMotor() - Method in class com.badlogic.gdx.physics.bullet.dynamics.btGeneric6DofSpring2ConstraintData
 
getLinearEnableMotor() - Method in class com.badlogic.gdx.physics.bullet.dynamics.btGeneric6DofSpring2ConstraintDoubleData2
 
getLinearEnableSpring() - Method in class com.badlogic.gdx.physics.bullet.dynamics.btGeneric6DofSpring2ConstraintData
 
getLinearEnableSpring() - Method in class com.badlogic.gdx.physics.bullet.dynamics.btGeneric6DofSpring2ConstraintDoubleData2
 
getLinearEquilibriumPoint() - Method in class com.badlogic.gdx.physics.bullet.dynamics.btGeneric6DofSpring2ConstraintData
 
getLinearEquilibriumPoint() - Method in class com.badlogic.gdx.physics.bullet.dynamics.btGeneric6DofSpring2ConstraintDoubleData2
 
getLinearFactor() - Method in class com.badlogic.gdx.physics.bullet.dynamics.btRigidBody
 
getLinearFactor() - Method in class com.badlogic.gdx.physics.bullet.dynamics.btRigidBodyDoubleData
 
getLinearFactor() - Method in class com.badlogic.gdx.physics.bullet.dynamics.btRigidBodyFloatData
 
getLinearFactor() - Method in class com.badlogic.gdx.physics.bullet.dynamics.btSolverBody
 
getLinearJointAxis() - Method in class com.badlogic.gdx.physics.bullet.dynamics.btJacobianEntry
 
getLinearLowerLimit(Vector3) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btGeneric6DofConstraint
 
getLinearLowerLimit() - Method in class com.badlogic.gdx.physics.bullet.dynamics.btGeneric6DofConstraintData
 
getLinearLowerLimit() - Method in class com.badlogic.gdx.physics.bullet.dynamics.btGeneric6DofConstraintDoubleData2
 
getLinearLowerLimit(Vector3) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btGeneric6DofSpring2Constraint
 
getLinearLowerLimit() - Method in class com.badlogic.gdx.physics.bullet.dynamics.btGeneric6DofSpring2ConstraintData
 
getLinearLowerLimit() - Method in class com.badlogic.gdx.physics.bullet.dynamics.btGeneric6DofSpring2ConstraintDoubleData2
 
getLinearLowerLimit() - Method in class com.badlogic.gdx.physics.bullet.dynamics.btSliderConstraintData
 
getLinearLowerLimit() - Method in class com.badlogic.gdx.physics.bullet.dynamics.btSliderConstraintDoubleData
 
getLinearMaxMotorForce() - Method in class com.badlogic.gdx.physics.bullet.dynamics.btGeneric6DofSpring2ConstraintData
 
getLinearMaxMotorForce() - Method in class com.badlogic.gdx.physics.bullet.dynamics.btGeneric6DofSpring2ConstraintDoubleData2
 
getLinearMotorCFM() - Method in class com.badlogic.gdx.physics.bullet.dynamics.btGeneric6DofSpring2ConstraintData
 
getLinearMotorCFM() - Method in class com.badlogic.gdx.physics.bullet.dynamics.btGeneric6DofSpring2ConstraintDoubleData2
 
getLinearMotorERP() - Method in class com.badlogic.gdx.physics.bullet.dynamics.btGeneric6DofSpring2ConstraintData
 
getLinearMotorERP() - Method in class com.badlogic.gdx.physics.bullet.dynamics.btGeneric6DofSpring2ConstraintDoubleData2
 
getLinearPos() - Method in class com.badlogic.gdx.physics.bullet.dynamics.btSliderConstraint
 
getLinearServoMotor() - Method in class com.badlogic.gdx.physics.bullet.dynamics.btGeneric6DofSpring2ConstraintData
 
getLinearServoMotor() - Method in class com.badlogic.gdx.physics.bullet.dynamics.btGeneric6DofSpring2ConstraintDoubleData2
 
getLinearServoTarget() - Method in class com.badlogic.gdx.physics.bullet.dynamics.btGeneric6DofSpring2ConstraintData
 
getLinearServoTarget() - Method in class com.badlogic.gdx.physics.bullet.dynamics.btGeneric6DofSpring2ConstraintDoubleData2
 
getLinearSleepingThreshold() - Method in class com.badlogic.gdx.physics.bullet.dynamics.btRigidBody.btRigidBodyConstructionInfo
 
getLinearSleepingThreshold() - Method in class com.badlogic.gdx.physics.bullet.dynamics.btRigidBody
 
getLinearSleepingThreshold() - Method in class com.badlogic.gdx.physics.bullet.dynamics.btRigidBodyDoubleData
 
getLinearSleepingThreshold() - Method in class com.badlogic.gdx.physics.bullet.dynamics.btRigidBodyFloatData
 
getLinearSlop() - Method in class com.badlogic.gdx.physics.bullet.dynamics.btContactSolverInfoData
 
getLinearSlop() - Method in class com.badlogic.gdx.physics.bullet.dynamics.btContactSolverInfoDoubleData
 
getLinearSlop() - Method in class com.badlogic.gdx.physics.bullet.dynamics.btContactSolverInfoFloatData
 
getLinearSpringDamping() - Method in class com.badlogic.gdx.physics.bullet.dynamics.btGeneric6DofSpring2ConstraintData
 
getLinearSpringDamping() - Method in class com.badlogic.gdx.physics.bullet.dynamics.btGeneric6DofSpring2ConstraintDoubleData2
 
getLinearSpringDampingLimited() - Method in class com.badlogic.gdx.physics.bullet.dynamics.btGeneric6DofSpring2ConstraintData
 
getLinearSpringDampingLimited() - Method in class com.badlogic.gdx.physics.bullet.dynamics.btGeneric6DofSpring2ConstraintDoubleData2
 
getLinearSpringStiffness() - Method in class com.badlogic.gdx.physics.bullet.dynamics.btGeneric6DofSpring2ConstraintData
 
getLinearSpringStiffness() - Method in class com.badlogic.gdx.physics.bullet.dynamics.btGeneric6DofSpring2ConstraintDoubleData2
 
getLinearSpringStiffnessLimited() - Method in class com.badlogic.gdx.physics.bullet.dynamics.btGeneric6DofSpring2ConstraintData
 
getLinearSpringStiffnessLimited() - Method in class com.badlogic.gdx.physics.bullet.dynamics.btGeneric6DofSpring2ConstraintDoubleData2
 
getLinearStiffness() - Method in class com.badlogic.gdx.physics.bullet.softbody.SoftBodyMaterialData
 
getLinearStopCFM() - Method in class com.badlogic.gdx.physics.bullet.dynamics.btGeneric6DofSpring2ConstraintData
 
getLinearStopCFM() - Method in class com.badlogic.gdx.physics.bullet.dynamics.btGeneric6DofSpring2ConstraintDoubleData2
 
getLinearStopERP() - Method in class com.badlogic.gdx.physics.bullet.dynamics.btGeneric6DofSpring2ConstraintData
 
getLinearStopERP() - Method in class com.badlogic.gdx.physics.bullet.dynamics.btGeneric6DofSpring2ConstraintDoubleData2
 
getLinearTargetVelocity() - Method in class com.badlogic.gdx.physics.bullet.dynamics.btGeneric6DofSpring2ConstraintData
 
getLinearTargetVelocity() - Method in class com.badlogic.gdx.physics.bullet.dynamics.btGeneric6DofSpring2ConstraintDoubleData2
 
getLinearUpperLimit(Vector3) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btGeneric6DofConstraint
 
getLinearUpperLimit() - Method in class com.badlogic.gdx.physics.bullet.dynamics.btGeneric6DofConstraintData
 
getLinearUpperLimit() - Method in class com.badlogic.gdx.physics.bullet.dynamics.btGeneric6DofConstraintDoubleData2
 
getLinearUpperLimit(Vector3) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btGeneric6DofSpring2Constraint
 
getLinearUpperLimit() - Method in class com.badlogic.gdx.physics.bullet.dynamics.btGeneric6DofSpring2ConstraintData
 
getLinearUpperLimit() - Method in class com.badlogic.gdx.physics.bullet.dynamics.btGeneric6DofSpring2ConstraintDoubleData2
 
getLinearUpperLimit() - Method in class com.badlogic.gdx.physics.bullet.dynamics.btSliderConstraintData
 
getLinearUpperLimit() - Method in class com.badlogic.gdx.physics.bullet.dynamics.btSliderConstraintDoubleData
 
getLinearVelocity() - Method in class com.badlogic.gdx.physics.bullet.dynamics.btKinematicCharacterController
 
getLinearVelocity() - Method in class com.badlogic.gdx.physics.bullet.dynamics.btRigidBody
 
getLinearVelocity() - Method in class com.badlogic.gdx.physics.bullet.dynamics.btRigidBodyDoubleData
 
getLinearVelocity() - Method in class com.badlogic.gdx.physics.bullet.dynamics.btRigidBodyFloatData
 
getLinearVelocity() - Method in class com.badlogic.gdx.physics.bullet.dynamics.btSolverBody
 
getLink(int) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btMultiBody
 
getLink() - Method in class com.badlogic.gdx.physics.bullet.dynamics.btMultiBodyLinkCollider
 
getLink(int) - Method in class com.badlogic.gdx.physics.bullet.softbody.btSoftBody
 
getLinkA() - Method in class com.badlogic.gdx.physics.bullet.dynamics.btMultiBodySolverConstraint
 
getLinkB() - Method in class com.badlogic.gdx.physics.bullet.dynamics.btMultiBodySolverConstraint
 
getLinkCollider(int) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btMultiBody
 
getLinkCollider() - Method in class com.badlogic.gdx.physics.bullet.dynamics.btMultiBodyLinkDoubleData
 
getLinkCollider() - Method in class com.badlogic.gdx.physics.bullet.dynamics.btMultiBodyLinkFloatData
 
getLinkConst(int) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btMultiBody
 
getLinkCount() - Method in class com.badlogic.gdx.physics.bullet.softbody.btSoftBody
 
getLinkForce(int) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btMultiBody
 
getLinkInertia(int) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btMultiBody
 
getLinkInertia() - Method in class com.badlogic.gdx.physics.bullet.dynamics.btMultiBodyLinkDoubleData
 
getLinkInertia() - Method in class com.badlogic.gdx.physics.bullet.dynamics.btMultiBodyLinkFloatData
 
getLinkMass(int) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btMultiBody
 
getLinkMass() - Method in class com.badlogic.gdx.physics.bullet.dynamics.btMultiBodyLinkDoubleData
 
getLinkMass() - Method in class com.badlogic.gdx.physics.bullet.dynamics.btMultiBodyLinkFloatData
 
getLinkName() - Method in class com.badlogic.gdx.physics.bullet.dynamics.btMultibodyLink
 
getLinkName() - Method in class com.badlogic.gdx.physics.bullet.dynamics.btMultiBodyLinkDoubleData
 
getLinkName() - Method in class com.badlogic.gdx.physics.bullet.dynamics.btMultiBodyLinkFloatData
 
getLinks() - Method in class com.badlogic.gdx.physics.bullet.collision.btDbvtProxy
 
getLinks() - Method in class com.badlogic.gdx.physics.bullet.dynamics.btMultiBodyDoubleData
 
getLinks() - Method in class com.badlogic.gdx.physics.bullet.dynamics.btMultiBodyFloatData
 
getLinks() - Method in class com.badlogic.gdx.physics.bullet.softbody.btSoftBody
 
getLinks() - Method in class com.badlogic.gdx.physics.bullet.softbody.btSoftBodyFloatData
 
getLinkTorque(int) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btMultiBody
 
getLkhd() - Method in class com.badlogic.gdx.physics.bullet.collision.btDbvt
 
getLocal() - Method in class com.badlogic.gdx.physics.bullet.softbody.btSoftBody.Anchor
 
getLocalAabbMax() - Method in class com.badlogic.gdx.physics.bullet.collision.btTriangleMeshShape
 
getLocalAabbMin() - Method in class com.badlogic.gdx.physics.bullet.collision.btTriangleMeshShape
 
getLocalBox() - Method in class com.badlogic.gdx.physics.bullet.collision.btGImpactShapeInterface
 
getLocalCenter() - Method in class com.badlogic.gdx.physics.bullet.collision.btConvexPolyhedron
 
getLocalFrame() - Method in class com.badlogic.gdx.physics.bullet.softbody.SoftRigidAnchorData
 
getLocalInertia() - Method in class com.badlogic.gdx.physics.bullet.dynamics.btRigidBody.btRigidBodyConstructionInfo
 
getLocalInertia() - Method in class com.badlogic.gdx.physics.bullet.dynamics.btRigidBody
 
getLocalPointA(Vector3) - Method in class com.badlogic.gdx.physics.bullet.collision.btManifoldPoint
 
getLocalPointB(Vector3) - Method in class com.badlogic.gdx.physics.bullet.collision.btManifoldPoint
 
getLocalPositionArrayPtr() - Method in class com.badlogic.gdx.physics.bullet.collision.btMultiSphereShapeData
 
getLocalPositionArraySize() - Method in class com.badlogic.gdx.physics.bullet.collision.btMultiSphereShapeData
 
getLocalScaling() - Method in class com.badlogic.gdx.physics.bullet.collision.btCollisionShape
 
getLocalScaling() - Method in class com.badlogic.gdx.physics.bullet.collision.btConvexInternalShapeData
 
getLocalScaling() - Method in class com.badlogic.gdx.physics.bullet.collision.btGImpactMeshShapeData
 
getLocalScaling() - Method in class com.badlogic.gdx.physics.bullet.collision.btScaledTriangleMeshShapeData
 
getLocalScaling() - Method in class com.badlogic.gdx.physics.bullet.collision.btStaticPlaneShapeData
 
getLocalScalingNV() - Method in class com.badlogic.gdx.physics.bullet.collision.btConvexInternalShape
 
getLocalShapeInfo() - Method in class com.badlogic.gdx.physics.bullet.collision.LocalConvexResult
 
getLocalShapeInfo() - Method in class com.badlogic.gdx.physics.bullet.collision.LocalRayResult
 
getLocii() - Method in class com.badlogic.gdx.physics.bullet.softbody.btSoftBody.Cluster
 
getLocii() - Method in class com.badlogic.gdx.physics.bullet.softbody.SoftBodyClusterData
 
getLock_count() - Method in class com.badlogic.gdx.physics.bullet.collision.btGImpactMeshShapePart.TrimeshPrimitiveManager
 
getLockedMaterialBase(SWIGTYPE_p_p_unsigned_char, SWIGTYPE_p_int, SWIGTYPE_p_PHY_ScalarType, SWIGTYPE_p_int, SWIGTYPE_p_p_unsigned_char, SWIGTYPE_p_int, SWIGTYPE_p_int, SWIGTYPE_p_PHY_ScalarType, int) - Method in class com.badlogic.gdx.physics.bullet.collision.btTriangleIndexVertexMaterialArray
 
getLockedMaterialBase(SWIGTYPE_p_p_unsigned_char, SWIGTYPE_p_int, SWIGTYPE_p_PHY_ScalarType, SWIGTYPE_p_int, SWIGTYPE_p_p_unsigned_char, SWIGTYPE_p_int, SWIGTYPE_p_int, SWIGTYPE_p_PHY_ScalarType) - Method in class com.badlogic.gdx.physics.bullet.collision.btTriangleIndexVertexMaterialArray
 
getLockedReadOnlyMaterialBase(SWIGTYPE_p_p_unsigned_char, SWIGTYPE_p_int, SWIGTYPE_p_PHY_ScalarType, SWIGTYPE_p_int, SWIGTYPE_p_p_unsigned_char, SWIGTYPE_p_int, SWIGTYPE_p_int, SWIGTYPE_p_PHY_ScalarType, int) - Method in class com.badlogic.gdx.physics.bullet.collision.btTriangleIndexVertexMaterialArray
 
getLockedReadOnlyMaterialBase(SWIGTYPE_p_p_unsigned_char, SWIGTYPE_p_int, SWIGTYPE_p_PHY_ScalarType, SWIGTYPE_p_int, SWIGTYPE_p_p_unsigned_char, SWIGTYPE_p_int, SWIGTYPE_p_int, SWIGTYPE_p_PHY_ScalarType) - Method in class com.badlogic.gdx.physics.bullet.collision.btTriangleIndexVertexMaterialArray
 
getLockedReadOnlyVertexIndexBase(SWIGTYPE_p_p_unsigned_char, SWIGTYPE_p_int, SWIGTYPE_p_PHY_ScalarType, SWIGTYPE_p_int, SWIGTYPE_p_p_unsigned_char, SWIGTYPE_p_int, SWIGTYPE_p_int, SWIGTYPE_p_PHY_ScalarType, int) - Method in class com.badlogic.gdx.physics.bullet.collision.btStridingMeshInterface
 
getLockedReadOnlyVertexIndexBase(SWIGTYPE_p_p_unsigned_char, SWIGTYPE_p_int, SWIGTYPE_p_PHY_ScalarType, SWIGTYPE_p_int, SWIGTYPE_p_p_unsigned_char, SWIGTYPE_p_int, SWIGTYPE_p_int, SWIGTYPE_p_PHY_ScalarType) - Method in class com.badlogic.gdx.physics.bullet.collision.btStridingMeshInterface
 
getLockedReadOnlyVertexIndexBase(SWIGTYPE_p_p_unsigned_char, SWIGTYPE_p_int, SWIGTYPE_p_PHY_ScalarType, SWIGTYPE_p_int, SWIGTYPE_p_p_unsigned_char, SWIGTYPE_p_int, SWIGTYPE_p_int, SWIGTYPE_p_PHY_ScalarType, int) - Method in class com.badlogic.gdx.physics.bullet.collision.btTriangleIndexVertexArray
 
getLockedReadOnlyVertexIndexBase(SWIGTYPE_p_p_unsigned_char, SWIGTYPE_p_int, SWIGTYPE_p_PHY_ScalarType, SWIGTYPE_p_int, SWIGTYPE_p_p_unsigned_char, SWIGTYPE_p_int, SWIGTYPE_p_int, SWIGTYPE_p_PHY_ScalarType) - Method in class com.badlogic.gdx.physics.bullet.collision.btTriangleIndexVertexArray
 
getLockedVertexIndexBase(SWIGTYPE_p_p_unsigned_char, SWIGTYPE_p_int, SWIGTYPE_p_PHY_ScalarType, SWIGTYPE_p_int, SWIGTYPE_p_p_unsigned_char, SWIGTYPE_p_int, SWIGTYPE_p_int, SWIGTYPE_p_PHY_ScalarType, int) - Method in class com.badlogic.gdx.physics.bullet.collision.btStridingMeshInterface
 
getLockedVertexIndexBase(SWIGTYPE_p_p_unsigned_char, SWIGTYPE_p_int, SWIGTYPE_p_PHY_ScalarType, SWIGTYPE_p_int, SWIGTYPE_p_p_unsigned_char, SWIGTYPE_p_int, SWIGTYPE_p_int, SWIGTYPE_p_PHY_ScalarType) - Method in class com.badlogic.gdx.physics.bullet.collision.btStridingMeshInterface
 
getLockedVertexIndexBase(SWIGTYPE_p_p_unsigned_char, SWIGTYPE_p_int, SWIGTYPE_p_PHY_ScalarType, SWIGTYPE_p_int, SWIGTYPE_p_p_unsigned_char, SWIGTYPE_p_int, SWIGTYPE_p_int, SWIGTYPE_p_PHY_ScalarType, int) - Method in class com.badlogic.gdx.physics.bullet.collision.btTriangleIndexVertexArray
 
getLockedVertexIndexBase(SWIGTYPE_p_p_unsigned_char, SWIGTYPE_p_int, SWIGTYPE_p_PHY_ScalarType, SWIGTYPE_p_int, SWIGTYPE_p_p_unsigned_char, SWIGTYPE_p_int, SWIGTYPE_p_int, SWIGTYPE_p_PHY_ScalarType) - Method in class com.badlogic.gdx.physics.bullet.collision.btTriangleIndexVertexArray
 
getLoLimit() - Method in class com.badlogic.gdx.physics.bullet.dynamics.btRotationalLimitMotor
 
getLoLimit() - Method in class com.badlogic.gdx.physics.bullet.dynamics.btRotationalLimitMotor2
 
getLow() - Method in class com.badlogic.gdx.physics.bullet.dynamics.btAngularLimit
 
getLowerAngLimit() - Method in class com.badlogic.gdx.physics.bullet.dynamics.btSliderConstraint
 
getLowerLimit() - Method in class com.badlogic.gdx.physics.bullet.collision.btConstraintRow
 
getLowerLimit() - Method in class com.badlogic.gdx.physics.bullet.dynamics.btHingeConstraint
 
getLowerLimit() - Method in class com.badlogic.gdx.physics.bullet.dynamics.btHingeConstraintDoubleData
 
getLowerLimit() - Method in class com.badlogic.gdx.physics.bullet.dynamics.btHingeConstraintDoubleData2
 
getLowerLimit() - Method in class com.badlogic.gdx.physics.bullet.dynamics.btHingeConstraintFloatData
 
getLowerLimit() - Method in class com.badlogic.gdx.physics.bullet.dynamics.btMultiBodySolverConstraint
 
getLowerLimit() - Method in class com.badlogic.gdx.physics.bullet.dynamics.btSolverConstraint
 
getLowerLimit() - Method in class com.badlogic.gdx.physics.bullet.dynamics.btTranslationalLimitMotor
 
getLowerLimit() - Method in class com.badlogic.gdx.physics.bullet.dynamics.btTranslationalLimitMotor2
 
getLowerLimit() - Method in class com.badlogic.gdx.physics.bullet.dynamics.btTypedConstraint.btConstraintInfo2
 
getLowerLinLimit() - Method in class com.badlogic.gdx.physics.bullet.dynamics.btSliderConstraint
 
getLv() - Method in class com.badlogic.gdx.physics.bullet.softbody.btSoftBody.Cluster
 
getLv() - Method in class com.badlogic.gdx.physics.bullet.softbody.SoftBodyClusterData
 
getManifold() - Method in class com.badlogic.gdx.physics.bullet.collision.btCollisionAlgorithmConstructionInfo
 
getManifold() - Method in class com.badlogic.gdx.physics.bullet.collision.btConvex2dConvex2dAlgorithm
 
getManifold() - Method in class com.badlogic.gdx.physics.bullet.collision.btConvexConvexAlgorithm
 
getManifoldArray() - Method in class com.badlogic.gdx.physics.bullet.dynamics.btSimulationIslandManagerMt.Island
 
getManifoldByIndexInternal(int) - Method in class com.badlogic.gdx.physics.bullet.collision.btDispatcher
 
getManifoldByIndexInternalConst(int) - Method in class com.badlogic.gdx.physics.bullet.collision.btCollisionDispatcher
 
getManifoldPtr() - Method in class com.badlogic.gdx.physics.bullet.collision.btConvexTriangleCallback
 
getMargin() - Method in class com.badlogic.gdx.physics.bullet.collision.btCollisionShape
 
getMargin() - Method in class com.badlogic.gdx.physics.bullet.collision.btGImpactMeshShapePart.TrimeshPrimitiveManager
 
getMargin() - Method in class com.badlogic.gdx.physics.bullet.collision.btPrimitiveTriangle
 
getMargin() - Method in class com.badlogic.gdx.physics.bullet.collision.GIM_TRIANGLE
 
getMargin() - Method in class com.badlogic.gdx.physics.bullet.softbody.btSoftBody.SContact
 
getMargin() - Method in class com.badlogic.gdx.physics.bullet.softbody.btSoftColliders.ClusterBase
 
getMarginNonVirtual() - Method in class com.badlogic.gdx.physics.bullet.collision.btConvexShape
 
getMarginNV() - Method in class com.badlogic.gdx.physics.bullet.collision.btConvexInternalShape
 
getMask() - Method in class com.badlogic.gdx.physics.bullet.collision.btDbvt.sStkNP
 
getMask() - Method in class com.badlogic.gdx.physics.bullet.collision.btDbvt.sStkNPS
 
getMass() - Method in class com.badlogic.gdx.physics.bullet.dynamics.btMultibodyLink
 
getMass() - Method in class com.badlogic.gdx.physics.bullet.dynamics.btRigidBody.btRigidBodyConstructionInfo
 
getMass(int) - Method in class com.badlogic.gdx.physics.bullet.softbody.btSoftBody
 
getMasses() - Method in class com.badlogic.gdx.physics.bullet.softbody.btSoftBody.Cluster
 
getMasses() - Method in class com.badlogic.gdx.physics.bullet.softbody.SoftBodyClusterData
 
getMassmatrix() - Method in class com.badlogic.gdx.physics.bullet.softbody.btSoftBody.Joint
 
getMatching() - Method in class com.badlogic.gdx.physics.bullet.softbody.btSoftBody.Cluster
 
getMatching() - Method in class com.badlogic.gdx.physics.bullet.softbody.SoftBodyClusterData
 
getMaterial() - Method in class com.badlogic.gdx.physics.bullet.softbody.btSoftBody.Feature
 
getMaterial() - Method in class com.badlogic.gdx.physics.bullet.softbody.SoftBodyFaceData
 
getMaterial() - Method in class com.badlogic.gdx.physics.bullet.softbody.SoftBodyLinkData
 
getMaterial() - Method in class com.badlogic.gdx.physics.bullet.softbody.SoftBodyNodeData
 
getMaterial() - Method in class com.badlogic.gdx.physics.bullet.softbody.SoftBodyTetraData
 
getMaterialBase() - Method in class com.badlogic.gdx.physics.bullet.collision.btMaterialProperties
 
getMaterialProperties(int, int) - Method in class com.badlogic.gdx.physics.bullet.collision.btMultimaterialTriangleMeshShape
 
getMaterials() - Method in class com.badlogic.gdx.physics.bullet.softbody.btSoftBody
 
getMaterials() - Method in class com.badlogic.gdx.physics.bullet.softbody.btSoftBodyFloatData
 
getMaterialStride() - Method in class com.badlogic.gdx.physics.bullet.collision.btMaterialProperties
 
getMaterialType() - Method in class com.badlogic.gdx.physics.bullet.collision.btMaterialProperties
 
getMax() - Method in class com.badlogic.gdx.physics.bullet.collision.btAABB
 
getMax() - Method in class com.badlogic.gdx.physics.bullet.collision.GIM_AABB
 
getMaxAngMotorForce() - Method in class com.badlogic.gdx.physics.bullet.dynamics.btSliderConstraint
 
getMaxAppliedImpulse() - Method in class com.badlogic.gdx.physics.bullet.dynamics.btMultiBody
 
getMaxAppliedImpulse() - Method in class com.badlogic.gdx.physics.bullet.dynamics.btMultiBodyConstraint
 
getMaxCoordinateVelocity() - Method in class com.badlogic.gdx.physics.bullet.dynamics.btMultiBody
 
getMaxCount() - Method in class com.badlogic.gdx.physics.bullet.linearmath.btPoolAllocator
 
getMaxDisplacement() - Method in class com.badlogic.gdx.physics.bullet.softbody.btSoftBodyWorldInfo
 
getMaxEdgeAngleThreshold() - Method in class com.badlogic.gdx.physics.bullet.collision.btTriangleInfoMap
 
getMaxEdges() - Method in class com.badlogic.gdx.physics.bullet.collision.btAxisSweep3InternalInt.Handle
 
getMaxEdges() - Method in class com.badlogic.gdx.physics.bullet.collision.btAxisSweep3InternalShort.Handle
 
getMaxErrorReduction() - Method in class com.badlogic.gdx.physics.bullet.dynamics.btContactSolverInfoData
 
getMaxErrorReduction() - Method in class com.badlogic.gdx.physics.bullet.dynamics.btContactSolverInfoDoubleData
 
getMaxErrorReduction() - Method in class com.badlogic.gdx.physics.bullet.dynamics.btContactSolverInfoFloatData
 
getMaxGjkIterations() - Method in class com.badlogic.gdx.physics.bullet.collision.btGjkCollisionDescription
 
getMaxGjkIterations() - Method in class com.badlogic.gdx.physics.bullet.collision.btMprCollisionDescription
 
getMaxGyroscopicForce() - Method in class com.badlogic.gdx.physics.bullet.dynamics.btContactSolverInfoData
 
getMaxGyroscopicForce() - Method in class com.badlogic.gdx.physics.bullet.dynamics.btContactSolverInfoDoubleData
 
getMaxGyroscopicForce() - Method in class com.badlogic.gdx.physics.bullet.dynamics.btContactSolverInfoFloatData
 
getMaximumDistanceSquared() - Method in class com.badlogic.gdx.physics.bullet.collision.btDiscreteCollisionDetectorInterface.ClosestPointInput
 
getMaximumDistanceSquared() - Method in class com.badlogic.gdx.physics.bullet.collision.btGjkCollisionDescription
 
getMaximumDistanceSquared() - Method in class com.badlogic.gdx.physics.bullet.collision.btMprCollisionDescription
 
getMaxlife() - Method in class com.badlogic.gdx.physics.bullet.softbody.btSoftBody.CJoint
 
getMaxLimitForce() - Method in class com.badlogic.gdx.physics.bullet.dynamics.btRotationalLimitMotor
 
getMaxLinMotorForce() - Method in class com.badlogic.gdx.physics.bullet.dynamics.btSliderConstraint
 
getMaxLoops() - Method in class com.badlogic.gdx.physics.bullet.dynamics.btLemkeSolver
 
getMaxMotorForce() - Method in class com.badlogic.gdx.physics.bullet.dynamics.btRotationalLimitMotor
 
getMaxMotorForce() - Method in class com.badlogic.gdx.physics.bullet.dynamics.btRotationalLimitMotor2
 
getMaxMotorForce() - Method in class com.badlogic.gdx.physics.bullet.dynamics.btTranslationalLimitMotor
 
getMaxMotorForce() - Method in class com.badlogic.gdx.physics.bullet.dynamics.btTranslationalLimitMotor2
 
getMaxMotorImpulse() - Method in class com.badlogic.gdx.physics.bullet.dynamics.btConeTwistConstraint
 
getMaxMotorImpulse() - Method in class com.badlogic.gdx.physics.bullet.dynamics.btHingeConstraint
 
getMaxMotorImpulse() - Method in class com.badlogic.gdx.physics.bullet.dynamics.btHingeConstraintDoubleData
 
getMaxMotorImpulse() - Method in class com.badlogic.gdx.physics.bullet.dynamics.btHingeConstraintDoubleData2
 
getMaxMotorImpulse() - Method in class com.badlogic.gdx.physics.bullet.dynamics.btHingeConstraintFloatData
 
getMaxNumThreads() - Method in class com.badlogic.gdx.physics.bullet.linearmath.btITaskScheduler
 
getMaxPenetrationDepth() - Method in class com.badlogic.gdx.physics.bullet.dynamics.btKinematicCharacterController
 
getMaxSelfCollisionImpulse() - Method in class com.badlogic.gdx.physics.bullet.softbody.btSoftBody.Cluster
 
getMaxSelfCollisionImpulse() - Method in class com.badlogic.gdx.physics.bullet.softbody.SoftBodyClusterData
 
getMaxSlope() - Method in class com.badlogic.gdx.physics.bullet.dynamics.btKinematicCharacterController
 
getMaxSuspensionForce() - Method in class com.badlogic.gdx.physics.bullet.dynamics.btRaycastVehicle.btVehicleTuning
 
getMaxSuspensionForce() - Method in class com.badlogic.gdx.physics.bullet.dynamics.btWheelInfo
 
getMaxSuspensionForce() - Method in class com.badlogic.gdx.physics.bullet.dynamics.btWheelInfoConstructionInfo
 
getMaxSuspensionTravelCm() - Method in class com.badlogic.gdx.physics.bullet.dynamics.btRaycastVehicle.btVehicleTuning
 
getMaxSuspensionTravelCm() - Method in class com.badlogic.gdx.physics.bullet.dynamics.btWheelInfo
 
getMaxSuspensionTravelCm() - Method in class com.badlogic.gdx.physics.bullet.dynamics.btWheelInfoConstructionInfo
 
getMaxValue() - Method in class com.badlogic.gdx.physics.bullet.dynamics.btLemkeSolver
 
getMaxvolume() - Method in class com.badlogic.gdx.physics.bullet.softbody.btSoftBody.Config
 
getMaxVolume() - Method in class com.badlogic.gdx.physics.bullet.softbody.SoftBodyConfigData
 
getMC() - Method in class com.badlogic.gdx.physics.bullet.collision.btConvexPolyhedron
 
getME() - Method in class com.badlogic.gdx.physics.bullet.collision.btConvexPolyhedron
 
getMe() - Method in class com.badlogic.gdx.physics.bullet.collision.ClosestNotMeConvexResultCallback
 
getMemoryDna() - Static method in class com.badlogic.gdx.physics.bullet.linearmath.btDefaultSerializer
 
getMemoryDnaSizeInBytes() - Static method in class com.badlogic.gdx.physics.bullet.linearmath.btDefaultSerializer
 
getMeshInterface() - Method in class com.badlogic.gdx.physics.bullet.collision.btBvhTriangleMeshShape
 
getMeshInterface() - Method in class com.badlogic.gdx.physics.bullet.collision.btConvexTriangleMeshShape
 
getMeshInterface() - Method in class com.badlogic.gdx.physics.bullet.collision.btGImpactMeshShape
 
getMeshInterface() - Method in class com.badlogic.gdx.physics.bullet.collision.btGImpactMeshShapeData
 
getMeshInterface() - Method in class com.badlogic.gdx.physics.bullet.collision.btGImpactMeshShapePart.TrimeshPrimitiveManager
 
getMeshInterface() - Method in class com.badlogic.gdx.physics.bullet.collision.btTriangleMeshShape
 
getMeshInterface() - Method in class com.badlogic.gdx.physics.bullet.collision.btTriangleMeshShapeData
 
getMeshInterfaceConst() - Method in class com.badlogic.gdx.physics.bullet.collision.btConvexTriangleMeshShape
 
getMeshInterfaceConst() - Method in class com.badlogic.gdx.physics.bullet.collision.btGImpactMeshShape
 
getMeshInterfaceConst() - Method in class com.badlogic.gdx.physics.bullet.collision.btTriangleMeshShape
 
getMeshPart(int) - Method in class com.badlogic.gdx.physics.bullet.collision.btGImpactMeshShape
 
getMeshPartConst(int) - Method in class com.badlogic.gdx.physics.bullet.collision.btGImpactMeshShape
 
getMeshPartCount() - Method in class com.badlogic.gdx.physics.bullet.collision.btGImpactMeshShape
 
getMeshPartsPtr() - Method in class com.badlogic.gdx.physics.bullet.collision.btStridingMeshInterfaceData
 
getMFaceCount() - Method in class com.badlogic.gdx.physics.bullet.linearmath.PHullResult
 
getMFlags() - Method in class com.badlogic.gdx.physics.bullet.linearmath.HullDesc
 
getMin() - Method in class com.badlogic.gdx.physics.bullet.collision.btAABB
 
getMin() - Method in class com.badlogic.gdx.physics.bullet.collision.GIM_AABB
 
getMIndexCount() - Method in class com.badlogic.gdx.physics.bullet.linearmath.PHullResult
 
getMinEdges() - Method in class com.badlogic.gdx.physics.bullet.collision.btAxisSweep3InternalInt.Handle
 
getMinEdges() - Method in class com.badlogic.gdx.physics.bullet.collision.btAxisSweep3InternalShort.Handle
 
getMinimumPointsPerturbationThreshold() - Method in class com.badlogic.gdx.physics.bullet.collision.btConvex2dConvex2dAlgorithm.CreateFunc
 
getMinimumPointsPerturbationThreshold() - Method in class com.badlogic.gdx.physics.bullet.collision.btConvexConvexAlgorithm.CreateFunc
 
getMinimumPointsPerturbationThreshold() - Method in class com.badlogic.gdx.physics.bullet.collision.btConvexPlaneCollisionAlgorithm.CreateFunc
 
getMinimumSolverBatchSize() - Method in class com.badlogic.gdx.physics.bullet.dynamics.btContactSolverInfoData
 
getMinimumSolverBatchSize() - Method in class com.badlogic.gdx.physics.bullet.dynamics.btContactSolverInfoDoubleData
 
getMinimumSolverBatchSize() - Method in class com.badlogic.gdx.physics.bullet.dynamics.btContactSolverInfoFloatData
 
getMinimumSolverBatchSize() - Method in class com.badlogic.gdx.physics.bullet.dynamics.btSimulationIslandManagerMt
 
getMint() - Method in class com.badlogic.gdx.physics.bullet.softbody.btSoftBody.RayFromToCaster
 
getMMaxFaces() - Method in class com.badlogic.gdx.physics.bullet.linearmath.HullDesc
 
getMMaxVertices() - Method in class com.badlogic.gdx.physics.bullet.linearmath.HullDesc
 
getMNormalEpsilon() - Method in class com.badlogic.gdx.physics.bullet.linearmath.HullDesc
 
getMNumFaces() - Method in class com.badlogic.gdx.physics.bullet.linearmath.HullResult
 
getMNumIndices() - Method in class com.badlogic.gdx.physics.bullet.linearmath.HullResult
 
getMNumOutputVertices() - Method in class com.badlogic.gdx.physics.bullet.linearmath.HullResult
 
getMotionState() - Method in class com.badlogic.gdx.physics.bullet.dynamics.btRigidBody.btRigidBodyConstructionInfo
 
getMotionState() - Method in class com.badlogic.gdx.physics.bullet.dynamics.btRigidBody
 
getMotorCFM() - Method in class com.badlogic.gdx.physics.bullet.dynamics.btRotationalLimitMotor2
 
getMotorCFM() - Method in class com.badlogic.gdx.physics.bullet.dynamics.btTranslationalLimitMotor2
 
getMotorERP() - Method in class com.badlogic.gdx.physics.bullet.dynamics.btRotationalLimitMotor2
 
getMotorERP() - Method in class com.badlogic.gdx.physics.bullet.dynamics.btTranslationalLimitMotor2
 
getMotorTarget() - Method in class com.badlogic.gdx.physics.bullet.dynamics.btConeTwistConstraint
 
getMotorTargetVelocity() - Method in class com.badlogic.gdx.physics.bullet.dynamics.btHingeConstraint
 
getMotorTargetVelocity() - Method in class com.badlogic.gdx.physics.bullet.dynamics.btHingeConstraintDoubleData
 
getMotorTargetVelocity() - Method in class com.badlogic.gdx.physics.bullet.dynamics.btHingeConstraintDoubleData2
 
getMotorTargetVelocity() - Method in class com.badlogic.gdx.physics.bullet.dynamics.btHingeConstraintFloatData
 
getMPolygons() - Method in class com.badlogic.gdx.physics.bullet.linearmath.HullResult
 
getMrg() - Method in class com.badlogic.gdx.physics.bullet.softbody.btSoftColliders.CollideVF_SS
 
getMultiBody(int) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btMultiBodyDynamicsWorld
 
getMultiBody() - Method in class com.badlogic.gdx.physics.bullet.dynamics.btMultiBodyLinkCollider
 
getMultiBodyA() - Method in class com.badlogic.gdx.physics.bullet.dynamics.btMultiBodyConstraint
 
getMultiBodyA() - Method in class com.badlogic.gdx.physics.bullet.dynamics.btMultiBodySolverConstraint
 
getMultiBodyB() - Method in class com.badlogic.gdx.physics.bullet.dynamics.btMultiBodyConstraint
 
getMultiBodyB() - Method in class com.badlogic.gdx.physics.bullet.dynamics.btMultiBodySolverConstraint
 
getMultiBodyConst(int) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btMultiBodyDynamicsWorld
 
getMultiBodyConstraint(int) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btMultiBodyDynamicsWorld
 
getMultiBodyConstraintConst(int) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btMultiBodyDynamicsWorld
 
getMVcount() - Method in class com.badlogic.gdx.physics.bullet.linearmath.HullDesc
 
getMVcount() - Method in class com.badlogic.gdx.physics.bullet.linearmath.PHullResult
 
getMVertexStride() - Method in class com.badlogic.gdx.physics.bullet.linearmath.HullDesc
 
getMVertices() - Method in class com.badlogic.gdx.physics.bullet.linearmath.HullDesc
 
getMVertices() - Method in class com.badlogic.gdx.physics.bullet.linearmath.PHullResult
 
getN() - Method in class com.badlogic.gdx.physics.bullet.softbody.btSoftBody.Face
 
getN() - Method in class com.badlogic.gdx.physics.bullet.softbody.btSoftBody.Link
 
getN() - Method in class com.badlogic.gdx.physics.bullet.softbody.btSoftBody.Node
 
getN() - Method in class com.badlogic.gdx.physics.bullet.softbody.btSoftBody.Tetra
 
getName() - Method in class com.badlogic.gdx.physics.bullet.collision.btCollisionObjectDoubleData
 
getName() - Method in class com.badlogic.gdx.physics.bullet.collision.btCollisionObjectFloatData
 
getName() - Method in class com.badlogic.gdx.physics.bullet.collision.btCollisionShape
 
getName() - Method in class com.badlogic.gdx.physics.bullet.collision.btCollisionShapeData
 
getName() - Method in class com.badlogic.gdx.physics.bullet.dynamics.btTypedConstraintData
 
getName() - Method in class com.badlogic.gdx.physics.bullet.dynamics.btTypedConstraintDoubleData
 
getName() - Method in class com.badlogic.gdx.physics.bullet.dynamics.btTypedConstraintFloatData
 
getName() - Method in class com.badlogic.gdx.physics.bullet.linearmath.btITaskScheduler
 
getNameForPointer(long) - Method in class com.badlogic.gdx.physics.bullet.collision.btCollisionWorldImporter
 
getNameForPointer(long) - Method in class com.badlogic.gdx.physics.bullet.extras.btWorldImporter
 
getNameMap() - Method in class com.badlogic.gdx.physics.bullet.extras.MultiBodyTreeCreator
 
getNcells() - Method in class com.badlogic.gdx.physics.bullet.softbody.btSparseSdf3
 
getNdamping() - Method in class com.badlogic.gdx.physics.bullet.softbody.btSoftBody.Cluster
 
getNdamping() - Method in class com.badlogic.gdx.physics.bullet.softbody.SoftBodyClusterData
 
getNdbvt() - Method in class com.badlogic.gdx.physics.bullet.softbody.btSoftBody
 
getNdimpulses() - Method in class com.badlogic.gdx.physics.bullet.softbody.btSoftBody.Cluster
 
getNdimpulses() - Method in class com.badlogic.gdx.physics.bullet.softbody.SoftBodyClusterData
 
getNearCallback() - Method in class com.badlogic.gdx.physics.bullet.collision.btCollisionDispatcher
 
getNeedcleanup() - Method in class com.badlogic.gdx.physics.bullet.collision.btDbvtBroadphase
 
getNeedsFeedback() - Method in class com.badlogic.gdx.physics.bullet.dynamics.btTypedConstraintData
 
getNeedsFeedback() - Method in class com.badlogic.gdx.physics.bullet.dynamics.btTypedConstraintDoubleData
 
getNeedsFeedback() - Method in class com.badlogic.gdx.physics.bullet.dynamics.btTypedConstraintFloatData
 
getNeedsUpdate() - Method in class com.badlogic.gdx.physics.bullet.collision.btVoronoiSimplexSolver
 
getNewManifold(btCollisionObject, btCollisionObject) - Method in class com.badlogic.gdx.physics.bullet.collision.btDispatcher
 
getNewpairs() - Method in class com.badlogic.gdx.physics.bullet.collision.btDbvtBroadphase
 
getNext() - Method in class com.badlogic.gdx.physics.bullet.linearmath.btGEN_Link
 
getNext() - Method in class com.badlogic.gdx.physics.bullet.softbody.btSparseSdf3.Cell
 
getNextEdgeOfFace() - Method in class com.badlogic.gdx.physics.bullet.linearmath.btConvexHullComputer.Edge
 
getNextEdgeOfVertex() - Method in class com.badlogic.gdx.physics.bullet.linearmath.btConvexHullComputer.Edge
 
GetNextFree() - Method in class com.badlogic.gdx.physics.bullet.collision.btAxisSweep3InternalInt.Handle
 
GetNextFree() - Method in class com.badlogic.gdx.physics.bullet.collision.btAxisSweep3InternalShort.Handle
 
getNextFree() - Method in class com.badlogic.gdx.physics.bullet.collision.btSimpleBroadphaseProxy
 
GetNextFree() - Method in class com.badlogic.gdx.physics.bullet.collision.btSimpleBroadphaseProxy
 
getNextPtr() - Method in class com.badlogic.gdx.physics.bullet.collision.btTriangleInfoMapData
 
getNextSize() - Method in class com.badlogic.gdx.physics.bullet.collision.btTriangleInfoMapData
 
getNode() - Method in class com.badlogic.gdx.physics.bullet.collision.btCompoundShapeChild
 
getNode() - Method in class com.badlogic.gdx.physics.bullet.collision.btDbvt.sStkCLN
 
getNode() - Method in class com.badlogic.gdx.physics.bullet.collision.btDbvt.sStkNP
 
getNode() - Method in class com.badlogic.gdx.physics.bullet.collision.btDbvt.sStkNPS
 
getNode() - Method in class com.badlogic.gdx.physics.bullet.softbody.btSoftBody.Anchor
 
getNode(int) - Method in class com.badlogic.gdx.physics.bullet.softbody.btSoftBody
 
getNode() - Method in class com.badlogic.gdx.physics.bullet.softbody.btSoftBody.RContact
 
getNode() - Method in class com.badlogic.gdx.physics.bullet.softbody.btSoftBody.SContact
 
getNodeBound(int, btAABB) - Method in class com.badlogic.gdx.physics.bullet.collision.btBvhTree
 
getNodeBound(int, btAABB) - Method in class com.badlogic.gdx.physics.bullet.collision.btGImpactBvh
 
getNodeBound(int, btAABB) - Method in class com.badlogic.gdx.physics.bullet.collision.btGImpactQuantizedBvh
 
getNodeBound(int, btAABB) - Method in class com.badlogic.gdx.physics.bullet.collision.btQuantizedBvhTree
 
getNodeCount() - Method in class com.badlogic.gdx.physics.bullet.collision.btBvhTree
 
getNodeCount() - Method in class com.badlogic.gdx.physics.bullet.collision.btGImpactBvh
 
getNodeCount() - Method in class com.badlogic.gdx.physics.bullet.collision.btGImpactQuantizedBvh
 
getNodeCount() - Method in class com.badlogic.gdx.physics.bullet.collision.btQuantizedBvhTree
 
getNodeCount() - Method in class com.badlogic.gdx.physics.bullet.softbody.btSoftBody
 
getNodeData(int) - Method in class com.badlogic.gdx.physics.bullet.collision.btBvhTree
 
getNodeData(int) - Method in class com.badlogic.gdx.physics.bullet.collision.btGImpactBvh
 
getNodeData(int) - Method in class com.badlogic.gdx.physics.bullet.collision.btGImpactQuantizedBvh
 
getNodeData(int) - Method in class com.badlogic.gdx.physics.bullet.collision.btQuantizedBvhTree
 
getNodeIndex() - Method in class com.badlogic.gdx.physics.bullet.softbody.SoftRigidAnchorData
 
getNodeIndices() - Method in class com.badlogic.gdx.physics.bullet.softbody.SoftBodyClusterData
 
getNodeIndices() - Method in class com.badlogic.gdx.physics.bullet.softbody.SoftBodyFaceData
 
getNodeIndices() - Method in class com.badlogic.gdx.physics.bullet.softbody.SoftBodyLinkData
 
getNodeIndices() - Method in class com.badlogic.gdx.physics.bullet.softbody.SoftBodyTetraData
 
getNodes() - Method in class com.badlogic.gdx.physics.bullet.softbody.btSoftBody.Cluster
 
getNodes() - Method in class com.badlogic.gdx.physics.bullet.softbody.btSoftBody
 
getNodes() - Method in class com.badlogic.gdx.physics.bullet.softbody.btSoftBody.Note
 
getNodes() - Method in class com.badlogic.gdx.physics.bullet.softbody.btSoftBodyFloatData
 
getNodeTriangle(int, btPrimitiveTriangle) - Method in class com.badlogic.gdx.physics.bullet.collision.btGImpactBvh
 
getNodeTriangle(int, btPrimitiveTriangle) - Method in class com.badlogic.gdx.physics.bullet.collision.btGImpactQuantizedBvh
 
getNonDiagonal(btJacobianEntry, float) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btJacobianEntry
 
getNonDiagonal(btJacobianEntry, float, float) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btJacobianEntry
 
getNonvirtualAabb(Matrix4, Vector3, Vector3, float) - Method in class com.badlogic.gdx.physics.bullet.collision.btPolyhedralConvexAabbCachingShape
 
getNormal() - Method in class com.badlogic.gdx.physics.bullet.collision.btConstraintRow
 
getNormal() - Method in class com.badlogic.gdx.physics.bullet.collision.btConvexCast.CastResult
 
getNormal() - Method in class com.badlogic.gdx.physics.bullet.collision.btGjkEpaSolver2.sResults
 
getNormal() - Method in class com.badlogic.gdx.physics.bullet.collision.btGjkEpaSolver3.sResults
 
getNormal() - Method in class com.badlogic.gdx.physics.bullet.collision.GIM_CONTACT
 
getNormal() - Method in class com.badlogic.gdx.physics.bullet.linearmath.btPlane
 
getNormal() - Method in class com.badlogic.gdx.physics.bullet.softbody.btSoftBody.CJoint
 
getNormal() - Method in class com.badlogic.gdx.physics.bullet.softbody.btSoftBody.Face
 
getNormal() - Method in class com.badlogic.gdx.physics.bullet.softbody.btSoftBody.SContact
 
getNormal() - Method in class com.badlogic.gdx.physics.bullet.softbody.btSoftBody.sCti
 
getNormal() - Method in class com.badlogic.gdx.physics.bullet.softbody.SoftBodyFaceData
 
getNormal() - Method in class com.badlogic.gdx.physics.bullet.softbody.SoftBodyNodeData
 
getNormalBtoA() - Method in class com.badlogic.gdx.physics.bullet.collision.btMprDistanceInfo
 
getNormalCFM() - Method in class com.badlogic.gdx.physics.bullet.dynamics.btRotationalLimitMotor
 
getNormalCFM() - Method in class com.badlogic.gdx.physics.bullet.dynamics.btTranslationalLimitMotor
 
getNormalOffset() - Method in class com.badlogic.gdx.physics.bullet.softbody.btVertexBufferDescriptor
 
getNormalOnBInWorld() - Method in class com.badlogic.gdx.physics.bullet.collision.btPointCollector
 
getNormalOnSurfaceB() - Method in class com.badlogic.gdx.physics.bullet.collision.btStorageResult
 
getNormals() - Method in class com.badlogic.gdx.physics.bullet.collision.btBox2dShape
 
getNormalStride() - Method in class com.badlogic.gdx.physics.bullet.softbody.btVertexBufferDescriptor
 
getNormalWorldOnB(Vector3) - Method in class com.badlogic.gdx.physics.bullet.collision.btManifoldPoint
 
getNotes() - Method in class com.badlogic.gdx.physics.bullet.softbody.btSoftBody
 
getNprobes() - Method in class com.badlogic.gdx.physics.bullet.softbody.btSparseSdf3
 
getNqueries() - Method in class com.badlogic.gdx.physics.bullet.softbody.btSparseSdf3
 
getNub() - Method in class com.badlogic.gdx.physics.bullet.dynamics.btTypedConstraint.btConstraintInfo1
 
getNumAnchors() - Method in class com.badlogic.gdx.physics.bullet.softbody.btSoftBodyFloatData
 
getNumber() - Method in class com.badlogic.gdx.physics.bullet.linearmath.btChunk
 
getNumberOfPositionIterations() - Method in class com.badlogic.gdx.physics.bullet.softbody.btSoftBodySolver
 
getNumberOfVelocityIterations() - Method in class com.badlogic.gdx.physics.bullet.softbody.btSoftBodySolver
 
getNumBodies(IntBuffer) - Method in class com.badlogic.gdx.physics.bullet.extras.MultiBodyTreeCreator
 
getNumBvhs() - Method in class com.badlogic.gdx.physics.bullet.collision.btCollisionWorldImporter
 
getNumBvhs() - Method in class com.badlogic.gdx.physics.bullet.extras.btWorldImporter
 
getNumChildShapes() - Method in class com.badlogic.gdx.physics.bullet.collision.btCompoundShape
 
getNumChildShapes() - Method in class com.badlogic.gdx.physics.bullet.collision.btCompoundShapeData
 
getNumChildShapes() - Method in class com.badlogic.gdx.physics.bullet.collision.btGImpactShapeInterface
 
getNumChunks() - Method in class com.badlogic.gdx.physics.bullet.linearmath.btSerializer
 
getNumClusters() - Method in class com.badlogic.gdx.physics.bullet.softbody.btSoftBodyFloatData
 
getNumCollisionObjects() - Method in class com.badlogic.gdx.physics.bullet.collision.btCollisionWorld
 
getNumCollisionShapes() - Method in class com.badlogic.gdx.physics.bullet.collision.btCollisionWorldImporter
 
getNumCollisionShapes() - Method in class com.badlogic.gdx.physics.bullet.extras.btWorldImporter
 
getNumConstraintRefs() - Method in class com.badlogic.gdx.physics.bullet.dynamics.btRigidBody
 
getNumConstraintRows() - Method in class com.badlogic.gdx.physics.bullet.dynamics.btTypedConstraint.btConstraintInfo1
 
getNumConstraints() - Method in class com.badlogic.gdx.physics.bullet.dynamics.btDynamicsWorld
 
getNumConstraints() - Method in class com.badlogic.gdx.physics.bullet.extras.btWorldImporter
 
getNumContacts() - Method in class com.badlogic.gdx.physics.bullet.collision.btPersistentManifold
 
getNumContiguousLeafNodes() - Method in class com.badlogic.gdx.physics.bullet.collision.btQuantizedBvhDoubleData
 
getNumContiguousLeafNodes() - Method in class com.badlogic.gdx.physics.bullet.collision.btQuantizedBvhFloatData
 
getNumDofs() - Method in class com.badlogic.gdx.physics.bullet.dynamics.btMultiBody
 
getNumEdges() - Method in class com.badlogic.gdx.physics.bullet.collision.btPolyhedralConvexShape
 
getNumElements() - Method in class com.badlogic.gdx.physics.bullet.collision.btUnionFind
 
getNumfaces() - Method in class com.badlogic.gdx.physics.bullet.collision.btGImpactMeshShapePart.TrimeshPrimitiveManager
 
getNumFaces() - Method in class com.badlogic.gdx.physics.bullet.softbody.btSoftBodyFloatData
 
getNumFallbacks() - Method in class com.badlogic.gdx.physics.bullet.dynamics.btMLCPSolver
 
getNumFrameRefs() - Method in class com.badlogic.gdx.physics.bullet.softbody.SoftBodyClusterData
 
getNumHandles() - Method in class com.badlogic.gdx.physics.bullet.collision.btAxisSweep3InternalInt
 
getNumHandles() - Method in class com.badlogic.gdx.physics.bullet.collision.btAxisSweep3InternalShort
 
getNumIterations() - Method in class com.badlogic.gdx.physics.bullet.dynamics.btContactSolverInfoData
 
getNumIterations() - Method in class com.badlogic.gdx.physics.bullet.dynamics.btContactSolverInfoDoubleData
 
getNumIterations() - Method in class com.badlogic.gdx.physics.bullet.dynamics.btContactSolverInfoFloatData
 
getNumIterations() - Method in class com.badlogic.gdx.physics.bullet.dynamics.btTypedConstraint.btConstraintInfo2
 
getNumJoints() - Method in class com.badlogic.gdx.physics.bullet.softbody.btSoftBodyFloatData
 
getNumKeys() - Method in class com.badlogic.gdx.physics.bullet.collision.btTriangleInfoMapData
 
getNumLinks() - Method in class com.badlogic.gdx.physics.bullet.dynamics.btMultiBody
 
getNumLinks() - Method in class com.badlogic.gdx.physics.bullet.dynamics.btMultiBodyDoubleData
 
getNumLinks() - Method in class com.badlogic.gdx.physics.bullet.dynamics.btMultiBodyFloatData
 
getNumLinks() - Method in class com.badlogic.gdx.physics.bullet.softbody.btSoftBodyFloatData
 
getNumManifolds() - Method in class com.badlogic.gdx.physics.bullet.collision.btDispatcher
 
getNumMasses() - Method in class com.badlogic.gdx.physics.bullet.softbody.SoftBodyClusterData
 
getNumMaterials() - Method in class com.badlogic.gdx.physics.bullet.collision.btMaterialProperties
 
getNumMaterials() - Method in class com.badlogic.gdx.physics.bullet.softbody.btSoftBodyFloatData
 
getNumMeshParts() - Method in class com.badlogic.gdx.physics.bullet.collision.btStridingMeshInterfaceData
 
getNumMultibodies() - Method in class com.badlogic.gdx.physics.bullet.dynamics.btMultiBodyDynamicsWorld
 
getNumMultiBodyConstraints() - Method in class com.badlogic.gdx.physics.bullet.dynamics.btMultiBodyDynamicsWorld
 
getNumNodes() - Method in class com.badlogic.gdx.physics.bullet.softbody.btSoftBodyFloatData
 
getNumNodes() - Method in class com.badlogic.gdx.physics.bullet.softbody.SoftBodyClusterData
 
getNumOverlappingObjects() - Method in class com.badlogic.gdx.physics.bullet.collision.btGhostObject
 
getNumOverlappingPairs() - Method in class com.badlogic.gdx.physics.bullet.collision.btHashedSimplePairCache
 
getNumOverlappingPairs() - Method in class com.badlogic.gdx.physics.bullet.collision.btOverlappingPairCache
 
getNumPerturbationIterations() - Method in class com.badlogic.gdx.physics.bullet.collision.btConvex2dConvex2dAlgorithm.CreateFunc
 
getNumPerturbationIterations() - Method in class com.badlogic.gdx.physics.bullet.collision.btConvexConvexAlgorithm.CreateFunc
 
getNumPerturbationIterations() - Method in class com.badlogic.gdx.physics.bullet.collision.btConvexPlaneCollisionAlgorithm.CreateFunc
 
getNumPlanes() - Method in class com.badlogic.gdx.physics.bullet.collision.btPolyhedralConvexShape
 
getNumPoints() - Method in class com.badlogic.gdx.physics.bullet.collision.btConvexHullShape
 
getNumPoints() - Method in class com.badlogic.gdx.physics.bullet.collision.btConvexPointCloudShape
 
getNumPositions() - Method in class com.badlogic.gdx.physics.bullet.softbody.SoftBodyPoseData
 
getNumPosVars() - Method in class com.badlogic.gdx.physics.bullet.dynamics.btMultiBody
 
getNumPreferredPenetrationDirections() - Method in class com.badlogic.gdx.physics.bullet.collision.btConvexShape
 
getNumQuantizedContiguousNodes() - Method in class com.badlogic.gdx.physics.bullet.collision.btQuantizedBvhDoubleData
 
getNumQuantizedContiguousNodes() - Method in class com.badlogic.gdx.physics.bullet.collision.btQuantizedBvhFloatData
 
getNumRigidBodies() - Method in class com.badlogic.gdx.physics.bullet.collision.btCollisionWorldImporter
 
getNumRigidBodies() - Method in class com.badlogic.gdx.physics.bullet.extras.btWorldImporter
 
getNumRows() - Method in class com.badlogic.gdx.physics.bullet.dynamics.btMultiBodyConstraint
 
getNumRowsForNonContactConstraint() - Method in class com.badlogic.gdx.physics.bullet.dynamics.btSolverConstraint
 
getNumSubParts() - Method in class com.badlogic.gdx.physics.bullet.collision.btStridingMeshInterface
 
getNumSubtreeHeaders() - Method in class com.badlogic.gdx.physics.bullet.collision.btQuantizedBvhDoubleData
 
getNumSubtreeHeaders() - Method in class com.badlogic.gdx.physics.bullet.collision.btQuantizedBvhFloatData
 
getNumTetrahedra() - Method in class com.badlogic.gdx.physics.bullet.softbody.btSoftBodyFloatData
 
getNumThreads() - Method in class com.badlogic.gdx.physics.bullet.linearmath.btITaskScheduler
 
getNumTriangleInfoMaps() - Method in class com.badlogic.gdx.physics.bullet.collision.btCollisionWorldImporter
 
getNumTriangleInfoMaps() - Method in class com.badlogic.gdx.physics.bullet.extras.btWorldImporter
 
getNumTriangles() - Method in class com.badlogic.gdx.physics.bullet.collision.btIndexedMesh
 
getNumTriangles() - Method in class com.badlogic.gdx.physics.bullet.collision.btMaterialProperties
 
getNumTriangles() - Method in class com.badlogic.gdx.physics.bullet.collision.btMeshPartData
 
getNumTriangles() - Method in class com.badlogic.gdx.physics.bullet.collision.btTriangleBuffer
 
getNumTriangles() - Method in class com.badlogic.gdx.physics.bullet.collision.btTriangleMesh
 
getNumUnscaledPoints() - Method in class com.badlogic.gdx.physics.bullet.collision.btConvexHullShapeData
 
getNumValues() - Method in class com.badlogic.gdx.physics.bullet.collision.btTriangleInfoMapData
 
getNumVertices() - Method in class com.badlogic.gdx.physics.bullet.collision.btIndexedMesh
 
getNumVertices() - Method in class com.badlogic.gdx.physics.bullet.collision.btMeshPartData
 
getNumVertices() - Method in class com.badlogic.gdx.physics.bullet.collision.btPolyhedralConvexShape
 
getNumVertices() - Method in class com.badlogic.gdx.physics.bullet.collision.btVoronoiSimplexSolver
 
getNumverts() - Method in class com.badlogic.gdx.physics.bullet.collision.btGImpactMeshShapePart.TrimeshPrimitiveManager
 
getNumWeigts() - Method in class com.badlogic.gdx.physics.bullet.softbody.SoftBodyPoseData
 
getNumWheels() - Method in class com.badlogic.gdx.physics.bullet.dynamics.btRaycastVehicle
 
getNvimpulses() - Method in class com.badlogic.gdx.physics.bullet.softbody.btSoftBody.Cluster
 
getNvimpulses() - Method in class com.badlogic.gdx.physics.bullet.softbody.SoftBodyClusterData
 
getObjectType() - Method in class com.badlogic.gdx.physics.bullet.dynamics.btTypedConstraintData
 
getObjectType() - Method in class com.badlogic.gdx.physics.bullet.dynamics.btTypedConstraintDoubleData
 
getObjectType() - Method in class com.badlogic.gdx.physics.bullet.dynamics.btTypedConstraintFloatData
 
getObjectType() - Method in class com.badlogic.gdx.physics.bullet.linearmath.btTypedObject
 
getOffset() - Method in class com.badlogic.gdx.physics.bullet.softbody.btSoftBody.Note
 
getOffset() - Method in class com.badlogic.gdx.physics.bullet.softbody.btSoftBody.sCti
 
getOldPtr() - Method in class com.badlogic.gdx.physics.bullet.linearmath.btChunk
 
getOnlyForNoneContact() - Method in class com.badlogic.gdx.physics.bullet.dynamics.btNNCGConstraintSolver
 
getOpath() - Method in class com.badlogic.gdx.physics.bullet.collision.btDbvt
 
getOpenGLMatrix(float[]) - Method in class com.badlogic.gdx.physics.bullet.linearmath.btTransform
 
getOpenGLSubMatrix(FloatBuffer) - Method in class com.badlogic.gdx.physics.bullet.linearmath.btMatrix3x3
 
getOptimizedBvh() - Method in class com.badlogic.gdx.physics.bullet.collision.btBvhTriangleMeshShape
 
getOrgConstraint() - Method in class com.badlogic.gdx.physics.bullet.dynamics.btMultiBodySolverConstraint
 
getOrgDofIndex() - Method in class com.badlogic.gdx.physics.bullet.dynamics.btMultiBodySolverConstraint
 
getOrgIndex() - Method in class com.badlogic.gdx.physics.bullet.linearmath.GrahamVector3
 
getOrientation() - Method in class com.badlogic.gdx.physics.bullet.dynamics.btRigidBody
 
getOrigin() - Method in class com.badlogic.gdx.physics.bullet.linearmath.btTransform
 
getOrigin() - Method in class com.badlogic.gdx.physics.bullet.linearmath.btTransformDoubleData
 
getOrigin() - Method in class com.badlogic.gdx.physics.bullet.linearmath.btTransformFloatData
 
getOriginalBody() - Method in class com.badlogic.gdx.physics.bullet.dynamics.btSolverBody
 
getOriginalContactPoint() - Method in class com.badlogic.gdx.physics.bullet.dynamics.btMultiBodySolverConstraint
 
getOriginalContactPoint() - Method in class com.badlogic.gdx.physics.bullet.dynamics.btSolverConstraint
 
getOriginConst() - Method in class com.badlogic.gdx.physics.bullet.linearmath.btTransform
 
getOutputVertices() - Method in class com.badlogic.gdx.physics.bullet.linearmath.HullResult
 
getOverlapFilterCallback() - Method in class com.badlogic.gdx.physics.bullet.collision.btHashedOverlappingPairCache
 
getOverlapFilterCallback() - Method in class com.badlogic.gdx.physics.bullet.collision.btSortedOverlappingPairCache
 
getOverlappingObject(int) - Method in class com.badlogic.gdx.physics.bullet.collision.btGhostObject
 
getOverlappingObjectConst(int) - Method in class com.badlogic.gdx.physics.bullet.collision.btGhostObject
 
getOverlappingPairArray() - Method in class com.badlogic.gdx.physics.bullet.collision.btHashedSimplePairCache
 
getOverlappingPairArray() - Method in class com.badlogic.gdx.physics.bullet.collision.btOverlappingPairCache
 
getOverlappingPairArrayConst() - Method in class com.badlogic.gdx.physics.bullet.collision.btHashedOverlappingPairCache
 
getOverlappingPairArrayConst() - Method in class com.badlogic.gdx.physics.bullet.collision.btHashedSimplePairCache
 
getOverlappingPairArrayConst() - Method in class com.badlogic.gdx.physics.bullet.collision.btSortedOverlappingPairCache
 
getOverlappingPairArrayPtr() - Method in class com.badlogic.gdx.physics.bullet.collision.btHashedSimplePairCache
 
getOverlappingPairArrayPtr() - Method in class com.badlogic.gdx.physics.bullet.collision.btOverlappingPairCache
 
getOverlappingPairArrayPtrConst() - Method in class com.badlogic.gdx.physics.bullet.collision.btHashedSimplePairCache
 
getOverlappingPairArrayPtrConst() - Method in class com.badlogic.gdx.physics.bullet.collision.btOverlappingPairCache
 
getOverlappingPairCache() - Method in class com.badlogic.gdx.physics.bullet.collision.btBroadphaseInterface
 
getOverlappingPairCache() - Method in class com.badlogic.gdx.physics.bullet.collision.btPairCachingGhostObject
 
getOverlappingPairCacheConst() - Method in class com.badlogic.gdx.physics.bullet.collision.btBroadphaseInterface
 
getOverlappingPairs() - Method in class com.badlogic.gdx.physics.bullet.collision.btGhostObject
 
getOverlappingPairsConst() - Method in class com.badlogic.gdx.physics.bullet.collision.btGhostObject
 
getOverlappingPairUserCallback() - Method in class com.badlogic.gdx.physics.bullet.collision.btAxisSweep3InternalInt
 
getOverlappingPairUserCallback() - Method in class com.badlogic.gdx.physics.bullet.collision.btAxisSweep3InternalShort
 
getOverrideNumSolverIterations() - Method in class com.badlogic.gdx.physics.bullet.dynamics.btMultiBodySolverConstraint
 
getOverrideNumSolverIterations() - Method in class com.badlogic.gdx.physics.bullet.dynamics.btSolverConstraint
 
getOverrideNumSolverIterations() - Method in class com.badlogic.gdx.physics.bullet.dynamics.btTypedConstraint
 
getOverrideNumSolverIterations() - Method in class com.badlogic.gdx.physics.bullet.dynamics.btTypedConstraintData
 
getOverrideNumSolverIterations() - Method in class com.badlogic.gdx.physics.bullet.dynamics.btTypedConstraintDoubleData
 
getOverrideNumSolverIterations() - Method in class com.badlogic.gdx.physics.bullet.dynamics.btTypedConstraintFloatData
 
getOwnsBvh() - Method in class com.badlogic.gdx.physics.bullet.collision.btBvhTriangleMeshShape
 
getP() - Method in class com.badlogic.gdx.physics.bullet.dynamics.btDantzigScratchMemory
 
getP() - Method in class com.badlogic.gdx.physics.bullet.linearmath.ConvexH.HalfEdge
 
getPad() - Method in class com.badlogic.gdx.physics.bullet.collision.btCharIndexTripletData
 
getPad() - Method in class com.badlogic.gdx.physics.bullet.collision.btMaterial
 
getPad() - Method in class com.badlogic.gdx.physics.bullet.collision.btOptimizedBvhNodeDoubleData
 
getPad() - Method in class com.badlogic.gdx.physics.bullet.collision.btOptimizedBvhNodeFloatData
 
getPad() - Method in class com.badlogic.gdx.physics.bullet.collision.btShortIntIndexData
 
getPad() - Method in class com.badlogic.gdx.physics.bullet.collision.btShortIntIndexTripletData
 
getPad() - Method in class com.badlogic.gdx.physics.bullet.collision.btStaticPlaneShapeData
 
getPad() - Method in class com.badlogic.gdx.physics.bullet.dynamics.btConeTwistConstraintData
 
getPad() - Method in class com.badlogic.gdx.physics.bullet.softbody.btSoftBodyJointData
 
getPad() - Method in class com.badlogic.gdx.physics.bullet.softbody.SoftBodyNodeData
 
getPad() - Method in class com.badlogic.gdx.physics.bullet.softbody.SoftBodyPoseData
 
getPad() - Method in class com.badlogic.gdx.physics.bullet.softbody.SoftBodyTetraData
 
getPad3() - Method in class com.badlogic.gdx.physics.bullet.collision.btTriangleMeshShapeData
 
getPadding() - Method in class com.badlogic.gdx.physics.bullet.collision.btBvhSubtreeInfo
 
getPadding() - Method in class com.badlogic.gdx.physics.bullet.collision.btCapsuleShapeData
 
getPadding() - Method in class com.badlogic.gdx.physics.bullet.collision.btCollisionObjectDoubleData
 
getPadding() - Method in class com.badlogic.gdx.physics.bullet.collision.btCollisionObjectFloatData
 
getPadding() - Method in class com.badlogic.gdx.physics.bullet.collision.btCollisionShapeData
 
getPadding() - Method in class com.badlogic.gdx.physics.bullet.collision.btConeShapeData
 
getPadding() - Method in class com.badlogic.gdx.physics.bullet.collision.btConvexInternalShapeData
 
getPadding() - Method in class com.badlogic.gdx.physics.bullet.collision.btCylinderShapeData
 
getPadding() - Method in class com.badlogic.gdx.physics.bullet.collision.btMultiSphereShapeData
 
getPadding() - Method in class com.badlogic.gdx.physics.bullet.collision.btOptimizedBvhNode
 
getPadding() - Method in class com.badlogic.gdx.physics.bullet.collision.btStridingMeshInterfaceData
 
getPadding() - Method in class com.badlogic.gdx.physics.bullet.collision.btTriangleInfoMapData
 
getPadding() - Method in class com.badlogic.gdx.physics.bullet.dynamics.btContactSolverInfoDoubleData
 
getPadding() - Method in class com.badlogic.gdx.physics.bullet.dynamics.btContactSolverInfoFloatData
 
getPadding() - Method in class com.badlogic.gdx.physics.bullet.dynamics.btGearConstraintFloatData
 
getPadding() - Method in class com.badlogic.gdx.physics.bullet.dynamics.btMultiBodyDoubleData
 
getPadding() - Method in class com.badlogic.gdx.physics.bullet.dynamics.btRigidBodyDoubleData
 
getPadding() - Method in class com.badlogic.gdx.physics.bullet.dynamics.btTypedConstraintDoubleData
 
getPadding1() - Method in class com.badlogic.gdx.physics.bullet.dynamics.btGeneric6DofSpring2ConstraintData
 
getPadding1() - Method in class com.badlogic.gdx.physics.bullet.dynamics.btGeneric6DofSpring2ConstraintDoubleData2
 
getPadding1() - Method in class com.badlogic.gdx.physics.bullet.dynamics.btHingeConstraintDoubleData2
 
getPadding3() - Method in class com.badlogic.gdx.physics.bullet.collision.btConvexHullShapeData
 
getPaddingPtr() - Method in class com.badlogic.gdx.physics.bullet.dynamics.btMultiBodyDoubleData
 
getPaddingPtr() - Method in class com.badlogic.gdx.physics.bullet.dynamics.btMultiBodyLinkDoubleData
 
getPaddingPtr() - Method in class com.badlogic.gdx.physics.bullet.dynamics.btMultiBodyLinkFloatData
 
getPairCache() - Method in class com.badlogic.gdx.physics.bullet.collision.btCollisionWorld
 
getPaircache() - Method in class com.badlogic.gdx.physics.bullet.collision.btDbvtBroadphase
 
getParam(int, int) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btConeTwistConstraint
 
getParam(int) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btConeTwistConstraint
 
getParam(int, int) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btGearConstraint
 
getParam(int) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btGearConstraint
 
getParam(int, int) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btGeneric6DofConstraint
 
getParam(int) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btGeneric6DofConstraint
 
getParam(int, int) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btGeneric6DofSpring2Constraint
 
getParam(int) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btGeneric6DofSpring2Constraint
 
getParam(int, int) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btHingeConstraint
 
getParam(int) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btHingeConstraint
 
getParam(int, int) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btPoint2PointConstraint
 
getParam(int) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btPoint2PointConstraint
 
getParam(int, int) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btSliderConstraint
 
getParam(int) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btSliderConstraint
 
getParam(int, int) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btTypedConstraint
 
getParam(int) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btTypedConstraint
 
getParent() - Method in class com.badlogic.gdx.physics.bullet.collision.btCollisionObjectWrapper
 
getParent() - Method in class com.badlogic.gdx.physics.bullet.collision.btDbvt.sStkCLN
 
getParent() - Method in class com.badlogic.gdx.physics.bullet.collision.btDbvtNode
 
getParent(int) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btMultiBody
 
getParent() - Method in class com.badlogic.gdx.physics.bullet.dynamics.btMultibodyLink
 
getParentComToThisComOffset() - Method in class com.badlogic.gdx.physics.bullet.dynamics.btMultiBodyLinkDoubleData
 
getParentComToThisComOffset() - Method in class com.badlogic.gdx.physics.bullet.dynamics.btMultiBodyLinkFloatData
 
getParentIndex() - Method in class com.badlogic.gdx.physics.bullet.dynamics.btMultiBodyLinkDoubleData
 
getParentIndex() - Method in class com.badlogic.gdx.physics.bullet.dynamics.btMultiBodyLinkFloatData
 
getParentIndex(int, IntBuffer) - Method in class com.badlogic.gdx.physics.bullet.inversedynamics.MultiBodyTree
 
getParentRParentBodyRef(int, SWIGTYPE_p_vec3) - Method in class com.badlogic.gdx.physics.bullet.inversedynamics.MultiBodyTree
 
getParentToLocalRot(int) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btMultiBody
 
getPart() - Method in class com.badlogic.gdx.physics.bullet.collision.btGImpactMeshShapePart
 
getPart() - Method in class com.badlogic.gdx.physics.bullet.collision.btGImpactMeshShapePart.TrimeshPrimitiveManager
 
getPart0() - Method in class com.badlogic.gdx.physics.bullet.collision.btGImpactCollisionAlgorithm
 
getPart1() - Method in class com.badlogic.gdx.physics.bullet.collision.btGImpactCollisionAlgorithm
 
getPartId() - Method in class com.badlogic.gdx.physics.bullet.collision.btCollisionObjectWrapper
 
getPartId() - Method in class com.badlogic.gdx.physics.bullet.collision.btQuantizedBvhNode
 
getPartId() - Method in class com.badlogic.gdx.physics.bullet.collision.btTriangle
 
getPartId() - Method in class com.badlogic.gdx.physics.bullet.softbody.btTriIndex
 
getPartId0() - Method in class com.badlogic.gdx.physics.bullet.collision.btManifoldPoint
 
getPartId1() - Method in class com.badlogic.gdx.physics.bullet.collision.btManifoldPoint
 
getPartIdTriangleIndex() - Method in class com.badlogic.gdx.physics.bullet.softbody.btTriIndex
 
getPclient() - Method in class com.badlogic.gdx.physics.bullet.softbody.btSparseSdf3.Cell
 
getPdSolver() - Method in class com.badlogic.gdx.physics.bullet.collision.btConvex2dConvex2dAlgorithm.CreateFunc
 
getPdSolver() - Method in class com.badlogic.gdx.physics.bullet.collision.btConvexConvexAlgorithm.CreateFunc
 
getPenetration_depth() - Method in class com.badlogic.gdx.physics.bullet.collision.GIM_TRIANGLE_CONTACT
 
getPenetration_depth() - Method in class com.badlogic.gdx.physics.bullet.collision.GIM_TRIANGLE_CONTACT_DATA
 
getPersistentManifold() - Method in class com.badlogic.gdx.physics.bullet.collision.btManifoldResult
 
getPersistentManifoldConst() - Method in class com.badlogic.gdx.physics.bullet.collision.btManifoldResult
 
getPersistentManifoldPool() - Method in class com.badlogic.gdx.physics.bullet.collision.btCollisionConfiguration
 
getPersistentManifoldPool() - Method in class com.badlogic.gdx.physics.bullet.collision.btDefaultCollisionConstructionInfo
 
getPid() - Method in class com.badlogic.gdx.physics.bullet.collision.btDbvtBroadphase
 
getPiterations() - Method in class com.badlogic.gdx.physics.bullet.softbody.btSoftBody.Config
 
getPivotInA() - Method in class com.badlogic.gdx.physics.bullet.dynamics.btMultiBodyFixedConstraint
 
getPivotInA() - Method in class com.badlogic.gdx.physics.bullet.dynamics.btMultiBodyGearConstraint
 
getPivotInA() - Method in class com.badlogic.gdx.physics.bullet.dynamics.btMultiBodySliderConstraint
 
getPivotInA() - Method in class com.badlogic.gdx.physics.bullet.dynamics.btPoint2PointConstraint
 
getPivotInA() - Method in class com.badlogic.gdx.physics.bullet.dynamics.btPoint2PointConstraintDoubleData
 
getPivotInA() - Method in class com.badlogic.gdx.physics.bullet.dynamics.btPoint2PointConstraintDoubleData2
 
getPivotInA() - Method in class com.badlogic.gdx.physics.bullet.dynamics.btPoint2PointConstraintFloatData
 
getPivotInB() - Method in class com.badlogic.gdx.physics.bullet.dynamics.btMultiBodyFixedConstraint
 
getPivotInB() - Method in class com.badlogic.gdx.physics.bullet.dynamics.btMultiBodyGearConstraint
 
getPivotInB() - Method in class com.badlogic.gdx.physics.bullet.dynamics.btMultiBodyPoint2Point
 
getPivotInB() - Method in class com.badlogic.gdx.physics.bullet.dynamics.btMultiBodySliderConstraint
 
getPivotInB() - Method in class com.badlogic.gdx.physics.bullet.dynamics.btPoint2PointConstraint
 
getPivotInB() - Method in class com.badlogic.gdx.physics.bullet.dynamics.btPoint2PointConstraintDoubleData
 
getPivotInB() - Method in class com.badlogic.gdx.physics.bullet.dynamics.btPoint2PointConstraintDoubleData2
 
getPivotInB() - Method in class com.badlogic.gdx.physics.bullet.dynamics.btPoint2PointConstraintFloatData
 
getPlanarEpsilon() - Method in class com.badlogic.gdx.physics.bullet.collision.btTriangleInfoMap
 
getPlanarEpsilon() - Method in class com.badlogic.gdx.physics.bullet.collision.btTriangleInfoMapData
 
getPlane() - Method in class com.badlogic.gdx.physics.bullet.collision.btFace
 
getPlane(Vector3, Vector3, int) - Method in class com.badlogic.gdx.physics.bullet.collision.btPolyhedralConvexShape
 
getPlane() - Method in class com.badlogic.gdx.physics.bullet.collision.btPrimitiveTriangle
 
getPlaneConstant() - Method in class com.badlogic.gdx.physics.bullet.collision.btStaticPlaneShape
 
getPlaneConstant() - Method in class com.badlogic.gdx.physics.bullet.collision.btStaticPlaneShapeData
 
getPlaneEquation(btVector4, int) - Method in class com.badlogic.gdx.physics.bullet.collision.btBox2dShape
 
getPlaneEquation(btVector4, int) - Method in class com.badlogic.gdx.physics.bullet.collision.btBoxShape
 
getPlaneEquation(int, Vector3, Vector3) - Method in class com.badlogic.gdx.physics.bullet.collision.btTriangleShape
 
getPlaneEquationsFromVertices(btVector3Array, btVector3Array) - Static method in class com.badlogic.gdx.physics.bullet.linearmath.btGeometryUtil
 
getPlaneNormal() - Method in class com.badlogic.gdx.physics.bullet.collision.btStaticPlaneShape
 
getPlaneNormal() - Method in class com.badlogic.gdx.physics.bullet.collision.btStaticPlaneShapeData
 
getPoint() - Method in class com.badlogic.gdx.physics.bullet.collision.GIM_CONTACT
 
getPoint_count() - Method in class com.badlogic.gdx.physics.bullet.collision.GIM_TRIANGLE_CONTACT
 
getPoint_count() - Method in class com.badlogic.gdx.physics.bullet.collision.GIM_TRIANGLE_CONTACT_DATA
 
getPointer() - Method in class com.badlogic.gdx.physics.bullet.linearmath.btHashPtr
 
GetPointForAngle(float, float) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btConeTwistConstraint
 
getPointInWorld() - Method in class com.badlogic.gdx.physics.bullet.collision.btPointCollector
 
getPointOnA() - Method in class com.badlogic.gdx.physics.bullet.collision.btMprDistanceInfo
 
getPointOnB() - Method in class com.badlogic.gdx.physics.bullet.collision.btMprDistanceInfo
 
getPoints() - Method in class com.badlogic.gdx.physics.bullet.collision.btConvexHullShape
 
getPoints() - Method in class com.badlogic.gdx.physics.bullet.collision.GIM_TRIANGLE_CONTACT
 
getPoints() - Method in class com.badlogic.gdx.physics.bullet.collision.GIM_TRIANGLE_CONTACT_DATA
 
getPool() - Method in class com.badlogic.gdx.physics.bullet.collision.btGenericMemoryPool
 
getPool_count() - Method in class com.badlogic.gdx.physics.bullet.collision.btGenericPoolAllocator
 
getPoolAddress() - Method in class com.badlogic.gdx.physics.bullet.linearmath.btPoolAllocator
 
getPoolAddressConst() - Method in class com.badlogic.gdx.physics.bullet.linearmath.btPoolAllocator
 
getPools() - Method in class com.badlogic.gdx.physics.bullet.collision.btGenericPoolAllocator
 
getPos() - Method in class com.badlogic.gdx.physics.bullet.collision.btAxisSweep3InternalInt.Edge
 
getPos() - Method in class com.badlogic.gdx.physics.bullet.collision.btAxisSweep3InternalShort.Edge
 
getPos() - Method in class com.badlogic.gdx.physics.bullet.collision.btPositionAndRadius
 
getPos() - Method in class com.badlogic.gdx.physics.bullet.softbody.btSoftBody.Pose
 
getPose() - Method in class com.badlogic.gdx.physics.bullet.softbody.btSoftBody
 
getPose() - Method in class com.badlogic.gdx.physics.bullet.softbody.btSoftBodyFloatData
 
getPoseMatch() - Method in class com.badlogic.gdx.physics.bullet.softbody.SoftBodyConfigData
 
getPosition(int) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btMultiBodyConstraint
 
getPosition() - Method in class com.badlogic.gdx.physics.bullet.softbody.btSoftBody.LJoint.Specs
 
getPosition() - Method in class com.badlogic.gdx.physics.bullet.softbody.SoftBodyNodeData
 
getPositionIterations() - Method in class com.badlogic.gdx.physics.bullet.softbody.SoftBodyConfigData
 
getPositions() - Method in class com.badlogic.gdx.physics.bullet.softbody.SoftBodyPoseData
 
getPositionWorldOnA(Vector3) - Method in class com.badlogic.gdx.physics.bullet.collision.btManifoldPoint
 
getPositionWorldOnB(Vector3) - Method in class com.badlogic.gdx.physics.bullet.collision.btManifoldPoint
 
getPosVarCount() - Method in class com.badlogic.gdx.physics.bullet.dynamics.btMultibodyLink
 
getPosVarCount() - Method in class com.badlogic.gdx.physics.bullet.dynamics.btMultiBodyLinkDoubleData
 
getPosVarCount() - Method in class com.badlogic.gdx.physics.bullet.dynamics.btMultiBodyLinkFloatData
 
getPoweredAngMotor() - Method in class com.badlogic.gdx.physics.bullet.dynamics.btSliderConstraint
 
getPoweredLinMotor() - Method in class com.badlogic.gdx.physics.bullet.dynamics.btSliderConstraint
 
getPProxy0() - Method in class com.badlogic.gdx.physics.bullet.collision.btBroadphasePair
 
getPProxy1() - Method in class com.badlogic.gdx.physics.bullet.collision.btBroadphasePair
 
getPrediction() - Method in class com.badlogic.gdx.physics.bullet.collision.btDbvtBroadphase
 
getPreferredPenetrationDirection(int, Vector3) - Method in class com.badlogic.gdx.physics.bullet.collision.btConvexShape
 
getPremadeAabb(btVector3, btVector3) - Method in class com.badlogic.gdx.physics.bullet.collision.btStridingMeshInterface
 
getPressure() - Method in class com.badlogic.gdx.physics.bullet.softbody.btSoftBody.sMedium
 
getPressure() - Method in class com.badlogic.gdx.physics.bullet.softbody.SoftBodyConfigData
 
getPrev() - Method in class com.badlogic.gdx.physics.bullet.linearmath.btGEN_Link
 
getPrevious() - Method in class com.badlogic.gdx.physics.bullet.linearmath.btBlock
 
getPreviousPosition() - Method in class com.badlogic.gdx.physics.bullet.softbody.SoftBodyNodeData
 
getPrimitiveManager() - Method in class com.badlogic.gdx.physics.bullet.collision.btGImpactBvh
 
getPrimitiveManager() - Method in class com.badlogic.gdx.physics.bullet.collision.btGImpactQuantizedBvh
 
getPrimitiveManager() - Method in class com.badlogic.gdx.physics.bullet.collision.btGImpactShapeInterface
 
getPrimitiveTriangle(int, btPrimitiveTriangle) - Method in class com.badlogic.gdx.physics.bullet.collision.btGImpactShapeInterface
 
getPs() - Method in class com.badlogic.gdx.physics.bullet.collision._btMprSimplex_t
 
getPsb() - Method in class com.badlogic.gdx.physics.bullet.softbody.btSoftColliders.CollideCL_RS
 
getPsb() - Method in class com.badlogic.gdx.physics.bullet.softbody.btSoftColliders.CollideSDF_RS
 
getPsb() - Method in class com.badlogic.gdx.physics.bullet.softbody.btSoftColliders.CollideVF_SS
 
getPsequence() - Method in class com.badlogic.gdx.physics.bullet.softbody.btSoftBody.Config
 
getPtr() - Method in class com.badlogic.gdx.physics.bullet.linearmath.btPointerUid
 
getPuid() - Method in class com.badlogic.gdx.physics.bullet.softbody.btSparseSdf3.Cell
 
getPuid() - Method in class com.badlogic.gdx.physics.bullet.softbody.btSparseSdf3
 
getPushVelocity() - Method in class com.badlogic.gdx.physics.bullet.dynamics.btSolverBody
 
getQ() - Method in class com.badlogic.gdx.physics.bullet.softbody.btSoftBody.Node
 
getQuantizedAabbMax() - Method in class com.badlogic.gdx.physics.bullet.collision.BT_QUANTIZED_BVH_NODE
 
getQuantizedAabbMax() - Method in class com.badlogic.gdx.physics.bullet.collision.btBvhSubtreeInfo
 
getQuantizedAabbMax() - Method in class com.badlogic.gdx.physics.bullet.collision.btBvhSubtreeInfoData
 
getQuantizedAabbMax() - Method in class com.badlogic.gdx.physics.bullet.collision.btQuantizedBvhNode
 
getQuantizedAabbMax() - Method in class com.badlogic.gdx.physics.bullet.collision.btQuantizedBvhNodeData
 
getQuantizedAabbMin() - Method in class com.badlogic.gdx.physics.bullet.collision.BT_QUANTIZED_BVH_NODE
 
getQuantizedAabbMin() - Method in class com.badlogic.gdx.physics.bullet.collision.btBvhSubtreeInfo
 
getQuantizedAabbMin() - Method in class com.badlogic.gdx.physics.bullet.collision.btBvhSubtreeInfoData
 
getQuantizedAabbMin() - Method in class com.badlogic.gdx.physics.bullet.collision.btQuantizedBvhNode
 
getQuantizedAabbMin() - Method in class com.badlogic.gdx.physics.bullet.collision.btQuantizedBvhNodeData
 
getQuantizedContiguousNodesPtr() - Method in class com.badlogic.gdx.physics.bullet.collision.btQuantizedBvhDoubleData
 
getQuantizedContiguousNodesPtr() - Method in class com.badlogic.gdx.physics.bullet.collision.btQuantizedBvhFloatData
 
getQuantizedDoubleBvh() - Method in class com.badlogic.gdx.physics.bullet.collision.btTriangleMeshShapeData
 
getQuantizedFloatBvh() - Method in class com.badlogic.gdx.physics.bullet.collision.btTriangleMeshShapeData
 
getQuantizedNodeArray() - Method in class com.badlogic.gdx.physics.bullet.collision.btQuantizedBvh
 
getR1to0() - Method in class com.badlogic.gdx.physics.bullet.collision.BT_BOX_BOX_TRANSFORM_CACHE
 
getR1to0() - Method in class com.badlogic.gdx.physics.bullet.collision.GIM_BOX_BOX_TRANSFORM_CACHE
 
getRa() - Method in class com.badlogic.gdx.physics.bullet.softbody.btSoftBody.Face
 
getRadius() - Method in class com.badlogic.gdx.physics.bullet.collision.btCapsuleShape
 
getRadius() - Method in class com.badlogic.gdx.physics.bullet.collision.btConeShape
 
getRadius() - Method in class com.badlogic.gdx.physics.bullet.collision.btConvexPolyhedron
 
getRadius() - Method in class com.badlogic.gdx.physics.bullet.collision.btCylinderShape
 
getRadius() - Method in class com.badlogic.gdx.physics.bullet.collision.btPositionAndRadius
 
getRadius() - Method in class com.badlogic.gdx.physics.bullet.collision.btSphereShape
 
getRadmrg() - Method in class com.badlogic.gdx.physics.bullet.softbody.btSoftBody.SolverState
 
getRandSeed() - Method in class com.badlogic.gdx.physics.bullet.dynamics.btSequentialImpulseConstraintSolver
 
getRank() - Method in class com.badlogic.gdx.physics.bullet.softbody.btSoftBody.Note
 
getRatio() - Method in class com.badlogic.gdx.physics.bullet.dynamics.btGearConstraint
 
getRatio() - Method in class com.badlogic.gdx.physics.bullet.dynamics.btGearConstraintDoubleData
 
getRatio() - Method in class com.badlogic.gdx.physics.bullet.dynamics.btGearConstraintFloatData
 
getRaycastInfo() - Method in class com.badlogic.gdx.physics.bullet.dynamics.btWheelInfo
 
getRayDirectionInverse() - Method in class com.badlogic.gdx.physics.bullet.collision.btBroadphaseRayCallback
 
getRayFrom() - Method in class com.badlogic.gdx.physics.bullet.softbody.btSoftBody.RayFromToCaster
 
getRayFromWorld(Vector3) - Method in class com.badlogic.gdx.physics.bullet.collision.AllHitsRayResultCallback
 
getRayFromWorld(Vector3) - Method in class com.badlogic.gdx.physics.bullet.collision.ClosestRayResultCallback
 
getRayNormalizedDirection() - Method in class com.badlogic.gdx.physics.bullet.softbody.btSoftBody.RayFromToCaster
 
getRayTestStacks() - Method in class com.badlogic.gdx.physics.bullet.collision.btDbvtBroadphase
 
getRayTo() - Method in class com.badlogic.gdx.physics.bullet.softbody.btSoftBody.RayFromToCaster
 
getRayToWorld(Vector3) - Method in class com.badlogic.gdx.physics.bullet.collision.AllHitsRayResultCallback
 
getRayToWorld(Vector3) - Method in class com.badlogic.gdx.physics.bullet.collision.ClosestRayResultCallback
 
getRbA() - Method in class com.badlogic.gdx.physics.bullet.dynamics.btTypedConstraintData
 
getRbA() - Method in class com.badlogic.gdx.physics.bullet.dynamics.btTypedConstraintDoubleData
 
getRbA() - Method in class com.badlogic.gdx.physics.bullet.dynamics.btTypedConstraintFloatData
 
getRbAFrame() - Method in class com.badlogic.gdx.physics.bullet.dynamics.btConeTwistConstraintData
 
getRbAFrame() - Method in class com.badlogic.gdx.physics.bullet.dynamics.btConeTwistConstraintDoubleData
 
getRbAFrame() - Method in class com.badlogic.gdx.physics.bullet.dynamics.btGeneric6DofConstraintData
 
getRbAFrame() - Method in class com.badlogic.gdx.physics.bullet.dynamics.btGeneric6DofConstraintDoubleData2
 
getRbAFrame() - Method in class com.badlogic.gdx.physics.bullet.dynamics.btGeneric6DofSpring2ConstraintData
 
getRbAFrame() - Method in class com.badlogic.gdx.physics.bullet.dynamics.btGeneric6DofSpring2ConstraintDoubleData2
 
getRbAFrame() - Method in class com.badlogic.gdx.physics.bullet.dynamics.btHingeConstraintDoubleData
 
getRbAFrame() - Method in class com.badlogic.gdx.physics.bullet.dynamics.btHingeConstraintDoubleData2
 
getRbAFrame() - Method in class com.badlogic.gdx.physics.bullet.dynamics.btHingeConstraintFloatData
 
getRbAFrame() - Method in class com.badlogic.gdx.physics.bullet.dynamics.btSliderConstraintData
 
getRbAFrame() - Method in class com.badlogic.gdx.physics.bullet.dynamics.btSliderConstraintDoubleData
 
getRbB() - Method in class com.badlogic.gdx.physics.bullet.dynamics.btTypedConstraintData
 
getRbB() - Method in class com.badlogic.gdx.physics.bullet.dynamics.btTypedConstraintDoubleData
 
getRbB() - Method in class com.badlogic.gdx.physics.bullet.dynamics.btTypedConstraintFloatData
 
getRbBFrame() - Method in class com.badlogic.gdx.physics.bullet.dynamics.btConeTwistConstraintData
 
getRbBFrame() - Method in class com.badlogic.gdx.physics.bullet.dynamics.btConeTwistConstraintDoubleData
 
getRbBFrame() - Method in class com.badlogic.gdx.physics.bullet.dynamics.btGeneric6DofConstraintData
 
getRbBFrame() - Method in class com.badlogic.gdx.physics.bullet.dynamics.btGeneric6DofConstraintDoubleData2
 
getRbBFrame() - Method in class com.badlogic.gdx.physics.bullet.dynamics.btGeneric6DofSpring2ConstraintData
 
getRbBFrame() - Method in class com.badlogic.gdx.physics.bullet.dynamics.btGeneric6DofSpring2ConstraintDoubleData2
 
getRbBFrame() - Method in class com.badlogic.gdx.physics.bullet.dynamics.btHingeConstraintDoubleData
 
getRbBFrame() - Method in class com.badlogic.gdx.physics.bullet.dynamics.btHingeConstraintDoubleData2
 
getRbBFrame() - Method in class com.badlogic.gdx.physics.bullet.dynamics.btHingeConstraintFloatData
 
getRbBFrame() - Method in class com.badlogic.gdx.physics.bullet.dynamics.btSliderConstraintData
 
getRbBFrame() - Method in class com.badlogic.gdx.physics.bullet.dynamics.btSliderConstraintDoubleData
 
getRcontacts() - Method in class com.badlogic.gdx.physics.bullet.softbody.btSoftBody
 
getReactionForces() - Method in class com.badlogic.gdx.physics.bullet.dynamics.btMultiBodyJointFeedback
 
getRefs() - Method in class com.badlogic.gdx.physics.bullet.softbody.btSoftBody.Joint
 
getRefs() - Method in class com.badlogic.gdx.physics.bullet.softbody.btSoftBodyJointData
 
getRelativePivotPosition(int) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btGeneric6DofConstraint
 
getRelativePivotPosition(int) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btGeneric6DofSpring2Constraint
 
getRelativeVelocity(Vector3, Vector3, Vector3, Vector3) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btJacobianEntry
 
getRelaxationFactor() - Method in class com.badlogic.gdx.physics.bullet.dynamics.btAngularLimit
 
getRelaxationFactor() - Method in class com.badlogic.gdx.physics.bullet.dynamics.btConeTwistConstraint
 
getRelaxationFactor() - Method in class com.badlogic.gdx.physics.bullet.dynamics.btConeTwistConstraintData
 
getRelaxationFactor() - Method in class com.badlogic.gdx.physics.bullet.dynamics.btConeTwistConstraintDoubleData
 
getRelaxationFactor() - Method in class com.badlogic.gdx.physics.bullet.dynamics.btHingeConstraintDoubleData
 
getRelaxationFactor() - Method in class com.badlogic.gdx.physics.bullet.dynamics.btHingeConstraintDoubleData2
 
getRelaxationFactor() - Method in class com.badlogic.gdx.physics.bullet.dynamics.btHingeConstraintFloatData
 
getReleasepaircache() - Method in class com.badlogic.gdx.physics.bullet.collision.btDbvtBroadphase
 
getRelpos1CrossNormal() - Method in class com.badlogic.gdx.physics.bullet.dynamics.btMultiBodySolverConstraint
 
getRelpos1CrossNormal() - Method in class com.badlogic.gdx.physics.bullet.dynamics.btSolverConstraint
 
getRelpos2CrossNormal() - Method in class com.badlogic.gdx.physics.bullet.dynamics.btMultiBodySolverConstraint
 
getRelpos2CrossNormal() - Method in class com.badlogic.gdx.physics.bullet.dynamics.btSolverConstraint
 
getRelPosition() - Method in class com.badlogic.gdx.physics.bullet.softbody.btSoftBodyJointData
 
getRestArea() - Method in class com.badlogic.gdx.physics.bullet.softbody.SoftBodyFaceData
 
getRestingContactRestitutionThreshold() - Method in class com.badlogic.gdx.physics.bullet.dynamics.btContactSolverInfoData
 
getRestingContactRestitutionThreshold() - Method in class com.badlogic.gdx.physics.bullet.dynamics.btContactSolverInfoDoubleData
 
getRestingContactRestitutionThreshold() - Method in class com.badlogic.gdx.physics.bullet.dynamics.btContactSolverInfoFloatData
 
getRestitution() - Method in class com.badlogic.gdx.physics.bullet.collision.btCollisionObject
 
getRestitution() - Method in class com.badlogic.gdx.physics.bullet.collision.btCollisionObjectDoubleData
 
getRestitution() - Method in class com.badlogic.gdx.physics.bullet.collision.btCollisionObjectFloatData
 
getRestitution() - Method in class com.badlogic.gdx.physics.bullet.collision.btMaterial
 
getRestitution() - Method in class com.badlogic.gdx.physics.bullet.dynamics.btContactSolverInfoData
 
getRestitution() - Method in class com.badlogic.gdx.physics.bullet.dynamics.btContactSolverInfoDoubleData
 
getRestitution() - Method in class com.badlogic.gdx.physics.bullet.dynamics.btContactSolverInfoFloatData
 
getRestitution() - Method in class com.badlogic.gdx.physics.bullet.dynamics.btRigidBody.btRigidBodyConstructionInfo
 
getRestitution() - Method in class com.badlogic.gdx.physics.bullet.dynamics.btTranslationalLimitMotor
 
getRestitutionDirAng() - Method in class com.badlogic.gdx.physics.bullet.dynamics.btSliderConstraint
 
getRestitutionDirLin() - Method in class com.badlogic.gdx.physics.bullet.dynamics.btSliderConstraint
 
getRestitutionLimAng() - Method in class com.badlogic.gdx.physics.bullet.dynamics.btSliderConstraint
 
getRestitutionLimLin() - Method in class com.badlogic.gdx.physics.bullet.dynamics.btSliderConstraint
 
getRestitutionOrthoAng() - Method in class com.badlogic.gdx.physics.bullet.dynamics.btSliderConstraint
 
getRestitutionOrthoLin() - Method in class com.badlogic.gdx.physics.bullet.dynamics.btSliderConstraint
 
getRestitutionVelocityThreshold() - Method in class com.badlogic.gdx.physics.bullet.dynamics.btContactSolverInfoData
 
getRestLength() - Method in class com.badlogic.gdx.physics.bullet.softbody.SoftBodyLinkData
 
getRestLengthScale() - Method in class com.badlogic.gdx.physics.bullet.softbody.btSoftBody
 
getRestVolume() - Method in class com.badlogic.gdx.physics.bullet.softbody.SoftBodyPoseData
 
getRestVolume() - Method in class com.badlogic.gdx.physics.bullet.softbody.SoftBodyTetraData
 
getReverseEdge() - Method in class com.badlogic.gdx.physics.bullet.linearmath.btConvexHullComputer.Edge
 
getRhs() - Method in class com.badlogic.gdx.physics.bullet.collision.btConstraintRow
 
getRhs() - Method in class com.badlogic.gdx.physics.bullet.dynamics.btMultiBodySolverConstraint
 
getRhs() - Method in class com.badlogic.gdx.physics.bullet.dynamics.btSolverConstraint
 
getRhsPenetration() - Method in class com.badlogic.gdx.physics.bullet.dynamics.btMultiBodySolverConstraint
 
getRhsPenetration() - Method in class com.badlogic.gdx.physics.bullet.dynamics.btSolverConstraint
 
getRightAxis() - Method in class com.badlogic.gdx.physics.bullet.dynamics.btRaycastVehicle
 
getRightNode(int) - Method in class com.badlogic.gdx.physics.bullet.collision.btBvhTree
 
getRightNode(int) - Method in class com.badlogic.gdx.physics.bullet.collision.btGImpactBvh
 
getRightNode(int) - Method in class com.badlogic.gdx.physics.bullet.collision.btGImpactQuantizedBvh
 
getRightNode(int) - Method in class com.badlogic.gdx.physics.bullet.collision.btQuantizedBvhTree
 
getRigid() - Method in class com.badlogic.gdx.physics.bullet.softbody.btSoftBody.Body
 
getRigidBody() - Method in class com.badlogic.gdx.physics.bullet.dynamics.btRaycastVehicle
 
getRigidBody() - Method in class com.badlogic.gdx.physics.bullet.softbody.btSoftColliders.CollideSDF_RS
 
getRigidBody() - Method in class com.badlogic.gdx.physics.bullet.softbody.SoftRigidAnchorData
 
getRigidBodyA() - Method in class com.badlogic.gdx.physics.bullet.dynamics.btHingeConstraint
 
getRigidBodyA() - Method in class com.badlogic.gdx.physics.bullet.dynamics.btTypedConstraint
 
getRigidBodyAConst() - Method in class com.badlogic.gdx.physics.bullet.dynamics.btConeTwistConstraint
 
getRigidBodyAConst() - Method in class com.badlogic.gdx.physics.bullet.dynamics.btHingeConstraint
 
getRigidBodyAConst() - Method in class com.badlogic.gdx.physics.bullet.dynamics.btSliderConstraint
 
getRigidBodyAConst() - Method in class com.badlogic.gdx.physics.bullet.dynamics.btTypedConstraint
 
getRigidBodyB() - Method in class com.badlogic.gdx.physics.bullet.dynamics.btHingeConstraint
 
getRigidBodyB() - Method in class com.badlogic.gdx.physics.bullet.dynamics.btTypedConstraint
 
getRigidBodyBConst() - Method in class com.badlogic.gdx.physics.bullet.dynamics.btConeTwistConstraint
 
getRigidBodyBConst() - Method in class com.badlogic.gdx.physics.bullet.dynamics.btHingeConstraint
 
getRigidBodyBConst() - Method in class com.badlogic.gdx.physics.bullet.dynamics.btSliderConstraint
 
getRigidBodyBConst() - Method in class com.badlogic.gdx.physics.bullet.dynamics.btTypedConstraint
 
getRigidBodyByIndex(int) - Method in class com.badlogic.gdx.physics.bullet.collision.btCollisionWorldImporter
 
getRigidBodyByIndex(int) - Method in class com.badlogic.gdx.physics.bullet.extras.btWorldImporter
 
getRigidBodyByName(String) - Method in class com.badlogic.gdx.physics.bullet.extras.btWorldImporter
 
getRigidBodyConst() - Method in class com.badlogic.gdx.physics.bullet.dynamics.btRaycastVehicle
 
getRigidBodyDataDouble() - Method in class com.badlogic.gdx.physics.bullet.linearmath.btBulletSerializedArrays
 
getRigidBodyDataFloat() - Method in class com.badlogic.gdx.physics.bullet.linearmath.btBulletSerializedArrays
 
getRigidContactHardness() - Method in class com.badlogic.gdx.physics.bullet.softbody.SoftBodyConfigData
 
getRl() - Method in class com.badlogic.gdx.physics.bullet.softbody.btSoftBody.Link
 
getRollInfluence() - Method in class com.badlogic.gdx.physics.bullet.dynamics.btWheelInfo
 
getRollingFriction() - Method in class com.badlogic.gdx.physics.bullet.collision.btCollisionObject
 
getRollingFriction() - Method in class com.badlogic.gdx.physics.bullet.collision.btCollisionObjectDoubleData
 
getRollingFriction() - Method in class com.badlogic.gdx.physics.bullet.collision.btCollisionObjectFloatData
 
getRollingFriction() - Method in class com.badlogic.gdx.physics.bullet.dynamics.btRigidBody.btRigidBodyConstructionInfo
 
getRoot() - Method in class com.badlogic.gdx.physics.bullet.collision.btDbvt
 
getRootCollisionShape() - Method in class com.badlogic.gdx.physics.bullet.collision.btCollisionObjectDoubleData
 
getRootCollisionShape() - Method in class com.badlogic.gdx.physics.bullet.collision.btCollisionObjectFloatData
 
getRootNodeIndex() - Method in class com.badlogic.gdx.physics.bullet.collision.btBvhSubtreeInfo
 
getRootNodeIndex() - Method in class com.badlogic.gdx.physics.bullet.collision.btBvhSubtreeInfoData
 
getRot() - Method in class com.badlogic.gdx.physics.bullet.softbody.btSoftBody.Pose
 
getRot() - Method in class com.badlogic.gdx.physics.bullet.softbody.SoftBodyPoseData
 
getRotateOrder() - Method in class com.badlogic.gdx.physics.bullet.dynamics.btGeneric6DofSpring2ConstraintData
 
getRotateOrder() - Method in class com.badlogic.gdx.physics.bullet.dynamics.btGeneric6DofSpring2ConstraintDoubleData2
 
getRotation() - Method in class com.badlogic.gdx.physics.bullet.dynamics.btWheelInfo
 
getRotation(Quaternion) - Method in class com.badlogic.gdx.physics.bullet.linearmath.btMatrix3x3
 
getRotation() - Method in class com.badlogic.gdx.physics.bullet.linearmath.btTransform
 
getRotationalLimitMotor(int) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btGeneric6DofConstraint
 
getRotationalLimitMotor(int) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btGeneric6DofSpring2Constraint
 
getRotationOrder() - Method in class com.badlogic.gdx.physics.bullet.dynamics.btGeneric6DofSpring2Constraint
 
getRotMat() - Method in class com.badlogic.gdx.physics.bullet.linearmath.btSpatialTransformationMatrix
 
getRow(int) - Method in class com.badlogic.gdx.physics.bullet.linearmath.btMatrix3x3
 
getRowskip() - Method in class com.badlogic.gdx.physics.bullet.dynamics.btTypedConstraint.btConstraintInfo2
 
getRpos() - Method in class com.badlogic.gdx.physics.bullet.softbody.btSoftBody.CJoint
 
getRpos() - Method in class com.badlogic.gdx.physics.bullet.softbody.btSoftBody.LJoint
 
getRv() - Method in class com.badlogic.gdx.physics.bullet.softbody.btSoftBody.Tetra
 
getRVector(int) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btMultiBody
 
getSBulletDNAlen() - Static method in class com.badlogic.gdx.physics.bullet.linearmath.LinearMath
 
getSBulletDNAlen64() - Static method in class com.badlogic.gdx.physics.bullet.linearmath.LinearMath
 
getSBulletDNAstr() - Static method in class com.badlogic.gdx.physics.bullet.linearmath.LinearMath
 
getSBulletDNAstr64() - Static method in class com.badlogic.gdx.physics.bullet.linearmath.LinearMath
 
getScalarConstraintRowSolverGeneric() - Method in class com.badlogic.gdx.physics.bullet.dynamics.btSequentialImpulseConstraintSolver
 
getScalarConstraintRowSolverLowerLimit() - Method in class com.badlogic.gdx.physics.bullet.dynamics.btSequentialImpulseConstraintSolver
 
getScale() - Method in class com.badlogic.gdx.physics.bullet.collision.btGImpactMeshShapePart.TrimeshPrimitiveManager
 
getScale() - Method in class com.badlogic.gdx.physics.bullet.softbody.SoftBodyPoseData
 
getScaledPoint(int) - Method in class com.badlogic.gdx.physics.bullet.collision.btConvexHullShape
 
getScaledPoint(int) - Method in class com.badlogic.gdx.physics.bullet.collision.btConvexPointCloudShape
 
getScaling() - Method in class com.badlogic.gdx.physics.bullet.collision.btStridingMeshInterface
 
getScaling() - Method in class com.badlogic.gdx.physics.bullet.collision.btStridingMeshInterfaceData
 
getScl() - Method in class com.badlogic.gdx.physics.bullet.softbody.btSoftBody.Pose
 
getScontacts() - Method in class com.badlogic.gdx.physics.bullet.softbody.btSoftBody
 
getScratch() - Method in class com.badlogic.gdx.physics.bullet.dynamics.btDantzigScratchMemory
 
getScratch_m() - Method in class com.badlogic.gdx.physics.bullet.dynamics.btMultiBodyJacobianData
 
getScratch_r() - Method in class com.badlogic.gdx.physics.bullet.dynamics.btMultiBodyJacobianData
 
getScratch_v() - Method in class com.badlogic.gdx.physics.bullet.dynamics.btMultiBodyJacobianData
 
getSdrift() - Method in class com.badlogic.gdx.physics.bullet.softbody.btSoftBody.Joint
 
getSdt() - Method in class com.badlogic.gdx.physics.bullet.softbody.btSoftBody.SolverState
 
getSelfCollisionImpulseFactor() - Method in class com.badlogic.gdx.physics.bullet.softbody.btSoftBody.Cluster
 
getSelfCollisionImpulseFactor() - Method in class com.badlogic.gdx.physics.bullet.softbody.SoftBodyClusterData
 
getSeparating_normal() - Method in class com.badlogic.gdx.physics.bullet.collision.GIM_TRIANGLE_CONTACT
 
getSeparating_normal() - Method in class com.badlogic.gdx.physics.bullet.collision.GIM_TRIANGLE_CONTACT_DATA
 
getSerializationFlags() - Method in class com.badlogic.gdx.physics.bullet.linearmath.btSerializer
 
getServoMotor() - Method in class com.badlogic.gdx.physics.bullet.dynamics.btRotationalLimitMotor2
 
getServoMotor() - Method in class com.badlogic.gdx.physics.bullet.dynamics.btTranslationalLimitMotor2
 
getServoTarget() - Method in class com.badlogic.gdx.physics.bullet.dynamics.btRotationalLimitMotor2
 
getServoTarget() - Method in class com.badlogic.gdx.physics.bullet.dynamics.btTranslationalLimitMotor2
 
getSet(int) - Method in class com.badlogic.gdx.physics.bullet.collision.btDbvtBroadphase
 
getSet0() - Method in class com.badlogic.gdx.physics.bullet.collision.btDbvtBroadphase
 
getSet1() - Method in class com.badlogic.gdx.physics.bullet.collision.btDbvtBroadphase
 
getSets() - Method in class com.badlogic.gdx.physics.bullet.collision.btDbvtBroadphase
 
getSetting() - Method in class com.badlogic.gdx.physics.bullet.dynamics.btPoint2PointConstraint
 
getShape() - Method in class com.badlogic.gdx.physics.bullet.collision.btCollisionObjectWrapper
 
getShapeA() - Method in class com.badlogic.gdx.physics.bullet.collision.btMinkowskiSumShape
 
getShapeB() - Method in class com.badlogic.gdx.physics.bullet.collision.btMinkowskiSumShape
 
getShapePart() - Method in class com.badlogic.gdx.physics.bullet.collision.LocalShapeInfo
 
getShapeParts(Node, boolean, Array<Bullet.ShapePart>, int, Pool<Bullet.ShapePart>) - Static method in class com.badlogic.gdx.physics.bullet.Bullet
 
getShapeParts(Iterable<T>, Array<Bullet.ShapePart>, int, Pool<Bullet.ShapePart>) - Static method in class com.badlogic.gdx.physics.bullet.Bullet
 
getShapeRenderer() - Method in class com.badlogic.gdx.physics.bullet.DebugDrawer
 
getShapeType() - Method in class com.badlogic.gdx.physics.bullet.collision.btCollisionShape
 
getShapeType() - Method in class com.badlogic.gdx.physics.bullet.collision.btCollisionShapeData
 
getShapeType() - Method in class com.badlogic.gdx.physics.bullet.collision.btGImpactShapeInterface
 
getShapeType() - Method in class com.badlogic.gdx.physics.bullet.softbody.btSoftClusterCollisionShape
 
getSign() - Method in class com.badlogic.gdx.physics.bullet.dynamics.btAngularLimit
 
getSigns() - Method in class com.badlogic.gdx.physics.bullet.collision.btBroadphaseRayCallback
 
getSimplex(btVector3, btVector3, btVector3) - Method in class com.badlogic.gdx.physics.bullet.collision.btVoronoiSimplexSolver
 
getSimplexPointsP() - Method in class com.badlogic.gdx.physics.bullet.collision.btVoronoiSimplexSolver
 
getSimplexPointsQ() - Method in class com.badlogic.gdx.physics.bullet.collision.btVoronoiSimplexSolver
 
getSimplexSolver() - Method in class com.badlogic.gdx.physics.bullet.collision.btConvex2dConvex2dAlgorithm.CreateFunc
 
getSimplexVectorW() - Method in class com.badlogic.gdx.physics.bullet.collision.btVoronoiSimplexSolver
 
getSimulationIslandManager() - Method in class com.badlogic.gdx.physics.bullet.dynamics.btDiscreteDynamicsWorld
 
getSimulationIslandManagerConst() - Method in class com.badlogic.gdx.physics.bullet.dynamics.btDiscreteDynamicsWorld
 
getSingleAxisRollingFrictionThreshold() - Method in class com.badlogic.gdx.physics.bullet.dynamics.btContactSolverInfoData
 
getSingleAxisRollingFrictionThreshold() - Method in class com.badlogic.gdx.physics.bullet.dynamics.btContactSolverInfoDoubleData
 
getSingleAxisRollingFrictionThreshold() - Method in class com.badlogic.gdx.physics.bullet.dynamics.btContactSolverInfoFloatData
 
getSize() - Method in class com.badlogic.gdx.physics.bullet.collision.gim_contact_array_internal
 
getSkewSymmetricMatrix(btVector3, btVector3, btVector3) - Method in class com.badlogic.gdx.physics.bullet.linearmath.btVector3
 
getSkidInfo() - Method in class com.badlogic.gdx.physics.bullet.dynamics.btWheelInfo
 
getSkipPointers() - Method in class com.badlogic.gdx.physics.bullet.linearmath.btDefaultSerializer
 
getSoft() - Method in class com.badlogic.gdx.physics.bullet.softbody.btSoftBody.Body
 
getSoftBodyArray() - Method in class com.badlogic.gdx.physics.bullet.softbody.btSoftMultiBodyDynamicsWorld
 
getSoftBodyArray() - Method in class com.badlogic.gdx.physics.bullet.softbody.btSoftRigidDynamicsWorld
 
getSoftBodyArrayConst() - Method in class com.badlogic.gdx.physics.bullet.softbody.btSoftMultiBodyDynamicsWorld
 
getSoftBodyArrayConst() - Method in class com.badlogic.gdx.physics.bullet.softbody.btSoftRigidDynamicsWorld
 
getSoftBodyDoubleData() - Method in class com.badlogic.gdx.physics.bullet.linearmath.btBulletSerializedArrays
 
getSoftBodyFloatData() - Method in class com.badlogic.gdx.physics.bullet.linearmath.btBulletSerializedArrays
 
getSoftBodySolver() - Method in class com.badlogic.gdx.physics.bullet.softbody.btSoftBody
 
getSoftContactHardness() - Method in class com.badlogic.gdx.physics.bullet.softbody.SoftBodyConfigData
 
getSoftKineticClusterHardness() - Method in class com.badlogic.gdx.physics.bullet.softbody.SoftBodyConfigData
 
getSoftKineticClusterImpulseSplit() - Method in class com.badlogic.gdx.physics.bullet.softbody.SoftBodyConfigData
 
getSoftness() - Method in class com.badlogic.gdx.physics.bullet.dynamics.btAngularLimit
 
getSoftnessDirAng() - Method in class com.badlogic.gdx.physics.bullet.dynamics.btSliderConstraint
 
getSoftnessDirLin() - Method in class com.badlogic.gdx.physics.bullet.dynamics.btSliderConstraint
 
getSoftnessLimAng() - Method in class com.badlogic.gdx.physics.bullet.dynamics.btSliderConstraint
 
getSoftnessLimLin() - Method in class com.badlogic.gdx.physics.bullet.dynamics.btSliderConstraint
 
getSoftnessOrthoAng() - Method in class com.badlogic.gdx.physics.bullet.dynamics.btSliderConstraint
 
getSoftnessOrthoLin() - Method in class com.badlogic.gdx.physics.bullet.dynamics.btSliderConstraint
 
getSoftRigidClusterHardness() - Method in class com.badlogic.gdx.physics.bullet.softbody.SoftBodyConfigData
 
getSoftRigidClusterImpulseSplit() - Method in class com.badlogic.gdx.physics.bullet.softbody.SoftBodyConfigData
 
getSoftSoftClusterHardness() - Method in class com.badlogic.gdx.physics.bullet.softbody.SoftBodyConfigData
 
getSoftSoftClusterImpulseSplit() - Method in class com.badlogic.gdx.physics.bullet.softbody.SoftBodyConfigData
 
getSolveAngLimit() - Method in class com.badlogic.gdx.physics.bullet.dynamics.btSliderConstraint
 
getSolveLimit() - Method in class com.badlogic.gdx.physics.bullet.dynamics.btHingeConstraint
 
getSolveLinLimit() - Method in class com.badlogic.gdx.physics.bullet.dynamics.btSliderConstraint
 
getSolver(int) - Static method in class com.badlogic.gdx.physics.bullet.softbody.btSoftBody
 
getSolverBodyIdA() - Method in class com.badlogic.gdx.physics.bullet.dynamics.btMultiBodySolverConstraint
 
getSolverBodyIdA() - Method in class com.badlogic.gdx.physics.bullet.dynamics.btSolverConstraint
 
getSolverBodyIdB() - Method in class com.badlogic.gdx.physics.bullet.dynamics.btMultiBodySolverConstraint
 
getSolverBodyIdB() - Method in class com.badlogic.gdx.physics.bullet.dynamics.btSolverConstraint
 
getSolverBodyPool() - Method in class com.badlogic.gdx.physics.bullet.dynamics.btMultiBodyJacobianData
 
getSolverInfo() - Method in class com.badlogic.gdx.physics.bullet.dynamics.btDynamicsWorld
 
getSolverInfo() - Method in class com.badlogic.gdx.physics.bullet.dynamics.btDynamicsWorldDoubleData
 
getSolverInfo() - Method in class com.badlogic.gdx.physics.bullet.dynamics.btDynamicsWorldFloatData
 
getSolverInfoConst() - Method in class com.badlogic.gdx.physics.bullet.dynamics.btDynamicsWorld
 
getSolverMode() - Method in class com.badlogic.gdx.physics.bullet.dynamics.btContactSolverInfoData
 
getSolverMode() - Method in class com.badlogic.gdx.physics.bullet.dynamics.btContactSolverInfoDoubleData
 
getSolverMode() - Method in class com.badlogic.gdx.physics.bullet.dynamics.btContactSolverInfoFloatData
 
getSolverType() - Method in class com.badlogic.gdx.physics.bullet.dynamics.btConstraintSolver
 
getSolverType() - Method in class com.badlogic.gdx.physics.bullet.softbody.btSoftBodySolver
 
getSolveSwingLimit() - Method in class com.badlogic.gdx.physics.bullet.dynamics.btConeTwistConstraint
 
getSolveTwistLimit() - Method in class com.badlogic.gdx.physics.bullet.dynamics.btConeTwistConstraint
 
getSor() - Method in class com.badlogic.gdx.physics.bullet.dynamics.btContactSolverInfoData
 
getSor() - Method in class com.badlogic.gdx.physics.bullet.dynamics.btContactSolverInfoDoubleData
 
getSor() - Method in class com.badlogic.gdx.physics.bullet.dynamics.btContactSolverInfoFloatData
 
getSourceVertex() - Method in class com.badlogic.gdx.physics.bullet.linearmath.btConvexHullComputer.Edge
 
getSparsesdf() - Method in class com.badlogic.gdx.physics.bullet.softbody.btSoftBodyWorldInfo
 
getSphereCount() - Method in class com.badlogic.gdx.physics.bullet.collision.btMultiSphereShape
 
getSphereDistance(btCollisionObjectWrapper, Vector3, Vector3, SWIGTYPE_p_float, Vector3, float, float) - Method in class com.badlogic.gdx.physics.bullet.collision.btSphereBoxCollisionAlgorithm
 
getSpherePenetration(Vector3, Vector3, Vector3, Vector3) - Method in class com.badlogic.gdx.physics.bullet.collision.btSphereBoxCollisionAlgorithm
 
getSpherePosition(int) - Method in class com.badlogic.gdx.physics.bullet.collision.btMultiSphereShape
 
getSphereRadius(int) - Method in class com.badlogic.gdx.physics.bullet.collision.btMultiSphereShape
 
getSpinningFriction() - Method in class com.badlogic.gdx.physics.bullet.collision.btCollisionObject
 
getSpinningFriction() - Method in class com.badlogic.gdx.physics.bullet.dynamics.btRigidBody.btRigidBodyConstructionInfo
 
getSplit() - Method in class com.badlogic.gdx.physics.bullet.softbody.btSoftBody.Joint
 
getSplit() - Method in class com.badlogic.gdx.physics.bullet.softbody.btSoftBody.Joint.Specs
 
getSplit() - Method in class com.badlogic.gdx.physics.bullet.softbody.btSoftBodyJointData
 
getSplitImpulse() - Method in class com.badlogic.gdx.physics.bullet.dynamics.btContactSolverInfoData
 
getSplitImpulse() - Method in class com.badlogic.gdx.physics.bullet.dynamics.btContactSolverInfoDoubleData
 
getSplitImpulse() - Method in class com.badlogic.gdx.physics.bullet.dynamics.btContactSolverInfoFloatData
 
getSplitImpulsePenetrationThreshold() - Method in class com.badlogic.gdx.physics.bullet.dynamics.btContactSolverInfoData
 
getSplitImpulsePenetrationThreshold() - Method in class com.badlogic.gdx.physics.bullet.dynamics.btContactSolverInfoDoubleData
 
getSplitImpulsePenetrationThreshold() - Method in class com.badlogic.gdx.physics.bullet.dynamics.btContactSolverInfoFloatData
 
getSplitImpulseTurnErp() - Method in class com.badlogic.gdx.physics.bullet.dynamics.btContactSolverInfoData
 
getSplitImpulseTurnErp() - Method in class com.badlogic.gdx.physics.bullet.dynamics.btContactSolverInfoDoubleData
 
getSplitImpulseTurnErp() - Method in class com.badlogic.gdx.physics.bullet.dynamics.btContactSolverInfoFloatData
 
getSplitIslands() - Method in class com.badlogic.gdx.physics.bullet.collision.btSimulationIslandManager
 
getSpringDamping() - Method in class com.badlogic.gdx.physics.bullet.dynamics.btGeneric6DofSpringConstraintData
 
getSpringDamping() - Method in class com.badlogic.gdx.physics.bullet.dynamics.btGeneric6DofSpringConstraintDoubleData2
 
getSpringDamping() - Method in class com.badlogic.gdx.physics.bullet.dynamics.btRotationalLimitMotor2
 
getSpringDamping() - Method in class com.badlogic.gdx.physics.bullet.dynamics.btTranslationalLimitMotor2
 
getSpringDampingLimited() - Method in class com.badlogic.gdx.physics.bullet.dynamics.btRotationalLimitMotor2
 
getSpringDampingLimited() - Method in class com.badlogic.gdx.physics.bullet.dynamics.btTranslationalLimitMotor2
 
getSpringEnabled() - Method in class com.badlogic.gdx.physics.bullet.dynamics.btGeneric6DofSpringConstraintData
 
getSpringEnabled() - Method in class com.badlogic.gdx.physics.bullet.dynamics.btGeneric6DofSpringConstraintDoubleData2
 
getSpringStiffness() - Method in class com.badlogic.gdx.physics.bullet.dynamics.btGeneric6DofSpringConstraintData
 
getSpringStiffness() - Method in class com.badlogic.gdx.physics.bullet.dynamics.btGeneric6DofSpringConstraintDoubleData2
 
getSpringStiffness() - Method in class com.badlogic.gdx.physics.bullet.dynamics.btRotationalLimitMotor2
 
getSpringStiffness() - Method in class com.badlogic.gdx.physics.bullet.dynamics.btTranslationalLimitMotor2
 
getSpringStiffnessLimited() - Method in class com.badlogic.gdx.physics.bullet.dynamics.btRotationalLimitMotor2
 
getSpringStiffnessLimited() - Method in class com.badlogic.gdx.physics.bullet.dynamics.btTranslationalLimitMotor2
 
getSpriteBatch() - Method in class com.badlogic.gdx.physics.bullet.DebugDrawer
 
getSst() - Method in class com.badlogic.gdx.physics.bullet.softbody.btSoftBody
 
getStage() - Method in class com.badlogic.gdx.physics.bullet.collision.btDbvtProxy
 
getStageCurrent() - Method in class com.badlogic.gdx.physics.bullet.collision.btDbvtBroadphase
 
getStageRoots() - Method in class com.badlogic.gdx.physics.bullet.collision.btDbvtBroadphase
 
getStamargin() - Method in class com.badlogic.gdx.physics.bullet.softbody.btSoftColliders.CollideSDF_RS
 
getStartWorldTrans() - Method in class com.badlogic.gdx.physics.bullet.linearmath.btDefaultMotionState
 
getStartWorldTrans(Matrix4) - Method in class com.badlogic.gdx.physics.bullet.linearmath.btDefaultMotionState
 
getStartWorldTransform() - Method in class com.badlogic.gdx.physics.bullet.dynamics.btRigidBody.btRigidBodyConstructionInfo
 
getState() - Method in class com.badlogic.gdx.physics.bullet.dynamics.btDantzigScratchMemory
 
getStatus() - Method in class com.badlogic.gdx.physics.bullet.collision.btGjkEpaSolver2.sResults
 
getStatus() - Method in class com.badlogic.gdx.physics.bullet.collision.btGjkEpaSolver3.sResults
 
getSteering() - Method in class com.badlogic.gdx.physics.bullet.dynamics.btWheelInfo
 
getSteeringValue(int) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btRaycastVehicle
 
getStepCount() - Method in class com.badlogic.gdx.physics.bullet.collision.btDispatcherInfo
 
getStepHeight() - Method in class com.badlogic.gdx.physics.bullet.dynamics.btKinematicCharacterController
 
getSteps() - Method in class com.badlogic.gdx.physics.bullet.dynamics.btLemkeAlgorithm
 
getStiffness(int) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btGeneric6DofSpringConstraint
 
getStkStack() - Method in class com.badlogic.gdx.physics.bullet.collision.btDbvt
 
getStopCFM() - Method in class com.badlogic.gdx.physics.bullet.dynamics.btRotationalLimitMotor
 
getStopCFM() - Method in class com.badlogic.gdx.physics.bullet.dynamics.btRotationalLimitMotor2
 
getStopCFM() - Method in class com.badlogic.gdx.physics.bullet.dynamics.btTranslationalLimitMotor
 
getStopCFM() - Method in class com.badlogic.gdx.physics.bullet.dynamics.btTranslationalLimitMotor2
 
getStopERP() - Method in class com.badlogic.gdx.physics.bullet.dynamics.btRotationalLimitMotor
 
getStopERP() - Method in class com.badlogic.gdx.physics.bullet.dynamics.btRotationalLimitMotor2
 
getStopERP() - Method in class com.badlogic.gdx.physics.bullet.dynamics.btTranslationalLimitMotor
 
getStopERP() - Method in class com.badlogic.gdx.physics.bullet.dynamics.btTranslationalLimitMotor2
 
getStride() - Method in class com.badlogic.gdx.physics.bullet.collision.btGImpactMeshShapePart.TrimeshPrimitiveManager
 
getString() - Method in class com.badlogic.gdx.physics.bullet.linearmath.btHashString
 
getSubPart() - Method in class com.badlogic.gdx.physics.bullet.collision.btOptimizedBvhNode
 
getSubPart() - Method in class com.badlogic.gdx.physics.bullet.collision.btOptimizedBvhNodeDoubleData
 
getSubPart() - Method in class com.badlogic.gdx.physics.bullet.collision.btOptimizedBvhNodeFloatData
 
getSubtreeInfoArray() - Method in class com.badlogic.gdx.physics.bullet.collision.btQuantizedBvh
 
getSubTreeInfoPtr() - Method in class com.badlogic.gdx.physics.bullet.collision.btQuantizedBvhDoubleData
 
getSubTreeInfoPtr() - Method in class com.badlogic.gdx.physics.bullet.collision.btQuantizedBvhFloatData
 
getSubtreeSize() - Method in class com.badlogic.gdx.physics.bullet.collision.btBvhSubtreeInfo
 
getSubtreeSize() - Method in class com.badlogic.gdx.physics.bullet.collision.btBvhSubtreeInfoData
 
getSuspensionCompression() - Method in class com.badlogic.gdx.physics.bullet.dynamics.btRaycastVehicle.btVehicleTuning
 
getSuspensionDamping() - Method in class com.badlogic.gdx.physics.bullet.dynamics.btRaycastVehicle.btVehicleTuning
 
getSuspensionLength() - Method in class com.badlogic.gdx.physics.bullet.dynamics.btWheelInfo.RaycastInfo
 
getSuspensionRelativeVelocity() - Method in class com.badlogic.gdx.physics.bullet.dynamics.btWheelInfo
 
getSuspensionRestLength() - Method in class com.badlogic.gdx.physics.bullet.dynamics.btWheelInfo
 
getSuspensionRestLength() - Method in class com.badlogic.gdx.physics.bullet.dynamics.btWheelInfoConstructionInfo
 
getSuspensionRestLength1() - Method in class com.badlogic.gdx.physics.bullet.dynamics.btWheelInfo
 
getSuspensionStiffness() - Method in class com.badlogic.gdx.physics.bullet.dynamics.btRaycastVehicle.btVehicleTuning
 
getSuspensionStiffness() - Method in class com.badlogic.gdx.physics.bullet.dynamics.btWheelInfo
 
getSuspensionStiffness() - Method in class com.badlogic.gdx.physics.bullet.dynamics.btWheelInfoConstructionInfo
 
getSwapped() - Method in class com.badlogic.gdx.physics.bullet.collision.btCollisionAlgorithmCreateFunc
 
getSwingSpan1() - Method in class com.badlogic.gdx.physics.bullet.dynamics.btConeTwistConstraint
 
getSwingSpan1() - Method in class com.badlogic.gdx.physics.bullet.dynamics.btConeTwistConstraintData
 
getSwingSpan1() - Method in class com.badlogic.gdx.physics.bullet.dynamics.btConeTwistConstraintDoubleData
 
getSwingSpan2() - Method in class com.badlogic.gdx.physics.bullet.dynamics.btConeTwistConstraint
 
getSwingSpan2() - Method in class com.badlogic.gdx.physics.bullet.dynamics.btConeTwistConstraintData
 
getSwingSpan2() - Method in class com.badlogic.gdx.physics.bullet.dynamics.btConeTwistConstraintDoubleData
 
getSynchronizeAllMotionStates() - Method in class com.badlogic.gdx.physics.bullet.dynamics.btDiscreteDynamicsWorld
 
getSz() - Method in class com.badlogic.gdx.physics.bullet.collision.btElement
 
getT1to0() - Method in class com.badlogic.gdx.physics.bullet.collision.BT_BOX_BOX_TRANSFORM_CACHE
 
getT1to0() - Method in class com.badlogic.gdx.physics.bullet.collision.GIM_BOX_BOX_TRANSFORM_CACHE
 
getTag() - Method in class com.badlogic.gdx.physics.bullet.softbody.btSoftBody.Element
 
getTag() - Method in class com.badlogic.gdx.physics.bullet.softbody.btSoftBody
 
getTail() - Method in class com.badlogic.gdx.physics.bullet.linearmath.btGEN_List
 
getTargetAngMotorVelocity() - Method in class com.badlogic.gdx.physics.bullet.dynamics.btSliderConstraint
 
getTargetLinMotorVelocity() - Method in class com.badlogic.gdx.physics.bullet.dynamics.btSliderConstraint
 
getTargetVelocity() - Method in class com.badlogic.gdx.physics.bullet.dynamics.btRotationalLimitMotor
 
getTargetVelocity() - Method in class com.badlogic.gdx.physics.bullet.dynamics.btRotationalLimitMotor2
 
getTargetVelocity() - Method in class com.badlogic.gdx.physics.bullet.dynamics.btTranslationalLimitMotor
 
getTargetVelocity() - Method in class com.badlogic.gdx.physics.bullet.dynamics.btTranslationalLimitMotor2
 
getTargetVertex() - Method in class com.badlogic.gdx.physics.bullet.linearmath.btConvexHullComputer.Edge
 
getTau() - Method in class com.badlogic.gdx.physics.bullet.dynamics.btConstraintSetting
 
getTau() - Method in class com.badlogic.gdx.physics.bullet.dynamics.btContactSolverInfoData
 
getTau() - Method in class com.badlogic.gdx.physics.bullet.dynamics.btContactSolverInfoDoubleData
 
getTau() - Method in class com.badlogic.gdx.physics.bullet.dynamics.btContactSolverInfoFloatData
 
getTests() - Method in class com.badlogic.gdx.physics.bullet.softbody.btSoftBody.RayFromToCaster
 
getTetrahedra() - Method in class com.badlogic.gdx.physics.bullet.softbody.btSoftBodyFloatData
 
getTetras() - Method in class com.badlogic.gdx.physics.bullet.softbody.btSoftBody
 
getText() - Method in class com.badlogic.gdx.physics.bullet.softbody.btSoftBody.Note
 
getThisPivotToThisComOffset() - Method in class com.badlogic.gdx.physics.bullet.dynamics.btMultiBodyLinkDoubleData
 
getThisPivotToThisComOffset() - Method in class com.badlogic.gdx.physics.bullet.dynamics.btMultiBodyLinkFloatData
 
getThreshold() - Method in class com.badlogic.gdx.physics.bullet.softbody.btSoftColliders.ClusterBase
 
getTimeacc() - Method in class com.badlogic.gdx.physics.bullet.softbody.btSoftBody
 
getTimeMicroseconds() - Method in class com.badlogic.gdx.physics.bullet.linearmath.btClock
 
getTimeMilliseconds() - Method in class com.badlogic.gdx.physics.bullet.linearmath.btClock
 
getTimeNanoseconds() - Method in class com.badlogic.gdx.physics.bullet.linearmath.btClock
 
getTimeOfImpact() - Method in class com.badlogic.gdx.physics.bullet.collision.btDispatcherInfo
 
getTimescale() - Method in class com.badlogic.gdx.physics.bullet.softbody.btSoftBody.Config
 
getTimeScale() - Method in class com.badlogic.gdx.physics.bullet.softbody.btSoftBodySolver
 
getTimeScale() - Method in class com.badlogic.gdx.physics.bullet.softbody.SoftBodyConfigData
 
getTimeSeconds() - Method in class com.badlogic.gdx.physics.bullet.linearmath.btClock
 
getTimeStep() - Method in class com.badlogic.gdx.physics.bullet.collision.btDispatcherInfo
 
getTimeStep() - Method in class com.badlogic.gdx.physics.bullet.dynamics.btContactSolverInfoData
 
getTimeStep() - Method in class com.badlogic.gdx.physics.bullet.dynamics.btContactSolverInfoDoubleData
 
getTimeStep() - Method in class com.badlogic.gdx.physics.bullet.dynamics.btContactSolverInfoFloatData
 
getTo() - Method in class com.badlogic.gdx.physics.bullet.collision.btTriangleRaycastCallback
 
getTopLeftMat() - Method in class com.badlogic.gdx.physics.bullet.linearmath.btSymmetricSpatialDyad
 
getTopRightMat() - Method in class com.badlogic.gdx.physics.bullet.linearmath.btSymmetricSpatialDyad
 
getTopVec() - Method in class com.badlogic.gdx.physics.bullet.linearmath.btSpatialForceVector
 
getTopVec() - Method in class com.badlogic.gdx.physics.bullet.linearmath.btSpatialMotionVector
 
getTotalForce() - Method in class com.badlogic.gdx.physics.bullet.dynamics.btRigidBody
 
getTotalForce() - Method in class com.badlogic.gdx.physics.bullet.dynamics.btRigidBodyDoubleData
 
getTotalForce() - Method in class com.badlogic.gdx.physics.bullet.dynamics.btRigidBodyFloatData
 
getTotalMass() - Method in class com.badlogic.gdx.physics.bullet.softbody.btSoftBody
 
getTotalTorque() - Method in class com.badlogic.gdx.physics.bullet.dynamics.btRigidBody
 
getTotalTorque() - Method in class com.badlogic.gdx.physics.bullet.dynamics.btRigidBodyDoubleData
 
getTotalTorque() - Method in class com.badlogic.gdx.physics.bullet.dynamics.btRigidBodyFloatData
 
getTransform() - Method in class com.badlogic.gdx.physics.bullet.collision.btCompoundShapeChild
 
getTransform() - Method in class com.badlogic.gdx.physics.bullet.collision.btCompoundShapeChildData
 
getTransformA() - Method in class com.badlogic.gdx.physics.bullet.collision.btDiscreteCollisionDetectorInterface.ClosestPointInput
 
getTransformA() - Method in class com.badlogic.gdx.physics.bullet.collision.btMinkowskiSumShape
 
getTransformB() - Method in class com.badlogic.gdx.physics.bullet.collision.btDiscreteCollisionDetectorInterface.ClosestPointInput
 
GetTransformB() - Method in class com.badlogic.gdx.physics.bullet.collision.btMinkowskiSumShape
 
getTranslationalLimitMotor() - Method in class com.badlogic.gdx.physics.bullet.dynamics.btGeneric6DofConstraint
 
getTranslationalLimitMotor() - Method in class com.badlogic.gdx.physics.bullet.dynamics.btGeneric6DofSpring2Constraint
 
getTraversalMode() - Method in class com.badlogic.gdx.physics.bullet.collision.btQuantizedBvhDoubleData
 
getTraversalMode() - Method in class com.badlogic.gdx.physics.bullet.collision.btQuantizedBvhFloatData
 
getTriangle(int) - Method in class com.badlogic.gdx.physics.bullet.collision.btTriangleBuffer
 
getTriangleCollisionMargin() - Method in class com.badlogic.gdx.physics.bullet.collision.btTriangleConvexcastCallback
 
getTriangleCount() - Method in class com.badlogic.gdx.physics.bullet.collision.btConvexTriangleCallback
 
getTriangleCount() - Method in class com.badlogic.gdx.physics.bullet.softbody.btSoftBodyTriangleCallback
 
getTriangleIndex() - Method in class com.badlogic.gdx.physics.bullet.collision.btOptimizedBvhNode
 
getTriangleIndex() - Method in class com.badlogic.gdx.physics.bullet.collision.btOptimizedBvhNodeDoubleData
 
getTriangleIndex() - Method in class com.badlogic.gdx.physics.bullet.collision.btOptimizedBvhNodeFloatData
 
getTriangleIndex() - Method in class com.badlogic.gdx.physics.bullet.collision.btQuantizedBvhNode
 
getTriangleIndex() - Method in class com.badlogic.gdx.physics.bullet.collision.btTriangle
 
getTriangleIndex() - Method in class com.badlogic.gdx.physics.bullet.collision.LocalShapeInfo
 
getTriangleIndex() - Method in class com.badlogic.gdx.physics.bullet.softbody.btTriIndex
 
getTriangleIndexBase() - Method in class com.badlogic.gdx.physics.bullet.collision.btIndexedMesh
 
getTriangleIndexStride() - Method in class com.badlogic.gdx.physics.bullet.collision.btIndexedMesh
 
getTriangleInfoMap() - Method in class com.badlogic.gdx.physics.bullet.collision.btBvhTriangleMeshShape
 
getTriangleInfoMap() - Method in class com.badlogic.gdx.physics.bullet.collision.btTriangleMeshShapeData
 
getTriangleInfoMapByIndex(int) - Method in class com.badlogic.gdx.physics.bullet.collision.btCollisionWorldImporter
 
getTriangleInfoMapByIndex(int) - Method in class com.badlogic.gdx.physics.bullet.extras.btWorldImporter
 
getTriangleMaterialsBase() - Method in class com.badlogic.gdx.physics.bullet.collision.btMaterialProperties
 
getTriangleMaterialStride() - Method in class com.badlogic.gdx.physics.bullet.collision.btMaterialProperties
 
getTriangleToWorld() - Method in class com.badlogic.gdx.physics.bullet.collision.btTriangleConvexcastCallback
 
getTriangleType() - Method in class com.badlogic.gdx.physics.bullet.collision.btMaterialProperties
 
getTrimeshPrimitiveManager() - Method in class com.badlogic.gdx.physics.bullet.collision.btGImpactMeshShapePart
 
getTrimeshShapeData() - Method in class com.badlogic.gdx.physics.bullet.collision.btScaledTriangleMeshShapeData
 
getTrnVec() - Method in class com.badlogic.gdx.physics.bullet.linearmath.btSpatialTransformationMatrix
 
getTurnVelocity() - Method in class com.badlogic.gdx.physics.bullet.dynamics.btSolverBody
 
getTwistAngle() - Method in class com.badlogic.gdx.physics.bullet.dynamics.btConeTwistConstraint
 
getTwistLimitSign() - Method in class com.badlogic.gdx.physics.bullet.dynamics.btConeTwistConstraint
 
getTwistSpan() - Method in class com.badlogic.gdx.physics.bullet.dynamics.btConeTwistConstraint
 
getTwistSpan() - Method in class com.badlogic.gdx.physics.bullet.dynamics.btConeTwistConstraintData
 
getTwistSpan() - Method in class com.badlogic.gdx.physics.bullet.dynamics.btConeTwistConstraintDoubleData
 
getType() - Method in class com.badlogic.gdx.physics.bullet.collision.btGImpactMeshShapePart.TrimeshPrimitiveManager
 
getTypeConstraintData() - Method in class com.badlogic.gdx.physics.bullet.dynamics.btConeTwistConstraintData
 
getTypeConstraintData() - Method in class com.badlogic.gdx.physics.bullet.dynamics.btConeTwistConstraintDoubleData
 
getTypeConstraintData() - Method in class com.badlogic.gdx.physics.bullet.dynamics.btGearConstraintDoubleData
 
getTypeConstraintData() - Method in class com.badlogic.gdx.physics.bullet.dynamics.btGearConstraintFloatData
 
getTypeConstraintData() - Method in class com.badlogic.gdx.physics.bullet.dynamics.btGeneric6DofConstraintData
 
getTypeConstraintData() - Method in class com.badlogic.gdx.physics.bullet.dynamics.btGeneric6DofConstraintDoubleData2
 
getTypeConstraintData() - Method in class com.badlogic.gdx.physics.bullet.dynamics.btGeneric6DofSpring2ConstraintData
 
getTypeConstraintData() - Method in class com.badlogic.gdx.physics.bullet.dynamics.btGeneric6DofSpring2ConstraintDoubleData2
 
getTypeConstraintData() - Method in class com.badlogic.gdx.physics.bullet.dynamics.btHingeConstraintDoubleData
 
getTypeConstraintData() - Method in class com.badlogic.gdx.physics.bullet.dynamics.btHingeConstraintDoubleData2
 
getTypeConstraintData() - Method in class com.badlogic.gdx.physics.bullet.dynamics.btHingeConstraintFloatData
 
getTypeConstraintData() - Method in class com.badlogic.gdx.physics.bullet.dynamics.btPoint2PointConstraintDoubleData
 
getTypeConstraintData() - Method in class com.badlogic.gdx.physics.bullet.dynamics.btPoint2PointConstraintDoubleData2
 
getTypeConstraintData() - Method in class com.badlogic.gdx.physics.bullet.dynamics.btPoint2PointConstraintFloatData
 
getTypeConstraintData() - Method in class com.badlogic.gdx.physics.bullet.dynamics.btSliderConstraintData
 
getTypeConstraintData() - Method in class com.badlogic.gdx.physics.bullet.dynamics.btSliderConstraintDoubleData
 
getUid() - Method in class com.badlogic.gdx.physics.bullet.collision.btBroadphaseProxy
 
getUid() - Method in class com.badlogic.gdx.physics.bullet.dynamics.btTypedConstraint
 
getUid() - Method in class com.badlogic.gdx.physics.bullet.softbody.btTriIndex
 
getUid1() - Method in class com.badlogic.gdx.physics.bullet.linearmath.btHashInt
 
getUniformScalingFactor() - Method in class com.badlogic.gdx.physics.bullet.collision.btUniformScalingShape
 
getUnionFind() - Method in class com.badlogic.gdx.physics.bullet.collision.btSimulationIslandManager
 
getUniqueEdges() - Method in class com.badlogic.gdx.physics.bullet.collision.btConvexPolyhedron
 
getUniqueId() - Method in class com.badlogic.gdx.physics.bullet.collision.btBroadphaseProxy
 
getUniqueIds() - Method in class com.badlogic.gdx.physics.bullet.linearmath.btPointerUid
 
getUniquePointer(long) - Method in class com.badlogic.gdx.physics.bullet.linearmath.btSerializer
 
getUnscaledPoints() - Method in class com.badlogic.gdx.physics.bullet.collision.btConvexHullShape
 
getUnscaledPoints() - Method in class com.badlogic.gdx.physics.bullet.collision.btConvexPointCloudShape
 
getUnscaledPointsConst() - Method in class com.badlogic.gdx.physics.bullet.collision.btConvexHullShape
 
getUnscaledPointsConst() - Method in class com.badlogic.gdx.physics.bullet.collision.btConvexPointCloudShape
 
getUnscaledPointsDoublePtr() - Method in class com.badlogic.gdx.physics.bullet.collision.btConvexHullShapeData
 
getUnscaledPointsFloatPtr() - Method in class com.badlogic.gdx.physics.bullet.collision.btConvexHullShapeData
 
getUnused1() - Method in class com.badlogic.gdx.physics.bullet.collision.btUsageBitfield
 
getUnused2() - Method in class com.badlogic.gdx.physics.bullet.collision.btUsageBitfield
 
getUnused3() - Method in class com.badlogic.gdx.physics.bullet.collision.btUsageBitfield
 
getUnused4() - Method in class com.badlogic.gdx.physics.bullet.collision.btUsageBitfield
 
getUnusedPadding4() - Method in class com.badlogic.gdx.physics.bullet.dynamics.btMultiBodySolverConstraint
 
getUnusedPadding4() - Method in class com.badlogic.gdx.physics.bullet.dynamics.btSolverConstraint
 
getUp() - Method in class com.badlogic.gdx.physics.bullet.dynamics.btKinematicCharacterController
 
getUpAxis() - Method in class com.badlogic.gdx.physics.bullet.collision.btCapsuleShape
 
getUpAxis() - Method in class com.badlogic.gdx.physics.bullet.collision.btCapsuleShapeData
 
getUpAxis() - Method in class com.badlogic.gdx.physics.bullet.collision.btCylinderShape
 
getUpAxis() - Method in class com.badlogic.gdx.physics.bullet.collision.btCylinderShapeData
 
getUpAxis() - Method in class com.badlogic.gdx.physics.bullet.dynamics.btRaycastVehicle
 
getUpdateRevision() - Method in class com.badlogic.gdx.physics.bullet.collision.btCompoundShape
 
getUpdateRevisionInternal() - Method in class com.badlogic.gdx.physics.bullet.collision.btCollisionObject
 
getUpdates_call() - Method in class com.badlogic.gdx.physics.bullet.collision.btDbvtBroadphase
 
getUpdates_done() - Method in class com.badlogic.gdx.physics.bullet.collision.btDbvtBroadphase
 
getUpdates_ratio() - Method in class com.badlogic.gdx.physics.bullet.collision.btDbvtBroadphase
 
getUpdmrg() - Method in class com.badlogic.gdx.physics.bullet.softbody.btSoftBody.SolverState
 
getUpIndex() - Method in class com.badlogic.gdx.physics.bullet.collision.btConeShapeData
 
getUpperAngLimit() - Method in class com.badlogic.gdx.physics.bullet.dynamics.btSliderConstraint
 
getUpperLimit() - Method in class com.badlogic.gdx.physics.bullet.collision.btConstraintRow
 
getUpperLimit() - Method in class com.badlogic.gdx.physics.bullet.dynamics.btHingeConstraint
 
getUpperLimit() - Method in class com.badlogic.gdx.physics.bullet.dynamics.btHingeConstraintDoubleData
 
getUpperLimit() - Method in class com.badlogic.gdx.physics.bullet.dynamics.btHingeConstraintDoubleData2
 
getUpperLimit() - Method in class com.badlogic.gdx.physics.bullet.dynamics.btHingeConstraintFloatData
 
getUpperLimit() - Method in class com.badlogic.gdx.physics.bullet.dynamics.btMultiBodySolverConstraint
 
getUpperLimit() - Method in class com.badlogic.gdx.physics.bullet.dynamics.btSolverConstraint
 
getUpperLimit() - Method in class com.badlogic.gdx.physics.bullet.dynamics.btTranslationalLimitMotor
 
getUpperLimit() - Method in class com.badlogic.gdx.physics.bullet.dynamics.btTranslationalLimitMotor2
 
getUpperLimit() - Method in class com.badlogic.gdx.physics.bullet.dynamics.btTypedConstraint.btConstraintInfo2
 
getUpperLinLimit() - Method in class com.badlogic.gdx.physics.bullet.dynamics.btSliderConstraint
 
getUse32bitIndices() - Method in class com.badlogic.gdx.physics.bullet.collision.btTriangleMesh
 
getUse4componentVertices() - Method in class com.badlogic.gdx.physics.bullet.collision.btTriangleMesh
 
getUseContinuous() - Method in class com.badlogic.gdx.physics.bullet.collision.btDispatcherInfo
 
getUseConvexConservativeDistanceUtil() - Method in class com.badlogic.gdx.physics.bullet.collision.btDispatcherInfo
 
getUsedCount() - Method in class com.badlogic.gdx.physics.bullet.linearmath.btPoolAllocator
 
getUsedVertexA() - Method in class com.badlogic.gdx.physics.bullet.collision.btUsageBitfield
 
getUsedVertexB() - Method in class com.badlogic.gdx.physics.bullet.collision.btUsageBitfield
 
getUsedVertexC() - Method in class com.badlogic.gdx.physics.bullet.collision.btUsageBitfield
 
getUsedVertexD() - Method in class com.badlogic.gdx.physics.bullet.collision.btUsageBitfield
 
getUsedVertices() - Method in class com.badlogic.gdx.physics.bullet.collision.btSubSimplexClosestResult
 
getUseEpa() - Method in class com.badlogic.gdx.physics.bullet.collision.btDispatcherInfo
 
getUseEpaPenetrationAlgorithm() - Method in class com.badlogic.gdx.physics.bullet.collision.btDefaultCollisionConstructionInfo
 
getUseFrameOffset() - Method in class com.badlogic.gdx.physics.bullet.dynamics.btGeneric6DofConstraint
 
getUseFrameOffset() - Method in class com.badlogic.gdx.physics.bullet.dynamics.btHingeConstraint
 
getUseFrameOffset() - Method in class com.badlogic.gdx.physics.bullet.dynamics.btSliderConstraint
 
getUseGyroTerm() - Method in class com.badlogic.gdx.physics.bullet.dynamics.btMultiBody
 
getUseLinearReferenceFrameA() - Method in class com.badlogic.gdx.physics.bullet.dynamics.btGeneric6DofConstraint
 
getUseLinearReferenceFrameA() - Method in class com.badlogic.gdx.physics.bullet.dynamics.btGeneric6DofConstraintData
 
getUseLinearReferenceFrameA() - Method in class com.badlogic.gdx.physics.bullet.dynamics.btGeneric6DofConstraintDoubleData2
 
getUseLinearReferenceFrameA() - Method in class com.badlogic.gdx.physics.bullet.dynamics.btSliderConstraint
 
getUseLinearReferenceFrameA() - Method in class com.badlogic.gdx.physics.bullet.dynamics.btSliderConstraintData
 
getUseLinearReferenceFrameA() - Method in class com.badlogic.gdx.physics.bullet.dynamics.btSliderConstraintDoubleData
 
getUseLoHighBounds() - Method in class com.badlogic.gdx.physics.bullet.dynamics.btLemkeSolver
 
getUseOffsetForConstraintFrame() - Method in class com.badlogic.gdx.physics.bullet.dynamics.btGeneric6DofConstraintData
 
getUseOffsetForConstraintFrame() - Method in class com.badlogic.gdx.physics.bullet.dynamics.btGeneric6DofConstraintDoubleData2
 
getUseOffsetForConstraintFrame() - Method in class com.badlogic.gdx.physics.bullet.dynamics.btSliderConstraintData
 
getUseOffsetForConstraintFrame() - Method in class com.badlogic.gdx.physics.bullet.dynamics.btSliderConstraintDoubleData
 
getUseQuantization() - Method in class com.badlogic.gdx.physics.bullet.collision.btQuantizedBvhDoubleData
 
getUseQuantization() - Method in class com.badlogic.gdx.physics.bullet.collision.btQuantizedBvhFloatData
 
getUserConstraintId() - Method in class com.badlogic.gdx.physics.bullet.dynamics.btRaycastVehicle
 
getUserConstraintId() - Method in class com.badlogic.gdx.physics.bullet.dynamics.btTypedConstraint
 
getUserConstraintId() - Method in class com.badlogic.gdx.physics.bullet.dynamics.btTypedConstraintData
 
getUserConstraintId() - Method in class com.badlogic.gdx.physics.bullet.dynamics.btTypedConstraintDoubleData
 
getUserConstraintId() - Method in class com.badlogic.gdx.physics.bullet.dynamics.btTypedConstraintFloatData
 
getUserConstraintPtr() - Method in class com.badlogic.gdx.physics.bullet.dynamics.btTypedConstraint
 
getUserConstraintType() - Method in class com.badlogic.gdx.physics.bullet.dynamics.btRaycastVehicle
 
getUserConstraintType() - Method in class com.badlogic.gdx.physics.bullet.dynamics.btTypedConstraint
 
getUserConstraintType() - Method in class com.badlogic.gdx.physics.bullet.dynamics.btTypedConstraintData
 
getUserConstraintType() - Method in class com.badlogic.gdx.physics.bullet.dynamics.btTypedConstraintDoubleData
 
getUserConstraintType() - Method in class com.badlogic.gdx.physics.bullet.dynamics.btTypedConstraintFloatData
 
getUseReferenceFrameA() - Method in class com.badlogic.gdx.physics.bullet.dynamics.btHingeConstraint
 
getUseReferenceFrameA() - Method in class com.badlogic.gdx.physics.bullet.dynamics.btHingeConstraintDoubleData
 
getUseReferenceFrameA() - Method in class com.badlogic.gdx.physics.bullet.dynamics.btHingeConstraintDoubleData2
 
getUseReferenceFrameA() - Method in class com.badlogic.gdx.physics.bullet.dynamics.btHingeConstraintFloatData
 
getUserIndex() - Method in class com.badlogic.gdx.physics.bullet.collision.btCollisionObject
 
getUserIndex() - Method in class com.badlogic.gdx.physics.bullet.collision.btCollisionShape
 
getUserIndex() - Method in class com.badlogic.gdx.physics.bullet.dynamics.btMultiBody
 
getUserIndex2() - Method in class com.badlogic.gdx.physics.bullet.collision.btCollisionObject
 
getUserIndex2() - Method in class com.badlogic.gdx.physics.bullet.dynamics.btMultiBody
 
getUserIndexMapping() - Method in class com.badlogic.gdx.physics.bullet.softbody.btSoftBody
 
getUserInt(int, IntBuffer) - Method in class com.badlogic.gdx.physics.bullet.inversedynamics.MultiBodyTree
 
getUserPersistentData() - Method in class com.badlogic.gdx.physics.bullet.collision.btManifoldPoint
 
getUserPointer() - Method in class com.badlogic.gdx.physics.bullet.collision.btCollisionObject
 
getUserPointer() - Method in class com.badlogic.gdx.physics.bullet.collision.btCollisionShape
 
getUserPointer() - Method in class com.badlogic.gdx.physics.bullet.collision.btSimplePair
 
getUserPointer() - Method in class com.badlogic.gdx.physics.bullet.dynamics.btMultiBody
 
getUserPointer() - Method in class com.badlogic.gdx.physics.bullet.linearmath.btDefaultMotionState
 
getUserPtr() - Method in class com.badlogic.gdx.physics.bullet.dynamics.btMultibodyLink
 
getUserPtr(int, SWIGTYPE_p_p_void) - Method in class com.badlogic.gdx.physics.bullet.inversedynamics.MultiBodyTree
 
getUserValue() - Method in class com.badlogic.gdx.physics.bullet.collision.btCollisionObject
 
getUserValue() - Method in class com.badlogic.gdx.physics.bullet.collision.btManifoldPoint
 
getUserValue() - Method in class com.badlogic.gdx.physics.bullet.collision.btSimplePair
 
getUserValue() - Method in class com.badlogic.gdx.physics.bullet.collision.GdxCollisionObjectBridge
 
getUseSolveConstraintObsolete() - Method in class com.badlogic.gdx.physics.bullet.dynamics.btGeneric6DofConstraint
 
getUseSolveConstraintObsolete() - Method in class com.badlogic.gdx.physics.bullet.dynamics.btPoint2PointConstraint
 
getV() - Method in class com.badlogic.gdx.physics.bullet.collision._btMprSupport_t
 
getV() - Method in class com.badlogic.gdx.physics.bullet.linearmath.ConvexH.HalfEdge
 
getV() - Method in class com.badlogic.gdx.physics.bullet.softbody.btSoftBody.Node
 
getV1() - Method in class com.badlogic.gdx.physics.bullet.collision._btMprSupport_t
 
getV2() - Method in class com.badlogic.gdx.physics.bullet.collision._btMprSupport_t
 
getValue() - Method in class com.badlogic.gdx.physics.bullet.collision.btDbvt.sStkNPS
 
getValue() - Method in class com.badlogic.gdx.physics.bullet.collision.btIntIndexData
 
getValue() - Method in class com.badlogic.gdx.physics.bullet.collision.btShortIntIndexData
 
getValue() - Method in class com.badlogic.gdx.physics.bullet.collision.GIM_RSORT_TOKEN
 
getValueArrayPtr() - Method in class com.badlogic.gdx.physics.bullet.collision.btTriangleInfoMapData
 
getValues() - Method in class com.badlogic.gdx.physics.bullet.collision.btCharIndexTripletData
 
getValues() - Method in class com.badlogic.gdx.physics.bullet.collision.btShortIntIndexTripletData
 
getVecMatFromDH(float, float, float, float, SWIGTYPE_p_vec3, SWIGTYPE_p_mat33) - Static method in class com.badlogic.gdx.physics.bullet.inversedynamics.InverseDynamics
 
getVecMatFromDH(float, float, float, float, long, long) - Static method in class com.badlogic.gdx.physics.bullet.inversedynamics.InverseDynamicsJNI
 
getVelmrg() - Method in class com.badlogic.gdx.physics.bullet.softbody.btSoftBody.SolverState
 
getVelocity() - Method in class com.badlogic.gdx.physics.bullet.softbody.btSoftBody.Impulse
 
getVelocity() - Method in class com.badlogic.gdx.physics.bullet.softbody.btSoftBody.sMedium
 
getVelocity() - Method in class com.badlogic.gdx.physics.bullet.softbody.SoftBodyNodeData
 
getVelocityInLocalPoint(Vector3) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btRigidBody
 
getVelocityInLocalPointNoDelta(Vector3, Vector3) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btSolverBody
 
getVelocityInLocalPointObsolete(Vector3, Vector3) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btSolverBody
 
getVelocityIterations() - Method in class com.badlogic.gdx.physics.bullet.softbody.SoftBodyConfigData
 
getVelocityPrediction() - Method in class com.badlogic.gdx.physics.bullet.collision.btDbvtBroadphase
 
getVelocityVector() - Method in class com.badlogic.gdx.physics.bullet.dynamics.btMultiBody
 
getVerboseMode() - Method in class com.badlogic.gdx.physics.bullet.collision.btCollisionWorldImporter
 
getVerboseMode() - Method in class com.badlogic.gdx.physics.bullet.extras.btWorldImporter
 
getVertex(int, Vector3) - Method in class com.badlogic.gdx.physics.bullet.collision.btGImpactMeshShapePart
 
getVertex(int, Vector3) - Method in class com.badlogic.gdx.physics.bullet.collision.btPolyhedralConvexShape
 
getVertex(int) - Method in class com.badlogic.gdx.physics.bullet.collision.btShapeHull
 
getVertex0() - Method in class com.badlogic.gdx.physics.bullet.collision.btTriangle
 
getVertex1() - Method in class com.badlogic.gdx.physics.bullet.collision.btTriangle
 
getVertex2() - Method in class com.badlogic.gdx.physics.bullet.collision.btTriangle
 
getVertexbase() - Method in class com.badlogic.gdx.physics.bullet.collision.btGImpactMeshShapePart.TrimeshPrimitiveManager
 
getVertexBase() - Method in class com.badlogic.gdx.physics.bullet.collision.btIndexedMesh
 
getVertexCount() - Method in class com.badlogic.gdx.physics.bullet.collision.btBox2dShape
 
getVertexCount() - Method in class com.badlogic.gdx.physics.bullet.collision.btGImpactMeshShapePart
 
getVertexIndexMapping() - Method in class com.badlogic.gdx.physics.bullet.linearmath.HullLibrary
 
getVertexOffset() - Method in class com.badlogic.gdx.physics.bullet.softbody.btVertexBufferDescriptor
 
getVertexPtr(int) - Method in class com.badlogic.gdx.physics.bullet.collision.btTriangleShape
 
getVertexPtrConst(int) - Method in class com.badlogic.gdx.physics.bullet.collision.btTriangleShape
 
getVertexStride() - Method in class com.badlogic.gdx.physics.bullet.collision.btIndexedMesh
 
getVertexStride() - Method in class com.badlogic.gdx.physics.bullet.softbody.btVertexBufferDescriptor
 
getVertexType() - Method in class com.badlogic.gdx.physics.bullet.collision.btIndexedMesh
 
getVertices() - Method in class com.badlogic.gdx.physics.bullet.collision.btBox2dShape
 
getVertices() - Method in class com.badlogic.gdx.physics.bullet.collision.btConvexPolyhedron
 
getVertices() - Method in class com.badlogic.gdx.physics.bullet.collision.btPrimitiveTriangle
 
getVertices() - Method in class com.badlogic.gdx.physics.bullet.collision.GIM_TRIANGLE
 
getVertices() - Method in class com.badlogic.gdx.physics.bullet.linearmath.btConvexHullComputer
 
getVertices() - Method in class com.badlogic.gdx.physics.bullet.linearmath.ConvexH
 
getVertices(FloatBuffer, int, int, int) - Method in class com.badlogic.gdx.physics.bullet.softbody.btSoftBody
 
getVertices(FloatBuffer, int, int, ShortBuffer, int, int, ShortBuffer, int) - Method in class com.badlogic.gdx.physics.bullet.softbody.btSoftBody
 
getVertices(FloatBuffer, int, int, int, ShortBuffer, int, int, ShortBuffer, int) - Method in class com.badlogic.gdx.physics.bullet.softbody.btSoftBody
 
getVertices1() - Method in class com.badlogic.gdx.physics.bullet.collision.btTriangleShape
 
getVertices3d() - Method in class com.badlogic.gdx.physics.bullet.collision.btMeshPartData
 
getVertices3f() - Method in class com.badlogic.gdx.physics.bullet.collision.btMeshPartData
 
getVerticesFromPlaneEquations(btVector3Array, btVector3Array) - Static method in class com.badlogic.gdx.physics.bullet.linearmath.btGeometryUtil
 
getVimpulses() - Method in class com.badlogic.gdx.physics.bullet.softbody.btSoftBody.Cluster
 
getVimpulses() - Method in class com.badlogic.gdx.physics.bullet.softbody.SoftBodyClusterData
 
getViterations() - Method in class com.badlogic.gdx.physics.bullet.softbody.btSoftBody.Config
 
getVolume() - Method in class com.badlogic.gdx.physics.bullet.collision.btDbvtNode
 
getVolume() - Method in class com.badlogic.gdx.physics.bullet.softbody.btSoftBody
 
getVolume() - Method in class com.badlogic.gdx.physics.bullet.softbody.btSoftBody.Pose
 
getVolume() - Method in class com.badlogic.gdx.physics.bullet.softbody.SoftBodyConfigData
 
getVolumeStiffness() - Method in class com.badlogic.gdx.physics.bullet.softbody.SoftBodyMaterialData
 
getVoxelsz() - Method in class com.badlogic.gdx.physics.bullet.softbody.btSparseSdf3
 
getVsequence() - Method in class com.badlogic.gdx.physics.bullet.softbody.btSoftBody.Config
 
getW() - Method in class com.badlogic.gdx.physics.bullet.linearmath.btQuaternion
 
getW() - Method in class com.badlogic.gdx.physics.bullet.linearmath.btVector4
 
getW() - Method in class com.badlogic.gdx.physics.bullet.linearmath.int4
 
getWantsDeactivationObject() - Method in class com.badlogic.gdx.physics.bullet.linearmath.btIDebugDraw.DefaultColors
 
getWarmstartingFactor() - Method in class com.badlogic.gdx.physics.bullet.dynamics.btContactSolverInfoData
 
getWarmstartingFactor() - Method in class com.badlogic.gdx.physics.bullet.dynamics.btContactSolverInfoDoubleData
 
getWarmstartingFactor() - Method in class com.badlogic.gdx.physics.bullet.dynamics.btContactSolverInfoFloatData
 
getWater_density() - Method in class com.badlogic.gdx.physics.bullet.softbody.btSoftBodyWorldInfo
 
getWater_normal() - Method in class com.badlogic.gdx.physics.bullet.softbody.btSoftBodyWorldInfo
 
getWater_offset() - Method in class com.badlogic.gdx.physics.bullet.softbody.btSoftBodyWorldInfo
 
getWeights() - Method in class com.badlogic.gdx.physics.bullet.softbody.btSoftBody.SContact
 
getWeights() - Method in class com.badlogic.gdx.physics.bullet.softbody.SoftBodyPoseData
 
getWeldingThreshold() - Method in class com.badlogic.gdx.physics.bullet.collision.btTriangleMesh
 
getWgh() - Method in class com.badlogic.gdx.physics.bullet.softbody.btSoftBody.Pose
 
getWheelAxleCS() - Method in class com.badlogic.gdx.physics.bullet.dynamics.btWheelInfo
 
getWheelAxleCS() - Method in class com.badlogic.gdx.physics.bullet.dynamics.btWheelInfoConstructionInfo
 
getWheelAxleWS() - Method in class com.badlogic.gdx.physics.bullet.dynamics.btWheelInfo.RaycastInfo
 
getWheelDirectionCS() - Method in class com.badlogic.gdx.physics.bullet.dynamics.btWheelInfo
 
getWheelDirectionCS() - Method in class com.badlogic.gdx.physics.bullet.dynamics.btWheelInfoConstructionInfo
 
getWheelDirectionWS() - Method in class com.badlogic.gdx.physics.bullet.dynamics.btWheelInfo.RaycastInfo
 
getWheelInfo() - Method in class com.badlogic.gdx.physics.bullet.dynamics.btRaycastVehicle
 
getWheelInfo(int) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btRaycastVehicle
 
getWheelInfoConst(int) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btRaycastVehicle
 
getWheelRadius() - Method in class com.badlogic.gdx.physics.bullet.dynamics.btWheelInfoConstructionInfo
 
getWheelsDampingCompression() - Method in class com.badlogic.gdx.physics.bullet.dynamics.btWheelInfo
 
getWheelsDampingCompression() - Method in class com.badlogic.gdx.physics.bullet.dynamics.btWheelInfoConstructionInfo
 
getWheelsDampingRelaxation() - Method in class com.badlogic.gdx.physics.bullet.dynamics.btWheelInfo
 
getWheelsDampingRelaxation() - Method in class com.badlogic.gdx.physics.bullet.dynamics.btWheelInfoConstructionInfo
 
getWheelsRadius() - Method in class com.badlogic.gdx.physics.bullet.dynamics.btWheelInfo
 
getWheelsSuspensionForce() - Method in class com.badlogic.gdx.physics.bullet.dynamics.btWheelInfo
 
getWheelTransformWS(int) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btRaycastVehicle
 
getWindVelocity() - Method in class com.badlogic.gdx.physics.bullet.softbody.btSoftBody
 
getWitnesses() - Method in class com.badlogic.gdx.physics.bullet.collision.btGjkEpaSolver2.sResults
 
getWitnesses() - Method in class com.badlogic.gdx.physics.bullet.collision.btGjkEpaSolver3.sResults
 
getWorldArrayIndex() - Method in class com.badlogic.gdx.physics.bullet.collision.btCollisionObject
 
getWorldInfo() - Method in class com.badlogic.gdx.physics.bullet.softbody.btSoftBody
 
getWorldInfo() - Method in class com.badlogic.gdx.physics.bullet.softbody.btSoftMultiBodyDynamicsWorld
 
getWorldInfo() - Method in class com.badlogic.gdx.physics.bullet.softbody.btSoftRigidDynamicsWorld
 
getWorldInfoConst() - Method in class com.badlogic.gdx.physics.bullet.softbody.btSoftMultiBodyDynamicsWorld
 
getWorldInfoConst() - Method in class com.badlogic.gdx.physics.bullet.softbody.btSoftRigidDynamicsWorld
 
getWorldToBaseRot() - Method in class com.badlogic.gdx.physics.bullet.dynamics.btMultiBody
 
getWorldTransform() - Method in class com.badlogic.gdx.physics.bullet.collision.btCollisionObject
 
getWorldTransform(Matrix4) - Method in class com.badlogic.gdx.physics.bullet.collision.btCollisionObject
 
getWorldTransform() - Method in class com.badlogic.gdx.physics.bullet.collision.btCollisionObjectDoubleData
 
getWorldTransform() - Method in class com.badlogic.gdx.physics.bullet.collision.btCollisionObjectFloatData
 
getWorldTransform() - Method in class com.badlogic.gdx.physics.bullet.collision.btCollisionObjectWrapper
 
getWorldTransform() - Method in class com.badlogic.gdx.physics.bullet.dynamics.btSolverBody
 
getWorldTransform() - Method in class com.badlogic.gdx.physics.bullet.dynamics.btWheelInfo
 
getWorldTransform(Matrix4) - Method in class com.badlogic.gdx.physics.bullet.linearmath.btMotionState
 
getWorldType() - Method in class com.badlogic.gdx.physics.bullet.dynamics.btDynamicsWorld
 
getWorldUserInfo() - Method in class com.badlogic.gdx.physics.bullet.dynamics.btDynamicsWorld
 
getX() - Method in class com.badlogic.gdx.physics.bullet.linearmath.btQuadWord
 
getX() - Method in class com.badlogic.gdx.physics.bullet.linearmath.btVector3
 
getX() - Method in class com.badlogic.gdx.physics.bullet.linearmath.int4
 
getX() - Method in class com.badlogic.gdx.physics.bullet.softbody.btSoftBody.Node
 
getY() - Method in class com.badlogic.gdx.physics.bullet.linearmath.btQuadWord
 
getY() - Method in class com.badlogic.gdx.physics.bullet.linearmath.btVector3
 
getY() - Method in class com.badlogic.gdx.physics.bullet.linearmath.int4
 
getZ() - Method in class com.badlogic.gdx.physics.bullet.linearmath.btQuadWord
 
getZ() - Method in class com.badlogic.gdx.physics.bullet.linearmath.btVector3
 
getZ() - Method in class com.badlogic.gdx.physics.bullet.linearmath.int4
 
getZeroAreaThreshold() - Method in class com.badlogic.gdx.physics.bullet.collision.btTriangleInfoMap
 
getZeroAreaThreshold() - Method in class com.badlogic.gdx.physics.bullet.collision.btTriangleInfoMapData
 
getZeroRotParentToThis() - Method in class com.badlogic.gdx.physics.bullet.dynamics.btMultibodyLink
 
getZeroRotParentToThis() - Method in class com.badlogic.gdx.physics.bullet.dynamics.btMultiBodyLinkDoubleData
 
getZeroRotParentToThis() - Method in class com.badlogic.gdx.physics.bullet.dynamics.btMultiBodyLinkFloatData
 
gFindPairs_get() - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
gFindPairs_set(int) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
gFindSimplePairs_get() - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
gFindSimplePairs_set(int) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
GIM_AABB - Class in com.badlogic.gdx.physics.bullet.collision
 
GIM_AABB(long, boolean) - Constructor for class com.badlogic.gdx.physics.bullet.collision.GIM_AABB
Construct a new GIM_AABB, normally you should not need this constructor it's intended for low-level usage.
GIM_AABB() - Constructor for class com.badlogic.gdx.physics.bullet.collision.GIM_AABB
 
GIM_AABB(Vector3, Vector3, Vector3) - Constructor for class com.badlogic.gdx.physics.bullet.collision.GIM_AABB
 
GIM_AABB(Vector3, Vector3, Vector3, SWIGTYPE_p_GREAL) - Constructor for class com.badlogic.gdx.physics.bullet.collision.GIM_AABB
 
GIM_AABB(GIM_AABB) - Constructor for class com.badlogic.gdx.physics.bullet.collision.GIM_AABB
 
GIM_AABB(GIM_AABB, float) - Constructor for class com.badlogic.gdx.physics.bullet.collision.GIM_AABB
 
GIM_AABB_appy_transform(long, GIM_AABB, Matrix4) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
GIM_AABB_collide_plane(long, GIM_AABB, long, btVector4) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
GIM_AABB_collide_ray(long, GIM_AABB, Vector3, Vector3) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
GIM_AABB_collide_triangle_exact(long, GIM_AABB, Vector3, Vector3, Vector3, long, btVector4) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
GIM_AABB_copy_with_margin(long, GIM_AABB, long, GIM_AABB, float) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
GIM_AABB_find_intersection(long, GIM_AABB, long, GIM_AABB, long, GIM_AABB) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
GIM_AABB_get_center_extend(long, GIM_AABB, Vector3, Vector3) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
GIM_AABB_has_collision(long, GIM_AABB, long, GIM_AABB) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
GIM_AABB_increment_margin(long, GIM_AABB, float) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
GIM_AABB_invalidate(long, GIM_AABB) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
GIM_AABB_max_get(long, GIM_AABB) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
GIM_AABB_max_set(long, GIM_AABB, long, btVector3) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
GIM_AABB_merge(long, GIM_AABB, long, GIM_AABB) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
GIM_AABB_min_get(long, GIM_AABB) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
GIM_AABB_min_set(long, GIM_AABB, long, btVector3) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
GIM_AABB_overlapping_trans_cache(long, GIM_AABB, long, GIM_AABB, long, GIM_BOX_BOX_TRANSFORM_CACHE, boolean) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
GIM_AABB_overlapping_trans_conservative(long, GIM_AABB, long, GIM_AABB, Matrix4) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
GIM_AABB_plane_classify(long, GIM_AABB, long, btVector4) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
GIM_AABB_projection_interval(long, GIM_AABB, Vector3, long, long) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
gim_alloc(long) - Static method in class com.badlogic.gdx.physics.bullet.collision.Collision
 
gim_alloc(long) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
gim_alloca(long) - Static method in class com.badlogic.gdx.physics.bullet.collision.Collision
 
gim_alloca(long) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
GIM_ARRAY_GROW_FACTOR - Static variable in interface com.badlogic.gdx.physics.bullet.collision.CollisionConstants
 
GIM_ARRAY_GROW_INCREMENT - Static variable in interface com.badlogic.gdx.physics.bullet.collision.CollisionConstants
 
gim_bitset - Class in com.badlogic.gdx.physics.bullet.collision
 
gim_bitset(long, boolean) - Constructor for class com.badlogic.gdx.physics.bullet.collision.gim_bitset
Construct a new gim_bitset, normally you should not need this constructor it's intended for low-level usage.
gim_bitset() - Constructor for class com.badlogic.gdx.physics.bullet.collision.gim_bitset
 
gim_bitset(SWIGTYPE_p_GUINT) - Constructor for class com.badlogic.gdx.physics.bullet.collision.gim_bitset
 
gim_bitset_clear(long, gim_bitset, long) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
gim_bitset_clear_all(long, gim_bitset) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
gim_bitset_container_get(long, gim_bitset) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
gim_bitset_container_set(long, gim_bitset, long) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
gim_bitset_get(long, gim_bitset, long) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
gim_bitset_resize(long, gim_bitset, long) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
gim_bitset_set(long, gim_bitset, long) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
gim_bitset_set_all(long, gim_bitset) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
gim_bitset_size(long, gim_bitset) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
GIM_BOX_BOX_TRANSFORM_CACHE - Class in com.badlogic.gdx.physics.bullet.collision
 
GIM_BOX_BOX_TRANSFORM_CACHE(long, boolean) - Constructor for class com.badlogic.gdx.physics.bullet.collision.GIM_BOX_BOX_TRANSFORM_CACHE
Construct a new GIM_BOX_BOX_TRANSFORM_CACHE, normally you should not need this constructor it's intended for low-level usage.
GIM_BOX_BOX_TRANSFORM_CACHE() - Constructor for class com.badlogic.gdx.physics.bullet.collision.GIM_BOX_BOX_TRANSFORM_CACHE
 
GIM_BOX_BOX_TRANSFORM_CACHE(SWIGTYPE_p_a_4__GREAL) - Constructor for class com.badlogic.gdx.physics.bullet.collision.GIM_BOX_BOX_TRANSFORM_CACHE
 
GIM_BOX_BOX_TRANSFORM_CACHE_AR_get(long, GIM_BOX_BOX_TRANSFORM_CACHE) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
GIM_BOX_BOX_TRANSFORM_CACHE_AR_set(long, GIM_BOX_BOX_TRANSFORM_CACHE, long, btMatrix3x3) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
GIM_BOX_BOX_TRANSFORM_CACHE_calc_absolute_matrix(long, GIM_BOX_BOX_TRANSFORM_CACHE) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
GIM_BOX_BOX_TRANSFORM_CACHE_calc_from_full_invert(long, GIM_BOX_BOX_TRANSFORM_CACHE, Matrix4, Matrix4) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
GIM_BOX_BOX_TRANSFORM_CACHE_calc_from_homogenic(long, GIM_BOX_BOX_TRANSFORM_CACHE, Matrix4, Matrix4) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
GIM_BOX_BOX_TRANSFORM_CACHE_R1to0_get(long, GIM_BOX_BOX_TRANSFORM_CACHE) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
GIM_BOX_BOX_TRANSFORM_CACHE_R1to0_set(long, GIM_BOX_BOX_TRANSFORM_CACHE, long, btMatrix3x3) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
GIM_BOX_BOX_TRANSFORM_CACHE_T1to0_get(long, GIM_BOX_BOX_TRANSFORM_CACHE) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
GIM_BOX_BOX_TRANSFORM_CACHE_T1to0_set(long, GIM_BOX_BOX_TRANSFORM_CACHE, long, btVector3) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
GIM_BOX_BOX_TRANSFORM_CACHE_transform(long, GIM_BOX_BOX_TRANSFORM_CACHE, Vector3) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
GIM_BVH_DATA - Class in com.badlogic.gdx.physics.bullet.collision
 
GIM_BVH_DATA(long, boolean) - Constructor for class com.badlogic.gdx.physics.bullet.collision.GIM_BVH_DATA
Construct a new GIM_BVH_DATA, normally you should not need this constructor it's intended for low-level usage.
GIM_BVH_DATA() - Constructor for class com.badlogic.gdx.physics.bullet.collision.GIM_BVH_DATA
 
GIM_BVH_DATA_ARRAY - Class in com.badlogic.gdx.physics.bullet.collision
 
GIM_BVH_DATA_ARRAY(long, boolean) - Constructor for class com.badlogic.gdx.physics.bullet.collision.GIM_BVH_DATA_ARRAY
Construct a new GIM_BVH_DATA_ARRAY, normally you should not need this constructor it's intended for low-level usage.
GIM_BVH_DATA_ARRAY() - Constructor for class com.badlogic.gdx.physics.bullet.collision.GIM_BVH_DATA_ARRAY
 
GIM_BVH_DATA_ARRAY_SWIGUpcast(long) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
GIM_BVH_DATA_bound_get(long, GIM_BVH_DATA) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
GIM_BVH_DATA_bound_set(long, GIM_BVH_DATA, long, btAABB) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
GIM_BVH_DATA_data_get(long, GIM_BVH_DATA) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
GIM_BVH_DATA_data_set(long, GIM_BVH_DATA, int) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
GIM_BVH_TREE_NODE - Class in com.badlogic.gdx.physics.bullet.collision
 
GIM_BVH_TREE_NODE(long, boolean) - Constructor for class com.badlogic.gdx.physics.bullet.collision.GIM_BVH_TREE_NODE
Construct a new GIM_BVH_TREE_NODE, normally you should not need this constructor it's intended for low-level usage.
GIM_BVH_TREE_NODE() - Constructor for class com.badlogic.gdx.physics.bullet.collision.GIM_BVH_TREE_NODE
 
GIM_BVH_TREE_NODE_ARRAY - Class in com.badlogic.gdx.physics.bullet.collision
 
GIM_BVH_TREE_NODE_ARRAY(long, boolean) - Constructor for class com.badlogic.gdx.physics.bullet.collision.GIM_BVH_TREE_NODE_ARRAY
Construct a new GIM_BVH_TREE_NODE_ARRAY, normally you should not need this constructor it's intended for low-level usage.
GIM_BVH_TREE_NODE_ARRAY() - Constructor for class com.badlogic.gdx.physics.bullet.collision.GIM_BVH_TREE_NODE_ARRAY
 
GIM_BVH_TREE_NODE_ARRAY_SWIGUpcast(long) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
GIM_BVH_TREE_NODE_bound_get(long, GIM_BVH_TREE_NODE) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
GIM_BVH_TREE_NODE_bound_set(long, GIM_BVH_TREE_NODE, long, btAABB) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
GIM_BVH_TREE_NODE_getDataIndex(long, GIM_BVH_TREE_NODE) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
GIM_BVH_TREE_NODE_getEscapeIndex(long, GIM_BVH_TREE_NODE) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
GIM_BVH_TREE_NODE_isLeafNode(long, GIM_BVH_TREE_NODE) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
GIM_BVH_TREE_NODE_setDataIndex(long, GIM_BVH_TREE_NODE, int) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
GIM_BVH_TREE_NODE_setEscapeIndex(long, GIM_BVH_TREE_NODE, int) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
GIM_CONTACT - Class in com.badlogic.gdx.physics.bullet.collision
 
GIM_CONTACT(long, boolean) - Constructor for class com.badlogic.gdx.physics.bullet.collision.GIM_CONTACT
Construct a new GIM_CONTACT, normally you should not need this constructor it's intended for low-level usage.
GIM_CONTACT() - Constructor for class com.badlogic.gdx.physics.bullet.collision.GIM_CONTACT
 
GIM_CONTACT(GIM_CONTACT) - Constructor for class com.badlogic.gdx.physics.bullet.collision.GIM_CONTACT
 
GIM_CONTACT(Vector3, Vector3, float, int, int) - Constructor for class com.badlogic.gdx.physics.bullet.collision.GIM_CONTACT
 
gim_contact_array - Class in com.badlogic.gdx.physics.bullet.collision
 
gim_contact_array(long, boolean) - Constructor for class com.badlogic.gdx.physics.bullet.collision.gim_contact_array
Construct a new gim_contact_array, normally you should not need this constructor it's intended for low-level usage.
gim_contact_array() - Constructor for class com.badlogic.gdx.physics.bullet.collision.gim_contact_array
 
gim_contact_array_internal - Class in com.badlogic.gdx.physics.bullet.collision
 
gim_contact_array_internal(long, boolean) - Constructor for class com.badlogic.gdx.physics.bullet.collision.gim_contact_array_internal
Construct a new gim_contact_array_internal, normally you should not need this constructor it's intended for low-level usage.
gim_contact_array_internal() - Constructor for class com.badlogic.gdx.physics.bullet.collision.gim_contact_array_internal
 
gim_contact_array_internal(SWIGTYPE_p_GUINT) - Constructor for class com.badlogic.gdx.physics.bullet.collision.gim_contact_array_internal
 
gim_contact_array_internal_allocated_size_get(long, gim_contact_array_internal) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
gim_contact_array_internal_allocated_size_set(long, gim_contact_array_internal, long) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
gim_contact_array_internal_at(long, gim_contact_array_internal, long) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
gim_contact_array_internal_at_const(long, gim_contact_array_internal, long) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
gim_contact_array_internal_back(long, gim_contact_array_internal) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
gim_contact_array_internal_back_const(long, gim_contact_array_internal) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
gim_contact_array_internal_clear(long, gim_contact_array_internal) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
gim_contact_array_internal_clear_memory(long, gim_contact_array_internal) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
gim_contact_array_internal_clear_range(long, gim_contact_array_internal, long) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
gim_contact_array_internal_data_get(long, gim_contact_array_internal) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
gim_contact_array_internal_data_set(long, gim_contact_array_internal, long, GIM_CONTACT) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
gim_contact_array_internal_destroyData(long, gim_contact_array_internal) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
gim_contact_array_internal_erase(long, gim_contact_array_internal, long) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
gim_contact_array_internal_erase_sorted(long, gim_contact_array_internal, long) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
gim_contact_array_internal_erase_sorted_mem(long, gim_contact_array_internal, long) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
gim_contact_array_internal_front(long, gim_contact_array_internal) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
gim_contact_array_internal_front_const(long, gim_contact_array_internal) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
gim_contact_array_internal_get_pointer_at(long, gim_contact_array_internal, long) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
gim_contact_array_internal_get_pointer_at_const(long, gim_contact_array_internal, long) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
gim_contact_array_internal_growingCheck(long, gim_contact_array_internal) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
gim_contact_array_internal_insert(long, gim_contact_array_internal, long, GIM_CONTACT, long) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
gim_contact_array_internal_insert_mem(long, gim_contact_array_internal, long) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
gim_contact_array_internal_max_size(long, gim_contact_array_internal) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
gim_contact_array_internal_operatorSubscript(long, gim_contact_array_internal, long) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
gim_contact_array_internal_operatorSubscriptConst(long, gim_contact_array_internal, long) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
gim_contact_array_internal_pointer(long, gim_contact_array_internal) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
gim_contact_array_internal_pointer_const(long, gim_contact_array_internal) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
gim_contact_array_internal_pop_back(long, gim_contact_array_internal) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
gim_contact_array_internal_pop_back_mem(long, gim_contact_array_internal) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
gim_contact_array_internal_push_back(long, gim_contact_array_internal, long, GIM_CONTACT) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
gim_contact_array_internal_push_back_mem(long, gim_contact_array_internal) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
gim_contact_array_internal_push_back_memcpy(long, gim_contact_array_internal, long, GIM_CONTACT) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
gim_contact_array_internal_refit(long, gim_contact_array_internal) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
gim_contact_array_internal_reserve(long, gim_contact_array_internal, long) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
gim_contact_array_internal_resize__SWIG_0(long, gim_contact_array_internal, long, boolean, long, GIM_CONTACT) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
gim_contact_array_internal_resize__SWIG_1(long, gim_contact_array_internal, long, boolean) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
gim_contact_array_internal_resize__SWIG_2(long, gim_contact_array_internal, long) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
gim_contact_array_internal_resizeData(long, gim_contact_array_internal, long) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
gim_contact_array_internal_size_get(long, gim_contact_array_internal) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
gim_contact_array_internal_size_set(long, gim_contact_array_internal, long) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
gim_contact_array_internal_sizeVal(long, gim_contact_array_internal) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
gim_contact_array_internal_swap(long, gim_contact_array_internal, long, long) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
gim_contact_array_merge_contacts__SWIG_0(long, gim_contact_array, long, gim_contact_array, boolean) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
gim_contact_array_merge_contacts__SWIG_1(long, gim_contact_array, long, gim_contact_array) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
gim_contact_array_merge_contacts_unique(long, gim_contact_array, long, gim_contact_array) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
gim_contact_array_push_contact(long, gim_contact_array, Vector3, Vector3, long, long, long) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
gim_contact_array_push_triangle_contacts(long, gim_contact_array, long, GIM_TRIANGLE_CONTACT_DATA, long, long) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
gim_contact_array_SWIGUpcast(long) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
GIM_CONTACT_calc_key_contact(long, GIM_CONTACT) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
GIM_CONTACT_depth_get(long, GIM_CONTACT) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
GIM_CONTACT_depth_set(long, GIM_CONTACT, float) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
GIM_CONTACT_distance_get(long, GIM_CONTACT) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
GIM_CONTACT_distance_set(long, GIM_CONTACT, float) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
GIM_CONTACT_feature1_get(long, GIM_CONTACT) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
GIM_CONTACT_feature1_set(long, GIM_CONTACT, int) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
GIM_CONTACT_feature2_get(long, GIM_CONTACT) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
GIM_CONTACT_feature2_set(long, GIM_CONTACT, int) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
GIM_CONTACT_interpolate_normals(long, GIM_CONTACT, long, btVector3, int) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
GIM_CONTACT_normal_get(long, GIM_CONTACT) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
GIM_CONTACT_normal_set(long, GIM_CONTACT, long, btVector3) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
GIM_CONTACT_point_get(long, GIM_CONTACT) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
GIM_CONTACT_point_set(long, GIM_CONTACT, long, btVector3) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
GIM_DEFAULT_HASH_TABLE_NODE_SIZE - Static variable in interface com.badlogic.gdx.physics.bullet.collision.CollisionConstants
 
GIM_DEFAULT_HASH_TABLE_SIZE - Static variable in interface com.badlogic.gdx.physics.bullet.collision.CollisionConstants
 
gim_free(long) - Static method in class com.badlogic.gdx.physics.bullet.collision.Collision
 
gim_free(long) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
gim_get_alloc_handler() - Static method in class com.badlogic.gdx.physics.bullet.collision.Collision
 
gim_get_alloc_handler() - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
gim_get_alloca_handler() - Static method in class com.badlogic.gdx.physics.bullet.collision.Collision
 
gim_get_alloca_handler() - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
gim_get_free_handler() - Static method in class com.badlogic.gdx.physics.bullet.collision.Collision
 
gim_get_free_handler() - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
gim_get_point_inertia(Vector3, float) - Static method in class com.badlogic.gdx.physics.bullet.collision.Collision
 
gim_get_point_inertia(Vector3, float) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
gim_get_realloc_handler() - Static method in class com.badlogic.gdx.physics.bullet.collision.Collision
 
gim_get_realloc_handler() - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
GIM_HASH_NODE_CMP_KEY_MACRO - Class in com.badlogic.gdx.physics.bullet.collision
 
GIM_HASH_NODE_CMP_KEY_MACRO(long, boolean) - Constructor for class com.badlogic.gdx.physics.bullet.collision.GIM_HASH_NODE_CMP_KEY_MACRO
Construct a new GIM_HASH_NODE_CMP_KEY_MACRO, normally you should not need this constructor it's intended for low-level usage.
GIM_HASH_NODE_CMP_KEY_MACRO() - Constructor for class com.badlogic.gdx.physics.bullet.collision.GIM_HASH_NODE_CMP_KEY_MACRO
 
GIM_HASH_NODE_CMP_MACRO - Class in com.badlogic.gdx.physics.bullet.collision
 
GIM_HASH_NODE_CMP_MACRO(long, boolean) - Constructor for class com.badlogic.gdx.physics.bullet.collision.GIM_HASH_NODE_CMP_MACRO
Construct a new GIM_HASH_NODE_CMP_MACRO, normally you should not need this constructor it's intended for low-level usage.
GIM_HASH_NODE_CMP_MACRO() - Constructor for class com.badlogic.gdx.physics.bullet.collision.GIM_HASH_NODE_CMP_MACRO
 
GIM_HASH_NODE_GET_KEY - Class in com.badlogic.gdx.physics.bullet.collision
 
GIM_HASH_NODE_GET_KEY(long, boolean) - Constructor for class com.badlogic.gdx.physics.bullet.collision.GIM_HASH_NODE_GET_KEY
Construct a new GIM_HASH_NODE_GET_KEY, normally you should not need this constructor it's intended for low-level usage.
GIM_HASH_NODE_GET_KEY() - Constructor for class com.badlogic.gdx.physics.bullet.collision.GIM_HASH_NODE_GET_KEY
 
GIM_HASH_TABLE_GROW_FACTOR - Static variable in interface com.badlogic.gdx.physics.bullet.collision.CollisionConstants
 
gim_inertia_add_transformed(Vector3, Vector3, Matrix4) - Static method in class com.badlogic.gdx.physics.bullet.collision.Collision
 
gim_inertia_add_transformed(Vector3, Vector3, Matrix4) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
gim_inv_sqrt(float) - Static method in class com.badlogic.gdx.physics.bullet.collision.Collision
 
gim_inv_sqrt(float) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
GIM_INVALID_HASH - Static variable in interface com.badlogic.gdx.physics.bullet.collision.CollisionConstants
 
GIM_MIN_RADIX_SORT_SIZE - Static variable in interface com.badlogic.gdx.physics.bullet.collision.CollisionConstants
 
gim_next_prime(SWIGTYPE_p_GUINT) - Static method in class com.badlogic.gdx.physics.bullet.collision.Collision
 
gim_next_prime(long) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
GIM_NUM_PRIME - Static variable in interface com.badlogic.gdx.physics.bullet.collision.CollisionConstants
 
GIM_PAIR - Class in com.badlogic.gdx.physics.bullet.collision
 
GIM_PAIR(long, boolean) - Constructor for class com.badlogic.gdx.physics.bullet.collision.GIM_PAIR
Construct a new GIM_PAIR, normally you should not need this constructor it's intended for low-level usage.
GIM_PAIR() - Constructor for class com.badlogic.gdx.physics.bullet.collision.GIM_PAIR
 
GIM_PAIR(GIM_PAIR) - Constructor for class com.badlogic.gdx.physics.bullet.collision.GIM_PAIR
 
GIM_PAIR(int, int) - Constructor for class com.badlogic.gdx.physics.bullet.collision.GIM_PAIR
 
GIM_PAIR_index1_get(long, GIM_PAIR) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
GIM_PAIR_index1_set(long, GIM_PAIR, int) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
GIM_PAIR_index2_get(long, GIM_PAIR) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
GIM_PAIR_index2_set(long, GIM_PAIR, int) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
gim_prime_list_get() - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
GIM_QUANTIZED_BVH_NODE_ARRAY - Class in com.badlogic.gdx.physics.bullet.collision
 
GIM_QUANTIZED_BVH_NODE_ARRAY(long, boolean) - Constructor for class com.badlogic.gdx.physics.bullet.collision.GIM_QUANTIZED_BVH_NODE_ARRAY
Construct a new GIM_QUANTIZED_BVH_NODE_ARRAY, normally you should not need this constructor it's intended for low-level usage.
GIM_QUANTIZED_BVH_NODE_ARRAY() - Constructor for class com.badlogic.gdx.physics.bullet.collision.GIM_QUANTIZED_BVH_NODE_ARRAY
 
GIM_QUANTIZED_BVH_NODE_ARRAY_SWIGUpcast(long) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
gim_radix_sort_rtokens(GIM_RSORT_TOKEN, GIM_RSORT_TOKEN, long) - Static method in class com.badlogic.gdx.physics.bullet.collision.Collision
 
gim_radix_sort_rtokens(long, GIM_RSORT_TOKEN, long, GIM_RSORT_TOKEN, long) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
gim_realloc(long, long, long) - Static method in class com.badlogic.gdx.physics.bullet.collision.Collision
 
gim_realloc(long, long, long) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
GIM_RSORT_TOKEN - Class in com.badlogic.gdx.physics.bullet.collision
 
GIM_RSORT_TOKEN(long, boolean) - Constructor for class com.badlogic.gdx.physics.bullet.collision.GIM_RSORT_TOKEN
Construct a new GIM_RSORT_TOKEN, normally you should not need this constructor it's intended for low-level usage.
GIM_RSORT_TOKEN() - Constructor for class com.badlogic.gdx.physics.bullet.collision.GIM_RSORT_TOKEN
 
GIM_RSORT_TOKEN(GIM_RSORT_TOKEN) - Constructor for class com.badlogic.gdx.physics.bullet.collision.GIM_RSORT_TOKEN
 
GIM_RSORT_TOKEN_COMPARATOR - Class in com.badlogic.gdx.physics.bullet.collision
 
GIM_RSORT_TOKEN_COMPARATOR(long, boolean) - Constructor for class com.badlogic.gdx.physics.bullet.collision.GIM_RSORT_TOKEN_COMPARATOR
Construct a new GIM_RSORT_TOKEN_COMPARATOR, normally you should not need this constructor it's intended for low-level usage.
GIM_RSORT_TOKEN_COMPARATOR() - Constructor for class com.badlogic.gdx.physics.bullet.collision.GIM_RSORT_TOKEN_COMPARATOR
 
GIM_RSORT_TOKEN_COMPARATOR_operatorFunctionCall(long, GIM_RSORT_TOKEN_COMPARATOR, long, GIM_RSORT_TOKEN, long, GIM_RSORT_TOKEN) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
GIM_RSORT_TOKEN_key_get(long, GIM_RSORT_TOKEN) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
GIM_RSORT_TOKEN_key_set(long, GIM_RSORT_TOKEN, long) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
GIM_RSORT_TOKEN_operatorGreaterThan(long, GIM_RSORT_TOKEN, long, GIM_RSORT_TOKEN) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
GIM_RSORT_TOKEN_operatorLessThan(long, GIM_RSORT_TOKEN, long, GIM_RSORT_TOKEN) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
GIM_RSORT_TOKEN_value_get(long, GIM_RSORT_TOKEN) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
GIM_RSORT_TOKEN_value_set(long, GIM_RSORT_TOKEN, long) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
GIM_SCALAR_TYPES - Class in com.badlogic.gdx.physics.bullet.collision
 
GIM_SCALAR_TYPES() - Constructor for class com.badlogic.gdx.physics.bullet.collision.GIM_SCALAR_TYPES
 
gim_set_alloc_handler(SWIGTYPE_p_f_size_t__p_void) - Static method in class com.badlogic.gdx.physics.bullet.collision.Collision
 
gim_set_alloc_handler(long) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
gim_set_alloca_handler(SWIGTYPE_p_f_size_t__p_void) - Static method in class com.badlogic.gdx.physics.bullet.collision.Collision
 
gim_set_alloca_handler(long) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
gim_set_free_handler(SWIGTYPE_p_f_p_void__void) - Static method in class com.badlogic.gdx.physics.bullet.collision.Collision
 
gim_set_free_handler(long) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
gim_set_realloc_handler(SWIGTYPE_p_f_p_void_size_t_size_t__p_void) - Static method in class com.badlogic.gdx.physics.bullet.collision.Collision
 
gim_set_realloc_handler(long) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
gim_simd_memcpy(long, long, long) - Static method in class com.badlogic.gdx.physics.bullet.collision.Collision
 
gim_simd_memcpy(long, long, long) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
gim_sqrt(float) - Static method in class com.badlogic.gdx.physics.bullet.collision.Collision
 
gim_sqrt(float) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
GIM_TRIANGLE - Class in com.badlogic.gdx.physics.bullet.collision
 
GIM_TRIANGLE(long, boolean) - Constructor for class com.badlogic.gdx.physics.bullet.collision.GIM_TRIANGLE
Construct a new GIM_TRIANGLE, normally you should not need this constructor it's intended for low-level usage.
GIM_TRIANGLE() - Constructor for class com.badlogic.gdx.physics.bullet.collision.GIM_TRIANGLE
 
GIM_TRIANGLE_apply_transform(long, GIM_TRIANGLE, Matrix4) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
GIM_TRIANGLE_collide_triangle(long, GIM_TRIANGLE, long, GIM_TRIANGLE, long, GIM_TRIANGLE_CONTACT_DATA) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
GIM_TRIANGLE_collide_triangle_hard_test(long, GIM_TRIANGLE, long, GIM_TRIANGLE, long, GIM_TRIANGLE_CONTACT_DATA) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
GIM_TRIANGLE_CONTACT - Class in com.badlogic.gdx.physics.bullet.collision
 
GIM_TRIANGLE_CONTACT(long, boolean) - Constructor for class com.badlogic.gdx.physics.bullet.collision.GIM_TRIANGLE_CONTACT
Construct a new GIM_TRIANGLE_CONTACT, normally you should not need this constructor it's intended for low-level usage.
GIM_TRIANGLE_CONTACT() - Constructor for class com.badlogic.gdx.physics.bullet.collision.GIM_TRIANGLE_CONTACT
 
GIM_TRIANGLE_CONTACT(GIM_TRIANGLE_CONTACT) - Constructor for class com.badlogic.gdx.physics.bullet.collision.GIM_TRIANGLE_CONTACT
 
GIM_TRIANGLE_CONTACT_copy_from(long, GIM_TRIANGLE_CONTACT, long, GIM_TRIANGLE_CONTACT) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
GIM_TRIANGLE_CONTACT_DATA - Class in com.badlogic.gdx.physics.bullet.collision
 
GIM_TRIANGLE_CONTACT_DATA(long, boolean) - Constructor for class com.badlogic.gdx.physics.bullet.collision.GIM_TRIANGLE_CONTACT_DATA
Construct a new GIM_TRIANGLE_CONTACT_DATA, normally you should not need this constructor it's intended for low-level usage.
GIM_TRIANGLE_CONTACT_DATA() - Constructor for class com.badlogic.gdx.physics.bullet.collision.GIM_TRIANGLE_CONTACT_DATA
 
GIM_TRIANGLE_CONTACT_DATA(GIM_TRIANGLE_CONTACT_DATA) - Constructor for class com.badlogic.gdx.physics.bullet.collision.GIM_TRIANGLE_CONTACT_DATA
 
GIM_TRIANGLE_CONTACT_DATA_copy_from(long, GIM_TRIANGLE_CONTACT_DATA, long, GIM_TRIANGLE_CONTACT_DATA) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
GIM_TRIANGLE_CONTACT_DATA_merge_points(long, GIM_TRIANGLE_CONTACT_DATA, long, btVector4, float, long, btVector3, long) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
GIM_TRIANGLE_CONTACT_DATA_penetration_depth_get(long, GIM_TRIANGLE_CONTACT_DATA) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
GIM_TRIANGLE_CONTACT_DATA_penetration_depth_set(long, GIM_TRIANGLE_CONTACT_DATA, float) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
GIM_TRIANGLE_CONTACT_DATA_point_count_get(long, GIM_TRIANGLE_CONTACT_DATA) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
GIM_TRIANGLE_CONTACT_DATA_point_count_set(long, GIM_TRIANGLE_CONTACT_DATA, long) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
GIM_TRIANGLE_CONTACT_DATA_points_get(long, GIM_TRIANGLE_CONTACT_DATA) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
GIM_TRIANGLE_CONTACT_DATA_points_set(long, GIM_TRIANGLE_CONTACT_DATA, long, btVector3) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
GIM_TRIANGLE_CONTACT_DATA_separating_normal_get(long, GIM_TRIANGLE_CONTACT_DATA) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
GIM_TRIANGLE_CONTACT_DATA_separating_normal_set(long, GIM_TRIANGLE_CONTACT_DATA, long, btVector4) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
GIM_TRIANGLE_CONTACT_merge_points(long, GIM_TRIANGLE_CONTACT, long, btVector4, float, long, btVector3, int) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
GIM_TRIANGLE_CONTACT_penetration_depth_get(long, GIM_TRIANGLE_CONTACT) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
GIM_TRIANGLE_CONTACT_penetration_depth_set(long, GIM_TRIANGLE_CONTACT, float) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
GIM_TRIANGLE_CONTACT_point_count_get(long, GIM_TRIANGLE_CONTACT) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
GIM_TRIANGLE_CONTACT_point_count_set(long, GIM_TRIANGLE_CONTACT, int) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
GIM_TRIANGLE_CONTACT_points_get(long, GIM_TRIANGLE_CONTACT) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
GIM_TRIANGLE_CONTACT_points_set(long, GIM_TRIANGLE_CONTACT, long, btVector3) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
GIM_TRIANGLE_CONTACT_separating_normal_get(long, GIM_TRIANGLE_CONTACT) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
GIM_TRIANGLE_CONTACT_separating_normal_set(long, GIM_TRIANGLE_CONTACT, long, btVector4) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
GIM_TRIANGLE_get_box(long, GIM_TRIANGLE) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
GIM_TRIANGLE_get_edge_plane(long, GIM_TRIANGLE, long, Vector3, long, btVector4) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
GIM_TRIANGLE_get_normal(long, GIM_TRIANGLE, Vector3) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
GIM_TRIANGLE_get_plane(long, GIM_TRIANGLE, long, btVector4) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
GIM_TRIANGLE_get_triangle_transform(long, GIM_TRIANGLE, Matrix4) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
GIM_TRIANGLE_get_uv_parameters(long, GIM_TRIANGLE, Vector3, Vector3, long, long) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
GIM_TRIANGLE_is_point_inside(long, GIM_TRIANGLE, Vector3, Vector3) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
GIM_TRIANGLE_margin_get(long, GIM_TRIANGLE) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
GIM_TRIANGLE_margin_set(long, GIM_TRIANGLE, float) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
GIM_TRIANGLE_ray_collision__SWIG_0(long, GIM_TRIANGLE, Vector3, Vector3, Vector3, Vector3, long, float) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
GIM_TRIANGLE_ray_collision__SWIG_1(long, GIM_TRIANGLE, Vector3, Vector3, Vector3, Vector3, long) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
GIM_TRIANGLE_ray_collision_front_side__SWIG_0(long, GIM_TRIANGLE, Vector3, Vector3, Vector3, Vector3, long, float) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
GIM_TRIANGLE_ray_collision_front_side__SWIG_1(long, GIM_TRIANGLE, Vector3, Vector3, Vector3, Vector3, long) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
GIM_TRIANGLE_vertices_get(long, GIM_TRIANGLE) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
GIM_TRIANGLE_vertices_set(long, GIM_TRIANGLE, long, btVector3) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
GIMPACT_SHAPE_PROXYTYPE - Static variable in class com.badlogic.gdx.physics.bullet.collision.BroadphaseNativeTypes
 
gimpact_vs_compoundshape(btCollisionObjectWrapper, btCollisionObjectWrapper, btGImpactShapeInterface, btCompoundShape, boolean) - Method in class com.badlogic.gdx.physics.bullet.collision.btGImpactCollisionAlgorithm
 
gimpact_vs_concave(btCollisionObjectWrapper, btCollisionObjectWrapper, btGImpactShapeInterface, btConcaveShape, boolean) - Method in class com.badlogic.gdx.physics.bullet.collision.btGImpactCollisionAlgorithm
 
gimpact_vs_gimpact(btCollisionObjectWrapper, btCollisionObjectWrapper, btGImpactShapeInterface, btGImpactShapeInterface) - Method in class com.badlogic.gdx.physics.bullet.collision.btGImpactCollisionAlgorithm
 
GIMPACT_VS_PLANE_COLLISION - Static variable in interface com.badlogic.gdx.physics.bullet.collision.CollisionConstants
 
gimpact_vs_shape(btCollisionObjectWrapper, btCollisionObjectWrapper, btGImpactShapeInterface, btCollisionShape, boolean) - Method in class com.badlogic.gdx.physics.bullet.collision.btGImpactCollisionAlgorithm
 
GJK_Failed - Static variable in class com.badlogic.gdx.physics.bullet.collision.btGjkEpaSolver2.sResults.eStatus
 
GJK_Failed - Static variable in class com.badlogic.gdx.physics.bullet.collision.btGjkEpaSolver3.sResults.eStatus
 
GJK_MAX_ITERATIONS - Static variable in interface com.badlogic.gdx.physics.bullet.collision.CollisionConstants
 
goToSleep() - Method in class com.badlogic.gdx.physics.bullet.dynamics.btMultiBody
 
gOverlappingPairs_get() - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
gOverlappingPairs_set(int) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
gOverlappingSimplePairs_get() - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
gOverlappingSimplePairs_set(int) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
GrahamScanConvexHull2D(SWIGTYPE_p_btAlignedObjectArrayT_GrahamVector3_t, SWIGTYPE_p_btAlignedObjectArrayT_GrahamVector3_t, Vector3) - Static method in class com.badlogic.gdx.physics.bullet.linearmath.LinearMath
 
GrahamScanConvexHull2D(long, long, Vector3) - Static method in class com.badlogic.gdx.physics.bullet.linearmath.LinearMathJNI
 
GrahamVector3 - Class in com.badlogic.gdx.physics.bullet.linearmath
 
GrahamVector3(long, boolean) - Constructor for class com.badlogic.gdx.physics.bullet.linearmath.GrahamVector3
Construct a new GrahamVector3, normally you should not need this constructor it's intended for low-level usage.
GrahamVector3(Vector3, int) - Constructor for class com.badlogic.gdx.physics.bullet.linearmath.GrahamVector3
 
GrahamVector3_angle_get(long, GrahamVector3) - Static method in class com.badlogic.gdx.physics.bullet.linearmath.LinearMathJNI
 
GrahamVector3_angle_set(long, GrahamVector3, float) - Static method in class com.badlogic.gdx.physics.bullet.linearmath.LinearMathJNI
 
GrahamVector3_orgIndex_get(long, GrahamVector3) - Static method in class com.badlogic.gdx.physics.bullet.linearmath.LinearMathJNI
 
GrahamVector3_orgIndex_set(long, GrahamVector3, int) - Static method in class com.badlogic.gdx.physics.bullet.linearmath.LinearMathJNI
 
GrahamVector3_SWIGUpcast(long) - Static method in class com.badlogic.gdx.physics.bullet.linearmath.LinearMathJNI
 
gRemovePairs_get() - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
gRemovePairs_set(int) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
gRemoveSimplePairs_get() - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
gRemoveSimplePairs_set(int) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
growingCheck() - Method in class com.badlogic.gdx.physics.bullet.collision.gim_contact_array_internal
 
GUINT_BIT_COUNT - Static variable in interface com.badlogic.gdx.physics.bullet.collision.CollisionConstants
 
GUINT_EXPONENT - Static variable in interface com.badlogic.gdx.physics.bullet.collision.CollisionConstants
 

H

HalfEdge(long, boolean) - Constructor for class com.badlogic.gdx.physics.bullet.linearmath.ConvexH.HalfEdge
Construct a new HalfEdge, normally you should not need this constructor it's intended for low-level usage.
HalfEdge() - Constructor for class com.badlogic.gdx.physics.bullet.linearmath.ConvexH.HalfEdge
 
HalfEdge(short, short, short) - Constructor for class com.badlogic.gdx.physics.bullet.linearmath.ConvexH.HalfEdge
 
Handle(long, boolean) - Constructor for class com.badlogic.gdx.physics.bullet.collision.btAxisSweep3InternalInt.Handle
Construct a new Handle, normally you should not need this constructor it's intended for low-level usage.
Handle() - Constructor for class com.badlogic.gdx.physics.bullet.collision.btAxisSweep3InternalInt.Handle
 
Handle(long, boolean) - Constructor for class com.badlogic.gdx.physics.bullet.collision.btAxisSweep3InternalShort.Handle
Construct a new Handle, normally you should not need this constructor it's intended for low-level usage.
Handle() - Constructor for class com.badlogic.gdx.physics.bullet.collision.btAxisSweep3InternalShort.Handle
 
has_collision(btAABB) - Method in class com.badlogic.gdx.physics.bullet.collision.btAABB
 
has_collision(GIM_AABB) - Method in class com.badlogic.gdx.physics.bullet.collision.GIM_AABB
 
hasAnisotropicFriction(int) - Method in class com.badlogic.gdx.physics.bullet.collision.btCollisionObject
 
hasAnisotropicFriction() - Method in class com.badlogic.gdx.physics.bullet.collision.btCollisionObject
 
hasBoxSet() - Method in class com.badlogic.gdx.physics.bullet.collision.btGImpactShapeInterface
 
hasContactResponse() - Method in class com.badlogic.gdx.physics.bullet.collision.btCollisionObject
 
hasDeferredRemoval() - Method in class com.badlogic.gdx.physics.bullet.collision.btOverlappingPairCache
 
hasFixedBase() - Method in class com.badlogic.gdx.physics.bullet.dynamics.btMultiBody
 
Hash(int, int, int, btCollisionShape) - Static method in class com.badlogic.gdx.physics.bullet.softbody.btSparseSdf3
 
hashCode() - Method in class com.badlogic.gdx.physics.bullet.BulletBase
 
hasHierarchy() - Method in class com.badlogic.gdx.physics.bullet.collision.btGImpactBvh
 
hasHierarchy() - Method in class com.badlogic.gdx.physics.bullet.collision.btGImpactQuantizedBvh
 
hasHit() - Method in class com.badlogic.gdx.physics.bullet.collision.ConvexResultCallback
 
hasHit() - Method in class com.badlogic.gdx.physics.bullet.collision.RayResultCallback
 
HasHullFlag(int) - Method in class com.badlogic.gdx.physics.bullet.linearmath.HullDesc
 
hasLimit() - Method in class com.badlogic.gdx.physics.bullet.dynamics.btHingeConstraint
 
hasNormals() - Method in class com.badlogic.gdx.physics.bullet.softbody.btVertexBufferDescriptor
 
hasOwnership() - Method in class com.badlogic.gdx.physics.bullet.BulletBase
 
hasPremadeAabb() - Method in class com.badlogic.gdx.physics.bullet.collision.btStridingMeshInterface
 
hasSelfCollision() - Method in class com.badlogic.gdx.physics.bullet.dynamics.btMultiBody
 
hasVertexPositions() - Method in class com.badlogic.gdx.physics.bullet.softbody.btVertexBufferDescriptor
 
HFFLUID_BUOYANT_CONVEX_SHAPE_PROXYTYPE - Static variable in class com.badlogic.gdx.physics.bullet.collision.BroadphaseNativeTypes
 
HFFLUID_SHAPE_PROXYTYPE - Static variable in class com.badlogic.gdx.physics.bullet.collision.BroadphaseNativeTypes
 
HINGE_CONSTRAINT_TYPE - Static variable in class com.badlogic.gdx.physics.bullet.dynamics.btTypedConstraintType
 
HullDesc - Class in com.badlogic.gdx.physics.bullet.linearmath
 
HullDesc(long, boolean) - Constructor for class com.badlogic.gdx.physics.bullet.linearmath.HullDesc
Construct a new HullDesc, normally you should not need this constructor it's intended for low-level usage.
HullDesc() - Constructor for class com.badlogic.gdx.physics.bullet.linearmath.HullDesc
 
HullDesc(int, long, btVector3, long) - Constructor for class com.badlogic.gdx.physics.bullet.linearmath.HullDesc
 
HullDesc(int, long, btVector3) - Constructor for class com.badlogic.gdx.physics.bullet.linearmath.HullDesc
 
HullDesc_ClearHullFlag(long, HullDesc, int) - Static method in class com.badlogic.gdx.physics.bullet.linearmath.LinearMathJNI
 
HullDesc_HasHullFlag(long, HullDesc, int) - Static method in class com.badlogic.gdx.physics.bullet.linearmath.LinearMathJNI
 
HullDesc_mFlags_get(long, HullDesc) - Static method in class com.badlogic.gdx.physics.bullet.linearmath.LinearMathJNI
 
HullDesc_mFlags_set(long, HullDesc, long) - Static method in class com.badlogic.gdx.physics.bullet.linearmath.LinearMathJNI
 
HullDesc_mMaxFaces_get(long, HullDesc) - Static method in class com.badlogic.gdx.physics.bullet.linearmath.LinearMathJNI
 
HullDesc_mMaxFaces_set(long, HullDesc, long) - Static method in class com.badlogic.gdx.physics.bullet.linearmath.LinearMathJNI
 
HullDesc_mMaxVertices_get(long, HullDesc) - Static method in class com.badlogic.gdx.physics.bullet.linearmath.LinearMathJNI
 
HullDesc_mMaxVertices_set(long, HullDesc, long) - Static method in class com.badlogic.gdx.physics.bullet.linearmath.LinearMathJNI
 
HullDesc_mNormalEpsilon_get(long, HullDesc) - Static method in class com.badlogic.gdx.physics.bullet.linearmath.LinearMathJNI
 
HullDesc_mNormalEpsilon_set(long, HullDesc, float) - Static method in class com.badlogic.gdx.physics.bullet.linearmath.LinearMathJNI
 
HullDesc_mVcount_get(long, HullDesc) - Static method in class com.badlogic.gdx.physics.bullet.linearmath.LinearMathJNI
 
HullDesc_mVcount_set(long, HullDesc, long) - Static method in class com.badlogic.gdx.physics.bullet.linearmath.LinearMathJNI
 
HullDesc_mVertexStride_get(long, HullDesc) - Static method in class com.badlogic.gdx.physics.bullet.linearmath.LinearMathJNI
 
HullDesc_mVertexStride_set(long, HullDesc, long) - Static method in class com.badlogic.gdx.physics.bullet.linearmath.LinearMathJNI
 
HullDesc_mVertices_get(long, HullDesc) - Static method in class com.badlogic.gdx.physics.bullet.linearmath.LinearMathJNI
 
HullDesc_mVertices_set(long, HullDesc, long, btVector3) - Static method in class com.badlogic.gdx.physics.bullet.linearmath.LinearMathJNI
 
HullDesc_SetHullFlag(long, HullDesc, int) - Static method in class com.badlogic.gdx.physics.bullet.linearmath.LinearMathJNI
 
HullError - Class in com.badlogic.gdx.physics.bullet.linearmath
 
HullError() - Constructor for class com.badlogic.gdx.physics.bullet.linearmath.HullError
 
HullFlag - Class in com.badlogic.gdx.physics.bullet.linearmath
 
HullFlag() - Constructor for class com.badlogic.gdx.physics.bullet.linearmath.HullFlag
 
HullLibrary - Class in com.badlogic.gdx.physics.bullet.linearmath
 
HullLibrary(long, boolean) - Constructor for class com.badlogic.gdx.physics.bullet.linearmath.HullLibrary
Construct a new HullLibrary, normally you should not need this constructor it's intended for low-level usage.
HullLibrary() - Constructor for class com.badlogic.gdx.physics.bullet.linearmath.HullLibrary
 
HullLibrary_CreateConvexHull(long, HullLibrary, long, HullDesc, long, HullResult) - Static method in class com.badlogic.gdx.physics.bullet.linearmath.LinearMathJNI
 
HullLibrary_ReleaseResult(long, HullLibrary, long, HullResult) - Static method in class com.badlogic.gdx.physics.bullet.linearmath.LinearMathJNI
 
HullLibrary_vertexIndexMapping_get(long, HullLibrary) - Static method in class com.badlogic.gdx.physics.bullet.linearmath.LinearMathJNI
 
HullLibrary_vertexIndexMapping_set(long, HullLibrary, long) - Static method in class com.badlogic.gdx.physics.bullet.linearmath.LinearMathJNI
 
HullResult - Class in com.badlogic.gdx.physics.bullet.linearmath
 
HullResult(long, boolean) - Constructor for class com.badlogic.gdx.physics.bullet.linearmath.HullResult
Construct a new HullResult, normally you should not need this constructor it's intended for low-level usage.
HullResult() - Constructor for class com.badlogic.gdx.physics.bullet.linearmath.HullResult
 
HullResult_Indices_get(long, HullResult) - Static method in class com.badlogic.gdx.physics.bullet.linearmath.LinearMathJNI
 
HullResult_Indices_set(long, HullResult, long) - Static method in class com.badlogic.gdx.physics.bullet.linearmath.LinearMathJNI
 
HullResult_mNumFaces_get(long, HullResult) - Static method in class com.badlogic.gdx.physics.bullet.linearmath.LinearMathJNI
 
HullResult_mNumFaces_set(long, HullResult, long) - Static method in class com.badlogic.gdx.physics.bullet.linearmath.LinearMathJNI
 
HullResult_mNumIndices_get(long, HullResult) - Static method in class com.badlogic.gdx.physics.bullet.linearmath.LinearMathJNI
 
HullResult_mNumIndices_set(long, HullResult, long) - Static method in class com.badlogic.gdx.physics.bullet.linearmath.LinearMathJNI
 
HullResult_mNumOutputVertices_get(long, HullResult) - Static method in class com.badlogic.gdx.physics.bullet.linearmath.LinearMathJNI
 
HullResult_mNumOutputVertices_set(long, HullResult, long) - Static method in class com.badlogic.gdx.physics.bullet.linearmath.LinearMathJNI
 
HullResult_mPolygons_get(long, HullResult) - Static method in class com.badlogic.gdx.physics.bullet.linearmath.LinearMathJNI
 
HullResult_mPolygons_set(long, HullResult, boolean) - Static method in class com.badlogic.gdx.physics.bullet.linearmath.LinearMathJNI
 
HullResult_OutputVertices_get(long, HullResult) - Static method in class com.badlogic.gdx.physics.bullet.linearmath.LinearMathJNI
 
HullResult_OutputVertices_set(long, HullResult, long, btVector3Array) - Static method in class com.badlogic.gdx.physics.bullet.linearmath.LinearMathJNI
 

I

IClone(long, boolean) - Constructor for class com.badlogic.gdx.physics.bullet.collision.btDbvt.IClone
Construct a new IClone, normally you should not need this constructor it's intended for low-level usage.
IClone() - Constructor for class com.badlogic.gdx.physics.bullet.collision.btDbvt.IClone
 
ICollide - Class in com.badlogic.gdx.physics.bullet.collision
 
ICollide(long, boolean) - Constructor for class com.badlogic.gdx.physics.bullet.collision.ICollide
Construct a new ICollide, normally you should not need this constructor it's intended for low-level usage.
ICollide() - Constructor for class com.badlogic.gdx.physics.bullet.collision.ICollide
 
ICollide_AllLeaves(long, ICollide, long, btDbvtNode) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
ICollide_AllLeavesSwigExplicitICollide(long, ICollide, long, btDbvtNode) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
ICollide_change_ownership(ICollide, long, boolean) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
ICollide_Descent(long, ICollide, long, btDbvtNode) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
ICollide_DescentSwigExplicitICollide(long, ICollide, long, btDbvtNode) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
ICollide_director_connect(ICollide, long, boolean, boolean) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
ICollide_Process__SWIG_0(long, ICollide, long, btDbvtNode, long, btDbvtNode) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
ICollide_Process__SWIG_1(long, ICollide, long, btDbvtNode) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
ICollide_Process__SWIG_2(long, ICollide, long, btDbvtNode, float) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
ICollide_ProcessSwigExplicitICollide__SWIG_0(long, ICollide, long, btDbvtNode, long, btDbvtNode) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
ICollide_ProcessSwigExplicitICollide__SWIG_1(long, ICollide, long, btDbvtNode) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
ICollide_ProcessSwigExplicitICollide__SWIG_2(long, ICollide, long, btDbvtNode, float) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
IControl(long, boolean) - Constructor for class com.badlogic.gdx.physics.bullet.softbody.btSoftBody.AJoint.IControl
Construct a new IControl, normally you should not need this constructor it's intended for low-level usage.
IControl() - Constructor for class com.badlogic.gdx.physics.bullet.softbody.btSoftBody.AJoint.IControl
 
IMPLICIT_CONVEX_SHAPES_START_HERE - Static variable in class com.badlogic.gdx.physics.bullet.collision.BroadphaseNativeTypes
 
ImplicitFn(long, boolean) - Constructor for class com.badlogic.gdx.physics.bullet.softbody.btSoftBody.ImplicitFn
Construct a new ImplicitFn, normally you should not need this constructor it's intended for low-level usage.
ImplicitSolve(btSoftBody.ImplicitFn, Vector3, Vector3, float, int) - Static method in class com.badlogic.gdx.physics.bullet.softbody.Softbody
 
ImplicitSolve(btSoftBody.ImplicitFn, Vector3, Vector3, float) - Static method in class com.badlogic.gdx.physics.bullet.softbody.Softbody
 
ImplicitSolve__SWIG_0(long, btSoftBody.ImplicitFn, Vector3, Vector3, float, int) - Static method in class com.badlogic.gdx.physics.bullet.softbody.SoftbodyJNI
 
ImplicitSolve__SWIG_1(long, btSoftBody.ImplicitFn, Vector3, Vector3, float) - Static method in class com.badlogic.gdx.physics.bullet.softbody.SoftbodyJNI
 
Impulse(long, boolean) - Constructor for class com.badlogic.gdx.physics.bullet.softbody.btSoftBody.Impulse
Construct a new Impulse, normally you should not need this constructor it's intended for low-level usage.
Impulse() - Constructor for class com.badlogic.gdx.physics.bullet.softbody.btSoftBody.Impulse
 
ImpulseMatrix(float, float, float, Matrix3, Vector3) - Static method in class com.badlogic.gdx.physics.bullet.softbody.Softbody
 
ImpulseMatrix(float, Matrix3, Vector3, float, Matrix3, Vector3) - Static method in class com.badlogic.gdx.physics.bullet.softbody.Softbody
 
ImpulseMatrix__SWIG_0(float, float, float, Matrix3, Vector3) - Static method in class com.badlogic.gdx.physics.bullet.softbody.SoftbodyJNI
 
ImpulseMatrix__SWIG_1(float, Matrix3, Vector3, float, Matrix3, Vector3) - Static method in class com.badlogic.gdx.physics.bullet.softbody.SoftbodyJNI
 
INCLUDE_POINT - Static variable in class com.badlogic.gdx.physics.bullet.collision.ContactCallbackEvent
 
increment_margin(float) - Method in class com.badlogic.gdx.physics.bullet.collision.btAABB
 
increment_margin(float) - Method in class com.badlogic.gdx.physics.bullet.collision.GIM_AABB
 
indicesToPointers(IntBuffer) - Method in class com.badlogic.gdx.physics.bullet.softbody.btSoftBody
 
indicesToPointers() - Method in class com.badlogic.gdx.physics.bullet.softbody.btSoftBody
 
init() - Static method in class com.badlogic.gdx.physics.bullet.Bullet
Loads the native Bullet native library and initializes the gdx-bullet extension.
init(boolean) - Static method in class com.badlogic.gdx.physics.bullet.Bullet
Loads the native Bullet native library and initializes the gdx-bullet extension.
init(boolean, boolean) - Static method in class com.badlogic.gdx.physics.bullet.Bullet
Loads the native Bullet native library and initializes the gdx-bullet extension.
init_pool(long, long) - Method in class com.badlogic.gdx.physics.bullet.collision.btGenericMemoryPool
 
initDefaults() - Method in class com.badlogic.gdx.physics.bullet.softbody.btSoftBody
 
initialize() - Method in class com.badlogic.gdx.physics.bullet.collision.btConvexPolyhedron
 
Initialize(int, int) - Method in class com.badlogic.gdx.physics.bullet.softbody.btSparseSdf3
 
Initialize(int) - Method in class com.badlogic.gdx.physics.bullet.softbody.btSparseSdf3
 
Initialize() - Method in class com.badlogic.gdx.physics.bullet.softbody.btSparseSdf3
 
initializeClusters() - Method in class com.badlogic.gdx.physics.bullet.softbody.btSoftBody
 
initializeFaceTree() - Method in class com.badlogic.gdx.physics.bullet.softbody.btSoftBody
 
initializeFromBuffer(long, int, int) - Method in class com.badlogic.gdx.physics.bullet.collision.btCollisionObjectArray
 
initializeFromBuffer(long, int, int) - Method in class com.badlogic.gdx.physics.bullet.collision.btCollisionObjectConstArray
 
initializeFromBuffer(long, int, int) - Method in class com.badlogic.gdx.physics.bullet.collision.btGimBvhDataArray
 
initializeFromBuffer(long, int, int) - Method in class com.badlogic.gdx.physics.bullet.collision.btGimBvhTreeNodeArray
 
initializeFromBuffer(long, int, int) - Method in class com.badlogic.gdx.physics.bullet.collision.btGimContactArray
 
initializeFromBuffer(long, int, int) - Method in class com.badlogic.gdx.physics.bullet.collision.btGimPairArray
 
initializeFromBuffer(long, int, int) - Method in class com.badlogic.gdx.physics.bullet.collision.btGimQuantizedBvhNodeArray
 
initializeFromBuffer(long, int, int) - Method in class com.badlogic.gdx.physics.bullet.collision.btPersistentManifoldArray
 
initializeFromBuffer(long, int, int) - Method in class com.badlogic.gdx.physics.bullet.extras.btStringArray
 
initializeFromBuffer(long, int, int) - Method in class com.badlogic.gdx.physics.bullet.linearmath.btScalarArray
 
initializeFromBuffer(long, int, int) - Method in class com.badlogic.gdx.physics.bullet.linearmath.btVector3Array
 
initializePolyhedralFeatures(int) - Method in class com.badlogic.gdx.physics.bullet.collision.btPolyhedralConvexShape
 
initializePolyhedralFeatures() - Method in class com.badlogic.gdx.physics.bullet.collision.btPolyhedralConvexShape
 
initSeparatingDistance(Vector3, float, Matrix4, Matrix4) - Method in class com.badlogic.gdx.physics.bullet.linearmath.btConvexSeparatingDistanceUtil
 
initUnionFind(int) - Method in class com.badlogic.gdx.physics.bullet.collision.btSimulationIslandManager
 
insert(btDbvtAabbMm, long) - Method in class com.badlogic.gdx.physics.bullet.collision.btDbvt
 
insert(btHashInt, btTriangleInfo) - Method in class com.badlogic.gdx.physics.bullet.collision.btHashMapInternalShortBtHashIntBtTriangleInfo
 
insert(GIM_CONTACT, SWIGTYPE_p_GUINT) - Method in class com.badlogic.gdx.physics.bullet.collision.gim_contact_array_internal
 
insert_mem(SWIGTYPE_p_GUINT) - Method in class com.badlogic.gdx.physics.bullet.collision.gim_contact_array_internal
 
insertAfter(btGEN_Link) - Method in class com.badlogic.gdx.physics.bullet.linearmath.btGEN_Link
 
insertBefore(btGEN_Link) - Method in class com.badlogic.gdx.physics.bullet.linearmath.btGEN_Link
 
insertHeader() - Method in class com.badlogic.gdx.physics.bullet.linearmath.btDefaultSerializer
 
inSimplex(Vector3) - Method in class com.badlogic.gdx.physics.bullet.collision.btVoronoiSimplexSolver
 
instances - Static variable in class com.badlogic.gdx.physics.bullet.collision.btCollisionObject
Provides direct access to the instances this wrapper managed.
int4 - Class in com.badlogic.gdx.physics.bullet.linearmath
 
int4(long, boolean) - Constructor for class com.badlogic.gdx.physics.bullet.linearmath.int4
Construct a new int4, normally you should not need this constructor it's intended for low-level usage.
int4() - Constructor for class com.badlogic.gdx.physics.bullet.linearmath.int4
 
int4(int, int, int, int) - Constructor for class com.badlogic.gdx.physics.bullet.linearmath.int4
 
int4_operatorSubscript(long, int4, int) - Static method in class com.badlogic.gdx.physics.bullet.linearmath.LinearMathJNI
 
int4_operatorSubscriptConst(long, int4, int) - Static method in class com.badlogic.gdx.physics.bullet.linearmath.LinearMathJNI
 
int4_w_get(long, int4) - Static method in class com.badlogic.gdx.physics.bullet.linearmath.LinearMathJNI
 
int4_w_set(long, int4, int) - Static method in class com.badlogic.gdx.physics.bullet.linearmath.LinearMathJNI
 
int4_x_get(long, int4) - Static method in class com.badlogic.gdx.physics.bullet.linearmath.LinearMathJNI
 
int4_x_set(long, int4, int) - Static method in class com.badlogic.gdx.physics.bullet.linearmath.LinearMathJNI
 
int4_y_get(long, int4) - Static method in class com.badlogic.gdx.physics.bullet.linearmath.LinearMathJNI
 
int4_y_set(long, int4, int) - Static method in class com.badlogic.gdx.physics.bullet.linearmath.LinearMathJNI
 
int4_z_get(long, int4) - Static method in class com.badlogic.gdx.physics.bullet.linearmath.LinearMathJNI
 
int4_z_set(long, int4, int) - Static method in class com.badlogic.gdx.physics.bullet.linearmath.LinearMathJNI
 
integer_comparator - Class in com.badlogic.gdx.physics.bullet.collision
 
integer_comparator(long, boolean) - Constructor for class com.badlogic.gdx.physics.bullet.collision.integer_comparator
Construct a new integer_comparator, normally you should not need this constructor it's intended for low-level usage.
integer_comparator() - Constructor for class com.badlogic.gdx.physics.bullet.collision.integer_comparator
 
integrateMotion() - Method in class com.badlogic.gdx.physics.bullet.softbody.btSoftBody
 
integrateTransform(Matrix4, Vector3, Vector3, float, Matrix4) - Static method in class com.badlogic.gdx.physics.bullet.linearmath.btTransformUtil
 
integrateTransforms(float) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btMultiBodyDynamicsWorld
 
integrateVelocities(float) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btRigidBody
 
internal2user(int, IntBuffer) - Method in class com.badlogic.gdx.physics.bullet.extras.User2InternalIndex
 
internalAlloc(long) - Method in class com.badlogic.gdx.physics.bullet.linearmath.btDefaultSerializer
 
internalApplyImpulse(Vector3, Vector3, float) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btSolverBody
 
internalApplyPushImpulse(Vector3, Vector3, float) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btSolverBody
 
internalGetAngularFactor() - Method in class com.badlogic.gdx.physics.bullet.dynamics.btSolverBody
 
internalGetAngularVelocity(Vector3) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btSolverBody
 
internalGetAppliedImpulse() - Method in class com.badlogic.gdx.physics.bullet.dynamics.btTypedConstraint
 
internalGetDeltaAngularVelocity() - Method in class com.badlogic.gdx.physics.bullet.dynamics.btSolverBody
 
internalGetDeltaLinearVelocity() - Method in class com.badlogic.gdx.physics.bullet.dynamics.btSolverBody
 
internalGetExtensionPointer() - Method in class com.badlogic.gdx.physics.bullet.collision.btCollisionObject
 
internalGetInvMass() - Method in class com.badlogic.gdx.physics.bullet.dynamics.btSolverBody
 
internalGetPushVelocity() - Method in class com.badlogic.gdx.physics.bullet.dynamics.btSolverBody
 
internalGetResultOut() - Method in class com.badlogic.gdx.physics.bullet.collision.btGImpactCollisionAlgorithm
 
internalGetTurnVelocity() - Method in class com.badlogic.gdx.physics.bullet.dynamics.btSolverBody
 
internalGetVelocityInLocalPointObsolete(Vector3, Vector3) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btSolverBody
 
internalNeedsJointFeedback() - Method in class com.badlogic.gdx.physics.bullet.dynamics.btMultiBody
 
InternalProcessAllTriangles(btInternalTriangleIndexCallback, Vector3, Vector3) - Method in class com.badlogic.gdx.physics.bullet.collision.btStridingMeshInterface
 
internalProcessTriangleIndex(btVector3, int, int) - Method in class com.badlogic.gdx.physics.bullet.collision.btInternalTriangleIndexCallback
 
internalSetAppliedImpulse(int, float) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btMultiBodyConstraint
 
internalSetAppliedImpulse(float) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btTypedConstraint
 
internalSetExtensionPointer(long) - Method in class com.badlogic.gdx.physics.bullet.collision.btCollisionObject
 
internalSetInvMass(Vector3) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btSolverBody
 
internalTemp(long, boolean) - Static method in class com.badlogic.gdx.physics.bullet.collision.btBroadphasePair
 
internalTemp(long, boolean) - Static method in class com.badlogic.gdx.physics.bullet.collision.btBroadphaseProxy
 
internalTemp(long, boolean) - Static method in class com.badlogic.gdx.physics.bullet.collision.btCollisionObjectWrapper
 
internalTemp(long, boolean) - Static method in class com.badlogic.gdx.physics.bullet.collision.btDbvtAabbMm
Obtains a temporary instance, used by native methods that return a btDbvtAabbMm instance
internalTemp(long, boolean) - Static method in class com.badlogic.gdx.physics.bullet.collision.btDbvtNode
Obtains a temporary instance, used by native methods that return a btDbvtNode instance
InternalTickCallback - Class in com.badlogic.gdx.physics.bullet.dynamics
 
InternalTickCallback(long, boolean) - Constructor for class com.badlogic.gdx.physics.bullet.dynamics.InternalTickCallback
Construct a new InternalTickCallback, normally you should not need this constructor it's intended for low-level usage.
InternalTickCallback(btDynamicsWorld, boolean) - Constructor for class com.badlogic.gdx.physics.bullet.dynamics.InternalTickCallback
 
InternalTickCallback(btDynamicsWorld) - Constructor for class com.badlogic.gdx.physics.bullet.dynamics.InternalTickCallback
 
InternalTickCallback() - Constructor for class com.badlogic.gdx.physics.bullet.dynamics.InternalTickCallback
 
InternalTickCallback_attach__SWIG_0(long, InternalTickCallback, long, btDynamicsWorld, boolean) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
InternalTickCallback_attach__SWIG_1(long, InternalTickCallback) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
InternalTickCallback_CB(btDynamicsWorld, float) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.Dynamics
 
InternalTickCallback_CB(long, btDynamicsWorld, float) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
InternalTickCallback_change_ownership(InternalTickCallback, long, boolean) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
InternalTickCallback_detach__SWIG_0(long, InternalTickCallback) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
InternalTickCallback_detach__SWIG_1(long, btDynamicsWorld, boolean) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
InternalTickCallback_director_connect(InternalTickCallback, long, boolean, boolean) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
InternalTickCallback_onInternalTick(long, InternalTickCallback, long, btDynamicsWorld, float) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
InternalTickCallback_onInternalTickSwigExplicitInternalTickCallback(long, InternalTickCallback, long, btDynamicsWorld, float) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
interpolate_normals(btVector3, int) - Method in class com.badlogic.gdx.physics.bullet.collision.GIM_CONTACT
 
Intersect(btDbvtAabbMm, btDbvtAabbMm) - Static method in class com.badlogic.gdx.physics.bullet.collision.Collision
 
Intersect(btDbvtAabbMm, Vector3) - Static method in class com.badlogic.gdx.physics.bullet.collision.Collision
 
Intersect__SWIG_0(long, btDbvtAabbMm, long, btDbvtAabbMm) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
Intersect__SWIG_1(long, btDbvtAabbMm, Vector3) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
IntFrac(long, boolean) - Constructor for class com.badlogic.gdx.physics.bullet.softbody.btSparseSdf3.IntFrac
Construct a new IntFrac, normally you should not need this constructor it's intended for low-level usage.
IntFrac() - Constructor for class com.badlogic.gdx.physics.bullet.softbody.btSparseSdf3.IntFrac
 
INVALID_SHAPE_PROXYTYPE - Static variable in class com.badlogic.gdx.physics.bullet.collision.BroadphaseNativeTypes
 
invalidate() - Method in class com.badlogic.gdx.physics.bullet.collision.btAABB
 
invalidate() - Method in class com.badlogic.gdx.physics.bullet.collision.GIM_AABB
 
inverse() - Method in class com.badlogic.gdx.physics.bullet.linearmath.btMatrix3x3
 
inverse() - Method in class com.badlogic.gdx.physics.bullet.linearmath.btQuaternion
 
inverse() - Method in class com.badlogic.gdx.physics.bullet.linearmath.btTransform
 
inverse(Quaternion) - Static method in class com.badlogic.gdx.physics.bullet.linearmath.LinearMath
 
inverse(Quaternion) - Static method in class com.badlogic.gdx.physics.bullet.linearmath.LinearMathJNI
 
InverseDynamics - Class in com.badlogic.gdx.physics.bullet.inversedynamics
 
InverseDynamics() - Constructor for class com.badlogic.gdx.physics.bullet.inversedynamics.InverseDynamics
 
InverseDynamicsJNI - Class in com.badlogic.gdx.physics.bullet.inversedynamics
 
InverseDynamicsJNI() - Constructor for class com.badlogic.gdx.physics.bullet.inversedynamics.InverseDynamicsJNI
 
inverseTimes(Matrix4) - Method in class com.badlogic.gdx.physics.bullet.linearmath.btTransform
 
invMass() - Method in class com.badlogic.gdx.physics.bullet.softbody.btSoftBody.Body
 
invWorldInertia() - Method in class com.badlogic.gdx.physics.bullet.softbody.btSoftBody.Body
 
invXform(Vector3) - Method in class com.badlogic.gdx.physics.bullet.linearmath.btTransform
 
is_point_inside(Vector3, Vector3) - Method in class com.badlogic.gdx.physics.bullet.collision.GIM_TRIANGLE
 
is_trimesh() - Method in class com.badlogic.gdx.physics.bullet.collision.btPrimitiveManagerBase
 
isActive() - Method in class com.badlogic.gdx.physics.bullet.collision.btCollisionObject
 
isAwake() - Method in class com.badlogic.gdx.physics.bullet.dynamics.btMultiBody
 
isCompound(int) - Static method in class com.badlogic.gdx.physics.bullet.collision.btBroadphaseProxy
 
isCompound() - Method in class com.badlogic.gdx.physics.bullet.collision.btCollisionShape
 
isConcave(int) - Static method in class com.badlogic.gdx.physics.bullet.collision.btBroadphaseProxy
 
isConcave() - Method in class com.badlogic.gdx.physics.bullet.collision.btCollisionShape
 
isConvex(int) - Static method in class com.badlogic.gdx.physics.bullet.collision.btBroadphaseProxy
 
isConvex() - Method in class com.badlogic.gdx.physics.bullet.collision.btCollisionShape
 
isConvex2d(int) - Static method in class com.badlogic.gdx.physics.bullet.collision.btBroadphaseProxy
 
isConvex2d() - Method in class com.badlogic.gdx.physics.bullet.collision.btCollisionShape
 
isDisposed() - Method in class com.badlogic.gdx.physics.bullet.BulletBase
 
isEnabled() - Method in class com.badlogic.gdx.physics.bullet.collision.ContactCache
 
isEnabled() - Method in class com.badlogic.gdx.physics.bullet.dynamics.btTypedConstraint
 
isHead() - Method in class com.badlogic.gdx.physics.bullet.linearmath.btGEN_Link
 
isInfinite(int) - Static method in class com.badlogic.gdx.physics.bullet.collision.btBroadphaseProxy
 
isInfinite() - Method in class com.badlogic.gdx.physics.bullet.collision.btCollisionShape
 
isInside(Vector3, float) - Method in class com.badlogic.gdx.physics.bullet.collision.btPolyhedralConvexShape
 
isInside(btVector3Array, Vector3, float) - Static method in class com.badlogic.gdx.physics.bullet.linearmath.btGeometryUtil
 
isinternal() - Method in class com.badlogic.gdx.physics.bullet.collision.btDbvtNode
 
isInWorld() - Method in class com.badlogic.gdx.physics.bullet.dynamics.btRigidBody
 
isKinematicObject() - Method in class com.badlogic.gdx.physics.bullet.collision.btCollisionObject
 
Island(long, boolean) - Constructor for class com.badlogic.gdx.physics.bullet.dynamics.btSimulationIslandManagerMt.Island
Construct a new Island, normally you should not need this constructor it's intended for low-level usage.
Island() - Constructor for class com.badlogic.gdx.physics.bullet.dynamics.btSimulationIslandManagerMt.Island
 
ISLAND_SLEEPING - Static variable in interface com.badlogic.gdx.physics.bullet.collision.CollisionConstants
 
IslandCallback(long, boolean) - Constructor for class com.badlogic.gdx.physics.bullet.collision.btSimulationIslandManager.IslandCallback
Construct a new IslandCallback, normally you should not need this constructor it's intended for low-level usage.
IslandCallback(long, boolean) - Constructor for class com.badlogic.gdx.physics.bullet.dynamics.btSimulationIslandManagerMt.IslandCallback
Construct a new IslandCallback, normally you should not need this constructor it's intended for low-level usage.
isleaf() - Method in class com.badlogic.gdx.physics.bullet.collision.btDbvtNode
 
isLeafNode() - Method in class com.badlogic.gdx.physics.bullet.collision.BT_QUANTIZED_BVH_NODE
 
isLeafNode(int) - Method in class com.badlogic.gdx.physics.bullet.collision.btBvhTree
 
isLeafNode(int) - Method in class com.badlogic.gdx.physics.bullet.collision.btGImpactBvh
 
isLeafNode(int) - Method in class com.badlogic.gdx.physics.bullet.collision.btGImpactQuantizedBvh
 
isLeafNode() - Method in class com.badlogic.gdx.physics.bullet.collision.btQuantizedBvhNode
 
isLeafNode(int) - Method in class com.badlogic.gdx.physics.bullet.collision.btQuantizedBvhTree
 
isLeafNode() - Method in class com.badlogic.gdx.physics.bullet.collision.GIM_BVH_TREE_NODE
 
isLimit() - Method in class com.badlogic.gdx.physics.bullet.dynamics.btAngularLimit
 
isLimited(int) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btGeneric6DofConstraint
 
isLimited(int) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btGeneric6DofSpring2Constraint
 
isLimited() - Method in class com.badlogic.gdx.physics.bullet.dynamics.btRotationalLimitMotor
 
isLimited() - Method in class com.badlogic.gdx.physics.bullet.dynamics.btRotationalLimitMotor2
 
isLimited(int) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btTranslationalLimitMotor
 
isLimited(int) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btTranslationalLimitMotor2
 
IsMax() - Method in class com.badlogic.gdx.physics.bullet.collision.btAxisSweep3InternalInt.Edge
 
IsMax() - Method in class com.badlogic.gdx.physics.bullet.collision.btAxisSweep3InternalShort.Edge
 
isMaxMotorImpulseNormalized() - Method in class com.badlogic.gdx.physics.bullet.dynamics.btConeTwistConstraint
 
isMotorEnabled() - Method in class com.badlogic.gdx.physics.bullet.dynamics.btConeTwistConstraint
 
isNonMoving(int) - Static method in class com.badlogic.gdx.physics.bullet.collision.btBroadphaseProxy
 
isNonMoving() - Method in class com.badlogic.gdx.physics.bullet.collision.btCollisionShape
 
isObtained() - Method in class com.badlogic.gdx.physics.bullet.BulletBase
 
isOnAddedEnabled() - Method in class com.badlogic.gdx.physics.bullet.collision.ContactListener
 
isOnDestroyedEnabled() - Method in class com.badlogic.gdx.physics.bullet.collision.ContactListener
 
isOnEndedEnabled() - Method in class com.badlogic.gdx.physics.bullet.collision.ContactListener
 
isOnProcessedEnabled() - Method in class com.badlogic.gdx.physics.bullet.collision.ContactListener
 
isOnStartedEnabled() - Method in class com.badlogic.gdx.physics.bullet.collision.ContactListener
 
isPastSwingLimit() - Method in class com.badlogic.gdx.physics.bullet.dynamics.btConeTwistConstraint
 
isPointInsidePlanes(btVector3Array, Vector3, float) - Static method in class com.badlogic.gdx.physics.bullet.linearmath.btGeometryUtil
 
isPolyhedral(int) - Static method in class com.badlogic.gdx.physics.bullet.collision.btBroadphaseProxy
 
isPolyhedral() - Method in class com.badlogic.gdx.physics.bullet.collision.btCollisionShape
 
isPositiveDefinite(SWIGTYPE_p_mat33) - Static method in class com.badlogic.gdx.physics.bullet.inversedynamics.InverseDynamics
 
isPositiveDefinite(long) - Static method in class com.badlogic.gdx.physics.bullet.inversedynamics.InverseDynamicsJNI
 
isPositiveSemiDefinite(SWIGTYPE_p_mat33) - Static method in class com.badlogic.gdx.physics.bullet.inversedynamics.InverseDynamics
 
isPositiveSemiDefinite(long) - Static method in class com.badlogic.gdx.physics.bullet.inversedynamics.InverseDynamicsJNI
 
isPositiveSemiDefiniteFuzzy(SWIGTYPE_p_mat33) - Static method in class com.badlogic.gdx.physics.bullet.inversedynamics.InverseDynamics
 
isPositiveSemiDefiniteFuzzy(long) - Static method in class com.badlogic.gdx.physics.bullet.inversedynamics.InverseDynamicsJNI
 
isPosUpdated() - Method in class com.badlogic.gdx.physics.bullet.dynamics.btMultiBody
 
isQuantized() - Method in class com.badlogic.gdx.physics.bullet.collision.btQuantizedBvh
 
isRoot(int) - Method in class com.badlogic.gdx.physics.bullet.collision.btUnionFind
 
isSoftBody(int) - Static method in class com.badlogic.gdx.physics.bullet.collision.btBroadphaseProxy
 
isSoftBody() - Method in class com.badlogic.gdx.physics.bullet.collision.btCollisionShape
 
isSpringEnabled(int) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btGeneric6DofSpringConstraint
 
isStaticObject() - Method in class com.badlogic.gdx.physics.bullet.collision.btCollisionObject
 
isStaticOrKinematicObject() - Method in class com.badlogic.gdx.physics.bullet.collision.btCollisionObject
 
isTail() - Method in class com.badlogic.gdx.physics.bullet.linearmath.btGEN_Link
 
isTrimesh() - Method in class com.badlogic.gdx.physics.bullet.collision.btGImpactBvh
 
isTrimesh() - Method in class com.badlogic.gdx.physics.bullet.collision.btGImpactQuantizedBvh
 
isUnilateral() - Method in class com.badlogic.gdx.physics.bullet.dynamics.btMultiBodyConstraint
 
isUnitVector(SWIGTYPE_p_vec3) - Static method in class com.badlogic.gdx.physics.bullet.inversedynamics.InverseDynamics
 
isUnitVector(long) - Static method in class com.badlogic.gdx.physics.bullet.inversedynamics.InverseDynamicsJNI
 
isUsingGlobalVelocities() - Method in class com.badlogic.gdx.physics.bullet.dynamics.btMultiBody
 
isUsingRK4Integration() - Method in class com.badlogic.gdx.physics.bullet.dynamics.btMultiBody
 
isValid() - Method in class com.badlogic.gdx.physics.bullet.collision.btSubSimplexClosestResult
 
isValidInertiaMatrix(SWIGTYPE_p_mat33, int, boolean) - Static method in class com.badlogic.gdx.physics.bullet.inversedynamics.InverseDynamics
 
isValidInertiaMatrix(long, int, boolean) - Static method in class com.badlogic.gdx.physics.bullet.inversedynamics.InverseDynamicsJNI
 
isValidTransformMatrix(SWIGTYPE_p_mat33) - Static method in class com.badlogic.gdx.physics.bullet.inversedynamics.InverseDynamics
 
isValidTransformMatrix(long) - Static method in class com.badlogic.gdx.physics.bullet.inversedynamics.InverseDynamicsJNI
 
isZero() - Method in class com.badlogic.gdx.physics.bullet.linearmath.btVector3
 
IWriter(long, boolean) - Constructor for class com.badlogic.gdx.physics.bullet.collision.btDbvt.IWriter
Construct a new IWriter, normally you should not need this constructor it's intended for low-level usage.

J

jacobianA(int) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btMultiBodyConstraint
 
jacobianAConst(int) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btMultiBodyConstraint
 
jacobianB(int) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btMultiBodyConstraint
 
jacobianBConst(int) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btMultiBodyConstraint
 
Joint(long, boolean) - Constructor for class com.badlogic.gdx.physics.bullet.softbody.btSoftBody.Joint
Construct a new Joint, normally you should not need this constructor it's intended for low-level usage.
Joints - Static variable in class com.badlogic.gdx.physics.bullet.softbody.fDrawFlags.EnumFlagType
 
JointType - Class in com.badlogic.gdx.physics.bullet.inversedynamics
 
JointType() - Constructor for class com.badlogic.gdx.physics.bullet.inversedynamics.JointType
 
jump(Vector3) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btCharacterControllerInterface
 
jump() - Method in class com.badlogic.gdx.physics.bullet.dynamics.btCharacterControllerInterface
 
jump(Vector3) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btKinematicCharacterController
 
jump() - Method in class com.badlogic.gdx.physics.bullet.dynamics.btKinematicCharacterController
 

K

kF_FilterBackfaces - Static variable in class com.badlogic.gdx.physics.bullet.collision.btTriangleRaycastCallback.EFlags
 
kF_KeepUnflippedNormal - Static variable in class com.badlogic.gdx.physics.bullet.collision.btTriangleRaycastCallback.EFlags
 
kF_None - Static variable in class com.badlogic.gdx.physics.bullet.collision.btTriangleRaycastCallback.EFlags
 
kF_Terminator - Static variable in class com.badlogic.gdx.physics.bullet.collision.btTriangleRaycastCallback.EFlags
 
kF_UseGjkConvexCastRaytest - Static variable in class com.badlogic.gdx.physics.bullet.collision.btTriangleRaycastCallback.EFlags
 
kF_UseSubSimplexConvexCastRaytest - Static variable in class com.badlogic.gdx.physics.bullet.collision.btTriangleRaycastCallback.EFlags
 
kHist - Static variable in interface com.badlogic.gdx.physics.bullet.collision.CollisionConstants
 
KinematicFilter - Static variable in class com.badlogic.gdx.physics.bullet.collision.btBroadphaseProxy.CollisionFilterGroups
 

L

length() - Method in class com.badlogic.gdx.physics.bullet.linearmath.btQuaternion
 
length() - Method in class com.badlogic.gdx.physics.bullet.linearmath.btVector3
 
length(Quaternion) - Static method in class com.badlogic.gdx.physics.bullet.linearmath.LinearMath
 
length(Quaternion) - Static method in class com.badlogic.gdx.physics.bullet.linearmath.LinearMathJNI
 
length2() - Method in class com.badlogic.gdx.physics.bullet.linearmath.btQuaternion
 
length2() - Method in class com.badlogic.gdx.physics.bullet.linearmath.btVector3
 
Lengths() - Method in class com.badlogic.gdx.physics.bullet.collision.btDbvtAabbMm
 
lerp(Vector3, float) - Method in class com.badlogic.gdx.physics.bullet.linearmath.btVector3
 
lerp(Vector3, Vector3, float) - Static method in class com.badlogic.gdx.physics.bullet.linearmath.LinearMath
 
lerp(Vector3, Vector3, float) - Static method in class com.badlogic.gdx.physics.bullet.linearmath.LinearMathJNI
 
Lerp(float, float, float) - Static method in class com.badlogic.gdx.physics.bullet.softbody.btSparseSdf3
 
Lerp(Matrix3, Matrix3, float) - Static method in class com.badlogic.gdx.physics.bullet.softbody.Softbody
 
Lerp(Matrix3, Matrix3, float) - Static method in class com.badlogic.gdx.physics.bullet.softbody.SoftbodyJNI
 
less(long, boolean) - Constructor for class com.badlogic.gdx.physics.bullet.collision.btCollisionObjectArray.less
Construct a new less, normally you should not need this constructor it's intended for low-level usage.
less() - Constructor for class com.badlogic.gdx.physics.bullet.collision.btCollisionObjectArray.less
 
less(long, boolean) - Constructor for class com.badlogic.gdx.physics.bullet.collision.btCollisionObjectConstArray.less
Construct a new less, normally you should not need this constructor it's intended for low-level usage.
less() - Constructor for class com.badlogic.gdx.physics.bullet.collision.btCollisionObjectConstArray.less
 
less(long, boolean) - Constructor for class com.badlogic.gdx.physics.bullet.collision.btGimBvhDataArray.less
Construct a new less, normally you should not need this constructor it's intended for low-level usage.
less() - Constructor for class com.badlogic.gdx.physics.bullet.collision.btGimBvhDataArray.less
 
less(long, boolean) - Constructor for class com.badlogic.gdx.physics.bullet.collision.btGimBvhTreeNodeArray.less
Construct a new less, normally you should not need this constructor it's intended for low-level usage.
less() - Constructor for class com.badlogic.gdx.physics.bullet.collision.btGimBvhTreeNodeArray.less
 
less(long, boolean) - Constructor for class com.badlogic.gdx.physics.bullet.collision.btGimContactArray.less
Construct a new less, normally you should not need this constructor it's intended for low-level usage.
less() - Constructor for class com.badlogic.gdx.physics.bullet.collision.btGimContactArray.less
 
less(long, boolean) - Constructor for class com.badlogic.gdx.physics.bullet.collision.btGimPairArray.less
Construct a new less, normally you should not need this constructor it's intended for low-level usage.
less() - Constructor for class com.badlogic.gdx.physics.bullet.collision.btGimPairArray.less
 
less(long, boolean) - Constructor for class com.badlogic.gdx.physics.bullet.collision.btGimQuantizedBvhNodeArray.less
Construct a new less, normally you should not need this constructor it's intended for low-level usage.
less() - Constructor for class com.badlogic.gdx.physics.bullet.collision.btGimQuantizedBvhNodeArray.less
 
less(long, boolean) - Constructor for class com.badlogic.gdx.physics.bullet.collision.btPersistentManifoldArray.less
Construct a new less, normally you should not need this constructor it's intended for low-level usage.
less() - Constructor for class com.badlogic.gdx.physics.bullet.collision.btPersistentManifoldArray.less
 
less(long, boolean) - Constructor for class com.badlogic.gdx.physics.bullet.extras.btStringArray.less
Construct a new less, normally you should not need this constructor it's intended for low-level usage.
less() - Constructor for class com.badlogic.gdx.physics.bullet.extras.btStringArray.less
 
less(long, boolean) - Constructor for class com.badlogic.gdx.physics.bullet.linearmath.btScalarArray.less
Construct a new less, normally you should not need this constructor it's intended for low-level usage.
less() - Constructor for class com.badlogic.gdx.physics.bullet.linearmath.btScalarArray.less
 
less(long, boolean) - Constructor for class com.badlogic.gdx.physics.bullet.linearmath.btVector3Array.less
Construct a new less, normally you should not need this constructor it's intended for low-level usage.
less() - Constructor for class com.badlogic.gdx.physics.bullet.linearmath.btVector3Array.less
 
less_comparator - Class in com.badlogic.gdx.physics.bullet.collision
 
less_comparator(long, boolean) - Constructor for class com.badlogic.gdx.physics.bullet.collision.less_comparator
Construct a new less_comparator, normally you should not need this constructor it's intended for low-level usage.
less_comparator() - Constructor for class com.badlogic.gdx.physics.bullet.collision.less_comparator
 
Linear - Static variable in class com.badlogic.gdx.physics.bullet.softbody.btSoftBody.ePSolver.EnumFlagType
 
Linear - Static variable in class com.badlogic.gdx.physics.bullet.softbody.btSoftBody.eVSolver.EnumFlagType
 
Linear - Static variable in class com.badlogic.gdx.physics.bullet.softbody.btSoftBody.Joint.eType.EnumFlagType
 
LinearMath - Class in com.badlogic.gdx.physics.bullet.linearmath
 
LinearMath() - Constructor for class com.badlogic.gdx.physics.bullet.linearmath.LinearMath
 
LinearMathConstants - Interface in com.badlogic.gdx.physics.bullet.linearmath
 
LinearMathJNI - Class in com.badlogic.gdx.physics.bullet.linearmath
 
LinearMathJNI() - Constructor for class com.badlogic.gdx.physics.bullet.linearmath.LinearMathJNI
 
linearVelocity() - Method in class com.badlogic.gdx.physics.bullet.softbody.btSoftBody.Body
 
Link - Static variable in class com.badlogic.gdx.physics.bullet.softbody.btSoftBody.eFeature.EnumFlagType
 
Link(long, boolean) - Constructor for class com.badlogic.gdx.physics.bullet.softbody.btSoftBody.Link
Construct a new Link, normally you should not need this constructor it's intended for low-level usage.
Link() - Constructor for class com.badlogic.gdx.physics.bullet.softbody.btSoftBody.Link
 
Links - Static variable in class com.badlogic.gdx.physics.bullet.softbody.fDrawFlags.EnumFlagType
 
LJoint(long, boolean) - Constructor for class com.badlogic.gdx.physics.bullet.softbody.btSoftBody.LJoint
Construct a new LJoint, normally you should not need this constructor it's intended for low-level usage.
LJoint() - Constructor for class com.badlogic.gdx.physics.bullet.softbody.btSoftBody.LJoint
 
loadFile(FileHandle) - Method in class com.badlogic.gdx.physics.bullet.extras.btBulletWorldImporter
 
loadFile(String, String) - Method in class com.badlogic.gdx.physics.bullet.extras.btBulletWorldImporter
 
loadFile(String) - Method in class com.badlogic.gdx.physics.bullet.extras.btBulletWorldImporter
 
loadFileFromMemory(SWIGTYPE_p_bParse__btBulletFile) - Method in class com.badlogic.gdx.physics.bullet.extras.btBulletWorldImporter
 
loadFileFromMemory(ByteBuffer, int) - Method in class com.badlogic.gdx.physics.bullet.extras.btBulletWorldImporter
 
LocalConvexResult - Class in com.badlogic.gdx.physics.bullet.collision
 
LocalConvexResult(long, boolean) - Constructor for class com.badlogic.gdx.physics.bullet.collision.LocalConvexResult
Construct a new LocalConvexResult, normally you should not need this constructor it's intended for low-level usage.
LocalConvexResult(btCollisionObject, LocalShapeInfo, Vector3, Vector3, float) - Constructor for class com.badlogic.gdx.physics.bullet.collision.LocalConvexResult
 
LocalConvexResult_getHitNormalLocal(long, LocalConvexResult, Vector3) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
LocalConvexResult_getHitPointLocal(long, LocalConvexResult, Vector3) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
LocalConvexResult_hitCollisionObject_get(long, LocalConvexResult) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
LocalConvexResult_hitCollisionObject_set(long, LocalConvexResult, long, btCollisionObject) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
LocalConvexResult_hitFraction_get(long, LocalConvexResult) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
LocalConvexResult_hitFraction_set(long, LocalConvexResult, float) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
LocalConvexResult_localShapeInfo_get(long, LocalConvexResult) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
LocalConvexResult_localShapeInfo_set(long, LocalConvexResult, long, LocalShapeInfo) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
LocalConvexResult_setHitNormalLocal(long, LocalConvexResult, Vector3) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
LocalConvexResult_setHitPointLocal(long, LocalConvexResult, Vector3) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
localDirToWorld(int, Vector3) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btMultiBody
 
localFrameToWorld(int, Matrix3) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btMultiBody
 
localGetSupportingVertex(Vector3) - Method in class com.badlogic.gdx.physics.bullet.collision.btConvexShape
 
localGetSupportingVertex(Vector3) - Method in class com.badlogic.gdx.physics.bullet.collision.btTriangleMeshShape
 
localGetSupportingVertexWithoutMargin(Vector3) - Method in class com.badlogic.gdx.physics.bullet.collision.btConvexShape
 
localGetSupportingVertexWithoutMargin(Vector3) - Method in class com.badlogic.gdx.physics.bullet.collision.btTriangleMeshShape
 
localGetSupportVertexNonVirtual(Vector3) - Method in class com.badlogic.gdx.physics.bullet.collision.btConvexShape
 
localGetSupportVertexWithoutMarginNonVirtual(Vector3) - Method in class com.badlogic.gdx.physics.bullet.collision.btConvexShape
 
localPosToWorld(int, Vector3) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btMultiBody
 
LocalRayResult - Class in com.badlogic.gdx.physics.bullet.collision
 
LocalRayResult(long, boolean) - Constructor for class com.badlogic.gdx.physics.bullet.collision.LocalRayResult
Construct a new LocalRayResult, normally you should not need this constructor it's intended for low-level usage.
LocalRayResult(btCollisionObject, LocalShapeInfo, Vector3, float) - Constructor for class com.badlogic.gdx.physics.bullet.collision.LocalRayResult
 
LocalRayResult_collisionObject_get(long, LocalRayResult) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
LocalRayResult_collisionObject_set(long, LocalRayResult, long, btCollisionObject) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
LocalRayResult_hitFraction_get(long, LocalRayResult) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
LocalRayResult_hitFraction_set(long, LocalRayResult, float) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
LocalRayResult_hitNormalLocal_get(long, LocalRayResult) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
LocalRayResult_hitNormalLocal_set(long, LocalRayResult, long, btVector3) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
LocalRayResult_localShapeInfo_get(long, LocalRayResult) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
LocalRayResult_localShapeInfo_set(long, LocalRayResult, long, LocalShapeInfo) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
LocalShapeInfo - Class in com.badlogic.gdx.physics.bullet.collision
 
LocalShapeInfo(long, boolean) - Constructor for class com.badlogic.gdx.physics.bullet.collision.LocalShapeInfo
Construct a new LocalShapeInfo, normally you should not need this constructor it's intended for low-level usage.
LocalShapeInfo() - Constructor for class com.badlogic.gdx.physics.bullet.collision.LocalShapeInfo
 
LocalShapeInfo_shapePart_get(long, LocalShapeInfo) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
LocalShapeInfo_shapePart_set(long, LocalShapeInfo, int) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
LocalShapeInfo_triangleIndex_get(long, LocalShapeInfo) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
LocalShapeInfo_triangleIndex_set(long, LocalShapeInfo, int) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
lock() - Method in class com.badlogic.gdx.physics.bullet.collision.btGImpactMeshShapePart.TrimeshPrimitiveManager
 
lock() - Method in class com.badlogic.gdx.physics.bullet.linearmath.btSpinMutex
 
lockChildShapes() - Method in class com.badlogic.gdx.physics.bullet.collision.btGImpactShapeInterface
 

M

m_numVerticesVar() - Method in class com.badlogic.gdx.physics.bullet.collision.btVoronoiSimplexSolver
 
MANIFOLD_CACHE_SIZE - Static variable in interface com.badlogic.gdx.physics.bullet.collision.CollisionConstants
 
MassMatrix(float, Matrix3, Vector3) - Static method in class com.badlogic.gdx.physics.bullet.softbody.Softbody
 
MassMatrix(float, Matrix3, Vector3) - Static method in class com.badlogic.gdx.physics.bullet.softbody.SoftbodyJNI
 
MatchEdge(btSoftBody.Node, btSoftBody.Node, btSoftBody.Node, btSoftBody.Node) - Static method in class com.badlogic.gdx.physics.bullet.softbody.Softbody
 
MatchEdge(long, btSoftBody.Node, long, btSoftBody.Node, long, btSoftBody.Node, long, btSoftBody.Node) - Static method in class com.badlogic.gdx.physics.bullet.softbody.SoftbodyJNI
 
Material(long, boolean) - Constructor for class com.badlogic.gdx.physics.bullet.softbody.btSoftBody.Material
Construct a new Material, normally you should not need this constructor it's intended for low-level usage.
Material() - Constructor for class com.badlogic.gdx.physics.bullet.softbody.btSoftBody.Material
 
matrixToEulerXYZ(Matrix3, Vector3) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.btGeneric6DofSpring2Constraint
 
matrixToEulerXZY(Matrix3, Vector3) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.btGeneric6DofSpring2Constraint
 
matrixToEulerYXZ(Matrix3, Vector3) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.btGeneric6DofSpring2Constraint
 
matrixToEulerYZX(Matrix3, Vector3) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.btGeneric6DofSpring2Constraint
 
matrixToEulerZXY(Matrix3, Vector3) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.btGeneric6DofSpring2Constraint
 
matrixToEulerZYX(Matrix3, Vector3) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.btGeneric6DofSpring2Constraint
 
MAX_BROADPHASE_COLLISION_TYPES - Static variable in class com.badlogic.gdx.physics.bullet.collision.BroadphaseNativeTypes
 
MAX_CONSTRAINT_TYPE - Static variable in class com.badlogic.gdx.physics.bullet.dynamics.btTypedConstraintType
 
MAX_NUM_PARTS_IN_BITS - Static variable in interface com.badlogic.gdx.physics.bullet.collision.CollisionConstants
 
MAX_PREFERRED_PENETRATION_DIRECTIONS - Static variable in interface com.badlogic.gdx.physics.bullet.collision.CollisionConstants
 
max_size() - Method in class com.badlogic.gdx.physics.bullet.collision.gim_contact_array_internal
 
MAX_SUBTREE_SIZE_IN_BYTES - Static variable in interface com.badlogic.gdx.physics.bullet.collision.CollisionConstants
 
MAX_TRI_CLIPPING - Static variable in interface com.badlogic.gdx.physics.bullet.collision.CollisionConstants
 
maxAbs(SWIGTYPE_p_vecx) - Static method in class com.badlogic.gdx.physics.bullet.inversedynamics.InverseDynamics
 
maxAbs(SWIGTYPE_p_vec3) - Static method in class com.badlogic.gdx.physics.bullet.inversedynamics.InverseDynamics
 
maxAbs__SWIG_0(long) - Static method in class com.badlogic.gdx.physics.bullet.inversedynamics.InverseDynamicsJNI
 
maxAbs__SWIG_1(long) - Static method in class com.badlogic.gdx.physics.bullet.inversedynamics.InverseDynamicsJNI
 
maxAxis() - Method in class com.badlogic.gdx.physics.bullet.linearmath.btVector3
 
maxAxis4() - Method in class com.badlogic.gdx.physics.bullet.linearmath.btVector4
 
maxdepth(btDbvtNode) - Static method in class com.badlogic.gdx.physics.bullet.collision.btDbvt
 
maxDot(btVector3, int, SWIGTYPE_p_float) - Method in class com.badlogic.gdx.physics.bullet.linearmath.btVector3
 
maxIterations() - Method in class com.badlogic.gdx.physics.bullet.linearmath.btPolarDecomposition
 
Maxs() - Method in class com.badlogic.gdx.physics.bullet.collision.btDbvtAabbMm
 
maxVertex() - Method in class com.badlogic.gdx.physics.bullet.collision.btVoronoiSimplexSolver
 
memcopy_elements_func - Class in com.badlogic.gdx.physics.bullet.collision
 
memcopy_elements_func(long, boolean) - Constructor for class com.badlogic.gdx.physics.bullet.collision.memcopy_elements_func
Construct a new memcopy_elements_func, normally you should not need this constructor it's intended for low-level usage.
memcopy_elements_func() - Constructor for class com.badlogic.gdx.physics.bullet.collision.memcopy_elements_func
 
merge(btAABB) - Method in class com.badlogic.gdx.physics.bullet.collision.btAABB
 
Merge(btDbvtAabbMm, btDbvtAabbMm, btDbvtAabbMm) - Static method in class com.badlogic.gdx.physics.bullet.collision.Collision
 
Merge(long, btDbvtAabbMm, long, btDbvtAabbMm, long, btDbvtAabbMm) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
merge(GIM_AABB) - Method in class com.badlogic.gdx.physics.bullet.collision.GIM_AABB
 
merge_contacts(btContactArray, boolean) - Method in class com.badlogic.gdx.physics.bullet.collision.btContactArray
 
merge_contacts(btContactArray) - Method in class com.badlogic.gdx.physics.bullet.collision.btContactArray
 
merge_contacts(gim_contact_array, boolean) - Method in class com.badlogic.gdx.physics.bullet.collision.gim_contact_array
 
merge_contacts(gim_contact_array) - Method in class com.badlogic.gdx.physics.bullet.collision.gim_contact_array
 
merge_contacts_unique(btContactArray) - Method in class com.badlogic.gdx.physics.bullet.collision.btContactArray
 
merge_contacts_unique(gim_contact_array) - Method in class com.badlogic.gdx.physics.bullet.collision.gim_contact_array
 
merge_points(btVector4, float, btVector3, int) - Method in class com.badlogic.gdx.physics.bullet.collision.GIM_TRIANGLE_CONTACT
 
merge_points(btVector4, float, btVector3, long) - Method in class com.badlogic.gdx.physics.bullet.collision.GIM_TRIANGLE_CONTACT_DATA
 
mergesSimulationIslands() - Method in class com.badlogic.gdx.physics.bullet.collision.btCollisionObject
 
MIN_CONTACT_MANIFOLD_TYPE - Static variable in class com.badlogic.gdx.physics.bullet.collision.btContactManifoldTypes
 
minAxis() - Method in class com.badlogic.gdx.physics.bullet.linearmath.btVector3
 
minAxis4() - Method in class com.badlogic.gdx.physics.bullet.linearmath.btVector4
 
minDot(btVector3, int, SWIGTYPE_p_float) - Method in class com.badlogic.gdx.physics.bullet.linearmath.btVector3
 
MINKOWSKI_DIFFERENCE_SHAPE_PROXYTYPE - Static variable in class com.badlogic.gdx.physics.bullet.collision.BroadphaseNativeTypes
 
MINKOWSKI_SUM_SHAPE_PROXYTYPE - Static variable in class com.badlogic.gdx.physics.bullet.collision.BroadphaseNativeTypes
 
Mins() - Method in class com.badlogic.gdx.physics.bullet.collision.btDbvtAabbMm
 
Mul(Matrix3, float) - Static method in class com.badlogic.gdx.physics.bullet.softbody.Softbody
 
Mul(Matrix3, float) - Static method in class com.badlogic.gdx.physics.bullet.softbody.SoftbodyJNI
 
mult(Matrix4, Matrix4) - Method in class com.badlogic.gdx.physics.bullet.linearmath.btTransform
 
MULTI_SPHERE_SHAPE_PROXYTYPE - Static variable in class com.badlogic.gdx.physics.bullet.collision.BroadphaseNativeTypes
 
MultiBodyNameMap - Class in com.badlogic.gdx.physics.bullet.extras
 
MultiBodyNameMap(long, boolean) - Constructor for class com.badlogic.gdx.physics.bullet.extras.MultiBodyNameMap
Construct a new MultiBodyNameMap, normally you should not need this constructor it's intended for low-level usage.
MultiBodyNameMap() - Constructor for class com.badlogic.gdx.physics.bullet.extras.MultiBodyNameMap
 
MultiBodyNameMap_addBody(long, MultiBodyNameMap, int, long) - Static method in class com.badlogic.gdx.physics.bullet.extras.ExtrasJNI
 
MultiBodyNameMap_addJoint(long, MultiBodyNameMap, int, long) - Static method in class com.badlogic.gdx.physics.bullet.extras.ExtrasJNI
 
MultiBodyNameMap_getBodyIndex(long, MultiBodyNameMap, long, IntBuffer) - Static method in class com.badlogic.gdx.physics.bullet.extras.ExtrasJNI
 
MultiBodyNameMap_getBodyName(long, MultiBodyNameMap, int, long) - Static method in class com.badlogic.gdx.physics.bullet.extras.ExtrasJNI
 
MultiBodyNameMap_getJointIndex(long, MultiBodyNameMap, long, IntBuffer) - Static method in class com.badlogic.gdx.physics.bullet.extras.ExtrasJNI
 
MultiBodyNameMap_getJointName(long, MultiBodyNameMap, int, long) - Static method in class com.badlogic.gdx.physics.bullet.extras.ExtrasJNI
 
MultiBodyTree - Class in com.badlogic.gdx.physics.bullet.inversedynamics
 
MultiBodyTree(long, boolean) - Constructor for class com.badlogic.gdx.physics.bullet.inversedynamics.MultiBodyTree
Construct a new MultiBodyTree, normally you should not need this constructor it's intended for low-level usage.
MultiBodyTree() - Constructor for class com.badlogic.gdx.physics.bullet.inversedynamics.MultiBodyTree
 
MultiBodyTree_addBody(long, MultiBodyTree, int, int, int, long, long, long, float, long, long, int, long) - Static method in class com.badlogic.gdx.physics.bullet.inversedynamics.InverseDynamicsJNI
 
MultiBodyTree_addUserForce(long, MultiBodyTree, int, long) - Static method in class com.badlogic.gdx.physics.bullet.inversedynamics.InverseDynamicsJNI
 
MultiBodyTree_addUserMoment(long, MultiBodyTree, int, long) - Static method in class com.badlogic.gdx.physics.bullet.inversedynamics.InverseDynamicsJNI
 
MultiBodyTree_calculateInverseDynamics(long, MultiBodyTree, long, long, long, long) - Static method in class com.badlogic.gdx.physics.bullet.inversedynamics.InverseDynamicsJNI
 
MultiBodyTree_calculateKinematics(long, MultiBodyTree, long, long, long) - Static method in class com.badlogic.gdx.physics.bullet.inversedynamics.InverseDynamicsJNI
 
MultiBodyTree_calculateMassMatrix__SWIG_0(long, MultiBodyTree, long, boolean, boolean, boolean, long) - Static method in class com.badlogic.gdx.physics.bullet.inversedynamics.InverseDynamicsJNI
 
MultiBodyTree_calculateMassMatrix__SWIG_1(long, MultiBodyTree, long, long) - Static method in class com.badlogic.gdx.physics.bullet.inversedynamics.InverseDynamicsJNI
 
MultiBodyTree_calculatePositionAndVelocityKinematics(long, MultiBodyTree, long, long) - Static method in class com.badlogic.gdx.physics.bullet.inversedynamics.InverseDynamicsJNI
 
MultiBodyTree_calculatePositionKinematics(long, MultiBodyTree, long) - Static method in class com.badlogic.gdx.physics.bullet.inversedynamics.InverseDynamicsJNI
 
MultiBodyTree_clearAllUserForcesAndMoments(long, MultiBodyTree) - Static method in class com.badlogic.gdx.physics.bullet.inversedynamics.InverseDynamicsJNI
 
MultiBodyTree_finalizeInternal(long, MultiBodyTree) - Static method in class com.badlogic.gdx.physics.bullet.inversedynamics.InverseDynamicsJNI
 
MultiBodyTree_getAcceptInvalidMassProperties(long, MultiBodyTree) - Static method in class com.badlogic.gdx.physics.bullet.inversedynamics.InverseDynamicsJNI
 
MultiBodyTree_getBodyAngularAcceleration(long, MultiBodyTree, int, long) - Static method in class com.badlogic.gdx.physics.bullet.inversedynamics.InverseDynamicsJNI
 
MultiBodyTree_getBodyAngularVelocity(long, MultiBodyTree, int, long) - Static method in class com.badlogic.gdx.physics.bullet.inversedynamics.InverseDynamicsJNI
 
MultiBodyTree_getBodyAxisOfMotion(long, MultiBodyTree, int, long) - Static method in class com.badlogic.gdx.physics.bullet.inversedynamics.InverseDynamicsJNI
 
MultiBodyTree_getBodyCoM(long, MultiBodyTree, int, long) - Static method in class com.badlogic.gdx.physics.bullet.inversedynamics.InverseDynamicsJNI
 
MultiBodyTree_getBodyFirstMassMoment(long, MultiBodyTree, int, long) - Static method in class com.badlogic.gdx.physics.bullet.inversedynamics.InverseDynamicsJNI
 
MultiBodyTree_getBodyLinearAcceleration(long, MultiBodyTree, int, long) - Static method in class com.badlogic.gdx.physics.bullet.inversedynamics.InverseDynamicsJNI
 
MultiBodyTree_getBodyLinearVelocity(long, MultiBodyTree, int, long) - Static method in class com.badlogic.gdx.physics.bullet.inversedynamics.InverseDynamicsJNI
 
MultiBodyTree_getBodyLinearVelocityCoM(long, MultiBodyTree, int, long) - Static method in class com.badlogic.gdx.physics.bullet.inversedynamics.InverseDynamicsJNI
 
MultiBodyTree_getBodyMass(long, MultiBodyTree, int, FloatBuffer) - Static method in class com.badlogic.gdx.physics.bullet.inversedynamics.InverseDynamicsJNI
 
MultiBodyTree_getBodyOrigin(long, MultiBodyTree, int, long) - Static method in class com.badlogic.gdx.physics.bullet.inversedynamics.InverseDynamicsJNI
 
MultiBodyTree_getBodySecondMassMoment(long, MultiBodyTree, int, long) - Static method in class com.badlogic.gdx.physics.bullet.inversedynamics.InverseDynamicsJNI
 
MultiBodyTree_getBodyTParentRef(long, MultiBodyTree, int, long) - Static method in class com.badlogic.gdx.physics.bullet.inversedynamics.InverseDynamicsJNI
 
MultiBodyTree_getBodyTransform(long, MultiBodyTree, int, long) - Static method in class com.badlogic.gdx.physics.bullet.inversedynamics.InverseDynamicsJNI
 
MultiBodyTree_getDoFOffset(long, MultiBodyTree, int, IntBuffer) - Static method in class com.badlogic.gdx.physics.bullet.inversedynamics.InverseDynamicsJNI
 
MultiBodyTree_getJointType(long, MultiBodyTree, int, long) - Static method in class com.badlogic.gdx.physics.bullet.inversedynamics.InverseDynamicsJNI
 
MultiBodyTree_getJointTypeStr(long, MultiBodyTree, int, long) - Static method in class com.badlogic.gdx.physics.bullet.inversedynamics.InverseDynamicsJNI
 
MultiBodyTree_getParentIndex(long, MultiBodyTree, int, IntBuffer) - Static method in class com.badlogic.gdx.physics.bullet.inversedynamics.InverseDynamicsJNI
 
MultiBodyTree_getParentRParentBodyRef(long, MultiBodyTree, int, long) - Static method in class com.badlogic.gdx.physics.bullet.inversedynamics.InverseDynamicsJNI
 
MultiBodyTree_getUserInt(long, MultiBodyTree, int, IntBuffer) - Static method in class com.badlogic.gdx.physics.bullet.inversedynamics.InverseDynamicsJNI
 
MultiBodyTree_getUserPtr(long, MultiBodyTree, int, long) - Static method in class com.badlogic.gdx.physics.bullet.inversedynamics.InverseDynamicsJNI
 
MultiBodyTree_numBodies(long, MultiBodyTree) - Static method in class com.badlogic.gdx.physics.bullet.inversedynamics.InverseDynamicsJNI
 
MultiBodyTree_numDoFs(long, MultiBodyTree) - Static method in class com.badlogic.gdx.physics.bullet.inversedynamics.InverseDynamicsJNI
 
MultiBodyTree_operatorDelete__SWIG_0(long, MultiBodyTree, long) - Static method in class com.badlogic.gdx.physics.bullet.inversedynamics.InverseDynamicsJNI
 
MultiBodyTree_operatorDelete__SWIG_1(long, MultiBodyTree, long, long) - Static method in class com.badlogic.gdx.physics.bullet.inversedynamics.InverseDynamicsJNI
 
MultiBodyTree_operatorDeleteArray__SWIG_0(long, MultiBodyTree, long) - Static method in class com.badlogic.gdx.physics.bullet.inversedynamics.InverseDynamicsJNI
 
MultiBodyTree_operatorDeleteArray__SWIG_1(long, MultiBodyTree, long, long) - Static method in class com.badlogic.gdx.physics.bullet.inversedynamics.InverseDynamicsJNI
 
MultiBodyTree_operatorNew__SWIG_0(long, MultiBodyTree, long) - Static method in class com.badlogic.gdx.physics.bullet.inversedynamics.InverseDynamicsJNI
 
MultiBodyTree_operatorNew__SWIG_1(long, MultiBodyTree, long, long) - Static method in class com.badlogic.gdx.physics.bullet.inversedynamics.InverseDynamicsJNI
 
MultiBodyTree_operatorNewArray__SWIG_0(long, MultiBodyTree, long) - Static method in class com.badlogic.gdx.physics.bullet.inversedynamics.InverseDynamicsJNI
 
MultiBodyTree_operatorNewArray__SWIG_1(long, MultiBodyTree, long, long) - Static method in class com.badlogic.gdx.physics.bullet.inversedynamics.InverseDynamicsJNI
 
MultiBodyTree_printTree(long, MultiBodyTree) - Static method in class com.badlogic.gdx.physics.bullet.inversedynamics.InverseDynamicsJNI
 
MultiBodyTree_printTreeData(long, MultiBodyTree) - Static method in class com.badlogic.gdx.physics.bullet.inversedynamics.InverseDynamicsJNI
 
MultiBodyTree_setAcceptInvalidMassParameters(long, MultiBodyTree, boolean) - Static method in class com.badlogic.gdx.physics.bullet.inversedynamics.InverseDynamicsJNI
 
MultiBodyTree_setBodyFirstMassMoment(long, MultiBodyTree, int, long) - Static method in class com.badlogic.gdx.physics.bullet.inversedynamics.InverseDynamicsJNI
 
MultiBodyTree_setBodyMass(long, MultiBodyTree, int, float) - Static method in class com.badlogic.gdx.physics.bullet.inversedynamics.InverseDynamicsJNI
 
MultiBodyTree_setBodySecondMassMoment(long, MultiBodyTree, int, long) - Static method in class com.badlogic.gdx.physics.bullet.inversedynamics.InverseDynamicsJNI
 
MultiBodyTree_setGravityInWorldFrame(long, MultiBodyTree, long) - Static method in class com.badlogic.gdx.physics.bullet.inversedynamics.InverseDynamicsJNI
 
MultiBodyTree_setUserInt(long, MultiBodyTree, int, int) - Static method in class com.badlogic.gdx.physics.bullet.inversedynamics.InverseDynamicsJNI
 
MultiBodyTree_setUserPtr(long, MultiBodyTree, int, long) - Static method in class com.badlogic.gdx.physics.bullet.inversedynamics.InverseDynamicsJNI
 
MultiBodyTreeCreator - Class in com.badlogic.gdx.physics.bullet.extras
 
MultiBodyTreeCreator(long, boolean) - Constructor for class com.badlogic.gdx.physics.bullet.extras.MultiBodyTreeCreator
Construct a new MultiBodyTreeCreator, normally you should not need this constructor it's intended for low-level usage.
MultiBodyTreeCreator_getBody(long, MultiBodyTreeCreator, int, IntBuffer, long, long, long, long, FloatBuffer, long, long, IntBuffer, long) - Static method in class com.badlogic.gdx.physics.bullet.extras.ExtrasJNI
 
MultiBodyTreeCreator_getNameMap(long, MultiBodyTreeCreator) - Static method in class com.badlogic.gdx.physics.bullet.extras.ExtrasJNI
 
MultiBodyTreeCreator_getNumBodies(long, MultiBodyTreeCreator, IntBuffer) - Static method in class com.badlogic.gdx.physics.bullet.extras.ExtrasJNI
 
MULTIMATERIAL_TRIANGLE_MESH_PROXYTYPE - Static variable in class com.badlogic.gdx.physics.bullet.collision.BroadphaseNativeTypes
 
MyCallback - Class in com.badlogic.gdx.physics.bullet.collision
 
MyCallback(long, boolean) - Constructor for class com.badlogic.gdx.physics.bullet.collision.MyCallback
Construct a new MyCallback, normally you should not need this constructor it's intended for low-level usage.
MyCallback(Vector3, Vector3, int, int) - Constructor for class com.badlogic.gdx.physics.bullet.collision.MyCallback
 
MyCallback_ignorePart_get(long, MyCallback) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
MyCallback_ignorePart_set(long, MyCallback, int) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
MyCallback_ignoreTriangleIndex_get(long, MyCallback) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
MyCallback_ignoreTriangleIndex_set(long, MyCallback, int) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
MyCallback_SWIGUpcast(long) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
MyInternalTriangleIndexCallback - Class in com.badlogic.gdx.physics.bullet.collision
 
MyInternalTriangleIndexCallback(long, boolean) - Constructor for class com.badlogic.gdx.physics.bullet.collision.MyInternalTriangleIndexCallback
Construct a new MyInternalTriangleIndexCallback, normally you should not need this constructor it's intended for low-level usage.
MyInternalTriangleIndexCallback(btCompoundShape, btGImpactMeshShape, float) - Constructor for class com.badlogic.gdx.physics.bullet.collision.MyInternalTriangleIndexCallback
 
MyInternalTriangleIndexCallback_colShape_get(long, MyInternalTriangleIndexCallback) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
MyInternalTriangleIndexCallback_colShape_set(long, MyInternalTriangleIndexCallback, long, btCompoundShape) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
MyInternalTriangleIndexCallback_depth_get(long, MyInternalTriangleIndexCallback) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
MyInternalTriangleIndexCallback_depth_set(long, MyInternalTriangleIndexCallback, float) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
MyInternalTriangleIndexCallback_gimpactShape_get(long, MyInternalTriangleIndexCallback) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
MyInternalTriangleIndexCallback_gimpactShape_set(long, MyInternalTriangleIndexCallback, long, btGImpactMeshShape) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
MyInternalTriangleIndexCallback_SWIGUpcast(long) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 

N

nearest(IntBuffer, btDbvt.sStkNPS, float, int, int) - Static method in class com.badlogic.gdx.physics.bullet.collision.btDbvt
 
nearest(Quaternion) - Method in class com.badlogic.gdx.physics.bullet.linearmath.btQuaternion
 
needApplyForce(int) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btTranslationalLimitMotor
 
needApplyTorques() - Method in class com.badlogic.gdx.physics.bullet.dynamics.btRotationalLimitMotor
 
needBroadphaseCollision(btBroadphaseProxy, btBroadphaseProxy) - Method in class com.badlogic.gdx.physics.bullet.collision.btOverlapFilterCallback
 
needsBroadphaseCollision(btBroadphaseProxy, btBroadphaseProxy) - Method in class com.badlogic.gdx.physics.bullet.collision.btHashedOverlappingPairCache
 
needsBroadphaseCollision(btBroadphaseProxy, btBroadphaseProxy) - Method in class com.badlogic.gdx.physics.bullet.collision.btSortedOverlappingPairCache
 
needsCollision(btCollisionObject, btCollisionObject) - Method in class com.badlogic.gdx.physics.bullet.collision.btDispatcher
 
needsCollision(btBroadphaseProxy) - Method in class com.badlogic.gdx.physics.bullet.collision.ClosestNotMeConvexResultCallback
 
needsCollision(btBroadphaseProxy) - Method in class com.badlogic.gdx.physics.bullet.collision.ContactResultCallback
 
needsCollision(btBroadphaseProxy) - Method in class com.badlogic.gdx.physics.bullet.collision.ConvexResultCallback
 
needsCollision(btCollisionObject, btCollisionObject) - Method in class com.badlogic.gdx.physics.bullet.collision.CustomCollisionDispatcher
 
needsCollision(btBroadphaseProxy) - Method in class com.badlogic.gdx.physics.bullet.collision.RayResultCallback
 
needsFeedback() - Method in class com.badlogic.gdx.physics.bullet.dynamics.btTypedConstraint
 
needsResponse(btCollisionObject, btCollisionObject) - Method in class com.badlogic.gdx.physics.bullet.collision.btDispatcher
 
needsResponse(btCollisionObject, btCollisionObject) - Method in class com.badlogic.gdx.physics.bullet.collision.CustomCollisionDispatcher
 
needsRetrieveTetrahedrons() - Method in class com.badlogic.gdx.physics.bullet.collision.btGImpactShapeInterface
 
needsRetrieveTriangles() - Method in class com.badlogic.gdx.physics.bullet.collision.btGImpactShapeInterface
 
new__btMprSimplex_t() - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
new__btMprSupport_t() - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
new_AllHitsRayResultCallback(Vector3, Vector3) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
new_bt32BitAxisSweep3__SWIG_0(Vector3, Vector3, long, long, btOverlappingPairCache, boolean) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
new_bt32BitAxisSweep3__SWIG_1(Vector3, Vector3, long, long, btOverlappingPairCache) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
new_bt32BitAxisSweep3__SWIG_2(Vector3, Vector3, long) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
new_bt32BitAxisSweep3__SWIG_3(Vector3, Vector3) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
new_BT_BOX_BOX_TRANSFORM_CACHE() - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
new_BT_QUANTIZED_BVH_NODE() - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
new_btAABB__SWIG_0() - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
new_btAABB__SWIG_1(Vector3, Vector3, Vector3) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
new_btAABB__SWIG_2(Vector3, Vector3, Vector3, float) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
new_btAABB__SWIG_3(long, btAABB) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
new_btAABB__SWIG_4(long, btAABB, float) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
new_btAngleCompareFunc(Vector3) - Static method in class com.badlogic.gdx.physics.bullet.linearmath.LinearMathJNI
 
new_btAngularLimit() - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
new_btAxisSweep3__SWIG_0(Vector3, Vector3, int, long, btOverlappingPairCache, boolean) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
new_btAxisSweep3__SWIG_1(Vector3, Vector3, int, long, btOverlappingPairCache) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
new_btAxisSweep3__SWIG_2(Vector3, Vector3, int) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
new_btAxisSweep3__SWIG_3(Vector3, Vector3) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
new_btAxisSweep3InternalInt__SWIG_0(Vector3, Vector3, long, long, long, long, btOverlappingPairCache, boolean) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
new_btAxisSweep3InternalInt__SWIG_1(Vector3, Vector3, long, long, long, long, btOverlappingPairCache) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
new_btAxisSweep3InternalInt__SWIG_2(Vector3, Vector3, long, long, long) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
new_btAxisSweep3InternalInt__SWIG_3(Vector3, Vector3, long, long) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
new_btAxisSweep3InternalInt_Edge() - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
new_btAxisSweep3InternalInt_Handle() - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
new_btAxisSweep3InternalShort__SWIG_0(Vector3, Vector3, int, int, int, long, btOverlappingPairCache, boolean) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
new_btAxisSweep3InternalShort__SWIG_1(Vector3, Vector3, int, int, int, long, btOverlappingPairCache) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
new_btAxisSweep3InternalShort__SWIG_2(Vector3, Vector3, int, int, int) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
new_btAxisSweep3InternalShort__SWIG_3(Vector3, Vector3, int, int) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
new_btAxisSweep3InternalShort_Edge() - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
new_btAxisSweep3InternalShort_Handle() - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
new_btBlock() - Static method in class com.badlogic.gdx.physics.bullet.linearmath.LinearMathJNI
 
new_btBox2dBox2dCollisionAlgorithm__SWIG_0(long, btCollisionAlgorithmConstructionInfo) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
new_btBox2dBox2dCollisionAlgorithm__SWIG_1(long, btPersistentManifold, long, btCollisionAlgorithmConstructionInfo, long, btCollisionObjectWrapper, long, btCollisionObjectWrapper) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
new_btBox2dBox2dCollisionAlgorithm_CreateFunc() - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
new_btBox2dShape(Vector3) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
new_btBoxBoxCollisionAlgorithm__SWIG_0(long, btCollisionAlgorithmConstructionInfo) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
new_btBoxBoxCollisionAlgorithm__SWIG_1(long, btPersistentManifold, long, btCollisionAlgorithmConstructionInfo, long, btCollisionObjectWrapper, long, btCollisionObjectWrapper) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
new_btBoxBoxCollisionAlgorithm_CreateFunc() - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
new_btBoxBoxDetector(long, btBoxShape, long, btBoxShape) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
new_btBoxShape(Vector3) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
new_btBroadphaseAabbCallback() - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
new_btBroadphasePair__SWIG_0() - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
new_btBroadphasePair__SWIG_1(btBroadphasePair) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
new_btBroadphasePair__SWIG_2(btBroadphaseProxy, btBroadphaseProxy) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
new_btBroadphasePairArray() - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
new_btBroadphasePairSortPredicate() - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
new_btBroadphaseProxy__SWIG_0() - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
new_btBroadphaseProxy__SWIG_1(Vector3, Vector3, long, int, int) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
new_btBroadphaseRayCallback() - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
new_btBU_Simplex1to4__SWIG_0() - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
new_btBU_Simplex1to4__SWIG_1(Vector3) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
new_btBU_Simplex1to4__SWIG_2(Vector3, Vector3) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
new_btBU_Simplex1to4__SWIG_3(Vector3, Vector3, Vector3) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
new_btBU_Simplex1to4__SWIG_4(Vector3, Vector3, Vector3, Vector3) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
new_btBulletSerializedArrays() - Static method in class com.badlogic.gdx.physics.bullet.linearmath.LinearMathJNI
 
new_btBulletWorldImporter__SWIG_0(long, btDynamicsWorld) - Static method in class com.badlogic.gdx.physics.bullet.extras.ExtrasJNI
 
new_btBulletWorldImporter__SWIG_1() - Static method in class com.badlogic.gdx.physics.bullet.extras.ExtrasJNI
 
new_btBvhSubtreeInfo() - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
new_btBvhSubtreeInfoData() - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
new_btBvhTree() - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
new_btBvhTriangleMeshShape__SWIG_0(boolean, long, btStridingMeshInterface, boolean, boolean) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
new_btBvhTriangleMeshShape__SWIG_1(boolean, long, btStridingMeshInterface, boolean) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
new_btBvhTriangleMeshShape__SWIG_2(boolean, long, btStridingMeshInterface, boolean, Vector3, Vector3, boolean) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
new_btBvhTriangleMeshShape__SWIG_3(boolean, long, btStridingMeshInterface, boolean, Vector3, Vector3) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
new_btCapsuleShape__SWIG_1(float, float) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
new_btCapsuleShapeData() - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
new_btCapsuleShapeX(float, float) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
new_btCapsuleShapeZ(float, float) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
new_btCharIndexTripletData() - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
new_btChunk() - Static method in class com.badlogic.gdx.physics.bullet.linearmath.LinearMathJNI
 
new_btClock__SWIG_0() - Static method in class com.badlogic.gdx.physics.bullet.linearmath.LinearMathJNI
 
new_btClock__SWIG_1(long, btClock) - Static method in class com.badlogic.gdx.physics.bullet.linearmath.LinearMathJNI
 
new_btCollisionAlgorithmConstructionInfo__SWIG_0() - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
new_btCollisionAlgorithmConstructionInfo__SWIG_1(long, btDispatcher, int) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
new_btCollisionAlgorithmCreateFunc() - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
new_btCollisionDispatcher(long, btCollisionConfiguration) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
new_btCollisionDispatcherMt__SWIG_0(long, btCollisionConfiguration, int) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
new_btCollisionDispatcherMt__SWIG_1(long, btCollisionConfiguration) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
new_btCollisionObject() - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
new_btCollisionObjectArray__SWIG_0() - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
new_btCollisionObjectArray__SWIG_1(long, btCollisionObjectArray) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
new_btCollisionObjectArray_less() - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
new_btCollisionObjectConstArray__SWIG_0() - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
new_btCollisionObjectConstArray__SWIG_1(long, btCollisionObjectConstArray) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
new_btCollisionObjectConstArray_less() - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
new_btCollisionObjectDoubleData() - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
new_btCollisionObjectFloatData() - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
new_btCollisionShapeData() - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
new_btCollisionWorld(long, btDispatcher, long, btBroadphaseInterface, long, btCollisionConfiguration) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
new_btCollisionWorldImporter(long, btCollisionWorld) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
new_btCompoundCollisionAlgorithm(long, btCollisionAlgorithmConstructionInfo, long, btCollisionObjectWrapper, long, btCollisionObjectWrapper, boolean) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
new_btCompoundCollisionAlgorithm_CreateFunc() - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
new_btCompoundCollisionAlgorithm_SwappedCreateFunc() - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
new_btCompoundCompoundCollisionAlgorithm(long, btCollisionAlgorithmConstructionInfo, long, btCollisionObjectWrapper, long, btCollisionObjectWrapper, boolean) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
new_btCompoundCompoundCollisionAlgorithm_CreateFunc() - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
new_btCompoundCompoundCollisionAlgorithm_SwappedCreateFunc() - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
new_btCompoundFromGimpactShape() - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
new_btCompoundShape__SWIG_0(boolean, int) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
new_btCompoundShape__SWIG_1(boolean) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
new_btCompoundShape__SWIG_2() - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
new_btCompoundShapeChild() - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
new_btCompoundShapeChildData() - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
new_btCompoundShapeData() - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
new_btConeShape(float, float) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
new_btConeShapeData() - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
new_btConeShapeX(float, float) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
new_btConeShapeZ(float, float) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
new_btConeTwistConstraint__SWIG_0(long, btRigidBody, long, btRigidBody, Matrix4, Matrix4) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
new_btConeTwistConstraint__SWIG_1(long, btRigidBody, Matrix4) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
new_btConeTwistConstraintData() - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
new_btConeTwistConstraintDoubleData() - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
new_btConstraintRow() - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
new_btConstraintSetting() - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
new_btConstraintSolverPoolMt__SWIG_0(int) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
new_btConstraintSolverPoolMt__SWIG_1(long, int) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
new_btContactArray() - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
new_btContactSolverInfo() - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
new_btContactSolverInfoData() - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
new_btContactSolverInfoDoubleData() - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
new_btContactSolverInfoFloatData() - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
new_btContinuousConvexCollision__SWIG_0(long, btConvexShape, long, btConvexShape, long, btVoronoiSimplexSolver, long, btConvexPenetrationDepthSolver) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
new_btContinuousConvexCollision__SWIG_1(long, btConvexShape, long, btStaticPlaneShape) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
new_btConvex2dConvex2dAlgorithm(long, btPersistentManifold, long, btCollisionAlgorithmConstructionInfo, long, btCollisionObjectWrapper, long, btCollisionObjectWrapper, long, btVoronoiSimplexSolver, long, btConvexPenetrationDepthSolver, int, int) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
new_btConvex2dConvex2dAlgorithm_CreateFunc(long, btVoronoiSimplexSolver, long, btConvexPenetrationDepthSolver) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
new_btConvex2dShape(long, btConvexShape) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
new_btConvexCast_CastResult() - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
new_btConvexConcaveCollisionAlgorithm(long, btCollisionAlgorithmConstructionInfo, long, btCollisionObjectWrapper, long, btCollisionObjectWrapper, boolean) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
new_btConvexConcaveCollisionAlgorithm_CreateFunc() - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
new_btConvexConcaveCollisionAlgorithm_SwappedCreateFunc() - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
new_btConvexConvexAlgorithm(long, btPersistentManifold, long, btCollisionAlgorithmConstructionInfo, long, btCollisionObjectWrapper, long, btCollisionObjectWrapper, long, btConvexPenetrationDepthSolver, int, int) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
new_btConvexConvexAlgorithm_CreateFunc(long, btConvexPenetrationDepthSolver) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
new_btConvexHullComputer() - Static method in class com.badlogic.gdx.physics.bullet.linearmath.LinearMathJNI
 
new_btConvexHullComputer_Edge() - Static method in class com.badlogic.gdx.physics.bullet.linearmath.LinearMathJNI
 
new_btConvexHullShape__SWIG_0(FloatBuffer, int, int) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
new_btConvexHullShape__SWIG_1(FloatBuffer, int) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
new_btConvexHullShape__SWIG_2(FloatBuffer) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
new_btConvexHullShape__SWIG_3() - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
new_btConvexHullShape__SWIG_4(long, btShapeHull) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
new_btConvexHullShapeData() - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
new_btConvexInternalShapeData() - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
new_btConvexPlaneCollisionAlgorithm(long, btPersistentManifold, long, btCollisionAlgorithmConstructionInfo, long, btCollisionObjectWrapper, long, btCollisionObjectWrapper, boolean, int, int) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
new_btConvexPlaneCollisionAlgorithm_CreateFunc() - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
new_btConvexPointCloudShape__SWIG_0() - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
new_btConvexPointCloudShape__SWIG_1(long, btVector3, int, Vector3, boolean) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
new_btConvexPointCloudShape__SWIG_2(long, btVector3, int, Vector3) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
new_btConvexPolyhedron() - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
new_btConvexSeparatingDistanceUtil(float, float) - Static method in class com.badlogic.gdx.physics.bullet.linearmath.LinearMathJNI
 
new_btConvexTriangleCallback(long, btDispatcher, long, btCollisionObjectWrapper, long, btCollisionObjectWrapper, boolean) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
new_btConvexTriangleMeshShape__SWIG_0(long, btStridingMeshInterface, boolean) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
new_btConvexTriangleMeshShape__SWIG_1(long, btStridingMeshInterface) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
new_btCPUVertexBufferDescriptor__SWIG_0(FloatBuffer, int, int) - Static method in class com.badlogic.gdx.physics.bullet.softbody.SoftbodyJNI
 
new_btCPUVertexBufferDescriptor__SWIG_1(FloatBuffer, int, int, int, int) - Static method in class com.badlogic.gdx.physics.bullet.softbody.SoftbodyJNI
 
new_btCylinderShape(Vector3) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
new_btCylinderShapeData() - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
new_btCylinderShapeX(Vector3) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
new_btCylinderShapeZ(Vector3) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
new_btDantzigScratchMemory() - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
new_btDantzigSolver() - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
new_btDbvt() - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
new_btDbvt_IClone() - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
new_btDbvt_sStkCLN(long, btDbvtNode, long, btDbvtNode) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
new_btDbvt_sStkNN__SWIG_0() - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
new_btDbvt_sStkNN__SWIG_1(long, btDbvtNode, long, btDbvtNode) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
new_btDbvt_sStkNP(long, btDbvtNode, long) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
new_btDbvt_sStkNPS__SWIG_0() - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
new_btDbvt_sStkNPS__SWIG_1(long, btDbvtNode, long, float) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
new_btDbvtAabbMm() - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
new_btDbvtBroadphase__SWIG_0(long, btOverlappingPairCache) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
new_btDbvtBroadphase__SWIG_1() - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
new_btDbvtNode() - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
new_btDbvtProxy(Vector3, Vector3, long, int, int) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
new_btDefaultCollisionConfiguration__SWIG_0(long, btDefaultCollisionConstructionInfo) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
new_btDefaultCollisionConfiguration__SWIG_1() - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
new_btDefaultCollisionConstructionInfo() - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
new_btDefaultMotionState__SWIG_0(Matrix4, Matrix4) - Static method in class com.badlogic.gdx.physics.bullet.linearmath.LinearMathJNI
 
new_btDefaultMotionState__SWIG_1(Matrix4) - Static method in class com.badlogic.gdx.physics.bullet.linearmath.LinearMathJNI
 
new_btDefaultMotionState__SWIG_2() - Static method in class com.badlogic.gdx.physics.bullet.linearmath.LinearMathJNI
 
new_btDefaultSerializer__SWIG_0(int, ByteBuffer) - Static method in class com.badlogic.gdx.physics.bullet.linearmath.LinearMathJNI
 
new_btDefaultSerializer__SWIG_1(int) - Static method in class com.badlogic.gdx.physics.bullet.linearmath.LinearMathJNI
 
new_btDefaultSerializer__SWIG_2() - Static method in class com.badlogic.gdx.physics.bullet.linearmath.LinearMathJNI
 
new_btDefaultSoftBodySolver() - Static method in class com.badlogic.gdx.physics.bullet.softbody.SoftbodyJNI
 
new_btDefaultVehicleRaycaster(long, btDynamicsWorld) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
new_btDiscreteCollisionDetectorInterface_ClosestPointInput() - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
new_btDiscreteDynamicsWorld(long, btDispatcher, long, btBroadphaseInterface, long, btConstraintSolver, long, btCollisionConfiguration) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
new_btDiscreteDynamicsWorldMt(long, btDispatcher, long, btBroadphaseInterface, long, btConstraintSolverPoolMt, long, btCollisionConfiguration) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
new_btDispatcherInfo() - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
new_btDynamicsWorldDoubleData() - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
new_btDynamicsWorldFloatData() - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
new_btEigen() - Static method in class com.badlogic.gdx.physics.bullet.softbody.SoftbodyJNI
 
new_btElement() - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
new_btEmptyAlgorithm(long, btCollisionAlgorithmConstructionInfo) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
new_btEmptyAlgorithm_CreateFunc() - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
new_btEmptyShape() - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
new_btFace() - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
new_btFixedConstraint(long, btRigidBody, long, btRigidBody, Matrix4, Matrix4) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
new_btGearConstraint__SWIG_0(long, btRigidBody, long, btRigidBody, Vector3, Vector3, float) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
new_btGearConstraint__SWIG_1(long, btRigidBody, long, btRigidBody, Vector3, Vector3) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
new_btGearConstraintDoubleData() - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
new_btGearConstraintFloatData() - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
new_btGEN_Link__SWIG_0() - Static method in class com.badlogic.gdx.physics.bullet.linearmath.LinearMathJNI
 
new_btGEN_Link__SWIG_1(long, btGEN_Link, long, btGEN_Link) - Static method in class com.badlogic.gdx.physics.bullet.linearmath.LinearMathJNI
 
new_btGEN_List() - Static method in class com.badlogic.gdx.physics.bullet.linearmath.LinearMathJNI
 
new_btGeneric6DofConstraint__SWIG_0(long, btRigidBody, long, btRigidBody, Matrix4, Matrix4, boolean) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
new_btGeneric6DofConstraint__SWIG_1(long, btRigidBody, Matrix4, boolean) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
new_btGeneric6DofConstraintData() - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
new_btGeneric6DofConstraintDoubleData2() - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
new_btGeneric6DofSpring2Constraint__SWIG_0(long, btRigidBody, long, btRigidBody, Matrix4, Matrix4, int) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
new_btGeneric6DofSpring2Constraint__SWIG_1(long, btRigidBody, long, btRigidBody, Matrix4, Matrix4) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
new_btGeneric6DofSpring2Constraint__SWIG_2(long, btRigidBody, Matrix4, int) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
new_btGeneric6DofSpring2Constraint__SWIG_3(long, btRigidBody, Matrix4) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
new_btGeneric6DofSpring2ConstraintData() - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
new_btGeneric6DofSpring2ConstraintDoubleData2() - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
new_btGeneric6DofSpringConstraint__SWIG_0(long, btRigidBody, long, btRigidBody, Matrix4, Matrix4, boolean) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
new_btGeneric6DofSpringConstraint__SWIG_1(long, btRigidBody, Matrix4, boolean) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
new_btGeneric6DofSpringConstraintData() - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
new_btGeneric6DofSpringConstraintDoubleData2() - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
new_btGenericMemoryPool(long, long) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
new_btGenericPoolAllocator(long, long) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
new_btGeometryUtil() - Static method in class com.badlogic.gdx.physics.bullet.linearmath.LinearMathJNI
 
new_btGhostObject() - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
new_btGhostPairCallback() - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
new_btGimBvhDataArray__SWIG_0() - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
new_btGimBvhDataArray__SWIG_1(long, btGimBvhDataArray) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
new_btGimBvhDataArray_less() - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
new_btGimBvhTreeNodeArray__SWIG_0() - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
new_btGimBvhTreeNodeArray__SWIG_1(long, btGimBvhTreeNodeArray) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
new_btGimBvhTreeNodeArray_less() - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
new_btGimContactArray__SWIG_0() - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
new_btGimContactArray__SWIG_1(long, btGimContactArray) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
new_btGimContactArray_less() - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
new_btGImpactBvh__SWIG_0() - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
new_btGImpactBvh__SWIG_1(long, btPrimitiveManagerBase) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
new_btGImpactCollisionAlgorithm(long, btCollisionAlgorithmConstructionInfo, long, btCollisionObjectWrapper, long, btCollisionObjectWrapper) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
new_btGImpactCollisionAlgorithm_CreateFunc() - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
new_btGImpactCompoundShape__SWIG_0(boolean) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
new_btGImpactCompoundShape__SWIG_1() - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
new_btGImpactCompoundShape_CompoundPrimitiveManager__SWIG_0(long, btGImpactCompoundShape.CompoundPrimitiveManager) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
new_btGImpactCompoundShape_CompoundPrimitiveManager__SWIG_1(long, btGImpactCompoundShape) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
new_btGImpactCompoundShape_CompoundPrimitiveManager__SWIG_2() - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
new_btGImpactMeshShape(long, btStridingMeshInterface) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
new_btGImpactMeshShapeData() - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
new_btGImpactMeshShapePart__SWIG_0() - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
new_btGImpactMeshShapePart__SWIG_1(long, btStridingMeshInterface, int) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
new_btGImpactMeshShapePart_TrimeshPrimitiveManager__SWIG_0() - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
new_btGImpactMeshShapePart_TrimeshPrimitiveManager__SWIG_1(long, btGImpactMeshShapePart.TrimeshPrimitiveManager) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
new_btGImpactMeshShapePart_TrimeshPrimitiveManager__SWIG_2(long, btStridingMeshInterface, int) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
new_btGImpactQuantizedBvh__SWIG_0() - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
new_btGImpactQuantizedBvh__SWIG_1(long, btPrimitiveManagerBase) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
new_btGimPairArray__SWIG_0() - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
new_btGimPairArray__SWIG_1(long, btGimPairArray) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
new_btGimPairArray_less() - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
new_btGimQuantizedBvhNodeArray__SWIG_0() - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
new_btGimQuantizedBvhNodeArray__SWIG_1(long, btGimQuantizedBvhNodeArray) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
new_btGimQuantizedBvhNodeArray_less() - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
new_btGjkCollisionDescription() - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
new_btGjkConvexCast(long, btConvexShape, long, btConvexShape, long, btVoronoiSimplexSolver) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
new_btGjkEpaPenetrationDepthSolver() - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
new_btGjkEpaSolver2() - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
new_btGjkEpaSolver2_sResults() - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
new_btGjkEpaSolver3() - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
new_btGjkEpaSolver3_sResults() - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
new_btGjkPairDetector__SWIG_0(long, btConvexShape, long, btConvexShape, long, btVoronoiSimplexSolver, long, btConvexPenetrationDepthSolver) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
new_btGjkPairDetector__SWIG_1(long, btConvexShape, long, btConvexShape, int, int, float, float, long, btVoronoiSimplexSolver, long, btConvexPenetrationDepthSolver) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
new_btHashedOverlappingPairCache() - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
new_btHashedSimplePairCache() - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
new_btHashInt__SWIG_0() - Static method in class com.badlogic.gdx.physics.bullet.linearmath.LinearMathJNI
 
new_btHashInt__SWIG_1(int) - Static method in class com.badlogic.gdx.physics.bullet.linearmath.LinearMathJNI
 
new_btHashMapInternalShortBtHashIntBtTriangleInfo() - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
new_btHashPtr(long) - Static method in class com.badlogic.gdx.physics.bullet.linearmath.LinearMathJNI
 
new_btHashString(String) - Static method in class com.badlogic.gdx.physics.bullet.linearmath.LinearMathJNI
 
new_btHeightfieldTerrainShape__SWIG_0(int, int, FloatBuffer, float, float, float, int, boolean) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
new_btHeightfieldTerrainShape__SWIG_1(int, int, ShortBuffer, float, float, float, int, boolean) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
new_btHinge2Constraint(long, btRigidBody, long, btRigidBody, Vector3, Vector3, Vector3) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
new_btHingeAccumulatedAngleConstraint__SWIG_0(long, btRigidBody, long, btRigidBody, Vector3, Vector3, Vector3, Vector3, boolean) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
new_btHingeAccumulatedAngleConstraint__SWIG_1(long, btRigidBody, long, btRigidBody, Vector3, Vector3, Vector3, Vector3) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
new_btHingeAccumulatedAngleConstraint__SWIG_2(long, btRigidBody, Vector3, Vector3, boolean) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
new_btHingeAccumulatedAngleConstraint__SWIG_3(long, btRigidBody, Vector3, Vector3) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
new_btHingeAccumulatedAngleConstraint__SWIG_4(long, btRigidBody, long, btRigidBody, Matrix4, Matrix4, boolean) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
new_btHingeAccumulatedAngleConstraint__SWIG_5(long, btRigidBody, long, btRigidBody, Matrix4, Matrix4) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
new_btHingeAccumulatedAngleConstraint__SWIG_6(long, btRigidBody, Matrix4, boolean) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
new_btHingeAccumulatedAngleConstraint__SWIG_7(long, btRigidBody, Matrix4) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
new_btHingeConstraint__SWIG_0(long, btRigidBody, long, btRigidBody, Vector3, Vector3, Vector3, Vector3, boolean) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
new_btHingeConstraint__SWIG_1(long, btRigidBody, long, btRigidBody, Vector3, Vector3, Vector3, Vector3) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
new_btHingeConstraint__SWIG_2(long, btRigidBody, Vector3, Vector3, boolean) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
new_btHingeConstraint__SWIG_3(long, btRigidBody, Vector3, Vector3) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
new_btHingeConstraint__SWIG_4(long, btRigidBody, long, btRigidBody, Matrix4, Matrix4, boolean) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
new_btHingeConstraint__SWIG_5(long, btRigidBody, long, btRigidBody, Matrix4, Matrix4) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
new_btHingeConstraint__SWIG_6(long, btRigidBody, Matrix4, boolean) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
new_btHingeConstraint__SWIG_7(long, btRigidBody, Matrix4) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
new_btHingeConstraintDoubleData() - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
new_btHingeConstraintDoubleData2() - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
new_btHingeConstraintFloatData() - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
new_btIDebugDraw() - Static method in class com.badlogic.gdx.physics.bullet.linearmath.LinearMathJNI
 
new_btIDebugDraw_DefaultColors() - Static method in class com.badlogic.gdx.physics.bullet.linearmath.LinearMathJNI
 
new_btIndexedMesh() - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
new_btInternalTriangleIndexCallback() - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
new_btIntIndexData() - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
new_btIntSortPredicate() - Static method in class com.badlogic.gdx.physics.bullet.linearmath.LinearMathJNI
 
new_btJacobianEntry__SWIG_0() - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
new_btJacobianEntry__SWIG_1(Matrix3, Matrix3, Vector3, Vector3, Vector3, Vector3, float, Vector3, float) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
new_btJacobianEntry__SWIG_2(Vector3, Matrix3, Matrix3, Vector3, Vector3) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
new_btJacobianEntry__SWIG_3(Vector3, Vector3, Vector3, Vector3) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
new_btJacobianEntry__SWIG_4(Matrix3, Vector3, Vector3, Vector3, Vector3, float) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
new_btJointFeedback() - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
new_btKinematicCharacterController__SWIG_0(long, btPairCachingGhostObject, long, btConvexShape, float, Vector3) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
new_btKinematicCharacterController__SWIG_1(long, btPairCachingGhostObject, long, btConvexShape, float) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
new_btLemkeAlgorithm__SWIG_0(long, long, int) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
new_btLemkeAlgorithm__SWIG_1(long, long) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
new_btLemkeSolver() - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
new_btManifoldPoint__SWIG_0() - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
new_btManifoldPoint__SWIG_1(Vector3, Vector3, Vector3, float) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
new_btManifoldResult__SWIG_0() - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
new_btManifoldResult__SWIG_1(long, btCollisionObjectWrapper, long, btCollisionObjectWrapper) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
new_btMaterial__SWIG_0() - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
new_btMaterial__SWIG_1(float, float) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
new_btMaterialProperties() - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
new_btMatrix3x3__SWIG_0() - Static method in class com.badlogic.gdx.physics.bullet.linearmath.LinearMathJNI
 
new_btMatrix3x3__SWIG_1(Quaternion) - Static method in class com.badlogic.gdx.physics.bullet.linearmath.LinearMathJNI
 
new_btMatrix3x3__SWIG_2(float, float, float, float, float, float, float, float, float) - Static method in class com.badlogic.gdx.physics.bullet.linearmath.LinearMathJNI
 
new_btMatrix3x3__SWIG_3(Matrix3) - Static method in class com.badlogic.gdx.physics.bullet.linearmath.LinearMathJNI
 
new_btMatrix3x3DoubleData() - Static method in class com.badlogic.gdx.physics.bullet.linearmath.LinearMathJNI
 
new_btMatrix3x3FloatData() - Static method in class com.badlogic.gdx.physics.bullet.linearmath.LinearMathJNI
 
new_btMeshPartData() - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
new_btMinkowskiPenetrationDepthSolver() - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
new_btMinkowskiSumShape(long, btConvexShape, long, btConvexShape) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
new_btMLCPSolver(long, btMLCPSolverInterface) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
new_btMotionState() - Static method in class com.badlogic.gdx.physics.bullet.linearmath.LinearMathJNI
 
new_btMprCollisionDescription() - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
new_btMprDistanceInfo() - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
new_btMultiBody__SWIG_0(int, float, Vector3, boolean, boolean, boolean) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
new_btMultiBody__SWIG_1(int, float, Vector3, boolean, boolean) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
new_btMultiBodyConstraintSolver() - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
new_btMultiBodyDoubleData() - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
new_btMultiBodyDynamicsWorld(long, btDispatcher, long, btBroadphaseInterface, long, btMultiBodyConstraintSolver, long, btCollisionConfiguration) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
new_btMultiBodyFixedConstraint__SWIG_0(long, btMultiBody, int, long, btRigidBody, Vector3, Vector3, Matrix3, Matrix3) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
new_btMultiBodyFixedConstraint__SWIG_1(long, btMultiBody, int, long, btMultiBody, int, Vector3, Vector3, Matrix3, Matrix3) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
new_btMultiBodyFloatData() - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
new_btMultiBodyGearConstraint(long, btMultiBody, int, long, btMultiBody, int, Vector3, Vector3, Matrix3, Matrix3) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
new_btMultiBodyJacobianData() - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
new_btMultiBodyJointFeedback() - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
new_btMultiBodyJointLimitConstraint(long, btMultiBody, int, float, float) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
new_btMultiBodyJointMotor__SWIG_0(long, btMultiBody, int, float, float) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
new_btMultiBodyJointMotor__SWIG_1(long, btMultiBody, int, int, float, float) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
new_btMultibodyLink() - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
new_btMultiBodyLinkCollider(long, btMultiBody, int) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
new_btMultiBodyLinkDoubleData() - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
new_btMultiBodyLinkFloatData() - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
new_btMultiBodyPoint2Point__SWIG_0(long, btMultiBody, int, long, btRigidBody, Vector3, Vector3) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
new_btMultiBodyPoint2Point__SWIG_1(long, btMultiBody, int, long, btMultiBody, int, Vector3, Vector3) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
new_btMultiBodySliderConstraint__SWIG_0(long, btMultiBody, int, long, btRigidBody, Vector3, Vector3, Matrix3, Matrix3, Vector3) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
new_btMultiBodySliderConstraint__SWIG_1(long, btMultiBody, int, long, btMultiBody, int, Vector3, Vector3, Matrix3, Matrix3, Vector3) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
new_btMultiBodySolverConstraint() - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
new_btMultiBodyTreeCreator() - Static method in class com.badlogic.gdx.physics.bullet.extras.ExtrasJNI
 
new_btMultimaterialTriangleMeshShape__SWIG_0(long, btStridingMeshInterface, boolean, boolean) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
new_btMultimaterialTriangleMeshShape__SWIG_1(long, btStridingMeshInterface, boolean) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
new_btMultimaterialTriangleMeshShape__SWIG_2(long, btStridingMeshInterface, boolean, Vector3, Vector3, boolean) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
new_btMultimaterialTriangleMeshShape__SWIG_3(long, btStridingMeshInterface, boolean, Vector3, Vector3) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
new_btMultiSphereShape(Vector3[], float[], int) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
new_btMultiSphereShapeData() - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
new_btNNCGConstraintSolver() - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
new_btNodeOverlapCallback() - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
new_btNullPairCache() - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
new_btOptimizedBvh() - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
new_btOptimizedBvhNode() - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
new_btOptimizedBvhNodeDoubleData() - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
new_btOptimizedBvhNodeFloatData() - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
new_btOverlapCallback() - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
new_btOverlapFilterCallback() - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
new_btPairCachingGhostObject() - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
new_btPairSet() - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
new_btPersistentManifold__SWIG_0() - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
new_btPersistentManifold__SWIG_1(long, btCollisionObject, long, btCollisionObject, int, float, float) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
new_btPersistentManifoldArray__SWIG_0() - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
new_btPersistentManifoldArray__SWIG_1(long, btPersistentManifoldArray) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
new_btPersistentManifoldArray_less() - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
new_btPlane__SWIG_0(Vector3, float) - Static method in class com.badlogic.gdx.physics.bullet.linearmath.LinearMathJNI
 
new_btPlane__SWIG_1() - Static method in class com.badlogic.gdx.physics.bullet.linearmath.LinearMathJNI
 
new_btPoint2PointConstraint__SWIG_0(long, btRigidBody, long, btRigidBody, Vector3, Vector3) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
new_btPoint2PointConstraint__SWIG_1(long, btRigidBody, Vector3) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
new_btPoint2PointConstraintDoubleData() - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
new_btPoint2PointConstraintDoubleData2() - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
new_btPoint2PointConstraintFloatData() - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
new_btPointCollector() - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
new_btPointerUid() - Static method in class com.badlogic.gdx.physics.bullet.linearmath.LinearMathJNI
 
new_btPolarDecomposition__SWIG_0(float, long) - Static method in class com.badlogic.gdx.physics.bullet.linearmath.LinearMathJNI
 
new_btPolarDecomposition__SWIG_1(float) - Static method in class com.badlogic.gdx.physics.bullet.linearmath.LinearMathJNI
 
new_btPolarDecomposition__SWIG_2() - Static method in class com.badlogic.gdx.physics.bullet.linearmath.LinearMathJNI
 
new_btPolyhedralContactClipping() - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
new_btPoolAllocator(int, int) - Static method in class com.badlogic.gdx.physics.bullet.linearmath.LinearMathJNI
 
new_btPositionAndRadius() - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
new_btPrimitiveTriangle() - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
new_btQuadWord__SWIG_0() - Static method in class com.badlogic.gdx.physics.bullet.linearmath.LinearMathJNI
 
new_btQuadWord__SWIG_1(float, float, float) - Static method in class com.badlogic.gdx.physics.bullet.linearmath.LinearMathJNI
 
new_btQuadWord__SWIG_2(float, float, float, float) - Static method in class com.badlogic.gdx.physics.bullet.linearmath.LinearMathJNI
 
new_btQuantizedBvh() - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
new_btQuantizedBvhDoubleData() - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
new_btQuantizedBvhFloatData() - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
new_btQuantizedBvhNode() - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
new_btQuantizedBvhNodeData() - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
new_btQuantizedBvhTree() - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
new_btQuaternion__SWIG_0() - Static method in class com.badlogic.gdx.physics.bullet.linearmath.LinearMathJNI
 
new_btQuaternion__SWIG_1(float, float, float, float) - Static method in class com.badlogic.gdx.physics.bullet.linearmath.LinearMathJNI
 
new_btQuaternion__SWIG_2(Vector3, float) - Static method in class com.badlogic.gdx.physics.bullet.linearmath.LinearMathJNI
 
new_btQuaternion__SWIG_3(float, float, float) - Static method in class com.badlogic.gdx.physics.bullet.linearmath.LinearMathJNI
 
new_btQuaternionDoubleData() - Static method in class com.badlogic.gdx.physics.bullet.linearmath.LinearMathJNI
 
new_btQuaternionFloatData() - Static method in class com.badlogic.gdx.physics.bullet.linearmath.LinearMathJNI
 
new_btRaycastVehicle(long, btRaycastVehicle.btVehicleTuning, long, btRigidBody, long, btVehicleRaycaster) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
new_btRaycastVehicle_btVehicleTuning() - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
new_btRigidBody__SWIG_0(boolean, long, btRigidBody.btRigidBodyConstructionInfo) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
new_btRigidBody__SWIG_1(boolean, float, long, btMotionState, long, btCollisionShape, Vector3) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
new_btRigidBody__SWIG_2(boolean, float, long, btMotionState, long, btCollisionShape) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
new_btRigidBody_btRigidBodyConstructionInfo__SWIG_0(boolean, float, long, btMotionState, long, btCollisionShape, Vector3) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
new_btRigidBody_btRigidBodyConstructionInfo__SWIG_1(boolean, float, long, btMotionState, long, btCollisionShape) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
new_btRigidBodyDoubleData() - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
new_btRigidBodyFloatData() - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
new_btRotationalLimitMotor2__SWIG_0() - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
new_btRotationalLimitMotor2__SWIG_1(long, btRotationalLimitMotor2) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
new_btRotationalLimitMotor__SWIG_0() - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
new_btRotationalLimitMotor__SWIG_1(long, btRotationalLimitMotor) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
new_btScalarArray__SWIG_0() - Static method in class com.badlogic.gdx.physics.bullet.linearmath.LinearMathJNI
 
new_btScalarArray__SWIG_1(long, btScalarArray) - Static method in class com.badlogic.gdx.physics.bullet.linearmath.LinearMathJNI
 
new_btScalarArray_less() - Static method in class com.badlogic.gdx.physics.bullet.linearmath.LinearMathJNI
 
new_btScaledBvhTriangleMeshShape(long, btBvhTriangleMeshShape, Vector3) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
new_btScaledTriangleMeshShapeData() - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
new_btSequentialImpulseConstraintSolver() - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
new_btShapeHull(long, btConvexShape) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
new_btShortIntIndexData() - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
new_btShortIntIndexTripletData() - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
new_btSimpleBroadphase__SWIG_0(int, long, btOverlappingPairCache) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
new_btSimpleBroadphase__SWIG_1(int) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
new_btSimpleBroadphase__SWIG_2() - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
new_btSimpleBroadphaseProxy__SWIG_0() - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
new_btSimpleBroadphaseProxy__SWIG_1(Vector3, Vector3, int, long, int, int) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
new_btSimpleDynamicsWorld(long, btDispatcher, long, btBroadphaseInterface, long, btConstraintSolver, long, btCollisionConfiguration) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
new_btSimplePair(int, int) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
new_btSimulationIslandManager() - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
new_btSimulationIslandManagerMt() - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
new_btSimulationIslandManagerMt_Island() - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
new_btSliderConstraint__SWIG_0(long, btRigidBody, long, btRigidBody, Matrix4, Matrix4, boolean) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
new_btSliderConstraint__SWIG_1(long, btRigidBody, Matrix4, boolean) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
new_btSliderConstraintData() - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
new_btSliderConstraintDoubleData() - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
new_btSoftBody__SWIG_0(long, btSoftBodyWorldInfo, int, long, btVector3, FloatBuffer) - Static method in class com.badlogic.gdx.physics.bullet.softbody.SoftbodyJNI
 
new_btSoftBody__SWIG_1(long, btSoftBodyWorldInfo) - Static method in class com.badlogic.gdx.physics.bullet.softbody.SoftbodyJNI
 
new_btSoftBody__SWIG_2(long, btSoftBodyWorldInfo, FloatBuffer, int, int, int, ShortBuffer, int, int, ShortBuffer, int) - Static method in class com.badlogic.gdx.physics.bullet.softbody.SoftbodyJNI
 
new_btSoftBody_AJoint() - Static method in class com.badlogic.gdx.physics.bullet.softbody.SoftbodyJNI
 
new_btSoftBody_AJoint_IControl() - Static method in class com.badlogic.gdx.physics.bullet.softbody.SoftbodyJNI
 
new_btSoftBody_AJoint_Specs() - Static method in class com.badlogic.gdx.physics.bullet.softbody.SoftbodyJNI
 
new_btSoftBody_Anchor() - Static method in class com.badlogic.gdx.physics.bullet.softbody.SoftbodyJNI
 
new_btSoftBody_Body__SWIG_0() - Static method in class com.badlogic.gdx.physics.bullet.softbody.SoftbodyJNI
 
new_btSoftBody_Body__SWIG_1(long, btSoftBody.Cluster) - Static method in class com.badlogic.gdx.physics.bullet.softbody.SoftbodyJNI
 
new_btSoftBody_Body__SWIG_2(long, btCollisionObject) - Static method in class com.badlogic.gdx.physics.bullet.softbody.SoftbodyJNI
 
new_btSoftBody_CJoint() - Static method in class com.badlogic.gdx.physics.bullet.softbody.SoftbodyJNI
 
new_btSoftBody_Cluster() - Static method in class com.badlogic.gdx.physics.bullet.softbody.SoftbodyJNI
 
new_btSoftBody_Config() - Static method in class com.badlogic.gdx.physics.bullet.softbody.SoftbodyJNI
 
new_btSoftBody_eAeroModel() - Static method in class com.badlogic.gdx.physics.bullet.softbody.SoftbodyJNI
 
new_btSoftBody_eFeature() - Static method in class com.badlogic.gdx.physics.bullet.softbody.SoftbodyJNI
 
new_btSoftBody_Element() - Static method in class com.badlogic.gdx.physics.bullet.softbody.SoftbodyJNI
 
new_btSoftBody_ePSolver() - Static method in class com.badlogic.gdx.physics.bullet.softbody.SoftbodyJNI
 
new_btSoftBody_eSolverPresets() - Static method in class com.badlogic.gdx.physics.bullet.softbody.SoftbodyJNI
 
new_btSoftBody_eVSolver() - Static method in class com.badlogic.gdx.physics.bullet.softbody.SoftbodyJNI
 
new_btSoftBody_Face() - Static method in class com.badlogic.gdx.physics.bullet.softbody.SoftbodyJNI
 
new_btSoftBody_fCollision() - Static method in class com.badlogic.gdx.physics.bullet.softbody.SoftbodyJNI
 
new_btSoftBody_Feature() - Static method in class com.badlogic.gdx.physics.bullet.softbody.SoftbodyJNI
 
new_btSoftBody_fMaterial() - Static method in class com.badlogic.gdx.physics.bullet.softbody.SoftbodyJNI
 
new_btSoftBody_Impulse() - Static method in class com.badlogic.gdx.physics.bullet.softbody.SoftbodyJNI
 
new_btSoftBody_Joint_eType() - Static method in class com.badlogic.gdx.physics.bullet.softbody.SoftbodyJNI
 
new_btSoftBody_Joint_Specs() - Static method in class com.badlogic.gdx.physics.bullet.softbody.SoftbodyJNI
 
new_btSoftBody_Link() - Static method in class com.badlogic.gdx.physics.bullet.softbody.SoftbodyJNI
 
new_btSoftBody_LJoint() - Static method in class com.badlogic.gdx.physics.bullet.softbody.SoftbodyJNI
 
new_btSoftBody_LJoint_Specs() - Static method in class com.badlogic.gdx.physics.bullet.softbody.SoftbodyJNI
 
new_btSoftBody_Material() - Static method in class com.badlogic.gdx.physics.bullet.softbody.SoftbodyJNI
 
new_btSoftBody_Node() - Static method in class com.badlogic.gdx.physics.bullet.softbody.SoftbodyJNI
 
new_btSoftBody_Note() - Static method in class com.badlogic.gdx.physics.bullet.softbody.SoftbodyJNI
 
new_btSoftBody_Pose() - Static method in class com.badlogic.gdx.physics.bullet.softbody.SoftbodyJNI
 
new_btSoftBody_RayFromToCaster(Vector3, Vector3, float) - Static method in class com.badlogic.gdx.physics.bullet.softbody.SoftbodyJNI
 
new_btSoftBody_RContact() - Static method in class com.badlogic.gdx.physics.bullet.softbody.SoftbodyJNI
 
new_btSoftBody_SContact() - Static method in class com.badlogic.gdx.physics.bullet.softbody.SoftbodyJNI
 
new_btSoftBody_sCti() - Static method in class com.badlogic.gdx.physics.bullet.softbody.SoftbodyJNI
 
new_btSoftBody_sMedium() - Static method in class com.badlogic.gdx.physics.bullet.softbody.SoftbodyJNI
 
new_btSoftBody_SolverState() - Static method in class com.badlogic.gdx.physics.bullet.softbody.SoftbodyJNI
 
new_btSoftBody_sRayCast() - Static method in class com.badlogic.gdx.physics.bullet.softbody.SoftbodyJNI
 
new_btSoftBody_Tetra() - Static method in class com.badlogic.gdx.physics.bullet.softbody.SoftbodyJNI
 
new_btSoftBodyCollisionShape(long, btSoftBody) - Static method in class com.badlogic.gdx.physics.bullet.softbody.SoftbodyJNI
 
new_btSoftBodyConcaveCollisionAlgorithm(long, btCollisionAlgorithmConstructionInfo, long, btCollisionObjectWrapper, long, btCollisionObjectWrapper, boolean) - Static method in class com.badlogic.gdx.physics.bullet.softbody.SoftbodyJNI
 
new_btSoftBodyConcaveCollisionAlgorithm_CreateFunc() - Static method in class com.badlogic.gdx.physics.bullet.softbody.SoftbodyJNI
 
new_btSoftBodyConcaveCollisionAlgorithm_SwappedCreateFunc() - Static method in class com.badlogic.gdx.physics.bullet.softbody.SoftbodyJNI
 
new_btSoftBodyFloatData() - Static method in class com.badlogic.gdx.physics.bullet.softbody.SoftbodyJNI
 
new_btSoftBodyHelpers() - Static method in class com.badlogic.gdx.physics.bullet.softbody.SoftbodyJNI
 
new_btSoftBodyJointData() - Static method in class com.badlogic.gdx.physics.bullet.softbody.SoftbodyJNI
 
new_btSoftBodyRigidBodyCollisionConfiguration__SWIG_0(long, btDefaultCollisionConstructionInfo) - Static method in class com.badlogic.gdx.physics.bullet.softbody.SoftbodyJNI
 
new_btSoftBodyRigidBodyCollisionConfiguration__SWIG_1() - Static method in class com.badlogic.gdx.physics.bullet.softbody.SoftbodyJNI
 
new_btSoftBodyTriangleCallback(long, btDispatcher, long, btCollisionObjectWrapper, long, btCollisionObjectWrapper, boolean) - Static method in class com.badlogic.gdx.physics.bullet.softbody.SoftbodyJNI
 
new_btSoftBodyWorldInfo() - Static method in class com.badlogic.gdx.physics.bullet.softbody.SoftbodyJNI
 
new_btSoftClusterCollisionShape(long, btSoftBody.Cluster) - Static method in class com.badlogic.gdx.physics.bullet.softbody.SoftbodyJNI
 
new_btSoftColliders() - Static method in class com.badlogic.gdx.physics.bullet.softbody.SoftbodyJNI
 
new_btSoftColliders_ClusterBase() - Static method in class com.badlogic.gdx.physics.bullet.softbody.SoftbodyJNI
 
new_btSoftColliders_CollideCL_RS() - Static method in class com.badlogic.gdx.physics.bullet.softbody.SoftbodyJNI
 
new_btSoftColliders_CollideCL_SS() - Static method in class com.badlogic.gdx.physics.bullet.softbody.SoftbodyJNI
 
new_btSoftColliders_CollideSDF_RS() - Static method in class com.badlogic.gdx.physics.bullet.softbody.SoftbodyJNI
 
new_btSoftColliders_CollideVF_SS() - Static method in class com.badlogic.gdx.physics.bullet.softbody.SoftbodyJNI
 
new_btSoftMultiBodyDynamicsWorld__SWIG_0(long, btDispatcher, long, btBroadphaseInterface, long, btMultiBodyConstraintSolver, long, btCollisionConfiguration, long, btSoftBodySolver) - Static method in class com.badlogic.gdx.physics.bullet.softbody.SoftbodyJNI
 
new_btSoftMultiBodyDynamicsWorld__SWIG_1(long, btDispatcher, long, btBroadphaseInterface, long, btMultiBodyConstraintSolver, long, btCollisionConfiguration) - Static method in class com.badlogic.gdx.physics.bullet.softbody.SoftbodyJNI
 
new_btSoftRigidCollisionAlgorithm(long, btPersistentManifold, long, btCollisionAlgorithmConstructionInfo, long, btCollisionObjectWrapper, long, btCollisionObjectWrapper, boolean) - Static method in class com.badlogic.gdx.physics.bullet.softbody.SoftbodyJNI
 
new_btSoftRigidCollisionAlgorithm_CreateFunc() - Static method in class com.badlogic.gdx.physics.bullet.softbody.SoftbodyJNI
 
new_btSoftRigidDynamicsWorld__SWIG_0(long, btDispatcher, long, btBroadphaseInterface, long, btConstraintSolver, long, btCollisionConfiguration, long, btSoftBodySolver) - Static method in class com.badlogic.gdx.physics.bullet.softbody.SoftbodyJNI
 
new_btSoftRigidDynamicsWorld__SWIG_1(long, btDispatcher, long, btBroadphaseInterface, long, btConstraintSolver, long, btCollisionConfiguration) - Static method in class com.badlogic.gdx.physics.bullet.softbody.SoftbodyJNI
 
new_btSoftSoftCollisionAlgorithm__SWIG_0(long, btCollisionAlgorithmConstructionInfo) - Static method in class com.badlogic.gdx.physics.bullet.softbody.SoftbodyJNI
 
new_btSoftSoftCollisionAlgorithm__SWIG_1(long, btPersistentManifold, long, btCollisionAlgorithmConstructionInfo, long, btCollisionObjectWrapper, long, btCollisionObjectWrapper) - Static method in class com.badlogic.gdx.physics.bullet.softbody.SoftbodyJNI
 
new_btSoftSoftCollisionAlgorithm_CreateFunc() - Static method in class com.badlogic.gdx.physics.bullet.softbody.SoftbodyJNI
 
new_btSolve2LinearConstraint(float, float) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
new_btSolveProjectedGaussSeidel() - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
new_btSolverBody() - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
new_btSolverConstraint() - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
new_btSortedOverlappingPairCache() - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
new_btSparseSdf3() - Static method in class com.badlogic.gdx.physics.bullet.softbody.SoftbodyJNI
 
new_btSparseSdf3_Cell() - Static method in class com.badlogic.gdx.physics.bullet.softbody.SoftbodyJNI
 
new_btSparseSdf3_IntFrac() - Static method in class com.badlogic.gdx.physics.bullet.softbody.SoftbodyJNI
 
new_btSpatialForceVector__SWIG_0() - Static method in class com.badlogic.gdx.physics.bullet.linearmath.LinearMathJNI
 
new_btSpatialForceVector__SWIG_1(Vector3, Vector3) - Static method in class com.badlogic.gdx.physics.bullet.linearmath.LinearMathJNI
 
new_btSpatialForceVector__SWIG_2(float, float, float, float, float, float) - Static method in class com.badlogic.gdx.physics.bullet.linearmath.LinearMathJNI
 
new_btSpatialMotionVector__SWIG_0() - Static method in class com.badlogic.gdx.physics.bullet.linearmath.LinearMathJNI
 
new_btSpatialMotionVector__SWIG_1(Vector3, Vector3) - Static method in class com.badlogic.gdx.physics.bullet.linearmath.LinearMathJNI
 
new_btSpatialTransformationMatrix() - Static method in class com.badlogic.gdx.physics.bullet.linearmath.LinearMathJNI
 
new_btSphereBoxCollisionAlgorithm(long, btPersistentManifold, long, btCollisionAlgorithmConstructionInfo, long, btCollisionObjectWrapper, long, btCollisionObjectWrapper, boolean) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
new_btSphereBoxCollisionAlgorithm_CreateFunc() - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
new_btSphereShape(float) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
new_btSphereSphereCollisionAlgorithm__SWIG_0(long, btPersistentManifold, long, btCollisionAlgorithmConstructionInfo, long, btCollisionObjectWrapper, long, btCollisionObjectWrapper) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
new_btSphereSphereCollisionAlgorithm__SWIG_1(long, btCollisionAlgorithmConstructionInfo) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
new_btSphereSphereCollisionAlgorithm_CreateFunc() - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
new_btSphereTriangleCollisionAlgorithm__SWIG_0(long, btPersistentManifold, long, btCollisionAlgorithmConstructionInfo, long, btCollisionObjectWrapper, long, btCollisionObjectWrapper, boolean) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
new_btSphereTriangleCollisionAlgorithm__SWIG_1(long, btCollisionAlgorithmConstructionInfo) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
new_btSphereTriangleCollisionAlgorithm_CreateFunc() - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
new_btSpinMutex() - Static method in class com.badlogic.gdx.physics.bullet.linearmath.LinearMathJNI
 
new_btStackAlloc(long) - Static method in class com.badlogic.gdx.physics.bullet.linearmath.LinearMathJNI
 
new_btStaticPlaneShape(Vector3, float) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
new_btStaticPlaneShapeData() - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
new_btStridingMeshInterfaceData() - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
new_btStringArray__SWIG_0() - Static method in class com.badlogic.gdx.physics.bullet.extras.ExtrasJNI
 
new_btStringArray__SWIG_1(long, btStringArray) - Static method in class com.badlogic.gdx.physics.bullet.extras.ExtrasJNI
 
new_btStringArray_less() - Static method in class com.badlogic.gdx.physics.bullet.extras.ExtrasJNI
 
new_btSubSimplexClosestResult() - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
new_btSubsimplexConvexCast(long, btConvexShape, long, btConvexShape, long, btVoronoiSimplexSolver) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
new_btSymmetricSpatialDyad__SWIG_0() - Static method in class com.badlogic.gdx.physics.bullet.linearmath.LinearMathJNI
 
new_btSymmetricSpatialDyad__SWIG_1(Matrix3, Matrix3, Matrix3) - Static method in class com.badlogic.gdx.physics.bullet.linearmath.LinearMathJNI
 
new_btTetrahedronShapeEx() - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
new_btTransform__SWIG_0() - Static method in class com.badlogic.gdx.physics.bullet.linearmath.LinearMathJNI
 
new_btTransform__SWIG_1(Quaternion, Vector3) - Static method in class com.badlogic.gdx.physics.bullet.linearmath.LinearMathJNI
 
new_btTransform__SWIG_2(Quaternion) - Static method in class com.badlogic.gdx.physics.bullet.linearmath.LinearMathJNI
 
new_btTransform__SWIG_3(Matrix3, Vector3) - Static method in class com.badlogic.gdx.physics.bullet.linearmath.LinearMathJNI
 
new_btTransform__SWIG_4(Matrix3) - Static method in class com.badlogic.gdx.physics.bullet.linearmath.LinearMathJNI
 
new_btTransform__SWIG_5(Matrix4) - Static method in class com.badlogic.gdx.physics.bullet.linearmath.LinearMathJNI
 
new_btTransformDoubleData() - Static method in class com.badlogic.gdx.physics.bullet.linearmath.LinearMathJNI
 
new_btTransformFloatData() - Static method in class com.badlogic.gdx.physics.bullet.linearmath.LinearMathJNI
 
new_btTransformUtil() - Static method in class com.badlogic.gdx.physics.bullet.linearmath.LinearMathJNI
 
new_btTranslationalLimitMotor2__SWIG_0() - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
new_btTranslationalLimitMotor2__SWIG_1(long, btTranslationalLimitMotor2) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
new_btTranslationalLimitMotor__SWIG_0() - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
new_btTranslationalLimitMotor__SWIG_1(long, btTranslationalLimitMotor) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
new_btTriangle() - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
new_btTriangleBuffer() - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
new_btTriangleCallback() - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
new_btTriangleConvexcastCallback(long, btConvexShape, Matrix4, Matrix4, Matrix4, float) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
new_btTriangleIndexVertexArray() - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
new_btTriangleIndexVertexMaterialArray__SWIG_0() - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
new_btTriangleIndexVertexMaterialArray__SWIG_1(int, IntBuffer, int, int, FloatBuffer, int, int, ByteBuffer, int, IntBuffer, int) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
new_btTriangleInfo() - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
new_btTriangleInfoData() - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
new_btTriangleInfoMap() - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
new_btTriangleInfoMapData() - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
new_btTriangleMesh__SWIG_0(boolean, boolean) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
new_btTriangleMesh__SWIG_1(boolean) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
new_btTriangleMesh__SWIG_2() - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
new_btTriangleMeshShapeData() - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
new_btTriangleRaycastCallback__SWIG_0(Vector3, Vector3, long) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
new_btTriangleRaycastCallback__SWIG_1(Vector3, Vector3) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
new_btTriangleShape__SWIG_0() - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
new_btTriangleShape__SWIG_1(Vector3, Vector3, Vector3) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
new_btTriangleShapeEx__SWIG_0() - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
new_btTriangleShapeEx__SWIG_1(Vector3, Vector3, Vector3) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
new_btTriangleShapeEx__SWIG_2(long, btTriangleShapeEx) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
new_btTriIndex(int, int, long, btCollisionShape) - Static method in class com.badlogic.gdx.physics.bullet.softbody.SoftbodyJNI
 
new_btTypedConstraint_btConstraintInfo1() - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
new_btTypedConstraint_btConstraintInfo2() - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
new_btTypedConstraintData() - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
new_btTypedConstraintDoubleData() - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
new_btTypedConstraintFloatData() - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
new_btTypedObject(int) - Static method in class com.badlogic.gdx.physics.bullet.linearmath.LinearMathJNI
 
new_btUniformScalingShape(long, btConvexShape, float) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
new_btUnionFind() - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
new_btUniversalConstraint(long, btRigidBody, long, btRigidBody, Vector3, Vector3, Vector3) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
new_btUsageBitfield() - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
new_btVector3__SWIG_0() - Static method in class com.badlogic.gdx.physics.bullet.linearmath.LinearMathJNI
 
new_btVector3__SWIG_1(float, float, float) - Static method in class com.badlogic.gdx.physics.bullet.linearmath.LinearMathJNI
 
new_btVector3Array__SWIG_0() - Static method in class com.badlogic.gdx.physics.bullet.linearmath.LinearMathJNI
 
new_btVector3Array__SWIG_1(long, btVector3Array) - Static method in class com.badlogic.gdx.physics.bullet.linearmath.LinearMathJNI
 
new_btVector3Array_less() - Static method in class com.badlogic.gdx.physics.bullet.linearmath.LinearMathJNI
 
new_btVector3DoubleData() - Static method in class com.badlogic.gdx.physics.bullet.linearmath.LinearMathJNI
 
new_btVector3FloatData() - Static method in class com.badlogic.gdx.physics.bullet.linearmath.LinearMathJNI
 
new_btVector4__SWIG_0() - Static method in class com.badlogic.gdx.physics.bullet.linearmath.LinearMathJNI
 
new_btVector4__SWIG_1(float, float, float, float) - Static method in class com.badlogic.gdx.physics.bullet.linearmath.LinearMathJNI
 
new_btVehicleRaycaster_btVehicleRaycasterResult() - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
new_btVoronoiSimplexSolver() - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
new_btWheelInfo__SWIG_0() - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
new_btWheelInfo__SWIG_1(long, btWheelInfoConstructionInfo) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
new_btWheelInfo_RaycastInfo() - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
new_btWheelInfoConstructionInfo() - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
new_btWorldImporter(long, btDynamicsWorld) - Static method in class com.badlogic.gdx.physics.bullet.extras.ExtrasJNI
 
new_CloneTreeCreator(long, MultiBodyTree) - Static method in class com.badlogic.gdx.physics.bullet.extras.ExtrasJNI
 
new_ClosestConvexResultCallback(Vector3, Vector3) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
new_ClosestNotMeConvexResultCallback(long, btCollisionObject, Vector3, Vector3) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
new_ClosestNotMeRayResultCallback(long, btCollisionObject) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
new_ClosestRayResultCallback(Vector3, Vector3) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
new_CoilCreator(int) - Static method in class com.badlogic.gdx.physics.bullet.extras.ExtrasJNI
 
new_CollisionObjectWrapper__SWIG_0(long, btCollisionObjectWrapper, long, btCollisionShape, long, btCollisionObject, Matrix4, int, int) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
new_CollisionObjectWrapper__SWIG_1(long, btCollisionObjectWrapper, long, btCollisionShape, long, btCollisionObject, Matrix4, int) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
new_CollisionObjectWrapper__SWIG_10(long, btCollisionObject, int) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
new_CollisionObjectWrapper__SWIG_11(long, btCollisionObject) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
new_CollisionObjectWrapper__SWIG_2(long, btCollisionObjectWrapper, long, btCollisionShape, long, btCollisionObject, Matrix4) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
new_CollisionObjectWrapper__SWIG_3(long, btCollisionShape, long, btCollisionObject, Matrix4, int, int) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
new_CollisionObjectWrapper__SWIG_4(long, btCollisionShape, long, btCollisionObject, Matrix4, int) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
new_CollisionObjectWrapper__SWIG_5(long, btCollisionShape, long, btCollisionObject, Matrix4) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
new_CollisionObjectWrapper__SWIG_6(long, btCollisionObjectWrapper, long, btCollisionObject, int, int) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
new_CollisionObjectWrapper__SWIG_7(long, btCollisionObjectWrapper, long, btCollisionObject, int) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
new_CollisionObjectWrapper__SWIG_8(long, btCollisionObjectWrapper, long, btCollisionObject) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
new_CollisionObjectWrapper__SWIG_9(long, btCollisionObject, int, int) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
new_ContactCache(boolean) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
new_ContactListener(boolean) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
new_ContactResultCallback() - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
new_ConvexH__SWIG_0() - Static method in class com.badlogic.gdx.physics.bullet.linearmath.LinearMathJNI
 
new_ConvexH__SWIG_1(int, int, int) - Static method in class com.badlogic.gdx.physics.bullet.linearmath.LinearMathJNI
 
new_ConvexH_HalfEdge__SWIG_0() - Static method in class com.badlogic.gdx.physics.bullet.linearmath.LinearMathJNI
 
new_ConvexH_HalfEdge__SWIG_1(short, short, short) - Static method in class com.badlogic.gdx.physics.bullet.linearmath.LinearMathJNI
 
new_ConvexResultCallback() - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
new_copy_elements_func() - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
new_CProfileSample(String) - Static method in class com.badlogic.gdx.physics.bullet.linearmath.LinearMathJNI
 
new_CustomActionInterface() - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
new_CustomCollisionDispatcher(long, btCollisionConfiguration) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
new_DillCreator(int) - Static method in class com.badlogic.gdx.physics.bullet.extras.ExtrasJNI
 
new_DISTANCE_PLANE_3D_FUNC() - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
new_fDrawFlags() - Static method in class com.badlogic.gdx.physics.bullet.softbody.SoftbodyJNI
 
new_FilterableVehicleRaycaster(long, btDynamicsWorld) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
new_GdxCollisionObjectBridge() - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
new_GIM_AABB__SWIG_0() - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
new_GIM_AABB__SWIG_1(Vector3, Vector3, Vector3) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
new_GIM_AABB__SWIG_2(Vector3, Vector3, Vector3, long) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
new_GIM_AABB__SWIG_3(long, GIM_AABB) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
new_GIM_AABB__SWIG_4(long, GIM_AABB, float) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
new_gim_array__SWIG_0() - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
new_gim_array__SWIG_1(long) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
new_gim_bitset__SWIG_0() - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
new_gim_bitset__SWIG_1(long) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
new_GIM_BOX_BOX_TRANSFORM_CACHE__SWIG_0() - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
new_GIM_BOX_BOX_TRANSFORM_CACHE__SWIG_1(long) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
new_GIM_BVH_DATA() - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
new_GIM_BVH_DATA_ARRAY() - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
new_GIM_BVH_TREE_NODE() - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
new_GIM_BVH_TREE_NODE_ARRAY() - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
new_GIM_CONTACT__SWIG_0() - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
new_GIM_CONTACT__SWIG_1(long, GIM_CONTACT) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
new_GIM_CONTACT__SWIG_2(Vector3, Vector3, float, int, int) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
new_gim_contact_array() - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
new_GIM_HASH_NODE_CMP_KEY_MACRO() - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
new_GIM_HASH_NODE_CMP_MACRO() - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
new_GIM_HASH_NODE_GET_KEY() - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
new_GIM_PAIR__SWIG_0() - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
new_GIM_PAIR__SWIG_1(long, GIM_PAIR) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
new_GIM_PAIR__SWIG_2(int, int) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
new_GIM_QUANTIZED_BVH_NODE_ARRAY() - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
new_GIM_RSORT_TOKEN__SWIG_0() - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
new_GIM_RSORT_TOKEN__SWIG_1(long, GIM_RSORT_TOKEN) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
new_GIM_RSORT_TOKEN_COMPARATOR() - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
new_GIM_TRIANGLE() - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
new_GIM_TRIANGLE_CONTACT__SWIG_0() - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
new_GIM_TRIANGLE_CONTACT__SWIG_1(long, GIM_TRIANGLE_CONTACT) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
new_GIM_TRIANGLE_CONTACT_DATA__SWIG_0() - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
new_GIM_TRIANGLE_CONTACT_DATA__SWIG_1(long, GIM_TRIANGLE_CONTACT_DATA) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
new_GrahamVector3(Vector3, int) - Static method in class com.badlogic.gdx.physics.bullet.linearmath.LinearMathJNI
 
new_HullDesc__SWIG_0() - Static method in class com.badlogic.gdx.physics.bullet.linearmath.LinearMathJNI
 
new_HullDesc__SWIG_1(int, long, long, btVector3, long) - Static method in class com.badlogic.gdx.physics.bullet.linearmath.LinearMathJNI
 
new_HullDesc__SWIG_2(int, long, long, btVector3) - Static method in class com.badlogic.gdx.physics.bullet.linearmath.LinearMathJNI
 
new_HullLibrary() - Static method in class com.badlogic.gdx.physics.bullet.linearmath.LinearMathJNI
 
new_HullResult() - Static method in class com.badlogic.gdx.physics.bullet.linearmath.LinearMathJNI
 
new_ICollide() - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
new_int4__SWIG_0() - Static method in class com.badlogic.gdx.physics.bullet.linearmath.LinearMathJNI
 
new_int4__SWIG_1(int, int, int, int) - Static method in class com.badlogic.gdx.physics.bullet.linearmath.LinearMathJNI
 
new_integer_comparator() - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
new_InternalTickCallback__SWIG_0(long, btDynamicsWorld, boolean) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
new_InternalTickCallback__SWIG_1(long, btDynamicsWorld) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
new_InternalTickCallback__SWIG_2() - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
new_less_comparator() - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
new_LocalConvexResult(long, btCollisionObject, long, LocalShapeInfo, Vector3, Vector3, float) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
new_LocalRayResult(long, btCollisionObject, long, LocalShapeInfo, Vector3, float) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
new_LocalShapeInfo() - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
new_memcopy_elements_func() - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
new_MultiBodyNameMap() - Static method in class com.badlogic.gdx.physics.bullet.extras.ExtrasJNI
 
new_MultiBodyTree() - Static method in class com.badlogic.gdx.physics.bullet.inversedynamics.InverseDynamicsJNI
 
new_MyCallback(Vector3, Vector3, int, int) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
new_MyInternalTriangleIndexCallback(long, btCompoundShape, long, btGImpactMeshShape, float) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
new_PHullResult() - Static method in class com.badlogic.gdx.physics.bullet.linearmath.LinearMathJNI
 
new_RandomTreeCreator__SWIG_0(int, boolean) - Static method in class com.badlogic.gdx.physics.bullet.extras.ExtrasJNI
 
new_RandomTreeCreator__SWIG_1(int) - Static method in class com.badlogic.gdx.physics.bullet.extras.ExtrasJNI
 
new_RayResultCallback() - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
new_SimpleTreeCreator(int) - Static method in class com.badlogic.gdx.physics.bullet.extras.ExtrasJNI
 
new_SoftBodyClusterData() - Static method in class com.badlogic.gdx.physics.bullet.softbody.SoftbodyJNI
 
new_SoftBodyConfigData() - Static method in class com.badlogic.gdx.physics.bullet.softbody.SoftbodyJNI
 
new_SoftBodyFaceData() - Static method in class com.badlogic.gdx.physics.bullet.softbody.SoftbodyJNI
 
new_SoftBodyLinkData() - Static method in class com.badlogic.gdx.physics.bullet.softbody.SoftbodyJNI
 
new_SoftBodyMaterialData() - Static method in class com.badlogic.gdx.physics.bullet.softbody.SoftbodyJNI
 
new_SoftBodyNodeData() - Static method in class com.badlogic.gdx.physics.bullet.softbody.SoftbodyJNI
 
new_SoftBodyPoseData() - Static method in class com.badlogic.gdx.physics.bullet.softbody.SoftbodyJNI
 
new_SoftBodyTetraData() - Static method in class com.badlogic.gdx.physics.bullet.softbody.SoftbodyJNI
 
new_SoftRigidAnchorData() - Static method in class com.badlogic.gdx.physics.bullet.softbody.SoftbodyJNI
 
new_SphereTriangleDetector(long, btSphereShape, long, btTriangleShape, float) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
new_uint_key_func() - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
new_User2InternalIndex() - Static method in class com.badlogic.gdx.physics.bullet.extras.ExtrasJNI
 
newDerivedObject(long, boolean) - Static method in class com.badlogic.gdx.physics.bullet.collision.btCollisionShape
 
NO_VIRTUAL_INTERFACE - Static variable in interface com.badlogic.gdx.physics.bullet.collision.CollisionConstants
 
Node - Static variable in class com.badlogic.gdx.physics.bullet.softbody.btSoftBody.eFeature.EnumFlagType
 
Node(long, boolean) - Constructor for class com.badlogic.gdx.physics.bullet.softbody.btSoftBody.Node
Construct a new Node, normally you should not need this constructor it's intended for low-level usage.
Node() - Constructor for class com.badlogic.gdx.physics.bullet.softbody.btSoftBody.Node
 
Nodes - Static variable in class com.badlogic.gdx.physics.bullet.softbody.fDrawFlags.EnumFlagType
 
NodeTree - Static variable in class com.badlogic.gdx.physics.bullet.softbody.fDrawFlags.EnumFlagType
 
None - Static variable in class com.badlogic.gdx.physics.bullet.linearmath.btSpatialTransformationMatrix.eOutputOperation
 
None - Static variable in class com.badlogic.gdx.physics.bullet.softbody.btSoftBody.eFeature.EnumFlagType
 
norm() - Method in class com.badlogic.gdx.physics.bullet.linearmath.btVector3
 
NORMAL_CONTACT_AVERAGE - Static variable in interface com.badlogic.gdx.physics.bullet.collision.CollisionConstants
 
normalize() - Method in class com.badlogic.gdx.physics.bullet.linearmath.btQuaternion
 
normalize() - Method in class com.badlogic.gdx.physics.bullet.linearmath.btVector3
 
NormalizeAny(Vector3) - Static method in class com.badlogic.gdx.physics.bullet.softbody.Softbody
 
NormalizeAny(Vector3) - Static method in class com.badlogic.gdx.physics.bullet.softbody.SoftbodyJNI
 
normalized() - Method in class com.badlogic.gdx.physics.bullet.linearmath.btQuaternion
 
normalized() - Method in class com.badlogic.gdx.physics.bullet.linearmath.btVector3
 
Normals - Static variable in class com.badlogic.gdx.physics.bullet.softbody.fDrawFlags.EnumFlagType
 
Note(long, boolean) - Constructor for class com.badlogic.gdx.physics.bullet.softbody.btSoftBody.Note
Construct a new Note, normally you should not need this constructor it's intended for low-level usage.
Note() - Constructor for class com.badlogic.gdx.physics.bullet.softbody.btSoftBody.Note
 
NotEqual(btDbvtAabbMm, btDbvtAabbMm) - Static method in class com.badlogic.gdx.physics.bullet.collision.Collision
 
NotEqual(long, btDbvtAabbMm, long, btDbvtAabbMm) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
Notes - Static variable in class com.badlogic.gdx.physics.bullet.softbody.fDrawFlags.EnumFlagType
 
numBodies() - Method in class com.badlogic.gdx.physics.bullet.inversedynamics.MultiBodyTree
 
numDoFs() - Method in class com.badlogic.gdx.physics.bullet.inversedynamics.MultiBodyTree
 
numIndices() - Method in class com.badlogic.gdx.physics.bullet.collision.btShapeHull
 
numTriangles() - Method in class com.badlogic.gdx.physics.bullet.collision.btShapeHull
 
numVertices() - Method in class com.badlogic.gdx.physics.bullet.collision.btShapeHull
 

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objectQuerySingle(btConvexShape, Matrix4, Matrix4, btCollisionObject, btCollisionShape, Matrix4, ConvexResultCallback, float) - Static method in class com.badlogic.gdx.physics.bullet.collision.btCollisionWorld
 
objectQuerySingleInternal(btConvexShape, Matrix4, Matrix4, btCollisionObjectWrapper, ConvexResultCallback, float) - Static method in class com.badlogic.gdx.physics.bullet.collision.btCollisionWorld
 
obtain() - Method in class com.badlogic.gdx.physics.bullet.BulletBase
Obtains a reference to this object, call release to free the reference.
obtain(long, boolean) - Static method in class com.badlogic.gdx.physics.bullet.collision.btBroadphasePair
Reuses a previous freed instance or creates a new instance and set it to reflect the specified native object
obtain(long, boolean) - Static method in class com.badlogic.gdx.physics.bullet.collision.btBroadphaseProxy
Reuses a previous freed instance or creates a new instance and set it to reflect the specified native object
obtain(Array<T>) - Static method in class com.badlogic.gdx.physics.bullet.collision.btBvhTriangleMeshShape
Obtain an instance of btBvhTriangleMeshShape, made up of the specified MeshPart instances.
obtain(MeshPart) - Static method in class com.badlogic.gdx.physics.bullet.collision.btIndexedMesh
Create or reuse a btIndexedMesh instance based on the specified MeshPart.
obtain(Object, FloatBuffer, int, int, int, ShortBuffer, int, int) - Static method in class com.badlogic.gdx.physics.bullet.collision.btIndexedMesh
Create or reuse a btIndexedMesh instance based on the specified tag.
obtain(Array<T>) - Static method in class com.badlogic.gdx.physics.bullet.collision.btTriangleIndexVertexArray
Create or reuse a btTriangleIndexVertexArray instance based on the specified MeshPart array.
obtainStaticNodeShape(Node, boolean) - Static method in class com.badlogic.gdx.physics.bullet.Bullet
 
obtainStaticNodeShape(Array<Node>) - Static method in class com.badlogic.gdx.physics.bullet.Bullet
Obtain a btCollisionShape based on the specified nodes, which can be used for a static body but not for a dynamic body.
obtainStaticShape(Array<Bullet.ShapePart>) - Static method in class com.badlogic.gdx.physics.bullet.Bullet
 
ON_ADDED_FILTERED_OBJECT - Static variable in class com.badlogic.gdx.physics.bullet.collision.ContactCallbackEvent
 
ON_ADDED_FILTERED_OBJECT_INCLUDEPOINT - Static variable in class com.badlogic.gdx.physics.bullet.collision.ContactCallbackEvent
 
ON_ADDED_FILTERED_VALUE - Static variable in class com.badlogic.gdx.physics.bullet.collision.ContactCallbackEvent
 
ON_ADDED_FILTERED_VALUE_INCLUDEPOINT - Static variable in class com.badlogic.gdx.physics.bullet.collision.ContactCallbackEvent
 
ON_ADDED_FILTERED_WRAPPER - Static variable in class com.badlogic.gdx.physics.bullet.collision.ContactCallbackEvent
 
ON_ADDED_FILTERED_WRAPPER_INCLUDEPOINT - Static variable in class com.badlogic.gdx.physics.bullet.collision.ContactCallbackEvent
 
ON_ADDED_UNFILTERED_OBJECT - Static variable in class com.badlogic.gdx.physics.bullet.collision.ContactCallbackEvent
 
ON_ADDED_UNFILTERED_OBJECT_INCLUDEPOINT - Static variable in class com.badlogic.gdx.physics.bullet.collision.ContactCallbackEvent
 
ON_ADDED_UNFILTERED_VALUE - Static variable in class com.badlogic.gdx.physics.bullet.collision.ContactCallbackEvent
 
ON_ADDED_UNFILTERED_VALUE_INCLUDEPOINT - Static variable in class com.badlogic.gdx.physics.bullet.collision.ContactCallbackEvent
 
ON_ADDED_UNFILTERED_WRAPPER - Static variable in class com.badlogic.gdx.physics.bullet.collision.ContactCallbackEvent
 
ON_ADDED_UNFILTERED_WRAPPER_INCLUDEPOINT - Static variable in class com.badlogic.gdx.physics.bullet.collision.ContactCallbackEvent
 
ON_DESTROYED - Static variable in class com.badlogic.gdx.physics.bullet.collision.ContactCallbackEvent
 
ON_ENDED_FILTERED_MANIFOLD - Static variable in class com.badlogic.gdx.physics.bullet.collision.ContactCallbackEvent
 
ON_ENDED_FILTERED_OBJECT - Static variable in class com.badlogic.gdx.physics.bullet.collision.ContactCallbackEvent
 
ON_ENDED_FILTERED_VALUE - Static variable in class com.badlogic.gdx.physics.bullet.collision.ContactCallbackEvent
 
ON_ENDED_UNFILTERED_MANIFOLD - Static variable in class com.badlogic.gdx.physics.bullet.collision.ContactCallbackEvent
 
ON_ENDED_UNFILTERED_OBJECT - Static variable in class com.badlogic.gdx.physics.bullet.collision.ContactCallbackEvent
 
ON_ENDED_UNFILTERED_VALUE - Static variable in class com.badlogic.gdx.physics.bullet.collision.ContactCallbackEvent
 
ON_PROCESSED_FILTERED_OBJECT - Static variable in class com.badlogic.gdx.physics.bullet.collision.ContactCallbackEvent
 
ON_PROCESSED_FILTERED_OBJECT_INCLUDEPOINT - Static variable in class com.badlogic.gdx.physics.bullet.collision.ContactCallbackEvent
 
ON_PROCESSED_FILTERED_VALUE - Static variable in class com.badlogic.gdx.physics.bullet.collision.ContactCallbackEvent
 
ON_PROCESSED_FILTERED_VALUE_INCLUDEPOINT - Static variable in class com.badlogic.gdx.physics.bullet.collision.ContactCallbackEvent
 
ON_PROCESSED_UNFILTERED_OBJECT - Static variable in class com.badlogic.gdx.physics.bullet.collision.ContactCallbackEvent
 
ON_PROCESSED_UNFILTERED_OBJECT_INCLUDEPOINT - Static variable in class com.badlogic.gdx.physics.bullet.collision.ContactCallbackEvent
 
ON_PROCESSED_UNFILTERED_VALUE - Static variable in class com.badlogic.gdx.physics.bullet.collision.ContactCallbackEvent
 
ON_PROCESSED_UNFILTERED_VALUE_INCLUDEPOINT - Static variable in class com.badlogic.gdx.physics.bullet.collision.ContactCallbackEvent
 
ON_STARTED_FILTERED_MANIFOLD - Static variable in class com.badlogic.gdx.physics.bullet.collision.ContactCallbackEvent
 
ON_STARTED_FILTERED_OBJECT - Static variable in class com.badlogic.gdx.physics.bullet.collision.ContactCallbackEvent
 
ON_STARTED_FILTERED_VALUE - Static variable in class com.badlogic.gdx.physics.bullet.collision.ContactCallbackEvent
 
ON_STARTED_UNFILTERED_MANIFOLD - Static variable in class com.badlogic.gdx.physics.bullet.collision.ContactCallbackEvent
 
ON_STARTED_UNFILTERED_OBJECT - Static variable in class com.badlogic.gdx.physics.bullet.collision.ContactCallbackEvent
 
ON_STARTED_UNFILTERED_VALUE - Static variable in class com.badlogic.gdx.physics.bullet.collision.ContactCallbackEvent
 
onContactAdded(btManifoldPoint, btCollisionObjectWrapper, int, int, btCollisionObjectWrapper, int, int) - Method in class com.badlogic.gdx.physics.bullet.collision.ContactListener
 
onContactAdded(btManifoldPoint, btCollisionObject, int, int, btCollisionObject, int, int) - Method in class com.badlogic.gdx.physics.bullet.collision.ContactListener
 
onContactAdded(btManifoldPoint, int, int, int, int, int, int) - Method in class com.badlogic.gdx.physics.bullet.collision.ContactListener
 
onContactAdded(btManifoldPoint, btCollisionObjectWrapper, int, int, boolean, btCollisionObjectWrapper, int, int, boolean) - Method in class com.badlogic.gdx.physics.bullet.collision.ContactListener
 
onContactAdded(btManifoldPoint, btCollisionObject, int, int, boolean, btCollisionObject, int, int, boolean) - Method in class com.badlogic.gdx.physics.bullet.collision.ContactListener
 
onContactAdded(btManifoldPoint, int, int, int, boolean, int, int, int, boolean) - Method in class com.badlogic.gdx.physics.bullet.collision.ContactListener
 
onContactAdded(btCollisionObjectWrapper, int, int, btCollisionObjectWrapper, int, int) - Method in class com.badlogic.gdx.physics.bullet.collision.ContactListener
 
onContactAdded(btCollisionObject, int, int, btCollisionObject, int, int) - Method in class com.badlogic.gdx.physics.bullet.collision.ContactListener
 
onContactAdded(int, int, int, int, int, int) - Method in class com.badlogic.gdx.physics.bullet.collision.ContactListener
 
onContactAdded(btCollisionObjectWrapper, int, int, boolean, btCollisionObjectWrapper, int, int, boolean) - Method in class com.badlogic.gdx.physics.bullet.collision.ContactListener
 
onContactAdded(btCollisionObject, int, int, boolean, btCollisionObject, int, int, boolean) - Method in class com.badlogic.gdx.physics.bullet.collision.ContactListener
 
onContactAdded(int, int, int, boolean, int, int, int, boolean) - Method in class com.badlogic.gdx.physics.bullet.collision.ContactListener
 
onContactDestroyed(int) - Method in class com.badlogic.gdx.physics.bullet.collision.ContactListener
 
onContactEnded(btCollisionObject, boolean, btCollisionObject, boolean) - Method in class com.badlogic.gdx.physics.bullet.collision.ContactCache
 
onContactEnded(btPersistentManifold) - Method in class com.badlogic.gdx.physics.bullet.collision.ContactListener
 
onContactEnded(btCollisionObject, btCollisionObject) - Method in class com.badlogic.gdx.physics.bullet.collision.ContactListener
 
onContactEnded(int, int) - Method in class com.badlogic.gdx.physics.bullet.collision.ContactListener
 
onContactEnded(btPersistentManifold, boolean, boolean) - Method in class com.badlogic.gdx.physics.bullet.collision.ContactListener
 
onContactEnded(btCollisionObject, boolean, btCollisionObject, boolean) - Method in class com.badlogic.gdx.physics.bullet.collision.ContactListener
 
onContactEnded(int, boolean, int, boolean) - Method in class com.badlogic.gdx.physics.bullet.collision.ContactListener
 
onContactProcessed(btManifoldPoint, btCollisionObject, btCollisionObject) - Method in class com.badlogic.gdx.physics.bullet.collision.ContactListener
 
onContactProcessed(btManifoldPoint, int, int) - Method in class com.badlogic.gdx.physics.bullet.collision.ContactListener
 
onContactProcessed(btManifoldPoint, btCollisionObject, boolean, btCollisionObject, boolean) - Method in class com.badlogic.gdx.physics.bullet.collision.ContactListener
 
onContactProcessed(btManifoldPoint, int, boolean, int, boolean) - Method in class com.badlogic.gdx.physics.bullet.collision.ContactListener
 
onContactProcessed(btCollisionObject, btCollisionObject) - Method in class com.badlogic.gdx.physics.bullet.collision.ContactListener
 
onContactProcessed(int, int) - Method in class com.badlogic.gdx.physics.bullet.collision.ContactListener
 
onContactProcessed(btCollisionObject, boolean, btCollisionObject, boolean) - Method in class com.badlogic.gdx.physics.bullet.collision.ContactListener
 
onContactProcessed(int, boolean, int, boolean) - Method in class com.badlogic.gdx.physics.bullet.collision.ContactListener
 
onContactStarted(btPersistentManifold, boolean, boolean) - Method in class com.badlogic.gdx.physics.bullet.collision.ContactCache
 
onContactStarted(btPersistentManifold) - Method in class com.badlogic.gdx.physics.bullet.collision.ContactListener
 
onContactStarted(btCollisionObject, btCollisionObject) - Method in class com.badlogic.gdx.physics.bullet.collision.ContactListener
 
onContactStarted(int, int) - Method in class com.badlogic.gdx.physics.bullet.collision.ContactListener
 
onContactStarted(btPersistentManifold, boolean, boolean) - Method in class com.badlogic.gdx.physics.bullet.collision.ContactListener
 
onContactStarted(btCollisionObject, boolean, btCollisionObject, boolean) - Method in class com.badlogic.gdx.physics.bullet.collision.ContactListener
 
onContactStarted(int, boolean, int, boolean) - Method in class com.badlogic.gdx.physics.bullet.collision.ContactListener
 
onGround() - Method in class com.badlogic.gdx.physics.bullet.dynamics.btCharacterControllerInterface
 
onInternalTick(btDynamicsWorld, float) - Method in class com.badlogic.gdx.physics.bullet.dynamics.InternalTickCallback
 
OPENGL_BUFFER - Static variable in class com.badlogic.gdx.physics.bullet.softbody.btVertexBufferDescriptor.BufferTypes
 
operatorAddition(Quaternion) - Method in class com.badlogic.gdx.physics.bullet.linearmath.btQuaternion
 
operatorAddition(btSpatialForceVector) - Method in class com.badlogic.gdx.physics.bullet.linearmath.btSpatialForceVector
 
operatorAddition(btSpatialMotionVector) - Method in class com.badlogic.gdx.physics.bullet.linearmath.btSpatialMotionVector
 
operatorAddition(Vector3, Vector3) - Static method in class com.badlogic.gdx.physics.bullet.linearmath.LinearMath
 
operatorAddition(Matrix3, Matrix3) - Static method in class com.badlogic.gdx.physics.bullet.linearmath.LinearMath
 
operatorAddition__SWIG_0(Vector3, Vector3) - Static method in class com.badlogic.gdx.physics.bullet.linearmath.LinearMathJNI
 
operatorAddition__SWIG_1(Matrix3, Matrix3) - Static method in class com.badlogic.gdx.physics.bullet.linearmath.LinearMathJNI
 
operatorAdditionAssignment(Matrix3) - Method in class com.badlogic.gdx.physics.bullet.linearmath.btMatrix3x3
 
operatorAdditionAssignment(Quaternion) - Method in class com.badlogic.gdx.physics.bullet.linearmath.btQuaternion
 
operatorAdditionAssignment(btSpatialForceVector) - Method in class com.badlogic.gdx.physics.bullet.linearmath.btSpatialForceVector
 
operatorAdditionAssignment(btSpatialMotionVector) - Method in class com.badlogic.gdx.physics.bullet.linearmath.btSpatialMotionVector
 
operatorAdditionAssignment(Vector3) - Method in class com.badlogic.gdx.physics.bullet.linearmath.btVector3
 
operatorAssignment(btCollisionObjectArray) - Method in class com.badlogic.gdx.physics.bullet.collision.btCollisionObjectArray
 
operatorAssignment(btCollisionObjectConstArray) - Method in class com.badlogic.gdx.physics.bullet.collision.btCollisionObjectConstArray
 
operatorAssignment(btGimBvhDataArray) - Method in class com.badlogic.gdx.physics.bullet.collision.btGimBvhDataArray
 
operatorAssignment(btGimBvhTreeNodeArray) - Method in class com.badlogic.gdx.physics.bullet.collision.btGimBvhTreeNodeArray
 
operatorAssignment(btGimContactArray) - Method in class com.badlogic.gdx.physics.bullet.collision.btGimContactArray
 
operatorAssignment(btGimPairArray) - Method in class com.badlogic.gdx.physics.bullet.collision.btGimPairArray
 
operatorAssignment(btGimQuantizedBvhNodeArray) - Method in class com.badlogic.gdx.physics.bullet.collision.btGimQuantizedBvhNodeArray
 
operatorAssignment(btPersistentManifoldArray) - Method in class com.badlogic.gdx.physics.bullet.collision.btPersistentManifoldArray
 
operatorAssignment(btStringArray) - Method in class com.badlogic.gdx.physics.bullet.extras.btStringArray
 
operatorAssignment(btClock) - Method in class com.badlogic.gdx.physics.bullet.linearmath.btClock
 
operatorAssignment(Matrix3) - Method in class com.badlogic.gdx.physics.bullet.linearmath.btMatrix3x3
 
operatorAssignment(btScalarArray) - Method in class com.badlogic.gdx.physics.bullet.linearmath.btScalarArray
 
operatorAssignment(Matrix4) - Method in class com.badlogic.gdx.physics.bullet.linearmath.btTransform
 
operatorAssignment(btVector3Array) - Method in class com.badlogic.gdx.physics.bullet.linearmath.btVector3Array
 
operatorbtConstScalarPtr() - Method in class com.badlogic.gdx.physics.bullet.linearmath.btQuadWord
 
operatorbtConstScalarPtr() - Method in class com.badlogic.gdx.physics.bullet.linearmath.btVector3
 
operatorbtScalarPtr() - Method in class com.badlogic.gdx.physics.bullet.linearmath.btQuadWord
 
operatorbtScalarPtr() - Method in class com.badlogic.gdx.physics.bullet.linearmath.btVector3
 
operatorDelete(long) - Method in class com.badlogic.gdx.physics.bullet.collision.btAxisSweep3InternalInt.Handle
 
operatorDelete(long, long) - Method in class com.badlogic.gdx.physics.bullet.collision.btAxisSweep3InternalInt.Handle
 
operatorDelete(long) - Method in class com.badlogic.gdx.physics.bullet.collision.btAxisSweep3InternalInt
 
operatorDelete(long, long) - Method in class com.badlogic.gdx.physics.bullet.collision.btAxisSweep3InternalInt
 
operatorDelete(long) - Method in class com.badlogic.gdx.physics.bullet.collision.btAxisSweep3InternalShort.Handle
 
operatorDelete(long, long) - Method in class com.badlogic.gdx.physics.bullet.collision.btAxisSweep3InternalShort.Handle
 
operatorDelete(long) - Method in class com.badlogic.gdx.physics.bullet.collision.btAxisSweep3InternalShort
 
operatorDelete(long, long) - Method in class com.badlogic.gdx.physics.bullet.collision.btAxisSweep3InternalShort
 
operatorDelete(long) - Method in class com.badlogic.gdx.physics.bullet.collision.btBox2dShape
 
operatorDelete(long, long) - Method in class com.badlogic.gdx.physics.bullet.collision.btBox2dShape
 
operatorDelete(long) - Method in class com.badlogic.gdx.physics.bullet.collision.btBoxShape
 
operatorDelete(long, long) - Method in class com.badlogic.gdx.physics.bullet.collision.btBoxShape
 
operatorDelete(long) - Method in class com.badlogic.gdx.physics.bullet.collision.btBroadphasePair
 
operatorDelete(long, long) - Method in class com.badlogic.gdx.physics.bullet.collision.btBroadphasePair
 
operatorDelete(long) - Method in class com.badlogic.gdx.physics.bullet.collision.btBroadphaseProxy
 
operatorDelete(long, long) - Method in class com.badlogic.gdx.physics.bullet.collision.btBroadphaseProxy
 
operatorDelete(long) - Method in class com.badlogic.gdx.physics.bullet.collision.btBU_Simplex1to4
 
operatorDelete(long, long) - Method in class com.badlogic.gdx.physics.bullet.collision.btBU_Simplex1to4
 
operatorDelete(long) - Method in class com.badlogic.gdx.physics.bullet.collision.btBvhSubtreeInfo
 
operatorDelete(long, long) - Method in class com.badlogic.gdx.physics.bullet.collision.btBvhSubtreeInfo
 
operatorDelete(long) - Method in class com.badlogic.gdx.physics.bullet.collision.btBvhTriangleMeshShape
 
operatorDelete(long, long) - Method in class com.badlogic.gdx.physics.bullet.collision.btBvhTriangleMeshShape
 
operatorDelete(long) - Method in class com.badlogic.gdx.physics.bullet.collision.btCapsuleShape
 
operatorDelete(long, long) - Method in class com.badlogic.gdx.physics.bullet.collision.btCapsuleShape
 
operatorDelete(long) - Method in class com.badlogic.gdx.physics.bullet.collision.btCollisionObject
 
operatorDelete(long, long) - Method in class com.badlogic.gdx.physics.bullet.collision.btCollisionObject
 
operatorDelete(long) - Method in class com.badlogic.gdx.physics.bullet.collision.btCollisionShape
 
operatorDelete(long, long) - Method in class com.badlogic.gdx.physics.bullet.collision.btCollisionShape
 
operatorDelete(long) - Method in class com.badlogic.gdx.physics.bullet.collision.btCompoundFromGimpactShape
 
operatorDelete(long, long) - Method in class com.badlogic.gdx.physics.bullet.collision.btCompoundFromGimpactShape
 
operatorDelete(long) - Method in class com.badlogic.gdx.physics.bullet.collision.btCompoundShape
 
operatorDelete(long, long) - Method in class com.badlogic.gdx.physics.bullet.collision.btCompoundShape
 
operatorDelete(long) - Method in class com.badlogic.gdx.physics.bullet.collision.btCompoundShapeChild
 
operatorDelete(long, long) - Method in class com.badlogic.gdx.physics.bullet.collision.btCompoundShapeChild
 
operatorDelete(long) - Method in class com.badlogic.gdx.physics.bullet.collision.btConcaveShape
 
operatorDelete(long, long) - Method in class com.badlogic.gdx.physics.bullet.collision.btConcaveShape
 
operatorDelete(long) - Method in class com.badlogic.gdx.physics.bullet.collision.btConeShape
 
operatorDelete(long, long) - Method in class com.badlogic.gdx.physics.bullet.collision.btConeShape
 
operatorDelete(long) - Method in class com.badlogic.gdx.physics.bullet.collision.btConvex2dShape
 
operatorDelete(long, long) - Method in class com.badlogic.gdx.physics.bullet.collision.btConvex2dShape
 
operatorDelete(long) - Method in class com.badlogic.gdx.physics.bullet.collision.btConvexConcaveCollisionAlgorithm
 
operatorDelete(long, long) - Method in class com.badlogic.gdx.physics.bullet.collision.btConvexConcaveCollisionAlgorithm
 
operatorDelete(long) - Method in class com.badlogic.gdx.physics.bullet.collision.btConvexHullShape
 
operatorDelete(long, long) - Method in class com.badlogic.gdx.physics.bullet.collision.btConvexHullShape
 
operatorDelete(long) - Method in class com.badlogic.gdx.physics.bullet.collision.btConvexInternalShape
 
operatorDelete(long, long) - Method in class com.badlogic.gdx.physics.bullet.collision.btConvexInternalShape
 
operatorDelete(long) - Method in class com.badlogic.gdx.physics.bullet.collision.btConvexPointCloudShape
 
operatorDelete(long, long) - Method in class com.badlogic.gdx.physics.bullet.collision.btConvexPointCloudShape
 
operatorDelete(long) - Method in class com.badlogic.gdx.physics.bullet.collision.btConvexPolyhedron
 
operatorDelete(long, long) - Method in class com.badlogic.gdx.physics.bullet.collision.btConvexPolyhedron
 
operatorDelete(long) - Method in class com.badlogic.gdx.physics.bullet.collision.btConvexShape
 
operatorDelete(long, long) - Method in class com.badlogic.gdx.physics.bullet.collision.btConvexShape
 
operatorDelete(long) - Method in class com.badlogic.gdx.physics.bullet.collision.btConvexTriangleCallback
 
operatorDelete(long, long) - Method in class com.badlogic.gdx.physics.bullet.collision.btConvexTriangleCallback
 
operatorDelete(long) - Method in class com.badlogic.gdx.physics.bullet.collision.btConvexTriangleMeshShape
 
operatorDelete(long, long) - Method in class com.badlogic.gdx.physics.bullet.collision.btConvexTriangleMeshShape
 
operatorDelete(long) - Method in class com.badlogic.gdx.physics.bullet.collision.btCylinderShape
 
operatorDelete(long, long) - Method in class com.badlogic.gdx.physics.bullet.collision.btCylinderShape
 
operatorDelete(long) - Method in class com.badlogic.gdx.physics.bullet.collision.btCylinderShapeX
 
operatorDelete(long, long) - Method in class com.badlogic.gdx.physics.bullet.collision.btCylinderShapeX
 
operatorDelete(long) - Method in class com.badlogic.gdx.physics.bullet.collision.btCylinderShapeZ
 
operatorDelete(long, long) - Method in class com.badlogic.gdx.physics.bullet.collision.btCylinderShapeZ
 
operatorDelete(long) - Method in class com.badlogic.gdx.physics.bullet.collision.btEmptyShape
 
operatorDelete(long, long) - Method in class com.badlogic.gdx.physics.bullet.collision.btEmptyShape
 
operatorDelete(long) - Method in class com.badlogic.gdx.physics.bullet.collision.btHashedOverlappingPairCache
 
operatorDelete(long, long) - Method in class com.badlogic.gdx.physics.bullet.collision.btHashedOverlappingPairCache
 
operatorDelete(long) - Method in class com.badlogic.gdx.physics.bullet.collision.btHeightfieldTerrainShape
 
operatorDelete(long, long) - Method in class com.badlogic.gdx.physics.bullet.collision.btHeightfieldTerrainShape
 
operatorDelete(long) - Method in class com.badlogic.gdx.physics.bullet.collision.btIndexedMesh
 
operatorDelete(long, long) - Method in class com.badlogic.gdx.physics.bullet.collision.btIndexedMesh
 
operatorDelete(long) - Method in class com.badlogic.gdx.physics.bullet.collision.btMinkowskiSumShape
 
operatorDelete(long, long) - Method in class com.badlogic.gdx.physics.bullet.collision.btMinkowskiSumShape
 
operatorDelete(long) - Method in class com.badlogic.gdx.physics.bullet.collision.btMultimaterialTriangleMeshShape
 
operatorDelete(long, long) - Method in class com.badlogic.gdx.physics.bullet.collision.btMultimaterialTriangleMeshShape
 
operatorDelete(long) - Method in class com.badlogic.gdx.physics.bullet.collision.btMultiSphereShape
 
operatorDelete(long, long) - Method in class com.badlogic.gdx.physics.bullet.collision.btMultiSphereShape
 
operatorDelete(long) - Method in class com.badlogic.gdx.physics.bullet.collision.btOptimizedBvh
 
operatorDelete(long, long) - Method in class com.badlogic.gdx.physics.bullet.collision.btOptimizedBvh
 
operatorDelete(long) - Method in class com.badlogic.gdx.physics.bullet.collision.btOptimizedBvhNode
 
operatorDelete(long, long) - Method in class com.badlogic.gdx.physics.bullet.collision.btOptimizedBvhNode
 
operatorDelete(long) - Method in class com.badlogic.gdx.physics.bullet.collision.btPersistentManifold
 
operatorDelete(long, long) - Method in class com.badlogic.gdx.physics.bullet.collision.btPersistentManifold
 
operatorDelete(long) - Method in class com.badlogic.gdx.physics.bullet.collision.btPolyhedralConvexShape
 
operatorDelete(long, long) - Method in class com.badlogic.gdx.physics.bullet.collision.btPolyhedralConvexShape
 
operatorDelete(long) - Method in class com.badlogic.gdx.physics.bullet.collision.btQuantizedBvh
 
operatorDelete(long, long) - Method in class com.badlogic.gdx.physics.bullet.collision.btQuantizedBvh
 
operatorDelete(long) - Method in class com.badlogic.gdx.physics.bullet.collision.btQuantizedBvhNode
 
operatorDelete(long, long) - Method in class com.badlogic.gdx.physics.bullet.collision.btQuantizedBvhNode
 
operatorDelete(long) - Method in class com.badlogic.gdx.physics.bullet.collision.btScaledBvhTriangleMeshShape
 
operatorDelete(long, long) - Method in class com.badlogic.gdx.physics.bullet.collision.btScaledBvhTriangleMeshShape
 
operatorDelete(long) - Method in class com.badlogic.gdx.physics.bullet.collision.btShapeHull
 
operatorDelete(long, long) - Method in class com.badlogic.gdx.physics.bullet.collision.btShapeHull
 
operatorDelete(long) - Method in class com.badlogic.gdx.physics.bullet.collision.btSphereShape
 
operatorDelete(long, long) - Method in class com.badlogic.gdx.physics.bullet.collision.btSphereShape
 
operatorDelete(long) - Method in class com.badlogic.gdx.physics.bullet.collision.btStaticPlaneShape
 
operatorDelete(long, long) - Method in class com.badlogic.gdx.physics.bullet.collision.btStaticPlaneShape
 
operatorDelete(long) - Method in class com.badlogic.gdx.physics.bullet.collision.btStridingMeshInterface
 
operatorDelete(long, long) - Method in class com.badlogic.gdx.physics.bullet.collision.btStridingMeshInterface
 
operatorDelete(long) - Method in class com.badlogic.gdx.physics.bullet.collision.btTriangleIndexVertexArray
 
operatorDelete(long, long) - Method in class com.badlogic.gdx.physics.bullet.collision.btTriangleIndexVertexArray
 
operatorDelete(long) - Method in class com.badlogic.gdx.physics.bullet.collision.btTriangleIndexVertexMaterialArray
 
operatorDelete(long, long) - Method in class com.badlogic.gdx.physics.bullet.collision.btTriangleIndexVertexMaterialArray
 
operatorDelete(long) - Method in class com.badlogic.gdx.physics.bullet.collision.btTriangleMeshShape
 
operatorDelete(long, long) - Method in class com.badlogic.gdx.physics.bullet.collision.btTriangleMeshShape
 
operatorDelete(long) - Method in class com.badlogic.gdx.physics.bullet.collision.btTriangleShape
 
operatorDelete(long, long) - Method in class com.badlogic.gdx.physics.bullet.collision.btTriangleShape
 
operatorDelete(long) - Method in class com.badlogic.gdx.physics.bullet.collision.btUniformScalingShape
 
operatorDelete(long, long) - Method in class com.badlogic.gdx.physics.bullet.collision.btUniformScalingShape
 
operatorDelete(long) - Method in class com.badlogic.gdx.physics.bullet.collision.btVoronoiSimplexSolver
 
operatorDelete(long, long) - Method in class com.badlogic.gdx.physics.bullet.collision.btVoronoiSimplexSolver
 
operatorDelete(long) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btConeTwistConstraint
 
operatorDelete(long, long) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btConeTwistConstraint
 
operatorDelete(long) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btDiscreteDynamicsWorld
 
operatorDelete(long, long) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btDiscreteDynamicsWorld
 
operatorDelete(long) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btDiscreteDynamicsWorldMt
 
operatorDelete(long, long) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btDiscreteDynamicsWorldMt
 
operatorDelete(long) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btGeneric6DofConstraint
 
operatorDelete(long, long) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btGeneric6DofConstraint
 
operatorDelete(long) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btGeneric6DofSpring2Constraint
 
operatorDelete(long, long) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btGeneric6DofSpring2Constraint
 
operatorDelete(long) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btGeneric6DofSpringConstraint
 
operatorDelete(long, long) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btGeneric6DofSpringConstraint
 
operatorDelete(long) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btHinge2Constraint
 
operatorDelete(long, long) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btHinge2Constraint
 
operatorDelete(long) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btHingeAccumulatedAngleConstraint
 
operatorDelete(long, long) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btHingeAccumulatedAngleConstraint
 
operatorDelete(long) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btHingeConstraint
 
operatorDelete(long, long) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btHingeConstraint
 
operatorDelete(long) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btJointFeedback
 
operatorDelete(long, long) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btJointFeedback
 
operatorDelete(long) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btKinematicCharacterController
 
operatorDelete(long, long) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btKinematicCharacterController
 
operatorDelete(long) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btMultiBody
 
operatorDelete(long, long) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btMultiBody
 
operatorDelete(long) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btMultiBodyConstraint
 
operatorDelete(long, long) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btMultiBodyConstraint
 
operatorDelete(long) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btMultiBodyConstraintSolver
 
operatorDelete(long, long) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btMultiBodyConstraintSolver
 
operatorDelete(long) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btMultibodyLink
 
operatorDelete(long, long) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btMultibodyLink
 
operatorDelete(long) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btMultiBodyPoint2Point
 
operatorDelete(long, long) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btMultiBodyPoint2Point
 
operatorDelete(long) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btMultiBodySolverConstraint
 
operatorDelete(long, long) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btMultiBodySolverConstraint
 
operatorDelete(long) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btNNCGConstraintSolver
 
operatorDelete(long, long) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btNNCGConstraintSolver
 
operatorDelete(long) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btPoint2PointConstraint
 
operatorDelete(long, long) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btPoint2PointConstraint
 
operatorDelete(long) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btSequentialImpulseConstraintSolver
 
operatorDelete(long, long) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btSequentialImpulseConstraintSolver
 
operatorDelete(long) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btSliderConstraint
 
operatorDelete(long, long) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btSliderConstraint
 
operatorDelete(long) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btSolverBody
 
operatorDelete(long, long) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btSolverBody
 
operatorDelete(long) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btSolverConstraint
 
operatorDelete(long, long) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btSolverConstraint
 
operatorDelete(long) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btTypedConstraint
 
operatorDelete(long, long) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btTypedConstraint
 
operatorDelete(long) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btUniversalConstraint
 
operatorDelete(long, long) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btUniversalConstraint
 
operatorDelete(long) - Method in class com.badlogic.gdx.physics.bullet.inversedynamics.MultiBodyTree
 
operatorDelete(long, long) - Method in class com.badlogic.gdx.physics.bullet.inversedynamics.MultiBodyTree
 
operatorDelete(long) - Method in class com.badlogic.gdx.physics.bullet.linearmath.btDefaultMotionState
 
operatorDelete(long, long) - Method in class com.badlogic.gdx.physics.bullet.linearmath.btDefaultMotionState
 
operatorDelete(long) - Method in class com.badlogic.gdx.physics.bullet.linearmath.btVector3
 
operatorDelete(long, long) - Method in class com.badlogic.gdx.physics.bullet.linearmath.btVector3
 
operatorDelete(long) - Method in class com.badlogic.gdx.physics.bullet.softbody.btSoftBody.Link
 
operatorDelete(long, long) - Method in class com.badlogic.gdx.physics.bullet.softbody.btSoftBody.Link
 
operatorDeleteArray(long) - Method in class com.badlogic.gdx.physics.bullet.collision.btAxisSweep3InternalInt.Handle
 
operatorDeleteArray(long, long) - Method in class com.badlogic.gdx.physics.bullet.collision.btAxisSweep3InternalInt.Handle
 
operatorDeleteArray(long) - Method in class com.badlogic.gdx.physics.bullet.collision.btAxisSweep3InternalInt
 
operatorDeleteArray(long, long) - Method in class com.badlogic.gdx.physics.bullet.collision.btAxisSweep3InternalInt
 
operatorDeleteArray(long) - Method in class com.badlogic.gdx.physics.bullet.collision.btAxisSweep3InternalShort.Handle
 
operatorDeleteArray(long, long) - Method in class com.badlogic.gdx.physics.bullet.collision.btAxisSweep3InternalShort.Handle
 
operatorDeleteArray(long) - Method in class com.badlogic.gdx.physics.bullet.collision.btAxisSweep3InternalShort
 
operatorDeleteArray(long, long) - Method in class com.badlogic.gdx.physics.bullet.collision.btAxisSweep3InternalShort
 
operatorDeleteArray(long) - Method in class com.badlogic.gdx.physics.bullet.collision.btBox2dShape
 
operatorDeleteArray(long, long) - Method in class com.badlogic.gdx.physics.bullet.collision.btBox2dShape
 
operatorDeleteArray(long) - Method in class com.badlogic.gdx.physics.bullet.collision.btBoxShape
 
operatorDeleteArray(long, long) - Method in class com.badlogic.gdx.physics.bullet.collision.btBoxShape
 
operatorDeleteArray(long) - Method in class com.badlogic.gdx.physics.bullet.collision.btBroadphasePair
 
operatorDeleteArray(long, long) - Method in class com.badlogic.gdx.physics.bullet.collision.btBroadphasePair
 
operatorDeleteArray(long) - Method in class com.badlogic.gdx.physics.bullet.collision.btBroadphaseProxy
 
operatorDeleteArray(long, long) - Method in class com.badlogic.gdx.physics.bullet.collision.btBroadphaseProxy
 
operatorDeleteArray(long) - Method in class com.badlogic.gdx.physics.bullet.collision.btBU_Simplex1to4
 
operatorDeleteArray(long, long) - Method in class com.badlogic.gdx.physics.bullet.collision.btBU_Simplex1to4
 
operatorDeleteArray(long) - Method in class com.badlogic.gdx.physics.bullet.collision.btBvhSubtreeInfo
 
operatorDeleteArray(long, long) - Method in class com.badlogic.gdx.physics.bullet.collision.btBvhSubtreeInfo
 
operatorDeleteArray(long) - Method in class com.badlogic.gdx.physics.bullet.collision.btBvhTriangleMeshShape
 
operatorDeleteArray(long, long) - Method in class com.badlogic.gdx.physics.bullet.collision.btBvhTriangleMeshShape
 
operatorDeleteArray(long) - Method in class com.badlogic.gdx.physics.bullet.collision.btCapsuleShape
 
operatorDeleteArray(long, long) - Method in class com.badlogic.gdx.physics.bullet.collision.btCapsuleShape
 
operatorDeleteArray(long) - Method in class com.badlogic.gdx.physics.bullet.collision.btCollisionObject
 
operatorDeleteArray(long, long) - Method in class com.badlogic.gdx.physics.bullet.collision.btCollisionObject
 
operatorDeleteArray(long) - Method in class com.badlogic.gdx.physics.bullet.collision.btCollisionShape
 
operatorDeleteArray(long, long) - Method in class com.badlogic.gdx.physics.bullet.collision.btCollisionShape
 
operatorDeleteArray(long) - Method in class com.badlogic.gdx.physics.bullet.collision.btCompoundFromGimpactShape
 
operatorDeleteArray(long, long) - Method in class com.badlogic.gdx.physics.bullet.collision.btCompoundFromGimpactShape
 
operatorDeleteArray(long) - Method in class com.badlogic.gdx.physics.bullet.collision.btCompoundShape
 
operatorDeleteArray(long, long) - Method in class com.badlogic.gdx.physics.bullet.collision.btCompoundShape
 
operatorDeleteArray(long) - Method in class com.badlogic.gdx.physics.bullet.collision.btCompoundShapeChild
 
operatorDeleteArray(long, long) - Method in class com.badlogic.gdx.physics.bullet.collision.btCompoundShapeChild
 
operatorDeleteArray(long) - Method in class com.badlogic.gdx.physics.bullet.collision.btConcaveShape
 
operatorDeleteArray(long, long) - Method in class com.badlogic.gdx.physics.bullet.collision.btConcaveShape
 
operatorDeleteArray(long) - Method in class com.badlogic.gdx.physics.bullet.collision.btConeShape
 
operatorDeleteArray(long, long) - Method in class com.badlogic.gdx.physics.bullet.collision.btConeShape
 
operatorDeleteArray(long) - Method in class com.badlogic.gdx.physics.bullet.collision.btConvex2dShape
 
operatorDeleteArray(long, long) - Method in class com.badlogic.gdx.physics.bullet.collision.btConvex2dShape
 
operatorDeleteArray(long) - Method in class com.badlogic.gdx.physics.bullet.collision.btConvexConcaveCollisionAlgorithm
 
operatorDeleteArray(long, long) - Method in class com.badlogic.gdx.physics.bullet.collision.btConvexConcaveCollisionAlgorithm
 
operatorDeleteArray(long) - Method in class com.badlogic.gdx.physics.bullet.collision.btConvexHullShape
 
operatorDeleteArray(long, long) - Method in class com.badlogic.gdx.physics.bullet.collision.btConvexHullShape
 
operatorDeleteArray(long) - Method in class com.badlogic.gdx.physics.bullet.collision.btConvexInternalShape
 
operatorDeleteArray(long, long) - Method in class com.badlogic.gdx.physics.bullet.collision.btConvexInternalShape
 
operatorDeleteArray(long) - Method in class com.badlogic.gdx.physics.bullet.collision.btConvexPointCloudShape
 
operatorDeleteArray(long, long) - Method in class com.badlogic.gdx.physics.bullet.collision.btConvexPointCloudShape
 
operatorDeleteArray(long) - Method in class com.badlogic.gdx.physics.bullet.collision.btConvexPolyhedron
 
operatorDeleteArray(long, long) - Method in class com.badlogic.gdx.physics.bullet.collision.btConvexPolyhedron
 
operatorDeleteArray(long) - Method in class com.badlogic.gdx.physics.bullet.collision.btConvexShape
 
operatorDeleteArray(long, long) - Method in class com.badlogic.gdx.physics.bullet.collision.btConvexShape
 
operatorDeleteArray(long) - Method in class com.badlogic.gdx.physics.bullet.collision.btConvexTriangleCallback
 
operatorDeleteArray(long, long) - Method in class com.badlogic.gdx.physics.bullet.collision.btConvexTriangleCallback
 
operatorDeleteArray(long) - Method in class com.badlogic.gdx.physics.bullet.collision.btConvexTriangleMeshShape
 
operatorDeleteArray(long, long) - Method in class com.badlogic.gdx.physics.bullet.collision.btConvexTriangleMeshShape
 
operatorDeleteArray(long) - Method in class com.badlogic.gdx.physics.bullet.collision.btCylinderShape
 
operatorDeleteArray(long, long) - Method in class com.badlogic.gdx.physics.bullet.collision.btCylinderShape
 
operatorDeleteArray(long) - Method in class com.badlogic.gdx.physics.bullet.collision.btCylinderShapeX
 
operatorDeleteArray(long, long) - Method in class com.badlogic.gdx.physics.bullet.collision.btCylinderShapeX
 
operatorDeleteArray(long) - Method in class com.badlogic.gdx.physics.bullet.collision.btCylinderShapeZ
 
operatorDeleteArray(long, long) - Method in class com.badlogic.gdx.physics.bullet.collision.btCylinderShapeZ
 
operatorDeleteArray(long) - Method in class com.badlogic.gdx.physics.bullet.collision.btEmptyShape
 
operatorDeleteArray(long, long) - Method in class com.badlogic.gdx.physics.bullet.collision.btEmptyShape
 
operatorDeleteArray(long) - Method in class com.badlogic.gdx.physics.bullet.collision.btHashedOverlappingPairCache
 
operatorDeleteArray(long, long) - Method in class com.badlogic.gdx.physics.bullet.collision.btHashedOverlappingPairCache
 
operatorDeleteArray(long) - Method in class com.badlogic.gdx.physics.bullet.collision.btHeightfieldTerrainShape
 
operatorDeleteArray(long, long) - Method in class com.badlogic.gdx.physics.bullet.collision.btHeightfieldTerrainShape
 
operatorDeleteArray(long) - Method in class com.badlogic.gdx.physics.bullet.collision.btIndexedMesh
 
operatorDeleteArray(long, long) - Method in class com.badlogic.gdx.physics.bullet.collision.btIndexedMesh
 
operatorDeleteArray(long) - Method in class com.badlogic.gdx.physics.bullet.collision.btMinkowskiSumShape
 
operatorDeleteArray(long, long) - Method in class com.badlogic.gdx.physics.bullet.collision.btMinkowskiSumShape
 
operatorDeleteArray(long) - Method in class com.badlogic.gdx.physics.bullet.collision.btMultimaterialTriangleMeshShape
 
operatorDeleteArray(long, long) - Method in class com.badlogic.gdx.physics.bullet.collision.btMultimaterialTriangleMeshShape
 
operatorDeleteArray(long) - Method in class com.badlogic.gdx.physics.bullet.collision.btMultiSphereShape
 
operatorDeleteArray(long, long) - Method in class com.badlogic.gdx.physics.bullet.collision.btMultiSphereShape
 
operatorDeleteArray(long) - Method in class com.badlogic.gdx.physics.bullet.collision.btOptimizedBvh
 
operatorDeleteArray(long, long) - Method in class com.badlogic.gdx.physics.bullet.collision.btOptimizedBvh
 
operatorDeleteArray(long) - Method in class com.badlogic.gdx.physics.bullet.collision.btOptimizedBvhNode
 
operatorDeleteArray(long, long) - Method in class com.badlogic.gdx.physics.bullet.collision.btOptimizedBvhNode
 
operatorDeleteArray(long) - Method in class com.badlogic.gdx.physics.bullet.collision.btPersistentManifold
 
operatorDeleteArray(long, long) - Method in class com.badlogic.gdx.physics.bullet.collision.btPersistentManifold
 
operatorDeleteArray(long) - Method in class com.badlogic.gdx.physics.bullet.collision.btPolyhedralConvexShape
 
operatorDeleteArray(long, long) - Method in class com.badlogic.gdx.physics.bullet.collision.btPolyhedralConvexShape
 
operatorDeleteArray(long) - Method in class com.badlogic.gdx.physics.bullet.collision.btQuantizedBvh
 
operatorDeleteArray(long, long) - Method in class com.badlogic.gdx.physics.bullet.collision.btQuantizedBvh
 
operatorDeleteArray(long) - Method in class com.badlogic.gdx.physics.bullet.collision.btQuantizedBvhNode
 
operatorDeleteArray(long, long) - Method in class com.badlogic.gdx.physics.bullet.collision.btQuantizedBvhNode
 
operatorDeleteArray(long) - Method in class com.badlogic.gdx.physics.bullet.collision.btScaledBvhTriangleMeshShape
 
operatorDeleteArray(long, long) - Method in class com.badlogic.gdx.physics.bullet.collision.btScaledBvhTriangleMeshShape
 
operatorDeleteArray(long) - Method in class com.badlogic.gdx.physics.bullet.collision.btShapeHull
 
operatorDeleteArray(long, long) - Method in class com.badlogic.gdx.physics.bullet.collision.btShapeHull
 
operatorDeleteArray(long) - Method in class com.badlogic.gdx.physics.bullet.collision.btSphereShape
 
operatorDeleteArray(long, long) - Method in class com.badlogic.gdx.physics.bullet.collision.btSphereShape
 
operatorDeleteArray(long) - Method in class com.badlogic.gdx.physics.bullet.collision.btStaticPlaneShape
 
operatorDeleteArray(long, long) - Method in class com.badlogic.gdx.physics.bullet.collision.btStaticPlaneShape
 
operatorDeleteArray(long) - Method in class com.badlogic.gdx.physics.bullet.collision.btStridingMeshInterface
 
operatorDeleteArray(long, long) - Method in class com.badlogic.gdx.physics.bullet.collision.btStridingMeshInterface
 
operatorDeleteArray(long) - Method in class com.badlogic.gdx.physics.bullet.collision.btTriangleIndexVertexArray
 
operatorDeleteArray(long, long) - Method in class com.badlogic.gdx.physics.bullet.collision.btTriangleIndexVertexArray
 
operatorDeleteArray(long) - Method in class com.badlogic.gdx.physics.bullet.collision.btTriangleIndexVertexMaterialArray
 
operatorDeleteArray(long, long) - Method in class com.badlogic.gdx.physics.bullet.collision.btTriangleIndexVertexMaterialArray
 
operatorDeleteArray(long) - Method in class com.badlogic.gdx.physics.bullet.collision.btTriangleMeshShape
 
operatorDeleteArray(long, long) - Method in class com.badlogic.gdx.physics.bullet.collision.btTriangleMeshShape
 
operatorDeleteArray(long) - Method in class com.badlogic.gdx.physics.bullet.collision.btTriangleShape
 
operatorDeleteArray(long, long) - Method in class com.badlogic.gdx.physics.bullet.collision.btTriangleShape
 
operatorDeleteArray(long) - Method in class com.badlogic.gdx.physics.bullet.collision.btUniformScalingShape
 
operatorDeleteArray(long, long) - Method in class com.badlogic.gdx.physics.bullet.collision.btUniformScalingShape
 
operatorDeleteArray(long) - Method in class com.badlogic.gdx.physics.bullet.collision.btVoronoiSimplexSolver
 
operatorDeleteArray(long, long) - Method in class com.badlogic.gdx.physics.bullet.collision.btVoronoiSimplexSolver
 
operatorDeleteArray(long) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btConeTwistConstraint
 
operatorDeleteArray(long, long) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btConeTwistConstraint
 
operatorDeleteArray(long) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btDiscreteDynamicsWorld
 
operatorDeleteArray(long, long) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btDiscreteDynamicsWorld
 
operatorDeleteArray(long) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btDiscreteDynamicsWorldMt
 
operatorDeleteArray(long, long) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btDiscreteDynamicsWorldMt
 
operatorDeleteArray(long) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btGeneric6DofConstraint
 
operatorDeleteArray(long, long) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btGeneric6DofConstraint
 
operatorDeleteArray(long) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btGeneric6DofSpring2Constraint
 
operatorDeleteArray(long, long) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btGeneric6DofSpring2Constraint
 
operatorDeleteArray(long) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btGeneric6DofSpringConstraint
 
operatorDeleteArray(long, long) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btGeneric6DofSpringConstraint
 
operatorDeleteArray(long) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btHinge2Constraint
 
operatorDeleteArray(long, long) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btHinge2Constraint
 
operatorDeleteArray(long) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btHingeAccumulatedAngleConstraint
 
operatorDeleteArray(long, long) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btHingeAccumulatedAngleConstraint
 
operatorDeleteArray(long) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btHingeConstraint
 
operatorDeleteArray(long, long) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btHingeConstraint
 
operatorDeleteArray(long) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btJointFeedback
 
operatorDeleteArray(long, long) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btJointFeedback
 
operatorDeleteArray(long) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btKinematicCharacterController
 
operatorDeleteArray(long, long) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btKinematicCharacterController
 
operatorDeleteArray(long) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btMultiBody
 
operatorDeleteArray(long, long) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btMultiBody
 
operatorDeleteArray(long) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btMultiBodyConstraint
 
operatorDeleteArray(long, long) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btMultiBodyConstraint
 
operatorDeleteArray(long) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btMultiBodyConstraintSolver
 
operatorDeleteArray(long, long) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btMultiBodyConstraintSolver
 
operatorDeleteArray(long) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btMultibodyLink
 
operatorDeleteArray(long, long) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btMultibodyLink
 
operatorDeleteArray(long) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btMultiBodyPoint2Point
 
operatorDeleteArray(long, long) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btMultiBodyPoint2Point
 
operatorDeleteArray(long) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btMultiBodySolverConstraint
 
operatorDeleteArray(long, long) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btMultiBodySolverConstraint
 
operatorDeleteArray(long) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btNNCGConstraintSolver
 
operatorDeleteArray(long, long) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btNNCGConstraintSolver
 
operatorDeleteArray(long) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btPoint2PointConstraint
 
operatorDeleteArray(long, long) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btPoint2PointConstraint
 
operatorDeleteArray(long) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btSequentialImpulseConstraintSolver
 
operatorDeleteArray(long, long) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btSequentialImpulseConstraintSolver
 
operatorDeleteArray(long) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btSliderConstraint
 
operatorDeleteArray(long, long) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btSliderConstraint
 
operatorDeleteArray(long) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btSolverBody
 
operatorDeleteArray(long, long) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btSolverBody
 
operatorDeleteArray(long) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btSolverConstraint
 
operatorDeleteArray(long, long) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btSolverConstraint
 
operatorDeleteArray(long) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btTypedConstraint
 
operatorDeleteArray(long, long) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btTypedConstraint
 
operatorDeleteArray(long) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btUniversalConstraint
 
operatorDeleteArray(long, long) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btUniversalConstraint
 
operatorDeleteArray(long) - Method in class com.badlogic.gdx.physics.bullet.inversedynamics.MultiBodyTree
 
operatorDeleteArray(long, long) - Method in class com.badlogic.gdx.physics.bullet.inversedynamics.MultiBodyTree
 
operatorDeleteArray(long) - Method in class com.badlogic.gdx.physics.bullet.linearmath.btDefaultMotionState
 
operatorDeleteArray(long, long) - Method in class com.badlogic.gdx.physics.bullet.linearmath.btDefaultMotionState
 
operatorDeleteArray(long) - Method in class com.badlogic.gdx.physics.bullet.linearmath.btVector3
 
operatorDeleteArray(long, long) - Method in class com.badlogic.gdx.physics.bullet.linearmath.btVector3
 
operatorDeleteArray(long) - Method in class com.badlogic.gdx.physics.bullet.softbody.btSoftBody.Link
 
operatorDeleteArray(long, long) - Method in class com.badlogic.gdx.physics.bullet.softbody.btSoftBody.Link
 
operatorDivision(float) - Method in class com.badlogic.gdx.physics.bullet.linearmath.btQuaternion
 
operatorDivision(Vector3, float) - Static method in class com.badlogic.gdx.physics.bullet.linearmath.LinearMath
 
operatorDivision(Vector3, Vector3) - Static method in class com.badlogic.gdx.physics.bullet.linearmath.LinearMath
 
operatorDivision__SWIG_0(Vector3, float) - Static method in class com.badlogic.gdx.physics.bullet.linearmath.LinearMathJNI
 
operatorDivision__SWIG_1(Vector3, Vector3) - Static method in class com.badlogic.gdx.physics.bullet.linearmath.LinearMathJNI
 
operatorDivisionAssignment(float) - Method in class com.badlogic.gdx.physics.bullet.linearmath.btQuaternion
 
operatorDivisionAssignment(float) - Method in class com.badlogic.gdx.physics.bullet.linearmath.btVector3
 
operatorEqualTo(btBroadphasePair, btBroadphasePair) - Static method in class com.badlogic.gdx.physics.bullet.collision.Collision
 
operatorEqualTo(btCompoundShapeChild, btCompoundShapeChild) - Static method in class com.badlogic.gdx.physics.bullet.collision.Collision
 
operatorEqualTo(btQuadWord) - Method in class com.badlogic.gdx.physics.bullet.linearmath.btQuadWord
 
operatorEqualTo(Vector3) - Method in class com.badlogic.gdx.physics.bullet.linearmath.btVector3
 
operatorEqualTo(Matrix4, Matrix4) - Static method in class com.badlogic.gdx.physics.bullet.linearmath.LinearMath
 
operatorEqualTo(Matrix3, Matrix3) - Static method in class com.badlogic.gdx.physics.bullet.linearmath.LinearMath
 
operatorEqualTo__SWIG_0(Matrix4, Matrix4) - Static method in class com.badlogic.gdx.physics.bullet.linearmath.LinearMathJNI
 
operatorEqualTo__SWIG_1(Matrix3, Matrix3) - Static method in class com.badlogic.gdx.physics.bullet.linearmath.LinearMathJNI
 
operatorEqualTo__SWIG_3(btBroadphasePair, btBroadphasePair) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
operatorEqualTo__SWIG_4(long, btCompoundShapeChild, long, btCompoundShapeChild) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
operatorFunctionCall(btBroadphasePair, btBroadphasePair) - Method in class com.badlogic.gdx.physics.bullet.collision.btBroadphasePairSortPredicate
 
operatorFunctionCall(btCollisionObject, btCollisionObject) - Method in class com.badlogic.gdx.physics.bullet.collision.btCollisionObjectArray.less
 
operatorFunctionCall(btCollisionObject, btCollisionObject) - Method in class com.badlogic.gdx.physics.bullet.collision.btCollisionObjectConstArray.less
 
operatorFunctionCall(btPersistentManifold, btPersistentManifold) - Method in class com.badlogic.gdx.physics.bullet.collision.btPersistentManifoldArray.less
 
operatorFunctionCall(GIM_RSORT_TOKEN, GIM_RSORT_TOKEN) - Method in class com.badlogic.gdx.physics.bullet.collision.GIM_RSORT_TOKEN_COMPARATOR
 
operatorFunctionCall(String, String) - Method in class com.badlogic.gdx.physics.bullet.extras.btStringArray.less
 
operatorFunctionCall(GrahamVector3, GrahamVector3) - Method in class com.badlogic.gdx.physics.bullet.linearmath.btAngleCompareFunc
 
operatorFunctionCall(int, int) - Method in class com.badlogic.gdx.physics.bullet.linearmath.btIntSortPredicate
 
operatorFunctionCall(float, float) - Method in class com.badlogic.gdx.physics.bullet.linearmath.btScalarArray.less
 
operatorFunctionCall(Vector3) - Method in class com.badlogic.gdx.physics.bullet.linearmath.btTransform
 
operatorFunctionCall(Vector3, Vector3) - Method in class com.badlogic.gdx.physics.bullet.linearmath.btVector3Array.less
 
operatorGreaterThan(GIM_RSORT_TOKEN) - Method in class com.badlogic.gdx.physics.bullet.collision.GIM_RSORT_TOKEN
 
operatorLessThan(GIM_RSORT_TOKEN) - Method in class com.badlogic.gdx.physics.bullet.collision.GIM_RSORT_TOKEN
 
operatorMultiplication(float) - Method in class com.badlogic.gdx.physics.bullet.linearmath.btQuaternion
 
operatorMultiplication(float) - Method in class com.badlogic.gdx.physics.bullet.linearmath.btSpatialForceVector
 
operatorMultiplication(float) - Method in class com.badlogic.gdx.physics.bullet.linearmath.btSpatialMotionVector
 
operatorMultiplication(btSpatialMotionVector) - Method in class com.badlogic.gdx.physics.bullet.linearmath.btSymmetricSpatialDyad
 
operatorMultiplication(Vector3) - Method in class com.badlogic.gdx.physics.bullet.linearmath.btTransform
 
operatorMultiplication(Quaternion) - Method in class com.badlogic.gdx.physics.bullet.linearmath.btTransform
 
operatorMultiplication(Matrix4) - Method in class com.badlogic.gdx.physics.bullet.linearmath.btTransform
 
operatorMultiplication(Vector3, Vector3) - Static method in class com.badlogic.gdx.physics.bullet.linearmath.LinearMath
 
operatorMultiplication(Vector3, float) - Static method in class com.badlogic.gdx.physics.bullet.linearmath.LinearMath
 
operatorMultiplication(float, Vector3) - Static method in class com.badlogic.gdx.physics.bullet.linearmath.LinearMath
 
operatorMultiplication(Quaternion, Quaternion) - Static method in class com.badlogic.gdx.physics.bullet.linearmath.LinearMath
 
operatorMultiplication(Quaternion, Vector3) - Static method in class com.badlogic.gdx.physics.bullet.linearmath.LinearMath
 
operatorMultiplication(Vector3, Quaternion) - Static method in class com.badlogic.gdx.physics.bullet.linearmath.LinearMath
 
operatorMultiplication(Matrix3, float) - Static method in class com.badlogic.gdx.physics.bullet.linearmath.LinearMath
 
operatorMultiplication(Matrix3, Vector3) - Static method in class com.badlogic.gdx.physics.bullet.linearmath.LinearMath
 
operatorMultiplication(Vector3, Matrix3) - Static method in class com.badlogic.gdx.physics.bullet.linearmath.LinearMath
 
operatorMultiplication(Matrix3, Matrix3) - Static method in class com.badlogic.gdx.physics.bullet.linearmath.LinearMath
 
operatorMultiplication(float) - Method in class com.badlogic.gdx.physics.bullet.softbody.btSoftBody.Impulse
 
operatorMultiplication__SWIG_0(Vector3, Vector3) - Static method in class com.badlogic.gdx.physics.bullet.linearmath.LinearMathJNI
 
operatorMultiplication__SWIG_1(Vector3, float) - Static method in class com.badlogic.gdx.physics.bullet.linearmath.LinearMathJNI
 
operatorMultiplication__SWIG_2(float, Vector3) - Static method in class com.badlogic.gdx.physics.bullet.linearmath.LinearMathJNI
 
operatorMultiplication__SWIG_3(Quaternion, Quaternion) - Static method in class com.badlogic.gdx.physics.bullet.linearmath.LinearMathJNI
 
operatorMultiplication__SWIG_4(Quaternion, Vector3) - Static method in class com.badlogic.gdx.physics.bullet.linearmath.LinearMathJNI
 
operatorMultiplication__SWIG_5(Vector3, Quaternion) - Static method in class com.badlogic.gdx.physics.bullet.linearmath.LinearMathJNI
 
operatorMultiplication__SWIG_6(Matrix3, float) - Static method in class com.badlogic.gdx.physics.bullet.linearmath.LinearMathJNI
 
operatorMultiplication__SWIG_7(Matrix3, Vector3) - Static method in class com.badlogic.gdx.physics.bullet.linearmath.LinearMathJNI
 
operatorMultiplication__SWIG_8(Vector3, Matrix3) - Static method in class com.badlogic.gdx.physics.bullet.linearmath.LinearMathJNI
 
operatorMultiplication__SWIG_9(Matrix3, Matrix3) - Static method in class com.badlogic.gdx.physics.bullet.linearmath.LinearMathJNI
 
operatorMultiplicationAssignment(Matrix3) - Method in class com.badlogic.gdx.physics.bullet.linearmath.btMatrix3x3
 
operatorMultiplicationAssignment(float) - Method in class com.badlogic.gdx.physics.bullet.linearmath.btQuaternion
 
operatorMultiplicationAssignment(Quaternion) - Method in class com.badlogic.gdx.physics.bullet.linearmath.btQuaternion
 
operatorMultiplicationAssignment(float) - Method in class com.badlogic.gdx.physics.bullet.linearmath.btSpatialMotionVector
 
operatorMultiplicationAssignment(Matrix4) - Method in class com.badlogic.gdx.physics.bullet.linearmath.btTransform
 
operatorMultiplicationAssignment(float) - Method in class com.badlogic.gdx.physics.bullet.linearmath.btVector3
 
operatorMultiplicationAssignment(Vector3) - Method in class com.badlogic.gdx.physics.bullet.linearmath.btVector3
 
operatorNew(long) - Method in class com.badlogic.gdx.physics.bullet.collision.btAxisSweep3InternalInt.Handle
 
operatorNew(long, long) - Method in class com.badlogic.gdx.physics.bullet.collision.btAxisSweep3InternalInt.Handle
 
operatorNew(long) - Method in class com.badlogic.gdx.physics.bullet.collision.btAxisSweep3InternalInt
 
operatorNew(long, long) - Method in class com.badlogic.gdx.physics.bullet.collision.btAxisSweep3InternalInt
 
operatorNew(long) - Method in class com.badlogic.gdx.physics.bullet.collision.btAxisSweep3InternalShort.Handle
 
operatorNew(long, long) - Method in class com.badlogic.gdx.physics.bullet.collision.btAxisSweep3InternalShort.Handle
 
operatorNew(long) - Method in class com.badlogic.gdx.physics.bullet.collision.btAxisSweep3InternalShort
 
operatorNew(long, long) - Method in class com.badlogic.gdx.physics.bullet.collision.btAxisSweep3InternalShort
 
operatorNew(long) - Method in class com.badlogic.gdx.physics.bullet.collision.btBox2dShape
 
operatorNew(long, long) - Method in class com.badlogic.gdx.physics.bullet.collision.btBox2dShape
 
operatorNew(long) - Method in class com.badlogic.gdx.physics.bullet.collision.btBoxShape
 
operatorNew(long, long) - Method in class com.badlogic.gdx.physics.bullet.collision.btBoxShape
 
operatorNew(long) - Method in class com.badlogic.gdx.physics.bullet.collision.btBroadphasePair
 
operatorNew(long, long) - Method in class com.badlogic.gdx.physics.bullet.collision.btBroadphasePair
 
operatorNew(long) - Method in class com.badlogic.gdx.physics.bullet.collision.btBroadphaseProxy
 
operatorNew(long, long) - Method in class com.badlogic.gdx.physics.bullet.collision.btBroadphaseProxy
 
operatorNew(long) - Method in class com.badlogic.gdx.physics.bullet.collision.btBU_Simplex1to4
 
operatorNew(long, long) - Method in class com.badlogic.gdx.physics.bullet.collision.btBU_Simplex1to4
 
operatorNew(long) - Method in class com.badlogic.gdx.physics.bullet.collision.btBvhSubtreeInfo
 
operatorNew(long, long) - Method in class com.badlogic.gdx.physics.bullet.collision.btBvhSubtreeInfo
 
operatorNew(long) - Method in class com.badlogic.gdx.physics.bullet.collision.btBvhTriangleMeshShape
 
operatorNew(long, long) - Method in class com.badlogic.gdx.physics.bullet.collision.btBvhTriangleMeshShape
 
operatorNew(long) - Method in class com.badlogic.gdx.physics.bullet.collision.btCapsuleShape
 
operatorNew(long, long) - Method in class com.badlogic.gdx.physics.bullet.collision.btCapsuleShape
 
operatorNew(long) - Method in class com.badlogic.gdx.physics.bullet.collision.btCollisionObject
 
operatorNew(long, long) - Method in class com.badlogic.gdx.physics.bullet.collision.btCollisionObject
 
operatorNew(long) - Method in class com.badlogic.gdx.physics.bullet.collision.btCollisionShape
 
operatorNew(long, long) - Method in class com.badlogic.gdx.physics.bullet.collision.btCollisionShape
 
operatorNew(long) - Method in class com.badlogic.gdx.physics.bullet.collision.btCompoundFromGimpactShape
 
operatorNew(long, long) - Method in class com.badlogic.gdx.physics.bullet.collision.btCompoundFromGimpactShape
 
operatorNew(long) - Method in class com.badlogic.gdx.physics.bullet.collision.btCompoundShape
 
operatorNew(long, long) - Method in class com.badlogic.gdx.physics.bullet.collision.btCompoundShape
 
operatorNew(long) - Method in class com.badlogic.gdx.physics.bullet.collision.btCompoundShapeChild
 
operatorNew(long, long) - Method in class com.badlogic.gdx.physics.bullet.collision.btCompoundShapeChild
 
operatorNew(long) - Method in class com.badlogic.gdx.physics.bullet.collision.btConcaveShape
 
operatorNew(long, long) - Method in class com.badlogic.gdx.physics.bullet.collision.btConcaveShape
 
operatorNew(long) - Method in class com.badlogic.gdx.physics.bullet.collision.btConeShape
 
operatorNew(long, long) - Method in class com.badlogic.gdx.physics.bullet.collision.btConeShape
 
operatorNew(long) - Method in class com.badlogic.gdx.physics.bullet.collision.btConvex2dShape
 
operatorNew(long, long) - Method in class com.badlogic.gdx.physics.bullet.collision.btConvex2dShape
 
operatorNew(long) - Method in class com.badlogic.gdx.physics.bullet.collision.btConvexConcaveCollisionAlgorithm
 
operatorNew(long, long) - Method in class com.badlogic.gdx.physics.bullet.collision.btConvexConcaveCollisionAlgorithm
 
operatorNew(long) - Method in class com.badlogic.gdx.physics.bullet.collision.btConvexHullShape
 
operatorNew(long, long) - Method in class com.badlogic.gdx.physics.bullet.collision.btConvexHullShape
 
operatorNew(long) - Method in class com.badlogic.gdx.physics.bullet.collision.btConvexInternalShape
 
operatorNew(long, long) - Method in class com.badlogic.gdx.physics.bullet.collision.btConvexInternalShape
 
operatorNew(long) - Method in class com.badlogic.gdx.physics.bullet.collision.btConvexPointCloudShape
 
operatorNew(long, long) - Method in class com.badlogic.gdx.physics.bullet.collision.btConvexPointCloudShape
 
operatorNew(long) - Method in class com.badlogic.gdx.physics.bullet.collision.btConvexPolyhedron
 
operatorNew(long, long) - Method in class com.badlogic.gdx.physics.bullet.collision.btConvexPolyhedron
 
operatorNew(long) - Method in class com.badlogic.gdx.physics.bullet.collision.btConvexShape
 
operatorNew(long, long) - Method in class com.badlogic.gdx.physics.bullet.collision.btConvexShape
 
operatorNew(long) - Method in class com.badlogic.gdx.physics.bullet.collision.btConvexTriangleCallback
 
operatorNew(long, long) - Method in class com.badlogic.gdx.physics.bullet.collision.btConvexTriangleCallback
 
operatorNew(long) - Method in class com.badlogic.gdx.physics.bullet.collision.btConvexTriangleMeshShape
 
operatorNew(long, long) - Method in class com.badlogic.gdx.physics.bullet.collision.btConvexTriangleMeshShape
 
operatorNew(long) - Method in class com.badlogic.gdx.physics.bullet.collision.btCylinderShape
 
operatorNew(long, long) - Method in class com.badlogic.gdx.physics.bullet.collision.btCylinderShape
 
operatorNew(long) - Method in class com.badlogic.gdx.physics.bullet.collision.btCylinderShapeX
 
operatorNew(long, long) - Method in class com.badlogic.gdx.physics.bullet.collision.btCylinderShapeX
 
operatorNew(long) - Method in class com.badlogic.gdx.physics.bullet.collision.btCylinderShapeZ
 
operatorNew(long, long) - Method in class com.badlogic.gdx.physics.bullet.collision.btCylinderShapeZ
 
operatorNew(long) - Method in class com.badlogic.gdx.physics.bullet.collision.btEmptyShape
 
operatorNew(long, long) - Method in class com.badlogic.gdx.physics.bullet.collision.btEmptyShape
 
operatorNew(long) - Method in class com.badlogic.gdx.physics.bullet.collision.btHashedOverlappingPairCache
 
operatorNew(long, long) - Method in class com.badlogic.gdx.physics.bullet.collision.btHashedOverlappingPairCache
 
operatorNew(long) - Method in class com.badlogic.gdx.physics.bullet.collision.btHeightfieldTerrainShape
 
operatorNew(long, long) - Method in class com.badlogic.gdx.physics.bullet.collision.btHeightfieldTerrainShape
 
operatorNew(long) - Method in class com.badlogic.gdx.physics.bullet.collision.btIndexedMesh
 
operatorNew(long, long) - Method in class com.badlogic.gdx.physics.bullet.collision.btIndexedMesh
 
operatorNew(long) - Method in class com.badlogic.gdx.physics.bullet.collision.btMinkowskiSumShape
 
operatorNew(long, long) - Method in class com.badlogic.gdx.physics.bullet.collision.btMinkowskiSumShape
 
operatorNew(long) - Method in class com.badlogic.gdx.physics.bullet.collision.btMultimaterialTriangleMeshShape
 
operatorNew(long, long) - Method in class com.badlogic.gdx.physics.bullet.collision.btMultimaterialTriangleMeshShape
 
operatorNew(long) - Method in class com.badlogic.gdx.physics.bullet.collision.btMultiSphereShape
 
operatorNew(long, long) - Method in class com.badlogic.gdx.physics.bullet.collision.btMultiSphereShape
 
operatorNew(long) - Method in class com.badlogic.gdx.physics.bullet.collision.btOptimizedBvh
 
operatorNew(long, long) - Method in class com.badlogic.gdx.physics.bullet.collision.btOptimizedBvh
 
operatorNew(long) - Method in class com.badlogic.gdx.physics.bullet.collision.btOptimizedBvhNode
 
operatorNew(long, long) - Method in class com.badlogic.gdx.physics.bullet.collision.btOptimizedBvhNode
 
operatorNew(long) - Method in class com.badlogic.gdx.physics.bullet.collision.btPersistentManifold
 
operatorNew(long, long) - Method in class com.badlogic.gdx.physics.bullet.collision.btPersistentManifold
 
operatorNew(long) - Method in class com.badlogic.gdx.physics.bullet.collision.btPolyhedralConvexShape
 
operatorNew(long, long) - Method in class com.badlogic.gdx.physics.bullet.collision.btPolyhedralConvexShape
 
operatorNew(long) - Method in class com.badlogic.gdx.physics.bullet.collision.btQuantizedBvh
 
operatorNew(long, long) - Method in class com.badlogic.gdx.physics.bullet.collision.btQuantizedBvh
 
operatorNew(long) - Method in class com.badlogic.gdx.physics.bullet.collision.btQuantizedBvhNode
 
operatorNew(long, long) - Method in class com.badlogic.gdx.physics.bullet.collision.btQuantizedBvhNode
 
operatorNew(long) - Method in class com.badlogic.gdx.physics.bullet.collision.btScaledBvhTriangleMeshShape
 
operatorNew(long, long) - Method in class com.badlogic.gdx.physics.bullet.collision.btScaledBvhTriangleMeshShape
 
operatorNew(long) - Method in class com.badlogic.gdx.physics.bullet.collision.btShapeHull
 
operatorNew(long, long) - Method in class com.badlogic.gdx.physics.bullet.collision.btShapeHull
 
operatorNew(long) - Method in class com.badlogic.gdx.physics.bullet.collision.btSphereShape
 
operatorNew(long, long) - Method in class com.badlogic.gdx.physics.bullet.collision.btSphereShape
 
operatorNew(long) - Method in class com.badlogic.gdx.physics.bullet.collision.btStaticPlaneShape
 
operatorNew(long, long) - Method in class com.badlogic.gdx.physics.bullet.collision.btStaticPlaneShape
 
operatorNew(long) - Method in class com.badlogic.gdx.physics.bullet.collision.btStridingMeshInterface
 
operatorNew(long, long) - Method in class com.badlogic.gdx.physics.bullet.collision.btStridingMeshInterface
 
operatorNew(long) - Method in class com.badlogic.gdx.physics.bullet.collision.btTriangleIndexVertexArray
 
operatorNew(long, long) - Method in class com.badlogic.gdx.physics.bullet.collision.btTriangleIndexVertexArray
 
operatorNew(long) - Method in class com.badlogic.gdx.physics.bullet.collision.btTriangleIndexVertexMaterialArray
 
operatorNew(long, long) - Method in class com.badlogic.gdx.physics.bullet.collision.btTriangleIndexVertexMaterialArray
 
operatorNew(long) - Method in class com.badlogic.gdx.physics.bullet.collision.btTriangleMeshShape
 
operatorNew(long, long) - Method in class com.badlogic.gdx.physics.bullet.collision.btTriangleMeshShape
 
operatorNew(long) - Method in class com.badlogic.gdx.physics.bullet.collision.btTriangleShape
 
operatorNew(long, long) - Method in class com.badlogic.gdx.physics.bullet.collision.btTriangleShape
 
operatorNew(long) - Method in class com.badlogic.gdx.physics.bullet.collision.btUniformScalingShape
 
operatorNew(long, long) - Method in class com.badlogic.gdx.physics.bullet.collision.btUniformScalingShape
 
operatorNew(long) - Method in class com.badlogic.gdx.physics.bullet.collision.btVoronoiSimplexSolver
 
operatorNew(long, long) - Method in class com.badlogic.gdx.physics.bullet.collision.btVoronoiSimplexSolver
 
operatorNew(long) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btConeTwistConstraint
 
operatorNew(long, long) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btConeTwistConstraint
 
operatorNew(long) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btDiscreteDynamicsWorld
 
operatorNew(long, long) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btDiscreteDynamicsWorld
 
operatorNew(long) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btDiscreteDynamicsWorldMt
 
operatorNew(long, long) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btDiscreteDynamicsWorldMt
 
operatorNew(long) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btGeneric6DofConstraint
 
operatorNew(long, long) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btGeneric6DofConstraint
 
operatorNew(long) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btGeneric6DofSpring2Constraint
 
operatorNew(long, long) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btGeneric6DofSpring2Constraint
 
operatorNew(long) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btGeneric6DofSpringConstraint
 
operatorNew(long, long) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btGeneric6DofSpringConstraint
 
operatorNew(long) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btHinge2Constraint
 
operatorNew(long, long) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btHinge2Constraint
 
operatorNew(long) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btHingeAccumulatedAngleConstraint
 
operatorNew(long, long) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btHingeAccumulatedAngleConstraint
 
operatorNew(long) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btHingeConstraint
 
operatorNew(long, long) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btHingeConstraint
 
operatorNew(long) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btJointFeedback
 
operatorNew(long, long) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btJointFeedback
 
operatorNew(long) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btKinematicCharacterController
 
operatorNew(long, long) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btKinematicCharacterController
 
operatorNew(long) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btMultiBody
 
operatorNew(long, long) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btMultiBody
 
operatorNew(long) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btMultiBodyConstraint
 
operatorNew(long, long) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btMultiBodyConstraint
 
operatorNew(long) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btMultiBodyConstraintSolver
 
operatorNew(long, long) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btMultiBodyConstraintSolver
 
operatorNew(long) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btMultibodyLink
 
operatorNew(long, long) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btMultibodyLink
 
operatorNew(long) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btMultiBodyPoint2Point
 
operatorNew(long, long) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btMultiBodyPoint2Point
 
operatorNew(long) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btMultiBodySolverConstraint
 
operatorNew(long, long) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btMultiBodySolverConstraint
 
operatorNew(long) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btNNCGConstraintSolver
 
operatorNew(long, long) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btNNCGConstraintSolver
 
operatorNew(long) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btPoint2PointConstraint
 
operatorNew(long, long) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btPoint2PointConstraint
 
operatorNew(long) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btSequentialImpulseConstraintSolver
 
operatorNew(long, long) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btSequentialImpulseConstraintSolver
 
operatorNew(long) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btSliderConstraint
 
operatorNew(long, long) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btSliderConstraint
 
operatorNew(long) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btSolverBody
 
operatorNew(long, long) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btSolverBody
 
operatorNew(long) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btSolverConstraint
 
operatorNew(long, long) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btSolverConstraint
 
operatorNew(long) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btTypedConstraint
 
operatorNew(long, long) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btTypedConstraint
 
operatorNew(long) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btUniversalConstraint
 
operatorNew(long, long) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btUniversalConstraint
 
operatorNew(long) - Method in class com.badlogic.gdx.physics.bullet.inversedynamics.MultiBodyTree
 
operatorNew(long, long) - Method in class com.badlogic.gdx.physics.bullet.inversedynamics.MultiBodyTree
 
operatorNew(long) - Method in class com.badlogic.gdx.physics.bullet.linearmath.btDefaultMotionState
 
operatorNew(long, long) - Method in class com.badlogic.gdx.physics.bullet.linearmath.btDefaultMotionState
 
operatorNew(long) - Method in class com.badlogic.gdx.physics.bullet.linearmath.btVector3
 
operatorNew(long, long) - Method in class com.badlogic.gdx.physics.bullet.linearmath.btVector3
 
operatorNew(long) - Method in class com.badlogic.gdx.physics.bullet.softbody.btSoftBody.Link
 
operatorNew(long, long) - Method in class com.badlogic.gdx.physics.bullet.softbody.btSoftBody.Link
 
operatorNewArray(long) - Method in class com.badlogic.gdx.physics.bullet.collision.btAxisSweep3InternalInt.Handle
 
operatorNewArray(long, long) - Method in class com.badlogic.gdx.physics.bullet.collision.btAxisSweep3InternalInt.Handle
 
operatorNewArray(long) - Method in class com.badlogic.gdx.physics.bullet.collision.btAxisSweep3InternalInt
 
operatorNewArray(long, long) - Method in class com.badlogic.gdx.physics.bullet.collision.btAxisSweep3InternalInt
 
operatorNewArray(long) - Method in class com.badlogic.gdx.physics.bullet.collision.btAxisSweep3InternalShort.Handle
 
operatorNewArray(long, long) - Method in class com.badlogic.gdx.physics.bullet.collision.btAxisSweep3InternalShort.Handle
 
operatorNewArray(long) - Method in class com.badlogic.gdx.physics.bullet.collision.btAxisSweep3InternalShort
 
operatorNewArray(long, long) - Method in class com.badlogic.gdx.physics.bullet.collision.btAxisSweep3InternalShort
 
operatorNewArray(long) - Method in class com.badlogic.gdx.physics.bullet.collision.btBox2dShape
 
operatorNewArray(long, long) - Method in class com.badlogic.gdx.physics.bullet.collision.btBox2dShape
 
operatorNewArray(long) - Method in class com.badlogic.gdx.physics.bullet.collision.btBoxShape
 
operatorNewArray(long, long) - Method in class com.badlogic.gdx.physics.bullet.collision.btBoxShape
 
operatorNewArray(long) - Method in class com.badlogic.gdx.physics.bullet.collision.btBroadphasePair
 
operatorNewArray(long, long) - Method in class com.badlogic.gdx.physics.bullet.collision.btBroadphasePair
 
operatorNewArray(long) - Method in class com.badlogic.gdx.physics.bullet.collision.btBroadphaseProxy
 
operatorNewArray(long, long) - Method in class com.badlogic.gdx.physics.bullet.collision.btBroadphaseProxy
 
operatorNewArray(long) - Method in class com.badlogic.gdx.physics.bullet.collision.btBU_Simplex1to4
 
operatorNewArray(long, long) - Method in class com.badlogic.gdx.physics.bullet.collision.btBU_Simplex1to4
 
operatorNewArray(long) - Method in class com.badlogic.gdx.physics.bullet.collision.btBvhSubtreeInfo
 
operatorNewArray(long, long) - Method in class com.badlogic.gdx.physics.bullet.collision.btBvhSubtreeInfo
 
operatorNewArray(long) - Method in class com.badlogic.gdx.physics.bullet.collision.btBvhTriangleMeshShape
 
operatorNewArray(long, long) - Method in class com.badlogic.gdx.physics.bullet.collision.btBvhTriangleMeshShape
 
operatorNewArray(long) - Method in class com.badlogic.gdx.physics.bullet.collision.btCapsuleShape
 
operatorNewArray(long, long) - Method in class com.badlogic.gdx.physics.bullet.collision.btCapsuleShape
 
operatorNewArray(long) - Method in class com.badlogic.gdx.physics.bullet.collision.btCollisionObject
 
operatorNewArray(long, long) - Method in class com.badlogic.gdx.physics.bullet.collision.btCollisionObject
 
operatorNewArray(long) - Method in class com.badlogic.gdx.physics.bullet.collision.btCollisionShape
 
operatorNewArray(long, long) - Method in class com.badlogic.gdx.physics.bullet.collision.btCollisionShape
 
operatorNewArray(long) - Method in class com.badlogic.gdx.physics.bullet.collision.btCompoundFromGimpactShape
 
operatorNewArray(long, long) - Method in class com.badlogic.gdx.physics.bullet.collision.btCompoundFromGimpactShape
 
operatorNewArray(long) - Method in class com.badlogic.gdx.physics.bullet.collision.btCompoundShape
 
operatorNewArray(long, long) - Method in class com.badlogic.gdx.physics.bullet.collision.btCompoundShape
 
operatorNewArray(long) - Method in class com.badlogic.gdx.physics.bullet.collision.btCompoundShapeChild
 
operatorNewArray(long, long) - Method in class com.badlogic.gdx.physics.bullet.collision.btCompoundShapeChild
 
operatorNewArray(long) - Method in class com.badlogic.gdx.physics.bullet.collision.btConcaveShape
 
operatorNewArray(long, long) - Method in class com.badlogic.gdx.physics.bullet.collision.btConcaveShape
 
operatorNewArray(long) - Method in class com.badlogic.gdx.physics.bullet.collision.btConeShape
 
operatorNewArray(long, long) - Method in class com.badlogic.gdx.physics.bullet.collision.btConeShape
 
operatorNewArray(long) - Method in class com.badlogic.gdx.physics.bullet.collision.btConvex2dShape
 
operatorNewArray(long, long) - Method in class com.badlogic.gdx.physics.bullet.collision.btConvex2dShape
 
operatorNewArray(long) - Method in class com.badlogic.gdx.physics.bullet.collision.btConvexConcaveCollisionAlgorithm
 
operatorNewArray(long, long) - Method in class com.badlogic.gdx.physics.bullet.collision.btConvexConcaveCollisionAlgorithm
 
operatorNewArray(long) - Method in class com.badlogic.gdx.physics.bullet.collision.btConvexHullShape
 
operatorNewArray(long, long) - Method in class com.badlogic.gdx.physics.bullet.collision.btConvexHullShape
 
operatorNewArray(long) - Method in class com.badlogic.gdx.physics.bullet.collision.btConvexInternalShape
 
operatorNewArray(long, long) - Method in class com.badlogic.gdx.physics.bullet.collision.btConvexInternalShape
 
operatorNewArray(long) - Method in class com.badlogic.gdx.physics.bullet.collision.btConvexPointCloudShape
 
operatorNewArray(long, long) - Method in class com.badlogic.gdx.physics.bullet.collision.btConvexPointCloudShape
 
operatorNewArray(long) - Method in class com.badlogic.gdx.physics.bullet.collision.btConvexPolyhedron
 
operatorNewArray(long, long) - Method in class com.badlogic.gdx.physics.bullet.collision.btConvexPolyhedron
 
operatorNewArray(long) - Method in class com.badlogic.gdx.physics.bullet.collision.btConvexShape
 
operatorNewArray(long, long) - Method in class com.badlogic.gdx.physics.bullet.collision.btConvexShape
 
operatorNewArray(long) - Method in class com.badlogic.gdx.physics.bullet.collision.btConvexTriangleCallback
 
operatorNewArray(long, long) - Method in class com.badlogic.gdx.physics.bullet.collision.btConvexTriangleCallback
 
operatorNewArray(long) - Method in class com.badlogic.gdx.physics.bullet.collision.btConvexTriangleMeshShape
 
operatorNewArray(long, long) - Method in class com.badlogic.gdx.physics.bullet.collision.btConvexTriangleMeshShape
 
operatorNewArray(long) - Method in class com.badlogic.gdx.physics.bullet.collision.btCylinderShape
 
operatorNewArray(long, long) - Method in class com.badlogic.gdx.physics.bullet.collision.btCylinderShape
 
operatorNewArray(long) - Method in class com.badlogic.gdx.physics.bullet.collision.btCylinderShapeX
 
operatorNewArray(long, long) - Method in class com.badlogic.gdx.physics.bullet.collision.btCylinderShapeX
 
operatorNewArray(long) - Method in class com.badlogic.gdx.physics.bullet.collision.btCylinderShapeZ
 
operatorNewArray(long, long) - Method in class com.badlogic.gdx.physics.bullet.collision.btCylinderShapeZ
 
operatorNewArray(long) - Method in class com.badlogic.gdx.physics.bullet.collision.btEmptyShape
 
operatorNewArray(long, long) - Method in class com.badlogic.gdx.physics.bullet.collision.btEmptyShape
 
operatorNewArray(long) - Method in class com.badlogic.gdx.physics.bullet.collision.btHashedOverlappingPairCache
 
operatorNewArray(long, long) - Method in class com.badlogic.gdx.physics.bullet.collision.btHashedOverlappingPairCache
 
operatorNewArray(long) - Method in class com.badlogic.gdx.physics.bullet.collision.btHeightfieldTerrainShape
 
operatorNewArray(long, long) - Method in class com.badlogic.gdx.physics.bullet.collision.btHeightfieldTerrainShape
 
operatorNewArray(long) - Method in class com.badlogic.gdx.physics.bullet.collision.btIndexedMesh
 
operatorNewArray(long, long) - Method in class com.badlogic.gdx.physics.bullet.collision.btIndexedMesh
 
operatorNewArray(long) - Method in class com.badlogic.gdx.physics.bullet.collision.btMinkowskiSumShape
 
operatorNewArray(long, long) - Method in class com.badlogic.gdx.physics.bullet.collision.btMinkowskiSumShape
 
operatorNewArray(long) - Method in class com.badlogic.gdx.physics.bullet.collision.btMultimaterialTriangleMeshShape
 
operatorNewArray(long, long) - Method in class com.badlogic.gdx.physics.bullet.collision.btMultimaterialTriangleMeshShape
 
operatorNewArray(long) - Method in class com.badlogic.gdx.physics.bullet.collision.btMultiSphereShape
 
operatorNewArray(long, long) - Method in class com.badlogic.gdx.physics.bullet.collision.btMultiSphereShape
 
operatorNewArray(long) - Method in class com.badlogic.gdx.physics.bullet.collision.btOptimizedBvh
 
operatorNewArray(long, long) - Method in class com.badlogic.gdx.physics.bullet.collision.btOptimizedBvh
 
operatorNewArray(long) - Method in class com.badlogic.gdx.physics.bullet.collision.btOptimizedBvhNode
 
operatorNewArray(long, long) - Method in class com.badlogic.gdx.physics.bullet.collision.btOptimizedBvhNode
 
operatorNewArray(long) - Method in class com.badlogic.gdx.physics.bullet.collision.btPersistentManifold
 
operatorNewArray(long, long) - Method in class com.badlogic.gdx.physics.bullet.collision.btPersistentManifold
 
operatorNewArray(long) - Method in class com.badlogic.gdx.physics.bullet.collision.btPolyhedralConvexShape
 
operatorNewArray(long, long) - Method in class com.badlogic.gdx.physics.bullet.collision.btPolyhedralConvexShape
 
operatorNewArray(long) - Method in class com.badlogic.gdx.physics.bullet.collision.btQuantizedBvh
 
operatorNewArray(long, long) - Method in class com.badlogic.gdx.physics.bullet.collision.btQuantizedBvh
 
operatorNewArray(long) - Method in class com.badlogic.gdx.physics.bullet.collision.btQuantizedBvhNode
 
operatorNewArray(long, long) - Method in class com.badlogic.gdx.physics.bullet.collision.btQuantizedBvhNode
 
operatorNewArray(long) - Method in class com.badlogic.gdx.physics.bullet.collision.btScaledBvhTriangleMeshShape
 
operatorNewArray(long, long) - Method in class com.badlogic.gdx.physics.bullet.collision.btScaledBvhTriangleMeshShape
 
operatorNewArray(long) - Method in class com.badlogic.gdx.physics.bullet.collision.btShapeHull
 
operatorNewArray(long, long) - Method in class com.badlogic.gdx.physics.bullet.collision.btShapeHull
 
operatorNewArray(long) - Method in class com.badlogic.gdx.physics.bullet.collision.btSphereShape
 
operatorNewArray(long, long) - Method in class com.badlogic.gdx.physics.bullet.collision.btSphereShape
 
operatorNewArray(long) - Method in class com.badlogic.gdx.physics.bullet.collision.btStaticPlaneShape
 
operatorNewArray(long, long) - Method in class com.badlogic.gdx.physics.bullet.collision.btStaticPlaneShape
 
operatorNewArray(long) - Method in class com.badlogic.gdx.physics.bullet.collision.btStridingMeshInterface
 
operatorNewArray(long, long) - Method in class com.badlogic.gdx.physics.bullet.collision.btStridingMeshInterface
 
operatorNewArray(long) - Method in class com.badlogic.gdx.physics.bullet.collision.btTriangleIndexVertexArray
 
operatorNewArray(long, long) - Method in class com.badlogic.gdx.physics.bullet.collision.btTriangleIndexVertexArray
 
operatorNewArray(long) - Method in class com.badlogic.gdx.physics.bullet.collision.btTriangleIndexVertexMaterialArray
 
operatorNewArray(long, long) - Method in class com.badlogic.gdx.physics.bullet.collision.btTriangleIndexVertexMaterialArray
 
operatorNewArray(long) - Method in class com.badlogic.gdx.physics.bullet.collision.btTriangleMeshShape
 
operatorNewArray(long, long) - Method in class com.badlogic.gdx.physics.bullet.collision.btTriangleMeshShape
 
operatorNewArray(long) - Method in class com.badlogic.gdx.physics.bullet.collision.btTriangleShape
 
operatorNewArray(long, long) - Method in class com.badlogic.gdx.physics.bullet.collision.btTriangleShape
 
operatorNewArray(long) - Method in class com.badlogic.gdx.physics.bullet.collision.btUniformScalingShape
 
operatorNewArray(long, long) - Method in class com.badlogic.gdx.physics.bullet.collision.btUniformScalingShape
 
operatorNewArray(long) - Method in class com.badlogic.gdx.physics.bullet.collision.btVoronoiSimplexSolver
 
operatorNewArray(long, long) - Method in class com.badlogic.gdx.physics.bullet.collision.btVoronoiSimplexSolver
 
operatorNewArray(long) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btConeTwistConstraint
 
operatorNewArray(long, long) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btConeTwistConstraint
 
operatorNewArray(long) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btDiscreteDynamicsWorld
 
operatorNewArray(long, long) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btDiscreteDynamicsWorld
 
operatorNewArray(long) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btDiscreteDynamicsWorldMt
 
operatorNewArray(long, long) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btDiscreteDynamicsWorldMt
 
operatorNewArray(long) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btGeneric6DofConstraint
 
operatorNewArray(long, long) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btGeneric6DofConstraint
 
operatorNewArray(long) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btGeneric6DofSpring2Constraint
 
operatorNewArray(long, long) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btGeneric6DofSpring2Constraint
 
operatorNewArray(long) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btGeneric6DofSpringConstraint
 
operatorNewArray(long, long) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btGeneric6DofSpringConstraint
 
operatorNewArray(long) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btHinge2Constraint
 
operatorNewArray(long, long) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btHinge2Constraint
 
operatorNewArray(long) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btHingeAccumulatedAngleConstraint
 
operatorNewArray(long, long) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btHingeAccumulatedAngleConstraint
 
operatorNewArray(long) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btHingeConstraint
 
operatorNewArray(long, long) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btHingeConstraint
 
operatorNewArray(long) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btJointFeedback
 
operatorNewArray(long, long) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btJointFeedback
 
operatorNewArray(long) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btKinematicCharacterController
 
operatorNewArray(long, long) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btKinematicCharacterController
 
operatorNewArray(long) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btMultiBody
 
operatorNewArray(long, long) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btMultiBody
 
operatorNewArray(long) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btMultiBodyConstraint
 
operatorNewArray(long, long) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btMultiBodyConstraint
 
operatorNewArray(long) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btMultiBodyConstraintSolver
 
operatorNewArray(long, long) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btMultiBodyConstraintSolver
 
operatorNewArray(long) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btMultibodyLink
 
operatorNewArray(long, long) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btMultibodyLink
 
operatorNewArray(long) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btMultiBodyPoint2Point
 
operatorNewArray(long, long) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btMultiBodyPoint2Point
 
operatorNewArray(long) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btMultiBodySolverConstraint
 
operatorNewArray(long, long) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btMultiBodySolverConstraint
 
operatorNewArray(long) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btNNCGConstraintSolver
 
operatorNewArray(long, long) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btNNCGConstraintSolver
 
operatorNewArray(long) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btPoint2PointConstraint
 
operatorNewArray(long, long) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btPoint2PointConstraint
 
operatorNewArray(long) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btSequentialImpulseConstraintSolver
 
operatorNewArray(long, long) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btSequentialImpulseConstraintSolver
 
operatorNewArray(long) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btSliderConstraint
 
operatorNewArray(long, long) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btSliderConstraint
 
operatorNewArray(long) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btSolverBody
 
operatorNewArray(long, long) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btSolverBody
 
operatorNewArray(long) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btSolverConstraint
 
operatorNewArray(long, long) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btSolverConstraint
 
operatorNewArray(long) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btTypedConstraint
 
operatorNewArray(long, long) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btTypedConstraint
 
operatorNewArray(long) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btUniversalConstraint
 
operatorNewArray(long, long) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btUniversalConstraint
 
operatorNewArray(long) - Method in class com.badlogic.gdx.physics.bullet.inversedynamics.MultiBodyTree
 
operatorNewArray(long, long) - Method in class com.badlogic.gdx.physics.bullet.inversedynamics.MultiBodyTree
 
operatorNewArray(long) - Method in class com.badlogic.gdx.physics.bullet.linearmath.btDefaultMotionState
 
operatorNewArray(long, long) - Method in class com.badlogic.gdx.physics.bullet.linearmath.btDefaultMotionState
 
operatorNewArray(long) - Method in class com.badlogic.gdx.physics.bullet.linearmath.btVector3
 
operatorNewArray(long, long) - Method in class com.badlogic.gdx.physics.bullet.linearmath.btVector3
 
operatorNewArray(long) - Method in class com.badlogic.gdx.physics.bullet.softbody.btSoftBody.Link
 
operatorNewArray(long, long) - Method in class com.badlogic.gdx.physics.bullet.softbody.btSoftBody.Link
 
operatorNotEqualTo(btQuadWord) - Method in class com.badlogic.gdx.physics.bullet.linearmath.btQuadWord
 
operatorNotEqualTo(Vector3) - Method in class com.badlogic.gdx.physics.bullet.linearmath.btVector3
 
operatorSubscript(int) - Method in class com.badlogic.gdx.physics.bullet.collision.btCollisionObjectArray
 
operatorSubscript(int) - Method in class com.badlogic.gdx.physics.bullet.collision.btCollisionObjectConstArray
 
operatorSubscript(int) - Method in class com.badlogic.gdx.physics.bullet.collision.btGimBvhDataArray
 
operatorSubscript(int) - Method in class com.badlogic.gdx.physics.bullet.collision.btGimBvhTreeNodeArray
 
operatorSubscript(int) - Method in class com.badlogic.gdx.physics.bullet.collision.btGimContactArray
 
operatorSubscript(int) - Method in class com.badlogic.gdx.physics.bullet.collision.btGimPairArray
 
operatorSubscript(int) - Method in class com.badlogic.gdx.physics.bullet.collision.btGimQuantizedBvhNodeArray
 
operatorSubscript(btHashInt) - Method in class com.badlogic.gdx.physics.bullet.collision.btHashMapInternalShortBtHashIntBtTriangleInfo
 
operatorSubscript(int) - Method in class com.badlogic.gdx.physics.bullet.collision.btPersistentManifoldArray
 
operatorSubscript(long) - Method in class com.badlogic.gdx.physics.bullet.collision.gim_contact_array_internal
 
operatorSubscript(int) - Method in class com.badlogic.gdx.physics.bullet.extras.btStringArray
 
operatorSubscript(int) - Method in class com.badlogic.gdx.physics.bullet.linearmath.btMatrix3x3
 
operatorSubscript(int) - Method in class com.badlogic.gdx.physics.bullet.linearmath.btScalarArray
 
operatorSubscript(int) - Method in class com.badlogic.gdx.physics.bullet.linearmath.btVector3Array
 
operatorSubscript(int) - Method in class com.badlogic.gdx.physics.bullet.linearmath.int4
 
operatorSubscriptConst(int) - Method in class com.badlogic.gdx.physics.bullet.collision.btCollisionObjectArray
 
operatorSubscriptConst(int) - Method in class com.badlogic.gdx.physics.bullet.collision.btCollisionObjectConstArray
 
operatorSubscriptConst(int) - Method in class com.badlogic.gdx.physics.bullet.collision.btGimBvhDataArray
 
operatorSubscriptConst(int) - Method in class com.badlogic.gdx.physics.bullet.collision.btGimBvhTreeNodeArray
 
operatorSubscriptConst(int) - Method in class com.badlogic.gdx.physics.bullet.collision.btGimContactArray
 
operatorSubscriptConst(int) - Method in class com.badlogic.gdx.physics.bullet.collision.btGimPairArray
 
operatorSubscriptConst(int) - Method in class com.badlogic.gdx.physics.bullet.collision.btGimQuantizedBvhNodeArray
 
operatorSubscriptConst(btHashInt) - Method in class com.badlogic.gdx.physics.bullet.collision.btHashMapInternalShortBtHashIntBtTriangleInfo
 
operatorSubscriptConst(int) - Method in class com.badlogic.gdx.physics.bullet.collision.btPersistentManifoldArray
 
operatorSubscriptConst(long) - Method in class com.badlogic.gdx.physics.bullet.collision.gim_contact_array_internal
 
operatorSubscriptConst(int) - Method in class com.badlogic.gdx.physics.bullet.linearmath.btMatrix3x3
 
operatorSubscriptConst(int) - Method in class com.badlogic.gdx.physics.bullet.linearmath.btScalarArray
 
operatorSubscriptConst(int) - Method in class com.badlogic.gdx.physics.bullet.linearmath.btVector3Array
 
operatorSubscriptConst(int) - Method in class com.badlogic.gdx.physics.bullet.linearmath.int4
 
operatorSubtraction(Quaternion) - Method in class com.badlogic.gdx.physics.bullet.linearmath.btQuaternion
 
operatorSubtraction() - Method in class com.badlogic.gdx.physics.bullet.linearmath.btQuaternion
 
operatorSubtraction(btSpatialForceVector) - Method in class com.badlogic.gdx.physics.bullet.linearmath.btSpatialForceVector
 
operatorSubtraction() - Method in class com.badlogic.gdx.physics.bullet.linearmath.btSpatialForceVector
 
operatorSubtraction(btSpatialMotionVector) - Method in class com.badlogic.gdx.physics.bullet.linearmath.btSpatialMotionVector
 
operatorSubtraction() - Method in class com.badlogic.gdx.physics.bullet.linearmath.btSpatialMotionVector
 
operatorSubtraction(Vector3, Vector3) - Static method in class com.badlogic.gdx.physics.bullet.linearmath.LinearMath
 
operatorSubtraction(Vector3) - Static method in class com.badlogic.gdx.physics.bullet.linearmath.LinearMath
 
operatorSubtraction(Matrix3, Matrix3) - Static method in class com.badlogic.gdx.physics.bullet.linearmath.LinearMath
 
operatorSubtraction() - Method in class com.badlogic.gdx.physics.bullet.softbody.btSoftBody.Impulse
 
operatorSubtraction__SWIG_0(Vector3, Vector3) - Static method in class com.badlogic.gdx.physics.bullet.linearmath.LinearMathJNI
 
operatorSubtraction__SWIG_1(Vector3) - Static method in class com.badlogic.gdx.physics.bullet.linearmath.LinearMathJNI
 
operatorSubtraction__SWIG_2(Matrix3, Matrix3) - Static method in class com.badlogic.gdx.physics.bullet.linearmath.LinearMathJNI
 
operatorSubtractionAssignment(Matrix3) - Method in class com.badlogic.gdx.physics.bullet.linearmath.btMatrix3x3
 
operatorSubtractionAssignment(Quaternion) - Method in class com.badlogic.gdx.physics.bullet.linearmath.btQuaternion
 
operatorSubtractionAssignment(btSpatialForceVector) - Method in class com.badlogic.gdx.physics.bullet.linearmath.btSpatialForceVector
 
operatorSubtractionAssignment(btSpatialMotionVector) - Method in class com.badlogic.gdx.physics.bullet.linearmath.btSpatialMotionVector
 
operatorSubtractionAssignment(btSymmetricSpatialDyad) - Method in class com.badlogic.gdx.physics.bullet.linearmath.btSymmetricSpatialDyad
 
operatorSubtractionAssignment(Vector3) - Method in class com.badlogic.gdx.physics.bullet.linearmath.btVector3
 
optimize() - Method in class com.badlogic.gdx.physics.bullet.collision.btDbvtBroadphase
 
optimize(SWIGTYPE_p_btAlignedObjectArrayT_btSoftBody_p_t, boolean) - Method in class com.badlogic.gdx.physics.bullet.softbody.btDefaultSoftBodySolver
 
optimize(SWIGTYPE_p_btAlignedObjectArrayT_btSoftBody_p_t) - Method in class com.badlogic.gdx.physics.bullet.softbody.btDefaultSoftBodySolver
 
optimize(SWIGTYPE_p_btAlignedObjectArrayT_btSoftBody_p_t, boolean) - Method in class com.badlogic.gdx.physics.bullet.softbody.btSoftBodySolver
 
optimize(SWIGTYPE_p_btAlignedObjectArrayT_btSoftBody_p_t) - Method in class com.badlogic.gdx.physics.bullet.softbody.btSoftBodySolver
 
optimizeBottomUp() - Method in class com.badlogic.gdx.physics.bullet.collision.btDbvt
 
optimizeConvexHull() - Method in class com.badlogic.gdx.physics.bullet.collision.btConvexHullShape
 
optimizeIncremental(int) - Method in class com.badlogic.gdx.physics.bullet.collision.btDbvt
 
optimizeTopDown(int) - Method in class com.badlogic.gdx.physics.bullet.collision.btDbvt
 
optimizeTopDown() - Method in class com.badlogic.gdx.physics.bullet.collision.btDbvt
 
Orthogonalize(Matrix3) - Static method in class com.badlogic.gdx.physics.bullet.softbody.Softbody
 
Orthogonalize(Matrix3) - Static method in class com.badlogic.gdx.physics.bullet.softbody.SoftbodyJNI
 
overlap_test_conservative(btPrimitiveTriangle) - Method in class com.badlogic.gdx.physics.bullet.collision.btPrimitiveTriangle
 
overlap_test_conservative(btTriangleShapeEx) - Method in class com.badlogic.gdx.physics.bullet.collision.btTriangleShapeEx
 
overlapping_trans_cache(btAABB, BT_BOX_BOX_TRANSFORM_CACHE, boolean) - Method in class com.badlogic.gdx.physics.bullet.collision.btAABB
 
overlapping_trans_cache(GIM_AABB, GIM_BOX_BOX_TRANSFORM_CACHE, boolean) - Method in class com.badlogic.gdx.physics.bullet.collision.GIM_AABB
 
overlapping_trans_conservative(btAABB, Matrix4) - Method in class com.badlogic.gdx.physics.bullet.collision.btAABB
 
overlapping_trans_conservative(GIM_AABB, Matrix4) - Method in class com.badlogic.gdx.physics.bullet.collision.GIM_AABB
 
overlapping_trans_conservative2(btAABB, BT_BOX_BOX_TRANSFORM_CACHE) - Method in class com.badlogic.gdx.physics.bullet.collision.btAABB
 

P

PARALELENORMALS - Static variable in interface com.badlogic.gdx.physics.bullet.collision.CollisionConstants
 
parallelFor(int, int, int, btIParallelForBody) - Method in class com.badlogic.gdx.physics.bullet.linearmath.btITaskScheduler
 
parallelIslandDispatch(SWIGTYPE_p_btAlignedObjectArrayT_btSimulationIslandManagerMt__Island_p_t, btSimulationIslandManagerMt.IslandCallback) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.btSimulationIslandManagerMt
 
partialRefitTree(Vector3, Vector3) - Method in class com.badlogic.gdx.physics.bullet.collision.btBvhTriangleMeshShape
 
Penetrating - Static variable in class com.badlogic.gdx.physics.bullet.collision.btGjkEpaSolver2.sResults.eStatus
 
Penetrating - Static variable in class com.badlogic.gdx.physics.bullet.collision.btGjkEpaSolver3.sResults.eStatus
 
Penetration(btConvexShape, Matrix4, btConvexShape, Matrix4, Vector3, btGjkEpaSolver2.sResults, boolean) - Static method in class com.badlogic.gdx.physics.bullet.collision.btGjkEpaSolver2
 
Penetration(btConvexShape, Matrix4, btConvexShape, Matrix4, Vector3, btGjkEpaSolver2.sResults) - Static method in class com.badlogic.gdx.physics.bullet.collision.btGjkEpaSolver2
 
performConvexcast(btTriangleCallback, Vector3, Vector3, Vector3, Vector3) - Method in class com.badlogic.gdx.physics.bullet.collision.btBvhTriangleMeshShape
 
performDeferredRemoval(btDispatcher) - Method in class com.badlogic.gdx.physics.bullet.collision.btDbvtBroadphase
 
performDiscreteCollisionDetection() - Method in class com.badlogic.gdx.physics.bullet.collision.btCollisionWorld
 
performRaycast(btTriangleCallback, Vector3, Vector3) - Method in class com.badlogic.gdx.physics.bullet.collision.btBvhTriangleMeshShape
 
PHullResult - Class in com.badlogic.gdx.physics.bullet.linearmath
 
PHullResult(long, boolean) - Constructor for class com.badlogic.gdx.physics.bullet.linearmath.PHullResult
Construct a new PHullResult, normally you should not need this constructor it's intended for low-level usage.
PHullResult() - Constructor for class com.badlogic.gdx.physics.bullet.linearmath.PHullResult
 
PHullResult_Indices_get(long, PHullResult) - Static method in class com.badlogic.gdx.physics.bullet.linearmath.LinearMathJNI
 
PHullResult_Indices_set(long, PHullResult, long) - Static method in class com.badlogic.gdx.physics.bullet.linearmath.LinearMathJNI
 
PHullResult_mFaceCount_get(long, PHullResult) - Static method in class com.badlogic.gdx.physics.bullet.linearmath.LinearMathJNI
 
PHullResult_mFaceCount_set(long, PHullResult, long) - Static method in class com.badlogic.gdx.physics.bullet.linearmath.LinearMathJNI
 
PHullResult_mIndexCount_get(long, PHullResult) - Static method in class com.badlogic.gdx.physics.bullet.linearmath.LinearMathJNI
 
PHullResult_mIndexCount_set(long, PHullResult, long) - Static method in class com.badlogic.gdx.physics.bullet.linearmath.LinearMathJNI
 
PHullResult_mVcount_get(long, PHullResult) - Static method in class com.badlogic.gdx.physics.bullet.linearmath.LinearMathJNI
 
PHullResult_mVcount_set(long, PHullResult, long) - Static method in class com.badlogic.gdx.physics.bullet.linearmath.LinearMathJNI
 
PHullResult_mVertices_get(long, PHullResult) - Static method in class com.badlogic.gdx.physics.bullet.linearmath.LinearMathJNI
 
PHullResult_mVertices_set(long, PHullResult, long, btVector3) - Static method in class com.badlogic.gdx.physics.bullet.linearmath.LinearMathJNI
 
PHY_DOUBLE - Static variable in class com.badlogic.gdx.physics.bullet.collision.PHY_ScalarType
 
PHY_FIXEDPOINT88 - Static variable in class com.badlogic.gdx.physics.bullet.collision.PHY_ScalarType
 
PHY_FLOAT - Static variable in class com.badlogic.gdx.physics.bullet.collision.PHY_ScalarType
 
PHY_INTEGER - Static variable in class com.badlogic.gdx.physics.bullet.collision.PHY_ScalarType
 
PHY_ScalarType - Class in com.badlogic.gdx.physics.bullet.collision
 
PHY_ScalarType() - Constructor for class com.badlogic.gdx.physics.bullet.collision.PHY_ScalarType
 
PHY_SHORT - Static variable in class com.badlogic.gdx.physics.bullet.collision.PHY_ScalarType
 
PHY_UCHAR - Static variable in class com.badlogic.gdx.physics.bullet.collision.PHY_ScalarType
 
plane_classify(btVector4) - Method in class com.badlogic.gdx.physics.bullet.collision.btAABB
 
plane_classify(btVector4) - Method in class com.badlogic.gdx.physics.bullet.collision.GIM_AABB
 
PLANEDIREPSILON - Static variable in interface com.badlogic.gdx.physics.bullet.collision.CollisionConstants
 
playerStep(btCollisionWorld, float) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btCharacterControllerInterface
 
POINT2POINT_CONSTRAINT_TYPE - Static variable in class com.badlogic.gdx.physics.bullet.dynamics.btTypedConstraintType
 
pointer() - Method in class com.badlogic.gdx.physics.bullet.collision.gim_contact_array_internal
 
pointer_const() - Method in class com.badlogic.gdx.physics.bullet.collision.gim_contact_array_internal
 
pointersToIndices() - Method in class com.badlogic.gdx.physics.bullet.softbody.btSoftBody
 
pointOutsideOfPlane(Vector3, Vector3, Vector3, Vector3, Vector3) - Method in class com.badlogic.gdx.physics.bullet.collision.btVoronoiSimplexSolver
 
polarDecompose(Matrix3, Matrix3, Matrix3) - Static method in class com.badlogic.gdx.physics.bullet.linearmath.LinearMath
 
polarDecompose(Matrix3, Matrix3, Matrix3) - Static method in class com.badlogic.gdx.physics.bullet.linearmath.LinearMathJNI
 
PolarDecompose(Matrix3, Matrix3, Matrix3) - Static method in class com.badlogic.gdx.physics.bullet.softbody.Softbody
 
PolarDecompose(Matrix3, Matrix3, Matrix3) - Static method in class com.badlogic.gdx.physics.bullet.softbody.SoftbodyJNI
 
poolMatrix3 - Static variable in class com.badlogic.gdx.physics.bullet.collision.Collision
Pool of Matrix3, used by native (callback) method for the arguments
poolMatrix3 - Static variable in class com.badlogic.gdx.physics.bullet.dynamics.Dynamics
Pool of Matrix3, used by native (callback) method for the arguments
poolMatrix3 - Static variable in class com.badlogic.gdx.physics.bullet.extras.Extras
Pool of Matrix3, used by native (callback) method for the arguments
poolMatrix3 - Static variable in class com.badlogic.gdx.physics.bullet.inversedynamics.InverseDynamics
Pool of Matrix3, used by native (callback) method for the arguments
poolMatrix3 - Static variable in class com.badlogic.gdx.physics.bullet.linearmath.LinearMath
Pool of Matrix3, used by native (callback) method for the arguments
poolMatrix3 - Static variable in class com.badlogic.gdx.physics.bullet.softbody.Softbody
Pool of Matrix3, used by native (callback) method for the arguments
poolMatrix4 - Static variable in class com.badlogic.gdx.physics.bullet.collision.Collision
Pool of Matrix4, used by native (callback) method for the arguments
poolMatrix4 - Static variable in class com.badlogic.gdx.physics.bullet.dynamics.Dynamics
Pool of Matrix4, used by native (callback) method for the arguments
poolMatrix4 - Static variable in class com.badlogic.gdx.physics.bullet.extras.Extras
Pool of Matrix4, used by native (callback) method for the arguments
poolMatrix4 - Static variable in class com.badlogic.gdx.physics.bullet.inversedynamics.InverseDynamics
Pool of Matrix4, used by native (callback) method for the arguments
poolMatrix4 - Static variable in class com.badlogic.gdx.physics.bullet.linearmath.LinearMath
Pool of Matrix4, used by native (callback) method for the arguments
poolMatrix4 - Static variable in class com.badlogic.gdx.physics.bullet.softbody.Softbody
Pool of Matrix4, used by native (callback) method for the arguments
poolQuaternion - Static variable in class com.badlogic.gdx.physics.bullet.collision.Collision
Pool of Quaternion, used by native (callback) method for the arguments
poolQuaternion - Static variable in class com.badlogic.gdx.physics.bullet.dynamics.Dynamics
Pool of Quaternion, used by native (callback) method for the arguments
poolQuaternion - Static variable in class com.badlogic.gdx.physics.bullet.extras.Extras
Pool of Quaternion, used by native (callback) method for the arguments
poolQuaternion - Static variable in class com.badlogic.gdx.physics.bullet.inversedynamics.InverseDynamics
Pool of Quaternion, used by native (callback) method for the arguments
poolQuaternion - Static variable in class com.badlogic.gdx.physics.bullet.linearmath.LinearMath
Pool of Quaternion, used by native (callback) method for the arguments
poolQuaternion - Static variable in class com.badlogic.gdx.physics.bullet.softbody.Softbody
Pool of Quaternion, used by native (callback) method for the arguments
poolVector3 - Static variable in class com.badlogic.gdx.physics.bullet.collision.Collision
Pool of Vector3, used by native (callback) method for the arguments
poolVector3 - Static variable in class com.badlogic.gdx.physics.bullet.dynamics.Dynamics
Pool of Vector3, used by native (callback) method for the arguments
poolVector3 - Static variable in class com.badlogic.gdx.physics.bullet.extras.Extras
Pool of Vector3, used by native (callback) method for the arguments
poolVector3 - Static variable in class com.badlogic.gdx.physics.bullet.inversedynamics.InverseDynamics
Pool of Vector3, used by native (callback) method for the arguments
poolVector3 - Static variable in class com.badlogic.gdx.physics.bullet.linearmath.LinearMath
Pool of Vector3, used by native (callback) method for the arguments
poolVector3 - Static variable in class com.badlogic.gdx.physics.bullet.softbody.Softbody
Pool of Vector3, used by native (callback) method for the arguments
pop_back() - Method in class com.badlogic.gdx.physics.bullet.collision.btCollisionObjectArray
 
pop_back() - Method in class com.badlogic.gdx.physics.bullet.collision.btCollisionObjectConstArray
 
pop_back() - Method in class com.badlogic.gdx.physics.bullet.collision.btGimBvhDataArray
 
pop_back() - Method in class com.badlogic.gdx.physics.bullet.collision.btGimBvhTreeNodeArray
 
pop_back() - Method in class com.badlogic.gdx.physics.bullet.collision.btGimContactArray
 
pop_back() - Method in class com.badlogic.gdx.physics.bullet.collision.btGimPairArray
 
pop_back() - Method in class com.badlogic.gdx.physics.bullet.collision.btGimQuantizedBvhNodeArray
 
pop_back() - Method in class com.badlogic.gdx.physics.bullet.collision.btPersistentManifoldArray
 
pop_back() - Method in class com.badlogic.gdx.physics.bullet.collision.gim_contact_array_internal
 
pop_back() - Method in class com.badlogic.gdx.physics.bullet.extras.btStringArray
 
pop_back() - Method in class com.badlogic.gdx.physics.bullet.linearmath.btScalarArray
 
pop_back() - Method in class com.badlogic.gdx.physics.bullet.linearmath.btVector3Array
 
pop_back_mem() - Method in class com.badlogic.gdx.physics.bullet.collision.gim_contact_array_internal
 
portableStringCompare(String, String) - Method in class com.badlogic.gdx.physics.bullet.linearmath.btHashString
 
portalCanEncapsuleOrigin(_btMprSimplex_t, _btMprSupport_t, btVector3) - Static method in class com.badlogic.gdx.physics.bullet.collision.Collision
 
portalCanEncapsuleOrigin(long, _btMprSimplex_t, long, _btMprSupport_t, long, btVector3) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
portalEncapsulesOrigin(_btMprSimplex_t, btVector3) - Static method in class com.badlogic.gdx.physics.bullet.collision.Collision
 
portalEncapsulesOrigin(long, _btMprSimplex_t, long, btVector3) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
portalReachTolerance(_btMprSimplex_t, _btMprSupport_t, btVector3) - Static method in class com.badlogic.gdx.physics.bullet.collision.Collision
 
portalReachTolerance(long, _btMprSimplex_t, long, _btMprSupport_t, long, btVector3) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
Pose(long, boolean) - Constructor for class com.badlogic.gdx.physics.bullet.softbody.btSoftBody.Pose
Construct a new Pose, normally you should not need this constructor it's intended for low-level usage.
Pose() - Constructor for class com.badlogic.gdx.physics.bullet.softbody.btSoftBody.Pose
 
Positions - Static variable in class com.badlogic.gdx.physics.bullet.softbody.btSoftBody.eSolverPresets.EnumFlagType
 
postUpdate() - Method in class com.badlogic.gdx.physics.bullet.collision.btGImpactShapeInterface
 
preallocateIndices(int) - Method in class com.badlogic.gdx.physics.bullet.collision.btStridingMeshInterface
 
preallocateVertices(int) - Method in class com.badlogic.gdx.physics.bullet.collision.btStridingMeshInterface
 
predictIntegratedTransform(float, Matrix4) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btRigidBody
 
predictMotion(float) - Method in class com.badlogic.gdx.physics.bullet.softbody.btSoftBody
 
predictMotion(float) - Method in class com.badlogic.gdx.physics.bullet.softbody.btSoftBodySolver
 
Prepare(btDbvtNode, int) - Method in class com.badlogic.gdx.physics.bullet.collision.btDbvt.IWriter
 
Prepare(btSoftBody.AJoint) - Method in class com.badlogic.gdx.physics.bullet.softbody.btSoftBody.AJoint.IControl
 
Prepare(float, int) - Method in class com.badlogic.gdx.physics.bullet.softbody.btSoftBody.Joint
 
prepareClusters(int) - Method in class com.badlogic.gdx.physics.bullet.softbody.btSoftBody
 
prepareSolve(int, int) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btConstraintSolver
 
preStep(btCollisionWorld) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btCharacterControllerInterface
 
printStats() - Method in class com.badlogic.gdx.physics.bullet.collision.btBroadphaseInterface
 
printTree() - Method in class com.badlogic.gdx.physics.bullet.inversedynamics.MultiBodyTree
 
printTreeData() - Method in class com.badlogic.gdx.physics.bullet.inversedynamics.MultiBodyTree
 
PRISMATIC - Static variable in class com.badlogic.gdx.physics.bullet.inversedynamics.JointType
 
proceedToTransform(Matrix4) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btRigidBody
 
process(btBroadphaseProxy) - Method in class com.badlogic.gdx.physics.bullet.collision.btBroadphaseAabbCallback
 
Process(btDbvtNode, btDbvtNode) - Method in class com.badlogic.gdx.physics.bullet.collision.ICollide
 
Process(btDbvtNode) - Method in class com.badlogic.gdx.physics.bullet.collision.ICollide
 
Process(btDbvtNode, float) - Method in class com.badlogic.gdx.physics.bullet.collision.ICollide
 
processAllOverlappingPairs(btOverlapCallback, btDispatcher) - Method in class com.badlogic.gdx.physics.bullet.collision.btOverlappingPairCache
 
processAllTriangles(btTriangleCallback, Vector3, Vector3) - Method in class com.badlogic.gdx.physics.bullet.collision.btConcaveShape
 
processAllTrianglesRay(btTriangleCallback, Vector3, Vector3) - Method in class com.badlogic.gdx.physics.bullet.collision.btGImpactShapeInterface
 
processCollision(btCollisionObjectWrapper, btCollisionObjectWrapper, btDispatcherInfo, btManifoldResult) - Method in class com.badlogic.gdx.physics.bullet.collision.btCollisionAlgorithm
 
processCollision(btSoftBody, btCollisionObjectWrapper) - Method in class com.badlogic.gdx.physics.bullet.softbody.btDefaultSoftBodySolver
 
processCollision(btSoftBody, btSoftBody) - Method in class com.badlogic.gdx.physics.bullet.softbody.btDefaultSoftBodySolver
 
processCollision(btSoftBody, btCollisionObjectWrapper) - Method in class com.badlogic.gdx.physics.bullet.softbody.btSoftBodySolver
 
processCollision(btSoftBody, btSoftBody) - Method in class com.badlogic.gdx.physics.bullet.softbody.btSoftBodySolver
 
ProcessColObj(btSoftBody, btCollisionObjectWrapper) - Method in class com.badlogic.gdx.physics.bullet.softbody.btSoftColliders.CollideCL_RS
 
processDeltaVeeMultiDof2() - Method in class com.badlogic.gdx.physics.bullet.dynamics.btMultiBody
 
processIsland(SWIGTYPE_p_p_btCollisionObject, int, SWIGTYPE_p_p_btPersistentManifold, int, int) - Method in class com.badlogic.gdx.physics.bullet.collision.btSimulationIslandManager.IslandCallback
 
processIsland(SWIGTYPE_p_p_btCollisionObject, int, SWIGTYPE_p_p_btPersistentManifold, int, SWIGTYPE_p_p_btTypedConstraint, int, int) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btSimulationIslandManagerMt.IslandCallback
 
processNode(int, int) - Method in class com.badlogic.gdx.physics.bullet.collision.btNodeOverlapCallback
 
processOverlap(btBroadphasePair) - Method in class com.badlogic.gdx.physics.bullet.collision.btOverlapCallback
 
ProcessSoftSoft(btSoftBody, btSoftBody) - Method in class com.badlogic.gdx.physics.bullet.softbody.btSoftColliders.CollideCL_SS
 
processTriangle(btVector3, int, int) - Method in class com.badlogic.gdx.physics.bullet.collision.btConvexTriangleCallback
 
processTriangle(btVector3, int, int) - Method in class com.badlogic.gdx.physics.bullet.collision.btTriangleCallback
 
processTriangle(btVector3, int, int) - Method in class com.badlogic.gdx.physics.bullet.collision.btTriangleConvexcastCallback
 
processTriangle(btVector3, int, int) - Method in class com.badlogic.gdx.physics.bullet.collision.btTriangleRaycastCallback
 
project(Matrix4, Vector3, SWIGTYPE_p_float, SWIGTYPE_p_float, Vector3, Vector3) - Method in class com.badlogic.gdx.physics.bullet.collision.btConvexPolyhedron
 
project(Matrix4, Vector3, SWIGTYPE_p_float, SWIGTYPE_p_float, Vector3, Vector3) - Method in class com.badlogic.gdx.physics.bullet.collision.btConvexShape
 
projection_interval(Vector3, SWIGTYPE_p_float, SWIGTYPE_p_float) - Method in class com.badlogic.gdx.physics.bullet.collision.btAABB
 
projection_interval(Vector3, SWIGTYPE_p_float, SWIGTYPE_p_float) - Method in class com.badlogic.gdx.physics.bullet.collision.GIM_AABB
 
ProjectMinimum(Vector3, long) - Method in class com.badlogic.gdx.physics.bullet.collision.btDbvtAabbMm
 
ProjectOnAxis(Vector3, Vector3) - Static method in class com.badlogic.gdx.physics.bullet.softbody.Softbody
 
ProjectOnAxis(Vector3, Vector3) - Static method in class com.badlogic.gdx.physics.bullet.softbody.SoftbodyJNI
 
ProjectOnPlane(Vector3, Vector3) - Static method in class com.badlogic.gdx.physics.bullet.softbody.Softbody
 
ProjectOnPlane(Vector3, Vector3) - Static method in class com.badlogic.gdx.physics.bullet.softbody.SoftbodyJNI
 
ProjectOrigin(Vector3, Vector3, Vector3, SWIGTYPE_p_float) - Static method in class com.badlogic.gdx.physics.bullet.softbody.Softbody
 
ProjectOrigin(Vector3, Vector3, Vector3, Vector3, SWIGTYPE_p_float) - Static method in class com.badlogic.gdx.physics.bullet.softbody.Softbody
 
ProjectOrigin__SWIG_0(Vector3, Vector3, Vector3, long) - Static method in class com.badlogic.gdx.physics.bullet.softbody.SoftbodyJNI
 
ProjectOrigin__SWIG_1(Vector3, Vector3, Vector3, Vector3, long) - Static method in class com.badlogic.gdx.physics.bullet.softbody.SoftbodyJNI
 
Proximity(btDbvtAabbMm, btDbvtAabbMm) - Static method in class com.badlogic.gdx.physics.bullet.collision.Collision
 
Proximity(long, btDbvtAabbMm, long, btDbvtAabbMm) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
PSolve_Anchors(btSoftBody, float, float) - Static method in class com.badlogic.gdx.physics.bullet.softbody.btSoftBody
 
PSolve_Links(btSoftBody, float, float) - Static method in class com.badlogic.gdx.physics.bullet.softbody.btSoftBody
 
PSolve_RContacts(btSoftBody, float, float) - Static method in class com.badlogic.gdx.physics.bullet.softbody.btSoftBody
 
PSolve_SContacts(btSoftBody, float, float) - Static method in class com.badlogic.gdx.physics.bullet.softbody.btSoftBody
 
push_back(btCollisionObject) - Method in class com.badlogic.gdx.physics.bullet.collision.btCollisionObjectArray
 
push_back(btCollisionObject) - Method in class com.badlogic.gdx.physics.bullet.collision.btCollisionObjectConstArray
 
push_back(GIM_BVH_DATA) - Method in class com.badlogic.gdx.physics.bullet.collision.btGimBvhDataArray
 
push_back(GIM_BVH_TREE_NODE) - Method in class com.badlogic.gdx.physics.bullet.collision.btGimBvhTreeNodeArray
 
push_back(GIM_CONTACT) - Method in class com.badlogic.gdx.physics.bullet.collision.btGimContactArray
 
push_back(GIM_PAIR) - Method in class com.badlogic.gdx.physics.bullet.collision.btGimPairArray
 
push_back(BT_QUANTIZED_BVH_NODE) - Method in class com.badlogic.gdx.physics.bullet.collision.btGimQuantizedBvhNodeArray
 
push_back(btPersistentManifold) - Method in class com.badlogic.gdx.physics.bullet.collision.btPersistentManifoldArray
 
push_back(GIM_CONTACT) - Method in class com.badlogic.gdx.physics.bullet.collision.gim_contact_array_internal
 
push_back(String) - Method in class com.badlogic.gdx.physics.bullet.extras.btStringArray
 
push_back(float) - Method in class com.badlogic.gdx.physics.bullet.linearmath.btScalarArray
 
push_back(Vector3) - Method in class com.badlogic.gdx.physics.bullet.linearmath.btVector3Array
 
push_back_mem() - Method in class com.badlogic.gdx.physics.bullet.collision.gim_contact_array_internal
 
push_back_memcpy(GIM_CONTACT) - Method in class com.badlogic.gdx.physics.bullet.collision.gim_contact_array_internal
 
push_contact(Vector3, Vector3, float, int, int) - Method in class com.badlogic.gdx.physics.bullet.collision.btContactArray
 
push_contact(Vector3, Vector3, SWIGTYPE_p_GREAL, SWIGTYPE_p_GUINT, SWIGTYPE_p_GUINT) - Method in class com.badlogic.gdx.physics.bullet.collision.gim_contact_array
 
push_pair(int, int) - Method in class com.badlogic.gdx.physics.bullet.collision.btPairSet
 
push_pair_inv(int, int) - Method in class com.badlogic.gdx.physics.bullet.collision.btPairSet
 
push_triangle_contacts(GIM_TRIANGLE_CONTACT, int, int) - Method in class com.badlogic.gdx.physics.bullet.collision.btContactArray
 
push_triangle_contacts(GIM_TRIANGLE_CONTACT_DATA, SWIGTYPE_p_GUINT, SWIGTYPE_p_GUINT) - Method in class com.badlogic.gdx.physics.bullet.collision.gim_contact_array
 

Q

QE_FAIL - Static variable in class com.badlogic.gdx.physics.bullet.linearmath.HullError
 
QE_OK - Static variable in class com.badlogic.gdx.physics.bullet.linearmath.HullError
 
QF_DEFAULT - Static variable in class com.badlogic.gdx.physics.bullet.linearmath.HullFlag
 
QF_REVERSE_ORDER - Static variable in class com.badlogic.gdx.physics.bullet.linearmath.HullFlag
 
QF_TRIANGLES - Static variable in class com.badlogic.gdx.physics.bullet.linearmath.HullFlag
 
quantize(LongBuffer, Vector3, int) - Method in class com.badlogic.gdx.physics.bullet.collision.btAxisSweep3InternalInt
 
quantize(IntBuffer, Vector3, int) - Method in class com.badlogic.gdx.physics.bullet.collision.btAxisSweep3InternalShort
 
quantize(IntBuffer, Vector3, int) - Method in class com.badlogic.gdx.physics.bullet.collision.btQuantizedBvh
 
quantizePoint(IntBuffer, Vector3) - Method in class com.badlogic.gdx.physics.bullet.collision.btQuantizedBvhTree
 
quantizeWithClamp(IntBuffer, Vector3, int) - Method in class com.badlogic.gdx.physics.bullet.collision.btQuantizedBvh
 
quatRotate(Quaternion, Vector3) - Static method in class com.badlogic.gdx.physics.bullet.linearmath.LinearMath
 
quatRotate(Quaternion, Vector3) - Static method in class com.badlogic.gdx.physics.bullet.linearmath.LinearMathJNI
 

R

randomAxis() - Static method in class com.badlogic.gdx.physics.bullet.extras.Extras
 
randomAxis() - Static method in class com.badlogic.gdx.physics.bullet.extras.ExtrasJNI
 
randomFloat(float, float) - Static method in class com.badlogic.gdx.physics.bullet.extras.Extras
 
randomFloat(float, float) - Static method in class com.badlogic.gdx.physics.bullet.extras.ExtrasJNI
 
randomInertiaMatrix() - Static method in class com.badlogic.gdx.physics.bullet.extras.Extras
 
randomInertiaMatrix() - Static method in class com.badlogic.gdx.physics.bullet.extras.ExtrasJNI
 
randomInertiaPrincipal() - Static method in class com.badlogic.gdx.physics.bullet.extras.Extras
 
randomInertiaPrincipal() - Static method in class com.badlogic.gdx.physics.bullet.extras.ExtrasJNI
 
randomInit() - Static method in class com.badlogic.gdx.physics.bullet.extras.Extras
 
randomInit(long) - Static method in class com.badlogic.gdx.physics.bullet.extras.Extras
 
randomInit__SWIG_0() - Static method in class com.badlogic.gdx.physics.bullet.extras.ExtrasJNI
 
randomInit__SWIG_1(long) - Static method in class com.badlogic.gdx.physics.bullet.extras.ExtrasJNI
 
randomInt(int, int) - Static method in class com.badlogic.gdx.physics.bullet.extras.Extras
 
randomInt(int, int) - Static method in class com.badlogic.gdx.physics.bullet.extras.ExtrasJNI
 
randomizeConstraints() - Method in class com.badlogic.gdx.physics.bullet.softbody.btSoftBody
 
randomMass() - Static method in class com.badlogic.gdx.physics.bullet.extras.Extras
 
randomMass() - Static method in class com.badlogic.gdx.physics.bullet.extras.ExtrasJNI
 
RandomTreeCreator - Class in com.badlogic.gdx.physics.bullet.extras
 
RandomTreeCreator(long, boolean) - Constructor for class com.badlogic.gdx.physics.bullet.extras.RandomTreeCreator
Construct a new RandomTreeCreator, normally you should not need this constructor it's intended for low-level usage.
RandomTreeCreator(int, boolean) - Constructor for class com.badlogic.gdx.physics.bullet.extras.RandomTreeCreator
 
RandomTreeCreator(int) - Constructor for class com.badlogic.gdx.physics.bullet.extras.RandomTreeCreator
 
RandomTreeCreator_SWIGUpcast(long) - Static method in class com.badlogic.gdx.physics.bullet.extras.ExtrasJNI
 
ray_collision(Vector3, Vector3, Vector3, Vector3, SWIGTYPE_p_float, float) - Method in class com.badlogic.gdx.physics.bullet.collision.GIM_TRIANGLE
 
ray_collision(Vector3, Vector3, Vector3, Vector3, SWIGTYPE_p_float) - Method in class com.badlogic.gdx.physics.bullet.collision.GIM_TRIANGLE
 
ray_collision_front_side(Vector3, Vector3, Vector3, Vector3, SWIGTYPE_p_float, float) - Method in class com.badlogic.gdx.physics.bullet.collision.GIM_TRIANGLE
 
ray_collision_front_side(Vector3, Vector3, Vector3, Vector3, SWIGTYPE_p_float) - Method in class com.badlogic.gdx.physics.bullet.collision.GIM_TRIANGLE
 
rayCast(btWheelInfo) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btRaycastVehicle
 
RaycastInfo(long, boolean) - Constructor for class com.badlogic.gdx.physics.bullet.dynamics.btWheelInfo.RaycastInfo
Construct a new RaycastInfo, normally you should not need this constructor it's intended for low-level usage.
RaycastInfo() - Constructor for class com.badlogic.gdx.physics.bullet.dynamics.btWheelInfo.RaycastInfo
 
RayFromToCaster(long, boolean) - Constructor for class com.badlogic.gdx.physics.bullet.softbody.btSoftBody.RayFromToCaster
Construct a new RayFromToCaster, normally you should not need this constructor it's intended for low-level usage.
RayFromToCaster(Vector3, Vector3, float) - Constructor for class com.badlogic.gdx.physics.bullet.softbody.btSoftBody.RayFromToCaster
 
rayFromToTriangle(Vector3, Vector3, Vector3, Vector3, Vector3, Vector3, float) - Static method in class com.badlogic.gdx.physics.bullet.softbody.btSoftBody.RayFromToCaster
 
rayFromToTriangle(Vector3, Vector3, Vector3, Vector3, Vector3, Vector3) - Static method in class com.badlogic.gdx.physics.bullet.softbody.btSoftBody.RayFromToCaster
 
rayQuery(Vector3, Vector3, SWIGTYPE_p_btAlignedObjectArrayT_int_t) - Method in class com.badlogic.gdx.physics.bullet.collision.btGImpactBvh
 
rayQuery(Vector3, Vector3, SWIGTYPE_p_btAlignedObjectArrayT_int_t) - Method in class com.badlogic.gdx.physics.bullet.collision.btGImpactQuantizedBvh
 
RayResultCallback - Class in com.badlogic.gdx.physics.bullet.collision
 
RayResultCallback(long, boolean) - Constructor for class com.badlogic.gdx.physics.bullet.collision.RayResultCallback
Construct a new RayResultCallback, normally you should not need this constructor it's intended for low-level usage.
RayResultCallback() - Constructor for class com.badlogic.gdx.physics.bullet.collision.RayResultCallback
 
RayResultCallback_addSingleResult(long, RayResultCallback, long, LocalRayResult, boolean) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
RayResultCallback_change_ownership(RayResultCallback, long, boolean) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
RayResultCallback_closestHitFraction_get(long, RayResultCallback) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
RayResultCallback_closestHitFraction_set(long, RayResultCallback, float) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
RayResultCallback_collisionFilterGroup_get(long, RayResultCallback) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
RayResultCallback_collisionFilterGroup_set(long, RayResultCallback, int) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
RayResultCallback_collisionFilterMask_get(long, RayResultCallback) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
RayResultCallback_collisionFilterMask_set(long, RayResultCallback, int) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
RayResultCallback_collisionObject_get(long, RayResultCallback) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
RayResultCallback_collisionObject_set(long, RayResultCallback, long, btCollisionObject) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
RayResultCallback_director_connect(RayResultCallback, long, boolean, boolean) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
RayResultCallback_flags_get(long, RayResultCallback) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
RayResultCallback_flags_set(long, RayResultCallback, long) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
RayResultCallback_hasHit(long, RayResultCallback) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
RayResultCallback_needsCollision(long, RayResultCallback, long, btBroadphaseProxy) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
RayResultCallback_needsCollisionSwigExplicitRayResultCallback(long, RayResultCallback, long, btBroadphaseProxy) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
rayTest(Vector3, Vector3, btBroadphaseRayCallback, Vector3, Vector3) - Method in class com.badlogic.gdx.physics.bullet.collision.btAxisSweep3InternalInt
 
rayTest(Vector3, Vector3, btBroadphaseRayCallback, Vector3) - Method in class com.badlogic.gdx.physics.bullet.collision.btAxisSweep3InternalInt
 
rayTest(Vector3, Vector3, btBroadphaseRayCallback) - Method in class com.badlogic.gdx.physics.bullet.collision.btAxisSweep3InternalInt
 
rayTest(Vector3, Vector3, btBroadphaseRayCallback, Vector3, Vector3) - Method in class com.badlogic.gdx.physics.bullet.collision.btAxisSweep3InternalShort
 
rayTest(Vector3, Vector3, btBroadphaseRayCallback, Vector3) - Method in class com.badlogic.gdx.physics.bullet.collision.btAxisSweep3InternalShort
 
rayTest(Vector3, Vector3, btBroadphaseRayCallback) - Method in class com.badlogic.gdx.physics.bullet.collision.btAxisSweep3InternalShort
 
rayTest(Vector3, Vector3, btBroadphaseRayCallback, Vector3, Vector3) - Method in class com.badlogic.gdx.physics.bullet.collision.btBroadphaseInterface
 
rayTest(Vector3, Vector3, btBroadphaseRayCallback, Vector3) - Method in class com.badlogic.gdx.physics.bullet.collision.btBroadphaseInterface
 
rayTest(Vector3, Vector3, btBroadphaseRayCallback) - Method in class com.badlogic.gdx.physics.bullet.collision.btBroadphaseInterface
 
rayTest(Vector3, Vector3, RayResultCallback) - Method in class com.badlogic.gdx.physics.bullet.collision.btCollisionWorld
 
rayTest(btDbvtNode, Vector3, Vector3, ICollide) - Static method in class com.badlogic.gdx.physics.bullet.collision.btDbvt
 
rayTest(Vector3, Vector3, btBroadphaseRayCallback, Vector3, Vector3) - Method in class com.badlogic.gdx.physics.bullet.collision.btDbvtBroadphase
 
rayTest(Vector3, Vector3, btBroadphaseRayCallback, Vector3) - Method in class com.badlogic.gdx.physics.bullet.collision.btDbvtBroadphase
 
rayTest(Vector3, Vector3, btBroadphaseRayCallback) - Method in class com.badlogic.gdx.physics.bullet.collision.btDbvtBroadphase
 
rayTest(Vector3, Vector3, RayResultCallback) - Method in class com.badlogic.gdx.physics.bullet.collision.btGhostObject
 
rayTest(Vector3, Vector3, RayResultCallback) - Method in class com.badlogic.gdx.physics.bullet.collision.btGImpactShapeInterface
 
rayTest(Vector3, Vector3, btBroadphaseRayCallback, Vector3, Vector3) - Method in class com.badlogic.gdx.physics.bullet.collision.btSimpleBroadphase
 
rayTest(Vector3, Vector3, btBroadphaseRayCallback, Vector3) - Method in class com.badlogic.gdx.physics.bullet.collision.btSimpleBroadphase
 
rayTest(Vector3, Vector3, btBroadphaseRayCallback) - Method in class com.badlogic.gdx.physics.bullet.collision.btSimpleBroadphase
 
rayTest(Vector3, Vector3, btSoftBody.sRayCast) - Method in class com.badlogic.gdx.physics.bullet.softbody.btSoftBody
 
rayTest(Vector3, Vector3, SWIGTYPE_p_float, SWIGTYPE_p_btSoftBody__eFeature___, SWIGTYPE_p_int, boolean) - Method in class com.badlogic.gdx.physics.bullet.softbody.btSoftBody
 
rayTestInternal(btDbvtNode, Vector3, Vector3, Vector3, long[], float, Vector3, Vector3, SWIGTYPE_p_btAlignedObjectArrayT_btDbvtNode_const_p_t, ICollide) - Method in class com.badlogic.gdx.physics.bullet.collision.btDbvt
 
rayTestSingle(Matrix4, Matrix4, btCollisionObject, btCollisionShape, Matrix4, RayResultCallback) - Static method in class com.badlogic.gdx.physics.bullet.collision.btCollisionWorld
 
rayTestSingle(Matrix4, Matrix4, btCollisionObject, btCollisionShape, Matrix4, RayResultCallback) - Static method in class com.badlogic.gdx.physics.bullet.softbody.btSoftMultiBodyDynamicsWorld
 
rayTestSingle(Matrix4, Matrix4, btCollisionObject, btCollisionShape, Matrix4, RayResultCallback) - Static method in class com.badlogic.gdx.physics.bullet.softbody.btSoftRigidDynamicsWorld
 
rayTestSingleInternal(Matrix4, Matrix4, btCollisionObjectWrapper, RayResultCallback) - Static method in class com.badlogic.gdx.physics.bullet.collision.btCollisionWorld
 
RContact(long, boolean) - Constructor for class com.badlogic.gdx.physics.bullet.softbody.btSoftBody.RContact
Construct a new RContact, normally you should not need this constructor it's intended for low-level usage.
RContact() - Constructor for class com.badlogic.gdx.physics.bullet.softbody.btSoftBody.RContact
 
RContacts - Static variable in class com.badlogic.gdx.physics.bullet.softbody.btSoftBody.ePSolver.EnumFlagType
 
recalcLocalAabb() - Method in class com.badlogic.gdx.physics.bullet.collision.btConvexInternalAabbCachingShape
 
recalcLocalAabb() - Method in class com.badlogic.gdx.physics.bullet.collision.btPolyhedralConvexAabbCachingShape
 
recalcLocalAabb() - Method in class com.badlogic.gdx.physics.bullet.collision.btTriangleMeshShape
 
recalculateLocalAabb() - Method in class com.badlogic.gdx.physics.bullet.collision.btCompoundShape
 
reduceVertices(btUsageBitfield) - Method in class com.badlogic.gdx.physics.bullet.collision.btVoronoiSimplexSolver
 
refine(btSoftBody.ImplicitFn, float, boolean) - Method in class com.badlogic.gdx.physics.bullet.softbody.btSoftBody
 
refit(btStridingMeshInterface, Vector3, Vector3) - Method in class com.badlogic.gdx.physics.bullet.collision.btOptimizedBvh
 
refit() - Method in class com.badlogic.gdx.physics.bullet.collision.gim_contact_array_internal
 
refitPartial(btStridingMeshInterface, Vector3, Vector3) - Method in class com.badlogic.gdx.physics.bullet.collision.btOptimizedBvh
 
refitTree(Vector3, Vector3) - Method in class com.badlogic.gdx.physics.bullet.collision.btBvhTriangleMeshShape
 
refreshContactPoints() - Method in class com.badlogic.gdx.physics.bullet.collision.btManifoldResult
 
refreshContactPoints(Matrix4, Matrix4) - Method in class com.badlogic.gdx.physics.bullet.collision.btPersistentManifold
 
registerAlgorithm(btCollisionDispatcher) - Static method in class com.badlogic.gdx.physics.bullet.collision.btGImpactCollisionAlgorithm
 
registerClosestPointsCreateFunc(int, int, btCollisionAlgorithmCreateFunc) - Method in class com.badlogic.gdx.physics.bullet.collision.btCollisionDispatcher
 
registerCollisionCreateFunc(int, int, btCollisionAlgorithmCreateFunc) - Method in class com.badlogic.gdx.physics.bullet.collision.btCollisionDispatcher
 
registerNameForPointer(long, String) - Method in class com.badlogic.gdx.physics.bullet.linearmath.btSerializer
 
release() - Method in class com.badlogic.gdx.physics.bullet.BulletBase
Release a previously obtained reference, causing the object to be disposed when this was the last reference.
releaseCluster(int) - Method in class com.badlogic.gdx.physics.bullet.softbody.btSoftBody
 
releaseClusters() - Method in class com.badlogic.gdx.physics.bullet.softbody.btSoftBody
 
releaseManifold(btPersistentManifold) - Method in class com.badlogic.gdx.physics.bullet.collision.btDispatcher
 
releaseOwnership() - Method in class com.badlogic.gdx.physics.bullet.BulletBase
Release ownership of the native instance, causing the native object NOT to be deleted when this object gets out of scope.
ReleaseResult(HullResult) - Method in class com.badlogic.gdx.physics.bullet.linearmath.HullLibrary
 
remove(btCollisionObject) - Method in class com.badlogic.gdx.physics.bullet.collision.btCollisionObjectArray
 
remove(btCollisionObject) - Method in class com.badlogic.gdx.physics.bullet.collision.btCollisionObjectConstArray
 
remove(btDbvtNode) - Method in class com.badlogic.gdx.physics.bullet.collision.btDbvt
 
remove(btHashInt) - Method in class com.badlogic.gdx.physics.bullet.collision.btHashMapInternalShortBtHashIntBtTriangleInfo
 
remove(btPersistentManifold) - Method in class com.badlogic.gdx.physics.bullet.collision.btPersistentManifoldArray
 
remove(String) - Method in class com.badlogic.gdx.physics.bullet.extras.btStringArray
 
remove() - Method in class com.badlogic.gdx.physics.bullet.linearmath.btGEN_Link
 
remove(float) - Method in class com.badlogic.gdx.physics.bullet.linearmath.btScalarArray
 
remove(Vector3) - Method in class com.badlogic.gdx.physics.bullet.linearmath.btVector3Array
 
removeAction(btActionInterface) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btDynamicsWorld
 
removeAllPairs() - Method in class com.badlogic.gdx.physics.bullet.collision.btHashedSimplePairCache
 
removeAtIndex(int) - Method in class com.badlogic.gdx.physics.bullet.collision.btCollisionObjectArray
 
removeAtIndex(int) - Method in class com.badlogic.gdx.physics.bullet.collision.btCollisionObjectConstArray
 
removeAtIndex(int) - Method in class com.badlogic.gdx.physics.bullet.collision.btGimBvhDataArray
 
removeAtIndex(int) - Method in class com.badlogic.gdx.physics.bullet.collision.btGimBvhTreeNodeArray
 
removeAtIndex(int) - Method in class com.badlogic.gdx.physics.bullet.collision.btGimContactArray
 
removeAtIndex(int) - Method in class com.badlogic.gdx.physics.bullet.collision.btGimPairArray
 
removeAtIndex(int) - Method in class com.badlogic.gdx.physics.bullet.collision.btGimQuantizedBvhNodeArray
 
removeAtIndex(int) - Method in class com.badlogic.gdx.physics.bullet.collision.btPersistentManifoldArray
 
removeAtIndex(int) - Method in class com.badlogic.gdx.physics.bullet.extras.btStringArray
 
removeAtIndex(int) - Method in class com.badlogic.gdx.physics.bullet.linearmath.btScalarArray
 
removeAtIndex(int) - Method in class com.badlogic.gdx.physics.bullet.linearmath.btVector3Array
 
removeCharacter(btActionInterface) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btDynamicsWorld
 
removeChildShape(btCollisionShape) - Method in class com.badlogic.gdx.physics.bullet.collision.btCompoundShape
 
removeChildShapeByIndex(int) - Method in class com.badlogic.gdx.physics.bullet.collision.btCompoundShape
 
removeCollisionObject(btCollisionObject) - Method in class com.badlogic.gdx.physics.bullet.collision.btCollisionWorld
 
removeConstraint(btTypedConstraint) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btDynamicsWorld
 
removeConstraintRef(btTypedConstraint) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btRigidBody
 
removeContactPoint(int) - Method in class com.badlogic.gdx.physics.bullet.collision.btPersistentManifold
 
removeCustomDebugColor() - Method in class com.badlogic.gdx.physics.bullet.collision.btCollisionObject
 
removeHandle(long, btDispatcher) - Method in class com.badlogic.gdx.physics.bullet.collision.btAxisSweep3InternalInt
 
removeHandle(int, btDispatcher) - Method in class com.badlogic.gdx.physics.bullet.collision.btAxisSweep3InternalShort
 
removeInstance(btCollisionObject) - Static method in class com.badlogic.gdx.physics.bullet.collision.btCollisionObject
Remove the instance to the managed instances.
removeMultiBody(btMultiBody) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btMultiBodyDynamicsWorld
 
removeMultiBodyConstraint(btMultiBodyConstraint) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btMultiBodyDynamicsWorld
 
removeOverlappingObjectInternal(btBroadphaseProxy, btDispatcher, btBroadphaseProxy) - Method in class com.badlogic.gdx.physics.bullet.collision.btGhostObject
 
removeOverlappingObjectInternal(btBroadphaseProxy, btDispatcher) - Method in class com.badlogic.gdx.physics.bullet.collision.btGhostObject
 
removeOverlappingObjectInternal(btBroadphaseProxy, btDispatcher, btBroadphaseProxy) - Method in class com.badlogic.gdx.physics.bullet.collision.btPairCachingGhostObject
 
removeOverlappingObjectInternal(btBroadphaseProxy, btDispatcher) - Method in class com.badlogic.gdx.physics.bullet.collision.btPairCachingGhostObject
 
removeOverlappingPair(btBroadphaseProxy, btBroadphaseProxy, btDispatcher) - Method in class com.badlogic.gdx.physics.bullet.collision.btGhostPairCallback
 
removeOverlappingPair(int, int) - Method in class com.badlogic.gdx.physics.bullet.collision.btHashedSimplePairCache
 
removeOverlappingPair(btBroadphaseProxy, btBroadphaseProxy, btDispatcher) - Method in class com.badlogic.gdx.physics.bullet.collision.btOverlappingPairCallback
 
removeOverlappingPairsContainingProxy(btBroadphaseProxy, btDispatcher) - Method in class com.badlogic.gdx.physics.bullet.collision.btGhostPairCallback
 
removeOverlappingPairsContainingProxy(btBroadphaseProxy, btDispatcher) - Method in class com.badlogic.gdx.physics.bullet.collision.btOverlappingPairCallback
 
RemoveReferences(btCollisionShape) - Method in class com.badlogic.gdx.physics.bullet.softbody.btSparseSdf3
 
removeRigidBody(btRigidBody) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btDynamicsWorld
 
removeSoftBody(btSoftBody) - Method in class com.badlogic.gdx.physics.bullet.softbody.btSoftMultiBodyDynamicsWorld
 
removeSoftBody(btSoftBody) - Method in class com.badlogic.gdx.physics.bullet.softbody.btSoftRigidDynamicsWorld
 
removeVehicle(btActionInterface) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btDynamicsWorld
 
removeVertex(int) - Method in class com.badlogic.gdx.physics.bullet.collision.btVoronoiSimplexSolver
 
ReoptimizeLinkOrder(btSoftBody) - Static method in class com.badlogic.gdx.physics.bullet.softbody.btSoftBodyHelpers
 
replaceContactPoint(btManifoldPoint, int) - Method in class com.badlogic.gdx.physics.bullet.collision.btPersistentManifold
 
reportAabbOverlappingNodex(btNodeOverlapCallback, Vector3, Vector3) - Method in class com.badlogic.gdx.physics.bullet.collision.btQuantizedBvh
 
reportBoxCastOverlappingNodex(btNodeOverlapCallback, Vector3, Vector3, Vector3, Vector3) - Method in class com.badlogic.gdx.physics.bullet.collision.btQuantizedBvh
 
reportErrorWarning(String) - Method in class com.badlogic.gdx.physics.bullet.DebugDrawer
 
reportErrorWarning(String) - Method in class com.badlogic.gdx.physics.bullet.linearmath.btIDebugDraw
 
reportFailure(int, int) - Method in class com.badlogic.gdx.physics.bullet.collision.btConvexCast.CastResult
 
reportHit(Vector3, Vector3, float, int, int) - Method in class com.badlogic.gdx.physics.bullet.collision.btTriangleConvexcastCallback
 
reportHit(Vector3, float, int, int) - Method in class com.badlogic.gdx.physics.bullet.collision.btTriangleRaycastCallback
 
reportRayOverlappingNodex(btNodeOverlapCallback, Vector3, Vector3) - Method in class com.badlogic.gdx.physics.bullet.collision.btQuantizedBvh
 
reserve(int) - Method in class com.badlogic.gdx.physics.bullet.collision.btCollisionObjectArray
 
reserve(int) - Method in class com.badlogic.gdx.physics.bullet.collision.btCollisionObjectConstArray
 
reserve(int) - Method in class com.badlogic.gdx.physics.bullet.collision.btGimBvhDataArray
 
reserve(int) - Method in class com.badlogic.gdx.physics.bullet.collision.btGimBvhTreeNodeArray
 
reserve(int) - Method in class com.badlogic.gdx.physics.bullet.collision.btGimContactArray
 
reserve(int) - Method in class com.badlogic.gdx.physics.bullet.collision.btGimPairArray
 
reserve(int) - Method in class com.badlogic.gdx.physics.bullet.collision.btGimQuantizedBvhNodeArray
 
reserve(int) - Method in class com.badlogic.gdx.physics.bullet.collision.btPersistentManifoldArray
 
reserve(SWIGTYPE_p_GUINT) - Method in class com.badlogic.gdx.physics.bullet.collision.gim_contact_array_internal
 
reserve(int) - Method in class com.badlogic.gdx.physics.bullet.extras.btStringArray
 
reserve(int) - Method in class com.badlogic.gdx.physics.bullet.linearmath.btScalarArray
 
reserve(int) - Method in class com.badlogic.gdx.physics.bullet.linearmath.btVector3Array
 
reset() - Method in class com.badlogic.gdx.physics.bullet.collision.btBU_Simplex1to4
 
reset() - Method in class com.badlogic.gdx.physics.bullet.collision.btSubSimplexClosestResult
 
reset(int) - Method in class com.badlogic.gdx.physics.bullet.collision.btUnionFind
 
reset() - Method in class com.badlogic.gdx.physics.bullet.collision.btUsageBitfield
 
reset() - Method in class com.badlogic.gdx.physics.bullet.collision.btVoronoiSimplexSolver
 
reset(btCollisionWorld) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btCharacterControllerInterface
 
reset() - Method in class com.badlogic.gdx.physics.bullet.dynamics.btConstraintSolver
 
reset() - Method in class com.badlogic.gdx.physics.bullet.linearmath.btClock
 
Reset() - Method in class com.badlogic.gdx.physics.bullet.softbody.btSparseSdf3
 
resetLinkRestLengths() - Method in class com.badlogic.gdx.physics.bullet.softbody.btSoftBody
 
resetPool(btDispatcher) - Method in class com.badlogic.gdx.physics.bullet.collision.btBroadphaseInterface
 
resetSuspension() - Method in class com.badlogic.gdx.physics.bullet.dynamics.btRaycastVehicle
 
resize(int, btCollisionObject) - Method in class com.badlogic.gdx.physics.bullet.collision.btCollisionObjectArray
 
resize(int) - Method in class com.badlogic.gdx.physics.bullet.collision.btCollisionObjectArray
 
resize(int, btCollisionObject) - Method in class com.badlogic.gdx.physics.bullet.collision.btCollisionObjectConstArray
 
resize(int) - Method in class com.badlogic.gdx.physics.bullet.collision.btCollisionObjectConstArray
 
resize(int, GIM_BVH_DATA) - Method in class com.badlogic.gdx.physics.bullet.collision.btGimBvhDataArray
 
resize(int) - Method in class com.badlogic.gdx.physics.bullet.collision.btGimBvhDataArray
 
resize(int, GIM_BVH_TREE_NODE) - Method in class com.badlogic.gdx.physics.bullet.collision.btGimBvhTreeNodeArray
 
resize(int) - Method in class com.badlogic.gdx.physics.bullet.collision.btGimBvhTreeNodeArray
 
resize(int, GIM_CONTACT) - Method in class com.badlogic.gdx.physics.bullet.collision.btGimContactArray
 
resize(int) - Method in class com.badlogic.gdx.physics.bullet.collision.btGimContactArray
 
resize(int, GIM_PAIR) - Method in class com.badlogic.gdx.physics.bullet.collision.btGimPairArray
 
resize(int) - Method in class com.badlogic.gdx.physics.bullet.collision.btGimPairArray
 
resize(int, BT_QUANTIZED_BVH_NODE) - Method in class com.badlogic.gdx.physics.bullet.collision.btGimQuantizedBvhNodeArray
 
resize(int) - Method in class com.badlogic.gdx.physics.bullet.collision.btGimQuantizedBvhNodeArray
 
resize(int, btPersistentManifold) - Method in class com.badlogic.gdx.physics.bullet.collision.btPersistentManifoldArray
 
resize(int) - Method in class com.badlogic.gdx.physics.bullet.collision.btPersistentManifoldArray
 
resize(SWIGTYPE_p_GUINT) - Method in class com.badlogic.gdx.physics.bullet.collision.gim_bitset
 
resize(SWIGTYPE_p_GUINT, boolean, GIM_CONTACT) - Method in class com.badlogic.gdx.physics.bullet.collision.gim_contact_array_internal
 
resize(SWIGTYPE_p_GUINT, boolean) - Method in class com.badlogic.gdx.physics.bullet.collision.gim_contact_array_internal
 
resize(SWIGTYPE_p_GUINT) - Method in class com.badlogic.gdx.physics.bullet.collision.gim_contact_array_internal
 
resize(int, String) - Method in class com.badlogic.gdx.physics.bullet.extras.btStringArray
 
resize(int) - Method in class com.badlogic.gdx.physics.bullet.extras.btStringArray
 
resize(int, float) - Method in class com.badlogic.gdx.physics.bullet.linearmath.btScalarArray
 
resize(int) - Method in class com.badlogic.gdx.physics.bullet.linearmath.btScalarArray
 
resize(int, Vector3) - Method in class com.badlogic.gdx.physics.bullet.linearmath.btVector3Array
 
resize(int) - Method in class com.badlogic.gdx.physics.bullet.linearmath.btVector3Array
 
resizeData(SWIGTYPE_p_GUINT) - Method in class com.badlogic.gdx.physics.bullet.collision.gim_contact_array_internal
 
resizeNoInitialize(int) - Method in class com.badlogic.gdx.physics.bullet.collision.btCollisionObjectArray
 
resizeNoInitialize(int) - Method in class com.badlogic.gdx.physics.bullet.collision.btCollisionObjectConstArray
 
resizeNoInitialize(int) - Method in class com.badlogic.gdx.physics.bullet.collision.btGimBvhDataArray
 
resizeNoInitialize(int) - Method in class com.badlogic.gdx.physics.bullet.collision.btGimBvhTreeNodeArray
 
resizeNoInitialize(int) - Method in class com.badlogic.gdx.physics.bullet.collision.btGimContactArray
 
resizeNoInitialize(int) - Method in class com.badlogic.gdx.physics.bullet.collision.btGimPairArray
 
resizeNoInitialize(int) - Method in class com.badlogic.gdx.physics.bullet.collision.btGimQuantizedBvhNodeArray
 
resizeNoInitialize(int) - Method in class com.badlogic.gdx.physics.bullet.collision.btPersistentManifoldArray
 
resizeNoInitialize(int) - Method in class com.badlogic.gdx.physics.bullet.extras.btStringArray
 
resizeNoInitialize(int) - Method in class com.badlogic.gdx.physics.bullet.linearmath.btScalarArray
 
resizeNoInitialize(int) - Method in class com.badlogic.gdx.physics.bullet.linearmath.btVector3Array
 
resolveBilateralPairConstraint(btRigidBody, btRigidBody, Matrix3, Matrix3, Vector3, float, Vector3, Vector3, Vector3, Vector3, float, Vector3, Vector3, Vector3, float, Vector3, Vector3, Vector3, float, Vector3, SWIGTYPE_p_float, SWIGTYPE_p_float) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btSolve2LinearConstraint
 
resolveSingleBilateral(btRigidBody, Vector3, btRigidBody, Vector3, float, Vector3, SWIGTYPE_p_float, float) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.Dynamics
 
resolveSingleBilateral(long, btRigidBody, Vector3, long, btRigidBody, Vector3, float, Vector3, long, float) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
resolveSingleCollision(btRigidBody, btCollisionObject, Vector3, Vector3, btContactSolverInfo, float) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.Dynamics
 
resolveSingleCollision(long, btRigidBody, long, btCollisionObject, Vector3, Vector3, long, btContactSolverInfo, float) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
resolveUnilateralPairConstraint(btRigidBody, btRigidBody, Matrix3, Matrix3, Vector3, float, Vector3, Vector3, Vector3, Vector3, float, Vector3, Vector3, Vector3, float, Vector3, Vector3, Vector3, float, Vector3, SWIGTYPE_p_float, SWIGTYPE_p_float) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btSolve2LinearConstraint
 
Result(long, boolean) - Constructor for class com.badlogic.gdx.physics.bullet.collision.btDiscreteCollisionDetectorInterface.Result
Construct a new Result, normally you should not need this constructor it's intended for low-level usage.
REVOLUTE - Static variable in class com.badlogic.gdx.physics.bullet.inversedynamics.JointType
 
RO_XYZ - Static variable in class com.badlogic.gdx.physics.bullet.dynamics.RotateOrder
 
RO_XZY - Static variable in class com.badlogic.gdx.physics.bullet.dynamics.RotateOrder
 
RO_YXZ - Static variable in class com.badlogic.gdx.physics.bullet.dynamics.RotateOrder
 
RO_YZX - Static variable in class com.badlogic.gdx.physics.bullet.dynamics.RotateOrder
 
RO_ZXY - Static variable in class com.badlogic.gdx.physics.bullet.dynamics.RotateOrder
 
RO_ZYX - Static variable in class com.badlogic.gdx.physics.bullet.dynamics.RotateOrder
 
rotate(Vector3, float) - Method in class com.badlogic.gdx.physics.bullet.linearmath.btVector3
 
rotate(Quaternion) - Method in class com.badlogic.gdx.physics.bullet.softbody.btSoftBody
 
RotateOrder - Class in com.badlogic.gdx.physics.bullet.dynamics
 
RotateOrder() - Constructor for class com.badlogic.gdx.physics.bullet.dynamics.RotateOrder
 
rpyFromMatrix(SWIGTYPE_p_mat33) - Static method in class com.badlogic.gdx.physics.bullet.inversedynamics.InverseDynamics
 
rpyFromMatrix(long) - Static method in class com.badlogic.gdx.physics.bullet.inversedynamics.InverseDynamicsJNI
 
RVSmask - Static variable in class com.badlogic.gdx.physics.bullet.softbody.btSoftBody.fCollision.EnumFlagType
 

S

safeNorm() - Method in class com.badlogic.gdx.physics.bullet.linearmath.btVector3
 
safeNormalize() - Method in class com.badlogic.gdx.physics.bullet.linearmath.btQuaternion
 
safeNormalize() - Method in class com.badlogic.gdx.physics.bullet.linearmath.btVector3
 
saveKinematicState(float) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btRigidBody
 
sBulletDNAlen64_get() - Static method in class com.badlogic.gdx.physics.bullet.linearmath.LinearMathJNI
 
sBulletDNAlen64_set(int) - Static method in class com.badlogic.gdx.physics.bullet.linearmath.LinearMathJNI
 
sBulletDNAlen_get() - Static method in class com.badlogic.gdx.physics.bullet.linearmath.LinearMathJNI
 
sBulletDNAlen_set(int) - Static method in class com.badlogic.gdx.physics.bullet.linearmath.LinearMathJNI
 
sBulletDNAstr64_get() - Static method in class com.badlogic.gdx.physics.bullet.linearmath.LinearMathJNI
 
sBulletDNAstr64_set(String) - Static method in class com.badlogic.gdx.physics.bullet.linearmath.LinearMathJNI
 
sBulletDNAstr_get() - Static method in class com.badlogic.gdx.physics.bullet.linearmath.LinearMathJNI
 
sBulletDNAstr_set(String) - Static method in class com.badlogic.gdx.physics.bullet.linearmath.LinearMathJNI
 
scale(Vector3) - Method in class com.badlogic.gdx.physics.bullet.softbody.btSoftBody
 
ScaleAlongAxis(Vector3, float) - Static method in class com.badlogic.gdx.physics.bullet.softbody.Softbody
 
ScaleAlongAxis(Vector3, float) - Static method in class com.badlogic.gdx.physics.bullet.softbody.SoftbodyJNI
 
scaled(Vector3) - Method in class com.badlogic.gdx.physics.bullet.linearmath.btMatrix3x3
 
SCALED_TRIANGLE_MESH_SHAPE_PROXYTYPE - Static variable in class com.badlogic.gdx.physics.bullet.collision.BroadphaseNativeTypes
 
SContact(long, boolean) - Constructor for class com.badlogic.gdx.physics.bullet.softbody.btSoftBody.SContact
Construct a new SContact, normally you should not need this constructor it's intended for low-level usage.
SContact() - Constructor for class com.badlogic.gdx.physics.bullet.softbody.btSoftBody.SContact
 
SContacts - Static variable in class com.badlogic.gdx.physics.bullet.softbody.btSoftBody.ePSolver.EnumFlagType
 
sCti(long, boolean) - Constructor for class com.badlogic.gdx.physics.bullet.softbody.btSoftBody.sCti
Construct a new sCti, normally you should not need this constructor it's intended for low-level usage.
sCti() - Constructor for class com.badlogic.gdx.physics.bullet.softbody.btSoftBody.sCti
 
SDF_RS - Static variable in class com.badlogic.gdx.physics.bullet.softbody.btSoftBody.fCollision.EnumFlagType
 
Select(btDbvtAabbMm, btDbvtAabbMm, btDbvtAabbMm) - Static method in class com.badlogic.gdx.physics.bullet.collision.Collision
 
Select(long, btDbvtAabbMm, long, btDbvtAabbMm, long, btDbvtAabbMm) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
SensorTrigger - Static variable in class com.badlogic.gdx.physics.bullet.collision.btBroadphaseProxy.CollisionFilterGroups
 
Separated - Static variable in class com.badlogic.gdx.physics.bullet.collision.btGjkEpaSolver2.sResults.eStatus
 
Separated - Static variable in class com.badlogic.gdx.physics.bullet.collision.btGjkEpaSolver3.sResults.eStatus
 
serialIslandDispatch(SWIGTYPE_p_btAlignedObjectArrayT_btSimulationIslandManagerMt__Island_p_t, btSimulationIslandManagerMt.IslandCallback) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.btSimulationIslandManagerMt
 
serialize(long, btSerializer) - Method in class com.badlogic.gdx.physics.bullet.collision.btCollisionObject
 
serialize(long, btSerializer) - Method in class com.badlogic.gdx.physics.bullet.collision.btCollisionShape
 
serialize(btSerializer) - Method in class com.badlogic.gdx.physics.bullet.collision.btCollisionWorld
 
serialize(long, long, boolean) - Method in class com.badlogic.gdx.physics.bullet.collision.btQuantizedBvh
 
serialize(long, btSerializer) - Method in class com.badlogic.gdx.physics.bullet.collision.btQuantizedBvh
 
serialize(long, btSerializer) - Method in class com.badlogic.gdx.physics.bullet.collision.btStridingMeshInterface
 
serialize(long, btSerializer) - Method in class com.badlogic.gdx.physics.bullet.collision.btTriangleInfoMap
 
serialize(long, btSerializer) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btMultiBody
 
serialize(long, btSerializer) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btTypedConstraint
 
serialize(btMatrix3x3FloatData) - Method in class com.badlogic.gdx.physics.bullet.linearmath.btMatrix3x3
 
serialize(btQuaternionFloatData) - Method in class com.badlogic.gdx.physics.bullet.linearmath.btQuaternion
 
serialize(btTransformFloatData) - Method in class com.badlogic.gdx.physics.bullet.linearmath.btTransform
 
serialize(btVector3FloatData) - Method in class com.badlogic.gdx.physics.bullet.linearmath.btVector3
 
serializeDouble(btQuaternionDoubleData) - Method in class com.badlogic.gdx.physics.bullet.linearmath.btQuaternion
 
serializeDouble(btVector3DoubleData) - Method in class com.badlogic.gdx.physics.bullet.linearmath.btVector3
 
serializeFloat(btMatrix3x3FloatData) - Method in class com.badlogic.gdx.physics.bullet.linearmath.btMatrix3x3
 
serializeFloat(btQuaternionFloatData) - Method in class com.badlogic.gdx.physics.bullet.linearmath.btQuaternion
 
serializeFloat(btTransformFloatData) - Method in class com.badlogic.gdx.physics.bullet.linearmath.btTransform
 
serializeFloat(btVector3FloatData) - Method in class com.badlogic.gdx.physics.bullet.linearmath.btVector3
 
serializeInPlace(long, long, boolean) - Method in class com.badlogic.gdx.physics.bullet.collision.btOptimizedBvh
 
serializeName(String) - Method in class com.badlogic.gdx.physics.bullet.linearmath.btSerializer
 
serializeSingleBvh(btSerializer) - Method in class com.badlogic.gdx.physics.bullet.collision.btBvhTriangleMeshShape
 
serializeSingleObject(btSerializer) - Method in class com.badlogic.gdx.physics.bullet.collision.btCollisionObject
 
serializeSingleShape(btSerializer) - Method in class com.badlogic.gdx.physics.bullet.collision.btCollisionShape
 
serializeSingleTriangleInfoMap(btSerializer) - Method in class com.badlogic.gdx.physics.bullet.collision.btBvhTriangleMeshShape
 
set(Mesh) - Method in class com.badlogic.gdx.physics.bullet.collision.btIndexedMesh
Convenience method to set this btIndexedMesh to the specified Mesh The specified mesh must be indexed and triangulated and must outlive this btIndexedMesh.
set(Object, Mesh) - Method in class com.badlogic.gdx.physics.bullet.collision.btIndexedMesh
Convenience method to set this btIndexedMesh to the specified Mesh The specified mesh must be indexed and triangulated and must outlive this btIndexedMesh.
set(MeshPart) - Method in class com.badlogic.gdx.physics.bullet.collision.btIndexedMesh
Convenience method to set this btIndexedMesh to the specified MeshPart The specified mesh must be indexed and triangulated and must outlive this btIndexedMesh.
set(Mesh, int, int) - Method in class com.badlogic.gdx.physics.bullet.collision.btIndexedMesh
Convenience method to set this btIndexedMesh to the specified Mesh The specified mesh must be indexed and triangulated and must outlive this btIndexedMesh.
set(Object, Mesh, int, int) - Method in class com.badlogic.gdx.physics.bullet.collision.btIndexedMesh
Convenience method to set this btIndexedMesh to the specified Mesh The specified mesh must be indexed and triangulated and must outlive this btIndexedMesh.
set(FloatBuffer, int, int, int, ShortBuffer, int, int) - Method in class com.badlogic.gdx.physics.bullet.collision.btIndexedMesh
Convenience method to set this btIndexedMesh to the specified vertex and index data.
set(Object, FloatBuffer, int, int, int, ShortBuffer, int, int) - Method in class com.badlogic.gdx.physics.bullet.collision.btIndexedMesh
Convenience method to set this btIndexedMesh to the specified vertex and index data.
set(SWIGTYPE_p_GUINT) - Method in class com.badlogic.gdx.physics.bullet.collision.gim_bitset
 
set(float, float, float, float, float) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btAngularLimit
 
set(float, float, float, float) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btAngularLimit
 
set(float, float, float) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btAngularLimit
 
set(float, float) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btAngularLimit
 
set0MinvJt(btVector3) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btJacobianEntry
 
set1MinvJt(btVector3) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btJacobianEntry
 
set3indices16(btShortIntIndexTripletData) - Method in class com.badlogic.gdx.physics.bullet.collision.btMeshPartData
 
set3indices8(btCharIndexTripletData) - Method in class com.badlogic.gdx.physics.bullet.collision.btMeshPartData
 
set6dofData(btGeneric6DofConstraintData) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btGeneric6DofSpringConstraintData
 
set6dofData(btGeneric6DofConstraintDoubleData2) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btGeneric6DofSpringConstraintDoubleData2
 
set_all() - Method in class com.badlogic.gdx.physics.bullet.collision.gim_bitset
 
setA(btDbvtNode) - Method in class com.badlogic.gdx.physics.bullet.collision.btDbvt.sStkNN
 
setAabb(btBroadphaseProxy, Vector3, Vector3, btDispatcher) - Method in class com.badlogic.gdx.physics.bullet.collision.btBroadphaseInterface
 
setAabb(btVector3) - Method in class com.badlogic.gdx.physics.bullet.linearmath.btIDebugDraw.DefaultColors
 
setAabbForceUpdate(btBroadphaseProxy, Vector3, Vector3, btDispatcher) - Method in class com.badlogic.gdx.physics.bullet.collision.btDbvtBroadphase
 
setAabbFromQuantizeNode(btQuantizedBvhNode) - Method in class com.badlogic.gdx.physics.bullet.collision.btBvhSubtreeInfo
 
setAabbMax(btVector3) - Method in class com.badlogic.gdx.physics.bullet.collision.btBroadphaseProxy
 
setAabbMaxOrg(btVector3) - Method in class com.badlogic.gdx.physics.bullet.collision.btOptimizedBvhNode
 
setAabbMaxOrg(btVector3DoubleData) - Method in class com.badlogic.gdx.physics.bullet.collision.btOptimizedBvhNodeDoubleData
 
setAabbMaxOrg(btVector3FloatData) - Method in class com.badlogic.gdx.physics.bullet.collision.btOptimizedBvhNodeFloatData
 
setAabbMin(btVector3) - Method in class com.badlogic.gdx.physics.bullet.collision.btBroadphaseProxy
 
setAabbMinOrg(btVector3) - Method in class com.badlogic.gdx.physics.bullet.collision.btOptimizedBvhNode
 
setAabbMinOrg(btVector3DoubleData) - Method in class com.badlogic.gdx.physics.bullet.collision.btOptimizedBvhNodeDoubleData
 
setAabbMinOrg(btVector3FloatData) - Method in class com.badlogic.gdx.physics.bullet.collision.btOptimizedBvhNodeFloatData
 
setAbsFrameLocVelocity(btSpatialMotionVector) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btMultibodyLink
 
setAbsFrameTotVelocity(btSpatialMotionVector) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btMultibodyLink
 
setAcceptInvalidMassParameters(boolean) - Method in class com.badlogic.gdx.physics.bullet.inversedynamics.MultiBodyTree
 
setAccumImpulse(float) - Method in class com.badlogic.gdx.physics.bullet.collision.btConstraintRow
 
setAccumulatedForce(btVector3FloatData) - Method in class com.badlogic.gdx.physics.bullet.softbody.SoftBodyNodeData
 
setAccumulatedHingeAngle(float) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btHingeAccumulatedAngleConstraint
 
setAccumulatedImpulse(float) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btRotationalLimitMotor
 
setAccumulatedImpulse(btVector3) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btTranslationalLimitMotor
 
setActivationState(int) - Method in class com.badlogic.gdx.physics.bullet.collision.btCollisionObject
 
setActivationState1(int) - Method in class com.badlogic.gdx.physics.bullet.collision.btCollisionObjectDoubleData
 
setActivationState1(int) - Method in class com.badlogic.gdx.physics.bullet.collision.btCollisionObjectFloatData
 
setActiveObject(btVector3) - Method in class com.badlogic.gdx.physics.bullet.linearmath.btIDebugDraw.DefaultColors
 
setAdamping(float) - Method in class com.badlogic.gdx.physics.bullet.softbody.btSoftBody.Cluster
 
setAdamping(float) - Method in class com.badlogic.gdx.physics.bullet.softbody.SoftBodyClusterData
 
setAdditionalAngularDampingFactor(float) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btRigidBody.btRigidBodyConstructionInfo
 
setAdditionalAngularDampingFactor(double) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btRigidBodyDoubleData
 
setAdditionalAngularDampingFactor(float) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btRigidBodyFloatData
 
setAdditionalAngularDampingThresholdSqr(float) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btRigidBody.btRigidBodyConstructionInfo
 
setAdditionalAngularDampingThresholdSqr(double) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btRigidBodyDoubleData
 
setAdditionalAngularDampingThresholdSqr(float) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btRigidBodyFloatData
 
setAdditionalDamping(boolean) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btRigidBody.btRigidBodyConstructionInfo
 
setAdditionalDamping(int) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btRigidBodyDoubleData
 
setAdditionalDamping(int) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btRigidBodyFloatData
 
setAdditionalDampingFactor(float) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btRigidBody.btRigidBodyConstructionInfo
 
setAdditionalDampingFactor(double) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btRigidBodyDoubleData
 
setAdditionalDampingFactor(float) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btRigidBodyFloatData
 
setAdditionalLinearDampingThresholdSqr(float) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btRigidBody.btRigidBodyConstructionInfo
 
setAdditionalLinearDampingThresholdSqr(double) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btRigidBodyDoubleData
 
setAdditionalLinearDampingThresholdSqr(float) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btRigidBodyFloatData
 
setAddress(ByteBuffer) - Method in class com.badlogic.gdx.physics.bullet.linearmath.btBlock
 
setAdiag(float) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btJacobianEntry
 
setAeromodel(int) - Method in class com.badlogic.gdx.physics.bullet.softbody.btSoftBody.Config
 
setAeroModel(int) - Method in class com.badlogic.gdx.physics.bullet.softbody.SoftBodyConfigData
 
setAir_density(float) - Method in class com.badlogic.gdx.physics.bullet.softbody.btSoftBodyWorldInfo
 
setAJ(btVector3) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btJacobianEntry
 
setAlgorithm(btCollisionAlgorithm) - Method in class com.badlogic.gdx.physics.bullet.collision.btBroadphasePair
 
setAllocated_count(long) - Method in class com.badlogic.gdx.physics.bullet.collision.btGenericMemoryPool
 
setAllocated_size(SWIGTYPE_p_GUINT) - Method in class com.badlogic.gdx.physics.bullet.collision.gim_contact_array_internal
 
setAllocated_sizes(SWIGTYPE_p_size_t) - Method in class com.badlogic.gdx.physics.bullet.collision.btGenericMemoryPool
 
setAllowedCcdPenetration(float) - Method in class com.badlogic.gdx.physics.bullet.collision.btDispatcherInfo
 
setAllowedPenetration(float) - Method in class com.badlogic.gdx.physics.bullet.collision.btConvexCast.CastResult
 
setAllowedPenetration(float) - Method in class com.badlogic.gdx.physics.bullet.collision.btTriangleConvexcastCallback
 
setAllowedPenetration(float) - Method in class com.badlogic.gdx.physics.bullet.collision.ClosestNotMeConvexResultCallback
 
setAnchor(btVector3) - Method in class com.badlogic.gdx.physics.bullet.linearmath.btAngleCompareFunc
 
setAnchorHardness(float) - Method in class com.badlogic.gdx.physics.bullet.softbody.SoftBodyConfigData
 
setAnchors(SWIGTYPE_p_btAlignedObjectArrayT_btSoftBody__Anchor_t) - Method in class com.badlogic.gdx.physics.bullet.softbody.btSoftBody
 
setAnchors(SoftRigidAnchorData) - Method in class com.badlogic.gdx.physics.bullet.softbody.btSoftBodyFloatData
 
setAngle(float) - Method in class com.badlogic.gdx.physics.bullet.linearmath.GrahamVector3
 
setAngular(Vector3) - Method in class com.badlogic.gdx.physics.bullet.linearmath.btSpatialForceVector
 
setAngular(Vector3) - Method in class com.badlogic.gdx.physics.bullet.linearmath.btSpatialMotionVector
 
setAngularBounce(btVector3FloatData) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btGeneric6DofSpring2ConstraintData
 
setAngularBounce(btVector3DoubleData) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btGeneric6DofSpring2ConstraintDoubleData2
 
setAngularComponentA(btVector3) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btMultiBodySolverConstraint
 
setAngularComponentA(btVector3) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btSolverConstraint
 
setAngularComponentB(btVector3) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btMultiBodySolverConstraint
 
setAngularComponentB(btVector3) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btSolverConstraint
 
setAngularDamping(float) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btKinematicCharacterController
 
setAngularDamping(float) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btMultiBody
 
setAngularDamping(float) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btRigidBody.btRigidBodyConstructionInfo
 
setAngularDamping(double) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btRigidBodyDoubleData
 
setAngularDamping(float) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btRigidBodyFloatData
 
setAngularEnableMotor(String) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btGeneric6DofSpring2ConstraintData
 
setAngularEnableMotor(String) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btGeneric6DofSpring2ConstraintDoubleData2
 
setAngularEnableSpring(String) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btGeneric6DofSpring2ConstraintData
 
setAngularEnableSpring(String) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btGeneric6DofSpring2ConstraintDoubleData2
 
setAngularEquilibriumPoint(btVector3FloatData) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btGeneric6DofSpring2ConstraintData
 
setAngularEquilibriumPoint(btVector3DoubleData) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btGeneric6DofSpring2ConstraintDoubleData2
 
setAngularFactor(Vector3) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btRigidBody
 
setAngularFactor(float) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btRigidBody
 
setAngularFactor(btVector3DoubleData) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btRigidBodyDoubleData
 
setAngularFactor(btVector3FloatData) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btRigidBodyFloatData
 
setAngularFactor(btVector3) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btSolverBody
 
setAngularLowerLimit(Vector3) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btGeneric6DofConstraint
 
setAngularLowerLimit(btVector3FloatData) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btGeneric6DofConstraintData
 
setAngularLowerLimit(btVector3DoubleData) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btGeneric6DofConstraintDoubleData2
 
setAngularLowerLimit(Vector3) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btGeneric6DofSpring2Constraint
 
setAngularLowerLimit(btVector3FloatData) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btGeneric6DofSpring2ConstraintData
 
setAngularLowerLimit(btVector3DoubleData) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btGeneric6DofSpring2ConstraintDoubleData2
 
setAngularLowerLimit(float) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btSliderConstraintData
 
setAngularLowerLimit(double) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btSliderConstraintDoubleData
 
setAngularLowerLimitReversed(Vector3) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btGeneric6DofSpring2Constraint
 
setAngularMaxMotorForce(btVector3FloatData) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btGeneric6DofSpring2ConstraintData
 
setAngularMaxMotorForce(btVector3DoubleData) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btGeneric6DofSpring2ConstraintDoubleData2
 
setAngularMotorCFM(btVector3FloatData) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btGeneric6DofSpring2ConstraintData
 
setAngularMotorCFM(btVector3DoubleData) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btGeneric6DofSpring2ConstraintDoubleData2
 
setAngularMotorERP(btVector3FloatData) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btGeneric6DofSpring2ConstraintData
 
setAngularMotorERP(btVector3DoubleData) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btGeneric6DofSpring2ConstraintDoubleData2
 
setAngularOnly(boolean) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btConeTwistConstraint
 
setAngularOnly(boolean) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btHingeConstraint
 
setAngularOnly(int) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btHingeConstraintDoubleData
 
setAngularOnly(int) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btHingeConstraintDoubleData2
 
setAngularOnly(int) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btHingeConstraintFloatData
 
setAngularServoMotor(String) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btGeneric6DofSpring2ConstraintData
 
setAngularServoMotor(String) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btGeneric6DofSpring2ConstraintDoubleData2
 
setAngularServoTarget(btVector3FloatData) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btGeneric6DofSpring2ConstraintData
 
setAngularServoTarget(btVector3DoubleData) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btGeneric6DofSpring2ConstraintDoubleData2
 
setAngularSleepingThreshold(float) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btRigidBody.btRigidBodyConstructionInfo
 
setAngularSleepingThreshold(double) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btRigidBodyDoubleData
 
setAngularSleepingThreshold(float) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btRigidBodyFloatData
 
setAngularSpringDamping(btVector3FloatData) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btGeneric6DofSpring2ConstraintData
 
setAngularSpringDamping(btVector3DoubleData) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btGeneric6DofSpring2ConstraintDoubleData2
 
setAngularSpringDampingLimited(String) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btGeneric6DofSpring2ConstraintData
 
setAngularSpringDampingLimited(String) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btGeneric6DofSpring2ConstraintDoubleData2
 
setAngularSpringStiffness(btVector3FloatData) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btGeneric6DofSpring2ConstraintData
 
setAngularSpringStiffness(btVector3DoubleData) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btGeneric6DofSpring2ConstraintDoubleData2
 
setAngularSpringStiffnessLimited(String) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btGeneric6DofSpring2ConstraintData
 
setAngularSpringStiffnessLimited(String) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btGeneric6DofSpring2ConstraintDoubleData2
 
setAngularStiffness(float) - Method in class com.badlogic.gdx.physics.bullet.softbody.SoftBodyMaterialData
 
setAngularStopCFM(btVector3FloatData) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btGeneric6DofSpring2ConstraintData
 
setAngularStopCFM(btVector3DoubleData) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btGeneric6DofSpring2ConstraintDoubleData2
 
setAngularStopERP(btVector3FloatData) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btGeneric6DofSpring2ConstraintData
 
setAngularStopERP(btVector3DoubleData) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btGeneric6DofSpring2ConstraintDoubleData2
 
setAngularTargetVelocity(btVector3FloatData) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btGeneric6DofSpring2ConstraintData
 
setAngularTargetVelocity(btVector3DoubleData) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btGeneric6DofSpring2ConstraintDoubleData2
 
setAngularUpperLimit(Vector3) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btGeneric6DofConstraint
 
setAngularUpperLimit(btVector3FloatData) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btGeneric6DofConstraintData
 
setAngularUpperLimit(btVector3DoubleData) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btGeneric6DofConstraintDoubleData2
 
setAngularUpperLimit(Vector3) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btGeneric6DofSpring2Constraint
 
setAngularUpperLimit(btVector3FloatData) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btGeneric6DofSpring2ConstraintData
 
setAngularUpperLimit(btVector3DoubleData) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btGeneric6DofSpring2ConstraintDoubleData2
 
setAngularUpperLimit(float) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btSliderConstraintData
 
setAngularUpperLimit(double) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btSliderConstraintDoubleData
 
setAngularUpperLimitReversed(Vector3) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btGeneric6DofSpring2Constraint
 
setAngularVelocity(Vector3) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btKinematicCharacterController
 
setAngularVelocity(Vector3) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btRigidBody
 
setAngularVelocity(btVector3DoubleData) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btRigidBodyDoubleData
 
setAngularVelocity(btVector3FloatData) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btRigidBodyFloatData
 
setAngularVelocity(btVector3) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btSolverBody
 
setAnisotropicFriction(Vector3, int) - Method in class com.badlogic.gdx.physics.bullet.collision.btCollisionObject
 
setAnisotropicFriction(Vector3) - Method in class com.badlogic.gdx.physics.bullet.collision.btCollisionObject
 
setAnisotropicFriction(btVector3DoubleData) - Method in class com.badlogic.gdx.physics.bullet.collision.btCollisionObjectDoubleData
 
setAnisotropicFriction(btVector3FloatData) - Method in class com.badlogic.gdx.physics.bullet.collision.btCollisionObjectFloatData
 
setAppliedConstraintForce(btVector3) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btMultibodyLink
 
setAppliedConstraintTorque(btVector3) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btMultibodyLink
 
setAppliedForce(btVector3) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btMultibodyLink
 
setAppliedForceBodyA(btVector3) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btJointFeedback
 
setAppliedForceBodyB(btVector3) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btJointFeedback
 
setAppliedImpulse(float) - Method in class com.badlogic.gdx.physics.bullet.collision.btManifoldPoint
 
setAppliedImpulse(float) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btMultiBodySolverConstraint
 
setAppliedImpulse(float) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btSolverConstraint
 
setAppliedImpulse(float) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btTypedConstraintData
 
setAppliedImpulse(double) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btTypedConstraintDoubleData
 
setAppliedImpulse(float) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btTypedConstraintFloatData
 
setAppliedImpulseLateral1(float) - Method in class com.badlogic.gdx.physics.bullet.collision.btManifoldPoint
 
setAppliedImpulseLateral2(float) - Method in class com.badlogic.gdx.physics.bullet.collision.btManifoldPoint
 
setAppliedPushImpulse(float) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btMultiBodySolverConstraint
 
setAppliedPushImpulse(float) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btSolverConstraint
 
setAppliedTorque(btVector3) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btMultibodyLink
 
setAppliedTorqueBodyA(btVector3) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btJointFeedback
 
setAppliedTorqueBodyB(btVector3) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btJointFeedback
 
setApplySpeculativeContactRestitution(boolean) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btDiscreteDynamicsWorld
 
setAqq(btMatrix3x3) - Method in class com.badlogic.gdx.physics.bullet.softbody.btSoftBody.Pose
 
setAqq(btMatrix3x3FloatData) - Method in class com.badlogic.gdx.physics.bullet.softbody.SoftBodyPoseData
 
setAR(btMatrix3x3) - Method in class com.badlogic.gdx.physics.bullet.collision.BT_BOX_BOX_TRANSFORM_CACHE
 
setAR(btMatrix3x3) - Method in class com.badlogic.gdx.physics.bullet.collision.GIM_BOX_BOX_TRANSFORM_CACHE
 
setArea(float) - Method in class com.badlogic.gdx.physics.bullet.softbody.btSoftBody.Node
 
setArea(float) - Method in class com.badlogic.gdx.physics.bullet.softbody.SoftBodyNodeData
 
setArows(SWIGTYPE_p_btAlignedObjectArrayT_float_p_t) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btDantzigScratchMemory
 
setAsDrift(int) - Method in class com.badlogic.gdx.physics.bullet.softbody.btSoftBody.Impulse
 
setAsVelocity(int) - Method in class com.badlogic.gdx.physics.bullet.softbody.btSoftBody.Impulse
 
setAttach(int) - Method in class com.badlogic.gdx.physics.bullet.softbody.SoftBodyNodeData
 
setAv(btVector3) - Method in class com.badlogic.gdx.physics.bullet.softbody.btSoftBody.Cluster
 
setAv(btVector3FloatData) - Method in class com.badlogic.gdx.physics.bullet.softbody.SoftBodyClusterData
 
setAxes(btSpatialMotionVector) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btMultibodyLink
 
setAxis(Vector3, Vector3) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btGeneric6DofConstraint
 
setAxis(Vector3, Vector3) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btGeneric6DofSpring2Constraint
 
setAxis(Vector3, Vector3) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btGeneric6DofSpringConstraint
 
setAxis(Vector3) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btHingeConstraint
 
setAxis(Vector3, Vector3) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btUniversalConstraint
 
setAxis(btVector3) - Method in class com.badlogic.gdx.physics.bullet.softbody.btSoftBody.AJoint
 
setAxis(btVector3) - Method in class com.badlogic.gdx.physics.bullet.softbody.btSoftBody.AJoint.Specs
 
setAxisA(Vector3) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btGearConstraint
 
setAxisB(Vector3) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btGearConstraint
 
setAxisBottom(int, Vector3) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btMultibodyLink
 
setAxisBottom(int, float, float, float) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btMultibodyLink
 
setAxisInA(btVector3DoubleData) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btGearConstraintDoubleData
 
setAxisInA(btVector3FloatData) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btGearConstraintFloatData
 
setAxisInB(btVector3DoubleData) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btGearConstraintDoubleData
 
setAxisInB(btVector3FloatData) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btGearConstraintFloatData
 
setAxisTop(int, Vector3) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btMultibodyLink
 
setAxisTop(int, float, float, float) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btMultibodyLink
 
setB(btDbvtNode) - Method in class com.badlogic.gdx.physics.bullet.collision.btDbvt.sStkNN
 
setB(int) - Method in class com.badlogic.gdx.physics.bullet.softbody.btSparseSdf3.IntFrac
 
setBarycentricCoordinates(float, float, float, float) - Method in class com.badlogic.gdx.physics.bullet.collision.btSubSimplexClosestResult
 
setBarycentricCoordinates(float, float, float) - Method in class com.badlogic.gdx.physics.bullet.collision.btSubSimplexClosestResult
 
setBarycentricCoordinates(float, float) - Method in class com.badlogic.gdx.physics.bullet.collision.btSubSimplexClosestResult
 
setBarycentricCoordinates(float) - Method in class com.badlogic.gdx.physics.bullet.collision.btSubSimplexClosestResult
 
setBarycentricCoordinates() - Method in class com.badlogic.gdx.physics.bullet.collision.btSubSimplexClosestResult
 
setBarycentricCoords(float[]) - Method in class com.badlogic.gdx.physics.bullet.collision.btSubSimplexClosestResult
 
setBaseCollider(btMultiBodyLinkCollider) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btMultiBody
 
setBaseCollider(btCollisionObjectDoubleData) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btMultiBodyDoubleData
 
setBaseCollider(btCollisionObjectFloatData) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btMultiBodyFloatData
 
setBaseInertia(Vector3) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btMultiBody
 
setBaseInertia(btVector3DoubleData) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btMultiBodyDoubleData
 
setBaseInertia(btVector3FloatData) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btMultiBodyFloatData
 
setBaseMass(float) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btMultiBody
 
setBaseMass(double) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btMultiBodyDoubleData
 
setBaseMass(float) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btMultiBodyFloatData
 
setBaseName(String) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btMultiBody
 
setBaseName(String) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btMultiBodyDoubleData
 
setBaseName(String) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btMultiBodyFloatData
 
setBaseOmega(Vector3) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btMultiBody
 
setBasePos(Vector3) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btMultiBody
 
setBaseVel(Vector3) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btMultiBody
 
setBaseWorldTransform(Matrix4) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btMultiBody
 
setBaseWorldTransform(btTransformDoubleData) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btMultiBodyDoubleData
 
setBaseWorldTransform(btTransformFloatData) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btMultiBodyFloatData
 
setBasis(Matrix3) - Method in class com.badlogic.gdx.physics.bullet.linearmath.btTransform
 
setBasis(btMatrix3x3DoubleData) - Method in class com.badlogic.gdx.physics.bullet.linearmath.btTransformDoubleData
 
setBasis(btMatrix3x3FloatData) - Method in class com.badlogic.gdx.physics.bullet.linearmath.btTransformFloatData
 
setBattach(int) - Method in class com.badlogic.gdx.physics.bullet.softbody.btSoftBody.Node
 
setBaumgarte(float) - Method in class com.badlogic.gdx.physics.bullet.softbody.SoftBodyConfigData
 
setBbending(int) - Method in class com.badlogic.gdx.physics.bullet.softbody.btSoftBody.Link
 
setBbending(int) - Method in class com.badlogic.gdx.physics.bullet.softbody.SoftBodyLinkData
 
setBframe(boolean) - Method in class com.badlogic.gdx.physics.bullet.softbody.btSoftBody.Pose
 
setBframe(int) - Method in class com.badlogic.gdx.physics.bullet.softbody.SoftBodyPoseData
 
setBiasFactor(float) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btConeTwistConstraintData
 
setBiasFactor(double) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btConeTwistConstraintDoubleData
 
setBiasFactor(float) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btHingeConstraintDoubleData
 
setBiasFactor(double) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btHingeConstraintDoubleData2
 
setBiasFactor(float) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btHingeConstraintFloatData
 
setBIsFrontWheel(boolean) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btWheelInfo
 
setBIsFrontWheel(boolean) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btWheelInfoConstructionInfo
 
setBJ(btVector3) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btJacobianEntry
 
setBodies(btCollisionObject, btCollisionObject) - Method in class com.badlogic.gdx.physics.bullet.collision.btPersistentManifold
 
setBodies(btSoftBody.Body) - Method in class com.badlogic.gdx.physics.bullet.softbody.btSoftBody.Joint
 
setBodies(SWIGTYPE_p_p_btSoftBody) - Method in class com.badlogic.gdx.physics.bullet.softbody.btSoftColliders.CollideCL_SS
 
setBody(btRigidBody) - Method in class com.badlogic.gdx.physics.bullet.softbody.btSoftBody.Anchor
 
setBody(btSoftBody) - Method in class com.badlogic.gdx.physics.bullet.softbody.btSoftBody.sRayCast
 
setBody(btSoftBody) - Method in class com.badlogic.gdx.physics.bullet.softbody.btSoftBodyCollisionShape
 
setBody0Wrap(btCollisionObjectWrapper) - Method in class com.badlogic.gdx.physics.bullet.collision.btManifoldResult
 
setBody1Wrap(btCollisionObjectWrapper) - Method in class com.badlogic.gdx.physics.bullet.collision.btManifoldResult
 
setBodyA(long) - Method in class com.badlogic.gdx.physics.bullet.softbody.btSoftBodyJointData
 
setBodyArray(btCollisionObjectArray) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btSimulationIslandManagerMt.Island
 
setBodyAtype(int) - Method in class com.badlogic.gdx.physics.bullet.softbody.btSoftBodyJointData
 
setBodyB(long) - Method in class com.badlogic.gdx.physics.bullet.softbody.btSoftBodyJointData
 
setBodyBtype(int) - Method in class com.badlogic.gdx.physics.bullet.softbody.btSoftBodyJointData
 
setBodyFirstMassMoment(int, SWIGTYPE_p_vec3) - Method in class com.badlogic.gdx.physics.bullet.inversedynamics.MultiBodyTree
 
setBodyMass(int, float) - Method in class com.badlogic.gdx.physics.bullet.inversedynamics.MultiBodyTree
 
setBodySecondMassMoment(int, SWIGTYPE_p_mat33) - Method in class com.badlogic.gdx.physics.bullet.inversedynamics.MultiBodyTree
 
setBottomLeftMat(btMatrix3x3) - Method in class com.badlogic.gdx.physics.bullet.linearmath.btSymmetricSpatialDyad
 
setBottomVec(btVector3) - Method in class com.badlogic.gdx.physics.bullet.linearmath.btSpatialForceVector
 
setBottomVec(btVector3) - Method in class com.badlogic.gdx.physics.bullet.linearmath.btSpatialMotionVector
 
setBounce(int, float) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btGeneric6DofSpring2Constraint
 
setBounce(float) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btRotationalLimitMotor
 
setBounce(float) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btRotationalLimitMotor2
 
setBounce(btVector3) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btTranslationalLimitMotor2
 
setBound(btAABB) - Method in class com.badlogic.gdx.physics.bullet.collision.GIM_BVH_DATA
 
setBound(btAABB) - Method in class com.badlogic.gdx.physics.bullet.collision.GIM_BVH_TREE_NODE
 
setBounds(btVector3) - Method in class com.badlogic.gdx.physics.bullet.softbody.btSoftBody
 
setBox1(btBoxShape) - Method in class com.badlogic.gdx.physics.bullet.collision.btBoxBoxDetector
 
setBox2(btBoxShape) - Method in class com.badlogic.gdx.physics.bullet.collision.btBoxBoxDetector
 
setBrake(float, int) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btRaycastVehicle
 
setBrake(float) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btWheelInfo
 
setBreakingImpulseThreshold(float) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btTypedConstraint
 
setBreakingImpulseThreshold(float) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btTypedConstraintData
 
setBreakingImpulseThreshold(double) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btTypedConstraintDoubleData
 
setBreakingImpulseThreshold(float) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btTypedConstraintFloatData
 
setBroadphase(btBroadphaseInterface) - Method in class com.badlogic.gdx.physics.bullet.collision.btCollisionWorld
 
setBroadphase(btBroadphaseInterface) - Method in class com.badlogic.gdx.physics.bullet.softbody.btSoftBodyWorldInfo
 
setBroadphaseHandle(btBroadphaseProxy) - Method in class com.badlogic.gdx.physics.bullet.collision.btCollisionObject
 
setBroadphaseHandle(long) - Method in class com.badlogic.gdx.physics.bullet.collision.btCollisionObjectDoubleData
 
setBroadphaseHandle(long) - Method in class com.badlogic.gdx.physics.bullet.collision.btCollisionObjectFloatData
 
setBUpdateRtCst(boolean) - Method in class com.badlogic.gdx.physics.bullet.softbody.btSoftBody
 
setBvhAabbMax(btVector3DoubleData) - Method in class com.badlogic.gdx.physics.bullet.collision.btQuantizedBvhDoubleData
 
setBvhAabbMax(btVector3FloatData) - Method in class com.badlogic.gdx.physics.bullet.collision.btQuantizedBvhFloatData
 
setBvhAabbMin(btVector3DoubleData) - Method in class com.badlogic.gdx.physics.bullet.collision.btQuantizedBvhDoubleData
 
setBvhAabbMin(btVector3FloatData) - Method in class com.badlogic.gdx.physics.bullet.collision.btQuantizedBvhFloatData
 
setBvhQuantization(btVector3DoubleData) - Method in class com.badlogic.gdx.physics.bullet.collision.btQuantizedBvhDoubleData
 
setBvhQuantization(btVector3FloatData) - Method in class com.badlogic.gdx.physics.bullet.collision.btQuantizedBvhFloatData
 
setBvhsDouble(SWIGTYPE_p_btAlignedObjectArrayT_btQuantizedBvhDoubleData_p_t) - Method in class com.badlogic.gdx.physics.bullet.linearmath.btBulletSerializedArrays
 
setBvhsFloat(SWIGTYPE_p_btAlignedObjectArrayT_btQuantizedBvhFloatData_p_t) - Method in class com.badlogic.gdx.physics.bullet.linearmath.btBulletSerializedArrays
 
setBvolume(boolean) - Method in class com.badlogic.gdx.physics.bullet.softbody.btSoftBody.Pose
 
setBvolume(int) - Method in class com.badlogic.gdx.physics.bullet.softbody.SoftBodyPoseData
 
setC(SWIGTYPE_p_btAlignedObjectArrayT_int_t) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btDantzigScratchMemory
 
setC(int[]) - Method in class com.badlogic.gdx.physics.bullet.softbody.btSparseSdf3.Cell
 
setC0(btMatrix3x3) - Method in class com.badlogic.gdx.physics.bullet.softbody.btSoftBody.Anchor
 
setC0(float) - Method in class com.badlogic.gdx.physics.bullet.softbody.btSoftBody.Link
 
setC0(btMatrix3x3) - Method in class com.badlogic.gdx.physics.bullet.softbody.btSoftBody.RContact
 
setC0(btVector3) - Method in class com.badlogic.gdx.physics.bullet.softbody.btSoftBody.Tetra
 
setC0(btVector3FloatData) - Method in class com.badlogic.gdx.physics.bullet.softbody.SoftBodyTetraData
 
setC0(btMatrix3x3FloatData) - Method in class com.badlogic.gdx.physics.bullet.softbody.SoftRigidAnchorData
 
setC1(btVector3) - Method in class com.badlogic.gdx.physics.bullet.softbody.btSoftBody.Anchor
 
setC1(float) - Method in class com.badlogic.gdx.physics.bullet.softbody.btSoftBody.Link
 
setC1(btVector3) - Method in class com.badlogic.gdx.physics.bullet.softbody.btSoftBody.RContact
 
setC1(float) - Method in class com.badlogic.gdx.physics.bullet.softbody.btSoftBody.Tetra
 
setC1(float) - Method in class com.badlogic.gdx.physics.bullet.softbody.SoftBodyTetraData
 
setC1(btVector3FloatData) - Method in class com.badlogic.gdx.physics.bullet.softbody.SoftRigidAnchorData
 
setC2(float) - Method in class com.badlogic.gdx.physics.bullet.softbody.btSoftBody.Anchor
 
setC2(float) - Method in class com.badlogic.gdx.physics.bullet.softbody.btSoftBody.Link
 
setC2(float) - Method in class com.badlogic.gdx.physics.bullet.softbody.btSoftBody.RContact
 
setC2(float) - Method in class com.badlogic.gdx.physics.bullet.softbody.btSoftBody.Tetra
 
setC2(float) - Method in class com.badlogic.gdx.physics.bullet.softbody.SoftBodyTetraData
 
setC2(float) - Method in class com.badlogic.gdx.physics.bullet.softbody.SoftRigidAnchorData
 
setC3(btVector3) - Method in class com.badlogic.gdx.physics.bullet.softbody.btSoftBody.Link
 
setC3(float) - Method in class com.badlogic.gdx.physics.bullet.softbody.btSoftBody.RContact
 
setC4(float) - Method in class com.badlogic.gdx.physics.bullet.softbody.btSoftBody.RContact
 
setCachedBC(btSubSimplexClosestResult) - Method in class com.badlogic.gdx.physics.bullet.collision.btVoronoiSimplexSolver
 
setCachedP1(btVector3) - Method in class com.badlogic.gdx.physics.bullet.collision.btVoronoiSimplexSolver
 
setCachedP2(btVector3) - Method in class com.badlogic.gdx.physics.bullet.collision.btVoronoiSimplexSolver
 
setCachedRotParentToThis(btQuaternion) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btMultibodyLink
 
setCachedRVector(btVector3) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btMultibodyLink
 
setCachedSeperatingAxis(Vector3) - Method in class com.badlogic.gdx.physics.bullet.collision.btGjkPairDetector
 
setCachedV(btVector3) - Method in class com.badlogic.gdx.physics.bullet.collision.btVoronoiSimplexSolver
 
setCachedValidClosest(boolean) - Method in class com.badlogic.gdx.physics.bullet.collision.btVoronoiSimplexSolver
 
setCachedWorldTransform(btTransform) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btMultibodyLink
 
setCacheTime(float) - Method in class com.badlogic.gdx.physics.bullet.collision.ContactCache
 
setCanSleep(boolean) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btMultiBody
 
setCatchDegeneracies(int) - Method in class com.badlogic.gdx.physics.bullet.collision.btGjkPairDetector
 
setCcdMotionThreshold(float) - Method in class com.badlogic.gdx.physics.bullet.collision.btCollisionObject
 
setCcdMotionThreshold(double) - Method in class com.badlogic.gdx.physics.bullet.collision.btCollisionObjectDoubleData
 
setCcdMotionThreshold(float) - Method in class com.badlogic.gdx.physics.bullet.collision.btCollisionObjectFloatData
 
setCcdSweptSphereRadius(float) - Method in class com.badlogic.gdx.physics.bullet.collision.btCollisionObject
 
setCcdSweptSphereRadius(double) - Method in class com.badlogic.gdx.physics.bullet.collision.btCollisionObjectDoubleData
 
setCcdSweptSphereRadius(float) - Method in class com.badlogic.gdx.physics.bullet.collision.btCollisionObjectFloatData
 
setCdbvt(btDbvt) - Method in class com.badlogic.gdx.physics.bullet.softbody.btSoftBody
 
setCells(SWIGTYPE_p_btAlignedObjectArrayT_btSparseSdfT_3_t__Cell_p_t) - Method in class com.badlogic.gdx.physics.bullet.softbody.btSparseSdf3
 
setCenterOfMassOffset(btTransform) - Method in class com.badlogic.gdx.physics.bullet.linearmath.btDefaultMotionState
 
setCenterOfMassTransform(Matrix4) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btRigidBody
 
setCfg(btSoftBody.Config) - Method in class com.badlogic.gdx.physics.bullet.softbody.btSoftBody
 
setCfgOffset(int) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btMultibodyLink
 
setCfm(float) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btMultiBodySolverConstraint
 
setCfm(float) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btSolverConstraint
 
setCfm(SWIGTYPE_p_float) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btTypedConstraint.btConstraintInfo2
 
setCfm(float) - Method in class com.badlogic.gdx.physics.bullet.softbody.btSoftBody.Joint
 
setCfm(float) - Method in class com.badlogic.gdx.physics.bullet.softbody.btSoftBody.Joint.Specs
 
setCfm(float[]) - Method in class com.badlogic.gdx.physics.bullet.softbody.btSoftBody.SContact
 
setCfm(float) - Method in class com.badlogic.gdx.physics.bullet.softbody.btSoftBodyJointData
 
setChassisConnectionCS(btVector3) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btWheelInfoConstructionInfo
 
setChassisConnectionPointCS(btVector3) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btWheelInfo
 
setCheckCollideWith(int) - Method in class com.badlogic.gdx.physics.bullet.collision.btCollisionObjectDoubleData
 
setCheckCollideWith(int) - Method in class com.badlogic.gdx.physics.bullet.collision.btCollisionObjectFloatData
 
setChildMargin(float) - Method in class com.badlogic.gdx.physics.bullet.collision.btCompoundShapeChild
 
setChildMargin(float) - Method in class com.badlogic.gdx.physics.bullet.collision.btCompoundShapeChildData
 
setChilds(SWIGTYPE_p_p_btDbvtNode) - Method in class com.badlogic.gdx.physics.bullet.collision.btDbvtNode
 
setChildShape(btCollisionShape) - Method in class com.badlogic.gdx.physics.bullet.collision.btCompoundShapeChild
 
setChildShape(btCollisionShapeData) - Method in class com.badlogic.gdx.physics.bullet.collision.btCompoundShapeChildData
 
setChildShape(btCollisionShape) - Method in class com.badlogic.gdx.physics.bullet.softbody.btTriIndex
 
setChildShapePtr(btCompoundShapeChildData) - Method in class com.badlogic.gdx.physics.bullet.collision.btCompoundShapeData
 
setChildShapeType(int) - Method in class com.badlogic.gdx.physics.bullet.collision.btCompoundShapeChild
 
setChildShapeType(int) - Method in class com.badlogic.gdx.physics.bullet.collision.btCompoundShapeChildData
 
setChildTransform(int, Matrix4) - Method in class com.badlogic.gdx.physics.bullet.collision.btGImpactShapeInterface
 
setChunkCode(int) - Method in class com.badlogic.gdx.physics.bullet.linearmath.btChunk
 
setCid(int) - Method in class com.badlogic.gdx.physics.bullet.collision.btDbvtBroadphase
 
setCiterations(int) - Method in class com.badlogic.gdx.physics.bullet.softbody.btSoftBody.Config
 
setClampCells(int) - Method in class com.badlogic.gdx.physics.bullet.softbody.btSparseSdf3
 
setClientInfo(long) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btWheelInfo
 
setClientObject(long) - Method in class com.badlogic.gdx.physics.bullet.collision.btBroadphaseProxy
 
setClippedInvContactDotSuspension(float) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btWheelInfo
 
setClosestDistanceThreshold(float) - Method in class com.badlogic.gdx.physics.bullet.collision.ContactResultCallback
 
setClosestHitFraction(float) - Method in class com.badlogic.gdx.physics.bullet.collision.ConvexResultCallback
 
setClosestHitFraction(float) - Method in class com.badlogic.gdx.physics.bullet.collision.RayResultCallback
 
setClosestPointDistanceThreshold(float) - Method in class com.badlogic.gdx.physics.bullet.collision.btManifoldResult
 
setClosestPointInB(btVector3) - Method in class com.badlogic.gdx.physics.bullet.collision.btStorageResult
 
setClosestPointOnSimplex(btVector3) - Method in class com.badlogic.gdx.physics.bullet.collision.btSubSimplexClosestResult
 
setCluster(btSoftBody.Cluster) - Method in class com.badlogic.gdx.physics.bullet.softbody.btSoftClusterCollisionShape
 
setClusterConnectivity(SWIGTYPE_p_btAlignedObjectArrayT_bool_t) - Method in class com.badlogic.gdx.physics.bullet.softbody.btSoftBody
 
setClusterIndex(int) - Method in class com.badlogic.gdx.physics.bullet.softbody.btSoftBody.Cluster
 
setClusterIndex(int) - Method in class com.badlogic.gdx.physics.bullet.softbody.SoftBodyClusterData
 
setClusterIterations(int) - Method in class com.badlogic.gdx.physics.bullet.softbody.SoftBodyConfigData
 
setClusters(SWIGTYPE_p_btAlignedObjectArrayT_btSoftBody__Cluster_p_t) - Method in class com.badlogic.gdx.physics.bullet.softbody.btSoftBody
 
setClusters(SoftBodyClusterData) - Method in class com.badlogic.gdx.physics.bullet.softbody.btSoftBodyFloatData
 
setCollide(boolean) - Method in class com.badlogic.gdx.physics.bullet.softbody.btSoftBody.Cluster
 
setCollide(int) - Method in class com.badlogic.gdx.physics.bullet.softbody.SoftBodyClusterData
 
setCollider(btMultiBodyLinkCollider) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btMultibodyLink
 
setCollisionAlgorithmPool(btPoolAllocator) - Method in class com.badlogic.gdx.physics.bullet.collision.btDefaultCollisionConstructionInfo
 
setCollisionConfiguration(btCollisionConfiguration) - Method in class com.badlogic.gdx.physics.bullet.collision.btCollisionDispatcher
 
setCollisionDisabledObjects(btCollisionObjectConstArray) - Method in class com.badlogic.gdx.physics.bullet.softbody.btSoftBody
 
setCollisionFilterGroup(int) - Method in class com.badlogic.gdx.physics.bullet.collision.btBroadphaseProxy
 
setCollisionFilterGroup(int) - Method in class com.badlogic.gdx.physics.bullet.collision.ContactResultCallback
 
setCollisionFilterGroup(int) - Method in class com.badlogic.gdx.physics.bullet.collision.ConvexResultCallback
 
setCollisionFilterGroup(int) - Method in class com.badlogic.gdx.physics.bullet.collision.RayResultCallback
 
setCollisionFilterGroup(short) - Method in class com.badlogic.gdx.physics.bullet.dynamics.FilterableVehicleRaycaster
 
setCollisionFilterMask(int) - Method in class com.badlogic.gdx.physics.bullet.collision.btBroadphaseProxy
 
setCollisionFilterMask(int) - Method in class com.badlogic.gdx.physics.bullet.collision.ContactResultCallback
 
setCollisionFilterMask(int) - Method in class com.badlogic.gdx.physics.bullet.collision.ConvexResultCallback
 
setCollisionFilterMask(int) - Method in class com.badlogic.gdx.physics.bullet.collision.RayResultCallback
 
setCollisionFilterMask(short) - Method in class com.badlogic.gdx.physics.bullet.dynamics.FilterableVehicleRaycaster
 
setCollisionFlags(int) - Method in class com.badlogic.gdx.physics.bullet.collision.btCollisionObject
 
setCollisionFlags(int) - Method in class com.badlogic.gdx.physics.bullet.collision.btCollisionObjectDoubleData
 
setCollisionFlags(int) - Method in class com.badlogic.gdx.physics.bullet.collision.btCollisionObjectFloatData
 
setCollisionFlags(int) - Method in class com.badlogic.gdx.physics.bullet.softbody.SoftBodyConfigData
 
setCollisionMargin(float) - Method in class com.badlogic.gdx.physics.bullet.collision.btCompoundShapeData
 
setCollisionMargin(float) - Method in class com.badlogic.gdx.physics.bullet.collision.btConvexInternalShapeData
 
setCollisionMargin(float) - Method in class com.badlogic.gdx.physics.bullet.collision.btGImpactMeshShapeData
 
setCollisionMargin(float) - Method in class com.badlogic.gdx.physics.bullet.collision.btTriangleMeshShapeData
 
setCollisionObject(btCollisionObject) - Method in class com.badlogic.gdx.physics.bullet.collision.btCollisionObjectWrapper
 
setCollisionObject(btCollisionObject) - Method in class com.badlogic.gdx.physics.bullet.collision.LocalRayResult
 
setCollisionObject(btCollisionObject) - Method in class com.badlogic.gdx.physics.bullet.collision.RayResultCallback
 
setCollisionObject(btCollisionObject) - Method in class com.badlogic.gdx.physics.bullet.softbody.btSoftBody.Body
 
setCollisionObjectData(btCollisionObjectDoubleData) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btRigidBodyDoubleData
 
setCollisionObjectData(btCollisionObjectFloatData) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btRigidBodyFloatData
 
setCollisionObjectData(btCollisionObjectFloatData) - Method in class com.badlogic.gdx.physics.bullet.softbody.btSoftBodyFloatData
 
setCollisionObjectDataDouble(SWIGTYPE_p_btAlignedObjectArrayT_btCollisionObjectDoubleData_p_t) - Method in class com.badlogic.gdx.physics.bullet.linearmath.btBulletSerializedArrays
 
setCollisionObjectDataFloat(SWIGTYPE_p_btAlignedObjectArrayT_btCollisionObjectFloatData_p_t) - Method in class com.badlogic.gdx.physics.bullet.linearmath.btBulletSerializedArrays
 
setCollisionObjects(btCollisionObjectConstArray) - Method in class com.badlogic.gdx.physics.bullet.collision.AllHitsRayResultCallback
 
setCollisions(int) - Method in class com.badlogic.gdx.physics.bullet.softbody.btSoftBody.Config
 
setCollisionShape(btCollisionShape) - Method in class com.badlogic.gdx.physics.bullet.collision.btCollisionObject
 
setCollisionShape(long) - Method in class com.badlogic.gdx.physics.bullet.collision.btCollisionObjectDoubleData
 
setCollisionShape(long) - Method in class com.badlogic.gdx.physics.bullet.collision.btCollisionObjectFloatData
 
setCollisionShape(btCollisionShape) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btRigidBody.btRigidBodyConstructionInfo
 
setCollisionShapeData(btCollisionShapeData) - Method in class com.badlogic.gdx.physics.bullet.collision.btCompoundShapeData
 
setCollisionShapeData(btCollisionShapeData) - Method in class com.badlogic.gdx.physics.bullet.collision.btConvexInternalShapeData
 
setCollisionShapeData(btCollisionShapeData) - Method in class com.badlogic.gdx.physics.bullet.collision.btGImpactMeshShapeData
 
setCollisionShapeData(btCollisionShapeData) - Method in class com.badlogic.gdx.physics.bullet.collision.btStaticPlaneShapeData
 
setCollisionShapeData(btCollisionShapeData) - Method in class com.badlogic.gdx.physics.bullet.collision.btTriangleMeshShapeData
 
setColObj(btCollisionObject) - Method in class com.badlogic.gdx.physics.bullet.softbody.btSoftBody.sCti
 
setColObj1Wrap(btCollisionObjectWrapper) - Method in class com.badlogic.gdx.physics.bullet.softbody.btSoftColliders.CollideSDF_RS
 
setColObjWrap(btCollisionObjectWrapper) - Method in class com.badlogic.gdx.physics.bullet.softbody.btSoftColliders.CollideCL_RS
 
setColShape(btCompoundShape) - Method in class com.badlogic.gdx.physics.bullet.collision.MyInternalTriangleIndexCallback
 
setColShapeData(SWIGTYPE_p_btAlignedObjectArrayT_btCollisionShapeData_p_t) - Method in class com.badlogic.gdx.physics.bullet.linearmath.btBulletSerializedArrays
 
setCom(btVector3) - Method in class com.badlogic.gdx.physics.bullet.softbody.btSoftBody.Cluster
 
setCom(btVector3) - Method in class com.badlogic.gdx.physics.bullet.softbody.btSoftBody.Pose
 
setCom(btVector3FloatData) - Method in class com.badlogic.gdx.physics.bullet.softbody.SoftBodyClusterData
 
setCom(btVector3FloatData) - Method in class com.badlogic.gdx.physics.bullet.softbody.SoftBodyPoseData
 
setCombinedContactDamping1(float) - Method in class com.badlogic.gdx.physics.bullet.collision.btManifoldPoint
 
setCombinedContactStiffness1(float) - Method in class com.badlogic.gdx.physics.bullet.collision.btManifoldPoint
 
setCombinedFriction(float) - Method in class com.badlogic.gdx.physics.bullet.collision.btManifoldPoint
 
setCombinedRestitution(float) - Method in class com.badlogic.gdx.physics.bullet.collision.btManifoldPoint
 
setCombinedRollingFriction(float) - Method in class com.badlogic.gdx.physics.bullet.collision.btManifoldPoint
 
setCombinedSpinningFriction(float) - Method in class com.badlogic.gdx.physics.bullet.collision.btManifoldPoint
 
setCompanionId(int) - Method in class com.badlogic.gdx.physics.bullet.collision.btCollisionObject
 
setCompanionId(int) - Method in class com.badlogic.gdx.physics.bullet.collision.btCollisionObjectDoubleData
 
setCompanionId(int) - Method in class com.badlogic.gdx.physics.bullet.collision.btCollisionObjectFloatData
 
setCompanionId(int) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btMultiBody
 
setCompanionIdA(int) - Method in class com.badlogic.gdx.physics.bullet.collision.btPersistentManifold
 
setCompanionIdB(int) - Method in class com.badlogic.gdx.physics.bullet.collision.btPersistentManifold
 
setCompoundShape(btGImpactCompoundShape) - Method in class com.badlogic.gdx.physics.bullet.collision.btGImpactCompoundShape.CompoundPrimitiveManager
 
setConeUpIndex(int) - Method in class com.badlogic.gdx.physics.bullet.collision.btConeShape
 
setConfig(SoftBodyConfigData) - Method in class com.badlogic.gdx.physics.bullet.softbody.btSoftBodyFloatData
 
setConfig_citerations(int) - Method in class com.badlogic.gdx.physics.bullet.softbody.btSoftBody
 
setConfig_collisions(int) - Method in class com.badlogic.gdx.physics.bullet.softbody.btSoftBody
 
setConfig_diterations(int) - Method in class com.badlogic.gdx.physics.bullet.softbody.btSoftBody
 
setConfig_kAHR(float) - Method in class com.badlogic.gdx.physics.bullet.softbody.btSoftBody
 
setConfig_kCHR(float) - Method in class com.badlogic.gdx.physics.bullet.softbody.btSoftBody
 
setConfig_kDF(float) - Method in class com.badlogic.gdx.physics.bullet.softbody.btSoftBody
 
setConfig_kDG(float) - Method in class com.badlogic.gdx.physics.bullet.softbody.btSoftBody
 
setConfig_kDP(float) - Method in class com.badlogic.gdx.physics.bullet.softbody.btSoftBody
 
setConfig_kKHR(float) - Method in class com.badlogic.gdx.physics.bullet.softbody.btSoftBody
 
setConfig_kLF(float) - Method in class com.badlogic.gdx.physics.bullet.softbody.btSoftBody
 
setConfig_kMT(float) - Method in class com.badlogic.gdx.physics.bullet.softbody.btSoftBody
 
setConfig_kPR(float) - Method in class com.badlogic.gdx.physics.bullet.softbody.btSoftBody
 
setConfig_kSHR(float) - Method in class com.badlogic.gdx.physics.bullet.softbody.btSoftBody
 
setConfig_kSK_SPLT_CL(float) - Method in class com.badlogic.gdx.physics.bullet.softbody.btSoftBody
 
setConfig_kSKHR_CL(float) - Method in class com.badlogic.gdx.physics.bullet.softbody.btSoftBody
 
setConfig_kSR_SPLT_CL(float) - Method in class com.badlogic.gdx.physics.bullet.softbody.btSoftBody
 
setConfig_kSRHR_CL(float) - Method in class com.badlogic.gdx.physics.bullet.softbody.btSoftBody
 
setConfig_kSS_SPLT_CL(float) - Method in class com.badlogic.gdx.physics.bullet.softbody.btSoftBody
 
setConfig_kSSHR_CL(float) - Method in class com.badlogic.gdx.physics.bullet.softbody.btSoftBody
 
setConfig_kVC(float) - Method in class com.badlogic.gdx.physics.bullet.softbody.btSoftBody
 
setConfig_kVCF(float) - Method in class com.badlogic.gdx.physics.bullet.softbody.btSoftBody
 
setConfig_maxvolume(float) - Method in class com.badlogic.gdx.physics.bullet.softbody.btSoftBody
 
setConfig_piterations(int) - Method in class com.badlogic.gdx.physics.bullet.softbody.btSoftBody
 
setConfig_timescale(float) - Method in class com.badlogic.gdx.physics.bullet.softbody.btSoftBody
 
setConfig_viterations(int) - Method in class com.badlogic.gdx.physics.bullet.softbody.btSoftBody
 
setConstraintArray(SWIGTYPE_p_btAlignedObjectArrayT_btTypedConstraint_p_t) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btSimulationIslandManagerMt.Island
 
setConstraintData(SWIGTYPE_p_btAlignedObjectArrayT_btTypedConstraintData_p_t) - Method in class com.badlogic.gdx.physics.bullet.linearmath.btBulletSerializedArrays
 
setConstraintDataDouble(SWIGTYPE_p_btAlignedObjectArrayT_btTypedConstraintDoubleData_p_t) - Method in class com.badlogic.gdx.physics.bullet.linearmath.btBulletSerializedArrays
 
setConstraintDataFloat(SWIGTYPE_p_btAlignedObjectArrayT_btTypedConstraintFloatData_p_t) - Method in class com.badlogic.gdx.physics.bullet.linearmath.btBulletSerializedArrays
 
setConstraintError(SWIGTYPE_p_float) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btTypedConstraint.btConstraintInfo2
 
setConstraintRowSolverGeneric(SWIGTYPE_p_f_r_btSolverBody_r_btSolverBody_r_q_const__btSolverConstraint__btSimdScalar) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btSequentialImpulseConstraintSolver
 
setConstraintRowSolverLowerLimit(SWIGTYPE_p_f_r_btSolverBody_r_btSolverBody_r_q_const__btSolverConstraint__btSimdScalar) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btSequentialImpulseConstraintSolver
 
setConstraintSolver(btConstraintSolver) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btDynamicsWorld
 
setContactBreakingThreshold(float) - Method in class com.badlogic.gdx.physics.bullet.collision.btPersistentManifold
 
setContactCallbackFilter(int) - Method in class com.badlogic.gdx.physics.bullet.collision.btCollisionObject
 
setContactCallbackFilter(int) - Method in class com.badlogic.gdx.physics.bullet.collision.GdxCollisionObjectBridge
 
setContactCallbackFlag(int) - Method in class com.badlogic.gdx.physics.bullet.collision.btCollisionObject
 
setContactCallbackFlag(int) - Method in class com.badlogic.gdx.physics.bullet.collision.GdxCollisionObjectBridge
 
setContactCFM(float) - Method in class com.badlogic.gdx.physics.bullet.collision.btManifoldPoint
 
setContactDamping(double) - Method in class com.badlogic.gdx.physics.bullet.collision.btCollisionObjectDoubleData
 
setContactDamping(float) - Method in class com.badlogic.gdx.physics.bullet.collision.btCollisionObjectFloatData
 
setContactERP(float) - Method in class com.badlogic.gdx.physics.bullet.collision.btManifoldPoint
 
setContactManifold(btPersistentManifold) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btContactConstraint
 
setContactMotion1(float) - Method in class com.badlogic.gdx.physics.bullet.collision.btManifoldPoint
 
setContactMotion2(float) - Method in class com.badlogic.gdx.physics.bullet.collision.btManifoldPoint
 
setContactNormal1(btVector3) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btMultiBodySolverConstraint
 
setContactNormal1(btVector3) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btSolverConstraint
 
setContactNormal2(btVector3) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btMultiBodySolverConstraint
 
setContactNormal2(btVector3) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btSolverConstraint
 
setContactNormalWS(btVector3) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btWheelInfo.RaycastInfo
 
setContactPoint(btVector3) - Method in class com.badlogic.gdx.physics.bullet.linearmath.btIDebugDraw.DefaultColors
 
setContactPointFlags(int) - Method in class com.badlogic.gdx.physics.bullet.collision.btManifoldPoint
 
setContactPointWS(btVector3) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btWheelInfo.RaycastInfo
 
setContactProcessingThreshold(float) - Method in class com.badlogic.gdx.physics.bullet.collision.btCollisionObject
 
setContactProcessingThreshold(double) - Method in class com.badlogic.gdx.physics.bullet.collision.btCollisionObjectDoubleData
 
setContactProcessingThreshold(float) - Method in class com.badlogic.gdx.physics.bullet.collision.btCollisionObjectFloatData
 
setContactProcessingThreshold(float) - Method in class com.badlogic.gdx.physics.bullet.collision.btPersistentManifold
 
setContactSolverType(int) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btRigidBody
 
setContactStiffness(double) - Method in class com.badlogic.gdx.physics.bullet.collision.btCollisionObjectDoubleData
 
setContactStiffness(float) - Method in class com.badlogic.gdx.physics.bullet.collision.btCollisionObjectFloatData
 
setContactStiffnessAndDamping(float, float) - Method in class com.badlogic.gdx.physics.bullet.collision.btCollisionObject
 
setContainer(SWIGTYPE_p_gim_arrayT_GUINT_t) - Method in class com.badlogic.gdx.physics.bullet.collision.gim_bitset
 
setContainsAnchor(boolean) - Method in class com.badlogic.gdx.physics.bullet.softbody.btSoftBody.Cluster
 
setContainsAnchor(int) - Method in class com.badlogic.gdx.physics.bullet.softbody.SoftBodyClusterData
 
setContiguousNodesPtr(btOptimizedBvhNodeDoubleData) - Method in class com.badlogic.gdx.physics.bullet.collision.btQuantizedBvhDoubleData
 
setContiguousNodesPtr(btOptimizedBvhNodeFloatData) - Method in class com.badlogic.gdx.physics.bullet.collision.btQuantizedBvhFloatData
 
setConvexConservativeDistanceThreshold(float) - Method in class com.badlogic.gdx.physics.bullet.collision.btDispatcherInfo
 
setConvexConvexMultipointIterations(int, int) - Method in class com.badlogic.gdx.physics.bullet.collision.btDefaultCollisionConfiguration
 
setConvexConvexMultipointIterations(int) - Method in class com.badlogic.gdx.physics.bullet.collision.btDefaultCollisionConfiguration
 
setConvexConvexMultipointIterations() - Method in class com.badlogic.gdx.physics.bullet.collision.btDefaultCollisionConfiguration
 
setConvexEpsilon(float) - Method in class com.badlogic.gdx.physics.bullet.collision.btTriangleInfoMap
 
setConvexEpsilon(float) - Method in class com.badlogic.gdx.physics.bullet.collision.btTriangleInfoMapData
 
setConvexFromWorld(btVector3) - Method in class com.badlogic.gdx.physics.bullet.collision.ClosestConvexResultCallback
 
setConvexInternalShapeData(btConvexInternalShapeData) - Method in class com.badlogic.gdx.physics.bullet.collision.btCapsuleShapeData
 
setConvexInternalShapeData(btConvexInternalShapeData) - Method in class com.badlogic.gdx.physics.bullet.collision.btConeShapeData
 
setConvexInternalShapeData(btConvexInternalShapeData) - Method in class com.badlogic.gdx.physics.bullet.collision.btConvexHullShapeData
 
setConvexInternalShapeData(btConvexInternalShapeData) - Method in class com.badlogic.gdx.physics.bullet.collision.btCylinderShapeData
 
setConvexInternalShapeData(btConvexInternalShapeData) - Method in class com.badlogic.gdx.physics.bullet.collision.btMultiSphereShapeData
 
setConvexShape(btConvexShape) - Method in class com.badlogic.gdx.physics.bullet.collision.btTriangleConvexcastCallback
 
setConvexShapeFrom(btTransform) - Method in class com.badlogic.gdx.physics.bullet.collision.btTriangleConvexcastCallback
 
setConvexShapeTo(btTransform) - Method in class com.badlogic.gdx.physics.bullet.collision.btTriangleConvexcastCallback
 
setConvexToWorld(btVector3) - Method in class com.badlogic.gdx.physics.bullet.collision.ClosestConvexResultCallback
 
setConvexToWorld(Vector3) - Method in class com.badlogic.gdx.physics.bullet.collision.ClosestConvexResultCallback
 
setCoordinateSystem(int, int, int) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btRaycastVehicle
 
setCoords(float[]) - Method in class com.badlogic.gdx.physics.bullet.softbody.btSoftBody.Note
 
setCti(btSoftBody.sCti) - Method in class com.badlogic.gdx.physics.bullet.softbody.btSoftBody.RContact
 
setCupdates(int) - Method in class com.badlogic.gdx.physics.bullet.collision.btDbvtBroadphase
 
setCurIter(int) - Method in class com.badlogic.gdx.physics.bullet.collision.btGjkPairDetector
 
setCurNodeIndex(int) - Method in class com.badlogic.gdx.physics.bullet.collision.btQuantizedBvhDoubleData
 
setCurNodeIndex(int) - Method in class com.badlogic.gdx.physics.bullet.collision.btQuantizedBvhFloatData
 
setCurrentLimit(int) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btRotationalLimitMotor
 
setCurrentLimit(int) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btRotationalLimitMotor2
 
setCurrentLimit(int[]) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btTranslationalLimitMotor
 
setCurrentLimit(int[]) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btTranslationalLimitMotor2
 
setCurrentLimitError(float) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btRotationalLimitMotor
 
setCurrentLimitError(float) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btRotationalLimitMotor2
 
setCurrentLimitError(btVector3) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btTranslationalLimitMotor
 
setCurrentLimitError(btVector3) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btTranslationalLimitMotor2
 
setCurrentLimitErrorHi(float) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btRotationalLimitMotor2
 
setCurrentLimitErrorHi(btVector3) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btTranslationalLimitMotor2
 
setCurrentLinearDiff(btVector3) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btTranslationalLimitMotor
 
setCurrentLinearDiff(btVector3) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btTranslationalLimitMotor2
 
setCurrentPosition(float) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btRotationalLimitMotor
 
setCurrentPosition(float) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btRotationalLimitMotor2
 
setCustomCollisionAlgorithmMaxElementSize(int) - Method in class com.badlogic.gdx.physics.bullet.collision.btDefaultCollisionConstructionInfo
 
setCustomDebugColor(Vector3) - Method in class com.badlogic.gdx.physics.bullet.collision.btCollisionObject
 
setD(btScalarArray) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btDantzigScratchMemory
 
setD(SWIGTYPE_p_a_3_1__a_3_1__float) - Method in class com.badlogic.gdx.physics.bullet.softbody.btSparseSdf3.Cell
 
setDamping(float) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btConeTwistConstraint
 
setDamping(float) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btConeTwistConstraintData
 
setDamping(double) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btConeTwistConstraintDoubleData
 
setDamping(float) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btConstraintSetting
 
setDamping(float) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btContactSolverInfoData
 
setDamping(double) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btContactSolverInfoDoubleData
 
setDamping(float) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btContactSolverInfoFloatData
 
setDamping(int, float, boolean) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btGeneric6DofSpring2Constraint
 
setDamping(int, float) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btGeneric6DofSpring2Constraint
 
setDamping(int, float) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btGeneric6DofSpringConstraint
 
setDamping(float, float) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btRigidBody
 
setDamping(float) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btRotationalLimitMotor
 
setDamping(float) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btTranslationalLimitMotor
 
setDamping(float) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btTypedConstraint.btConstraintInfo2
 
setDamping(float) - Method in class com.badlogic.gdx.physics.bullet.softbody.SoftBodyConfigData
 
setDampingDirAng(float) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btSliderConstraint
 
setDampingDirLin(float) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btSliderConstraint
 
setDampingLimAng(float) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btSliderConstraint
 
setDampingLimLin(float) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btSliderConstraint
 
setDampingOrthoAng(float) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btSliderConstraint
 
setDampingOrthoLin(float) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btSliderConstraint
 
setData(long) - Method in class com.badlogic.gdx.physics.bullet.collision.btDbvtNode
 
setData(int) - Method in class com.badlogic.gdx.physics.bullet.collision.GIM_BVH_DATA
 
setData(GIM_CONTACT) - Method in class com.badlogic.gdx.physics.bullet.collision.gim_contact_array_internal
 
setDataAsInt(int) - Method in class com.badlogic.gdx.physics.bullet.collision.btDbvtNode
 
setDataIndex(int) - Method in class com.badlogic.gdx.physics.bullet.collision.BT_QUANTIZED_BVH_NODE
 
setDataIndex(int) - Method in class com.badlogic.gdx.physics.bullet.collision.GIM_BVH_TREE_NODE
 
setDbgDrawSize(float) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btTypedConstraint
 
setDbgDrawSize(float) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btTypedConstraintData
 
setDbgDrawSize(double) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btTypedConstraintDoubleData
 
setDbgDrawSize(float) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btTypedConstraintFloatData
 
setDbvtProxy(btBroadphaseProxy) - Method in class com.badlogic.gdx.physics.bullet.collision.btAxisSweep3InternalInt.Handle
 
setDbvtProxy(btBroadphaseProxy) - Method in class com.badlogic.gdx.physics.bullet.collision.btAxisSweep3InternalShort.Handle
 
setDeactivatedObject(btVector3) - Method in class com.badlogic.gdx.physics.bullet.linearmath.btIDebugDraw.DefaultColors
 
setDeactivationTime(float) - Method in class com.badlogic.gdx.physics.bullet.collision.btCollisionObject
 
setDeactivationTime(double) - Method in class com.badlogic.gdx.physics.bullet.collision.btCollisionObjectDoubleData
 
setDeactivationTime(float) - Method in class com.badlogic.gdx.physics.bullet.collision.btCollisionObjectFloatData
 
setDebugDraw(btIDebugDraw) - Method in class com.badlogic.gdx.physics.bullet.collision.btDispatcherInfo
 
setDebugDrawer(btIDebugDraw) - Method in class com.badlogic.gdx.physics.bullet.collision.btCollisionWorld
 
setDebugDrawer(btIDebugDraw) - Method in class com.badlogic.gdx.physics.bullet.collision.btConvexCast.CastResult
 
setDebugLevel(int) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btLemkeSolver
 
setDebugMode(int) - Method in class com.badlogic.gdx.physics.bullet.DebugDrawer
 
setDebugMode(int) - Method in class com.badlogic.gdx.physics.bullet.linearmath.btIDebugDraw
 
setDefaultColors(btIDebugDraw.DefaultColors) - Method in class com.badlogic.gdx.physics.bullet.linearmath.btIDebugDraw
 
setDefaultMaxCollisionAlgorithmPoolSize(int) - Method in class com.badlogic.gdx.physics.bullet.collision.btDefaultCollisionConstructionInfo
 
setDefaultMaxPersistentManifoldPoolSize(int) - Method in class com.badlogic.gdx.physics.bullet.collision.btDefaultCollisionConstructionInfo
 
setDeferedcollide(boolean) - Method in class com.badlogic.gdx.physics.bullet.collision.btDbvtBroadphase
 
setDegenerate(boolean) - Method in class com.badlogic.gdx.physics.bullet.collision.btSubSimplexClosestResult
 
setDegenerateSimplex(int) - Method in class com.badlogic.gdx.physics.bullet.collision.btGjkPairDetector
 
setDelete(boolean) - Method in class com.badlogic.gdx.physics.bullet.softbody.btSoftBody.Joint
 
setDelete(int) - Method in class com.badlogic.gdx.physics.bullet.softbody.btSoftBodyJointData
 
setDell(btScalarArray) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btDantzigScratchMemory
 
setDelta_w(btScalarArray) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btDantzigScratchMemory
 
setDelta_x(btScalarArray) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btDantzigScratchMemory
 
setDeltaAngularVelocity(btVector3) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btSolverBody
 
setDeltaLinearVelocity(btVector3) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btSolverBody
 
setDeltaRotation(float) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btWheelInfo
 
setDeltaVelAindex(int) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btMultiBodySolverConstraint
 
setDeltaVelBindex(int) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btMultiBodySolverConstraint
 
setDeltaVelocities(btScalarArray) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btMultiBodyJacobianData
 
setDeltaVelocitiesUnitImpulse(btScalarArray) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btMultiBodyJacobianData
 
setDensity(float) - Method in class com.badlogic.gdx.physics.bullet.softbody.btSoftBody.sMedium
 
setDepth(float) - Method in class com.badlogic.gdx.physics.bullet.collision.GIM_CONTACT
 
setDepth(float) - Method in class com.badlogic.gdx.physics.bullet.collision.MyInternalTriangleIndexCallback
 
setDimpulses(btVector3) - Method in class com.badlogic.gdx.physics.bullet.softbody.btSoftBody.Cluster
 
setDimpulses(btVector3FloatData) - Method in class com.badlogic.gdx.physics.bullet.softbody.SoftBodyClusterData
 
setDisableCollisionsBetweenLinkedBodies(int) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btTypedConstraintData
 
setDisableCollisionsBetweenLinkedBodies(int) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btTypedConstraintDoubleData
 
setDisableCollisionsBetweenLinkedBodies(int) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btTypedConstraintFloatData
 
setDisabledDeactivationObject(btVector3) - Method in class com.badlogic.gdx.physics.bullet.linearmath.btIDebugDraw.DefaultColors
 
setDisabledSimulationObject(btVector3) - Method in class com.badlogic.gdx.physics.bullet.linearmath.btIDebugDraw.DefaultColors
 
setDispatcher(btDispatcher) - Method in class com.badlogic.gdx.physics.bullet.softbody.btSoftBodyWorldInfo
 
setDispatcher1(btDispatcher) - Method in class com.badlogic.gdx.physics.bullet.collision.btCollisionAlgorithmConstructionInfo
 
setDispatcherFlags(int) - Method in class com.badlogic.gdx.physics.bullet.collision.btCollisionDispatcher
 
setDispatchFunc(int) - Method in class com.badlogic.gdx.physics.bullet.collision.btDispatcherInfo
 
setDist(float) - Method in class com.badlogic.gdx.physics.bullet.linearmath.btPlane
 
setDistance(float) - Method in class com.badlogic.gdx.physics.bullet.collision.btGjkEpaSolver2.sResults
 
setDistance(float) - Method in class com.badlogic.gdx.physics.bullet.collision.btGjkEpaSolver3.sResults
 
setDistance(float) - Method in class com.badlogic.gdx.physics.bullet.collision.btManifoldPoint
 
setDistance(float) - Method in class com.badlogic.gdx.physics.bullet.collision.btMprDistanceInfo
 
setDistance(float) - Method in class com.badlogic.gdx.physics.bullet.collision.btPointCollector
 
setDistance(float) - Method in class com.badlogic.gdx.physics.bullet.collision.btStorageResult
 
setDistance(float) - Method in class com.badlogic.gdx.physics.bullet.collision.GIM_CONTACT
 
setDistance1(float) - Method in class com.badlogic.gdx.physics.bullet.collision.btManifoldPoint
 
setDistFraction(float) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btVehicleRaycaster.btVehicleRaycasterResult
 
setDiterations(int) - Method in class com.badlogic.gdx.physics.bullet.softbody.btSoftBody.Config
 
setDna_nr(int) - Method in class com.badlogic.gdx.physics.bullet.linearmath.btChunk
 
setDofCount(int) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btMultibodyLink
 
setDofCount(int) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btMultiBodyLinkDoubleData
 
setDofCount(int) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btMultiBodyLinkFloatData
 
setDofOffset(int) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btMultibodyLink
 
setDrag(float) - Method in class com.badlogic.gdx.physics.bullet.softbody.SoftBodyConfigData
 
setDrawFlags(int) - Method in class com.badlogic.gdx.physics.bullet.softbody.btSoftMultiBodyDynamicsWorld
 
setDrawFlags(int) - Method in class com.badlogic.gdx.physics.bullet.softbody.btSoftRigidDynamicsWorld
 
setDrift(btVector3) - Method in class com.badlogic.gdx.physics.bullet.softbody.btSoftBody.Impulse
 
setDrift(btVector3) - Method in class com.badlogic.gdx.physics.bullet.softbody.btSoftBody.Joint
 
setDriftIterations(int) - Method in class com.badlogic.gdx.physics.bullet.softbody.SoftBodyConfigData
 
setDsequence(SWIGTYPE_p_btAlignedObjectArrayT_btSoftBody__ePSolver____t) - Method in class com.badlogic.gdx.physics.bullet.softbody.btSoftBody.Config
 
setDummy(float) - Method in class com.badlogic.gdx.physics.bullet.collision.btPrimitiveTriangle
 
setDupdates(int) - Method in class com.badlogic.gdx.physics.bullet.collision.btDbvtBroadphase
 
setDVector(btVector3) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btMultibodyLink
 
setDynamicFriction(float) - Method in class com.badlogic.gdx.physics.bullet.softbody.SoftBodyConfigData
 
setDynamicsWorldInfo(Vector3, btContactSolverInfo) - Method in class com.badlogic.gdx.physics.bullet.extras.btWorldImporter
 
setDynamicWorldInfoDataDouble(SWIGTYPE_p_btAlignedObjectArrayT_btDynamicsWorldDoubleData_p_t) - Method in class com.badlogic.gdx.physics.bullet.linearmath.btBulletSerializedArrays
 
setDynamicWorldInfoDataFloat(SWIGTYPE_p_btAlignedObjectArrayT_btDynamicsWorldFloatData_p_t) - Method in class com.badlogic.gdx.physics.bullet.linearmath.btBulletSerializedArrays
 
setDynmargin(float) - Method in class com.badlogic.gdx.physics.bullet.softbody.btSoftColliders.CollideSDF_RS
 
setEa(short) - Method in class com.badlogic.gdx.physics.bullet.linearmath.ConvexH.HalfEdge
 
setEdgeDistanceThreshold(float) - Method in class com.badlogic.gdx.physics.bullet.collision.btTriangleInfoMap
 
setEdgeDistanceThreshold(float) - Method in class com.badlogic.gdx.physics.bullet.collision.btTriangleInfoMapData
 
setEdges(SWIGTYPE_p_btAlignedObjectArrayT_btConvexHullComputer__Edge_t) - Method in class com.badlogic.gdx.physics.bullet.linearmath.btConvexHullComputer
 
setEdges(SWIGTYPE_p_btAlignedObjectArrayT_ConvexH__HalfEdge_t) - Method in class com.badlogic.gdx.physics.bullet.linearmath.ConvexH
 
setEdgeV0V1Angle(float) - Method in class com.badlogic.gdx.physics.bullet.collision.btTriangleInfo
 
setEdgeV0V1Angle(float) - Method in class com.badlogic.gdx.physics.bullet.collision.btTriangleInfoData
 
setEdgeV1V2Angle(float) - Method in class com.badlogic.gdx.physics.bullet.collision.btTriangleInfo
 
setEdgeV1V2Angle(float) - Method in class com.badlogic.gdx.physics.bullet.collision.btTriangleInfoData
 
setEdgeV2V0Angle(float) - Method in class com.badlogic.gdx.physics.bullet.collision.btTriangleInfo
 
setEdgeV2V0Angle(float) - Method in class com.badlogic.gdx.physics.bullet.collision.btTriangleInfoData
 
setEl(btVector3DoubleData) - Method in class com.badlogic.gdx.physics.bullet.linearmath.btMatrix3x3DoubleData
 
setEl(btVector3FloatData) - Method in class com.badlogic.gdx.physics.bullet.linearmath.btMatrix3x3FloatData
 
setElem(SWIGTYPE_p_btMatrixXT_double_t, int, int, double) - Static method in class com.badlogic.gdx.physics.bullet.linearmath.LinearMath
 
setElem(SWIGTYPE_p_btMatrixXT_float_t, int, int, float) - Static method in class com.badlogic.gdx.physics.bullet.linearmath.LinearMath
 
setElem__SWIG_0(long, int, int, double) - Static method in class com.badlogic.gdx.physics.bullet.linearmath.LinearMathJNI
 
setElem__SWIG_1(long, int, int, float) - Static method in class com.badlogic.gdx.physics.bullet.linearmath.LinearMathJNI
 
setEll(btScalarArray) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btDantzigScratchMemory
 
setEnableAngularMotor(int) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btHingeConstraintDoubleData
 
setEnableAngularMotor(int) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btHingeConstraintDoubleData2
 
setEnableAngularMotor(int) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btHingeConstraintFloatData
 
setEnabled(boolean) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btTypedConstraint
 
setEnableMotor(boolean) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btRotationalLimitMotor
 
setEnableMotor(boolean) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btRotationalLimitMotor2
 
setEnableMotor(boolean[]) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btTranslationalLimitMotor
 
setEnableMotor(boolean[]) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btTranslationalLimitMotor2
 
setEnableSatConvex(boolean) - Method in class com.badlogic.gdx.physics.bullet.collision.btDispatcherInfo
 
setEnableSpring(boolean) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btRotationalLimitMotor2
 
setEnableSpring(boolean[]) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btTranslationalLimitMotor2
 
setEnableSPU(boolean) - Method in class com.badlogic.gdx.physics.bullet.collision.btDispatcherInfo
 
setEngineForce(float) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btWheelInfo
 
setEqualVertexThreshold(float) - Method in class com.badlogic.gdx.physics.bullet.collision.btTriangleInfoMap
 
setEqualVertexThreshold(float) - Method in class com.badlogic.gdx.physics.bullet.collision.btTriangleInfoMapData
 
setEqualVertexThreshold(float) - Method in class com.badlogic.gdx.physics.bullet.collision.btVoronoiSimplexSolver
 
setEquilibriumPoint() - Method in class com.badlogic.gdx.physics.bullet.dynamics.btGeneric6DofSpring2Constraint
 
setEquilibriumPoint(int) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btGeneric6DofSpring2Constraint
 
setEquilibriumPoint(int, float) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btGeneric6DofSpring2Constraint
 
setEquilibriumPoint() - Method in class com.badlogic.gdx.physics.bullet.dynamics.btGeneric6DofSpringConstraint
 
setEquilibriumPoint(int) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btGeneric6DofSpringConstraint
 
setEquilibriumPoint(int, float) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btGeneric6DofSpringConstraint
 
setEquilibriumPoint(float[]) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btGeneric6DofSpringConstraintData
 
setEquilibriumPoint(double[]) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btGeneric6DofSpringConstraintDoubleData2
 
setEquilibriumPoint(float) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btRotationalLimitMotor2
 
setEquilibriumPoint(btVector3) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btTranslationalLimitMotor2
 
setErp(float) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btContactSolverInfoData
 
setErp(double) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btContactSolverInfoDoubleData
 
setErp(float) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btContactSolverInfoFloatData
 
setErp(float) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btMultiBodyConstraint
 
setErp(float) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btTypedConstraint.btConstraintInfo2
 
setErp(float) - Method in class com.badlogic.gdx.physics.bullet.softbody.btSoftBody.Joint
 
setErp(float) - Method in class com.badlogic.gdx.physics.bullet.softbody.btSoftBody.Joint.Specs
 
setErp(float) - Method in class com.badlogic.gdx.physics.bullet.softbody.btSoftBodyJointData
 
setErp(float) - Method in class com.badlogic.gdx.physics.bullet.softbody.btSoftColliders.ClusterBase
 
setErp2(float) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btContactSolverInfoData
 
setErp2(double) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btContactSolverInfoDoubleData
 
setErp2(float) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btContactSolverInfoFloatData
 
setEscapeIndex(int) - Method in class com.badlogic.gdx.physics.bullet.collision.BT_QUANTIZED_BVH_NODE
 
setEscapeIndex(int) - Method in class com.badlogic.gdx.physics.bullet.collision.btOptimizedBvhNode
 
setEscapeIndex(int) - Method in class com.badlogic.gdx.physics.bullet.collision.btOptimizedBvhNodeDoubleData
 
setEscapeIndex(int) - Method in class com.badlogic.gdx.physics.bullet.collision.btOptimizedBvhNodeFloatData
 
setEscapeIndex(int) - Method in class com.badlogic.gdx.physics.bullet.collision.GIM_BVH_TREE_NODE
 
setEscapeIndexOrDataIndex(int) - Method in class com.badlogic.gdx.physics.bullet.collision.BT_QUANTIZED_BVH_NODE
 
setEscapeIndexOrTriangleIndex(int) - Method in class com.badlogic.gdx.physics.bullet.collision.btQuantizedBvhNode
 
setEscapeIndexOrTriangleIndex(int) - Method in class com.badlogic.gdx.physics.bullet.collision.btQuantizedBvhNodeData
 
setEuler(float, float, float) - Method in class com.badlogic.gdx.physics.bullet.linearmath.btQuaternion
 
setEulerYPR(float, float, float) - Method in class com.badlogic.gdx.physics.bullet.linearmath.btMatrix3x3
 
setEulerZYX(float, float, float) - Method in class com.badlogic.gdx.physics.bullet.linearmath.btMatrix3x3
 
setEulerZYX(float, float, float) - Method in class com.badlogic.gdx.physics.bullet.linearmath.btQuaternion
 
setEVector(btVector3) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btMultibodyLink
 
setExtents(btVector3) - Method in class com.badlogic.gdx.physics.bullet.collision.btConvexPolyhedron
 
setExternalForceImpulse(btVector3) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btSolverBody
 
setExternalTorqueImpulse(btVector3) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btSolverBody
 
setF(btVector3) - Method in class com.badlogic.gdx.physics.bullet.softbody.btSoftBody.Node
 
setF(float) - Method in class com.badlogic.gdx.physics.bullet.softbody.btSparseSdf3.IntFrac
 
setFace(btSoftBody.Face) - Method in class com.badlogic.gdx.physics.bullet.softbody.btSoftBody.RayFromToCaster
 
setFace(btSoftBody.Face) - Method in class com.badlogic.gdx.physics.bullet.softbody.btSoftBody.SContact
 
setFace0(int) - Method in class com.badlogic.gdx.physics.bullet.collision.btGImpactCollisionAlgorithm
 
setFace1(int) - Method in class com.badlogic.gdx.physics.bullet.collision.btGImpactCollisionAlgorithm
 
setFaces(SWIGTYPE_p_btAlignedObjectArrayT_btFace_t) - Method in class com.badlogic.gdx.physics.bullet.collision.btConvexPolyhedron
 
setFaces(SWIGTYPE_p_btAlignedObjectArrayT_int_t) - Method in class com.badlogic.gdx.physics.bullet.linearmath.btConvexHullComputer
 
setFaces(SWIGTYPE_p_btAlignedObjectArrayT_btSoftBody__Face_t) - Method in class com.badlogic.gdx.physics.bullet.softbody.btSoftBody
 
setFaces(SoftBodyFaceData) - Method in class com.badlogic.gdx.physics.bullet.softbody.btSoftBodyFloatData
 
setFacets(SWIGTYPE_p_btAlignedObjectArrayT_btPlane_t) - Method in class com.badlogic.gdx.physics.bullet.linearmath.ConvexH
 
setFallSpeed(float) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btKinematicCharacterController
 
setFdbvt(btDbvt) - Method in class com.badlogic.gdx.physics.bullet.softbody.btSoftBody
 
setFeature(int) - Method in class com.badlogic.gdx.physics.bullet.softbody.btSoftBody.sRayCast
 
setFeature1(int) - Method in class com.badlogic.gdx.physics.bullet.collision.GIM_CONTACT
 
setFeature2(int) - Method in class com.badlogic.gdx.physics.bullet.collision.GIM_CONTACT
 
setFirstDir(btVector3) - Method in class com.badlogic.gdx.physics.bullet.collision.btGjkCollisionDescription
 
setFirstDir(btVector3) - Method in class com.badlogic.gdx.physics.bullet.collision.btMprCollisionDescription
 
setFixContactNormalDirection(int) - Method in class com.badlogic.gdx.physics.bullet.collision.btGjkPairDetector
 
setFixedBodyId(int) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btMultiBodyJacobianData
 
setFixedleft(int) - Method in class com.badlogic.gdx.physics.bullet.collision.btDbvtBroadphase
 
setFixThresh(float) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btConeTwistConstraint
 
setFlags(int) - Method in class com.badlogic.gdx.physics.bullet.collision.btTriangleInfo
 
setFlags(int) - Method in class com.badlogic.gdx.physics.bullet.collision.btTriangleInfoData
 
setFlags(long) - Method in class com.badlogic.gdx.physics.bullet.collision.btTriangleRaycastCallback
 
setFlags(long) - Method in class com.badlogic.gdx.physics.bullet.collision.RayResultCallback
 
setFlags(int) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btMultibodyLink
 
setFlags(int) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btRigidBody
 
setFlags(int) - Method in class com.badlogic.gdx.physics.bullet.softbody.btSoftBody.Material
 
setFlags(int) - Method in class com.badlogic.gdx.physics.bullet.softbody.SoftBodyMaterialData
 
setFloats(double[]) - Method in class com.badlogic.gdx.physics.bullet.linearmath.btQuaternionDoubleData
 
setFloats(float[]) - Method in class com.badlogic.gdx.physics.bullet.linearmath.btQuaternionFloatData
 
setFloats(float[]) - Method in class com.badlogic.gdx.physics.bullet.linearmath.btVector3
 
setFloats(double[]) - Method in class com.badlogic.gdx.physics.bullet.linearmath.btVector3DoubleData
 
setFloats(float[]) - Method in class com.badlogic.gdx.physics.bullet.linearmath.btVector3FloatData
 
setFont(BitmapFont) - Method in class com.badlogic.gdx.physics.bullet.DebugDrawer
Switches the BitmapFont.
setForceUpdateAllAabbs(boolean) - Method in class com.badlogic.gdx.physics.bullet.collision.btCollisionWorld
 
setFps(float) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btTypedConstraint.btConstraintInfo2
 
setFraction(float) - Method in class com.badlogic.gdx.physics.bullet.collision.btConvexCast.CastResult
 
setFraction(float) - Method in class com.badlogic.gdx.physics.bullet.softbody.btSoftBody.sRayCast
 
setFrameInA(Matrix3) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btMultiBodyFixedConstraint
 
setFrameInA(Matrix3) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btMultiBodyGearConstraint
 
setFrameInA(Matrix3) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btMultiBodySliderConstraint
 
setFrameInB(Matrix3) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btMultiBodyConstraint
 
setFramerefs(btVector3Array) - Method in class com.badlogic.gdx.physics.bullet.softbody.btSoftBody.Cluster
 
setFramerefs(btVector3FloatData) - Method in class com.badlogic.gdx.physics.bullet.softbody.SoftBodyClusterData
 
setFrames(Matrix4, Matrix4) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btConeTwistConstraint
 
setFrames(Matrix4, Matrix4) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btGeneric6DofConstraint
 
setFrames(Matrix4, Matrix4) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btGeneric6DofSpring2Constraint
 
setFrames(Matrix4, Matrix4) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btHingeConstraint
 
setFrames(Matrix4, Matrix4) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btSliderConstraint
 
setFramexform(btTransform) - Method in class com.badlogic.gdx.physics.bullet.softbody.btSoftBody.Cluster
 
setFramexform(btTransformFloatData) - Method in class com.badlogic.gdx.physics.bullet.softbody.SoftBodyClusterData
 
setFree(btDbvtNode) - Method in class com.badlogic.gdx.physics.bullet.collision.btDbvt
 
setFree_nodes(SWIGTYPE_p_size_t) - Method in class com.badlogic.gdx.physics.bullet.collision.btGenericMemoryPool
 
setFree_nodes_count(long) - Method in class com.badlogic.gdx.physics.bullet.collision.btGenericMemoryPool
 
setFriction(float) - Method in class com.badlogic.gdx.physics.bullet.collision.btCollisionObject
 
setFriction(double) - Method in class com.badlogic.gdx.physics.bullet.collision.btCollisionObjectDoubleData
 
setFriction(float) - Method in class com.badlogic.gdx.physics.bullet.collision.btCollisionObjectFloatData
 
setFriction(float) - Method in class com.badlogic.gdx.physics.bullet.collision.btMaterial
 
setFriction(float) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btContactSolverInfoData
 
setFriction(double) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btContactSolverInfoDoubleData
 
setFriction(float) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btContactSolverInfoFloatData
 
setFriction(float) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btMultiBodySolverConstraint
 
setFriction(float) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btRigidBody.btRigidBodyConstructionInfo
 
setFriction(float) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btSolverConstraint
 
setFriction(float) - Method in class com.badlogic.gdx.physics.bullet.softbody.btSoftBody.CJoint
 
setFriction(float) - Method in class com.badlogic.gdx.physics.bullet.softbody.btSoftBody.SContact
 
setFriction(float) - Method in class com.badlogic.gdx.physics.bullet.softbody.btSoftColliders.ClusterBase
 
setFrictionCFM(float) - Method in class com.badlogic.gdx.physics.bullet.collision.btManifoldPoint
 
setFrictionCFM(float) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btContactSolverInfoData
 
setFrictionERP(float) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btContactSolverInfoData
 
setFrictionIndex(int) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btMultiBodySolverConstraint
 
setFrictionIndex(int) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btSolverConstraint
 
setFrictionSlip(float) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btRaycastVehicle.btVehicleTuning
 
setFrictionSlip(float) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btWheelInfo
 
setFrictionSlip(float) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btWheelInfoConstructionInfo
 
setFrictionSolverType(int) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btRigidBody
 
setFrom(btVector3) - Method in class com.badlogic.gdx.physics.bullet.collision.btTriangleRaycastCallback
 
setFromOpenGLMatrix(float[]) - Method in class com.badlogic.gdx.physics.bullet.linearmath.btTransform
 
setFromOpenGLSubMatrix(FloatBuffer) - Method in class com.badlogic.gdx.physics.bullet.linearmath.btMatrix3x3
 
setFupdates(int) - Method in class com.badlogic.gdx.physics.bullet.collision.btDbvtBroadphase
 
setGAddedPairs(int) - Static method in class com.badlogic.gdx.physics.bullet.collision.Collision
 
setGAddedSimplePairs(int) - Static method in class com.badlogic.gdx.physics.bullet.collision.Collision
 
setGCompoundChildShapePairCallback(SWIGTYPE_p_f_p_q_const__btCollisionShape_p_q_const__btCollisionShape__bool) - Static method in class com.badlogic.gdx.physics.bullet.collision.Collision
 
setGContactAddedCallback(SWIGTYPE_p_f_r_btManifoldPoint_p_q_const__btCollisionObjectWrapper_int_int_p_q_const__btCollisionObjectWrapper_int_int__bool) - Static method in class com.badlogic.gdx.physics.bullet.collision.Collision
 
setGContactBreakingThreshold(float) - Static method in class com.badlogic.gdx.physics.bullet.collision.Collision
 
setGDeactivationTime(float) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.Dynamics
 
setGDisableDeactivation(boolean) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.Dynamics
 
setGearAuxLink(int) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btMultiBodyConstraint
 
setGearRatio(float) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btMultiBodyConstraint
 
setGFindPairs(int) - Static method in class com.badlogic.gdx.physics.bullet.collision.Collision
 
setGFindSimplePairs(int) - Static method in class com.badlogic.gdx.physics.bullet.collision.Collision
 
setGid(int) - Method in class com.badlogic.gdx.physics.bullet.collision.btDbvtBroadphase
 
setGimpactShape(btGImpactMeshShape) - Method in class com.badlogic.gdx.physics.bullet.collision.MyInternalTriangleIndexCallback
 
setGimpactSubType(int) - Method in class com.badlogic.gdx.physics.bullet.collision.btGImpactMeshShapeData
 
setGjkRelError2(float) - Method in class com.badlogic.gdx.physics.bullet.collision.btGjkCollisionDescription
 
setGjkRelError2(float) - Method in class com.badlogic.gdx.physics.bullet.collision.btMprCollisionDescription
 
setGlobalCfm(float) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btContactSolverInfoData
 
setGlobalCfm(double) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btContactSolverInfoDoubleData
 
setGlobalCfm(float) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btContactSolverInfoFloatData
 
setGOverlappingPairs(int) - Static method in class com.badlogic.gdx.physics.bullet.collision.Collision
 
setGOverlappingSimplePairs(int) - Static method in class com.badlogic.gdx.physics.bullet.collision.Collision
 
setGraphicsWorldTrans(btTransform) - Method in class com.badlogic.gdx.physics.bullet.linearmath.btDefaultMotionState
 
setGravity(Vector3) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btDynamicsWorld
 
setGravity(btVector3DoubleData) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btDynamicsWorldDoubleData
 
setGravity(btVector3FloatData) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btDynamicsWorldFloatData
 
setGravity(Vector3) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btKinematicCharacterController
 
setGravity(Vector3) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btRigidBody
 
setGravity(btVector3DoubleData) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btRigidBodyDoubleData
 
setGravity(btVector3FloatData) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btRigidBodyFloatData
 
setGravity(btVector3) - Method in class com.badlogic.gdx.physics.bullet.softbody.btSoftBodyWorldInfo
 
setGravity_acceleration(btVector3DoubleData) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btRigidBodyDoubleData
 
setGravity_acceleration(btVector3FloatData) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btRigidBodyFloatData
 
setGravityInWorldFrame(SWIGTYPE_p_vec3) - Method in class com.badlogic.gdx.physics.bullet.inversedynamics.MultiBodyTree
 
setGRemovePairs(int) - Static method in class com.badlogic.gdx.physics.bullet.collision.Collision
 
setGRemoveSimplePairs(int) - Static method in class com.badlogic.gdx.physics.bullet.collision.Collision
 
setGroundObject(long) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btWheelInfo.RaycastInfo
 
setHandle(long) - Method in class com.badlogic.gdx.physics.bullet.collision.btAxisSweep3InternalInt.Edge
 
setHandle(int) - Method in class com.badlogic.gdx.physics.bullet.collision.btAxisSweep3InternalShort.Edge
 
setHardPointWS(btVector3) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btWheelInfo.RaycastInfo
 
setHasAnisotropicFriction(int) - Method in class com.badlogic.gdx.physics.bullet.collision.btCollisionObjectDoubleData
 
setHasAnisotropicFriction(int) - Method in class com.badlogic.gdx.physics.bullet.collision.btCollisionObjectFloatData
 
setHash(long) - Method in class com.badlogic.gdx.physics.bullet.linearmath.btHashString
 
setHash(long) - Method in class com.badlogic.gdx.physics.bullet.softbody.btSparseSdf3.Cell
 
setHashTablePtr(IntBuffer) - Method in class com.badlogic.gdx.physics.bullet.collision.btTriangleInfoMapData
 
setHashTableSize(int) - Method in class com.badlogic.gdx.physics.bullet.collision.btTriangleInfoMapData
 
setHasResult(boolean) - Method in class com.badlogic.gdx.physics.bullet.collision.btPointCollector
 
setHasSelfCollision(boolean) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btMultiBody
 
setHeight(float) - Method in class com.badlogic.gdx.physics.bullet.collision.btConeShape
 
setHiLimit(float) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btRotationalLimitMotor
 
setHiLimit(float) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btRotationalLimitMotor2
 
setHitCollisionObject(btCollisionObject) - Method in class com.badlogic.gdx.physics.bullet.collision.ClosestConvexResultCallback
 
setHitCollisionObject(btCollisionObject) - Method in class com.badlogic.gdx.physics.bullet.collision.LocalConvexResult
 
setHitFraction(float) - Method in class com.badlogic.gdx.physics.bullet.collision.btCollisionObject
 
setHitFraction(double) - Method in class com.badlogic.gdx.physics.bullet.collision.btCollisionObjectDoubleData
 
setHitFraction(float) - Method in class com.badlogic.gdx.physics.bullet.collision.btCollisionObjectFloatData
 
setHitFraction(float) - Method in class com.badlogic.gdx.physics.bullet.collision.btTriangleConvexcastCallback
 
setHitFraction(float) - Method in class com.badlogic.gdx.physics.bullet.collision.btTriangleRaycastCallback
 
setHitFraction(float) - Method in class com.badlogic.gdx.physics.bullet.collision.LocalConvexResult
 
setHitFraction(float) - Method in class com.badlogic.gdx.physics.bullet.collision.LocalRayResult
 
setHitFractions(btScalarArray) - Method in class com.badlogic.gdx.physics.bullet.collision.AllHitsRayResultCallback
 
setHitNormalInWorld(btVector3) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btVehicleRaycaster.btVehicleRaycasterResult
 
setHitNormalLocal(Vector3) - Method in class com.badlogic.gdx.physics.bullet.collision.LocalConvexResult
 
setHitNormalLocal(btVector3) - Method in class com.badlogic.gdx.physics.bullet.collision.LocalRayResult
 
setHitNormalWorld(btVector3Array) - Method in class com.badlogic.gdx.physics.bullet.collision.AllHitsRayResultCallback
 
setHitNormalWorld(Vector3) - Method in class com.badlogic.gdx.physics.bullet.collision.ClosestConvexResultCallback
 
setHitNormalWorld(Vector3) - Method in class com.badlogic.gdx.physics.bullet.collision.ClosestRayResultCallback
 
setHitPoint(btVector3) - Method in class com.badlogic.gdx.physics.bullet.collision.btConvexCast.CastResult
 
setHitPointInWorld(btVector3) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btVehicleRaycaster.btVehicleRaycasterResult
 
setHitPointLocal(Vector3) - Method in class com.badlogic.gdx.physics.bullet.collision.LocalConvexResult
 
setHitPointWorld(btVector3Array) - Method in class com.badlogic.gdx.physics.bullet.collision.AllHitsRayResultCallback
 
setHitPointWorld(Vector3) - Method in class com.badlogic.gdx.physics.bullet.collision.ClosestConvexResultCallback
 
setHitPointWorld(Vector3) - Method in class com.badlogic.gdx.physics.bullet.collision.ClosestRayResultCallback
 
setHitTransformA(btTransform) - Method in class com.badlogic.gdx.physics.bullet.collision.btConvexCast.CastResult
 
setHitTransformB(btTransform) - Method in class com.badlogic.gdx.physics.bullet.collision.btConvexCast.CastResult
 
SetHullFlag(int) - Method in class com.badlogic.gdx.physics.bullet.linearmath.HullDesc
 
setI(int) - Method in class com.badlogic.gdx.physics.bullet.softbody.btSparseSdf3.IntFrac
 
setIcontrol(btSoftBody.AJoint.IControl) - Method in class com.badlogic.gdx.physics.bullet.softbody.btSoftBody.AJoint
 
setIcontrol(btSoftBody.AJoint.IControl) - Method in class com.badlogic.gdx.physics.bullet.softbody.btSoftBody.AJoint.Specs
 
setId(int) - Method in class com.badlogic.gdx.physics.bullet.collision.btElement
 
setId(int) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btSimulationIslandManagerMt.Island
 
setIdentity() - Method in class com.badlogic.gdx.physics.bullet.linearmath.btMatrix3x3
 
setIdentity() - Method in class com.badlogic.gdx.physics.bullet.linearmath.btSymmetricSpatialDyad
 
setIdentity() - Method in class com.badlogic.gdx.physics.bullet.linearmath.btTransform
 
setIdmass(float) - Method in class com.badlogic.gdx.physics.bullet.softbody.btSoftBody.Cluster
 
setIdmass(float) - Method in class com.badlogic.gdx.physics.bullet.softbody.SoftBodyClusterData
 
setIdt(float) - Method in class com.badlogic.gdx.physics.bullet.softbody.btSoftColliders.ClusterBase
 
setIgnoreCollisionCheck(btCollisionObject, boolean) - Method in class com.badlogic.gdx.physics.bullet.collision.btCollisionObject
 
setIgnoreMargin(boolean) - Method in class com.badlogic.gdx.physics.bullet.collision.btGjkPairDetector
 
setIgnorePart(int) - Method in class com.badlogic.gdx.physics.bullet.collision.MyCallback
 
setIgnoreTriangleIndex(int) - Method in class com.badlogic.gdx.physics.bullet.collision.MyCallback
 
setIm(float) - Method in class com.badlogic.gdx.physics.bullet.softbody.btSoftBody.Node
 
setImass(float) - Method in class com.badlogic.gdx.physics.bullet.softbody.btSoftBody.Cluster
 
setImass(float) - Method in class com.badlogic.gdx.physics.bullet.softbody.SoftBodyClusterData
 
setImplicitShapeDimensions(Vector3) - Method in class com.badlogic.gdx.physics.bullet.collision.btConvexInternalShape
 
setImplicitShapeDimensions(btVector3FloatData) - Method in class com.badlogic.gdx.physics.bullet.collision.btConvexInternalShapeData
 
setImpulseClamp(float) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btConstraintSetting
 
setIndex(int) - Method in class com.badlogic.gdx.physics.bullet.collision.btCollisionObjectWrapper
 
setIndex(int) - Method in class com.badlogic.gdx.physics.bullet.softbody.btSoftBody.sRayCast
 
setIndex0(int) - Method in class com.badlogic.gdx.physics.bullet.collision.btManifoldPoint
 
setIndex1(int) - Method in class com.badlogic.gdx.physics.bullet.collision.btManifoldPoint
 
setIndex1(int) - Method in class com.badlogic.gdx.physics.bullet.collision.GIM_PAIR
 
setIndex1a(int) - Method in class com.badlogic.gdx.physics.bullet.collision.btPersistentManifold
 
setIndex2(int) - Method in class com.badlogic.gdx.physics.bullet.collision.GIM_PAIR
 
setIndexA(int) - Method in class com.badlogic.gdx.physics.bullet.collision.btSimplePair
 
setIndexB(int) - Method in class com.badlogic.gdx.physics.bullet.collision.btSimplePair
 
setIndexbase(ByteBuffer) - Method in class com.badlogic.gdx.physics.bullet.collision.btGImpactMeshShapePart.TrimeshPrimitiveManager
 
setIndexstride(int) - Method in class com.badlogic.gdx.physics.bullet.collision.btGImpactMeshShapePart.TrimeshPrimitiveManager
 
setIndexType(int) - Method in class com.badlogic.gdx.physics.bullet.collision.btIndexedMesh
 
setIndices(SWIGTYPE_p_btAlignedObjectArrayT_int_t) - Method in class com.badlogic.gdx.physics.bullet.collision.btFace
 
setIndices(ShortBuffer, int, int) - Method in class com.badlogic.gdx.physics.bullet.collision.btIndexedMesh
 
setIndices(SWIGTYPE_p_btAlignedObjectArrayT_unsigned_int_t) - Method in class com.badlogic.gdx.physics.bullet.linearmath.HullResult
 
setIndices(SWIGTYPE_p_btAlignedObjectArrayT_unsigned_int_t) - Method in class com.badlogic.gdx.physics.bullet.linearmath.PHullResult
 
setIndices16(btShortIntIndexData) - Method in class com.badlogic.gdx.physics.bullet.collision.btMeshPartData
 
setIndices32(btIntIndexData) - Method in class com.badlogic.gdx.physics.bullet.collision.btMeshPartData
 
setIndicestype(int) - Method in class com.badlogic.gdx.physics.bullet.collision.btGImpactMeshShapePart.TrimeshPrimitiveManager
 
setInertiaLocal(btVector3) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btMultibodyLink
 
setInfluence(float) - Method in class com.badlogic.gdx.physics.bullet.softbody.btSoftBody.Anchor
 
setInitialWorldTransform(btTransform) - Method in class com.badlogic.gdx.physics.bullet.softbody.btSoftBody
 
setInternalGhostPairCallback(btOverlappingPairCallback) - Method in class com.badlogic.gdx.physics.bullet.collision.btOverlappingPairCache
 
setInternalInfo1(long) - Method in class com.badlogic.gdx.physics.bullet.collision.btBroadphasePair
 
setInternalTickCallback(SWIGTYPE_p_f_p_btDynamicsWorld_float__void, long, boolean) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btDynamicsWorld
 
setInternalTickCallback(SWIGTYPE_p_f_p_btDynamicsWorld_float__void, long) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btDynamicsWorld
 
setInternalTickCallback(SWIGTYPE_p_f_p_btDynamicsWorld_float__void) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btDynamicsWorld
 
setInternalTmpValue(int) - Method in class com.badlogic.gdx.physics.bullet.collision.btBroadphasePair
 
setInternalType(int) - Method in class com.badlogic.gdx.physics.bullet.collision.btCollisionObjectDoubleData
 
setInternalType(int) - Method in class com.badlogic.gdx.physics.bullet.collision.btCollisionObjectFloatData
 
setInterpolate3(Vector3, Vector3, float) - Method in class com.badlogic.gdx.physics.bullet.linearmath.btVector3
 
setInterpolationAngularVelocity(Vector3) - Method in class com.badlogic.gdx.physics.bullet.collision.btCollisionObject
 
setInterpolationAngularVelocity(btVector3DoubleData) - Method in class com.badlogic.gdx.physics.bullet.collision.btCollisionObjectDoubleData
 
setInterpolationAngularVelocity(btVector3FloatData) - Method in class com.badlogic.gdx.physics.bullet.collision.btCollisionObjectFloatData
 
setInterpolationLinearVelocity(Vector3) - Method in class com.badlogic.gdx.physics.bullet.collision.btCollisionObject
 
setInterpolationLinearVelocity(btVector3DoubleData) - Method in class com.badlogic.gdx.physics.bullet.collision.btCollisionObjectDoubleData
 
setInterpolationLinearVelocity(btVector3FloatData) - Method in class com.badlogic.gdx.physics.bullet.collision.btCollisionObjectFloatData
 
setInterpolationWorldTransform(Matrix4) - Method in class com.badlogic.gdx.physics.bullet.collision.btCollisionObject
 
setInterpolationWorldTransform(btTransformDoubleData) - Method in class com.badlogic.gdx.physics.bullet.collision.btCollisionObjectDoubleData
 
setInterpolationWorldTransform(btTransformFloatData) - Method in class com.badlogic.gdx.physics.bullet.collision.btCollisionObjectFloatData
 
setInverseMass(double) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btRigidBodyDoubleData
 
setInverseMass(float) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btRigidBodyFloatData
 
setInverseMass(float) - Method in class com.badlogic.gdx.physics.bullet.softbody.SoftBodyNodeData
 
setInvInertiaDiagLocal(Vector3) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btRigidBody
 
setInvInertiaLocal(btVector3DoubleData) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btRigidBodyDoubleData
 
setInvInertiaLocal(btVector3FloatData) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btRigidBodyFloatData
 
setInvInertiaTensorWorld(btMatrix3x3DoubleData) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btRigidBodyDoubleData
 
setInvInertiaTensorWorld(btMatrix3x3FloatData) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btRigidBodyFloatData
 
setInvMass(btVector3) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btSolverBody
 
setInvwi(btMatrix3x3) - Method in class com.badlogic.gdx.physics.bullet.softbody.btSoftBody.Cluster
 
setInvwi(btMatrix3x3FloatData) - Method in class com.badlogic.gdx.physics.bullet.softbody.SoftBodyClusterData
 
setIsdt(float) - Method in class com.badlogic.gdx.physics.bullet.softbody.btSoftBody.SolverState
 
setIsEnabled(int) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btTypedConstraintData
 
setIsEnabled(int) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btTypedConstraintDoubleData
 
setIsEnabled(int) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btTypedConstraintFloatData
 
setIsInContact(boolean) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btWheelInfo.RaycastInfo
 
setIslandDispatchFunction(SWIGTYPE_p_f_p_btAlignedObjectArray__p_btSimulationIslandManagerMt__Island___p_btSimulationIslandManagerMt__IslandCallback__void) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btSimulationIslandManagerMt
 
setIslandTag(int) - Method in class com.badlogic.gdx.physics.bullet.collision.btCollisionObject
 
setIslandTag1(int) - Method in class com.badlogic.gdx.physics.bullet.collision.btCollisionObjectDoubleData
 
setIslandTag1(int) - Method in class com.badlogic.gdx.physics.bullet.collision.btCollisionObjectFloatData
 
setIsSleeping(boolean) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btSimulationIslandManagerMt.Island
 
setJ1angularAxis(SWIGTYPE_p_float) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btTypedConstraint.btConstraintInfo2
 
setJ1linearAxis(SWIGTYPE_p_float) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btTypedConstraint.btConstraintInfo2
 
setJ2angularAxis(SWIGTYPE_p_float) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btTypedConstraint.btConstraintInfo2
 
setJ2linearAxis(SWIGTYPE_p_float) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btTypedConstraint.btConstraintInfo2
 
setJacAindex(int) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btMultiBodySolverConstraint
 
setJacBindex(int) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btMultiBodySolverConstraint
 
setJacDiagABInv(float) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btMultiBodySolverConstraint
 
setJacDiagABInv(float) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btSolverConstraint
 
setJacDiagInv(float) - Method in class com.badlogic.gdx.physics.bullet.collision.btConstraintRow
 
setJacobians(btScalarArray) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btMultiBodyJacobianData
 
setJointAxis(Vector3) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btMultiBodySliderConstraint
 
setJointAxisBottom(btVector3DoubleData) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btMultiBodyLinkDoubleData
 
setJointAxisBottom(btVector3FloatData) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btMultiBodyLinkFloatData
 
setJointAxisTop(btVector3DoubleData) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btMultiBodyLinkDoubleData
 
setJointAxisTop(btVector3FloatData) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btMultiBodyLinkFloatData
 
setJointDamping(float) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btMultibodyLink
 
setJointDamping(double) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btMultiBodyLinkDoubleData
 
setJointDamping(float) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btMultiBodyLinkFloatData
 
setJointFeedback(btMultiBodyJointFeedback) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btMultibodyLink
 
setJointFeedback(btJointFeedback) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btTypedConstraint
 
setJointFriction(float) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btMultibodyLink
 
setJointFriction(double) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btMultiBodyLinkDoubleData
 
setJointFriction(float) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btMultiBodyLinkFloatData
 
setJointLowerLimit(float) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btMultibodyLink
 
setJointLowerLimit(double) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btMultiBodyLinkDoubleData
 
setJointLowerLimit(float) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btMultiBodyLinkFloatData
 
setJointMaxForce(float) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btMultibodyLink
 
setJointMaxForce(double) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btMultiBodyLinkDoubleData
 
setJointMaxForce(float) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btMultiBodyLinkFloatData
 
setJointMaxVelocity(float) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btMultibodyLink
 
setJointMaxVelocity(double) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btMultiBodyLinkDoubleData
 
setJointMaxVelocity(float) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btMultiBodyLinkFloatData
 
setJointName(String) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btMultiBodyLinkDoubleData
 
setJointName(String) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btMultiBodyLinkFloatData
 
setJointPos(int, float) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btMultiBody
 
setJointPos(float[]) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btMultibodyLink
 
setJointPos(double[]) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btMultiBodyLinkDoubleData
 
setJointPos(float[]) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btMultiBodyLinkFloatData
 
setJointPosMultiDof(int, FloatBuffer) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btMultiBody
 
setJoints(SWIGTYPE_p_btAlignedObjectArrayT_btSoftBody__Joint_p_t) - Method in class com.badlogic.gdx.physics.bullet.softbody.btSoftBody
 
setJoints(btSoftBodyJointData) - Method in class com.badlogic.gdx.physics.bullet.softbody.btSoftBodyFloatData
 
setJointTorque(float[]) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btMultibodyLink
 
setJointTorque(double[]) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btMultiBodyLinkDoubleData
 
setJointTorque(float[]) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btMultiBodyLinkFloatData
 
setJointType(int) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btMultibodyLink
 
setJointType(int) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btMultiBodyLinkDoubleData
 
setJointType(int) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btMultiBodyLinkFloatData
 
setJointType(int) - Method in class com.badlogic.gdx.physics.bullet.softbody.btSoftBodyJointData
 
setJointUpperLimit(float) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btMultibodyLink
 
setJointUpperLimit(double) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btMultiBodyLinkDoubleData
 
setJointUpperLimit(float) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btMultiBodyLinkFloatData
 
setJointVel(int, float) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btMultiBody
 
setJointVel(double[]) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btMultiBodyLinkDoubleData
 
setJointVel(float[]) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btMultiBodyLinkFloatData
 
setJointVelMultiDof(int, FloatBuffer) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btMultiBody
 
setJumpSpeed(float) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btKinematicCharacterController
 
setKAHR(float) - Method in class com.badlogic.gdx.physics.bullet.softbody.btSoftBody.Config
 
setKAST(float) - Method in class com.badlogic.gdx.physics.bullet.softbody.btSoftBody.Material
 
setKCHR(float) - Method in class com.badlogic.gdx.physics.bullet.softbody.btSoftBody.Config
 
setKDF(float) - Method in class com.badlogic.gdx.physics.bullet.softbody.btSoftBody.Config
 
setKDG(float) - Method in class com.badlogic.gdx.physics.bullet.softbody.btSoftBody.Config
 
setKDP(float) - Method in class com.badlogic.gdx.physics.bullet.softbody.btSoftBody.Config
 
setKey(long) - Method in class com.badlogic.gdx.physics.bullet.collision.GIM_RSORT_TOKEN
 
setKeyArrayPtr(IntBuffer) - Method in class com.badlogic.gdx.physics.bullet.collision.btTriangleInfoMapData
 
setKineticContactHardness(float) - Method in class com.badlogic.gdx.physics.bullet.softbody.SoftBodyConfigData
 
setKKHR(float) - Method in class com.badlogic.gdx.physics.bullet.softbody.btSoftBody.Config
 
setKLF(float) - Method in class com.badlogic.gdx.physics.bullet.softbody.btSoftBody.Config
 
setKLST(float) - Method in class com.badlogic.gdx.physics.bullet.softbody.btSoftBody.Material
 
setKMT(float) - Method in class com.badlogic.gdx.physics.bullet.softbody.btSoftBody.Config
 
setKPR(float) - Method in class com.badlogic.gdx.physics.bullet.softbody.btSoftBody.Config
 
setKSHR(float) - Method in class com.badlogic.gdx.physics.bullet.softbody.btSoftBody.Config
 
setKSK_SPLT_CL(float) - Method in class com.badlogic.gdx.physics.bullet.softbody.btSoftBody.Config
 
setKSKHR_CL(float) - Method in class com.badlogic.gdx.physics.bullet.softbody.btSoftBody.Config
 
setKSR_SPLT_CL(float) - Method in class com.badlogic.gdx.physics.bullet.softbody.btSoftBody.Config
 
setKSRHR_CL(float) - Method in class com.badlogic.gdx.physics.bullet.softbody.btSoftBody.Config
 
setKSS_SPLT_CL(float) - Method in class com.badlogic.gdx.physics.bullet.softbody.btSoftBody.Config
 
setKSSHR_CL(float) - Method in class com.badlogic.gdx.physics.bullet.softbody.btSoftBody.Config
 
setKVC(float) - Method in class com.badlogic.gdx.physics.bullet.softbody.btSoftBody.Config
 
setKVCF(float) - Method in class com.badlogic.gdx.physics.bullet.softbody.btSoftBody.Config
 
setKVST(float) - Method in class com.badlogic.gdx.physics.bullet.softbody.btSoftBody.Material
 
setL(btScalarArray) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btDantzigScratchMemory
 
setLambda_max(float) - Method in class com.badlogic.gdx.physics.bullet.collision.btBroadphaseRayCallback
 
setLast(int) - Method in class com.badlogic.gdx.physics.bullet.collision._btMprSimplex_t
 
setLastUsedMethod(int) - Method in class com.badlogic.gdx.physics.bullet.collision.btGjkPairDetector
 
setLastW(btVector3) - Method in class com.badlogic.gdx.physics.bullet.collision.btVoronoiSimplexSolver
 
setLatencyMotionStateInterpolation(boolean) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btDiscreteDynamicsWorld
 
setLateralFrictionDir1(Vector3) - Method in class com.badlogic.gdx.physics.bullet.collision.btManifoldPoint
 
setLateralFrictionDir2(Vector3) - Method in class com.badlogic.gdx.physics.bullet.collision.btManifoldPoint
 
setLdamping(float) - Method in class com.badlogic.gdx.physics.bullet.softbody.btSoftBody.Cluster
 
setLdamping(float) - Method in class com.badlogic.gdx.physics.bullet.softbody.SoftBodyClusterData
 
setLeaf(btDbvtNode) - Method in class com.badlogic.gdx.physics.bullet.collision.btDbvtProxy
 
setLeaf(btDbvtNode) - Method in class com.badlogic.gdx.physics.bullet.softbody.btSoftBody.Cluster
 
setLeaf(btDbvtNode) - Method in class com.badlogic.gdx.physics.bullet.softbody.btSoftBody.Face
 
setLeaf(btDbvtNode) - Method in class com.badlogic.gdx.physics.bullet.softbody.btSoftBody.Node
 
setLeaf(btDbvtNode) - Method in class com.badlogic.gdx.physics.bullet.softbody.btSoftBody.Tetra
 
setLeastSquaresResidual(float) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btSolveProjectedGaussSeidel
 
setLeastSquaresResidualThreshold(float) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btContactSolverInfoData
 
setLeastSquaresResidualThreshold(float) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btSolveProjectedGaussSeidel
 
setLeaves(int) - Method in class com.badlogic.gdx.physics.bullet.collision.btDbvt
 
setLength(int) - Method in class com.badlogic.gdx.physics.bullet.linearmath.btChunk
 
setLife(int) - Method in class com.badlogic.gdx.physics.bullet.softbody.btSoftBody.CJoint
 
setLifeTime(int) - Method in class com.badlogic.gdx.physics.bullet.collision.btManifoldPoint
 
setLift(float) - Method in class com.badlogic.gdx.physics.bullet.softbody.SoftBodyConfigData
 
setLimit(int, float) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btConeTwistConstraint
 
setLimit(float, float, float, float, float, float) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btConeTwistConstraint
 
setLimit(float, float, float, float, float) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btConeTwistConstraint
 
setLimit(float, float, float, float) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btConeTwistConstraint
 
setLimit(float, float, float) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btConeTwistConstraint
 
setLimit(int, float, float) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btGeneric6DofConstraint
 
setLimit(int, float, float) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btGeneric6DofSpring2Constraint
 
setLimit(float, float, float, float, float) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btHingeConstraint
 
setLimit(float, float, float, float) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btHingeConstraint
 
setLimit(float, float, float) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btHingeConstraint
 
setLimit(float, float) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btHingeConstraint
 
setLimitReversed(int, float, float) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btGeneric6DofSpring2Constraint
 
setLimitSoftness(float) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btConeTwistConstraintData
 
setLimitSoftness(double) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btConeTwistConstraintDoubleData
 
setLimitSoftness(float) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btHingeConstraintDoubleData
 
setLimitSoftness(double) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btHingeConstraintDoubleData2
 
setLimitSoftness(float) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btHingeConstraintFloatData
 
setLimitSoftness(float) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btRotationalLimitMotor
 
setLimitSoftness(float) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btTranslationalLimitMotor
 
setLinear(Vector3) - Method in class com.badlogic.gdx.physics.bullet.linearmath.btSpatialForceVector
 
setLinear(Vector3) - Method in class com.badlogic.gdx.physics.bullet.linearmath.btSpatialMotionVector
 
setLinearBounce(btVector3FloatData) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btGeneric6DofSpring2ConstraintData
 
setLinearBounce(btVector3DoubleData) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btGeneric6DofSpring2ConstraintDoubleData2
 
setLinearDamping(float) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btKinematicCharacterController
 
setLinearDamping(float) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btMultiBody
 
setLinearDamping(float) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btRigidBody.btRigidBodyConstructionInfo
 
setLinearDamping(double) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btRigidBodyDoubleData
 
setLinearDamping(float) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btRigidBodyFloatData
 
setLinearEnableMotor(String) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btGeneric6DofSpring2ConstraintData
 
setLinearEnableMotor(String) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btGeneric6DofSpring2ConstraintDoubleData2
 
setLinearEnableSpring(String) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btGeneric6DofSpring2ConstraintData
 
setLinearEnableSpring(String) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btGeneric6DofSpring2ConstraintDoubleData2
 
setLinearEquilibriumPoint(btVector3FloatData) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btGeneric6DofSpring2ConstraintData
 
setLinearEquilibriumPoint(btVector3DoubleData) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btGeneric6DofSpring2ConstraintDoubleData2
 
setLinearFactor(Vector3) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btRigidBody
 
setLinearFactor(btVector3DoubleData) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btRigidBodyDoubleData
 
setLinearFactor(btVector3FloatData) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btRigidBodyFloatData
 
setLinearFactor(btVector3) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btSolverBody
 
setLinearJointAxis(btVector3) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btJacobianEntry
 
setLinearLowerLimit(Vector3) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btGeneric6DofConstraint
 
setLinearLowerLimit(btVector3FloatData) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btGeneric6DofConstraintData
 
setLinearLowerLimit(btVector3DoubleData) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btGeneric6DofConstraintDoubleData2
 
setLinearLowerLimit(Vector3) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btGeneric6DofSpring2Constraint
 
setLinearLowerLimit(btVector3FloatData) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btGeneric6DofSpring2ConstraintData
 
setLinearLowerLimit(btVector3DoubleData) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btGeneric6DofSpring2ConstraintDoubleData2
 
setLinearLowerLimit(float) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btSliderConstraintData
 
setLinearLowerLimit(double) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btSliderConstraintDoubleData
 
setLinearMaxMotorForce(btVector3FloatData) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btGeneric6DofSpring2ConstraintData
 
setLinearMaxMotorForce(btVector3DoubleData) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btGeneric6DofSpring2ConstraintDoubleData2
 
setLinearMotorCFM(btVector3FloatData) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btGeneric6DofSpring2ConstraintData
 
setLinearMotorCFM(btVector3DoubleData) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btGeneric6DofSpring2ConstraintDoubleData2
 
setLinearMotorERP(btVector3FloatData) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btGeneric6DofSpring2ConstraintData
 
setLinearMotorERP(btVector3DoubleData) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btGeneric6DofSpring2ConstraintDoubleData2
 
setLinearServoMotor(String) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btGeneric6DofSpring2ConstraintData
 
setLinearServoMotor(String) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btGeneric6DofSpring2ConstraintDoubleData2
 
setLinearServoTarget(btVector3FloatData) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btGeneric6DofSpring2ConstraintData
 
setLinearServoTarget(btVector3DoubleData) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btGeneric6DofSpring2ConstraintDoubleData2
 
setLinearSleepingThreshold(float) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btRigidBody.btRigidBodyConstructionInfo
 
setLinearSleepingThreshold(double) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btRigidBodyDoubleData
 
setLinearSleepingThreshold(float) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btRigidBodyFloatData
 
setLinearSlop(float) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btContactSolverInfoData
 
setLinearSlop(double) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btContactSolverInfoDoubleData
 
setLinearSlop(float) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btContactSolverInfoFloatData
 
setLinearSpringDamping(btVector3FloatData) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btGeneric6DofSpring2ConstraintData
 
setLinearSpringDamping(btVector3DoubleData) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btGeneric6DofSpring2ConstraintDoubleData2
 
setLinearSpringDampingLimited(String) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btGeneric6DofSpring2ConstraintData
 
setLinearSpringDampingLimited(String) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btGeneric6DofSpring2ConstraintDoubleData2
 
setLinearSpringStiffness(btVector3FloatData) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btGeneric6DofSpring2ConstraintData
 
setLinearSpringStiffness(btVector3DoubleData) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btGeneric6DofSpring2ConstraintDoubleData2
 
setLinearSpringStiffnessLimited(String) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btGeneric6DofSpring2ConstraintData
 
setLinearSpringStiffnessLimited(String) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btGeneric6DofSpring2ConstraintDoubleData2
 
setLinearStiffness(float) - Method in class com.badlogic.gdx.physics.bullet.softbody.SoftBodyMaterialData
 
setLinearStopCFM(btVector3FloatData) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btGeneric6DofSpring2ConstraintData
 
setLinearStopCFM(btVector3DoubleData) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btGeneric6DofSpring2ConstraintDoubleData2
 
setLinearStopERP(btVector3FloatData) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btGeneric6DofSpring2ConstraintData
 
setLinearStopERP(btVector3DoubleData) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btGeneric6DofSpring2ConstraintDoubleData2
 
setLinearTargetVelocity(btVector3FloatData) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btGeneric6DofSpring2ConstraintData
 
setLinearTargetVelocity(btVector3DoubleData) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btGeneric6DofSpring2ConstraintDoubleData2
 
setLinearUpperLimit(Vector3) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btGeneric6DofConstraint
 
setLinearUpperLimit(btVector3FloatData) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btGeneric6DofConstraintData
 
setLinearUpperLimit(btVector3DoubleData) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btGeneric6DofConstraintDoubleData2
 
setLinearUpperLimit(Vector3) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btGeneric6DofSpring2Constraint
 
setLinearUpperLimit(btVector3FloatData) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btGeneric6DofSpring2ConstraintData
 
setLinearUpperLimit(btVector3DoubleData) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btGeneric6DofSpring2ConstraintDoubleData2
 
setLinearUpperLimit(float) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btSliderConstraintData
 
setLinearUpperLimit(double) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btSliderConstraintDoubleData
 
setLinearVelocity(Vector3) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btKinematicCharacterController
 
setLinearVelocity(Vector3) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btRigidBody
 
setLinearVelocity(btVector3DoubleData) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btRigidBodyDoubleData
 
setLinearVelocity(btVector3FloatData) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btRigidBodyFloatData
 
setLinearVelocity(btVector3) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btSolverBody
 
setLink(int) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btMultiBodyLinkCollider
 
setLinkA(int) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btMultiBodySolverConstraint
 
setLinkB(int) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btMultiBodySolverConstraint
 
setLinkCollider(btCollisionObjectDoubleData) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btMultiBodyLinkDoubleData
 
setLinkCollider(btCollisionObjectFloatData) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btMultiBodyLinkFloatData
 
setLinkInertia(btVector3DoubleData) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btMultiBodyLinkDoubleData
 
setLinkInertia(btVector3FloatData) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btMultiBodyLinkFloatData
 
setLinkMass(double) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btMultiBodyLinkDoubleData
 
setLinkMass(float) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btMultiBodyLinkFloatData
 
setLinkName(String) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btMultiBodyLinkDoubleData
 
setLinkName(String) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btMultiBodyLinkFloatData
 
setLinks(SWIGTYPE_p_p_btDbvtProxy) - Method in class com.badlogic.gdx.physics.bullet.collision.btDbvtProxy
 
setLinks(btMultiBodyLinkDoubleData) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btMultiBodyDoubleData
 
setLinks(btMultiBodyLinkFloatData) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btMultiBodyFloatData
 
setLinks(SWIGTYPE_p_btAlignedObjectArrayT_btSoftBody__Link_t) - Method in class com.badlogic.gdx.physics.bullet.softbody.btSoftBody
 
setLinks(SoftBodyLinkData) - Method in class com.badlogic.gdx.physics.bullet.softbody.btSoftBodyFloatData
 
setLkhd(int) - Method in class com.badlogic.gdx.physics.bullet.collision.btDbvt
 
setLocal(btVector3) - Method in class com.badlogic.gdx.physics.bullet.softbody.btSoftBody.Anchor
 
setLocalCenter(btVector3) - Method in class com.badlogic.gdx.physics.bullet.collision.btConvexPolyhedron
 
setLocalFrame(btVector3FloatData) - Method in class com.badlogic.gdx.physics.bullet.softbody.SoftRigidAnchorData
 
setLocalInertia(btVector3) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btRigidBody.btRigidBodyConstructionInfo
 
setLocalPointA(Vector3) - Method in class com.badlogic.gdx.physics.bullet.collision.btManifoldPoint
 
setLocalPointB(Vector3) - Method in class com.badlogic.gdx.physics.bullet.collision.btManifoldPoint
 
setLocalPositionArrayPtr(btPositionAndRadius) - Method in class com.badlogic.gdx.physics.bullet.collision.btMultiSphereShapeData
 
setLocalPositionArraySize(int) - Method in class com.badlogic.gdx.physics.bullet.collision.btMultiSphereShapeData
 
setLocalScaling(Vector3) - Method in class com.badlogic.gdx.physics.bullet.collision.btCollisionShape
 
setLocalScaling(btVector3FloatData) - Method in class com.badlogic.gdx.physics.bullet.collision.btConvexInternalShapeData
 
setLocalScaling(btVector3FloatData) - Method in class com.badlogic.gdx.physics.bullet.collision.btGImpactMeshShapeData
 
setLocalScaling(btVector3FloatData) - Method in class com.badlogic.gdx.physics.bullet.collision.btScaledTriangleMeshShapeData
 
setLocalScaling(btVector3FloatData) - Method in class com.badlogic.gdx.physics.bullet.collision.btStaticPlaneShapeData
 
setLocalShapeInfo(LocalShapeInfo) - Method in class com.badlogic.gdx.physics.bullet.collision.LocalConvexResult
 
setLocalShapeInfo(LocalShapeInfo) - Method in class com.badlogic.gdx.physics.bullet.collision.LocalRayResult
 
setLocii(btMatrix3x3) - Method in class com.badlogic.gdx.physics.bullet.softbody.btSoftBody.Cluster
 
setLocii(btMatrix3x3FloatData) - Method in class com.badlogic.gdx.physics.bullet.softbody.SoftBodyClusterData
 
setLock_count(int) - Method in class com.badlogic.gdx.physics.bullet.collision.btGImpactMeshShapePart.TrimeshPrimitiveManager
 
setLoLimit(float) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btRotationalLimitMotor
 
setLoLimit(float) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btRotationalLimitMotor2
 
setLowerAngLimit(float) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btSliderConstraint
 
setLowerLimit(float) - Method in class com.badlogic.gdx.physics.bullet.collision.btConstraintRow
 
setLowerLimit(float) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btHinge2Constraint
 
setLowerLimit(float) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btHingeConstraintDoubleData
 
setLowerLimit(double) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btHingeConstraintDoubleData2
 
setLowerLimit(float) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btHingeConstraintFloatData
 
setLowerLimit(float) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btMultiBodySolverConstraint
 
setLowerLimit(float) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btSolverConstraint
 
setLowerLimit(btVector3) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btTranslationalLimitMotor
 
setLowerLimit(btVector3) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btTranslationalLimitMotor2
 
setLowerLimit(SWIGTYPE_p_float) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btTypedConstraint.btConstraintInfo2
 
setLowerLimit(float, float) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btUniversalConstraint
 
setLowerLinLimit(float) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btSliderConstraint
 
setLowLevelOfDetail(boolean) - Method in class com.badlogic.gdx.physics.bullet.collision.btConvex2dConvex2dAlgorithm
 
setLowLevelOfDetail(boolean) - Method in class com.badlogic.gdx.physics.bullet.collision.btConvexConvexAlgorithm
 
setLv(btVector3) - Method in class com.badlogic.gdx.physics.bullet.softbody.btSoftBody.Cluster
 
setLv(btVector3FloatData) - Method in class com.badlogic.gdx.physics.bullet.softbody.SoftBodyClusterData
 
setManifold(btPersistentManifold) - Method in class com.badlogic.gdx.physics.bullet.collision.btCollisionAlgorithmConstructionInfo
 
setManifoldArray(btPersistentManifoldArray) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btSimulationIslandManagerMt.Island
 
setManifoldPtr(btPersistentManifold) - Method in class com.badlogic.gdx.physics.bullet.collision.btConvexTriangleCallback
 
setMargin(float) - Method in class com.badlogic.gdx.physics.bullet.collision.btCollisionShape
 
setMargin(float) - Method in class com.badlogic.gdx.physics.bullet.collision.btGImpactMeshShapePart.TrimeshPrimitiveManager
 
setMargin(float) - Method in class com.badlogic.gdx.physics.bullet.collision.btPrimitiveTriangle
 
setMargin(float) - Method in class com.badlogic.gdx.physics.bullet.collision.GIM_TRIANGLE
 
setMargin(float) - Method in class com.badlogic.gdx.physics.bullet.softbody.btSoftBody.SContact
 
setMargin(float) - Method in class com.badlogic.gdx.physics.bullet.softbody.btSoftColliders.ClusterBase
 
setMask(int) - Method in class com.badlogic.gdx.physics.bullet.collision.btDbvt.sStkNP
 
setMask(int) - Method in class com.badlogic.gdx.physics.bullet.collision.btDbvt.sStkNPS
 
setMass(float) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btMultibodyLink
 
setMass(float) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btRigidBody.btRigidBodyConstructionInfo
 
setMass(int, float) - Method in class com.badlogic.gdx.physics.bullet.softbody.btSoftBody
 
setMasses(btScalarArray) - Method in class com.badlogic.gdx.physics.bullet.softbody.btSoftBody.Cluster
 
setMasses(FloatBuffer) - Method in class com.badlogic.gdx.physics.bullet.softbody.SoftBodyClusterData
 
setMassmatrix(btMatrix3x3) - Method in class com.badlogic.gdx.physics.bullet.softbody.btSoftBody.Joint
 
setMassProps(float, Vector3) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btRigidBody
 
setMatching(float) - Method in class com.badlogic.gdx.physics.bullet.softbody.btSoftBody.Cluster
 
setMatching(float) - Method in class com.badlogic.gdx.physics.bullet.softbody.SoftBodyClusterData
 
setMaterial(btSoftBody.Material) - Method in class com.badlogic.gdx.physics.bullet.softbody.btSoftBody.Feature
 
setMaterial(SoftBodyMaterialData) - Method in class com.badlogic.gdx.physics.bullet.softbody.SoftBodyFaceData
 
setMaterial(SoftBodyMaterialData) - Method in class com.badlogic.gdx.physics.bullet.softbody.SoftBodyLinkData
 
setMaterial(SoftBodyMaterialData) - Method in class com.badlogic.gdx.physics.bullet.softbody.SoftBodyNodeData
 
setMaterial(SoftBodyMaterialData) - Method in class com.badlogic.gdx.physics.bullet.softbody.SoftBodyTetraData
 
setMaterialBase(ByteBuffer) - Method in class com.badlogic.gdx.physics.bullet.collision.btMaterialProperties
 
setMaterials(SWIGTYPE_p_btAlignedObjectArrayT_btSoftBody__Material_p_t) - Method in class com.badlogic.gdx.physics.bullet.softbody.btSoftBody
 
setMaterials(SWIGTYPE_p_p_SoftBodyMaterialData) - Method in class com.badlogic.gdx.physics.bullet.softbody.btSoftBodyFloatData
 
setMaterialStride(int) - Method in class com.badlogic.gdx.physics.bullet.collision.btMaterialProperties
 
setMaterialType(int) - Method in class com.badlogic.gdx.physics.bullet.collision.btMaterialProperties
 
setMatrix(Matrix3, Matrix3, Matrix3) - Method in class com.badlogic.gdx.physics.bullet.linearmath.btSymmetricSpatialDyad
 
setMax(btVector3) - Method in class com.badlogic.gdx.physics.bullet.collision.btAABB
 
setMax(btVector3) - Method in class com.badlogic.gdx.physics.bullet.collision.GIM_AABB
 
setMax(btQuadWord) - Method in class com.badlogic.gdx.physics.bullet.linearmath.btQuadWord
 
setMax(Vector3) - Method in class com.badlogic.gdx.physics.bullet.linearmath.btVector3
 
setMaxAngMotorForce(float) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btSliderConstraint
 
setMaxAppliedImpulse(float) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btMultiBody
 
setMaxAppliedImpulse(float) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btMultiBodyConstraint
 
setMaxCoordinateVelocity(float) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btMultiBody
 
setMaxDisplacement(float) - Method in class com.badlogic.gdx.physics.bullet.softbody.btSoftBodyWorldInfo
 
setMaxEdgeAngleThreshold(float) - Method in class com.badlogic.gdx.physics.bullet.collision.btTriangleInfoMap
 
setMaxEdges(long[]) - Method in class com.badlogic.gdx.physics.bullet.collision.btAxisSweep3InternalInt.Handle
 
setMaxEdges(int[]) - Method in class com.badlogic.gdx.physics.bullet.collision.btAxisSweep3InternalShort.Handle
 
setMaxErrorReduction(float) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btContactSolverInfoData
 
setMaxErrorReduction(double) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btContactSolverInfoDoubleData
 
setMaxErrorReduction(float) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btContactSolverInfoFloatData
 
setMaxGjkIterations(int) - Method in class com.badlogic.gdx.physics.bullet.collision.btGjkCollisionDescription
 
setMaxGjkIterations(int) - Method in class com.badlogic.gdx.physics.bullet.collision.btMprCollisionDescription
 
setMaxGyroscopicForce(float) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btContactSolverInfoData
 
setMaxGyroscopicForce(double) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btContactSolverInfoDoubleData
 
setMaxGyroscopicForce(float) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btContactSolverInfoFloatData
 
setMaximumDistanceSquared(float) - Method in class com.badlogic.gdx.physics.bullet.collision.btDiscreteCollisionDetectorInterface.ClosestPointInput
 
setMaximumDistanceSquared(float) - Method in class com.badlogic.gdx.physics.bullet.collision.btGjkCollisionDescription
 
setMaximumDistanceSquared(float) - Method in class com.badlogic.gdx.physics.bullet.collision.btMprCollisionDescription
 
setMaxJumpHeight(float) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btKinematicCharacterController
 
setMaxlife(int) - Method in class com.badlogic.gdx.physics.bullet.softbody.btSoftBody.CJoint
 
setMaxLimitForce(float) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btRotationalLimitMotor
 
setMaxLinMotorForce(float) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btSliderConstraint
 
setMaxLoops(int) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btLemkeSolver
 
setMaxMotorForce(int, float) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btGeneric6DofSpring2Constraint
 
setMaxMotorForce(float) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btRotationalLimitMotor
 
setMaxMotorForce(float) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btRotationalLimitMotor2
 
setMaxMotorForce(btVector3) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btTranslationalLimitMotor
 
setMaxMotorForce(btVector3) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btTranslationalLimitMotor2
 
setMaxMotorImpulse(float) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btConeTwistConstraint
 
setMaxMotorImpulse(float) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btHingeConstraint
 
setMaxMotorImpulse(float) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btHingeConstraintDoubleData
 
setMaxMotorImpulse(double) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btHingeConstraintDoubleData2
 
setMaxMotorImpulse(float) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btHingeConstraintFloatData
 
setMaxMotorImpulseNormalized(float) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btConeTwistConstraint
 
setMaxPenetrationDepth(float) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btKinematicCharacterController
 
setMaxSelfCollisionImpulse(float) - Method in class com.badlogic.gdx.physics.bullet.softbody.btSoftBody.Cluster
 
setMaxSelfCollisionImpulse(float) - Method in class com.badlogic.gdx.physics.bullet.softbody.SoftBodyClusterData
 
setMaxSlope(float) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btKinematicCharacterController
 
setMaxSuspensionForce(float) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btRaycastVehicle.btVehicleTuning
 
setMaxSuspensionForce(float) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btWheelInfo
 
setMaxSuspensionForce(float) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btWheelInfoConstructionInfo
 
setMaxSuspensionTravelCm(float) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btRaycastVehicle.btVehicleTuning
 
setMaxSuspensionTravelCm(float) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btWheelInfo
 
setMaxSuspensionTravelCm(float) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btWheelInfoConstructionInfo
 
setMaxValue(float) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btLemkeSolver
 
setMaxvolume(float) - Method in class com.badlogic.gdx.physics.bullet.softbody.btSoftBody.Config
 
setMaxVolume(float) - Method in class com.badlogic.gdx.physics.bullet.softbody.SoftBodyConfigData
 
setMC(btVector3) - Method in class com.badlogic.gdx.physics.bullet.collision.btConvexPolyhedron
 
setME(btVector3) - Method in class com.badlogic.gdx.physics.bullet.collision.btConvexPolyhedron
 
setMe(btCollisionObject) - Method in class com.badlogic.gdx.physics.bullet.collision.ClosestNotMeConvexResultCallback
 
setMeshInterface(btStridingMeshInterfaceData) - Method in class com.badlogic.gdx.physics.bullet.collision.btGImpactMeshShapeData
 
setMeshInterface(btStridingMeshInterface) - Method in class com.badlogic.gdx.physics.bullet.collision.btGImpactMeshShapePart.TrimeshPrimitiveManager
 
setMeshInterface(btStridingMeshInterfaceData) - Method in class com.badlogic.gdx.physics.bullet.collision.btTriangleMeshShapeData
 
setMeshPartsPtr(btMeshPartData) - Method in class com.badlogic.gdx.physics.bullet.collision.btStridingMeshInterfaceData
 
setMFaceCount(long) - Method in class com.badlogic.gdx.physics.bullet.linearmath.PHullResult
 
setMFlags(long) - Method in class com.badlogic.gdx.physics.bullet.linearmath.HullDesc
 
setMin(btVector3) - Method in class com.badlogic.gdx.physics.bullet.collision.btAABB
 
setMin(btVector3) - Method in class com.badlogic.gdx.physics.bullet.collision.GIM_AABB
 
setMin(btQuadWord) - Method in class com.badlogic.gdx.physics.bullet.linearmath.btQuadWord
 
setMin(Vector3) - Method in class com.badlogic.gdx.physics.bullet.linearmath.btVector3
 
setMIndexCount(long) - Method in class com.badlogic.gdx.physics.bullet.linearmath.PHullResult
 
setMinEdges(long[]) - Method in class com.badlogic.gdx.physics.bullet.collision.btAxisSweep3InternalInt.Handle
 
setMinEdges(int[]) - Method in class com.badlogic.gdx.physics.bullet.collision.btAxisSweep3InternalShort.Handle
 
setMinimumPointsPerturbationThreshold(int) - Method in class com.badlogic.gdx.physics.bullet.collision.btConvex2dConvex2dAlgorithm.CreateFunc
 
setMinimumPointsPerturbationThreshold(int) - Method in class com.badlogic.gdx.physics.bullet.collision.btConvexConvexAlgorithm.CreateFunc
 
setMinimumPointsPerturbationThreshold(int) - Method in class com.badlogic.gdx.physics.bullet.collision.btConvexPlaneCollisionAlgorithm.CreateFunc
 
setMinimumSolverBatchSize(int) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btContactSolverInfoData
 
setMinimumSolverBatchSize(int) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btContactSolverInfoDoubleData
 
setMinimumSolverBatchSize(int) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btContactSolverInfoFloatData
 
setMinimumSolverBatchSize(int) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btSimulationIslandManagerMt
 
setMinkowskiA(btConvexShape) - Method in class com.badlogic.gdx.physics.bullet.collision.btGjkPairDetector
 
setMinkowskiB(btConvexShape) - Method in class com.badlogic.gdx.physics.bullet.collision.btGjkPairDetector
 
setMint(float) - Method in class com.badlogic.gdx.physics.bullet.softbody.btSoftBody.RayFromToCaster
 
setMLCPSolver(btMLCPSolverInterface) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btMLCPSolver
 
setMMaxFaces(long) - Method in class com.badlogic.gdx.physics.bullet.linearmath.HullDesc
 
setMMaxVertices(long) - Method in class com.badlogic.gdx.physics.bullet.linearmath.HullDesc
 
setMNormalEpsilon(float) - Method in class com.badlogic.gdx.physics.bullet.linearmath.HullDesc
 
setMNumFaces(long) - Method in class com.badlogic.gdx.physics.bullet.linearmath.HullResult
 
setMNumIndices(long) - Method in class com.badlogic.gdx.physics.bullet.linearmath.HullResult
 
setMNumOutputVertices(long) - Method in class com.badlogic.gdx.physics.bullet.linearmath.HullResult
 
setMotionState(btMotionState) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btRigidBody.btRigidBodyConstructionInfo
 
setMotionState(btMotionState) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btRigidBody
 
setMotorCFM(float) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btRotationalLimitMotor2
 
setMotorCFM(btVector3) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btTranslationalLimitMotor2
 
setMotorERP(float) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btRotationalLimitMotor2
 
setMotorERP(btVector3) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btTranslationalLimitMotor2
 
setMotorTarget(Quaternion) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btConeTwistConstraint
 
setMotorTarget(Quaternion, float) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btHingeConstraint
 
setMotorTarget(float, float) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btHingeConstraint
 
setMotorTargetInConstraintSpace(Quaternion) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btConeTwistConstraint
 
setMotorTargetVelocity(float) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btHingeConstraint
 
setMotorTargetVelocity(float) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btHingeConstraintDoubleData
 
setMotorTargetVelocity(double) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btHingeConstraintDoubleData2
 
setMotorTargetVelocity(float) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btHingeConstraintFloatData
 
setMPolygons(boolean) - Method in class com.badlogic.gdx.physics.bullet.linearmath.HullResult
 
setMrg(float) - Method in class com.badlogic.gdx.physics.bullet.softbody.btSoftColliders.CollideVF_SS
 
setMultiBody(btMultiBody) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btMultiBodyLinkCollider
 
setMultiBodyA(btMultiBody) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btMultiBodySolverConstraint
 
setMultiBodyB(btMultiBody) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btMultiBodySolverConstraint
 
setMVcount(long) - Method in class com.badlogic.gdx.physics.bullet.linearmath.HullDesc
 
setMVcount(long) - Method in class com.badlogic.gdx.physics.bullet.linearmath.PHullResult
 
setMVertexStride(long) - Method in class com.badlogic.gdx.physics.bullet.linearmath.HullDesc
 
setMVertices(btVector3) - Method in class com.badlogic.gdx.physics.bullet.linearmath.HullDesc
 
setMVertices(btVector3) - Method in class com.badlogic.gdx.physics.bullet.linearmath.PHullResult
 
setN(SWIGTYPE_p_p_btSoftBody__Node) - Method in class com.badlogic.gdx.physics.bullet.softbody.btSoftBody.Face
 
setN(SWIGTYPE_p_p_btSoftBody__Node) - Method in class com.badlogic.gdx.physics.bullet.softbody.btSoftBody.Link
 
setN(btVector3) - Method in class com.badlogic.gdx.physics.bullet.softbody.btSoftBody.Node
 
setN(SWIGTYPE_p_p_btSoftBody__Node) - Method in class com.badlogic.gdx.physics.bullet.softbody.btSoftBody.Tetra
 
setName(String) - Method in class com.badlogic.gdx.physics.bullet.collision.btCollisionObjectDoubleData
 
setName(String) - Method in class com.badlogic.gdx.physics.bullet.collision.btCollisionObjectFloatData
 
setName(String) - Method in class com.badlogic.gdx.physics.bullet.collision.btCollisionShapeData
 
setName(String) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btTypedConstraintData
 
setName(String) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btTypedConstraintDoubleData
 
setName(String) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btTypedConstraintFloatData
 
setNcells(int) - Method in class com.badlogic.gdx.physics.bullet.softbody.btSparseSdf3
 
setNdamping(float) - Method in class com.badlogic.gdx.physics.bullet.softbody.btSoftBody.Cluster
 
setNdamping(float) - Method in class com.badlogic.gdx.physics.bullet.softbody.SoftBodyClusterData
 
setNdbvt(btDbvt) - Method in class com.badlogic.gdx.physics.bullet.softbody.btSoftBody
 
setNdimpulses(int) - Method in class com.badlogic.gdx.physics.bullet.softbody.btSoftBody.Cluster
 
setNdimpulses(int) - Method in class com.badlogic.gdx.physics.bullet.softbody.SoftBodyClusterData
 
setNearCallback(SWIGTYPE_p_f_r_btBroadphasePair_r_btCollisionDispatcher_r_q_const__btDispatcherInfo__void) - Method in class com.badlogic.gdx.physics.bullet.collision.btCollisionDispatcher
 
setNeedcleanup(boolean) - Method in class com.badlogic.gdx.physics.bullet.collision.btDbvtBroadphase
 
setNeedsFeedback(int) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btTypedConstraintData
 
setNeedsFeedback(int) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btTypedConstraintDoubleData
 
setNeedsFeedback(int) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btTypedConstraintFloatData
 
setNeedsUpdate(boolean) - Method in class com.badlogic.gdx.physics.bullet.collision.btVoronoiSimplexSolver
 
setNewBroadphaseProxy(btBroadphaseProxy) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btRigidBody
 
setNewpairs(int) - Method in class com.badlogic.gdx.physics.bullet.collision.btDbvtBroadphase
 
setNext(btSparseSdf3.Cell) - Method in class com.badlogic.gdx.physics.bullet.softbody.btSparseSdf3.Cell
 
SetNextFree(long) - Method in class com.badlogic.gdx.physics.bullet.collision.btAxisSweep3InternalInt.Handle
 
SetNextFree(int) - Method in class com.badlogic.gdx.physics.bullet.collision.btAxisSweep3InternalShort.Handle
 
setNextFree(int) - Method in class com.badlogic.gdx.physics.bullet.collision.btSimpleBroadphaseProxy
 
SetNextFree(int) - Method in class com.badlogic.gdx.physics.bullet.collision.btSimpleBroadphaseProxy
 
setNextPtr(IntBuffer) - Method in class com.badlogic.gdx.physics.bullet.collision.btTriangleInfoMapData
 
setNextSize(int) - Method in class com.badlogic.gdx.physics.bullet.collision.btTriangleInfoMapData
 
setNode(btDbvtNode) - Method in class com.badlogic.gdx.physics.bullet.collision.btCompoundShapeChild
 
setNode(btDbvtNode) - Method in class com.badlogic.gdx.physics.bullet.collision.btDbvt.sStkCLN
 
setNode(btDbvtNode) - Method in class com.badlogic.gdx.physics.bullet.collision.btDbvt.sStkNP
 
setNode(btDbvtNode) - Method in class com.badlogic.gdx.physics.bullet.collision.btDbvt.sStkNPS
 
setNode(btSoftBody.Node) - Method in class com.badlogic.gdx.physics.bullet.softbody.btSoftBody.Anchor
 
setNode(btSoftBody.Node) - Method in class com.badlogic.gdx.physics.bullet.softbody.btSoftBody.RContact
 
setNode(btSoftBody.Node) - Method in class com.badlogic.gdx.physics.bullet.softbody.btSoftBody.SContact
 
setNodeBound(int, btAABB) - Method in class com.badlogic.gdx.physics.bullet.collision.btBvhTree
 
setNodeBound(int, btAABB) - Method in class com.badlogic.gdx.physics.bullet.collision.btGImpactBvh
 
setNodeBound(int, btAABB) - Method in class com.badlogic.gdx.physics.bullet.collision.btGImpactQuantizedBvh
 
setNodeBound(int, btAABB) - Method in class com.badlogic.gdx.physics.bullet.collision.btQuantizedBvhTree
 
setNodeIndex(int) - Method in class com.badlogic.gdx.physics.bullet.softbody.SoftRigidAnchorData
 
setNodeIndices(IntBuffer) - Method in class com.badlogic.gdx.physics.bullet.softbody.SoftBodyClusterData
 
setNodeIndices(int[]) - Method in class com.badlogic.gdx.physics.bullet.softbody.SoftBodyFaceData
 
setNodeIndices(int[]) - Method in class com.badlogic.gdx.physics.bullet.softbody.SoftBodyLinkData
 
setNodeIndices(int[]) - Method in class com.badlogic.gdx.physics.bullet.softbody.SoftBodyTetraData
 
setNodes(SWIGTYPE_p_btAlignedObjectArrayT_btSoftBody__Node_p_t) - Method in class com.badlogic.gdx.physics.bullet.softbody.btSoftBody.Cluster
 
setNodes(SWIGTYPE_p_p_btSoftBody__Node) - Method in class com.badlogic.gdx.physics.bullet.softbody.btSoftBody.Note
 
setNodes(SWIGTYPE_p_btAlignedObjectArrayT_btSoftBody__Node_t) - Method in class com.badlogic.gdx.physics.bullet.softbody.btSoftBody
 
setNodes(SoftBodyNodeData) - Method in class com.badlogic.gdx.physics.bullet.softbody.btSoftBodyFloatData
 
setNormal(float[]) - Method in class com.badlogic.gdx.physics.bullet.collision.btConstraintRow
 
setNormal(btVector3) - Method in class com.badlogic.gdx.physics.bullet.collision.btConvexCast.CastResult
 
setNormal(btVector3) - Method in class com.badlogic.gdx.physics.bullet.collision.btGjkEpaSolver2.sResults
 
setNormal(btVector3) - Method in class com.badlogic.gdx.physics.bullet.collision.btGjkEpaSolver3.sResults
 
setNormal(btVector3) - Method in class com.badlogic.gdx.physics.bullet.collision.GIM_CONTACT
 
setNormal(btVector3) - Method in class com.badlogic.gdx.physics.bullet.linearmath.btPlane
 
setNormal(btVector3) - Method in class com.badlogic.gdx.physics.bullet.softbody.btSoftBody.CJoint
 
setNormal(btVector3) - Method in class com.badlogic.gdx.physics.bullet.softbody.btSoftBody.Face
 
setNormal(btVector3) - Method in class com.badlogic.gdx.physics.bullet.softbody.btSoftBody.SContact
 
setNormal(btVector3) - Method in class com.badlogic.gdx.physics.bullet.softbody.btSoftBody.sCti
 
setNormal(btVector3FloatData) - Method in class com.badlogic.gdx.physics.bullet.softbody.SoftBodyFaceData
 
setNormal(btVector3FloatData) - Method in class com.badlogic.gdx.physics.bullet.softbody.SoftBodyNodeData
 
setNormalBtoA(btVector3) - Method in class com.badlogic.gdx.physics.bullet.collision.btMprDistanceInfo
 
setNormalCFM(float) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btRotationalLimitMotor
 
setNormalCFM(btVector3) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btTranslationalLimitMotor
 
setNormalOnBInWorld(btVector3) - Method in class com.badlogic.gdx.physics.bullet.collision.btPointCollector
 
setNormalOnSurfaceB(btVector3) - Method in class com.badlogic.gdx.physics.bullet.collision.btStorageResult
 
setNormalWorldOnB(Vector3) - Method in class com.badlogic.gdx.physics.bullet.collision.btManifoldPoint
 
setNotes(SWIGTYPE_p_btAlignedObjectArrayT_btSoftBody__Note_t) - Method in class com.badlogic.gdx.physics.bullet.softbody.btSoftBody
 
setNprobes(int) - Method in class com.badlogic.gdx.physics.bullet.softbody.btSparseSdf3
 
setNqueries(int) - Method in class com.badlogic.gdx.physics.bullet.softbody.btSparseSdf3
 
setNub(int) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btTypedConstraint.btConstraintInfo1
 
setNumAnchors(int) - Method in class com.badlogic.gdx.physics.bullet.softbody.btSoftBodyFloatData
 
setNumber(int) - Method in class com.badlogic.gdx.physics.bullet.linearmath.btChunk
 
setNumberOfPositionIterations(int) - Method in class com.badlogic.gdx.physics.bullet.softbody.btSoftBodySolver
 
setNumberOfVelocityIterations(int) - Method in class com.badlogic.gdx.physics.bullet.softbody.btSoftBodySolver
 
setNumChildShapes(int) - Method in class com.badlogic.gdx.physics.bullet.collision.btCompoundShapeData
 
setNumClusters(int) - Method in class com.badlogic.gdx.physics.bullet.softbody.btSoftBodyFloatData
 
setNumConstraintRows(int) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btTypedConstraint.btConstraintInfo1
 
setNumContacts(int) - Method in class com.badlogic.gdx.physics.bullet.collision.btPersistentManifold
 
setNumContiguousLeafNodes(int) - Method in class com.badlogic.gdx.physics.bullet.collision.btQuantizedBvhDoubleData
 
setNumContiguousLeafNodes(int) - Method in class com.badlogic.gdx.physics.bullet.collision.btQuantizedBvhFloatData
 
setNumfaces(int) - Method in class com.badlogic.gdx.physics.bullet.collision.btGImpactMeshShapePart.TrimeshPrimitiveManager
 
setNumFaces(int) - Method in class com.badlogic.gdx.physics.bullet.softbody.btSoftBodyFloatData
 
setNumFallbacks(int) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btMLCPSolver
 
setNumFrameRefs(int) - Method in class com.badlogic.gdx.physics.bullet.softbody.SoftBodyClusterData
 
setNumIterations(int) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btContactSolverInfoData
 
setNumIterations(int) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btContactSolverInfoDoubleData
 
setNumIterations(int) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btContactSolverInfoFloatData
 
setNumIterations(int) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btTypedConstraint.btConstraintInfo2
 
setNumJoints(int) - Method in class com.badlogic.gdx.physics.bullet.softbody.btSoftBodyFloatData
 
setNumKeys(int) - Method in class com.badlogic.gdx.physics.bullet.collision.btTriangleInfoMapData
 
setNumLinks(int) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btMultiBody
 
setNumLinks(int) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btMultiBodyDoubleData
 
setNumLinks(int) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btMultiBodyFloatData
 
setNumLinks(int) - Method in class com.badlogic.gdx.physics.bullet.softbody.btSoftBodyFloatData
 
setNumMasses(int) - Method in class com.badlogic.gdx.physics.bullet.softbody.SoftBodyClusterData
 
setNumMaterials(int) - Method in class com.badlogic.gdx.physics.bullet.collision.btMaterialProperties
 
setNumMaterials(int) - Method in class com.badlogic.gdx.physics.bullet.softbody.btSoftBodyFloatData
 
setNumMeshParts(int) - Method in class com.badlogic.gdx.physics.bullet.collision.btStridingMeshInterfaceData
 
setNumNodes(int) - Method in class com.badlogic.gdx.physics.bullet.softbody.btSoftBodyFloatData
 
setNumNodes(int) - Method in class com.badlogic.gdx.physics.bullet.softbody.SoftBodyClusterData
 
setNumPerturbationIterations(int) - Method in class com.badlogic.gdx.physics.bullet.collision.btConvex2dConvex2dAlgorithm.CreateFunc
 
setNumPerturbationIterations(int) - Method in class com.badlogic.gdx.physics.bullet.collision.btConvexConvexAlgorithm.CreateFunc
 
setNumPerturbationIterations(int) - Method in class com.badlogic.gdx.physics.bullet.collision.btConvexPlaneCollisionAlgorithm.CreateFunc
 
setNumPositions(int) - Method in class com.badlogic.gdx.physics.bullet.softbody.SoftBodyPoseData
 
setNumQuantizedContiguousNodes(int) - Method in class com.badlogic.gdx.physics.bullet.collision.btQuantizedBvhDoubleData
 
setNumQuantizedContiguousNodes(int) - Method in class com.badlogic.gdx.physics.bullet.collision.btQuantizedBvhFloatData
 
setNumRowsForNonContactConstraint(int) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btSolverConstraint
 
setNumSubtreeHeaders(int) - Method in class com.badlogic.gdx.physics.bullet.collision.btQuantizedBvhDoubleData
 
setNumSubtreeHeaders(int) - Method in class com.badlogic.gdx.physics.bullet.collision.btQuantizedBvhFloatData
 
setNumTasks(int) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btDiscreteDynamicsWorld
 
setNumTetrahedra(int) - Method in class com.badlogic.gdx.physics.bullet.softbody.btSoftBodyFloatData
 
setNumThreads(int) - Method in class com.badlogic.gdx.physics.bullet.linearmath.btITaskScheduler
 
setNumTriangles(int) - Method in class com.badlogic.gdx.physics.bullet.collision.btIndexedMesh
 
setNumTriangles(int) - Method in class com.badlogic.gdx.physics.bullet.collision.btMaterialProperties
 
setNumTriangles(int) - Method in class com.badlogic.gdx.physics.bullet.collision.btMeshPartData
 
setNumUnscaledPoints(int) - Method in class com.badlogic.gdx.physics.bullet.collision.btConvexHullShapeData
 
setNumValues(int) - Method in class com.badlogic.gdx.physics.bullet.collision.btTriangleInfoMapData
 
setNumVertices(int) - Method in class com.badlogic.gdx.physics.bullet.collision.btIndexedMesh
 
setNumVertices(int) - Method in class com.badlogic.gdx.physics.bullet.collision.btMeshPartData
 
setNumVertices(int) - Method in class com.badlogic.gdx.physics.bullet.collision.btVoronoiSimplexSolver
 
setNumverts(int) - Method in class com.badlogic.gdx.physics.bullet.collision.btGImpactMeshShapePart.TrimeshPrimitiveManager
 
setNumWeigts(int) - Method in class com.badlogic.gdx.physics.bullet.softbody.SoftBodyPoseData
 
setNvimpulses(int) - Method in class com.badlogic.gdx.physics.bullet.softbody.btSoftBody.Cluster
 
setNvimpulses(int) - Method in class com.badlogic.gdx.physics.bullet.softbody.SoftBodyClusterData
 
setObjectType(int) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btTypedConstraintData
 
setObjectType(int) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btTypedConstraintDoubleData
 
setObjectType(int) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btTypedConstraintFloatData
 
setObjectType(int) - Method in class com.badlogic.gdx.physics.bullet.linearmath.btTypedObject
 
setOffset(btVector3) - Method in class com.badlogic.gdx.physics.bullet.softbody.btSoftBody.Note
 
setOffset(float) - Method in class com.badlogic.gdx.physics.bullet.softbody.btSoftBody.sCti
 
setOldPtr(long) - Method in class com.badlogic.gdx.physics.bullet.linearmath.btChunk
 
setOnlyForNoneContact(boolean) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btNNCGConstraintSolver
 
setOpath(long) - Method in class com.badlogic.gdx.physics.bullet.collision.btDbvt
 
setOptimizedBvh(btOptimizedBvh, Vector3) - Method in class com.badlogic.gdx.physics.bullet.collision.btBvhTriangleMeshShape
 
setOptimizedBvh(btOptimizedBvh) - Method in class com.badlogic.gdx.physics.bullet.collision.btBvhTriangleMeshShape
 
setOrgConstraint(btMultiBodyConstraint) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btMultiBodySolverConstraint
 
setOrgDofIndex(int) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btMultiBodySolverConstraint
 
setOrgIndex(int) - Method in class com.badlogic.gdx.physics.bullet.linearmath.GrahamVector3
 
setOrigin(Vector3) - Method in class com.badlogic.gdx.physics.bullet.linearmath.btTransform
 
setOrigin(btVector3DoubleData) - Method in class com.badlogic.gdx.physics.bullet.linearmath.btTransformDoubleData
 
setOrigin(btVector3FloatData) - Method in class com.badlogic.gdx.physics.bullet.linearmath.btTransformFloatData
 
setOriginalBody(btRigidBody) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btSolverBody
 
setOriginalContactPoint(long) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btMultiBodySolverConstraint
 
setOriginalContactPoint(long) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btSolverConstraint
 
setOutputVertices(btVector3Array) - Method in class com.badlogic.gdx.physics.bullet.linearmath.HullResult
 
setOverlapFilterCallback(btOverlapFilterCallback) - Method in class com.badlogic.gdx.physics.bullet.collision.btOverlappingPairCache
 
setOverlappingPairUserCallback(btOverlappingPairCallback) - Method in class com.badlogic.gdx.physics.bullet.collision.btAxisSweep3InternalInt
 
setOverlappingPairUserCallback(btOverlappingPairCallback) - Method in class com.badlogic.gdx.physics.bullet.collision.btAxisSweep3InternalShort
 
setOverrideNumSolverIterations(int) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btMultiBodySolverConstraint
 
setOverrideNumSolverIterations(int) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btSolverConstraint
 
setOverrideNumSolverIterations(int) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btTypedConstraint
 
setOverrideNumSolverIterations(int) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btTypedConstraintData
 
setOverrideNumSolverIterations(int) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btTypedConstraintDoubleData
 
setOverrideNumSolverIterations(int) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btTypedConstraintFloatData
 
setP(SWIGTYPE_p_btAlignedObjectArrayT_int_t) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btDantzigScratchMemory
 
setP(short) - Method in class com.badlogic.gdx.physics.bullet.linearmath.ConvexH.HalfEdge
 
setPad(char) - Method in class com.badlogic.gdx.physics.bullet.collision.btCharIndexTripletData
 
setPad(int[]) - Method in class com.badlogic.gdx.physics.bullet.collision.btMaterial
 
setPad(String) - Method in class com.badlogic.gdx.physics.bullet.collision.btOptimizedBvhNodeDoubleData
 
setPad(String) - Method in class com.badlogic.gdx.physics.bullet.collision.btOptimizedBvhNodeFloatData
 
setPad(String) - Method in class com.badlogic.gdx.physics.bullet.collision.btShortIntIndexData
 
setPad(String) - Method in class com.badlogic.gdx.physics.bullet.collision.btShortIntIndexTripletData
 
setPad(String) - Method in class com.badlogic.gdx.physics.bullet.collision.btStaticPlaneShapeData
 
setPad(String) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btConeTwistConstraintData
 
setPad(int) - Method in class com.badlogic.gdx.physics.bullet.softbody.btSoftBodyJointData
 
setPad(int) - Method in class com.badlogic.gdx.physics.bullet.softbody.SoftBodyNodeData
 
setPad(int) - Method in class com.badlogic.gdx.physics.bullet.softbody.SoftBodyPoseData
 
setPad(int) - Method in class com.badlogic.gdx.physics.bullet.softbody.SoftBodyTetraData
 
setPad3(String) - Method in class com.badlogic.gdx.physics.bullet.collision.btTriangleMeshShapeData
 
setPadding(int[]) - Method in class com.badlogic.gdx.physics.bullet.collision.btBvhSubtreeInfo
 
setPadding(String) - Method in class com.badlogic.gdx.physics.bullet.collision.btCapsuleShapeData
 
setPadding(String) - Method in class com.badlogic.gdx.physics.bullet.collision.btCollisionObjectDoubleData
 
setPadding(String) - Method in class com.badlogic.gdx.physics.bullet.collision.btCollisionObjectFloatData
 
setPadding(String) - Method in class com.badlogic.gdx.physics.bullet.collision.btCollisionShapeData
 
setPadding(String) - Method in class com.badlogic.gdx.physics.bullet.collision.btConeShapeData
 
setPadding(int) - Method in class com.badlogic.gdx.physics.bullet.collision.btConvexInternalShapeData
 
setPadding(String) - Method in class com.badlogic.gdx.physics.bullet.collision.btCylinderShapeData
 
setPadding(String) - Method in class com.badlogic.gdx.physics.bullet.collision.btMultiSphereShapeData
 
setPadding(String) - Method in class com.badlogic.gdx.physics.bullet.collision.btOptimizedBvhNode
 
setPadding(String) - Method in class com.badlogic.gdx.physics.bullet.collision.btStridingMeshInterfaceData
 
setPadding(String) - Method in class com.badlogic.gdx.physics.bullet.collision.btTriangleInfoMapData
 
setPadding(String) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btContactSolverInfoDoubleData
 
setPadding(String) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btContactSolverInfoFloatData
 
setPadding(String) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btGearConstraintFloatData
 
setPadding(String) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btMultiBodyDoubleData
 
setPadding(String) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btRigidBodyDoubleData
 
setPadding(String) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btTypedConstraintDoubleData
 
setPadding1(String) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btGeneric6DofSpring2ConstraintData
 
setPadding1(String) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btGeneric6DofSpring2ConstraintDoubleData2
 
setPadding1(String) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btHingeConstraintDoubleData2
 
setPadding3(String) - Method in class com.badlogic.gdx.physics.bullet.collision.btConvexHullShapeData
 
setPaddingPtr(String) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btMultiBodyDoubleData
 
setPaddingPtr(String) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btMultiBodyLinkDoubleData
 
setPaddingPtr(String) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btMultiBodyLinkFloatData
 
setPaircache(btOverlappingPairCache) - Method in class com.badlogic.gdx.physics.bullet.collision.btDbvtBroadphase
 
setParam(int, float, int) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btConeTwistConstraint
 
setParam(int, float) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btConeTwistConstraint
 
setParam(int, float, int) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btGearConstraint
 
setParam(int, float) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btGearConstraint
 
setParam(int, float, int) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btGeneric6DofConstraint
 
setParam(int, float) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btGeneric6DofConstraint
 
setParam(int, float, int) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btGeneric6DofSpring2Constraint
 
setParam(int, float) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btGeneric6DofSpring2Constraint
 
setParam(int, float, int) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btHingeConstraint
 
setParam(int, float) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btHingeConstraint
 
setParam(int, float, int) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btPoint2PointConstraint
 
setParam(int, float) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btPoint2PointConstraint
 
setParam(int, float, int) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btSliderConstraint
 
setParam(int, float) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btSliderConstraint
 
setParam(int, float, int) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btTypedConstraint
 
setParam(int, float) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btTypedConstraint
 
setParent(btCollisionObjectWrapper) - Method in class com.badlogic.gdx.physics.bullet.collision.btCollisionObjectWrapper
 
setParent(btDbvtNode) - Method in class com.badlogic.gdx.physics.bullet.collision.btDbvt.sStkCLN
 
setParent(btDbvtNode) - Method in class com.badlogic.gdx.physics.bullet.collision.btDbvtNode
 
setParent(int) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btMultibodyLink
 
setParentComToThisComOffset(btVector3DoubleData) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btMultiBodyLinkDoubleData
 
setParentComToThisComOffset(btVector3FloatData) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btMultiBodyLinkFloatData
 
setParentIndex(int) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btMultiBodyLinkDoubleData
 
setParentIndex(int) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btMultiBodyLinkFloatData
 
setPart(int) - Method in class com.badlogic.gdx.physics.bullet.collision.btGImpactMeshShapePart.TrimeshPrimitiveManager
 
setPart0(int) - Method in class com.badlogic.gdx.physics.bullet.collision.btGImpactCollisionAlgorithm
 
setPart1(int) - Method in class com.badlogic.gdx.physics.bullet.collision.btGImpactCollisionAlgorithm
 
setPartId(int) - Method in class com.badlogic.gdx.physics.bullet.collision.btCollisionObjectWrapper
 
setPartId(int) - Method in class com.badlogic.gdx.physics.bullet.collision.btTriangle
 
setPartId0(int) - Method in class com.badlogic.gdx.physics.bullet.collision.btManifoldPoint
 
setPartId1(int) - Method in class com.badlogic.gdx.physics.bullet.collision.btManifoldPoint
 
setPartIdTriangleIndex(int) - Method in class com.badlogic.gdx.physics.bullet.softbody.btTriIndex
 
setPclient(btCollisionShape) - Method in class com.badlogic.gdx.physics.bullet.softbody.btSparseSdf3.Cell
 
setPdSolver(btConvexPenetrationDepthSolver) - Method in class com.badlogic.gdx.physics.bullet.collision.btConvex2dConvex2dAlgorithm.CreateFunc
 
setPdSolver(btConvexPenetrationDepthSolver) - Method in class com.badlogic.gdx.physics.bullet.collision.btConvexConvexAlgorithm.CreateFunc
 
setPenetration_depth(float) - Method in class com.badlogic.gdx.physics.bullet.collision.GIM_TRIANGLE_CONTACT
 
setPenetration_depth(float) - Method in class com.badlogic.gdx.physics.bullet.collision.GIM_TRIANGLE_CONTACT_DATA
 
setPenetrationDepthSolver(btConvexPenetrationDepthSolver) - Method in class com.badlogic.gdx.physics.bullet.collision.btGjkPairDetector
 
setPersistentManifold(btPersistentManifold) - Method in class com.badlogic.gdx.physics.bullet.collision.btManifoldResult
 
setPersistentManifoldPool(btPoolAllocator) - Method in class com.badlogic.gdx.physics.bullet.collision.btDefaultCollisionConstructionInfo
 
setPid(int) - Method in class com.badlogic.gdx.physics.bullet.collision.btDbvtBroadphase
 
setPitchControl(float) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btRaycastVehicle
 
setPiterations(int) - Method in class com.badlogic.gdx.physics.bullet.softbody.btSoftBody.Config
 
setPivotA(Vector3) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btPoint2PointConstraint
 
setPivotB(Vector3) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btPoint2PointConstraint
 
setPivotInA(Vector3) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btMultiBodyFixedConstraint
 
setPivotInA(Vector3) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btMultiBodyGearConstraint
 
setPivotInA(Vector3) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btMultiBodySliderConstraint
 
setPivotInA(btVector3DoubleData) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btPoint2PointConstraintDoubleData
 
setPivotInA(btVector3DoubleData) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btPoint2PointConstraintDoubleData2
 
setPivotInA(btVector3FloatData) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btPoint2PointConstraintFloatData
 
setPivotInB(Vector3) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btMultiBodyConstraint
 
setPivotInB(btVector3DoubleData) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btPoint2PointConstraintDoubleData
 
setPivotInB(btVector3DoubleData) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btPoint2PointConstraintDoubleData2
 
setPivotInB(btVector3FloatData) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btPoint2PointConstraintFloatData
 
setPlanarEpsilon(float) - Method in class com.badlogic.gdx.physics.bullet.collision.btTriangleInfoMap
 
setPlanarEpsilon(float) - Method in class com.badlogic.gdx.physics.bullet.collision.btTriangleInfoMapData
 
setPlane(float[]) - Method in class com.badlogic.gdx.physics.bullet.collision.btFace
 
setPlane(btVector4) - Method in class com.badlogic.gdx.physics.bullet.collision.btPrimitiveTriangle
 
setPlaneConstant(float) - Method in class com.badlogic.gdx.physics.bullet.collision.btStaticPlaneShapeData
 
setPlaneConvexMultipointIterations(int, int) - Method in class com.badlogic.gdx.physics.bullet.collision.btDefaultCollisionConfiguration
 
setPlaneConvexMultipointIterations(int) - Method in class com.badlogic.gdx.physics.bullet.collision.btDefaultCollisionConfiguration
 
setPlaneConvexMultipointIterations() - Method in class com.badlogic.gdx.physics.bullet.collision.btDefaultCollisionConfiguration
 
setPlaneNormal(btVector3FloatData) - Method in class com.badlogic.gdx.physics.bullet.collision.btStaticPlaneShapeData
 
setPoint(btVector3) - Method in class com.badlogic.gdx.physics.bullet.collision.GIM_CONTACT
 
setPoint_count(int) - Method in class com.badlogic.gdx.physics.bullet.collision.GIM_TRIANGLE_CONTACT
 
setPoint_count(long) - Method in class com.badlogic.gdx.physics.bullet.collision.GIM_TRIANGLE_CONTACT_DATA
 
setPointInWorld(btVector3) - Method in class com.badlogic.gdx.physics.bullet.collision.btPointCollector
 
setPointOnA(btVector3) - Method in class com.badlogic.gdx.physics.bullet.collision.btMprDistanceInfo
 
setPointOnB(btVector3) - Method in class com.badlogic.gdx.physics.bullet.collision.btMprDistanceInfo
 
setPoints(btVector3, int, boolean, Vector3) - Method in class com.badlogic.gdx.physics.bullet.collision.btConvexPointCloudShape
 
setPoints(btVector3, int, boolean) - Method in class com.badlogic.gdx.physics.bullet.collision.btConvexPointCloudShape
 
setPoints(btVector3, int) - Method in class com.badlogic.gdx.physics.bullet.collision.btConvexPointCloudShape
 
setPoints(btVector3) - Method in class com.badlogic.gdx.physics.bullet.collision.GIM_TRIANGLE_CONTACT
 
setPoints(btVector3) - Method in class com.badlogic.gdx.physics.bullet.collision.GIM_TRIANGLE_CONTACT_DATA
 
setPool(ByteBuffer) - Method in class com.badlogic.gdx.physics.bullet.collision.btGenericMemoryPool
 
setPool_count(long) - Method in class com.badlogic.gdx.physics.bullet.collision.btGenericPoolAllocator
 
setPools(SWIGTYPE_p_p_btGenericMemoryPool) - Method in class com.badlogic.gdx.physics.bullet.collision.btGenericPoolAllocator
 
setPos(long) - Method in class com.badlogic.gdx.physics.bullet.collision.btAxisSweep3InternalInt.Edge
 
setPos(int) - Method in class com.badlogic.gdx.physics.bullet.collision.btAxisSweep3InternalShort.Edge
 
setPos(btVector3FloatData) - Method in class com.badlogic.gdx.physics.bullet.collision.btPositionAndRadius
 
setPos(btVector3Array) - Method in class com.badlogic.gdx.physics.bullet.softbody.btSoftBody.Pose
 
setPose(btSoftBody.Pose) - Method in class com.badlogic.gdx.physics.bullet.softbody.btSoftBody
 
setPose(boolean, boolean) - Method in class com.badlogic.gdx.physics.bullet.softbody.btSoftBody
 
setPose(SoftBodyPoseData) - Method in class com.badlogic.gdx.physics.bullet.softbody.btSoftBodyFloatData
 
setPoseMatch(float) - Method in class com.badlogic.gdx.physics.bullet.softbody.SoftBodyConfigData
 
setPosition(int, float) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btMultiBodyConstraint
 
setPosition(btVector3) - Method in class com.badlogic.gdx.physics.bullet.softbody.btSoftBody.LJoint.Specs
 
setPosition(btVector3FloatData) - Method in class com.badlogic.gdx.physics.bullet.softbody.SoftBodyNodeData
 
setPositionIterations(int) - Method in class com.badlogic.gdx.physics.bullet.softbody.SoftBodyConfigData
 
setPositions(btVector3FloatData) - Method in class com.badlogic.gdx.physics.bullet.softbody.SoftBodyPoseData
 
setPositionTarget(float, float) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btMultiBodyJointMotor
 
setPositionTarget(float) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btMultiBodyJointMotor
 
setPositionWorldOnA(Vector3) - Method in class com.badlogic.gdx.physics.bullet.collision.btManifoldPoint
 
setPositionWorldOnB(Vector3) - Method in class com.badlogic.gdx.physics.bullet.collision.btManifoldPoint
 
setPosUpdated(boolean) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btMultiBody
 
setPosVarCount(int) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btMultibodyLink
 
setPosVarCount(int) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btMultiBodyLinkDoubleData
 
setPosVarCount(int) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btMultiBodyLinkFloatData
 
setPoweredAngMotor(boolean) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btSliderConstraint
 
setPoweredLinMotor(boolean) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btSliderConstraint
 
setPProxy0(btBroadphaseProxy) - Method in class com.badlogic.gdx.physics.bullet.collision.btBroadphasePair
 
setPProxy1(btBroadphaseProxy) - Method in class com.badlogic.gdx.physics.bullet.collision.btBroadphasePair
 
setPrediction(float) - Method in class com.badlogic.gdx.physics.bullet.collision.btDbvtBroadphase
 
setPremadeAabb(Vector3, Vector3) - Method in class com.badlogic.gdx.physics.bullet.collision.btStridingMeshInterface
 
setPressure(float) - Method in class com.badlogic.gdx.physics.bullet.softbody.btSoftBody.sMedium
 
setPressure(float) - Method in class com.badlogic.gdx.physics.bullet.softbody.SoftBodyConfigData
 
setPrevious(btBlock) - Method in class com.badlogic.gdx.physics.bullet.linearmath.btBlock
 
setPreviousPosition(btVector3FloatData) - Method in class com.badlogic.gdx.physics.bullet.softbody.SoftBodyNodeData
 
setPrimitiveManager(btPrimitiveManagerBase) - Method in class com.badlogic.gdx.physics.bullet.collision.btGImpactBvh
 
setPrimitiveManager(btPrimitiveManagerBase) - Method in class com.badlogic.gdx.physics.bullet.collision.btGImpactQuantizedBvh
 
setPs(_btMprSupport_t) - Method in class com.badlogic.gdx.physics.bullet.collision._btMprSimplex_t
 
setPsb(btSoftBody) - Method in class com.badlogic.gdx.physics.bullet.softbody.btSoftColliders.CollideCL_RS
 
setPsb(btSoftBody) - Method in class com.badlogic.gdx.physics.bullet.softbody.btSoftColliders.CollideSDF_RS
 
setPsb(SWIGTYPE_p_p_btSoftBody) - Method in class com.badlogic.gdx.physics.bullet.softbody.btSoftColliders.CollideVF_SS
 
setPsequence(SWIGTYPE_p_btAlignedObjectArrayT_btSoftBody__ePSolver____t) - Method in class com.badlogic.gdx.physics.bullet.softbody.btSoftBody.Config
 
setPtr(long) - Method in class com.badlogic.gdx.physics.bullet.linearmath.btPointerUid
 
setPuid(int) - Method in class com.badlogic.gdx.physics.bullet.softbody.btSparseSdf3.Cell
 
setPuid(int) - Method in class com.badlogic.gdx.physics.bullet.softbody.btSparseSdf3
 
setPushVelocity(btVector3) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btSolverBody
 
setQ(btVector3) - Method in class com.badlogic.gdx.physics.bullet.softbody.btSoftBody.Node
 
setQuantizationValues(Vector3, Vector3, float) - Method in class com.badlogic.gdx.physics.bullet.collision.btQuantizedBvh
 
setQuantizationValues(Vector3, Vector3) - Method in class com.badlogic.gdx.physics.bullet.collision.btQuantizedBvh
 
setQuantizedAabbMax(int[]) - Method in class com.badlogic.gdx.physics.bullet.collision.BT_QUANTIZED_BVH_NODE
 
setQuantizedAabbMax(int[]) - Method in class com.badlogic.gdx.physics.bullet.collision.btBvhSubtreeInfo
 
setQuantizedAabbMax(int[]) - Method in class com.badlogic.gdx.physics.bullet.collision.btBvhSubtreeInfoData
 
setQuantizedAabbMax(int[]) - Method in class com.badlogic.gdx.physics.bullet.collision.btQuantizedBvhNode
 
setQuantizedAabbMax(int[]) - Method in class com.badlogic.gdx.physics.bullet.collision.btQuantizedBvhNodeData
 
setQuantizedAabbMin(int[]) - Method in class com.badlogic.gdx.physics.bullet.collision.BT_QUANTIZED_BVH_NODE
 
setQuantizedAabbMin(int[]) - Method in class com.badlogic.gdx.physics.bullet.collision.btBvhSubtreeInfo
 
setQuantizedAabbMin(int[]) - Method in class com.badlogic.gdx.physics.bullet.collision.btBvhSubtreeInfoData
 
setQuantizedAabbMin(int[]) - Method in class com.badlogic.gdx.physics.bullet.collision.btQuantizedBvhNode
 
setQuantizedAabbMin(int[]) - Method in class com.badlogic.gdx.physics.bullet.collision.btQuantizedBvhNodeData
 
setQuantizedContiguousNodesPtr(btQuantizedBvhNodeData) - Method in class com.badlogic.gdx.physics.bullet.collision.btQuantizedBvhDoubleData
 
setQuantizedContiguousNodesPtr(btQuantizedBvhNodeData) - Method in class com.badlogic.gdx.physics.bullet.collision.btQuantizedBvhFloatData
 
setQuantizedDoubleBvh(btQuantizedBvhDoubleData) - Method in class com.badlogic.gdx.physics.bullet.collision.btTriangleMeshShapeData
 
setQuantizedFloatBvh(btQuantizedBvhFloatData) - Method in class com.badlogic.gdx.physics.bullet.collision.btTriangleMeshShapeData
 
setR1to0(btMatrix3x3) - Method in class com.badlogic.gdx.physics.bullet.collision.BT_BOX_BOX_TRANSFORM_CACHE
 
setR1to0(btMatrix3x3) - Method in class com.badlogic.gdx.physics.bullet.collision.GIM_BOX_BOX_TRANSFORM_CACHE
 
setRa(float) - Method in class com.badlogic.gdx.physics.bullet.softbody.btSoftBody.Face
 
setRadius(float) - Method in class com.badlogic.gdx.physics.bullet.collision.btConeShape
 
setRadius(float) - Method in class com.badlogic.gdx.physics.bullet.collision.btConvexPolyhedron
 
setRadius(float) - Method in class com.badlogic.gdx.physics.bullet.collision.btPositionAndRadius
 
setRadmrg(float) - Method in class com.badlogic.gdx.physics.bullet.softbody.btSoftBody.SolverState
 
setRandSeed(long) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btSequentialImpulseConstraintSolver
 
setRank(int) - Method in class com.badlogic.gdx.physics.bullet.softbody.btSoftBody.Note
 
setRatio(float) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btGearConstraint
 
setRatio(double) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btGearConstraintDoubleData
 
setRatio(float) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btGearConstraintFloatData
 
setRaycastInfo(btWheelInfo.RaycastInfo) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btWheelInfo
 
setRayDirectionInverse(btVector3) - Method in class com.badlogic.gdx.physics.bullet.collision.btBroadphaseRayCallback
 
setRayFrom(btVector3) - Method in class com.badlogic.gdx.physics.bullet.softbody.btSoftBody.RayFromToCaster
 
setRayFromWorld(Vector3) - Method in class com.badlogic.gdx.physics.bullet.collision.AllHitsRayResultCallback
 
setRayFromWorld(Vector3) - Method in class com.badlogic.gdx.physics.bullet.collision.ClosestConvexResultCallback
 
setRayFromWorld(Vector3) - Method in class com.badlogic.gdx.physics.bullet.collision.ClosestRayResultCallback
 
setRayNormalizedDirection(btVector3) - Method in class com.badlogic.gdx.physics.bullet.softbody.btSoftBody.RayFromToCaster
 
setRayTestStacks(SWIGTYPE_p_btAlignedObjectArrayT_btAlignedObjectArrayT_btDbvtNode_const_p_t_t) - Method in class com.badlogic.gdx.physics.bullet.collision.btDbvtBroadphase
 
setRayTo(btVector3) - Method in class com.badlogic.gdx.physics.bullet.softbody.btSoftBody.RayFromToCaster
 
setRayToWorld(Vector3) - Method in class com.badlogic.gdx.physics.bullet.collision.AllHitsRayResultCallback
 
setRayToWorld(Vector3) - Method in class com.badlogic.gdx.physics.bullet.collision.ClosestRayResultCallback
 
setRbA(btRigidBodyFloatData) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btTypedConstraintData
 
setRbA(btRigidBodyDoubleData) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btTypedConstraintDoubleData
 
setRbA(btRigidBodyFloatData) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btTypedConstraintFloatData
 
setRbAFrame(btTransformFloatData) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btConeTwistConstraintData
 
setRbAFrame(btTransformDoubleData) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btConeTwistConstraintDoubleData
 
setRbAFrame(btTransformFloatData) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btGeneric6DofConstraintData
 
setRbAFrame(btTransformDoubleData) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btGeneric6DofConstraintDoubleData2
 
setRbAFrame(btTransformFloatData) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btGeneric6DofSpring2ConstraintData
 
setRbAFrame(btTransformDoubleData) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btGeneric6DofSpring2ConstraintDoubleData2
 
setRbAFrame(btTransformDoubleData) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btHingeConstraintDoubleData
 
setRbAFrame(btTransformDoubleData) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btHingeConstraintDoubleData2
 
setRbAFrame(btTransformFloatData) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btHingeConstraintFloatData
 
setRbAFrame(btTransformFloatData) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btSliderConstraintData
 
setRbAFrame(btTransformDoubleData) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btSliderConstraintDoubleData
 
setRbB(btRigidBodyFloatData) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btTypedConstraintData
 
setRbB(btRigidBodyDoubleData) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btTypedConstraintDoubleData
 
setRbB(btRigidBodyFloatData) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btTypedConstraintFloatData
 
setRbBFrame(btTransformFloatData) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btConeTwistConstraintData
 
setRbBFrame(btTransformDoubleData) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btConeTwistConstraintDoubleData
 
setRbBFrame(btTransformFloatData) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btGeneric6DofConstraintData
 
setRbBFrame(btTransformDoubleData) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btGeneric6DofConstraintDoubleData2
 
setRbBFrame(btTransformFloatData) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btGeneric6DofSpring2ConstraintData
 
setRbBFrame(btTransformDoubleData) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btGeneric6DofSpring2ConstraintDoubleData2
 
setRbBFrame(btTransformDoubleData) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btHingeConstraintDoubleData
 
setRbBFrame(btTransformDoubleData) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btHingeConstraintDoubleData2
 
setRbBFrame(btTransformFloatData) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btHingeConstraintFloatData
 
setRbBFrame(btTransformFloatData) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btSliderConstraintData
 
setRbBFrame(btTransformDoubleData) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btSliderConstraintDoubleData
 
setRcontacts(SWIGTYPE_p_btAlignedObjectArrayT_btSoftBody__RContact_t) - Method in class com.badlogic.gdx.physics.bullet.softbody.btSoftBody
 
setReactionForces(btSpatialForceVector) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btMultiBodyJointFeedback
 
setRefs(btVector3) - Method in class com.badlogic.gdx.physics.bullet.softbody.btSoftBody.Joint
 
setRefs(btVector3FloatData) - Method in class com.badlogic.gdx.physics.bullet.softbody.btSoftBodyJointData
 
setRelativePositionTarget(float) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btMultiBodyConstraint
 
setRelaxationFactor(float) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btConeTwistConstraintData
 
setRelaxationFactor(double) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btConeTwistConstraintDoubleData
 
setRelaxationFactor(float) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btHingeConstraintDoubleData
 
setRelaxationFactor(double) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btHingeConstraintDoubleData2
 
setRelaxationFactor(float) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btHingeConstraintFloatData
 
setReleasepaircache(boolean) - Method in class com.badlogic.gdx.physics.bullet.collision.btDbvtBroadphase
 
setRelpos1CrossNormal(btVector3) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btMultiBodySolverConstraint
 
setRelpos1CrossNormal(btVector3) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btSolverConstraint
 
setRelpos2CrossNormal(btVector3) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btMultiBodySolverConstraint
 
setRelpos2CrossNormal(btVector3) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btSolverConstraint
 
setRelPosition(btVector3FloatData) - Method in class com.badlogic.gdx.physics.bullet.softbody.btSoftBodyJointData
 
setRestArea(float) - Method in class com.badlogic.gdx.physics.bullet.softbody.SoftBodyFaceData
 
setRestingContactRestitutionThreshold(int) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btContactSolverInfoData
 
setRestingContactRestitutionThreshold(int) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btContactSolverInfoDoubleData
 
setRestingContactRestitutionThreshold(int) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btContactSolverInfoFloatData
 
setRestitution(float) - Method in class com.badlogic.gdx.physics.bullet.collision.btCollisionObject
 
setRestitution(double) - Method in class com.badlogic.gdx.physics.bullet.collision.btCollisionObjectDoubleData
 
setRestitution(float) - Method in class com.badlogic.gdx.physics.bullet.collision.btCollisionObjectFloatData
 
setRestitution(float) - Method in class com.badlogic.gdx.physics.bullet.collision.btMaterial
 
setRestitution(float) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btContactSolverInfoData
 
setRestitution(double) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btContactSolverInfoDoubleData
 
setRestitution(float) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btContactSolverInfoFloatData
 
setRestitution(float) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btRigidBody.btRigidBodyConstructionInfo
 
setRestitution(float) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btTranslationalLimitMotor
 
setRestitutionDirAng(float) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btSliderConstraint
 
setRestitutionDirLin(float) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btSliderConstraint
 
setRestitutionLimAng(float) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btSliderConstraint
 
setRestitutionLimLin(float) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btSliderConstraint
 
setRestitutionOrthoAng(float) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btSliderConstraint
 
setRestitutionOrthoLin(float) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btSliderConstraint
 
setRestitutionVelocityThreshold(float) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btContactSolverInfoData
 
setRestLength(float) - Method in class com.badlogic.gdx.physics.bullet.softbody.SoftBodyLinkData
 
setRestLengthScale(float) - Method in class com.badlogic.gdx.physics.bullet.softbody.btSoftBody
 
setRestVolume(float) - Method in class com.badlogic.gdx.physics.bullet.softbody.SoftBodyPoseData
 
setRestVolume(float) - Method in class com.badlogic.gdx.physics.bullet.softbody.SoftBodyTetraData
 
setRhs(float) - Method in class com.badlogic.gdx.physics.bullet.collision.btConstraintRow
 
setRhs(float) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btMultiBodySolverConstraint
 
setRhs(float) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btSolverConstraint
 
setRhsClamp(float) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btMultiBodyJointMotor
 
setRhsPenetration(float) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btMultiBodySolverConstraint
 
setRhsPenetration(float) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btSolverConstraint
 
setRigid(btRigidBody) - Method in class com.badlogic.gdx.physics.bullet.softbody.btSoftBody.Body
 
setRigidBody(btRigidBody) - Method in class com.badlogic.gdx.physics.bullet.softbody.btSoftColliders.CollideSDF_RS
 
setRigidBody(btRigidBodyFloatData) - Method in class com.badlogic.gdx.physics.bullet.softbody.SoftRigidAnchorData
 
setRigidBodyDataDouble(SWIGTYPE_p_btAlignedObjectArrayT_btRigidBodyDoubleData_p_t) - Method in class com.badlogic.gdx.physics.bullet.linearmath.btBulletSerializedArrays
 
setRigidBodyDataFloat(SWIGTYPE_p_btAlignedObjectArrayT_btRigidBodyFloatData_p_t) - Method in class com.badlogic.gdx.physics.bullet.linearmath.btBulletSerializedArrays
 
setRigidContactHardness(float) - Method in class com.badlogic.gdx.physics.bullet.softbody.SoftBodyConfigData
 
setRl(float) - Method in class com.badlogic.gdx.physics.bullet.softbody.btSoftBody.Link
 
setRollInfluence(float) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btWheelInfo
 
setRollingFriction(float) - Method in class com.badlogic.gdx.physics.bullet.collision.btCollisionObject
 
setRollingFriction(double) - Method in class com.badlogic.gdx.physics.bullet.collision.btCollisionObjectDoubleData
 
setRollingFriction(float) - Method in class com.badlogic.gdx.physics.bullet.collision.btCollisionObjectFloatData
 
setRollingFriction(float) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btRigidBody.btRigidBodyConstructionInfo
 
setRoot(btDbvtNode) - Method in class com.badlogic.gdx.physics.bullet.collision.btDbvt
 
setRootCollisionShape(btCollisionShapeData) - Method in class com.badlogic.gdx.physics.bullet.collision.btCollisionObjectDoubleData
 
setRootCollisionShape(btCollisionShapeData) - Method in class com.badlogic.gdx.physics.bullet.collision.btCollisionObjectFloatData
 
setRootNodeIndex(int) - Method in class com.badlogic.gdx.physics.bullet.collision.btBvhSubtreeInfo
 
setRootNodeIndex(int) - Method in class com.badlogic.gdx.physics.bullet.collision.btBvhSubtreeInfoData
 
setRot(btMatrix3x3) - Method in class com.badlogic.gdx.physics.bullet.softbody.btSoftBody.Pose
 
setRot(btMatrix3x3FloatData) - Method in class com.badlogic.gdx.physics.bullet.softbody.SoftBodyPoseData
 
setRotateOrder(int) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btGeneric6DofSpring2ConstraintData
 
setRotateOrder(int) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btGeneric6DofSpring2ConstraintDoubleData2
 
setRotation(float) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btWheelInfo
 
setRotation(Quaternion) - Method in class com.badlogic.gdx.physics.bullet.linearmath.btMatrix3x3
 
setRotation(Vector3, float) - Method in class com.badlogic.gdx.physics.bullet.linearmath.btQuaternion
 
setRotation(Quaternion) - Method in class com.badlogic.gdx.physics.bullet.linearmath.btTransform
 
setRotationOrder(int) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btGeneric6DofSpring2Constraint
 
setRotMat(btMatrix3x3) - Method in class com.badlogic.gdx.physics.bullet.linearmath.btSpatialTransformationMatrix
 
setRowskip(int) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btTypedConstraint.btConstraintInfo2
 
setRpos(btVector3) - Method in class com.badlogic.gdx.physics.bullet.softbody.btSoftBody.CJoint
 
setRpos(btVector3) - Method in class com.badlogic.gdx.physics.bullet.softbody.btSoftBody.LJoint
 
setRv(float) - Method in class com.badlogic.gdx.physics.bullet.softbody.btSoftBody.Tetra
 
setSafeMargin(float, float) - Method in class com.badlogic.gdx.physics.bullet.collision.btConvexInternalShape
 
setSafeMargin(float) - Method in class com.badlogic.gdx.physics.bullet.collision.btConvexInternalShape
 
setSafeMargin(Vector3, float) - Method in class com.badlogic.gdx.physics.bullet.collision.btConvexInternalShape
 
setSafeMargin(Vector3) - Method in class com.badlogic.gdx.physics.bullet.collision.btConvexInternalShape
 
setSBulletDNAlen(int) - Static method in class com.badlogic.gdx.physics.bullet.linearmath.LinearMath
 
setSBulletDNAlen64(int) - Static method in class com.badlogic.gdx.physics.bullet.linearmath.LinearMath
 
setSBulletDNAstr(String) - Static method in class com.badlogic.gdx.physics.bullet.linearmath.LinearMath
 
setSBulletDNAstr64(String) - Static method in class com.badlogic.gdx.physics.bullet.linearmath.LinearMath
 
setScale(btVector3) - Method in class com.badlogic.gdx.physics.bullet.collision.btGImpactMeshShapePart.TrimeshPrimitiveManager
 
setScale(btMatrix3x3FloatData) - Method in class com.badlogic.gdx.physics.bullet.softbody.SoftBodyPoseData
 
setScaling(Vector3) - Method in class com.badlogic.gdx.physics.bullet.collision.btStridingMeshInterface
 
setScaling(btVector3FloatData) - Method in class com.badlogic.gdx.physics.bullet.collision.btStridingMeshInterfaceData
 
setScl(btMatrix3x3) - Method in class com.badlogic.gdx.physics.bullet.softbody.btSoftBody.Pose
 
setScontacts(SWIGTYPE_p_btAlignedObjectArrayT_btSoftBody__SContact_t) - Method in class com.badlogic.gdx.physics.bullet.softbody.btSoftBody
 
setScratch(btScalarArray) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btDantzigScratchMemory
 
setScratch_m(SWIGTYPE_p_btAlignedObjectArrayT_btMatrix3x3_t) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btMultiBodyJacobianData
 
setScratch_r(btScalarArray) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btMultiBodyJacobianData
 
setScratch_v(btVector3Array) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btMultiBodyJacobianData
 
setSdrift(btVector3) - Method in class com.badlogic.gdx.physics.bullet.softbody.btSoftBody.Joint
 
setSdt(float) - Method in class com.badlogic.gdx.physics.bullet.softbody.btSoftBody.SolverState
 
setSelfCollisionImpulseFactor(float) - Method in class com.badlogic.gdx.physics.bullet.softbody.btSoftBody.Cluster
 
setSelfCollisionImpulseFactor(float) - Method in class com.badlogic.gdx.physics.bullet.softbody.SoftBodyClusterData
 
setSeparating_normal(btVector4) - Method in class com.badlogic.gdx.physics.bullet.collision.GIM_TRIANGLE_CONTACT
 
setSeparating_normal(btVector4) - Method in class com.badlogic.gdx.physics.bullet.collision.GIM_TRIANGLE_CONTACT_DATA
 
setSerializationFlags(int) - Method in class com.badlogic.gdx.physics.bullet.linearmath.btSerializer
 
setServo(int, boolean) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btGeneric6DofSpring2Constraint
 
setServoMotor(boolean) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btRotationalLimitMotor2
 
setServoMotor(boolean[]) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btTranslationalLimitMotor2
 
setServoTarget(int, float) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btGeneric6DofSpring2Constraint
 
setServoTarget(float) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btRotationalLimitMotor2
 
setServoTarget(btVector3) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btTranslationalLimitMotor2
 
setSets(btDbvt) - Method in class com.badlogic.gdx.physics.bullet.collision.btDbvtBroadphase
 
setSetting(btConstraintSetting) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btPoint2PointConstraint
 
setShape(btCollisionShape) - Method in class com.badlogic.gdx.physics.bullet.collision.btCollisionObjectWrapper
 
setShapeIdentifiersA(int, int) - Method in class com.badlogic.gdx.physics.bullet.collision.btDiscreteCollisionDetectorInterface.Result
 
setShapeIdentifiersB(int, int) - Method in class com.badlogic.gdx.physics.bullet.collision.btDiscreteCollisionDetectorInterface.Result
 
setShapePart(int) - Method in class com.badlogic.gdx.physics.bullet.collision.LocalShapeInfo
 
setShapeRenderer(ShapeRenderer) - Method in class com.badlogic.gdx.physics.bullet.DebugDrawer
Switches the ShapeRenderer.
setShapeType(int) - Method in class com.badlogic.gdx.physics.bullet.collision.btCollisionShapeData
 
setSigns(long[]) - Method in class com.badlogic.gdx.physics.bullet.collision.btBroadphaseRayCallback
 
setSimplexPointsP(btVector3) - Method in class com.badlogic.gdx.physics.bullet.collision.btVoronoiSimplexSolver
 
setSimplexPointsQ(btVector3) - Method in class com.badlogic.gdx.physics.bullet.collision.btVoronoiSimplexSolver
 
setSimplexSolver(btVoronoiSimplexSolver) - Method in class com.badlogic.gdx.physics.bullet.collision.btConvex2dConvex2dAlgorithm.CreateFunc
 
setSimplexVectorW(btVector3) - Method in class com.badlogic.gdx.physics.bullet.collision.btVoronoiSimplexSolver
 
setSingleAxisRollingFrictionThreshold(float) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btContactSolverInfoData
 
setSingleAxisRollingFrictionThreshold(double) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btContactSolverInfoDoubleData
 
setSingleAxisRollingFrictionThreshold(float) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btContactSolverInfoFloatData
 
setSize(SWIGTYPE_p_GUINT) - Method in class com.badlogic.gdx.physics.bullet.collision.gim_contact_array_internal
 
setSkidInfo(float) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btWheelInfo
 
setSleepingThresholds(float, float) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btRigidBody
 
setSoft(btSoftBody.Cluster) - Method in class com.badlogic.gdx.physics.bullet.softbody.btSoftBody.Body
 
setSoftBodyDoubleData(SWIGTYPE_p_btAlignedObjectArrayT_btSoftBodyDoubleData_p_t) - Method in class com.badlogic.gdx.physics.bullet.linearmath.btBulletSerializedArrays
 
setSoftBodyFloatData(SWIGTYPE_p_btAlignedObjectArrayT_btSoftBodyFloatData_p_t) - Method in class com.badlogic.gdx.physics.bullet.linearmath.btBulletSerializedArrays
 
setSoftBodySolver(btSoftBodySolver) - Method in class com.badlogic.gdx.physics.bullet.softbody.btSoftBody
 
setSoftContactHardness(float) - Method in class com.badlogic.gdx.physics.bullet.softbody.SoftBodyConfigData
 
setSoftKineticClusterHardness(float) - Method in class com.badlogic.gdx.physics.bullet.softbody.SoftBodyConfigData
 
setSoftKineticClusterImpulseSplit(float) - Method in class com.badlogic.gdx.physics.bullet.softbody.SoftBodyConfigData
 
setSoftnessDirAng(float) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btSliderConstraint
 
setSoftnessDirLin(float) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btSliderConstraint
 
setSoftnessLimAng(float) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btSliderConstraint
 
setSoftnessLimLin(float) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btSliderConstraint
 
setSoftnessOrthoAng(float) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btSliderConstraint
 
setSoftnessOrthoLin(float) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btSliderConstraint
 
setSoftRigidClusterHardness(float) - Method in class com.badlogic.gdx.physics.bullet.softbody.SoftBodyConfigData
 
setSoftRigidClusterImpulseSplit(float) - Method in class com.badlogic.gdx.physics.bullet.softbody.SoftBodyConfigData
 
setSoftSoftClusterHardness(float) - Method in class com.badlogic.gdx.physics.bullet.softbody.SoftBodyConfigData
 
setSoftSoftClusterImpulseSplit(float) - Method in class com.badlogic.gdx.physics.bullet.softbody.SoftBodyConfigData
 
setSolver(int) - Method in class com.badlogic.gdx.physics.bullet.softbody.btSoftBody
 
setSolverBodyIdA(int) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btMultiBodySolverConstraint
 
setSolverBodyIdA(int) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btSolverConstraint
 
setSolverBodyIdB(int) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btMultiBodySolverConstraint
 
setSolverBodyIdB(int) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btSolverConstraint
 
setSolverBodyPool(SWIGTYPE_p_btAlignedObjectArrayT_btSolverBody_t) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btMultiBodyJacobianData
 
setSolverInfo(btContactSolverInfoDoubleData) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btDynamicsWorldDoubleData
 
setSolverInfo(btContactSolverInfoFloatData) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btDynamicsWorldFloatData
 
setSolverMode(int) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btContactSolverInfoData
 
setSolverMode(int) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btContactSolverInfoDoubleData
 
setSolverMode(int) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btContactSolverInfoFloatData
 
setSor(float) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btContactSolverInfoData
 
setSor(double) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btContactSolverInfoDoubleData
 
setSor(float) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btContactSolverInfoFloatData
 
setSparsesdf(btSparseSdf3) - Method in class com.badlogic.gdx.physics.bullet.softbody.btSoftBodyWorldInfo
 
setSpinningFriction(float) - Method in class com.badlogic.gdx.physics.bullet.collision.btCollisionObject
 
setSpinningFriction(float) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btRigidBody.btRigidBodyConstructionInfo
 
setSplit(float) - Method in class com.badlogic.gdx.physics.bullet.softbody.btSoftBody.Joint
 
setSplit(float) - Method in class com.badlogic.gdx.physics.bullet.softbody.btSoftBody.Joint.Specs
 
setSplit(float) - Method in class com.badlogic.gdx.physics.bullet.softbody.btSoftBodyJointData
 
setSplitImpulse(int) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btContactSolverInfoData
 
setSplitImpulse(int) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btContactSolverInfoDoubleData
 
setSplitImpulse(int) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btContactSolverInfoFloatData
 
setSplitImpulsePenetrationThreshold(float) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btContactSolverInfoData
 
setSplitImpulsePenetrationThreshold(double) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btContactSolverInfoDoubleData
 
setSplitImpulsePenetrationThreshold(float) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btContactSolverInfoFloatData
 
setSplitImpulseTurnErp(float) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btContactSolverInfoData
 
setSplitImpulseTurnErp(double) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btContactSolverInfoDoubleData
 
setSplitImpulseTurnErp(float) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btContactSolverInfoFloatData
 
setSplitIslands(boolean) - Method in class com.badlogic.gdx.physics.bullet.collision.btSimulationIslandManager
 
setSpringDamping(float[]) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btGeneric6DofSpringConstraintData
 
setSpringDamping(double[]) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btGeneric6DofSpringConstraintDoubleData2
 
setSpringDamping(float) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btRotationalLimitMotor2
 
setSpringDamping(btVector3) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btTranslationalLimitMotor2
 
setSpringDampingLimited(boolean) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btRotationalLimitMotor2
 
setSpringDampingLimited(boolean[]) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btTranslationalLimitMotor2
 
setSpringEnabled(int[]) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btGeneric6DofSpringConstraintData
 
setSpringEnabled(int[]) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btGeneric6DofSpringConstraintDoubleData2
 
setSpringStiffness(float[]) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btGeneric6DofSpringConstraintData
 
setSpringStiffness(double[]) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btGeneric6DofSpringConstraintDoubleData2
 
setSpringStiffness(float) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btRotationalLimitMotor2
 
setSpringStiffness(btVector3) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btTranslationalLimitMotor2
 
setSpringStiffnessLimited(boolean) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btRotationalLimitMotor2
 
setSpringStiffnessLimited(boolean[]) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btTranslationalLimitMotor2
 
setSpriteBatch(SpriteBatch) - Method in class com.badlogic.gdx.physics.bullet.DebugDrawer
Switches the SpriteBatch.
setSst(btSoftBody.SolverState) - Method in class com.badlogic.gdx.physics.bullet.softbody.btSoftBody
 
setStage(int) - Method in class com.badlogic.gdx.physics.bullet.collision.btDbvtProxy
 
setStageCurrent(int) - Method in class com.badlogic.gdx.physics.bullet.collision.btDbvtBroadphase
 
setStageRoots(SWIGTYPE_p_p_btDbvtProxy) - Method in class com.badlogic.gdx.physics.bullet.collision.btDbvtBroadphase
 
setStamargin(float) - Method in class com.badlogic.gdx.physics.bullet.softbody.btSoftColliders.CollideSDF_RS
 
setStartWorldTrans(btTransform) - Method in class com.badlogic.gdx.physics.bullet.linearmath.btDefaultMotionState
 
setStartWorldTransform(btTransform) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btRigidBody.btRigidBodyConstructionInfo
 
setState(SWIGTYPE_p_btAlignedObjectArrayT_bool_t) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btDantzigScratchMemory
 
setStatus(int) - Method in class com.badlogic.gdx.physics.bullet.collision.btGjkEpaSolver2.sResults
 
setStatus(int) - Method in class com.badlogic.gdx.physics.bullet.collision.btGjkEpaSolver3.sResults
 
setSteering(float) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btWheelInfo
 
setSteeringValue(float, int) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btRaycastVehicle
 
setStepCount(int) - Method in class com.badlogic.gdx.physics.bullet.collision.btDispatcherInfo
 
setStepHeight(float) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btKinematicCharacterController
 
setStiffness(int, float, boolean) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btGeneric6DofSpring2Constraint
 
setStiffness(int, float) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btGeneric6DofSpring2Constraint
 
setStiffness(int, float) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btGeneric6DofSpringConstraint
 
setStkStack(SWIGTYPE_p_btAlignedObjectArrayT_btDbvt__sStkNN_t) - Method in class com.badlogic.gdx.physics.bullet.collision.btDbvt
 
setStopCFM(float) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btRotationalLimitMotor
 
setStopCFM(float) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btRotationalLimitMotor2
 
setStopCFM(btVector3) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btTranslationalLimitMotor
 
setStopCFM(btVector3) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btTranslationalLimitMotor2
 
setStopERP(float) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btRotationalLimitMotor
 
setStopERP(float) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btRotationalLimitMotor2
 
setStopERP(btVector3) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btTranslationalLimitMotor
 
setStopERP(btVector3) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btTranslationalLimitMotor2
 
setStride(int) - Method in class com.badlogic.gdx.physics.bullet.collision.btGImpactMeshShapePart.TrimeshPrimitiveManager
 
setSubPart(int) - Method in class com.badlogic.gdx.physics.bullet.collision.btOptimizedBvhNode
 
setSubPart(int) - Method in class com.badlogic.gdx.physics.bullet.collision.btOptimizedBvhNodeDoubleData
 
setSubPart(int) - Method in class com.badlogic.gdx.physics.bullet.collision.btOptimizedBvhNodeFloatData
 
setSubTreeInfoPtr(btBvhSubtreeInfoData) - Method in class com.badlogic.gdx.physics.bullet.collision.btQuantizedBvhDoubleData
 
setSubTreeInfoPtr(btBvhSubtreeInfoData) - Method in class com.badlogic.gdx.physics.bullet.collision.btQuantizedBvhFloatData
 
setSubtreeSize(int) - Method in class com.badlogic.gdx.physics.bullet.collision.btBvhSubtreeInfo
 
setSubtreeSize(int) - Method in class com.badlogic.gdx.physics.bullet.collision.btBvhSubtreeInfoData
 
setSuspensionCompression(float) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btRaycastVehicle.btVehicleTuning
 
setSuspensionDamping(float) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btRaycastVehicle.btVehicleTuning
 
setSuspensionLength(float) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btWheelInfo.RaycastInfo
 
setSuspensionRelativeVelocity(float) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btWheelInfo
 
setSuspensionRestLength(float) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btWheelInfoConstructionInfo
 
setSuspensionRestLength1(float) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btWheelInfo
 
setSuspensionStiffness(float) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btRaycastVehicle.btVehicleTuning
 
setSuspensionStiffness(float) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btWheelInfo
 
setSuspensionStiffness(float) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btWheelInfoConstructionInfo
 
setSwapped(boolean) - Method in class com.badlogic.gdx.physics.bullet.collision.btCollisionAlgorithmCreateFunc
 
setSwingSpan1(float) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btConeTwistConstraintData
 
setSwingSpan1(double) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btConeTwistConstraintDoubleData
 
setSwingSpan2(float) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btConeTwistConstraintData
 
setSwingSpan2(double) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btConeTwistConstraintDoubleData
 
setSynchronizeAllMotionStates(boolean) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btDiscreteDynamicsWorld
 
setSystem(SWIGTYPE_p_btMatrixXT_float_t, SWIGTYPE_p_btVectorXT_float_t) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btLemkeAlgorithm
 
setSz(int) - Method in class com.badlogic.gdx.physics.bullet.collision.btElement
 
setT1to0(btVector3) - Method in class com.badlogic.gdx.physics.bullet.collision.BT_BOX_BOX_TRANSFORM_CACHE
 
setT1to0(btVector3) - Method in class com.badlogic.gdx.physics.bullet.collision.GIM_BOX_BOX_TRANSFORM_CACHE
 
setTag(long) - Method in class com.badlogic.gdx.physics.bullet.softbody.btSoftBody.Element
 
setTag(long) - Method in class com.badlogic.gdx.physics.bullet.softbody.btSoftBody
 
setTargetAngMotorVelocity(float) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btSliderConstraint
 
setTargetLinMotorVelocity(float) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btSliderConstraint
 
setTargetVelocity(int, float) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btGeneric6DofSpring2Constraint
 
setTargetVelocity(float) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btRotationalLimitMotor
 
setTargetVelocity(float) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btRotationalLimitMotor2
 
setTargetVelocity(btVector3) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btTranslationalLimitMotor
 
setTargetVelocity(btVector3) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btTranslationalLimitMotor2
 
setTau(float) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btConstraintSetting
 
setTau(float) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btContactSolverInfoData
 
setTau(double) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btContactSolverInfoDoubleData
 
setTau(float) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btContactSolverInfoFloatData
 
setTests(int) - Method in class com.badlogic.gdx.physics.bullet.softbody.btSoftBody.RayFromToCaster
 
setTetrahedra(SoftBodyTetraData) - Method in class com.badlogic.gdx.physics.bullet.softbody.btSoftBodyFloatData
 
setTetras(SWIGTYPE_p_btAlignedObjectArrayT_btSoftBody__Tetra_t) - Method in class com.badlogic.gdx.physics.bullet.softbody.btSoftBody
 
setThisPivotToThisComOffset(btVector3DoubleData) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btMultiBodyLinkDoubleData
 
setThisPivotToThisComOffset(btVector3FloatData) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btMultiBodyLinkFloatData
 
setThreshold(float) - Method in class com.badlogic.gdx.physics.bullet.softbody.btSoftColliders.ClusterBase
 
setTimeacc(float) - Method in class com.badlogic.gdx.physics.bullet.softbody.btSoftBody
 
setTimeOfImpact(float) - Method in class com.badlogic.gdx.physics.bullet.collision.btDispatcherInfo
 
setTimescale(float) - Method in class com.badlogic.gdx.physics.bullet.softbody.btSoftBody.Config
 
setTimeScale(float) - Method in class com.badlogic.gdx.physics.bullet.softbody.SoftBodyConfigData
 
setTimeStep(float) - Method in class com.badlogic.gdx.physics.bullet.collision.btDispatcherInfo
 
setTimeStep(float) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btContactSolverInfoData
 
setTimeStep(double) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btContactSolverInfoDoubleData
 
setTimeStep(float) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btContactSolverInfoFloatData
 
setTimeStepAndCounters(float, btDispatcherInfo, btCollisionObjectWrapper, btCollisionObjectWrapper, btManifoldResult) - Method in class com.badlogic.gdx.physics.bullet.collision.btConvexTriangleCallback
 
setTimeStepAndCounters(float, btCollisionObjectWrapper, btDispatcherInfo, btManifoldResult) - Method in class com.badlogic.gdx.physics.bullet.softbody.btSoftBodyTriangleCallback
 
setTo(btVector3) - Method in class com.badlogic.gdx.physics.bullet.collision.btTriangleRaycastCallback
 
setTopLeftMat(btMatrix3x3) - Method in class com.badlogic.gdx.physics.bullet.linearmath.btSymmetricSpatialDyad
 
setTopRightMat(btMatrix3x3) - Method in class com.badlogic.gdx.physics.bullet.linearmath.btSymmetricSpatialDyad
 
setTopVec(btVector3) - Method in class com.badlogic.gdx.physics.bullet.linearmath.btSpatialForceVector
 
setTopVec(btVector3) - Method in class com.badlogic.gdx.physics.bullet.linearmath.btSpatialMotionVector
 
setTotalDensity(float) - Method in class com.badlogic.gdx.physics.bullet.softbody.btSoftBody
 
setTotalForce(btVector3DoubleData) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btRigidBodyDoubleData
 
setTotalForce(btVector3FloatData) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btRigidBodyFloatData
 
setTotalMass(float, boolean) - Method in class com.badlogic.gdx.physics.bullet.softbody.btSoftBody
 
setTotalMass(float) - Method in class com.badlogic.gdx.physics.bullet.softbody.btSoftBody
 
setTotalTorque(btVector3DoubleData) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btRigidBodyDoubleData
 
setTotalTorque(btVector3FloatData) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btRigidBodyFloatData
 
setTransform(btTransform) - Method in class com.badlogic.gdx.physics.bullet.collision.btCompoundShapeChild
 
setTransform(btTransformFloatData) - Method in class com.badlogic.gdx.physics.bullet.collision.btCompoundShapeChildData
 
setTransformA(btTransform) - Method in class com.badlogic.gdx.physics.bullet.collision.btDiscreteCollisionDetectorInterface.ClosestPointInput
 
setTransformA(Matrix4) - Method in class com.badlogic.gdx.physics.bullet.collision.btMinkowskiSumShape
 
setTransformB(btTransform) - Method in class com.badlogic.gdx.physics.bullet.collision.btDiscreteCollisionDetectorInterface.ClosestPointInput
 
setTransformB(Matrix4) - Method in class com.badlogic.gdx.physics.bullet.collision.btMinkowskiSumShape
 
setTraversalMode(int) - Method in class com.badlogic.gdx.physics.bullet.collision.btQuantizedBvh
 
setTraversalMode(int) - Method in class com.badlogic.gdx.physics.bullet.collision.btQuantizedBvhDoubleData
 
setTraversalMode(int) - Method in class com.badlogic.gdx.physics.bullet.collision.btQuantizedBvhFloatData
 
setTriangleCollisionMargin(float) - Method in class com.badlogic.gdx.physics.bullet.collision.btTriangleConvexcastCallback
 
setTriangleCount(int) - Method in class com.badlogic.gdx.physics.bullet.collision.btConvexTriangleCallback
 
setTriangleCount(int) - Method in class com.badlogic.gdx.physics.bullet.softbody.btSoftBodyTriangleCallback
 
setTriangleIndex(int) - Method in class com.badlogic.gdx.physics.bullet.collision.btOptimizedBvhNode
 
setTriangleIndex(int) - Method in class com.badlogic.gdx.physics.bullet.collision.btOptimizedBvhNodeDoubleData
 
setTriangleIndex(int) - Method in class com.badlogic.gdx.physics.bullet.collision.btOptimizedBvhNodeFloatData
 
setTriangleIndex(int) - Method in class com.badlogic.gdx.physics.bullet.collision.btTriangle
 
setTriangleIndex(int) - Method in class com.badlogic.gdx.physics.bullet.collision.LocalShapeInfo
 
setTriangleIndexBase(ByteBuffer) - Method in class com.badlogic.gdx.physics.bullet.collision.btIndexedMesh
 
setTriangleIndexBase(ShortBuffer) - Method in class com.badlogic.gdx.physics.bullet.collision.btIndexedMesh
 
setTriangleIndexStride(int) - Method in class com.badlogic.gdx.physics.bullet.collision.btIndexedMesh
 
setTriangleInfoMap(btTriangleInfoMap) - Method in class com.badlogic.gdx.physics.bullet.collision.btBvhTriangleMeshShape
 
setTriangleInfoMap(btTriangleInfoMapData) - Method in class com.badlogic.gdx.physics.bullet.collision.btTriangleMeshShapeData
 
setTriangleMaterialsBase(ByteBuffer) - Method in class com.badlogic.gdx.physics.bullet.collision.btMaterialProperties
 
setTriangleMaterialStride(int) - Method in class com.badlogic.gdx.physics.bullet.collision.btMaterialProperties
 
setTriangleToWorld(btTransform) - Method in class com.badlogic.gdx.physics.bullet.collision.btTriangleConvexcastCallback
 
setTriangleType(int) - Method in class com.badlogic.gdx.physics.bullet.collision.btMaterialProperties
 
setTrimeshShapeData(btTriangleMeshShapeData) - Method in class com.badlogic.gdx.physics.bullet.collision.btScaledTriangleMeshShapeData
 
setTrnVec(btVector3) - Method in class com.badlogic.gdx.physics.bullet.linearmath.btSpatialTransformationMatrix
 
setTurnVelocity(btVector3) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btSolverBody
 
setTwistSpan(float) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btConeTwistConstraintData
 
setTwistSpan(double) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btConeTwistConstraintDoubleData
 
setType(int) - Method in class com.badlogic.gdx.physics.bullet.collision.btGImpactMeshShapePart.TrimeshPrimitiveManager
 
setTypeConstraintData(btTypedConstraintData) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btConeTwistConstraintData
 
setTypeConstraintData(btTypedConstraintDoubleData) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btConeTwistConstraintDoubleData
 
setTypeConstraintData(btTypedConstraintDoubleData) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btGearConstraintDoubleData
 
setTypeConstraintData(btTypedConstraintFloatData) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btGearConstraintFloatData
 
setTypeConstraintData(btTypedConstraintData) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btGeneric6DofConstraintData
 
setTypeConstraintData(btTypedConstraintDoubleData) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btGeneric6DofConstraintDoubleData2
 
setTypeConstraintData(btTypedConstraintData) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btGeneric6DofSpring2ConstraintData
 
setTypeConstraintData(btTypedConstraintDoubleData) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btGeneric6DofSpring2ConstraintDoubleData2
 
setTypeConstraintData(btTypedConstraintData) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btHingeConstraintDoubleData
 
setTypeConstraintData(btTypedConstraintDoubleData) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btHingeConstraintDoubleData2
 
setTypeConstraintData(btTypedConstraintData) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btHingeConstraintFloatData
 
setTypeConstraintData(btTypedConstraintData) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btPoint2PointConstraintDoubleData
 
setTypeConstraintData(btTypedConstraintDoubleData) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btPoint2PointConstraintDoubleData2
 
setTypeConstraintData(btTypedConstraintData) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btPoint2PointConstraintFloatData
 
setTypeConstraintData(btTypedConstraintData) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btSliderConstraintData
 
setTypeConstraintData(btTypedConstraintDoubleData) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btSliderConstraintDoubleData
 
setUid1(int) - Method in class com.badlogic.gdx.physics.bullet.linearmath.btHashInt
 
setUniqueEdges(btVector3Array) - Method in class com.badlogic.gdx.physics.bullet.collision.btConvexPolyhedron
 
setUniqueId(int) - Method in class com.badlogic.gdx.physics.bullet.collision.btBroadphaseProxy
 
setUniqueIds(int[]) - Method in class com.badlogic.gdx.physics.bullet.linearmath.btPointerUid
 
setUnscaledPointsDoublePtr(btVector3DoubleData) - Method in class com.badlogic.gdx.physics.bullet.collision.btConvexHullShapeData
 
setUnscaledPointsFloatPtr(btVector3FloatData) - Method in class com.badlogic.gdx.physics.bullet.collision.btConvexHullShapeData
 
setUnscaledRadius(float) - Method in class com.badlogic.gdx.physics.bullet.collision.btSphereShape
 
setUnused1(int) - Method in class com.badlogic.gdx.physics.bullet.collision.btUsageBitfield
 
setUnused2(int) - Method in class com.badlogic.gdx.physics.bullet.collision.btUsageBitfield
 
setUnused3(int) - Method in class com.badlogic.gdx.physics.bullet.collision.btUsageBitfield
 
setUnused4(int) - Method in class com.badlogic.gdx.physics.bullet.collision.btUsageBitfield
 
setUnusedPadding4(float) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btMultiBodySolverConstraint
 
setUnusedPadding4(float) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btSolverConstraint
 
setUp(Vector3) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btKinematicCharacterController
 
setUpAxis(int) - Method in class com.badlogic.gdx.physics.bullet.collision.btCapsuleShapeData
 
setUpAxis(int) - Method in class com.badlogic.gdx.physics.bullet.collision.btCylinderShapeData
 
setUpdates_call(long) - Method in class com.badlogic.gdx.physics.bullet.collision.btDbvtBroadphase
 
setUpdates_done(long) - Method in class com.badlogic.gdx.physics.bullet.collision.btDbvtBroadphase
 
setUpdates_ratio(float) - Method in class com.badlogic.gdx.physics.bullet.collision.btDbvtBroadphase
 
setUpdmrg(float) - Method in class com.badlogic.gdx.physics.bullet.softbody.btSoftBody.SolverState
 
setupFixed(int, float, Vector3, int, Quaternion, Vector3, Vector3, boolean) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btMultiBody
 
setupFixed(int, float, Vector3, int, Quaternion, Vector3, Vector3) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btMultiBody
 
setUpIndex(int) - Method in class com.badlogic.gdx.physics.bullet.collision.btConeShapeData
 
setUpInterpolate(boolean) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btCharacterControllerInterface
 
setUpperAngLimit(float) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btSliderConstraint
 
setUpperLimit(float) - Method in class com.badlogic.gdx.physics.bullet.collision.btConstraintRow
 
setUpperLimit(float) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btHinge2Constraint
 
setUpperLimit(float) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btHingeConstraintDoubleData
 
setUpperLimit(double) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btHingeConstraintDoubleData2
 
setUpperLimit(float) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btHingeConstraintFloatData
 
setUpperLimit(float) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btMultiBodySolverConstraint
 
setUpperLimit(float) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btSolverConstraint
 
setUpperLimit(btVector3) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btTranslationalLimitMotor
 
setUpperLimit(btVector3) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btTranslationalLimitMotor2
 
setUpperLimit(SWIGTYPE_p_float) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btTypedConstraint.btConstraintInfo2
 
setUpperLimit(float, float) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btUniversalConstraint
 
setUpperLinLimit(float) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btSliderConstraint
 
setupPlanar(int, float, Vector3, int, Quaternion, Vector3, Vector3, boolean) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btMultiBody
 
setupPlanar(int, float, Vector3, int, Quaternion, Vector3, Vector3) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btMultiBody
 
setupPrismatic(int, float, Vector3, int, Quaternion, Vector3, Vector3, Vector3, boolean) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btMultiBody
 
setupRevolute(int, float, Vector3, int, Quaternion, Vector3, Vector3, Vector3, boolean) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btMultiBody
 
setupRevolute(int, float, Vector3, int, Quaternion, Vector3, Vector3, Vector3) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btMultiBody
 
setupSolverConstraint(SWIGTYPE_p_btAlignedObjectArrayT_btSolverConstraint_t, int, int, float) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btTypedConstraint
 
setupSpherical(int, float, Vector3, int, Quaternion, Vector3, Vector3, boolean) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btMultiBody
 
setupSpherical(int, float, Vector3, int, Quaternion, Vector3, Vector3) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btMultiBody
 
setUseContinuous(boolean) - Method in class com.badlogic.gdx.physics.bullet.collision.btDispatcherInfo
 
setUseConvexConservativeDistanceUtil(boolean) - Method in class com.badlogic.gdx.physics.bullet.collision.btDispatcherInfo
 
setUseDiamondSubdivision(boolean) - Method in class com.badlogic.gdx.physics.bullet.collision.btHeightfieldTerrainShape
 
setUseDiamondSubdivision() - Method in class com.badlogic.gdx.physics.bullet.collision.btHeightfieldTerrainShape
 
setUsedVertexA(int) - Method in class com.badlogic.gdx.physics.bullet.collision.btUsageBitfield
 
setUsedVertexB(int) - Method in class com.badlogic.gdx.physics.bullet.collision.btUsageBitfield
 
setUsedVertexC(int) - Method in class com.badlogic.gdx.physics.bullet.collision.btUsageBitfield
 
setUsedVertexD(int) - Method in class com.badlogic.gdx.physics.bullet.collision.btUsageBitfield
 
setUsedVertices(btUsageBitfield) - Method in class com.badlogic.gdx.physics.bullet.collision.btSubSimplexClosestResult
 
setUseEpa(boolean) - Method in class com.badlogic.gdx.physics.bullet.collision.btDispatcherInfo
 
setUseEpaPenetrationAlgorithm(int) - Method in class com.badlogic.gdx.physics.bullet.collision.btDefaultCollisionConstructionInfo
 
setUseFrameOffset(boolean) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btGeneric6DofConstraint
 
setUseFrameOffset(boolean) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btHingeConstraint
 
setUseFrameOffset(boolean) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btSliderConstraint
 
setUseGhostSweepTest(boolean) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btKinematicCharacterController
 
setUseGyroTerm(boolean) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btMultiBody
 
setUseLinearReferenceFrameA(boolean) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btGeneric6DofConstraint
 
setUseLinearReferenceFrameA(int) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btGeneric6DofConstraintData
 
setUseLinearReferenceFrameA(int) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btGeneric6DofConstraintDoubleData2
 
setUseLinearReferenceFrameA(int) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btSliderConstraintData
 
setUseLinearReferenceFrameA(int) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btSliderConstraintDoubleData
 
setUseLoHighBounds(boolean) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btLemkeSolver
 
setUseOffsetForConstraintFrame(int) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btGeneric6DofConstraintData
 
setUseOffsetForConstraintFrame(int) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btGeneric6DofConstraintDoubleData2
 
setUseOffsetForConstraintFrame(int) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btSliderConstraintData
 
setUseOffsetForConstraintFrame(int) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btSliderConstraintDoubleData
 
setUseQuantization(int) - Method in class com.badlogic.gdx.physics.bullet.collision.btQuantizedBvhDoubleData
 
setUseQuantization(int) - Method in class com.badlogic.gdx.physics.bullet.collision.btQuantizedBvhFloatData
 
setUserConstraintId(int) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btRaycastVehicle
 
setUserConstraintId(int) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btTypedConstraint
 
setUserConstraintId(int) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btTypedConstraintData
 
setUserConstraintId(int) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btTypedConstraintDoubleData
 
setUserConstraintId(int) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btTypedConstraintFloatData
 
setUserConstraintPtr(long) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btTypedConstraint
 
setUserConstraintType(int) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btRaycastVehicle
 
setUserConstraintType(int) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btTypedConstraint
 
setUserConstraintType(int) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btTypedConstraintData
 
setUserConstraintType(int) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btTypedConstraintDoubleData
 
setUserConstraintType(int) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btTypedConstraintFloatData
 
setUseReferenceFrameA(boolean) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btHingeConstraint
 
setUseReferenceFrameA(int) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btHingeConstraintDoubleData
 
setUseReferenceFrameA(int) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btHingeConstraintDoubleData2
 
setUseReferenceFrameA(int) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btHingeConstraintFloatData
 
setUserIndex(int) - Method in class com.badlogic.gdx.physics.bullet.collision.btCollisionObject
 
setUserIndex(int) - Method in class com.badlogic.gdx.physics.bullet.collision.btCollisionShape
 
setUserIndex(int) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btMultiBody
 
setUserIndex2(int) - Method in class com.badlogic.gdx.physics.bullet.collision.btCollisionObject
 
setUserIndex2(int) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btMultiBody
 
setUserIndexMapping(SWIGTYPE_p_btAlignedObjectArrayT_int_t) - Method in class com.badlogic.gdx.physics.bullet.softbody.btSoftBody
 
setUserInt(int, int) - Method in class com.badlogic.gdx.physics.bullet.inversedynamics.MultiBodyTree
 
setUserPersistentData(long) - Method in class com.badlogic.gdx.physics.bullet.collision.btManifoldPoint
 
setUserPointer(long) - Method in class com.badlogic.gdx.physics.bullet.collision.btCollisionObject
 
setUserPointer(long) - Method in class com.badlogic.gdx.physics.bullet.collision.btCollisionShape
 
setUserPointer(long) - Method in class com.badlogic.gdx.physics.bullet.collision.btSimplePair
 
setUserPointer(long) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btMultiBody
 
setUserPointer(long) - Method in class com.badlogic.gdx.physics.bullet.linearmath.btDefaultMotionState
 
setUserPtr(long) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btMultibodyLink
 
setUserPtr(int, long) - Method in class com.badlogic.gdx.physics.bullet.inversedynamics.MultiBodyTree
 
setUserValue(int) - Method in class com.badlogic.gdx.physics.bullet.collision.btCollisionObject
 
setUserValue(int) - Method in class com.badlogic.gdx.physics.bullet.collision.btManifoldPoint
 
setUserValue(int) - Method in class com.badlogic.gdx.physics.bullet.collision.btSimplePair
 
setUserValue(int) - Method in class com.badlogic.gdx.physics.bullet.collision.GdxCollisionObjectBridge
 
setUseSolveConstraintObsolete(boolean) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btGeneric6DofConstraint
 
setUseSolveConstraintObsolete(boolean) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btPoint2PointConstraint
 
setUseZigzagSubdivision(boolean) - Method in class com.badlogic.gdx.physics.bullet.collision.btHeightfieldTerrainShape
 
setUseZigzagSubdivision() - Method in class com.badlogic.gdx.physics.bullet.collision.btHeightfieldTerrainShape
 
setV(btVector3) - Method in class com.badlogic.gdx.physics.bullet.collision._btMprSupport_t
 
setV(short) - Method in class com.badlogic.gdx.physics.bullet.linearmath.ConvexH.HalfEdge
 
setV(btVector3) - Method in class com.badlogic.gdx.physics.bullet.softbody.btSoftBody.Node
 
setV1(btVector3) - Method in class com.badlogic.gdx.physics.bullet.collision._btMprSupport_t
 
setV2(btVector3) - Method in class com.badlogic.gdx.physics.bullet.collision._btMprSupport_t
 
setValue(float) - Method in class com.badlogic.gdx.physics.bullet.collision.btDbvt.sStkNPS
 
setValue(int) - Method in class com.badlogic.gdx.physics.bullet.collision.btIntIndexData
 
setValue(short) - Method in class com.badlogic.gdx.physics.bullet.collision.btShortIntIndexData
 
setValue(long) - Method in class com.badlogic.gdx.physics.bullet.collision.GIM_RSORT_TOKEN
 
setValue(float, float, float, float, float, float, float, float, float) - Method in class com.badlogic.gdx.physics.bullet.linearmath.btMatrix3x3
 
setValue(float, float, float) - Method in class com.badlogic.gdx.physics.bullet.linearmath.btQuadWord
 
setValue(float, float, float, float) - Method in class com.badlogic.gdx.physics.bullet.linearmath.btQuadWord
 
setValue(float, float, float, float, float, float) - Method in class com.badlogic.gdx.physics.bullet.linearmath.btSpatialForceVector
 
setValue(float, float, float, float, float, float) - Method in class com.badlogic.gdx.physics.bullet.linearmath.btSpatialMotionVector
 
setValue(float, float, float) - Method in class com.badlogic.gdx.physics.bullet.linearmath.btVector3
 
setValue(float, float, float, float) - Method in class com.badlogic.gdx.physics.bullet.linearmath.btVector4
 
setValueArrayPtr(btTriangleInfoData) - Method in class com.badlogic.gdx.physics.bullet.collision.btTriangleInfoMapData
 
setValues(short[]) - Method in class com.badlogic.gdx.physics.bullet.collision.btCharIndexTripletData
 
setValues(short[]) - Method in class com.badlogic.gdx.physics.bullet.collision.btShortIntIndexTripletData
 
setVector(Vector3, Vector3) - Method in class com.badlogic.gdx.physics.bullet.linearmath.btSpatialForceVector
 
setVector(Vector3, Vector3) - Method in class com.badlogic.gdx.physics.bullet.linearmath.btSpatialMotionVector
 
setVelmrg(float) - Method in class com.badlogic.gdx.physics.bullet.softbody.btSoftBody.SolverState
 
setVelocity(btVector3) - Method in class com.badlogic.gdx.physics.bullet.softbody.btSoftBody.Impulse
 
setVelocity(Vector3) - Method in class com.badlogic.gdx.physics.bullet.softbody.btSoftBody
 
setVelocity(btVector3) - Method in class com.badlogic.gdx.physics.bullet.softbody.btSoftBody.sMedium
 
setVelocity(btVector3FloatData) - Method in class com.badlogic.gdx.physics.bullet.softbody.SoftBodyNodeData
 
setVelocityForTimeInterval(Vector3, float) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btCharacterControllerInterface
 
setVelocityIterations(int) - Method in class com.badlogic.gdx.physics.bullet.softbody.SoftBodyConfigData
 
setVelocityPrediction(float) - Method in class com.badlogic.gdx.physics.bullet.collision.btDbvtBroadphase
 
setVelocityTarget(float, float) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btMultiBodyJointMotor
 
setVelocityTarget(float) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btMultiBodyJointMotor
 
setVerboseMode(int) - Method in class com.badlogic.gdx.physics.bullet.collision.btCollisionWorldImporter
 
setVerboseMode(int) - Method in class com.badlogic.gdx.physics.bullet.extras.btWorldImporter
 
setVertex0(btVector3) - Method in class com.badlogic.gdx.physics.bullet.collision.btTriangle
 
setVertex1(btVector3) - Method in class com.badlogic.gdx.physics.bullet.collision.btTriangle
 
setVertex2(btVector3) - Method in class com.badlogic.gdx.physics.bullet.collision.btTriangle
 
setVertexbase(ByteBuffer) - Method in class com.badlogic.gdx.physics.bullet.collision.btGImpactMeshShapePart.TrimeshPrimitiveManager
 
setVertexBase(ByteBuffer) - Method in class com.badlogic.gdx.physics.bullet.collision.btIndexedMesh
 
setVertexBase(FloatBuffer) - Method in class com.badlogic.gdx.physics.bullet.collision.btIndexedMesh
 
setVertexIndexMapping(SWIGTYPE_p_btAlignedObjectArrayT_int_t) - Method in class com.badlogic.gdx.physics.bullet.linearmath.HullLibrary
 
setVertexStride(int) - Method in class com.badlogic.gdx.physics.bullet.collision.btIndexedMesh
 
setVertexType(int) - Method in class com.badlogic.gdx.physics.bullet.collision.btIndexedMesh
 
setVertices(btVector3Array) - Method in class com.badlogic.gdx.physics.bullet.collision.btConvexPolyhedron
 
setVertices(FloatBuffer, int, int, int) - Method in class com.badlogic.gdx.physics.bullet.collision.btIndexedMesh
 
setVertices(btVector3) - Method in class com.badlogic.gdx.physics.bullet.collision.btPrimitiveTriangle
 
setVertices(Vector3, Vector3, Vector3, Vector3) - Method in class com.badlogic.gdx.physics.bullet.collision.btTetrahedronShapeEx
 
setVertices(btVector3) - Method in class com.badlogic.gdx.physics.bullet.collision.GIM_TRIANGLE
 
setVertices(btVector3Array) - Method in class com.badlogic.gdx.physics.bullet.linearmath.btConvexHullComputer
 
setVertices(btVector3Array) - Method in class com.badlogic.gdx.physics.bullet.linearmath.ConvexH
 
setVertices1(btVector3) - Method in class com.badlogic.gdx.physics.bullet.collision.btTriangleShape
 
setVertices3d(btVector3DoubleData) - Method in class com.badlogic.gdx.physics.bullet.collision.btMeshPartData
 
setVertices3f(btVector3FloatData) - Method in class com.badlogic.gdx.physics.bullet.collision.btMeshPartData
 
setVimpulses(btVector3) - Method in class com.badlogic.gdx.physics.bullet.softbody.btSoftBody.Cluster
 
setVimpulses(btVector3FloatData) - Method in class com.badlogic.gdx.physics.bullet.softbody.SoftBodyClusterData
 
setViterations(int) - Method in class com.badlogic.gdx.physics.bullet.softbody.btSoftBody.Config
 
setVolume(btDbvtAabbMm) - Method in class com.badlogic.gdx.physics.bullet.collision.btDbvtNode
 
setVolume(float) - Method in class com.badlogic.gdx.physics.bullet.softbody.btSoftBody.Pose
 
setVolume(float) - Method in class com.badlogic.gdx.physics.bullet.softbody.SoftBodyConfigData
 
setVolumeDensity(float) - Method in class com.badlogic.gdx.physics.bullet.softbody.btSoftBody
 
setVolumeMass(float) - Method in class com.badlogic.gdx.physics.bullet.softbody.btSoftBody
 
setVolumeStiffness(float) - Method in class com.badlogic.gdx.physics.bullet.softbody.SoftBodyMaterialData
 
setVoxelsz(float) - Method in class com.badlogic.gdx.physics.bullet.softbody.btSparseSdf3
 
setVsequence(SWIGTYPE_p_btAlignedObjectArrayT_btSoftBody__eVSolver____t) - Method in class com.badlogic.gdx.physics.bullet.softbody.btSoftBody.Config
 
setW(float) - Method in class com.badlogic.gdx.physics.bullet.linearmath.btQuadWord
 
setW(float) - Method in class com.badlogic.gdx.physics.bullet.linearmath.btVector3
 
setW(int) - Method in class com.badlogic.gdx.physics.bullet.linearmath.int4
 
setWalkDirection(Vector3) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btCharacterControllerInterface
 
setWantsDeactivationObject(btVector3) - Method in class com.badlogic.gdx.physics.bullet.linearmath.btIDebugDraw.DefaultColors
 
setWarmstartingFactor(float) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btContactSolverInfoData
 
setWarmstartingFactor(double) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btContactSolverInfoDoubleData
 
setWarmstartingFactor(float) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btContactSolverInfoFloatData
 
setWater_density(float) - Method in class com.badlogic.gdx.physics.bullet.softbody.btSoftBodyWorldInfo
 
setWater_normal(btVector3) - Method in class com.badlogic.gdx.physics.bullet.softbody.btSoftBodyWorldInfo
 
setWater_offset(float) - Method in class com.badlogic.gdx.physics.bullet.softbody.btSoftBodyWorldInfo
 
setWeights(btVector3) - Method in class com.badlogic.gdx.physics.bullet.softbody.btSoftBody.SContact
 
setWeights(FloatBuffer) - Method in class com.badlogic.gdx.physics.bullet.softbody.SoftBodyPoseData
 
setWeldingThreshold(float) - Method in class com.badlogic.gdx.physics.bullet.collision.btTriangleMesh
 
setWgh(btScalarArray) - Method in class com.badlogic.gdx.physics.bullet.softbody.btSoftBody.Pose
 
setWheelAxleCS(btVector3) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btWheelInfo
 
setWheelAxleCS(btVector3) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btWheelInfoConstructionInfo
 
setWheelAxleWS(btVector3) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btWheelInfo.RaycastInfo
 
setWheelDirectionCS(btVector3) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btWheelInfo
 
setWheelDirectionCS(btVector3) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btWheelInfoConstructionInfo
 
setWheelDirectionWS(btVector3) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btWheelInfo.RaycastInfo
 
setWheelInfo(SWIGTYPE_p_btAlignedObjectArrayT_btWheelInfo_t) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btRaycastVehicle
 
setWheelRadius(float) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btWheelInfoConstructionInfo
 
setWheelsDampingCompression(float) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btWheelInfo
 
setWheelsDampingCompression(float) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btWheelInfoConstructionInfo
 
setWheelsDampingRelaxation(float) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btWheelInfo
 
setWheelsDampingRelaxation(float) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btWheelInfoConstructionInfo
 
setWheelsRadius(float) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btWheelInfo
 
setWheelsSuspensionForce(float) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btWheelInfo
 
setWindVelocity(btVector3) - Method in class com.badlogic.gdx.physics.bullet.softbody.btSoftBody
 
setWindVelocity(Vector3) - Method in class com.badlogic.gdx.physics.bullet.softbody.btSoftBody
 
setWitnesses(btVector3) - Method in class com.badlogic.gdx.physics.bullet.collision.btGjkEpaSolver2.sResults
 
setWitnesses(btVector3) - Method in class com.badlogic.gdx.physics.bullet.collision.btGjkEpaSolver3.sResults
 
setWorldArrayIndex(int) - Method in class com.badlogic.gdx.physics.bullet.collision.btCollisionObject
 
setWorldInfo(btSoftBodyWorldInfo) - Method in class com.badlogic.gdx.physics.bullet.softbody.btSoftBody
 
setWorldToBaseRot(Quaternion) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btMultiBody
 
setWorldTransform(Matrix4) - Method in class com.badlogic.gdx.physics.bullet.collision.btCollisionObject
 
setWorldTransform(btTransformDoubleData) - Method in class com.badlogic.gdx.physics.bullet.collision.btCollisionObjectDoubleData
 
setWorldTransform(btTransformFloatData) - Method in class com.badlogic.gdx.physics.bullet.collision.btCollisionObjectFloatData
 
setWorldTransform(btTransform) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btSolverBody
 
setWorldTransform(btTransform) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btWheelInfo
 
setWorldTransform(Matrix4) - Method in class com.badlogic.gdx.physics.bullet.linearmath.btMotionState
 
setWorldUserInfo(long) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btDynamicsWorld
 
setX(float) - Method in class com.badlogic.gdx.physics.bullet.linearmath.btQuadWord
 
setX(float) - Method in class com.badlogic.gdx.physics.bullet.linearmath.btVector3
 
setX(int) - Method in class com.badlogic.gdx.physics.bullet.linearmath.int4
 
setX(btVector3) - Method in class com.badlogic.gdx.physics.bullet.softbody.btSoftBody.Node
 
setY(float) - Method in class com.badlogic.gdx.physics.bullet.linearmath.btQuadWord
 
setY(float) - Method in class com.badlogic.gdx.physics.bullet.linearmath.btVector3
 
setY(int) - Method in class com.badlogic.gdx.physics.bullet.linearmath.int4
 
setZ(float) - Method in class com.badlogic.gdx.physics.bullet.linearmath.btQuadWord
 
setZ(float) - Method in class com.badlogic.gdx.physics.bullet.linearmath.btVector3
 
setZ(int) - Method in class com.badlogic.gdx.physics.bullet.linearmath.int4
 
setZero(SWIGTYPE_p_vec3) - Static method in class com.badlogic.gdx.physics.bullet.inversedynamics.InverseDynamics
 
setZero(SWIGTYPE_p_vecx) - Static method in class com.badlogic.gdx.physics.bullet.inversedynamics.InverseDynamics
 
setZero(SWIGTYPE_p_mat33) - Static method in class com.badlogic.gdx.physics.bullet.inversedynamics.InverseDynamics
 
setZero() - Method in class com.badlogic.gdx.physics.bullet.linearmath.btSpatialForceVector
 
setZero() - Method in class com.badlogic.gdx.physics.bullet.linearmath.btSpatialMotionVector
 
setZero() - Method in class com.badlogic.gdx.physics.bullet.linearmath.btVector3
 
setZero__SWIG_0(long) - Static method in class com.badlogic.gdx.physics.bullet.inversedynamics.InverseDynamicsJNI
 
setZero__SWIG_1(long) - Static method in class com.badlogic.gdx.physics.bullet.inversedynamics.InverseDynamicsJNI
 
setZero__SWIG_2(long) - Static method in class com.badlogic.gdx.physics.bullet.inversedynamics.InverseDynamicsJNI
 
setZeroAreaThreshold(float) - Method in class com.badlogic.gdx.physics.bullet.collision.btTriangleInfoMap
 
setZeroAreaThreshold(float) - Method in class com.badlogic.gdx.physics.bullet.collision.btTriangleInfoMapData
 
setZeroRotParentToThis(btQuaternion) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btMultibodyLink
 
setZeroRotParentToThis(btQuaternionDoubleData) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btMultiBodyLinkDoubleData
 
setZeroRotParentToThis(btQuaternionFloatData) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btMultiBodyLinkFloatData
 
SHIFT_ON_ADDED - Static variable in class com.badlogic.gdx.physics.bullet.collision.ContactCallbackEvent
 
SHIFT_ON_DESTROYED - Static variable in class com.badlogic.gdx.physics.bullet.collision.ContactCallbackEvent
 
SHIFT_ON_ENDED - Static variable in class com.badlogic.gdx.physics.bullet.collision.ContactCallbackEvent
 
SHIFT_ON_PROCESSED - Static variable in class com.badlogic.gdx.physics.bullet.collision.ContactCallbackEvent
 
SHIFT_ON_STARTED - Static variable in class com.badlogic.gdx.physics.bullet.collision.ContactCallbackEvent
 
shortestArcQuat(Vector3, Vector3) - Static method in class com.badlogic.gdx.physics.bullet.linearmath.LinearMath
 
shortestArcQuat(Vector3, Vector3) - Static method in class com.badlogic.gdx.physics.bullet.linearmath.LinearMathJNI
 
shortestArcQuatNormalize2(Vector3, Vector3) - Static method in class com.badlogic.gdx.physics.bullet.linearmath.LinearMath
 
shortestArcQuatNormalize2(Vector3, Vector3) - Static method in class com.badlogic.gdx.physics.bullet.linearmath.LinearMathJNI
 
SignedDistance(Vector3, float, btConvexShape, Matrix4, btGjkEpaSolver2.sResults) - Static method in class com.badlogic.gdx.physics.bullet.collision.btGjkEpaSolver2
 
SignedDistance(btConvexShape, Matrix4, btConvexShape, Matrix4, Vector3, btGjkEpaSolver2.sResults) - Static method in class com.badlogic.gdx.physics.bullet.collision.btGjkEpaSolver2
 
SignedExpand(Vector3) - Method in class com.badlogic.gdx.physics.bullet.collision.btDbvtAabbMm
 
SIMPLE_STACKSIZE - Static variable in class com.badlogic.gdx.physics.bullet.collision.btDbvt
 
SimpleTreeCreator - Class in com.badlogic.gdx.physics.bullet.extras
 
SimpleTreeCreator(long, boolean) - Constructor for class com.badlogic.gdx.physics.bullet.extras.SimpleTreeCreator
Construct a new SimpleTreeCreator, normally you should not need this constructor it's intended for low-level usage.
SimpleTreeCreator(int) - Constructor for class com.badlogic.gdx.physics.bullet.extras.SimpleTreeCreator
 
SimpleTreeCreator_SWIGUpcast(long) - Static method in class com.badlogic.gdx.physics.bullet.extras.ExtrasJNI
 
size() - Method in class com.badlogic.gdx.physics.bullet.collision.btBroadphasePairArray
 
size() - Method in class com.badlogic.gdx.physics.bullet.collision.btCollisionObjectArray
 
size() - Method in class com.badlogic.gdx.physics.bullet.collision.btCollisionObjectConstArray
 
size() - Method in class com.badlogic.gdx.physics.bullet.collision.btGimBvhDataArray
 
size() - Method in class com.badlogic.gdx.physics.bullet.collision.btGimBvhTreeNodeArray
 
size() - Method in class com.badlogic.gdx.physics.bullet.collision.btGimContactArray
 
size() - Method in class com.badlogic.gdx.physics.bullet.collision.btGimPairArray
 
size() - Method in class com.badlogic.gdx.physics.bullet.collision.btGimQuantizedBvhNodeArray
 
size() - Method in class com.badlogic.gdx.physics.bullet.collision.btHashMapInternalShortBtHashIntBtTriangleInfo
 
size() - Method in class com.badlogic.gdx.physics.bullet.collision.btPersistentManifoldArray
 
size() - Method in class com.badlogic.gdx.physics.bullet.collision.gim_bitset
 
size() - Method in class com.badlogic.gdx.physics.bullet.extras.btStringArray
 
size() - Method in class com.badlogic.gdx.physics.bullet.linearmath.btScalarArray
 
size() - Method in class com.badlogic.gdx.physics.bullet.linearmath.btVector3Array
 
sizeVal() - Method in class com.badlogic.gdx.physics.bullet.collision.gim_contact_array_internal
 
skew(SWIGTYPE_p_vec3, SWIGTYPE_p_mat33) - Static method in class com.badlogic.gdx.physics.bullet.inversedynamics.InverseDynamics
 
skew(long, long) - Static method in class com.badlogic.gdx.physics.bullet.inversedynamics.InverseDynamicsJNI
 
slerp(Quaternion, float) - Method in class com.badlogic.gdx.physics.bullet.linearmath.btQuaternion
 
slerp(Quaternion, Quaternion, float) - Static method in class com.badlogic.gdx.physics.bullet.linearmath.LinearMath
 
slerp(Quaternion, Quaternion, float) - Static method in class com.badlogic.gdx.physics.bullet.linearmath.LinearMathJNI
 
SLIDER_CONSTRAINT_TYPE - Static variable in class com.badlogic.gdx.physics.bullet.dynamics.btTypedConstraintType
 
sMedium(long, boolean) - Constructor for class com.badlogic.gdx.physics.bullet.softbody.btSoftBody.sMedium
Construct a new sMedium, normally you should not need this constructor it's intended for low-level usage.
sMedium() - Constructor for class com.badlogic.gdx.physics.bullet.softbody.btSoftBody.sMedium
 
Softbody - Class in com.badlogic.gdx.physics.bullet.softbody
 
Softbody() - Constructor for class com.badlogic.gdx.physics.bullet.softbody.Softbody
 
SOFTBODY_SHAPE_PROXYTYPE - Static variable in class com.badlogic.gdx.physics.bullet.collision.BroadphaseNativeTypes
 
SoftBodyClusterData - Class in com.badlogic.gdx.physics.bullet.softbody
 
SoftBodyClusterData(long, boolean) - Constructor for class com.badlogic.gdx.physics.bullet.softbody.SoftBodyClusterData
Construct a new SoftBodyClusterData, normally you should not need this constructor it's intended for low-level usage.
SoftBodyClusterData() - Constructor for class com.badlogic.gdx.physics.bullet.softbody.SoftBodyClusterData
 
SoftBodyClusterData_adamping_get(long, SoftBodyClusterData) - Static method in class com.badlogic.gdx.physics.bullet.softbody.SoftbodyJNI
 
SoftBodyClusterData_adamping_set(long, SoftBodyClusterData, float) - Static method in class com.badlogic.gdx.physics.bullet.softbody.SoftbodyJNI
 
SoftBodyClusterData_av_get(long, SoftBodyClusterData) - Static method in class com.badlogic.gdx.physics.bullet.softbody.SoftbodyJNI
 
SoftBodyClusterData_av_set(long, SoftBodyClusterData, long, btVector3FloatData) - Static method in class com.badlogic.gdx.physics.bullet.softbody.SoftbodyJNI
 
SoftBodyClusterData_clusterIndex_get(long, SoftBodyClusterData) - Static method in class com.badlogic.gdx.physics.bullet.softbody.SoftbodyJNI
 
SoftBodyClusterData_clusterIndex_set(long, SoftBodyClusterData, int) - Static method in class com.badlogic.gdx.physics.bullet.softbody.SoftbodyJNI
 
SoftBodyClusterData_collide_get(long, SoftBodyClusterData) - Static method in class com.badlogic.gdx.physics.bullet.softbody.SoftbodyJNI
 
SoftBodyClusterData_collide_set(long, SoftBodyClusterData, int) - Static method in class com.badlogic.gdx.physics.bullet.softbody.SoftbodyJNI
 
SoftBodyClusterData_com_get(long, SoftBodyClusterData) - Static method in class com.badlogic.gdx.physics.bullet.softbody.SoftbodyJNI
 
SoftBodyClusterData_com_set(long, SoftBodyClusterData, long, btVector3FloatData) - Static method in class com.badlogic.gdx.physics.bullet.softbody.SoftbodyJNI
 
SoftBodyClusterData_containsAnchor_get(long, SoftBodyClusterData) - Static method in class com.badlogic.gdx.physics.bullet.softbody.SoftbodyJNI
 
SoftBodyClusterData_containsAnchor_set(long, SoftBodyClusterData, int) - Static method in class com.badlogic.gdx.physics.bullet.softbody.SoftbodyJNI
 
SoftBodyClusterData_dimpulses_get(long, SoftBodyClusterData) - Static method in class com.badlogic.gdx.physics.bullet.softbody.SoftbodyJNI
 
SoftBodyClusterData_dimpulses_set(long, SoftBodyClusterData, long, btVector3FloatData) - Static method in class com.badlogic.gdx.physics.bullet.softbody.SoftbodyJNI
 
SoftBodyClusterData_framerefs_get(long, SoftBodyClusterData) - Static method in class com.badlogic.gdx.physics.bullet.softbody.SoftbodyJNI
 
SoftBodyClusterData_framerefs_set(long, SoftBodyClusterData, long, btVector3FloatData) - Static method in class com.badlogic.gdx.physics.bullet.softbody.SoftbodyJNI
 
SoftBodyClusterData_framexform_get(long, SoftBodyClusterData) - Static method in class com.badlogic.gdx.physics.bullet.softbody.SoftbodyJNI
 
SoftBodyClusterData_framexform_set(long, SoftBodyClusterData, long, btTransformFloatData) - Static method in class com.badlogic.gdx.physics.bullet.softbody.SoftbodyJNI
 
SoftBodyClusterData_idmass_get(long, SoftBodyClusterData) - Static method in class com.badlogic.gdx.physics.bullet.softbody.SoftbodyJNI
 
SoftBodyClusterData_idmass_set(long, SoftBodyClusterData, float) - Static method in class com.badlogic.gdx.physics.bullet.softbody.SoftbodyJNI
 
SoftBodyClusterData_imass_get(long, SoftBodyClusterData) - Static method in class com.badlogic.gdx.physics.bullet.softbody.SoftbodyJNI
 
SoftBodyClusterData_imass_set(long, SoftBodyClusterData, float) - Static method in class com.badlogic.gdx.physics.bullet.softbody.SoftbodyJNI
 
SoftBodyClusterData_invwi_get(long, SoftBodyClusterData) - Static method in class com.badlogic.gdx.physics.bullet.softbody.SoftbodyJNI
 
SoftBodyClusterData_invwi_set(long, SoftBodyClusterData, long, btMatrix3x3FloatData) - Static method in class com.badlogic.gdx.physics.bullet.softbody.SoftbodyJNI
 
SoftBodyClusterData_ldamping_get(long, SoftBodyClusterData) - Static method in class com.badlogic.gdx.physics.bullet.softbody.SoftbodyJNI
 
SoftBodyClusterData_ldamping_set(long, SoftBodyClusterData, float) - Static method in class com.badlogic.gdx.physics.bullet.softbody.SoftbodyJNI
 
SoftBodyClusterData_locii_get(long, SoftBodyClusterData) - Static method in class com.badlogic.gdx.physics.bullet.softbody.SoftbodyJNI
 
SoftBodyClusterData_locii_set(long, SoftBodyClusterData, long, btMatrix3x3FloatData) - Static method in class com.badlogic.gdx.physics.bullet.softbody.SoftbodyJNI
 
SoftBodyClusterData_lv_get(long, SoftBodyClusterData) - Static method in class com.badlogic.gdx.physics.bullet.softbody.SoftbodyJNI
 
SoftBodyClusterData_lv_set(long, SoftBodyClusterData, long, btVector3FloatData) - Static method in class com.badlogic.gdx.physics.bullet.softbody.SoftbodyJNI
 
SoftBodyClusterData_masses_get(long, SoftBodyClusterData) - Static method in class com.badlogic.gdx.physics.bullet.softbody.SoftbodyJNI
 
SoftBodyClusterData_masses_set(long, SoftBodyClusterData, FloatBuffer) - Static method in class com.badlogic.gdx.physics.bullet.softbody.SoftbodyJNI
 
SoftBodyClusterData_matching_get(long, SoftBodyClusterData) - Static method in class com.badlogic.gdx.physics.bullet.softbody.SoftbodyJNI
 
SoftBodyClusterData_matching_set(long, SoftBodyClusterData, float) - Static method in class com.badlogic.gdx.physics.bullet.softbody.SoftbodyJNI
 
SoftBodyClusterData_maxSelfCollisionImpulse_get(long, SoftBodyClusterData) - Static method in class com.badlogic.gdx.physics.bullet.softbody.SoftbodyJNI
 
SoftBodyClusterData_maxSelfCollisionImpulse_set(long, SoftBodyClusterData, float) - Static method in class com.badlogic.gdx.physics.bullet.softbody.SoftbodyJNI
 
SoftBodyClusterData_ndamping_get(long, SoftBodyClusterData) - Static method in class com.badlogic.gdx.physics.bullet.softbody.SoftbodyJNI
 
SoftBodyClusterData_ndamping_set(long, SoftBodyClusterData, float) - Static method in class com.badlogic.gdx.physics.bullet.softbody.SoftbodyJNI
 
SoftBodyClusterData_ndimpulses_get(long, SoftBodyClusterData) - Static method in class com.badlogic.gdx.physics.bullet.softbody.SoftbodyJNI
 
SoftBodyClusterData_ndimpulses_set(long, SoftBodyClusterData, int) - Static method in class com.badlogic.gdx.physics.bullet.softbody.SoftbodyJNI
 
SoftBodyClusterData_nodeIndices_get(long, SoftBodyClusterData) - Static method in class com.badlogic.gdx.physics.bullet.softbody.SoftbodyJNI
 
SoftBodyClusterData_nodeIndices_set(long, SoftBodyClusterData, IntBuffer) - Static method in class com.badlogic.gdx.physics.bullet.softbody.SoftbodyJNI
 
SoftBodyClusterData_numFrameRefs_get(long, SoftBodyClusterData) - Static method in class com.badlogic.gdx.physics.bullet.softbody.SoftbodyJNI
 
SoftBodyClusterData_numFrameRefs_set(long, SoftBodyClusterData, int) - Static method in class com.badlogic.gdx.physics.bullet.softbody.SoftbodyJNI
 
SoftBodyClusterData_numMasses_get(long, SoftBodyClusterData) - Static method in class com.badlogic.gdx.physics.bullet.softbody.SoftbodyJNI
 
SoftBodyClusterData_numMasses_set(long, SoftBodyClusterData, int) - Static method in class com.badlogic.gdx.physics.bullet.softbody.SoftbodyJNI
 
SoftBodyClusterData_numNodes_get(long, SoftBodyClusterData) - Static method in class com.badlogic.gdx.physics.bullet.softbody.SoftbodyJNI
 
SoftBodyClusterData_numNodes_set(long, SoftBodyClusterData, int) - Static method in class com.badlogic.gdx.physics.bullet.softbody.SoftbodyJNI
 
SoftBodyClusterData_nvimpulses_get(long, SoftBodyClusterData) - Static method in class com.badlogic.gdx.physics.bullet.softbody.SoftbodyJNI
 
SoftBodyClusterData_nvimpulses_set(long, SoftBodyClusterData, int) - Static method in class com.badlogic.gdx.physics.bullet.softbody.SoftbodyJNI
 
SoftBodyClusterData_selfCollisionImpulseFactor_get(long, SoftBodyClusterData) - Static method in class com.badlogic.gdx.physics.bullet.softbody.SoftbodyJNI
 
SoftBodyClusterData_selfCollisionImpulseFactor_set(long, SoftBodyClusterData, float) - Static method in class com.badlogic.gdx.physics.bullet.softbody.SoftbodyJNI
 
SoftBodyClusterData_vimpulses_get(long, SoftBodyClusterData) - Static method in class com.badlogic.gdx.physics.bullet.softbody.SoftbodyJNI
 
SoftBodyClusterData_vimpulses_set(long, SoftBodyClusterData, long, btVector3FloatData) - Static method in class com.badlogic.gdx.physics.bullet.softbody.SoftbodyJNI
 
SoftBodyConfigData - Class in com.badlogic.gdx.physics.bullet.softbody
 
SoftBodyConfigData(long, boolean) - Constructor for class com.badlogic.gdx.physics.bullet.softbody.SoftBodyConfigData
Construct a new SoftBodyConfigData, normally you should not need this constructor it's intended for low-level usage.
SoftBodyConfigData() - Constructor for class com.badlogic.gdx.physics.bullet.softbody.SoftBodyConfigData
 
SoftBodyConfigData_aeroModel_get(long, SoftBodyConfigData) - Static method in class com.badlogic.gdx.physics.bullet.softbody.SoftbodyJNI
 
SoftBodyConfigData_aeroModel_set(long, SoftBodyConfigData, int) - Static method in class com.badlogic.gdx.physics.bullet.softbody.SoftbodyJNI
 
SoftBodyConfigData_anchorHardness_get(long, SoftBodyConfigData) - Static method in class com.badlogic.gdx.physics.bullet.softbody.SoftbodyJNI
 
SoftBodyConfigData_anchorHardness_set(long, SoftBodyConfigData, float) - Static method in class com.badlogic.gdx.physics.bullet.softbody.SoftbodyJNI
 
SoftBodyConfigData_baumgarte_get(long, SoftBodyConfigData) - Static method in class com.badlogic.gdx.physics.bullet.softbody.SoftbodyJNI
 
SoftBodyConfigData_baumgarte_set(long, SoftBodyConfigData, float) - Static method in class com.badlogic.gdx.physics.bullet.softbody.SoftbodyJNI
 
SoftBodyConfigData_clusterIterations_get(long, SoftBodyConfigData) - Static method in class com.badlogic.gdx.physics.bullet.softbody.SoftbodyJNI
 
SoftBodyConfigData_clusterIterations_set(long, SoftBodyConfigData, int) - Static method in class com.badlogic.gdx.physics.bullet.softbody.SoftbodyJNI
 
SoftBodyConfigData_collisionFlags_get(long, SoftBodyConfigData) - Static method in class com.badlogic.gdx.physics.bullet.softbody.SoftbodyJNI
 
SoftBodyConfigData_collisionFlags_set(long, SoftBodyConfigData, int) - Static method in class com.badlogic.gdx.physics.bullet.softbody.SoftbodyJNI
 
SoftBodyConfigData_damping_get(long, SoftBodyConfigData) - Static method in class com.badlogic.gdx.physics.bullet.softbody.SoftbodyJNI
 
SoftBodyConfigData_damping_set(long, SoftBodyConfigData, float) - Static method in class com.badlogic.gdx.physics.bullet.softbody.SoftbodyJNI
 
SoftBodyConfigData_drag_get(long, SoftBodyConfigData) - Static method in class com.badlogic.gdx.physics.bullet.softbody.SoftbodyJNI
 
SoftBodyConfigData_drag_set(long, SoftBodyConfigData, float) - Static method in class com.badlogic.gdx.physics.bullet.softbody.SoftbodyJNI
 
SoftBodyConfigData_driftIterations_get(long, SoftBodyConfigData) - Static method in class com.badlogic.gdx.physics.bullet.softbody.SoftbodyJNI
 
SoftBodyConfigData_driftIterations_set(long, SoftBodyConfigData, int) - Static method in class com.badlogic.gdx.physics.bullet.softbody.SoftbodyJNI
 
SoftBodyConfigData_dynamicFriction_get(long, SoftBodyConfigData) - Static method in class com.badlogic.gdx.physics.bullet.softbody.SoftbodyJNI
 
SoftBodyConfigData_dynamicFriction_set(long, SoftBodyConfigData, float) - Static method in class com.badlogic.gdx.physics.bullet.softbody.SoftbodyJNI
 
SoftBodyConfigData_kineticContactHardness_get(long, SoftBodyConfigData) - Static method in class com.badlogic.gdx.physics.bullet.softbody.SoftbodyJNI
 
SoftBodyConfigData_kineticContactHardness_set(long, SoftBodyConfigData, float) - Static method in class com.badlogic.gdx.physics.bullet.softbody.SoftbodyJNI
 
SoftBodyConfigData_lift_get(long, SoftBodyConfigData) - Static method in class com.badlogic.gdx.physics.bullet.softbody.SoftbodyJNI
 
SoftBodyConfigData_lift_set(long, SoftBodyConfigData, float) - Static method in class com.badlogic.gdx.physics.bullet.softbody.SoftbodyJNI
 
SoftBodyConfigData_maxVolume_get(long, SoftBodyConfigData) - Static method in class com.badlogic.gdx.physics.bullet.softbody.SoftbodyJNI
 
SoftBodyConfigData_maxVolume_set(long, SoftBodyConfigData, float) - Static method in class com.badlogic.gdx.physics.bullet.softbody.SoftbodyJNI
 
SoftBodyConfigData_poseMatch_get(long, SoftBodyConfigData) - Static method in class com.badlogic.gdx.physics.bullet.softbody.SoftbodyJNI
 
SoftBodyConfigData_poseMatch_set(long, SoftBodyConfigData, float) - Static method in class com.badlogic.gdx.physics.bullet.softbody.SoftbodyJNI
 
SoftBodyConfigData_positionIterations_get(long, SoftBodyConfigData) - Static method in class com.badlogic.gdx.physics.bullet.softbody.SoftbodyJNI
 
SoftBodyConfigData_positionIterations_set(long, SoftBodyConfigData, int) - Static method in class com.badlogic.gdx.physics.bullet.softbody.SoftbodyJNI
 
SoftBodyConfigData_pressure_get(long, SoftBodyConfigData) - Static method in class com.badlogic.gdx.physics.bullet.softbody.SoftbodyJNI
 
SoftBodyConfigData_pressure_set(long, SoftBodyConfigData, float) - Static method in class com.badlogic.gdx.physics.bullet.softbody.SoftbodyJNI
 
SoftBodyConfigData_rigidContactHardness_get(long, SoftBodyConfigData) - Static method in class com.badlogic.gdx.physics.bullet.softbody.SoftbodyJNI
 
SoftBodyConfigData_rigidContactHardness_set(long, SoftBodyConfigData, float) - Static method in class com.badlogic.gdx.physics.bullet.softbody.SoftbodyJNI
 
SoftBodyConfigData_softContactHardness_get(long, SoftBodyConfigData) - Static method in class com.badlogic.gdx.physics.bullet.softbody.SoftbodyJNI
 
SoftBodyConfigData_softContactHardness_set(long, SoftBodyConfigData, float) - Static method in class com.badlogic.gdx.physics.bullet.softbody.SoftbodyJNI
 
SoftBodyConfigData_softKineticClusterHardness_get(long, SoftBodyConfigData) - Static method in class com.badlogic.gdx.physics.bullet.softbody.SoftbodyJNI
 
SoftBodyConfigData_softKineticClusterHardness_set(long, SoftBodyConfigData, float) - Static method in class com.badlogic.gdx.physics.bullet.softbody.SoftbodyJNI
 
SoftBodyConfigData_softKineticClusterImpulseSplit_get(long, SoftBodyConfigData) - Static method in class com.badlogic.gdx.physics.bullet.softbody.SoftbodyJNI
 
SoftBodyConfigData_softKineticClusterImpulseSplit_set(long, SoftBodyConfigData, float) - Static method in class com.badlogic.gdx.physics.bullet.softbody.SoftbodyJNI
 
SoftBodyConfigData_softRigidClusterHardness_get(long, SoftBodyConfigData) - Static method in class com.badlogic.gdx.physics.bullet.softbody.SoftbodyJNI
 
SoftBodyConfigData_softRigidClusterHardness_set(long, SoftBodyConfigData, float) - Static method in class com.badlogic.gdx.physics.bullet.softbody.SoftbodyJNI
 
SoftBodyConfigData_softRigidClusterImpulseSplit_get(long, SoftBodyConfigData) - Static method in class com.badlogic.gdx.physics.bullet.softbody.SoftbodyJNI
 
SoftBodyConfigData_softRigidClusterImpulseSplit_set(long, SoftBodyConfigData, float) - Static method in class com.badlogic.gdx.physics.bullet.softbody.SoftbodyJNI
 
SoftBodyConfigData_softSoftClusterHardness_get(long, SoftBodyConfigData) - Static method in class com.badlogic.gdx.physics.bullet.softbody.SoftbodyJNI
 
SoftBodyConfigData_softSoftClusterHardness_set(long, SoftBodyConfigData, float) - Static method in class com.badlogic.gdx.physics.bullet.softbody.SoftbodyJNI
 
SoftBodyConfigData_softSoftClusterImpulseSplit_get(long, SoftBodyConfigData) - Static method in class com.badlogic.gdx.physics.bullet.softbody.SoftbodyJNI
 
SoftBodyConfigData_softSoftClusterImpulseSplit_set(long, SoftBodyConfigData, float) - Static method in class com.badlogic.gdx.physics.bullet.softbody.SoftbodyJNI
 
SoftBodyConfigData_timeScale_get(long, SoftBodyConfigData) - Static method in class com.badlogic.gdx.physics.bullet.softbody.SoftbodyJNI
 
SoftBodyConfigData_timeScale_set(long, SoftBodyConfigData, float) - Static method in class com.badlogic.gdx.physics.bullet.softbody.SoftbodyJNI
 
SoftBodyConfigData_velocityIterations_get(long, SoftBodyConfigData) - Static method in class com.badlogic.gdx.physics.bullet.softbody.SoftbodyJNI
 
SoftBodyConfigData_velocityIterations_set(long, SoftBodyConfigData, int) - Static method in class com.badlogic.gdx.physics.bullet.softbody.SoftbodyJNI
 
SoftBodyConfigData_volume_get(long, SoftBodyConfigData) - Static method in class com.badlogic.gdx.physics.bullet.softbody.SoftbodyJNI
 
SoftBodyConfigData_volume_set(long, SoftBodyConfigData, float) - Static method in class com.badlogic.gdx.physics.bullet.softbody.SoftbodyJNI
 
SoftbodyConstants - Interface in com.badlogic.gdx.physics.bullet.softbody
 
SoftBodyFaceData - Class in com.badlogic.gdx.physics.bullet.softbody
 
SoftBodyFaceData(long, boolean) - Constructor for class com.badlogic.gdx.physics.bullet.softbody.SoftBodyFaceData
Construct a new SoftBodyFaceData, normally you should not need this constructor it's intended for low-level usage.
SoftBodyFaceData() - Constructor for class com.badlogic.gdx.physics.bullet.softbody.SoftBodyFaceData
 
SoftBodyFaceData_material_get(long, SoftBodyFaceData) - Static method in class com.badlogic.gdx.physics.bullet.softbody.SoftbodyJNI
 
SoftBodyFaceData_material_set(long, SoftBodyFaceData, long, SoftBodyMaterialData) - Static method in class com.badlogic.gdx.physics.bullet.softbody.SoftbodyJNI
 
SoftBodyFaceData_nodeIndices_get(long, SoftBodyFaceData) - Static method in class com.badlogic.gdx.physics.bullet.softbody.SoftbodyJNI
 
SoftBodyFaceData_nodeIndices_set(long, SoftBodyFaceData, int[]) - Static method in class com.badlogic.gdx.physics.bullet.softbody.SoftbodyJNI
 
SoftBodyFaceData_normal_get(long, SoftBodyFaceData) - Static method in class com.badlogic.gdx.physics.bullet.softbody.SoftbodyJNI
 
SoftBodyFaceData_normal_set(long, SoftBodyFaceData, long, btVector3FloatData) - Static method in class com.badlogic.gdx.physics.bullet.softbody.SoftbodyJNI
 
SoftBodyFaceData_restArea_get(long, SoftBodyFaceData) - Static method in class com.badlogic.gdx.physics.bullet.softbody.SoftbodyJNI
 
SoftBodyFaceData_restArea_set(long, SoftBodyFaceData, float) - Static method in class com.badlogic.gdx.physics.bullet.softbody.SoftbodyJNI
 
SoftbodyJNI - Class in com.badlogic.gdx.physics.bullet.softbody
 
SoftbodyJNI() - Constructor for class com.badlogic.gdx.physics.bullet.softbody.SoftbodyJNI
 
SoftBodyLinkData - Class in com.badlogic.gdx.physics.bullet.softbody
 
SoftBodyLinkData(long, boolean) - Constructor for class com.badlogic.gdx.physics.bullet.softbody.SoftBodyLinkData
Construct a new SoftBodyLinkData, normally you should not need this constructor it's intended for low-level usage.
SoftBodyLinkData() - Constructor for class com.badlogic.gdx.physics.bullet.softbody.SoftBodyLinkData
 
SoftBodyLinkData_bbending_get(long, SoftBodyLinkData) - Static method in class com.badlogic.gdx.physics.bullet.softbody.SoftbodyJNI
 
SoftBodyLinkData_bbending_set(long, SoftBodyLinkData, int) - Static method in class com.badlogic.gdx.physics.bullet.softbody.SoftbodyJNI
 
SoftBodyLinkData_material_get(long, SoftBodyLinkData) - Static method in class com.badlogic.gdx.physics.bullet.softbody.SoftbodyJNI
 
SoftBodyLinkData_material_set(long, SoftBodyLinkData, long, SoftBodyMaterialData) - Static method in class com.badlogic.gdx.physics.bullet.softbody.SoftbodyJNI
 
SoftBodyLinkData_nodeIndices_get(long, SoftBodyLinkData) - Static method in class com.badlogic.gdx.physics.bullet.softbody.SoftbodyJNI
 
SoftBodyLinkData_nodeIndices_set(long, SoftBodyLinkData, int[]) - Static method in class com.badlogic.gdx.physics.bullet.softbody.SoftbodyJNI
 
SoftBodyLinkData_restLength_get(long, SoftBodyLinkData) - Static method in class com.badlogic.gdx.physics.bullet.softbody.SoftbodyJNI
 
SoftBodyLinkData_restLength_set(long, SoftBodyLinkData, float) - Static method in class com.badlogic.gdx.physics.bullet.softbody.SoftbodyJNI
 
SoftBodyMaterialData - Class in com.badlogic.gdx.physics.bullet.softbody
 
SoftBodyMaterialData(long, boolean) - Constructor for class com.badlogic.gdx.physics.bullet.softbody.SoftBodyMaterialData
Construct a new SoftBodyMaterialData, normally you should not need this constructor it's intended for low-level usage.
SoftBodyMaterialData() - Constructor for class com.badlogic.gdx.physics.bullet.softbody.SoftBodyMaterialData
 
SoftBodyMaterialData_angularStiffness_get(long, SoftBodyMaterialData) - Static method in class com.badlogic.gdx.physics.bullet.softbody.SoftbodyJNI
 
SoftBodyMaterialData_angularStiffness_set(long, SoftBodyMaterialData, float) - Static method in class com.badlogic.gdx.physics.bullet.softbody.SoftbodyJNI
 
SoftBodyMaterialData_flags_get(long, SoftBodyMaterialData) - Static method in class com.badlogic.gdx.physics.bullet.softbody.SoftbodyJNI
 
SoftBodyMaterialData_flags_set(long, SoftBodyMaterialData, int) - Static method in class com.badlogic.gdx.physics.bullet.softbody.SoftbodyJNI
 
SoftBodyMaterialData_linearStiffness_get(long, SoftBodyMaterialData) - Static method in class com.badlogic.gdx.physics.bullet.softbody.SoftbodyJNI
 
SoftBodyMaterialData_linearStiffness_set(long, SoftBodyMaterialData, float) - Static method in class com.badlogic.gdx.physics.bullet.softbody.SoftbodyJNI
 
SoftBodyMaterialData_volumeStiffness_get(long, SoftBodyMaterialData) - Static method in class com.badlogic.gdx.physics.bullet.softbody.SoftbodyJNI
 
SoftBodyMaterialData_volumeStiffness_set(long, SoftBodyMaterialData, float) - Static method in class com.badlogic.gdx.physics.bullet.softbody.SoftbodyJNI
 
SoftBodyNodeData - Class in com.badlogic.gdx.physics.bullet.softbody
 
SoftBodyNodeData(long, boolean) - Constructor for class com.badlogic.gdx.physics.bullet.softbody.SoftBodyNodeData
Construct a new SoftBodyNodeData, normally you should not need this constructor it's intended for low-level usage.
SoftBodyNodeData() - Constructor for class com.badlogic.gdx.physics.bullet.softbody.SoftBodyNodeData
 
SoftBodyNodeData_accumulatedForce_get(long, SoftBodyNodeData) - Static method in class com.badlogic.gdx.physics.bullet.softbody.SoftbodyJNI
 
SoftBodyNodeData_accumulatedForce_set(long, SoftBodyNodeData, long, btVector3FloatData) - Static method in class com.badlogic.gdx.physics.bullet.softbody.SoftbodyJNI
 
SoftBodyNodeData_area_get(long, SoftBodyNodeData) - Static method in class com.badlogic.gdx.physics.bullet.softbody.SoftbodyJNI
 
SoftBodyNodeData_area_set(long, SoftBodyNodeData, float) - Static method in class com.badlogic.gdx.physics.bullet.softbody.SoftbodyJNI
 
SoftBodyNodeData_attach_get(long, SoftBodyNodeData) - Static method in class com.badlogic.gdx.physics.bullet.softbody.SoftbodyJNI
 
SoftBodyNodeData_attach_set(long, SoftBodyNodeData, int) - Static method in class com.badlogic.gdx.physics.bullet.softbody.SoftbodyJNI
 
SoftBodyNodeData_inverseMass_get(long, SoftBodyNodeData) - Static method in class com.badlogic.gdx.physics.bullet.softbody.SoftbodyJNI
 
SoftBodyNodeData_inverseMass_set(long, SoftBodyNodeData, float) - Static method in class com.badlogic.gdx.physics.bullet.softbody.SoftbodyJNI
 
SoftBodyNodeData_material_get(long, SoftBodyNodeData) - Static method in class com.badlogic.gdx.physics.bullet.softbody.SoftbodyJNI
 
SoftBodyNodeData_material_set(long, SoftBodyNodeData, long, SoftBodyMaterialData) - Static method in class com.badlogic.gdx.physics.bullet.softbody.SoftbodyJNI
 
SoftBodyNodeData_normal_get(long, SoftBodyNodeData) - Static method in class com.badlogic.gdx.physics.bullet.softbody.SoftbodyJNI
 
SoftBodyNodeData_normal_set(long, SoftBodyNodeData, long, btVector3FloatData) - Static method in class com.badlogic.gdx.physics.bullet.softbody.SoftbodyJNI
 
SoftBodyNodeData_pad_get(long, SoftBodyNodeData) - Static method in class com.badlogic.gdx.physics.bullet.softbody.SoftbodyJNI
 
SoftBodyNodeData_pad_set(long, SoftBodyNodeData, int) - Static method in class com.badlogic.gdx.physics.bullet.softbody.SoftbodyJNI
 
SoftBodyNodeData_position_get(long, SoftBodyNodeData) - Static method in class com.badlogic.gdx.physics.bullet.softbody.SoftbodyJNI
 
SoftBodyNodeData_position_set(long, SoftBodyNodeData, long, btVector3FloatData) - Static method in class com.badlogic.gdx.physics.bullet.softbody.SoftbodyJNI
 
SoftBodyNodeData_previousPosition_get(long, SoftBodyNodeData) - Static method in class com.badlogic.gdx.physics.bullet.softbody.SoftbodyJNI
 
SoftBodyNodeData_previousPosition_set(long, SoftBodyNodeData, long, btVector3FloatData) - Static method in class com.badlogic.gdx.physics.bullet.softbody.SoftbodyJNI
 
SoftBodyNodeData_velocity_get(long, SoftBodyNodeData) - Static method in class com.badlogic.gdx.physics.bullet.softbody.SoftbodyJNI
 
SoftBodyNodeData_velocity_set(long, SoftBodyNodeData, long, btVector3FloatData) - Static method in class com.badlogic.gdx.physics.bullet.softbody.SoftbodyJNI
 
SoftBodyPoseData - Class in com.badlogic.gdx.physics.bullet.softbody
 
SoftBodyPoseData(long, boolean) - Constructor for class com.badlogic.gdx.physics.bullet.softbody.SoftBodyPoseData
Construct a new SoftBodyPoseData, normally you should not need this constructor it's intended for low-level usage.
SoftBodyPoseData() - Constructor for class com.badlogic.gdx.physics.bullet.softbody.SoftBodyPoseData
 
SoftBodyPoseData_aqq_get(long, SoftBodyPoseData) - Static method in class com.badlogic.gdx.physics.bullet.softbody.SoftbodyJNI
 
SoftBodyPoseData_aqq_set(long, SoftBodyPoseData, long, btMatrix3x3FloatData) - Static method in class com.badlogic.gdx.physics.bullet.softbody.SoftbodyJNI
 
SoftBodyPoseData_bframe_get(long, SoftBodyPoseData) - Static method in class com.badlogic.gdx.physics.bullet.softbody.SoftbodyJNI
 
SoftBodyPoseData_bframe_set(long, SoftBodyPoseData, int) - Static method in class com.badlogic.gdx.physics.bullet.softbody.SoftbodyJNI
 
SoftBodyPoseData_bvolume_get(long, SoftBodyPoseData) - Static method in class com.badlogic.gdx.physics.bullet.softbody.SoftbodyJNI
 
SoftBodyPoseData_bvolume_set(long, SoftBodyPoseData, int) - Static method in class com.badlogic.gdx.physics.bullet.softbody.SoftbodyJNI
 
SoftBodyPoseData_com_get(long, SoftBodyPoseData) - Static method in class com.badlogic.gdx.physics.bullet.softbody.SoftbodyJNI
 
SoftBodyPoseData_com_set(long, SoftBodyPoseData, long, btVector3FloatData) - Static method in class com.badlogic.gdx.physics.bullet.softbody.SoftbodyJNI
 
SoftBodyPoseData_numPositions_get(long, SoftBodyPoseData) - Static method in class com.badlogic.gdx.physics.bullet.softbody.SoftbodyJNI
 
SoftBodyPoseData_numPositions_set(long, SoftBodyPoseData, int) - Static method in class com.badlogic.gdx.physics.bullet.softbody.SoftbodyJNI
 
SoftBodyPoseData_numWeigts_get(long, SoftBodyPoseData) - Static method in class com.badlogic.gdx.physics.bullet.softbody.SoftbodyJNI
 
SoftBodyPoseData_numWeigts_set(long, SoftBodyPoseData, int) - Static method in class com.badlogic.gdx.physics.bullet.softbody.SoftbodyJNI
 
SoftBodyPoseData_pad_get(long, SoftBodyPoseData) - Static method in class com.badlogic.gdx.physics.bullet.softbody.SoftbodyJNI
 
SoftBodyPoseData_pad_set(long, SoftBodyPoseData, int) - Static method in class com.badlogic.gdx.physics.bullet.softbody.SoftbodyJNI
 
SoftBodyPoseData_positions_get(long, SoftBodyPoseData) - Static method in class com.badlogic.gdx.physics.bullet.softbody.SoftbodyJNI
 
SoftBodyPoseData_positions_set(long, SoftBodyPoseData, long, btVector3FloatData) - Static method in class com.badlogic.gdx.physics.bullet.softbody.SoftbodyJNI
 
SoftBodyPoseData_restVolume_get(long, SoftBodyPoseData) - Static method in class com.badlogic.gdx.physics.bullet.softbody.SoftbodyJNI
 
SoftBodyPoseData_restVolume_set(long, SoftBodyPoseData, float) - Static method in class com.badlogic.gdx.physics.bullet.softbody.SoftbodyJNI
 
SoftBodyPoseData_rot_get(long, SoftBodyPoseData) - Static method in class com.badlogic.gdx.physics.bullet.softbody.SoftbodyJNI
 
SoftBodyPoseData_rot_set(long, SoftBodyPoseData, long, btMatrix3x3FloatData) - Static method in class com.badlogic.gdx.physics.bullet.softbody.SoftbodyJNI
 
SoftBodyPoseData_scale_get(long, SoftBodyPoseData) - Static method in class com.badlogic.gdx.physics.bullet.softbody.SoftbodyJNI
 
SoftBodyPoseData_scale_set(long, SoftBodyPoseData, long, btMatrix3x3FloatData) - Static method in class com.badlogic.gdx.physics.bullet.softbody.SoftbodyJNI
 
SoftBodyPoseData_weights_get(long, SoftBodyPoseData) - Static method in class com.badlogic.gdx.physics.bullet.softbody.SoftbodyJNI
 
SoftBodyPoseData_weights_set(long, SoftBodyPoseData, FloatBuffer) - Static method in class com.badlogic.gdx.physics.bullet.softbody.SoftbodyJNI
 
SoftBodyTetraData - Class in com.badlogic.gdx.physics.bullet.softbody
 
SoftBodyTetraData(long, boolean) - Constructor for class com.badlogic.gdx.physics.bullet.softbody.SoftBodyTetraData
Construct a new SoftBodyTetraData, normally you should not need this constructor it's intended for low-level usage.
SoftBodyTetraData() - Constructor for class com.badlogic.gdx.physics.bullet.softbody.SoftBodyTetraData
 
SoftBodyTetraData_c0_get(long, SoftBodyTetraData) - Static method in class com.badlogic.gdx.physics.bullet.softbody.SoftbodyJNI
 
SoftBodyTetraData_c0_set(long, SoftBodyTetraData, long, btVector3FloatData) - Static method in class com.badlogic.gdx.physics.bullet.softbody.SoftbodyJNI
 
SoftBodyTetraData_c1_get(long, SoftBodyTetraData) - Static method in class com.badlogic.gdx.physics.bullet.softbody.SoftbodyJNI
 
SoftBodyTetraData_c1_set(long, SoftBodyTetraData, float) - Static method in class com.badlogic.gdx.physics.bullet.softbody.SoftbodyJNI
 
SoftBodyTetraData_c2_get(long, SoftBodyTetraData) - Static method in class com.badlogic.gdx.physics.bullet.softbody.SoftbodyJNI
 
SoftBodyTetraData_c2_set(long, SoftBodyTetraData, float) - Static method in class com.badlogic.gdx.physics.bullet.softbody.SoftbodyJNI
 
SoftBodyTetraData_material_get(long, SoftBodyTetraData) - Static method in class com.badlogic.gdx.physics.bullet.softbody.SoftbodyJNI
 
SoftBodyTetraData_material_set(long, SoftBodyTetraData, long, SoftBodyMaterialData) - Static method in class com.badlogic.gdx.physics.bullet.softbody.SoftbodyJNI
 
SoftBodyTetraData_nodeIndices_get(long, SoftBodyTetraData) - Static method in class com.badlogic.gdx.physics.bullet.softbody.SoftbodyJNI
 
SoftBodyTetraData_nodeIndices_set(long, SoftBodyTetraData, int[]) - Static method in class com.badlogic.gdx.physics.bullet.softbody.SoftbodyJNI
 
SoftBodyTetraData_pad_get(long, SoftBodyTetraData) - Static method in class com.badlogic.gdx.physics.bullet.softbody.SoftbodyJNI
 
SoftBodyTetraData_pad_set(long, SoftBodyTetraData, int) - Static method in class com.badlogic.gdx.physics.bullet.softbody.SoftbodyJNI
 
SoftBodyTetraData_restVolume_get(long, SoftBodyTetraData) - Static method in class com.badlogic.gdx.physics.bullet.softbody.SoftbodyJNI
 
SoftBodyTetraData_restVolume_set(long, SoftBodyTetraData, float) - Static method in class com.badlogic.gdx.physics.bullet.softbody.SoftbodyJNI
 
SoftRigidAnchorData - Class in com.badlogic.gdx.physics.bullet.softbody
 
SoftRigidAnchorData(long, boolean) - Constructor for class com.badlogic.gdx.physics.bullet.softbody.SoftRigidAnchorData
Construct a new SoftRigidAnchorData, normally you should not need this constructor it's intended for low-level usage.
SoftRigidAnchorData() - Constructor for class com.badlogic.gdx.physics.bullet.softbody.SoftRigidAnchorData
 
SoftRigidAnchorData_c0_get(long, SoftRigidAnchorData) - Static method in class com.badlogic.gdx.physics.bullet.softbody.SoftbodyJNI
 
SoftRigidAnchorData_c0_set(long, SoftRigidAnchorData, long, btMatrix3x3FloatData) - Static method in class com.badlogic.gdx.physics.bullet.softbody.SoftbodyJNI
 
SoftRigidAnchorData_c1_get(long, SoftRigidAnchorData) - Static method in class com.badlogic.gdx.physics.bullet.softbody.SoftbodyJNI
 
SoftRigidAnchorData_c1_set(long, SoftRigidAnchorData, long, btVector3FloatData) - Static method in class com.badlogic.gdx.physics.bullet.softbody.SoftbodyJNI
 
SoftRigidAnchorData_c2_get(long, SoftRigidAnchorData) - Static method in class com.badlogic.gdx.physics.bullet.softbody.SoftbodyJNI
 
SoftRigidAnchorData_c2_set(long, SoftRigidAnchorData, float) - Static method in class com.badlogic.gdx.physics.bullet.softbody.SoftbodyJNI
 
SoftRigidAnchorData_localFrame_get(long, SoftRigidAnchorData) - Static method in class com.badlogic.gdx.physics.bullet.softbody.SoftbodyJNI
 
SoftRigidAnchorData_localFrame_set(long, SoftRigidAnchorData, long, btVector3FloatData) - Static method in class com.badlogic.gdx.physics.bullet.softbody.SoftbodyJNI
 
SoftRigidAnchorData_nodeIndex_get(long, SoftRigidAnchorData) - Static method in class com.badlogic.gdx.physics.bullet.softbody.SoftbodyJNI
 
SoftRigidAnchorData_nodeIndex_set(long, SoftRigidAnchorData, int) - Static method in class com.badlogic.gdx.physics.bullet.softbody.SoftbodyJNI
 
SoftRigidAnchorData_rigidBody_get(long, SoftRigidAnchorData) - Static method in class com.badlogic.gdx.physics.bullet.softbody.SoftbodyJNI
 
SoftRigidAnchorData_rigidBody_set(long, SoftRigidAnchorData, long, btRigidBodyFloatData) - Static method in class com.badlogic.gdx.physics.bullet.softbody.SoftbodyJNI
 
solve(long) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btLemkeAlgorithm
 
solve() - Method in class com.badlogic.gdx.physics.bullet.dynamics.btLemkeAlgorithm
 
Solve(float, float) - Method in class com.badlogic.gdx.physics.bullet.softbody.btSoftBody.Joint
 
solve33(Vector3) - Method in class com.badlogic.gdx.physics.bullet.linearmath.btMatrix3x3
 
solveAngularLimits(float, Vector3, float, btRigidBody, btRigidBody) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btRotationalLimitMotor
 
solveClusters(SWIGTYPE_p_btAlignedObjectArrayT_btSoftBody_p_t) - Static method in class com.badlogic.gdx.physics.bullet.softbody.btSoftBody
 
solveClusters(float) - Method in class com.badlogic.gdx.physics.bullet.softbody.btSoftBody
 
solveCommonConstraints(SWIGTYPE_p_p_btSoftBody, int, int) - Static method in class com.badlogic.gdx.physics.bullet.softbody.btSoftBody
 
solveConstraintObsolete(btSolverBody, btSolverBody, float) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btTypedConstraint
 
solveConstraints() - Method in class com.badlogic.gdx.physics.bullet.softbody.btSoftBody
 
solveConstraints(float) - Method in class com.badlogic.gdx.physics.bullet.softbody.btSoftBodySolver
 
SolveContact(btGjkEpaSolver2.sResults, btSoftBody.Body, btSoftBody.Body, btSoftBody.CJoint) - Method in class com.badlogic.gdx.physics.bullet.softbody.btSoftColliders.ClusterBase
 
solveGroup(SWIGTYPE_p_p_btCollisionObject, int, SWIGTYPE_p_p_btPersistentManifold, int, SWIGTYPE_p_p_btTypedConstraint, int, btContactSolverInfo, btIDebugDraw, btDispatcher) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btConstraintSolver
 
solveGroupCacheFriendlyFinish(SWIGTYPE_p_p_btCollisionObject, int, btContactSolverInfo) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btMultiBodyConstraintSolver
 
solveLinearAxis(float, float, btRigidBody, Vector3, btRigidBody, Vector3, int, Vector3, Vector3) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btTranslationalLimitMotor
 
solveMLCP(SWIGTYPE_p_btMatrixXT_float_t, SWIGTYPE_p_btVectorXT_float_t, SWIGTYPE_p_btVectorXT_float_t, SWIGTYPE_p_btVectorXT_float_t, SWIGTYPE_p_btVectorXT_float_t, SWIGTYPE_p_btAlignedObjectArrayT_int_t, int, boolean) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btDantzigSolver
 
solveMLCP(SWIGTYPE_p_btMatrixXT_float_t, SWIGTYPE_p_btVectorXT_float_t, SWIGTYPE_p_btVectorXT_float_t, SWIGTYPE_p_btVectorXT_float_t, SWIGTYPE_p_btVectorXT_float_t, SWIGTYPE_p_btAlignedObjectArrayT_int_t, int) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btDantzigSolver
 
solveMLCP(SWIGTYPE_p_btMatrixXT_float_t, SWIGTYPE_p_btVectorXT_float_t, SWIGTYPE_p_btVectorXT_float_t, SWIGTYPE_p_btVectorXT_float_t, SWIGTYPE_p_btVectorXT_float_t, SWIGTYPE_p_btAlignedObjectArrayT_int_t, int, boolean) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btLemkeSolver
 
solveMLCP(SWIGTYPE_p_btMatrixXT_float_t, SWIGTYPE_p_btVectorXT_float_t, SWIGTYPE_p_btVectorXT_float_t, SWIGTYPE_p_btVectorXT_float_t, SWIGTYPE_p_btVectorXT_float_t, SWIGTYPE_p_btAlignedObjectArrayT_int_t, int) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btLemkeSolver
 
solveMLCP(SWIGTYPE_p_btMatrixXT_float_t, SWIGTYPE_p_btVectorXT_float_t, SWIGTYPE_p_btVectorXT_float_t, SWIGTYPE_p_btVectorXT_float_t, SWIGTYPE_p_btVectorXT_float_t, SWIGTYPE_p_btAlignedObjectArrayT_int_t, int, boolean) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btMLCPSolverInterface
 
solveMLCP(SWIGTYPE_p_btMatrixXT_float_t, SWIGTYPE_p_btVectorXT_float_t, SWIGTYPE_p_btVectorXT_float_t, SWIGTYPE_p_btVectorXT_float_t, SWIGTYPE_p_btVectorXT_float_t, SWIGTYPE_p_btAlignedObjectArrayT_int_t, int) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btMLCPSolverInterface
 
solveMLCP(SWIGTYPE_p_btMatrixXT_float_t, SWIGTYPE_p_btVectorXT_float_t, SWIGTYPE_p_btVectorXT_float_t, SWIGTYPE_p_btVectorXT_float_t, SWIGTYPE_p_btVectorXT_float_t, SWIGTYPE_p_btAlignedObjectArrayT_int_t, int, boolean) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btSolveProjectedGaussSeidel
 
solveMLCP(SWIGTYPE_p_btMatrixXT_float_t, SWIGTYPE_p_btVectorXT_float_t, SWIGTYPE_p_btVectorXT_float_t, SWIGTYPE_p_btVectorXT_float_t, SWIGTYPE_p_btVectorXT_float_t, SWIGTYPE_p_btAlignedObjectArrayT_int_t, int) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btSolveProjectedGaussSeidel
 
solveMultiBodyGroup(SWIGTYPE_p_p_btCollisionObject, int, SWIGTYPE_p_p_btPersistentManifold, int, SWIGTYPE_p_p_btTypedConstraint, int, SWIGTYPE_p_p_btMultiBodyConstraint, int, btContactSolverInfo, btIDebugDraw, btDispatcher) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btMultiBodyConstraintSolver
 
SOLVER_ALLOW_ZERO_LENGTH_FRICTION_DIRECTIONS - Static variable in class com.badlogic.gdx.physics.bullet.dynamics.btSolverMode
 
SOLVER_CACHE_FRIENDLY - Static variable in class com.badlogic.gdx.physics.bullet.dynamics.btSolverMode
 
SOLVER_DISABLE_VELOCITY_DEPENDENT_FRICTION_DIRECTION - Static variable in class com.badlogic.gdx.physics.bullet.dynamics.btSolverMode
 
SOLVER_ENABLE_FRICTION_DIRECTION_CACHING - Static variable in class com.badlogic.gdx.physics.bullet.dynamics.btSolverMode
 
SOLVER_FRICTION_SEPARATE - Static variable in class com.badlogic.gdx.physics.bullet.dynamics.btSolverMode
 
SOLVER_INTERLEAVE_CONTACT_AND_FRICTION_CONSTRAINTS - Static variable in class com.badlogic.gdx.physics.bullet.dynamics.btSolverMode
 
SOLVER_RANDMIZE_ORDER - Static variable in class com.badlogic.gdx.physics.bullet.dynamics.btSolverMode
 
SOLVER_SIMD - Static variable in class com.badlogic.gdx.physics.bullet.dynamics.btSolverMode
 
SOLVER_USE_2_FRICTION_DIRECTIONS - Static variable in class com.badlogic.gdx.physics.bullet.dynamics.btSolverMode
 
SOLVER_USE_WARMSTARTING - Static variable in class com.badlogic.gdx.physics.bullet.dynamics.btSolverMode
 
SolverState(long, boolean) - Constructor for class com.badlogic.gdx.physics.bullet.softbody.btSoftBody.SolverState
Construct a new SolverState, normally you should not need this constructor it's intended for low-level usage.
SolverState() - Constructor for class com.badlogic.gdx.physics.bullet.softbody.btSoftBody.SolverState
 
SolverTypes() - Constructor for class com.badlogic.gdx.physics.bullet.softbody.btSoftBodySolver.SolverTypes
 
sortIslands() - Method in class com.badlogic.gdx.physics.bullet.collision.btUnionFind
 
sortOverlappingPairs(btDispatcher) - Method in class com.badlogic.gdx.physics.bullet.collision.btOverlappingPairCache
 
Specs(long, boolean) - Constructor for class com.badlogic.gdx.physics.bullet.softbody.btSoftBody.AJoint.Specs
Construct a new Specs, normally you should not need this constructor it's intended for low-level usage.
Specs() - Constructor for class com.badlogic.gdx.physics.bullet.softbody.btSoftBody.AJoint.Specs
 
Specs(long, boolean) - Constructor for class com.badlogic.gdx.physics.bullet.softbody.btSoftBody.Joint.Specs
Construct a new Specs, normally you should not need this constructor it's intended for low-level usage.
Specs() - Constructor for class com.badlogic.gdx.physics.bullet.softbody.btSoftBody.Joint.Specs
 
Specs(long, boolean) - Constructor for class com.badlogic.gdx.physics.bullet.softbody.btSoftBody.LJoint.Specs
Construct a new Specs, normally you should not need this constructor it's intended for low-level usage.
Specs() - Constructor for class com.badlogic.gdx.physics.bullet.softbody.btSoftBody.LJoint.Specs
 
Speed(btSoftBody.AJoint, float) - Method in class com.badlogic.gdx.physics.bullet.softbody.btSoftBody.AJoint.IControl
 
SPHERE_SHAPE_PROXYTYPE - Static variable in class com.badlogic.gdx.physics.bullet.collision.BroadphaseNativeTypes
 
SphereTriangleDetector - Class in com.badlogic.gdx.physics.bullet.collision
 
SphereTriangleDetector(long, boolean) - Constructor for class com.badlogic.gdx.physics.bullet.collision.SphereTriangleDetector
Construct a new SphereTriangleDetector, normally you should not need this constructor it's intended for low-level usage.
SphereTriangleDetector(btSphereShape, btTriangleShape, float) - Constructor for class com.badlogic.gdx.physics.bullet.collision.SphereTriangleDetector
 
SphereTriangleDetector_collide(long, SphereTriangleDetector, Vector3, Vector3, Vector3, long, long, float) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
SphereTriangleDetector_getClosestPoints__SWIG_0(long, SphereTriangleDetector, long, btDiscreteCollisionDetectorInterface.ClosestPointInput, long, btDiscreteCollisionDetectorInterface.Result, long, btIDebugDraw, boolean) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
SphereTriangleDetector_getClosestPoints__SWIG_1(long, SphereTriangleDetector, long, btDiscreteCollisionDetectorInterface.ClosestPointInput, long, btDiscreteCollisionDetectorInterface.Result, long, btIDebugDraw) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
SphereTriangleDetector_SWIGUpcast(long) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
sRayCast(long, boolean) - Constructor for class com.badlogic.gdx.physics.bullet.softbody.btSoftBody.sRayCast
Construct a new sRayCast, normally you should not need this constructor it's intended for low-level usage.
sRayCast() - Constructor for class com.badlogic.gdx.physics.bullet.softbody.btSoftBody.sRayCast
 
sResults(long, boolean) - Constructor for class com.badlogic.gdx.physics.bullet.collision.btGjkEpaSolver2.sResults
Construct a new sResults, normally you should not need this constructor it's intended for low-level usage.
sResults() - Constructor for class com.badlogic.gdx.physics.bullet.collision.btGjkEpaSolver2.sResults
 
sResults(long, boolean) - Constructor for class com.badlogic.gdx.physics.bullet.collision.btGjkEpaSolver3.sResults
Construct a new sResults, normally you should not need this constructor it's intended for low-level usage.
sResults() - Constructor for class com.badlogic.gdx.physics.bullet.collision.btGjkEpaSolver3.sResults
 
sStkCLN(long, boolean) - Constructor for class com.badlogic.gdx.physics.bullet.collision.btDbvt.sStkCLN
Construct a new sStkCLN, normally you should not need this constructor it's intended for low-level usage.
sStkCLN(btDbvtNode, btDbvtNode) - Constructor for class com.badlogic.gdx.physics.bullet.collision.btDbvt.sStkCLN
 
sStkNN(long, boolean) - Constructor for class com.badlogic.gdx.physics.bullet.collision.btDbvt.sStkNN
Construct a new sStkNN, normally you should not need this constructor it's intended for low-level usage.
sStkNN() - Constructor for class com.badlogic.gdx.physics.bullet.collision.btDbvt.sStkNN
 
sStkNN(btDbvtNode, btDbvtNode) - Constructor for class com.badlogic.gdx.physics.bullet.collision.btDbvt.sStkNN
 
sStkNP(long, boolean) - Constructor for class com.badlogic.gdx.physics.bullet.collision.btDbvt.sStkNP
Construct a new sStkNP, normally you should not need this constructor it's intended for low-level usage.
sStkNP(btDbvtNode, long) - Constructor for class com.badlogic.gdx.physics.bullet.collision.btDbvt.sStkNP
 
sStkNPS(long, boolean) - Constructor for class com.badlogic.gdx.physics.bullet.collision.btDbvt.sStkNPS
Construct a new sStkNPS, normally you should not need this constructor it's intended for low-level usage.
sStkNPS() - Constructor for class com.badlogic.gdx.physics.bullet.collision.btDbvt.sStkNPS
 
sStkNPS(btDbvtNode, long, float) - Constructor for class com.badlogic.gdx.physics.bullet.collision.btDbvt.sStkNPS
 
StackSizeRequirement() - Static method in class com.badlogic.gdx.physics.bullet.collision.btGjkEpaSolver2
 
STAGECOUNT - Static variable in class com.badlogic.gdx.physics.bullet.collision.btDbvtBroadphase
 
startSerialization() - Method in class com.badlogic.gdx.physics.bullet.linearmath.btSerializer
 
STATIC_PLANE_PROXYTYPE - Static variable in class com.badlogic.gdx.physics.bullet.collision.BroadphaseNativeTypes
 
STATIC_SIMULATION_ISLAND_OPTIMIZATION - Static variable in interface com.badlogic.gdx.physics.bullet.collision.CollisionConstants
 
StaticFilter - Static variable in class com.badlogic.gdx.physics.bullet.collision.btBroadphaseProxy.CollisionFilterGroups
 
staticMatrix3 - Static variable in class com.badlogic.gdx.physics.bullet.collision.Collision
Temporary Matrix3 instance, used by native methods that return a Matrix3 instance
staticMatrix3 - Static variable in class com.badlogic.gdx.physics.bullet.dynamics.Dynamics
Temporary Matrix3 instance, used by native methods that return a Matrix3 instance
staticMatrix3 - Static variable in class com.badlogic.gdx.physics.bullet.extras.Extras
Temporary Matrix3 instance, used by native methods that return a Matrix3 instance
staticMatrix3 - Static variable in class com.badlogic.gdx.physics.bullet.inversedynamics.InverseDynamics
Temporary Matrix3 instance, used by native methods that return a Matrix3 instance
staticMatrix3 - Static variable in class com.badlogic.gdx.physics.bullet.linearmath.LinearMath
Temporary Matrix3 instance, used by native methods that return a Matrix3 instance
staticMatrix3 - Static variable in class com.badlogic.gdx.physics.bullet.softbody.Softbody
Temporary Matrix3 instance, used by native methods that return a Matrix3 instance
staticMatrix4 - Static variable in class com.badlogic.gdx.physics.bullet.collision.Collision
Temporary Matrix4 instance, used by native methods that return a Matrix4 instance
staticMatrix4 - Static variable in class com.badlogic.gdx.physics.bullet.dynamics.Dynamics
Temporary Matrix4 instance, used by native methods that return a Matrix4 instance
staticMatrix4 - Static variable in class com.badlogic.gdx.physics.bullet.extras.Extras
Temporary Matrix4 instance, used by native methods that return a Matrix4 instance
staticMatrix4 - Static variable in class com.badlogic.gdx.physics.bullet.inversedynamics.InverseDynamics
Temporary Matrix4 instance, used by native methods that return a Matrix4 instance
staticMatrix4 - Static variable in class com.badlogic.gdx.physics.bullet.linearmath.LinearMath
Temporary Matrix4 instance, used by native methods that return a Matrix4 instance
staticMatrix4 - Static variable in class com.badlogic.gdx.physics.bullet.softbody.Softbody
Temporary Matrix4 instance, used by native methods that return a Matrix4 instance
staticQuaternion - Static variable in class com.badlogic.gdx.physics.bullet.collision.Collision
Temporary Quaternion instance, used by native methods that return a Quaternion instance
staticQuaternion - Static variable in class com.badlogic.gdx.physics.bullet.dynamics.Dynamics
Temporary Quaternion instance, used by native methods that return a Quaternion instance
staticQuaternion - Static variable in class com.badlogic.gdx.physics.bullet.extras.Extras
Temporary Quaternion instance, used by native methods that return a Quaternion instance
staticQuaternion - Static variable in class com.badlogic.gdx.physics.bullet.inversedynamics.InverseDynamics
Temporary Quaternion instance, used by native methods that return a Quaternion instance
staticQuaternion - Static variable in class com.badlogic.gdx.physics.bullet.linearmath.LinearMath
Temporary Quaternion instance, used by native methods that return a Quaternion instance
staticQuaternion - Static variable in class com.badlogic.gdx.physics.bullet.softbody.Softbody
Temporary Quaternion instance, used by native methods that return a Quaternion instance
staticSolve(int) - Method in class com.badlogic.gdx.physics.bullet.softbody.btSoftBody
 
staticVector3 - Static variable in class com.badlogic.gdx.physics.bullet.collision.Collision
Temporary Vector3 instance, used by native methods that return a Vector3 instance
staticVector3 - Static variable in class com.badlogic.gdx.physics.bullet.dynamics.Dynamics
Temporary Vector3 instance, used by native methods that return a Vector3 instance
staticVector3 - Static variable in class com.badlogic.gdx.physics.bullet.extras.Extras
Temporary Vector3 instance, used by native methods that return a Vector3 instance
staticVector3 - Static variable in class com.badlogic.gdx.physics.bullet.inversedynamics.InverseDynamics
Temporary Vector3 instance, used by native methods that return a Vector3 instance
staticVector3 - Static variable in class com.badlogic.gdx.physics.bullet.linearmath.LinearMath
Temporary Vector3 instance, used by native methods that return a Vector3 instance
staticVector3 - Static variable in class com.badlogic.gdx.physics.bullet.softbody.Softbody
Temporary Vector3 instance, used by native methods that return a Vector3 instance
Std - Static variable in class com.badlogic.gdx.physics.bullet.softbody.fDrawFlags.EnumFlagType
 
StdTetra - Static variable in class com.badlogic.gdx.physics.bullet.softbody.fDrawFlags.EnumFlagType
 
stepPositionsMultiDof(float, FloatBuffer, FloatBuffer) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btMultiBody
 
stepPositionsMultiDof(float, FloatBuffer) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btMultiBody
 
stepPositionsMultiDof(float) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btMultiBody
 
stepSimulation(float, int, float) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btDiscreteDynamicsWorld
 
stepSimulation(float, int) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btDiscreteDynamicsWorld
 
stepSimulation(float) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btDiscreteDynamicsWorld
 
stepSimulation(float, int, float) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btDynamicsWorld
 
stepSimulation(float, int) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btDynamicsWorld
 
stepSimulation(float) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btDynamicsWorld
 
stepSimulation(float, int, float) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btSimpleDynamicsWorld
 
stepSimulation(float, int) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btSimpleDynamicsWorld
 
stepSimulation(float) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btSimpleDynamicsWorld
 
stepVelocitiesMultiDof(float, btScalarArray, btVector3Array, SWIGTYPE_p_btAlignedObjectArrayT_btMatrix3x3_t, boolean) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btMultiBody
 
stepVelocitiesMultiDof(float, btScalarArray, btVector3Array, SWIGTYPE_p_btAlignedObjectArrayT_btMatrix3x3_t) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btMultiBody
 
storeIslandActivationState(btCollisionWorld) - Method in class com.badlogic.gdx.physics.bullet.collision.btSimulationIslandManager
 
Sub(Matrix3, Matrix3) - Static method in class com.badlogic.gdx.physics.bullet.softbody.Softbody
 
Sub(Matrix3, Matrix3) - Static method in class com.badlogic.gdx.physics.bullet.softbody.SoftbodyJNI
 
Subtract - Static variable in class com.badlogic.gdx.physics.bullet.linearmath.btSpatialTransformationMatrix.eOutputOperation
 
SVSmask - Static variable in class com.badlogic.gdx.physics.bullet.softbody.btSoftBody.fCollision.EnumFlagType
 
swap(int, int) - Method in class com.badlogic.gdx.physics.bullet.collision.btCollisionObjectArray
 
swap(int, int) - Method in class com.badlogic.gdx.physics.bullet.collision.btCollisionObjectConstArray
 
swap(int, int) - Method in class com.badlogic.gdx.physics.bullet.collision.btGimBvhDataArray
 
swap(int, int) - Method in class com.badlogic.gdx.physics.bullet.collision.btGimBvhTreeNodeArray
 
swap(int, int) - Method in class com.badlogic.gdx.physics.bullet.collision.btGimContactArray
 
swap(int, int) - Method in class com.badlogic.gdx.physics.bullet.collision.btGimPairArray
 
swap(int, int) - Method in class com.badlogic.gdx.physics.bullet.collision.btGimQuantizedBvhNodeArray
 
swap(int, int) - Method in class com.badlogic.gdx.physics.bullet.collision.btPersistentManifoldArray
 
swap(SWIGTYPE_p_GUINT, SWIGTYPE_p_GUINT) - Method in class com.badlogic.gdx.physics.bullet.collision.gim_contact_array_internal
 
swap(int, int) - Method in class com.badlogic.gdx.physics.bullet.extras.btStringArray
 
swap(int, int) - Method in class com.badlogic.gdx.physics.bullet.linearmath.btScalarArray
 
swap(int, int) - Method in class com.badlogic.gdx.physics.bullet.linearmath.btVector3Array
 
SwappedCreateFunc(long, boolean) - Constructor for class com.badlogic.gdx.physics.bullet.collision.btCompoundCollisionAlgorithm.SwappedCreateFunc
Construct a new SwappedCreateFunc, normally you should not need this constructor it's intended for low-level usage.
SwappedCreateFunc() - Constructor for class com.badlogic.gdx.physics.bullet.collision.btCompoundCollisionAlgorithm.SwappedCreateFunc
 
SwappedCreateFunc(long, boolean) - Constructor for class com.badlogic.gdx.physics.bullet.collision.btCompoundCompoundCollisionAlgorithm.SwappedCreateFunc
Construct a new SwappedCreateFunc, normally you should not need this constructor it's intended for low-level usage.
SwappedCreateFunc() - Constructor for class com.badlogic.gdx.physics.bullet.collision.btCompoundCompoundCollisionAlgorithm.SwappedCreateFunc
 
SwappedCreateFunc(long, boolean) - Constructor for class com.badlogic.gdx.physics.bullet.collision.btConvexConcaveCollisionAlgorithm.SwappedCreateFunc
Construct a new SwappedCreateFunc, normally you should not need this constructor it's intended for low-level usage.
SwappedCreateFunc() - Constructor for class com.badlogic.gdx.physics.bullet.collision.btConvexConcaveCollisionAlgorithm.SwappedCreateFunc
 
SwappedCreateFunc(long, boolean) - Constructor for class com.badlogic.gdx.physics.bullet.softbody.btSoftBodyConcaveCollisionAlgorithm.SwappedCreateFunc
Construct a new SwappedCreateFunc, normally you should not need this constructor it's intended for low-level usage.
SwappedCreateFunc() - Constructor for class com.badlogic.gdx.physics.bullet.softbody.btSoftBodyConcaveCollisionAlgorithm.SwappedCreateFunc
 
SwigDirector_AllHitsRayResultCallback_addSingleResult(AllHitsRayResultCallback, long, boolean) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
SwigDirector_AllHitsRayResultCallback_needsCollision(AllHitsRayResultCallback, long) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
SwigDirector_btBroadphaseAabbCallback_process(btBroadphaseAabbCallback, long) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
SwigDirector_btBroadphaseRayCallback_process(btBroadphaseRayCallback, long) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
SwigDirector_btBulletWorldImporter_convertAllObjects(btBulletWorldImporter, long) - Static method in class com.badlogic.gdx.physics.bullet.extras.ExtrasJNI
 
SwigDirector_btBulletWorldImporter_createBoxShape(btBulletWorldImporter, Vector3) - Static method in class com.badlogic.gdx.physics.bullet.extras.ExtrasJNI
 
SwigDirector_btBulletWorldImporter_createBvhTriangleMeshShape(btBulletWorldImporter, long, long) - Static method in class com.badlogic.gdx.physics.bullet.extras.ExtrasJNI
 
SwigDirector_btBulletWorldImporter_createCapsuleShapeX(btBulletWorldImporter, float, float) - Static method in class com.badlogic.gdx.physics.bullet.extras.ExtrasJNI
 
SwigDirector_btBulletWorldImporter_createCapsuleShapeY(btBulletWorldImporter, float, float) - Static method in class com.badlogic.gdx.physics.bullet.extras.ExtrasJNI
 
SwigDirector_btBulletWorldImporter_createCapsuleShapeZ(btBulletWorldImporter, float, float) - Static method in class com.badlogic.gdx.physics.bullet.extras.ExtrasJNI
 
SwigDirector_btBulletWorldImporter_createCollisionObject(btBulletWorldImporter, Matrix4, long, String) - Static method in class com.badlogic.gdx.physics.bullet.extras.ExtrasJNI
 
SwigDirector_btBulletWorldImporter_createCompoundShape(btBulletWorldImporter) - Static method in class com.badlogic.gdx.physics.bullet.extras.ExtrasJNI
 
SwigDirector_btBulletWorldImporter_createConeShapeX(btBulletWorldImporter, float, float) - Static method in class com.badlogic.gdx.physics.bullet.extras.ExtrasJNI
 
SwigDirector_btBulletWorldImporter_createConeShapeY(btBulletWorldImporter, float, float) - Static method in class com.badlogic.gdx.physics.bullet.extras.ExtrasJNI
 
SwigDirector_btBulletWorldImporter_createConeShapeZ(btBulletWorldImporter, float, float) - Static method in class com.badlogic.gdx.physics.bullet.extras.ExtrasJNI
 
SwigDirector_btBulletWorldImporter_createConeTwistConstraint__SWIG_0(btBulletWorldImporter, long, long, Matrix4, Matrix4) - Static method in class com.badlogic.gdx.physics.bullet.extras.ExtrasJNI
 
SwigDirector_btBulletWorldImporter_createConeTwistConstraint__SWIG_1(btBulletWorldImporter, long, Matrix4) - Static method in class com.badlogic.gdx.physics.bullet.extras.ExtrasJNI
 
SwigDirector_btBulletWorldImporter_createConvexHullShape(btBulletWorldImporter) - Static method in class com.badlogic.gdx.physics.bullet.extras.ExtrasJNI
 
SwigDirector_btBulletWorldImporter_createConvexTriangleMeshShape(btBulletWorldImporter, long) - Static method in class com.badlogic.gdx.physics.bullet.extras.ExtrasJNI
 
SwigDirector_btBulletWorldImporter_createCylinderShapeX(btBulletWorldImporter, float, float) - Static method in class com.badlogic.gdx.physics.bullet.extras.ExtrasJNI
 
SwigDirector_btBulletWorldImporter_createCylinderShapeY(btBulletWorldImporter, float, float) - Static method in class com.badlogic.gdx.physics.bullet.extras.ExtrasJNI
 
SwigDirector_btBulletWorldImporter_createCylinderShapeZ(btBulletWorldImporter, float, float) - Static method in class com.badlogic.gdx.physics.bullet.extras.ExtrasJNI
 
SwigDirector_btBulletWorldImporter_createGearConstraint(btBulletWorldImporter, long, long, Vector3, Vector3, float) - Static method in class com.badlogic.gdx.physics.bullet.extras.ExtrasJNI
 
SwigDirector_btBulletWorldImporter_createGeneric6DofConstraint__SWIG_0(btBulletWorldImporter, long, long, Matrix4, Matrix4, boolean) - Static method in class com.badlogic.gdx.physics.bullet.extras.ExtrasJNI
 
SwigDirector_btBulletWorldImporter_createGeneric6DofConstraint__SWIG_1(btBulletWorldImporter, long, Matrix4, boolean) - Static method in class com.badlogic.gdx.physics.bullet.extras.ExtrasJNI
 
SwigDirector_btBulletWorldImporter_createGeneric6DofSpring2Constraint(btBulletWorldImporter, long, long, Matrix4, Matrix4, int) - Static method in class com.badlogic.gdx.physics.bullet.extras.ExtrasJNI
 
SwigDirector_btBulletWorldImporter_createGeneric6DofSpringConstraint(btBulletWorldImporter, long, long, Matrix4, Matrix4, boolean) - Static method in class com.badlogic.gdx.physics.bullet.extras.ExtrasJNI
 
SwigDirector_btBulletWorldImporter_createGimpactShape(btBulletWorldImporter, long) - Static method in class com.badlogic.gdx.physics.bullet.extras.ExtrasJNI
 
SwigDirector_btBulletWorldImporter_createHingeConstraint__SWIG_0(btBulletWorldImporter, long, long, Matrix4, Matrix4, boolean) - Static method in class com.badlogic.gdx.physics.bullet.extras.ExtrasJNI
 
SwigDirector_btBulletWorldImporter_createHingeConstraint__SWIG_1(btBulletWorldImporter, long, long, Matrix4, Matrix4) - Static method in class com.badlogic.gdx.physics.bullet.extras.ExtrasJNI
 
SwigDirector_btBulletWorldImporter_createHingeConstraint__SWIG_2(btBulletWorldImporter, long, Matrix4, boolean) - Static method in class com.badlogic.gdx.physics.bullet.extras.ExtrasJNI
 
SwigDirector_btBulletWorldImporter_createHingeConstraint__SWIG_3(btBulletWorldImporter, long, Matrix4) - Static method in class com.badlogic.gdx.physics.bullet.extras.ExtrasJNI
 
SwigDirector_btBulletWorldImporter_createMeshInterface(btBulletWorldImporter, long) - Static method in class com.badlogic.gdx.physics.bullet.extras.ExtrasJNI
 
SwigDirector_btBulletWorldImporter_createOptimizedBvh(btBulletWorldImporter) - Static method in class com.badlogic.gdx.physics.bullet.extras.ExtrasJNI
 
SwigDirector_btBulletWorldImporter_createPlaneShape(btBulletWorldImporter, Vector3, float) - Static method in class com.badlogic.gdx.physics.bullet.extras.ExtrasJNI
 
SwigDirector_btBulletWorldImporter_createPoint2PointConstraint__SWIG_0(btBulletWorldImporter, long, long, Vector3, Vector3) - Static method in class com.badlogic.gdx.physics.bullet.extras.ExtrasJNI
 
SwigDirector_btBulletWorldImporter_createPoint2PointConstraint__SWIG_1(btBulletWorldImporter, long, Vector3) - Static method in class com.badlogic.gdx.physics.bullet.extras.ExtrasJNI
 
SwigDirector_btBulletWorldImporter_createRigidBody(btBulletWorldImporter, boolean, float, Matrix4, long, String) - Static method in class com.badlogic.gdx.physics.bullet.extras.ExtrasJNI
 
SwigDirector_btBulletWorldImporter_createScaledTrangleMeshShape(btBulletWorldImporter, long, Vector3) - Static method in class com.badlogic.gdx.physics.bullet.extras.ExtrasJNI
 
SwigDirector_btBulletWorldImporter_createSliderConstraint__SWIG_0(btBulletWorldImporter, long, long, Matrix4, Matrix4, boolean) - Static method in class com.badlogic.gdx.physics.bullet.extras.ExtrasJNI
 
SwigDirector_btBulletWorldImporter_createSliderConstraint__SWIG_1(btBulletWorldImporter, long, Matrix4, boolean) - Static method in class com.badlogic.gdx.physics.bullet.extras.ExtrasJNI
 
SwigDirector_btBulletWorldImporter_createSphereShape(btBulletWorldImporter, float) - Static method in class com.badlogic.gdx.physics.bullet.extras.ExtrasJNI
 
SwigDirector_btBulletWorldImporter_createStridingMeshInterfaceData(btBulletWorldImporter, long) - Static method in class com.badlogic.gdx.physics.bullet.extras.ExtrasJNI
 
SwigDirector_btBulletWorldImporter_createTriangleInfoMap(btBulletWorldImporter) - Static method in class com.badlogic.gdx.physics.bullet.extras.ExtrasJNI
 
SwigDirector_btBulletWorldImporter_createTriangleMeshContainer(btBulletWorldImporter) - Static method in class com.badlogic.gdx.physics.bullet.extras.ExtrasJNI
 
SwigDirector_btBulletWorldImporter_deleteAllData(btBulletWorldImporter) - Static method in class com.badlogic.gdx.physics.bullet.extras.ExtrasJNI
 
SwigDirector_btBulletWorldImporter_setDynamicsWorldInfo(btBulletWorldImporter, Vector3, long) - Static method in class com.badlogic.gdx.physics.bullet.extras.ExtrasJNI
 
SwigDirector_btConvexTriangleCallback_processTriangle(btConvexTriangleCallback, long, int, int) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
SwigDirector_btGhostPairCallback_removeOverlappingPair(btGhostPairCallback, long, long, long) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
SwigDirector_btGhostPairCallback_removeOverlappingPairsContainingProxy(btGhostPairCallback, long, long) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
SwigDirector_btIDebugDraw_clearLines(btIDebugDraw) - Static method in class com.badlogic.gdx.physics.bullet.linearmath.LinearMathJNI
 
SwigDirector_btIDebugDraw_draw3dText(btIDebugDraw, Vector3, String) - Static method in class com.badlogic.gdx.physics.bullet.linearmath.LinearMathJNI
 
SwigDirector_btIDebugDraw_drawAabb(btIDebugDraw, Vector3, Vector3, Vector3) - Static method in class com.badlogic.gdx.physics.bullet.linearmath.LinearMathJNI
 
SwigDirector_btIDebugDraw_drawArc__SWIG_0(btIDebugDraw, Vector3, Vector3, Vector3, float, float, float, float, Vector3, boolean, float) - Static method in class com.badlogic.gdx.physics.bullet.linearmath.LinearMathJNI
 
SwigDirector_btIDebugDraw_drawArc__SWIG_1(btIDebugDraw, Vector3, Vector3, Vector3, float, float, float, float, Vector3, boolean) - Static method in class com.badlogic.gdx.physics.bullet.linearmath.LinearMathJNI
 
SwigDirector_btIDebugDraw_drawBox__SWIG_0(btIDebugDraw, Vector3, Vector3, Vector3) - Static method in class com.badlogic.gdx.physics.bullet.linearmath.LinearMathJNI
 
SwigDirector_btIDebugDraw_drawBox__SWIG_1(btIDebugDraw, Vector3, Vector3, Matrix4, Vector3) - Static method in class com.badlogic.gdx.physics.bullet.linearmath.LinearMathJNI
 
SwigDirector_btIDebugDraw_drawCapsule(btIDebugDraw, float, float, int, Matrix4, Vector3) - Static method in class com.badlogic.gdx.physics.bullet.linearmath.LinearMathJNI
 
SwigDirector_btIDebugDraw_drawCone(btIDebugDraw, float, float, int, Matrix4, Vector3) - Static method in class com.badlogic.gdx.physics.bullet.linearmath.LinearMathJNI
 
SwigDirector_btIDebugDraw_drawContactPoint(btIDebugDraw, Vector3, Vector3, float, int, Vector3) - Static method in class com.badlogic.gdx.physics.bullet.linearmath.LinearMathJNI
 
SwigDirector_btIDebugDraw_drawCylinder(btIDebugDraw, float, float, int, Matrix4, Vector3) - Static method in class com.badlogic.gdx.physics.bullet.linearmath.LinearMathJNI
 
SwigDirector_btIDebugDraw_drawLine__SWIG_0(btIDebugDraw, Vector3, Vector3, Vector3) - Static method in class com.badlogic.gdx.physics.bullet.linearmath.LinearMathJNI
 
SwigDirector_btIDebugDraw_drawLine__SWIG_1(btIDebugDraw, Vector3, Vector3, Vector3, Vector3) - Static method in class com.badlogic.gdx.physics.bullet.linearmath.LinearMathJNI
 
SwigDirector_btIDebugDraw_drawPlane(btIDebugDraw, Vector3, float, Matrix4, Vector3) - Static method in class com.badlogic.gdx.physics.bullet.linearmath.LinearMathJNI
 
SwigDirector_btIDebugDraw_drawSphere__SWIG_0(btIDebugDraw, float, Matrix4, Vector3) - Static method in class com.badlogic.gdx.physics.bullet.linearmath.LinearMathJNI
 
SwigDirector_btIDebugDraw_drawSphere__SWIG_1(btIDebugDraw, Vector3, float, Vector3) - Static method in class com.badlogic.gdx.physics.bullet.linearmath.LinearMathJNI
 
SwigDirector_btIDebugDraw_drawSpherePatch__SWIG_0(btIDebugDraw, Vector3, Vector3, Vector3, float, float, float, float, float, Vector3, float, boolean) - Static method in class com.badlogic.gdx.physics.bullet.linearmath.LinearMathJNI
 
SwigDirector_btIDebugDraw_drawSpherePatch__SWIG_1(btIDebugDraw, Vector3, Vector3, Vector3, float, float, float, float, float, Vector3, float) - Static method in class com.badlogic.gdx.physics.bullet.linearmath.LinearMathJNI
 
SwigDirector_btIDebugDraw_drawSpherePatch__SWIG_2(btIDebugDraw, Vector3, Vector3, Vector3, float, float, float, float, float, Vector3) - Static method in class com.badlogic.gdx.physics.bullet.linearmath.LinearMathJNI
 
SwigDirector_btIDebugDraw_drawTransform(btIDebugDraw, Matrix4, float) - Static method in class com.badlogic.gdx.physics.bullet.linearmath.LinearMathJNI
 
SwigDirector_btIDebugDraw_drawTriangle__SWIG_0(btIDebugDraw, Vector3, Vector3, Vector3, Vector3, Vector3, Vector3, Vector3, float) - Static method in class com.badlogic.gdx.physics.bullet.linearmath.LinearMathJNI
 
SwigDirector_btIDebugDraw_drawTriangle__SWIG_1(btIDebugDraw, Vector3, Vector3, Vector3, Vector3, float) - Static method in class com.badlogic.gdx.physics.bullet.linearmath.LinearMathJNI
 
SwigDirector_btIDebugDraw_flushLines(btIDebugDraw) - Static method in class com.badlogic.gdx.physics.bullet.linearmath.LinearMathJNI
 
SwigDirector_btIDebugDraw_getDebugMode(btIDebugDraw) - Static method in class com.badlogic.gdx.physics.bullet.linearmath.LinearMathJNI
 
SwigDirector_btIDebugDraw_getDefaultColors(btIDebugDraw) - Static method in class com.badlogic.gdx.physics.bullet.linearmath.LinearMathJNI
 
SwigDirector_btIDebugDraw_reportErrorWarning(btIDebugDraw, String) - Static method in class com.badlogic.gdx.physics.bullet.linearmath.LinearMathJNI
 
SwigDirector_btIDebugDraw_setDebugMode(btIDebugDraw, int) - Static method in class com.badlogic.gdx.physics.bullet.linearmath.LinearMathJNI
 
SwigDirector_btIDebugDraw_setDefaultColors(btIDebugDraw, long) - Static method in class com.badlogic.gdx.physics.bullet.linearmath.LinearMathJNI
 
SwigDirector_btInternalTriangleIndexCallback_internalProcessTriangleIndex(btInternalTriangleIndexCallback, long, int, int) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
SwigDirector_btMotionState_getWorldTransform(btMotionState, Matrix4) - Static method in class com.badlogic.gdx.physics.bullet.linearmath.LinearMathJNI
 
SwigDirector_btMotionState_setWorldTransform(btMotionState, Matrix4) - Static method in class com.badlogic.gdx.physics.bullet.linearmath.LinearMathJNI
 
SwigDirector_btNodeOverlapCallback_processNode(btNodeOverlapCallback, int, int) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
SwigDirector_btOverlapCallback_processOverlap(btOverlapCallback, btBroadphasePair) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
SwigDirector_btOverlapFilterCallback_needBroadphaseCollision(btOverlapFilterCallback, long, long) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
SwigDirector_btTriangleCallback_processTriangle(btTriangleCallback, long, int, int) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
SwigDirector_btTriangleConvexcastCallback_processTriangle(btTriangleConvexcastCallback, long, int, int) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
SwigDirector_btTriangleConvexcastCallback_reportHit(btTriangleConvexcastCallback, Vector3, Vector3, float, int, int) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
SwigDirector_btTriangleRaycastCallback_processTriangle(btTriangleRaycastCallback, long, int, int) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
SwigDirector_btTriangleRaycastCallback_reportHit(btTriangleRaycastCallback, Vector3, float, int, int) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
SwigDirector_ClosestConvexResultCallback_addSingleResult(ClosestConvexResultCallback, long, boolean) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
SwigDirector_ClosestConvexResultCallback_needsCollision(ClosestConvexResultCallback, long) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
SwigDirector_ClosestRayResultCallback_addSingleResult(ClosestRayResultCallback, long, boolean) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
SwigDirector_ClosestRayResultCallback_needsCollision(ClosestRayResultCallback, long) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
SwigDirector_ContactCache_onContactEnded(ContactCache, long, boolean, long, boolean) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
SwigDirector_ContactCache_onContactStarted(ContactCache, long, boolean, boolean) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
SwigDirector_ContactListener_onContactAdded__SWIG_0(ContactListener, long, long, int, int, long, int, int) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
SwigDirector_ContactListener_onContactAdded__SWIG_1(ContactListener, long, long, int, int, long, int, int) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
SwigDirector_ContactListener_onContactAdded__SWIG_10(ContactListener, long, int, int, boolean, long, int, int, boolean) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
SwigDirector_ContactListener_onContactAdded__SWIG_11(ContactListener, int, int, int, boolean, int, int, int, boolean) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
SwigDirector_ContactListener_onContactAdded__SWIG_2(ContactListener, long, int, int, int, int, int, int) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
SwigDirector_ContactListener_onContactAdded__SWIG_3(ContactListener, long, long, int, int, boolean, long, int, int, boolean) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
SwigDirector_ContactListener_onContactAdded__SWIG_4(ContactListener, long, long, int, int, boolean, long, int, int, boolean) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
SwigDirector_ContactListener_onContactAdded__SWIG_5(ContactListener, long, int, int, int, boolean, int, int, int, boolean) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
SwigDirector_ContactListener_onContactAdded__SWIG_6(ContactListener, long, int, int, long, int, int) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
SwigDirector_ContactListener_onContactAdded__SWIG_7(ContactListener, long, int, int, long, int, int) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
SwigDirector_ContactListener_onContactAdded__SWIG_8(ContactListener, int, int, int, int, int, int) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
SwigDirector_ContactListener_onContactAdded__SWIG_9(ContactListener, long, int, int, boolean, long, int, int, boolean) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
SwigDirector_ContactListener_onContactDestroyed(ContactListener, int) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
SwigDirector_ContactListener_onContactEnded__SWIG_0(ContactListener, long) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
SwigDirector_ContactListener_onContactEnded__SWIG_1(ContactListener, long, long) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
SwigDirector_ContactListener_onContactEnded__SWIG_2(ContactListener, int, int) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
SwigDirector_ContactListener_onContactEnded__SWIG_3(ContactListener, long, boolean, boolean) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
SwigDirector_ContactListener_onContactEnded__SWIG_4(ContactListener, long, boolean, long, boolean) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
SwigDirector_ContactListener_onContactEnded__SWIG_5(ContactListener, int, boolean, int, boolean) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
SwigDirector_ContactListener_onContactProcessed__SWIG_0(ContactListener, long, long, long) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
SwigDirector_ContactListener_onContactProcessed__SWIG_1(ContactListener, long, int, int) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
SwigDirector_ContactListener_onContactProcessed__SWIG_2(ContactListener, long, long, boolean, long, boolean) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
SwigDirector_ContactListener_onContactProcessed__SWIG_3(ContactListener, long, int, boolean, int, boolean) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
SwigDirector_ContactListener_onContactProcessed__SWIG_4(ContactListener, long, long) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
SwigDirector_ContactListener_onContactProcessed__SWIG_5(ContactListener, int, int) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
SwigDirector_ContactListener_onContactProcessed__SWIG_6(ContactListener, long, boolean, long, boolean) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
SwigDirector_ContactListener_onContactProcessed__SWIG_7(ContactListener, int, boolean, int, boolean) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
SwigDirector_ContactListener_onContactStarted__SWIG_0(ContactListener, long) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
SwigDirector_ContactListener_onContactStarted__SWIG_1(ContactListener, long, long) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
SwigDirector_ContactListener_onContactStarted__SWIG_2(ContactListener, int, int) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
SwigDirector_ContactListener_onContactStarted__SWIG_3(ContactListener, long, boolean, boolean) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
SwigDirector_ContactListener_onContactStarted__SWIG_4(ContactListener, long, boolean, long, boolean) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
SwigDirector_ContactListener_onContactStarted__SWIG_5(ContactListener, int, boolean, int, boolean) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
SwigDirector_ContactResultCallback_addSingleResult(ContactResultCallback, long, long, int, int, long, int, int) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
SwigDirector_ContactResultCallback_needsCollision(ContactResultCallback, long) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
SwigDirector_ConvexResultCallback_addSingleResult(ConvexResultCallback, long, boolean) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
SwigDirector_ConvexResultCallback_needsCollision(ConvexResultCallback, long) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
SwigDirector_CustomActionInterface_debugDraw(CustomActionInterface) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
SwigDirector_CustomActionInterface_updateAction(CustomActionInterface, float) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
SwigDirector_CustomCollisionDispatcher_needsCollision(CustomCollisionDispatcher, long, long) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
SwigDirector_CustomCollisionDispatcher_needsResponse(CustomCollisionDispatcher, long, long) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
SwigDirector_ICollide_AllLeaves(ICollide, long) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
SwigDirector_ICollide_Descent(ICollide, long) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
SwigDirector_ICollide_Process__SWIG_0(ICollide, long, long) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
SwigDirector_ICollide_Process__SWIG_1(ICollide, long) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
SwigDirector_ICollide_Process__SWIG_2(ICollide, long, float) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
SwigDirector_InternalTickCallback_onInternalTick(InternalTickCallback, long, float) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI
 
SwigDirector_RayResultCallback_addSingleResult(RayResultCallback, long, boolean) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
SwigDirector_RayResultCallback_needsCollision(RayResultCallback, long) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
swigReleaseOwnership() - Method in class com.badlogic.gdx.physics.bullet.collision.AllHitsRayResultCallback
 
swigReleaseOwnership() - Method in class com.badlogic.gdx.physics.bullet.collision.btBroadphaseAabbCallback
 
swigReleaseOwnership() - Method in class com.badlogic.gdx.physics.bullet.collision.btBroadphaseRayCallback
 
swigReleaseOwnership() - Method in class com.badlogic.gdx.physics.bullet.collision.btConvexTriangleCallback
 
swigReleaseOwnership() - Method in class com.badlogic.gdx.physics.bullet.collision.btGhostPairCallback
 
swigReleaseOwnership() - Method in class com.badlogic.gdx.physics.bullet.collision.btInternalTriangleIndexCallback
 
swigReleaseOwnership() - Method in class com.badlogic.gdx.physics.bullet.collision.btNodeOverlapCallback
 
swigReleaseOwnership() - Method in class com.badlogic.gdx.physics.bullet.collision.btOverlapCallback
 
swigReleaseOwnership() - Method in class com.badlogic.gdx.physics.bullet.collision.btOverlapFilterCallback
 
swigReleaseOwnership() - Method in class com.badlogic.gdx.physics.bullet.collision.btTriangleCallback
 
swigReleaseOwnership() - Method in class com.badlogic.gdx.physics.bullet.collision.btTriangleConvexcastCallback
 
swigReleaseOwnership() - Method in class com.badlogic.gdx.physics.bullet.collision.btTriangleRaycastCallback
 
swigReleaseOwnership() - Method in class com.badlogic.gdx.physics.bullet.collision.ClosestConvexResultCallback
 
swigReleaseOwnership() - Method in class com.badlogic.gdx.physics.bullet.collision.ClosestRayResultCallback
 
swigReleaseOwnership() - Method in class com.badlogic.gdx.physics.bullet.collision.ContactCache
 
swigReleaseOwnership() - Method in class com.badlogic.gdx.physics.bullet.collision.ContactListener
 
swigReleaseOwnership() - Method in class com.badlogic.gdx.physics.bullet.collision.ContactResultCallback
 
swigReleaseOwnership() - Method in class com.badlogic.gdx.physics.bullet.collision.ConvexResultCallback
 
swigReleaseOwnership() - Method in class com.badlogic.gdx.physics.bullet.collision.CustomCollisionDispatcher
 
swigReleaseOwnership() - Method in class com.badlogic.gdx.physics.bullet.collision.ICollide
 
swigReleaseOwnership() - Method in class com.badlogic.gdx.physics.bullet.collision.RayResultCallback
 
swigReleaseOwnership() - Method in class com.badlogic.gdx.physics.bullet.dynamics.CustomActionInterface
 
swigReleaseOwnership() - Method in class com.badlogic.gdx.physics.bullet.dynamics.InternalTickCallback
 
swigReleaseOwnership() - Method in class com.badlogic.gdx.physics.bullet.extras.btBulletWorldImporter
 
swigReleaseOwnership() - Method in class com.badlogic.gdx.physics.bullet.linearmath.btIDebugDraw
 
swigReleaseOwnership() - Method in class com.badlogic.gdx.physics.bullet.linearmath.btMotionState
 
swigTakeOwnership() - Method in class com.badlogic.gdx.physics.bullet.collision.AllHitsRayResultCallback
 
swigTakeOwnership() - Method in class com.badlogic.gdx.physics.bullet.collision.btBroadphaseAabbCallback
 
swigTakeOwnership() - Method in class com.badlogic.gdx.physics.bullet.collision.btBroadphaseRayCallback
 
swigTakeOwnership() - Method in class com.badlogic.gdx.physics.bullet.collision.btConvexTriangleCallback
 
swigTakeOwnership() - Method in class com.badlogic.gdx.physics.bullet.collision.btGhostPairCallback
 
swigTakeOwnership() - Method in class com.badlogic.gdx.physics.bullet.collision.btInternalTriangleIndexCallback
 
swigTakeOwnership() - Method in class com.badlogic.gdx.physics.bullet.collision.btNodeOverlapCallback
 
swigTakeOwnership() - Method in class com.badlogic.gdx.physics.bullet.collision.btOverlapCallback
 
swigTakeOwnership() - Method in class com.badlogic.gdx.physics.bullet.collision.btOverlapFilterCallback
 
swigTakeOwnership() - Method in class com.badlogic.gdx.physics.bullet.collision.btTriangleCallback
 
swigTakeOwnership() - Method in class com.badlogic.gdx.physics.bullet.collision.btTriangleConvexcastCallback
 
swigTakeOwnership() - Method in class com.badlogic.gdx.physics.bullet.collision.btTriangleRaycastCallback
 
swigTakeOwnership() - Method in class com.badlogic.gdx.physics.bullet.collision.ClosestConvexResultCallback
 
swigTakeOwnership() - Method in class com.badlogic.gdx.physics.bullet.collision.ClosestRayResultCallback
 
swigTakeOwnership() - Method in class com.badlogic.gdx.physics.bullet.collision.ContactCache
 
swigTakeOwnership() - Method in class com.badlogic.gdx.physics.bullet.collision.ContactListener
 
swigTakeOwnership() - Method in class com.badlogic.gdx.physics.bullet.collision.ContactResultCallback
 
swigTakeOwnership() - Method in class com.badlogic.gdx.physics.bullet.collision.ConvexResultCallback
 
swigTakeOwnership() - Method in class com.badlogic.gdx.physics.bullet.collision.CustomCollisionDispatcher
 
swigTakeOwnership() - Method in class com.badlogic.gdx.physics.bullet.collision.ICollide
 
swigTakeOwnership() - Method in class com.badlogic.gdx.physics.bullet.collision.RayResultCallback
 
swigTakeOwnership() - Method in class com.badlogic.gdx.physics.bullet.dynamics.CustomActionInterface
 
swigTakeOwnership() - Method in class com.badlogic.gdx.physics.bullet.dynamics.InternalTickCallback
 
swigTakeOwnership() - Method in class com.badlogic.gdx.physics.bullet.extras.btBulletWorldImporter
 
swigTakeOwnership() - Method in class com.badlogic.gdx.physics.bullet.linearmath.btIDebugDraw
 
swigTakeOwnership() - Method in class com.badlogic.gdx.physics.bullet.linearmath.btMotionState
 
SWIGTYPE_p_a_3_1__a_3_1__float - Class in com.badlogic.gdx.physics.bullet.softbody
 
SWIGTYPE_p_a_4__GREAL - Class in com.badlogic.gdx.physics.bullet.collision
 
SWIGTYPE_p_bParse__btBulletFile - Class in com.badlogic.gdx.physics.bullet.extras
 
SWIGTYPE_p_btAlignedObjectArrayT_bool_t - Class in com.badlogic.gdx.physics.bullet.dynamics
 
SWIGTYPE_p_btAlignedObjectArrayT_bool_t - Class in com.badlogic.gdx.physics.bullet.softbody
 
SWIGTYPE_p_btAlignedObjectArrayT_btAlignedObjectArrayT_btDbvtNode_const_p_t_t - Class in com.badlogic.gdx.physics.bullet.collision
 
SWIGTYPE_p_btAlignedObjectArrayT_btBvhSubtreeInfo_t - Class in com.badlogic.gdx.physics.bullet.collision
 
SWIGTYPE_p_btAlignedObjectArrayT_btCollisionObjectDoubleData_p_t - Class in com.badlogic.gdx.physics.bullet.linearmath
 
SWIGTYPE_p_btAlignedObjectArrayT_btCollisionObjectFloatData_p_t - Class in com.badlogic.gdx.physics.bullet.linearmath
 
SWIGTYPE_p_btAlignedObjectArrayT_btCollisionShapeData_p_t - Class in com.badlogic.gdx.physics.bullet.linearmath
 
SWIGTYPE_p_btAlignedObjectArrayT_btConvexHullComputer__Edge_t - Class in com.badlogic.gdx.physics.bullet.linearmath
 
SWIGTYPE_p_btAlignedObjectArrayT_btDbvt__sStkNN_t - Class in com.badlogic.gdx.physics.bullet.collision
 
SWIGTYPE_p_btAlignedObjectArrayT_btDbvt__sStkNPS_t - Class in com.badlogic.gdx.physics.bullet.collision
 
SWIGTYPE_p_btAlignedObjectArrayT_btDbvtNode_const_p_t - Class in com.badlogic.gdx.physics.bullet.collision
 
SWIGTYPE_p_btAlignedObjectArrayT_btDynamicsWorldDoubleData_p_t - Class in com.badlogic.gdx.physics.bullet.linearmath
 
SWIGTYPE_p_btAlignedObjectArrayT_btDynamicsWorldFloatData_p_t - Class in com.badlogic.gdx.physics.bullet.linearmath
 
SWIGTYPE_p_btAlignedObjectArrayT_btFace_t - Class in com.badlogic.gdx.physics.bullet.collision
 
SWIGTYPE_p_btAlignedObjectArrayT_btIndexedMesh_t - Class in com.badlogic.gdx.physics.bullet.collision
 
SWIGTYPE_p_btAlignedObjectArrayT_btMatrix3x3_t - Class in com.badlogic.gdx.physics.bullet.dynamics
 
SWIGTYPE_p_btAlignedObjectArrayT_btMultiBodySolverConstraint_t - Class in com.badlogic.gdx.physics.bullet.dynamics
 
SWIGTYPE_p_btAlignedObjectArrayT_btPlane_t - Class in com.badlogic.gdx.physics.bullet.linearmath
 
SWIGTYPE_p_btAlignedObjectArrayT_btQuantizedBvhDoubleData_p_t - Class in com.badlogic.gdx.physics.bullet.linearmath
 
SWIGTYPE_p_btAlignedObjectArrayT_btQuantizedBvhFloatData_p_t - Class in com.badlogic.gdx.physics.bullet.linearmath
 
SWIGTYPE_p_btAlignedObjectArrayT_btQuantizedBvhNode_t - Class in com.badlogic.gdx.physics.bullet.collision
 
SWIGTYPE_p_btAlignedObjectArrayT_btQuaternion_t - Class in com.badlogic.gdx.physics.bullet.dynamics
 
SWIGTYPE_p_btAlignedObjectArrayT_btRigidBodyDoubleData_p_t - Class in com.badlogic.gdx.physics.bullet.linearmath
 
SWIGTYPE_p_btAlignedObjectArrayT_btRigidBodyFloatData_p_t - Class in com.badlogic.gdx.physics.bullet.linearmath
 
SWIGTYPE_p_btAlignedObjectArrayT_btSimplePair_t - Class in com.badlogic.gdx.physics.bullet.collision
 
SWIGTYPE_p_btAlignedObjectArrayT_btSimulationIslandManagerMt__Island_p_t - Class in com.badlogic.gdx.physics.bullet.dynamics
 
SWIGTYPE_p_btAlignedObjectArrayT_btSoftBody__Anchor_t - Class in com.badlogic.gdx.physics.bullet.softbody
 
SWIGTYPE_p_btAlignedObjectArrayT_btSoftBody__Cluster_p_t - Class in com.badlogic.gdx.physics.bullet.softbody
 
SWIGTYPE_p_btAlignedObjectArrayT_btSoftBody__ePSolver____t - Class in com.badlogic.gdx.physics.bullet.softbody
 
SWIGTYPE_p_btAlignedObjectArrayT_btSoftBody__eVSolver____t - Class in com.badlogic.gdx.physics.bullet.softbody
 
SWIGTYPE_p_btAlignedObjectArrayT_btSoftBody__Face_t - Class in com.badlogic.gdx.physics.bullet.softbody
 
SWIGTYPE_p_btAlignedObjectArrayT_btSoftBody__Joint_p_t - Class in com.badlogic.gdx.physics.bullet.softbody
 
SWIGTYPE_p_btAlignedObjectArrayT_btSoftBody__Link_t - Class in com.badlogic.gdx.physics.bullet.softbody
 
SWIGTYPE_p_btAlignedObjectArrayT_btSoftBody__Material_p_t - Class in com.badlogic.gdx.physics.bullet.softbody
 
SWIGTYPE_p_btAlignedObjectArrayT_btSoftBody__Node_p_t - Class in com.badlogic.gdx.physics.bullet.softbody
 
SWIGTYPE_p_btAlignedObjectArrayT_btSoftBody__Node_t - Class in com.badlogic.gdx.physics.bullet.softbody
 
SWIGTYPE_p_btAlignedObjectArrayT_btSoftBody__Note_t - Class in com.badlogic.gdx.physics.bullet.softbody
 
SWIGTYPE_p_btAlignedObjectArrayT_btSoftBody__RContact_t - Class in com.badlogic.gdx.physics.bullet.softbody
 
SWIGTYPE_p_btAlignedObjectArrayT_btSoftBody__SContact_t - Class in com.badlogic.gdx.physics.bullet.softbody
 
SWIGTYPE_p_btAlignedObjectArrayT_btSoftBody__Tetra_t - Class in com.badlogic.gdx.physics.bullet.softbody
 
SWIGTYPE_p_btAlignedObjectArrayT_btSoftBody_p_t - Class in com.badlogic.gdx.physics.bullet.softbody
 
SWIGTYPE_p_btAlignedObjectArrayT_btSoftBodyDoubleData_p_t - Class in com.badlogic.gdx.physics.bullet.linearmath
 
SWIGTYPE_p_btAlignedObjectArrayT_btSoftBodyFloatData_p_t - Class in com.badlogic.gdx.physics.bullet.linearmath
 
SWIGTYPE_p_btAlignedObjectArrayT_btSolverBody_t - Class in com.badlogic.gdx.physics.bullet.dynamics
 
SWIGTYPE_p_btAlignedObjectArrayT_btSolverConstraint_t - Class in com.badlogic.gdx.physics.bullet.dynamics
 
SWIGTYPE_p_btAlignedObjectArrayT_btSparseSdfT_3_t__Cell_p_t - Class in com.badlogic.gdx.physics.bullet.softbody
 
SWIGTYPE_p_btAlignedObjectArrayT_btTypedConstraint_p_t - Class in com.badlogic.gdx.physics.bullet.dynamics
 
SWIGTYPE_p_btAlignedObjectArrayT_btTypedConstraintData_p_t - Class in com.badlogic.gdx.physics.bullet.linearmath
 
SWIGTYPE_p_btAlignedObjectArrayT_btTypedConstraintDoubleData_p_t - Class in com.badlogic.gdx.physics.bullet.linearmath
 
SWIGTYPE_p_btAlignedObjectArrayT_btTypedConstraintFloatData_p_t - Class in com.badlogic.gdx.physics.bullet.linearmath
 
SWIGTYPE_p_btAlignedObjectArrayT_btWheelInfo_t - Class in com.badlogic.gdx.physics.bullet.dynamics
 
SWIGTYPE_p_btAlignedObjectArrayT_ConvexH__HalfEdge_t - Class in com.badlogic.gdx.physics.bullet.linearmath
 
SWIGTYPE_p_btAlignedObjectArrayT_float_p_t - Class in com.badlogic.gdx.physics.bullet.dynamics
 
SWIGTYPE_p_btAlignedObjectArrayT_GrahamVector3_t - Class in com.badlogic.gdx.physics.bullet.linearmath
 
SWIGTYPE_p_btAlignedObjectArrayT_int_t - Class in com.badlogic.gdx.physics.bullet.collision
 
SWIGTYPE_p_btAlignedObjectArrayT_int_t - Class in com.badlogic.gdx.physics.bullet.dynamics
 
SWIGTYPE_p_btAlignedObjectArrayT_int_t - Class in com.badlogic.gdx.physics.bullet.linearmath
 
SWIGTYPE_p_btAlignedObjectArrayT_int_t - Class in com.badlogic.gdx.physics.bullet.softbody
 
SWIGTYPE_p_btAlignedObjectArrayT_unsigned_int_t - Class in com.badlogic.gdx.physics.bullet.linearmath
 
SWIGTYPE_p_btHashMapT_btHashPtr_void_p_t - Class in com.badlogic.gdx.physics.bullet.linearmath
 
SWIGTYPE_p_btInverseDynamicsBullet3__JointType - Class in com.badlogic.gdx.physics.bullet.extras
 
SWIGTYPE_p_btInverseDynamicsBullet3__JointType - Class in com.badlogic.gdx.physics.bullet.inversedynamics
 
SWIGTYPE_p_btMatrixXT_double_t - Class in com.badlogic.gdx.physics.bullet.linearmath
 
SWIGTYPE_p_btMatrixXT_float_t - Class in com.badlogic.gdx.physics.bullet.dynamics
 
SWIGTYPE_p_btMatrixXT_float_t - Class in com.badlogic.gdx.physics.bullet.linearmath
 
SWIGTYPE_p_btSoftBody__eFeature___ - Class in com.badlogic.gdx.physics.bullet.softbody
 
SWIGTYPE_p_btVectorXT_float_t - Class in com.badlogic.gdx.physics.bullet.dynamics
 
SWIGTYPE_p_f___void - Class in com.badlogic.gdx.physics.bullet.linearmath
 
SWIGTYPE_p_f_p_btAlignedObjectArray__p_btSimulationIslandManagerMt__Island___p_btSimulationIslandManagerMt__IslandCallback__void - Class in com.badlogic.gdx.physics.bullet.dynamics
 
SWIGTYPE_p_f_p_btDynamicsWorld_float__void - Class in com.badlogic.gdx.physics.bullet.dynamics
 
SWIGTYPE_p_f_p_btSoftBody_float_float__void - Class in com.badlogic.gdx.physics.bullet.softbody
 
SWIGTYPE_p_f_p_q_const__btCollisionShape_p_q_const__btCollisionShape__bool - Class in com.badlogic.gdx.physics.bullet.collision
 
SWIGTYPE_p_f_p_q_const__char__void - Class in com.badlogic.gdx.physics.bullet.linearmath
 
SWIGTYPE_p_f_p_void__void - Class in com.badlogic.gdx.physics.bullet.collision
 
SWIGTYPE_p_f_p_void__void - Class in com.badlogic.gdx.physics.bullet.linearmath
 
SWIGTYPE_p_f_p_void_size_t_size_t__p_void - Class in com.badlogic.gdx.physics.bullet.collision
 
SWIGTYPE_p_f_r_btBroadphasePair_r_btCollisionDispatcher_r_q_const__btDispatcherInfo__void - Class in com.badlogic.gdx.physics.bullet.collision
 
SWIGTYPE_p_f_r_btManifoldPoint_p_q_const__btCollisionObjectWrapper_int_int_p_q_const__btCollisionObjectWrapper_int_int__bool - Class in com.badlogic.gdx.physics.bullet.collision
 
SWIGTYPE_p_f_r_btSolverBody_r_btSolverBody_r_q_const__btSolverConstraint__btSimdScalar - Class in com.badlogic.gdx.physics.bullet.dynamics
 
SWIGTYPE_p_f_size_t__p_void - Class in com.badlogic.gdx.physics.bullet.collision
 
SWIGTYPE_p_f_size_t__p_void - Class in com.badlogic.gdx.physics.bullet.linearmath
 
SWIGTYPE_p_f_size_t_int__p_void - Class in com.badlogic.gdx.physics.bullet.linearmath
 
SWIGTYPE_p_float - Class in com.badlogic.gdx.physics.bullet.collision
 
SWIGTYPE_p_float - Class in com.badlogic.gdx.physics.bullet.dynamics
 
SWIGTYPE_p_float - Class in com.badlogic.gdx.physics.bullet.linearmath
 
SWIGTYPE_p_float - Class in com.badlogic.gdx.physics.bullet.softbody
 
SWIGTYPE_p_gim_arrayT_GUINT_t - Class in com.badlogic.gdx.physics.bullet.collision
 
SWIGTYPE_p_GREAL - Class in com.badlogic.gdx.physics.bullet.collision
 
SWIGTYPE_p_GUINT - Class in com.badlogic.gdx.physics.bullet.collision
 
SWIGTYPE_p_int - Class in com.badlogic.gdx.physics.bullet.collision
 
SWIGTYPE_p_int - Class in com.badlogic.gdx.physics.bullet.linearmath
 
SWIGTYPE_p_int - Class in com.badlogic.gdx.physics.bullet.softbody
 
SWIGTYPE_p_mat33 - Class in com.badlogic.gdx.physics.bullet.extras
 
SWIGTYPE_p_mat33 - Class in com.badlogic.gdx.physics.bullet.inversedynamics
 
SWIGTYPE_p_matxx - Class in com.badlogic.gdx.physics.bullet.inversedynamics
 
SWIGTYPE_p_MultiBodyNameMap - Class in com.badlogic.gdx.physics.bullet.extras
 
SWIGTYPE_p_p_btCollisionObject - Class in com.badlogic.gdx.physics.bullet.collision
 
SWIGTYPE_p_p_btCollisionObject - Class in com.badlogic.gdx.physics.bullet.dynamics
 
SWIGTYPE_p_p_btConstraintSolver - Class in com.badlogic.gdx.physics.bullet.dynamics
 
SWIGTYPE_p_p_btDbvtNode - Class in com.badlogic.gdx.physics.bullet.collision
 
SWIGTYPE_p_p_btDbvtProxy - Class in com.badlogic.gdx.physics.bullet.collision
 
SWIGTYPE_p_p_btGenericMemoryPool - Class in com.badlogic.gdx.physics.bullet.collision
 
SWIGTYPE_p_p_btMultiBodyConstraint - Class in com.badlogic.gdx.physics.bullet.dynamics
 
SWIGTYPE_p_p_btPersistentManifold - Class in com.badlogic.gdx.physics.bullet.collision
 
SWIGTYPE_p_p_btPersistentManifold - Class in com.badlogic.gdx.physics.bullet.dynamics
 
SWIGTYPE_p_p_btSoftBody - Class in com.badlogic.gdx.physics.bullet.softbody
 
SWIGTYPE_p_p_btSoftBody__Node - Class in com.badlogic.gdx.physics.bullet.softbody
 
SWIGTYPE_p_p_btTypedConstraint - Class in com.badlogic.gdx.physics.bullet.dynamics
 
SWIGTYPE_p_p_btVector3 - Class in com.badlogic.gdx.physics.bullet.collision
 
SWIGTYPE_p_p_char - Class in com.badlogic.gdx.physics.bullet.inversedynamics
 
SWIGTYPE_p_p_SoftBodyMaterialData - Class in com.badlogic.gdx.physics.bullet.softbody
 
SWIGTYPE_p_p_unsigned_char - Class in com.badlogic.gdx.physics.bullet.collision
 
SWIGTYPE_p_p_void - Class in com.badlogic.gdx.physics.bullet.extras
 
SWIGTYPE_p_p_void - Class in com.badlogic.gdx.physics.bullet.inversedynamics
 
SWIGTYPE_p_PHY_ScalarType - Class in com.badlogic.gdx.physics.bullet.collision
 
SWIGTYPE_p_size_t - Class in com.badlogic.gdx.physics.bullet.collision
 
SWIGTYPE_p_std__string - Class in com.badlogic.gdx.physics.bullet.extras
 
SWIGTYPE_p_unsigned_int - Class in com.badlogic.gdx.physics.bullet.collision
 
SWIGTYPE_p_vec3 - Class in com.badlogic.gdx.physics.bullet.extras
 
SWIGTYPE_p_vec3 - Class in com.badlogic.gdx.physics.bullet.inversedynamics
 
SWIGTYPE_p_vecx - Class in com.badlogic.gdx.physics.bullet.extras
 
SWIGTYPE_p_vecx - Class in com.badlogic.gdx.physics.bullet.inversedynamics
 
synchronizeMotionStates() - Method in class com.badlogic.gdx.physics.bullet.dynamics.btDynamicsWorld
 
synchronizeSingleMotionState(btRigidBody) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btDiscreteDynamicsWorld
 
system(Matrix3, btMatrix3x3, btVector3) - Static method in class com.badlogic.gdx.physics.bullet.softbody.btEigen
 
system(Matrix3, btMatrix3x3) - Static method in class com.badlogic.gdx.physics.bullet.softbody.btEigen
 

T

tag - Variable in class com.badlogic.gdx.physics.bullet.collision.btIndexedMesh
The tag to identify this btIndexedMesh, may be null.
takeOwnership() - Method in class com.badlogic.gdx.physics.bullet.BulletBase
Take ownership of the native instance, causing the native object to be deleted when this object gets out of scope.
tdotx(Vector3) - Method in class com.badlogic.gdx.physics.bullet.linearmath.btMatrix3x3
 
tdoty(Vector3) - Method in class com.badlogic.gdx.physics.bullet.linearmath.btMatrix3x3
 
tdotz(Vector3) - Method in class com.badlogic.gdx.physics.bullet.linearmath.btMatrix3x3
 
Terminate(float) - Method in class com.badlogic.gdx.physics.bullet.softbody.btSoftBody.Joint
 
TERRAIN_SHAPE_PROXYTYPE - Static variable in class com.badlogic.gdx.physics.bullet.collision.BroadphaseNativeTypes
 
test(float) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btAngularLimit
 
TEST_INTERNAL_OBJECTS - Static variable in interface com.badlogic.gdx.physics.bullet.collision.CollisionConstants
 
TestAabbAgainstAabb2(Vector3, Vector3, Vector3, Vector3) - Static method in class com.badlogic.gdx.physics.bullet.linearmath.LinearMath
 
TestAabbAgainstAabb2(Vector3, Vector3, Vector3, Vector3) - Static method in class com.badlogic.gdx.physics.bullet.linearmath.LinearMathJNI
 
testAabbOverlap(btBroadphaseProxy, btBroadphaseProxy) - Method in class com.badlogic.gdx.physics.bullet.collision.btAxisSweep3InternalInt
 
testAabbOverlap(btBroadphaseProxy, btBroadphaseProxy) - Method in class com.badlogic.gdx.physics.bullet.collision.btAxisSweep3InternalShort
 
testAabbOverlap(btBroadphaseProxy, btBroadphaseProxy) - Method in class com.badlogic.gdx.physics.bullet.collision.btSimpleBroadphase
 
testAngLimits() - Method in class com.badlogic.gdx.physics.bullet.dynamics.btSliderConstraint
 
testAngularLimitMotor(int) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btGeneric6DofConstraint
 
testContainment() - Method in class com.badlogic.gdx.physics.bullet.collision.btConvexPolyhedron
 
testLimit(Matrix4, Matrix4) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btHingeConstraint
 
testLimitValue(float) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btRotationalLimitMotor
 
testLimitValue(float) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btRotationalLimitMotor2
 
testLimitValue(int, float) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btTranslationalLimitMotor
 
testLimitValue(int, float) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btTranslationalLimitMotor2
 
testLinLimits() - Method in class com.badlogic.gdx.physics.bullet.dynamics.btSliderConstraint
 
TestPointAgainstAabb2(Vector3, Vector3, Vector3) - Static method in class com.badlogic.gdx.physics.bullet.linearmath.LinearMath
 
TestPointAgainstAabb2(Vector3, Vector3, Vector3) - Static method in class com.badlogic.gdx.physics.bullet.linearmath.LinearMathJNI
 
testQuantizedAabbAgainstQuantizedAabb(IntBuffer, IntBuffer, IntBuffer, IntBuffer) - Static method in class com.badlogic.gdx.physics.bullet.linearmath.LinearMath
 
testQuantizedAabbAgainstQuantizedAabb(IntBuffer, IntBuffer, IntBuffer, IntBuffer) - Static method in class com.badlogic.gdx.physics.bullet.linearmath.LinearMathJNI
 
testQuantizedBoxOverlapp(IntBuffer, IntBuffer) - Method in class com.badlogic.gdx.physics.bullet.collision.BT_QUANTIZED_BVH_NODE
 
testQuantizedBoxOverlapp(int, IntBuffer, IntBuffer) - Method in class com.badlogic.gdx.physics.bullet.collision.btQuantizedBvhTree
 
TestTriangleAgainstAabb2(btVector3, Vector3, Vector3) - Static method in class com.badlogic.gdx.physics.bullet.linearmath.LinearMath
 
TestTriangleAgainstAabb2(long, btVector3, Vector3, Vector3) - Static method in class com.badlogic.gdx.physics.bullet.linearmath.LinearMathJNI
 
Tetra - Static variable in class com.badlogic.gdx.physics.bullet.softbody.btSoftBody.eFeature.EnumFlagType
 
Tetra(long, boolean) - Constructor for class com.badlogic.gdx.physics.bullet.softbody.btSoftBody.Tetra
Construct a new Tetra, normally you should not need this constructor it's intended for low-level usage.
Tetra() - Constructor for class com.badlogic.gdx.physics.bullet.softbody.btSoftBody.Tetra
 
TETRAHEDRAL_SHAPE_PROXYTYPE - Static variable in class com.badlogic.gdx.physics.bullet.collision.BroadphaseNativeTypes
 
Tetras - Static variable in class com.badlogic.gdx.physics.bullet.softbody.fDrawFlags.EnumFlagType
 
tildeOperator(SWIGTYPE_p_vec3) - Static method in class com.badlogic.gdx.physics.bullet.inversedynamics.InverseDynamics
 
tildeOperator(long) - Static method in class com.badlogic.gdx.physics.bullet.inversedynamics.InverseDynamicsJNI
 
timesTranspose(Matrix3) - Method in class com.badlogic.gdx.physics.bullet.linearmath.btMatrix3x3
 
tMaxs() - Method in class com.badlogic.gdx.physics.bullet.collision.btDbvtAabbMm
 
tMins() - Method in class com.badlogic.gdx.physics.bullet.collision.btDbvtAabbMm
 
toString() - Method in class com.badlogic.gdx.physics.bullet.BulletBase
 
transform(Vector3) - Method in class com.badlogic.gdx.physics.bullet.collision.BT_BOX_BOX_TRANSFORM_CACHE
 
transform(Vector3) - Method in class com.badlogic.gdx.physics.bullet.collision.GIM_BOX_BOX_TRANSFORM_CACHE
 
transform(Matrix4) - Method in class com.badlogic.gdx.physics.bullet.softbody.btSoftBody
 
transformInverse(btSymmetricSpatialDyad, btSymmetricSpatialDyad, int) - Method in class com.badlogic.gdx.physics.bullet.linearmath.btSpatialTransformationMatrix
 
transformInverse(btSymmetricSpatialDyad, btSymmetricSpatialDyad) - Method in class com.badlogic.gdx.physics.bullet.linearmath.btSpatialTransformationMatrix
 
transformX(float) - Static method in class com.badlogic.gdx.physics.bullet.inversedynamics.InverseDynamics
 
transformX(float) - Static method in class com.badlogic.gdx.physics.bullet.inversedynamics.InverseDynamicsJNI
 
transformY(float) - Static method in class com.badlogic.gdx.physics.bullet.inversedynamics.InverseDynamics
 
transformY(float) - Static method in class com.badlogic.gdx.physics.bullet.inversedynamics.InverseDynamicsJNI
 
transformZ(float) - Static method in class com.badlogic.gdx.physics.bullet.inversedynamics.InverseDynamics
 
transformZ(float) - Static method in class com.badlogic.gdx.physics.bullet.inversedynamics.InverseDynamicsJNI
 
translate(Vector3) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btRigidBody
 
translate(Vector3) - Method in class com.badlogic.gdx.physics.bullet.softbody.btSoftBody
 
transpose() - Method in class com.badlogic.gdx.physics.bullet.linearmath.btMatrix3x3
 
transposeTimes(Matrix3) - Method in class com.badlogic.gdx.physics.bullet.linearmath.btMatrix3x3
 
TRAVERSAL_RECURSIVE - Static variable in class com.badlogic.gdx.physics.bullet.collision.btQuantizedBvh.btTraversalMode
 
TRAVERSAL_STACKLESS - Static variable in class com.badlogic.gdx.physics.bullet.collision.btQuantizedBvh.btTraversalMode
 
TRAVERSAL_STACKLESS_CACHE_FRIENDLY - Static variable in class com.badlogic.gdx.physics.bullet.collision.btQuantizedBvh.btTraversalMode
 
TRI_INFO_V0V1_CONVEX - Static variable in interface com.badlogic.gdx.physics.bullet.collision.CollisionConstants
 
TRI_INFO_V0V1_SWAP_NORMALB - Static variable in interface com.badlogic.gdx.physics.bullet.collision.CollisionConstants
 
TRI_INFO_V1V2_CONVEX - Static variable in interface com.badlogic.gdx.physics.bullet.collision.CollisionConstants
 
TRI_INFO_V1V2_SWAP_NORMALB - Static variable in interface com.badlogic.gdx.physics.bullet.collision.CollisionConstants
 
TRI_INFO_V2V0_CONVEX - Static variable in interface com.badlogic.gdx.physics.bullet.collision.CollisionConstants
 
TRI_INFO_V2V0_SWAP_NORMALB - Static variable in interface com.badlogic.gdx.physics.bullet.collision.CollisionConstants
 
TRIANGLE_MESH_SHAPE_PROXYTYPE - Static variable in class com.badlogic.gdx.physics.bullet.collision.BroadphaseNativeTypes
 
TRIANGLE_SHAPE_PROXYTYPE - Static variable in class com.badlogic.gdx.physics.bullet.collision.BroadphaseNativeTypes
 
TrimeshPrimitiveManager(long, boolean) - Constructor for class com.badlogic.gdx.physics.bullet.collision.btGImpactMeshShapePart.TrimeshPrimitiveManager
Construct a new TrimeshPrimitiveManager, normally you should not need this constructor it's intended for low-level usage.
TrimeshPrimitiveManager() - Constructor for class com.badlogic.gdx.physics.bullet.collision.btGImpactMeshShapePart.TrimeshPrimitiveManager
 
TrimeshPrimitiveManager(btGImpactMeshShapePart.TrimeshPrimitiveManager) - Constructor for class com.badlogic.gdx.physics.bullet.collision.btGImpactMeshShapePart.TrimeshPrimitiveManager
 
TrimeshPrimitiveManager(btStridingMeshInterface, int) - Constructor for class com.badlogic.gdx.physics.bullet.collision.btGImpactMeshShapePart.TrimeshPrimitiveManager
 
triple(Vector3, Vector3) - Method in class com.badlogic.gdx.physics.bullet.linearmath.btVector3
 
tryLock() - Method in class com.badlogic.gdx.physics.bullet.linearmath.btSpinMutex
 
Type() - Method in class com.badlogic.gdx.physics.bullet.softbody.btSoftBody.Joint
 
TYPE_MASK - Static variable in class com.badlogic.gdx.physics.bullet.collision.ContactCallbackEvent
 

U

uint_key_func - Class in com.badlogic.gdx.physics.bullet.collision
 
uint_key_func(long, boolean) - Constructor for class com.badlogic.gdx.physics.bullet.collision.uint_key_func
Construct a new uint_key_func, normally you should not need this constructor it's intended for low-level usage.
uint_key_func() - Constructor for class com.badlogic.gdx.physics.bullet.collision.uint_key_func
 
UNIFORM_SCALING_SHAPE_PROXYTYPE - Static variable in class com.badlogic.gdx.physics.bullet.collision.BroadphaseNativeTypes
 
unite(int, int) - Method in class com.badlogic.gdx.physics.bullet.collision.btUnionFind
 
unlock() - Method in class com.badlogic.gdx.physics.bullet.collision.btGImpactMeshShapePart.TrimeshPrimitiveManager
 
unlock() - Method in class com.badlogic.gdx.physics.bullet.linearmath.btSpinMutex
 
unlockChildShapes() - Method in class com.badlogic.gdx.physics.bullet.collision.btGImpactShapeInterface
 
unLockReadOnlyVertexBase(int) - Method in class com.badlogic.gdx.physics.bullet.collision.btStridingMeshInterface
 
unLockVertexBase(int) - Method in class com.badlogic.gdx.physics.bullet.collision.btStridingMeshInterface
 
unQuantize(btBroadphaseProxy, Vector3, Vector3) - Method in class com.badlogic.gdx.physics.bullet.collision.btAxisSweep3InternalInt
 
unQuantize(btBroadphaseProxy, Vector3, Vector3) - Method in class com.badlogic.gdx.physics.bullet.collision.btAxisSweep3InternalShort
 
unQuantize(IntBuffer) - Method in class com.badlogic.gdx.physics.bullet.collision.btQuantizedBvh
 
upcast(btCollisionObject) - Static method in class com.badlogic.gdx.physics.bullet.collision.btGhostObject
 
upcast(btCollisionObject) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.btMultiBodyLinkCollider
 
upcast(btCollisionObject) - Static method in class com.badlogic.gdx.physics.bullet.softbody.btSoftBody
 
upcastConstBtCollisionObject(btCollisionObject) - Static method in class com.badlogic.gdx.physics.bullet.collision.btGhostObject
 
upcastConstBtCollisionObject(btCollisionObject) - Static method in class com.badlogic.gdx.physics.bullet.dynamics.btMultiBodyLinkCollider
 
upcastConstBtCollisionObject(btCollisionObject) - Static method in class com.badlogic.gdx.physics.bullet.softbody.btSoftBody
 
update(btDbvtNode, int) - Method in class com.badlogic.gdx.physics.bullet.collision.btDbvt
 
update(btDbvtNode) - Method in class com.badlogic.gdx.physics.bullet.collision.btDbvt
 
update(btDbvtNode, btDbvtAabbMm) - Method in class com.badlogic.gdx.physics.bullet.collision.btDbvt
 
update(btDbvtNode, btDbvtAabbMm, Vector3, float) - Method in class com.badlogic.gdx.physics.bullet.collision.btDbvt
 
update(btDbvtNode, btDbvtAabbMm, Vector3) - Method in class com.badlogic.gdx.physics.bullet.collision.btDbvt
 
update(btDbvtNode, btDbvtAabbMm, float) - Method in class com.badlogic.gdx.physics.bullet.collision.btDbvt
 
update() - Method in class com.badlogic.gdx.physics.bullet.collision.btGImpactBvh
 
update() - Method in class com.badlogic.gdx.physics.bullet.collision.btGImpactQuantizedBvh
 
update(float) - Method in class com.badlogic.gdx.physics.bullet.collision.ContactCache
 
updateAabbs() - Method in class com.badlogic.gdx.physics.bullet.collision.btCollisionWorld
 
updateAction(btCollisionWorld, float) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btActionInterface
 
updateAction(float) - Method in class com.badlogic.gdx.physics.bullet.dynamics.CustomActionInterface
 
updateActivationState(btCollisionWorld, btDispatcher) - Method in class com.badlogic.gdx.physics.bullet.collision.btSimulationIslandManager
 
updateArea(boolean) - Method in class com.badlogic.gdx.physics.bullet.softbody.btSoftBody
 
updateArea() - Method in class com.badlogic.gdx.physics.bullet.softbody.btSoftBody
 
updateBound() - Method in class com.badlogic.gdx.physics.bullet.collision.btGImpactShapeInterface
 
updateBounds() - Method in class com.badlogic.gdx.physics.bullet.softbody.btSoftBody
 
updateBvhNodes(btStridingMeshInterface, int, int, int) - Method in class com.badlogic.gdx.physics.bullet.collision.btOptimizedBvh
 
updateCacheMultiDof(FloatBuffer) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btMultibodyLink
 
updateCacheMultiDof() - Method in class com.badlogic.gdx.physics.bullet.dynamics.btMultibodyLink
 
updateChildTransform(int, Matrix4, boolean) - Method in class com.badlogic.gdx.physics.bullet.collision.btCompoundShape
 
updateChildTransform(int, Matrix4) - Method in class com.badlogic.gdx.physics.bullet.collision.btCompoundShape
 
updateClosestVectorAndPoints() - Method in class com.badlogic.gdx.physics.bullet.collision.btVoronoiSimplexSolver
 
updateClusters() - Method in class com.badlogic.gdx.physics.bullet.softbody.btSoftBody
 
updateCollisionObjectWorldTransforms(SWIGTYPE_p_btAlignedObjectArrayT_btQuaternion_t, btVector3Array) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btMultiBody
 
updateConstants() - Method in class com.badlogic.gdx.physics.bullet.softbody.btSoftBody
 
updateDeactivation(float) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btRigidBody
 
updateFriction(float) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btRaycastVehicle
 
updateHandle(long, Vector3, Vector3, btDispatcher) - Method in class com.badlogic.gdx.physics.bullet.collision.btAxisSweep3InternalInt
 
updateHandle(int, Vector3, Vector3, btDispatcher) - Method in class com.badlogic.gdx.physics.bullet.collision.btAxisSweep3InternalShort
 
updateInertiaTensor() - Method in class com.badlogic.gdx.physics.bullet.dynamics.btRigidBody
 
updateJacobianSizes() - Method in class com.badlogic.gdx.physics.bullet.dynamics.btMultiBodyConstraint
 
updateLinkConstants() - Method in class com.badlogic.gdx.physics.bullet.softbody.btSoftBody
 
updateNormals() - Method in class com.badlogic.gdx.physics.bullet.softbody.btSoftBody
 
updatePose() - Method in class com.badlogic.gdx.physics.bullet.softbody.btSoftBody
 
updateRHS(float) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btConeTwistConstraint
 
updateRHS(float) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btGeneric6DofConstraint
 
updateRHS(float) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btHingeConstraint
 
updateRHS(float) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btPoint2PointConstraint
 
updateSeparatingDistance(Matrix4, Matrix4) - Method in class com.badlogic.gdx.physics.bullet.linearmath.btConvexSeparatingDistanceUtil
 
updateSingleAabb(btCollisionObject) - Method in class com.badlogic.gdx.physics.bullet.collision.btCollisionWorld
 
updateSoftBodies() - Method in class com.badlogic.gdx.physics.bullet.softbody.btSoftBodySolver
 
updateSuspension(float) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btRaycastVehicle
 
updateVehicle(float) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btRaycastVehicle
 
updateVehicles(float) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btDiscreteDynamicsWorld
 
updateWheel(btRigidBody, btWheelInfo.RaycastInfo) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btWheelInfo
 
updateWheelTransform(int, boolean) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btRaycastVehicle
 
updateWheelTransform(int) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btRaycastVehicle
 
updateWheelTransformsWS(btWheelInfo, boolean) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btRaycastVehicle
 
updateWheelTransformsWS(btWheelInfo) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btRaycastVehicle
 
USE_BANCHLESS - Static variable in interface com.badlogic.gdx.physics.bullet.linearmath.LinearMathConstants
 
USE_BT_CLOCK - Static variable in interface com.badlogic.gdx.physics.bullet.linearmath.LinearMathConstants
 
USE_DISPATCH_REGISTRY_ARRAY - Static variable in interface com.badlogic.gdx.physics.bullet.collision.CollisionConstants
 
USE_OVERLAP_TEST_ON_REMOVES - Static variable in interface com.badlogic.gdx.physics.bullet.collision.CollisionConstants
 
USE_PATH_COMPRESSION - Static variable in interface com.badlogic.gdx.physics.bullet.collision.CollisionConstants
 
useGlobalVelocities(boolean) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btMultiBody
 
user2internal(int, IntBuffer) - Method in class com.badlogic.gdx.physics.bullet.extras.User2InternalIndex
 
User2InternalIndex - Class in com.badlogic.gdx.physics.bullet.extras
 
User2InternalIndex(long, boolean) - Constructor for class com.badlogic.gdx.physics.bullet.extras.User2InternalIndex
Construct a new User2InternalIndex, normally you should not need this constructor it's intended for low-level usage.
User2InternalIndex() - Constructor for class com.badlogic.gdx.physics.bullet.extras.User2InternalIndex
 
User2InternalIndex_addBody(long, User2InternalIndex, int, int) - Static method in class com.badlogic.gdx.physics.bullet.extras.ExtrasJNI
 
User2InternalIndex_buildMapping(long, User2InternalIndex) - Static method in class com.badlogic.gdx.physics.bullet.extras.ExtrasJNI
 
User2InternalIndex_internal2user(long, User2InternalIndex, int, IntBuffer) - Static method in class com.badlogic.gdx.physics.bullet.extras.ExtrasJNI
 
User2InternalIndex_user2internal(long, User2InternalIndex, int, IntBuffer) - Static method in class com.badlogic.gdx.physics.bullet.extras.ExtrasJNI
 
userData - Variable in class com.badlogic.gdx.physics.bullet.collision.btCollisionObject
User definable data, not used by Bullet itself.
useRK4Integration(boolean) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btMultiBody
 
usesQuantizedAabbCompression() - Method in class com.badlogic.gdx.physics.bullet.collision.btBvhTriangleMeshShape
 

V

V_OneSided - Static variable in class com.badlogic.gdx.physics.bullet.softbody.btSoftBody.eAeroModel.EnumFlagType
 
V_Point - Static variable in class com.badlogic.gdx.physics.bullet.softbody.btSoftBody.eAeroModel.EnumFlagType
 
V_TwoSided - Static variable in class com.badlogic.gdx.physics.bullet.softbody.btSoftBody.eAeroModel.EnumFlagType
 
V_TwoSidedLiftDrag - Static variable in class com.badlogic.gdx.physics.bullet.softbody.btSoftBody.eAeroModel.EnumFlagType
 
validContactDistance(btManifoldPoint) - Method in class com.badlogic.gdx.physics.bullet.collision.btPersistentManifold
 
validPtr(long) - Method in class com.badlogic.gdx.physics.bullet.linearmath.btPoolAllocator
 
Velocities - Static variable in class com.badlogic.gdx.physics.bullet.softbody.btSoftBody.eSolverPresets.EnumFlagType
 
velocity(Vector3) - Method in class com.badlogic.gdx.physics.bullet.softbody.btSoftBody.Body
 
VERSION - Static variable in class com.badlogic.gdx.physics.bullet.Bullet
The version of the Bullet library used by this wrapper.
VF_SS - Static variable in class com.badlogic.gdx.physics.bullet.softbody.btSoftBody.fCollision.EnumFlagType
 
VolumeOf(btSoftBody.Face, float) - Static method in class com.badlogic.gdx.physics.bullet.softbody.Softbody
 
VolumeOf(Vector3, Vector3, Vector3, Vector3) - Static method in class com.badlogic.gdx.physics.bullet.softbody.Softbody
 
VolumeOf__SWIG_0(long, btSoftBody.Face, float) - Static method in class com.badlogic.gdx.physics.bullet.softbody.SoftbodyJNI
 
VolumeOf__SWIG_1(Vector3, Vector3, Vector3, Vector3) - Static method in class com.badlogic.gdx.physics.bullet.softbody.SoftbodyJNI
 
VORONOI_DEFAULT_EQUAL_VERTEX_THRESHOLD - Static variable in interface com.badlogic.gdx.physics.bullet.collision.CollisionConstants
 
VORONOI_SIMPLEX_MAX_VERTS - Static variable in interface com.badlogic.gdx.physics.bullet.collision.CollisionConstants
 
VSolve_Links(btSoftBody, float) - Static method in class com.badlogic.gdx.physics.bullet.softbody.btSoftBody
 

W

w() - Method in class com.badlogic.gdx.physics.bullet.linearmath.btQuadWord
 
w() - Method in class com.badlogic.gdx.physics.bullet.linearmath.btVector3
 
wakeUp() - Method in class com.badlogic.gdx.physics.bullet.dynamics.btMultiBody
 
WANTS_DEACTIVATION - Static variable in interface com.badlogic.gdx.physics.bullet.collision.CollisionConstants
 
wantsSleeping() - Method in class com.badlogic.gdx.physics.bullet.dynamics.btRigidBody
 
warp(Vector3) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btCharacterControllerInterface
 
worldDirToLocal(int, Vector3) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btMultiBody
 
worldPosToLocal(int, Vector3) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btMultiBody
 
wrapper - Variable in class com.badlogic.gdx.physics.bullet.collision.CollisionObjectWrapper
 
write(btDbvt.IWriter) - Method in class com.badlogic.gdx.physics.bullet.collision.btDbvt
 
writebackVelocity() - Method in class com.badlogic.gdx.physics.bullet.dynamics.btSolverBody
 
writebackVelocityAndTransform(float, float) - Method in class com.badlogic.gdx.physics.bullet.dynamics.btSolverBody
 
writeGraphvizDotFile(MultiBodyTree, MultiBodyNameMap, String) - Static method in class com.badlogic.gdx.physics.bullet.extras.Extras
 
writeGraphvizDotFile(long, MultiBodyTree, long, MultiBodyNameMap, String) - Static method in class com.badlogic.gdx.physics.bullet.extras.ExtrasJNI
 
writeHeader(ByteBuffer) - Method in class com.badlogic.gdx.physics.bullet.linearmath.btDefaultSerializer
 
WriteLeaf(btDbvtNode, int, int) - Method in class com.badlogic.gdx.physics.bullet.collision.btDbvt.IWriter
 
WriteNode(btDbvtNode, int, int, int, int) - Method in class com.badlogic.gdx.physics.bullet.collision.btDbvt.IWriter
 

X

x() - Method in class com.badlogic.gdx.physics.bullet.linearmath.btQuadWord
 
x() - Method in class com.badlogic.gdx.physics.bullet.linearmath.btVector3
 
xform() - Method in class com.badlogic.gdx.physics.bullet.softbody.btSoftBody.Body
 

Y

y() - Method in class com.badlogic.gdx.physics.bullet.linearmath.btQuadWord
 
y() - Method in class com.badlogic.gdx.physics.bullet.linearmath.btVector3
 

Z

z() - Method in class com.badlogic.gdx.physics.bullet.linearmath.btQuadWord
 
z() - Method in class com.badlogic.gdx.physics.bullet.linearmath.btVector3
 

_

_BT_USE_CENTER_LIMIT_ - Static variable in interface com.badlogic.gdx.physics.bullet.dynamics.DynamicsConstants
 
_btMprSimplex_t - Class in com.badlogic.gdx.physics.bullet.collision
 
_btMprSimplex_t(long, boolean) - Constructor for class com.badlogic.gdx.physics.bullet.collision._btMprSimplex_t
Construct a new _btMprSimplex_t, normally you should not need this constructor it's intended for low-level usage.
_btMprSimplex_t() - Constructor for class com.badlogic.gdx.physics.bullet.collision._btMprSimplex_t
 
_btMprSimplex_t_last_get(long, _btMprSimplex_t) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
_btMprSimplex_t_last_set(long, _btMprSimplex_t, int) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
_btMprSimplex_t_ps_get(long, _btMprSimplex_t) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
_btMprSimplex_t_ps_set(long, _btMprSimplex_t, long, _btMprSupport_t) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
_btMprSupport_t - Class in com.badlogic.gdx.physics.bullet.collision
 
_btMprSupport_t(long, boolean) - Constructor for class com.badlogic.gdx.physics.bullet.collision._btMprSupport_t
Construct a new _btMprSupport_t, normally you should not need this constructor it's intended for low-level usage.
_btMprSupport_t() - Constructor for class com.badlogic.gdx.physics.bullet.collision._btMprSupport_t
 
_btMprSupport_t_v1_get(long, _btMprSupport_t) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
_btMprSupport_t_v1_set(long, _btMprSupport_t, long, btVector3) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
_btMprSupport_t_v2_get(long, _btMprSupport_t) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
_btMprSupport_t_v2_set(long, _btMprSupport_t, long, btVector3) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
_btMprSupport_t_v_get(long, _btMprSupport_t) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
_btMprSupport_t_v_set(long, _btMprSupport_t, long, btVector3) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
_btMprVec3PointSegmentDist2(btVector3, btVector3, btVector3, btVector3) - Static method in class com.badlogic.gdx.physics.bullet.collision.Collision
 
_btMprVec3PointSegmentDist2(long, btVector3, long, btVector3, long, btVector3, long, btVector3) - Static method in class com.badlogic.gdx.physics.bullet.collision.CollisionJNI
 
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