All Classes
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All Classes Interface Summary Class Summary Exception Summary Class Description AddBlackToken A list of Black moves that should be added to the go board.AddToken Used by both AddBlackToken and AddWhiteToken to help categorize them.AddWhiteToken A list of White moves that should be added to the go board.ArrowToken A list of arrow marks.BadMoveToken The move was bad, or very bad.BlackMoveToken Black's move.BlackNameToken Black's name.BlackRankToken Black's rank.BlackSpeciesToken Black's species: human/computer.BlackStonesLeftToken The number of stones left for Black in byo-yomi.BlackTimeToken Black's remaining time.CircleToken A list of circle marks.CommentToken A comment made during the game.DateToken The date the game was played.DimToken A list of dimmed points.DoubleToken A token that can be normal (1), or emphasiszed (2).DoubtfulMoveToken A doubtful move.EvenPositionToken An even position.EventToken The event at which this game occured.FigureToken A figure name/number.FileFormatToken The version of SGF file.GameCommentToken A general comment applied to this game.GameIDToken The ID associated with this game.GameNameToken A name associated with the game.GameTypeToken The type of game in this SGF stream.GoodBlackMoveToken The move was good for Black.GoodWhiteMoveToken The move was good for White.HandicapToken The number of handicap stones given to black.InfoToken Used by numerous subclasses to indicate that a particular token is information about the game (i.e., player names, result, komi, place, initial moves, rule set, etc.).InterestingMoveToken The move was an interesting move.KomiToken The number of points given to White to compensate for Black having the first move.KoToken The move is an illegal Ko capture; means to execute the move anyway.LabelToken A label for a list of moves.LineToken A list of lines.MarkupToken Used by all mark-up tokens to help categorize them.MoveNumberToken The moves should be renumbered.MoveToken A generic move.NameToken A generic player name.NodeNameToken The name of this node (leaf).NumberToken Represents a token that has a number.PlacementListToken A list of points.PlacementToken A token that contains the point at which is was played, or the point to which it refers.PlaceToken The place the game was played.Point Represents a point on a Goban.PrintModeToken The print mode to use for numbering the moves:RankToken The superclass for WhiteRankToken and BlackRankToken.ResultToken The result for this game (jigo, winner: score, resignation, time).RoundToken The round which the game was played.RuleSetToken The rule set used for this game (Chinese, Japanese, Korean, etc.).SelectedListToken A list of selected points.SGFException A problem occured loading the SGF game.SGFGame Represents a full Go game; typically after having been parsed from an InputStream conforming to the SGF (Smart-Game Format) file standard.SGFLeaf Contains all tokens for a particular node; it's an end-point for a game tree.SGFLoader A way to load SGF files.SGFToken The big daddy of all SGFTokens.SGFTree Contains an entire game tree.SizeToken The size of the go board.SourceToken The source from which the game was entered.SpeciesToken The type of player (human vs.SquareToken A list of square marks.StonesLeftToken The number of stones left to be played in byo-yomi.SystemToken The software responsible for creating the SGF file.TesujiToken The move was a tesuji.TextToken A generic token.TimeLimitToken The time limit for both players.TriangleToken A list of triangle marks.UnclearPositionToken An unclear position.UserToken The person who (or program that) entered the game.ViewToken A list of points that should be visible.WhiteMoveToken White's move.WhiteNameToken White's name.WhiteRankToken White's rank.WhiteSpeciesToken White's species: human/computer.WhiteStonesLeftToken The number of stones left for White in byo-yomi.WhiteTimeToken White's remaining time.