| Package | Description |
|---|---|
| com.codename1.charts |
The main ChartComponent Package
|
| com.codename1.charts.transitions | |
| com.codename1.components |
Generic elaborate components that make use of both UI elements and storage.
|
| com.codename1.facebook.ui |
User interface for integrating with basic Facebook features currently mostly the Like button
|
| com.codename1.impl |
The implementation package should not be used by developers, it is an internal implementation detail
which will break compatibility between major Codename One releases.
|
| com.codename1.maps |
The mapping API allows developers to use maps in their applications, add layers
on top of the map and to enhance the API with additional Layers, Providers and functionality.
|
| com.codename1.testing |
This package contains everything necessary for unit tests, automation of tests and everything in between.
|
| com.codename1.ui |
Main widget package containing the component/container "composite" similar
both in terminology and design to Swing/AWT.
|
| com.codename1.ui.animations |
All components are animatable by potential and additional animations (unrelated
to a specific component) can be installed on the fly, transitions between
forms are also handled as part of this package.
|
| com.codename1.ui.html |
This package is deprecated and used only for legacy support, use the WebBrowser component
from the components package.
|
| com.codename1.ui.list |
Lists are highly customizable and serve as the basis for
ComboBox and
other components (such as carousels etc) they employ a similar MVC approach to
Swing including the renderer pattern, notice that we strongly
discourage usage of lists...ListCellRenderer
allows us to customize the appearance of a list entry, it works as a
"rubber stamp" by drawing the rendered component and discarding its state thus
allowing very large lists with very little component state overhead. |
| com.codename1.ui.plaf |
Look of the application can be fully customized via this package, it represents
a rendering layer that can be plugged in separately in runtime and themed to
provide any custom look.
|
| com.codename1.ui.scene |
This package provides a light-weight scene graph for Codename One.
|
| com.codename1.ui.spinner |
Spinners allows picking of simple sequential values similarly to combo boxes but of a much wider value set.
|
| com.codename1.ui.table |
Table component for editing and viewing tabular data and arranging Codename One components in a tabular form
|
| com.codename1.ui.tree |
Tree component for displaying hierarchy based information and its related classes
|
| com.codename1.ui.util |
Utility features that are either too domain specific or don't "fit" into any
other packages including the Resource file format loading API.
|
| Class and Description |
|---|
| Animation
Allows any object to react to events and draw an
animation at a fixed interval.
|
| Class and Description |
|---|
| Animation
Allows any object to react to events and draw an
animation at a fixed interval.
|
| Class and Description |
|---|
| Animation
Allows any object to react to events and draw an
animation at a fixed interval.
|
| Class and Description |
|---|
| Animation
Allows any object to react to events and draw an
animation at a fixed interval.
|
| Class and Description |
|---|
| Animation
Allows any object to react to events and draw an
animation at a fixed interval.
|
| Transition
Represents a transition animation between two forms this class is used internally
by Display to play an animation when moving from one form to the next.
|
| Class and Description |
|---|
| Animation
Allows any object to react to events and draw an
animation at a fixed interval.
|
| Class and Description |
|---|
| Animation
Allows any object to react to events and draw an
animation at a fixed interval.
|
| Class and Description |
|---|
| Animation
Allows any object to react to events and draw an
animation at a fixed interval.
|
| ComponentAnimation
Parent class representing an animation object within the AnimationManager queue.
|
| Motion
Abstracts the notion of physical motion over time from a numeric location to
another.
|
| Transition
Represents a transition animation between two forms this class is used internally
by Display to play an animation when moving from one form to the next.
|
| Class and Description |
|---|
| Animation
Allows any object to react to events and draw an
animation at a fixed interval.
|
| AnimationObject
An animation object is an element within the timeline that has a visibility state
for rendering at a given point in time.
|
| CommonTransitions
Contains common transition animations that can be applied to forms & components
including the following types:
Slide - the exiting form slides out of the screen while the new form slides in (can be vertical or horizontal).
|
| ComponentAnimation
Parent class representing an animation object within the AnimationManager queue.
|
| MorphTransition
A transition inspired by the Android L release morph activity effect allowing
a set of components in one form/container to morph into another in a different
container/form.
|
| Motion
Abstracts the notion of physical motion over time from a numeric location to
another.
|
| Timeline
A timeline represents the motions of animation objects
|
| Transition
Represents a transition animation between two forms this class is used internally
by Display to play an animation when moving from one form to the next.
|
| Class and Description |
|---|
| Animation
Allows any object to react to events and draw an
animation at a fixed interval.
|
| Class and Description |
|---|
| Animation
Allows any object to react to events and draw an
animation at a fixed interval.
|
| Class and Description |
|---|
| Transition
Represents a transition animation between two forms this class is used internally
by Display to play an animation when moving from one form to the next.
|
| Class and Description |
|---|
| Animation
Allows any object to react to events and draw an
animation at a fixed interval.
|
| Class and Description |
|---|
| Animation
Allows any object to react to events and draw an
animation at a fixed interval.
|
| Class and Description |
|---|
| Animation
Allows any object to react to events and draw an
animation at a fixed interval.
|
| Class and Description |
|---|
| Animation
Allows any object to react to events and draw an
animation at a fixed interval.
|
| Class and Description |
|---|
| Animation
Allows any object to react to events and draw an
animation at a fixed interval.
|
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