public abstract class AbstractLoggingFSM<S,D> extends AbstractFSM<S,D> implements LoggingFSM<S,D>
Finite State Machine actor abstract base class.
This is an EXPERIMENTAL feature and is subject to change until it has received more real world testing.
FSM.$minus$greater$, FSM.CurrentState<S>, FSM.CurrentState$, FSM.Event<D>, FSM.Event$, FSM.Failure, FSM.Failure$, FSM.LogEntry<S,D>, FSM.LogEntry$, FSM.Normal$, FSM.NullFunction$, FSM.Reason, FSM.Shutdown$, FSM.State<S,D>, FSM.State$, FSM.StateTimeout$, FSM.StopEvent<S,D>, FSM.StopEvent$, FSM.SubscribeTransitionCallBack, FSM.SubscribeTransitionCallBack$, FSM.TimeoutMarker, FSM.TimeoutMarker$, FSM.Timer, FSM.Timer$, FSM.TransformHelper, FSM.Transition<S>, FSM.Transition$, FSM.UnsubscribeTransitionCallBack, FSM.UnsubscribeTransitionCallBack$Actor.emptyBehavior$| Constructor and Description |
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AbstractLoggingFSM() |
goTo, matchAnyEvent, matchData, matchData, matchEvent, matchEvent, matchEvent, matchEvent, matchEvent, matchEvent, matchEvent, matchEventEquals, matchEventEquals, matchState, matchState, matchStop, matchStop, matchStop, Normal, NullFunction, onTermination, onTransition, onTransition, setTimer, Shutdown, startWith, startWith, when, when, when, whenUnhandledclone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, waitadvance, debugEvent, events, full, getLog, logDepth, pos, processEvent, statesapplyState, cancelTimer, currentState, Event, generation, handleEvent, handleEventDefault, handleTransition, initialize, isStateTimerActive, isTimerActive, logTermination, makeTransition, nextState, nextStateData, onTermination, onTransition, postStop, processMsg, receive, register, setStateTimeout, setTimer, startWith, stateData, stateFunctions, stateName, StateTimeout, stateTimeouts, stay, stop, stop, stop, StopEvent, terminate, terminateEvent, timeoutFuture, timerGen, timers, total2pf, transform, transitionEvent, when, whenUnhandledaroundPostRestart, aroundPostStop, aroundPreRestart, aroundPreStart, aroundReceive, context, postRestart, preRestart, preStart, self, sender, supervisorStrategy, unhandledgossip, listenerManagement, listeners_log, log