A
B
C
D
E
F
G
H
I
J
L
M
N
O
P
R
S
T
U
V
W
O
- ON_READY - enum entry in com.facebook.gamingservices.cloudgaming.internal.SDKMessageEnum
- onCompleted(GraphResponse) - function in com.facebook.gamingservices.OpenGamingMediaDialog
- onCompleted(GraphResponse) - function in com.facebook.OpenGamingMediaDialog
- onCompleted(GraphResponse) - function in com.facebook.gamingservices.cloudgaming.DaemonRequest.Callback
- The method that will be called when a request completes.
- onProgress(long,long) - function in com.facebook.gamingservices.OpenGamingMediaDialog
- onProgress(long,long) - function in com.facebook.OpenGamingMediaDialog
- onReady(Context,DaemonRequest.Callback) - function in com.facebook.gamingservices.cloudgaming.InAppPurchaseLibrary
- Sets a callback to be triggered when Payments operations are available.
- OPEN_APP_STORE - enum entry in com.facebook.gamingservices.cloudgaming.internal.SDKMessageEnum
- OPEN_GAME_REQUESTS_DIALOG - enum entry in com.facebook.gamingservices.cloudgaming.internal.SDKMessageEnum
- OPEN_GAMING_SERVICES_DEEP_LINK - enum entry in com.facebook.gamingservices.cloudgaming.internal.SDKMessageEnum
- OPEN_LINK - enum entry in com.facebook.gamingservices.cloudgaming.internal.SDKMessageEnum
- OPEN_PLAY_STORE - enum entry in com.facebook.gamingservices.cloudgaming.internal.SDKMessageEnum
- openAppStore(Context,JSONObject,DaemonRequest.Callback) - function in com.facebook.gamingservices.cloudgaming.PlayableAdsLibrary
- Opens the app store for the current playable ad.
- OpenGamingMediaDialog - class in com.facebook.gamingservices
- Callback Handler to show the Gaming Media Dialog after media is uploaded to the Gaming Media Library.