See: Description
| Interface | Description |
|---|---|
| AnnotationProcessor<T> |
Processor for an annotation, like $.
|
| ErrorHandler |
Interface used to handle errors while expanding a template.
|
| ModelAdaptor |
Adaptor between engine and model.
|
| NamedRenderer |
A renderer addressed by its name, not by its type.
|
| ProcessListener |
Callback for execution steps of the engine.
|
| Processor<T> |
Dynamic element to be placed into model.
|
| Renderer<T> |
Renderer for a certain type.
|
| RendererRegistry | |
| RenderFormatInfo |
Whatever a named renderer needs to describe its renderer format parameter.
|
| Class | Description |
|---|---|
| DefaultModelAdaptor |
Default implementation of the model adapter.
|
| Engine |
The template engine - THIS IS WHERE YOU START LOOKING.
|
| ModelBuilder |
Convenience class for simple model creation.
|
| ScopedMap |
A map implementation that serves as the internal model.
|
| TemplateContext |
Holds the combined current state of a template during evaluation.
|
| Enum | Description |
|---|---|
| DefaultModelAdaptor.LoopMode | |
| ProcessListener.Action |
This is the main package of the Java Minimal Template Engine. The central class is this Engine. Most likely this is all you need.
For a more conceptual approach see the general documentation .
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