| Class and Description |
|---|
| GameSettings
Data structure for variables that are
initialised before the application (game) starts.
|
| ReadOnlyGameSettings
A copy of GameSettings with public getters only.
|
| Class and Description |
|---|
| UserProfileSavable
Allows interested parties to save/load their state using
a user profile.
|
| Class and Description |
|---|
| UserProfile
User profile can store various preference settings
like resolution, volume, etc.
|
| Class and Description |
|---|
| UserProfile
User profile can store various preference settings
like resolution, volume, etc.
|
| Class and Description |
|---|
| UserProfileSavable
Allows interested parties to save/load their state using
a user profile.
|
| Class and Description |
|---|
| SceneDimension
A 2d dimension that describes scene resolution.
|
| UserProfileSavable
Allows interested parties to save/load their state using
a user profile.
|
| Class and Description |
|---|
| ReadOnlyGameSettings
A copy of GameSettings with public getters only.
|
| UserProfile
User profile can store various preference settings
like resolution, volume, etc.
|
| Class and Description |
|---|
| UserProfileSavable
Allows interested parties to save/load their state using
a user profile.
|
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