| Interface | Description |
|---|---|
| EntityFactory |
Marks a class that is responsible for creating entities.
|
| EntitySpawner |
Spawns an entity given spawn data.
|
| RenderLayer |
Represents a layer which is used to group objects being rendered.
|
| TextEntityFactory |
Marks a class that it's able to spawn entities from text-based levels.
|
| Class | Description |
|---|---|
| Entities |
Helper class with static convenience methods.
|
| Entities.GameEntityBuilder |
Provides fluent API for building entities.
|
| EntityEvent |
A general entity event.
|
| EntityView |
Represents the visual aspect of an entity.
|
| GameEntity |
Entity that guarantees to have Type, Position, Rotation, BoundingBox and View
components.
|
| GameWorld |
Represents pure logical state of game.
|
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