| Interface | Description |
|---|---|
| CopyableComponent<T extends Component> |
Marks a component as copyable.
|
| CopyableControl<T extends Control> |
Marks a control as copyable.
|
| EntityWorldListener |
Listener for world events.
|
| ModuleListener |
| Class | Description |
|---|---|
| Component | |
| Control | |
| Entity |
A generic entity in the Entity-Component-System (Control) model.
|
| GameWorld |
Represents pure logical state of the game.
|
| Module |
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