| Class | Description |
|---|---|
| BoundingShape |
Defines bounding shapes to be used for hit boxes.
|
| CollisionHandler |
Handler for a collision that occurred between two entities.
|
| CollisionResult |
Data structure for holding info about collision result.
|
| HitBox |
A bounding collision box.
|
| PhysicsComponent |
Adds physics properties to an entity.
|
| PhysicsControl |
This control updates position and rotation components of entities
based on the physics properties.
|
| PhysicsParticleComponent |
Adds physics particle properties to an entity.
|
| PhysicsWorld |
Manages physics entities, collision handling and performs the physics tick.
|
| RaycastResult |
Result of a raycast.
|
| SAT |
Separating Axis Theorem based check for collision.
|
| Annotation Type | Description |
|---|---|
| AddCollisionHandler |
Indicates that a class that extends
CollisionHandler will be automatically
added to physics world's collision handlers. |
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