| Package | Description |
|---|---|
| com.almasb.fxgl.entity | |
| com.almasb.fxgl.entity.component | |
| com.almasb.fxgl.scene |
| Modifier and Type | Field and Description |
|---|---|
static RenderLayer |
RenderLayer.BACKGROUND
Convenience render layer for background.
|
static RenderLayer |
RenderLayer.BOTTOM
Note: this is the lowest layer that can be used.
|
static RenderLayer |
RenderLayer.DEFAULT
Default render layer for entities with no specified
render layer.
|
static RenderLayer |
RenderLayer.TOP
Note: this is the highest layer that can be used.
|
| Modifier and Type | Method and Description |
|---|---|
RenderLayer |
Entity.getRenderLayer() |
| Modifier and Type | Method and Description |
|---|---|
void |
GameWorld.getEntitiesByLayer(Array<Entity> result,
RenderLayer layer)
GC-friendly version of
GameWorld.getEntitiesByLayer(RenderLayer). |
List<Entity> |
GameWorld.getEntitiesByLayer(RenderLayer layer)
Returns a list of entities which have the given render layer index.
|
Entities.EntityBuilder |
Entities.EntityBuilder.renderLayer(RenderLayer layer) |
void |
Entity.setRenderLayer(RenderLayer layer) |
Entities.EntityBuilder |
Entities.EntityBuilder.viewFromTiles(TiledMap map,
String layerName,
RenderLayer renderLayer)
Generates view from tiles.
|
| Modifier and Type | Method and Description |
|---|---|
RenderLayer |
ViewComponent.getRenderLayer() |
| Modifier and Type | Method and Description |
|---|---|
javafx.beans.property.ObjectProperty<RenderLayer> |
ViewComponent.renderLayerProperty() |
| Modifier and Type | Method and Description |
|---|---|
void |
ViewComponent.setRenderLayer(RenderLayer renderLayer)
Set render layer for this entity.
|
| Constructor and Description |
|---|
ViewComponent(javafx.scene.Node graphics,
RenderLayer renderLayer)
Creates view component with given graphics and given render layer.
|
ViewComponent(RenderLayer renderLayer)
Creates view component with given render layer.
|
| Modifier and Type | Method and Description |
|---|---|
void |
GameScene.addGameView(EntityView view,
RenderLayer layer)
Add a view to the game root.
|
void |
GameScene.removeGameView(EntityView view,
RenderLayer layer)
Remove a view from the game root.
|
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