| Class and Description |
|---|
| GameWorld
Represents pure logical state of the game.
|
| Class and Description |
|---|
| Control |
| Entity
A generic entity in the Entity-Component-Control model.
|
| Module |
| Class and Description |
|---|
| Component |
| Control |
| Entities.EntityBuilder
Provides fluent API for building entities.
|
| Entity
A generic entity in the Entity-Component-Control model.
|
| EntityEvent
A general entity event.
|
| EntityFactory
Marks a class that is responsible for creating entities.
|
| EntityWorldListener
Listener for world events.
|
| GameWorld
Represents pure logical state of the game.
|
| Module |
| ModuleListener |
| RenderLayer
Represents a layer which is used to group objects being rendered.
|
| Class and Description |
|---|
| Control |
| Entity
A generic entity in the Entity-Component-Control model.
|
| Module |
| Class and Description |
|---|
| Entity
A generic entity in the Entity-Component-Control model.
|
| Class and Description |
|---|
| Component |
| CopyableComponent
Marks a component as copyable.
|
| Entity
A generic entity in the Entity-Component-Control model.
|
| Module |
| RenderLayer
Represents a layer which is used to group objects being rendered.
|
| Class and Description |
|---|
| Control |
| Entity
A generic entity in the Entity-Component-Control model.
|
| Module |
| Class and Description |
|---|
| Component |
| Control |
| Entity
A generic entity in the Entity-Component-Control model.
|
| EntityWorldListener
Listener for world events.
|
| Module |
| Class and Description |
|---|
| Control |
| Entity
A generic entity in the Entity-Component-Control model.
|
| EntityWorldListener
Listener for world events.
|
| ModuleListener |
| RenderLayer
Represents a layer which is used to group objects being rendered.
|
Copyright © 2018. All rights reserved.