| Class | Description |
|---|---|
| Body |
A rigid body.
|
| BodyDef |
A body definition holds all the data needed to construct a rigid body.
|
| Filter |
This holds contact filtering data.
|
| Fixture |
A fixture is used to attach a shape to a body for collision detection.
|
| FixtureDef |
A fixture definition is used to create a fixture.
|
| SolverData | |
| TimeStep |
This is an internal structure.
|
| World |
The world class manages all physics entities, dynamic simulation, and asynchronous queries.
|
| Enum | Description |
|---|---|
| BodyType |
The body type.
|
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