- setAllowStateReentrance(boolean) - Method in class com.almasb.fxgl.extra.entity.state.StateComponent
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- setColor(Color) - Method in class com.almasb.fxgl.extra.ui.Vignette
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Set effect color.
- setDirection(Point2D) - Method in class com.almasb.fxgl.extra.entity.components.ProjectileComponent
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Set direction in which projectile is moving.
- setFill(Color) - Method in class com.almasb.fxgl.extra.ui.ToggleSwitch
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- setGlobalState(S) - Method in class com.almasb.fxgl.extra.ai.fsm.DefaultStateMachine
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- setGlobalState(S) - Method in interface com.almasb.fxgl.extra.ai.fsm.StateMachine
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Sets the global state of this state machine.
- setHCost(int) - Method in class com.almasb.fxgl.extra.ai.pathfinding.AStarNode
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Set H cost.
- setInitialState(S) - Method in class com.almasb.fxgl.extra.ai.fsm.DefaultStateMachine
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- setInitialState(S) - Method in class com.almasb.fxgl.extra.ai.fsm.StackStateMachine
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- setInitialState(S) - Method in interface com.almasb.fxgl.extra.ai.fsm.StateMachine
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Sets the initial state of this state machine.
- setIntensity(double) - Method in class com.almasb.fxgl.extra.ui.Vignette
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Set effect intensity.
- setLeftWall(boolean) - Method in class com.almasb.fxgl.extra.ai.pathfinding.maze.MazeCell
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- setMaxValue(double) - Method in class com.almasb.fxgl.extra.entity.components.RechargeableComponent
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Set max value.
- setNodeState(int, int, NodeState) - Method in class com.almasb.fxgl.extra.ai.pathfinding.AStarGrid
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Set state of the node at x, y.
- setOwner(E) - Method in class com.almasb.fxgl.extra.ai.fsm.DefaultStateMachine
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Sets the owner of this state machine.
- setParent(AStarNode) - Method in class com.almasb.fxgl.extra.ai.pathfinding.AStarNode
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Set node's parent.
- setRadius(double) - Method in class com.almasb.fxgl.extra.ui.Vignette
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Set gradient radius.
- setSpeed(double) - Method in class com.almasb.fxgl.extra.entity.components.ProjectileComponent
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- setState(NodeState) - Method in class com.almasb.fxgl.extra.ai.pathfinding.AStarNode
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Set node's state.
- setState(State) - Method in class com.almasb.fxgl.extra.entity.state.StateComponent
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- setStateForAllNodes(NodeState) - Method in class com.almasb.fxgl.extra.ai.pathfinding.AStarGrid
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Convenience method to set state of all nodes to given state.
- setTopWall(boolean) - Method in class com.almasb.fxgl.extra.ai.pathfinding.maze.MazeCell
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- setUserData(Object) - Method in class com.almasb.fxgl.extra.ai.pathfinding.AStarNode
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Set user specific data.
- site1 - Variable in class com.almasb.fxgl.extra.algorithm.voronoi.GraphEdge
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- site2 - Variable in class com.almasb.fxgl.extra.algorithm.voronoi.GraphEdge
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- sortNode(List<Site>) - Method in class com.almasb.fxgl.extra.algorithm.voronoi.Voronoi
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- StackStateMachine<E,S extends State<E>> - Class in com.almasb.fxgl.extra.ai.fsm
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- StackStateMachine() - Constructor for class com.almasb.fxgl.extra.ai.fsm.StackStateMachine
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Creates a StackStateMachine with no owner, initial state and global state.
- StackStateMachine(E) - Constructor for class com.almasb.fxgl.extra.ai.fsm.StackStateMachine
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Creates a StackStateMachine for the specified owner.
- StackStateMachine(E, S) - Constructor for class com.almasb.fxgl.extra.ai.fsm.StackStateMachine
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Creates a StackStateMachine for the specified owner and initial state.
- StackStateMachine(E, S, S) - Constructor for class com.almasb.fxgl.extra.ai.fsm.StackStateMachine
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Creates a StackStateMachine for the specified owner, initial state and global state.
- State<E> - Interface in com.almasb.fxgl.extra.ai.fsm
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The state of a state machine defines the logic of the entities that enter, exit and last this state.
- State - Class in com.almasb.fxgl.extra.entity.state
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- State() - Constructor for class com.almasb.fxgl.extra.entity.state.State
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- StateComponent - Class in com.almasb.fxgl.extra.entity.state
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- StateComponent(State) - Constructor for class com.almasb.fxgl.extra.entity.state.StateComponent
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- StateComponent() - Constructor for class com.almasb.fxgl.extra.entity.state.StateComponent
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- StateMachine<E,S extends State<E>> - Interface in com.almasb.fxgl.extra.ai.fsm
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A state machine manages the state transitions of its entity.
- switchedOnProperty() - Method in class com.almasb.fxgl.extra.ui.ToggleSwitch
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- switchMenuContentTo(Node) - Method in class com.almasb.fxgl.extra.scene.menu.CCTRMenu
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- switchMenuContentTo(Node) - Method in class com.almasb.fxgl.extra.scene.menu.GTAVMenu
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- switchMenuTo(Node) - Method in class com.almasb.fxgl.extra.scene.menu.GTAVMenu
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