| Package | Description |
|---|---|
| io.nadron.app | |
| io.nadron.app.impl | |
| io.nadron.event.impl | |
| io.nadron.handlers.netty | |
| io.nadron.service | |
| io.nadron.service.impl |
| Modifier and Type | Method and Description |
|---|---|
GameRoom |
PlayerSession.getGameRoom()
Each user session is attached to a game room.
|
GameRoom |
GameStartListener.getGameRoom() |
| Modifier and Type | Method and Description |
|---|---|
PlayerSession |
SessionFactory.newPlayerSession(GameRoom gameRoom,
Player player) |
void |
PlayerSession.setGameRoom(GameRoom gameRoom)
Method used to set the game room for a particular session.
|
void |
GameStartListener.setGameRoom(GameRoom gameRoom) |
| Modifier and Type | Class and Description |
|---|---|
class |
GameRoomSession |
| Modifier and Type | Field and Description |
|---|---|
protected GameRoom |
DefaultPlayerSession.parentGameRoom
Each incoming connection is made to a game room.
|
protected GameRoom |
DefaultPlayerSession.PlayerSessionBuilder.parentGameRoom |
| Modifier and Type | Field and Description |
|---|---|
protected LaneStrategy<String,ExecutorService,GameRoom> |
GameRoomSession.GameRoomSessionBuilder.laneStrategy |
| Modifier and Type | Method and Description |
|---|---|
GameRoom |
DefaultPlayerSession.getGameRoom() |
| Modifier and Type | Method and Description |
|---|---|
PlayerSession |
Sessions.newPlayerSession(GameRoom gameRoom,
Player player) |
DefaultPlayerSession.PlayerSessionBuilder |
DefaultPlayerSession.PlayerSessionBuilder.parentGameRoom(GameRoom parentGameRoom) |
void |
DefaultPlayerSession.setGameRoom(GameRoom gameRoom) |
| Modifier and Type | Method and Description |
|---|---|
GameRoomSession.GameRoomSessionBuilder |
GameRoomSession.GameRoomSessionBuilder.laneStrategy(LaneStrategy<String,ExecutorService,GameRoom> laneStrategy) |
| Modifier and Type | Method and Description |
|---|---|
static EventDispatcher |
EventDispatchers.newJetlangEventDispatcher(GameRoom room,
LaneStrategy<String,ExecutorService,GameRoom> strategy) |
| Modifier and Type | Method and Description |
|---|---|
static EventDispatcher |
EventDispatchers.newJetlangEventDispatcher(GameRoom room,
LaneStrategy<String,ExecutorService,GameRoom> strategy) |
| Modifier and Type | Method and Description |
|---|---|
void |
WebSocketLoginHandler.connectToGameRoom(GameRoom gameRoom,
PlayerSession playerSession,
io.netty.channel.ChannelFuture future) |
void |
LoginHandler.connectToGameRoom(GameRoom gameRoom,
PlayerSession playerSession,
io.netty.channel.ChannelFuture future) |
protected void |
WebSocketLoginHandler.handleReJoin(PlayerSession playerSession,
GameRoom gameRoom,
io.netty.channel.Channel channel) |
protected void |
LoginHandler.handleReJoin(PlayerSession playerSession,
GameRoom gameRoom,
io.netty.channel.Channel channel,
io.netty.buffer.ByteBuf buffer) |
| Modifier and Type | Method and Description |
|---|---|
GameRoom |
LookupService.gameRoomLookup(Object gameContextKey)
Get a game room based on a reference key.
|
| Modifier and Type | Method and Description |
|---|---|
void |
GameAdminService.unloadGameRoom(GameRoom gameRoom)
Unloads a game room based on the game room instance passed in.
|
| Modifier and Type | Field and Description |
|---|---|
private Map<String,GameRoom> |
SimpleLookupService.refKeyGameRoomMap |
| Modifier and Type | Method and Description |
|---|---|
GameRoom |
SimpleLookupService.gameRoomLookup(Object gameContextKey) |
| Modifier and Type | Method and Description |
|---|---|
Map<String,GameRoom> |
SimpleLookupService.getRefKeyGameRoomMap() |
| Modifier and Type | Method and Description |
|---|---|
void |
SimpleGameAdminService.unloadGameRoom(GameRoom gameRoom) |
| Constructor and Description |
|---|
SimpleLookupService(Map<String,GameRoom> refKeyGameRoomMap) |
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