| Interface | Description |
|---|---|
| Game |
This interface abstracts a game domain object.
|
| GameCommandInterpreter |
This interface defines a command interpreter, which will basically map the
incoming bytes to a method call on some class.
|
| GameEvent<T,O,E> |
This interface has methods that need to be implemented by a game event.
|
| GameRoom |
This interface represents a game room and the related operations available on
it.
|
| GameStartListener |
Defines the starting point for a game instance.
|
| Player |
A Player is a human or machine that is playing single or multiple games.
|
| PlayerSession |
This interface model's a human player's session to nadron.
|
| Session | |
| SessionFactory |
Used to create sessions.
|
| Task |
Represents a task that can be executed in the game system.
|
| Enum | Description |
|---|---|
| Session.Status |
session status types
|
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