| Interface | Description |
|---|---|
| LoginProtocol |
Applies a protocol to the incoming pipeline which will handle login.
|
| Class | Description |
|---|---|
| AMF3ToJavaObjectDecoder |
This class takes a
ByteBuf containing AMF3 object as input and
creates a java object from it using the AMFDeSerializer class. |
| DefaultToServerHandler |
This class will handle on the
GameEvents by forwarding message
events to the associated session instance. |
| EventDecoder | |
| EventEncoder |
A simple event encoder will receive an incoming event, and convert it to a
ByteBuf. |
| EventObjectDecoder | |
| EventObjectDecoder.SourceDecoder | |
| EventObjectEncoder | |
| EventObjectEncoder.SourceEncoder | |
| FlashPolicyServerDecoder | |
| FlashPolicyServerHandler | |
| JavaObjectToAMF3Encoder |
This class will convert the incoming java object to Flex AMF3 byte format and
put them in a Netty
ByteBuf. |
| LoginHandler | |
| LoginProtocol.CompositeProtocol | |
| LoginProtocol.DefaultNadProtocol |
This is the default protocol of nadron.
|
| LoginProtocol.HTTPProtocol |
Searches the incoming bytes of a client connection to determine if its an
HTTP connection, in which case Websocket or HTTP related handlers will be
applied on the piepline.
|
| MessageBufferEventDecoder |
This decoder will convert a Netty
ByteBuf to a
NettyMessageBuffer. |
| MessageBufferEventEncoder | |
| NulEncoder | |
| ProtocolMultiplexerDecoder |
This class can be used to switch login-protocol based on the incoming bytes
sent by a client.
|
| TextWebsocketDecoder |
This class will convert an incoming
TextWebSocketFrame to an
Event. |
| TextWebsocketEncoder |
This encoder will convert an incoming object (mostly expected to be an
Event object) to a TextWebSocketFrame object. |
| UDPEventEncoder | |
| UDPUpstreamHandler | |
| WebSocketLoginHandler |
This login handler will parse incoming login events to get the
Credentials and lookup Player and GameRoom objects. |
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