| Class | Description |
|---|---|
| GameStateManager | |
| ReconnectSessionRegistry |
A session registry that will do auto cleanup of the
Session after
waiting for a specified amount of time for reconnection from remote client. |
| ReconnectSessionRegistry.ClearSessionTask | |
| SessionRegistry<T> | |
| SimpleGameAdminService | |
| SimpleLookupService |
The lookup service abstracts away the implementation detail on getting the
game objects from the reference key provided by the client.
|
| SimpleTaskManagerService |
A thin wrapper on a ScheduledThreadPoolExecutor class.
|
| SimpleUniqueIdGenerator |
Uses an atomic long to increment and provide a unique id.
|
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