Class MyMath
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Field Summary
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Method Summary
Modifier and TypeMethodDescriptionstatic doublearea(com.jme3.math.Triangle triangle) Return the area of the specified triangle.static booleanareWithinTolerance(float a, float b, float relativeTolerance) Test whether 2 float values are within the specified relative tolerance of one another.static doublecircle(double abscissa) Return the circle functionsqrt(1 - x^2)for a double-precision value.static floatcircle(float abscissa) Return the circle functionsqrt(1 - x^2)for a single-precision value.static doubleclamp(double dValue, double maxMagnitude) Clamp the magnitude of a double-precision value.static doubleclamp(double dValue, double min, double max) Clamp a double-precision value between 2 limits.static floatclamp(float fValue, float maxMagnitude) Clamp the magnitude of a single-precision value.static intclamp(int iValue, int min, int max) Clamp an integer value between 2 limits.static com.jme3.math.Transformcombine(com.jme3.math.Transform child, com.jme3.math.Transform parent, com.jme3.math.Transform storeResult) Combine the specified transforms.static floatcube(float fValue) Cube the specified single-precision value.static floatcubeRoot(float fValue) Extract the cube root of a single-precision value.static doublediscriminant(double a, double b, double c) Return the discriminant(b^2 - 4*a*c)of a quadratic equation in standard form(a*x^2 + b*x + c) == 0.static floateaseInQuartic(float time, float start, float end, float duration) Quartic easing function for animation: slow at the start, fast at the end.static floateaseOutQuartic(float time, float start, float end, float duration) Quartic easing function for animation: fast at the start, slow at the end.static floatfade(float t) Fade polynomial for Perlin noise.static doublefourthRoot(double dValue) Extract the 4th root of a double-precision value.static com.jme3.math.Matrix3ffromAngles(float xAngle, float yAngle, float zAngle, com.jme3.math.Matrix3f storeResult) Sets a rotation matrix from the specified Tait-Bryan angles, applying the rotations in x-z-y extrinsic order or y-z'-x" intrinsic order.static floathypotenuse(float... fValues) Return the root sum of squares of some single-precision values.static doublehypotenuseDouble(double... dValues) Return the root sum of squares of some double-precision values.static booleanisBetween(double a, double b, double c) Test whether b is between a and c.static booleanisBetween(float a, float b, float c) Test whether b is between a and c.static booleanisBetween(int a, int b, int c) Test whether b is between a and c.static booleanisIdentity(com.jme3.math.Transform transform) Test the specified transform for exact identity.static booleanisOdd(int iValue) Test whether an integer value is odd.static floatlerp(float t, float y0, float y1) Interpolate linearly between (or extrapolate linearly from) 2 single-precision values.static floatlerp3(float t1, float t2, float y0, float y1, float y2) Interpolate linearly between (or extrapolate linearly from) 3 single-precision values.static intlog2(int iValue) Calculate the floor of the base-2 logarithm of the input value.static floatmax(float... fValues) Find the maximum of some single-precision values.static doublemaxDouble(double... dValues) Find the maximum of some double-precision values.static intmaxInt(int... iValues) Find the maximum of some int values.static doublemid(double a, double b, double c) Find the median of 3 double-precision values.static floatmid(float a, float b, float c) Find the median of 3 single-precision values.static floatmin(float... fValues) Find the minimum of some single-precision values.static doubleminDouble(double... dValues) Find the minimum of some double-precision values.static doublemodulo(double dValue, double modulus) Return the least non-negative value congruent with the input value with respect to the specified modulus.static floatmodulo(float fValue, float modulus) Return the least non-negative value congruent with the input value with respect to the specified modulus.static intmodulo(int iValue, int modulus) Return the least non-negative value congruent with the input value with respect to the specified modulus.static com.jme3.math.Transformslerp(float t, com.jme3.math.Transform t0, com.jme3.math.Transform t1, com.jme3.math.Transform storeResult) Interpolate between 2 transforms using spherical linear (Slerp) interpolation.static doublesqr(double dValue) Square the specified double-precision value.static floatstandardize(float fValue) Standardize a single-precision value in preparation for hashing.static floatstandardizeAngle(float angle) Standardize a rotation angle to the range [-Pi, Pi).static doublesumOfSquares(float... fValues) Return the sum of squares of some single-precision values.static floattoDegrees(float radians) Convert an angle from radians to degrees.static floattoRadians(float degrees) Convert an angle from degrees to radians.static com.jme3.math.Vector3ftransform(com.jme3.math.Transform transform, com.jme3.math.Vector3f input, com.jme3.math.Vector3f storeResult) Apply the specified transform to a Vector3f.static com.jme3.math.TriangletransformInverse(com.jme3.math.Transform transform, com.jme3.math.Triangle input, com.jme3.math.Triangle storeResult) Apply the inverse of the specified transform to each vertex of a Triangle.static com.jme3.math.Vector3ftransformInverse(com.jme3.math.Transform transform, com.jme3.math.Vector3f input, com.jme3.math.Vector3f storeResult) Apply the inverse of the specified transform to a Vector3f.
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Field Details
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halfPi
public static final double halfPiPi/2- See Also:
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FastMath.HALF_PI- Constant Field Values
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phi
public static final float phigolden ratio = 1.618... -
root2
public static final float root2square root of 2 -
rootHalf
public static final float rootHalfsquare root of 1/2 -
logger
message logger for this class
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Method Details
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area
public static double area(com.jme3.math.Triangle triangle) Return the area of the specified triangle.- Parameters:
triangle- (not null, unaffected)- Returns:
- the area (≥0)
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areWithinTolerance
public static boolean areWithinTolerance(float a, float b, float relativeTolerance) Test whether 2 float values are within the specified relative tolerance of one another.- Parameters:
a- the first input valueb- the 2nd input valuerelativeTolerance- the relative tolerance (≥0, 0.02 → 2 percent)- Returns:
- true if
aandbdiffer by less thanrelativeTolerance * max(abs(a), abs(b)), otherwise false
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circle
public static double circle(double abscissa) Return the circle functionsqrt(1 - x^2)for a double-precision value.- Parameters:
abscissa- input (≤1, ≥-1)- Returns:
- positive ordinate of the unit circle at the abscissa (≤1, ≥0)
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circle
public static float circle(float abscissa) Return the circle functionsqrt(1 - x^2)for a single-precision value. Double-precision arithmetic is used to reduce the risk of overflow.- Parameters:
abscissa- input (≤1, ≥-1)- Returns:
- positive ordinate of the unit circle at the abscissa (≤1, ≥0)
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clamp
public static float clamp(float fValue, float maxMagnitude) Clamp the magnitude of a single-precision value.- Parameters:
fValue- input value to be clampedmaxMagnitude- limit of the clamp (≥0)- Returns:
- value between -maxMagnitude and +maxMagnitude inclusive which is closest to fValue
- See Also:
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FastMath.clamp(float,float,float)
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clamp
public static double clamp(double dValue, double maxMagnitude) Clamp the magnitude of a double-precision value.- Parameters:
dValue- input value to be clampedmaxMagnitude- limit of the clamp (≥0)- Returns:
- value between -maxMagnitude and +maxMagnitude inclusive which is closest to fValue
- See Also:
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FastMath.clamp(float,float,float)
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clamp
public static double clamp(double dValue, double min, double max) Clamp a double-precision value between 2 limits.- Parameters:
dValue- input value to be clampedmin- lower limit of the clampmax- upper limit of the clamp- Returns:
- the value between min and max inclusive that is closest to fValue
- See Also:
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FastMath.clamp(float,float,float)
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clamp
public static int clamp(int iValue, int min, int max) Clamp an integer value between 2 limits.- Parameters:
iValue- input value to be clampedmin- the lower limitmax- the upper limit- Returns:
- the value between min and max inclusive that is closest to iValue
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combine
public static com.jme3.math.Transform combine(com.jme3.math.Transform child, com.jme3.math.Transform parent, com.jme3.math.Transform storeResult) Combine the specified transforms.It is safe for any or all of
child,parent, andstoreResultto be the same object.Unlike
Transform.combineWithParent(com.jme3.math.Transform), this method works on transforms containing non-normalized quaternions.- Parameters:
child- the transform applied first (not null, unaffected unless it'sstoreResult)parent- the transform applied last (not null, unaffected unless it'sstoreResult)storeResult- (modified if not null)- Returns:
- a Transform equivalent to
childfollowed byparent(eitherstoreResultor a new instance)
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cube
public static float cube(float fValue) Cube the specified single-precision value. Logs a warning in case of overflow.- Parameters:
fValue- input value to be cubed- Returns:
- fValue raised to the third power
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cubeRoot(float)FastMath.sqr(float)
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cubeRoot
public static float cubeRoot(float fValue) Extract the cube root of a single-precision value. UnlikeFastMath.pow(float,float), this method works on negative values.- Parameters:
fValue- input cube to be extracted (may be negative)- Returns:
- cube root of fValue
- See Also:
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cube(float)FastMath.pow(float,float)Math.cbrt(double)
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discriminant
public static double discriminant(double a, double b, double c) Return the discriminant(b^2 - 4*a*c)of a quadratic equation in standard form(a*x^2 + b*x + c) == 0.- Parameters:
a- the coefficient of the square termb- the coefficient of the linear termc- the constant term- Returns:
- the discriminant
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easeInQuartic
public static float easeInQuartic(float time, float start, float end, float duration) Quartic easing function for animation: slow at the start, fast at the end.- Parameters:
time- the elapsed time since the start of the animation (≥0, ≤duration)start- the starting valueend- the ending valueduration- the duration of the animation (>0)- Returns:
- the current value
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easeOutQuartic
public static float easeOutQuartic(float time, float start, float end, float duration) Quartic easing function for animation: fast at the start, slow at the end.- Parameters:
time- the elapsed time since the start of the animation (≥0, ≤duration)start- the starting valueend- the ending valueduration- the duration of the animation (>0)- Returns:
- the current value
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fade
public static float fade(float t) Fade polynomial for Perlin noise. Double-precision arithmetic is used to reduce rounding error.- Parameters:
t- input value (≤1, ≥0)- Returns:
- 6*t^5 - 15*t^4 + 10*t^3 (≤1, ≥0)
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fourthRoot
public static double fourthRoot(double dValue) Extract the 4th root of a double-precision value. This method is faster than Math.pow(d, 0.25).- Parameters:
dValue- input 4th power to be extracted (≥0)- Returns:
- the positive 4th root of dValue (≥0)
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fromAngles
public static com.jme3.math.Matrix3f fromAngles(float xAngle, float yAngle, float zAngle, com.jme3.math.Matrix3f storeResult) Sets a rotation matrix from the specified Tait-Bryan angles, applying the rotations in x-z-y extrinsic order or y-z'-x" intrinsic order.- Parameters:
xAngle- the X angle (in radians)yAngle- the Y angle (in radians)zAngle- the Z angle (in radians)storeResult- storage for the result (modified if not null)- Returns:
- a rotation matrix (either
storeResultor a new instance)
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hypotenuse
public static float hypotenuse(float... fValues) Return the root sum of squares of some single-precision values. Double-precision arithmetic is used to reduce the risk of overflow.- Parameters:
fValues- the input values- Returns:
- the positive square root of the sum of squares (≥0)
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hypotenuseDouble
public static double hypotenuseDouble(double... dValues) Return the root sum of squares of some double-precision values.- Parameters:
dValues- the input values- Returns:
- the positive square root of the sum of squares (≥0)
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isBetween
public static boolean isBetween(float a, float b, float c) Test whether b is between a and c.- Parameters:
a- the first input valueb- the 2nd input valuec- the 3rd input value- Returns:
- true if b is between a and c (inclusive), otherwise false
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isBetween
public static boolean isBetween(int a, int b, int c) Test whether b is between a and c.- Parameters:
a- the first input valueb- the 2nd input valuec- the 3rd input value- Returns:
- true if b is between a and c (inclusive), otherwise false
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isBetween
public static boolean isBetween(double a, double b, double c) Test whether b is between a and c.- Parameters:
a- the first input valueb- the 2nd input valuec- the 3rd input value- Returns:
- true if b is between a and c (inclusive), otherwise false
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isIdentity
public static boolean isIdentity(com.jme3.math.Transform transform) Test the specified transform for exact identity.- Parameters:
transform- which transform to test (not null, unaffected)- Returns:
- true if exact identity, otherwise false
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isOdd
public static boolean isOdd(int iValue) Test whether an integer value is odd.- Parameters:
iValue- the value to be tested- Returns:
- true if x is odd, false if it's even
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lerp
public static float lerp(float t, float y0, float y1) Interpolate linearly between (or extrapolate linearly from) 2 single-precision values.Unlike
FastMath.interpolateLinear(float, float, float), no rounding error is introduced when y0==y1.- Parameters:
t- the weight given toy1y0- the function value at t=0y1- the function value at t=1- Returns:
- the interpolated function value
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lerp3
public static float lerp3(float t1, float t2, float y0, float y1, float y2) Interpolate linearly between (or extrapolate linearly from) 3 single-precision values.- Parameters:
t1- the weight given toy1t2- the weight given toy2y0- the function value at t1=0, t2=0y1- the function value at t1=1, t2=0y2- the function value at t1=0, t2=1- Returns:
- the interpolated function value
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log2
public static int log2(int iValue) Calculate the floor of the base-2 logarithm of the input value.- Parameters:
iValue- the input value (≥1)- Returns:
- the largest integer N≤30 for which
(1 << N) <= iValue(≥0, ≤30)
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max
public static float max(float... fValues) Find the maximum of some single-precision values.- Parameters:
fValues- the input values- Returns:
- the most positive value
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maxDouble
public static double maxDouble(double... dValues) Find the maximum of some double-precision values.- Parameters:
dValues- the input values- Returns:
- the most positive value
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maxInt
public static int maxInt(int... iValues) Find the maximum of some int values.- Parameters:
iValues- the input values- Returns:
- the most positive value
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mid
public static float mid(float a, float b, float c) Find the median of 3 single-precision values.- Parameters:
a- the first input valueb- the 2nd input valuec- the 3rd input value- Returns:
- the median of the 3 values
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mid
public static double mid(double a, double b, double c) Find the median of 3 double-precision values.- Parameters:
a- the first input valueb- the 2nd input valuec- the 3rd input value- Returns:
- the median of the 3 values
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min
public static float min(float... fValues) Find the minimum of some single-precision values.- Parameters:
fValues- the input values- Returns:
- the most negative value
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minDouble
public static double minDouble(double... dValues) Find the minimum of some double-precision values.- Parameters:
dValues- the input values- Returns:
- the most negative value
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modulo
public static int modulo(int iValue, int modulus) Return the least non-negative value congruent with the input value with respect to the specified modulus.This differs from remainder for negative input values. For instance, modulo(-1, 4) == 3, while -1 % 4 == -1.
- Parameters:
iValue- the input valuemodulus- (>0)- Returns:
- iValue MOD modulus (<modulus, ≥0)
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modulo
public static float modulo(float fValue, float modulus) Return the least non-negative value congruent with the input value with respect to the specified modulus.This differs from remainder for negative input values. For instance, modulo(-1f, 4f) == 3f, while -1f % 4f == -1f.
- Parameters:
fValue- the input valuemodulus- (>0)- Returns:
- fValue MOD modulus (<modulus, ≥0)
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modulo
public static double modulo(double dValue, double modulus) Return the least non-negative value congruent with the input value with respect to the specified modulus.This differs from remainder for negative input values. For instance, modulo(-1, 4) == 3, while -1 % 4 == -1.
- Parameters:
dValue- the input valuemodulus- (>0)- Returns:
- dValue MOD modulus (<modulus, ≥0)
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slerp
public static com.jme3.math.Transform slerp(float t, com.jme3.math.Transform t0, com.jme3.math.Transform t1, com.jme3.math.Transform storeResult) Interpolate between 2 transforms using spherical linear (Slerp) interpolation.This method is slower (but more accurate) than
Transform.interpolateTransforms(com.jme3.math.Transform, com.jme3.math.Transform, float)and doesn't trasht1. The caller is responsible for flipping quaternion signs when it's appropriate to do so.- Parameters:
t- the weight given tot1(≥0, ≤1)t0- the function value at t=0 (not null, unaffected unless it'sstoreResult)t1- the function value at t=1 (not null, unaffected unless it'sstoreResult)storeResult- storage for the result (modified if not null, may bet0ort1)- Returns:
- the interpolated transform (either
storeResultor a new instance)
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sqr
public static double sqr(double dValue) Square the specified double-precision value. Logs a warning in case of overflow.- Parameters:
dValue- input value to be squared- Returns:
- dValue squared (≥0)
- See Also:
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FastMath.sqr(float)Math.sqrt(double)
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standardize
public static float standardize(float fValue) Standardize a single-precision value in preparation for hashing.- Parameters:
fValue- input value- Returns:
- an equivalent value that's not -0
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standardizeAngle
public static float standardizeAngle(float angle) Standardize a rotation angle to the range [-Pi, Pi).- Parameters:
angle- the input angle (in radians)- Returns:
- the standardized angle (in radians, <Pi, ≥-Pi)
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sumOfSquares
public static double sumOfSquares(float... fValues) Return the sum of squares of some single-precision values. Double-precision arithmetic is used to reduce the risk of overflow.- Parameters:
fValues- the input values- Returns:
- the sum of squares (≥0)
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toDegrees
public static float toDegrees(float radians) Convert an angle from radians to degrees.- Parameters:
radians- input angle- Returns:
- equivalent in degrees
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toRadians
public static float toRadians(float degrees) Convert an angle from degrees to radians.- Parameters:
degrees- input angle- Returns:
- equivalent in radians
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transform
public static com.jme3.math.Vector3f transform(com.jme3.math.Transform transform, com.jme3.math.Vector3f input, com.jme3.math.Vector3f storeResult) Apply the specified transform to a Vector3f.It is safe for
inputandstoreResultto be the same object.Unlike
Transform.transformVector(com.jme3.math.Vector3f, com.jme3.math.Vector3f), this method works on transforms containing non-normalized quaternions.- Parameters:
transform- the transform to apply (not null, unaffected unlessstoreResultis its translation or scaling component)input- the input vector (not null, unaffected unless it'sstoreResult)storeResult- storage for the result (modified if not null)- Returns:
- the transformed vector (either
storeResultor a new instance)
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transformInverse
public static com.jme3.math.Triangle transformInverse(com.jme3.math.Transform transform, com.jme3.math.Triangle input, com.jme3.math.Triangle storeResult) Apply the inverse of the specified transform to each vertex of a Triangle.It is safe for
inputandstoreResultto be the same object.- Parameters:
transform- the transform to apply (not null, unaffected)input- the input triangle (not null, unaffected unless it'sstoreResult)storeResult- storage for the result (modified if not null)- Returns:
- the transformed triangle (either
storeResultor a new instance)
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transformInverse
public static com.jme3.math.Vector3f transformInverse(com.jme3.math.Transform transform, com.jme3.math.Vector3f input, com.jme3.math.Vector3f storeResult) Apply the inverse of the specified transform to a Vector3f.It is safe for
inputandstoreResultto be the same object.Unlike
Transform.transformInverseVector(com.jme3.math.Vector3f, com.jme3.math.Vector3f), this method works on transforms containing non-normalized quaternions.- Parameters:
transform- the transform to un-apply (not null, unaffected unlessstoreResultis its translation or scaling component)input- the input vector (not null, unaffected unless it'sstoreResult)storeResult- storage for the result (modified if not null)- Returns:
- the transformed vector (either
storeResultor a new instance)
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