Package jme3utilities
package jme3utilities
Miscellaneous reusable classes for use with jMonkeyEngine3.
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ClassDescriptionA filter to adjust the contrast of a rendered scene using a power-law function.Manage decal geometries, "aging them out" on a first-in, first-out (FIFO) basis.Utility methods that relate to display settings.An asset loader that always throws an exception.Utility methods that operate on individual elements of vertex buffers.Miscellaneous utility methods in the Heart Library.Utility methods to determine which bones can influence mesh vertices.Enumerate possible initial states of an AppState or Control.A JMonkeyEngine object containing loadable assets.Enumerate algorithms for auto-generating mesh normals from position data.Utility methods for manipulating animations, clips, and tracks.Utility methods for loading assets.Utility methods that operate on jME3 cameras and view ports.Utility methods that operate on jME3 scene-graph controls in general.Utility methods for lights.Utility methods for meshes and mesh vertices.Utility methods that operate on jME3 renderers.Utility methods for manipulating skeletonized spatials, armatures, armature joints, skeletons, and skeleton bones.Utility methods for manipulating scene graphs, nodes, and geometries.Utility methods for char sequences, strings, and collections of strings.An AppState that can influence other AppStates.A namespace used to generate unique text strings for names.A loader for properties XML assets.Track the active/inactive status of named signals.A NamedAppState with protected fields analogous to those of
SimpleApplication.A simplified AbstractControl.An asset loader for text assets.A SimpleControl to manage a subtree of the scene graph.A named appstate to simulate the time of day in a game.An asset key for generic uncached assets.Utility methods to throw exceptions for invalid method arguments.App state to manage view-port updating.Interface to receive notifications when a viewport is created or removed.