All Classes and Interfaces

Class
Description
Utility methods for editing JME animations.
A mapping to convert a bone transform from one skeleton to another.
Encapsulate a pose for a specific Armature or Skeleton.
Encapsulate a rotation curve.
Data used to map poses from one skeleton to another: a collection of bone mappings.
Enumerate and implement some smoothing techniques on time sequences of unit quaternions.
Enumerate and implement some smoothing techniques on time sequences of Vector3f values.
Utility methods for editing JME animation tracks.
Enumerate and implement some interpolation techniques on time sequences of unit quaternions.
Tweening techniques for time sequences of JME transforms.
Enumerate and implement some interpolation techniques on time sequences of Vector3f values.
Encapsulate a vector curve.
Version strings for the Wes library.