Constant Field Values

Contents

com.github.*

  • com.github.tommyettinger.textra.Font
    Modifier and Type
    Constant Field
    Value
    public static final long
    1073741824L
    public static final long
    67108864L
    public static final String
    "#ifdef GL_ES\n\tprecision mediump float;\n\tprecision mediump int;\n#endif\n\nuniform sampler2D u_texture;\nuniform float u_smoothing;\nvarying vec4 v_color;\nvarying vec2 v_texCoords;\n\nvoid main() {\n vec3 sdf = texture2D(u_texture, v_texCoords).rgb;\n gl_FragColor = vec4(v_color.rgb, clamp((max(min(sdf.r, sdf.g), min(max(sdf.r, sdf.g), sdf.b)) - 0.5) * u_smoothing + 0.5, 0.0, 1.0) * v_color.a);\n}\n"
    public static final long
    536870912L
    public static final long
    134217728L
    public static final long
    33554432L
    public static final long
    100663296L
    public static final long
    268435456L
    public static final String
    "attribute vec4 a_position;\nattribute vec4 a_color;\nattribute vec2 a_texCoord0;\nuniform mat4 u_projTrans;\nvarying vec4 v_color;\nvarying vec2 v_texCoords;\n\nvoid main() {\n\tv_color = a_color;\n\tv_color.a = v_color.a * (255.0/254.0);\n\tv_texCoords = a_texCoord0;\n\tgl_Position = u_projTrans * a_position;\n}\n"