All Classes
Class
Description
Blinks the entire text in two different colors at once, without interpolation.
Allows looking up an RGBA8888 Integer color given a String key, returning either the color or null if none was found.
The default ColorLookup, this simply looks up
key in Colors, returning null if no Color exists by
that exact name (case-sensitive), or returning the RGBA8888 value of the color otherwise.Just has methods to convert from HSL colors to RGB and back again, for hue-changing effects mainly.
Moves the text vertically easing it into the final position.
Abstract text effect.
Fades the text's color from between colors or alphas.
A replacement for libGDX's BitmapFont class, supporting additional markup to allow styling text with various effects.
Defines what types of distance field font this can use and render.
Describes the region of a glyph in a larger TextureRegion, carrying a little more info about the offsets that
apply to where the glyph is rendered.
Tints the text in a gradient pattern.
Hangs the text in midair and suddenly drops it.
Randomly selects and shakes individual characters in the text.
Makes the text jumps and falls as if there was gravity.
Preconfigured static
Font instances, with any important metric adjustments already applied.A replacement for libGDX's GlyphLayout, more or less; stores one or more (possibly empty)
Lines of text,
which can use color and style markup from Font, and can be drawn with
Font.drawGlyphs(Batch, Layout, float, float, int).One line of possibly-colorful, possibly-styled text, with a width and height set by
Font.markup(String, Layout) on Lines in a Layout.Some 1D noise methods to be used when an effect needs smooth but random changes.
Tints the text in a rainbow pattern.
Shakes the text in a random pattern.
Drips the text in a random pattern.
Moves the text horizontally easing it into the final position.
A scene2d.ui Widget that displays text using a
Font rather than a libGDX BitmapFont.Simple listener for label events.
Configuration class that easily allows the user to fine tune the library's functionality.
An extension of
Label that progressively shows the text as if it was being typed in real time, and allows the
use of tokens in the following format: {TOKEN=PARAMETER}.Simple listener for label events.
Moves the text vertically in a sine wave pattern.
Moves the text in a wind pattern.