All Classes
| Class | Description |
|---|---|
| AttentionEffect |
Makes the hovered-over glyph stretch on y, as well as some glyphs near it.
|
| BlinkEffect |
Blinks the entire text in two different colors at once, without interpolation.
|
| BlockUtils | |
| CannonEffect |
Starts the text large and shrinks into the final position/size, arcing up and then ending moving down.
|
| CarouselEffect |
Makes the text jumps and falls as if there was gravity.
|
| CaseInsensitiveIntMap |
An unordered map where the keys are case-insensitive Strings and the values are unboxed ints.
|
| CaseInsensitiveIntMap.Entries | |
| CaseInsensitiveIntMap.Entry | |
| CaseInsensitiveIntMap.Keys | |
| CaseInsensitiveIntMap.Values | |
| ColorLookup |
Allows looking up an RGBA8888 int color given a String key, returning either the color or 256 if none was found.
|
| ColorLookup.GdxColorLookup |
The default ColorLookup, this simply looks up
key in Colors, returning 256 (fully transparent,
extremely dark blue) if no Color exists by that exact name (case-sensitive), or returning the RGBA8888 value
of the color otherwise. |
| ColorUtils |
A few static methods for commonly-used color handling tasks.
|
| CrowdEffect |
Rotates each glyph slightly back and forth, each one independently.
|
| EaseEffect |
Moves the text vertically easing it into the final position.
|
| Effect |
Abstract text effect.
|
| Effect.EffectBuilder |
A functional interface that is meant to be used with the 2-parameter constructor available for all Effects here,
using a method reference such as
WaveEffect::new. |
| EmergeEffect |
Stretches the text vertically from the baseline up to its full height.
|
| FadeEffect |
Fades the text's color from between colors or alphas.
|
| Font |
A replacement for libGDX's BitmapFont class, supporting additional markup to allow styling text with various effects.
|
| Font.DistanceFieldType |
Defines what types of distance field font this can use and render.
|
| Font.FontFamily |
Holds up to 16 Font values, accessible by index or by name, that markup can switch between while rendering.
|
| Font.GlyphRegion |
Describes the region of a glyph in a larger TextureRegion, carrying a little more info about the offsets that
apply to where the glyph is rendered.
|
| GradientEffect |
Tints the text in a gradient pattern.
|
| HangEffect |
Hangs the text in midair and suddenly drops it.
|
| HeartbeatEffect |
Makes the text jumps and falls as if there was gravity.
|
| HighlightEffect |
Tints the single glyph (or affected text, if all is true) underneath the pointer/mouse in a rainbow pattern.
|
| ImageTextraButton |
A button with a child
Image and TextraLabel. |
| ImageTypingButton |
A button with a child
Image and TypingLabel. |
| JoltEffect |
Randomly selects and shakes individual characters in the text.
|
| JumpEffect |
Makes the text jumps and falls as if there was gravity.
|
| KnownFonts |
Preconfigured static
Font instances, with any important metric adjustments already applied. |
| Layout |
A replacement for libGDX's GlyphLayout, more or less; stores one or more (possibly empty)
Lines of text,
which can use color and style markup from Font, and can be drawn with
Font.drawGlyphs(Batch, Layout, float, float, int). |
| Line |
One line of possibly-colorful, possibly-styled text, with a width and height set by
Font.markup(String, Layout) on Lines in a Layout. |
| LinkEffect |
Allows clicking the affected text to open a URL in the browser.
|
| NoiseUtils |
Some 1D noise methods to be used when an effect needs smooth but random changes.
|
| OceanEffect |
Tints the text in an irregular, flowing color pattern that defaults to using sea green through deep blue, but can be
changed to other colors.
|
| Palette |
Combines 50 colors chosen to be generally distinct with the 34 colors libGDX defines in
Colors. |
| Parser |
Utility class to parse tokens from a
TypingLabel; not intended for external use in most situations. |
| RainbowEffect |
Tints the text in a rainbow pattern.
|
| RotateEffect |
Permanently rotates text in-place for each cell.
|
| ScaleEffect |
Permanently sets the size of text.
|
| ShakeEffect |
Shakes the text in a random pattern.
|
| ShrinkEffect |
Starts the text large and shrinks into the final position/size.
|
| SickEffect |
Drips the text in a random pattern.
|
| SlideEffect |
Moves the text horizontally easing it into the final position.
|
| SpinEffect |
Rotates each glyph quickly and slows down as it approaches some count of rotations.
|
| SpiralEffect |
Moves the text in a round spiral from outwards-in, easing it into the final position.
|
| SquashEffect |
Stretches the text vertically from the baseline up to its full height.
|
| StringUtils | |
| StylistEffect |
Enables style properties for the single glyph (or affected text, if all is true) underneath the pointer/mouse, and
disables them when not underneath.
|
| TextraButton |
A button with a child
TextraLabel to display text. |
| TextraCheckBox |
A checkbox is a button that contains an image indicating the checked or unchecked state and a
TextraLabel. |
| TextraDialog |
Displays a dialog, which is a window with a title, a content table, and a button table.
|
| TextraField |
A single-line text input field.
|
| TextraField.DefaultOnscreenKeyboard |
The default
TextraField.OnscreenKeyboard used by all TextraField instances. |
| TextraField.OnscreenKeyboard |
An interface for onscreen keyboards.
|
| TextraField.TextFieldFilter |
Interface for filtering characters entered into the text field.
|
| TextraField.TextFieldFilter.DigitsOnlyFilter | |
| TextraField.TextFieldListener |
Interface for listening to typed characters.
|
| TextraLabel |
A scene2d.ui Widget that displays text using a
Font rather than a libGDX BitmapFont. |
| TextraTooltip |
A tooltip that shows a TextraLabel.
|
| TextraWindow |
A table that can be dragged and act as a modal window.
|
| TokenCategory | |
| TriggerEffect |
Allows clicking the affected text to trigger an event.
|
| TypingAdapter |
Simple listener for label events.
|
| TypingButton |
A button with a child
TypingLabel to display text. |
| TypingCheckBox |
A checkbox is a button that contains an image indicating the checked or unchecked state and a
TypingLabel. |
| TypingConfig |
Configuration class that easily allows the user to fine tune the library's functionality.
|
| TypingDialog |
Displays a dialog, which is a
TypingWindow with a TypingLabel for a title, a content table, and a
button table. |
| TypingLabel |
An extension of
Label that progressively shows the text as if it was being typed in real time, and allows the
use of tokens in the following format: {TOKEN=PARAMETER}. |
| TypingListener |
Simple listener for label events.
|
| TypingTooltip |
A tooltip that shows a TypingLabel.
|
| TypingWindow |
A table that can be dragged and act as a modal window.
|
| WaveEffect |
Moves the text vertically in a sine wave pattern.
|
| WindEffect |
Moves the text in a wind pattern.
|