Class AbstractBlendComposite
- All Implemented Interfaces:
Composite
- Direct Known Subclasses:
BlendModeComposite
A blend composite defines the rule according to which a drawing primitive (known as the source) is mixed with existing graphics (know as the destination.)
BlendComposite is an implementation of the
Composite interface and must therefore be set as a state on
a Graphics2D surface.
Please refer to Graphics2D.setComposite(java.awt.Composite)
for more information on how to use this class with a graphics surface.
Blending Modes
This class offers a certain number of blending modes, or compositing rules. These rules are inspired from graphics editing software packages, like Adobe Photoshop or The GIMP.
Given the wide variety of implemented blending modes and the difficulty to describe them with words, please refer to those tools to visually see the result of these blending modes.
- See Also:
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Nested Class Summary
Nested Classes -
Constructor Summary
Constructors -
Method Summary
Modifier and TypeMethodDescriptionprotected abstract @NotNull AbstractBlendComposite.Blenderblender()createContext(ColorModel srcColorModel, ColorModel dstColorModel, RenderingHints hints) voidsetConvertToLinearRGB(boolean convertToLinearRGB)
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Constructor Details
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AbstractBlendComposite
protected AbstractBlendComposite()
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Method Details
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blender
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setConvertToLinearRGB
public void setConvertToLinearRGB(boolean convertToLinearRGB) -
createContext
public CompositeContext createContext(ColorModel srcColorModel, ColorModel dstColorModel, RenderingHints hints) - Specified by:
createContextin interfaceComposite
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