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- UINT - enum entry in com.google.android.filament.filamat.MaterialBuilder.UniformType
- UINT - enum entry in com.google.android.filament.filamat.MaterialBuilder.SamplerFormat
- UINT2 - enum entry in com.google.android.filament.filamat.MaterialBuilder.UniformType
- UINT3 - enum entry in com.google.android.filament.filamat.MaterialBuilder.UniformType
- UINT4 - enum entry in com.google.android.filament.filamat.MaterialBuilder.UniformType
- uniformParameter(MaterialBuilder.UniformType,String) - function in com.google.android.filament.filamat.MaterialBuilder
- uniformParameter(MaterialBuilder.UniformType,MaterialBuilder.ParameterPrecision,String) - function in com.google.android.filament.filamat.MaterialBuilder
- uniformParameterArray(MaterialBuilder.UniformType,int,String) - function in com.google.android.filament.filamat.MaterialBuilder
- uniformParameterArray(MaterialBuilder.UniformType,int,MaterialBuilder.ParameterPrecision,String) - function in com.google.android.filament.filamat.MaterialBuilder
- UNLIT - enum entry in com.google.android.filament.filamat.MaterialBuilder.Shading
- UNUSED - enum entry in com.google.android.filament.filamat.MaterialBuilder.VertexAttribute
- useLegacyMorphing() - function in com.google.android.filament.filamat.MaterialBuilder
- Legacy morphing uses the data in the VertexBuffer.
- UV0 - enum entry in com.google.android.filament.filamat.MaterialBuilder.VertexAttribute
- UV1 - enum entry in com.google.android.filament.filamat.MaterialBuilder.VertexAttribute