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A

ACCURATE - enum entry in com.google.android.filament.Colors.Conversion

Accurate conversion using the sRGB standard.

ACES - enum entry in com.google.android.filament.ColorGrading.ToneMapping

ACES tone mapping.

ACES - enum entry in com.google.android.filament.View.ToneMapping

The Academy Color Encoding System (ACES).

ACES_LEGACY - enum entry in com.google.android.filament.ColorGrading.ToneMapping

ACES tone mapping, with a brightness modifier to match Filament's legacy tone mapper.

ACQUIRED - enum entry in com.google.android.filament.Stream.StreamType

Synchronized, copy-free, and take a release callback. Good for AR but requires API 26+.

ADD - enum entry in com.google.android.filament.Material.BlendingMode

Material is additive (e.g.: hologram).

ADD - enum entry in com.google.android.filament.View.BloomOptions.BlendMode

Bloom is modulated by the strength parameter and added to the scene

addEntities(Array) - function in com.google.android.filament.Scene
Adds a list of entities to the Scene.
addEntity(int) - function in com.google.android.filament.Scene
Adds an Entity to the Scene.
ALPHA - enum entry in com.google.android.filament.Texture.Format
 
ALWAYS - enum entry in com.google.android.filament.TextureSampler.CompareFunction

Always. Depth testing is deactivated.

annotationType() - function in java.lang.annotation.Annotation
 
attach(Renderer,Display) - function in com.google.android.filament.android.DisplayHelper
Sets the filament Renderer associated to the Display, from this pointon, Renderer.DisplayInfo will be automatically updated when the Display properties change.
attachTo(SurfaceView) - function in com.google.android.filament.android.UiHelper
Associate UiHelper with a SurfaceView.As soon as SurfaceView is ready (i.e.
attachTo(TextureView) - function in com.google.android.filament.android.UiHelper
Associate UiHelper with a TextureView.As soon as TextureView is ready (i.e.
attachTo(SurfaceHolder) - function in com.google.android.filament.android.UiHelper
Associate UiHelper with a SurfaceHolder.As soon as a Surface is created, we'll create theEGL resources needed, and call user callbacks if needed.
attribute(VertexBuffer.VertexAttribute,int,VertexBuffer.AttributeType,int,int) - function in com.google.android.filament.VertexBuffer.Builder
Sets up an attribute for this vertex buffer set.
attribute(VertexBuffer.VertexAttribute,int,VertexBuffer.AttributeType) - function in com.google.android.filament.VertexBuffer.Builder
Sets up an attribute for this vertex buffer set.
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