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- ACCURATE - enum entry in com.google.android.filament.Colors.Conversion
Accurate conversion using the sRGB standard.
- ACES - enum entry in com.google.android.filament.ColorGrading.ToneMapping
ACES tone mapping.
- ACES - enum entry in com.google.android.filament.View.ToneMapping
The Academy Color Encoding System (ACES).
- ACES_LEGACY - enum entry in com.google.android.filament.ColorGrading.ToneMapping
ACES tone mapping, with a brightness modifier to match Filament's legacy tone mapper.
- ACQUIRED - enum entry in com.google.android.filament.Stream.StreamType
Synchronized, copy-free, and take a release callback. Good for AR but requires API 26+.
- ADD - enum entry in com.google.android.filament.Material.BlendingMode
Material is additive (e.g.: hologram).
- ADD - enum entry in com.google.android.filament.View.BloomOptions.BlendMode
Bloom is modulated by the strength parameter and added to the scene
- addEntities(Array) - function in com.google.android.filament.Scene
- Adds a list of entities to the
Scene. - addEntity(int) - function in com.google.android.filament.Scene
- Adds an Entity to the
Scene. - ALPHA - enum entry in com.google.android.filament.Texture.Format
- ALWAYS - enum entry in com.google.android.filament.TextureSampler.CompareFunction
Always. Depth testing is deactivated.
- annotationType() - function in java.lang.annotation.Annotation
- attach(Renderer,Display) - function in com.google.android.filament.android.DisplayHelper
- Sets the filament Renderer associated to the Display, from this pointon, Renderer.DisplayInfo will be automatically updated when the Display properties change.
- attachTo(SurfaceView) - function in com.google.android.filament.android.UiHelper
- Associate UiHelper with a SurfaceView.As soon as SurfaceView is ready (i.e.
- attachTo(TextureView) - function in com.google.android.filament.android.UiHelper
- Associate UiHelper with a TextureView.As soon as TextureView is ready (i.e.
- attachTo(SurfaceHolder) - function in com.google.android.filament.android.UiHelper
- Associate UiHelper with a SurfaceHolder.As soon as a Surface is created, we'll create theEGL resources needed, and call user callbacks if needed.
- attribute(VertexBuffer.VertexAttribute,int,VertexBuffer.AttributeType,int,int) - function in com.google.android.filament.VertexBuffer.Builder
- Sets up an attribute for this vertex buffer set.
- attribute(VertexBuffer.VertexAttribute,int,VertexBuffer.AttributeType) - function in com.google.android.filament.VertexBuffer.Builder
- Sets up an attribute for this vertex buffer set.