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- Camera - class in com.google.android.filament
- Camera represents the eye through which the scene is viewed.
- Camera.Fov - class in com.google.android.filament.Camera
- Denotes a field-of-view direction.
- Camera.Projection - class in com.google.android.filament.Camera
- Denotes the projection type used by this camera.
- castLight(boolean) - function in com.google.android.filament.LightManager.Builder
- Whether this light casts light (enabled by default)In some situations it can be useful to have a light in the scene that doesn'tactually emit light, but does cast shadows.
- castShadows(boolean) - function in com.google.android.filament.LightManager.Builder
- Whether this Light casts shadows (disabled by default)
- castShadows(boolean) - function in com.google.android.filament.RenderableManager.Builder
- Controls if this renderable casts shadows, false by default.
- cct(float) - function in com.google.android.filament.Colors
- Converts a correlated color temperature to a linear RGB color in sRGB space.
- channel(int) - function in com.google.android.filament.RenderableManager.Builder
- Set the channel this renderable is associated to.
- CHANNEL_0 - enum entry in com.google.android.filament.Texture.Swizzle
- CHANNEL_1 - enum entry in com.google.android.filament.Texture.Swizzle
- CHANNEL_2 - enum entry in com.google.android.filament.Texture.Swizzle
- CHANNEL_3 - enum entry in com.google.android.filament.Texture.Swizzle
- channelMixer(Array,Array,Array) - function in com.google.android.filament.ColorGrading.Builder
- The channel mixer adjustment modifies each output color channel using the specifiedmix of the source color channels.By default each output color channel is set to use 100% of the corresponding sourcechannel and 0% of the other channels.
- CHECK - enum entry in com.google.android.filament.android.UiHelper.ContextErrorPolicy
Check for extra errors.
- CLAMP_TO_EDGE - enum entry in com.google.android.filament.TextureSampler.WrapMode
The edge of the texture extends to infinity.
- CLOTH - enum entry in com.google.android.filament.Material.Shading
Cloth lighting model
- color(float,float,float) - function in com.google.android.filament.LightManager.Builder
- Sets the initial color of a light.
- COLOR - enum entry in com.google.android.filament.VertexBuffer.VertexAttribute
- COLOR - enum entry in com.google.android.filament.RenderTarget.AttachmentPoint
- color(float,float,float,float) - function in com.google.android.filament.Skybox.Builder
- Sets the
Skyboxto a constant color. - color(Array) - function in com.google.android.filament.Skybox.Builder
- Sets the
Skyboxto a constant color. - COLOR0 - enum entry in com.google.android.filament.View.TargetBufferFlags
Color 0 buffer selected.
- COLOR1 - enum entry in com.google.android.filament.View.TargetBufferFlags
Color 1 buffer selected.
- COLOR1 - enum entry in com.google.android.filament.RenderTarget.AttachmentPoint
- COLOR2 - enum entry in com.google.android.filament.View.TargetBufferFlags
Color 2 buffer selected.
- COLOR2 - enum entry in com.google.android.filament.RenderTarget.AttachmentPoint
- COLOR3 - enum entry in com.google.android.filament.View.TargetBufferFlags
Color 3 buffer selected.
- COLOR3 - enum entry in com.google.android.filament.RenderTarget.AttachmentPoint
- COLOR4 - enum entry in com.google.android.filament.RenderTarget.AttachmentPoint
- COLOR5 - enum entry in com.google.android.filament.RenderTarget.AttachmentPoint
- COLOR6 - enum entry in com.google.android.filament.RenderTarget.AttachmentPoint
- COLOR7 - enum entry in com.google.android.filament.RenderTarget.AttachmentPoint
- ColorGrading - class in com.google.android.filament
ColorGradingis used to transform (either to modify or correct) the colors of the HDR buffer rendered by Filament.- ColorGrading.Builder - class in com.google.android.filament.ColorGrading
- Use
Builderto construct aColorGradingobject instance. - ColorGrading.LutFormat - class in com.google.android.filament.ColorGrading
- Color grading LUT format.
- ColorGrading.QualityLevel - class in com.google.android.filament.ColorGrading
- Color grading quality level.
- ColorGrading.ToneMapping - class in com.google.android.filament.ColorGrading
- List of available tone-mapping operators.
- Colors - class in com.google.android.filament
- Utilities to manipulate and convert colors.
- Colors.Conversion - class in com.google.android.filament.Colors
- Type of color conversion to use when converting to/from sRGB and linear spaces.
- Colors.LinearColor - class in com.google.android.filament.Colors
- Colors.RgbaType - class in com.google.android.filament.Colors
- Types of RGBA colors.
- Colors.RgbType - class in com.google.android.filament.Colors
- Types of RGB colors.
- com.google.android.filament - package com.google.android.filament
- com.google.android.filament.android - package com.google.android.filament.android
- com.google.android.filament.proguard - package com.google.android.filament.proguard
- commitLocalTransformTransaction() - function in com.google.android.filament.TransformManager
- Commits the currently open local transform transaction.
- COMPARE_TO_TEXTURE - enum entry in com.google.android.filament.TextureSampler.CompareMode
- COMPRESSED - enum entry in com.google.android.filament.Texture.Type
a compressed type
- computeDataSize(Texture.Format,Texture.Type,int,int,int) - function in com.google.android.filament.Texture.PixelBufferDescriptor
- Helper to calculate the buffer size (in byte) needed for given parameters
- computeLogSplits(Array,int,float,float) - function in com.google.android.filament.LightManager.ShadowCascades
- Utility method to compute cascadeSplitPositions according to alogarithmic split scheme.
- computePracticalSplits(Array,int,float,float,float) - function in com.google.android.filament.LightManager.ShadowCascades
- Utility method to compute cascadeSplitPositions according to apractical split scheme.
- computeUniformSplits(Array,int) - function in com.google.android.filament.LightManager.ShadowCascades
- Utility method to compute cascadeSplitPositions according to auniform split scheme.
- CONDITION_SATISFIED - enum entry in com.google.android.filament.Fence.FenceStatus
- contrast(float) - function in com.google.android.filament.ColorGrading.Builder
- Adjusts the contrast of the image.
- copyFrame(SwapChain,Viewport,Viewport,int) - function in com.google.android.filament.Renderer
- Copies the currently rendered View to the indicated SwapChain, using theindicated source and destination rectangle.
- count(int) - function in com.google.android.filament.MorphTargetBuffer.Builder
- Size of the morph targets in targets.
- create() - function in com.google.android.filament.Engine
- Creates an instance of Engine using the default BackendThis method is one of the few thread-safe methods.
- create(Engine.Backend) - function in com.google.android.filament.Engine
- Creates an instance of Engine using the specified BackendThis method is one of the few thread-safe methods.
- create(Object) - function in com.google.android.filament.Engine
- Creates an instance of Engine using the OPENGL and a shared OpenGL context.
- create(int) - function in com.google.android.filament.TransformManager
- Creates a transform component and associates it with the given entity.
- create(int,int,Array) - function in com.google.android.filament.TransformManager
- Creates a transform component with a parent and associates it with the given entity.
- create(int,int,Array) - function in com.google.android.filament.TransformManager
- Creates a transform component with a parent and associates it with the given entity.
- create() - function in com.google.android.filament.EntityManager
- create(int) - function in com.google.android.filament.EntityManager
- create(Array) - function in com.google.android.filament.EntityManager
- createCamera(int) - function in com.google.android.filament.Engine
- Creates and adds a Camera component to a given
entity. - createFence() - function in com.google.android.filament.Engine
- Creates a Fence.
- createInstance() - function in com.google.android.filament.Material
- Creates a new instance of this material.
- createInstance(String) - function in com.google.android.filament.Material
- Creates a new instance of this material with a specified name.
- createRenderer() - function in com.google.android.filament.Engine
- Creates a Renderer.
- createScene() - function in com.google.android.filament.Engine
- Creates a Scene.
- createSwapChain(Object) - function in com.google.android.filament.Engine
- Creates an opaque SwapChain from the given OS native window handle.
- createSwapChain(Object,long) - function in com.google.android.filament.Engine
- Creates a SwapChain from the given OS native window handle.
- createSwapChain(int,int,long) - function in com.google.android.filament.Engine
- Creates a headless SwapChain
- createSwapChainFromNativeSurface(NativeSurface,long) - function in com.google.android.filament.Engine
- Creates a SwapChain from a NativeSurface.
- createView() - function in com.google.android.filament.Engine
- Creates a View.
- CUBEMAP - enum entry in com.google.android.filament.Material.RefractionMode
- culling(boolean) - function in com.google.android.filament.RenderableManager.Builder
- Controls frustum culling, true by default.
- curves(Array,Array,Array) - function in com.google.android.filament.ColorGrading.Builder
- Applies a curve to each RGB channel of the image.
- CUSTOM0 - enum entry in com.google.android.filament.VertexBuffer.VertexAttribute
- CUSTOM1 - enum entry in com.google.android.filament.VertexBuffer.VertexAttribute
- CUSTOM2 - enum entry in com.google.android.filament.VertexBuffer.VertexAttribute
- CUSTOM3 - enum entry in com.google.android.filament.VertexBuffer.VertexAttribute
- CUSTOM4 - enum entry in com.google.android.filament.VertexBuffer.VertexAttribute
- CUSTOM5 - enum entry in com.google.android.filament.VertexBuffer.VertexAttribute
- CUSTOM6 - enum entry in com.google.android.filament.VertexBuffer.VertexAttribute
- CUSTOM7 - enum entry in com.google.android.filament.VertexBuffer.VertexAttribute