A  B  C  D  E  F  G  H  I  K  L  M  N  O  P  Q  R  S  T  U  V  W  Z 

C

Camera - class in com.google.android.filament
Camera represents the eye through which the scene is viewed.
Camera.Fov - class in com.google.android.filament.Camera
Denotes a field-of-view direction.
Camera.Projection - class in com.google.android.filament.Camera
Denotes the projection type used by this camera.
castLight(boolean) - function in com.google.android.filament.LightManager.Builder
Whether this light casts light (enabled by default)In some situations it can be useful to have a light in the scene that doesn'tactually emit light, but does cast shadows.
castShadows(boolean) - function in com.google.android.filament.LightManager.Builder
Whether this Light casts shadows (disabled by default)
castShadows(boolean) - function in com.google.android.filament.RenderableManager.Builder
Controls if this renderable casts shadows, false by default.
cct(float) - function in com.google.android.filament.Colors
Converts a correlated color temperature to a linear RGB color in sRGB space.
channel(int) - function in com.google.android.filament.RenderableManager.Builder
Set the channel this renderable is associated to.
CHANNEL_0 - enum entry in com.google.android.filament.Texture.Swizzle
 
CHANNEL_1 - enum entry in com.google.android.filament.Texture.Swizzle
 
CHANNEL_2 - enum entry in com.google.android.filament.Texture.Swizzle
 
CHANNEL_3 - enum entry in com.google.android.filament.Texture.Swizzle
 
channelMixer(Array,Array,Array) - function in com.google.android.filament.ColorGrading.Builder
The channel mixer adjustment modifies each output color channel using the specifiedmix of the source color channels.By default each output color channel is set to use 100% of the corresponding sourcechannel and 0% of the other channels.
CHECK - enum entry in com.google.android.filament.android.UiHelper.ContextErrorPolicy

Check for extra errors.

CLAMP_TO_EDGE - enum entry in com.google.android.filament.TextureSampler.WrapMode

The edge of the texture extends to infinity.

CLOTH - enum entry in com.google.android.filament.Material.Shading

Cloth lighting model

color(float,float,float) - function in com.google.android.filament.LightManager.Builder
Sets the initial color of a light.
COLOR - enum entry in com.google.android.filament.VertexBuffer.VertexAttribute
 
COLOR - enum entry in com.google.android.filament.RenderTarget.AttachmentPoint
 
color(float,float,float,float) - function in com.google.android.filament.Skybox.Builder
Sets the Skybox to a constant color.
color(Array) - function in com.google.android.filament.Skybox.Builder
Sets the Skybox to a constant color.
COLOR0 - enum entry in com.google.android.filament.View.TargetBufferFlags

Color 0 buffer selected.

COLOR1 - enum entry in com.google.android.filament.View.TargetBufferFlags

Color 1 buffer selected.

COLOR1 - enum entry in com.google.android.filament.RenderTarget.AttachmentPoint
 
COLOR2 - enum entry in com.google.android.filament.View.TargetBufferFlags

Color 2 buffer selected.

COLOR2 - enum entry in com.google.android.filament.RenderTarget.AttachmentPoint
 
COLOR3 - enum entry in com.google.android.filament.View.TargetBufferFlags

Color 3 buffer selected.

COLOR3 - enum entry in com.google.android.filament.RenderTarget.AttachmentPoint
 
COLOR4 - enum entry in com.google.android.filament.RenderTarget.AttachmentPoint
 
COLOR5 - enum entry in com.google.android.filament.RenderTarget.AttachmentPoint
 
COLOR6 - enum entry in com.google.android.filament.RenderTarget.AttachmentPoint
 
COLOR7 - enum entry in com.google.android.filament.RenderTarget.AttachmentPoint
 
ColorGrading - class in com.google.android.filament
ColorGrading is used to transform (either to modify or correct) the colors of the HDR buffer rendered by Filament.
ColorGrading.Builder - class in com.google.android.filament.ColorGrading
Use Builder to construct a ColorGrading object instance.
ColorGrading.LutFormat - class in com.google.android.filament.ColorGrading
Color grading LUT format.
ColorGrading.QualityLevel - class in com.google.android.filament.ColorGrading
Color grading quality level.
ColorGrading.ToneMapping - class in com.google.android.filament.ColorGrading
List of available tone-mapping operators.
Colors - class in com.google.android.filament
Utilities to manipulate and convert colors.
Colors.Conversion - class in com.google.android.filament.Colors
Type of color conversion to use when converting to/from sRGB and linear spaces.
Colors.LinearColor - class in com.google.android.filament.Colors
 
Colors.RgbaType - class in com.google.android.filament.Colors
Types of RGBA colors.
Colors.RgbType - class in com.google.android.filament.Colors
Types of RGB colors.
com.google.android.filament - package com.google.android.filament
 
com.google.android.filament.android - package com.google.android.filament.android
 
com.google.android.filament.proguard - package com.google.android.filament.proguard
 
commitLocalTransformTransaction() - function in com.google.android.filament.TransformManager
Commits the currently open local transform transaction.
COMPARE_TO_TEXTURE - enum entry in com.google.android.filament.TextureSampler.CompareMode
 
COMPRESSED - enum entry in com.google.android.filament.Texture.Type

a compressed type

computeDataSize(Texture.Format,Texture.Type,int,int,int) - function in com.google.android.filament.Texture.PixelBufferDescriptor
Helper to calculate the buffer size (in byte) needed for given parameters
computeLogSplits(Array,int,float,float) - function in com.google.android.filament.LightManager.ShadowCascades
Utility method to compute cascadeSplitPositions according to alogarithmic split scheme.
computePracticalSplits(Array,int,float,float,float) - function in com.google.android.filament.LightManager.ShadowCascades
Utility method to compute cascadeSplitPositions according to apractical split scheme.
computeUniformSplits(Array,int) - function in com.google.android.filament.LightManager.ShadowCascades
Utility method to compute cascadeSplitPositions according to auniform split scheme.
CONDITION_SATISFIED - enum entry in com.google.android.filament.Fence.FenceStatus
 
contrast(float) - function in com.google.android.filament.ColorGrading.Builder
Adjusts the contrast of the image.
copyFrame(SwapChain,Viewport,Viewport,int) - function in com.google.android.filament.Renderer
Copies the currently rendered View to the indicated SwapChain, using theindicated source and destination rectangle.
count(int) - function in com.google.android.filament.MorphTargetBuffer.Builder
Size of the morph targets in targets.
create() - function in com.google.android.filament.Engine
Creates an instance of Engine using the default BackendThis method is one of the few thread-safe methods.
create(Engine.Backend) - function in com.google.android.filament.Engine
Creates an instance of Engine using the specified BackendThis method is one of the few thread-safe methods.
create(Object) - function in com.google.android.filament.Engine
Creates an instance of Engine using the OPENGL and a shared OpenGL context.
create(int) - function in com.google.android.filament.TransformManager
Creates a transform component and associates it with the given entity.
create(int,int,Array) - function in com.google.android.filament.TransformManager
Creates a transform component with a parent and associates it with the given entity.
create(int,int,Array) - function in com.google.android.filament.TransformManager
Creates a transform component with a parent and associates it with the given entity.
create() - function in com.google.android.filament.EntityManager
 
create(int) - function in com.google.android.filament.EntityManager
 
create(Array) - function in com.google.android.filament.EntityManager
 
createCamera(int) - function in com.google.android.filament.Engine
Creates and adds a Camera component to a given entity.
createFence() - function in com.google.android.filament.Engine
Creates a Fence.
createInstance() - function in com.google.android.filament.Material
Creates a new instance of this material.
createInstance(String) - function in com.google.android.filament.Material
Creates a new instance of this material with a specified name.
createRenderer() - function in com.google.android.filament.Engine
Creates a Renderer.
createScene() - function in com.google.android.filament.Engine
Creates a Scene.
createSwapChain(Object) - function in com.google.android.filament.Engine
Creates an opaque SwapChain from the given OS native window handle.
createSwapChain(Object,long) - function in com.google.android.filament.Engine
Creates a SwapChain from the given OS native window handle.
createSwapChain(int,int,long) - function in com.google.android.filament.Engine
Creates a headless SwapChain
createSwapChainFromNativeSurface(NativeSurface,long) - function in com.google.android.filament.Engine
Creates a SwapChain from a NativeSurface.
createView() - function in com.google.android.filament.Engine
Creates a View.
CUBEMAP - enum entry in com.google.android.filament.Material.RefractionMode
 
culling(boolean) - function in com.google.android.filament.RenderableManager.Builder
Controls frustum culling, true by default.
curves(Array,Array,Array) - function in com.google.android.filament.ColorGrading.Builder
Applies a curve to each RGB channel of the image.
CUSTOM0 - enum entry in com.google.android.filament.VertexBuffer.VertexAttribute
 
CUSTOM1 - enum entry in com.google.android.filament.VertexBuffer.VertexAttribute
 
CUSTOM2 - enum entry in com.google.android.filament.VertexBuffer.VertexAttribute
 
CUSTOM3 - enum entry in com.google.android.filament.VertexBuffer.VertexAttribute
 
CUSTOM4 - enum entry in com.google.android.filament.VertexBuffer.VertexAttribute
 
CUSTOM5 - enum entry in com.google.android.filament.VertexBuffer.VertexAttribute
 
CUSTOM6 - enum entry in com.google.android.filament.VertexBuffer.VertexAttribute
 
CUSTOM7 - enum entry in com.google.android.filament.VertexBuffer.VertexAttribute
 
A  B  C  D  E  F  G  H  I  K  L  M  N  O  P  Q  R  S  T  U  V  W  Z