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E

EAC_R11 - enum entry in com.google.android.filament.Texture.InternalFormat
 
EAC_R11 - enum entry in com.google.android.filament.Texture.CompressedFormat
 
EAC_R11_SIGNED - enum entry in com.google.android.filament.Texture.InternalFormat
 
EAC_R11_SIGNED - enum entry in com.google.android.filament.Texture.CompressedFormat
 
EAC_RG11 - enum entry in com.google.android.filament.Texture.InternalFormat
 
EAC_RG11 - enum entry in com.google.android.filament.Texture.CompressedFormat
 
EAC_RG11_SIGNED - enum entry in com.google.android.filament.Texture.InternalFormat
 
EAC_RG11_SIGNED - enum entry in com.google.android.filament.Texture.CompressedFormat
 
enableAccurateTranslations() - function in com.google.android.filament.Engine
Helper to enable accurate translations.If you need this Engine to handle a very large world space, one way to achieve thisautomatically is to enable accurate translations in the TransformManager.
enableBufferObjects(boolean) - function in com.google.android.filament.VertexBuffer.Builder
Allows buffers to be swapped out and shared using BufferObject.If buffer objects mode is enabled, clients must call setBufferObjectAt rather thansetBufferAt.
enableSkinningBuffers(boolean) - function in com.google.android.filament.RenderableManager.Builder
Allows bones to be swapped out and shared using SkinningBuffer.If skinning buffer mode is enabled, clients must call #setSkinningBuffer() rather than#setBonesAsQuaternions().
endFrame() - function in com.google.android.filament.Renderer
Finishes the current frame and schedules it for display.
Engine - class in com.google.android.filament
Engine is filament's main entry-point.
Engine.Backend - class in com.google.android.filament.Engine
Denotes a backend
Engine.FeatureLevel - class in com.google.android.filament.Engine
Defines the backend's feature levels.
Entity - class in com.google.android.filament
 
EntityInstance - class in com.google.android.filament
 
EntityManager - class in com.google.android.filament
 
environment(Texture) - function in com.google.android.filament.Skybox.Builder
Set the environment map (i.e.
EQUAL - enum entry in com.google.android.filament.TextureSampler.CompareFunction

Equal

equals(Object) - function in java.lang.annotation.Annotation
 
ERROR - enum entry in com.google.android.filament.Fence.FenceStatus
 
ETC2_EAC_RGBA8 - enum entry in com.google.android.filament.Texture.InternalFormat
 
ETC2_EAC_RGBA8 - enum entry in com.google.android.filament.Texture.CompressedFormat
 
ETC2_EAC_SRGBA8 - enum entry in com.google.android.filament.Texture.InternalFormat
 
ETC2_EAC_SRGBA8 - enum entry in com.google.android.filament.Texture.CompressedFormat
 
ETC2_RGB8 - enum entry in com.google.android.filament.Texture.InternalFormat
 
ETC2_RGB8 - enum entry in com.google.android.filament.Texture.CompressedFormat
 
ETC2_RGB8_A1 - enum entry in com.google.android.filament.Texture.InternalFormat
 
ETC2_RGB8_A1 - enum entry in com.google.android.filament.Texture.CompressedFormat
 
ETC2_SRGB8 - enum entry in com.google.android.filament.Texture.InternalFormat
 
ETC2_SRGB8 - enum entry in com.google.android.filament.Texture.CompressedFormat
 
ETC2_SRGB8_A1 - enum entry in com.google.android.filament.Texture.InternalFormat
 
ETC2_SRGB8_A1 - enum entry in com.google.android.filament.Texture.CompressedFormat
 
exposure(float) - function in com.google.android.filament.ColorGrading.Builder
Adjusts the exposure of this image.
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