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- face(RenderTarget.AttachmentPoint,Texture.CubemapFace) - function in com.google.android.filament.RenderTarget.Builder
- Sets the cubemap face for a given attachment point.
- FADE - enum entry in com.google.android.filament.Material.BlendingMode
Material is transparent and color is alpha-pre-multiplied.Affects specular lighting.
- falloff(float) - function in com.google.android.filament.LightManager.Builder
- Set the falloff distance for point lights and spot lights.
- FAST - enum entry in com.google.android.filament.Colors.Conversion
Fast conversion using a simple gamma 2.2 curve.
- FEATURE_LEVEL_0 - enum entry in com.google.android.filament.Engine.FeatureLevel
Reserved, don't use
- FEATURE_LEVEL_1 - enum entry in com.google.android.filament.Engine.FeatureLevel
OpenGL ES 3.0 features (default)
- FEATURE_LEVEL_2 - enum entry in com.google.android.filament.Engine.FeatureLevel
OpenGL ES 3.1 features + 31 textures units + cubemap arrays
- Fence - class in com.google.android.filament
- Fence.FenceStatus - class in com.google.android.filament.Fence
- Fence.Mode - class in com.google.android.filament.Fence
- Filament - class in com.google.android.filament
- FilamentHelper - class in com.google.android.filament.android
- FILMIC - enum entry in com.google.android.filament.ColorGrading.ToneMapping
Filmic tone mapping, modelled after ACES but applied in sRGB space.
- FLAT - enum entry in com.google.android.filament.Material.Interpolation
Flat interpolation
- FLOAT - enum entry in com.google.android.filament.Texture.Type
float, 32-bit float, with 24 bits mantissa
- FLOAT - enum entry in com.google.android.filament.Material.Parameter.Type
- FLOAT - enum entry in com.google.android.filament.MaterialInstance.FloatElement
- FLOAT - enum entry in com.google.android.filament.ColorGrading.LutFormat
- FLOAT - enum entry in com.google.android.filament.VertexBuffer.AttributeType
- FLOAT2 - enum entry in com.google.android.filament.Material.Parameter.Type
- FLOAT2 - enum entry in com.google.android.filament.MaterialInstance.FloatElement
- FLOAT2 - enum entry in com.google.android.filament.VertexBuffer.AttributeType
- FLOAT3 - enum entry in com.google.android.filament.Material.Parameter.Type
- FLOAT3 - enum entry in com.google.android.filament.MaterialInstance.FloatElement
- FLOAT3 - enum entry in com.google.android.filament.VertexBuffer.AttributeType
- FLOAT4 - enum entry in com.google.android.filament.Material.Parameter.Type
- FLOAT4 - enum entry in com.google.android.filament.MaterialInstance.FloatElement
- FLOAT4 - enum entry in com.google.android.filament.VertexBuffer.AttributeType
- FLUSH - enum entry in com.google.android.filament.Fence.Mode
- flushAndWait() - function in com.google.android.filament.Engine
- Kicks the hardware thread (e.g.: the OpenGL, Vulkan or Metal thread) and blocks untilall commands to this point are executed.
- FOCUSED_SPOT - enum entry in com.google.android.filament.LightManager.Type
Physically correct spot light.
- format(Texture.InternalFormat) - function in com.google.android.filament.Texture.Builder
- Specifies the texture's internal format.
- format(ColorGrading.LutFormat) - function in com.google.android.filament.ColorGrading.Builder
- When color grading is implemented using a 3D LUT, this sets the texture format ofof the LUT.
- FRONT - enum entry in com.google.android.filament.Material.CullingMode
Front face culling. Only back faces are visible.
- FRONT - enum entry in com.google.android.filament.MaterialInstance.StencilFace
- FRONT_AND_BACK - enum entry in com.google.android.filament.Material.CullingMode
Front and back culling. Geometry is not visible.
- FRONT_AND_BACK - enum entry in com.google.android.filament.MaterialInstance.StencilFace
- FXAA - enum entry in com.google.android.filament.View.AntiAliasing
FXAA is a low-quality but very efficient type of anti-aliasing. (default).