A
B
C
D
E
F
G
H
I
K
L
M
N
O
P
Q
R
S
T
U
V
W
Z
I
- illuminantD(float) - function in com.google.android.filament.Colors
- Converts a CIE standard illuminant series D to a linear RGB color in sRGB space.
- importTexture(long) - function in com.google.android.filament.Texture.Builder
- Specify a native texture to import as a Filament texture.
- INCR_CLAMP - enum entry in com.google.android.filament.MaterialInstance.StencilOperation
Increments the current value. Clamps to the maximum representable unsigned value.
- INCR_WRAP - enum entry in com.google.android.filament.MaterialInstance.StencilOperation
Increments the current value. Wraps value to zero when incrementing the maximumrepresentable unsigned value.
- IndexBuffer - class in com.google.android.filament
- A buffer containing vertex indices into a
VertexBuffer. - IndexBuffer.Builder - class in com.google.android.filament.IndexBuffer
- IndexBuffer.Builder.IndexType - class in com.google.android.filament.IndexBuffer.Builder
- Type of the index buffer.
- indexCount(int) - function in com.google.android.filament.IndexBuffer.Builder
- Size of the index buffer in elements.
- IndirectLight - class in com.google.android.filament
IndirectLightis used to simulate environment lighting, a form of global illumination.- IndirectLight.Builder - class in com.google.android.filament.IndirectLight
- Use
Builderto construct anIndirectLightobject instance. - init() - function in com.google.android.filament.Filament
- initialize(boolean) - function in com.google.android.filament.SkinningBuffer.Builder
- The new buffer is created with identity bones
- instances(int) - function in com.google.android.filament.RenderableManager.Builder
- Specifies the number of draw instance of this renderable.
- INT - enum entry in com.google.android.filament.Texture.Type
signed int, 32-bit
- INT - enum entry in com.google.android.filament.Material.Parameter.Type
- INT - enum entry in com.google.android.filament.MaterialInstance.IntElement
- INT - enum entry in com.google.android.filament.VertexBuffer.AttributeType
- INT2 - enum entry in com.google.android.filament.Material.Parameter.Type
- INT2 - enum entry in com.google.android.filament.MaterialInstance.IntElement
- INT3 - enum entry in com.google.android.filament.Material.Parameter.Type
- INT3 - enum entry in com.google.android.filament.MaterialInstance.IntElement
- INT4 - enum entry in com.google.android.filament.Material.Parameter.Type
- INT4 - enum entry in com.google.android.filament.MaterialInstance.IntElement
- INTEGER - enum entry in com.google.android.filament.ColorGrading.LutFormat
- intensity(float) - function in com.google.android.filament.LightManager.Builder
- Sets the initial intensity of a light.This method overrides any prior calls to #intensity or #intensityCandela.
- intensity(float,float) - function in com.google.android.filament.LightManager.Builder
- Sets the initial intensity of a light in watts.
- intensity(float) - function in com.google.android.filament.IndirectLight.Builder
- Environment intensity (optional).
- intensity(float) - function in com.google.android.filament.Skybox.Builder
- Sets the
Skyboxintensity when no IndirectLight is set on the Scene. - intensityCandela(float) - function in com.google.android.filament.LightManager.Builder
- Sets the initial intensity of a spot or point light in candela.
- INTERPOLATE - enum entry in com.google.android.filament.View.BloomOptions.BlendMode
Bloom is interpolated with the scene using the strength parameter
- INVERT - enum entry in com.google.android.filament.MaterialInstance.StencilOperation
Bitwise inverts the current value.
- irradiance(int,Array) - function in com.google.android.filament.IndirectLight.Builder
- Sets the irradiance as Spherical Harmonics.
- irradiance(Texture) - function in com.google.android.filament.IndirectLight.Builder
- Sets the irradiance as a cubemap.
- isAccurateTranslationsEnabled() - function in com.google.android.filament.TransformManager
- Returns whether the high precision translation mode is active.
- isAlive(int) - function in com.google.android.filament.EntityManager
- isAlphaToCoverageEnabled() - function in com.google.android.filament.Material
- Indicates whether instances of this material will use alpha to coverage.
- isAutomaticInstancingEnabled() - function in com.google.android.filament.Engine
- isColorWriteEnabled() - function in com.google.android.filament.Material
- Indicates whether instances of this material will, by default, write to the color buffer.
- isColorWriteEnabled() - function in com.google.android.filament.MaterialInstance
- Returns whether color write is enabled.
- isDepthCullingEnabled() - function in com.google.android.filament.Material
- Indicates whether instances of this material will, by default, use depth testing.
- isDepthCullingEnabled() - function in com.google.android.filament.MaterialInstance
- Returns whether depth culling is enabled.
- isDepthWriteEnabled() - function in com.google.android.filament.Material
- Indicates whether instances of this material will, by default, write to the depth buffer.
- isDepthWriteEnabled() - function in com.google.android.filament.MaterialInstance
- Returns whether depth write is enabled.
- isDoubleSided() - function in com.google.android.filament.Material
- Indicates whether this material is double-sided.
- isDoubleSided() - function in com.google.android.filament.MaterialInstance
- Returns whether double-sided lighting is enabled when the parent Material has double-sidedcapability.
- isFrontFaceWindingInverted() - function in com.google.android.filament.View
- Returns true if post-processing is enabled.
- isMediaOverlay() - function in com.google.android.filament.android.UiHelper
- Returns true if the SurfaceView used as a render target should be positioned aboveother surfaces but below the activity's surface.
- isOpaque() - function in com.google.android.filament.android.UiHelper
- Returns true if the render target is opaque.
- isPostProcessingEnabled() - function in com.google.android.filament.View
- Returns true if post-processing is enabled.
- isReadyToRender() - function in com.google.android.filament.android.UiHelper
- Checks whether we are ready to render into the attached surface.Using OpenGL ES when this returns true, will result in drawing commands being lost,HOWEVER, GLES state will be preserved.
- isShadowCaster(int) - function in com.google.android.filament.LightManager
- returns whether this light casts shadows.
- isShadowCaster(int) - function in com.google.android.filament.RenderableManager
- Checks if the renderable can cast shadows.
- isShadowReceiver(int) - function in com.google.android.filament.RenderableManager
- Checks if the renderable can receive shadows.
- isSRGBSwapChainSupported(Engine) - function in com.google.android.filament.SwapChain
- Return whether createSwapChain supports the SWAP_CHAIN_CONFIG_SRGB_COLORSPACE flag.The default implementation returns false.
- isStencilBufferEnabled() - function in com.google.android.filament.View
- isStencilWriteEnabled() - function in com.google.android.filament.MaterialInstance
- Returns whether stencil write is enabled.
- isTextureFormatSupported(Engine,Texture.InternalFormat) - function in com.google.android.filament.Texture
- Checks whether a given format is supported for texturing in this Engine.This depends on the selected backend.
- isTextureSwizzleSupported(Engine) - function in com.google.android.filament.Texture
- Checks whether texture swizzling is supported in this Engine.This depends on the selected backend.
- isValid() - function in com.google.android.filament.Engine