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illuminantD(float) - function in com.google.android.filament.Colors
Converts a CIE standard illuminant series D to a linear RGB color in sRGB space.
importTexture(long) - function in com.google.android.filament.Texture.Builder
Specify a native texture to import as a Filament texture.
INCR_CLAMP - enum entry in com.google.android.filament.MaterialInstance.StencilOperation

Increments the current value. Clamps to the maximum representable unsigned value.

INCR_WRAP - enum entry in com.google.android.filament.MaterialInstance.StencilOperation

Increments the current value. Wraps value to zero when incrementing the maximumrepresentable unsigned value.

IndexBuffer - class in com.google.android.filament
A buffer containing vertex indices into a VertexBuffer.
IndexBuffer.Builder - class in com.google.android.filament.IndexBuffer
 
IndexBuffer.Builder.IndexType - class in com.google.android.filament.IndexBuffer.Builder
Type of the index buffer.
indexCount(int) - function in com.google.android.filament.IndexBuffer.Builder
Size of the index buffer in elements.
IndirectLight - class in com.google.android.filament
IndirectLight is used to simulate environment lighting, a form of global illumination.
IndirectLight.Builder - class in com.google.android.filament.IndirectLight
Use Builder to construct an IndirectLight object instance.
init() - function in com.google.android.filament.Filament
 
initialize(boolean) - function in com.google.android.filament.SkinningBuffer.Builder
The new buffer is created with identity bones
instances(int) - function in com.google.android.filament.RenderableManager.Builder
Specifies the number of draw instance of this renderable.
INT - enum entry in com.google.android.filament.Texture.Type

signed int, 32-bit

INT - enum entry in com.google.android.filament.Material.Parameter.Type
 
INT - enum entry in com.google.android.filament.MaterialInstance.IntElement
 
INT - enum entry in com.google.android.filament.VertexBuffer.AttributeType
 
INT2 - enum entry in com.google.android.filament.Material.Parameter.Type
 
INT2 - enum entry in com.google.android.filament.MaterialInstance.IntElement
 
INT3 - enum entry in com.google.android.filament.Material.Parameter.Type
 
INT3 - enum entry in com.google.android.filament.MaterialInstance.IntElement
 
INT4 - enum entry in com.google.android.filament.Material.Parameter.Type
 
INT4 - enum entry in com.google.android.filament.MaterialInstance.IntElement
 
INTEGER - enum entry in com.google.android.filament.ColorGrading.LutFormat
 
intensity(float) - function in com.google.android.filament.LightManager.Builder
Sets the initial intensity of a light.This method overrides any prior calls to #intensity or #intensityCandela.
intensity(float,float) - function in com.google.android.filament.LightManager.Builder
Sets the initial intensity of a light in watts.
intensity(float) - function in com.google.android.filament.IndirectLight.Builder
Environment intensity (optional).
intensity(float) - function in com.google.android.filament.Skybox.Builder
Sets the Skybox intensity when no IndirectLight is set on the Scene.
intensityCandela(float) - function in com.google.android.filament.LightManager.Builder
Sets the initial intensity of a spot or point light in candela.
INTERPOLATE - enum entry in com.google.android.filament.View.BloomOptions.BlendMode

Bloom is interpolated with the scene using the strength parameter

INVERT - enum entry in com.google.android.filament.MaterialInstance.StencilOperation

Bitwise inverts the current value.

irradiance(int,Array) - function in com.google.android.filament.IndirectLight.Builder
Sets the irradiance as Spherical Harmonics.
irradiance(Texture) - function in com.google.android.filament.IndirectLight.Builder
Sets the irradiance as a cubemap.
isAccurateTranslationsEnabled() - function in com.google.android.filament.TransformManager
Returns whether the high precision translation mode is active.
isAlive(int) - function in com.google.android.filament.EntityManager
 
isAlphaToCoverageEnabled() - function in com.google.android.filament.Material
Indicates whether instances of this material will use alpha to coverage.
isAutomaticInstancingEnabled() - function in com.google.android.filament.Engine
 
isColorWriteEnabled() - function in com.google.android.filament.Material
Indicates whether instances of this material will, by default, write to the color buffer.
isColorWriteEnabled() - function in com.google.android.filament.MaterialInstance
Returns whether color write is enabled.
isDepthCullingEnabled() - function in com.google.android.filament.Material
Indicates whether instances of this material will, by default, use depth testing.
isDepthCullingEnabled() - function in com.google.android.filament.MaterialInstance
Returns whether depth culling is enabled.
isDepthWriteEnabled() - function in com.google.android.filament.Material
Indicates whether instances of this material will, by default, write to the depth buffer.
isDepthWriteEnabled() - function in com.google.android.filament.MaterialInstance
Returns whether depth write is enabled.
isDoubleSided() - function in com.google.android.filament.Material
Indicates whether this material is double-sided.
isDoubleSided() - function in com.google.android.filament.MaterialInstance
Returns whether double-sided lighting is enabled when the parent Material has double-sidedcapability.
isFrontFaceWindingInverted() - function in com.google.android.filament.View
Returns true if post-processing is enabled.
isMediaOverlay() - function in com.google.android.filament.android.UiHelper
Returns true if the SurfaceView used as a render target should be positioned aboveother surfaces but below the activity's surface.
isOpaque() - function in com.google.android.filament.android.UiHelper
Returns true if the render target is opaque.
isPostProcessingEnabled() - function in com.google.android.filament.View
Returns true if post-processing is enabled.
isReadyToRender() - function in com.google.android.filament.android.UiHelper
Checks whether we are ready to render into the attached surface.Using OpenGL ES when this returns true, will result in drawing commands being lost,HOWEVER, GLES state will be preserved.
isShadowCaster(int) - function in com.google.android.filament.LightManager
returns whether this light casts shadows.
isShadowCaster(int) - function in com.google.android.filament.RenderableManager
Checks if the renderable can cast shadows.
isShadowReceiver(int) - function in com.google.android.filament.RenderableManager
Checks if the renderable can receive shadows.
isSRGBSwapChainSupported(Engine) - function in com.google.android.filament.SwapChain
Return whether createSwapChain supports the SWAP_CHAIN_CONFIG_SRGB_COLORSPACE flag.The default implementation returns false.
isStencilBufferEnabled() - function in com.google.android.filament.View
 
isStencilWriteEnabled() - function in com.google.android.filament.MaterialInstance
Returns whether stencil write is enabled.
isTextureFormatSupported(Engine,Texture.InternalFormat) - function in com.google.android.filament.Texture
Checks whether a given format is supported for texturing in this Engine.This depends on the selected backend.
isTextureSwizzleSupported(Engine) - function in com.google.android.filament.Texture
Checks whether texture swizzling is supported in this Engine.This depends on the selected backend.
isValid() - function in com.google.android.filament.Engine
 
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