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- com.google.android.filament.gltfio - package com.google.android.filament.gltfio
- constrainMaterial(Array) - function in com.google.android.filament.gltfio.MaterialProvider.MaterialKey
- Populate UV map according to the material key, altering latter if required.Filament supports up to 2 UV sets.
- createAsset(Buffer) - function in com.google.android.filament.gltfio.AssetLoader
- Creates a FilamentAsset from the contents of a GLB or GLTF file.
- createInstance(FilamentAsset) - function in com.google.android.filament.gltfio.AssetLoader
- Adds a new instance to the asset.Use this with caution.
- createInstancedAsset(Buffer,Array) - function in com.google.android.filament.gltfio.AssetLoader
- Consumes the contents of a glTF 2.0 file and produces a primary asset with one or moreinstances.The given instance array must be sized to the desired number of instances.
- createMaterialInstance(MaterialProvider.MaterialKey,Array,String,String) - function in com.google.android.filament.gltfio.UbershaderProvider
- Creates or fetches a compiled Filament material, then creates an instance from it.
- createMaterialInstance(MaterialProvider.MaterialKey,Array,String,String) - function in com.google.android.filament.gltfio.MaterialProvider
- Creates or fetches a compiled Filament material, then creates an instance from it.