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- destroy() - function in com.google.android.filament.gltfio.UbershaderProvider
- Frees memory associated with the native material provider.
- destroy() - function in com.google.android.filament.gltfio.AssetLoader
- Frees all memory consumed by the native
AssetLoaderThis does not not automatically free the cache of materials, nordoes it free the entities for created assets (see destroyAsset). - destroy() - function in com.google.android.filament.gltfio.MaterialProvider
- Frees memory consumed by the native
MaterialProvider, but does not destroycached materials. - destroy() - function in com.google.android.filament.gltfio.ResourceLoader
- Frees all memory associated with the native resource loader.
- destroyAsset(FilamentAsset) - function in com.google.android.filament.gltfio.AssetLoader
- Frees all memory associated with the given FilamentAsset.
- destroyMaterials() - function in com.google.android.filament.gltfio.UbershaderProvider
- Destroys all cached materials.This is not called automatically when MaterialProvider is destroyed, which allowsclients to take ownership of the cache if desired.
- destroyMaterials() - function in com.google.android.filament.gltfio.MaterialProvider
- Destroys all cached materials.This is not called automatically when MaterialProvider is destroyed, which allowsclients to take ownership of the cache if desired.
- detachSkin(int,int) - function in com.google.android.filament.gltfio.FilamentInstance
- Attaches the given skin to the given node, which must have an associated mesh withBONE_INDICES and BONE_WEIGHTS attributes.This is a no-op if the given skin index or target is invalid.