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D

destroy() - function in com.google.android.filament.gltfio.UbershaderProvider
Frees memory associated with the native material provider.
destroy() - function in com.google.android.filament.gltfio.AssetLoader
Frees all memory consumed by the native AssetLoaderThis does not not automatically free the cache of materials, nordoes it free the entities for created assets (see destroyAsset).
destroy() - function in com.google.android.filament.gltfio.MaterialProvider
Frees memory consumed by the native MaterialProvider, but does not destroycached materials.
destroy() - function in com.google.android.filament.gltfio.ResourceLoader
Frees all memory associated with the native resource loader.
destroyAsset(FilamentAsset) - function in com.google.android.filament.gltfio.AssetLoader
Frees all memory associated with the given FilamentAsset.
destroyMaterials() - function in com.google.android.filament.gltfio.UbershaderProvider
Destroys all cached materials.This is not called automatically when MaterialProvider is destroyed, which allowsclients to take ownership of the cache if desired.
destroyMaterials() - function in com.google.android.filament.gltfio.MaterialProvider
Destroys all cached materials.This is not called automatically when MaterialProvider is destroyed, which allowsclients to take ownership of the cache if desired.
detachSkin(int,int) - function in com.google.android.filament.gltfio.FilamentInstance
Attaches the given skin to the given node, which must have an associated mesh withBONE_INDICES and BONE_WEIGHTS attributes.This is a no-op if the given skin index or target is invalid.
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