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C

com.google.android.filament.gltfio - package com.google.android.filament.gltfio
 
constrainMaterial(Array) - function in com.google.android.filament.gltfio.MaterialProvider.MaterialKey
Populate UV map according to the material key, altering latter if required.Filament supports up to 2 UV sets.
createAsset(Buffer) - function in com.google.android.filament.gltfio.AssetLoader
Creates a FilamentAsset from the contents of a GLB or GLTF file.
createInstance(FilamentAsset) - function in com.google.android.filament.gltfio.AssetLoader
Adds a new instance to the asset.Use this with caution.
createInstancedAsset(Buffer,Array) - function in com.google.android.filament.gltfio.AssetLoader
Consumes the contents of a glTF 2.0 file and produces a primary asset with one or moreinstances.The given instance array must be sized to the desired number of instances.
createMaterialInstance(MaterialProvider.MaterialKey,Array,String,String) - function in com.google.android.filament.gltfio.UbershaderProvider
Creates or fetches a compiled Filament material, then creates an instance from it.
createMaterialInstance(MaterialProvider.MaterialKey,Array,String,String) - function in com.google.android.filament.gltfio.MaterialProvider
Creates or fetches a compiled Filament material, then creates an instance from it.
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